Canrik (Eandroth - Beastmaster) (PF)

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Canrik
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Canrik (Eandroth - Beastmaster) (PF)

Post by Canrik »

Player Name: Kyle
G-Mail: nsdq160soar@gmail.com
Discord:
Link to Ledger: Ledger

Character Name: Canrik Sargoth
Alias: Rik
Race: Eandroth
O.C.C.: Beastmaster
Alignment: Unprincipled (Survival of the Fittest)
XP Level: 6
XP Points: 23,881
Next Level @ XP: 34,881

1 0,000-1,860
2 1,861-3,720
3 3,721 -7,440
4 7,441 - 14,880
5 14,881-23,880
6 23,881 -34,880
7 34,881-48,880
8 48,881 -68,880
9 68,881 -92,880
10 92,881 - 124,880
11 124,881 - 166,880
12 166,881 -212,880
13 212,881 -272,880
14272,881-324,880
15 324,881 -384,880

Racial Hostilities: Indiscriminate harm and cruelty to animals.
Sentiments/Western Empire: Expansionist. But their might is undeniable. Respect the strength, be wary of their motives.
Sentiments/Dominion of Man: Such a mixed bag. They have sired some amazing warriors, but they also have sired some of the worst individuals to ever walk the planet. It’s odd when those two are the same person.
Disposition: Does not tolerate disrespect towards oneself or animals. Respects strength. Canrik can seem cold to those he does not respect. Grumpy, but inquisitive is how he approaches new things. To be the warchief of a tribe he needs to have a better understanding of all cultures. Take what works and discard the rest. Those that can not adapt are doomed to perish.
Insanity:

ATTRIBUTES
I.Q.: 13
M.E.: 19
M.A.: 14
P.S.: 34
P.P.: 24
P.E.: 27
P.B.: 11
Speed: 13


PHYSICAL DATA
P.P.E.: 9
H.P.: 65 +2d4 lv
S.D.C.: 100
Age: 62
Sex: Male
Height: 5’ 1”
Weight: 140
Description: Bald, blue skinned, humanoid. His face and head are reminiscent of a dinosaurs’, but he has a lot of intelligence in his yellow eyes. The scars of many battles are evident across his torso, arms, and legs. Looking at him you would think he would test positive for every steroid in the world.

Racial Abilities
Natural AR: 12
Horror Factor: 14

Natural Abilities
Perception: 32% (3%)
Charm/Impress: 5%
Invoke Trust/Intimidate: 30%
Max. Encumbrance: 60 lbs
Max. Carrying Weight: 340 lbs
Max. Lifting Weight: 680 lbs
Max. Jumping Ability: 19' L // 9' H

Beastmasters & Special Abilities
In their service of nature the beastmasters have developed special abilities. Like the druid, they worship and serve all of nature although they are devoted to animals. Nature has granted these individuals special powers to better serve her animal children. These powers enable the beastmaster to perform wondrous feats of healing on the beasts of the forest. Theirs is a special kinship which allows these people to be accepted by animals as one of their own. Beasts will not react with fear or flee immediately from these clerics as they often times would with normal humanoids.
  1. Animal Diagnosis: Upon examination (1 melee), the beastmaster can determine the cause of an animal sickness or injury by examining the creature (-15% if the beastmaster is not able to perform an up close examination).
    • Success ratio is 78%+3% per level of experience.
  2. Healing Touch: This functions exactly like the healing ability of priests, except it is best used on mammals, birds, reptiles and most non-magical monster animals. Humanoids and monsters with human intelligence cannot be healed by the beastmaster.
    • Restores 2D4 hit points or S.D.C. per healing touch; 2 healing touches per melee max.
  3. Renewal of Spirit (Resurrection): The beastmaster can breathe life back into any animal that has been dead for less than eight hours and is not decapitated. Fundamentally, the same as the magic spell. This powerful magic weakens the beastmaster (-20 HP which must be healed naturally, no magic or psionics) and can only be done once per 24 hours for animals (72 hours for humanoids). This returns the animal to life (at 20 HP, or Max if they have less), but not necessarily health (missing limbs or organs are missing). This requires 1 full Melee of concentration.
    • Success ratio is 50%+5% per level of experience (-50% for humanoids, and cannot be attempted until level 10).
  4. Purify Spirit (Cure Disease): This is a more powerful healing touch that miraculously cures disease and ailments through a simple prayer by the beastmaster. If a cure is not successful the animal remains sick, but the pain and discomfort of the animal is automatically eased. When the prayer is unsuccessful and the animal is on death's door, it allows the animal to die without pain and in peace.
    • Success Ratio: 50%+5% per level of experience (-35% for humanoids, cannot be attempted on humanoids until Level 4).
    • A cure can only be attempted once per 24 hour period.
  5. Impervious to Natural Poisons/Venoms: The character is impervious to all types of animal venom and poisonous plants. This means the beastmaster can eat plants and fruit that would otherwise be deadly to humans. Furthermore, any poison made from animal or plant extract has no effect or damage on the character. However, a synthetic poison made in a modern laboratory from another world, or a magically enhanced/altered food (i.e. faerie food) has full effect.
  6. Impervious to Disease and Allergies: The beastmaster is also impervious to all natural pollens, fungus, molds, bacteria and viruses.
  7. Animal Telepathy: The character can communicate with any animal through mental telepathy. This ability allows only communication, not enslavement of the animal. With this ability the beastmaster can discover the feelings, fears, needs or wants of a creature and reason with the beast on a level it can understand. Although communication is possible, an angry, frightened or hurt animal may attack or defy the beastmaster's appeals. This power can be used to summon, direct/guide/convince, repel/intimidate, and calm/reason with animals.
    • Range: 500' + 50' per level
    • Success ratio is 68%+3% per level of experience.
    • Communication can be made with as many as two animals per level of experience at the same time.
  8. Animal Kinship: Animals do not regard the beastmaster as a humanoid or as a threat and will not flee from his approach or scent. Nor will they attack without a reason. This ability enables the character to approach animals as if he was one their own kind, hunt and run with packs of canines, live with a pride of lions, run with horses or deer, and so on.
  9. Beastmaster Multiple-Familiar Link: This ability is akin to the wizard spell. Most notably, the beastmaster does not see and hear everything his familiar experiences. However, they are linked spiritually. Each animal familiar will regard the other as a beloved friend, allowing him or her to ride on its back and will offer protection and absolute loyalty. Most will sacrifice their lives to protect their friend; something no beastmaster would ever ask them to do.
    • This link (per each familiar) provides the beastmaster with 1D6+2 hit points and 1D4 points added to either his SPD or P.S. attribute. If a familiar dies, roll corresponding dice for reductions as well (a beastmaster could lose more than he gained from bonding a creature).
    • In addition, the animal toughens to the height of its natural capabilities (max H.P. & S.D.C.) also gets an additional 3D6 hit points from the link and exhibits high animal intelligence regardless of what it may be. The lifespan of a familiar is increased so that it will not die of aging while bound to the Beastmaster.
    • Any sized animal is available as a familiar. The type of animal summoned to the beastmaster is determined by the player, but available animals will be limited to the geographic location and the G.M.'s discretion (be fair and reasonable).
    • The beastmaster can have more than one familiar linked/allied to him, his first at level 1. Additional animal familiars can be selected at levels 3, 6, 9, and 12.
    • The beastmaster can use the senses of one animal familiar at a time (Range: 500' +50' per Level). The mortal mind is incapable of processing the senses of many creatures at the same time, even with the aid of magic.
  10. Metal Aversion: Beastmasters tend to find metal uncomfortable to touch, cold, lifeless and constraining. They, like Druids, dislike weapons larger than a knife which are primarily constructed of metal. They will not use weapons in which metal is present. Curiously, leather armor worn by a beastmaster seems more effective as though even in death, the beastmasters’ animal brethren protect him.
    • Wearing metal armor will interrupt the use of abilities 2, 3, and 4 as well as reduce all combat bonuses by two-thirds.
    • Leather armor while worn by the beastmaster receives a +1 bonus to A.R. at Levels 4, 8, and 12.

Psionics

Range: 90 feet
Cost: None
Effects: Concentration for 1d6 minutes to light a small fire. Allows the Endroth to create campfires or small fires on flammable materials. Endroth must remain completely stationary for the duration of the concentration to light the fire.
Can be targeted at people. Initial feeling of fever (-2 Init) The person can move to break the effect. Within the endroth’s range until the end of the endroth’s concentration then the person is rendered unconscious for 1d4 minutes. Should the person move outside the range or out of the endroth’s line of sight the effect will be lost.


R.C.C. Skills
Dowsing 65% (+5%)
Horsemanship: Exotic Animals (Silonars) 90%/80% (+5%)
Track & Trap Animals 70%/80% (+5%)
Wilderness Survival 80% (+5%)
Land Navigation 69% (+4%)


O.C.C. Skills
Language: Native: Elven/Dragonese 128% (+5%)
Animal Husbandry 90% (+5%)
Identify Plants & Fruits 65% (+5%)
Camouflage 60% (+5%)
Detect Ambush 70% (+5%)
Prowl 77% (+5%)
W.P. Battle Axe
W.P. Knife
Hand to Hand: Expert


O.C.C. Related Skills
Track Humanoids 65% (+5%)
Boxing
Acrobatics
--Sense of balance 90% (+5%)
--Walk tightrope or high wire (78% (+3%)
--Climb Rope 92% (+2%)
--Back Flip 90% (+5%)
--Basic Climb ability 70%; (+5%)
--Bonuses: no fear of heights.
Hunting
Appraise Goods 65% (5%)
Leather Working 75% (5%)
Lore: Demons & Monsters 60% (5%)
Use & Recognize Poison 54%/46% (+4%)
(3) Falconry 60% (+5%)
(1) Detect Concealment & Traps 35% (+5%)


Secondary Skills
Body Building & Weight Lifting
Swimming 70% (+5%)
Brewing 55%/60% (+5%)
Lore: Culture & Customs 60% (5%)
Language: Wolfen 60% (+5%)
Language: Faerie Speak 60% (+5%)
(3) Lore: Undead 30% (5%)
(2) Language: Human: Eastern 40% (+5%)

Combat Data
HTH Type: Expert
Number of Attacks: 9
Initiative Bonus:
Strike Bonus: +7
Parry Bonus: +10
Dodge Bonus: +10
HTH Damage Bonus: +19
Bonus to Roll w/Punch: +5
Bonus to Pull a Punch: +3
Bonus to Disarm: +2
Other:--Karate Punch (1d6)
--Karate Kick (2d6)
--Critical on 18-20 (HtH)

Weapon Proficiencies
Aimed Shots: +3 to Strike Bonus (costs 2 actions)
Burst Shots: +1 to Strike Bonus
Called/Aimed Shots: +3 to Strike Bonus, 12+ Strike Roll Required (costs 3 actions)
Melee Called Shots: No bonus to Strike, No extra action cost

--W.P. Battle Axe +3 to strike // +1d6 to damage // +2 parry
--W.P. Knife +2 to strike // +3 to parry // +3 to strike

Saving Throw Bonuses
Coma/Death: 24%
Magic (varies): +6
Lethal Poison (14+): +6
Non-Lethal Poison (16+): +6
Insanity (12+): +2
Psionics (varies): +2
Horror Factor (varies):
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Re: Canrik (Eandroth - Beastmaster) Equipment

Post by Canrik »

PFRPG EQUIPMENT TEMPLATE

Equipment

Vehicles/Mounts are listed first.

Shard

Carried/In Hand

Worn on Person
Tight fitting Leather shorts
Utility belt
Foot wear
Fur Lined Jacket (For temperatures lower than 32F)

Utility Belt
Attachment points can be utilized to carry 1 each of the following item types: knife, canteen, food ration pack, minor items or individual tools.
• Attachment: Bone Breaker
• Attachment: Traditional Eandroth Double Bladed Dagger
• Attachment: Coin Pouch: 20 gold
• Attachment:

Backpack
The backpack is padded, sealable, and lightly armored. Internal space can be utilized to carry a variety of items. Internal capacity is 30" long, 18" wide, and 6" deep. Items larger than a grenade will require more than one space.
• Space: Sleeping Mat
• Space: 50’ rope
• Space: 2 weeks rations
• Space:
• Space: Flint and Tinder
• Space: 2 gallons of water
• Space: 80 gold
• Space: Fur Lined Jacket (When not worn)
• Space:
• Space:

Saddlebags
Saddlebags are padded, and sealable. Internal space can be utilized to carry a variety of items. Internal capacity is 30" long, 18" wide, and 6" deep. Items larger than a grenade will require more than one space.
• Space: 2 weeks meat stores for Shard
• Space: 3x extra bags
• Space:
• Space:
• Space:
• Space:
• Space:
• Space:
• Space:
• Space:

Gear Stats

Bone Breaker (Battle Axe)
Bone Axe IV.png
Bone Axe IV.png (61.54 KiB) Viewed 591 times
  • Range: Close Combat
  • Damage: 3D6
  • Weight: 4.6 lbs.
  • Features: W.P. Axe; one-handed and 2.75' long, Made entirely of Bone.
  • Enchanted: Armor Piercing (Ignores Natural AR; Ignores Armor)
  • Modifiers: None
  • Book Reference: p.269, PFRPG 2ndEd
Eandroth Double Dagger
  • Range: Close Combat
  • Damage: 2D4
  • Weight: 1.2 lbs.
  • Features: W.P. Knife; one-handed and 1.3' long
  • Modifiers: None
  • Book Reference: p.269, PFRPG 2ndEd

Familiars
Shard II.png
Shard II.png (73.8 KiB) Viewed 594 times
Name: Shard

Silonar
Alignment:
Attributes
I.Q.: High animal intelligence
M.E.: 6
M.A.: 7
P.S.: 26
P.P.: 21
P.E.: 23
P.B.: 4
Speed: 50
Physical Data
S.D.C.: 64
H.P.: 63
P.P.E.: 11
Average Life Span: 50 (Beastmaster Abilities grant longer lifespan, while bound to the Beastmaster)
Current Age: 56
Size: 8’ 8”
Weight: 622 lbs
Natural Abilities
  • Natural AR: 10
  • HF: 13
Combat Data
  • APM: 4
  • Bite: 3d6
  • Fore Claws: 4d6+11
  • Tail Slash: 2d6
  • Clawed Feet: 5d6+11
  • +1 Init
  • +4 Strike/Parry/ +6 Dodge
Saving Throw Bonuses
  • +6 vs Psionics
  • +12 vs horror factor
Skill Equivalents
  • 55% Track blood scent up to 1 mile.
Book Reference: PFRPG Monsters and Animals, pg136
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Re: Canrik (Eandroth - Beastmaster) Background

Post by Canrik »

Background Story


Even as a youngling Canrik could tell, his mount was special. Shard always looked at him with more expressive features than any of the other Silonar. I wonder if it’s me. He still likes to nip at everyone else. Canrik’s thoughts wandered as he rode Shard through the wilderness. Canrik was 7 and he and Shard had been partners since Shard was born. Canrik guided Shard to a nearby watering hole used by his tribe. As he approached he could feel something was off. Shard sniffed the air more vigorously than usual. Blood was in the air. He could feel Shard shake in anticipation of a feast. Canrik guided Shard forward, working to keep his bloodlust under control. As they crested the hill, below them was chaotic. Canrik watched as a Gromek cut a young Eandorth in two with a swing of his axe. There were two male and one female Eandroth’s standing. Their mounts lay dead at the feet of the Gromek. Canrik could see they were shielding the female from the Gromek. Fighting defensively as they were would see them all dead. Canrik could see they managed to take out one of the Gromek’s wings, keeping it on the ground. Canrik let Shard give into the blood lust. Shard charged down at the Gromek with Canrik on his back.

As they closed Canrik clutched his double dagger and brought his feet under himself. He knew Shard was going to crash into the Gromek with or without him on its back. Canrik jumped just prior to the impact. The Gromek focused on the other’s did not see their approach from its wounded side. Leaping in the air, Canrik watched as Shard slammed into the Gromek with a bone rattling crunch. The Gromek cried out as Canrik landed on the other side of him and plunged his dagger into his side. VIctory was short lived as Canrik attempted to twist away from the Gromek’s return strike. The axe bit easily into his flesh as if it was butter, cutting across Canrik’s arm and chest. Canrik recoiled from the hit as Shard began to bite and claw the Gromek, drawing the next swing from him. Blood splashes from both sides as Canrik and Shard worked in complete unison keeping the Gromek switching targets. After a good several minutes of combat, the Gromek stumbled as he swung his axe in a desperate attempt to fend off Canrik and Shard. Together Canrik buried his dagger into his foe’s chest while Shard latched onto his neck. The sound of the shattering spine echoed across the now bloody watering hole. Canrik, panting for breath, looked over to the survivors and nodded for them to leave. Canrik could barely hold himself up, bleeding from a dozen cuts, the worst of which was down his back. He looks down at the now still corpse of the Gromek. What the hell was one doing this far out? A Scout? He doesn’t think too hard about it as he picks up the axe the creature had been wielding. It wasn’t a normal weapon he’d seen the Gromek using before. A beautiful axe made entirely of bone. Various fathers added color and character to the weapon. It feels so light. Canrik gave the weapon some test swings…much to his own pain as his back screamed at him to stop. ”Ahh…Damn, well I’ll have to see how it works later.” He looks back to Shard who is happily munching on the man’s innards, ”You enjoying yourself?” Shard snorts in response. ”Hahaha. Sure, buddy. Eat your fill. I’m going to rest over here for a little bit.” Canrik laid back against a rock near the watering hole and tended his wounds.



Mating Season. A time of violence and procreation. Both sides of the coin of life on full display. The ultimate showing of the survival of the fittest and might makes right. Canrik at age 8 was pitted against five of his fellows. While it was a free for all Canrik could see they seemed to be joining forces. A predatory smile crept across his face. ”Let's do this.” Canrik dashed forward as the signal to start was given. Canrik had his trusty axe in his right hand and his dagger in his left. Three of the four rushed him attempting to overwhelm him. Canrik spun through their charge and kept running for the one remaining stationary. He’s really trying to use heat point? The fool. Canrik took a grazing strike to his arm and one langed a solid hit on his back as he ran through their charge to his real target. Canrik slid, dragging his axe through the knee of the one trying to use his heat point ability on Canrik. ”Aaahhhhh” He screamed as he hit the ground, his leg below the knee was gone and his blood flowed onto the field of battle. Canrik had no time to savor his win as true victory was far from achieved.

Canrik turned in time to take a dagger in his chest. It drove the breath from his lungs, but only penetrated his thick hide about an inch. Canrik’s strike was true, his axe cutting through the man’s arm, Canrik parried a strike from another with his own dagger as he used the momentum to spin; he backhanded his axe through the first man’s head, dropping him to the ground, dead. Canrik turned back to see a longsword flash into his side. ”Ahh” Canrik Cried out in pain as the blade bit into his flesh. Canrik pinned the weapon to himself with his dagger as he split the man’s head open with his axe. Canrik then threw the sword at the fifth man as he charged the fourth. The fifth tipped as the sword caught him in the legs. Canrik deflected the fourth’s sword to the right and slammed his dagger into the side of the man’s head. The fourth finally fell to a follow up strike from Canrik’s axe. Canrik turned back to see the fifth throw down his weapon in surrender. Canrik then proceeded to beat the man unconscious for the disrespect of surrender. ”A warrior fights to the end.”

Canrik’s predatory smile took on a different meaning as he saw his prize waiting for him at the edge of the arena. He licked his lips in anticipation. Canrik, covered with blood and still bleeding, stood before her, looking for her approval. She grinned as she held out her hand for him to lead her into the depths of the arena. My favorite part of Mating Season.



Canrik smirked as he looked over the stable full of silonar. They all seemed to calm when he came around. I guess that’s what happens when I’m the primary caretaker since I was 4. I guess pursuing the path of the beastmaster is not so odd. Canrik looked around and could immediately spot Shard among the others. ”Shard!” Upon hearing his name Shard jogged up to Canrik and nuzzled his chest with his face. ”Hey there boy. I’m glad you still recognize me.” Shard snarfs at that comment, ”Well I didn’t think you’d forget my scent no.” A double snarf, ”Of course I’m taking you with me. I wouldn’t have anyone else along with me on my journey. You finish with the misses?” Shard pulls his head back and looks back to the herd then back to Canrik, ”Ah. Good. Looks like we’ve both contributed greatly to the future of the tribe. You ready for the next adventure buddy?” Canrik smiles at his longtime mount as he works through getting Shard’s tack on him. Canrik looks up as a small crowd gathers to see him off. He can see his youngest sons, Gaz, Chaz, and Gronk among the crowd with their mothers. He smiles to himself as he mounts Shard and trots off to the north, ”I have a feeling we’re leaving at the right time. Can’t have the little ones getting too attached, maybe that was the downfall of some of my other sons. Maybe more separation was needed. You think I was too easy on them?” Shard snarfs and shakes his head, ”You’re right. They earned their scars with me. Survival of the fittest. Let's see what the horizon has to offer us."

Canrik smiles as he wakes up from his dream. ”Heh. How long has it been since that day?” He talks to himself as he sits up. Looking around at the tent he is in, he spots his gear and grabs some water to wash away the nostalgic feeling. 37 years. 37 years have gone by since I left. If any of my son’s survived they’d be on their own journeys. I don’t even want to think about the possible grandchildren, or even great grandchildren. That makes me feel old. Canrik opens the flap of the tent and steps into the early morning. Canrik looks over the large trade caravan he’s working with. The caravan was traveling from the Western Empire to the Eastern Empire. Canrik was hired as the keeper of the pack animals used in the caravan. Canrik respected the caravan leader for his concern for the animals. Canrik was glad to be away from the areas with arenas and animal fights. Even thinking about it got his blood boiling. If there was one thing that got him hot under the collar it was the mistreatment of animals. Maybe that’s why I haven’t pursued any more familiars than Shard. I guess in my own way I want them to pursue their life, not pursue my life. Canrik had passed on many potential familiars due to situation or circumstance. His thoughts wandered as he walked by the temporary pens set up for the animals…well most of them. Shard was near Canrik’s tent so as to not startle or try to eat the pack animals.

Something catches Canrik’s eye as he looked over the animals. One is missing…no wait…it’s dead. Before Canrik could hope the fence several men stepped from the shadows around him.
”Should have stayed asleep, blue boy.”
Canrik’s eyes flashed in rage, ”You should have left them alone.”
”There’s fiv… The leader's voice is cut short as Canrik’s trusty axe takes his head from his shoulders. Canrik moves smoothly through the men, his axe seeming to find every crack and chink in everyone’s armor. Canrik does not escape unscathed as he takes several sword hits to his body, but his natural toughness only leaves small cuts for their efforts. Suddenly as the third man falls the fourth charges Canrik. Unprepared for the charge the man knocks Canrik to the ground and hold his sword in a two handed grip over his head. Before the sword can fall a pair of powerful claws burst through the man's chest, as Shard opens him up with his large claws. Seeing the Silonar the last man soils himself as an alarm goes up around the camp. Shaking like a leaf, the man’s sword clatters to the ground. Canrik harrumphs at the man, ”remember boy. Never start a fight if you’re not willing to wager your life on the result, and be willing to accept the outcome, even if it’s not the one you wanted.” Canrik begins to bandage some of the larger cuts on his body. The sound of crunching bones and a scream from the fifth man turns Canrik’s head. He turns in the same way one would if they were asked for the time. Canrik can see Shard snacking on one of the bandits. ”Shard. Take it to the tent and eat there.” Shard gives a grumpy snarf and picks up his meal and returns to the tent. Canrik turns to the man…err..boy, ”Circle of life. You eat don’t you? Something has to die for you to live. The ignorance of Humans still astounds me all these years later. Canrik finishes his bandages as the first guards arrive. ”Oh goody. I get to talk to more people.”




Work In Progress

Key:
Canrik's Age at Birth of child
  • (10) Son: Sislock (Deceased: Fourth Mating Season; Age 11)
  • (11) Daughter: Leucishia (Number of children born: 28) (Alive: 49; Elder of Erasus Nomadic Tribe; 37 members)
  • (11) Son: Iphicrophor (Deceased: Age: 14)
    • (20) Grandson: Therrias (Father: Iphicrophor// Alive: 42//Location: Athus Nomadic Tribe; 59 members)
      • (29) G Grandson: Lycos (Father: Therrias// Deceased: 10)
      • (31) G Grandson: Eusasos (Father: Therrias// Deceased: 9)
      • (32) G Grandson: Ciryx (Father: Therrias// Deceased: 14)
        • (41)GG Grandson: Malis (Father: Ciryx// Deceased: 7)
        • (43)GG Grandson: Visari (Father: Ciryx// Deceased: 11)
          • (50)GGG Grandson: Shagira (Father: Visari// Alive: 12)
            • (58)GGGG Granddaughter: Nellia (Father: Shagira// Alive: 4)
            • (60)GGGG Grandson: Mercig (Father: Shagira// Alive: 2)
            • (61)GGGG Grandson: Viuzko (Father: Shagira// Alive: 1)
      • (33) G Grandson:
    • (22) Grandson:
  • (12) Son: Ekoz (Deceased: Age 8)
  • (12) Son: Ergaix (Deceased: Age 10)
  • (13) Son: Nezzun (Alive: Age 49 (Exile (Mother (Kestya) side genetic defect resulting in sterilization; Mother put to death); No descendants))
  • (14) Daughter: Aldria (Alive: Age 48; Elder of Alershaih Nomadic Tribe; 37 Members)
  • (15) Son: Ashusz
  • (16) Son: Vozk
  • (18) Son: Thrushk
  • (20) Son: Gaz
  • (23) Son: Chez
  • (24) Son: Gronk
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