Rate Underguard (Quad 1 2025) (Feb to May)

The community's very first group of intrepid adventurers. Led by Sir Ronith Turand.
GM: Underguard
AGM: drbuzzard
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Rate Underguard

Poll ended at Tue Jun 10, 2025 9:26 pm

10 - Outstanding, no input. Excellent Storytelling.
5
100%
9 - Great Storytelling
0
No votes
8 - Good Storytelling.
0
No votes
7 - Needs work but keep at it.
0
No votes
4-6 - To the Cage.
0
No votes
1-3 - To the Void.
0
No votes
 
Total votes: 5

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Underguard
Dimension Master
Posts: 1407
Joined: Mon Jun 03, 2019 6:41 pm
Location: CAF, UPS and GIRLS GM - nphilip90s/ScytheNP#2513

Rate Underguard (Quad 1 2025) (Feb to May)

Post by Underguard »

Game Master (GM)

Duties:
  • Maintain a GM post rate at a minimum of one adventure post per week.
  • Have the IM contact info of each player in their group.
  • Notify all players in the group via IM or PM of new GM posts, and other important updates.
  • Maintain your adventure notes in the GM's Cabal. (Gist: If a random GM can't pick up and run the adventure from your notes, the notes are unsatisfactory.)
  • Be available for IM chat at least one day a week.
  • Coordinate with the AGM regarding expected adventure dates & time-frames.
  • Consult with AGM regarding XP awards.
  • Directly notify AGM via PM of any expected absences in addition to the Account Status Tracker.
Rewards:
  • GMs will be rated according to merit by their players every quadrimester.
  • Rating will be done by players on the following schedule:
      • Quad 1: June 1st
      • Quad 2: October 1st
      • Quad 3: February 1st
  • Each is responsible for creating his rating poll on the above schedule.
  • Players are responsible for rating the GMs within a week of the poll being posted, and posting notice that they have voted (in the same thread.)
  • Ratings will be conducted via poll and averaged to the nearest whole number.
  • Players who do not vote will be removed from the average.
10: You have earned 7 PP.
9: You have earned 6 PP.
8: You have earned 5 PP.
7: You have earned 4 PP.
4-6: You have earned only 2 PP, also, you're on probation.
1-3: Your position is now vacant.

This poll will close automatically on June 10th.
Rifts: Earth Dimension Master
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Heroes for Hire (H4H) GM || The Horizon Group (THG) GM || Palladium Fantasy GM ||
PCs: | Exe (PW GA) | Ronan (SS) | Venenifer (Roughnecks) | Glitch (PW GR) | Ashrak (Void Reavers) | James Syndulla(BattleTech) | Korosu(BattleTech)
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Lilith
Posts: 21
Joined: Thu Nov 09, 2023 12:34 pm

Re: Rate Underguard (Quad 1 2025) (Feb to May)

Post by Lilith »

Voted!

Although in this Quad (since I've returned) we've only done combat, you've done a good job making sure to keep everyone involved in it and utilizing the different things War can do to force us to respond. Awesome job!
Lilith
Buzzing along the path of redemption.

Personal Status
P.P.E.: 91 / 137
I.S.P.: 28 / 50
Carapace M.D.C.: 240 / 240
Wrangler Riding Armor w/Long-coat
M.D.C. by Location
  • Helmet: 50 / 50
  • Right Arm: 44 / 44
  • Left Arm: 44 / 44
  • Right Leg: 53 / 53
  • Left Leg: 53 / 53
  • Main Body: 113 / 113
Modifier: -5% movement penalty
Weapons & Attacks
Energy Bolts: 5D6 M.D.; Range: 1,000' (2,000' at additional P.P.E. cost)
Battle Fury Blade: 6D6 M.D.; Can activate Battle Fury for 3 minutes, increasing damage to 2D4*10 M.D., attacking twice per APM used (second attack is parried at a -5), and gaining a 100 M.D.C. magical suit of armor.
Flaming Dagger: 2D6 M.D.; lasts 6 minutes per activation.
Constant Effects
Gives the character the ability to hear very faint sounds (light footsteps, small animals breathing). The character can also overhear conversation at a much greater distance than is normally possible. + 1 on initiative.

Can see double the usual distance and detail of normal human vision.

Range: 1,000'; must be starlight or some other light source available. If in a completely blacked out area, a cave for example, nothing will be visible.

The Mystic Knight is impervious to lasers, ion blasts, particle beams, plasma bolts, electricity, fire, heat and radiation.
Magically created energy and ley line storms inflict half damage.
Rune weapons, holy weapons, and most magical weapons of all kinds do full damage. Likewise, ordinary swords, clubs, spears, etc., as well as bullets, arrows, Vibro-Blades, thrown rocks, falls, punches and most kinetic based attacks, do full damage.
Applies to all armor worn as well, as it is both an inherit trait and automatically generated field that surrounds the Mystic Knight.

The Mystic Knight is able to feel whether there is a ley line within the area of their sensing abilities, 40 miles (+10 miles).

The knight will automatically feel the sensation of a Rift opening or closing anywhere within 80 miles (+10 miles) of them. Although they cannot tell exactly where this Rift is, the knight knows if it is near or far and whether it is big or small. Note: When actually on a ley line, the Mystic Knight will know exactly where the Rift is located and can sense one where it is, as long as it is on the ley line or a connecting line.

: The expenditure of magic in the form of a spell, Rifting, or Techno-Wizardy can be felt, if not seen, up to 400' (+100') away. The Mystic Knight will not know the location nor be able to trace it, but they will feel its energy and know that magic is being used in the area of their sensing range. Note: This does not include the use of psionic powers.
Sixth Sense
The Sixth Sense is a power that gives the psychic a precognitive flash of imminent danger to themself or somebody near them (within 90'). The character will not know what the danger is or where it will come from, nor who it will be directed at when in a group. All they know is that something life threatening will happen within the next 60 seconds! The Sixth Sense is triggered automatically, without the consent of the psychic, whenever their life is in great peril or the life of somebody they greatly care about (friend, partner, loved one, etc.). The Sixth Sense is only triggered by an unexpected, life threatening event (a trap or ambush is within 90' or a flash flood is rushing their way) which is already set into motion and will happen any second. The power can not be called upon at will to sense for traps or ambush. Instead, it works like an automatic reflex. If the character has used all their I.S.P. the Sixth Sense is temporarily rendered inoperative.
  • Range: 90'
  • Duration: Until the danger passes or happens. Bonuses apply only to the first round of the attack from the source of the sensed danger.
  • I.S.P.: 2
  • Saving Throw: None.
  • Bonuses: The sudden flash of insight provides the following bonuses. All bonuses apply only to the first, initial melee when the attack/danger occurs. Bonuses are lost in subsequent melee rounds after the danger is revealed. +6 on initiative roll, +2 to parry, +3 to dodge, and the character can not be surprised by a sneak attack from behind.
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Gloriosa
Posts: 56
Joined: Tue Apr 18, 2023 3:52 pm

Re: Rate Underguard (Quad 1 2025) (Feb to May)

Post by Gloriosa »

Voted!

I was gonna try to think of something clever to say, but instead I'll just be earnest. I truly enjoy your GMing style It's been great having you run the show, and I appreciate how much of yourself you put into this.
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Dark Lord
Posts: 1961
Joined: Thu Feb 02, 2006 9:36 am
Location: DIMENSION MASTER: PHASE WORLD

Re: Rate Underguard (Quad 1 2025) (Feb to May)

Post by Dark Lord »

Voted.
Why kill a PC when you can torture their player?
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Grant Latham
Diamond Level Patron
Posts: 643
Joined: Mon Jun 29, 2015 5:25 pm
Location: Heroes For Hire - PC
Contact:

Re: Rate Underguard (Quad 1 2025) (Feb to May)

Post by Grant Latham »

Voted.
Grant Latham - Owner/Operator - Latham Transport - Providing fast delivery through a treacherous wasteland....by not going through it!Explorer Point Record
Info
M.D.C.: 97/[color=#FF00000]97[/color] • P.P.E.: 656/656 • I.S.P.: 94/94 • Running: 80'/action

Constant Special Abilities
• Sense Ley Line: 89% | 100mi • Sense Ley Line Nexus: 99% • Sense a Rift: Automatic | 1500mi • Sense Magic in Use: 1000'

Equipped Gear of Note
MA-2 TW Combat Mage Armor • Main Body: 50/50 • Armor of Ithan: 50/50 [Off]MP-6 Firebolt Pistol • Alien Submachine-gun
6'x6' Canvas Mat - rolled and slung over shoulder by an adjustable strap.
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Stardust
Posts: 14
Joined: Fri Jan 03, 2025 11:45 am

Re: Rate Underguard (Quad 1 2025) (Feb to May)

Post by Stardust »

Voted
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