G-Mail: nphilip90s@gmail.com
Link to Ledger: Ledger
Character Name: Takeshi Tagli
Alias: Korosu
Total XP: 6000
Unspent XP: 4
Affiliation: Contract Killer/Pirate
Sentiments/Federated Suns: One of the most powerful militaries and worst places to be an independent contractor. Paranoid lot.
Sentiments/Lyran Commonwealth: A stale conglomerate trapped in old way, decent contract work.
Sentiments/Draconis Combine: Rigid, predictable but honorable. Fortunately I don't have a bloodmark in that House.
Sentiments/Capellan Confederation: Full of backstabbers and false narratives, the number of contracts available there that are because of family bonds soured is palpable.
Sentiments/Free Worlds League: A collection of glass houses ready to tumble, paranoid, politically unstable. Contract work is based planet to planet, some love independents, some want us regulated.
Sentiments/ComStar: A mega corporation that has stake in almost everything... nothing suspect there at all, sure it's all on the up and up.
Sentiments/Periphery Worlds: Best paying contracts, least questions asked. A discombobulated collection of survivors and detractors from the greater houses.
Disposition: Aloof, sarcastic and amoral. Fiercely independent and quick to anger, he trusts no one and will not hesitate to drop someone to the ground. Shows no regard for law enforcement or criminals, everyone is met with the same aloof face. He's like an anthill, the deeper you dig the more tunnels appear and inside each is a creature ready to bite. Layer upon layer of bravado, facades, contradicting desires and wrought obsessions. He can be fun to hang out with, fight with, or befriend, if you want to risk it.
ATTRIBUTES
Attribute | Value | Link Value | XP Spent |
---|---|---|---|
STR: | 3 | -1 | 300 |
BOD: | 7 | 1 | 700 |
RFL: | 7 | 1 | 700 |
DEX: | 7 | 1 | 700 |
INT: | 4 | 0 | 400 |
WIL: | 3 | -1 | 300 |
CHA: | 2 | -1 | 200 |
EDG: | 1 | -2 | 100 |
Trait Name: | TP (Trait Points) | Page ref | XP cost |
---|---|---|---|
Fast Learner | 3 | p. 117 | 300 |
Toughness | 3 | p. 127 | 300 |
Natural Aptitude: Martial Arts | 5 | p. 121 | 500 |
-3 | p. 124 | -300 | |
-3 | p. 124 | -300 |
Standard Damage: 0/14 (2x BOD score)
Fatigue Damage: 0/6 (2x WIL Score)
Age: 20
Sex: M
Height: 5'10" (178cm)
Weight: 75 kg
Description: A hardened man of a predominantly oriental descent. Sharp facial features, jet black hair and piercing eyes. A bit on the taller side for his heritage but his body is built like a brickhouse. He has a single coiled dragon serpent tattoo on his arm.
MOVEMENT: Measured in Meters per Turn (MPT)
Walk: 10
Run/Evade: 22
Sprint: 44
Climb: 8
Crawl: 3
Swim: 12
SKILLS
Skill Name: | Level | TN | Complexity (C) | Skill Link | XP |
---|---|---|---|---|---|
Acrobatics, Free Fall | 2 | 7 | SB | RFL | 40 |
Acrobatics, Gymnastics | 2 | 7 | SB | RFL | 40 |
Animal Handling, Training | 2 | 7 | SB | WIL | 40 |
Climbing | 3 | 7 | SB | DEX | 40 |
Driving | 1 | 8 | SA | RFL + DEX | 24 |
Escape Artist | 4 | 9 | CA | STR + DEX | 96 |
Investigation | 3 | 9 | CA | INT + WIL | 64 |
Language/Japanese | 1 | 8 | SA | INT + CHA | 24 |
Language/Russian | 1 | 8 | SA | INT + CHA | 24 |
Language/English | 2 | 8 | SA | INT + CHA | 40 |
Martial Arts | 7 | 8 | SA | RFL + DEX | 240 |
MedTech, General | 2 | 7 | SB | INT | 40 |
Melee Weapons | 7 | 8 | SA | RFL + DEX | 240 |
Running | 2 | 7 | SB | RFL | 40 |
Perception | 4 | 7 | SB | INT | 96 |
Prestidigitation, Quickdraw | 3 | 8 | SA | RFL + DEX | 64 |
Small Arms | 7 | 7 | SB | DEX | 240 |
Stealth | 6 | 8 | CA | RFL + INT | 184 |
Streetwise | 2 | 8 | CB | CHA | 40 |
Survival, Arctic | 2 | 9 | CA | BOD + INT | 40 |
Survival, Desert | 2 | 9 | CA | BOD + INT | 40 |
Survival, Mountain | 2 | 9 | CA | BOD + INT | 40 |
Survival, Forest | 2 | 9 | CA | BOD + INT | 40 |
Swimming | 2 | 7 | SB | STR | 40 |
Technician, Weapons | 2 | 9 | CA | DEX + INT | 40 |
Technician, Mechanics | 2 | 9 | CA | DEX + INT | 40 |
Thrown Weapons, Blade | 5 | 7 | SB | DEX | 136 |
Zero-G Operations | 2 | 7 | SB | RFL | 40 |
- Ranged (Standard) Weapon Damage + (Attacker’s MoS x 0.25)
- Ranged (Burst-Fire) Weapon Damage + (Attacker’s MoS)
- Melee (Unarmed) (Winner’s STR ÷ 4) + (Winner’s MoS x 0.25)
- Melee (Armed) (Weapon Damage) + (Winner’s STR ÷ 4) + (Winner’s MoS x 0.25)
- Falling (Hard Surface) 0.2 x (Falling Distance in meters)
- Falling (Soft Surface) 0.1 x (Falling Distance in meters)
- Area-Effect Weapon Damage – (Distance from Impact in meters)