Poor Crow. He hasn't been able to get even a few hours of shut eye without jolting up from gouging out one of his eyes over and over again. He has used needles, the hilt of his sword, the blade of his sword, fingers, other people's fingers, the sharp end of a screw driver, even a box of toothpicks once, each in more and more creatively gruesome ways. Somehow, even in dreams, the procedure hurts more and more, every time.
He has no doubt the eye of Odin is calling to him, and it is getting harder and harder to resist.
Meanwhile, the rest of you in the container are noticing Crow waking up screaming in an hour or so everytime he tries to sleep. The whole ordeal is wearing on folks.
At this point, the convoy is ready to slow down and make a driver change.
The rented muscle can observe two miles east that they are coming upon some kind of encampment. Other than Crow, all remains copacetic. The Air Station following the Convoy does not report any observation of approaching enemies.
Crow bolts up right, the covers slipping to the padded floor. Wiping cold sweat from his brow he cares not who sees his scarred naked form.
In the lavatory he splashes himself with tepid water. As much to rinse the sweat as to wipe away the growing fatigue. Nothing seemed to help. Tapping into his magic or psionics to avoid sleep only worsened the effects.
He looked at his reflection in the small mirror, half expecting to see blood and a missing eye. Instead he saw himself, haggard and worn. Both eyes blood shot and shadowed by purple bags.
Face a twisting in rage, Crow slams his fist into the mirror. Blood dripping from his knuckle to pool on the plastic sink.
"Enough of this" he snarls at his shattered reflection.
Exiting the stall, Crow stumbles to his bunk. Throwing on the same sweaty robes he'd been wearing the day before. He jams his hands into his pockets, desperate for a smoke. His fingers instead brushing something smooth and cool to the touch. A chill runs down his spine, followed by an emotion he rarely felt these days, fear.
Wrapping his fingers around the object, he hesitantly withdraws it. Panic threatens to overtake him as he sees a small, ornamental glass eye. The iris tinged with the faint reflection of his own blood.
Rage, confusion, and terror bubble up to the surface, as he chokes down a scream tearing at his throat for release.
Falling to his knees, his chest heaving with pain and exhaustion. His mind reliving all the nightmares of the past few days. Thoughts solely on the ornamental eye in his blood smeared hand.
"Maybe, this is what it wants. If I do this, then, maybe..... the dreams will end. Either way I'm done with this."
With the practiced ease of familiarity, Crow hooks his thumb, placing it at the corner of his right eye. The pressure slowly building as he begins to force his thumb deeper, widening the gap. With a sharp tug he pulls the eye ball free. Tearing the nerve with his fingers nails and letting the eye drop to the floor. Gritting his teeth, Crow places the glass eye into the ruined socket. Feeling a cooling sensation flood the area, but the pain itself, persists.
Taking a few hesitant blinks, Crow opens his eyes and finds his vision intact. Enhanced even. The auras of his comrades becoming a constant pulsing hue around each of them.
"Interesting"
Stumbling back to his bunk, Crow will collapse on the foam mattress. Blood staining the sheets and pillow.
Sixth sense (2)
(+2 parry, +3 dodge, +6 initiative)
Impervious to Energy (indefinite)
ISP:30/30
*PPE:116/116
*20/20 vision, Nightvision (600', constant, no cost)), See Aura (constant, no cost), See the Invisible (constant, no cost)
*MK Armour: H:40/ A:30/ L:45/ B:70
*Sense Ley Line: 40 miles. 50% chance
*Sense Ley Line Nexus: 60%
*Sense a Rift: 90 miles
*See Magic Energy: The mage sees magic energy/P.P.E. radiating from people, creatures, objects, and areas, as a faint aura
whenever more than 20 P.P.E. points are present. Range: Line of sight, about 1,000ft.
*Sense Magic in Use: The expenditure of magic in the form of a spell, Rifting, or Techno-Wizardry can be felt, if not seen, up
to 400ft
(Opponents must roll to save vs horror factor whenever the Gunslinger makes a serious threat (stop or else ... ) and again if and when he first draws his weapon on a character. Likewise, those who attack a Gunslinger must roll to save vs Horror Factor whenever facing the Gunslinger in a one-on-one showdown, duel, or shootout, and whenever an opponent makes his first move to attack the Gunslinger, even if the gunslinger isn't aware the character plans to attack.
+6 to all saves
See Invisible 200 ft
Integrated Sensor Pod - NE Armor
360° scanning capability
Allows user to dodge all attack, even those from behind and/or surprise
Mini-Radar/Sonar System
Can track up to 12 targets
Range: 2 miles
Optics Enhancements
Passive Night Vision: 3,000'
Telescopic Vision (up to 20x Magnification): 1 mile
Macro-Lens (6x Magnification)
Thermo-Imager: 2,000'
+50% to all Modern Weapon Ranges
Toxins are only 50% effective and last for 50% of listed duration.
Protection from Undead: Holds undead at bay & makes wielder impervious to vampire's hypnotic gaze/mind control.
It's not the first escort Wolf has participated in, however it is the first time where he was hired specifically to be ambushed. Wolf keeps his wits about his as part of the guard force. Can't make them think we are completely incompetent...even though we know something is going to attack us? I still think this is a complete setup...Maybe. But I'm not so sure. I mean why hire us if it's just a setup, what would the poupous be?...To kill you...I'm not that well known...not yet, but you will be. and I know there will be more coming to kill you in the future...Aren't you just a bundle of joy.
Wolf remains with the convoy while riding his horse Dusty. Wolf, used to long rides in the saddle, maintains his position while actively observing his surroundings. He doesn't make frivols radio calls just to fill the air with sound. Wolf maintains his position in keeping with the instructions he was given at the outset of the job.
Wolf does see the issues with Crow through the eyes of his two wolves. Wolf frowns as he watches as Crow struggles to sleep in the container and wakes up screaming. Wolf taps a few keys into his control gauntlet and goes back to watching his sector.
Detect Ambush
1d100: [6] = 6/60%
As Crow crawls back from the dirty job of tearing out his own eye, Shadow's head moves and tracks the man as he walks back to his bed. Shadow notes the blood running from his face. A few moments after Crow lays down and his blood stains the mattress, Shadow moves over to him. In a very gentle moment, Shadow lays his head on Crow's arm to help comfort him as one might expect from a real dog. Despite of the massive rail gun on his back, the combat bot has moved over to provide comfort to one who seems to be suffering.
The difference between transport work and being a Black Market Enforcer was the lack of activity. The waiting and anticipation of someone attacking them gnawed at Meg’s stomach. It was not a case of nerves, but the need for excitement. For her to chew on a few faces and show them what a massive mistake they made in hitting these convoys. She had to give them props for their audacity, but that would only go so far when it comes time to settle the account.
She learn the ins and outs of the convoy and the security. It was useful for her to be using the hovercycle, and she was happy that she made the purchase. Her doing the security work was not difficult. The real grueling part was staying awake while riding along with the convoy. She made a game of it, looking for odd things to study and hoping to catch a glimpse of the raiders or anyone trying to attack the convoy. Her effort had yet to be rewarded, but it would come soon enough. It was getting close to changing out, and she was ready to catch a nap.
[4 on initiative. 2 to parry and dodge. 2 to strike. One additional attack per melee. No minuses apply when blinded or in darkness. 1,000ft]
|
Range: 90ft | Determine general flesh health of another being. Reveals if little or many HP/SDC and if any magic/psionic/super effect is currently affecting the subject physically
Ronan rides in to the meeting on the provided Bushmaster. A proper test for this cycle was fitting and Ronan didn't care about trashing it. Secured on his back is the rail gun, held with a securely sinched strap that would make a normal man crumble to the ground. Ronan wears his normal attire beyond that, his streetwolf leather biker jacket and pants, and his trademark goggles. Ronan listens to the briefing and doesn't have any questions, possibly even smirking a little bit. Reminds me of try hards when I used to watch the grunts getting briefed before a drop. The sergeant lays down information overload, people have trouble processing but say aye aye because peer pressure. Wonder how many of them will die. Ronan considers, his eyes hidden beneath his protective goggles as he scans the others. Ronan makes note of the name Avena and the location and frequencies of the radios. After no last question, Ronan departs with the rest and makes ready for the mission.
As the Convoy prepares to stop, Ronan queues up the Spook Squad's private frequency "Driver change. How we doing?" Ronan warns, his normal attitude being partially covered by the soldier he used to be. Ronan nods to the one at the door. "Hit it!" Ronan says as the cargo door opens and Ronan rides out with the other biker security. "Alright, same as usual, watch the perimeter." Ronan says to those on the bikes as we circle the perimeter. Ronan has his railgun secured on his back and his forcefield activated while cycling through his goggle's augmented optics as he looks on the horizon. "Eyes up." Ronan calls out over the main radio net the crew is coordinating on during the driver swap.
Please Do Not PM This Account, PM Underguard Instead
Skadoosh
M.D.C.: 321/321 (516 w/ MES) Active Abilities: Invulnerability: Invuln to: All Energy Damage Types (to include magic energy), Bullets, punches, falls, etc. | SN Melee does Half-DMG | Gases/Radiation/Drugs: Half-effective | Regen 1d6x10 MDC per min | Hold Breath for 12 minutes | Survive 80 days without food Supernatural SN:Fatigues 1/10th normal rate. Fleshworks: Sense Health of FleshActive: Will declare in post if being used | Range: 15ft away LOS | No cost | Undetectable | Determine general flesh health of another being. | Reveals D-Bee, Human, Mutant and if suffering sick/diseased flesh | Reveals if little or many HP/SDC/MDC and if any magic/psionic/super effect is currently affecting the subject physically, though cannot identify.
Active Gear: Worn: Streetwolf MDC Biker Jacker: [12 M.D.C.] | Streetwolf Combat Pants: [8 M.D.C.] | Naruni Heavy Force Field [110 M.D.C.] Carried: Will Declare but most likely KLS Carried [Secured in Dimensional Bag]: [TW Lightblade]||DMG: 1d6*10 (2d6*10 vs Supernatural Creature) || Modifiers: +1 Strike || Features: Fueled by wielder's H/S/M.D.C | Skorblade Short Blade
Perception:
1d100: [82] = 82 /60% +20% on Perception rolls to determine if an explosive device or ordnance is “live” or a “dud”
JIC:
1d20: [14] = 14 /
1d100: [10] = 10
Skills:
Pilot: Truck
1d100: [16] = 16 /50%
The Grackle-Tooth wears a snaggletooth grin as he drives, arm in the window, other hand loosely on the Road Busters' steering wheel to keep it going straight on the path even as he watches for hazards typical of bumpy paths and, more importantly, stirred earth or debris uncommon to driven paths. He mostly ignores whatever comes in and over the radio, the Pantera on the truck's radio being much better to hear more often to him. Them's'a riddin', Ahm a drivin', an so far so nothin'.
On the third day and the shift change coming he's starting to want to see some suspense. The silence following the "if" the explosive goes off in his face. The stalling as it comprehends someone is there to stop a sudden flash and bang. Nothing anyone can outwardly see on Orrucks' seemingly ever calm face. Still don't think they wan' hover trainz.
Conditions: Prehensile Tail, faster healer: recovers lost MDC at a rate of 2d6 per 12 hours. HF: 12
Worn:
NG-A12 Anti-Ballistic Body Armor M.D.C. by Location:
Helmet: 40
Arms: 35 each
Legs: 45 each
Main Body: 80
Weight: 25 lbs.
Modifiers: -10% to Climb and -15% to other physical skills Features:
All standard environmental features
Impact Absorbing Systems: Armor takes half damage from all kinetic attacks. Roll with impact reduces damage by half again. Wearer suffers only 20% damage from falls and crashes.
Boring, boring, boring... Sir Northblade sits in a corner of the container, playing round after imaginary round of High Low, Blackjack, and Spades. "Please tell me someone remembered to bring a PDD-V. As entertaining as you lot are, well, wait... no... no you're not." Wayne goes back to his mind games, making sure that he loses more often than he wins, just like in reality.
Sir Northblade finally finds his sleeping arrangement and knocks out for a while. He regains consciousness every time he hears screams, but quickly determining safety, goes back to sleep. The fourth time, he wakes up for real. He then watches as his teammate rips his own eye out to replace it with some sort of marble. "Everything under control over there, Crow?" He sits upright on his bunk, long enough to confirm for himself that Crow hasn't become possessed or some other type of threat to those in the car. Once he's sure, Wayne sits back in his corner seat, passing the time in his mind.
Ronan wrote: ↑Tue Jun 10, 2025 1:50 pm"Driver change. How we doing?"
"Minus the ritual maiming, we're hunky dory over here." Sir Northblade observes Crow looking content now that he did...whatever the hell he just did. He offers his services. "Let me take a look at it."(Paramedic:
1d100: [68] = 68/96% - PASS). If there's anything that can be helped by using the healing abilities of the magic shuriken, he'll do so.
Somewhere between wakefulness and sleep, Crow dreams of cold scaley hounds. His hand unconciously stroking the behind the ears of Wolf's metal dog.
Drifting in and out of reality and Nod. He feels himself slip free, lifes chains relaxing its grip as he begins to free fall into his own soul.
He sits naked on cold earth. The air thick with fog only broken by the occasional burst of gun fire and the wailing of the dying. This place has the scent of familiarity but he cant quite place why.
The smell of incense waft through the haze and hes suddenly kneeling, his master crouched before him polishing a wicked blade. The air begins to clear and his senses become awash in this new reality.
They are surrounded by acolytes and priests. Between him and Master Deimos lies a demon, its many limbs chained to the ground and its chest cavity open to the air.
Black-blue blood pumps from a heart analogue into a beaker. Its silent cries of agony unnoticed by all present. An aid replaced the now full beaker with the surety of long practice.
Deimos rose with all the grace of a hunting cat, his presence demanding the attention of all present with undeniable force. With a voice as cold and emotionless as the heart of winter he addressed the gathered Knights. "Contract fulfilled. Send the rest to our Lord." A symphony of screams followed as flames licked the skin of man, woman, and child. The village would be nothing more then cinders come morning.
The smell of cooked meat soon flooded Crows nostrils as he rose to follow his Master away from the abatiorre.
The sound of Wayne's voice drags him back to the present. His mimatched eyes resting on first the metal dog under his hand and then snapping towards Wayne, now surrounded by a miasmic aura of blue green.
Wayne wrote:"Everything under control over there, Crow?"
"I'll ...... I'll be fine. Not sure what has gotten ahold of me. ....But I think its a good thing."
Conditions: Telemechanics (0 ISP, Constant, 5ft, 101%), Mind-block Auto-Defense (0 ISP, Automatic), Sense Supernatural Evil & Magic Energy (1900ft if using magical or psionic powers, 900ft if NOT using powers), Radiate Nature [Guarded Wariness] (100ft to psychics, 12ft to non-psychics), Marauder Power Armor (1/2 ISP Cost Psi), Sixth Sense (Cannot be surprised by a sneak attack)
ISP: 231/231 -4
Lahz's patience for the new kid is wearing thin. He's been fidgety since they got into the box and the screaming is downright aggravating. The Psi-Tech leans back into the semi-reclined Marauder's cockpit and triggers the panels to close up and engage seals. **At least in here it is nice and quiet. The new kid has been cocky from the beginning with his raw unadulterated absence of a plan to swing his blade and fight his way solo up the length of the train ... but it takes a special kind of idiot to opt for self-amputation absent a true emergency ... or I suppose the ability to possess a secondary body and perform surgery if you cannot trust anyone and have the correct skills. This was ... foolish, and definitely unsanitary. What did he end up using? A soup spoon from a mess kit? ... He'll be lucky not to get an infection ... He has been a question-mark since the train hasn't he? Blind approach and all-pretention about his intent to fight his way through the place car-by car with just his silly blade, but he would never have made it 2 cars without us ... Not as bad as some of our inevitably hyper-arrogant recruits ...In the PA though I can put on some music, and scan for exterior signals ... Maybe I should take an Astral over-flight? ... Nice to do that once in a while. ** The Elf turns up his internal speakers for some damn calming music ...
After a few minutes, his Astral-Spirit form lifts from his body Astral Projection (-4 ISP, 100.00 Min) directly up out of the Container, and ascending to around 1500ft, well above where anyone would think to look. From here, his intangible form can follow along a bit and see the caravan as a whole (?). **Not everyone does well cooped up. Not like everyone can step outside for an hour and see things from this vantage ... Which means I probably should not spend too much time out and about. I could go check in on our outside team, use the radio in Orrucks' truck to speak as needed.
But he gets all pissy when I interrupt, if you can call that music ... **
OOC: Is it day? Night? Are we timing-wise near where the outer ambush edge is expected?
Recognize vampire on sight-
1d100: [70] = 70 vs. 120% In addition to his vampire sense Vheld will keep a sharp lookout to identify anyone that approaches.
”Fascinating.” Vheld examines the cloak with a practiced eye, before accepting the loot and inclining his thanks to Northblade. I can always shadow meld or go invisible on my own, I suppose. This looks quite a bit more useful.” Vheld sets aside the new acquisition for awhile and removes his old cloak- a shadowy, insubstantial thing. The shifter slowly and carefully folds it up into a small package, and then unceremoniously shoves it into his dimensional pocket. Then, Vheld will waste no time in donning the new one. ”Yes… Much better.” he murmurs. During the rest of the team’s downtime in town Vheld will make as much progress on his new grimoire as he can, checking in on his minions occasionally and rounding them all up in their usual hiding places when it is time to go. ”Stay hidden for as much of this journey as you can, while we are in transit. Skarrah, assume something innocuous like a rodent. You and Bakir, with me. The rest of you, into the pouch.” Vheld indicates his dimensional pocket. With Sil in tow, Vheld will make his way to their point of departure and take up a comfortable position conducive to study (or, failing that, meditation). He’ll let the others do the talking as they journey, ignoring his minions’ restlessness and his own discomfort. While Vheld is inclined to simply toss Crow off of their ride and have done with it, the shifter only needs a few hours of sleep every night so the interruption itself bothers him a little less than the others. Vheld will try to distract himself by burying his nose in his grimoire, or failing that meditating and watching the landscape go by (alert to the possibility of ambush). He’ll continue in silence unless he senses (or sees) vampires, at which point he’ll call out a warning on the team channel ”Bloodsuckers. Inbound.” and (if there’s time) activate his protection from vampires tattoo.
Leave me alone. Spell Strength +5 (victims need 17 or better to save vs. Vheld's incantations)
Automatic senses: Vampires (1000 ft/100% chance to recognize on sight), Rifts (550 miles), and Ley Lines (85%, 100 miles; +10% for nexuses)
It is approximately 8PM. The Sun is setting. It'll be another 30 minutes before it is dark.
The convoy arrives to the encampment and all the vehicles come to a stop. The patrol vehicles patrol the border of the camp, about three hundred yards or so from the convoy.
At once, the encampment comes alive. Food, water and other beverages are prepared. The embedded security team is told that this is a scheduled stop. They didn't want to tell anyone until they got to the destination, just in case.
Some drivers quickly grab some grub and head back to their vehicles for the shift change. Some shut their vehicles off entirely and head to the catered food. There seems to be a lack of consensus within the convoy as to how long the collective is staying for. Any questions reflected to management is replied with a need to know basis. Further enquiries from the team lead(s) of Spook Squad suggests that wherever the convoy keeps going on or not depends on the feedback from certain scouts or look out stations that advise on Coalition movement as well as herds of large animals grazing, as well as their respective predators.
Upon inspection, it's quite evident that the settlement is capable of being torn down and re-erected, like a carnival, in a matter of hours. The roaming pit stop seems to be staffed by skilled "civilians" with little to no evident combat training. While the guards on patrol are noticeably borgs of the full conversion variety, most of them seem to be coverted mining borgs that are meant to help setup and take down expediently rather than be crafted explicitly for fighting.
A careful outlook into the wilderness will catch a sniper or three. But within close inspection, those are personnel on overwatch. The scopes are pointing away from camp. Any reflection to the higher ups will reflect the same. While the camp isn't particularly convivial, people aren't also walking around with their sphincters clenched in anticipation. Everything seems to be humming along quietly.
The camp finishes feeding the folks on the convoy in an hour. The leader of the camp, a weary looking head hunter whom has had half his body replaced with bionics, steps to Avena and asks if the convoy is going to bed down for the night or they are going to keep pushing.
Avena holds her ear piece and is mirred in thought for a few seconds. "The scouts say there is a massive heard of rhino buffalo lying asleep to the west of us. Coalition night patrols have dwindled. Our men are a bit tired, but they can keep going..."
Avena then picks up her handset and shoots a message to the secure private channel:
"We are safe here on this location and I think we should bed down and catch a good nights' sleep before we set off first thing in the morning. The crews are a bit weary but there's nothing really ahead of us. What do y'all think?"
Avena waits for the leaders of Spook Squad for their response.
Meg is happy to get off the hovercycle and stretch her legs for a long while. She likes the look of the encampment, if only because it's something new she's never seen inside Merctown. Joining a merc team was going to afford her the opportunities to see new things, do new things, and probably eat new things. Not that she was looking to eat anyone involved with the convoy or the encampment. Her tastes were more warrior-like, along the lines of eating the hearts of the defeated and taking their powers. It was not going to be her fault if anything happened on this mission that reflected poorly on the Spook Squad. Speaking of her teammates, she wondered how those inside the container were holding up. Hopefully, they haven't killed each other in that confined space.
With the ability to move around the camp, she begins to explore it. She keeps inside the security area set up, but she is curious if someone or something is lurking about, keeping tabs on the convoy. What did she know about hitting a convoy and stealing its merchandise? She knew enough about robbing warehouses and encampments that littered the area around Merctown. Someone owed the Black Market money, and some even refused to pay for services they bought from the Black Market. When breaking legs and threats failed, robbery and violence were the next best choice. That is when Enforcers like her got to play. Her way of playing involved walking into a camp as a prostitute to count heads and bite out a couple of throats. She did not think it would be as extreme here, but one could never know until it happened.
So, her goal was to look around for any sketchy, nervous type trying to avoid observation. She kept her ear to the communicator, listening to the convoy traffic and her team's communications. Once she gets down with her walk, she will head for Orruck's truck and greet the giant saurian.
Conditions: Telemechanics (0 ISP, Constant, 5ft, 101%), Mind-block Auto-Defense (0 ISP, Automatic), Sense Supernatural Evil & Magic Energy (1900ft if using magical or psionic powers, 900ft if NOT using powers), Radiate Nature [Guarded Wariness] (100ft to psychics, 12ft to non-psychics), Marauder Power Armor (1/2 ISP Cost Psi), Sixth Sense (Cannot be surprised by a sneak attack)
ISP: 227/231
Lahz returns to his body after an aerial scouting run and meditates quietly for a bit before his radio crackles to life with an inquiry from Avena, **I suppose if this stop was not previously anticipated, a stop will mess with anyone's anticipated intercept plans ... and if it was known, then allowing it to go forward keeps watchers thinking we are unaware, maybe even complacent ... A stationary target is easier to hit, and they have been hit more at night. But they did not have a Ronan to deal with before ... or Wolf, he's going to be a whirlwind of frekking death or maybe undeath ...**
He taps his radio and casually responds, "Not travelling at night anymore? We are fine staying for a few hours."inside the Can On the team Frequency [Channel2] though he says, "Seems a likely place for an ambush if we are stationary and folks are relaxed. Be ready, no napping."
If Avena confirms they are staying, Lahz radios the team carrier [Channel3], "Any trouble on Deck?? Staying at a transit camp. Reposition so you are about 50 miles out ..." He then, cycles through remotely positioned exterior cameras as he listens to some music, the portrait of restrained patience.
Last edited by Lahz on Wed Jul 02, 2025 8:28 am, edited 1 time in total.
Perception:
1d100: [22] = 22 /60% +20% on Perception rolls to determine if an explosive device or ordnance is “live” or a “dud”
JIC:
1d20: [17] = 17 /
1d100: [21] = 21
Stopping? Why are we stopping? Scheduled secret? I'll believe you for now. Orrucks thinks as he hears the convoy is stopping for an unagreed upon amount of time, which is frustrating, but not the worst schedule he's ever dealt with in his time making ways in the black market. He brings the truck to a stop and barely cracks the door; the kind of cracking it open that doesn't let the door swing open to wack someone in the face and sets off a tone inside that tells him the door he started opening is open with the truck on. He keeps a couple claws on the door handle to hear where Lahz needs him and figures it doesn't necessarily apply to him since his truck was planted within the convoy and not a scout and opens the door swiftly without a care he could smash someone's teeth in if they're too close and unexpecting.
He roughly shuts the door to the vehicle and hurries to get himself something with a lot of calories and won't stop himself from holding conversation and banter while in line for food and drink; typical Grackle-Tooth behavior. Given the circumstances, he'd have a tight lid on how to use and disarm explosives. If anything, trying to get him on the topic outside interesting ones he's seen might end poorly for more than one individual.
Trust
1d100: [16] = 16 /75% To just be a fun conversation holder.
Back at his truck with it actually off to cool down for a while, he has the door open, one thick leg and tail hanging lazily down as he eats like he wants to taste even as he acts like gravity is a tool to aid in consumption and is not so interrupted and almost forgot Meg was not in a more familiar human form, "Ahm behavin'"
"Oh. Just you." He relaxes as he looks, sees, and remembers. "Kinda hoped somethin' uh 'appen by now, but ah guess it's still good a ride as any."
Conditions: Prehensile Tail, faster healer: recovers lost MDC at a rate of 2d6 per 12 hours. HF: 12
Worn:
NG-A12 Anti-Ballistic Body Armor M.D.C. by Location:
Helmet: 40
Arms: 35 each
Legs: 45 each
Main Body: 80
Weight: 25 lbs.
Modifiers: -10% to Climb and -15% to other physical skills Features:
All standard environmental features
Impact Absorbing Systems: Armor takes half damage from all kinetic attacks. Roll with impact reduces damage by half again. Wearer suffers only 20% damage from falls and crashes.
Thirty-seven. Thirty-eight. Thirty-nine. Forty. Forty-one. Forty-two. Sir Northblade stands up from his prone position on the ground, sweat running from his neck down his chrome-plated cyber armor. Balancing his downtime between exercise, mind games, and rest, Wayne continues to impatiently wait inside of the freight container.
Lahz wrote: ↑Tue Jun 24, 2025 5:25 pm He taps his radio and casually responds, "Not travelling at night anymore? We are fine staying for a few hours." inside the Can though he says, "Seems a likely place for an ambush if we are stationary and folks are relaxed. Be ready, no napping."
"We've upgraded from wait to hurry-up-and-wait. Exhilarating." During their wait, Wayne attempts to get another look at Crow's eye to make sure the knight is fit for action. (Paramedic:
1d100: [30] = 30/96% - PASS)
EMBEDDED SECURITY (Hired guns)
Mierin (w/ Rosey)
Ronan (w/ Motorcycle)
Wolf (w/ Dusty the Robot Horse)
Orrucks (whose truck will carry supplies/ammo for the Hired-Gun Squad)
Meg (w Hovercycle)
RIDE-ALONG IN CONTAINER (Surprise)
Lahz + Marauder PA
Vheld + Minions
Northblade
Crow
Wolf's Wolves -- So Lahz can install railgun(s?) in transit.
Vheld’s eyes glitter with impatience for a moment at the prospect of bedding down prematurely, then he forcibly reminds himself that most of the others need to sleep more than a few hours a night. Except maybe the ‘borgs. Do full conversion models even need sleep? Hm. As usual, he eschews any food or drink in favor of his magic, and he’ll generally keep to himself by the Spooks’ vehicles while they’re all in camp. If any of the minions get restless, he’ll order them to scout the area a few times with strict instructions to leave any sentient or dangerous life alone. Otherwise he’ll read, meditate, and generally just stay seated in whichever shadow is most convenient, Sil curled around his feet. He’ll periodically reach out to see what magic or vampires he can sense, but assuming nothing interesting comes up Vheld will hang out (and sleep his four hours) until morning.
Leave me alone. Spell Strength +5 (victims need 17 or better to save vs. Vheld's incantations)
Automatic senses: Vampires (1000 ft/100% chance to recognize on sight), Rifts (550 miles), and Ley Lines (85%, 100 miles; +10% for nexuses)
Telescopic: 4-8x30 magnification, range: 6,000 feet
Macro Lens: 2x to 20x magnification, range: 3 feet
Passive night vision: 2,000 feet
Thermal Imaging: 2,000 feet (In use)
Light Filters: Reduces glare
Wearing Protection from undead ring on ring finger of right hand
Wearing talisman of invincible armour (deactivated) 275 MDC
"Minus the ritual maiming, we're hunky dory over here."
Mieirn frowns as she hears this reply from Wayne. What!?! she considers asking what the hell was going on in there, but decides she really doesn’t want or need to know so keeps quiet.
Hearing the radio call letting them know they were stopping for the night, Mierin stretches after getting off the hovercycle. Not bad. she thinks to herself. She was curious to see how the bike handled combat, especially with the AI Lahz had installed.
While the camp seemed secure enough, Mierin wasn’t going to relax fully as she agreed with Lahz that it could be a good place for an ambush. She keeps a weather eye open for any signs of traps or ambushes that might be coming their way as they settle down for the night.
Mierin "Do I get bonus points if I act like I care?" House
"Heartless it may be, but headless it ain't. I've never claimed to be nice, just to be sensible." - Lords and Ladies
Crow sits in the lotus position on his bunk. Mind drawn in as he probes the foreign object in his socket. Frustration bubbling up as he repeatedly fails to garner anything more than what he has already learned.
"Fine, hold your secrets. There are others more capable than I willing to divine your secrets."
Unfolding from the position, he lets out a groan.
"Need to get back to my routine, too much bedrest."
Upon hearing the call for the convoy to stop Crow will let out a low grumble but take the opportunity to check in with his fellow cell mates.
"Anyone up for a game of cards while we wait for our would be ambushers?"
Location: North East Texas
Climate: Hot and Arid
Vegetation: Plains. Mostly grass land and patches of dirt.
Time: 21:30
Inside the cabin, ritual maiming aside, all is quiet.
The convoy is at a stop, Wayne tends to Crow's gaping wound, but is surpriscired to see him take to the glass eye so readily. Within a few minutes, the bleeding stopped. Crow is able to move his new eye in sync with his original one, almost instinctively.
The stopped convoy is still in formation, ready to go in any moment. People are eating and drinking. But Spook Squad has been ordered to stay alert.
Out of the corner of her eye, Mierin notices that two of the overwatch snipers are gone.i Not dead. From her vantage point, it looks like she walked off the job.
Every hour or so Lahz has been checking in with the hover carrier (heh). The updates have been nominal. No news is good news.
Suddenly, a very garbled message comes in from the large hover craft 'FO****** Incoming. Prob*** m**r* loooo***w fl**yer**. BRRRHZ JAM**HHZZ[/color'
Conditions: Telemechanics (0 ISP, Constant, 5ft, 101%), Mind-block Auto-Defense (0 ISP, Automatic), Sense Supernatural Evil & Magic Energy (1900ft if using magical or psionic powers, 900ft if NOT using powers), Radiate Nature [Guarded Wariness] (100ft to psychics, 12ft to non-psychics), Marauder Power Armor (1/2 ISP Cost Psi), Sixth Sense (Cannot be surprised by a sneak attack)
ISP: 231/231 -5 = 226
Lahz cycles through surveillance and periodic meditation, when the radio transmission from the Carrier comes back, he briefly considers an Astral scouting check, **No, I suppose that is still 5 minutes of Astral-Flight 1-way. Better to do an immediate check first, it sounded like some kind of jamming was being deployed ... **
He taps his Team Frequency radio, "So there is a problem at the Carrier. if someone is jamming ... something is probably happening ... Going to do a remote Check, I will be MIA for 30 Seconds ... Rook [Ronan], Queen [Mierin] ... maybe do a check of the perimeter."
The Psi-Tech then triggers Remote Viewing (-10/2=5 ISP,
4d6+12: [5, 3, 6, 6]+12 = 32 Seconds) to overwatch the Group APC and see if it is currently experiencing an attack. Whatever he observes, Lahz will disclose upon his return.
Lahz wrote: ↑Thu Jul 03, 2025 7:35 pm
He taps his Team Frequency radio, "So there is a problem at the Carrier. if someone is jamming ... something is probably happening ... Going to do a remote Check, I will be MIA for 30 Seconds ... "
Meg met the information from Lahz about the Carrier being jammed with a lifted eyebrow. The first stop on their route, and someone was pulling a fast one. Since this was supposed to be a trap for the raiders, she was going to play her part and remain calm, but she carefully scanned the surroundings of the camp for signs of suspicious activity. No one throws up a jamming signal just for fun; unless that fun involved running into the camp and ripping everyone apart in a unholy orgy of slaughter.
She smacks her lips slightly and looks to see if Orruck had any snacks left out.
"Looks like I'll wait and see what's on the menu tonight," she says to her companion in a low voice. She discreetly begins checking weapons, just in case Lahz's warning is followed by violent action from the people they are looking for.
36m00s, 300/300 MDC, fully environmental, regenerates 1d6MDC/melee, 1/2 damage from all magic and mundane energy attacks, -15% to physical skills
As soon as he hears the word ‘incoming’ Vheld uses his invincible armor talisman ((-1 charge)). Then he’ll start scanning the area outside the cabin- looking for fliers, missiles, or anything else headed their way that might be hostile. If they are attacked, Vheld will ready an energy field spell to try and contain any explosions; if Vheld senses vampires at any point he will activate his protection tattoo. Otherwise, he will just call out to his minions to be alert. ”Stay ready, all of you. If we are attacked, scatter to the air and separate the attackers. Then take them. Wait for Lahz’s report first.” Vheld will maintain watch but not move until any hostiles make themselves known. The better to catch them off-guard with a magical blitz.
Leave me alone. Spell Strength +5 (victims need 17 or better to save vs. Vheld's incantations)
Automatic senses: Vampires (1000 ft/100% chance to recognize on sight), Rifts (550 miles), and Ley Lines (85%, 100 miles; +10% for nexuses)
Perception:
1d100: [81] = 81 /60% +20% on Perception rolls to determine if an explosive device or ordnance is “live” or a “dud”
JIC:
1d20: [8] = 8 /
1d100: [23] = 23
If he was going to say something before the radio came to life again, he holds the thought as he listens to what Lahz has to say with a face that says it ruined something, even if it was just the calm he knew wasn't going to last. He makes sure the new shot gun is loaded if it wasn't already as he doesn't pay touch mind to what Meg was saying. All the weapons and munitions he was given were sitting safely in the back seat like they were supposed to be there. If there are snacks out, they're what he got while at the mess tent he got too in a hurry when he heard about it.
He smirks, seeing the shapeshifter trying to sneak meat but hear a chance for fresher and ask herself questions, "Gotta wait for the boss's word 'fore ye git to 'cited.
Conditions: Prehensile Tail, faster healer: recovers lost MDC at a rate of 2d6 per 12 hours. HF: 12
Worn:
NG-A12 Anti-Ballistic Body Armor M.D.C. by Location:
Helmet: 40
Arms: 35 each
Legs: 45 each
Main Body: 80
Weight: 25 lbs.
Modifiers: -10% to Climb and -15% to other physical skills Features:
All standard environmental features
Impact Absorbing Systems: Armor takes half damage from all kinetic attacks. Roll with impact reduces damage by half again. Wearer suffers only 20% damage from falls and crashes.
Sixth sense (2)
(+2 parry, +3 dodge, +6 initiative)
Impervious to Energy (indefinite)
ISP:30/30
*PPE:116/116
*20/20 vision, Nightvision (600', constant, no cost)), See Aura (constant, no cost), See the Invisible (constant, no cost)
*MK Armour: H:40/ A:30/ L:45/ B:70
*Sense Ley Line: 40 miles. 50% chance
*Sense Ley Line Nexus: 60%
*Sense a Rift: 90 miles
*See Magic Energy: The mage sees magic energy/P.P.E. radiating from people, creatures, objects, and areas, as a faint aura
whenever more than 20 P.P.E. points are present. Range: Line of sight, about 1,000ft.
*Sense Magic in Use: The expenditure of magic in the form of a spell, Rifting, or Techno-Wizardry can be felt, if not seen, up
to 400ft
Staring intently at the cards in his hand, Crow will take a moment to register what Lahz said over the comms.
Laying down his cards the stocky man will stretch his back and legs.
"I fold for now"
"Don't know if I could have lasted another round with Wayne. Man's a stone wall."
Standing up he makes for his sword, a part of him eager to finally shed blood....other than his own. Kneeling at the foot of his bunk, Crow reaches under and slides out the ornate case holding his head lopper. Popping the latches he reaches an armoured hand down to caress the mercurial blade. A chill running through his body at the touch of the cool metal. Laying the sword in his lap, Crow removes the stopper from a bottle and begins diligently oiling the weapon.
[4 on initiative. 2 to parry and dodge. 2 to strike. One additional attack per melee. No minuses apply when blinded or in darkness. 1,000ft]
|
Range: 90ft | Determine general flesh health of another being. Reveals if little or many HP/SDC and if any magic/psionic/super effect is currently affecting the subject physically
Skills:
Radio, Basic:
1d100: [54] = 54/109% [Record/Monitor both frequencies privately] Pilot, Motorcycle:
1d100: [1] = 1/82% [Drive the Bushmaster]
Detect Ambush:
1d100: [63] = 63/74% [Check for likely ambush spots, dead zones of vision, bottlenecks]
Sensor Operations:
1d100: [20] = 20/49% [Scan radar/sensors]
Post:
The comment of ritual maiming raises Ronan's eyebrow as he glances to Mierin or one of the other spooks on bikes with a raised eyebrow. When the convoy arrives at the encampment, Ronan will help setting up and moving whatever is needed. Ronan parks his bike near Mierin and the other bikers and sits on it during the pause, not really napping. When he spots Wayne, Ronan nods to the knight. "Yo, what did you mean, ritual maiming?" Ronan asks and if/when informed about Crow. Ronan visibly shudders. Yikes, okay, maybe some of y'all are crazy. Ronan mutters under his breath with a smirk. He'll find Crow later and, with zero subtlety, approach. "Hey man! I want to see your new eye." Ronan says and if shown, will mutter. "Okay, that's cool. Must've hurt like hell." Ronan finishes, crossing his arms. Eventually he'll find some grub and return to where the bikes are parked so he is ready to hop at a moments notice.
Ace wrote:"So there is a problem at the Carrier. if someone is jamming ... something is probably happening ... Going to do a remote Check, I will be MIA for 30 Seconds ... Rook [Ronan], Queen [Mierin] ... maybe do a check of the perimeter."
"Got it." Ronan says over the net and will then nod to Mierin "Stay together." Ronan adds and hop on the bike and to a tandem search. Ronan will make sure to stay on Mierin's wing, especially during potential ambushes. Can't let them separate us during a perimeter check if we get ambushed. But it's a good way to trigger the trap. Ronan considers and will make sure he is on the left side of Mierin, so she is between and camp as they circle the perimeter.
If and when combat starts, or he and Mierin are ambushed, Ronan will intervene and use his motorcycle as the opening
DMCTest.gif (5.91 MiB) Viewed 8 times
with the intent on using it as a base ball bat without actually breaking it. Hoping back on top it after the hit.
Please Do Not PM This Account, PM Underguard Instead
Skadoosh
M.D.C.: 321/321 (516 w/ MES) Active Abilities: Invulnerability: Invuln to: All Energy Damage Types (to include magic energy), Bullets, punches, falls, etc. | SN Melee does Half-DMG | Gases/Radiation/Drugs: Half-effective | Regen 1d6x10 MDC per min | Hold Breath for 12 minutes | Survive 80 days without food Supernatural SN:Fatigues 1/10th normal rate. Fleshworks: Sense Health of FleshActive: Will declare in post if being used | Range: 15ft away LOS | No cost | Undetectable | Determine general flesh health of another being. | Reveals D-Bee, Human, Mutant and if suffering sick/diseased flesh | Reveals if little or many HP/SDC/MDC and if any magic/psionic/super effect is currently affecting the subject physically, though cannot identify.
Active Gear: Worn: Streetwolf MDC Biker Jacker: [12 M.D.C.] | Streetwolf Combat Pants: [8 M.D.C.] | Naruni Heavy Force Field [110 M.D.C.] Carried: Will Declare but most likely KLS Carried [Secured in Dimensional Bag]: [TW Lightblade]||DMG: 1d6*10 (2d6*10 vs Supernatural Creature) || Modifiers: +1 Strike || Features: Fueled by wielder's H/S/M.D.C | Skorblade Short Blade