Korosu (BattleTech)

The Great Games of Laio campaign sees players vying for honor and glory in a series of challenging trials orchestrated by an ambitious young noble of House Laio, where skill, strategy, and ruthlessness and cunning can pave the path to victory.
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Korosu
Posts: 7
Joined: Tue May 06, 2025 10:01 pm

Korosu (BattleTech)

Post by Korosu »

Player name: Nate
G-Mail: nphilip90s@gmail.com
Link to Ledger: Ledger

Character Name: Takeshi Tagli
Alias: Korosu
Total XP: 6000
Unspent XP: 4
Affiliation: Contract Killer/Pirate
Sentiments/Federated Suns: One of the most powerful militaries and worst places to be an independent contractor. Paranoid lot.
Sentiments/Lyran Commonwealth: A stale conglomerate trapped in old way, decent contract work.
Sentiments/Draconis Combine: Rigid, predictable but honorable. Fortunately I don't have a bloodmark in that House.
Sentiments/Capellan Confederation: Full of backstabbers and false narratives, the number of contracts available there that are because of family bonds soured is palpable.
Sentiments/Free Worlds League: A collection of glass houses ready to tumble, paranoid, politically unstable. Contract work is based planet to planet, some love independents, some want us regulated.
Sentiments/ComStar: A mega corporation that has stake in almost everything... nothing suspect there at all, sure it's all on the up and up.
Sentiments/Periphery Worlds: Best paying contracts, least questions asked. A discombobulated collection of survivors and detractors from the greater houses.
Disposition: Aloof, sarcastic and amoral. Fiercely independent and quick to anger, he trusts no one and will not hesitate to drop someone to the ground. Shows no regard for law enforcement or criminals, everyone is met with the same aloof face. He's like an anthill, the deeper you dig the more tunnels appear and inside each is a creature ready to bite. Layer upon layer of bravado, facades, contradicting desires and wrought obsessions. He can be fun to hang out with, fight with, or befriend, if you want to risk it.

ATTRIBUTES
Attribute Value Link Value XP Spent
STR: 3 -1 300
BOD: 7 1 700
RFL: 7 1 700
DEX: 7 1 700
INT: 4 0 400
WIL: 3 -1 300
CHA: 2 -1 200
EDG: 1 -2 100
TRAITS
Trait Name: TP (Trait Points) Page ref XP cost
Fast Learner 3 p. 117 300
Toughness 3 p. 127 300
Natural Aptitude: Martial Arts 5 p. 121 500
Korosu is a known boogeyman in the Capellan Confederation, a killer who is rumored to have taken the worst of the worse contracts. The Capellan Confederation love spinning his contracts as acts of terrorism, though Korosu has put many bodies into the dirt for the Confederation over the years. A more recent contract in the last couple of years caused the relationship to sour.
-3 p. 124 -300
Korosu has earned the ire of some prominent names within the Cappelan Confederation. There is a price on his head for a cool half mil if he's ever seen within Cappelan to capture him so that he can go back to his prison cell. The ones he crossed enjoy watching him suffer in a prison cell versus simply death. What exactly Korosu has done to earn this mark is a secret known only to a few and something Korosu will likely take to his grave.
-3 p. 124 -300
PHYSICAL DATA
Standard Damage: 0/14 (2x BOD score)
Fatigue Damage: 0/6 (2x WIL Score)
Age: 20
Sex: M
Height: 5'10" (178cm)
Weight: 75 kg
Description: A hardened man of a predominantly oriental descent. Sharp facial features, jet black hair and piercing eyes. A bit on the taller side for his heritage but his body is built like a brickhouse. He has a single coiled dragon serpent tattoo on his arm.

MOVEMENT: Measured in Meters per Turn (MPT)
Walk: 10
Run/Evade: 22
Sprint: 44
Climb: 8
Crawl: 3
Swim: 12

Image


SKILLS
Skill Name: Level TN Complexity (C) Skill Link XP
Acrobatics, Free Fall 2 7 SB RFL 40
Acrobatics, Gymnastics 2 7 SB RFL 40
Animal Handling, Training 2 7 SB WIL 40
Climbing 3 7 SB DEX 40
Driving 1 8 SA RFL + DEX 24
Escape Artist 4 9 CA STR + DEX 96
Investigation 3 9 CA INT + WIL 64
Language/Japanese 1 8 SA INT + CHA 24
Language/Russian 1 8 SA INT + CHA 24
Language/English 2 8 SA INT + CHA 40
Martial Arts 7 8 SA RFL + DEX 240
MedTech, General 2 7 SB INT 40
Melee Weapons 7 8 SA RFL + DEX 240
Running 2 7 SB RFL 40
Perception 4 7 SB INT 96
Prestidigitation, Quickdraw 3 8 SA RFL + DEX 64
Small Arms 7 7 SB DEX 240
Stealth 6 8 CA RFL + INT 184
Streetwise 2 8 CB CHA 40
Survival, Arctic 2 9 CA BOD + INT 40
Survival, Desert 2 9 CA BOD + INT 40
Survival, Mountain 2 9 CA BOD + INT 40
Survival, Forest 2 9 CA BOD + INT 40
Swimming 2 7 SB STR 40
Technician, Weapons 2 9 CA DEX + INT 40
Technician, Mechanics 2 9 CA DEX + INT 40
Thrown Weapons, Blade 5 7 SB DEX 136
Zero-G Operations 2 7 SB RFL 40
Combat Quick Chart: (MoS = Margin of Success)
- Ranged (Standard) Weapon Damage + (Attacker’s MoS x 0.25)
- Ranged (Burst-Fire) Weapon Damage + (Attacker’s MoS)
- Melee (Unarmed) (Winner’s STR ÷ 4) + (Winner’s MoS x 0.25)
- Melee (Armed) (Weapon Damage) + (Winner’s STR ÷ 4) + (Winner’s MoS x 0.25)
- Falling (Hard Surface) 0.2 x (Falling Distance in meters)
- Falling (Soft Surface) 0.1 x (Falling Distance in meters)
- Area-Effect Weapon Damage – (Distance from Impact in meters)
Korosu the Killer

Conditions: Toughness [Standard Damage x.75, Fatigue Damage x.50]
Standard Damage: 14
Fatigue Damage: 6
Walk: 10
Run/Evade: 22
Sprint: 44
Climb: 8
Crawl: 3
Swim: 12
User avatar
Korosu
Posts: 7
Joined: Tue May 06, 2025 10:01 pm

Re: Korosu (BattleTech)

Post by Korosu »

Equipment

Carried/In Hand


Worn on Person
Rough Spun Shirt
Rough Spun Pants
Cloth Belt

Pack
Provides +1 STR (CARRY/ENCUMBRANCE ONLY); SIMPLE ACTION TO DETACH; COMPLEX ACTION TO ATTACH
• Space:
• Space:
• Space:
• Space:
• Space:
• Space:
• Space:
• Space:
• Space:
• Space:

Stored in Vehicle

Stored in Lodging


How to list Credits/Valuables:


Gear Stats

Weapons:
Item Ratings AP/BD Range Cost Mass Notes
Text11 Text21 Text31 Text41 Text51 Text61 Text71
Text12 Text22 Text32 Text42 Text52 Text62 Text72
Text13 Text23 Text33 Text43 Text53 Text63 Text73
Text14 Text24 Text34 Text44 Text54 Text64 Text74
BAR (M/B/E/X) Explanation
M = Melee Rating
B = Balistic Rating
E = Energy Rating
X = Explosive Rating
Protective Gear:
Item Ratings BAR (M/B/E/X) Cost Base/Repair Mass Coverage Notes
Text11 Text21 Text31 Text41 Text51 Text61 Text71
Text12 Text22 Text32 Text42 Text52 Text62 Text72
Text13 Text23 Text33 Text43 Text53 Text63 Text73
Text14 Text24 Text34 Text44 Text54 Text64 Text74
Misc Gear:
Item Ratings Cost Mass Range Power Use Notes
Text11 Text21 Text31 Text41 Text51 Text61 Text71
Text12 Text22 Text32 Text42 Text52 Text62 Text72
Text13 Text23 Text33 Text43 Text53 Text63 Text73
Text14 Text24 Text34 Text44 Text54 Text64 Text74
Korosu the Killer

Conditions: Toughness [Standard Damage x.75, Fatigue Damage x.50]
Standard Damage: 14
Fatigue Damage: 6
Walk: 10
Run/Evade: 22
Sprint: 44
Climb: 8
Crawl: 3
Swim: 12
User avatar
Korosu
Posts: 7
Joined: Tue May 06, 2025 10:01 pm

Re: Korosu (BattleTech)

Post by Korosu »

Takeshi Tagli, or more commonly known as Korosu within the underworld, is a quiet and brutal killer. His first kill notched under his belt when he was at an impressive age of 9; he killed his father and committed patricide. Records by investigating law enforcement will show he also killed his mother and sister and law enforcement finds no signs of foul play from his father. His father, a respected man of a euro descent with a known temper and violent streak but was sitting on some city council.

Of course, the investigative power of law enforcement is laughable at best because what they failed to deduce was the fate of Takeshi’s mother or sister. His mother, dead at the hands of his father. Takeshi never found his mother's body. His sister, spirited away the night he took his father’s life, she took their mother's necklace and escaped offworld. Takeshi has no idea where she is, or if she’s even still alive and it’s better that way because no one would want to associate with the man he has become.

Takeshi’s teenage years were layered with constant strife and hardship since then, an pariah among society. Homeless, helpless and alone, Takeshi had to learn quickly to rely on himself. He got into a lot of fights on the streets, ran afoul with the law on multiple occasions. Takeshi used to have an inside joke with a few of the more chill officers about if his room was cleaned and ready for him. He would often frequent the same cell multiple times a week for small disruptions or trouble. Soon, he learned how to survive in many environments.

At the age of 13, Takeshi was a hardened boy whose childhood was ripped away from him, and it showed. By this point Takeshi had taken on the street name of Korosu, and his eyes had the look of a war vet with multiple kills under his belt and a living as a thief. One such altercation, he killed a Capellan off-duty officer, which attracted the attention of House Liao. Korosu’s defiance wasn’t enough to avoid being captured, and he knew death was certain. However, a most surprising twist happened; Korosu was made an offer by the Capellan Confederation. Join the Death Commandos and kill for House Liao without oversight. Not the kind of work kept on record anywhere.

The eager teenager didn’t hesitate, and the next five years of his life flashed by as he was hardened into an emotionless killer. The DC burned out every evolved violence limitation in the human psyche and replaced it with a conscious will to do harm. Korosu was brutally efficient in this role; methodical, calculated, lethal. He learned well from his commander, and followed orders without question.

Until one faithful day where he would turn on the hand that fed him. Korosu single-handedly mowed through an entire squad of Death Commandos who were caught in complete surprise at this betrayal. They had been sent to kill a crime lord, and that crime lord was his sister. Korosu let her go, the two promising to find each other again. Then he turned on his fellow commandos.

After a man-hunt that lasted almost a week, a completely locked down capitol city, and millions of dollars in property damage; Korosu was finally captured. He has a reason to live now, he knows his sister is out there and alive.
Korosu the Killer

Conditions: Toughness [Standard Damage x.75, Fatigue Damage x.50]
Standard Damage: 14
Fatigue Damage: 6
Walk: 10
Run/Evade: 22
Sprint: 44
Climb: 8
Crawl: 3
Swim: 12
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