Adriana: The Mine

Only adventured-related threads are found here.
User avatar
Khorv
Posts: 28
Joined: Mon Nov 18, 2024 8:33 am

Re: Adriana: The Mine

Post by Khorv »

OOC Comments
Perception: 21% (+5)) / 1d100: [93] = 93
JIC: 1d20: [10] = 10 / 1d100: [23] = 23
+2 v HF, +2 v Lethal/Non-lethal Toxins, +10% vs Coma/Death, +2 vs Magic, +1 vs Insanity, +1 vs Psionics (10+)

HP: 25/25
SDC: 35/35
PPE: 82/82
ISP: 78/86
Armor: Leather of Iron AR: 15 SDC: 60
Nightvision 60’
Sixth Sense – Always On
Sustain: [10 Days (No Need for Food/Water/Air, 2 hrs Sleep/Night)]



Dragonese/Elven
Human: Eastern
Dwarven

Underguard wrote: "Right o'er here." Vidar says, and the crew walk up to a man/dwarf made hole that isn't the same type of path down they've seen before. It's far more... rocky. "We're heading into underdweller territory now. Keep those weapons handy, and yer lips quiet." Vidar says then leads them down into the lower level, the air even feeling a little colder. The ambient light all but non-existent were it not for Tyral's lantern light.

As Trask and Murri peal from the fall to follow Flora Khorv falls into line at the back. Volunteering to be last in line? Whose bright idea was that, Khorv? He attempts to guage the miners as he passes, but their fading auras too faint to get much information.

At the mention of the underdweller’s Khorv draws his dagger and whispers to Murri. ”So, what are underdwellers anyways? And do me a favor and check on me once in a while.”

He then takes up his position a bit closer to Murri than he would normally and made sure he could see a decent distance with what light the spell provided.

Land Navigation (57%): 1d100: [100] = 100
Prowl (45%): 1d100: [85] = 85
User avatar
Tolliver Trask
Posts: 285
Joined: Tue Jun 06, 2017 5:54 pm
Contact:

Re: Adriana: The Mine

Post by Tolliver Trask »

Perception: 1d100: [25] = 25 /65%
Just in Case: 1d20: [17] = 17 , 1d100: [22] = 22
Conditions: Sixth Sense (Inactive), Ambidextrous, Resistant to Cold (Soupcon; 1/2 damage from Cold based attacks), Nightvision (90 min).
HP: 57/57
S.D.C.: 71/71
I.S.P.: 47/51
P.P.E.: 10/10
Armor: Splint Mail AR: 16; 82/82; -15% Prowl, Spd reduced by 20%
Tower Shield of the Hex Indestructible


Land Navigation 1d100: [81] = 81 /54% (Follow the Map)
Locate Secret Compartments/Doors 1d100: [100] = 100 /15% (Any secret doors?)
Detect Ambush 1d100: [58] = 58 /70% (Are we being ambushed?)
Detect Concealment & Traps 1d100: [60] = 60 /65% (Any Traps or Hidden Things?)
Track Humanoids 1d100: [55] = 55 /35% (Likely pointless, but why not?)
Wilderness Survival 1d100: [69] = 69 /80% (Not trying to have a cavern fall on my head.)
Prowl 1d100: [81] = 81 /67% (Just keeping it kind of quiet)

Trask puts his snack back into his satchel, before moving down the passage to join the others. Trask shakes his head at the amount and counts out the remaining six hundred coins and hands them to whomever is taking the money, before moving back into his spot in the formation. Trask keeps quiet for the most part, mostly just following those in front of him. Faster we get this done, the quicker we can move on to more fulfilling work. Trask thinks as the tunnel darkens. Trask concentrates for a few brief moments and finds the darkness peel away from his view. (Nightvision; 4 I.S.P.; 90 minutes) That'll help. Trask thinks.
"Tonight, boys, we're eating like kings. We've all tasted death too much it seems." ~Shawn James
Tolliver Trask; The Suicide King
User avatar
Mürrischer Reisender
Posts: 134
Joined: Sun Jan 08, 2023 10:28 am

Re: Adriana: The Mine

Post by Mürrischer Reisender »

Perception 1d100: [29] = 29 /46%
JiC 1d20: [1] = 1 / 1d100: [41] = 41
Conditions: Keen hearing, Nightvision: 40 feet
Languages:
Wolfen
Elven/Dragon
Eastern Human

We're binging one?" He thins as he sees the unfamiliar dwarf join them as they pass the the mining team. Should he hear about the extermination operation, he lets out a breath, knowing the task will probably fall to them without or without compensation.

An ear turns before his gaze follows and stop on Khorv after the question and answers softly, not one hundred percent sure he heard the description correctly. "Bugz? I think I heard bug."

Bow in his grasp and a single arrow loosely knocked for when its use inevitably comes. He also hopes when the fighting also breaks out the Elf doesn't find himself getting stepped on. As he keeps up with the group, Mürrischer does what he can to not make to much noise as he continues to pay attention for the scents of the missing mining team and blood. The more blood scent that fills his nostrils, the more certain he gets there could be a fight around any corner.
Track Blood Scent: 1d100: [31] = 31 /40%
Recognise Scent of Others: 1d100: [25] = 25 /36%
Prowl: 1d100: [54] = 54 /50%
Dtect Ambush: 1d100: [2] = 2 /60%
I.S.P.: 30 /H.P.: 31 /S.D.C.: 39
Keen Hearing, 40 feet nightvision
gear: Transformable Claymore (can be a bracelet), Wolfen-size hand axe, Wolfen-size longbow, full studded leather, cloak of shadows hidden person, container of much water

Mürrischer Mürrischer | Ledger Ledger
User avatar
Tyral
Diamond Level Patron
Posts: 577
Joined: Sat Apr 18, 2015 6:13 pm
Location: PFRPG Group 2
Contact:

Re: Adriana: The Mine

Post by Tyral »

Perception [74%]: 1d100: [36] = 36
D20 JiC: 1d20: [19] = 19
D100 JiC: 1d100: [61] = 61

PPE: 204/235 -5 -15(?)
Wand PPE: 50/50
SDC: 43/43
HP: 54/54

Conditions: Nightvision: 60', Spell Strength of 15, Speaks Eastern unless Noted, AR 14 [Ironhide Ring], Sustain [10 Days], Lantern Light (50 Watts, 280 Minutes(!))




Moving through the Javaris-Crew area as guided by Vidar and Fergus down into an off-shoot tunnel, Tyral allows his Lantern Light to dim somewhat (from 200 Watts to ~60). Once the entirety of their-own (Trask-Khorv) crew have moved through the tunnel, Tyral glances back and leaves a spell in Khorv's wake [[ -5 PPE, Fear [HF 16], Area Effect, 10.00 Min]], **Javaris seemed to have his men stand by to jump us when it was just Dasykn and I, may as well leave a precaution in case they want to attack from behind ... **

He pulls out the Map to examine and see whether the rough-tunnel is shown, **... They said the Dwellers are Insect-like? So ... not Kobolds, Goblins, or Troglodytes ... Insect-like? The size of humans? And they live in a Hive like colony? ... Does this Map only show tunnels dug by the Guildsmen ... who will probably report them? Or does it show additional paths dug by the Dwellers of the Deep? ... We do not have enough information, and travelling in perpetuity in the dark WITH guides who know, but not being able to ask them because they want us to be quiet has all the logic of baring your throat to a Tusker for mercy ... Further, Khorv still has not advised what the hell he is supposed to locate and return down here.** As they go, Tyral will try to pay attention to the Map and note if their course aligns, parallels, or diverges with the apparent proposed route the Map comes up with, as well as whether the map route adjusts in conjunction with their movements (OOC: Recalculating??).

Prowl 82%: 1d100: [29] = 29 -- Move without making a racket
Astronomy & Navigation 97%: 1d100: 1d100: [38] = 38


*Contingency* Should they come to a natural resting point in the next 2 hours (or spot a small dead-end tunnel that can be used, even if it is something ID'd on the Map), Tyral will suggest a pause. He will then cast Circle of Concealment (-15 PPE, 10.00 hrs, 200' Radius, PFRPG Pg 200) to hide their crew and the tunnel from occupants. "That is a protective spell so that here in camp we cannot be seen or heard from the outside this tunnel for a few hours ... " --tosses Flame-Dagger onto the ground-- and looks over to Trask and Flora, "Please have a discussion with Khorv about what specific items he hopes to retrieve. I dont think anyone is going to be receptive to a claim for valuable items, that only suddenly gets remembered when we run across them. In the meantime, I should like to have a discussion with our Guides ... now that we have a bit of protection."

Presumably when he is able to sit with Vidar and Fergus, "Have you guys eaten? I am a bit hungry ... How long have you two been mining this area? The Dwellers, always been a problem, or recent? What do they fear? ... Don't want to bother with fireballs if they eat lava or something ... Henley said insect-like, so ... 2 arms? 4 Arms? Do they walk on 2 Legs? Have either of you fought one or seen one? ... Do they use weapons? or spit Acid? ... what can you tell us? Because us living helps with the whole everyone surviving process ... right?" He will dig around in his bags and pull out a pouch to offer Smoked Beef Jerky (2 lbs.).

Charm/Impress: 80%: 1d100: [53] = 53
Intelligence 84%: 1d100: [46] = 46 -- Apply whatever info he can get to try and ID
History 86%: 1d100: [26] = 26 -- Apply whatever info he can get to try and ID
Lore: Demons & Monsters 122%: 1d100: [81] = 81 -- Apply whatever info he can get to try and ID
Lore: Magic (General) 127%: 1d100: [62] = 62 -- Apply whatever info he can get to try and ID
• Magic Wards, Runes, & Circles 117%: 1d100: [69] = 69
• Recognize Enchantment 110%: 1d100: [93] = 93


**Additional Contingency** Should one of his companions opt to reach out an 'pet' Brago again, the wolf will noticeably bristle, and Tyral will clear his throat, "Brago is not a puppy, not a hound, not any pet dog. This really is not a good locale for you to try and touch him. He is bound to me. Think of him ... like one of my legs. We do not know each other well enough for you to walk up and put your hand on my thigh without there being, repercussions."



BRAGO

Brago pads along silently following his nose, and scenting for anything new or alarming.


Track by Smell 90% (Can Smell Prey 1 Mile away): 1d100: [52] = 52
Prowl 60%: 1d100: [48] = 48
Last edited by Tyral on Fri Apr 25, 2025 3:43 pm, edited 1 time in total.
Tyral Oslarelar
• SDC: 43 / 43
• HP: 54 / 54
• PPE: 235/235


Worn: Ironhide Ring [AR of 14], Gryphon Claw Gauntlets [retractable 2d6 claws], Environmental Robe (Grey), Silk Shirt, Leather Vest, Work Pants, Boots

Weapons: Staff of Osarelar, Flaming Knife, Dwarven Knife

& Brago the Northern Timber Wolf
• SDC: 74 / 74
• HP: 41 / 41
• PPE: 21 / 21


Abilities: Empathic/Telepathic Link with Tyral: 600', Speech, Nightvision: 40', Perception +1, Heals at 3x natural rate, Impervious to Natural Fire (½ Damage from Magic Fire), See certain invisible beings: 600', Track by Smell 90% (Can Smell Prey 1 Mile away)
User avatar
Asher
Posts: 21
Joined: Wed Feb 05, 2025 10:52 am

Re: Adriana: The Mine

Post by Asher »

Perception 18%: d100: [13] = 13
JIC: d100: [13] = 13 , d20: [10] = 10

Khorv wrote: Tue Apr 22, 2025 4:58 am ”So, what are underdwellers anyways? And do me a favor and check on me once in a while.”
Mürrischer Reisender wrote: Wed Apr 23, 2025 2:56 pm "Bugz? I think I heard bug."
Asher interjects in a whisper,"Yes, insectoid, but in their description, they said the size of the average man. That implication suggests they may be bipedal and therefore somewhat humanoid. Maybe a hybrid? He described their social order as a hive. Potentially, we are looking at a coordinated, like-minded community with assigned social tasks. If it emulates other hive social structured organisms, you are looking at protectors, workers, mating males, and a queen, responsible for the maintenance of hive numbers and the beneficiary of the work. Some of these roles could conceivably be combined in a single unit. The fact that they are subterranean in nature indicates that the trigger of conflict is the miners somehow encroaching on their way of life. Conceivably, if we could avoid such an encroachment, we might be able to avoid conflict with them. Master Beneficent was our temple beekeeper. He regularly commented on how hive creatures are superior to all of us, because they could easily unite in the furtherance and benefit of the community as a whole. Something that the "intelligent" species..." (he makes air quotes) "...seem to be incapable of. Master Paulus said that regardless of social structure, insects are the shellfish of the land. But to be fair, his hissing cockroach curry is one of the reasons I am a vegetarian. Also, why are you still speaking elven? The party member who necessitated that has left the party."

I wonder if the insects are seeking the same resource or if they have just made their hive amongst resources that require mining and therefore endanger their hive?
Asher
(Talisman of Marduk Equipped)(Cloak of Protection Equipped)
P.P.E.: 69
H.P.: 23
S.D.C.: 58 (+30) (+30)
A.R.: 14
User avatar
Daskyn
Posts: 26
Joined: Fri Aug 30, 2024 3:46 pm

Re: Adriana: The Mine

Post by Daskyn »

Perception: 1d100: [65] = 65 /39%
JIC: 1d20: [11] = 11 / 1d100: [97] = 97

Conditions: Nightvision (60ft), Sixth Sense, Speaking Dragonese/Elven unless otherwise noted, Sustain [10 Days (No Need for Food/Water/Air, 2 hrs Sleep/Night)] | Empathy | Telepathy Superior |

Skills:
Telepathy Superior: 1d100: [10] = 10 /49% [Scan for signs of deception from the miners]

Post:

Daskyn doesn't make a facial expression as he scans the mind of Javaris, though there might be a small swelling of judgement from the psychic. Typical, more concerned about the gold than the loss of life. Daskyn observes internally before a flash of anger crosses his eyes. No, who am I? My father's father? So this dwarf has profit on the mind, he is still offering help despite knowing that doing so could impact his selfishness. Daskyn ponders before his eyes turn towards Vidar and Fergus. Unless one of them are also hiding something. Let's see what's on their minds as they lead us in the dark. Daskyn considers silently, following along with the group. Though Daskyn's focus was not on external threats, but rather internal ones. Perhaps I should take a peak into Khorv's mind while I'm at it, see exactly what he is concealing. Daskyn briefly mulls over before temporarily dismissing the thought. Let's see what he says during our pause first. In the mean time... Daskyn's eyes trace to Vidar and Fergus.

Daskyn is relying on Asher and Tyral around him as he focuses his mental abilities without losing pace with the group. The conversations of the group barely register to Daskyn as the mentalist muses, though random words might slip into his ear from time to time. Bugs, hound, vegetarian. In one ear and out the other as Daskyn focuses more on the guides for the time being. Contingency, should they make camp, and Khorv starts opening up about his mission, Daskyn will mentally trigger his empathetic connection to see if Khorv is lying. Daskyn will be measuring Khorv's emotions and his physical responses to see if they match up or if a physical response is concealing a flared emotion.
User avatar
Underguard
Dimension Master
Posts: 1383
Joined: Mon Jun 03, 2019 6:41 pm
Location: CAF, UPS and GIRLS GM - nphilip90s/ScytheNP#2513

Re: Adriana: The Mine

Post by Underguard »

Conditions wrote:Location: Penington Mine
Date: 22 October, 345
Environmental Conditions: Slightest of drafts coming from below of cool air, limited light
The group begins traveling down the unmapped area of the third level. Only one level above where Piotin's crew is supposed to be. Khorv turns down a corridor going the opposite direction Flora and Vidar are going, the elven mystic feeling quite sure that this is the actual path and being a little loud about it. The group can hear the clank of Trasks armor and weapons as they travel, the experienced mercenary not noticing any signs of traps or ambushes in either the two guides or the surroundings. Taking a breathe, Trask focuses his mind and his eyes flash allowing him nightvision. There are supports in this area however they are not nearly as reinforced and secured as above, these passageways can't be more than a few years old. Mürrischer maintains a scent from the shirt that was found is following the path Vidar is using.

About two hours into it, they happen upon a cavern with a couple different corridors in different directions. Vidar turns to Tyral and Trask. "This be as good a place as any to take a quick breather, I figure we're about two hours from their worksite, one level down. We'll be passing through dweller hotspots, natural dangers and other such things so best prepare yourselves." Vidar says. He and Fergus will break out their canteens and ration packs for a quick snack. Tyral fortifies the area with magic and Daskyn takes this moment to read into their minds to see if they are hiding something and does discover that they have a secret. The reason they know the path to Piotin's crew is because they followed them the first time because their crew wants to steal some of their claim. Tyral asks Trask and Flora to see if they can determine more about Khorv's intentions while Tyral and Daskyn work on the two guides.

When question, Fergus is the first to speak as Vidar has his mouth full of a ration bar. "We have basic rations, yes. The dwellers have been a problem ever since the Agency did their most recent expansion into the fourth level. So, been easily 10 months. And we never seen them but by those that have, yeah, insect like. Walk on multiple legs, mandibles. They attack in swarms and seem to whittle mining crews down. Ya know, first death or disappearance. Swept under the rug. Second, that starts getting questions. Third, quotas start getting effected. By then, the groups are small enough to overpower." Fergus explains with mock sarcasm at how much the Agency actually cares about the miners versus how they act.

"And the Agency won't commit soldiers down here to protect us, neither." Vidar adds with a nod. They will happily accept smoked beef jerkey should it be offered.

What are you doing?
GM Note: Next post will have you continuing to move on, but you are paused and resting at the moment.
Survival skills or other such related skills will become important going forward, especially in the unmapped areas. Rerolling them each GM post is acceptable after being moved around the Mine.
Current marching order: Vidar, Flora, Brago, Fergus, Trask, Asher, Daskyn, Tyral, Mürrischer , Khorv


  • Trask:
  • Mürrischer:
  • Daskyn: -8 ISP
  • Tyral: -31 PPE
  • Flora:
  • Asher:
  • Khorv:
Rifts: Earth Dimension Master
Palladium Fantasy Dimension Master
Cyberpunk Dimension Master
Heroes for Hire (H4H) GM || The Horizon Group (THG) GM || Palladium Fantasy GM ||
PCs: | Exe (PW GA) | Ronan (SS) | Venenifer (Roughnecks) | Glitch (PW GR) | Ashrak (Void Reavers) | James Syndulla(BattleTech) | Korosu(BattleTech)
╭∩╮(︶︿︶)╭∩╮

User avatar
Tyral
Diamond Level Patron
Posts: 577
Joined: Sat Apr 18, 2015 6:13 pm
Location: PFRPG Group 2
Contact:

Re: Adriana: The Mine

Post by Tyral »

Perception [74%]: 1d100: [43] = 43
D20 JiC: 1d20: [20] = 20
D100 JiC: 1d100: [22] = 22

PPE: 204/235
Wand PPE: 50/50
SDC: 43/43
HP: 54/54

Conditions: Nightvision: 60', Spell Strength of 15, Speaks Eastern unless Noted, AR 14 [Ironhide Ring], Sustain [10 Days], Lantern Light (50 Watts, 160 Minutes(!))




After marking their return path with Soap, the Wizard finds himself seated with Vidar and Fergus. Tyral shares the smoked jerky and listens quietly to their 2nd hand descriptions of the Dwellers, **So, they have never even seen these things they are guiding us past? Does that make them good guides or Craptastic?? ... No weapons that they are aware of. Might be good, or might be gaps in their knowledge.**



Tyral yawns and sets out the enchanted map in front of the Miners, "Do you guys work off of one of these?? Can you mark our current position?? You said there were natural dangers coming up. What lies ahead? Where are the Dweller-hotspots?? Does this thing help us plan a better route down??" He will look to see if the map is something they have seen/worked with previously, and try to plumb for information to pick out a path forward that minimizes danger. After all, this is a rare window to make a plan and let everyone know it ...

Charm/Impress: 80%: 1d100: [66] = 66
Astronomy & Navigation 97%: 1d100: 1d100: [84] = 84
Intelligence 84%: 1d100: [57] = 57 -- Apply whatever info he can get to try and pick a good route
Lore: Demons & Monsters 122%: 1d100: [96] = 96
Prowl 82%: 1d100: [66] = 66 -- Move without making a racket

Eventually though, Tyral will lean his back up against a wall and shut his eyes to great as much time for meditation as he is able.



**Contingency** Should Tyral receive a Telepathic message about Vidar and Fregus' prior following of Piotin he will pragmatically respond/think back, **Probably the smart play, follow down, make sure you know what may be coming back up if there'sa tunnel like the 1 we came down. In this Honeycomb kind of area these guys are outnumbered .... Thanks for checking though. That'sinfo they are not likelyto volunteer. **

**2nd Contingency** Should one of his companions opt to reach out an 'pet' Brago again, the wolf will noticeably bristle, and Tyral will clear his throat, "Brago is not a puppy, not a hound, not any pet dog. This really is not a good locale for you to try and touch him. He is bound to me. Think of him ... like one of my legs. We do not know each other well enough for you to walk up and put your hand on my thigh without there being, repercussions."



BRAGO

Now in a Camp if sorts, Brago takes a seat near Tyral, scenting for both Miners and for things that small 'other' ... the scent(s) of the Dwellers from the Deep ...

Track by Smell 90% (Can Smell Prey 1 Mile away): 1d100: [25] = 25
Prowl 60%: 1d100: [40] = 40
Tyral Oslarelar
• SDC: 43 / 43
• HP: 54 / 54
• PPE: 235/235


Worn: Ironhide Ring [AR of 14], Gryphon Claw Gauntlets [retractable 2d6 claws], Environmental Robe (Grey), Silk Shirt, Leather Vest, Work Pants, Boots

Weapons: Staff of Osarelar, Flaming Knife, Dwarven Knife

& Brago the Northern Timber Wolf
• SDC: 74 / 74
• HP: 41 / 41
• PPE: 21 / 21


Abilities: Empathic/Telepathic Link with Tyral: 600', Speech, Nightvision: 40', Perception +1, Heals at 3x natural rate, Impervious to Natural Fire (½ Damage from Magic Fire), See certain invisible beings: 600', Track by Smell 90% (Can Smell Prey 1 Mile away)
User avatar
Flora Meadowsweet
Posts: 46
Joined: Sun Nov 12, 2023 3:23 pm

Re: Adriana: The Mine

Post by Flora Meadowsweet »

JIC: 1d20: [19] = 19 , 1d100: [52] = 52
Perception: 15% (30% in wilderness) / 1d100: [9] = 9 (SUCCESS)

Flora moves through the unmapped tunnels with a predatory look, her senses fully engaged. The clanking of Trask's armor is the loudest sound she hears, and she is unable to discern anything that might lay ahead.

"Do you have to wear that?" she asks the mercenary a look of disapproval.

When Vidar calls for a breather, Flora leans against the cavern wall, grateful the awful clanking has stopped. Her hand never strays far from her axe. She listens intently as Vidar and Fergus talk about the Agency's neglect. Her eyes narrow, a familiar spark of rebellion igniting within her. "Bleeding for these rocks, are you?" she growls, her voice low and dangerous. "Then take 'em! To the hells with the Agency and their quotas!"

Her gaze sweeps around the dimly lit cavern, wondering what this mine holds that keeps them here without enough protection. "If the dark holds wealth enough to draw blood, it holds enough to buy axes," she continues simply. "Seal the passages above. Make this your own. A fiefdom in the deep places. Who needs the sun-kissed fools on the surface if they won't pay to keep you alive?" A predatory grin spreads across her face. "And if word of rebellion reaches their ears they should see greater profit in giving you what help you need. A mine without miners makes no profit at all."

The idea takes root. A kingdom built on blood and stone. Now that's a venture worth fighting for. I wonder if they would do it?


During a lull in the conversation, while the others are occupied with rations and hushed discussions, Flora drops to her knees, and presses her ear firmly against the cool, damp rock of the cavern floor. Her eyes close in concentration as she strains her senses. One level down, she thinks, the proximity making her restless.

"Hush a moment. If they're still kicking, and them 'dwellers' are after them... maybe I can hear it." She focuses, filtering out the rustling of their own movements, the murmur of voices, seeking any telltale sound from below: the clang of steel or the desperate cries of the dying.

Listening and Awareness 28%: 1d100: [13] = 13 (SUCCESS)
Wilderness Survival 55%: 1d100: [53] = 53 (SUCCESS)
User avatar
Khorv
Posts: 28
Joined: Mon Nov 18, 2024 8:33 am

Re: Adriana: The Mine

Post by Khorv »

OOC Comments
Perception: 21% (+5)) / 1d100: [37] = 37
JIC: 1d20: [7] = 7 / 1d100: [8] = 8
+2 v HF, +2 v Lethal/Non-lethal Toxins, +10% vs Coma/Death, +2 vs Magic, +1 vs Insanity, +1 vs Psionics (10+)

HP: 25/25
SDC: 35/35
PPE: 82/82
ISP: 78/86
Armor: Leather of Iron AR: 15 SDC: 60
Nightvision 60’
Sixth Sense – Always On
Sustain: [10 Days (No Need for Food/Water/Air, 2 hrs Sleep/Night)]



Dragonese/Elven
Human: Eastern
Dwarven

Underguard wrote: Tyral asks Trask and Flora to see if they can determine more about Khorv's intentions while Tyral and Daskyn work on the two guides.
Once Tyral has secured the cavern Khorv sheaths his dagger and finds comfortalbe spot away from the miners for Trask, Flora, and him to sit. Waiting for Trask and Flora to find him and ask their questions he attempts to watch and listen to each member of their crew.

Flora especially catches his attention as she speaks of revolutions and listening through the cavern floor. I wonder if she has always been like this, or if the keep had a different impact on her than it did on Zephyr.

When Flora and Trask make their way to him he waits for them to sit and get comfortable. Before they have a chance to ask he sighs, folds his hands, and begins to speak.

”So, just before your team came to the office, the guild told me I had to return Piotin's satchel, notebook, and a specific dagger he has. I’m also to make sure to keep an eye on the map. Frankly, so long as they get returned to the guild, I don’t care who carries them or turns them over and your team can be there when the exchange happens. All that matters is that they get returned. If they do not I face a fine I can’t pay, so time in the mines to pay it off.”

Khorv pauses a moment and runs a hand through his hair. ”Regarding my value, I have been trained in combat and am good with my daggers. I also have some mental abilities, but they mostly focus on the ability to sense things like seeing the invisible and sensing danger. For example, “ Khorv indicates Flora with his hand. ”your are relatively young and inexperienced, no offense.” He then indicates Trask before including them both. ”You, sir are far more experience than either of us. Both of you are relatively healthy, have no magical abilities yourselves, but do have some mental abilities. In addition I do have some magical abilities. Once again, they tend to focus on being able to sense things others cannot, though I can armor myself and call upon daylight. I am nowhere near the level of knowledge or power of Tyral.”

Khorv seems to take a moment to think before moving forward. Come on, you have travelled alone too long. He then straightens his spine and speaks more confidently.

”My intentions are simple. I want to return what I have been sent to gather and get paid. I want to do this with everyone getting out alive and relatively unhurt. After that, if your team feels they could use me, I would be interested in joining your crew. It appears you may have an open spot. That is about it. Any questions?”

If asked why he didn’t share this earlier.
”We probably should have done this earlier. Didn’t really have a lot of time for proper introductions all around. But I didn’t feel the middle of a tunnel was the appropriate place and wasn’t about to be interrogated. When Tyral suggested at dinner or the next rest stop I felt that best. I could have handled it better, but I don’t particularly like bullies.”


If asked about the fine and incident.
”I’ve only been in town a couple days longer than you have. The first night I came upon a young man attempting to force his intentions on a young woman. That doesn’t sit well with me and, when he decided to push the issue and fight, I may have hurt him more than I should. Turns out he is Lord Howe’s son. If I complete this mission the guild gets Howe off my back. If not it is a fine and I never return to Adriana. If I can’t pay the fine outright I work it off in the mines. Not interested in either of those options, but Howe was calling for my death, so….”
User avatar
Asher
Posts: 21
Joined: Wed Feb 05, 2025 10:52 am

Re: Adriana: The Mine

Post by Asher »

Perception 18%: d100: [94] = 94
JIC: d100: [63] = 63 , d20: [11] = 11

Asher begins helping make camp and listens as the others speak
Flora Meadowsweet wrote: Tue Apr 29, 2025 12:55 pm "Bleeding for these rocks, are you?" she growls, her voice low and dangerous. "Then take 'em! To the hells with the Agency and their quotas!"

"If the dark holds wealth enough to draw blood, it holds enough to buy axes," she continues simply. "Seal the passages above. Make this your own. A fiefdom in the deep places. Who needs the sun-kissed fools on the surface if they won't pay to keep you alive?" A predatory grin spreads across her face. "And if word of rebellion reaches their ears they should see greater profit in giving you what help you need. A mine without miners makes no profit at all."
"Flora speaks the truth. The men who administer ventures like this risk little and reap the most benefits. It is unjust. You men in these mines risk life and limb so they keep their bellies overflowing their belts, and your stomachs on the brink of emptiness. I would recommend you take matters into your own hands and let the fruits of your labors be yours and not the weight of a rich man's coin purse."
Flora Meadowsweet wrote: Tue Apr 29, 2025 12:55 pm "Hush a moment. If they're still kicking, and them 'dwellers' are after them... maybe I can hear it." She focuses, filtering out the rustling of their own movements, the murmur of voices, seeking any telltale sound from below: the clang of steel or the desperate cries of the dying.
When Flora demands silence, Asher mutes his speech. These dwellers may be the natural inhabitants of these caves, and these miners the invaders; we need to stop assigning roles of victimhood until we have the whole picture. If I am right, then it may be necessary to broker a peace. I am not so sure this group is made of peacemakers, which could present a situation where we escalate an already tense situation. Maybe we can at least broker a peace between the miners and the dwellers, and they can stop the exploitation of labor and build a synergistic, beneficial relationship.
Khorv wrote: Thu May 01, 2025 9:43 am ”So, just before your team came to the office, the guild told me I had to return Piotin's satchel, notebook, and a specific dagger he has. I’m also to make sure to keep an eye on the map. Frankly, so long as they get returned to the guild, I don’t care who carries them or turns them over and your team can be there when the exchange happens. All that matters is that they get returned. If they do not I face a fine I can’t pay, so time in the mines to pay it off.”
"We should examine the items. If they are worth more than the solace of family, being able to return the bodies of the miners to their gods, then my guess is they are worth great value. Maybe more than arbitrary rent on an uninhabited parcel of land. Why did you not simply reveal this when we were attempting to establish trust? It seems of little significance, I was expecting you to be under orders to eliminate witnesses once the deed was done. Horace teaches us that necessary secrets can destroy lives when revealed, and unnecessary secrets destroy lives when they are kept. May Horace bless you with the understanding of that simple wisdom. I am happy that I do not have to brain you in combat."
Khorv wrote: Thu May 01, 2025 9:43 am ”Regarding my value, I have been trained in combat and am good with my daggers. I also have some mental abilities, but they mostly focus on the ability to sense things like seeing the invisible and sensing danger. For example, “ Khorv indicates Flora with his hand. ”your are relatively young and inexperienced, no offense.”

"The value of a person has nothing to do with what they can do, but what they actually do in the service of others."
Khorv wrote: Thu May 01, 2025 9:43 am ”My intentions are simple. I want to return what I have been sent to gather and get paid. I want to do this with everyone getting out alive and relatively unhurt. After that, if your team feels they could use me, I would be interested in joining your crew. It appears you may have an open spot. That is about it. Any questions?”
"We are companions of fate and circumstance. Team is a bit of a conclusive leap. We haven't even yet fought by each other's side. We will know our true relationship once that occurs."
Khorv wrote: Thu May 01, 2025 9:43 am ”We probably should have done this earlier. Didn’t really have a lot of time for proper introductions all around. But I didn’t feel the middle of a tunnel was the appropriate place and wasn’t about to be interrogated. When Tyral suggested at dinner or the next rest stop, I felt that best. I could have handled it better, but I don’t particularly like bullies.”
"Yes, you could have handled it better, but I have never experienced an interaction in which that wasn't true of all parties. So you are trying to wipe away some debt you owe to the guild?"
Khorv wrote: Thu May 01, 2025 9:43 am ”I’ve only been in town a couple days longer than you have. The first night I came upon a young man attempting to force his intentions on a young woman. That doesn’t sit well with me and, when he decided to push the issue and fight, I may have hurt him more than I should. Turns out he is Lord Howe’s son. If I complete this mission the guild gets Howe off my back. If not it is a fine and I will never return to Adriana. If I can’t pay the fine outright, I work it off in the mines. Not interested in either of those options, but Howe was calling for my death, so….”
"Lord Howe, strikes me as a feckless man who has raised a more feckless son. I have a feeling his dealings with us will not end well. I hope that I get to teach him what we call the hard wisdoms, and then I will pay a visit to his son for the advanced course. They are my favorite lessons to teach those who would disregard and infringe upon the worth of another."
Asher
(Talisman of Marduk Equipped)(Cloak of Protection Equipped)
P.P.E.: 69
H.P.: 23
S.D.C.: 58 (+30) (+30)
A.R.: 14
User avatar
Tolliver Trask
Posts: 285
Joined: Tue Jun 06, 2017 5:54 pm
Contact:

Re: Adriana: The Mine

Post by Tolliver Trask »

Perception: 1d100: [66] = 66 /65%
Just in Case: 1d20: [3] = 3 , 1d100: [30] = 30
Conditions: Sixth Sense (Inactive), Ambidextrous, Resistant to Cold (Soupcon; 1/2 damage from Cold based attacks), Nightvision (90 min).
HP: 57/57
S.D.C.: 71/71
I.S.P.: 47/51
P.P.E.: 10/10
Armor: Splint Mail AR: 16; 82/82; -15% Prowl, Spd reduced by 20%
Tower Shield of the Hex Indestructible


(Object Read -6 I.S.P.; Duration: 2d6: [3, 1] = 4 Minutes; Impressions: 1d100: [98] = 98 /75%, Images: 1d100: [16] = 16 /66%, Present: 1d100: [4] = 4 /56%)


Trask enters the area prepared by Tyral, pulling off his backpack and laying against the wall. Trask promptly sits down and leans against the pack, before reaching into his satchel for the bracelet he found on the first level, running his calloused fingers over the piece of jewelry like a prayer beads, Trask listens to Khorv tell his story unprompted, only chuckling at Khorv's incorrect assumption as to whom is the older of the two warriors sitting there. "She's got a thousand years on me. Trask thinks.

"So nothing important... could have just told him that... oh well." Trask says after Khorv is done talking. Trask's hands continue to play with the beads of the bracelet, one after the other slowly. As Asher begins his speech, Trasks sighs. Trask zones out and stares into the dark, letting the world fall away from him. Trask is opening his mind to hopefully find out a little about the bracelet. Trask lets whatever scene play out in his minds eye, before shaking his head slightly and looking about.
"Tonight, boys, we're eating like kings. We've all tasted death too much it seems." ~Shawn James
Tolliver Trask; The Suicide King
User avatar
Flora Meadowsweet
Posts: 46
Joined: Sun Nov 12, 2023 3:23 pm

Re: Adriana: The Mine

Post by Flora Meadowsweet »

((Rolls carried))
Khorv wrote: Thu May 01, 2025 9:43 amKhorv pauses a moment and runs a hand through his hair. ”Regarding my value, I have been trained in combat and am good with my daggers. I also have some mental abilities, but they mostly focus on the ability to sense things like seeing the invisible and sensing danger. For example, “ Khorv indicates Flora with his hand. ”your are relatively young and inexperienced, no offense.” And on it goes... but Flora stops listening.
Flora stands with the immense weight of her axe resting casually on her shoulder, her gaze fixed somewhere beyond Khorv as he drones on about his abilities. Her patience, however thin, is stretched taut, like a well-worn piece of leather threatening to snap. A muscle twitches in her jaw. Elves do like to judge, she thinks, the urge to silence him physically a tangible thing. Her eyes flick down to his long thin elf arms. Snap. Just like that. A fleeting image of splintered bone and a muffled yelp crosses her mind. No, maybe the jaw. The fluffer won't talk so much then.

Yet, a sliver of pragmatic thought worms its way in. Still, Trask and Tyral seem to tolerate him. A sigh, almost imperceptible, escapes her lips. Fine. Patience. For now.

A grudging admission flickers within her. He has a point, in a way. Back in the tribe, I was a young one. The elders were lethal in ways I can only dream of. But that was then. Now? Her gaze hardens. Now, they are gone. I am alone. But I bet I could break a dozen tree huggers like him.

Her attention drifts to Tyral, her head tilting slightly. Is the other elf nodding at Khorv's blather? Or is he rolling his eyes? Flora studies his face, trying to decipher his expressions to judge whether Khorv's foolishness is in fact elfin foolishness. Oh it's probably just the "elf fetus," as she mentally dubs Khorv, so full of himself and his own fluffery.

So she remains silent whilst the rest of the discussion takes place, which she largely ignores. She even misses Asher's talk, which is probably for the best for all concerned. Indeed, wondering whether or not to maim Khorv in some way occupies her thoughts, and she waits until there is an end in the current conversation.

But she will not let the accusation she is young and inexperienced lie unchallenged for long. Then, she speaks.

"I was always the weakest in my tribe," Flora muses, a faint smile touching her lips at the memory of her father, a braided, white-bearded gnome dragging a stag by its broken antlers. "But we started to learn young. The last elf I killed probably thought I was young and inexperienced too. He had just killed my mother. So I chopped his elf legs right off. All his ancient elven wisdom and age didn't stop him from flopping around like a gutted fish, bleeding out." She shrugs, a hint of a smile playing on her lips. "Didn't even finish him. I thought it was important for him to think about what he'd done before he died. So I watched. And watched. That's how you learn. Watching."

She pauses, looking at her reflection in her enormous battle axe. "I loved my mother. She had me strangle my first dwarf before I could even properly walk."

Flora's smile broadens as she turns to Vidar, a disarming sweetness in her eyes that belies the words she's about to speak. "Oh, it's alright," she says, her tone light and conversational, as if discussing the weather. "He was in a war band, you see. Nasty fellows. Trying to take some gnomes, probably as slaves in one of their big underground cities. Not something you'd ever do I know."

She then returns her attention to the memory in her axe blade, her expression sweet. "Anyway," she continues, her voice taking on a nostalgic quality, "I had weak hands, you see. My sweet mother... well, she was always so helpful. She showed me how to crush granite rocks into dust. Practical skills, you know? Would you like me to show you how?" She pauses, her small frame radiating a surprising intensity. Then, she shrugs, the moment passing as quickly as it came. "You know," she adds, her tone becoming more matter-of-fact, "while these old experienced races were too busy carving one another up to notice the rest of us, we started off with real life very young. If I were you, I would not rely on elf mind tricks to judge. You miss out on so many details." Her gaze flicks back to Khorv, and she smiles like a tiger kitten about to pounce on a full grown sheep many times its size.

She asks the guide, "How far down is the next level? How much rock between them and us?"

Land Navigation 62%: 1d100: [52] = 52 (SUCCESS)
Underground Sense of Direction 30%: 1d100: [89] = 89 (FAIL)
Underground Sense of Location 20%: 1d100: [62] = 62 (FAIL)
User avatar
Tyral
Diamond Level Patron
Posts: 577
Joined: Sat Apr 18, 2015 6:13 pm
Location: PFRPG Group 2
Contact:

Re: Adriana: The Mine

Post by Tyral »

** Rolls Carried Forward **



Tyral listens a bit when he can, and when Khorv offers his tepid explanation of sorts the Wizard's eyes harden momentarily before he manages to regain focus and composure, **So, everyone wanted to be the Alpha-Tusker and no one could find the grace to ... Fekk it. Zephyr was a shit for demanding everyone speak Elven for his benefit, then speaking ... Wolfen or something ... to cloak his own discussion, then stomping off when he didnt get his way. Kind of a fool to sit through a meeting like that if you do not understand a word or getting translations unless you have rock-solid trust with people and he certainly didn't. Khorv is an entitled fekking toddler who likes to act like a human child ... and wants to spin a story about how he was the wronged and gallant rescuer, but he seems to twist and go out of his way to take offense at meaningless ... aaaaand now Asher has bought in. Well, whatever, it does not matter if we cannot work together and survive this little trip.**

With the most even voice he can muster, Tyral tries to offer a bit of advice to Khorv, "Two Gold of free advice kid, I am not even 200 ... I have a bit of a wandering soul though so I have been roaming for longer than Trask has been alive, or his dad maybe his too ... If you want someone to stand at your side and defend you, have the grace to accept when you do not know everything. Over the decades, I have met hundreds off younglings of all sorts of races who universally believe themselves smarter and wiser than anyone they meet ... they are in every market-town, city, highway and byway ... They are seldom as smart as they believe, and their most infuriating trait is the refusal to admit it or take advice ... Hope you are an exception."

Tyral then turns with a half-grin to Flora and holds out a skin of Rum, "Your family traditions, well I doubt I would have come through them well. But since you have not killed an Elf in a few thousand years, an excellent streak, I hope you will find no need to change that course on my account."

When some quiet arises the Wizard offers up a few inquiries from his meditative seat to try and steer off from a revolution, "So, the Keep Moves? What does it feel like when that happens?? ... Trask, Daskyn, you landed it here a month or so ago. I guess I am thinking of it akin to a Ship ... Where was it when you got aboard? Where was it when you found it?? ... Has it only moved the once, or were there like 3 other hops before it landed? ... So Flora, you have been in the Keep since the Elf-Dwarf War?? ... it seems not to have let you age."
Tyral Oslarelar
• SDC: 43 / 43
• HP: 54 / 54
• PPE: 235/235


Worn: Ironhide Ring [AR of 14], Gryphon Claw Gauntlets [retractable 2d6 claws], Environmental Robe (Grey), Silk Shirt, Leather Vest, Work Pants, Boots

Weapons: Staff of Osarelar, Flaming Knife, Dwarven Knife

& Brago the Northern Timber Wolf
• SDC: 74 / 74
• HP: 41 / 41
• PPE: 21 / 21


Abilities: Empathic/Telepathic Link with Tyral: 600', Speech, Nightvision: 40', Perception +1, Heals at 3x natural rate, Impervious to Natural Fire (½ Damage from Magic Fire), See certain invisible beings: 600', Track by Smell 90% (Can Smell Prey 1 Mile away)
User avatar
Flora Meadowsweet
Posts: 46
Joined: Sun Nov 12, 2023 3:23 pm

Re: Adriana: The Mine

Post by Flora Meadowsweet »

((Rolls carried))
Tyral wrote: Fri May 02, 2025 11:40 amTyral then turns with a half-grin to Flora and holds out a skin of Rum, "Your family traditions, well I doubt I would have come through them well. But since you have not killed an Elf in a few thousand years, an excellent streak, I hope you will find no need to change that course on my account."

When some quiet arises the Wizard offers up a few inquiries from his meditative seat to try and steer off from a revolution, "So, the Keep Moves? What does it feel like when that happens?? ... Trask, Daskyn, you landed it here a month or so ago. I guess I am thinking of it akin to a Ship ... Where was it when you got aboard? Where was it when you found it?? ... Has it only moved the once, or were there like 3 other hops before it landed? ... So Flora, you have been in the Keep since the Elf-Dwarf War?? ... it seems not to have let you age."
Flora takes a long pull from the rum skin, a satisfied "ahhh" escaping her lips as she lowers it. A wide, slightly feral grin spreads across her face as she meets Tyral's gaze. "Can't make any promises about not killing elves," she reiterates with a playful shrug and a mischievous look in her eyes.

Then, she frowns in genuine surprise. "Few *thousand* years since the Elf-Dwarf War?" she mutters, more to herself than anyone else. "Has it been that long? Knew it was a good stretch, but hadn't been keeping score."

As Tyral shifts the conversation to the Keep, Flora leans back against the cool stone, her initial amusement fading. "The Keep moves," she states, her voice flat and devoid of emotion. "Didn't age in there, probably 'cause I was out cold, having all sorts of messed-up nightmares from that damn spell or whatever it was that knocked me out. Glad that's over. Wouldn't recommend the experience." Her gaze flickers towards the listening miners, a silent warning not to pry. "Weird place, the Keep. Definitely moves. I wouldn't poke at it too much. Feels like it'd just… swallow you whole if you got on its bad side. Maybe it's alive and some kind of weird god? I don't know."

A sudden shiver runs down her spine, a prickle of unease that has nothing to do with the cavern's chill. Am I awake? A flicker of doubt crosses her features. "This is real, right?" she asks, her gaze sweeping across the cavern and the faces of her new companions. "That White Mage used to mess with my head, made me think I'd broken free a few times before, but never for this long. I think… yeah, I think this is actually real."

A slow, dangerous smile spreads across her face, her hand instinctively resting on the haft of her axe. "Yeah," she says, her voice hardening. "I think the next one who tries to go poking around in my brain is going to find out just how real this axe feels in their face. Seems fair enough, don't you think? You wouldn't believe what that albino bastard put me through."
User avatar
Khorv
Posts: 28
Joined: Mon Nov 18, 2024 8:33 am

Re: Adriana: The Mine

Post by Khorv »


Dragonese/Elven
Human: Eastern
Dwarven


Having completed his explanation, Khorv sits and quietly listening to the conversations and waiting for additional questions.
Asher wrote: "Yes, you could have handled it better, but I have never experienced an interaction in which that wasn't true of all parties. So you are trying to wipe away some debt you owe to the guild?"
Khorv nods along as each individual speaks. The monk is young, but appears to be wise in his observations. I know Zephyr and I both contributed to the situation.
Flora wrote:If I were you, I would not rely on elf mind tricks to judge. You miss out on so many details." Her gaze flicks back to Khorv, and she smiles like a tiger kitten about to pounce on a full-grown sheep many times its size.
Khorv works very hard to keep his face and stance positive as he listens to each in turn. This group is interesting in how very different each is from the other. This one, the gnome, could do well to learn from the monk. So far I have not seen anything to prove her boasts. She continues to make the same arrogant assumptions she accuses me of. Wonder if she realizes she appears to possess ‘elf mind tricks’ as well.
Tyral wrote: "Two Gold of free advice kid, I am not even 200 ... I have a bit of a wandering soul though so I have been roaming for longer than Trask has been alive, or his dad maybe his too ... If you want someone to stand at your side and defend you, have the grace to accept when you do not know everything.
Khorv realizes Tyral is right, even as he analyzes the words and actions of each member. We seem to all be good at pointing fingers, while ignoring those pointing back at ourselves. He advises me to take advice, learn, and not make assumptions about Flora even as he does so about me. But the advice is good and I can learn from each of them. Tyral and Trask have lived a good long while. Perhaps I can learn from Flora good axe technique and how not to get caught and held captive for Millenia.
Daskyn wrote: and if you would like I can confirm you sequence of events to remove any layer of doubt. It would involve me going into your mind, should you accept.
Khorv looks uncomfortable with this offer, who wouldn't at the prospect of someone in their head, but nods. "Yes, please. I know the truth and sincerity of my words, but others may doubt. I haven't been with the group long enough to build trust, but you have. Maybe this will be the beginnings of my own trust."

Once Daskyn has finished and reported to the others, Khorv stands and makes sure to look at each as he addresses them. ”You all speak well. I have taken responsibility for my part in this and hope to learn from it, and from you.” At that he stops a beat to focus on Tyral. ”If there are no further questions or concerns, I am going to rest while I can. Thank you for hearing me out.”



He then moves off to a corner to meditate.
Last edited by Khorv on Thu May 08, 2025 4:30 am, edited 1 time in total.
User avatar
Daskyn
Posts: 26
Joined: Fri Aug 30, 2024 3:46 pm

Re: Adriana: The Mine

Post by Daskyn »

Perception: 1d100: [56] = 56 /39%
JIC: 1d20: [19] = 19 / 1d100: [62] = 62

Conditions: Nightvision (60ft), Sixth Sense, Speaking Dragonese/Elven unless otherwise noted, Sustain [10 Days (No Need for Food/Water/Air, 2 hrs Sleep/Night)] | Empathy | Telepathy Superior |

Skills:
Telepathy Superior: 1d100: [46] = 46 /49% [Scan for signs of deception from Khorv]

Post:

Ah, so that is their dark secret. Not as horrible as I suspected, at least they didn't plan to kill Piotin's crew over it. Daskyn considers internally as his eyes shift to Tyral. It seems these miners have their eye on Piotin's claim and followed them down the last time. They seem genuine in their offer to help. Daskyn informs Tyral via Telepathy. Daskyn will then leave the Miners be as they rest up while everyone takes a quick break and return to the others. Daskyn will raise a singular eyebrow as he sees Flora with her ear to the ground and will approach Mürrischer and Trask in a low voice. "What's she up too?" Daskyn will ask quietly, intentionally not willfully invading his allies minds unless the circumstances call for it.

Then Khorv offers a confession that might well have swayed Zephyr. I rather liked that fox, from what little I knew of him. Daskyn ponders as his eyes shift between them. "Too bad he had to leave over that." Daskyn adds after Trasks' comment then looks to Khorv. He is quite dismissive of the gnome and others based on superficial observations. Many of the greatest threats conceal their strengths. Daskyn considers before clearing his throat. "I am disappointed that we didn't resolve this earlier, and if you would like I can confirm you sequence of events to remove any layer of doubt. It would involve me going into your mind, should you accept. I am a former City Mind Mage of Llorn. If you don't, then that is that." Daskyn offers to Khorv and if accepted, will read his mind to confirm his story. If not, Daskyn will not invade Khorv's mind.
Tyral wrote:"Trask, Daskyn, you landed it here a month or so ago. I guess I am thinking of it akin to a Ship ... Where was it when you got aboard? Where was it when you found it?? ... Has it only moved the once, or were there like 3 other hops before it landed? ... So Flora, you have been in the Keep since the Elf-Dwarf War?? ... it seems not to have let you age."
Daskyn retains a calm face as he considers a reply with a single shake of his head. "Well, it appears that way. When I was taken prisoner, I was in Llorn. When I woke up in the Keep, we were in some forest far away and with some magic, Granas made the Keep come to Adriana." Daskyn answers to the best of his ability. He glances at Flora when she reveals her age and nods. "You come from a time long before ours, strength had different meaning in that era I imagine. For your size, in our age, you are far from the weakest." Daskyn offers Flora.
User avatar
Tyral
Diamond Level Patron
Posts: 577
Joined: Sat Apr 18, 2015 6:13 pm
Location: PFRPG Group 2
Contact:

Re: Adriana: The Mine

Post by Tyral »

** Rolls Carried Forward **



Tyral chuckles at Flora's comment, and maintains his own meditation to try and find his center and recuperate.

When Daskyn mentions that he too was apparently one if the trapped folk populating the Keep his trail of thought abruptly drops, **Son of a motherless-frekkin-Goblin!!! Who the Frakking hell went IN there then? Just Trask, Granas and ... the Wolfen? Murri?? ... Inside they found Flora, Zephyr, and Daskyn? ... and Daskyn's a Mind Mage from Llorn? Alright, so then Khorv, Asher ... are figuratively and literally the new-kids.**

Realizing that near half this party may have been tipped towards madness by the Keep, Tyral resumes his breathing exercises and examinationof the Map. He posits no further questions to Khorv.

Meanwhile, Brago rises, and walks down towards the edge of the spells protective barrier (up to a 200' radius could be up to 400' across ... but not sure how much actual space we have), to sniff-look-and-listen ...
Tyral Oslarelar
• SDC: 43 / 43
• HP: 54 / 54
• PPE: 235/235


Worn: Ironhide Ring [AR of 14], Gryphon Claw Gauntlets [retractable 2d6 claws], Environmental Robe (Grey), Silk Shirt, Leather Vest, Work Pants, Boots

Weapons: Staff of Osarelar, Flaming Knife, Dwarven Knife

& Brago the Northern Timber Wolf
• SDC: 74 / 74
• HP: 41 / 41
• PPE: 21 / 21


Abilities: Empathic/Telepathic Link with Tyral: 600', Speech, Nightvision: 40', Perception +1, Heals at 3x natural rate, Impervious to Natural Fire (½ Damage from Magic Fire), See certain invisible beings: 600', Track by Smell 90% (Can Smell Prey 1 Mile away)
User avatar
Underguard
Dimension Master
Posts: 1383
Joined: Mon Jun 03, 2019 6:41 pm
Location: CAF, UPS and GIRLS GM - nphilip90s/ScytheNP#2513

Re: Adriana: The Mine

Post by Underguard »

Conditions wrote:Location: Penington Mine
Date: 22 October, 345
Environmental Conditions: Slightest of drafts coming from below of cool air, limited light
When Tyral shows them the map, both miners shake their heads. "Only Foremen have maps, and they don't look exactly like that. Huh, didn't know about that one..." Vidar says, his voice trailing off as he looks over the map set out by Tyral. "Well, unfortunately as you can see we're in an unmapped area. Most of the mapped areas on this map have already been mined and secured. The mage, um, what's his name. He's making a map of our current progress on contract, likely to be added to this type of map." Vidar considers, rubbing his bearded chin. "And no, it's basically useless since you didn't follow the mapped out path. But that's no issue with me and that gnome of yours here. I can get you to Piotin's crew in another couple hours of careful but steady travel. Hope everyone can see in the dark though, the light attracts Dwellers." Vidar warns with a smirk towards Tyral's floating light. Daskyn relays what he has learned from peeking inside the Miner's minds to Tyral. Eventually, Tyral takes a breather to meditate and Daskyn joins the others while the two miners take a seat and chow down.

Khorv decides to come clean to the others about his purpose in being there. Some, like Trask and Daskyn, lament that this was the secret that led to Zephyr's departure. Others, like Asher, consider the words and talk it through with Khorv in more depth. Daskyn offers to verify Khorv's story and Khorv accepts. Trask decides to zone out with his fingers tracing the gems on the bracelet he found earlier. And then you have Flora who ignores it entirely and instead asks for relatively silence while she tries to listen. Daskyn is able to look into Khorv's mind with relative ease, the Psi-Mystic not having or raising any defenses. It doesn't take Daskyn but a moment to sift through and confirm Khorv's words as being in line with his memories. A particular memories as the source of this entire debt appears in Daskyn's mind like a
Khorv was involved in an altercation with the son of Lord Howe. A known alcoholic who uses his father's position to get away with anything on the streets of Adriana. Tried to force himself on a traveling minstrel when Khorv happened upon them. Unfortunately, the minstrel ran away and when the guards arrived they only saw Khorv beating him, Khorv's word versus his without a psionic handy and even then, it's apparent they'd still let him skate by with little less than a warning.

Howe couldn't downright have Khorv killed due to his position being in the public eye, and because of his involvement, the dwarven head of the council got involved and made Khorv the deal. If Khorv recovered the dagger, Khorvs debt is absolved. If Khorv dies down there, Khorvs debt is absolved. If Khorv comes back empty handed, or refuses the mission, Khorv owes a fine of 15,000 gold and is banned from Adriana.
.

Meanwhile, Flora's attempts to hear anything through the rock are seriously hindered by everyone else, prompting her to pause several times to comment. She finds a quieter corner of the cavern, near one of the more natural cave tunnels and not far from Trask as Trask is zoned out. Flora feels the cold air of the deep caverns from that tunnel a little more than others as she listens. Still trying to listen, Flora is almost positive she feels the vibration and hears the thud of a hard, solid like hammer being used to smash rock. It was coming from below them and further down that tunnel. As far as Flora can remember, that is close to the direction of Piotin's crew but she can't be sure without confirming one way or the other. Trask gets a slideshow of
Showing a small dwarven child chiseling on rocks or gems, then it flashes to show them being strung together, then to the image of a older female dwarf taking the small bracelet, then holding the child in the air with multiple bracelets on her arm. The child appears to be laughing, the bracelets all have different designs with each having slight improvements over the last.
The images are a little heartwarming, even for the hardened mercenary. Then his mind's eye focus in on the
Trask sees the image of the same older dwarven female sitting in a dark tunnel with little ambient light, there appears to be another dwarf with her, several bodies on the ground with wrappings over them, a wounded human on the ground and an Eandroth. They appear to be sitting next to a animal-made tunnel. Trask can also see the presence of multiple monstrous looking beasts, maybe insect-related? Six legs, large mandibles and cudgel like weapons.
, then Trasks' eyes flash open as he realizes there are survivors, but not many.

What are you doing?
GM Note: Survival skills or other such related skills will become important going forward, especially in the unmapped areas. Rerolling them each GM post is acceptable after being moved around the Mine.
Current marching order: Vidar, Flora, Brago, Fergus, Trask, Asher, Daskyn, Tyral, Mürrischer , Khorv


  • Trask:
  • Mürrischer:
  • Daskyn: -8 ISP
  • Tyral: -31 PPE
  • Flora:
  • Asher:
  • Khorv:
Rifts: Earth Dimension Master
Palladium Fantasy Dimension Master
Cyberpunk Dimension Master
Heroes for Hire (H4H) GM || The Horizon Group (THG) GM || Palladium Fantasy GM ||
PCs: | Exe (PW GA) | Ronan (SS) | Venenifer (Roughnecks) | Glitch (PW GR) | Ashrak (Void Reavers) | James Syndulla(BattleTech) | Korosu(BattleTech)
╭∩╮(︶︿︶)╭∩╮

User avatar
Tyral
Diamond Level Patron
Posts: 577
Joined: Sat Apr 18, 2015 6:13 pm
Location: PFRPG Group 2
Contact:

Re: Adriana: The Mine

Post by Tyral »

Perception [74%]: 1d100: [32] = 32
D20 JiC: 1d20: [8] = 8
D100 JiC: 1d100: [86] = 86

PPE: 209/235
Wand PPE: 50/50
SDC: 43/43
HP: 54/54

Conditions: Nightvision: 60', Spell Strength of 15, Speaks Eastern unless Noted, AR 14 [Ironhide Ring], Sustain [10 Days], Lantern Light (90 Watts, 130 Minutes(!))




After ~30 minutes pass [+5 PPE] and their 'guides' have eaten and taken a bit of a break, Tyral rises, **So, Vidar says the Light attracts the Dwellers, and Lord Howe, who might want Khorv dead, but also wants some item returned ... claims the Dwellers Flee from the light ... Someone is full of it ... either our guides who have apparently never seen or encountered the Dwellers, or Lord Howe, who I'll wager has also never seen or encountered the Dwellers ... but since the Miners are not working in the frekking Dark ... and he wants something on the back end of the misssion, one would think Lord Howe is correct ... and I suppose since the light is in the middle, the folks on the outer edges will know the real answer soon enough. If I turn it out, then Trask, Asher, and Fergus will be flipping blind.**

He clears his throat and allows the light to brighten up to a 2/3-strength 200 watts for a few seconds, then dims it back down to around 90 watts, "I am leaving enchantment up at this Camp for 6 hours. If we need to fall back and you can get HERE, followers should not be able to find you ... Now that means you may have to guide in anyone we find and are bringing back because they would be as unable to see this Camp as the Dwellers. Alright, let's get moving ..." (OOC: The Circle of Concealment spell should have 9.5 hours left on it, but they don't need to know that). Tyral carries the Map and tries to gauge their relative position and upcoming.

Astronomy & Navigation 97%: 1d100: 1d100: [26] = 26
Lore: Demons & Monsters 122%: 1d100: [45] = 45
Prowl 82%: 1d100: [8] = 8 -- Move without making a racket

Offering a level gaze to Vidar, he asks again, You said there were Natural Dangers and other such things ahead. I asked what and did not get a description. Now would be a very good time to tell us what is ahead, and how far. You said we are 2 hours out from the camp of Piotin's crew ... assuming they are actually there and have not gone farther ... What lies ahead??"



*** Contingency *** Should Trask mention that he has psychically viewed survivors in combat with Insectoid creatures, Tyral will speak up, "I am only able to cast a locate spell arising from an image or drawing. I only have one of those for Piotin. If you want to sketch one, whether good, bad, or horrible ... I can try to use it when we get closer." The Wizard grits his teeth for a moment then to Trask and Daskyn mentions ... "If an actual image of these creatures can be shared from Trask's vision ... well I would love to know what we face, and our Guides have never seen the creatures ... Oh, and Trask, did you see if the things were avoiding lights or fire??? ..." (OOC: i.e. 'Hey Daskyn, if you can pluck this image from Trask's memory (if he's ok with it) while it is fresh ... Tyral would love to see what they are dealing with.')



BRAGO

The Wolfe begins to moves ahead when Flora kicks into motion. Following the trail of Piotin's crew as best he can, the canine advises Tyral mentally if the 'guide'seems to take them away from the proper trail...

Track by Smell 90% (Can Smell Prey 1 Mile away): 1d100: [78] = 78
Prowl 60%: 1d100: [69] = 69
Last edited by Tyral on Mon May 12, 2025 4:20 pm, edited 1 time in total.
Tyral Oslarelar
• SDC: 43 / 43
• HP: 54 / 54
• PPE: 235/235


Worn: Ironhide Ring [AR of 14], Gryphon Claw Gauntlets [retractable 2d6 claws], Environmental Robe (Grey), Silk Shirt, Leather Vest, Work Pants, Boots

Weapons: Staff of Osarelar, Flaming Knife, Dwarven Knife

& Brago the Northern Timber Wolf
• SDC: 74 / 74
• HP: 41 / 41
• PPE: 21 / 21


Abilities: Empathic/Telepathic Link with Tyral: 600', Speech, Nightvision: 40', Perception +1, Heals at 3x natural rate, Impervious to Natural Fire (½ Damage from Magic Fire), See certain invisible beings: 600', Track by Smell 90% (Can Smell Prey 1 Mile away)
User avatar
Khorv
Posts: 28
Joined: Mon Nov 18, 2024 8:33 am

Re: Adriana: The Mine

Post by Khorv »

OOC Comments
Perception: 21% (+5)) / 1d100: [46] = 46
JIC: 1d20: [7] = 7 / 1d100: [78] = 78
+2 v HF, +2 v Lethal/Non-lethal Toxins, +10% vs Coma/Death, +2 vs Magic, +1 vs Insanity, +1 vs Psionics (10+)

HP: 25/25
SDC: 35/35
PPE: 82/82
ISP: 81/86
Armor: Leather of Iron AR: 15 SDC: 60
Nightvision 60’
Sixth Sense – Always On
Sustain: [10 Days (No Need for Food/Water/Air, 2 hrs Sleep/Night)]



Dragonese/Elven
Human: Eastern
Dwarven


As he meditates Khorv thinks on the events of just the last hours. Haven’t made the best first impression. Some see me as an impetuous youth. Others blame me for Zephyr leaving. Though I wonder what would have happened had he pressed Flora the same way and threatened to beat her and drag her to the surface, let alone threatened to draw his sword if she didn’t comply. He shifts a bit to get a rock out of the center of his back. Though many of them are kind and willing to listen and give advice rather than show him the door. They are good allies. Time to put this behind me and stop asking what would ‘I’ do and start asking what would ‘Khorv’ do?

Khorv stirs from his meditations at Vidar and Tyral’s voices feeling only a little restored (+3 ISP). So a couple hours to our destination. I don’t have the power or stamina to keep my abilities up that long. Hearing Tyral mention just how long this camp will remain protected Khorv feels a small bit of jealously.

Khorv draws his dagger and moves to take his place at the back of the line. As he passes each team member he attempts to meet their eye and nod. Hoping this simple action can show his appreciation for their willingness to listen and give grace.

Stopping for a moment at Daskyn he does address the Mind Mage. ”I hope you found what you were looking for. If it is appropriate, please let the others know of my honesty, sincerity, and that I can be better than what they have seen.”

With that he moves on and takes an opportunity to roll his shoulders and stretch a bit before moving out.



Land Navigation (57%): 1d100: [73] = 73
Prowl (45%): 1d100: [52] = 52
User avatar
Flora Meadowsweet
Posts: 46
Joined: Sun Nov 12, 2023 3:23 pm

Re: Adriana: The Mine

Post by Flora Meadowsweet »

JIC: 1d20: [9] = 9 , 1d100: [93] = 93
Perception: 15% (30% in wilderness) / 1d100: [83] = 83 (FAIL)

A restless energy emanates from Flora. Her small frame seems to twitch with impatience as she waits for the others to finish their rest.

By the tangled beards of the forgotten ancestors, how long must this agonising wait endure? Are their bladders the size of thimbles? Is there some secret, gluttonous heritage I'm unaware of? There better be no more than three meals a day, not like those weirdos who insist on a solid nine. Breakfast, second breakfast, elevenses, luncheon, afternoon tea, supper, another supper, pre-bedtime snack... the list probably goes on until the next sunrise! Our prey below could be staging a glorious last stand without us! And what kind of warrior misses a good last stand? Oh gods, my axe practically weeps with boredom! It yearns for the satisfying thwack of bone, the delightful spray of hot blood, not this mind destroying wait!

These folk... Do they not understand the laws of adventuring? Interesting things happen when you move. MOVE! Shiny things are waiting to be found down in those tunnels. What use is there sitting on a damp rock contemplating your third course of dried rations washed down with lukewarm water. Snails see more action than this. I could watch a particularly dull snail race right now and be more entertained than this. Those snails might actually reach their destination before this lot gets to where they need to.


By the gods, how long do these soft-skinned layabouts need to sit here?! Don't they feel the itch? The pull of the unknown? Every moment wasted in this damp, echoing cavern is a moment the prey below could be slipping further away, or worse, getting themselves killed without ME getting a chance to introduce them to the sharp end of my axe. Her knuckles flex impatiently around the handle. The air itself feels stagnant, heavy with their dawdling. Get up! Move! There's a fight to be had, maybe even some shiny trinkets to be found, and they're acting like they're on an accursed picnic. The shadows ahead are calling, promising danger and excitement, and these fools are content to just... sit. It's enough to make a gnome want to start cracking skulls just to get things moving.

The moment Tyral gives the signal to move, she's off like a shot, darting to the front of the marching order. Her axe, usually resting casually on her shoulder, is now held loosely but ready in her hands.

Her gaze darts back and forth, scanning the shadows ahead.

If Vidar steps up and describes the dreaded Dwellers, their appearance, their weak spots, or any of the natural hazards that might lie in wait in these lower levels, Flora's attention snaps to him, unwavering. Then her usual grumpiness is replaced by a keen, almost childlike curiosity. Her head tilts slightly, her ears straining to catch every word, her eagerness to face whatever lurks ahead palpable.



Listening and Awareness 28%: 1d100: [90] = 90 (FAIL)
Wilderness Survival 55%: 1d100: [43] = 43 (SUCCESS)
Prowl 50%: 1d100: [80] = 80 (FAIL)
Underground Architecture 20%: 1d100: [98] = 98 (FAIL) - Are we still in mining territory, or are these farther tunnels natural?
User avatar
Underguard
Dimension Master
Posts: 1383
Joined: Mon Jun 03, 2019 6:41 pm
Location: CAF, UPS and GIRLS GM - nphilip90s/ScytheNP#2513

Re: Adriana: The Mine

Post by Underguard »

Mini-Update
Vidar wrote:You said there were Natural Dangers and other such things ahead. I asked what and did not get a description. Now would be a very good time to tell us what is ahead, and how far. You said we are 2 hours out from the camp of Piotin's crew ... assuming they are actually there and have not gone farther ... What lies ahead??"
Vidar grunts and nods, taking a swig before capping his canteen and storing his stuff. "Hmm, oh right, sorry." Vidar says brushing his beard. "Got four main things to worry about down here. Dwellers, Cave Ins, deeproot and gas pockets." Vidar begins. "Dwellers we know dig tunnels, and because we don't always know where those tunnels are depending on if we a mage or not, our tunnels have collided. That or they purposefully dig towards our tunnels. Because of that, cave ins are more common on the lower levels where support struts are not in place yet." Vidar says with an apparent huff towards the Dwellers. "Deeproot is a particular kind of underground weed or root. Only found deep within mountains, it gives off a sweet aroma and highly addictive properties. Miners who've eaten it had to be pulled out of the Mine and forced to recover for up to a week for the effects to fully diminish. If you crush the Deeproot, it releases a spore that has hallucinatory effects. The dwellers love it." Vidar says with a spit to the ground. "Then, there's your gas pockets. Odorless, mind you. Might get light headed and dizzy, vision blurred. If that happens back up quickly without taking too many breathes. If you feel those effects it's probably too late to avoid entirely." Vidar finishes.

Fergus walks up and crosses his arms. "There's a reason not many crews go down below Level 2. The Agency hasn't properly expanded, mapped or cleared it for work yet. It's an "At our own risk" sort of deal." Fergus adds with a frown.

Vidar nods in agreement. "Those Dwellers have paused much of the expansion. Six or eight legs, large mandibles and hard outer shells. The smaller ones stand easily a couple feet tall, five or so feet in length. Larger ones are almost double in size but those are much rarer. As far as we know, they tunnel up and whenever they encounter a mining crew, kill most of them and take two or three of them." Vidar describes as best he can.
Rifts: Earth Dimension Master
Palladium Fantasy Dimension Master
Cyberpunk Dimension Master
Heroes for Hire (H4H) GM || The Horizon Group (THG) GM || Palladium Fantasy GM ||
PCs: | Exe (PW GA) | Ronan (SS) | Venenifer (Roughnecks) | Glitch (PW GR) | Ashrak (Void Reavers) | James Syndulla(BattleTech) | Korosu(BattleTech)
╭∩╮(︶︿︶)╭∩╮

User avatar
Tyral
Diamond Level Patron
Posts: 577
Joined: Sat Apr 18, 2015 6:13 pm
Location: PFRPG Group 2
Contact:

Re: Adriana: The Mine

Post by Tyral »

ROLLS CARRIED FORWARD

PPE: 209/235
Wand PPE: 50/50
SDC: 43/43
HP: 54/54

Conditions: Nightvision: 60', Spell Strength of 15, Speaks Eastern unless Noted, AR 14 [Ironhide Ring], Sustain [10 Days], Lantern Light (90 Watts, 130 Minutes(!))




Tyral listens to the hazards described by Vidar, **The Sustain [10 Days (No Need for Food/Water/Air, 2 hrs Sleep/Night)] enchantment should assist quite a bit there I would think ... if the Gasses are an issue, most of us have no need to breathe ... not that he knows that ... But since has been this way before, he should know where he encountered Deeproot, or chambers laden with gas. We should be able to move with speed ... well except the tunnels are cave tunnels and not reinforced with braces. Hope the work thus far has made things big enoughfor our Wolfen ... I dint want to have him crawl, but to fit in a space tight for a dwarf ... he may have a challenge.**

"I would not imagine this root grows quickly enough to carpet new areas since your last trip down, right? ... If that is so, just give us a warning a couple minutes ahead. Same for Gas rooms. The Wizard looks from Vidar to Fergus for confirmation, then shrugs, "Alright then, no flight needed ... no Cave Trolls ... just some big bugs the size of sheep? My dear sweet mother would never make it ... but, Lead on."
Tyral Oslarelar
• SDC: 43 / 43
• HP: 54 / 54
• PPE: 235/235


Worn: Ironhide Ring [AR of 14], Gryphon Claw Gauntlets [retractable 2d6 claws], Environmental Robe (Grey), Silk Shirt, Leather Vest, Work Pants, Boots

Weapons: Staff of Osarelar, Flaming Knife, Dwarven Knife

& Brago the Northern Timber Wolf
• SDC: 74 / 74
• HP: 41 / 41
• PPE: 21 / 21


Abilities: Empathic/Telepathic Link with Tyral: 600', Speech, Nightvision: 40', Perception +1, Heals at 3x natural rate, Impervious to Natural Fire (½ Damage from Magic Fire), See certain invisible beings: 600', Track by Smell 90% (Can Smell Prey 1 Mile away)
User avatar
Flora Meadowsweet
Posts: 46
Joined: Sun Nov 12, 2023 3:23 pm

Re: Adriana: The Mine

Post by Flora Meadowsweet »

JIC: 1d20: [17] = 17 , 1d100: [95] = 95
Perception: 15% (30% in wilderness) / 1d100: [31] = 31 (FAIL)

Flora listens intently as Vidar reels off the list of subterranean perils, her initial impatience momentarily forgotten. Deeproot, eh? Sweet aroma, addictive… A thoughtful look enters her eyes. Sounds like it could fetch a pretty penny in the right circles. All those soft-headed city folk are always chasing the next fleeting sensation. This could be the new black lotus.

She turns towards the conversation slightly, her voice deceptively casual. "What does this Deeproot look like, exactly?" she asks, carefully keeping any hint of avarice from her tone. Gotta figure out how to get my hands on some without turning the whole party into gibbering lunatics. She glances at the monk Asher. Might not notice much difference with him. Her mind turns to the spore release complication. Maybe seal it in something? Layers of thick cloth? Or… maybe just hack off the whole root and be done with it.

Her thoughts then shift to the Dwellers. Six to eight legs, mandibles… sounds like overgrown cave roaches. A predatory grin spreads across her face. Larger ones almost double in size, huh? Now that's interesting. Her fingers twitch, imagining the satisfying crunch of their hard shells under her axe. Trophies… would those mandibles might look sweet mounted on a shield? Her eyes gleam with a hunter's anticipation. Gotta see one of these big buggers up close.

Flora's curiosity piqued. "So these Dwellers," she begins, "what do they eat when there aren't any tasty miners wandering by? Just this Deeproot stuff? Or is there something else down in the dark that keeps them going?"

She frowns in thought. "If we stumble across a patch of this Deeproot, does that mean we can expect a swarm of these multi-legged things crawling around?"

Finally, she gestures around the dimly lit tunnel. "What's the real draw down here for them? Something must be thriving in this darkness to support a population of giant bugs, unless they just eat rocks."

Listening and Awareness 28%: 1d100: [53] = 53 (FAIL)
Wilderness Survival 55%: 1d100: [25] = 25 (SUCCESS)
Prowl 50%: 1d100: [21] = 21 (SUCCESS)
User avatar
Asher
Posts: 21
Joined: Wed Feb 05, 2025 10:52 am

Re: Adriana: The Mine

Post by Asher »

Perception 18%: d100: [60] = 60
JIC: d100: [95] = 95 , d20: [14] = 14

Asher listens to the party's preparations and chimes in after Flora interjects a series of queries of interest to him.
Flora Meadowsweet wrote: Wed May 14, 2025 8:54 pm Flora's curiosity piqued. "So these Dwellers," she begins, "what do they eat when there aren't any tasty miners wandering by? Just this Deeproot stuff? Or is there something else down in the dark that keeps them going?"

She frowns in thought. "If we stumble across a patch of this Deeproot, does that mean we can expect a swarm of these multi-legged things crawling around?"

Finally, she gestures around the dimly lit tunnel. "What's the real draw down here for them? Something must be thriving in this darkness to support a population of giant bugs, unless they just eat rocks."
"And Flora presents us with the rub. What is their purpose below ground? Is there any indication of a shared desire for minerals, or are they simply occupying these caves for access to their food source? If the latter, if we could figure out a way to communicate, we may be able to broker a peace in which they are given unfettered access to the 'deeproot' and the guild unfettered access to the minerals. Technically, their use of the mines for a necessity such as food is a superior claim to the Guild's access to arbitrarily valued minerals. It would be a grave injustice if they were to be destroyed for no other reason than convenience. If we had someone capable of communicating with them, that would be a boon indeed. I am curious as to the history of this conflict. Was there 'deeproot' in an area being mined? Were the miners assuming they were there to lay claim to the minerals and were attacked? Did they see a possible obstacle to food access and coldly calculate a plan to remove it? Is there a group of dwellers deeper in the mind conversing right now as we are here trying to suss out our motives or an approach to amity? Either way, it would not be the first time that a conflict arose from faulty assumptions on both sides. Sometimes all one has to do to avoid conflict is to correct those faulty assumptions."

He drifts off in thought for a moment. Waxing philosophically for peace is meaningless if it is not an option for those who have focused their lives around war. I am not the leader of this party. They need to know that I am willing to acquiesce to the team.

"Despite my desire to avoid conflict, I will defer to the more experienced members of the group and will do my duty when a course is chosen."
Asher
(Talisman of Marduk Equipped)(Cloak of Protection Equipped)
P.P.E.: 69
H.P.: 23
S.D.C.: 58 (+30) (+30)
A.R.: 14
User avatar
Tyral
Diamond Level Patron
Posts: 577
Joined: Sat Apr 18, 2015 6:13 pm
Location: PFRPG Group 2
Contact:

Re: Adriana: The Mine

Post by Tyral »

ROLLS CARRIED FORWARD

PPE: 209/235
Wand PPE: 50/50
SDC: 43/43
HP: 54/54

Conditions: Nightvision: 60', Spell Strength of 15, Speaks Eastern unless Noted, AR 14 [Ironhide Ring], Sustain [10 Days], Lantern Light (90 Watts, 130 Minutes(!))



Starry-Eyed-Optimist-Asher wrote: ... "And Flora presents us with the rub. What is their purpose below ground? Is there any indication of a shared desire for minerals, or are they simply occupying these caves for access to their food source? If the latter, if we could figure out a way to communicate, we may be able to broker a peace in which they are given unfettered access to the 'deeproot' and the guild unfettered access to the minerals. Technically, their use of the mines for a necessity such as food is a superior claim to the Guild's access to arbitrarily valued minerals. It would be a grave injustice if they were to be destroyed for no other reason than convenience. If we had someone capable of communicating with them, that would be a boon indeed. I am curious as to the history of this conflict. Was there 'deeproot' in an area being mined? Were the miners assuming they were there to lay claim to the minerals and were attacked? Did they see a possible obstacle to food access and coldly calculate a plan to remove it? Is there a group of dwellers deeper in the mind conversing right now as we are here trying to suss out our motives or an approach to amity? Either way, it would not be the first time that a conflict arose from faulty assumptions on both sides. Sometimes all one has to do to avoid conflict is to correct those faulty assumptions."..."Despite my desire to avoid conflict, I will defer to the more experienced members of the group and will do my duty when a course is chosen."
**He really things Vidar who has never seen or encountered one of the Dwellers is going to have insight into their motives and aspirations?? ... If the Mining teams assaulted have been whittled down and disappeared, how much info could a guy who has never encountered these things have?? Tusker's-tits kid ... **

The Wizard frowns at Asher's initial naivete but responds evenly, "We have been hired to get some Miners out. Not to broker any deals. We have no idea if we could communicate with these Dwellers. Second, we have no authority at all to negotiate on behalf of anyone, and doing so without approval strongly risks that if the terms agreed are not met by people who gave no consent ... the other side will find that to be a serious problem ... Further, Vidar has been pretty clear that they keep taking Miners. Since there have been no survivors, and these things keep taking miners, the most likely explanation is not likely to be a cheerful end for those abducted folk ..."
Tyral Oslarelar
• SDC: 43 / 43
• HP: 54 / 54
• PPE: 235/235


Worn: Ironhide Ring [AR of 14], Gryphon Claw Gauntlets [retractable 2d6 claws], Environmental Robe (Grey), Silk Shirt, Leather Vest, Work Pants, Boots

Weapons: Staff of Osarelar, Flaming Knife, Dwarven Knife

& Brago the Northern Timber Wolf
• SDC: 74 / 74
• HP: 41 / 41
• PPE: 21 / 21


Abilities: Empathic/Telepathic Link with Tyral: 600', Speech, Nightvision: 40', Perception +1, Heals at 3x natural rate, Impervious to Natural Fire (½ Damage from Magic Fire), See certain invisible beings: 600', Track by Smell 90% (Can Smell Prey 1 Mile away)
User avatar
Khorv
Posts: 28
Joined: Mon Nov 18, 2024 8:33 am

Re: Adriana: The Mine

Post by Khorv »

Khorv listens to Vidar describe the risks and Dwellers. Multiple legs, large mandibles, and homegrown armor. THAT doesn’t sound terrifying at all.

He is less impressed with the use of Deeproot by the miners. He has seen customers and employees alike lose themselves in too much drink and drugs. Often he and his mother had to care for them as they recovered.

While Khorv likes Asher and feels they could be friends, Tyral’s assessment seems more reasonable given the situation. Against his better judgement Khorv asks for clarification, “Uh, Tyral. Just to clarify. We were hired to get specific miners out. This isn’t turning into a general rescue of anyone trapped or taken, correct?” I’m happy to come back if the guild wants us to investigate further, but we do this job and this job only….I hope.
User avatar
Tyral
Diamond Level Patron
Posts: 577
Joined: Sat Apr 18, 2015 6:13 pm
Location: PFRPG Group 2
Contact:

Re: Adriana: The Mine

Post by Tyral »

ROLLS CARRIED FORWARD

PPE: 209/235
Wand PPE: 50/50
SDC: 43/43
HP: 54/54

Conditions: Nightvision: 60', Spell Strength of 15, Speaks Eastern unless Noted, AR 14 [Ironhide Ring], Sustain [10 Days], Lantern Light (90 Watts, 130 Minutes(!))



Khorv wrote: Fri May 16, 2025 4:32 am... Against his better judgement Khorv asks for clarification, “Uh, Tyral. Just to clarify. We were hired to get specific miners out. This isn’t turning into a general rescue of anyone trapped or taken, correct?”
Tyral grins at Khorv, "Not sure. I'm no priest or chivalry-type ... but if we see folks being eaten and they are not on the list of folks to rescue, I do not think it would be good for the proverbial karmic scale balancing to turn a blind eye ... There's only so much we can reasonably do of course. However if just a couple spells gets it done ... best to only do 1 trip. Spend less time underground with Trask," with clear levity the Wizard continues " ... he snores like a Bear, and it keeps Brago up.
Tyral Oslarelar
• SDC: 43 / 43
• HP: 54 / 54
• PPE: 235/235


Worn: Ironhide Ring [AR of 14], Gryphon Claw Gauntlets [retractable 2d6 claws], Environmental Robe (Grey), Silk Shirt, Leather Vest, Work Pants, Boots

Weapons: Staff of Osarelar, Flaming Knife, Dwarven Knife

& Brago the Northern Timber Wolf
• SDC: 74 / 74
• HP: 41 / 41
• PPE: 21 / 21


Abilities: Empathic/Telepathic Link with Tyral: 600', Speech, Nightvision: 40', Perception +1, Heals at 3x natural rate, Impervious to Natural Fire (½ Damage from Magic Fire), See certain invisible beings: 600', Track by Smell 90% (Can Smell Prey 1 Mile away)
User avatar
Mürrischer Reisender
Posts: 134
Joined: Sun Jan 08, 2023 10:28 am

Re: Adriana: The Mine

Post by Mürrischer Reisender »

Perception 1d100: [42] = 42 /46%
JiC 1d20: [13] = 13 / 1d100: [62] = 62
Conditions: Keen hearing, Nightvision: 40 feet
Languages:
Wolfen
Elven/Dragon
Eastern Human

The Wolfen had been lost in thought up to the point of to the mention of deeproot. He had never heard of such a plant and hearing it only grows as deep as they are heading quickly answers why; he likely would never encounter the root if it weren't for the job at hand. He also still can't let go of knowing the likelihood of having to clear out the bugs the Dwellers sound to be. He would like some kind of sampling of this deeproot, if only to have its scent, taste, and whatever use he can garner from it at hand, risks aside.

Mention of "chivalry" almost gets a smirk from the Wolfen after Asher makes a decent suggestion but knows the likelihood of the affected parties cooperating, especially if one is simply a species of underground but. "I fink vee should vorry more about the ones vee vere sent to find then the onez that accident'lly get mixed in."

I could tell them I don't care if they're dead or alive, but now just seems a bad time.
I.S.P.: 30 /H.P.: 31 /S.D.C.: 39
Keen Hearing, 40 feet nightvision
gear: Transformable Claymore (can be a bracelet), Wolfen-size hand axe, Wolfen-size longbow, full studded leather, cloak of shadows hidden person, container of much water

Mürrischer Mürrischer | Ledger Ledger
Post Reply

Return to “Fantasy Adventures”