GM wrote: ... where the sounds are coming from is where they have to go ... Dwellers ... working down the right path [#1] ... Left path [#2] leads to where the survivors are ...
He tries to signal which path they will need and steps up near Flora so that he can move near the head of the line ((Prowl 82%:1d100)), "Kill anything that gets through the cloud to the Intersection, follow after the other get across"
Flora shifts her weight, her axe held ready as Tyral points to the right path. She's already anticipating the rush, the feel of her axes chopping into chitin and bone. When Tyral moves closer with his idea, she listens intently.
"What does the cloud do? Does it melt faces?" she whispers, her voice barely audible to anyone beyond the elf. Her eyes tell the elf she's clearly more interested in its destructive capabilities than its precise magical workings.
She plants herself firmly at the tunnel entrance, every muscle coiled, her eyes gleaming in the dim light. A single, fervent thought dominates her mind: Please, oh please, let something come out of that cloud trying to kill me. A savage grin stretches across her face. Oh gods, I really want to whack something.
---
OOC: No. I'm not done yet.
---
After about four heartbeats, Flora's patience, always a thin veneer, completely evaporates. With a shrug that speaks volumes of her boredom, she strides directly into the shimmering gas cloud. She takes a deep, deliberate breath, then another, and a look of drug-addicted connoisseur-like appreciation spreads across her face. "This is good stuff!" she whispers, an evil grin splitting her features as the gas seems to have no ill effect on her. "Oh yeah. I like it."
Without another moment's hesitation, she stalks into the gas-filled Dweller tunnel, every fiber of her being focused on finding Dwellers to kill.
Perception: 21% (+5)) /
1d100: [2] = 2
JIC:
1d20: [16] = 16 /
1d100: [90] = 90
+2 v HF, +2 v Lethal/Non-lethal Toxins, +10% vs Coma/Death, +2 vs Magic, +1 vs Insanity, +1 vs Psionics (10+)
HP: 25/25
SDC: 35/35
PPE: 69/82
ISP: 71/86
Armor: Leather of Iron AR: 15 SDC: 60
Nightvision 60’
Sixth Sense – Always On
Sustain: [10 Days (No Need for Food/Water/Air, 2 hrs Sleep/Night)]
Armor of Ithan: 3 Minutes AR: 18 SDC: 130
Enhanced Reflexes: 6 Minutes
Climb: 15 Minutes 98% Skill
Dragonese/Elven
Human: Eastern Dwarven
Tyral wrote: Tyral emerges from the Tunnel, counts to make sure their whole party has made it through, looks down in exasperation at the dust now all over his nice robe, and surveys where they have emerged.
Khorv emerges from the tunnel and looks back to make sure Trask has made it out and not covered himself in oil.
Looking back at the group Khorv notices some using their hands to dust off their armor and looks at his own. He begins to lift his hand to magically cleanse himself, but pauses. Better save the energy just in case. But a hot bath and washing of equipment is in order after this.
Flora wrote: After about four heartbeats, Flora's patience, always a thin veneer, completely evaporates. With a shrug that speaks volumes of her boredom, she strides directly into the shimmering gas cloud. She takes a deep, deliberate breath, then another, and a look of drug-addicted connoisseur-like appreciation spreads across her face. "This is good stuff!" she whispers, an evil grin splitting her features as the gas seems to have no ill effect on her. "Oh yeah. I like it."
Without another moment's hesitation, she stalks into the gas-filled Dweller tunnel, every fiber of her being focused on finding Dwellers to kill.
Khorv grunts as he watches Flora foolishly enter the gas, if a little impressed at her resilience. I don’t care if she gets herself killed, but stuff like this is going to get one of us killed when it eventually doesn’t work out.
Khorv moves up by Tyral for a moment as he issues commands. ”I was going to ask if you wanted someone to stay with her as back up, maybe a longbow to snipe, but I guess that is moot." When the rest are dusted and ready Khorv gestures with a hand a hint of humor in his voice. " Lead the way, Commander.”
Virtually crawling through the tunnel clearly not carved for anyone of his size, the Wolfen sucks it up and pushes forward; likely not a pleasant sight for anyone looking into the tunnel. He doesn't realize this nor really care he may look like a hulking beast coming to eat them in a tunnel too small for him to pass through with any speed were it not for Tyral's magic.
On the other side of the tunnel, when he can straighten up again, Mürrischer inhales and earthy, mildy wet sounding snort that hopefully isn't heard to deep into the tunnel system, the scrunch of his muzzle telling a tale of a sneeze eaten in the attempt to escape.
After his sinuses are cleared he smells a scent he recognizes but doesn't entirely remember what it was called if he was told what it was called then. It was kind of sweet to smell with a feint bitterness that doesn't dissuade a potential consumer. He asks without elaboration, "Am I the only one to smell dat?"
As he ponders on the scent, his heard and face twists with a migraine pain as he tries painfully hard to remember anything he heard about the smell of chocolate in the tunnel.
Use/Recognize poison:
1d100: [87] = 87 /50% To recognize if the smell of chocolate means poison in the tunnel.
Total Recall to remember if he heard the smell of chocolate meant they were getting close to the root tte Dwellers so dearly sought. [2 ISP. /
1d100: [94] = 94 Percentile chance to remember.]
Of course she shoots off... He watches Flora continue on to be the first to confront the Dwellers without much, if any planning. He tries his best to not be the loudest thing in the tunnel, taking more cautious steps and being more sunken to the earth to be a smaller item to pick out as he near-instinctively reaches for his bow to be ready for when the Dwellers inevitably come their way and whispers, "Do we have a attack plan?"
Prowl:
1d100: [39] = 39 /50%
I.S.P.: 30 /H.P.: 31 /S.D.C.: 39
Keen Hearing, 40 feet nightvision
gear: Transformable Claymore (can be a bracelet), Wolfen-size hand axe, Wolfen-size longbow, full studded leather, cloak of shadows hidden person, container of much water
Conditions: Nightvision: 60', Spell Strength of 15, Speaks Eastern unless Noted, AR 14 [Ironhide Ring], Sustain [10 Days], Lantern Light (50 Watts, 130 Minutes(!) ... in a bag)
Tyral watches Flora surge into the enchanted cloud with consternation and glances over to Khorv and Murri in succession, "Brago smells it, whatever it is. Not sure exactly its nature. Not really room to stand up straight and fire a longbow down that other way ... maybe a sling or a crossbow. It seems Flora wants to kill some Dwellers over finding the lost ... her perogative I suppose. Brago and I will be heading this other way up to Piotin's crew, save who we can as the employers indicated. Not chasing after ... our Axe-Centric Gnome. She will find her way when ready."
He watches Flora vanishing and ponders, **Hmmmm Might not be as much of a bulwark as I hoped. Should I drop a Field of Fear spell in there too? Or Immobilize? ... Those have persistent effects and will hit anyone coming through for a while ... but no, then Flora might end up frozen while giant bug things chew on her ...**
He decides to let the Cloud of Slumber act as a backup to Flora instead of vice versa, ** Hope she is able to resist the effects on her way back through from the other way as well ...**
He then heads up the tunnel with whomever follows in-tow, but at least the 2 guides.
Abilities: Empathic/Telepathic Link with Tyral: 600', Speech, Nightvision: 40', Perception +1, Heals at 3x natural rate, Impervious to Natural Fire (½ Damage from Magic Fire), See certain invisible beings: 600', Track by Smell 90% (Can Smell Prey 1 Mile away)
Murri wrote:He asks without elaboration, "Am I the only one to smell dat?"
From his bent position, trying not to hit his head on the cavern ceiling, Khorv looks at Murri with sympathy. All I smell is dust, my own body odor, and wet dog. Probably shouldn't mention that.
As Tyral leads the way Khorv takes his position towards the back, looking to see if Trask has chosen to follow. He does pause a bit before passing beyond the intersection. If Flora could brush off the spell effects so easily, I wonder what the dwellers can do. With that he gestures and overlays a billowing cloud of smoke
PPE: 2
Range: 90’ (27.4m)
Duration: 1 minute per level
Saving Throw: None
Description: This magic enables the arcanist to create a cloud of dense, black smoke (30x30x30 foot maximum size) up to ninety feet (27.4 m) away. Victims caught in the cloud will be unable to see anything beyond it, and their vision is impaired; they can see no more than three feet (0.9 m) in front of them (and those images are only blurry shapes unless within one foot/0.3 m). While in the cloud, victims will be -5 to strike, and -9 to parry and dodge.
over the spell Tyral produced. Hopefully that will help deter any enemies.
Feeling a bit more secure Khorv turns and begins following the mage again.
Perception:
1d100: [46] = 46/65%
Just in Case:
1d20: [4] = 4,
1d100: [26] = 26
Conditions: Sixth Sense (Inactive), Ambidextrous, Resistant to Cold (Soupcon; 1/2 damage from Cold based attacks), Nightvision (90 min).
HP: 57/57
S.D.C.: 71/71
I.S.P.: 41/51
P.P.E.: 10/10
Armor: Splint MailAR: 16; 82/82; -15% Prowl, Spd reduced by 20% Tower Shield of the HexIndestructible
Prowl
1d100: [91] = 91/67% Failure (To move quietly through the tunnel.) Climb/Scale Walls
1d100: [76] = 76/95% Success (To move easily through the tunnel.) Blind Fighting
1d100: [18] = 18/25% Success (To move in the dark)
Once the light goes out, Trask slows down, but doesn't stop moving forward. Hard for humans to work in the dark.[/b] Even with his Psionic Nightvision, Trask finds it too dark. That seems to matter little to the old mercenary as he just switches to other skills he's learned in his long storied past. Hopefully this tunnel opens up soon, all this crawling is hell on the knees. Trask inwardly grumps.
"Tonight, boys, we're eating like kings. We've all tasted death too much it seems."~Shawn James Tolliver Trask; The Suicide King
When the already dim tunnel plunges into absolute, inky blackness Flora's nightvision may well give out. Yet, she doesn't pause. She continues her silent, predatory stalk forward, her magical boots absorbing every whisper of sound, every trace of scent.
Just like old times, she thinks, a grim satisfaction settling over her. She's not stranger to fighting in this kind of black, against dwarves and worse in the deep. Her kin, those barbaric gnomish killers, always hunted alone in such darkness. That was the plan: douse all the lights and enjoy the blind melee that follows. Her grip tightens on her axes. Hope some dolt from the party isn't creeping along behind me. She listens for that, and a flicker of amusement, dark and cold, crosses her mind. In which case, I suppose I could say 'Oops', or say the bugs ate him. Inwardly, her other senses sharpen, her body already anticipating the fight. They're here somewhere, she thinks. If I bump into anything insecty I'll smack it hard.
Despite his seemingly confident demeanor, Asher is nervous. My combat skills are adequate for the endeavor, but this is an unknown “enemy”? I mean they aren’t really. We have never been attacked by them. We just know they have attacked others, but we know the circumstances that lead to such an encounter, everyone views them as obstruction to their acquisition to a resources, and it is unclear if anyone has tried to approach them in peace. That isn’t the case now either. I am young and inexperienced. They will not listen to me. If they attack my colleagues they will do what they can to decimate them. And for this reason I will fight. It is the path they chose, any attempt to compromise that plan could end in even more disaster I will do my best to disable rather than kill. But I will take note of this lesson. When I ascend the ranks, I will attempt to preserve all life until forced to take one.
He whispers to those around him, “I am less attuned to fighting in darkness but in principle I should be able to at least provide support.” He stays close to natural in hopes that if attacked he could protect him while he focuses on inflicting magic upon them.
Asher (Talisman of Marduk Equipped)(Cloak of Protection Equipped)
P.P.E.: 69
H.P.: 23
S.D.C.: 58 (+30)(+30) A.R.: 14
Conditions wrote:Location: Penington Mine
Date: 22 October, 345
Environmental Conditions: Slightest of drafts coming from below of cool air, limited light
Combat Round: 1
The rescue party posts up, ready to take the left path as Tyral floods the right path with a cloud of smoke, warning the rest not to travel inside of it. Flora, ever the rebel, especially when it was an elf telling her what to do, stomps her tiny feet into the cloud of slumber and takes several deep breaths. Flora feels momentarily drowsy however the feeling is quickly shaken off as she stalks for sleeping dwellers within the cloud. Close inspection reveals a slumbering dweller. Tyral offers a brief prayer for the dwellers that encounter the crazed gnome with an axe before leading the others down the other path with Vidar. Before following, Khorv adds a blanketed dark cloud to further obstruct the tunnel as all ambient light vanishes for Flora.
Flora hears the skittering of movement ahead of her as she feels her knee make contact with a hard and smooth like surface within the cloud. Her blind fighting ability allows her to essentially c-step through the contact without disturbing it. Unfortunately, there is no ambient light for her to use as a reference, she could be an inch from the wall and be hard pressed to tell without kissing it. Still, the gnome's expert ability to move through obstacles while blinded is impressive, and the chocolatey smell only gets stronger the closer she is too the dwellers. Flora then hears the chittering of mandibles inches away from her. [Initiate Blind Fighting Combat Round 1]
Meanwhile, Tyral leads the group rather effortlessly through a series of cramped but presently unoccupied tunnels. The sounds of skittering can be heard from many directions, suggesting the dweller tunnels are not empty. The dweller tunnels are also dug at odd angles without any care for another species ability to traverse it. Fortunately, it is easy because the path to where Tyral saw the remains of Piotin's crew was downward several tunnels. If they wanted to travel through the dweller tunnels back up, it would be a lot more climbing.
What are you doing? GM Note: Everyone but Flora please continue posting here
Flora; for this combat sequence, please substitute Blind Fighting in place of Perception.
Flora:
Rifts: Earth Dimension Master Palladium Fantasy Dimension Master Cyberpunk Dimension Master Heroes for Hire (H4H) GM || The Horizon Group (THG) GM || Palladium Fantasy GM ||
PCs: | Exe (PW GA) | Ronan (SS) | Venenifer (Roughnecks) | Glitch (PW GR) | Ashrak (Void Reavers) | James Syndulla(BattleTech) | Korosu(BattleTech)
The air thickens with the cloying, chocolatey scent as Flora's knee brushes against a hard, smooth surface in the absolute dark. Her gnomish senses, accustomed to the deep dark, try to pierce the black despite her keen night vision being useless. A thought sparks in her mind: If I'm this blind to them, are they even more blind to me? Thanks to her enchanted boots, she emits no sound, no scent. She can hear them and smell them.
Flora tenses, every muscle coiling like a cat about to pounce. A tingling sensation spreads through her ears as she eagerly attempts to pull sounds from the suffocating black.
The chittering of mandibles, now just inches from her face, is the only signal she needs.
She explodes into action. The Green Reaper swings in a short, brutal arc from her feet, aiming upwards towards where she estimates the ceiling, and presumably, a Dweller's underbelly, might be. As this first blow resolves, she is already fluidly stepping sideways, bringing her other hand axe down in a hard, crushing strike to whatever her first swing might have connected. A thrill of bloodlust courses through her veins and her heart pounds.
The battle is joined.
Flora attempts to sense where to strike, but also where she is oriented.
Blind Fighting 47%:
1d100: [8] = 8
Underground Sense of Direction 52%:
1d100: [10] = 10
Conditions: Nightvision 90' | Half damage from ordinary heat or cold | ISP used: 0/52
Flora will only dodge if these insectoid monsters manage to reduce her to less than 50% SDC in this round, otherwise all her APM go into turning the bugs into icky paste.
If overwhelmed by enemies (just how many bugs can fit around Flora in this tunnel?), she switches to a full offense assault for all actions rather than any defense. Here are the additional attacks:
Action 3 (off hand): The Green Reaper strike
1d20+9: [7]+9 = 16, Damage
1d6*10+17: [2]*10+17 = 37
Action 4 (off hand): The Green Reaper strike
1d20+9: [9]+9 = 18, Damage
1d6*10+17: [2]*10+17 = 37
Action 5 (off hand): The Green Reaper strike
1d20+9: [10]+9 = 19, Damage
1d6*10+17: [4]*10+17 = 57
Conditions wrote:Location: Penington Mine
Date: 22 October, 345
Environmental Conditions: Slightest of drafts coming from below of cool air, limited light
Combat Round: 2
Flora explodes into a brutal rage when she senses the mandibles, exploding with the Green Reaper in a wild paired strike before rolling past the Dweller. Switching styles, Flora finds herself amid a cacophony of Dwellers. Black, muscled and sparsely haired legs litter the ground. As far as Flora can tell, there are at least three dwellers asleep and four moving to surround her after her initial strike on the fifth one. It feels like some of them are unaccounted for in Flora's mind. She quickly activates her Strength of Mind and, relying on Blind Fighting and her keen sense of direction, begins to attack the Dwellers.
With an empowered strike from the Green Reaper, Flora downs the one she initially struck and begins to parry those that surround her. Unfortunately Flora finds that there are simply too many for her to parry alone. Between the four dwellers surrounding her, one of them gets a hit in for every three Flora parries. -10 SDC to Personal SDC. With a tremendous heave, Flora demolishes a second Dweller, bringing the total attacking her back down to three. Switching back to using her throwing axe as a weapon, she unleashes a short flurry on the next Dweller that seems helpless to block the attack. Meanwhile, the remaining two dwellers that are moving continue to attack Flora from behind. One attack is shielded by her armor. [-8 Personal SDC, -11 to Studded Armor.]
What are you doing? GM Note:
Flora: -10 ISP, -18 Personal S.D.C., -11 Studded Leather Armor)
Rifts: Earth Dimension Master Palladium Fantasy Dimension Master Cyberpunk Dimension Master Heroes for Hire (H4H) GM || The Horizon Group (THG) GM || Palladium Fantasy GM ||
PCs: | Exe (PW GA) | Ronan (SS) | Venenifer (Roughnecks) | Glitch (PW GR) | Ashrak (Void Reavers) | James Syndulla(BattleTech) | Korosu(BattleTech)
Conditions: Strength of Mind (8 minutes remain), Nightvision 90' | Half damage from ordinary heat or cold | ISP used: 10/52
Flora lets out a guttural growl, a sound of pure, unadulterated and glorious rage as the Dweller's claw connects with her. She savagely hacks at the Dweller directly in front of her, the Green Reaper hacking unseen in the dark. Then, with a furious pivot, she steps back a pace, slamming her back against the tunnel wall. Now, with her back secure, she trades brutal, angry blows with the enemies assailing her from left and right, her axes a dealing out death in the absolute black. Her heart pounds, not with fear, oh no, but with exultant rage.
"I'll carve you into trinkets for my new kingdom!"
Invoke Trust/Intimidate 52%:
1d100: [68] = 68(FAIL)
Blind Fighting 47%:
1d100: [89] = 89(FAIL)
Underground Sense of Direction 52%:
1d100: [95] = 95(FAIL)
Initiative (+1):
1d20+1: [14]+1 = 15
Non-Combat Action: pivot and put back to the wall
Action 1 (main): The Green Reaper strike
1d20+9: [20]+9 = 29, Damage
1d6*10+17: [4]*10+17 = 57CRIT 114
Action 1 (off hand): Throwing axe strike
1d20+9: [15]+9 = 24, Damage
1d6*10+17: [2]*10+17 = 37
Conditions wrote:Location: Penington Mine
Date: 22 October, 345
Environmental Conditions: Slightest of drafts coming from below of cool air, limited light
Combat Round: 3
If things had been going Flora's way to start, they quickly went sideways as Flora feels the unfortunate impact of the rock wall as she turns into it, flailing backwards onto the ground as the remaining dwellers attempt to dog-pile her. Something extremely unsettling happens as Flora finds herself on the ground. The Dwellers seem to be specifically going after her axe, the Green Reaper, instead of outright trying to kill her. With two of them attempting to wrest if from Flora's grasp. The other dweller seems to try to control or restrain Flora's limbs as the two dwellers work on getting the axe out of her hands.
Flora responds with a brutal attack through strained grunts as the little gnome fights the feeling of being overpowered. With a swift twist of her body, using the leverage one of the dwellers had on her axe blade. Flora manages to use the combined force to sheer the Green Reaper through one of the Dweller's head. The body collapsing on top of her as the second and third dweller continue to try to keep her restrained and take her axe. [Please roll one Break Free from Grapple check and one disarm check. Grapple for being pinned, Disarm check to keep the axe.]
What are you doing? GM Note:
Flora: -10 ISP, -18 Personal S.D.C., -11 Studded Leather Armor)
Rifts: Earth Dimension Master Palladium Fantasy Dimension Master Cyberpunk Dimension Master Heroes for Hire (H4H) GM || The Horizon Group (THG) GM || Palladium Fantasy GM ||
PCs: | Exe (PW GA) | Ronan (SS) | Venenifer (Roughnecks) | Glitch (PW GR) | Ashrak (Void Reavers) | James Syndulla(BattleTech) | Korosu(BattleTech)
Conditions: Strength of Mind (8 minutes remain), Nightvision 90' | Half damage from ordinary heat or cold | ISP used: 10/52
Flora fights back, feeling her rage levels rising, but not quite at boiling point. Every muscle strains, and every ounce of her will is focused on two things: freeing herself and keeping the Green Reaper.
Losing her axe is anathema, a Bad Thing, an omen of doom that scrapes against the deep-seated superstitions of her tribe.
"THAT. IS. MINE!" she growls as she fights to keep her axe, whilst also wanting to cleave into the heads of these creatures.
She snarls, twisting and bucking beneath the Dweller's weight, not giving an inch on the axe. The very thought of it being wrenched from her grasp fills her with a cold rage. I will not allow it! She also realises her mistake, growling when she should have been listening, and she now remains silent as she strains to see with her ears as the fight progresses.
If Flora loses her big axe, she gets Big Mad, and will punch the bug with everything she's got.
With her free hand, she will punch the offending giant killer bugs. If that is possible in this game?
Initiative (+1):
1d20+1: [20]+1 = 21CRIT
Non-Combat Action: pivot and put back to the wall
Action 1: Fight to free herself if possible
Conditions wrote:Location: Penington Mine
Date: 22 October, 345
Environmental Conditions: Slightest of drafts coming from below of cool air, limited light
Combat Round: 4
After searing her way through the Dweller, Flora is able to swiftly roll underneath it and manages to maintain control of the Green Reaper. Her violent little heart almost feeling insulted at the audacity. She leaps into action with an overwhelmingly brutal overhead slash as she comes down on one of the Dwellers. Bellowing about her prized belonging; if the dweller did understand Flora, it didn't matter as the little unstoppable force of nature rends this dweller with a barbaric assault. If it did survive, her second strike into it's corpse made sure it was dead. Flora swiftly turns to the other dwellers but is unable to determine how many are still up and moving around. Though, she can tell they know where she is as she feels the impact of their cudgels in the darkness. [-8 S.D.C.] Flora responds by swinging wildly with Green Reaper, which connects. Unfortunately, her throwing axe misses. Over the next several seconds, Flora struggles to hit for more than two consecutive strikes due to the absolute darkness. She's confident she's hit two different ones that haven't seemed to drop yet but she's definitely been hit by more than two. She feels another series of cudgels in the darkness as she continues to attack. [-5 S.D.C.]. Though her leather armor is absorbing most of it.
Meanwhile, Trask, Daskyn and Asher attempt to quickly make their way back to where Flora is, however they find that traveling back up the Dweller tunnels to be a little more challenging. The tunnel itself is so smoothed over by the dwellers there is little texture to grip. All three of them struggle to climb quickly or quietly. There are still sounds echoing through the tunnel that are reminiscent of fighting, but it is hard to tell. Daskyn ends up being the quietest with the best grip (Used JiC), though climbing through underground tunnels is very unnatural for the city elf. As the trio leave Tyral's light source a twist behind, the ambient light evaporates making even those with a natural night vision struggle to see. Trask considers the tunnels they are in and recognizes that an ambush is a very real threat to be concerned about. If they can hear the sounds of fighting, so can other dwellers. [Follow sounds of the fighting; Land Nav will get you there as you remember the path. I need one of the three to roll a Land Nav check, and then one additional climb check before making it to Flora's destination. Trask, we can apply your MGP crit to the magic cloud when you get there.]
What are you doing? GM Note:
Flora: -10 ISP, -18 Personal S.D.C., -24 Studded Leather Armor.
Trask:
Daskyn:
Asher:
Rifts: Earth Dimension Master Palladium Fantasy Dimension Master Cyberpunk Dimension Master Heroes for Hire (H4H) GM || The Horizon Group (THG) GM || Palladium Fantasy GM ||
PCs: | Exe (PW GA) | Ronan (SS) | Venenifer (Roughnecks) | Glitch (PW GR) | Ashrak (Void Reavers) | James Syndulla(BattleTech) | Korosu(BattleTech)
Flora's primitive growl deepens to a satisfied grunt as the assault of the Dwellers eases. They're backing off, she senses, sheer numbers hasn't worked. Four dead bugs and still no gnome. Maybe they will give up and go eat the monk? That'd be fun to watch! But I'd rather kill them all myself!
She feels the shift: she is no longer the harried prey; she is the hunter, and the hunters have become the hunted. As it should be, she thinks with fierce contentment.
She steps with deliberate care, her every sense stretched taut, listening intently to the subtle shifts in the oppressive darkness. She's coiled, ready to spring.
Underguard wrote: ↑Fri Jul 04, 2025 9:33 pmMeanwhile, Trask, Daskyn and Asher attempt to quickly make their way back to where Flora is, however they find that traveling back up the Dweller tunnels to be a little more challenging. The tunnel itself is so smoothed over by the dwellers there is little texture to grip. All three of them struggle to climb quickly or quietly. There are still sounds echoing through the tunnel that are reminiscent of fighting, but it is hard to tell. Daskyn ends up being the quietest with the best grip (Used JiC), though climbing through underground tunnels is very unnatural for the city elf. As the trio leave Tyral's light source a twist behind, the ambient light evaporates making even those with a natural night vision struggle to see. Trask considers the tunnels they are in and recognizes that an ambush is a very real threat to be concerned about. If they can hear the sounds of fighting, so can other dwellers.
During a momentary lull in the skittering and chopping, a low, unnerving rhyme begins to emanate from Flora's tunnel, carried back down the tunnels to the ears of her approaching companions:
"Into the dark, the small gnome creeps,
She listens for your sound.
No pretty songs, no lullaby,
*CHOP* when you're found!"
It's clearly Flora's little voice, and she doesn't sound fearful or hurt. Her voice sounds pleased, and downright sinister.
Flora attempts to sense where to strike, but also where she is oriented.
Listening and Awareness 34%:
1d100: [13] = 13(SUCCESS)
Blind Fighting 47%:
1d100: [38] = 38(SUCCESS)
Conditions: Nightvision 90' | Half damage from ordinary heat or cold | ISP used: 10/52
Initiative (+1):
1d20+1: [5]+1 = 6
Non-Combat Action: sing a fun creepy song for the benefit of anyone in the tunnels
Action 1 (main): The Green Reaper strike
1d20+9: [1]+9 = 10, Damage
1d6*10+17: [6]*10+17 = 77(CRIT FAIL)
Action 1 (off hand): Throwing Axe strike
1d20+9: [9]+9 = 18, Damage
1d6*10+17: [2]*10+17 = 37
If a Dweller is about to grab her again, she sacrifices an attack for a Dodge action. She would rather not fall for that again!
No parries, unless severely wounded.
If the opening (CRIT FAIL) in Action 1 means Flora loses her axe in the dark, she gets big mad. Gnome Rage-O-Meter is more like 90%, she uses her Throwing Axe as a main weapon, fighting with just one weapon with parries included, and I'll deal with the fun aftermath after the next GM update.
Perception:
1d100: [56] = 56/65%
Just in Case:
1d20: [8] = 8,
1d100: [8] = 8
Conditions: Sixth Sense (Inactive), Ambidextrous, Resistant to Cold (Soupcon; 1/2 damage from Cold based attacks), Nightvision (90 min).
HP: 57/57
S.D.C.: 71/71
I.S.P.: 41/51
P.P.E.: 10/10
Armor: Splint MailAR: 16; 82/82; -15% Prowl, Spd reduced by 20% Tower Shield of the HexIndestructible
Trask continues to crawl his way through the tunnel, the dark all enveloping. I could not see myself working mines for a living. Trask thinks as his ears perk up to sounds up ahead. Just a bit further it seems. As Trask tries to remember the tunnel by feel at this point. Definitely should have lit a lantern. Trask thinks from his crawling position.
Climb/Scale Walls
1d100: [90] = 90/95% Success (To Crawl fast.) Land Navigation
1d100: [27] = 27/54% Success (To make the right turn.) Blind Fighting
1d100: [53] = 53/25% Failure (To find his way in the dark) Detect Ambush
1d100: [54] = 54/70% Success (Auditory/Scent/Tactile only.) Detect Concealment & Traps
1d100: [18] = 18/65% Success (Auditory/Scent/Tactile only.) Prowl
1d100: [41] = 41/67% Success (To arrive quietly.)
Save vs Magic: MGP Success
"Tonight, boys, we're eating like kings. We've all tasted death too much it seems."~Shawn James Tolliver Trask; The Suicide King