Work in progress
Player Name:drbuzzard
Hangouts Handle:jwstepanek
Character Name: Ross Hubble
Power Category:Rifts conversion book 1 Human Mutant
Alias: Quicky
Occupation: hacker
Alignment: Anarchist
XP Level: 3
XP Points: 3751
Next Level @ XP: 7251
Sentiments/Non-Humans: indifferent.
Sentiments/CCW: Not very familiar, but doesn't trust them
Sentiments/UWW: Wants no part of them, dislikes magic.
Sentiments/TGE: Sounds like trouble, but never interacted.
Disposition: Shy, standoffish, awkward in human interactions
Insanity: Recluse
O.C.C.: City Rat
ATTRIBUTES
I.Q.: 25
M.E.: 19
M.A.: 12
P.S.: 57
P.P.: 38
P.E.: 27
P.B.:14
Speed: 700 mph
PHYSICAL DATA
P.P.E: 13
I.S.P: 0
MDC: 562
Age: 22
Sex: M
Height: 5'8"
Weight: 165
Description: Ross is a bit short, with a somewhat thin muscular build. He might be called wiry. He keeps his brown hair trimmed at a buzz cut. He keeps clean, but doesn't much care about his appearance, so his clothes are whatever are cheap and comfortable. He actually could look pretty good if he cared, but he's just not concerned about it.
Super Abilities
OCC Skills
Literate in Trade One: 81%
Language : Trade One: 115%
Language : Trade Four:87%
Barter:57%
Computer Operation: 76%
Streetwise: 59%
Tailing: 60%
Pilot: Automobile: 85%
Pilot: Bicycle: 73%
Pilot: Hovercycle: 84%
Math: Basic: 86%
running +1 PE +4d4spd +1d6 SDC
W.P. : Archery
HTH MA +2 init, +3 parry/dodge +2 strike
O.C.C. Related Skills: 5+1
AOE Skill Computer programming: 81%
AOE Skill Computer hacking: 81%
Boxing +8 SDC +1 attack, +2 parry/dodge
2nd level additional Cook 56%
Secondary Skills 8+1
Wrestling +2 PS +1 PE +13 SDC
Athletics +1 PS +1d6spd +1d8 SDC
Body building: +2 PS +10 SDC
physical labor +2 PS +1 PE +2d8SDC
Prowl: 61%
W.P. Blunt
pick pockets: 61%
Pick Locks: 51%
3rd computer repair: 46%
3rd Land Navigation: 51%
Combat Data
HTH Type: Martial Arts
Number of Attacks: 8
Initiative Bonus: +9
Strike Bonus: +11
Parry Bonus: +16
Dodge Bonus: +13
Auto Dodge: +15
Disarm Bonus: + 2
HTH Damage: 1d6x10 MDC punch
Bonus to Roll w/Punch: + 16
Bonus to Pull a Punch: +7
Other:
Weapon Proficiencies
W.P. Blunt - +1 to strike and parry at levels 1, 3, 6, 9, and 12. +1 to strike when thrown at levels 5, 10, and 15; not designed for throwing.
Saving Throw Bonuses
Coma/Death: +44%
Toxins (15+): +6
Magic (varies): +6
Lethal Poison (14+): +6
Non-Lethal Poison (16+): +6
Insanity (12+): +2
Psionics (varies): +2
Save vs. Horror factor: +1
Quicky (Approved)
Moderators: Game Masters, AGMs
Quicky (Approved)
Last edited by Quicky on Wed Jun 11, 2025 3:03 pm, edited 44 times in total.
Re: Quicky
Background
Ross Hubble grew up in Center on Phase world. His parents were street hustlers on the lower levels, and owing to the consequences of the hustles they often had to move. The lower levels are plagued by random rifts from time to time and this results in all manner of unpleasant happenstance. There’s odd energy emissions, random people show up, random creatures show up, even random weather shows up. This is all rather odd for the middle of a city, but that also explains why the people of means don’t live down on the lower levels since rich people don’t like being subject to random death.
While his parents were savvy and quick acting so they generally avoided the consequences of the rifts, the energy emissions still caught them over time, modifying their DNA. Oddly enough it didn’t affect them, but it would come to result in substantial changes to Ross when they finally had a child. The bouncing baby boy was delivered healthy with no apparent anomalies. They would show up later. However his parents wouldn’t be there to see them.
When Ross was ten, before he showed any signs of any mutant abilities, an erupting rift opened in a street market where he and his parents were shopping. Large tentacles reached out and grabbed people and dragged them into the rift. . His mutant physical prowess manifested which enabled him to dodge the grasping tentacles, but only he survived. He was taken in by a local charity orphanage. He got food and a place to sleep, but in the lower levels, charity is rarely what it seems. He was forced to work for his keep. The orphanage turned out to be a front for Naruni Enterprises using child labor to fabricate equipment. Being extremely dexterous, Ross was worked harder than most. As he was exposed to high tech equipment his mutant brainpower developed and this enabled him to master computers in the limited time he was exposed to their use and used this skill to escape the ‘charity’.
He then joined up with a street gang called ‘the Undertow’ (rather an ironic name since none had ever seen an ocean). He was a deft pickpocket, but eventually showed his real worth by mastering computer hacking to get the real money. He still had to fight his way up the pecking order, but his extraordinary abilities enabled him to be a talented combatant.
His success led to better computer rigs when enabled more success. Along the way he picked up a VR rig out of curiosity and got sucked into the Shared world VR ‘Lives in the Manors’ about living in the luxury and political/economic machinations on the Manor level of Center. After a life of squalor and desperation, it was like a drug. Nonetheless he still had to hack to keep up the income, and Naruni enterprises was his favorite target. Still wanting revenge for the bogus orphanage sweat shop, he hounded them incessantly on the computer networks. This eventually got the attention of Naruni and they laid a trap. Ross was offered a huge payoff if he could get into a certain computer air gapped at a Naruni research location so he was forced to go on site. It was all a trap.
Having snuck into the research lab (he really was let in), he was hacking away at the machine the contract indicated. Then the room filled with heavily armed mercs who simply started blasting away. Lucky for Ross the last of his mutations kicked in. He was revealed to be superstrong, super fast, and incredibly durable. The particle rifles hit him to no effect. Shocked that he was still alive, he ran for it- straight through several walls. He made a beeline for the gang hideout, got his stuff (in particular his quantum paired network VR rig so he wouldn’t lose Manors) and he fled for the spaceport. Grabbing the first ticket out, he got clear. Now he continues to flee Naruni Enterprises, hack for his upkeep, and enjoy life really only inside his virtual world.
Ross Hubble grew up in Center on Phase world. His parents were street hustlers on the lower levels, and owing to the consequences of the hustles they often had to move. The lower levels are plagued by random rifts from time to time and this results in all manner of unpleasant happenstance. There’s odd energy emissions, random people show up, random creatures show up, even random weather shows up. This is all rather odd for the middle of a city, but that also explains why the people of means don’t live down on the lower levels since rich people don’t like being subject to random death.
While his parents were savvy and quick acting so they generally avoided the consequences of the rifts, the energy emissions still caught them over time, modifying their DNA. Oddly enough it didn’t affect them, but it would come to result in substantial changes to Ross when they finally had a child. The bouncing baby boy was delivered healthy with no apparent anomalies. They would show up later. However his parents wouldn’t be there to see them.
When Ross was ten, before he showed any signs of any mutant abilities, an erupting rift opened in a street market where he and his parents were shopping. Large tentacles reached out and grabbed people and dragged them into the rift. . His mutant physical prowess manifested which enabled him to dodge the grasping tentacles, but only he survived. He was taken in by a local charity orphanage. He got food and a place to sleep, but in the lower levels, charity is rarely what it seems. He was forced to work for his keep. The orphanage turned out to be a front for Naruni Enterprises using child labor to fabricate equipment. Being extremely dexterous, Ross was worked harder than most. As he was exposed to high tech equipment his mutant brainpower developed and this enabled him to master computers in the limited time he was exposed to their use and used this skill to escape the ‘charity’.
He then joined up with a street gang called ‘the Undertow’ (rather an ironic name since none had ever seen an ocean). He was a deft pickpocket, but eventually showed his real worth by mastering computer hacking to get the real money. He still had to fight his way up the pecking order, but his extraordinary abilities enabled him to be a talented combatant.
His success led to better computer rigs when enabled more success. Along the way he picked up a VR rig out of curiosity and got sucked into the Shared world VR ‘Lives in the Manors’ about living in the luxury and political/economic machinations on the Manor level of Center. After a life of squalor and desperation, it was like a drug. Nonetheless he still had to hack to keep up the income, and Naruni enterprises was his favorite target. Still wanting revenge for the bogus orphanage sweat shop, he hounded them incessantly on the computer networks. This eventually got the attention of Naruni and they laid a trap. Ross was offered a huge payoff if he could get into a certain computer air gapped at a Naruni research location so he was forced to go on site. It was all a trap.
Having snuck into the research lab (he really was let in), he was hacking away at the machine the contract indicated. Then the room filled with heavily armed mercs who simply started blasting away. Lucky for Ross the last of his mutations kicked in. He was revealed to be superstrong, super fast, and incredibly durable. The particle rifles hit him to no effect. Shocked that he was still alive, he ran for it- straight through several walls. He made a beeline for the gang hideout, got his stuff (in particular his quantum paired network VR rig so he wouldn’t lose Manors) and he fled for the spaceport. Grabbing the first ticket out, he got clear. Now he continues to flee Naruni Enterprises, hack for his upkeep, and enjoy life really only inside his virtual world.
Re: Quicky
City Rat Base Equipment: Two sets of "working colors," one set that is either gang colors or what is considered to be a fashion statement, and one set used for casual wear or disguise. Most City Rats tend toward the color black and leather, chains, high boots, gloves, and some-
times a cape or cloak. He or she also has a fashionable wardrobe of other clothing for play and entertainment located at home or in a
tiny apartment in the worst part of town.
Spacer Suit

M.D.C. by Location:
Weight: 10 lbs.
Modifiers: -5% to movement
Features:
Book Reference: p.120, DB2
EP-5 Energy Pulse Pistol

"All-in-One" Utility Belt
Locks into the Overland Harness providing for a complete load-bearing system.
• Magazine Pouch (3): 2 E clips
• Magazine Pouch (3):
• Magazine Pouch (3):
• Magazine Pouch (3):
• Holster: EP-5 Energy Pulse Pistol
• Holster:
• Radio Pouch:
• Fanny pouch: wallet, comb, hat ,bandana, and sunglasses. PDDlPocket Digital Disc
player and recorder. Secure Universal Card: 1200 credits
"Overland" Harness and Frame Backpack
Compact but expandable, external frame, and load-bearing pack. Quick-release connector enables the main pack to be dropped quickly.
S.D.C.: 50
• Compass pouch:
• Utility pouch:
• Utility pouch:
• Utility pouch: RMKlRobot Medical Kit ("Stitcher")
• Side pouch:
• Side pouch:
• Side pouch:
• Side pouch:
• Side pouch:
• Side pouch:
• Main Space (3,000 cubic inches): Laptop Computer (Standard programs) -1000 credits, 900
pound (405 kg) test strength nylon cord/rope, a grappling hook,
• Daypack Space (500 cubic inches):
times a cape or cloak. He or she also has a fashionable wardrobe of other clothing for play and entertainment located at home or in a
tiny apartment in the worst part of town.
Spacer Suit

M.D.C. by Location:
- Helmet: 30
- Arms: 10 each
- Legs: 10 each
- Main Body: 20
Weight: 10 lbs.
Modifiers: -5% to movement
Features:
- Integrated Oxygen Supply (1 hour)
- Hook-ups for extra oxygen tank and and jet pack/grav pack
Book Reference: p.120, DB2
EP-5 Energy Pulse Pistol

- Range: 1,000'
- Damage: 3D6 M.D.
- Rate of Fire: single shots only
- Payload: 9 shots per E-clip
- Weight: 4 lbs.
- Features: None
- Modifiers: None
- Book Reference: p.116, DB2
"All-in-One" Utility Belt
Locks into the Overland Harness providing for a complete load-bearing system.
• Magazine Pouch (3): 2 E clips
• Magazine Pouch (3):
• Magazine Pouch (3):
• Magazine Pouch (3):
• Holster: EP-5 Energy Pulse Pistol
• Holster:
• Radio Pouch:
• Fanny pouch: wallet, comb, hat ,bandana, and sunglasses. PDDlPocket Digital Disc
player and recorder. Secure Universal Card: 1200 credits
"Overland" Harness and Frame Backpack
Compact but expandable, external frame, and load-bearing pack. Quick-release connector enables the main pack to be dropped quickly.
S.D.C.: 50
• Compass pouch:
• Utility pouch:
• Utility pouch:
• Utility pouch: RMKlRobot Medical Kit ("Stitcher")
• Side pouch:
• Side pouch:
• Side pouch:
• Side pouch:
• Side pouch:
• Side pouch:
• Main Space (3,000 cubic inches): Laptop Computer (Standard programs) -1000 credits, 900
pound (405 kg) test strength nylon cord/rope, a grappling hook,
• Daypack Space (500 cubic inches):