Dedicated Tinkering Thread

The Resident Team Evil - If you hear them coming, they're not after you.
GM: Nurse Ratchet
AGM: No AGM
Post Reply
User avatar
Archive Account
Posts: 5332
Joined: Sat Aug 20, 2005 3:19 pm

Re: The Tinkerer's Thread

Post by Archive Account »

Spellcraft & Magic Rules

Spells Learned through Study
Green text indicates a spell learned through individual study of a scroll.
Blue text indicates a spell learned through individual study of a spell book, or other type of study material.
Purple text indicates a spell learned through tutelage at the Collegiate Arcane or another brotherhood/guildhall.
(This is used as an archive to record spells studied.)

Spell Scrolls on-hand


Spell Books on-hand


Name of Spell Being Actively Studied:
Length of Study Required:
Date Started:
Date of Expected Completion:
SNAFU

Re: The Tinkerer's Thread

Post by SNAFU »

Erg

Estimate confirmed.


Lahz
Integrate Wilks Cannons
MARAUDER PA
14 -- INTEGRATE/FIRELINK 4 WILKS 1000 Laser Pulse Cannons (MercOps Pg 104) to a Fabricate Custom Heavy Beam Laser Pulse-Rifle for the MARAUDER PA.
Estimated 215lbs & 150 MD with a direct power link into the PA Suit
Military Grade (High-End) Portable Computer using Level 1 Design and Diagnostics Simulation Computer Program [[ Bionics Sourcebook Pg 69 ]]
Weapons Engineer 78+30+2=110%: [dice]1346556:12[/dice], [dice]1346556:16[/dice]
Mechanical Engineering 78+30=108%: [dice]1346556:18[/dice], [dice]1346556:19[/dice]
Robot Mechanics 73+30=103%: [dice]1346556:20[/dice], [dice]1346556:22[/dice]
Robot Electronics 71+30=101%: [dice]1346556:21[/dice], [dice]1346556:23[/dice]
To make the weapon as you'd like to make it, we need a redo. I went to the GM cabal with your plan and here is the method we came up with:
Cabal Decree wrote:Required Penalty: gives +2 to auto crit fail per weapon beyond 1. so for the four-barrelled version, he'd be at 1-7 crit fail, which means overload for 1d6+2 melees. I'd also make it bulky and make him at a negative to dodge or parry.
Measure it in terms of successes and attempts per day. (2 success full rolls per day)


Step 1: Call it one weapon engineering roll per weapon to disassemble (Armorer and electrical engineer could substitute at -10%; basic could substitute for EE at -20%);

Step 2: Call it it two electrical engineering rolls and four weapon engineering rolls to get the weapons linked so they can be fired at once

Step 3: A computer and computer programming (at least eight rolls, two for each gun and its link to the whole), plus another one to program an interface to accept input from the trigger

Step 4: 3 mechanical engineering rolls to make a case that will hold it all,

Step 5: Four weapon engineering rolls to actually aim that mess of weapons

so call it 25 rolls not counting failures, each represent a half-day of labor.

Handle crit fails one of two ways: Destruction of all materials or inclusion of yet another flaw
User avatar
Lahz
Group Leader
Posts: 632
Joined: Sat Aug 08, 2015 8:38 am
Location: Rifts: Spook Squad
Contact:

Re: The Tinkerer's Thread

Post by Lahz »

SNAFU wrote:Lahz
Integrate Wilks Cannons
MARAUDER PA
14 -- INTEGRATE/FIRELINK 4 WILKS 1000 Laser Pulse Cannons (MercOps Pg 104) to a Fabricate Custom Heavy Beam Laser Pulse-Rifle for the MARAUDER PA.
Estimated 215lbs & 150 MD with a direct power link into the PA Suit
Military Grade (High-End) Portable Computer using Level 1 Design and Diagnostics Simulation Computer Program [[ Bionics Sourcebook Pg 69 ]]
Weapons Engineer 78+30+2=110%: [dice]1346556:12[/dice], [dice]1346556:16[/dice]
Mechanical Engineering 78+30=108%: [dice]1346556:18[/dice], [dice]1346556:19[/dice]
Robot Mechanics 73+30=103%: [dice]1346556:20[/dice], [dice]1346556:22[/dice]
Robot Electronics 71+30=101%: [dice]1346556:21[/dice], [dice]1346556:23[/dice]
To make the weapon as you'd like to make it, we need a redo. I went to the GM cabal with your plan and here is the method we came up with:
Cabal Decree wrote:Required Penalty: gives +2 to auto crit fail per weapon beyond 1. so for the four-barrelled version, he'd be at 1-7 crit fail, which means overload for 1d6+2 melees. I'd also make it bulky and make him at a negative to dodge or parry.
Measure it in terms of successes and attempts per day. (2 success full rolls per day)


Step 1: Call it one weapon engineering roll per weapon to disassemble (Armorer and electrical engineer could substitute at -10%; basic could substitute for EE at -20%);

Step 2: Call it it two electrical engineering rolls and four weapon engineering rolls to get the weapons linked so they can be fired at once

Step 3: A computer and computer programming (at least eight rolls, two for each gun and its link to the whole), plus another one to program an interface to accept input from the trigger

Step 4: 3 mechanical engineering rolls to make a case that will hold it all,

Step 5: Four weapon engineering rolls to actually aim that mess of weapons

so call it 25 rolls not counting failures, each represent a half-day of labor.

Handle crit fails one of two ways: Destruction of all materials or inclusion of yet another flaw
Lahz has already spent over 1 million credits for parts, but for the chance to make a weapon that, even sinking PP into the design or with perfect rolls, will still (statistically) overheat and be useless 1 in 3 times that it gets fired (on a roll of 1-7 on the D20) ...

That doesn't seem worth it. I suppose I can RP considering it, but I can't afford to have a gun that can only be shot with PP to avoid overload or hope to be effective with such an unreliable weapon.
Lahz D'Gemmel
OOC Comments
ISP: 231/231
PPE: 22/22
HP: 40/40
SDC: 26/26

Worn:
Roadrunner [Light] Power Armor
MD by Loc:
Helmet: 75/75, Main Body: 135/135
Arms: [L] 45/45 . [R] 45/45 & Legs: [L] 80/80 . [R] 80/80


N-F50A Superheavy Force Field - Not Active
M.D.C.: 160/160

Weapons: Q1-02 "Stopper" Ion Pistol 4d6+4 MD, 200'

Other: Drone Command Gauntlet (NG2 pg 245) [Left Forearm, 10 MD, 5 Mile Wireless Range], Vibro-Knife [1d6 MD], Laser Eavesdropping Device, Multitool, Talismans from Vheld (several)

Accompanied by Ray the Droid (( NG-B50 ‘Thunderer’ BigBore Combat Hammer, Wilks Laser Sword & NG-SE9 Sharpshooter ))
User avatar
Lahz
Group Leader
Posts: 632
Joined: Sat Aug 08, 2015 8:38 am
Location: Rifts: Spook Squad
Contact:

Re: The Tinkerer's Thread

Post by Lahz »

Erg wrote:Soo, without spending PP for any of the rolls , such would give you a very good chance to make the rolls.
For example:
Weapon Engineer 78Base +30Gloves +30(2x time Extra Careful) +2 Computer simulator Bonus = 140%
With no PP spent you can eat up to 42% worth of skill penalties, you still have a 98% chance of success. Very good odds.
I'm not saying Lahz couldn't do it, although the unstated penalties seem quite high.
I'm saying that it looks like the overtly-stated penalties that will be applied even to a perfectly finished project will still be a gun that doesn't fire 1/3 of the time (and which will, in those circumstances be useless for a lengthy period).
Also , as this is Lahz's 1st prototype with such a design , any flaws he might be able to refine / fix / reduce / etc , later on .. Like a computer software patch to fix a bug in the software, the hardware didn't need to be destroyed .. but until that software update there was a 'flaw' or 'bug' in how it functioned.
Agreed, but realize that for $170k in gems you are creating something that bends Time (your chamber thing), and if you fail, you can still use the gems.
This will cost Lahz over 1 million credits for what at best will be a semi-functional weapon, and if he fails it's going cost him alot more.
The Spooks really aren't interested in being 'kind-of-occasionally-effective'
I'm not saying it can't be done, I'm saying it does not appear cost-effective given the inefficiencies in play.


With 1 of these Wilks Cannons (just 1 of the 4), Lahz with his 8 APM can potentially can do 1080MD in 1 round.
Every pull of the trigger on the proposed Cannon has the chance of knocking the weapon out for 1d6+2 melees.
That means every single pull of the trigger COULD stop the firing for 24 Actions (if the 1d6+2 resulted in a 3).
Therefore every pull of the trigger COULD result in a net loss of up to 3,240 MD damage.
It would make ALOT more sense to me if on a mis-fire situation it was Roll regular damage, then roll 1d4 and divide your damage by the result.
As outlined though, it makes more sense to just RP out the design as being lengthy, and not eventually doable (at least ahead of this mission).
I still love the idea, but it's not considered feasible (game imbalancing), so that is what it is.
Maybe I can get a 2-barrel cannon going, or a 3 barrel with a lesser-penalty.


SNAFU, you had asked about other multi-barrel weapon examples:
Belofsky Heavy Laser Cannon (Warlords of Russia Pgs 182-183)
Naruni NE-700 Vulcan (Wave 2 Pg 34)
Samson Tri-Laser (NG2 Pg 143)
Lahz D'Gemmel
OOC Comments
ISP: 231/231
PPE: 22/22
HP: 40/40
SDC: 26/26

Worn:
Roadrunner [Light] Power Armor
MD by Loc:
Helmet: 75/75, Main Body: 135/135
Arms: [L] 45/45 . [R] 45/45 & Legs: [L] 80/80 . [R] 80/80


N-F50A Superheavy Force Field - Not Active
M.D.C.: 160/160

Weapons: Q1-02 "Stopper" Ion Pistol 4d6+4 MD, 200'

Other: Drone Command Gauntlet (NG2 pg 245) [Left Forearm, 10 MD, 5 Mile Wireless Range], Vibro-Knife [1d6 MD], Laser Eavesdropping Device, Multitool, Talismans from Vheld (several)

Accompanied by Ray the Droid (( NG-B50 ‘Thunderer’ BigBore Combat Hammer, Wilks Laser Sword & NG-SE9 Sharpshooter ))
User avatar
Lahz
Group Leader
Posts: 632
Joined: Sat Aug 08, 2015 8:38 am
Location: Rifts: Spook Squad
Contact:

Re: The Tinkerer's Thread

Post by Lahz »

Image

Lahz will attempt to assemble a custom frame/stock (not sure what to call it) that will create a large beam-rifle fit for the Marauder's hands (as opposed to the humans the single weapon was previously designed to be used by.

The frame should hold the 4 [3-4] Wilk's 1000 Laser Pulse Cannon(s) in parallel 2x2 matrix to preserve targetting, and feed all of them off a NG-W10 Heavy Labor Drone Solid Oxide Power cell and as many of the Wilks Cannon standard power generators are necessary to meet the necessary firing load.
Having the weapons' power system integrated into the stock is intended to counterbalance

Original Weapon: 3000', Single shot 5d6+3, Pulse blast 3d4*10

Pulse Cannon Estimated Stats:
240MD
215lbs
Range: 2500' (to accurately maintain focused fire)
Single shot 2d6*10 (reduced from 2d6*10+12)
Pulse blast 10d4*10 (reduced from 12d4*10)
Payload: Unlimited payload
Lahz D'Gemmel
OOC Comments
ISP: 231/231
PPE: 22/22
HP: 40/40
SDC: 26/26

Worn:
Roadrunner [Light] Power Armor
MD by Loc:
Helmet: 75/75, Main Body: 135/135
Arms: [L] 45/45 . [R] 45/45 & Legs: [L] 80/80 . [R] 80/80


N-F50A Superheavy Force Field - Not Active
M.D.C.: 160/160

Weapons: Q1-02 "Stopper" Ion Pistol 4d6+4 MD, 200'

Other: Drone Command Gauntlet (NG2 pg 245) [Left Forearm, 10 MD, 5 Mile Wireless Range], Vibro-Knife [1d6 MD], Laser Eavesdropping Device, Multitool, Talismans from Vheld (several)

Accompanied by Ray the Droid (( NG-B50 ‘Thunderer’ BigBore Combat Hammer, Wilks Laser Sword & NG-SE9 Sharpshooter ))
SNAFU

Re: The Tinkerer's Thread

Post by SNAFU »

Stage 1: Casing and Structure:
Custom-built from scratch this laborious project takes 7 days total. 4 for initial construction and three for adjustments later on.

Roll Once each Weapons and Mechanical Engineer: barring crit failure, this is done.

What's the next step?
User avatar
Lahz
Group Leader
Posts: 632
Joined: Sat Aug 08, 2015 8:38 am
Location: Rifts: Spook Squad
Contact:

Re: The Tinkerer's Thread

Post by Lahz »

Image
SNAFU wrote:Stage 1: Casing and Structure:
Custom-built from scratch this laborious project takes 7 days total. 4 for initial construction and three for adjustments later on.

Roll Once each Weapons and Mechanical Engineer: barring crit failure, this is done.

What's the next step?
Step 1: From-Scratch frame construction over the course of 2 weeks:

Weapons Engineer 78+30 (Gloves) +2 (DISCUS)= 110+30 (extra time) = 140%: [dice]0[/dice]
Mechanical Engineering 78+30 (Gloves) +2 (DISCUS)= 110+30 (extra time) = 140%: [dice]1[/dice]

Step 2: Fire-link the component cannons for synchronized firing, and include the cannon as a HUD window. Lahz should have fire-linking pretty much down, its even done on Hovercycles down at NG for 5k (See NG 2, Pg 159), and he had to pass a recent test on it to get his certification. He also should have the programming from the Splugorth tri-cannon turrets to use.

Lahz's previous projects, and his thorough study of the Splugorth turret, have made Lahz a 'Fire-Link" expert. From now on he may apply an additional +10% bonus to his rolls when fire-linking or he may chose to re-roll one critical fail per session after the fact ;whichever he prefers at the time. (Must declare his intentions before hand.)

Give me 5 rolls each of the same skills as above. Barring critical failures this is done. I'm expecting at least 3 more steps. What's next?
Lahz D'Gemmel
OOC Comments
ISP: 231/231
PPE: 22/22
HP: 40/40
SDC: 26/26

Worn:
Roadrunner [Light] Power Armor
MD by Loc:
Helmet: 75/75, Main Body: 135/135
Arms: [L] 45/45 . [R] 45/45 & Legs: [L] 80/80 . [R] 80/80


N-F50A Superheavy Force Field - Not Active
M.D.C.: 160/160

Weapons: Q1-02 "Stopper" Ion Pistol 4d6+4 MD, 200'

Other: Drone Command Gauntlet (NG2 pg 245) [Left Forearm, 10 MD, 5 Mile Wireless Range], Vibro-Knife [1d6 MD], Laser Eavesdropping Device, Multitool, Talismans from Vheld (several)

Accompanied by Ray the Droid (( NG-B50 ‘Thunderer’ BigBore Combat Hammer, Wilks Laser Sword & NG-SE9 Sharpshooter ))
User avatar
Lahz
Group Leader
Posts: 632
Joined: Sat Aug 08, 2015 8:38 am
Location: Rifts: Spook Squad
Contact:

Re: The Tinkerer's Thread

Post by Lahz »

Image
Lahz wrote:Step 2: Fire-link the component cannons for synchronized firing, and include the cannon as a HUD window. Lahz should have fire-linking pretty much down, its even done on Hovercycles down at NG for 5k (See NG 2, Pg 159), and he had to pass a recent test on it to get his certification. He also should have the programming from the Splugorth tri-cannon turrets to use.
SNAFU wrote:Lahz's previous projects, and his thorough study of the Splugorth turret, have made Lahz a 'Fire-Link" expert. From now on he may apply an additional +10% bonus to his rolls when fire-linking or he may chose to re-roll one critical fail per session after the fact ;whichever he prefers at the time. (Must declare his intentions before hand.)

Give me 5 rolls each of the same skills as above. Barring critical failures this is done. I'm expecting at least 3 more steps. What's next?
Re-Roll Crit Fail ...

Weapons Engineer 78+30 (Gloves) +2 (DISCUS)= 110+30 (extra time) = 140%: [dice]0[/dice]; [dice]1[/dice]; [dice]2[/dice]; [dice]8[/dice]; [dice]4[/dice]
Mechanical Engineering 78+30 (Gloves) +2 (DISCUS)= 110+30 (extra time) = 140%: [dice]5[/dice]; [dice]6[/dice]; [dice]7[/dice]; [dice]3[/dice]; [dice]9[/dice]

Done
Lahz D'Gemmel
OOC Comments
ISP: 231/231
PPE: 22/22
HP: 40/40
SDC: 26/26

Worn:
Roadrunner [Light] Power Armor
MD by Loc:
Helmet: 75/75, Main Body: 135/135
Arms: [L] 45/45 . [R] 45/45 & Legs: [L] 80/80 . [R] 80/80


N-F50A Superheavy Force Field - Not Active
M.D.C.: 160/160

Weapons: Q1-02 "Stopper" Ion Pistol 4d6+4 MD, 200'

Other: Drone Command Gauntlet (NG2 pg 245) [Left Forearm, 10 MD, 5 Mile Wireless Range], Vibro-Knife [1d6 MD], Laser Eavesdropping Device, Multitool, Talismans from Vheld (several)

Accompanied by Ray the Droid (( NG-B50 ‘Thunderer’ BigBore Combat Hammer, Wilks Laser Sword & NG-SE9 Sharpshooter ))
User avatar
Lahz
Group Leader
Posts: 632
Joined: Sat Aug 08, 2015 8:38 am
Location: Rifts: Spook Squad
Contact:

Re: The Tinkerer's Thread

Post by Lahz »

Image

Step 3 -- Power -- Lahz assembles the power couplings from the Solid Oxide Power, power packs from 2 of the Wilks-1000 Laser Pulse Cannon, and a pair of NG Universal Energy Links to create a power system capable of sustained fire matrix within a heavy triple-wide stock built of heavy-plated Splugorth hull-plating armor.


============

Install duplicate Dyna-Bot Skill Combat Programming into Tony the Tiger-Bot:
Computer Operation 103+30=133%: [dice]0[/dice], [dice]1[/dice]
Computer Programming 83+30=113%: [dice]2[/dice] [dice]3[/dice]

Install duplicate Dyna-Bot Skill Combat Programming into Kit the Robosistant (he prefers Robo-Sapien)
Computer Operation 103+30=133%: [dice]4[/dice], [dice]5[/dice]
Computer Programming 83+30=113%: [dice]6[/dice], [dice]7[/dice]

Complete
Lahz D'Gemmel
OOC Comments
ISP: 231/231
PPE: 22/22
HP: 40/40
SDC: 26/26

Worn:
Roadrunner [Light] Power Armor
MD by Loc:
Helmet: 75/75, Main Body: 135/135
Arms: [L] 45/45 . [R] 45/45 & Legs: [L] 80/80 . [R] 80/80


N-F50A Superheavy Force Field - Not Active
M.D.C.: 160/160

Weapons: Q1-02 "Stopper" Ion Pistol 4d6+4 MD, 200'

Other: Drone Command Gauntlet (NG2 pg 245) [Left Forearm, 10 MD, 5 Mile Wireless Range], Vibro-Knife [1d6 MD], Laser Eavesdropping Device, Multitool, Talismans from Vheld (several)

Accompanied by Ray the Droid (( NG-B50 ‘Thunderer’ BigBore Combat Hammer, Wilks Laser Sword & NG-SE9 Sharpshooter ))
User avatar
Lahz
Group Leader
Posts: 632
Joined: Sat Aug 08, 2015 8:38 am
Location: Rifts: Spook Squad
Contact:

Re: The Tinkerer's Thread

Post by Lahz »

Image

Step 3 -- Power -- Lahz assembles the power couplings from the Solid Oxide Power, power packs from 2 of the Wilks-1000 Laser Pulse Cannon, and a pair of NG Universal Energy Links to create a power system capable of sustained fire matrix within a heavy triple-wide stock built of heavy-plated Splugorth hull-plating armor.

Weapons Engineer 78+30 (Gloves) +2 (DISCUS)= 110+30 (extra time) = 140%: [dice]0[/dice]; [dice]1[/dice]; [dice]2[/dice]; [dice]3[/dice]; [dice]4[/dice];
Mechanical Engineering 78+30 (Gloves) +2 (DISCUS)= 110+30 (extra time) = 140%: [dice]5[/dice]; [dice]6[/dice]; [dice]7[/dice]; [dice]8[/dice]; [dice]9[/dice]

=== ===
Step 4 -- Sensor Integration -- Lahz assembles a contact-based uplink into the handle and trigger-assembly that will allow the Marauder to access the cannon's internal targeting and integrate for use in conjunction with the suit's radar and other sensors.

Weapons Engineer 78+30 (Gloves) +2 (DISCUS)= 110+30 (extra time) = 140%: [dice]10[/dice], [dice]11[/dice], [dice]12[/dice], [dice]13[/dice]
Robot Electronics 71+30 (Gloves) +2 (DISCUS)= 110+30 (extra time) = 133%: [dice]14[/dice], [dice]15[/dice] --- PP CRIT SUCCESS, [dice]16[/dice], [dice]17[/dice]

=== ===
Step 5 -- Testing -- Lahz takes the beam-cannon thing, he's not decided on a name for it yet, out to test-fire in the Merctown countryside


Complete
Lahz D'Gemmel
OOC Comments
ISP: 231/231
PPE: 22/22
HP: 40/40
SDC: 26/26

Worn:
Roadrunner [Light] Power Armor
MD by Loc:
Helmet: 75/75, Main Body: 135/135
Arms: [L] 45/45 . [R] 45/45 & Legs: [L] 80/80 . [R] 80/80


N-F50A Superheavy Force Field - Not Active
M.D.C.: 160/160

Weapons: Q1-02 "Stopper" Ion Pistol 4d6+4 MD, 200'

Other: Drone Command Gauntlet (NG2 pg 245) [Left Forearm, 10 MD, 5 Mile Wireless Range], Vibro-Knife [1d6 MD], Laser Eavesdropping Device, Multitool, Talismans from Vheld (several)

Accompanied by Ray the Droid (( NG-B50 ‘Thunderer’ BigBore Combat Hammer, Wilks Laser Sword & NG-SE9 Sharpshooter ))
Carl

Re: The Tinkerer's Thread

Post by Carl »

Carl's Projects
User avatar
Vheld
Posts: 621
Joined: Sat Mar 31, 2007 8:36 am
Location: Rifts PC (The Spook Squad)

Re: The Tinkerer's Thread

Post by Vheld »

Vheld's Projects
Spells Learned through Study
Level One
Blinding Flash
Cloud of Smoke
Globe of Daylight
Thunderclap

Level Two
Cloak of Darkness
Concealment
Manipulate Objects

Level Three
Invisibility: Simple
Light Target
Negate Poison/Toxin

Level Four
Charismatic Aura
Seal
Magic Net
Multiple Image
Watchguard

Level Five
Energy Disruption
Eyes of Thoth
Featherlight
Implosion Neutralizer
Lifeblast
Mental Blast

Level Six
Frequency Jamming
Mask of Deceit
Targeted Deflection
Words of Truth

Level Seven
Level Eight
Lightning Arc
Negate Magic
Oracle
World Bizarre

Level Nine
Level Ten
Level Eleven
Level Twelve
Level Thirteen
Level Fourteen
Level Fifteen
Void
Spells of Legend
Sanctuary

(This is used as an archive to record spells studied.)
Spell Scrolls on-hand
None

Spell Books on-hand
All acquired spells have been earned.

Name of Spells Being Actively Studied:

Length of Study Required:
Date Started:

Date of Expected Completion: Two days after leaving MercTown.
Last edited by Vheld on Fri Mar 28, 2025 11:47 am, edited 6 times in total.
Leave me alone.
Spell Strength +5 (victims need 17 or better to save vs. Vheld's incantations)
Automatic senses: Vampires (1000 ft/100% chance to recognize on sight), Rifts (550 miles), and Ley Lines (85%, 100 miles; +10% for nexuses)
33d remaining
,
PPE: 204/345 (Vheld), 83/83 (Sil), 100/1100 (energy sphere), 400/400 (Skarrah), 480/480 (Bakir), 162/162 (Birga). ISP: 90/90 (Medallion), 500/500 (Skarrah). MDC: 800/800(Skarrah), 1200/1200 (Bakir), 187/187 (Birga).
,
3/3 on Vheld IA, 3/3 on Ring of Invisibility, 3/3 on Animate Dead, 3/3 on Skarrah IA, 3/3 on Bakir IA.
User avatar
Minerva
Diamond Level Patron
Posts: 306
Joined: Sat Jun 03, 2017 11:55 pm
Contact:

Re: The Tinkerer's Thread

Post by Minerva »

Minerva's Projects
Grace Minerva
Ledger
  • I.S.P.: 426
  • H.P.: 130
  • S.D.C.: 207
  • M.D.C.: 322 (during Supernatural Transformation)
User avatar
Lahz
Group Leader
Posts: 632
Joined: Sat Aug 08, 2015 8:38 am
Location: Rifts: Spook Squad
Contact:

Re: The Tinkerer's Thread

Post by Lahz »

Lahz's Projects

Performs all mechanical and computer skills 2x faster than normal.
Project 1 - Crew Bots
Copy/clone the AI from Ray to install into 3 TFRX-011 FreeRunner Virtual Control Automaton purchased from Triax Image
[*] Computer Operation 113%: [dice]0[/dice], [dice]1[/dice], [dice]2[/dice], [dice]3[/dice], [dice]16[/dice]
[*] Computer Programming 93%: [dice]5[/dice], [dice]6[/dice], [dice]7[/dice], [dice]8[/dice], [dice]9[/dice]
[*] Artificial Intelligence 45%: [dice]4[/dice] (Install AI from Ray, should provide IQ of 15)
[*] Install Programs
  • Specialized Labor Program: Electrical (Basic Electronics 96%, Computer Repair 92%, Electrical Engineer 86%, Electricity Generation 86%)
    Military, Communications: Basic (Computer Operation 90%, Literacy: Native Language 94%, Optic Systems 90%, Radio: Basic 98%, Sensory Equipment 90%, Sign Language 88%)
    Military, Communications: Specialized (Cryptography 80%, Electronic Countermeasures 94%, Laser Communications 94%, Literacy: Language of choice 94%, Photography 94%, Surveillance 90%, TV/Video 94%)
    Military, Mechanical (Mechanical Engineer 90%, Aircraft Mechanics 90%, Field Armorer & Munitions Expert 90%, Weapon Systems 90%)
    Military Pilot, Air (Combat Flying, Pilot: Combat Helicopters 86%, Pilot: Jet Pack 86%, Pilot: Tanks & APCs 86%)
    [from Ray] Specialized Labor: Transportation: Pilot: Automobile 96%, Pilot: Hover Craft (ground) 90%, Pilot: Truck 90%, Pilot: Airplane 88%, Pilot: Jet Aircraft 88%, Pilot: Tracked & Construction Vehicles 88%)
    [from Ray] Dyna-Bot DV-12 Combat Program: H2H Martial Arts [LVL 10], WP Paired Weapons, WP Knife, WP Sword, WP Rifles, WP E. Pistol, WP E. Rifle, WP Heavy Energy Weapons, Climb 96%/86%, Camouflage 90%, Computer Operation 96%, Detect Ambush 50%, General Repair & Maintenance 80%, Gymnastics (all, 80%), Intelligence 90%, Land Navigation 90%, Math: Basic 96%, Military Etiquette 96%, Parachuting 90%, Pilot: Motor Boat 86%, Pilot Hover Craft 96%, Pilot Jet Pack 80%, Radio: Basic 96%, Track People 80% Prowl 50%)
Project 2 - Mierin's Ride
The plan is to:
  • 1) do a mechanical tune up on QV-229 Bobcat Hover Cycle [Quebec Pg 56],
    2) install Sensors (( Advanced Robot Eyes: Optic System [SB1 Page 28], Thermal-Imagers [SB1 Page 29], Robot: Micro-Radar [SB1 Page 30], Wide Band Radio Receiver and Transmitter [SB1 Page 28], Radio Signal Scrambler System [SB1 Page 28] )),
    3) install an AI into the Holo-Computer,
    4) install skill programs into AI


[*] Machine & Electrical Diagnosis (6 ISP, Touch, "The Psi-Tech can sense the cause of a malfunction, pinpoint the problem or damage, and know what needs to be done to fix it (still needs to use/roll for specific skills or psi-powers) - a more specific and specialized form of Object Read.") --- Diagnostics on Hovercycle
[*] Computer Operation 113%: [dice]11[/dice], [dice]12[/dice], [dice]13[/dice], [dice]14[/dice], [dice]15[/dice]
[*] Computer Programming 93%: [dice]17[/dice], [dice]19[/dice], [dice]20[/dice]
[*] Artificial Intelligence 45%: [dice]21[/dice] (Install AI from Ray, should provide IQ of 15)
[*] Install Programs
  • Military, Communications: Basic (Computer Operation 90%, Literacy: Native Language 94%, Optic Systems 90%, Radio: Basic 98%, Sensory Equipment 90%, Sign Language 88%)
    Military Pilot, Air (Combat Flying, Pilot: Combat Helicopters 86%, Pilot: Jet Pack 86%, Pilot: Tanks & APCs 86%)
    [from Ray] Specialized Labor: Transportation: Pilot: Automobile 96%, Pilot: Hover Craft (ground) 90%, Pilot: Truck 90%, Pilot: Airplane 88%, Pilot: Jet Aircraft 88%, Pilot: Tracked & Construction Vehicles 88%)
Lahz D'Gemmel
OOC Comments
ISP: 231/231
PPE: 22/22
HP: 40/40
SDC: 26/26

Worn:
Roadrunner [Light] Power Armor
MD by Loc:
Helmet: 75/75, Main Body: 135/135
Arms: [L] 45/45 . [R] 45/45 & Legs: [L] 80/80 . [R] 80/80


N-F50A Superheavy Force Field - Not Active
M.D.C.: 160/160

Weapons: Q1-02 "Stopper" Ion Pistol 4d6+4 MD, 200'

Other: Drone Command Gauntlet (NG2 pg 245) [Left Forearm, 10 MD, 5 Mile Wireless Range], Vibro-Knife [1d6 MD], Laser Eavesdropping Device, Multitool, Talismans from Vheld (several)

Accompanied by Ray the Droid (( NG-B50 ‘Thunderer’ BigBore Combat Hammer, Wilks Laser Sword & NG-SE9 Sharpshooter ))
User avatar
Whisper
Posts: 221
Joined: Sun Jan 04, 2015 10:00 am

Re: The Tinkerer's Thread

Post by Whisper »

Whisper's Projects
Whisper
H.P.: 32/32
S.D.C.: 50/50

Mecha-Knight main body 400/400
Forcefield 160/160
User avatar
Calamity John
Diamond Level Patron
Posts: 86
Joined: Tue Sep 18, 2018 8:59 am

Re: The Tinkerer's Thread

Post by Calamity John »

Calamity John's Projects

Condensed Summary of Calamity John's Tinkering Info

Level 1 (.5)
Basic Electronics, Basic Mechanics, General Repair and Maintenence (.25*3=.75)
Situational: Gemology
Attempts per day: 1 (1.25, round down)
Do not PM this account. PM Tyrannosapiens Rex instead.

The oddest Merchant you've never met.
User avatar
Ronan
Posts: 235
Joined: Mon May 06, 2019 10:32 am

Re: Dedicated Tinkering Thread

Post by Ronan »

Ronan's Projects
As of July 8th, 2019

Upon the completion of the campaign, or when the time is right; Ronan plans to enlist the help of his applicable teammates to M.D.C.-ize the A.D.F. Armor and Goggles; He will also try to get schematics made for them, and then modify them to be on par standard M.D.C. E.B.A.s
Potentially Applicable Skills @ 3rd Lvl
Demolitions ☞ 85% (+3%)
Demolitions Disposal ☞ 85% (+3%)
Underwater Demolitions ☞ 83% (+4%)
Cyberjacking ☞ 54% (+5%)
Intelligence ☞ 54% (+5%)
Recognize Weapon Quality ☞ 39% (+5%)
Basic Electronics ☞ 44% (+5%)
Salvage ☞ 49% (+5%)
Jury-rig ☞ 39% (+5%)
Mathematics: Basic ☞ 59% (+5%)
Radio: Basic ☞ 79% (+5%)
Gear Items in Question
A.D.F. Combat Goggles
Image
A.R.: 15
S.D.C.: 25
Features: automatically filters any harmful bursts of light across the spectrum. A nanite-based internal lens layer automatically polarizes and darkens the lenses whenever exposed to light in excess of 35 watts. Can receive and display visual data on the inside of the light emitting polymer lenses.
A.D.F. Standard Armor
Image
Stored in ATV
A.R.: 16
S.D.C. by Location:
--Helmet: 100
--Arms: 100 each
--Legs: 150 each
--Main Body: 200
Weight: 14 lbs. (6.35 kg)
Modifiers: -5% to movement & physical skills
Features:
• Fully environmental
• HUD in helmet visor
• Encrypted short-range audio/data transceiver, range: 12 miles (19.31 km).
Tasks
  1. M.D.C. the Armor
  2. M.D.C. the Goggles
  3. Draw Schematics for both
  4. Augment or otherwise modify armor/goggles to become on par with Naruni-style EBAs
Please Do Not PM This Account, PM Underguard Instead

Ronan Deshe | EP Ledger | Other PCs: Culter (CS 40-4th) | Oren Exe (PW GA)
Constant Stats and Supers
Skadoosh
M.D.C.: 321/321 (516 w/ MES)
Active Abilities:
Invulnerability: Invuln to: All Energy Damage Types (to include magic energy), Bullets, punches, falls, etc. | SN Melee does Half-DMG | Gases/Radiation/Drugs: Half-effective | Regen 1d6x10 MDC per min | Hold Breath for 12 minutes | Survive 80 days without food
Supernatural SN: Fatigues 1/10th normal rate.
Fleshworks: Sense Health of Flesh Active: Will declare in post if being used | Range: 15ft away LOS | No cost | Undetectable | Determine general flesh health of another being. | Reveals D-Bee, Human, Mutant and if suffering sick/diseased flesh | Reveals if little or many HP/SDC/MDC and if any magic/psionic/super effect is currently affecting the subject physically, though cannot identify.

Active Gear:
Worn: Streetwolf MDC Biker Jacker: [12 M.D.C.] | Streetwolf Combat Pants: [8 M.D.C.] | Naruni Heavy Force Field [110 M.D.C.]
Carried: Will Declare but most likely KLS
Carried [Secured in Dimensional Bag]: [TW Lightblade] || DMG: 1d6*10 (2d6*10 vs Supernatural Creature) || Modifiers: +1 Strike || Features: Fueled by wielder's H/S/M.D.C | Skorblade Short Blade

Saving Throw Bonuses
Coma/Death: 45% [49%]
Toxins (15+): +3
Magic (varies): +3 [+5]
Lethal Poison (14+): +3 [+5]
Non-Lethal Poison (16+): +3 [+5]
Insanity (12+): +0
Psionics (15+): +0
Horror Factor (varies): +2
¯\_(▀̿ ͜ʖ ͡▀̿ ̿)_/¯
User avatar
Lahz
Group Leader
Posts: 632
Joined: Sat Aug 08, 2015 8:38 am
Location: Rifts: Spook Squad
Contact:

Re: The Tinkerer's Thread

Post by Lahz »

Lahz's Projects

Performs all mechanical and computer skills 2x faster than normal.

Lahz owns:
[4] Augmenting Helmet (Psionic), [DB2 Phase World, Pg 128]
[2] Telepathic Communicator [DB2 Phase World, Pg 128]
Marauder [Customized PA]
Roadrunner [Light PA]


To this effect he has supporting skills:
Mechanical Engineering 98%
Robot Mechanics 93%
Weapons Engineer 98%
Electrical Engineer 98%
Robot Electronics 91%
Field Armorer & Munitions Expert 81%
Weapons Systems 98%

Telemechanics 101%


#1 -- Lahz intends to install/transfer the Augmenting Helmet tech into each PA (extends ISP bang for the buck).

#2 -- Also, because generally the 250 MD barrier prevents him from external Psionics within the Marauder, it is hoped that integration of the Phase World Telepathic Communicator will act as effectively a Psi-Antenna so he can get through and use Psi while (hopefully) safer inside the Marauder. (Even if he cannot use ALL of his PSI Powers, being able to select 2-3 ... like TK, Psionic Seeking, or Telemechanic Operation ... would be huge.

#3 -- Lahz intends to install a Forcefield in the Roadrunner PA

Mechanical Engineering 98%: 1d100: [12] = 12
Robot Mechanics 93%: 1d100: [97] = 97
Weapons Engineer 98%: 1d100: [64] = 64
Electrical Engineer 98%: 1d100: [31] = 31
Robot Electronics 91%: 1d100: [98] = 98
Field Armorer & Munitions Expert 81%: 1d100: [25] = 25
Weapons Systems 98%: 1d100: [4] = 4
Telemechanics 101%: 1d100: [35] = 35


#4 -- Upgrade Marauder PA's Cannon capacity. Increase # of shots from 240 to 360.

Mechanical Engineering 98%: 1d100: [34] = 34
Robot Mechanics 93%: 1d100: [62] = 62
Weapons Engineer 98%: 1d100: [79] = 79
Electrical Engineer 98%: 1d100: [79] = 79
Robot Electronics 91%: 1d100: [3] = 3
Field Armorer & Munitions Expert 81%: 1d100: [23] = 23
Weapons Systems 98%: 1d100: [53] = 53
Telemechanics 101%: 1d100: [89] = 89
Lahz D'Gemmel
OOC Comments
ISP: 231/231
PPE: 22/22
HP: 40/40
SDC: 26/26

Worn:
Roadrunner [Light] Power Armor
MD by Loc:
Helmet: 75/75, Main Body: 135/135
Arms: [L] 45/45 . [R] 45/45 & Legs: [L] 80/80 . [R] 80/80


N-F50A Superheavy Force Field - Not Active
M.D.C.: 160/160

Weapons: Q1-02 "Stopper" Ion Pistol 4d6+4 MD, 200'

Other: Drone Command Gauntlet (NG2 pg 245) [Left Forearm, 10 MD, 5 Mile Wireless Range], Vibro-Knife [1d6 MD], Laser Eavesdropping Device, Multitool, Talismans from Vheld (several)

Accompanied by Ray the Droid (( NG-B50 ‘Thunderer’ BigBore Combat Hammer, Wilks Laser Sword & NG-SE9 Sharpshooter ))
User avatar
Nurse Ratchet
Game Master
Posts: 273
Joined: Thu Dec 10, 2020 9:05 am

Re: Dedicated Tinkering Thread

Post by Nurse Ratchet »

#1 It will take two weeks, 5.5 hours a day, to transfer the first Augmenting Helmet Tech to the first PA. After that it will take a week each.

#2 The limitations are: If the ability requires touch, it is an automatic no. If the ability delivers an actual damage payload to an opponent, i.e. mindbolt, it is an automatic no. Ditto for things like Pyrokinesis, Electrokinesis, Hydrokinesis.

Sensing abilities are fine given the limitations previously stated, i.e. sixth sense/see the invisible/remote viewing is fine, object read is not. Telemechanics (TM) is fine so long as you are within range but no touch. Ditto for TM Paralysis/TM Possession. Personal buffs are fine.

#3 Installing forcefield takes a week. 8 hours a day

#4 Increasing PA cannon capacity takes three days. 8 hours a day.

You should have enough time to do everything.
User avatar
Lahz
Group Leader
Posts: 632
Joined: Sat Aug 08, 2015 8:38 am
Location: Rifts: Spook Squad
Contact:

Re: Dedicated Tinkering Thread

Post by Lahz »

Assuming acquisition of a TX-500 Railgun, Lahz will install it on Mierin's Hovercycle, including syncing/tuning the weapon for firing by ___________ (the name):

TX-500 Borg Rail Gun
Image
  • Range: 4,000'
  • Damage: 1D4 M.D. or 6d6 M.D. per burst
  • Rate of Fire: single shots or 20-round bursts only
  • Payload:
  • Maxi-drum: 5,000 rounds
  • Weight: 60 lbs. Maxi-drum w/harness 230 lbs.

    Install Railgun with Maxi-Drum of Wood-Modified Rail Gun Rounds
  • Lahz performs all mechanical and computer skills 2x faster than normal
    Mechanical Engineering 98%: 1d100: [56] = 56
    Robot Mechanics 93%: 1d100: [66] = 66
    Weapons Engineer 98%: 1d100: [89] = 89
    Computer Operation 123%: 1d100: [69] = 69
    Computer Programming 103%: 1d100: [52] = 52
    Read Sensory Equipment 103%: 1d100: [53] = 53


    Lahz will also input a default set of instructions on ___________ (the name)/Hovercycle:
    1) If Mierin is disabled, use arms to pick her up and remove her from line of fire/danger
    2) Target Priority Mirror's Mierin, shoot at what she shoots at
    3) Use the Railgun to target Humans at Night for next Mission
    4) Use Dual-Pulse Lasers on standard Targets
    5) Hold Mini-missiles fire unless target designated by Mierin


    Artificial Intelligence 51%: 1d100: [33] = 33
    Computer Programming 103%: 1d100: [84] = 84
    Computer Operation 123%: 1d100: [100] = 100
Lahz D'Gemmel
OOC Comments
ISP: 231/231
PPE: 22/22
HP: 40/40
SDC: 26/26

Worn:
Roadrunner [Light] Power Armor
MD by Loc:
Helmet: 75/75, Main Body: 135/135
Arms: [L] 45/45 . [R] 45/45 & Legs: [L] 80/80 . [R] 80/80


N-F50A Superheavy Force Field - Not Active
M.D.C.: 160/160

Weapons: Q1-02 "Stopper" Ion Pistol 4d6+4 MD, 200'

Other: Drone Command Gauntlet (NG2 pg 245) [Left Forearm, 10 MD, 5 Mile Wireless Range], Vibro-Knife [1d6 MD], Laser Eavesdropping Device, Multitool, Talismans from Vheld (several)

Accompanied by Ray the Droid (( NG-B50 ‘Thunderer’ BigBore Combat Hammer, Wilks Laser Sword & NG-SE9 Sharpshooter ))
User avatar
Nurse Ratchet
Game Master
Posts: 273
Joined: Thu Dec 10, 2020 9:05 am

Re: Dedicated Tinkering Thread

Post by Nurse Ratchet »

Install takes less than 2 hours. Done.
Post Reply

Return to “The Spook Squad (0 Openings)”