Premature Ragnarok

If supernatural evil feels persecuted, you can bet the Templar are responsible.
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Teres Barton
Diamond Level Patron
Posts: 258
Joined: Wed Sep 23, 2020 12:25 am

Re: Premature Ragnarok

Post by Teres Barton »

Perception: 1d100: [98] = 98 / 39%
JiC d20 | d100: 1d20: [18] = 18 | 1d100: [31] = 31
The rest seemed to cover the big questions she had. Teres would ask about the Housecarl later unless something came up that was directly attached.
”Brom Ironsides, the punished… had been called forth to see if he’s learned his lesson. Sadly the answer is still unclear, but omens have come to my ears that there is some manner of evil fomenting in my lands. So I have tasked him with seeking it out and dealing with it."
"All Father," she pauses, "Did you get the impression of a particular object, person or place with the warning?" Teres asks carefully. God or not she did not feel like she should hold back. A king of the gods should be able to handle a question. If he mentions something she knew or read about it would a good thing.
1d100: [1] = 1

”Brom Ironsides, the punished… had been called forth to see if he’s learned his lesson. Sadly the answer is still unclear, but omens have come to my ears that there is some manner of evil fomenting in my lands. So I have tasked him with seeking it out and dealing with it. He’s informed me that he hired you to accompany him to this meeting. So I offer riches and baubles for you to help him in his quest since it seems technically outside his original agreement. What say you, Templar?”
"Count me in, All Father." she says calmly and in a careful tone not offend a god. Teres knew how fickle animals and weather could be. A god was akin to a force of nature and was the same. More so someone (thing?) centuries old would develop certain responses just like people probably. Better to not find out now. Even the gifts of gods could come with some potent strings. better to worry later about rewards. she could use an armor grade for a more durable cloak. In truth the chance to explore Asgard alone was payment enough.
Chasing Rainbows all my Days
Where I Go I Do Not Know
I only know The Place I've been
Dreams they come And Go, Ever shall be so
Nothing's real until you See


Image

Teres Barton
HP: 19/19
SDC: 33/33
ISP: 68/88
Equipment:
OOC Comments
Armor:
Wrangler Riding Armor
M.D.C. by Location:
Helmet: 70
Arms: 32 each
Legs: 45 each
Main Body: 85
Branaghan Overcoat
M.D.C. by Location:
Helmet: 40
Arms: +8 with an overcoat
Legs: +12 with an overcoat
Main Body: +28 with an overcoat
Weapons:
Tesla Bow (Patron Item)
Range: 1,500'
Damage: 4D6 per bolt of lightning + Tesla Effect
Rate of Fire: per the skill of the archer
Payload: Unlimited
Weight: 8 lbs.
Features: Does M.D. in a mega-damage environment
Tesla Effect: Stunned (lose initiative & 1 APM) for 1 melee round per each hit and failed to save vs. non-lethal toxins; effective even against environmental M.D.C. armor
Modifiers: +2 to strike; two-handed weapon; no minimum strength to use
Modified NA-LB1 Laser Bow
Range: 1000'
Damage: 3D6 M.D.
Rate of Fire: Single shots only
Payload: Effectively unlimited, but bow string needs replacement after 500 shots; 20 shots if E-Clip is used for emergencies (port included)
Weight: 4 lbs.
Features: M.D.C. material (150 M.D.C, can only be damaged if directly targeted); can fire normal arrows as well
IP-12 Ion Pistol
Range: 500'
Damage: 3D6 M.D.
Rate of Fire: Single shots only
Payload: 10 shots per E-Clip, 20 shots per LE-Clip
Arrows:
Leg Quivers:
Each holds 12 arrows
• Left Leg: 2 Explosive Arrows (1 Heavy and 1 light), 2 MD Arrows, 1 Smoke Arrow, 1 IR Flare Arrow, 4 Wooden Stake Arrows, 2 Neural Disrupter Arrows.
• Right Leg: 2 Explosive Arrows (1 Heavy and 1 light), 2 MD Arrows, 1 Smoke Arrow, 1 IR Flare Arrow, 4 Wooden Stake Arrows, 2 Neural Disrupter Arrows.
Bow quiver:
4 stun, 1 smoke, 1 Flare
(in case bow gets taken from her she keeps the lethal arrows on her to prevent them from being used against her)
Quiver x2:
each Holds 24 Arrows.
• 4 Smoke Arrows
• 4 IR Flare Arrows
• 12 MD Arrows
• 4 Neural Disrupter Arrows
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Rory
Posts: 163
Joined: Sat Jul 17, 2021 3:35 am

Re: Premature Ragnarok

Post by Rory »

Perception: d100: 1d100: [69] = 69 / 21%
JiC d20 | d100: 1d20: 1d20: [18] = 18 | 1d100: 1d100: [9] = 9

Rory happily files in along with the others, taking care not to put herself forward too much.

If this is the big boss around here, and he's tough enough that Brom shows him respect, he's like way out of my league. Head down, Rory, and try to fit in with the others.
Jason Long wrote: Tue May 06, 2025 6:02 pm "Allfather, I am Jason Long and I speak for the Templar." Jason's voice is calm and respectful. "We accept this quest. The Templar will continue with Brom Ironsides until he releases us. Both to honor our agreement, and to fight this evil. Indeed the Templar were originally founded for the purpose of combating supernatural evil. " Jason looks questioningly at Cato and the two ladies. "This task is not why you came here, but we would welcome any assistance."
Rory looks a little surprised at how quickly Jason agrees to take on the task, but tries to keep the surprise from her face.

Man, that was quick. Either he really wants to work for this guy, or there's something I'm missing.

She pauses as she thinks it through, then nods in agreement. Behind that facade though, her mind is flicking through possibilities.

He wants us to deal with it. That means either it's something he can't do himself, which is a touch concerning. Or it's a test - which makes one wonder - if that's just a test, what task is it testing us for? Or perhaps it's not that he can't deal with it, it's that he chooses not to. Maybe he has other demands on his time, or maybe it's something that wouldn't reflect well on him, or maybe...

As her thoughts start to spin in never-ending circles, she blinks a couple of times and focuses herself again.

Maybe I should spend less time thinking and more time listening, hmm?

She returns her attention to the conversation as Rufus finishes speaking.

Damn, what did he say? Crud, what did I miss? Don't show anything, just nod once as if I agree with whatever it was he said.

She nods as soon as she realizes that Rufus has indeed finished speaking and tries to focus on the conversation.

Rory.
Status
-Current Hit Points: 50/50
-Current SDC: 36/36
-Current PPE: 178/178

Armor: High Magus armor
Helmet: 45
Arms: 15 each
Legs: 30 each
Main Body: 50

Weapons:
In dimensional pocket in backpack: Nuhr rune musket rifle
Range: 1,600'
Damage: 6D6 M.D.
Rate of Fire: Single shots only
Payload: 50 blasts
Weight: 8.5 lbs.
Features: Costs 40 P.P.E. to reload
Modifiers: P.S. <26: -3 to strike

Utility belt: Vibro-axe
Range: Close Combat
Damage: 2D6 M.D.
Payload: 1 E-Clip will last approximately 1 hour
Weight: 4 lbs
OOC Comments
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Consumer
Dimension Master
Posts: 2176
Joined: Sun Sep 13, 2009 2:26 pm
Location: GM/DM (The Templar, PW: Galactic Rogues, BTS:OGoA)
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Re: Premature Ragnarok

Post by Consumer »

Premature Ragnarok: Prologue
Time and Weather wrote:Location: Asgard, Brukbarrow
Date: July 18th, 1:00 PM
Weather: Outside: High 40°, Low -3°; Clear skies, light winds..
Mission Notes
The hall the Templar sit in has a bit of opulence, but not the kind one would expect of gods, though not many in the group have had the pleasure of being in the actual presence of gods in their halls. Jason is quick to speak.
Jason wrote:"Allfather, I am Jason Long and I speak for the Templar. We accept this quest. The Templar will continue with Brom Ironsides until he releases us. Both to honor our agreement, and to fight this evil. Indeed the Templar were originally founded for the purpose of combating supernatural evil."
Rufus quickly adds his agreement.
Rufus wrote:"Agreed, Plus, we've been blessed to have had an agent of Asgard ride and fight along with us for these past few months. If being of service to Asgard here and now will return the favor -- and possibly earn ourselves some measure of your respect in the process, mighty Allfather -- then we stand ready to assist however we can."
Followed by Teres.
Teres wrote:"Count me in, All Father."
The old man who may or may not be the being known as Odin, the All Father of the Norse Pantheon shakes his head with a small chuckle. ”Mr Long, I do not believe you entirely speak for your group if more than one of them need to add to the agreement. But it is noted.” He says, the tone almost jovial, or something close to it. Jason takes the time to look to Cato and his people.
Jason wrote:"This task is not why you came here, but we would welcome any assistance."
Cato shakes his head. ”I am no warrior, and would be more of a hindrance than a help.” Cato says.

Lady Hall speaks up. ”I am tasked with his safety and would not suggest he undertake such a task.” Lady Hall says.
Nora wrote:"Fighting evil is the reason I became a Knight. Our task was given by arguably the most important person in our organization, but he would not want it to come in the way of putting down evil and saving innocents from danger. Should Lady Hall and Cato deem it appropriate, I would be glad to give aid, however long it's needed, and if they still require my services I would seek you out after if you still wish for the help."
Lady Hall looks at her apprentice/squire and nods. ”You may join them if you so wish, but do so with care.” Lady Hall says.
Nora wrote:"Don't deem me a burden to lay treasures upon. I am not a Templar, and would be doing this of my own accord. This is your task, and I do not wish to intrude where I am not welcome."
The old man shakes his head. ”I would be remiss if I didn’t say I don’t easily trust a being who would perform a task without payment. But that is between you and your own. I care not what you do with whatever I end up rewarding for the task.” He says, in tone that borders on a lecture.
Calvin wrote:"Allfather, could you clarify what your sources have told you about the impending evil that is fomenting in your lands? Where should we start to look and what does this troublesome presence look like?"
Rufus wrote:"Again, agreed... The more we know going in, the better. Please, mighty Allfather, continue."
The old man looks towards Calvin. ”A demigod in my realms… from… hmmm. Interesting. One of my Ravens spotted an old foe unearthing something in the frozen northern reaches. I have been unable to find out much more than that. As you may be aware, no being is omniscient. I would head north west and begin investigating there.” he says
Teres wrote:"All Father, Did you get the impression of a particular object, person or place with the warning?"
The old man looks to Teres. ”The impression… no. I am aware that Frittengern Bonecaster, the Nightwraith, is involved. Which means he likely has many minions under his control.” He says, pausing for a moment.

”Brom’s current task is to find out what the Nightwraith is plotting or doing, and stop him by any means necessary. Brom can likely answer questions about the Nightwraith, I have other tasks to handle.” He says as he stands up, a spear appears in his hand like a large walking stick. ”Brom do not fail me. The blessings of Valhalla upon you all.” He says before discorporating into a swarm of ravens and flying from the openings in the building.

Cato speaks up in the quiet. ”Well that is certainly one of the more interesting things that have happened in my life.” The old wolfen says with a chuckle.

What are your intentions
"All things age. All things die. In the end, our sun burns out. Our universe grows cold and perishes. But the Dark Dimension, it’s the place beyond time."
GM of The Templar, Phase World: Galactic Rogues, Beyond the Supernatural: Old Gods of Appalachia
PP Ledger
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Calvin_Wallace
Posts: 221
Joined: Thu May 18, 2023 6:54 pm

Re: Premature Ragnarok

Post by Calvin_Wallace »

Per: 1d100 < 66%: [68] = 68
JIC: 1d20: [6] = 6 | 1d100: [66] = 66
ALLFATHER wrote: The old man who may or may not be the being known as Odin, the All Father of the Norse Pantheon shakes his head with a small chuckle. ”Mr Long, I do not believe you entirely speak for your group if more than one of them need to add to the agreement. But it is noted.” He says, the tone almost jovial, or something close to it. Jason takes the time to look to Cato and his people.

Oh wow, old man is funny. Calvin is somewhat glad that this entity does not take himself _too_ seriously, but is wary nonetheless should tempers eventually fray.
Cato and co wrote: Cato shakes his head. ”I am no warrior, and would be more of a hindrance than a help.” Cato says.

Lady Hall speaks up. ”I am tasked with his safety and would not suggest he undertake such a task.” Lady Hall says.
Hearing that, Calvin was a bit disappointed.
Oh well. Let's leave them be I guess. Rufus will have to hook up with them later when we get back.
lady hall wrote: Lady Hall looks at her apprentice/squire and nods. ”You may join them if you so wish, but do so with care.” Lady Hall says.
Calvin is however pretty glad that Dr. Nora Roberts would be joining them.
So the knight lady comes with us? That's cool. She also wears heavish armor? This is good!
ALLFATHER wrote: The old man shakes his head. ”I would be remiss if I didn’t say I don’t easily trust a being who would perform a task without payment. But that is between you and your own. I care not what you do with whatever I end up rewarding for the task.” He says, in tone that borders on a lecture.
Calvin ponders some jeers to himself, then decides that he should be quiet.
All father is a businessman. All father is a Business, man!
ALLFATHER wrote: The old man looks towards Calvin. ”A demigod in my realms… from… hmmm. Interesting. One of my Ravens spotted an old foe unearthing something in the frozen northern reaches. I have been unable to find out much more than that. As you may be aware, no being is omniscient. I would head north west and begin investigating there.” he says
Showing none of his irreverent thoughts, Calvin simply nods and says. "Allfather, I do not mean to intrude. I have no standing in any pantheon. My father has merely tasked me only to go where there are good works to do. So I'm riding with these fine folks."
Allfather wrote: ”The impression… no. I am aware that Frittengern Bonecaster, the Nightwraith, is involved. Which means he likely has many minions under his control.” He says, pausing for a moment.

”Brom’s current task is to find out what the Nightwraith is plotting or doing, and stop him by any means necessary. Brom can likely answer questions about the Nightwraith, I have other tasks to handle.” He says as he stands up, a spear appears in his hand like a large walking stick. ”Brom do not fail me. The blessings of Valhalla upon you all.” He says before discorporating into a swarm of ravens and flying from the openings in the building.

Cato speaks up in the quiet. ”Well that is certainly one of the more interesting things that have happened in my life.” The old wolfen says with a chuckle.
Sounding utterly unimpressed, Calvin says:
"Maybe he'll be keeping an eye on us through one those birds."

Calvin looks at Brom with a wry smile. He says:
"Brom, I've never heard of Nightwraiths, you're gonna have to tell me what they are and what kind of minions they like to associate with."
I wonder if his punishment is going to come up in the next bit of back and forth, or I'll have to ask the awkward question directly.

Once he gets his response, Calvin turns to Dr. Nora and says:
"I really appreciate you offering your help. Since Jason has extended the invite to your group already, why don't you get your stuff and meet us by our group transport? Our robot is parked just half a mile outside of town by some fields. We came from the South, so look in that direction first. It's a really big robot so you shouldn't miss it."

Calvin turns to Jason and says:
"Do we need anything else in town before we head out? I think we're pretty much good to go."

Calvin is visibly chomping at the bit to seperate some evil being, limb from limb, supernaturally. He earnestly waits for a response.
Calvin's sheet.
Calvin's favorite song.
Quick Stats:
P.P.E.: 199
I.S.P.: 103
M.D.C.: 323
Perception: 66% see rules here
Charm/Impress: 60%
Invoke Trust/Intimidate: 55%
Impervious to all Energy and Heat, Magic Fire, Ley Line Storms, Cold does half damage
Regenerates 1d6 x 5MDC every minute.

Code of Conduct of The Knights of TOWR:
  • Protect the lives and liberties of the innocent
  • Champion justice and equality for all
  • Fight evil in all its guises and against all odds
  • Destroy the Mystic Knights and their evil masters
  • Seek enlightenment, goodness and nobility
  • Dare to tread where others fear to go and where justice is most needed
  • Never betray a member of the OWR, never reveal the location of the camp under torture or threat of death
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Kelly Kellogg
Posts: 58
Joined: Thu Jun 01, 2017 9:46 am

Re: Premature Ragnarok

Post by Kelly Kellogg »

Perception 63%: 1d100: [40] = 40
JIC d20: 1d20: [4] = 4
JIC d100: 1d100: [87] = 87

Kelly took the common sense advice to keep her mouth shut around the local headman to heart and is scribbling down notes.

In the back of the junkie scholar's mind she's coming to the dull awareness she wants drugs and didn't plan at all for that on this trip. And we just agreed to extend the stop. Noo... Oh no..... This isn't going to go well. I can't be getting dopesick in one of these sketchy places Magnus likes to traipse off to.
Do Not PM this account. PM Tyrannosapiens Rex.

Dear Prudence, won't you come out to play?

[ooc]Charm/Impress: 25%
Invoke Trust/Intimidate: 55%
P.P.E.: 4
H.P.: 13
S.D.C.: 21
[/ooc]
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Teres Barton
Diamond Level Patron
Posts: 258
Joined: Wed Sep 23, 2020 12:25 am

Re: Premature Ragnarok

Post by Teres Barton »

Perception: 1d100: [85] = 85 / 17%
JiC d20 | d100: 1d20: [13] = 13 | 1d100: [79] = 79
Old One Eye wrote:The old man looks to Teres. ”The impression… no. I am aware that Frittengern Bonecaster, the Nightwraith, is involved. Which means he likely has many minions under his control.” He says, pausing for a moment.

”Brom’s current task is to find out what the Nightwraith is plotting or doing, and stop him by any means necessary. Brom can likely answer questions about the Nightwraith, I have other tasks to handle.” He says as he stands up, a spear appears in his hand like a large walking stick. ”Brom do not fail me. The blessings of Valhalla upon you all.” He says before discorporating into a swarm of ravens and flying from the openings in the building.
She nods to Odin, The night Wraith implies one person like a nickname. Could be a vampire or other creature too. We will see what Brom says. It seemed she was not the only with secrets around here. To be fair most people had them, if not then they did not live interesting lives.

Cato speaks up in the quiet. ”Well that is certainly one of the more interesting things that have happened in my life.” The old wolfen says with a chuckle.
"'Interesting' is a good choice. I was always told the word 'interesting' is both a curse and a blessing." Teres grins moving one her braids to the side. looking around the room for anything of interest and Housecarl looking person. they were people of rank so military or house elite made sense. would like to know about where raiders hid or camped back during the raids. we can use those sites to camp.

"Are we taking the behemoth or should we just take hover cycles and fly? another option is local transports I suppose." she ask looking to Jason as Teres fixes a strap on her kit.
Chasing Rainbows all my Days
Where I Go I Do Not Know
I only know The Place I've been
Dreams they come And Go, Ever shall be so
Nothing's real until you See


Image

Teres Barton
HP: 19/19
SDC: 33/33
ISP: 68/88
Equipment:
OOC Comments
Armor:
Wrangler Riding Armor
M.D.C. by Location:
Helmet: 70
Arms: 32 each
Legs: 45 each
Main Body: 85
Branaghan Overcoat
M.D.C. by Location:
Helmet: 40
Arms: +8 with an overcoat
Legs: +12 with an overcoat
Main Body: +28 with an overcoat
Weapons:
Tesla Bow (Patron Item)
Range: 1,500'
Damage: 4D6 per bolt of lightning + Tesla Effect
Rate of Fire: per the skill of the archer
Payload: Unlimited
Weight: 8 lbs.
Features: Does M.D. in a mega-damage environment
Tesla Effect: Stunned (lose initiative & 1 APM) for 1 melee round per each hit and failed to save vs. non-lethal toxins; effective even against environmental M.D.C. armor
Modifiers: +2 to strike; two-handed weapon; no minimum strength to use
Modified NA-LB1 Laser Bow
Range: 1000'
Damage: 3D6 M.D.
Rate of Fire: Single shots only
Payload: Effectively unlimited, but bow string needs replacement after 500 shots; 20 shots if E-Clip is used for emergencies (port included)
Weight: 4 lbs.
Features: M.D.C. material (150 M.D.C, can only be damaged if directly targeted); can fire normal arrows as well
IP-12 Ion Pistol
Range: 500'
Damage: 3D6 M.D.
Rate of Fire: Single shots only
Payload: 10 shots per E-Clip, 20 shots per LE-Clip
Arrows:
Leg Quivers:
Each holds 12 arrows
• Left Leg: 2 Explosive Arrows (1 Heavy and 1 light), 2 MD Arrows, 1 Smoke Arrow, 1 IR Flare Arrow, 4 Wooden Stake Arrows, 2 Neural Disrupter Arrows.
• Right Leg: 2 Explosive Arrows (1 Heavy and 1 light), 2 MD Arrows, 1 Smoke Arrow, 1 IR Flare Arrow, 4 Wooden Stake Arrows, 2 Neural Disrupter Arrows.
Bow quiver:
4 stun, 1 smoke, 1 Flare
(in case bow gets taken from her she keeps the lethal arrows on her to prevent them from being used against her)
Quiver x2:
each Holds 24 Arrows.
• 4 Smoke Arrows
• 4 IR Flare Arrows
• 12 MD Arrows
• 4 Neural Disrupter Arrows
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Rufus
Diamond Level Patron
Posts: 432
Joined: Wed May 06, 2015 8:03 pm
Location: Rifts Merctown: The Templar
Contact:

Re: Premature Ragnarok

Post by Rufus »

Perception: 1d100<86: [9*] = 1
JIC: 1d20: [16] = 16 / 1d100: [67] = 67

Conditions:
- P.P.E.: 273/313 as of the start of this post
- Metamorphosis: Human: roughly 149 minutes remaining.
- Sustain: 8 days remaining at the start of this post
Sustain allows the recipient of this enchantment to go for days without food, water, or breathable air! The magic keeps their energy level up and removes the need for any outside source of these things. In addition, the recipient only needs two hours sleep per night for the duration of the magic. The individual can survive in almost any environment. However, the character remains vulnerable to other external conditions such as heat, cold, and physical damage, and fatigues from exertion as normal. This spell is a must for serious explorers and dimensional travelers.


Skills:
- Sense Magic in Use: Up to 900’ (274.3 m) away.
- See Magic Energy. Range: 1,000' (305 m)


Odin wrote: Tue May 13, 2025 10:50 am”The impression… no. I am aware that Frittengern Bonecaster, the Nightwraith, is involved. Which means he likely has many minions under his control. Brom’s current task is to find out what the Nightwraith is plotting or doing, and stop him by any means necessary. Brom can likely answer questions about the Nightwraith, I have other tasks to handle.” He says as he stands up, a spear appears in his hand like a large walking stick.
Bonecaster... Rufus says to himself, his totally-human-and-not-at-all-magically-disguised-kankoran eyes narrowing at the thought. I'm not entirely sure if I should be surprised or not.
Odin wrote: Tue May 13, 2025 10:50 am”Brom do not fail me. The blessings of Valhalla upon you all.” He says before discorporating into a swarm of ravens and flying from the openings in the building.
Rufus can't help but whistle softly as Odin departs. "Say what you want, he definitely knows how to make an exit..."
Uncle Cato wrote: Tue May 13, 2025 10:50 am”Well that is certainly one of the more interesting things that have happened in my life.” The old wolfen says with a chuckle.
"I'll say -- you came to meet with the Jarl and wound up meeting with a god," Rufus grins. "You sure you don't want to come with? You've told me and Septimus some pretty fantastic adventure stories over the years. Would be good to actually live out one of them in the making." Assuming Cato is insistent on his departure, he nods in disappointed acceptance. "Figured as much. Oh well. Take care, stari stric. Hope to see you again soon." He gives his uncle a big parting hug. "Be sure to smack Seppy upside the head for me, will ya?" He adds with a grin.
Calvin_Wallace wrote: Tue May 13, 2025 11:55 am"Brom, I've never heard of Nightwraiths, you're gonna have to tell me what they are and what kind of minions they like to associate with."
"We've got... history..." Rufus glances at Calvin, then at Brom. "Seems your nemesis is becoming our nemesis, Prijatelj. You think he's still sulking over our last outing, or do you think he's been working on this since before all that?"
Calvin_Wallace wrote: Tue May 13, 2025 11:55 am"I really appreciate you offering your help. Since Jason has extended the invite to your group already, why don't you get your stuff and meet us by our group transport? Our robot is parked just half a mile outside of town by some fields. We came from the South, so look in that direction first. It's a really big robot so you shouldn't miss it."
He turns his attention to Nora. "Ditto that. All of it. Our Behemoth sticks out in this rustic setting like a bar of soap in a coal scuttle -- it's almost impossible to miss it. And if a disembodied voice asks if you would like some ice cream, radio me. Immediately." He adds with a chuckle before snapping his fingers. "Oh, and speaking of... you'll need this." He gives her the Templar radio frequency. "Welcome to the Templar, officially or unofficially."
Teres Barton wrote: Thu May 15, 2025 7:10 am"Are we taking the behemoth or should we just take hover cycles and fly? another option is local transports I suppose." she ask looking to Jason as Teres fixes a strap on her kit.
Rufus looks back at Jason. "It'll be hard not to spot a lumbering robot waddling its way across the landscape, boss, but on the other hand we don't know how far we've got to go. I'd suggest taking our portable base camp with one or two scouts flying ahead. We get signs we're starting to get close we can button things up on it and go in smaller, stealthier, and faster. What do you think?"
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Jason Long
Diamond Level Patron
Posts: 496
Joined: Sat Nov 12, 2011 8:37 am
Location: Charlotte, NC
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Re: Premature Ragnarok

Post by Jason Long »

Perception: 74% / 1d100: [34] = 34 %
JIC: 1d20: [3] = 3 / 1d100: [1] = 1
Consumer wrote: Tue May 13, 2025 10:50 am The old man who may or may not be the being known as Odin, the All Father of the Norse Pantheon shakes his head with a small chuckle. ”Mr Long, I do not believe you entirely speak for your group if more than one of them need to add to the agreement. But it is noted.” He says, the tone almost jovial, or something close to it. Jason takes the time to look to Cato and his people.
Jason sighs inwardly. Way to make your 'leader' look like a chump, guys. At least Odin didn't take offense.
Dr. Nora Daniels wrote: Fri May 09, 2025 12:47 pm "Should Lady Hall and Cato deem it appropriate, I would be glad to give aid, however long it's needed, and if they still require my services I would seek you out after if you still wish for the help."

Turning to Odin, Nora gives a respectful bow before she continues, "Don't deem me a burden to lay treasures upon. I am not a Templar, and would be doing this of my own accord. This is your task, and I do not wish to intrude where I am not welcome."
That is one proud lady. Jason both admires and cringes at the balls it takes to tell that to the king of the gods in his own realm. If a god offers you something for a task, accept with honor and grace. For some reason this reminds him a a line from an old movie, one of the guys in the barracks used to quote, " if someone asks you if you are a god, you say "Yes".
Consumer wrote: Tue May 13, 2025 10:50 am The old man looks to Teres. ”The impression… no. I am aware that Frittengern Bonecaster, the Nightwraith, is involved. Which means he likely has many minions under his control.” He says, pausing for a moment.
Jason is snapped out of his reverie at the name. Crap him again? Then Jason's mind begins to work. Things will be much different this time. He is not quite ready to face the army of the undead and demons as a priest, but he does have Bonaparte with him on this trip. He wonders how undead will hold up to plasma shells and the ion cannon. He says a quick mental prayer to Athena that he receives her blessing before fighting them, knowing that with Athena's aid, the battles will be easier.
Consumer wrote: Tue May 13, 2025 10:50 am ”Brom’s current task is to find out what the Nightwraith is plotting or doing, and stop him by any means necessary. Brom can likely answer questions about the Nightwraith, I have other tasks to handle.” He says as he stands up, a spear appears in his hand like a large walking stick. ”Brom do not fail me. The blessings of Valhalla upon you all.” He says before discorporating into a swarm of ravens and flying from the openings in the building.
Nice effect, Odin is exactly as expected from Jesse's book. Jason considers how the Templar are equipped, now that they know what kinds of opponents they will be facing. He could wish for more 105 shells, but otherwise, he considers himself well equipped.
Rufus wrote: Mon May 19, 2025 10:15 am Rufus looks back at Jason. "It'll be hard not to spot a lumbering robot waddling its way across the landscape, boss, but on the other hand we don't know how far we've got to go. I'd suggest taking our portable base camp with one or two scouts flying ahead. We get signs we're starting to get close we can button things up on it and go in smaller, stealthier, and faster. What do you think?"
Jason faces Rufus, nodding. " We take the Behemoth for now, with two scouts flying ahead. We don't know how far we will have to travel to find the Nightwraith's forces. I doubt that they are too close, since there is no sense of alarm in this town." He turns to take in the others. "We have faced this Nightwraith before. In our last battle, we faced a literal army of demons and undead. Thanks to Brom, we survived. Once we leave town, no one goes off on their own. Always have another person with you if you go to scout or leave the camp. If there is an army of darkness out there, it will be too easy for them to overwhelm a single person before they can even call it in. "

Jason stands up, "Why don't we return to the Behemoth, where Lady Nora can stow her gear and Brom can tell us more about what we may be facing. Also, the mayor probably would like his hall back so he can have his meeting with Cato. Cato, Lady Hall, thank you for allowing Lady Nora to accompany us. I wish you success in your meeting. " With that, Jason leads the way back to the Behemoth.
Jason Long
OOC Comments
HP: 49/21
SDC: 52/52
Triarius Heavy Armor
• Helmet: 100
• Main Body: 200
• Arms: 125 each
• Legs: 150 each
• Arm Shield: 300
Modifiers: -15% to physical skills, +1 to strike with ranged weapons
User avatar
Calvin_Wallace
Posts: 221
Joined: Thu May 18, 2023 6:54 pm

Re: Premature Ragnarok

Post by Calvin_Wallace »

(Rolls Held Over)
Rufus wrote: "We've got... history..." Rufus glances at Calvin, then at Brom. "Seems your nemesis is becoming our nemesis, Prijatelj. You think he's still sulking over our last outing, or do you think he's been working on this since before all that?"
Calvin turns to Rufus and says:

"While we're travelling, I'd really appreciate a run down of what and who we're dealing with."

Turning to Jason, Calvin says:

"We should sort out a game plan and our roles in a firefight, before we get into one as well."
Jason wrote: Jason faces Rufus, nodding. " We take the Behemoth for now, with two scouts flying ahead. We don't know how far we will have to travel to find the Nightwraith's forces. I doubt that they are too close, since there is no sense of alarm in this town." He turns to take in the others. "We have faced this Nightwraith before. In our last battle, we faced a literal army of demons and undead. Thanks to Brom, we survived. Once we leave town, no one goes off on their own. Always have another person with you if you go to scout or leave the camp. If there is an army of darkness out there, it will be too easy for them to overwhelm a single person before they can even call it in. "

Jason stands up, "Why don't we return to the Behemoth, where Lady Nora can stow her gear and Brom can tell us more about what we may be facing. Also, the mayor probably would like his hall back so he can have his meeting with Cato. Cato, Lady Hall, thank you for allowing Lady Nora to accompany us. I wish you success in your meeting. " With that, Jason leads the way back to the Behemoth.
Calvin simply nods in agreement. He follows Jason out the hall and back to the Behemoth.
Calvin's sheet.
Calvin's favorite song.
Quick Stats:
P.P.E.: 199
I.S.P.: 103
M.D.C.: 323
Perception: 66% see rules here
Charm/Impress: 60%
Invoke Trust/Intimidate: 55%
Impervious to all Energy and Heat, Magic Fire, Ley Line Storms, Cold does half damage
Regenerates 1d6 x 5MDC every minute.

Code of Conduct of The Knights of TOWR:
  • Protect the lives and liberties of the innocent
  • Champion justice and equality for all
  • Fight evil in all its guises and against all odds
  • Destroy the Mystic Knights and their evil masters
  • Seek enlightenment, goodness and nobility
  • Dare to tread where others fear to go and where justice is most needed
  • Never betray a member of the OWR, never reveal the location of the camp under torture or threat of death
User avatar
Dr. Nora Daniels
Posts: 14
Joined: Fri Apr 04, 2025 1:17 pm

Re: Premature Ragnarok

Post by Dr. Nora Daniels »

Perception: 1d100: [49] = 49 / 44%
JiC d100: 1d100: [12] = 12 ; JiC d20: 1d20: [5] = 5
Lady Hall wrote:”You may join them if you so wish, but do so with care.”
Nora gives a small smile at the response, and gives her mentor a grateful nod of the head, simultaneously thanking her and assuring her that she would be careful. I can't help others if I'm dead or dying, after all.
old man wrote:The old man shakes his head. ”I would be remiss if I didn’t say I don’t easily trust a being who would perform a task without payment. But that is between you and your own. I care not what you do with whatever I end up rewarding for the task.” He says, in tone that borders on a lecture.
The Cyber-Knight is about to respond, but stops herself, simply accepting what she sees as words of advice. She listens quietly to what the old man has to say about the task, an eyebrow raising at the mention of Calvin's demi-divinity, but focusing on the task ahead. I hope we'll be asking Brom plenty of questions, then. I'd rather go into this as informed as possible. When he dissipates into ravens, Nora blinks once, but given his likely divine nature, doesn't dwell on it too much.

She turns to Cato and smiles. "It was good to travel with you. Stay safe. You too, Lady Hall." With that, she focuses her attention to the tasks at hand, moving to where Jason and the rest of the Templars are. As it seems questions for Brom have already been asked, she listens in patiently.
Calvin wrote:"I really appreciate you offering your help. Since Jason has extended the invite to your group already, why don't you get your stuff and meet us by our group transport? Our robot is parked just half a mile outside of town by some fields. We came from the South, so look in that direction first. It's a really big robot so you shouldn't miss it."
Rufus wrote:"Ditto that. All of it. Our Behemoth sticks out in this rustic setting like a bar of soap in a coal scuttle -- it's almost impossible to miss it. And if a disembodied voice asks if you would like some ice cream, radio me. Immediately." He adds with a chuckle before snapping his fingers. "Oh, and speaking of... you'll need this." He gives her the Templar radio frequency. "Welcome to the Templar, officially or unofficially."
Jason wrote:"Why don't we return to the Behemoth, where Lady Nora can stow her gear and Brom can tell us more about what we may be facing."
Lady Nora rests a hand on her hip, nodding and saving/memorizing the frequency. "Thank you. Just how big is this Behemoth? Is it big enough to have lab space, by any chance?" she asks, before grinning. "Actually, I want to find out for myself." Now that the god isn't in the room with them, the Knight seems to be a bit more lax with how she's talking. "I need to go pick up Sterope in any case; she's probably getting antsy at being stabled up for this long. I look forward to working with you all on this."

Once Jason starts leading the group, she'll take note of their direction, ask where they're going just in case, and splits off to pick up her steed.
Dr. Nora Daniels
Weeding out evil and planting the seeds of justice!
Personal Status
P.P.E.: 32 / 32
I.S.P.: 59 / 62
H.P.: 37 / 37
S.D.C.: 102 / 102

Cyber-Armor Main Body M.D.C.
A.R.: 16
M.D.C.: 50 / 50
Ornate Cyber-Knight Armor
M.D.C. by Location
  • Helmet: 50 / 50
  • Right Arm: 35 / 35
  • Left Arm: 35 / 35
  • Right Leg: 35 / 50
  • Left Leg: 35 / 50
  • Main Body: 120 / 120
Weapons & Attacks
Psi-Sword: 4D6 M.D. (6D6 M.D. with Amaki Psi-Blade)
Sixth Sense
The Sixth Sense is a power that gives the psychic a precognitive flash of imminent danger to themself or somebody near them (within 90'). The character will not know what the danger is or where it will come from, nor who it will be directed at when in a group. All they know is that something life threatening will happen within the next 60 seconds! The Sixth Sense is triggered automatically, without the consent of the psychic, whenever their life is in great peril or the life of somebody they greatly care about (friend, partner, loved one, etc.). The Sixth Sense is only triggered by an unexpected, life threatening event (a trap or ambush is within 90' or a flash flood is rushing their way) which is already set into motion and will happen any second. The power can not be called upon at will to sense for traps or ambush. Instead, it works like an automatic reflex. If the character has used all their I.S.P. the Sixth Sense is temporarily rendered inoperative.
  • Range: 90'
  • Duration: Until the danger passes or happens. Bonuses apply only to the first round of the attack from the source of the sensed danger.
  • I.S.P.: 2
  • Saving Throw: None.
  • Bonuses: The sudden flash of insight provides the following bonuses. All bonuses apply only to the first, initial melee when the attack/danger occurs. Bonuses are lost in subsequent melee rounds after the danger is revealed. +6 on initiative roll, +2 to parry, +3 to dodge, and the character can not be surprised by a sneak attack from behind.
User avatar
Calvin_Wallace
Posts: 221
Joined: Thu May 18, 2023 6:54 pm

Re: Premature Ragnarok

Post by Calvin_Wallace »

(Rolls Held Over)

Calvin follows Jason out of the hall. Once they are outside, he lets Jason know he's going to sprint back to the Behemoth and make sure it's ready for new people to arrive.

As he begins to depart for the robot, he hears Dr. Nora:
Dr. Nora wrote: "I need to go pick up Sterope in any case; she's probably getting antsy at being stabled up for this long. I look forward to working with you all on this."
Once he gets back to the robot, he quickly tidies up the storage area to give Dr. Nora a bit more room for her horse...

Steraupe, huh... Would a horse be comfortable here? Shit... We probably should have asked before we volunteered...

I guess we'll just lay down some hay? Or they are gonna be horse riding?

Calvin says to Dr. Nora quietly:

"Excuse me, we have some storage area but it's not a functional stable. Would you like us to purchase some hay and quickly put something together so that your steed would be more comfortable?"

Calvin nervously waits for a reply.
Calvin's sheet.
Calvin's favorite song.
Quick Stats:
P.P.E.: 199
I.S.P.: 103
M.D.C.: 323
Perception: 66% see rules here
Charm/Impress: 60%
Invoke Trust/Intimidate: 55%
Impervious to all Energy and Heat, Magic Fire, Ley Line Storms, Cold does half damage
Regenerates 1d6 x 5MDC every minute.

Code of Conduct of The Knights of TOWR:
  • Protect the lives and liberties of the innocent
  • Champion justice and equality for all
  • Fight evil in all its guises and against all odds
  • Destroy the Mystic Knights and their evil masters
  • Seek enlightenment, goodness and nobility
  • Dare to tread where others fear to go and where justice is most needed
  • Never betray a member of the OWR, never reveal the location of the camp under torture or threat of death
User avatar
Dr. Nora Daniels
Posts: 14
Joined: Fri Apr 04, 2025 1:17 pm

Re: Premature Ragnarok

Post by Dr. Nora Daniels »

((Rolls Carried))
Calvin wrote:"Excuse me, we have some storage area but it's not a functional stable. Would you like us to purchase some hay and quickly put something together so that your steed would be more comfortable?"
Hay? Why would he- Nora laughs and gives an apologetic smile to the demigod, waving off the offer with, "Oh, no, sorry for the misunderstanding. Sterope won't need anything except a maintenance kit and about a 10x5x8 space in case something goes wrong and she needs to be shacked up in your 'bot. She is a robot herself, after all."

She chuckles once. "If you've got enough space, that is. She's probably capable of keeping up pace, unless your transport is particularly speedy."
Dr. Nora Daniels
Weeding out evil and planting the seeds of justice!
Personal Status
P.P.E.: 32 / 32
I.S.P.: 59 / 62
H.P.: 37 / 37
S.D.C.: 102 / 102

Cyber-Armor Main Body M.D.C.
A.R.: 16
M.D.C.: 50 / 50
Ornate Cyber-Knight Armor
M.D.C. by Location
  • Helmet: 50 / 50
  • Right Arm: 35 / 35
  • Left Arm: 35 / 35
  • Right Leg: 35 / 50
  • Left Leg: 35 / 50
  • Main Body: 120 / 120
Weapons & Attacks
Psi-Sword: 4D6 M.D. (6D6 M.D. with Amaki Psi-Blade)
Sixth Sense
The Sixth Sense is a power that gives the psychic a precognitive flash of imminent danger to themself or somebody near them (within 90'). The character will not know what the danger is or where it will come from, nor who it will be directed at when in a group. All they know is that something life threatening will happen within the next 60 seconds! The Sixth Sense is triggered automatically, without the consent of the psychic, whenever their life is in great peril or the life of somebody they greatly care about (friend, partner, loved one, etc.). The Sixth Sense is only triggered by an unexpected, life threatening event (a trap or ambush is within 90' or a flash flood is rushing their way) which is already set into motion and will happen any second. The power can not be called upon at will to sense for traps or ambush. Instead, it works like an automatic reflex. If the character has used all their I.S.P. the Sixth Sense is temporarily rendered inoperative.
  • Range: 90'
  • Duration: Until the danger passes or happens. Bonuses apply only to the first round of the attack from the source of the sensed danger.
  • I.S.P.: 2
  • Saving Throw: None.
  • Bonuses: The sudden flash of insight provides the following bonuses. All bonuses apply only to the first, initial melee when the attack/danger occurs. Bonuses are lost in subsequent melee rounds after the danger is revealed. +6 on initiative roll, +2 to parry, +3 to dodge, and the character can not be surprised by a sneak attack from behind.
User avatar
Calvin_Wallace
Posts: 221
Joined: Thu May 18, 2023 6:54 pm

Re: Premature Ragnarok

Post by Calvin_Wallace »

(rolls held over)
Dr. Nora Daniels wrote: Thu May 29, 2025 2:22 pm ((Rolls Carried))

Hay? Why would he- Nora laughs and gives an apologetic smile to the demigod, waving off the offer with, "Oh, no, sorry for the misunderstanding. Sterope won't need anything except a maintenance kit and about a 10x5x8 space in case something goes wrong and she needs to be shacked up in your 'bot. She is a robot herself, after all."

She chuckles once. "If you've got enough space, that is. She's probably capable of keeping up pace, unless your transport is particularly speedy."
Calvin laughs along with Dr. Nora.

"Oh you have a robot horse. That's awesome. 10 x 5 x 8 ? That's a pretty big robot horse. But yeah, we've got room."

"I don't know the top speed of our transport, but it's not going faster than 50 mph, especially in rough terrain. It should be roomy enough."

"By the way, I didn't see you with a long gun. Would you like to borrow one from our armory?"
Calvin's sheet.
Calvin's favorite song.
Quick Stats:
P.P.E.: 199
I.S.P.: 103
M.D.C.: 323
Perception: 66% see rules here
Charm/Impress: 60%
Invoke Trust/Intimidate: 55%
Impervious to all Energy and Heat, Magic Fire, Ley Line Storms, Cold does half damage
Regenerates 1d6 x 5MDC every minute.

Code of Conduct of The Knights of TOWR:
  • Protect the lives and liberties of the innocent
  • Champion justice and equality for all
  • Fight evil in all its guises and against all odds
  • Destroy the Mystic Knights and their evil masters
  • Seek enlightenment, goodness and nobility
  • Dare to tread where others fear to go and where justice is most needed
  • Never betray a member of the OWR, never reveal the location of the camp under torture or threat of death
User avatar
Dr. Nora Daniels
Posts: 14
Joined: Fri Apr 04, 2025 1:17 pm

Re: Premature Ragnarok

Post by Dr. Nora Daniels »

((Rolls Carried))
Calvin wrote:"Oh you have a robot horse. That's awesome. 10 x 5 x 8 ? That's a pretty big robot horse. But yeah, we've got room."

"I don't know the top speed of our transport, but it's not going faster than 50 mph, especially in rough terrain. It should be roomy enough."

"By the way, I didn't see you with a long gun. Would you like to borrow one from our armory?"
Nora taps her fingers along her leg in thought. 50 mph tops? Sterope won't have a problem with that even if we're traveling far enough she needs to hang back on her flight. As for the gun...

At the awesome comment, Nora's grin widens. "Trust me, she's more awesome than you'd expect from the average robo-horse. As for Sterope's storage, it's some extra room so someone can work on her if needed. But she can do 50mph easy, rough or flat terrain, so storing her should only be in a 'she can't canter anymore' scenario."

She gives Calvin a nod. "Would appreciate the gun. I'll keep it maintained while in my care, and I'll pay it off if I end up deciding to keep. Can use anything energy-based, from pistols to plasma cannons, along with railguns and other heavy-duty weapons should you need a heavy gunner. Carrying them could be an issue, though." She gives a small shrug. "I'm only human. Don't have any comic book super-strength like robots or 'borgs do."
Dr. Nora Daniels
Weeding out evil and planting the seeds of justice!
Personal Status
P.P.E.: 32 / 32
I.S.P.: 59 / 62
H.P.: 37 / 37
S.D.C.: 102 / 102

Cyber-Armor Main Body M.D.C.
A.R.: 16
M.D.C.: 50 / 50
Ornate Cyber-Knight Armor
M.D.C. by Location
  • Helmet: 50 / 50
  • Right Arm: 35 / 35
  • Left Arm: 35 / 35
  • Right Leg: 35 / 50
  • Left Leg: 35 / 50
  • Main Body: 120 / 120
Weapons & Attacks
Psi-Sword: 4D6 M.D. (6D6 M.D. with Amaki Psi-Blade)
Sixth Sense
The Sixth Sense is a power that gives the psychic a precognitive flash of imminent danger to themself or somebody near them (within 90'). The character will not know what the danger is or where it will come from, nor who it will be directed at when in a group. All they know is that something life threatening will happen within the next 60 seconds! The Sixth Sense is triggered automatically, without the consent of the psychic, whenever their life is in great peril or the life of somebody they greatly care about (friend, partner, loved one, etc.). The Sixth Sense is only triggered by an unexpected, life threatening event (a trap or ambush is within 90' or a flash flood is rushing their way) which is already set into motion and will happen any second. The power can not be called upon at will to sense for traps or ambush. Instead, it works like an automatic reflex. If the character has used all their I.S.P. the Sixth Sense is temporarily rendered inoperative.
  • Range: 90'
  • Duration: Until the danger passes or happens. Bonuses apply only to the first round of the attack from the source of the sensed danger.
  • I.S.P.: 2
  • Saving Throw: None.
  • Bonuses: The sudden flash of insight provides the following bonuses. All bonuses apply only to the first, initial melee when the attack/danger occurs. Bonuses are lost in subsequent melee rounds after the danger is revealed. +6 on initiative roll, +2 to parry, +3 to dodge, and the character can not be surprised by a sneak attack from behind.
User avatar
Calvin_Wallace
Posts: 221
Joined: Thu May 18, 2023 6:54 pm

Re: Premature Ragnarok

Post by Calvin_Wallace »

(Rolls carried over)
Dr. Nora wrote:At the awesome comment, Nora's grin widens. "Trust me, she's more awesome than you'd expect from the average robo-horse. As for Sterope's storage, it's some extra room so someone can work on her if needed. But she can do 50mph easy, rough or flat terrain, so storing her should only be in a 'she can't canter anymore' scenario."

She gives Calvin a nod. "Would appreciate the gun. I'll keep it maintained while in my care, and I'll pay it off if I end up deciding to keep. Can use anything energy-based, from pistols to plasma cannons, along with railguns and other heavy-duty weapons should you need a heavy gunner. Carrying them could be an issue, though." She gives a small shrug. "I'm only human. Don't have any comic book super-strength like robots or 'borgs do."
Calvin runs through the inventory mentally and says:

"We have a normal sized Plasma Ejector, a Heavy Plasma Ejector, and an infantry rail gun. The normal sized plasma ejector is about 2/3s as powerful as the heavy, but the normal sized one is 12 pounds, while the heavier piece is 30 pounds. The infantry rail gun is largely here for targetting undead and soft targets. It's also pretty heavy. I think you should pick one of the two plasma ejectors. The Behemoth has its own eclip charger on board, and I'll make sure you'll have enough ammo."

"I think we are probably going to have to of our hovercycles scout ahead while the Behemoth follows. I've been trying to push for more defined combat roles within the group. I'd really welcome your insight into how the group should be deployed. I believe Teres will be taking one of the hovercycles and Rufus will be taking his to scout. This leaves Jason to drive the behemoth, unless he wants the behemoth to drive itself, which it is something it can do. So far I've work the comms and the heavy weapons console on the bot. Rory generally hangs behind as she is a high mage. She's our primary engineer. Prudence is a new addition to our squad and she is primarily a scholar for hire."

Calvin waits for a response.
Calvin's sheet.
Calvin's favorite song.
Quick Stats:
P.P.E.: 199
I.S.P.: 103
M.D.C.: 323
Perception: 66% see rules here
Charm/Impress: 60%
Invoke Trust/Intimidate: 55%
Impervious to all Energy and Heat, Magic Fire, Ley Line Storms, Cold does half damage
Regenerates 1d6 x 5MDC every minute.

Code of Conduct of The Knights of TOWR:
  • Protect the lives and liberties of the innocent
  • Champion justice and equality for all
  • Fight evil in all its guises and against all odds
  • Destroy the Mystic Knights and their evil masters
  • Seek enlightenment, goodness and nobility
  • Dare to tread where others fear to go and where justice is most needed
  • Never betray a member of the OWR, never reveal the location of the camp under torture or threat of death
User avatar
Dr. Nora Daniels
Posts: 14
Joined: Fri Apr 04, 2025 1:17 pm

Re: Premature Ragnarok

Post by Dr. Nora Daniels »

((Rolls carried))
Calvin wrote:"We have a normal sized Plasma Ejector, a Heavy Plasma Ejector, and an infantry rail gun. The normal sized plasma ejector is about 2/3s as powerful as the heavy, but the normal sized one is 12 pounds, while the heavier piece is 30 pounds. The infantry rail gun is largely here for targetting undead and soft targets. It's also pretty heavy. I think you should pick one of the two plasma ejectors. The Behemoth has its own eclip charger on board, and I'll make sure you'll have enough ammo."

"I think we are probably going to have to of our hovercycles scout ahead while the Behemoth follows. I've been trying to push for more defined combat roles within the group. I'd really welcome your insight into how the group should be deployed. I believe Teres will be taking one of the hovercycles and Rufus will be taking his to scout. This leaves Jason to drive the behemoth, unless he wants the behemoth to drive itself, which it is something it can do. So far I've work the comms and the heavy weapons console on the bot. Rory generally hangs behind as she is a high mage. She's our primary engineer. Prudence is a new addition to our squad and she is primarily a scholar for hire."
Plasma Ejectors and a Railgun? And that's not including their lighter gear? They're fairly kitted out. I suppose if they're do-gooder mercenaries, that makes sense, Nora thinks to herself as she straightens out her ponytail. She then does a quick weight estimate by shifting from foot to foot, feeling the current weight of her gear.

"The lighter Plasma Ejector sounds good. I could carry the heavier one, but I'd only be able to carry, say, fifteen or so pounds beyond that before I start feeling encumbered. As for combat roles, I don't really know enough about the group yet to say anything of value on that front." She gives a frown, not wanting to leave Calvin with nothing. "But my instinct is to slot me in as a scout-and-response. Sterope lets me get in and out of combat quick, and I'm not experienced to go face-to-face with something really tough for long. Also lets me switch between heavy-gunning and melee when I need to. That'd make us a very hit-and-run type of group, maybe a bait-and-ambush type in the right situation, given what the others seem to lean towards, with you and possibly Jason working comms and providing artillery."
Dr. Nora Daniels
Weeding out evil and planting the seeds of justice!
Personal Status
P.P.E.: 32 / 32
I.S.P.: 59 / 62
H.P.: 37 / 37
S.D.C.: 102 / 102

Cyber-Armor Main Body M.D.C.
A.R.: 16
M.D.C.: 50 / 50
Ornate Cyber-Knight Armor
M.D.C. by Location
  • Helmet: 50 / 50
  • Right Arm: 35 / 35
  • Left Arm: 35 / 35
  • Right Leg: 35 / 50
  • Left Leg: 35 / 50
  • Main Body: 120 / 120
Weapons & Attacks
Psi-Sword: 4D6 M.D. (6D6 M.D. with Amaki Psi-Blade)
Sixth Sense
The Sixth Sense is a power that gives the psychic a precognitive flash of imminent danger to themself or somebody near them (within 90'). The character will not know what the danger is or where it will come from, nor who it will be directed at when in a group. All they know is that something life threatening will happen within the next 60 seconds! The Sixth Sense is triggered automatically, without the consent of the psychic, whenever their life is in great peril or the life of somebody they greatly care about (friend, partner, loved one, etc.). The Sixth Sense is only triggered by an unexpected, life threatening event (a trap or ambush is within 90' or a flash flood is rushing their way) which is already set into motion and will happen any second. The power can not be called upon at will to sense for traps or ambush. Instead, it works like an automatic reflex. If the character has used all their I.S.P. the Sixth Sense is temporarily rendered inoperative.
  • Range: 90'
  • Duration: Until the danger passes or happens. Bonuses apply only to the first round of the attack from the source of the sensed danger.
  • I.S.P.: 2
  • Saving Throw: None.
  • Bonuses: The sudden flash of insight provides the following bonuses. All bonuses apply only to the first, initial melee when the attack/danger occurs. Bonuses are lost in subsequent melee rounds after the danger is revealed. +6 on initiative roll, +2 to parry, +3 to dodge, and the character can not be surprised by a sneak attack from behind.
User avatar
Calvin_Wallace
Posts: 221
Joined: Thu May 18, 2023 6:54 pm

Re: Premature Ragnarok

Post by Calvin_Wallace »

(Rolls carried forward)
Dr. Nora wrote: "The lighter Plasma Ejector sounds good. I could carry the heavier one, but I'd only be able to carry, say, fifteen or so pounds beyond that before I start feeling encumbered. As for combat roles, I don't really know enough about the group yet to say anything of value on that front." She gives a frown, not wanting to leave Calvin with nothing. "But my instinct is to slot me in as a scout-and-response. Sterope lets me get in and out of combat quick, and I'm not experienced to go face-to-face with something really tough for long. Also lets me switch between heavy-gunning and melee when I need to. That'd make us a very hit-and-run type of group, maybe a bait-and-ambush type in the right situation, given what the others seem to lean towards, with you and possibly Jason working comms and providing artillery."
"Oh, this is my first official job with these guys. Rufus is a leyline walker, Rory is a high magus, Jason is training to be a priest and I trained under the mystic knights of the order of the white rose. Between the group of seven here, three of us are already spell casters, one is going to be. Teres is a Psi Druid from Texas and due to my *ahem* heritage, I also have the gift of Psionics. Teres is generally the wilderness scout, although Rufus likes to fly ahead using spells as well. I can scout as well, but I feel like I'm often needed elsewhere.

When we fight, the plan is to try and keep the Behemoth out of it as much as possible. Jason is a robot pilot from another dimension and he's brought his fighting vehicle with him. Rufus likes to use pistols, I like energy rifles and Teres is great with a bow. We have a bevy of skills and talents but IMHO, we can stand to have an outside opinion on how our acumen fits better together. Hit and run tactics bode well if we get the jump on people, but it is the scenarios when we get surprised, we are less than effective because we don't have our roles already established.
"

"Some food for thought."

As the group arrives at the Behemoth, Calvin will help Dr. Nora to load her robot horse into the storage area, then show her to one of the empty rooms. If she is up for it, he will give a quick tour of the vehicle, including the various lab spaces and medical facilities onboard. Then he will find the NG-E4 in the main storage area, along with five eclips and place it in Dr. Nora's room. Then he will head to the cockpit and get ready for departure.
Calvin's sheet.
Calvin's favorite song.
Quick Stats:
P.P.E.: 199
I.S.P.: 103
M.D.C.: 323
Perception: 66% see rules here
Charm/Impress: 60%
Invoke Trust/Intimidate: 55%
Impervious to all Energy and Heat, Magic Fire, Ley Line Storms, Cold does half damage
Regenerates 1d6 x 5MDC every minute.

Code of Conduct of The Knights of TOWR:
  • Protect the lives and liberties of the innocent
  • Champion justice and equality for all
  • Fight evil in all its guises and against all odds
  • Destroy the Mystic Knights and their evil masters
  • Seek enlightenment, goodness and nobility
  • Dare to tread where others fear to go and where justice is most needed
  • Never betray a member of the OWR, never reveal the location of the camp under torture or threat of death
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Rory
Posts: 163
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Re: Premature Ragnarok

Post by Rory »

Perception: d100: 1d100: [25] = 25 / 21%
JiC d20 | d100: 1d20: 1d20: [5] = 5 | 1d100: 1d100: [72] = 72
Dr. Nora Daniels wrote: Thu May 29, 2025 2:22 pm "Oh, no, sorry for the misunderstanding. Sterope won't need anything except a maintenance kit and about a 10x5x8 space in case something goes wrong and she needs to be shacked up in your 'bot. She is a robot herself, after all."
Rory's ears prick up as she hears the conversation from around the corner.

Robot horse? Cool. Seen them, never had the chance to have a good look at one. I wonder if she'd let me?

She waits for the conversation to die down a little before wandering in..

"Did I hear that ye have a robot horse? I've heard of 'em, but I've only ever seen 'em in passing. They did nae have any back where I were training, y'see, and it weren't on the curriculum at all. I'd love ta have a chat ta ye about them sometime, if ye don't mind. Apologies if I'm overstepping me bounds, but It'd be nice ta know a bit about them if there's any need ta do some damage repair sometime in the future."

She shrugs.

"Between engineering and spellcasting, I always seem ta run out of time before I run out of tasks. Which reminds me, if ye stick around with us fer a while, I'll have ta make a special bag fer ye. Kind of a magic trick more'n'anything, but useful. Anyway, welcome ta ye, and feel free ta pop in and chat anytime."

She nods and walks back around the corner. About five seconds later she pops her head back around.

"Oh, Calvin. The spell research worked. Added a couple of neat combat spells ta me repertoire. I'll probably need a sit down with ye sometime so I can figure out how ta use 'em effectively. Anyway, toodles."

With a smile and a wave of her hand, she disappears around the corner again.

Rory.
Status
-Current Hit Points: 50/50
-Current SDC: 36/36
-Current PPE: 178/178

Armor: High Magus armor
Helmet: 45
Arms: 15 each
Legs: 30 each
Main Body: 50

Weapons:
In dimensional pocket in backpack: Nuhr rune musket rifle
Range: 1,600'
Damage: 6D6 M.D.
Rate of Fire: Single shots only
Payload: 50 blasts
Weight: 8.5 lbs.
Features: Costs 40 P.P.E. to reload
Modifiers: P.S. <26: -3 to strike

Utility belt: Vibro-axe
Range: Close Combat
Damage: 2D6 M.D.
Payload: 1 E-Clip will last approximately 1 hour
Weight: 4 lbs
OOC Comments
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Consumer
Dimension Master
Posts: 2176
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Location: GM/DM (The Templar, PW: Galactic Rogues, BTS:OGoA)
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Re: Premature Ragnarok

Post by Consumer »

Premature Ragnarok: Prologue
Time and Weather wrote:Location: Asgard, Brukbarrow
Date: July 18th, 1:15 PM
Weather: Outside: High 40°, Low -3°; Clear skies, light winds..
Mission Notes
With Odin’s departure, and the general conversation going in several directions, Rufus talks with his uncle.
Rufus wrote:"I'll say -- you came to meet with the Jarl and wound up meeting with a god, You sure you don't want to come with? You've told me and Septimus some pretty fantastic adventure stories over the years. Would be good to actually live out one of them in the making."
The smile Cato returns is hollow, as if the old Wolfen has seen something like the current situation and didn’t like the outcome. ”Of course my nephew. We’re going to see if the Jarl wants to chat still. So I leave you to multiverse changing events.”
Rufus wrote:"Figured as much. Oh well. Take care, stari stric. Hope to see you again soon.Be sure to smack Seppy upside the head for me, will ya?"
Cato hugs Rufus back and heads off to the far end of the hall to talk with the Jarl.
Calvin wrote:"Brom, I've never heard of Nightwraiths, you're gonna have to tell me what they are and what kind of minions they like to associate with."
Rufus wrote:"We've got... history... Seems your nemesis is becoming our nemesis, Prijatelj. You think he's still sulking over our last outing, or do you think he's been working on this since before all that?"
Brom nods. ”Fairly simple, he’s immortal, a Necromancer, and will associate with any evil entity that will work for him. Lately he’s been traveling with what I assume is another immortal named Crimnor Harsk, a blood mage of some sort, I’ve never ran into ilk like him before. As for why he’s here… I doubt the Templar are the reason, he has history with the Northern Vigir, as long as I have been alive, and that has been a long time.” Brom says, it’s clear his answer is as complete as he can give.

When the conversation turns to the group leaving immediately, Brom speaks up. ”You may want to wait for your friend to return before rushing off to fight the unknown. Didn’t she say she’d be back in a few hours?” Brom says noting the very missing Jessie.

With that the Templar make their way to the Behemoth and easily get everything stowed away. It’s here that Calvin and Nora have a rather lengthy conversation.

What are your intentions
"All things age. All things die. In the end, our sun burns out. Our universe grows cold and perishes. But the Dark Dimension, it’s the place beyond time."
GM of The Templar, Phase World: Galactic Rogues, Beyond the Supernatural: Old Gods of Appalachia
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Calvin_Wallace
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Re: Premature Ragnarok

Post by Calvin_Wallace »

Perception: 1d100 < 66%: [34] = 34
JIC: 1d100: [74] = 74 | 1d20: [18] = 18
Brom wrote: Brom nods. ”Fairly simple, he’s immortal, a Necromancer, and will associate with any evil entity that will work for him. Lately he’s been traveling with what I assume is another immortal named Crimnor Harsk, a blood mage of some sort, I’ve never ran into ilk like him before. As for why he’s here… I doubt the Templar are the reason, he has history with the Northern Vigir, as long as I have been alive, and that has been a long time.” Brom says, it’s clear his answer is as complete as he can give.
Calvin responds with another question:

"When you mean immortal, does this mean he lives forever but he can be killed, or is he like a demon, where he is resurrected in a different plane and he never really goes away, or do you mean like a vampire, where he is invulnerable to most types of attacks?"

Calvin waits for Brom to respond.

"A blood mage huh..."

"Brom, do you think we need to stock up on silver weapons or are we gonna be fine on our current load out?"

Calvin racks his brain for information about blood mages.
Background included his dad dragging troops to Hades. Would he have stories?


(Lore: Magic/General) 1d100 < 68%: [9] = 9 )

He also reflects back about any rumors where blood mages come from, if they are a particular kind of magic that is native to various Demon dimensions.

(Lore: Demon/Monster) 1d100 < 68%: [87] = 87 )

---
(After conversation with Dr. Nora)

Brom wrote: ”You may want to wait for your friend to return before rushing off to fight the unknown. Didn’t she say she’d be back in a few hours?” Brom says noting the very missing Jessie.
Calvin brings up the following: "Does Jessie have a radio? Maybe we can page her and tell her we are done with our meeting. In the mean time, if there is any more prep we can do, we should get on it before we have to take off."

Calvin takes a deep breath and then says: "What I do want to bring up is, since we are looking for a fight here, we should pick and choose how we are going to engage. Also, an undead immortal operating in the Norse pantheon's home turf will expect an engagement sooner or later. He must suspect that Odin already knows he's here, so he would suspect that Odin would send some one after him and his. Which means we could be walking into ambushes. I was talking with Dr. Nora, and it seems our skillsets work much better in hit and run tactics rather than stand and fight. We also have an array of spell casters and we can create some distance if we need to retreat."

Turning to Jason and Rufus, Calvin says: "Let's first have a discussion now on how we want to fight when we get jumped. When we get attacked, does the tank get deployed and if then, who is driving the Behemoth to safety? Also, how long do the scouts on the hover bikes stay out? In my opinion they should retreat immediately."

Calvin waits for a response.
Calvin's sheet.
Calvin's favorite song.
Quick Stats:
P.P.E.: 199
I.S.P.: 103
M.D.C.: 323
Perception: 66% see rules here
Charm/Impress: 60%
Invoke Trust/Intimidate: 55%
Impervious to all Energy and Heat, Magic Fire, Ley Line Storms, Cold does half damage
Regenerates 1d6 x 5MDC every minute.

Code of Conduct of The Knights of TOWR:
  • Protect the lives and liberties of the innocent
  • Champion justice and equality for all
  • Fight evil in all its guises and against all odds
  • Destroy the Mystic Knights and their evil masters
  • Seek enlightenment, goodness and nobility
  • Dare to tread where others fear to go and where justice is most needed
  • Never betray a member of the OWR, never reveal the location of the camp under torture or threat of death
User avatar
Teres Barton
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Posts: 258
Joined: Wed Sep 23, 2020 12:25 am

Re: Premature Ragnarok

Post by Teres Barton »

Perception: 1d100: [39] = 39 / 50%
JiC d20 | d100: 1d20: [18] = 18 | 1d100: [17] = 17
Calvin wrote:Calvin brings up the following: "Does Jessie have a radio? Maybe we can page her and tell her we are done with our meeting. In the mean time, if there is any more prep we can do, we should get on it before we have to take off."
"Pretty sure she does. We can wait here and do some final prep before we leave while she gets here." Teres adds. maps and such could be useful if we don't already have them. the Psi-druid thinks.
"What I do want to bring up is, since we are looking for a fight here, we should pick and choose how we are going to engage. Also, an undead immortal operating in the Norse pantheon's home turf will expect an engagement sooner or later. He must suspect that Odin already knows he's here, so he would suspect that Odin would send some one after him and his. Which means we could be walking into ambushes. I was talking with Dr. Nora, and it seems our skillsets work much better in hit and run tactics rather than stand and fight. We also have an array of spell casters and we can create some distance if we need to retreat."
"Not 'could'. A place like this he will have a watch. plenty of things here that are trouble. and a few that do not like undead too I would guess." Teres says looking on, "I would have a watch up in a place like Asgard."
Calvin wrote:"Let's first have a discussion now on how we want to fight when we get jumped. When we get attacked, does the tank get deployed and if then, who is driving the Behemoth to safety? Also, how long do the scouts on the hover bikes stay out? In my opinion they should retreat immediately."
"We get jumped the tank will be too slow to deploy if its stored. it would need to prepped and put in place to drop as we travel. Not sure the behemoth has room for that or if we have the time to jury ring a a quick deploy option. We are better having it out and acting as point working with Scouts." Teres suggest. would need access to the pilot compartment of the tank from inside. that is work that will take a long time to properly do. she thinks
Chasing Rainbows all my Days
Where I Go I Do Not Know
I only know The Place I've been
Dreams they come And Go, Ever shall be so
Nothing's real until you See


Image

Teres Barton
HP: 19/19
SDC: 33/33
ISP: 68/88
Equipment:
OOC Comments
Armor:
Wrangler Riding Armor
M.D.C. by Location:
Helmet: 70
Arms: 32 each
Legs: 45 each
Main Body: 85
Branaghan Overcoat
M.D.C. by Location:
Helmet: 40
Arms: +8 with an overcoat
Legs: +12 with an overcoat
Main Body: +28 with an overcoat
Weapons:
Tesla Bow (Patron Item)
Range: 1,500'
Damage: 4D6 per bolt of lightning + Tesla Effect
Rate of Fire: per the skill of the archer
Payload: Unlimited
Weight: 8 lbs.
Features: Does M.D. in a mega-damage environment
Tesla Effect: Stunned (lose initiative & 1 APM) for 1 melee round per each hit and failed to save vs. non-lethal toxins; effective even against environmental M.D.C. armor
Modifiers: +2 to strike; two-handed weapon; no minimum strength to use
Modified NA-LB1 Laser Bow
Range: 1000'
Damage: 3D6 M.D.
Rate of Fire: Single shots only
Payload: Effectively unlimited, but bow string needs replacement after 500 shots; 20 shots if E-Clip is used for emergencies (port included)
Weight: 4 lbs.
Features: M.D.C. material (150 M.D.C, can only be damaged if directly targeted); can fire normal arrows as well
IP-12 Ion Pistol
Range: 500'
Damage: 3D6 M.D.
Rate of Fire: Single shots only
Payload: 10 shots per E-Clip, 20 shots per LE-Clip
Arrows:
Leg Quivers:
Each holds 12 arrows
• Left Leg: 2 Explosive Arrows (1 Heavy and 1 light), 2 MD Arrows, 1 Smoke Arrow, 1 IR Flare Arrow, 4 Wooden Stake Arrows, 2 Neural Disrupter Arrows.
• Right Leg: 2 Explosive Arrows (1 Heavy and 1 light), 2 MD Arrows, 1 Smoke Arrow, 1 IR Flare Arrow, 4 Wooden Stake Arrows, 2 Neural Disrupter Arrows.
Bow quiver:
4 stun, 1 smoke, 1 Flare
(in case bow gets taken from her she keeps the lethal arrows on her to prevent them from being used against her)
Quiver x2:
each Holds 24 Arrows.
• 4 Smoke Arrows
• 4 IR Flare Arrows
• 12 MD Arrows
• 4 Neural Disrupter Arrows
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Jason Long
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Re: Premature Ragnarok

Post by Jason Long »

Perception: 74% / 1d100: [49] = 49 %
JIC: 1d20: [6] = 6 / 1d100: [91] = 91
Consumer wrote: Tue Jun 03, 2025 6:00 am Brom nods. ”Fairly simple, he’s immortal, a Necromancer, and will associate with any evil entity that will work for him. Lately he’s been traveling with what I assume is another immortal named Crimnor Harsk, a blood mage of some sort, I’ve never ran into ilk like him before. As for why he’s here… I doubt the Templar are the reason, he has history with the Northern Vigir, as long as I have been alive, and that has been a long time.” Brom says, it’s clear his answer is as complete as he can give.


Jason listens carefully to Brom's description. "Who are the Northern Vigir? What kind of history do they have with the nightwraith? History as in friends or foes?"Maybe they could be a source of back-up if old enemies
Consumer wrote: Tue Jun 03, 2025 6:00 am When the conversation turns to the group leaving immediately, Brom speaks up. ”You may want to wait for your friend to return before rushing off to fight the unknown. Didn’t she say she’d be back in a few hours?” Brom says noting the very missing Jessie.
Jason smiles, "We wouldn't leave her behind. Besides, this is the first time she has left to take care of personal business. We owe her the time to handle it. "
Calvin_Wallace wrote: Fri Jun 06, 2025 11:03 am Calvin takes a deep breath and then says: "What I do want to bring up is, since we are looking for a fight here, we should pick and choose how we are going to engage. Also, an undead immortal operating in the Norse pantheon's home turf will expect an engagement sooner or later. He must suspect that Odin already knows he's here, so he would suspect that Odin would send some one after him and his. Which means we could be walking into ambushes. I was talking with Dr. Nora, and it seems our skillsets work much better in hit and run tactics rather than stand and fight. We also have an array of spell casters and we can create some distance if we need to retreat."

Turning to Jason and Rufus, Calvin says: "Let's first have a discussion now on how we want to fight when we get jumped. When we get attacked, does the tank get deployed and if then, who is driving the Behemoth to safety? Also, how long do the scouts on the hover bikes stay out? In my opinion they should retreat immediately."
Thinking to the team's one contact with the nightwraith and the numbers he commanded, Jason thinks before responding. "The last time we ran across him, he has a literal horde with him. We are each talented in our own ways, but we are not an army. We cannot fight a force that large. Our goal isn't to deal with any forces that he has, but to deal with the nightwraith himself. As I see it, our first job is to locate his forces and make an Order of Battle Assessment. That means identifying the size, nature, and capabilities of his forces. This will let us determine the best way to avoid the army, if there is one, and possibly determine their goals. With that information, and information on the terrain, we can decide how to avoid any army and strike the nightwraith. " Working up an OPS plan brings back fond memories for Jason. He shakes off the reverie and continues. "As for the scouts, Each day at noon, I would like them to go to their maximum altitude and take pictures of the terrain as far as they can see. Depending on the altitude and how clear it is, that could be over a hundred miles. We will use that information to plot our route. Also, a large enemy force would be visible at long range. If the hoverbikes stay at altitude and keep their speed moderate, they will be hard to spot at range. " Jason pauses to make sure he hasn't lost them.

He continues, "I think the bikes should sweep ahead of the Behemoth 15 to 20 klicks. If they spot something, radio it in, but maintain their distance. If spotted, they should fall back, and take a roundabout way back to the Behemoth. That will give us time to prepare. If they spot a village, they can radio it in, then make contact. Villagers would know if something odd was happening in their immediate area." Jason stops and gets himself something to drink. His mouth always got dry when he was giving OPS plans.

Coming back to the table, has adds, "As for the Behemoth. What if we noted relative safe areas every 5 klicks or so into the autopilot system. Then, if we get hit, the autopilot can be programed to take the Behemoth back to the last point, while we deal with the attack. That gets the Behemoth out of the way without it being beyond our reach, and without it taking one of us out of the fight. When we get closer, I can try putting Bonaparte on the roof. Its less secure, but a lot faster to deploy from there. What do you think?"
Jason Long
OOC Comments
HP: 49/21
SDC: 52/52
Triarius Heavy Armor
• Helmet: 100
• Main Body: 200
• Arms: 125 each
• Legs: 150 each
• Arm Shield: 300
Modifiers: -15% to physical skills, +1 to strike with ranged weapons
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Rufus
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Joined: Wed May 06, 2015 8:03 pm
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Re: Premature Ragnarok

Post by Rufus »

Perception: 1d100<86: [82*] = 1
JIC: 1d20: [15] = 15 / 1d100: [7] = 7

Conditions:
- P.P.E.: 273/313 as of the start of this post
- Metamorphosis: Human: roughly 134 minutes remaining.
- Sustain: 8 days remaining at the start of this post
Sustain allows the recipient of this enchantment to go for days without food, water, or breathable air! The magic keeps their energy level up and removes the need for any outside source of these things. In addition, the recipient only needs two hours sleep per night for the duration of the magic. The individual can survive in almost any environment. However, the character remains vulnerable to other external conditions such as heat, cold, and physical damage, and fatigues from exertion as normal. This spell is a must for serious explorers and dimensional travelers.


Skills:
- Sense Magic in Use: Up to 900’ (274.3 m) away.
- See Magic Energy. Range: 1,000' (305 m)
- Radio: Basic -- 1d100<92: [5*] = 1 (to call Jessie)


((OOC: feel free to figure out for yourselves where these conversations actually happen in the course of things. I'm just freestyling here.))
Consumer wrote: Tue Jun 03, 2025 6:00 am”Of course my nephew. We’re going to see if the Jarl wants to chat still. So I leave you to multiverse changing events.”
Cato hugs Rufus back and heads off to the far end of the hall to talk with the Jarl.
Rufus gives Cato one last pat on the shoulder. "Again, take care Uncle. It was good seeing you out here -- hopefully I'll have some pretty fantastic adventure stories next time I visit." He gives Lady Hall a grin. "It was nice meeting you too, ma'am. Have fun trying to keep up with him."
Jason Long wrote: Tue May 20, 2025 5:13 am" We take the Behemoth for now, with two scouts flying ahead. We don't know how far we will have to travel to find the Nightwraith's forces. I doubt that they are too close, since there is no sense of alarm in this town." He turns to take in the others. "We have faced this Nightwraith before. In our last battle, we faced a literal army of demons and undead. Thanks to Brom, we survived. Once we leave town, no one goes off on their own. Always have another person with you if you go to scout or leave the camp. If there is an army of darkness out there, it will be too easy for them to overwhelm a single person before they can even call it in. "

Jason stands up, "Why don't we return to the Behemoth, where Lady Nora can stow her gear and Brom can tell us more about what we may be facing. Also, the mayor probably would like his hall back so he can have his meeting with Cato. Cato, Lady Hall, thank you for allowing Lady Nora to accompany us. I wish you success in your meeting. " With that, Jason leads the way back to the Behemoth.
Rufus nods and walks along with the group on the way back to the Behemoth, his ears swiveling around like radar dishes to pick up all the conversations (or would be swiveling around like radar dishes if he wasn't currently disguised -- human ears don't behave like radar dishes all that much)...
Dr. Nora Daniels wrote: Wed May 21, 2025 12:47 pm"Thank you. Just how big is this Behemoth? Is it big enough to have lab space, by any chance?" she asks, before grinning. "Actually, I want to find out for myself." Now that the god isn't in the room with them, the Knight seems to be a bit more lax with how she's talking. "I need to go pick up Sterope in any case; she's probably getting antsy at being stabled up for this long. I look forward to working with you all on this."
Dr. Nora Daniels wrote: Thu May 29, 2025 2:22 pm"Oh, no, sorry for the misunderstanding. Sterope won't need anything except a maintenance kit and about a 10x5x8 space in case something goes wrong and she needs to be shacked up in your 'bot. She is a robot herself, after all." She chuckles once. "If you've got enough space, that is. She's probably capable of keeping up pace, unless your transport is particularly speedy."
"For something that looks like a brick on chicken legs, it's surprisingly fast..." Rufus chimes in. "I think we've actually gotten up to 40mph on open ground. But Carny's not gonna outrun much on the ground or in the air, no two ways about it."

An actual robot horse? Rufus' eyes start to gleam as the gears in his mind start turning at the thought of someone in the group having one while Rory jumps in with questions. I wonder what A.I. it uses? Does it have capacity to learn from experience, or does it rely on pre-installed software? Can it talk? He chuckles to himself at the thought of the saying "got it straight from the horse's mouth" taking on a whole new meaning. Would it be compatible with Carny? No, don't even suggest plugging it into the Behemoth's mainframe, that'd just be presumptuous -- and probably rude. Better keep that one to yourself for now, pup -- your mouth's caused enough trouble on this trip already.

"Fascinating," he finally says out loud. "Robotics and machine intelligences are two side interests of mine. I'd love to discuss Sterope with you further sometime later if that's okay -- I've heard of robot horses but never had the opportunity to see one up close."
Calvin_Wallace wrote: Mon Jun 02, 2025 7:26 am"When we fight, the plan is to try and keep the Behemoth out of it as much as possible. Jason is a robot pilot from another dimension and he's brought his fighting vehicle with him. Rufus likes to use pistols, I like energy rifles and Teres is great with a bow. We have a bevy of skills and talents but IMHO, we can stand to have an outside opinion on how our acumen fits better together. Hit and run tactics bode well if we get the jump on people, but it is the scenarios when we get surprised, we are less than effective because we don't have our roles already established."
Rufus chuckles. "I prefer pistols mainly because it's awkward when your weapon's almost as long as you are tall. But it's also good to keep a hand free for spellcasting gestures..." he holds up his hand and does a classic 'swish-and-flick' motion. With a shrug he adds, "What can I say? Sometimes the old tropes are best."
Consumer wrote: Tue Jun 03, 2025 6:00 am”You may want to wait for your friend to return before rushing off to fight the unknown. Didn’t she say she’d be back in a few hours?”
Teres Barton wrote: Fri Jun 06, 2025 12:22 pm
Calvin wrote:Calvin brings up the following: "Does Jessie have a radio? Maybe we can page her and tell her we are done with our meeting. In the mean time, if there is any more prep we can do, we should get on it before we have to take off."
"Pretty sure she does. We can wait here and do some final prep before we leave while she gets here." Teres adds.
Jason Long wrote: Mon Jun 09, 2025 5:45 pmJason smiles, "We wouldn't leave her behind. Besides, this is the first time she has left to take care of personal business. We owe her the time to handle it. "
"She did say she'd be back in a few hours. Said she needed to see a specialist to get her armor repaired. But she may not think to look for us back here. Let's fix that." Rufus nods as he keys his radio.

"Jessie? It's Rufus, do you read me? The client has instructions and we've added a new companion. We've headed back to the Behemoth -- meet us there when you're done, please. Rufus out."

He listens in as Jason outlines the plan and nods along. Sounds like practiced military. Also sounds sensible.
Jason Long wrote: Mon Jun 09, 2025 5:45 pm"As for the Behemoth. What if we noted relative safe areas every 5 klicks or so into the autopilot system. Then, if we get hit, the autopilot can be programed to take the Behemoth back to the last point, while we deal with the attack. That gets the Behemoth out of the way without it being beyond our reach, and without it taking one of us out of the fight. When we get closer, I can try putting Bonaparte on the roof. Its less secure, but a lot faster to deploy from there. What do you think?"
"Sounds good to me, boss..." he rubs his chin. "As for putting Bonaparte on the roof -- would there be any value in manning him up there in tank mode? Kinda like a turret? You could get a great view of the landscape and direct Carny over the radio... and should things go sideways you're already loaded up."
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Re: Premature Ragnarok

Post by Consumer »

Premature Ragnarok: Prologue
Time and Weather wrote:Location: Asgard, Brukbarrow
Date: July 18th, 4:15 PM
Weather: Outside: High 40°, Low -3°; Clear skies, light winds..
Mission Notes
Calvin: Lore: Magic/General (Info about Blood Mages): Even with Calvin’s unique background, the very concept of Blood Mages is rare indeed. What little he may have gleaned from his divine parentage, amounts to little actual practical knowledge. They derive power from blood, and are the undisputed masters of blood whether it be theirs or others. Other than that, Calvin has no further info he can glean from his memories.
Lore: Demon/Monster (Where do blood mages come from?): Calvin has no idea, he’s never encountered one, and all memories of his father’s exploits as told to him, do not give an answer to the question.
Rufus: Sense Magic in Use: None sensed.
See Magic Energy: None Sensed
Radio: Basic (to call Jessie): See post.

Calvin wrote:"When you mean immortal, does this mean he lives forever but he can be killed, or is he like a demon, where he is resurrected in a different plane and he never really goes away, or do you mean like a vampire, where he is invulnerable to most types of attacks?"
Brom ponders the question. ”He likely would live forever for sure, and I’ve killed him dozens of times or so I thought, but he always appears later somewhere else manufacturing some manner of evil for his dark master. As far as I know he is not invulnerable to damage, just seems to not stay dead.” Brom says.
Calvin wrote:"Brom, do you think we need to stock up on silver weapons or are we gonna be fine on our current load out?"
”If you want. I’ve never noticed a particular need for them to fight his minions.” Brom says.
Calvin wrote:"What I do want to bring up is, since we are looking for a fight here, we should pick and choose how we are going to engage. Also, an undead immortal operating..."
”Immortal, not undead… at least not that I have noticed over the past eleven hundred years or so.” Brom says.
Jason wrote:"Who are the Northern Vigir? What kind of history do they have with the nightwraith? History as in friends or foes?"
”They are the gods of the Norse people. For good or ill, they lead the faithful of Asgard. I’m pretty sure a vast majority of them would find the Night Wraith a foe to be slain. Of the gods, I think only Odin really has a true issue with the Night Wraith, for slights a millennium past.” Brom answers.

The group continues to converse. The question of whether Jessie has a radio, brings memories of her on the Sea Templar telling the group that she has no skill with such devices, and doesn’t carry one with her.

The conversation moves to tactics, and the question of whether the team could park Bonapate on the roof of the Behemoth, which anyone knowledgeable of the vehicle can say for certain that it would not work, given a large part of the roof is an observation dome that likely wouldn’t hold the weight of the hover tank, plus the group really lacks materials to secure the hover tank up there during the journey.

While the group discusses tactics, Brom dozes off in the chair he’s sitting in, while Vlad prepares something for the next meal. A few hours pass, and Jessie returns, she doesn’t appear different than she did when she left a few hours ago.

”Meeting all done? What’s the next move?” Jessie asks.

What are your intentions
"All things age. All things die. In the end, our sun burns out. Our universe grows cold and perishes. But the Dark Dimension, it’s the place beyond time."
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Calvin_Wallace
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Re: Premature Ragnarok

Post by Calvin_Wallace »

Per: 1d100 < 66%: [39] = 39
JIC: 1d20: [10] = 10 | 1d100: [53] = 53

Brom wrote: Brom ponders the question. ”He likely would live forever for sure, and I’ve killed him dozens of times or so I thought, but he always appears later somewhere else manufacturing some manner of evil for his dark master. As far as I know he is not invulnerable to damage, just seems to not stay dead.” Brom says.

(On the matter of silver weapons)

”If you want. I’ve never noticed a particular need for them to fight his minions.” Brom says.

(Correcting Calvin)

”Immortal, not undead… at least not that I have noticed over the past eleven hundred years or so.” Brom says.

(Answering Jason)

”They are the gods of the Norse people. For good or ill, they lead the faithful of Asgard. I’m pretty sure a vast majority of them would find the Night Wraith a foe to be slain. Of the gods, I think only Odin really has a true issue with the Night Wraith, for slights a millennium past.” Brom answers.


Calvin responds with gratitude:
"Thank you Brom for answering my questions."

Skill Check wrote: Calvin: Lore: Magic/General (Info about Blood Mages): Even with Calvin’s unique background, the very concept of Blood Mages is rare indeed. What little he may have gleaned from his divine parentage, amounts to little actual practical knowledge. They derive power from blood, and are the undisputed masters of blood whether it be theirs or others. Other than that, Calvin has no further info he can glean from his memories.


There's not a whole lot to go on vis-a-vis blood mages... I guess we stay out of range of magic and try and engage at least 1000 feet away?

Jason wrote: "The last time we ran across him, he has a literal horde with him. We are each talented in our own ways, but we are not an army. We cannot fight a force that large. Our goal isn't to deal with any forces that he has, but to deal with the nightwraith himself. As I see it, our first job is to locate his forces and make an Order of Battle Assessment. That means identifying the size, nature, and capabilities of his forces. This will let us determine the best way to avoid the army, if there is one, and possibly determine their goals. With that information, and information on the terrain, we can decide how to avoid any army and strike the nightwraith. "

"As for the scouts, Each day at noon, I would like them to go to their maximum altitude and take pictures of the terrain as far as they can see. Depending on the altitude and how clear it is, that could be over a hundred miles. We will use that information to plot our route. Also, a large enemy force would be visible at long range. If the hoverbikes stay at altitude and keep their speed moderate, they will be hard to spot at range. "

"I think the bikes should sweep ahead of the Behemoth 15 to 20 klicks. If they spot something, radio it in, but maintain their distance. If spotted, they should fall back, and take a roundabout way back to the Behemoth. That will give us time to prepare. If they spot a village, they can radio it in, then make contact. Villagers would know if something odd was happening in their immediate area."

"As for the Behemoth. What if we noted relative safe areas every 5 klicks or so into the autopilot system. Then, if we get hit, the autopilot can be programed to take the Behemoth back to the last point, while we deal with the attack. That gets the Behemoth out of the way without it being beyond our reach, and without it taking one of us out of the fight. When we get closer, I can try putting Bonaparte on the roof. Its less secure, but a lot faster to deploy from there. What do you think?"


Calvin turns to Jason as Jason addresses some of the points Teres has made already.

Then he looks to Rufus as he speaks:
Rufus wrote: "Sounds good to me, boss..." he rubs his chin. "As for putting Bonaparte on the roof -- would there be any value in manning him up there in tank mode? Kinda like a turret? You could get a great view of the landscape and direct Carny over the radio... and should things go sideways you're already loaded up."


Calvin first turns to Jason and says:
"Well we don't really have anything to strap the tank to the top of the Behem... Carney. Since Bonaparte hovers, could we just push it out the back hatch doors or drop it through the loading hatch? It looks like it could survive the drop? We can do a quick test and see how long it takes for you to deploy the thing. If it's a minute or less, I think we can live with that."

"Per the horde you encountered when the Templars last dealt with the Nightwraith, could you describe what was part of the horde? Demons? Undead? Supernatural Monsters?"

Calvin turns to Rory and asks:
"Do you have any higher level area of effect spells that can slow down an angry horde?"

Calvin then stares at his feet upon the scouting question and says:
"Well, each hovercycle has a different altitude limit. Our prowler can reach heights as high as 700 feet, where as the speedster is around 120 feet. I think whoever is on the prowler should do much of the sweeping and the speedster rider to be the wing man and cover the other hovercycles retreat if anything happens. Then there is the issue of photography equipment. Do we have any? I don't remember packing anything like that... If we can't use photos, the scouting team will have to be vigilante in identifying terrain that Carney can't go through easily, along with other pertinent information."

"Who's on bikes to scout ahead? Does Rufus want to ride all the time on the speedster? Are we taking shifts on the prowler? Jason, your thoughts?"

Calvin waits for a response.
Calvin's sheet.
Calvin's favorite song.
Quick Stats:
P.P.E.: 199
I.S.P.: 103
M.D.C.: 323
Perception: 66% see rules here
Charm/Impress: 60%
Invoke Trust/Intimidate: 55%
Impervious to all Energy and Heat, Magic Fire, Ley Line Storms, Cold does half damage
Regenerates 1d6 x 5MDC every minute.

Code of Conduct of The Knights of TOWR:
  • Protect the lives and liberties of the innocent
  • Champion justice and equality for all
  • Fight evil in all its guises and against all odds
  • Destroy the Mystic Knights and their evil masters
  • Seek enlightenment, goodness and nobility
  • Dare to tread where others fear to go and where justice is most needed
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Dr. Nora Daniels
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Re: Premature Ragnarok

Post by Dr. Nora Daniels »

Perception: 1d100: [67] = 67 / 44%
JiC d100: 1d100: [20] = 20 ; JiC d20: 1d20: [17] = 17
Rory wrote:"Did I hear that ye have a robot horse? I've heard of 'em, but I've only ever seen 'em in passing. They did nae have any back where I were training, y'see, and it weren't on the curriculum at all. I'd love ta have a chat ta ye about them sometime, if ye don't mind. Apologies if I'm overstepping me bounds, but It'd be nice ta know a bit about them if there's any need ta do some damage repair sometime in the future."
Rufus wrote:"Fascinating," he finally says out loud. "Robotics and machine intelligences are two side interests of mine. I'd love to discuss Sterope with you further sometime later if that's okay -- I've heard of robot horses but never had the opportunity to see one up close."
Nora gives each of those addressing her about her horse a patient smile and nods. "Sterope is quite interesting, I agree. Robotics aren't something I every really got my brain wrapped around. She acts pretty much like a regular horse, though, barring a few exceptions."

It doesn't take her long to gather up Sterope and fly her to the Behemoth, landing beside it and waving to anyone outside who is watching. "Mark everyone here down as friends, Sterope," she says casually as she dismounts and leads the mechanical pegasus into the Behemoth's loading bay, "Including the big robot, just in case."

"Of course, Lady Hall,, the horse responds quickly, folding in its wings and following the Cyber-Knight up the ramp. "If you trust them, I will too, so long as they don't bring you harm." Nora rolls her eyes and gives a click, getting the robot's ears to perk as she points to a clear section of the bay.

"This is home for you for now. I'll bring you out if I need to scout or fight, alright?"

"I will protect and aid you when you need me," the horse responds before silently standing where Nora was pointing, still only as a robot can be.

Lady Nora gives the others a sheepish grin. "Sorry. She's a bit of a stick in the mud around new people. She'll probably be watching you closely whenever you're in here until she actually trusts you."

Nora spends the hours waiting for Jessie exploring the Behemoth, familiarizing itself with its layout, and collecting the Plasma Ejector from storage (once she has permission and is show where it is/given the weapon), along with some clips for it. Her tour does pause the moment she sees the labs aboard, which she immediately and giddily inspects, grinning whenever she finds equipment she can use for any potential botanical studies. If asked what she thinks of the 'bot, she replies, "Pretty sure I could live here forever if I wanted to."

As for the conversations on tactics, Nora listens quietly as the team discuss, adding in simply, "With Sterope I can act as a scout if needed as well, though her max altitude is fairly low, a bit over a thousand feet." Otherwise she lets Jason assign her as he would any of the Templars.

When Jessie arrives, the doctor extricates herself from the labs in order to come and greet them. She gives a nod and a smile, introducing herself.
Dr. Nora Daniels
Weeding out evil and planting the seeds of justice!
Personal Status
P.P.E.: 32 / 32
I.S.P.: 59 / 62
H.P.: 37 / 37
S.D.C.: 102 / 102

Cyber-Armor Main Body M.D.C.
A.R.: 16
M.D.C.: 50 / 50
Ornate Cyber-Knight Armor
M.D.C. by Location
  • Helmet: 50 / 50
  • Right Arm: 35 / 35
  • Left Arm: 35 / 35
  • Right Leg: 35 / 50
  • Left Leg: 35 / 50
  • Main Body: 120 / 120
Weapons & Attacks
Psi-Sword: 4D6 M.D. (6D6 M.D. with Amaki Psi-Blade)
Sixth Sense
The Sixth Sense is a power that gives the psychic a precognitive flash of imminent danger to themself or somebody near them (within 90'). The character will not know what the danger is or where it will come from, nor who it will be directed at when in a group. All they know is that something life threatening will happen within the next 60 seconds! The Sixth Sense is triggered automatically, without the consent of the psychic, whenever their life is in great peril or the life of somebody they greatly care about (friend, partner, loved one, etc.). The Sixth Sense is only triggered by an unexpected, life threatening event (a trap or ambush is within 90' or a flash flood is rushing their way) which is already set into motion and will happen any second. The power can not be called upon at will to sense for traps or ambush. Instead, it works like an automatic reflex. If the character has used all their I.S.P. the Sixth Sense is temporarily rendered inoperative.
  • Range: 90'
  • Duration: Until the danger passes or happens. Bonuses apply only to the first round of the attack from the source of the sensed danger.
  • I.S.P.: 2
  • Saving Throw: None.
  • Bonuses: The sudden flash of insight provides the following bonuses. All bonuses apply only to the first, initial melee when the attack/danger occurs. Bonuses are lost in subsequent melee rounds after the danger is revealed. +6 on initiative roll, +2 to parry, +3 to dodge, and the character can not be surprised by a sneak attack from behind.
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