Dedicated Tinkering Thread
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Re: The Tinkerer's Thread
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Re: The Tinkerer's Thread
Erg
Estimate confirmed.
Lahz
Step 1: Call it one weapon engineering roll per weapon to disassemble (Armorer and electrical engineer could substitute at -10%; basic could substitute for EE at -20%);
Step 2: Call it it two electrical engineering rolls and four weapon engineering rolls to get the weapons linked so they can be fired at once
Step 3: A computer and computer programming (at least eight rolls, two for each gun and its link to the whole), plus another one to program an interface to accept input from the trigger
Step 4: 3 mechanical engineering rolls to make a case that will hold it all,
Step 5: Four weapon engineering rolls to actually aim that mess of weapons
so call it 25 rolls not counting failures, each represent a half-day of labor.
Handle crit fails one of two ways: Destruction of all materials or inclusion of yet another flaw
Estimate confirmed.
Lahz
Integrate Wilks Cannons
To make the weapon as you'd like to make it, we need a redo. I went to the GM cabal with your plan and here is the method we came up with:Measure it in terms of successes and attempts per day. (2 success full rolls per day)Cabal Decree wrote:Required Penalty: gives +2 to auto crit fail per weapon beyond 1. so for the four-barrelled version, he'd be at 1-7 crit fail, which means overload for 1d6+2 melees. I'd also make it bulky and make him at a negative to dodge or parry.
Step 1: Call it one weapon engineering roll per weapon to disassemble (Armorer and electrical engineer could substitute at -10%; basic could substitute for EE at -20%);
Step 2: Call it it two electrical engineering rolls and four weapon engineering rolls to get the weapons linked so they can be fired at once
Step 3: A computer and computer programming (at least eight rolls, two for each gun and its link to the whole), plus another one to program an interface to accept input from the trigger
Step 4: 3 mechanical engineering rolls to make a case that will hold it all,
Step 5: Four weapon engineering rolls to actually aim that mess of weapons
so call it 25 rolls not counting failures, each represent a half-day of labor.
Handle crit fails one of two ways: Destruction of all materials or inclusion of yet another flaw
Re: The Tinkerer's Thread
Lahz has already spent over 1 million credits for parts, but for the chance to make a weapon that, even sinking PP into the design or with perfect rolls, will still (statistically) overheat and be useless 1 in 3 times that it gets fired (on a roll of 1-7 on the D20) ...SNAFU wrote:LahzIntegrate Wilks CannonsTo make the weapon as you'd like to make it, we need a redo. I went to the GM cabal with your plan and here is the method we came up with:
Measure it in terms of successes and attempts per day. (2 success full rolls per day)Cabal Decree wrote:Required Penalty: gives +2 to auto crit fail per weapon beyond 1. so for the four-barrelled version, he'd be at 1-7 crit fail, which means overload for 1d6+2 melees. I'd also make it bulky and make him at a negative to dodge or parry.
Step 1: Call it one weapon engineering roll per weapon to disassemble (Armorer and electrical engineer could substitute at -10%; basic could substitute for EE at -20%);
Step 2: Call it it two electrical engineering rolls and four weapon engineering rolls to get the weapons linked so they can be fired at once
Step 3: A computer and computer programming (at least eight rolls, two for each gun and its link to the whole), plus another one to program an interface to accept input from the trigger
Step 4: 3 mechanical engineering rolls to make a case that will hold it all,
Step 5: Four weapon engineering rolls to actually aim that mess of weapons
so call it 25 rolls not counting failures, each represent a half-day of labor.
Handle crit fails one of two ways: Destruction of all materials or inclusion of yet another flaw
That doesn't seem worth it. I suppose I can RP considering it, but I can't afford to have a gun that can only be shot with PP to avoid overload or hope to be effective with such an unreliable weapon.
Lahz D'Gemmel
OOC Comments
Re: The Tinkerer's Thread
I'm not saying Lahz couldn't do it, although the unstated penalties seem quite high.Erg wrote:Soo, without spending PP for any of the rolls , such would give you a very good chance to make the rolls.
For example:
Weapon Engineer 78Base +30Gloves +30(2x time Extra Careful) +2 Computer simulator Bonus = 140%
With no PP spent you can eat up to 42% worth of skill penalties, you still have a 98% chance of success. Very good odds.
I'm saying that it looks like the overtly-stated penalties that will be applied even to a perfectly finished project will still be a gun that doesn't fire 1/3 of the time (and which will, in those circumstances be useless for a lengthy period).
Agreed, but realize that for $170k in gems you are creating something that bends Time (your chamber thing), and if you fail, you can still use the gems.Also , as this is Lahz's 1st prototype with such a design , any flaws he might be able to refine / fix / reduce / etc , later on .. Like a computer software patch to fix a bug in the software, the hardware didn't need to be destroyed .. but until that software update there was a 'flaw' or 'bug' in how it functioned.
This will cost Lahz over 1 million credits for what at best will be a semi-functional weapon, and if he fails it's going cost him alot more.
The Spooks really aren't interested in being 'kind-of-occasionally-effective'
I'm not saying it can't be done, I'm saying it does not appear cost-effective given the inefficiencies in play.
With 1 of these Wilks Cannons (just 1 of the 4), Lahz with his 8 APM can potentially can do 1080MD in 1 round.
Every pull of the trigger on the proposed Cannon has the chance of knocking the weapon out for 1d6+2 melees.
That means every single pull of the trigger COULD stop the firing for 24 Actions (if the 1d6+2 resulted in a 3).
Therefore every pull of the trigger COULD result in a net loss of up to 3,240 MD damage.
It would make ALOT more sense to me if on a mis-fire situation it was Roll regular damage, then roll 1d4 and divide your damage by the result.
As outlined though, it makes more sense to just RP out the design as being lengthy, and not eventually doable (at least ahead of this mission).
I still love the idea, but it's not considered feasible (game imbalancing), so that is what it is.
Maybe I can get a 2-barrel cannon going, or a 3 barrel with a lesser-penalty.
SNAFU, you had asked about other multi-barrel weapon examples:
Belofsky Heavy Laser Cannon (Warlords of Russia Pgs 182-183)
Naruni NE-700 Vulcan (Wave 2 Pg 34)
Samson Tri-Laser (NG2 Pg 143)
Lahz D'Gemmel
OOC Comments
Re: The Tinkerer's Thread

Lahz will attempt to assemble a custom frame/stock (not sure what to call it) that will create a large beam-rifle fit for the Marauder's hands (as opposed to the humans the single weapon was previously designed to be used by.
The frame should hold the 4 [3-4] Wilk's 1000 Laser Pulse Cannon(s) in parallel 2x2 matrix to preserve targetting, and feed all of them off a NG-W10 Heavy Labor Drone Solid Oxide Power cell and as many of the Wilks Cannon standard power generators are necessary to meet the necessary firing load.
Having the weapons' power system integrated into the stock is intended to counterbalance
Original Weapon: 3000', Single shot 5d6+3, Pulse blast 3d4*10
Pulse Cannon Estimated Stats:
240MD
215lbs
Range: 2500' (to accurately maintain focused fire)
Single shot 2d6*10 (reduced from 2d6*10+12)
Pulse blast 10d4*10 (reduced from 12d4*10)
Payload: Unlimited payload
Lahz D'Gemmel
OOC Comments
Re: The Tinkerer's Thread
Stage 1: Casing and Structure:
Custom-built from scratch this laborious project takes 7 days total. 4 for initial construction and three for adjustments later on.
Roll Once each Weapons and Mechanical Engineer: barring crit failure, this is done.
What's the next step?
Custom-built from scratch this laborious project takes 7 days total. 4 for initial construction and three for adjustments later on.
Roll Once each Weapons and Mechanical Engineer: barring crit failure, this is done.
What's the next step?
Re: The Tinkerer's Thread

Step 1: From-Scratch frame construction over the course of 2 weeks:SNAFU wrote:Stage 1: Casing and Structure:
Custom-built from scratch this laborious project takes 7 days total. 4 for initial construction and three for adjustments later on.
Roll Once each Weapons and Mechanical Engineer: barring crit failure, this is done.
What's the next step?
Weapons Engineer 78+30 (Gloves) +2 (DISCUS)= 110+30 (extra time) = 140%: [dice]0[/dice]
Mechanical Engineering 78+30 (Gloves) +2 (DISCUS)= 110+30 (extra time) = 140%: [dice]1[/dice]
Step 2: Fire-link the component cannons for synchronized firing, and include the cannon as a HUD window. Lahz should have fire-linking pretty much down, its even done on Hovercycles down at NG for 5k (See NG 2, Pg 159), and he had to pass a recent test on it to get his certification. He also should have the programming from the Splugorth tri-cannon turrets to use.
Lahz's previous projects, and his thorough study of the Splugorth turret, have made Lahz a 'Fire-Link" expert. From now on he may apply an additional +10% bonus to his rolls when fire-linking or he may chose to re-roll one critical fail per session after the fact ;whichever he prefers at the time. (Must declare his intentions before hand.)
Give me 5 rolls each of the same skills as above. Barring critical failures this is done. I'm expecting at least 3 more steps. What's next?
Lahz D'Gemmel
OOC Comments
Re: The Tinkerer's Thread

Re-Roll Crit Fail ...Lahz wrote:Step 2: Fire-link the component cannons for synchronized firing, and include the cannon as a HUD window. Lahz should have fire-linking pretty much down, its even done on Hovercycles down at NG for 5k (See NG 2, Pg 159), and he had to pass a recent test on it to get his certification. He also should have the programming from the Splugorth tri-cannon turrets to use.
SNAFU wrote:Lahz's previous projects, and his thorough study of the Splugorth turret, have made Lahz a 'Fire-Link" expert. From now on he may apply an additional +10% bonus to his rolls when fire-linking or he may chose to re-roll one critical fail per session after the fact ;whichever he prefers at the time. (Must declare his intentions before hand.)
Give me 5 rolls each of the same skills as above. Barring critical failures this is done. I'm expecting at least 3 more steps. What's next?
Weapons Engineer 78+30 (Gloves) +2 (DISCUS)= 110+30 (extra time) = 140%: [dice]0[/dice]; [dice]1[/dice]; [dice]2[/dice]; [dice]8[/dice]; [dice]4[/dice]
Mechanical Engineering 78+30 (Gloves) +2 (DISCUS)= 110+30 (extra time) = 140%: [dice]5[/dice]; [dice]6[/dice]; [dice]7[/dice]; [dice]3[/dice]; [dice]9[/dice]
Done
Lahz D'Gemmel
OOC Comments
Re: The Tinkerer's Thread

Step 3 -- Power -- Lahz assembles the power couplings from the Solid Oxide Power, power packs from 2 of the Wilks-1000 Laser Pulse Cannon, and a pair of NG Universal Energy Links to create a power system capable of sustained fire matrix within a heavy triple-wide stock built of heavy-plated Splugorth hull-plating armor.
============
Install duplicate Dyna-Bot Skill Combat Programming into Tony the Tiger-Bot:
Computer Operation 103+30=133%: [dice]0[/dice], [dice]1[/dice]
Computer Programming 83+30=113%: [dice]2[/dice] [dice]3[/dice]
Install duplicate Dyna-Bot Skill Combat Programming into Kit the Robosistant (he prefers Robo-Sapien)
Computer Operation 103+30=133%: [dice]4[/dice], [dice]5[/dice]
Computer Programming 83+30=113%: [dice]6[/dice], [dice]7[/dice]
Complete
Lahz D'Gemmel
OOC Comments
Re: The Tinkerer's Thread

Step 3 -- Power -- Lahz assembles the power couplings from the Solid Oxide Power, power packs from 2 of the Wilks-1000 Laser Pulse Cannon, and a pair of NG Universal Energy Links to create a power system capable of sustained fire matrix within a heavy triple-wide stock built of heavy-plated Splugorth hull-plating armor.
Weapons Engineer 78+30 (Gloves) +2 (DISCUS)= 110+30 (extra time) = 140%: [dice]0[/dice]; [dice]1[/dice]; [dice]2[/dice]; [dice]3[/dice]; [dice]4[/dice];
Mechanical Engineering 78+30 (Gloves) +2 (DISCUS)= 110+30 (extra time) = 140%: [dice]5[/dice]; [dice]6[/dice]; [dice]7[/dice]; [dice]8[/dice]; [dice]9[/dice]
=== ===
Step 4 -- Sensor Integration -- Lahz assembles a contact-based uplink into the handle and trigger-assembly that will allow the Marauder to access the cannon's internal targeting and integrate for use in conjunction with the suit's radar and other sensors.
Weapons Engineer 78+30 (Gloves) +2 (DISCUS)= 110+30 (extra time) = 140%: [dice]10[/dice], [dice]11[/dice], [dice]12[/dice], [dice]13[/dice]
Robot Electronics 71+30 (Gloves) +2 (DISCUS)= 110+30 (extra time) = 133%: [dice]14[/dice], [dice]15[/dice] --- PP CRIT SUCCESS, [dice]16[/dice], [dice]17[/dice]
=== ===
Step 5 -- Testing -- Lahz takes the beam-cannon thing, he's not decided on a name for it yet, out to test-fire in the Merctown countryside
Complete
Lahz D'Gemmel
OOC Comments
Re: The Tinkerer's Thread
Vheld's Projects
None
Spell Books on-hand
All acquired spells have been earned.
Name of Spells Being Actively Studied:
Length of Study Required:
Date Started:
Date of Expected Completion: Two days after leaving MercTown.
Spells Learned through Study
Spell Scrolls on-handNone
Spell Books on-hand
All acquired spells have been earned.
Name of Spells Being Actively Studied:
Length of Study Required:
Date Started:
Date of Expected Completion: Two days after leaving MercTown.
Last edited by Vheld on Fri Mar 28, 2025 11:47 am, edited 6 times in total.
Leave me alone.
Spell Strength +5 (victims need 17 or better to save vs. Vheld's incantations)
Automatic senses: Vampires (1000 ft/100% chance to recognize on sight), Rifts (550 miles), and Ley Lines (85%, 100 miles; +10% for nexuses)
, ,
Spell Strength +5 (victims need 17 or better to save vs. Vheld's incantations)
Automatic senses: Vampires (1000 ft/100% chance to recognize on sight), Rifts (550 miles), and Ley Lines (85%, 100 miles; +10% for nexuses)
, ,
Re: The Tinkerer's Thread
Minerva's Projects
Grace Minerva
Ledger
Ledger
- I.S.P.: 426
- H.P.: 130
- S.D.C.: 207
- M.D.C.: 322 (during Supernatural Transformation)
Re: The Tinkerer's Thread
Lahz's Projects
Performs all mechanical and computer skills 2x faster than normal.
Performs all mechanical and computer skills 2x faster than normal.
Project 1 - Crew Bots
Project 2 - Mierin's Ride
Lahz D'Gemmel
OOC Comments
Re: The Tinkerer's Thread
Whisper's Projects
- Calamity John
- Diamond Level Patron
- Posts: 86
- Joined: Tue Sep 18, 2018 8:59 am
Re: The Tinkerer's Thread
Calamity John's Projects
Condensed Summary of Calamity John's Tinkering Info
Level 1 (.5)
Basic Electronics, Basic Mechanics, General Repair and Maintenence (.25*3=.75)
Situational: Gemology
Attempts per day: 1 (1.25, round down)
Condensed Summary of Calamity John's Tinkering Info
Level 1 (.5)
Basic Electronics, Basic Mechanics, General Repair and Maintenence (.25*3=.75)
Situational: Gemology
Attempts per day: 1 (1.25, round down)
Re: Dedicated Tinkering Thread
Ronan's Projects
As of July 8th, 2019
Upon the completion of the campaign, or when the time is right; Ronan plans to enlist the help of his applicable teammates to M.D.C.-ize the A.D.F. Armor and Goggles; He will also try to get schematics made for them, and then modify them to be on par standard M.D.C. E.B.A.s
As of July 8th, 2019
Upon the completion of the campaign, or when the time is right; Ronan plans to enlist the help of his applicable teammates to M.D.C.-ize the A.D.F. Armor and Goggles; He will also try to get schematics made for them, and then modify them to be on par standard M.D.C. E.B.A.s
Potentially Applicable Skills @ 3rd Lvl
Gear Items in Question
A.D.F. Combat Goggles
A.D.F. Standard Armor
Tasks
- M.D.C. the Armor
- M.D.C. the Goggles
- Draw Schematics for both
- Augment or otherwise modify armor/goggles to become on par with Naruni-style EBAs
Please Do Not PM This Account, PM Underguard Instead
Ronan Deshe | EP Ledger | Other PCs: Culter (CS 40-4th) | Oren Exe (PW GA)
Ronan Deshe | EP Ledger | Other PCs: Culter (CS 40-4th) | Oren Exe (PW GA)
Constant Stats and Supers
¯\_(▀̿ ͜ʖ ͡▀̿ ̿)_/¯Re: The Tinkerer's Thread
Lahz's Projects
Performs all mechanical and computer skills 2x faster than normal.
Lahz owns:
[4] Augmenting Helmet (Psionic), [DB2 Phase World, Pg 128]
[2] Telepathic Communicator [DB2 Phase World, Pg 128]
Marauder [Customized PA]
Roadrunner [Light PA]
To this effect he has supporting skills:
Mechanical Engineering 98%
Robot Mechanics 93%
Weapons Engineer 98%
Electrical Engineer 98%
Robot Electronics 91%
Field Armorer & Munitions Expert 81%
Weapons Systems 98%
Telemechanics 101%
#1 -- Lahz intends to install/transfer the Augmenting Helmet tech into each PA (extends ISP bang for the buck).
#2 -- Also, because generally the 250 MD barrier prevents him from external Psionics within the Marauder, it is hoped that integration of the Phase World Telepathic Communicator will act as effectively a Psi-Antenna so he can get through and use Psi while (hopefully) safer inside the Marauder. (Even if he cannot use ALL of his PSI Powers, being able to select 2-3 ... like TK, Psionic Seeking, or Telemechanic Operation ... would be huge.
#3 -- Lahz intends to install a Forcefield in the Roadrunner PA
#4 -- Upgrade Marauder PA's Cannon capacity. Increase # of shots from 240 to 360.
Performs all mechanical and computer skills 2x faster than normal.
Lahz owns:
[4] Augmenting Helmet (Psionic), [DB2 Phase World, Pg 128]
[2] Telepathic Communicator [DB2 Phase World, Pg 128]
Marauder [Customized PA]
Roadrunner [Light PA]
To this effect he has supporting skills:
Mechanical Engineering 98%
Robot Mechanics 93%
Weapons Engineer 98%
Electrical Engineer 98%
Robot Electronics 91%
Field Armorer & Munitions Expert 81%
Weapons Systems 98%
Telemechanics 101%
#1 -- Lahz intends to install/transfer the Augmenting Helmet tech into each PA (extends ISP bang for the buck).
#2 -- Also, because generally the 250 MD barrier prevents him from external Psionics within the Marauder, it is hoped that integration of the Phase World Telepathic Communicator will act as effectively a Psi-Antenna so he can get through and use Psi while (hopefully) safer inside the Marauder. (Even if he cannot use ALL of his PSI Powers, being able to select 2-3 ... like TK, Psionic Seeking, or Telemechanic Operation ... would be huge.
#3 -- Lahz intends to install a Forcefield in the Roadrunner PA
#4 -- Upgrade Marauder PA's Cannon capacity. Increase # of shots from 240 to 360.
Lahz D'Gemmel
OOC Comments
- Nurse Ratchet
- Game Master
- Posts: 273
- Joined: Thu Dec 10, 2020 9:05 am
Re: Dedicated Tinkering Thread
#1 It will take two weeks, 5.5 hours a day, to transfer the first Augmenting Helmet Tech to the first PA. After that it will take a week each.
#2 The limitations are: If the ability requires touch, it is an automatic no. If the ability delivers an actual damage payload to an opponent, i.e. mindbolt, it is an automatic no. Ditto for things like Pyrokinesis, Electrokinesis, Hydrokinesis.
Sensing abilities are fine given the limitations previously stated, i.e. sixth sense/see the invisible/remote viewing is fine, object read is not. Telemechanics (TM) is fine so long as you are within range but no touch. Ditto for TM Paralysis/TM Possession. Personal buffs are fine.
#3 Installing forcefield takes a week. 8 hours a day
#4 Increasing PA cannon capacity takes three days. 8 hours a day.
You should have enough time to do everything.
#2 The limitations are: If the ability requires touch, it is an automatic no. If the ability delivers an actual damage payload to an opponent, i.e. mindbolt, it is an automatic no. Ditto for things like Pyrokinesis, Electrokinesis, Hydrokinesis.
Sensing abilities are fine given the limitations previously stated, i.e. sixth sense/see the invisible/remote viewing is fine, object read is not. Telemechanics (TM) is fine so long as you are within range but no touch. Ditto for TM Paralysis/TM Possession. Personal buffs are fine.
#3 Installing forcefield takes a week. 8 hours a day
#4 Increasing PA cannon capacity takes three days. 8 hours a day.
You should have enough time to do everything.
Re: Dedicated Tinkering Thread
Assuming acquisition of a TX-500 Railgun, Lahz will install it on Mierin's Hovercycle, including syncing/tuning the weapon for firing by ___________ (the name):
TX-500 Borg Rail Gun

TX-500 Borg Rail Gun

- Range: 4,000'
- Damage: 1D4 M.D. or 6d6 M.D. per burst
- Rate of Fire: single shots or 20-round bursts only
- Payload:
- Maxi-drum: 5,000 rounds
- Weight: 60 lbs. Maxi-drum w/harness 230 lbs.
Install Railgun with Maxi-Drum of Wood-Modified Rail Gun Rounds - Lahz performs all mechanical and computer skills 2x faster than normal
Mechanical Engineering 98%: 1d100: [56] = 56
Robot Mechanics 93%: 1d100: [66] = 66
Weapons Engineer 98%: 1d100: [89] = 89
Computer Operation 123%: 1d100: [69] = 69
Computer Programming 103%: 1d100: [52] = 52
Read Sensory Equipment 103%: 1d100: [53] = 53
Lahz will also input a default set of instructions on ___________ (the name)/Hovercycle:
1) If Mierin is disabled, use arms to pick her up and remove her from line of fire/danger
2) Target Priority Mirror's Mierin, shoot at what she shoots at
3) Use the Railgun to target Humans at Night for next Mission
4) Use Dual-Pulse Lasers on standard Targets
5) Hold Mini-missiles fire unless target designated by Mierin
Artificial Intelligence 51%: 1d100: [33] = 33
Computer Programming 103%: 1d100: [84] = 84
Computer Operation 123%: 1d100: [100] = 100
Lahz D'Gemmel
OOC Comments
- Nurse Ratchet
- Game Master
- Posts: 273
- Joined: Thu Dec 10, 2020 9:05 am
Re: Dedicated Tinkering Thread
Install takes less than 2 hours. Done.