Dedicated OOC Thread
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Dedicated OOC Thread
This is the link for the group's Hangout chat: https://hangouts.google.com/group/2ZCoYartof9A7oBa2
This thread will be maintained for those times when the board is a better option than Hangouts, but...
BE ACTIVE IN THE GROUP CHAT.
This thread will be maintained for those times when the board is a better option than Hangouts, but...
BE ACTIVE IN THE GROUP CHAT.
Re: Spook Squad Dedicated OOC Thread
Before I agree to the customer's price. Did the conversation below actually happened?
Erg wrote:Assuming Erg eventually learns at least as much as was listed in previous GM post .. he will say to the others:
"It's a speed booster for faster than light travel. Very advanced stuff. This piece alone might be worth several hundred million credits to most high-tech companies like Wilks, NorthernGun, NGR, and such."
Re: Spook Squad Dedicated OOC Thread
Lahz remains, and has significant time with the Boosters
(networked them etc) so he should know that stuff as well
(networked them etc) so he should know that stuff as well
Lahz D'Gemmel
OOC Comments
Re: Spook Squad Dedicated OOC Thread
Carl this was directed at you here:
Please respond in character so we can get this done.Lahz wrote:Once the determination is made to dispatch the Defenders, Lahz heads back inside but will flag down their 'fearless leader' on the stairs, "Need someone to lend a hand running down a large hover vehicle to go in our new Hangar out at the Airport. " [OOC: Need you onboard with Streetwise, ideally while Disguised]
Lahz D'Gemmel
OOC Comments
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Re: Spook Squad Dedicated OOC Thread
I've been asked to do a review & retooling of the Spooks much like I've been forced by circumstance to do for the PFRPG game & the Roughnecks.
So to start things off, I'd like to ask you all to review your own character sheets, gear, etc. and note anything that needs to be corrected or investigated to save me some time & you some headache.
Cheers.
Edit: I've been told you're also in town at the same time as the Roughnecks and are without a GM.
Care for a crossover or joint mission?
So to start things off, I'd like to ask you all to review your own character sheets, gear, etc. and note anything that needs to be corrected or investigated to save me some time & you some headache.
Cheers.
Edit: I've been told you're also in town at the same time as the Roughnecks and are without a GM.
Care for a crossover or joint mission?
- Archive Account
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Re: Spook Squad Dedicated OOC Thread
So some good news & some bad news about the GM notes:
Bad news: there are none after November 2016 (and those are damned thin)
Good news: that's a lot less for me to clean up
Bad news: there are none after November 2016 (and those are damned thin)
Good news: that's a lot less for me to clean up
Re: Dedicated OOC Thread
Just wondering a few things:
1. The body armor, hover sedan and robot I purchased don't seem to be listed anywhere. (all by-the-book afaik) http://www.pbprpg.org/forums/vi ... 08&t=16434
2. Are the ghosts that were helping to teach Whisper gunslinging still around? I wasn't sure, so I have been avoiding using them, but it was kind of a neat idea to me; I'd actually love it if they stuck around permanently.
3. What actually happened to Snafu? I think last time I heard, he was having some medical problems? Is he okay?
1. The body armor, hover sedan and robot I purchased don't seem to be listed anywhere. (all by-the-book afaik) http://www.pbprpg.org/forums/vi ... 08&t=16434
2. Are the ghosts that were helping to teach Whisper gunslinging still around? I wasn't sure, so I have been avoiding using them, but it was kind of a neat idea to me; I'd actually love it if they stuck around permanently.
3. What actually happened to Snafu? I think last time I heard, he was having some medical problems? Is he okay?
Re: Dedicated OOC Thread
He hasn't been around lately, but he did pop up once after his initial resignation and let us know that he was ok, but IIRC he said that he wouldn't be back any time soon. So, I wouldn't expect to see him around these parts, but I wouldn't worry either.Whisper wrote:3. What actually happened to Snafu? I think last time I heard, he was having some medical problems? Is he okay?
Why kill a PC when you can torture their player?
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Re: Dedicated OOC Thread
1. Links like that are very helpful! I'll check it out.Whisper wrote:Just wondering a few things:
1. The body armor, hover sedan and robot I purchased don't seem to be listed anywhere. (all by-the-book afaik) http://www.pbprpg.org/forums/vi ... 08&t=16434
2. Are the ghosts that were helping to teach Whisper gunslinging still around? I wasn't sure, so I have been avoiding using them, but it was kind of a neat idea to me; I'd actually love it if they stuck around permanently.
3. DL addressed
2. Not a chance. NPCs kept to a minimum = player character centric game. (Hoping that's actually relevant criticism)
Don't forget Mercedes!
Re: Dedicated OOC Thread
So, the base for our ship is going to be a combination of
Given the size the prior ship the engines previously lifted, we probably can use 1/4 or 1/3 of the parts and keep the others for future repairs.
- Splugorth Slaver Raider [South America Pg 152-154]
"This is a fast amphibious landing ship"
Using Hydrofoil System: 100 mph (160 km)
Using Hovercraft System (only over calm waters): 400 mph
(640 km)
On Dry Land: 40 mph (64 km)
Statistical Data:
Height: 55 feet (16.8 m)
Width: 65 feet (19.8 m)
Length: 200 feet (6 1 .0 m)
Weight: 5 ,000 tons (4.5 million kg)
Cargo: Can carry up to 800 slaves and 500 tons (450,000 kg) of
loot.
- XM-250 Hover Station [Triax Pg 125-126]
Height: 25 feet (7.6 m) tall.
Width/Wingspan: 26 feet (7.9 m)
Length: 130 feet (39.6 m)
Weight: 129 tons fully loaded
Given the size the prior ship the engines previously lifted, we probably can use 1/4 or 1/3 of the parts and keep the others for future repairs.
Lahz D'Gemmel
OOC Comments
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Re: Dedicated OOC Thread
I have organized and vastly expanded the number of channels on Discord.
EU's Discord server set-up now mirrors that of Hangouts, only better.
Every group and game has its own channel.
Come join us! https://discord.gg/MhfX6hD
EU's Discord server set-up now mirrors that of Hangouts, only better.
Every group and game has its own channel.
Come join us! https://discord.gg/MhfX6hD
Mierin's Hoverycycle
QV-229 Bobcat Hover Cycle
INSERT IMAGE
M.D.C. by Location:
* Items marked by a single asterisk are small and/or difficult to strike. A character must make a "called shot," but even then the attacker is -4 to strike.
Destroying three or more directional jets inflicts a piloting penalty of - 15%. Destroying one of the rear jets reduces speed by 50% and inflicts a piloting penalty of -30%. Destroying both will send the hovercycle crashing to the ground.
Statistical Data:
Maximum Speed: 440 mph, cruising speed 80-150 mph
Range: up to 12 hours continuous use
Flying: max altitude is 2500'; VTOL capable; retractable landing gear
Underwater Capabilities: 220 mph over surface (only)
Modifiers: [If Applicable]
Crew: 1
Class: Aerial Military Combat Vehicle
Dimensions: 4' tall, 4' wide, 13.3' long, 1400lbs
Cargo: 3 cubic feet
Power System: Nuclear (20 year life)
Weapon Systems:
QL-22 Double-Barreled Laser Turret:
RAILGUN: ___ MISSING___
QR-10 Concealed Mini-Missile Launchers (2):
Features of Note:
Book Reference: p.56, WB22
INSERT IMAGE
M.D.C. by Location:
- * Forward Laser Turret (1, front) - 35
- Mini-Missile Launchers (2, sides) - 45 each
- * Rail Gun (1; undercarriage) - MISSING
- * Front Windshield - 30
- * Headlights (2; front) - 8 each
- * Tail Fins (2) - 20 each
- * Directional Jets (10) - 15 each
- Side/Rear/Main Jets (2) - 72 each
- Main Body - 180
* Items marked by a single asterisk are small and/or difficult to strike. A character must make a "called shot," but even then the attacker is -4 to strike.
Destroying three or more directional jets inflicts a piloting penalty of - 15%. Destroying one of the rear jets reduces speed by 50% and inflicts a piloting penalty of -30%. Destroying both will send the hovercycle crashing to the ground.
Statistical Data:
Maximum Speed: 440 mph, cruising speed 80-150 mph
Range: up to 12 hours continuous use
Flying: max altitude is 2500'; VTOL capable; retractable landing gear
Underwater Capabilities: 220 mph over surface (only)
Modifiers: [If Applicable]
Crew: 1
Class: Aerial Military Combat Vehicle
Dimensions: 4' tall, 4' wide, 13.3' long, 1400lbs
Cargo: 3 cubic feet
Power System: Nuclear (20 year life)
Weapon Systems:
QL-22 Double-Barreled Laser Turret:
- Range: 2,000'
- Damage: 3D6 M.D. per blast or 6D6 M.D. per dual blast
- Rate of Fire: Pilot APM
- Payload: unlimited
RAILGUN: ___ MISSING___
- ...
QR-10 Concealed Mini-Missile Launchers (2):
- Range: About 1 mile
- Damage: varies per missile type
- Rate of Fire: One at a time, or in volleys two, three, four, or five.
- Payload: 20 total; 10 per each launcher.
Features of Note:
- Artificial Intelligence (AI) with IQ: 15
- Skill Programs: Dyna-Bot DV-12 Combat Program, Military Pilot (Air), Military, Communications (Basic)
Skills: Computer Operation 90%, Literacy: Native Language 94%, Optic Systems 90%, Radio: Basic 98%, Sensory Equipment 90%, Sign Language 88%
Military Pilot, Air (Combat Flying, Pilot: Combat Helicopters 86%, Pilot: Jet Pack 86%, Pilot: Tanks & APCs 86%)
Pilot: Automobile 96%, Pilot: Truck 90%, Pilot: Airplane 88%, Pilot: Jet Aircraft 88%, Pilot: Tracked & Construction Vehicles 88%)
H2H Martial Arts [LVL 10], WP Paired Weapons, WP Knife, WP Sword, WP Rifles, WP E. Pistol, WP E. Rifle, WP Heavy Energy Weapons, Climb 96%/86%, Camouflage 90%, Computer Operation 96%, Detect Ambush 50%, General Repair & Maintenance 80%, Intelligence 90%, Land Navigation 90%, Math: Basic 96%, Military Etiquette 96%, Pilot Hover Craft 96%, Track People 80% Prowl 50% - Basic (Robot) Hearing System [SB1 Page 28]
- Short-range radar and targeting systems
- Wide Band Radio Receiver and Transmitter [SB1 Page 28, 150 Mile Range (no retractable antenna)]
- Radio Signal Scrambler System [SB1 Page 28]
- Advanced Robot Eyes: Optic System [SB1 Page 28, color vision, 3-D analysis and depth perception, passive nightsight, infrared and ultraviolet vision. Range: 2000 feet ]
- Thermal-Imagers [SB1 Page 29, Raange 3000 ft, +1 Strike in Darkness]
- Robot: Micro-Radar [SB1 Page 30]
- Nonhuman Appendages: Tentacles (1 pair, Retractable, 7ft long, PS 20, PP 10) [SB1 Pg 33]
- Modulating Voice Synthesizer [SB1 Pg 28]
- COMBAT: APM: 8, Initiative: +4, Strike: (+6 'melee') [+3 Strike w Ranged weapons], Parry: +7 to parry, Dodge +8 to dodge, Disarm +3.
Book Reference: p.56, WB22
Lahz D'Gemmel
OOC Comments
Re: Dedicated OOC Thread
Items to be Followed up:
1) Vehicle Turrets/Weapons -- http://www.pbprpg.org/forums/vi ... 5#p1375975
2) Point Defense Sysytems -- http://www.pbprpg.org/forums/vi ... 6#p1375606 [includes arms & armor for crew bots]
3) Purchase for Sensors -- http://www.pbprpg.org/forums/vi ... 4#p1375604
4) Completion of Magic Melee Purchase -- http://www.pbprpg.org/forums/vi ... 8#p1375498
Because I have no idea what purchases have been completed, right now I honestly have no idea what our accounting looks like

1) Vehicle Turrets/Weapons -- http://www.pbprpg.org/forums/vi ... 5#p1375975
2) Point Defense Sysytems -- http://www.pbprpg.org/forums/vi ... 6#p1375606 [includes arms & armor for crew bots]
3) Purchase for Sensors -- http://www.pbprpg.org/forums/vi ... 4#p1375604
4) Completion of Magic Melee Purchase -- http://www.pbprpg.org/forums/vi ... 8#p1375498
Because I have no idea what purchases have been completed, right now I honestly have no idea what our accounting looks like


Lahz D'Gemmel
OOC Comments
Re: Dedicated OOC Thread
XM-250 NON-Medical Hover Station
XXXXXXX
M.D.C. by Location:
Statistical Data:
Maximum Speed: 350 mph
Cruising Speed: 220 mph
Max Altitude: 2000 ft
Range: Unlimited
Crew: Five: Pilot, Co-pilot, Communications officer, and [2] Gunners
Class: Armored Hover APC (formerly Military Medical Hover Vehicle)
Dimensions: 25' high, 26' wide, 130' long, 160 Tons
Cargo: 100 Tons
Power System: Nuclear; 25 years.
Weapon Systems:
Forward Weapon Turret: NG-L8 Laser Cannon
[3] Forward (Chin) Turrets: Dual (Fire-Linked) NG-101-ARG Automated Rail Gun
[2] Middle Weapon Turrets: CR-6T Laser Turrets
[2] ML-12 Long-Range Missile Systems
[2] Rear Turrets: Bandito 188 Dual Ion Cannons
[4] Rear Turrets: NG-101-ARG Automated Rail Gun
[2] Mini Missile Launchers
[4] Weapon: Anti-Missile Chaff.
Features of Note:
Book Reference: p.125, WB5
XXXXXXX
M.D.C. by Location:
- * Rear Tail Lights (2) - 5 each
- * Forward Headlights (4) - 5 each
- * Forward Searchlights (2; large) - 10 each
- * Forward Weapon Turret [Laser] (1; top) - 60
- * Forward Weapon Turrets [Railgun] (3: bottom/chin) - 150 each
- * Middle Weapon Turrets [Laser] (2) - 60 each
- * Rear Weapon Turrets [Ion] (2) - 40 each
- * Rear Weapon Turrets [Railgun] (4) - 100 each
- * Rear Hatch (1; bay doors) - 180
- * Side hatches (2) - 100 each
- Belly Hatch (1) - 240
- MLRS Long Range Missile Systems (2) - 150 each
- Mini-Missile Launchers (2) - 80 each
- Main Thrusters (4; large) - 150 each
- *Directional Thrusters (8) - 80 each
- Secondary Thrusters (4; rear) - 80 each
- Rear Half of the Vessel - 1000
- Reinforced Pilot's Compartment - 150
- ** Main Body: Nose Section - 700
* Every item marked by a single asterisk is small and/or difficult to strike. An attacker must make a called shot to hit and even then he is - 3 to strike. Destroying half the hover jets reduces the vessel's speed by half. Destroy them all and the station is immobilized.
Statistical Data:
Maximum Speed: 350 mph
Cruising Speed: 220 mph
Max Altitude: 2000 ft
Range: Unlimited
Crew: Five: Pilot, Co-pilot, Communications officer, and [2] Gunners
Class: Armored Hover APC (formerly Military Medical Hover Vehicle)
Dimensions: 25' high, 26' wide, 130' long, 160 Tons
Cargo: 100 Tons
Power System: Nuclear; 25 years.
Weapon Systems:
Forward Weapon Turret: NG-L8 Laser Cannon
- Note: 360° rotation & 45° arc of fire; controlled by the driver or co-pilot
- Range: 4000'
- Damage: Three settings: 3D6 MD, 5D6 MD, and 6D6+6 MD
Rate of Fire: Each shot - Rate of Fire: per APM
- Payload: Unlimited
- (Book Reference: WB34 (NG2), Pg 187)
[3] Forward (Chin) Turrets: Dual (Fire-Linked) NG-101-ARG Automated Rail Gun
- Note: 360° rotation & 80° arc of fire
- Range: 4000'
- Damage: 1D6*10 MD double burst
- Rate of Fire: 3 APM when Automated
- Payload: 12,000 Rounds/Turret (200 bursts of 60 rounds)
- (Book Reference: NG1, Pg 212)
[2] Middle Weapon Turrets: CR-6T Laser Turrets
- Note: 180° rotation & 90° arc of fire; controlled by co-pilot or gunner
- Range: 6000'
- Damage: 1D4*10
- Rate of Fire: per APM
- Payload: Unlimited
- (Book Reference: RUE Pg 253)
[2] ML-12 Long-Range Missile Systems
- Mega-Damage: Varies with missile type.
- Rate of Fire: Single shot or volleys of 2, 4, or 6.
- Range: 500 to 1 ,000 miles (800 to 1 ,600 km), depending on missile type.
- Payload: 24; 12 per launcher
- (Book Reference: Mercenaries Pg 111 (or) GMG Pg 257)
[2] Rear Turrets: Bandito 188 Dual Ion Cannons
- Note: 360° rotation & 80° arc of fire; controlled by gunner
- Range: 1000'
- Damage: 4D6 MD single, 8D6 MD double burst
- Rate of Fire: per APM
- Payload: Unlimited
- (Book Reference: WB14 (New West), Pg 195)
[4] Rear Turrets: NG-101-ARG Automated Rail Gun
- Note: 360° rotation & 80° arc of fire
- Range: 4000'
- Damage: 1D6*10 MD double burst
- Rate of Fire: 3 APM when Automated
- Payload: 6,000 Rounds/Turret (200 bursts of 30 rounds)
- (Book Reference: NG1, Pg 212)
[2] Mini Missile Launchers
- Damage: Varies with missile type.
- Rate of Fire: One at a time or volleys of two, or four.
- Effective Range: 1 Mile
- Payload: 20, 10 per launcher
- (Book Reference: SB1 Pg 32]
[4] Weapon: Anti-Missile Chaff.
- Range: _________ (TBD)
Damage: NONE --- Roll 1d100 to determine Effect.
01-50 Enemy missile or missile volley detonates in the chaff cloud - the threat is over.
51-75 Enemy missile or missile volley loses track of real target and veers away in the wrong direction (may lock onto another nearby aircraft).
76-00 No effect! Missiles still on target!!
[Per WB5 Pg 128] Chaff cloud will temporarily blind gargoyles and other flying monsters who pass through the cloud. The victims suffer the following penalties: Reduce melee attacks/actions, combat bonuses and speed by half. Duration: 1D4 melee rounds (15 to 60 seconds). However, after that period the creature recovers and can renew his attack. - Payload: 5 per launcher (20 total)
- (Book Reference: Triax 2, Pg 88)
Features of Note:
- Custom: Power and Hover Systems from Splugorth Slaver Raider Ship (Book Reference: WB6, Pg 153)
- Custom Living Quarters Installations [NG All Purpose Trailer (Adventurers' Trailer), NG2, Pg 206]: Kitchen with stove, sink, oven, [2] Restaurant Microwave, [2] Restaurant Fridge (65 cubic feet). Eight (8) individual 12'x20'x10' rooms with folding beds which can be converted into couches and chairs
- Custom Brig Installation [NG Modular Police Arrest CRV or “Mobile Lock-Up” CRV, NG2, Pg 212]: Two (2) small cells that can hold 1-4 prisoners each (8 with prisoners standing and in cramped conditions): 140 MD.
- [8] Extra vehicular thrusters [SB1 Page 26]
- Custom: Sensors & Comms: Radio (500 Mile Range), Nightvision (3000ft), Thermal Imager (1400ft), Enhanced Radar (100 Mile Range, Tracks 72 Targets) (Book Reference: MercOps Pg 134)
- Universal E-Clip Recharger [MercOps Pg 118]
- Custom weapons installations (as noted above)
- TW Super Stealth Mode (Invisibility Superior) (20 PPE, 3.00 Min, BOM Pg 335)
- TW Chameleon Cloaking System (5 PPE/HOUR (120 P.P.E. for 24 hours), BOM Pg 334)
- TW Impervious to Energy (20 PPE, 5.00 Min, BOM Pg 335)
- TW Force Field (10 PPE, 15.00 Min, 60 MD, BOM Pg 336)
Book Reference: p.125, WB5
Lahz D'Gemmel
OOC Comments
Re: Dedicated OOC Thread
Vheld's new armor
Mage Armor, Enhanced

M.D.C. by Location:
Weight: 22 lbs.
Modifiers: -5% to physical skills
Features:
Book Reference: p.17, Rifter 22
Cost for the armor is in addition to a 600k loan to the new guys.
Mage Armor, Enhanced

M.D.C. by Location:
- Helm: 50
- Arms: 25 each
- Legs: 45 each
- Main Body: 90
- Armor of Ithan: 60
Weight: 22 lbs.
Modifiers: -5% to physical skills
Features:
- 1st TW Feature: Invincible armor (30)
- 2nd TW Feature: Mystic portal (60)
- 3rd TW Feature: Superhuman speed (10)
Book Reference: p.17, Rifter 22
Cost for the armor is in addition to a 600k loan to the new guys.
Leave me alone.
Spell Strength +5 (victims need 17 or better to save vs. Vheld's incantations)
Automatic senses: Vampires (1000 ft/100% chance to recognize on sight), Rifts (550 miles), and Ley Lines (85%, 100 miles; +10% for nexuses)
, ,
Spell Strength +5 (victims need 17 or better to save vs. Vheld's incantations)
Automatic senses: Vampires (1000 ft/100% chance to recognize on sight), Rifts (550 miles), and Ley Lines (85%, 100 miles; +10% for nexuses)
, ,
- Wayne Northblade
- Posts: 148
- Joined: Wed May 20, 2020 9:07 am
Re: Dedicated OOC Thread
Sir Northblade the Purchaser:
NG Stalker Suit

M.D.C. by Location:
Weight: 3 lbs.
Modifiers: None
Features:
Book Reference: p.58-59, WB34
Price: 11,100-33,300
N-F50A Superheavy Force Field

M.D.C. by Location:
Weight: 15 lbs.
Modifiers: none
Features:
Book Reference: p.122, DB2
Price: 280,000 credits for installed model (installed in Exotic EBA)
NG Stalker Suit

M.D.C. by Location:
- Helmet: As per separate helmet
- Arms: 5 each
- Legs: 7 each
- Main Body: 12
Weight: 3 lbs.
Modifiers: None
Features:
- Non-environmental
- Thermal Reduction: -20% read sensory equipment checks to detect w/thermal systems
Book Reference: p.58-59, WB34
Price: 11,100-33,300
N-F50A Superheavy Force Field

M.D.C. by Location:
- Force Field: 160
Weight: 15 lbs.
Modifiers: none
Features:
- 6 hour duration per E-clip
Book Reference: p.122, DB2
Price: 280,000 credits for installed model (installed in Exotic EBA)
Northblade
- Mierin
- Diamond Level Patron
- Posts: 670
- Joined: Tue Jan 10, 2006 7:00 am
- Location: Spook Squad - PC
- Contact:
Re: Dedicated OOC Thread
Mierin's Purchases
NG Stalker Suit

M.D.C. by Location:
Weight: 3 lbs.
Modifiers: None
Features:
Book Reference: p.58-59, WB34
Price: 11,000 (as per Apothecary)
NE-BA-26 Special Body Armor

M.D.C. by Location:
Weight: 21 lbs. for human equivalent, 35 lbs. for giant-sized.
Modifiers: -10% to physical skills
Features:
Upgrades:
[*]HUD Visor Allows 6 different screens to be viewed without impairing vision.
[*]Deluxe Weapons Package
Price: 267,400
NG Stalker Suit

M.D.C. by Location:
- Helmet: As per separate helmet
- Arms: 5 each
- Legs: 7 each
- Main Body: 12
Weight: 3 lbs.
Modifiers: None
Features:
- Non-environmental
- Thermal Reduction: -20% read sensory equipment checks to detect w/thermal systems
Book Reference: p.58-59, WB34
Price: 11,000 (as per Apothecary)
NE-BA-26 Special Body Armor

M.D.C. by Location:
- Helmet: 50
- Arms: 40 each
- Legs: 50 each
- Main Body: 90
Weight: 21 lbs. for human equivalent, 35 lbs. for giant-sized.
Modifiers: -10% to physical skills
Features:
- All standard NE environmental armor features (p.35-36, DB8)
- Modular Features & Upgrades Packages
Upgrades:
[*]HUD Visor Allows 6 different screens to be viewed without impairing vision.
[*]Deluxe Weapons Package
- Twin Retractable Energy Blade (Right Forearm)
- Damage: 4D6 M.D.
- Plasma Encased Garrote Strangle Cord (Left Wrist)
- Damage: 5D6 M.D.C. per melee
- Particle Beam Blaster
- Range: 2,000'
- Damage: 1D4x10 M.D.
- Payload: 10 Shot (E-Clip)
- NE-28R Micro-Missile Wrist Launcher
- Range: 1 mile
- Damage: 6D6 M.D.
- Payload: 2 missiles
- +2 to Save vs all Psionic Attacks and Possession Attempts, +1 to Save vs Magic Illusion and Mind Control
- +1 to Strike with Hand Held Ranged Weapons
- Range 2,000'
- Can track up to 12 targets
- Range: 2 miles
- 360° scanning capability
- +3 Initiative, +2 to Parry, +2 to Dodge, +5 to Roll w/, allows user to dodge all attack, even those from behind and/or surprise
- Includes: Basic receiver/transmitter, secure cryptological encoding, burst transmission capability, and if the Suit has the HUD Enhancement is capable of sending and receiving text communications
- Range: 30 miles
- Laser, Holographic, Portable Computer, Programmed with thousands of images of known enemy insignia, uniforms, body armor, weapons, robots, and combat vehicles.
- Includes: Passive Night Vision Goggles, Portable Language Translator, and a Laser Distancer
- Special Gloves with short curved claws on the fingertips and grip tape on the fingers and palms.
- Grappling Hook Launcher (Hand Held)
- Range: 500'
- Damage: 2D6
- Payload: 6 Grappling Hooks
- Notes: 200' lightweight line w/ 600 lbs test weight
- Electro-Adhesive Pads
Price: 267,400
Mierin
"Do I get bonus points if I act like I care?" House
"Heartless it may be, but headless it ain't. I've never claimed to be nice, just to be sensible." - Lords and Ladies
Stats & Stuff
ISP: 35/35
HP: 57/57
SDC: 96/96
Constant Effects
Sixth Sense (2)
Weapon in hand: JA-12 Rifle 10/10 shots (standard e-clip) 30/30 (long e-clip); 4D6 MD (single shot), 1D6x10+10 MD (burst) or 3D6 MD (grenade)
NE-BA-26 Armor w/Installed Naruni Super-Heavy Forcefield (FF activated)
Helmet--50/50, Arms--40/40, Legs--50/50, Main Body--900/900
Force Field: 160/160
"Do I get bonus points if I act like I care?" House
"Heartless it may be, but headless it ain't. I've never claimed to be nice, just to be sensible." - Lords and Ladies
Stats & Stuff
ISP: 35/35
HP: 57/57
SDC: 96/96
Constant Effects
Sixth Sense (2)
Weapon in hand: JA-12 Rifle 10/10 shots (standard e-clip) 30/30 (long e-clip); 4D6 MD (single shot), 1D6x10+10 MD (burst) or 3D6 MD (grenade)
NE-BA-26 Armor w/Installed Naruni Super-Heavy Forcefield (FF activated)
Helmet--50/50, Arms--40/40, Legs--50/50, Main Body--900/900
Force Field: 160/160
Re: Dedicated OOC Thread
Lahz's Purchases
2 -- TFRX-011 FreeRunner Virtual Control Automaton
Designed for use with the essence transferal or brain transplant of the Robot Soldier O.C.C.. Armor and weaponry have been sacrificed for agility and speed.

Alignment: N/A
Disposition: N/A
M.D.C. by Location:
* Requires a called shot at -4 to strike
Statistical Data:
Running Speed: 90 mph maximum
Leaping: 20' high and across, 40' and 60' with running start, 60' and 120' w/assistance from jump jets
Dimensions: 5' high, 1' long, 2' wide, 500 lbs.
Physical Strength: Robotic P.S. 35
Power System: Micro-nuclear power core (5 year life)
Weapon Systems:
None. Hand-held weapons only.
Hand to Hand Combat:
Combat Bonuses: -10% to electronic perception, +2 APM, +5 to initiative, +4 to strike, +6 to parry, +4 to dodge, +4 to roll w/impact
Features of Note:
Book Reference: Kraus Imported Arms
4 --- Bug Zapper TW Rifle [MercOps Pg 139, 55,000 Credits]
==========================
Butcher's Bill
[2] TFRX-011 FreeRunner Virtual Control Automaton = 1,000,000 Credits (Team Creds)
[4] Bug Zapper TW Rifle = 220,000 Credits (Team Creds)
[40] Standard E-Clips = 200,000 Credits (Team Creds)
------------
1,420,000 Team Creds
2 -- TFRX-011 FreeRunner Virtual Control Automaton
Designed for use with the essence transferal or brain transplant of the Robot Soldier O.C.C.. Armor and weaponry have been sacrificed for agility and speed.

Alignment: N/A
Disposition: N/A
M.D.C. by Location:
- *Hands (2): 10 each
- Arms (2): 50 each
- Legs (2): 60 each
- *Head & Sensors: 60
- Main Body: 180
* Requires a called shot at -4 to strike
Statistical Data:
Running Speed: 90 mph maximum
Leaping: 20' high and across, 40' and 60' with running start, 60' and 120' w/assistance from jump jets
Dimensions: 5' high, 1' long, 2' wide, 500 lbs.
Physical Strength: Robotic P.S. 35
Power System: Micro-nuclear power core (5 year life)
Weapon Systems:
None. Hand-held weapons only.
Hand to Hand Combat:
- Restrained Punch: 1 M.D.
- Full-Strength Punch: 1D4 M.D.
- Power Punch: 2D4 M.D. (2 attacks)
- Crush, Pry or Tear: 1D4 M.D.
- Kick: 1D6 M.D.
- Leap Kick: 2d6 M.D.
- Body Flip/Throw: 1 M.D.
- Body Block/Ram: 1D4 M.D.
Combat Bonuses: -10% to electronic perception, +2 APM, +5 to initiative, +4 to strike, +6 to parry, +4 to dodge, +4 to roll w/impact
Features of Note:
- Molecular adhesion pads on hands and feet
- Infrared & thermal masking
- Laser targeting
- Telescopic sight
- Passive nightvision
- Thermal-imaging
- Infrared
- Ultraviolet
- Light polarization
- Advanced hearing and A/V recording abilities
- Distress beacon to signal emergency extraction (-30% to trace signal)
Book Reference: Kraus Imported Arms
4 --- Bug Zapper TW Rifle [MercOps Pg 139, 55,000 Credits]
==========================
Butcher's Bill
[2] TFRX-011 FreeRunner Virtual Control Automaton = 1,000,000 Credits (Team Creds)
[4] Bug Zapper TW Rifle = 220,000 Credits (Team Creds)
[40] Standard E-Clips = 200,000 Credits (Team Creds)
------------
1,420,000 Team Creds
Lahz D'Gemmel
OOC Comments
Re: Dedicated OOC Thread
shopping list -
modern paramedic bag - Cost: 100 credits. Excellent availability.
reptilian paramedic bag - Cost: 100 credits. Excellent availability.
Supplies for herbal med kit - herbalist kit - teas / med kit / kettle - cant find price… 500 cr
Supplies for general brewing - mortar and pestle / portable chemistry set (vials/beakers/ burner/etc) - 500 cr
Note Book/Pad (small, 1 00 pages) : 1 cr.
Marker Pens (dozen): 6-8 cr.
Mechanical Pencil (6): 20 cr.
Mechanical Pencil lead (24 in a pack): 10 cr
Ammo for biggun (Patron shotgun - GAW) 250 cr. for box of 20 ( total - 10 boxes for 2500cr.)
Ammo for biggun (Patron shotgun - BigBore) 120 cr. for single round ( total - 20 rds - 2400 cr.)
56 rd shotgun bandoleer x2 (with belt loops) : 25 cr.
Belt, Ammo (with six pouches; military style): 15 cr.
Wrist bandoleer x4 - 15 cr.
Portable computer - cant find price on used
NG Survival pack - cant find price, if cant get, no big deal
Total so far - 6149…
modern paramedic bag - Cost: 100 credits. Excellent availability.
reptilian paramedic bag - Cost: 100 credits. Excellent availability.
Supplies for herbal med kit - herbalist kit - teas / med kit / kettle - cant find price… 500 cr
Supplies for general brewing - mortar and pestle / portable chemistry set (vials/beakers/ burner/etc) - 500 cr
Note Book/Pad (small, 1 00 pages) : 1 cr.
Marker Pens (dozen): 6-8 cr.
Mechanical Pencil (6): 20 cr.
Mechanical Pencil lead (24 in a pack): 10 cr
Ammo for biggun (Patron shotgun - GAW) 250 cr. for box of 20 ( total - 10 boxes for 2500cr.)
Ammo for biggun (Patron shotgun - BigBore) 120 cr. for single round ( total - 20 rds - 2400 cr.)
56 rd shotgun bandoleer x2 (with belt loops) : 25 cr.
Belt, Ammo (with six pouches; military style): 15 cr.
Wrist bandoleer x4 - 15 cr.
Portable computer - cant find price on used
NG Survival pack - cant find price, if cant get, no big deal
Total so far - 6149…
- Archive Account
- Posts: 5332
- Joined: Sat Aug 20, 2005 3:19 pm
Re: Dedicated OOC Thread
No post from Grimloq in over a month. He in the tracker/this a concern?
(Wayne--super cool avatar!)
(Wayne--super cool avatar!)
Re: Dedicated OOC Thread
He recently retired all of his accounts.
Why kill a PC when you can torture their player?
- Archive Account
- Posts: 5332
- Joined: Sat Aug 20, 2005 3:19 pm
- Archive Account
- Posts: 5332
- Joined: Sat Aug 20, 2005 3:19 pm
Re: Dedicated OOC Thread
Posted an ad for you folks compliments of Ronan. Know other places to post an ad? Let me know!
https://palladium-megaverse.com/forums/ ... 22cd061a1e
https://palladium-megaverse.com/forums/ ... 22cd061a1e
- Archive Account
- Posts: 5332
- Joined: Sat Aug 20, 2005 3:19 pm
Re: Dedicated OOC Thread
I've advertised for y'all on Discord, but if nobody is active on it, I'd wager it won't do you any good.**PBP GAME MASTER NEEDED**
The Spook Squad has 7 active players, but no GM or AGM.
The Spooks are PbP RPG's "Team Evil."
Their motto: *If you hear them they're not after you.*
***This is a Palladium Rifts Play-By-Post game on the PbP RPG website with a weekly post rate expectation.***
Their group forum: https://www.pbprpg.org/forums/v ... .php?f=114
Their Discord: #spook-squad
Re: Dedicated OOC Thread
Projects List
Iron Eagle Attack Helicopter (from Iron Heart Armaments) = viewtopic.php?p=1367590#p1367590
[*] 1.5 million for gasoline type
MRM [8] + MiniMissiles [48]
Iron Bolt Missile Vehicle (from Iron Heart Armaments) = viewtopic.php?p=1367586#p1367586
[*] 4 million for gasoline type
LRM [12] + Minimissiles [120]
Iron Eagle Attack Helicopter (from Iron Heart Armaments) = viewtopic.php?p=1367590#p1367590
[*] 1.5 million for gasoline type
MRM [8] + MiniMissiles [48]
Iron Bolt Missile Vehicle (from Iron Heart Armaments) = viewtopic.php?p=1367586#p1367586
[*] 4 million for gasoline type
LRM [12] + Minimissiles [120]
Lahz D'Gemmel
OOC Comments
Re: Dedicated OOC Thread
Can't seem to Edit our Armory Post ... so I can't add 2 of these
TK-Rifle
TK-Rifle

- Source: World Book 23 - Xiticix Invasion, pg 82
Weight: 20 Ibs (9 kg).
Mega-Damage: 4D6 M.D. per blast. Comes standard with a bayonet (1D4 M.D.); Warriors may secrete their poison on the blade.
Range: 4000 feet (1219 m). Defenders can attempt to dodge but do so with a penalty of -6.
Rate of Fire: Each three spike burst counts as one melee attack/action. Roll once to strike, either all the spikes in the burst hit or all miss.
Payload: 40 blasts. It costs 20 P.P.E. or 40 I.S.P. to magically recharge. Reloading can be done by the shooter or a Xiticix Queen.
Market Cost: 110,000-150,000 credits; considered a Techno-Wizard weapon and is rare.
Note: Can only be created by the Queen.
Lahz D'Gemmel
OOC Comments