GMail: Spornbida
Character Name [True]: Taeral Rennyn Oslarelar
Character Known Name: Tyral Oslarelar
Alias: Tyral, "Ty"
Race: Elf
O.C.C.: Wizard
Alignment: Anarchist
XP Level: 10th
XP Points: 114,701 [UG 01JUN25]
Next Level @ XP: 135,921
Racial Hostilities: Tyral dislikes Hobgoblins as shifty bastards who are always trying to scam others into doing their work, and loathes Ratlings.
Sentiments/Western Empire: Parts of this once great empire are redeemable and some of the resort towns are nice to visit for a few weeks, but much of it is a wretched hive of scum and villainy...so to speak.
Sentiments/Dominion of Man: These Kingdoms are some of the best hope for the young races to rebuild the wonders of ages past, and the wonders of many lost magics; not the dark stuff, but spells to make the world better.
Disposition: Ty is likeable for an Elf, he is still smug an arrogant at times like most elves but is decidedly less off-putting than most.
Insanity: None
ATTRIBUTES
I.Q.: 21
M.E.: 19
M.A.: 13
P.S.: 12
P.P.: 16
P.E.: 20
P.B.: 25
Speed: 22
PHYSICAL DATA
P.P.E.: 235
H.P.: 54
S.D.C.: 43
Age: 180
Sex: Male
Height: 6'2"
Weight: 154 lbs.
Description: Ty is trim and fair with black hair slightly longer than shoulder-length that he typically wears tightly bound back in a pony-tail with a leather band. His greenish-grey eyes are knowledgeable despite their youthful frame.
Racial Abilities
Nightvision: 60'
Natural Abilities
Perception: 74% [includes PP Purchase +25%]
IQ Skill Bonus: +7%
Charm/Impress: 80%
Invoke Trust/Intimidate:
Max. Encumbrance: 51 lbs.
Max. Carrying Weight: 120 lbs.
Max. Lifting Weight: 240 lbs.
Max. Jumping Ability: 5' Horizontally | 2.5' Vertically
Can move 22 Yards [or 66ft] per Action // 110 Yards [or 330 Feet] per Melee
Special Abilities
• Scroll Conversion 35% (+2%)
• Enchanted Cauldron 76% (+6%)
• See & Use Ley-Lines
• Ley-Line Drifting: Speed 10
• Ley-Line Rejuvenation
• Recognize Enchantment 92% (+5%)
• Recognize Magic 77% (+5%)
Spell Knowledge
Spell Strength: 15
Armor of Ithan (L3, 10 P.P.E., 1 min/lvl, A.R.: 18, S.D.C.: 100 +10/lvl)
Astral Projection (L4, 10 P.P.E., 5 min/lvl)
Banishment (L10, 65 P.P.E., 100’, 2 Weeks/lvl, PF pg 209)
Befuddle (L2, 6 P.P.E., 100', 2 Min/lvl, [½ Attacks/Melee, -2 Strike/Parry/Dodge, -20% to Skills])
Chameleon (L2 , 6 P.P.E., Self or others by touch, 4 Min/lvl)
Circle of Concealment (L7, 15 PPE (short)/ 100-PPE+1-PE (long-term), 1hr/Lvl (short)/ 1 Year/Lvl (long-term), 20'/Lvl Radius, PFRPG Pg 200)
Cleanse (L2 , 6 P.P.E., Self / 10' / or 2 people by touch)
Cloud of Slumber (L2, 6 P.P.E., 90', 4 melees/lvl, Cloud size: 20'x20'x20')
Create Rope (L1, 2 PPE, 15ft/Level, Rifter 19 Pg 96, Rope can be up to 3-inches thick)
Create Wood (L3, 10 PPE (soft wood logs)/ 20 PPE (hard wood planks), 10 ft, 100lbs, BOM Pg 96)
D-Phase (L7, 20 PPE, 1Melee/L (Intangibility, -75% SPD), BOM Pg 244)
Dimensional Pocket (L10, 30 P.P.E. Temp, 1 Hr/Lvl /or/ 140 P.P.E. Long Term, 6 Months/Lvl, See PFRPG Pg 209)
Dispel Magic Barriers (L7, 20 PPE, 100ft, PFRPG Pg 201)
Decipher Magic (L1, 4 P.P.E., 2 min/lvl)
Energize Spell (L6, 12 PPE + PPE for other spell (L6 or less), 10ft, BOM Pg 111)
Escape (L5, 8 P.P.E., 5')
Fear [HF 16] (L2, 5 P.P.E., up to 20' area, 100' max distance, 1 Min/lvl)
Fireball (L6, 10 P.P.E., 90', 1d6/lvl, Strike of 18)
Fleet Feet (L6, 20 PPE, Self or 20 ft, 2 Melee/lvl, Saving Throw: None, Adventures on the High Seas, Pg 9, [2x SPD, PP, APM, -2 Init, Penalties for fine motor skills])
Fly [L5, 15 PPE, 6 Min/lvl, cast on inanimate objects (non metal), {35 MPH // Max 1000ft altitude}, PFRPG Pg 197]
Fly as the Eagle (L7, 25 P.P.E., 100', 20 Min/Lvl, [50 MPH, +1 Parry, +2 Dodge, +2 Damage on Diving attack])
Globe of Daylight (L1, 2 P.P.E., 12 Melees/lvl, 30', Globe can move @ Spd of 12)
Greater Healing (L8, 30 PPE, Heals 1d6x10 SDC and 5d6 HPs, Touch (cannot heal Self), BoM pg 121)
Heal Wounds (L5, 10 P.P.E., Touch-3', Heals 3d6 SDC and 1d6 HPs, PFRPG, p.197)
Increase Weight (L1, 4 P.P.E., 100', 100 lbs./lvl, 20 Min/lvl)
Invisibility: Simple (L3, 6 P.P.E., 3 min/lvl)
Immobilize (L7, 25 P.P.E., 60', 2 Melees/lvl, Special: Successful Save still takes 1d4 Melees to break free)
Lantern Light (L1, 1 P.P.E., 10ft, 30 min/lvl, Light from 50-300 Watts, BoM Pg 92)
Lightning Arc (L8, 30 PPE, 100ft/L, 4d6+2/L, 1 Melee/L, Saving Throw: Dodge, BoM Pg 122)
Locate (L8, 30 PPE, 15 Miles/Lvl, Spell: 41% || Ritual 88%, PFRPG Pg 204)
Magic Warrior (L10, 60 PPE, 100ft, 2 Melees/L, BOM Pg 135) ---
Mend the Broken (L5, 10 (+1 per 2 SDC Repaired) P.P.E., BoM Pg 108)
Mystic Mark (L1, 3 P.P.E., Touch, MoM, p.82 ... Tyral's own Mystic Mark is a set of 3-Interlocking-Triangles set within a fan of blades)
Negate Magic [L8, 30 PPE, 60ft Range, PFRPG Pg 205]
Power Bolt (L6, 20 PPE, 1600ft +100ft/L, 5d6+2/L, BOM Pg 113)
Seasickness (L2, 5 P.P.E., 100' range, 1 min/lvl, MoM, p.96 )
See the Invisible (L1, 4 P.P.E., 200', 1 min/lvl)
Sense Magic (L1, 4 P.P.E., 120' radius, 2 min/lvl)
Slam (L2, 5 PPE, 15ft/L, 1d6*10 SDC, 17 to Dodge (RWP, or lose Initiative & 2 Actions), MA Pg 10 (Combat Magic List))
Spectral Sword (L6, 30 P.P.E., Melee Range, 1 min/lvl, 1d6 to Mortals (bypasses armor) // 1d4*10 to Supernatural Creatures, 1d6*10 to Entities/Ghosts/Entities/Alien Intelligences, LoB Pg 76)
Spectral Staff (L6, 30 P.P.E., Melee Range, 1 min/lvl, 1d6 to Mortals (bypasses armor) // 1d4*10 to Supernatural Creatures, 1d6*10 to Entities/Ghosts/Entities/Alien Intelligences, Purely Aesthetic Variation on LoB Pg 76 Spell)
Summon & Control Canines (L9, 50 P.P.E., Range: Varies, 5 hours/lvl, PFRPG Pg 208)
Summon Grains (L1, 4 P.P.E., 10', R19, p.29)
Stone to Flesh [L8, 30 P.P.E., 12ft, 50lbs/lvl, PFRPG Pg 206 -- can be used to reverse petrification]
Sustain (L5, 12 PPE, 1 Day/L, (2hrs Sleep, No Food or Drink needed), BOM Pg 109)
Telekinesis (L3, 8 P.P.E., 1 min/lvl, 60' range, 60lb Max // +3 Strike, +4 Parry)
Teleport: Lesser (L6, 15 P.P.E., 5 Miles/Lvl, 30 Seconds, 80%+2%/Lvl accuracy [94%], 50lb Max, Non-Living Only)
Time Capsule (L8, 30 P.P.E., Touch, 50 lbs/lvl, 50 Years/lvl)
Tongues (L6, 12 P.P.E., 5 min/lvl)
Trough of Water (L1, 4 P.P.E., 10', Rifter 19 p.29)
Wards (L10, 90 P.P.E., can last 150yrs/lvl until used, BoM pg 138) ——— PPIC
Weightlessness (L2, 6 P.P.E., 60', 2 Melees/lvl, Lighten by 100 lbs./lvl, if weight is reduced to 0 then Spd & melee damage are reduced by 75%)
Wrapshadow (L5, 10 PPE, 30ft, Successful Save can break free in 1d4 Rounds, otherwise 4 Melees/Lvl, 1d4 Damage Per Round wrapped-up, Lib of Bletherad, Pg 79)
O.C.C. Skills
Native Tongue: Elven 155% (+5%)
Language: Western Human 117% (+5%)
Language: Eastern Human 117% (+5%)
Literacy: Elven 102% (+5%)
Literacy: Human Eastern 102% (+5%)
Lore: Magic 127% (+5%)*
• Magic Wards, Runes, & Circles 117% (+5%)*
• Recognize Enchantment 110% (+5%)*
Lore: Demons & Monsters 122% (+5%)*
Mathematics: Basic 122% (+5%)
Research 107% (+5%)
W.P. Blunt
O.C.C. Related Skills
H2H: Expert
Astronomy & Navigation 97% (+5%)
Language: Northern Human 97% (+5%)
Surgeon/Medical Doctor 87/77% (+5%)
Biology 87% (+5%)
Botany 92% (+5%)
Intelligence 84% (+4%)
History 86% (+5%, L3)
Lore: Psychics & Psionics 67% (+5%, PP, L6)
General Repair 62% (+5%, L9)
Secondary Skills
Horsemanship: General 92/77% (+5%)
Swimming 97% (+5%)
Prowl 82% (+5%)
W.P. Targeting
Sailing 87/72% (+5%, 5th Level)
Running (5th Level)
Body Building & Weight Lifting (3rd Level)
Cryptography 37% (+5%, 3rd Level)
Performance 30% (+5%, 2nd Level [PP])
Find Contraband 37% (+4%, 1st Level)
Cook 42% (+5%, 1st Level)
Combat Data
HTH Type: Expert
Number of Attacks: 6
Initiative Bonus: --
Strike Bonus: +3
Parry Bonus: +4
Dodge Bonus: +4
HTH Damage Bonus: +3
Bonus to Roll w/Punch: +2
Bonus to Pull a Punch: +2
Bonus to Disarm: +1
• Critical Strike on Natural 18, 19, or 20
• Kick does 1D8 damage
• Karate kick does 2D6 damage
• Paired Weapons
Weapon Proficiencies
Aimed Shots: +3 to Strike Bonus (costs 2 actions)
Called/Aimed Shots: +3 to Strike Bonus, 12+ Strike Roll Required (costs 3 actions)
Melee Called Shots: No bonus to Strike, No extra action cost
W.P. Blunt +4 to Strike +4 to Parry +2 Throw
W.P. Targeting/Missile +5 to Strike
Saving Throw Bonuses
Coma/Death: 10%
Magic (varies): +6
Lethal Poison (14+): +3
Non-Lethal Poison (16+): +3
Insanity (12+): +2
Psionics (varies): +2
Horror Factor (varies): +4
Wizard XP Table