Cisco - Empowered WIP

All new character submissions are to be posted here.
Recruitment threads for the various groups and extra-dimensional games are also located here.
Dark Lord handles character approval for Phase World.
Blackhaunt handles character approval for HU2: Century Station.
Underguard handles character approval for Rifts.
Ya-Blik handles character approval for PFRPG.
Consumer handles character approval for BTS.

Post Reply
User avatar
Serrano
Posts: 36
Joined: Wed Jun 05, 2024 6:18 pm

Cisco - Empowered WIP

Post by Serrano »

Player Name: Jason Lindsay
Hangouts Handle: Leprecoon99


Character Name: Cisco Kalimba
Power Category: Empowered
Alias:
Occupation: CSI
Alignment: Unprincipled
XP Level: 3
XP Points:
Next Level @ XP:
Birth Order/Family Ties: 4th born of 4 /
Land of Origin: Nigeria, Africa
Childhood Environment: Agriculture
Social/Economic Background: Wealthy
When Extraordinary Abilities First Manifested: Early teens
Disposition: when human, he is quiet, and uses tech to solve things / as a hyena, tends to be a hothead
Insanity: OPTIONAL
1 - Fear of heights
2 - Jekyll and hyde (human jekyll / wereform is hyde)
3 - Obsession to collect rare things to touch for his power


ATTRIBUTES
I.Q.: 9
M.E.: 14
M.A.: 12
P.S.: 13 / 30 SN
P.P.: 16 / 24
P.E.: 21 / 31
P.B.: 18 / 15
Speed: 5 (+8 in wheelchair) / 15


PHYSICAL DATA
HP: 44+1d6 per lvl / 74
SDC: 160 / 265
Age: 24
Sex: Male
Height: 5 ft 10 in
Weight: 190 lbs
Description:
Good looking young african male with a muscular build, and his hair is in short dreadlocks. lHis legs dont work well - needs crutches or some kind of support to stand - cant run, uses a wheelchair/hoverchair as he can afford. Build is muscular




Natural Abilities
Perception: 54% +3% per level / 69% +3% per lvl (79% when in darkness)
Charm/Impress: 40% / 25%
Invoke Trust/Intimidate: 20%
Max. Encumbrance: 30% of Body Weight (human) / 100% of Body Weight (wereform)
Max. Carrying Weight: 130 lbs (human) / 9,000 lbs (wereform)
Max. Lifting Weight: 260 lbs (human) / 15,000 lbs (wereform)
Max. Jumping Ability: Not possible (human) / 45 ft long - 22.5 ft high ( 50% without running start)(wereform)


Empowered
The Physical Impairment - Cannot use legs -
The character lost the use of his legs
partially paralyzed from waist down
can use bathroom and have sex
can't walk, stand for long with crutches or some support
Penalties and Modifiers -
Can only select 2 physical skills, excluding acrobatics, gymnastics, boxing, prowl, wrestling, and running (swimming and weightlifting are common for building the upper body)


OtD Table 1: Emotional Inspiration:
Witness to a tragedy
Saw family and friends murdered in front of him.
He was helpless to prevent it or save them.
The Character suffered from shock, and for a long time was afraid and lost to sorrow and/or depression.
Then he became angry and vengeful.
Eventually, the character’s emotional balance was restored, but he also found inspiration, motivation, and inner strength to protect those in need, especially the helpless and innocent


OtD Table 2: Physical Compensation:
Lycanthropy - Hyena (use Bear for Bonuses )


Natural Abilities
Lycanthropy - Hyena
In this case, the character can only become whole, healthy and powerful when he turns into something that is half man, half animal.
Changing form either way costs an action
Can use legs fully when transformed
Powers -
Climbing 30% / claws add +20%
Digging - 6 ft per rd / no tunnel left behind
Ht senses - night vision
Adv smell
Detect very faint scent traces
Track by smell 65% +5%
Recognize the distinct scents and smells of individuals 60% +2%
Can detect when people experience extremes of emotion 60% +2%



Super Abilities - Can be used in either form
Copy Physical Structure
This ability mimics the properties of any substance with which he is in physical contact.
The armor rating and sdc received are noticeably less than those of the true APS abilities.
To copy the properties of a substance, the character must touch it with his bare skin for a least 15 seconds/1 round
Duration:
Can be maintained for 15 mins +5 mins per lvl
Limitation:
Can change form as often as once every 5 mins but no more than 6x per hour
Natural Armor and SDC
Rolls below AR inflict no damage, rolls above do full damage to sdc then hp
Increased Strength
Superhuman for duration of transformation
Traits of the physical form
HF: 12
Can use legs fully when transformed
Substance (AR / SDC)
Ceramic or Kevlar (AR 15 / SDC 200)
Cloth, Fabric or padding (AR 8 / SDC 60)
Glass (AR 11 vs unarmed melee, but AR 6 vs metal, stone or energy / SDC 80)
Impacts from blunt metal weapons, guns, explosives and falls have a 36% of shattering the body provided the AR is penetrated and at least one point of damage is done
A shattered body can reform and turn back to normal but it will take 3d4 min to turn completely back to normal (3d4 hrs if shattered pieces are scattered)
Metals: Soft (Aluminium, copper, etc) (AR 14 / SDC 270)
Metals: Hard (Titanium, Steel) (AR 16 / SDC 400)
Rubber, Plastic, or ice (AR 13 / SDC 150)
Stone, Concentrate, or Brick (AR 15 / SDC 300)
Wood, Dirt, or Clay (AR 13 / SDC 180)


Ht Sense of Awareness
The character has an uncanny awareness of people and events transpiring around him.
The ability manifests itself as a strange sense of deja vu and readiness as he anticipates the events unfolding around hima scant second or two before they happen.
This enables the hero to avoid dangerous situations, help others, or to make the best choice and be ready for action
Doesn't suffer from surprise


Extraordinary Physical Endurance
An extremely tough individual who can withstand a great amount of physical strain and punishment.
Fatigues at 1/10th normal rate


Supervision: Thermal Vision
Seeing the heat generated by a person or machine is a natural part of this character’s vision.
Range: 130 ft+10 ft per lvl (65 +5 ft per lvl in the city due to amount of background heat)
Seeing heat signatures lets the super being see recent footprints (less than 10 mins old); warm vehicle engines (less than 20 mins earlier), whether a gun has been recently fired (within the last 10 mins) and similar things.
Can also “see” shapes of heat sources from electronics and ovens, to people and pets, through solid walls which are not shielded to heat loss.
Can also tell approximately how long a motor or device has been used by seeing the level of heat (cool, warm, hot) 76% +2%


Special Skills




EDUCATION LEVEL: 4 yrs of college - trained as police/crime scene investigator


Scholastic Skills
3 skill programs (+20%)


Medical Investigation
Forensics 70% (+5%)
Biology 65% (+5%)
Chemistry 65% (+5%)
Pathology 75% (+5%)
Mathematics: Basic 80% (+5%)
Mathematics: Advanced 80% (+5%)


Police/Law Enforcement
WP Pistol
Radio: Basic 80% (+5%)
Crime Scene Investigation 70% (+5%)
Law: General 70% (+5%)
Streetwise 55% (+4%)


Second Police
Computer Hacking 55% (+5%)
Surveillance 65% (+5%)
W.P. Knife
W.P. Shotgun


Secondary Skills +2 at levels 6, 9, 12, 15
Barter 42% (+4%)
Basic Mechanics 45% (+5%)
First Aid 60% (+5%)
Body Building & Weight Lifting
H-H: Martial Arts
Computer Operation 55% (+5%)
Computer Programming 45% (+5%)
W.P. Spear
W.P. Rifles
Housekeeping 50% (+5%)
(3) Salvage 50% (+5%)
(3) W.P. Blunt
Combat Data
HTH Type: Martial Arts / wereform
Number of Attacks: 4 / 7
Initiative Bonus: +2 / +2
Strike Bonus: +3 / +9
Parry Bonus: +4 / +10
Dodge Bonus: +4 / +10
Auto dodge
Disarm Bonus: +2 / +4
HTH Damage Bonus: +0 / +15
Bonus to Roll w/Punch: +4 / +6
Bonus to Pull a Punch: +3 / +5
Other:
(All forms)
Punch 1d4 dmg
Elbow 1d6 dmg
Knife hand 1d6 dmg
(were form)
Teeth: predator 2d6 dmg
Claws +2d6 dmg to punch/kick dmg
Karate Kick 2d4 dmg
Snap kick 1d6 dmg
Knee 1d6 dmg
Roundhouse 2d6 dmg
Punch Damage
Restrained 2d6 sdc
Full strength 4d6 sdc
Power punch 1d4x10 sdc (equal 2 att)



Weapon Proficiencies
W.P. Spear
(rifle equipped with bayonet falls into this category, as do tridents)
+3 / +8 / (+1 strike at levels 6, 9, and 12.)
+3 / +8 / ( +1 parry at levels 6, 9, and 12. )
+2 / +7 / (+1 strike when thrown at levels 6, 10, and 14. )
Maximum throwing range: 100 feet / 230 ft (wereform)
W.P. Rifles
+3 / +8 / (+1 strike at levels 5, 7, 9, 11, and 13.)
W.P. Blunt
+3 / +8 / (+1 strike at levels 6, 9, and 12. )
+3 / +8 / (+1 parry at levels 6, 9, and 12.)
+3 / +8 / (+1 strike when thrown at levels 5, 10, and 15; not designed for throwing.)
W.P. Knife
+2 / +7 / (+1 strike at levels 4, 7, 10, and 13.)
+3 / +8 / (+1 parry at levels 6, 9, and 12. )
+3 / +8 / (+1 strike when thrown at levels 6, 8, 10 and 13.)
Maximum throwing range: 40 feet / 230 ft (wereform)
W.P. Shotgun -
+3 / +8 / (+1 strike at levels 6, 10, and 14.)
WP Pistol
+2 / +7 / (+1 strike at levels 4, 6, 8, 10, 12, and 14.)
WP Paired - usually blunt
Saving Throw Bonuses
Coma/Death: +12% / +30%
Toxins (15+): +3 / +8
Magic (varies): +3 / +8
Lethal Poison (14+): +3 / +8
Non-Lethal Poison (16+): +3 / +8
Insanity (12+): +0
Psionics (varies): +0
Horror Factor: +2
Last edited by Serrano on Sat May 10, 2025 9:06 pm, edited 3 times in total.
User avatar
Serrano
Posts: 36
Joined: Wed Jun 05, 2024 6:18 pm

Re: Cisco - Symbiote WIP

Post by Serrano »

Equipment List
Post as a reply to your finalized character sheet. Include special equipment in your post as well if your character class includes such.

Background Story
Post as a reply to your finalized character sheet.
Top
User avatar
Serrano
Posts: 36
Joined: Wed Jun 05, 2024 6:18 pm

Re: Cisco - Symbiote WIP scratch

Post by Serrano »

Symbiote SCRATCH WORKSHEET

Player Name: Jason Lindsay
Hangouts Handle: Leprecoon99


Birth Order/Family Ties: 1d100: [62] = 62
Land of Origin: 1d100: [83] = 83
Childhood Environment: 1d100: [17] = 17
Social/Economic Background: 1d100: [98] = 98
When Extraordinary Abilities First Manifested: 1d100: [41] = 41
Disposition:
Insanity: OPTIONAL


ATTRIBUTES
I.Q.: 4d6-L: [2, 3, 2, 4]-L = 9
M.E.: 4d6-L: [5, 3, 6, 3]-L = 14
M.A.: 4d6-L: [2, 3, 4, 5]-L = 12
P.S.: 4d6-L: [2, 5, 2, 1]-L = 9
P.P.: 4d6-L: [5, 3, 6, 5]-L = 16
P.E.: 4d6-L: [2, 5, 2, 5]-L = 12
P.B.: 4d6-L: [6, 6, 6, 3]-L = 18
Speed: 4d6-L: [2, 1, 1, 2]-L = 5

Reroll 1s
PS + 1d6: [2] = 2
Speed + 2d6: [1, 3] = 4
Speed + 1d6: [2] = 2


Empowered
OtD Table 1: Emotional Inspiration: 1d100: [16] = 16

Determining Super Abilities
1d100: [58] = 58

Extraordinary Physical Endurance (HU2)
An extremely tough individual who can withstand a great amount of physical strain and punishment.
Bonuses -
+1d6+5 PE = 1d6+5: [4]+5 = 9
+4d4x10 sdc = 4d4*10: [3, 2, 3, 4]*10 = 120
+3d6 hp +1d4 per lvl = 3d6: [1, 1, 1] = 3
lvl 2 = 1d4: [1] = 1
lvl 3 = 1d4: [1] = 1

reroll 1s
3d6: [6, 6, 2] = 14
lvl 2 hp = 1d4: [1] = 1
lvl 3 hp = 1d4: [3] = 3

Lycanthropy
+1d6x10 HP = 1d6*10: [3]*10 = 30


If you chose "Greater categorical choice": MAJOR
Post three rolls to determine your choice of power categories.
Choose your preferred power category.
Post one roll to determine the specific power within that chosen category.
Choice - copy physical structure

If you chose "Greater choice of individual powers": MINOR
Post one roll to determine your power category.
Post three rolls to determine the specific powers within that category.
Choose your preferred specific power.

Power: 1d100: [1] = 1 01-12: Heightened Sense of Awareness (PU1)
Category: 1d100: [25] = 25 25-28: Heightened Senses

Power: 1d100: [20] = 20 13-24: Heightened Sense of Balance (PU1)
Category: 1d100: [25] = 25 25-28: Heightened Senses

Power: 1d100: [65] = 65 63-75: Heightened Sense of Taste (HU2)
Category: 1d100: [25] = 25 25-28: Heightened Senses

If you chose "Greater categorical choice": MINOR
Post three rolls to determine your choice of power categories.
Choose your preferred power category.
Post one roll to determine the specific power within that chosen category.
Category: 1d100: [33] = 33 33-36: Enhanced Attributes
Power: 1d100: [54] = 54 45-55: Extraordinary Physical Endurance (HU2)

Category: 1d100: [80] = 80 79-85: Energy Control
Power: 1d100: [54] = 54 50-56: Energy Whip (PU1)

Category: 1d100: [23] = 23 19-24: Alternative Biology
Power: 1d100: [54] = 54 53-60: Super Hibernation & Stasis Field (PU1)

If you chose "Greater categorical choice": MINOR
Post three rolls to determine your choice of power categories.
Choose your preferred power category.
Post one roll to determine the specific power within that chosen category.
Category: 1d100: [64] = 64 57-64: Impervious & Resistance
Power: 1d100: [75] = 75 72-77: Impervious to Fire & Heat (HU2)

Category: 1d100: [11] = 11 08-12: Psychic Abilities
Power: 1d100: [75] = 75 73-80: Sensory Orb (PU1)

Category: 1d100: [32] = 32 29-32: Supervision
Power: 1d100: [75] = 75 71-80:: Supervision: Thermal Vision (PU1)

EDUCATION LEVEL:
1d100: [75] = 75


Equipment List
4d6: [2, 4, 1, 5] = 12 x100 $
1d100: [24] = 24 chance to own vehicle
Dice rolls
1d100: [85] = 85
1d100: [25] = 25
1d100: [72] = 72
1d100: [80] = 80
1d4: [1] = 1
2d6: [1, 4] = 5
6d6: [3, 5, 5, 5, 6, 6] = 30
1d100: [42] = 42
1d100: [28] = 28
1d100: [75] = 75
1d100: [25] = 25
1d100: [1] = 1
1d100: [20] = 20
1d100: [65] = 65
1d100: [33] = 33
1d100: [80] = 80
1d100: [23] = 23
1d100: [54] = 54
1d100: [64] = 64
1d100: [11] = 11
1d100: [32] = 32
1d100: [75] = 75
Post Reply

Return to “Recruitment Forum”