[GR] Kingmaker

The Anvil, Corkscrew, and Thundercloud galaxies.

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Pertinax
Posts: 290
Joined: Fri Dec 13, 2019 9:17 am

Re: [GR] Kingmaker

Post by Pertinax »

Perception (36%) 1d100: [46] = 46
JiC 1d20: [4] = 4 / 1d100: [19] = 19

Armor
Talisman of Armor of Ithan (Inactive)
Black boots
Blue pants
Blue and orange hooded jacket

Weapon
None

Psionics
Empathy 8:00/18:00
Telepay 8:00/18:00
Total I.S.P. spent: 22
Madam wrote:"You’re fascinating. Like a surreal science fiction play."
The tarlok dreadmaster is not sure how to take this. Is she belittling you? Or does she mean that as a compliment? He finishes his drink, and feels the need to have another. Is not the hard drinking mercenary a trope? And he decides to hold off.
Madam wrote:"I may have a need for someone like you, with your particular talents. Would you be interested in a small job, if you have nothing else pressing?"
"I do not," Pertinax says. "What do need taken care of? And how much are you offering?"

Depending on the type of work the madam has to offer Pertinax, he may have further questions.

If it involves confronting a group: "How much firepower will I be facing?"

If stealth is the principle: "Any surveillance I should be aware of?"

If it is a particularly complicated job: "Can I bring in outside help? Do not worry, they would know as little as possible."

And if he's dealing with the local government: "Anyone I should bribe or already on the take?"
Last edited by Pertinax on Mon Jan 20, 2025 8:11 am, edited 1 time in total.
Pertinax
M.D.C.: 348 | P.P.E.: 11 | I.S.P.: 133
Once a dreadmaster for the Tarlok Military, always a hostile prig
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Yates
Posts: 61
Joined: Wed Oct 11, 2023 11:04 am
Location: Phase World PC (Rogues)

Re: [GR] Kingmaker

Post by Yates »

-----------------------------------
Perception: d%: [4] = 4 | 21%
JIC: 1d20: [19] = 19 | d%: [27] = 27
-----------------------------------
Character Sheet
PPE: 99/99
ISP: 104/104
HP: 31/31
SDC: 110/110
Worn:
  • NE-BA-26 Special Body Armor
    Image
    M.D.C. by Location:
    • Helmet: 50
    • Arms: 40 each
    • Legs: 50 each
    • Main Body: 90

    Weight: 21 lbs. for human equivalent, 35 lbs. for giant-sized.
    Modifiers: -10% to physical skills
    Features:
    • All standard NE environmental armor features (p.35-36, DB8)
    • HUD Visor Allows 6 different screens to be viewed without impairing vision.
    • Deluxe Weapons Package
      • Twin Retractable Energy Blade (Right Forearm)
        • Damage: 4D6 M.D.
      • Plasma Encased Garrote Strangle Cord (Left Wrist)
        • Damage: 5D6 M.D.C. per melee
      • Particle Beam Blaster
        • Range: 2,000'
        • Damage: 1D4x10 M.D.
        • Payload: 10 Shot (E-Clip)
      • NE-28R Micro-Missile Wrist Launcher
        • Range: 1 mile
        • Damage: 6D6 M.D.
        • Payload: 2 missiles
    • Robotic Exoskeleton
      • Robotic P.S. of 25, +4 P.P., +20 Speed, +10' to leaps, +10% to Climbing, Reduce Fatigue by 75%
      • Restrained Punch: 6D6, Punch/Kick: 1D4 M.D., Power Punch/Jump Kick: 2D4 M.D.
    • Integrated Sensor Pod
      • 360° scanning capability
      • +3 Initiative, +2 to Parry, +2 to Dodge, +5 to Roll w/, allows user to dodge all attack, even those from behind and/or surprise
    • Built-In N-F40A Force Field
      • M.D.C.: 110
      • Voice Activated
    • Laser Distancer & Targeting
      • +1 to Strike with Hand Held Ranged Weapons
      • Range 2,000'
    • Optics Enhancements
      • Passive Night Vision: 3,000'
      • Telescopic Vision (up to 20x Magnification): 1 mile
      • Macro-Lens (6x Magnification)
      • Thermo-Imager: 2,000'
      • Light Polarization
    • Mini-Radar/Sonar System
      • Can track up to 12 targets
      • Range: 2 miles
    • Advanced Communication Package
      • Includes: Basic receiver/transmitter, secure cryptological encoding, burst transmission capability, and if the Suit has the HUD Enhancement is capable of sending and receiving text communications
      • Range: 30 miles
    • Psionic Electromagnetic Dampers
      • +2 to Save vs all Psionic Attacks and Possession Attempts, +1 to Save vs Magic Illusion and Mind Control

    Book Reference: p.37-39, DB8
    Main: 90/90 MDC. FF: 110/110 MDC. PB Blaster: 10/10 shots in e-clip. Micro-missiles: 2/2 shots.
  • Utility Belt
    Attachment points can be utilized to carry 1 each of the following item types: sidearm, magazine, E-clip, grenade, canteen, food ration pack, minor items or individual tools.
    • Attachment: GR-45HP "Jack Hammer" Heavy Pistol
    • Attachment: 2 GR-45HP Magazines
    • Attachment: Flashlight
    • Attachment: Survival Knife

Saving Throw Bonuses
Coma/Death: +20%
Magic (varies): +5
Lethal Poison (14+): +5
Non-Lethal Poison (16+): +5
Insanity (12+):
Psionics (varies):
Horror Factor (varies): +3


Food comas are notoriously sneaky things. And snack comas, being a derivative of their full-fledged cousin are also fickle in duration. After Yates had found himself some nibbles, the Timneh unceremoniously laid his head down on an unopened bag of Ord Mantel Munchies in the galley pantry only to have a significant amount of time disappear on him.

By the time he comes to, his teammates have had ample time to both leave for their own investigations AND return to the ship.

Acting like it was his plan all along, Yates warmly (but with notes of post-nap grogginess) welcomes Trorrie and Bryke back to the ship. He listens with feigned attention as they report their (non)findings before responding, "Sounds like quite the little adventure there, darlings."

Then, he smacks his beak a few times, boredom threatening the edges of his eyes, "What now? We wait until everyone else returns?"

And an idea hits him like a hover-trailer full of iridium bars, "Anyone up for a round of Xanthan Coliseum XXIV?!" The Timneh asks with his eyes lit with a bright intensity as he refers to the holovid-game where fighters from all edges of the galaxy fight each other for dominance in an ever-shifting arena.
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Trorrie
Posts: 68
Joined: Sun Jan 07, 2024 6:59 pm

Re: [GR] Kingmaker

Post by Trorrie »

Perception: 1d100: [92] = 92 /29%
JIC: 1d20: [16] = 16 / 1d100: [94] = 94
Conditions: Mind Block Auto-Defense. Sixth Sense

After receiving an answer that convinces her the human is useless for finding anyone in the Love Syndicate, she blatantly leaves the priest standing where they met without a word and returns to the Rogue. Well that was pointless."

"You're all that's here?" She remakes, mildly surprised she's not the last to return to the ship and sees who's there. She tells the tale of how far she didn't get in the attempt to sneak into the organization and the dull human that knew less than expected of a human male and after Yate's comment concludes with, "But yes, this rock does at least have something going for it."

"What? What is that?" She asks to the suggestion of a video game to pass the time and before it quickly clicks what Yates is referring to, "Oh, I don't usually play those games." She shrugs, "I've already read my books twice, and new things are good." She agrees.
Trorrie https://pbprpg.org/forums/viewtopic.php ... 5#p1397965 Ledger https://pbprpg.org/forums/viewtopic.php ... 0#p1389920

MDC: 169/169
ISP: 136/136
PPE: 10

Conditions: Nightvision to 90 feet. Mind Block Auto-Defense. Sixth Sense.
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Mungo
Silver Level Patron
Posts: 178
Joined: Mon Sep 21, 2020 9:55 am

Re: [GR] Kingmaker

Post by Mungo »

Perception: 1d100: [79] = 79
JiC 1d20: [16] = 16
JiC 1d100: [62] = 62

p.p.e. 125/205

Perched on top of the ship Mungo considers his options. I don't think it's worth it to drop into either of these ships. One is actually serious get-funked military-grade dakka dakka dakka dakka! Boom! and the other seems like its full delux... One too fancy for trafficking and the other too serious for anything other than fighting. Both are interesting in their own right but probably not what I'm looking for. Curious that they are here in a port like this though...

"Brooo brooo." He says aloud, mimicking pigeon noises, to keep up the pretense of his current bird form.

With nothing better to do, he takes flight and flits around town. Using his birds-eye perspective to just check things out and get the lay of the land. I probably should be looking for slavers, but I seem to be really bad at that. So I'll just check things out before heading back to the ship. Oh, is that a swimming pool?

Mungo flies closer and discovers that no, this is most certainly not a swimming pool.

Oh! Oh my! Those ships could be... It seems this pigeon has had a thought. He flies back to the towards the Rogue. He finds a discrete place to cancel his transformation spell, waits a minute or two and then makes his way back on board.

"Guys! i think I found something." He shouts out as he puts some clothes back on. Once he gets his comms he messages Glitch. He doesn't know if Glitch is still over looking the ships, but it seems like the kind of thing the fellow would do for a long long time.

"Those items could be what we are looking for. I'm back home, but I think it could be personal ride plus escort."


He then lets everyone on board know what he thinks he found: A luxury personal ship, plus escort. The kind of thing that he suspects cold be the personal ride of their target or someone high up in the organization.

Finally, we have a lead!
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Bryke
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Re: [GR] Kingmaker

Post by Bryke »

Perception: 54% +2% | 1d100: [60] = 60
JiC d20/d100 | 1d20: [17] = 17 / 1d100: [40] = 40

Conditions:
Disappointed due to not finding anything, and triggered because of Yates

Status:
MindBlock: AutoDefense
Sense Dimensional Anomalies: Can automatically detect rifts, dimensional envelopes and pockets, fourth-dimensional and Two-dimensional beings, astral travelers and the invisible energy essence of alien intelligences and entities. Range: One mile (1.6) or line of sight, whichever is less.
Doesn't breathe air and is immune to radiation and normal heat, fire, cold, gases and disease. Can see in total darkness and has eagle-like normal vision.
Sixth Sense
HF 10

When The Promethean returns he is a little put out, because all of his plans have yielded little-to-no leads or information. Thinking himself better than most at things, it is a hard pill to swallow when the truth in the evidence simply says, "No Sir... you are not- goodbye!"

"What to do, what to do, wha-" Bryke speaks, sing-songy, aloud, but to himself. I think I'll go make somethin'. I shine at tha-

About this time is when Yates mentions, "Xanthan XXIV" and Bryke's "nostrils" (if he had any) flair.

This is the whole reason I tried my hand at creating a simulation-holo room- to no avail- because my thumb fast-twitch needs fast twitching!! Oh well...

"This one will crus- uhhhh game with you. Just don't take it too personally when the inevitable happens." Bryke says with supreme over-confidence.

Meanwhile later, five matches finished and Bryke, raising his voice, is hogging the second player controller, yelling, "Best outta 7!!!"

Yates and his nimble thumbs (no doubt cheating some how),The Promethean thinks between frantic bouts of button mashing and age appropriate severely non-friend-like gru-mumbles, are lighting The Promethean up. Trash talking ensues as Yates goes in for yet another FLAWLESS, "S.M.C. - 5000" (Super-Mega-Colossal 5000 hit, uninterruptable air juggle, to wall bounce, to reverse air juggle exploit, to ultimate counter max, to animation frame forced wall splat, ultra finishing combo, combo, combo) "Cuh-cuh-cuh-COMBOOOOoooo!!!" -Killer Instinct.

"@#^$%&*&@@#$" -If one could read the mind of Bryke, when suddenly something miraculous happens for his ego...

...Mungo walks in with a group announcement...

Without skipping a beat, stone faced, as if someone turned off all emotion, Bryke does what even a neophyte gamer knows to be the "Cardinal Sin" of any tournie, or versus, fighting game, match...

...Bryke double taps the pause button...

He then stands, without looking at Yates, and walks off speaking something monotone and contextless, "Hey, there's cheese in the carpet."
OOC Comments
Natural Abilities
Doesn't breathe air and are immune to radiation and normal heat, fire, cold, gases and disease. Can see in total darkness and have eagle-like normal vision.
Phased bodies: Prometheans are in a permanent state of “phase.” Damage from any M.D. source becomes S.D.C. and any damage from an S.D.C. source is halved.
Phased Teleportation: Prometheans can “step out of phase” and travel at incredible speeds in an intangible state. Concentration takes one melee round and is the only action that can be performed during that round. Range: One mile per level of experience. Chance of Success: 50% +4%/lvl| 83%
Sense Dimensional Anomalies: Can automatically detect rifts, dimensional envelopes and pockets, fourth-dimensional and Two-dimensional beings, astral travelers and the invisible energy essence of alien-intelligence's and entities. Range: One mile (1.6) or line of sight, whichever is less.
Ley Line Phasing: Equal to the ley line walker ability.


PPE: 233/302
ISP: 119/185
SDC: 634/634 (All damage from MD sources converted to SDC)
HP: 186/186

CAPTURED PPE: 0/0

BRYKE
SPELLBOOK

I am telecommunicating
I am speaking Trade 4
I am thinking

CURRENT CONDITIONS:

Call Names/Nicknames:
Bryke, Wraith
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Glitch
Posts: 158
Joined: Thu Dec 02, 2021 6:00 pm

Re: [GR] Kingmaker

Post by Glitch »

Perception: 1d100: [11] = 11 /48%
JiC: 1d100: [66] = 66 / 1d20: [13] = 13

Conditions and ProgramsPassive (Always On) Conditions: Modulating Voice Synthesizer (Glitch maintains a human-like voice that sounds like it has a little static from a radio in it) | Sensory Antenna (10 ft) | Clock Calendar | Internal Juke Box [Glitch adjusts his profile to play internally] |
Opaque
| All tech-based sensory equipment is -10% to track him

Active (Toggled ON ) Conditions [Cycles every 120 seconds (2 minutes) as a backup process while not actively engaging]: Explosives Detector (12ft radius) | Bug Detector (60ft radius) | External Video and Audio Surveillance (EVAS) | Radar Detector (80%) | Radiation Detector (60ft radius; identifies all forms of radiation and their level of harm to organic/synthetic matter) | Forcefield:110/110 MDC | Motion Detector and Warning System [RAISED] | Micro Hover-Jets [OFF]

Active Programs [As of landing]: Technical: Computers| Military Intelligence | Military Espionage: Undercover | Military Communications: Advanced

Skills:

Post:

Glitch observes the ship and security while Mungo infiltrates, the intelligence mildly amused at the organic octoman deciding to infiltrate with illusions. Observation: Magical infiltration leaves too much of a measurable trace for other magically inclined organics. Technological infiltration is superior, however, sometimes the only way organics learn is the hard way. Glitch considers as he studies the unique identifiers on the uniforms and logo's on the ships. When he identifies the upside down heart on each ship, Glitch zeroes in on them. Confirmation: Both of these ships are connected in some way to the Love Syndicate. A pleasure barge, possibly rented for parties and the gunship. I suspect the transport is a more lucrative target. Perhaps they fly together, escorting a high value target, perhaps? Glitch considers.
Mungo wrote:"Those items could be what we are looking for. I'm back home, but I think it could be personal ride plus escort."
Glitch is still observing the ships when Mungo's message comes through and the intelligence turns his head slightly towards the path to the Rogue. Observation: Certain organics prove more capable than others, it seems. Glitch observes silently before answering. "Acknowledged. I have also confirmed a connection between the ships. We can discuss more at the ship."

Glitch then returns to the Rogue to find Mungo and whomever else is still on the ship and listens to Mungo's explanation. "Mungo's hypothesis is supported by my own observations. Both vessels we observed have the Love Syndicate's markings. It is my suspicion that it is a high value target such as one of the bosses who is somewhere on the station." Glitch remarks, supporting Mungo's hypothesis. Observation: This organic I can work with despite it's reliance on magic. Glitch considers, his disdain for magic never lessening.
What happens when a being designed to follow orders and programmed to kill eliminates those they served? Who is giving them the orders now? Scariest version; they are.

Ultrix, the Altessan Eviscerator, to Glitch -- FF00FF
Glitch to Ultrix -- 8000BF
Internal command processes

M.D.C.: 220

Ultrix | MDC: 500 | DMG: 6d6 | Nano-Regen: 2d6/hr | Electrical Discharge: 4d6, 0-200' range.


Please Do Not PM This Account, PM Underguard Instead

Glitch | PP Ledger | Other PCs: Oren Exe (PW GA) | Sam Animus (PWVR) | Venenifer (Atlantis) | Ronan (SS)
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Consumer
Dimension Master
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Joined: Sun Sep 13, 2009 2:26 pm
Location: GM/DM (The Templar, PW: Galactic Rogues, BTS:OGoA)
Contact:

Re: [GR] Kingmaker

Post by Consumer »

Kingmaker
General Info wrote:Time/Date: 11:55 AM (Center Standard Time); 10/05/5023 (Center Reckoning)
Location: Corkscrew Galaxy, Misandri Valley Mining Facility; Dextros III, Dextros System.
Weather: Space
Mission Notes
Other Notes:
Mungo, Torrie, Yates, Bryke, & Glitch
Docks

Yates calls for an impromptu gaming session, which Bryke and Trorrie join in. Meanwhile Mungo and Glitch finish their investigation and make their way back to the ship to reveal the information they have found and what it might entail. Some manner of high ranking Love Syndicate member is at the mining station. What that means for the Rogues is uncertain, but it certainly something to think about.

Pertinax
The Velvet Glove

The woman’s demeanor changes ever so slightly. Pertinax might not have noticed if he hasn’t been in this position before. What once was playful banter has turned into serious business. The woman makes a hand gesture, and several girls come in to grab clients, leaving the two of them alone with only the bartender, who moves to the end of the bar near her.

”A simple enough job. I have an unruly employee, and he’s run out of second chances. I would like you and your team if you’re so inclined to let him know his services are no longer needed. As for payment, I can offer either a substantial amount of money, or a slightly smaller amount and information… Because I’m sure that’s really what you’re after in the end.” She says, as the bartender hands her a dataslate. ”So if you’re interested, I have in my hands all the info needed to find my wayward soon to be former employee, and his general capabilities. When the task is completed I will either pay you a million credits or two hundred and fifty thousand and information you may seek. What is your answer?’ The woman says, taking a sip from her glass while looking like an apex predator staring down prey.

What are your Intentions?

Butcher’s Bill
Bryke: -40 P.P.E., -10 I.S.P.
Pertinax: -14 I.S.P.
Az Rael:
Glitch:
Yates:
Trorrie:
Mungo:
"All things age. All things die. In the end, our sun burns out. Our universe grows cold and perishes. But the Dark Dimension, it’s the place beyond time."
GM of The Templar, Phase World: Galactic Rogues, Beyond the Supernatural: Old Gods of Appalachia
PP Ledger
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Pertinax
Posts: 290
Joined: Fri Dec 13, 2019 9:17 am

Re: [GR] Kingmaker

Post by Pertinax »

Perception (36%) 1d100: [64] = 64
JiC 1d20: [13] = 13 / 1d100: [70] = 70

Armor
Talisman of Armor of Ithan (Inactive)
Black boots
Blue pants
Blue and orange hooded jacket

Weapon
Ripper vibro-knife
Kimarxi hunting knife
HW-19 stun pistol (20/20)

Skill rolls
Detect concealment (45%) 1d100: [42] = 42 - Is there a camera?

Psionics
Empathy (-4 I.S.P.) 3:00/18:00
Telepay (-4 I.S.P.) 3:00/18:00
Total I.S.P. spent: 22

Madam wrote:"A simple enough job. I have an unruly employee, and he’s run out of second chances. I would like you and your team if you’re so inclined to let him know his services are no longer needed."
"That is easy enough," Pertinax says. The fact that the madam knows he's working with a team doesn't phase him at the moment. That promethean made sure that everyone knew who you are with. "If it is just just one man, you can just send me his location and I will leave him thoroughly demoralized."
Madam wrote:"As for payment, I can offer either a substantial amount of money, or a slightly smaller amount and information... Because I’m sure that’s really what you’re after in the end."
"I think I will have one more drink after all," Pertinax signals the bartender. What does she know about you? What information does she think she has that I want? "Whiskey, neat."

When the drink arrives he drains half of it in a grim sip.
Madam wrote:"So if you’re interested, I have in my hands all the info needed to find my wayward soon to be former employee, and his general capabilities. When the task is completed I will either pay you a million credits or two hundred and fifty thousand and information you may seek. What is your answer?"
"The information," Pertinax replies without missing a beat.

How does she know so much. Who is the psionic in this room? He scans around the room. He is certain that the madam is not. The bartender could be, but a good bartender doesn't need powers to read minds. If not inside the room, then someone who is monitoring the room. Potentially even a device. He has another thought, but before he can let it take shape and be visible to any prying minds, he bottles it up in the bottom of his psyche. If Pertinax sees a camera in a corner of the room, he stares at it for a moment and gives it a curt nod as if to say, 'I see you too.' Then he finishes his drink.

"So who am I breaking physically and mentally for you?"

With that information, Pertinax heads out of the brothel, picking up his weapons at the door. The job is always the job.

Upon returning to the Rogue, Pertinax says, "We have been made." He then goes to describe his encounter with the madam at the Velvet Glove and provides the details of the job to the assembled team. When he is done. "She said she knew that I had a team. I do not think she knew that simply because Bryke drew attention to us. In fact, I think she knows who we are out to kill, and that is why she offered to pay us in information. The question is, to what end? Is this a trap, or do more people want this Fermin than our employer?"
Pertinax
M.D.C.: 348 | P.P.E.: 11 | I.S.P.: 133
Once a dreadmaster for the Tarlok Military, always a hostile prig
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Glitch
Posts: 158
Joined: Thu Dec 02, 2021 6:00 pm

Re: [GR] Kingmaker

Post by Glitch »

Perception: 1d100: [63] = 63 /48%
JiC: 1d100: [73] = 73 / 1d20: [1] = 1

Conditions and ProgramsPassive (Always On) Conditions: Modulating Voice Synthesizer (Glitch maintains a human-like voice that sounds like it has a little static from a radio in it) | Sensory Antenna (10 ft) | Clock Calendar | Internal Juke Box [Glitch adjusts his profile to play internally] |
Opaque
| All tech-based sensory equipment is -10% to track him

Active (Toggled ON ) Conditions [Cycles every 120 seconds (2 minutes) as a backup process while not actively engaging]: Explosives Detector (12ft radius) | Bug Detector (60ft radius) | External Video and Audio Surveillance (EVAS) | Radar Detector (80%) | Radiation Detector (60ft radius; identifies all forms of radiation and their level of harm to organic/synthetic matter) | Forcefield:110/110 MDC | Motion Detector and Warning System [RAISED] | Micro Hover-Jets [OFF]

Active Programs [As of landing]: Technical: Computers| Military Intelligence | Military Espionage: Undercover | Military Communications: Advanced

Skills:
Mathematics, Basic: 1d100: [58] = 58 /98% [Running probability calculations for success on ambushing the Love Syndicate HVT]

Post:

Glitch considers the implication that there is a high ranking Love Syndicate member on the station. Log: We do not know how long this member will be here, unless we plan to ambush them. We could possibly put a tracker on the yacht or even stow away and ambush them there. Security at the docks was lighter, implying the majority of the escort is with the target. This is indicative of a serious situation prompting their arrival and escort. Glitch considers internally, largely ignoring the others as he runs a probability of either scenario.
Pertinax wrote:"We have been made." "She said she knew that I had a team. I do not think she knew that simply because Bryke drew attention to us. In fact, I think she knows who we are out to kill, and that is why she offered to pay us in information. The question is, to what end? Is this a trap, or do more people want this Fermin than our employer?"
When Pertinax walks in with his disclosure about being compromised, Glitch's eye zeroes in on Pertinax then Bryke then back to Pertinax. Observation: That outcome was inevitable given the makeup of this vessel. I should go back to independent work. Glitch considers internally before replying to Pertinax after considering the details of Pertinax's offer. "Are we to terminate this former employee or simply scare them? The recommendation of a team does suggest that the encounter will be violent, or she is trying to get us all out in the open. And what precise information is she offering?" Glitch pointedly asks, offering a pause for answers before continuing.

"I am running the probability that more than just this Madam knows. Mungo and I discovered two docked ships with the Love Syndicate's insignia, one gunship and one luxury yacht likely denoting a person of interest or high value target within the Syndicate and warranting an escort, is somewhere on the station. Another possible target as we do not know how long they will remain on station but could be more valuable than whatever information this Madam is offering. We would need to find and track them for a proper ambush." Glitch offers as a counter to the possible trap. "Alternatively, if we ambush them and gain control of their yacht, we would also gain access to any information within the yacht and potentially be able to infiltrate their systems." Glitch expands.
What happens when a being designed to follow orders and programmed to kill eliminates those they served? Who is giving them the orders now? Scariest version; they are.

Ultrix, the Altessan Eviscerator, to Glitch -- FF00FF
Glitch to Ultrix -- 8000BF
Internal command processes

M.D.C.: 220

Ultrix | MDC: 500 | DMG: 6d6 | Nano-Regen: 2d6/hr | Electrical Discharge: 4d6, 0-200' range.


Please Do Not PM This Account, PM Underguard Instead

Glitch | PP Ledger | Other PCs: Oren Exe (PW GA) | Sam Animus (PWVR) | Venenifer (Atlantis) | Ronan (SS)
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Trorrie
Posts: 68
Joined: Sun Jan 07, 2024 6:59 pm

Re: [GR] Kingmaker

Post by Trorrie »

Perception: 1d100: [64] = 64 /29%
JIC: 1d20: [4] = 4 / 1d100: [48] = 48
Conditions: Mind Block Auto-Defense. Sixth Sense

Her performance during the game is about as good as someone whom has rarely if ever played any video game even if she was quick to catch on. Te later information on a couple of the ships docked potentially being of the Love Syndicate is more or less good news even with the note that, yes, it is something to bring them closer to an execution. "But how do we get aboard without being found out"

Pertinax returning with more and another job sounded fine until the mention of all them being found out. I Hope that's just the Tarlok being a block of wood again... "Is that an assumption or for a fact? Which she hears get expanded on at the same time as left aside.

She also listens to the recap of what she had already heard without a word until there is a space to speak. "We're also after the head of more than just the one syndicate. Got a whole a whole criminal empire at their disposal and lurking in the system. A lot of people probably want his head. For all we know, she could be one of them." She pauses on the thought. "Not sure if that's better or worse for us... a moment of yes i guess."

"So how do we get on the yacht without making someone else mad?" She says with a fusion of Pertinax's warranted assumption and kills offers with, "They might be expecting distractions."

"Sudden entry maybe in a quiet room? Or would that require more planning? I would rather not die because I appeared in a wall or something mechanical."
Trorrie https://pbprpg.org/forums/viewtopic.php ... 5#p1397965 Ledger https://pbprpg.org/forums/viewtopic.php ... 0#p1389920

MDC: 169/169
ISP: 136/136
PPE: 10

Conditions: Nightvision to 90 feet. Mind Block Auto-Defense. Sixth Sense.
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Re: [GR] Kingmaker

Post by Mungo »

Perception vs 36%: 1d100: [65] = 65
JiC 1d20: [3] = 3
JiC 1d100: [51] = 51

p.p.e. 125 / 205
Bryke wrote: Mon Jan 20, 2025 5:29 am"Hey, there's cheese in the carpet."
Mungo squints at the comment, then looks around for cheese on the carpet. Huh, what? What carpet? Carpet, which he is not sure exists on the ship. He thinks about it for longer than he should, gives up and picks up a controller for the fighting game.
Pertinax wrote: Tue Jan 21, 2025 7:15 pm"We have been made."
Not even looking up from the game on the screen, Mungo replies.

"Of course we have. I mean, look at us."
He gestures around the room with a free tentacle as if that explains everything. " We were made the moment we stepped off the ship. Probably before. "
Pertinax wrote: Tue Jan 21, 2025 7:15 pm "In fact, I think she knows who we are out to kill."
"Why? What exactly did she say to make you think that?" Mungo asks Pertinax pointedly, the game ignored for a moment.
Glitch wrote: Wed Jan 22, 2025 2:28 pm "I am running the probability that more than just this Madam knows. Mungo and I discovered two docked ships with the Love Syndicate's insignia, one gunship .... We would need to find and track them for a proper ambush."
"Yeah, that escort can punch harder than anything short of a capital ship. If we ambush we don't wanna have to contend with that thing." Mungo adds his assessment of how strong the gunship is. It seems like a good detail to throw out there before someone gets all gung-ho about taking these things on in space.

"Plus, we should know who is on the ship before we decide we wanna mess with it... So what's the plan? We split up some of us do Pertinax's job, and the others checked out the ships?"
Trorrie wrote: Fri Jan 24, 2025 1:47 pm "But how do we get aboard without being found out"
"Nothing fancy. We observe for a bit. After that, I can get us in with magic without too much hassle. Bryke can probably phase-in, but I dunno if he can take us with him. Phase stuff is weird. I'm no expert on it, probably not every a lay-person. It's the getting out that I usually fuck up. Which is why I always take guns, lots of guns."
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Re: [GR] Kingmaker

Post by Bryke »

Perception: 54% +2% | 1d100
JiC d20/d100 | 1d20 / 1d100

Conditions:
Disappointed due to not finding anything, and triggered because of Yates womping him at a video game

Status:
MindBlock: AutoDefense
Sense Dimensional Anomalies: Can automatically detect rifts, dimensional envelopes and pockets, fourth-dimensional and Two-dimensional beings, astral travelers and the invisible energy essence of alien intelligences and entities. Range: One mile (1.6) or line of sight, whichever is less.
Doesn't breathe air and is immune to radiation and normal heat, fire, cold, gases and disease. Can see in total darkness and has eagle-like normal vision.
Sixth Sense
HF 10

On ship, The Promethean listens to Mungo, then asks, "What is the plan? because This One is coming up all blanks with any leads."
Not sure how else to find a way to our mark... assassinations aint easy- well the killing part is easier than the locating me thinks.
Bryke listens, to everything said and adresses Mungo and the group, " Hmmm... well, This One can see a scenario where we shadow a ship in The Ghost, but phasing onto something in space, with unknown defenses, unknown crew, etc. is about five too many unknowns- or something like that..." He starts counting on his fingers, while his eyes drift in thought at counting the few ways he can think that that could go wrong. "For it to work, we would HAVE to disable the ships sensors, weaponry, and shields... as you know, that's no easy feat." He says again to himself, honestly considering the ideas viability if for nothing else but the chance to be back in a promethean vessel
"Frankly put, the ship would have to be stationary, minimum, and powered down- no shields, phasing through force fields of any kind can be ... tricky." He says hesitantly, glancing toward Glitch out of reflex, for certain that one has considered-
Bryke leaves off there thinking, and listening to any others' insights.
OOC Comments
Natural Abilities
Doesn't breathe air and are immune to radiation and normal heat, fire, cold, gases and disease. Can see in total darkness and have eagle-like normal vision.
Phased bodies: Prometheans are in a permanent state of “phase.” Damage from any M.D. source becomes S.D.C. and any damage from an S.D.C. source is halved.
Phased Teleportation: Prometheans can “step out of phase” and travel at incredible speeds in an intangible state. Concentration takes one melee round and is the only action that can be performed during that round. Range: One mile per level of experience. Chance of Success: 50% +4%/lvl| 83%
Sense Dimensional Anomalies: Can automatically detect rifts, dimensional envelopes and pockets, fourth-dimensional and Two-dimensional beings, astral travelers and the invisible energy essence of alien-intelligence's and entities. Range: One mile (1.6) or line of sight, whichever is less.
Ley Line Phasing: Equal to the ley line walker ability.


PPE: 233/302
ISP: 119/185
SDC: 634/634 (All damage from MD sources converted to SDC)
HP: 186/186

CAPTURED PPE: 0/0

BRYKE
SPELLBOOK

I am telecommunicating
I am speaking Trade 4
I am thinking

CURRENT CONDITIONS:

Call Names/Nicknames:
Bryke, Wraith
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Re: [GR] Kingmaker

Post by Consumer »

Kingmaker
General Info wrote:Time/Date: 12:05 PM (Center Standard Time); 10/05/5023 (Center Reckoning)
Location: Corkscrew Galaxy, Misandri Valley Mining Facility; Dextros III, Dextros System.
Weather: Space
Mission Notes
Other Notes:
Mungo, Torrie, Yates, Bryke, & Glitch
Docks

The crew minus Glitch play games for a time, while waiting for Pertinax to return. They discuss the situation at hand, but not much comes of it initially.

Pertinax
The Velvet Glove

Meanwhile Pertinax is finishing up his meeting with the mysterious Madam of the Velvet Glove.
Pertinax wrote:"That is easy enough, If it is just just one man, you can just send me his location and I will leave him thoroughly demoralized."
The madam smirks, it’s a cloy gesture that tells Pertinax a lot about how wrong he likely is about the nature of the job. ”Right here.” She says, sliding the data slate across the bar to his hand.
Pertinax wrote:"I think I will have one more drink after all, Whiskey, neat."
The barkeep pours a measure from an expensive looking bottle. The amber liquor is smooth with little of the usual burn attributed to distilled beverages.
Pertinax wrote:"The information,"
The madam nods. ”I suspected, I’ll note you down for the quarter million then.” She says while Pertinax eyes the room for cameras hidden or otherwise. Surprisinglyhe doesn’t notice one.
Pertinax wrote:"So who am I breaking physically and mentally for you?"
The madam purses her lips. ”It’s in the file, no need to discuss it further. I’ll leave you to your task and see you upon your return. Pertinax finds his weapons waiting for him at the door, and has no issues returning to the Rogue.

Everyone
Docks
Bryke wrote:"What is the plan? because This One is coming up all blanks with any leads."
About this point, Pertinax comes walking in and exclaiming the problem he’s sure he’s found.
Pertinax wrote:"We have been made. She said she knew that I had a team. I do not think she knew that simply because Bryke drew attention to us. In fact, I think she knows who we are out to kill, and that is why she offered to pay us in information. The question is, to what end? Is this a trap, or do more people want this Fermin than our employer?"
Trorrie wrote:"Is that an assumption or for a fact?
Mungo wrote:"Of course we have. I mean, look at us. We were made the moment we stepped off the ship. Probably before. Why? What exactly did she say to make you think that?"
It’s around here that Pertinax shares the data slate with the team, and the rest share with Pertinax what they have discovered.
Glitch wrote:"Are we to terminate this former employee or simply scare them? The recommendation of a team does suggest that the encounter will be violent, or she is trying to get us all out in the open. And what precise information is she offering?"
Glitch wrote:"I am running the probability that more than just this Madam knows. Mungo and I discovered two docked ships with the Love Syndicate's insignia, one gunship and one luxury yacht likely denoting a person of interest or high value target within the Syndicate and warranting an escort, is somewhere on the station. Another possible target as we do not know how long they will remain on station but could be more valuable than whatever information this Madam is offering. We would need to find and track them for a proper ambush."
Trorrie wrote:"We're also after the head of more than just the one syndicate. Got a whole a whole criminal empire at their disposal and lurking in the system. A lot of people probably want his head. For all we know, she could be one of them. Not sure if that's better or worse for us... a moment of yes i guess."
Trorrie wrote:"So how do we get on the yacht without making someone else mad?" They might be
expecting distractions."
Mungo wrote:"Yeah, that escort can punch harder than anything short of a capital ship. If we ambush we don't wanna have to contend with that thing."
Glitch wrote:"Alternatively, if we ambush them and gain control of their yacht, we would also gain access to any information within the yacht and potentially be able to infiltrate their systems."
Mungo wrote:"Plus, we should know who is on the ship before we decide we wanna mess with it... So what's the plan? We split up some of us do Pertinax's job, and the others checked out the ships?"
Trorrie wrote:"Sudden entry maybe in a quiet room? Or would that require more planning? I would rather not die because I appeared in a wall or something mechanical."
Mungo wrote:"Nothing fancy. We observe for a bit. After that, I can get us in with magic without too much hassle. Bryke can probably phase-in, but I dunno if he can take us with him. Phase stuff is weird. I'm no expert on it, probably not every a lay-person. It's the getting out that I usually fuck up. Which is why I always take guns, lots of guns."
Bryke wrote:"Hmmm... well, This One can see a scenario where we shadow a ship in The Ghost, but phasing onto something in space, with unknown defenses, unknown crew, etc. is about five too many unknowns- or something like that... For it to work, we would HAVE to disable the ships sensors, weaponry, and shields... as you know, that's no easy feat. Frankly put, the ship would have to be stationary, minimum, and powered down- no shields, phasing through force fields of any kind can be ... tricky."
This leaves the group with the decision as what to do.

What are your Intentions?

Butcher’s Bill
Bryke: -40 P.P.E., -10 I.S.P.
Pertinax: -14 I.S.P.
Az Rael:
Glitch:
Yates:
Trorrie:
Mungo:
"All things age. All things die. In the end, our sun burns out. Our universe grows cold and perishes. But the Dark Dimension, it’s the place beyond time."
GM of The Templar, Phase World: Galactic Rogues, Beyond the Supernatural: Old Gods of Appalachia
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Re: [GR] Kingmaker

Post by Pertinax »

Perception (36%) 1d100: [16] = 16
JiC 1d20: [5] = 5 / 1d100: [89] = 89

Armor
Talisman of Armor of Ithan (Inactive)
Black boots
Blue pants
Blue and orange hooded jacket

Weapon
Ripper vibro-knife
Kimarxi hunting knife
HW-19 stun pistol (20/20)
Mungo wrote: Fri Jan 24, 2025 2:43 pm"Of course we have. I mean, look at us. We were made the moment we stepped off the ship. Probably before."
You hate that he is so glib while correct. Pertinax clicks his tongue, and then replies in kind, "Do we really look like contract killers? I was hoping we looked like run-of-the-mill scumbags and criminals."
Trorrie wrote: Fri Jan 24, 2025 1:47 pm"Is that an assumption or for a fact?"
"The madam at the Velvet Glove knows. She said she knew that I had a team. I do not think she knew that simply because Bryke drew attention to us. In fact, I think she knows who we are out to kill, and that is why she offered to pay us in information."
Mungo wrote: Fri Jan 24, 2025 2:43 pm"Why? What exactly did she say to make you think that?"
"That she said she has information that we want. And that we can use it to be her, and I quote, 'soon to be former employer'. It does not get more clear than that."
Glitch wrote: Wed Jan 22, 2025 2:28 pm"Are we to terminate this former employee or simply scare them?"
Pertinax shakes his head. "Ah, one Karthac Brooson. The madam said we are to inform Brooson that he is longer working for the Velvet Glove. Judging from what she is offering to pay, he may need some convincing, very assertive convincing."
Glitch wrote: Wed Jan 22, 2025 2:28 pm"The recommendation of a team does suggest that the encounter will be violent, or she is trying to get us all out in the open."
Pertinax puts slides the data disk across the table to Glitch. At the same time he expands the display on his HPC so that the others can see the information clearly. "Here is all we know about our. He is holed up on an asteroid mining station. He has associates with him, at least four going by the number of ships at his disposal. This job will likely require the entire team."
Glitch wrote: Wed Jan 22, 2025 2:28 pm""I am running the probability that more than just this Madam knows. Mungo and I discovered two docked ships... if we ambush them and gain control of their yacht, we would also gain access to any information within the yacht and potentially be able to infiltrate their systems."
Pertinax perks up at this news. Could those ships be associated with the madam? Maybe she is more than she originally seemed. Pertinax contemplates this and then clears his throat. "This yacht intrigues me as well. It may not be a bad idea to keep an eye on it and learn more about the heavy hitters of the Love Syndicate. But I would not want to provoke a fight with that yacht. Not yet anyway."
Mungo wrote: Fri Jan 24, 2025 2:43 pm"Yeah, that escort can punch harder than anything short of a capital ship. If we ambush we don't wanna have to contend with that thing. Plus, we should know who is on the ship before we decide we wanna mess with it... So what's the plan? We split up some of us do Pertinax's job, and the others checked out the ships?"
"That is what I would suggest. One or two can stay here and monitor the yacht, see who is on board and maybe even what they are doing here. I will take everyone else to this station, and we will politely ask Brooson to formally renounce any ties to the Love Syndicate."
Dice rolls
Perception (36%) 1d100: [39] = 39
JiC 1d20: [4] = 4
/ 1d100: [40] = 40
Pertinax
M.D.C.: 348 | P.P.E.: 11 | I.S.P.: 133
Once a dreadmaster for the Tarlok Military, always a hostile prig
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Trorrie
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Re: [GR] Kingmaker

Post by Trorrie »

Perception: 1d100: [85] = 85 /29%
JIC: 1d20: [10] = 10 / 1d100: [51] = 51
Conditions: Mind Block Auto-Defense. Sixth Sense

A not very unfounded assumption, got it. She hears Pertinax's response but still has her doubts. Even if true... I was pretty far away from you and them so I'm not too certain they know my proximity. Heh. What even is that proximity is that anyway? Other than along for the ride? Eh, that's not an issue.

"Well, I don't think you get much choice in where you go, given you took a little job big guy." She says after a bit of listening and hears a suggestion for how to proceed. "And, far as I know our Promethean acquaintance is the only way aboard without getting caught immediately... even with the issues of teleporting aboard. But does it need to be directly aboard? How well could your ability be used to just walk through the front door?"

"Guy here," She starts, glitches name not coming to mind, "Could do some weird technology manipulation here or there, far as I've ever witnessed."

She saved herself for second to last as to her suggestion on how to proceed from here, "I can play with minds here or there. I go aboard, or stay to be welcoming crew should we get visitors." She shrugs, "I always look unarmed even if heads are fun to prod at."

Her gaze goes to Mungo and seems genuinely apologetic, "I'm sorry calamari, but you're too new to me to suggest what you could offer."
Trorrie https://pbprpg.org/forums/viewtopic.php ... 5#p1397965 Ledger https://pbprpg.org/forums/viewtopic.php ... 0#p1389920

MDC: 169/169
ISP: 136/136
PPE: 10

Conditions: Nightvision to 90 feet. Mind Block Auto-Defense. Sixth Sense.
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Glitch
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Re: [GR] Kingmaker

Post by Glitch »

Perception: 1d100: [62] = 62 /48%
JiC: 1d100: [60] = 60 / 1d20: [20] = 20

Conditions and ProgramsPassive (Always On) Conditions: Modulating Voice Synthesizer (Glitch maintains a human-like voice that sounds like it has a little static from a radio in it) | Sensory Antenna (10 ft) | Clock Calendar | Internal Juke Box [Glitch adjusts his profile to play internally] |
Opaque
| All tech-based sensory equipment is -10% to track him

Active (Toggled ON ) Conditions [Cycles every 120 seconds (2 minutes) as a backup process while not actively engaging]: Explosives Detector (12ft radius) | Bug Detector (60ft radius) | External Video and Audio Surveillance (EVAS) | Radar Detector (80%) | Radiation Detector (60ft radius; identifies all forms of radiation and their level of harm to organic/synthetic matter) | Forcefield:110/110 MDC | Motion Detector and Warning System [RAISED] | Micro Hover-Jets [OFF]

Active Programs [As of landing]: Technical: Computers| Military Intelligence | Military Espionage: Undercover | Military Communications: Advanced

Skills:

Post:
Pertinax wrote:"That is what I would suggest. One or two can stay here and monitor the yacht, see who is on board and maybe even what they are doing here. I will take everyone else to this station, and we will politely ask Brooson to formally renounce any ties to the Love Syndicate."
Glitch studies the data disk provided by Pertinax and nods in agreement with Pertinax at the recommendation. "My skills are better served observing and potentially infiltrating this yacht without provoking it. I work more efficiently alone." Glitch states, turning to Pertinax. "I suggest you take the remainder of the team with you to complete your contract. If it is non-violent it will be simple, if it is violent, you will have strength in numbers. If needed, I am able to arrive quickly without arousing attention." Glitch states. "I will observe and probe the yacht and nearby locations, if I find a means to infiltrate without provoking and acquiring new data, I will." Glitch finishes. Log: If anyone else joins me they will only serve to attract suspicion and demand socialization. Glitch notes.
Trorrie wrote:"I'm sorry calamari, but you're too new to me to suggest what you could offer."
Glitch's iris zooms in on Trorrie. Observation: It is an organic trait to underestimate what one does not understand. One of their many weaknesses. Glitch observes before commenting. "It would be a logistical error to underestimate any member of this crew; and it is always a critical error to overestimate oneself." Glitch observes openly, then waiting for Trorrie's reaction to further classify Trorrie.
What happens when a being designed to follow orders and programmed to kill eliminates those they served? Who is giving them the orders now? Scariest version; they are.

Ultrix, the Altessan Eviscerator, to Glitch -- FF00FF
Glitch to Ultrix -- 8000BF
Internal command processes

M.D.C.: 220

Ultrix | MDC: 500 | DMG: 6d6 | Nano-Regen: 2d6/hr | Electrical Discharge: 4d6, 0-200' range.


Please Do Not PM This Account, PM Underguard Instead

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Re: [GR] Kingmaker

Post by Bryke »

Perception: 54% +2% | 1d100: [81] = 81
JiC d20/d100 | 1d20: [19] = 19 / 1d100: [62] = 62

Conditions:
Optimistic

Status:
MindBlock: AutoDefense
Sense Dimensional Anomalies: Can automatically detect rifts, dimensional envelopes and pockets, fourth-dimensional and Two-dimensional beings, astral travelers and the invisible energy essence of alien intelligences and entities. Range: One mile (1.6) or line of sight, whichever is less.
Doesn't breathe air and is immune to radiation and normal heat, fire, cold, gases and disease. Can see in total darkness and has eagle-like normal vision.
Sixth Sense
HF 10

Bryke listens to the group dialogue just barely managing not to interject, when Glitch corrects Trorrie. The Promethean then seems to light up as he turns to The Dragonoid with an unintentional smirk that says, "oo oo what do you say to that?!?"

He stares in anticipation for a response, but if none comes, he simply leaves off staring, and rebuttals Glitch, "Ya know, This One agrees with you, and your abilities to infiltrate a resource, but- can you monitor the ship while simulataneously watching the ship?" The Promethean reasons. "This One thinks that at least one other person should remain to provide overwatch for your Glitch." Think my vote would be the cephalopod
Last edited by Bryke on Mon Feb 03, 2025 3:30 am, edited 3 times in total.
OOC Comments
Natural Abilities
Doesn't breathe air and are immune to radiation and normal heat, fire, cold, gases and disease. Can see in total darkness and have eagle-like normal vision.
Phased bodies: Prometheans are in a permanent state of “phase.” Damage from any M.D. source becomes S.D.C. and any damage from an S.D.C. source is halved.
Phased Teleportation: Prometheans can “step out of phase” and travel at incredible speeds in an intangible state. Concentration takes one melee round and is the only action that can be performed during that round. Range: One mile per level of experience. Chance of Success: 50% +4%/lvl| 83%
Sense Dimensional Anomalies: Can automatically detect rifts, dimensional envelopes and pockets, fourth-dimensional and Two-dimensional beings, astral travelers and the invisible energy essence of alien-intelligence's and entities. Range: One mile (1.6) or line of sight, whichever is less.
Ley Line Phasing: Equal to the ley line walker ability.


PPE: 233/302
ISP: 119/185
SDC: 634/634 (All damage from MD sources converted to SDC)
HP: 186/186

CAPTURED PPE: 0/0

BRYKE
SPELLBOOK

I am telecommunicating
I am speaking Trade 4
I am thinking

CURRENT CONDITIONS:

Call Names/Nicknames:
Bryke, Wraith
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Mungo
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Re: [GR] Kingmaker

Post by Mungo »

Perception vs 36%: 1d100: [37] = 37
JiC 1d20: [1] = 1
JiC 1d100: [99] = 99

p.p.e. 125 / 205
Pertinax wrote: Tue Jan 28, 2025 9:54 pm "Do we really look like contract killers? I was hoping we looked like run-of-the-mill scumbags and criminals."
Mungo shakes his head while continuing to look at the game on the screen. Since when did Pert become an optimist?

"Don't make me conjure up a mirror so you can take a good long look at yourself. Or even better yet, take a trid of you entering a crowded room for the first time. You don't enter, you stalk, you don't look around, you scan and assess. Oh, relax. This is not a dig at you. It's merely an assessment that game recognizes game.

It's all of us. The way we look, the way we act, and our accents mark us as outsiders are enough for people who know to mark us as possible players. Then, we open our mouths and ask about shit we shouldn't even know about. That usually seals it."

Pertinax wrote: Tue Jan 28, 2025 9:54 pm "That she said she has information that we want. And that we can use it to be her, and I quote, 'soon to be former employer'. It does not get more clear than that."
"Oh. Now, that is interesting. Hmm, either we've been made, or this plot includes more than just the guy who employed us." Mungo replies. Oh dear. ı don't know if this makes things better or worse for us. I wager it is probably the latter.
Glitch wrote: Sun Feb 02, 2025 10:45 pm "My skills are better served observing and potentially infiltrating this yacht without provoking it. I work more efficiently alone."
"This is a good idea. This is what we should do.". Mungo agrees with Glitch's assessment of who should stay behind.
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Glitch
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Re: [GR] Kingmaker

Post by Glitch »

Glitch wrote: Sun Feb 02, 2025 10:45 pm Perception: [roll]1d100[/roll]/48%
JiC: [roll]1d100[/roll] / [roll]1d20[/roll]

Conditions and ProgramsPassive (Always On) Conditions: Modulating Voice Synthesizer (Glitch maintains a human-like voice that sounds like it has a little static from a radio in it) | Sensory Antenna (10 ft) | Clock Calendar | Internal Juke Box [Glitch adjusts his profile to play internally] |
Opaque
| All tech-based sensory equipment is -10% to track him

Active (Toggled ON ) Conditions [Cycles every 120 seconds (2 minutes) as a backup process while not actively engaging]: Explosives Detector (12ft radius) | Bug Detector (60ft radius) | External Video and Audio Surveillance (EVAS) | Radar Detector (80%) | Radiation Detector (60ft radius; identifies all forms of radiation and their level of harm to organic/synthetic matter) | Forcefield:110/110 MDC | Motion Detector and Warning System [RAISED] | Micro Hover-Jets [OFF]

Active Programs [As of landing]: Technical: Computers| Military Intelligence | Military Espionage: Undercover | Military Communications: Advanced
Skills:

Post:
Bryke wrote:"Ya know, This One agrees with you, and your abilities to infiltrate a resource, but- can you monitor the ship while simulataneously watching the ship?" The Promethean reasons. "This One thinks that at least one other person should remain to provide overwatch for your Glitch."
Glitch zeroes in on Bryke, the towering Promethean prompting the smaller android to tilt his head as his iris zooms in. Observation: The Promethean points out valid argument. One that will be rectified when I can complete my project with Sigma. Glitch considers "I am fully equipped to monitor both locations without attracting undue attention. If I get into combat, something has already gone wrong." Glitch states. "If a show of force is what is required to complete the contract Pertinax has, having as many numbers as possible approach would be more logical. We know nothing of who might be with this former employee and weren't told they would be alone." Glitch finishes, dismissing the need for support on the docks at this time.

"If I determine anything requiring immediate action or support, I will send a radio message. You have already demonstrated an ability to teleport, which would make you the most suited for quick support if it is required." Glitch adds, nodding to Bryke.
What happens when a being designed to follow orders and programmed to kill eliminates those they served? Who is giving them the orders now? Scariest version; they are.

Ultrix, the Altessan Eviscerator, to Glitch -- FF00FF
Glitch to Ultrix -- 8000BF
Internal command processes

M.D.C.: 220

Ultrix | MDC: 500 | DMG: 6d6 | Nano-Regen: 2d6/hr | Electrical Discharge: 4d6, 0-200' range.


Please Do Not PM This Account, PM Underguard Instead

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Re: [GR] Kingmaker

Post by Consumer »

Kingmaker
General Info wrote:Time/Date: 12:05 PM (Center Standard Time); 10/05/5023 (Center Reckoning)
Location: Corkscrew Galaxy, Misandri Valley Mining Facility; Dextros III, Dextros System.
Weather: Space
Mission Notes
Other Notes:
Docks

The conversation continues, with a few verbal barbs being tossed about among the Rogues. In the end the consensus seems to fall to Glitch staying behind to watch the yacht, while the others go to perform the task for the Madam. With no other needs, the crew splits as such with Glitch moving off the ship to find somewhere to watch, while the crew of the Rogue radio traffic control for permission to leave the mining facility.

All in all things at least move smoothly in this case, with permissions granted quickly allowing the Rogue to take off, while no one immediately seems to be paying attention to Glitch at the moment.

The Rogue
The Rogue

Pilot: Starship (or equivalent) Controls Dodging the ship. Controls Automated Point Defense System.
Co-Pilot: Pilot: Starship (or equivalent) Controls: Coaxial Collision Cannon.
Sensors/Communications: Read Sensory Equipment/Radio: Basic
Navigation: Navigation (Space)
Gunner 1: Controls 1 Dual Mounted Laser Turret & 1 Short Range Missile Launcher
Gunner 2: Controls 1 Dual Mounted Rail Gun Turret & 1 Medium Range Missile Launcher
Gunner 3: Controls 1 Dual Mounted Laser Turret & 1 Short Range Missile Launcher
Gunner 4: Controls 1 Dual Mounted Rail Gun Turret & 1 Medium Range Missile Launcher


On board the Rogue the ship now free from the atmosphere of Dextros III, must make it’s way towards the systems outer belt several hours away.


What are your Intentions?

Butcher’s Bill
Bryke: -40 P.P.E., -10 I.S.P.
Pertinax: -14 I.S.P.
Az Rael:
Glitch:
Yates:
Trorrie:
Mungo:
"All things age. All things die. In the end, our sun burns out. Our universe grows cold and perishes. But the Dark Dimension, it’s the place beyond time."
GM of The Templar, Phase World: Galactic Rogues, Beyond the Supernatural: Old Gods of Appalachia
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Pertinax
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Re: [GR] Kingmaker

Post by Pertinax »

Perception (36%) 1d100: [76] = 76
JiC 1d20: [19] = 19 / 1d100: [21] = 21

Armor
Talisman of Armor of Ithan (Inactive)
Black boots
Blue pants
Blue and orange hooded jacket

Weapon
Ripper vibro-knife
Kimarxi hunting knife
HW-19 stun pistol (20/20)

Skill rolls
Pilot: Small Spacecraft (90%) 1d100: [53] = 53
Radio: Basic (99%) 1d100: [37] = 37
Glitch wrote: Sun Feb 02, 2025 10:45 pm""My skills are better served observing and potentially infiltrating this yacht without provoking it. I work more efficiently alone.... If I determine anything requiring immediate action or support, I will send a radio message. You have already demonstrated an ability to teleport, which would make you the most suited for quick support if it is required."
Pertinax nods, agreeing with Glitch and Mungo on the course of action. Is this what teamwork is supposed to feel like? Are you supposed to not manipulate any of them for your own self-gain?

Once Glitch has gone off board, Pertinax heads to the pilot seat and prepares for departure. He radios the port's authority. "This is the Rogue, reporting in. We are beginning preparations for take-off. I need to attend to a personal matter off-world. Save our docking space, we shall return in 12 hours." He pauses for a moment. You have no idea how this mission could go wrong. There are many. "48 hours if there are complications."

He puts the coordinates the Madam give him into the ship, and the pilots the ship into Dextros III's atmosphere. He looks at the ship's radar and the blip representing the Mining Facility. What will Glitch find out about your Madam? He then looks up and stars at the growing expanse of space as they exit the planet's orbit.

As the Rogue enters the asteroid belt Pertinax says to the others, "Do we think that this Brooson has his fighters lurking around looking for a fight?" He shrugs, "Who knows, he may turn out to be a resonable sentient being and only needs a talk to. Probably not."

Once in range of the not-so-abandoned station, Pertinax scans the radio band to hail it. "Karthac Brooson, this is the Rogue. We would like permission to board, we have business to discuss with you."
Pertinax
M.D.C.: 348 | P.P.E.: 11 | I.S.P.: 133
Once a dreadmaster for the Tarlok Military, always a hostile prig
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Glitch
Posts: 158
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Re: [GR] Kingmaker

Post by Glitch »

Perception: 1d100: [69] = 69 /48%
JiC: 1d100: [44] = 44 / 1d20: [2] = 2

Conditions and ProgramsPassive (Always On) Conditions: Modulating Voice Synthesizer (Glitch maintains a human-like voice that sounds like it has a little static from a radio in it) | Sensory Antenna (10 ft) | Clock Calendar | Internal Juke Box [Glitch adjusts his profile to play internally] |
Opaque
| All tech-based sensory equipment is -10% to track him

Active (Toggled ON ) Conditions [Cycles every 120 seconds (2 minutes) as a backup process while not actively engaging]: Explosives Detector (12ft radius) | Bug Detector (60ft radius) | External Video and Audio Surveillance (EVAS) | Radar Detector (80%) | Radiation Detector (60ft radius; identifies all forms of radiation and their level of harm to organic/synthetic matter) | Forcefield:110/110 MDC | Motion Detector and Warning System [RAISED] | Micro Hover-Jets [OFF]

Active Programs [As of landing]: Technical: Computers | Military Intelligence | Communications: Advanced| Military Espionage: Spy Program[/quote]

Skills:
Tracking, People: 1d100: [63] = 63 /80% [Track individuals around the yacht and gunships; identify a patrol route to be exploited.]
Surveillance: 1d100: [88] = 88 /90% [Monitor the yacht and gunship]
Prowl: 1d100: [13] = 13 /76% [Quiet, unnoticed]
Camouflage: 1d100: [34] = 34 /80% [Camouflage his hiding spot]

Post:

Before departure, Glitch ensures he has everything he needs. Grabbing a cloak and his weapons before exiting the Rogue. Glitch does not say goodbye once an agreement is made, his moves silent and swift. Glitch listens to the Rogues call of 12-48 hours and watches them depart. Observation: It is somewhat peaceful now, being rid of the organic diatribe for a time. Now, to refocus and reload a more suitable protocol. Glitch processes as he reloads a new program. Log: If all goes according to plan, they will return within 18 hours and I will have been able to surveil the area for an extended period of time without needing to make conversation. Glitch records internally.

Glitch looks for a quiet, unobtrusive location on the port, ideally in a blind spot to security cameras. Glitch is scanning for a spot that will not see foot traffic and can observe the yacht, if that means somewhere on a rooftop, ledge or otherwise is also an option. If Glitch can find such a spot, he nonchalantly makes his way there when no eyes are on him, then begins surveillance of the yacht and gunship. This reminds me of mission 1405, when we assassinated a prominent foreman and made it look like a murder so the workers rebelled against the family. Ultrix's message flashes across Glitches processor. Unfortunately, the owner of this yacht must be taken alive to fulfill the objective. Glitch counters. Though the entourage need not be. Glitch observes.

Glitch wants to observe to establish guard rotations, numbers inside each ship and outside, patrol paths. Glitch will use his maximum zoom to get as much details as he can and can stay absolutely still for hours. When Glitch is satisfied, he starts planning a route to get there as quickly and quietly as possible. Testing if it has anti-phase tech to gauge the possibility of infiltrating it using his phase generator during a shift change and trying to find a computer terminal.

1d100: [97] = 97 1d100: [50] = 50
What happens when a being designed to follow orders and programmed to kill eliminates those they served? Who is giving them the orders now? Scariest version; they are.

Ultrix, the Altessan Eviscerator, to Glitch -- FF00FF
Glitch to Ultrix -- 8000BF
Internal command processes

M.D.C.: 220

Ultrix | MDC: 500 | DMG: 6d6 | Nano-Regen: 2d6/hr | Electrical Discharge: 4d6, 0-200' range.


Please Do Not PM This Account, PM Underguard Instead

Glitch | PP Ledger | Other PCs: Oren Exe (PW GA) | Sam Animus (PWVR) | Venenifer (Atlantis) | Ronan (SS)
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Trorrie
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Re: [GR] Kingmaker

Post by Trorrie »

Perception: 1d100: [49] = 49 /32%
JIC: 1d20: [19] = 19 / 1d100: [69] = 69
Conditions: Mind Block Auto-Defense. Sixth Sense
Worn: Psionic Crystal Armor, sunglasses, and Phase sword, that's it.

"We probably don't need such a long time, but alright" She thinks aloud as she hears the timeline for how long they may be gone.

"Looking for a fight? I wouldn't think so... but I do feel a guard of any form is ready to fight should they think they need to in pursuit of well... guarding." She says after the Rogue is in the asteroid belt and Pertinax asks. "And yes, best case is all he needs is to be told to beat it."

"And wouldn't it have been better to word that nicer?" She suggests after the fact as she watches for eavesdroppers. "We want to start a firing with their guard down, not thinking it should be raised. But you're talking to a dry block. Why do you keep expecting kindness of any form from him?
Trorrie https://pbprpg.org/forums/viewtopic.php ... 5#p1397965 Ledger https://pbprpg.org/forums/viewtopic.php ... 0#p1389920

MDC: 169/169
ISP: 136/136
PPE: 10

Conditions: Nightvision to 90 feet. Mind Block Auto-Defense. Sixth Sense.
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Mungo
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Re: [GR] Kingmaker

Post by Mungo »

Perception vs 36%: 1d100: [83] = 83
JiC: 1d20: [18] = 18
JiC: 1d100: [37] = 37

p.p.e.: 125/205
Pertinax wrote: Wed Feb 05, 2025 9:31 am"Do we think that this Brooson has his fighters lurking around looking for a fight?"
"Nope. This system hides its shit-housery under a veneer of normalcy. They will talk to us before they shoot." Mungo replies. I could be very wrong about that, though... He thinks to himself and shrugs mentally.

He gets up and heads to his quarters.

"I'm going to go and commune with my inner being, alone and in the spirit of contemplation. Simply being an observer of my thoughts and not clinging to them. And no, I'm not going to occupy the head while doing so this time"
He heads off to meditate. Not for any deeper personal benefit, but just because he has a sneaking feeling that he may have to cast some spells soon and needs the juice to power them. "Hmmm, maybe I shouldn't have tossed that Skunk on board that Golgan ship... Nah, worth it. Funk that guy."

He giggles to himself as he leaves the room. Ah, one being's prank is another being's medical emergency... ha! Seriously. though, whoever decided to teach me how to conjure must have had a twisted sense of humour.
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Re: [GR] Kingmaker

Post by Bryke »

Perception: 54% +2% | 1d100: [81] = 81
JiC d20/d100 | 1d20: [18] = 18 / 1d100: [74] = 74

Conditions:
Optimistic

Status:
MindBlock: AutoDefense
Sense Dimensional Anomalies: Can automatically detect rifts, dimensional envelopes and pockets, fourth-dimensional and Two-dimensional beings, astral travelers and the invisible energy essence of alien intelligences and entities. Range: One mile (1.6) or line of sight, whichever is less.
Doesn't breathe air and is immune to radiation and normal heat, fire, cold, gases and disease. Can see in total darkness and has eagle-like normal vision.
Sixth Sense
HF 10


Bryke takes up the Co-Pilot position on the flight over to "Brosoon's" destination. While traveling he has the thoughts, Think it's a good idea to take The Ghost for a walk... not have us all in one basket, and be more prepared for any contingencies.

The Promethean speaks to the crew directly after being off-planet/station, "This one is going scouting with The Ghost, one or two of you are welcome to come with. We will be in essence, flankers and support."

"Pertinax, give us/This One time to prep The Ghost and be ready to leave before we get into their sensor range, so fly a little slow wouldja? We have to do comm checks with you before we bug out, and This One is trying to undock The Ghost undetected by any long range sensors."

Before they are in range of the planets sensors (or whatever celestial body Brosoon is on) Bryke undocks, launches and pilots The Ghost. Well before arrival, he downloads the coordinates to the ship and makes doubly sure with Pertinax (ship to ship) and the rest of the crew that the encrypted channels are working. He asks whomever comes with him to double check his work on comms (if they are known to have the skill, but if they do not have the skill and are going, he shows them what to do while double checking as he teaches them.)

In his minds eye, the scenario plays out dramatically like this {Flash Forward}:

Pertinax, is flying The Rogue, focused, and ruminating silently. Bryke stands and says something cool over comms, "Taking The Ghost for a walk" yeah, always wanted to say somethin' silky like that.

The ship has been prepped, Mungo and/or Yates high five him while heading to the ship, Trorrie winks, then rolls her eyes, smiling as they go.

Pertinax grips the flight controls, and gets all stoic and intense, "Go get 'em guys." he says real super cool and shit.

C1-007 (C 1 double "o" 7) |Cavalry-team; Bond-style| make a smooth transition into The Ghost, triumphant music plays then phases out when they do, as the ship exits The Rogue and phases out fully cloaked.

On world Pertinax has the mark cornered, but he overwhelms our strike force via an exorbitant amount of shadow-minions-- super ninjas of course.

Just then C1-007 Phases in, Triumphant music plays
- {End: Flash Forward}
"Hey. Big-Guy. You good?" Someone says, "What was all that mumbling about- where did you go- and next time could you maybe close your eyes when you do it... s'creepy."
OOC Comments
Natural Abilities
Doesn't breathe air and are immune to radiation and normal heat, fire, cold, gases and disease. Can see in total darkness and have eagle-like normal vision.
Phased bodies: Prometheans are in a permanent state of “phase.” Damage from any M.D. source becomes S.D.C. and any damage from an S.D.C. source is halved.
Phased Teleportation: Prometheans can “step out of phase” and travel at incredible speeds in an intangible state. Concentration takes one melee round and is the only action that can be performed during that round. Range: One mile per level of experience. Chance of Success: 50% +4%/lvl| 83%
Sense Dimensional Anomalies: Can automatically detect rifts, dimensional envelopes and pockets, fourth-dimensional and Two-dimensional beings, astral travelers and the invisible energy essence of alien-intelligence's and entities. Range: One mile (1.6) or line of sight, whichever is less.
Ley Line Phasing: Equal to the ley line walker ability.


PPE: 233/302
ISP: 119/185
SDC: 634/634 (All damage from MD sources converted to SDC)
HP: 186/186

CAPTURED PPE: 0/0

BRYKE
SPELLBOOK

I am telecommunicating
I am speaking Trade 4
I am thinking

CURRENT CONDITIONS:

Call Names/Nicknames:
Bryke, Wraith
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Consumer
Dimension Master
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Location: GM/DM (The Templar, PW: Galactic Rogues, BTS:OGoA)
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Re: [GR] Kingmaker

Post by Consumer »

Kingmaker
General Info wrote:Time/Date: 7:05 PM (Center Standard Time); 10/05/5023 (Center Reckoning)
Location: Corkscrew Galaxy, Misandri Valley Mining Facility; Dextros III, Dextros System.
Weather: Space
Mission Notes
Other Notes:
Docks
Tracking, People [Track individuals around the yacht and gunships; identify a patrol route to be exploited.]
Surveillance [Monitor the yacht and gunship]
Prowl [Quiet, unnoticed]
Camouflage [Camouflage his hiding spot]



Glitch looks for a good spot to park so to speak and watch his targets. He finds one near a couple of shipping crates that don’t look like they’ve been moved in months, given the debris slowly gathering near their base. It’s here that Glitch hunkers down to observe the ships. An organic mind likely would get very bored very quickly as there is little activity near either ship, a pair of guards in dark colored EBA slowly circle the two vessels, two hours later they are relieved by two more individuals, and this repeats again two hours later. If anyone has noticed the android, they make no signs of it. While there isn’t a lot of security, it’s fairly thorough with very few gaps, and those are by seconds at best. Other than the guards making their rounds no one enters or leaves the ships during the first seven hours of Glitch’s watch.

What are your Intentions?
General Info wrote:Time/Date: 7:05 PM (Center Standard Time); 10/05/5023 (Center Reckoning)
Location: Corkscrew Galaxy, Outer Belt, Dextros System.
Weather: Space
Mission Notes
Other Notes:
The Rogue

Pilot: Starship (or equivalent) Controls Dodging the ship. Controls Automated Point Defense System.
Co-Pilot: Pilot: Starship (or equivalent) Controls: Coaxial Collision Cannon.
Sensors/Communications: Read Sensory Equipment/Radio: Basic
Navigation: Navigation (Space)
Gunner 1: Controls 1 Dual Mounted Laser Turret & 1 Short Range Missile Launcher
Gunner 2: Controls 1 Dual Mounted Rail Gun Turret & 1 Medium Range Missile Launcher
Gunner 3: Controls 1 Dual Mounted Laser Turret & 1 Short Range Missile Launcher
Gunner 4: Controls 1 Dual Mounted Rail Gun Turret & 1 Medium Range Missile Launcher


As the Rogue neared the edge of the asteroid field, Bryke takes the Ghost out to run a flanking maneuver. The whole process of unloading the Ghost takes almost a half hour as supplies need to be secured and the various bulkheads need to be closed so the whole ship doesn’t decompress in the process. Once the Ghost is free of the Rogue, the trip continues. With the Rogue coming within visual range of the small ex-mining station. Pertinax decides on the straightforward approach, radioing the soon to be victim.
Pertinax wrote:"Karthac Brooson, this is the Rogue. We would like permission to board, we have business to discuss with you."
The Ghost

Meanwhile alone in the Ghost, Bryke begins fantasizing about being a big damn hero. It’s about this point that the Ghost lurches and warning lights begin flaring up all over the cockpit. (-60 M.D.C. to Ghost Main Hull, and something has broken inside.) Bryke, snapped from his fantasies, finds he has been struck by a sizable asteroid.

Both Ships

The radio blares to life. ”So you’re the ones she sent to silence me. So be it, I guess we’ll just deal with you like the last ones.” The voice over the radio says. Even without checking the sensors, both pilots can see thrusters lighting up in the area and moving to intercept.

Combat Post!

GM Note: So this was an interesting GM post, because other than Pertinax, not a single other skill was rolled in concerns to the ships, including Bryke taking the Ghost into the asteroid field. In the future you may want to make sure you have all the basics covered. ~Consumer

Butcher’s Bill
Bryke: -40 P.P.E., -10 I.S.P.
Pertinax: -14 I.S.P.
Az Rael:
Glitch:
Yates:
Trorrie:
Mungo:
The Ghost: Main Hull: -60 M.D.C., something unknown is broken.
"All things age. All things die. In the end, our sun burns out. Our universe grows cold and perishes. But the Dark Dimension, it’s the place beyond time."
GM of The Templar, Phase World: Galactic Rogues, Beyond the Supernatural: Old Gods of Appalachia
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Re: [GR] Kingmaker

Post by Pertinax »

Perception (36%) 1d100: [30] = 30
JiC 1d20: [6] = 6 / 1d100: [7] = 7

Armor
Talisman of Armor of Ithan (Inactive)
Black boots
Blue pants
Blue and orange hooded jacket

Weapon
Ripper vibro-knife
Kimarxi hunting knife
HW-19 stun pistol (20/20)

Skill rolls
Pilot: Small spacecraft (90%) 1d100: [64] = 64 - Fly like an eagle
Computer operations (65%) 1d100: [68] = 68 - Is the black box working? It should be fine

Combat Rolls
APM: 8
Initiative 1d20+5: [20]+5 = 25
Actions
1. Dodge 1d20+6: [5]+6 = 11
2. Dodge 1d20+6: [9]+6 = 15
3. Dodge 1d20+6: [7]+6 = 13
4. Dodge 1d20+6: [13]+6 = 19
5. Dodge 1d20+6: [2]+6 = 8
6. Dodge 1d20+6: [4]+6 = 10
7. Dodge 1d20+6: [1]+6 = 7
8. Dodge 1d20+6: [7]+6 = 13
Contingencies
1. Fire point defense guns at anything in range 1d20+2: [15]+2 = 17 / damage 4d6: [1, 2, 2, 3] = 8 M.D.
2. Fire point defense guns at anything in range 1d20+2: [7]+2 = 9 / damage 4d6: [4, 4, 2, 3] = 13 M.D.
3. Fire point defense guns at anything in range 1d20+2: [1]+2 = 3 (critical fail) / damage 4d6: [3, 6, 6, 6] = 21 M.D.
4. Fire point defense guns at anything in range 1d20+2: [17]+2 = 19 / damage 4d6: [1, 5, 2, 5] = 13 M.D.
5. Fire point defense guns at anything in range 1d20+2: [6]+2 = 8 / damage 4d6: [2, 2, 2, 3] = 9 M.D.
6. Fire point defense guns at anything in range 1d20+2: [19]+2 = 21 (critical success) / damage 4d6: [3, 5, 1, 5] = 14 x 2 = 28 M.D.
7. Fire point defense guns at anything in range 1d20+2: [13]+2 = 15 / damage 4d6: [4, 6, 4, 5] = 19 M.D.
8. Fire point defense guns at anything in range 1d20+2: [7]+2 = 9 / damage 4d6: [6, 2, 5, 3] = 16 M.D.
9. Fire point defense guns at anything in range 1d20+2: [18]+2 = 20 / damage 4d6: [4, 3, 2, 6] = 15 M.D.
10. Fire point defense guns at anything in range 1d20+2: [18]+2 = 20 / damage 4d6: [3, 4, 6, 4] = 17 M.D.
11. Fire point defense guns at anything in range 1d20+2: [10]+2 = 12 / damage 4d6: [5, 1, 6, 6] = 18 M.D.
12. Fire point defense guns at anything in range 1d20+2: [7]+2 = 9 / damage 4d6: [5, 1, 2, 5] = 13 M.D.
Karthac Brooson wrote:"So you’re the ones she sent to silence me. So be it, I guess we’ll just deal with you like the last ones."
Other ones? Pertinax grimaces. You are not surprised by this are you? Still, this complicates things when you return.

"Boorson, listen to me," he says in a flat, almost bored, tone, "we are here to parlay. We do not resort to violence."

Of course it will devolve into violence. You tried as much as you could, now vaporize his fleet.

"Battlestations, everyone!" Pertinax barks. "I will take the helm, I want everyone else to a gun station. Someone may join me here if they want to take the big gun."

Pertinax cuts the ships engines and lets inertia take the Rogue towards the incoming fighters. This gives everyone to get settled in. At the same time, Pertinax checks to make sure that ship's flight recorders are on for the ensuing dogfight. "Is everyone strapped in?" Before anyone can reply, but hopefully after everyone is securely fastened to their seat, Pert restarts the thrusters and begins evasive maneuvers.

When the fighters get within range, Pertinax activates the ship's defense system. He will use it to shoot down any missiles the enemy ships might fire at him, or, better yet, target the small craft if they get close enough.
Last edited by Pertinax on Mon Feb 17, 2025 8:09 am, edited 5 times in total.
Pertinax
M.D.C.: 348 | P.P.E.: 11 | I.S.P.: 133
Once a dreadmaster for the Tarlok Military, always a hostile prig
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Re: [GR] Kingmaker

Post by Glitch »

Perception: 1d100: [39] = 39 /48%
JiC: 1d100: [32] = 32 / 1d20: [18] = 18

Conditions and ProgramsPassive (Always On) Conditions: Modulating Voice Synthesizer (Glitch maintains a human-like voice that sounds like it has a little static from a radio in it) | Sensory Antenna (10 ft) | Clock Calendar | Internal Juke Box [Glitch adjusts his profile to play internally] |
Opaque
| All tech-based sensory equipment is -10% to track him

Active (Toggled ON ) Conditions [Cycles every 120 seconds (2 minutes) as a backup process while not actively engaging]: Explosives Detector (12ft radius) | Bug Detector (60ft radius) | External Video and Audio Surveillance (EVAS) | Radar Detector (80%) | Radiation Detector (60ft radius; identifies all forms of radiation and their level of harm to organic/synthetic matter) | Forcefield:110/110 MDC | Motion Detector and Warning System [RAISED] | Micro Hover-Jets [OFF]

Active Programs [As of landing]: Technical: Computers | Military Intelligence | Communications: Advanced| Military Espionage: Spy Program[/quote]

Skills:
Electronic Countermeasures: 1d100: [9] = 9 /94% [Hack into and monitor their radio frequency(ies)]
Radio Basic: 1d100: [8] = 8 /98% [Support hacking into and monitoring their radio frequency(ies)]
Detect Concealment: 1d100: [68] = 68 /68% [Identify spots to break line of sight within their perimeter so he can attempt to infiltrate the yacht]


Post:

Glitch logs everything he learns throughout the first portion of his watch. What would bore an organic to death is almost cathartic to him. Observation: Organics are impulsive and impatient. Restrained by the weakness of a meatbag; it seems logistically improbable that synthetic life hasn't eradicated them yet. Glitch considers, weighing the prowess of a synthetic/artificial intelligence versus a organic one. The organic brain is a super computer by itself. Ultrix observes. Of weaker structural integrity and reasoning capacity. Glitch counters as the intelligence continues his watch. The entirety of the 7 hours, Glitch doesn't move once after settling into position. His rifle set beside his leg as he relies on his advanced optical systems.

Observation: Two hour guard rotation conducted by two guards around both ships. Small seconds-long window of infiltration; would need to be executed with precision. Need to establish dead zones within their perimeter, possibly landing struts or wings. Must determine if either ship has anti-phase technology without alerting them or port authority. Attempting to sync to their radio frequency. Glitch considers, extending his antenna and attempting to silently hack into their radio frequencies, establish any blind spots within their perimeter (where they think they are safe. Possibly supply containers) before committing to an attempted breach.
What happens when a being designed to follow orders and programmed to kill eliminates those they served? Who is giving them the orders now? Scariest version; they are.

Ultrix, the Altessan Eviscerator, to Glitch -- FF00FF
Glitch to Ultrix -- 8000BF
Internal command processes

M.D.C.: 220

Ultrix | MDC: 500 | DMG: 6d6 | Nano-Regen: 2d6/hr | Electrical Discharge: 4d6, 0-200' range.


Please Do Not PM This Account, PM Underguard Instead

Glitch | PP Ledger | Other PCs: Oren Exe (PW GA) | Sam Animus (PWVR) | Venenifer (Atlantis) | Ronan (SS)
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Trorrie
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Re: [GR] Kingmaker

Post by Trorrie »

Perception: 1d100: [74] = 74 /32%
JIC: 1d20: [20] = 20 / 1d100: [45] = 45
Conditions: Mind Block Auto-Defense. Sixth Sense
Worn: Psionic Crystal Armor, sunglasses, and Phase sword, that's it.

There went nice. The Draconid's eyes shift around toward the speakers as they receive a less than friendly welcome.

With no actual way or much in the way of knowledge of how to perform ship-to-ship combat and is more applicably left with hoping she can talk their way out of a fight with presumably Karthac. "I'm not sure who's trying to silence or why, but I promise, we are not here to do that. All we want to do is talk. Okay? All we're here to do. Calm down and lets talk. Even if it has to be only one of us."

Initiative: 1d20: [9] = 9
Action One to Action Five: Try to defuse the situation through words alone. Trust: 1d100: [28] = 28 /45%, Basic Radio: 1d100: [52] = 52 78%
Trorrie https://pbprpg.org/forums/viewtopic.php ... 5#p1397965 Ledger https://pbprpg.org/forums/viewtopic.php ... 0#p1389920

MDC: 169/169
ISP: 136/136
PPE: 10

Conditions: Nightvision to 90 feet. Mind Block Auto-Defense. Sixth Sense.
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Bryke
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Re: [GR] Kingmaker

Post by Bryke »

Perception: 54% +2% | 1d100: [73] = 73
JiC d20/d100 | 1d20: [14] = 14 / 1d100: [78] = 78

Conditions:
Disappointed due to not finding anything, and triggered because of Yates

Status:
MindBlock: AutoDefense
Sense Dimensional Anomalies: Can automatically detect rifts, dimensional envelopes and pockets, fourth-dimensional and Two-dimensional beings, astral travelers and the invisible energy essence of alien intelligences and entities. Range: One mile (1.6) or line of sight, whichever is less.
Doesn't breathe air and is immune to radiation and normal heat, fire, cold, gases and disease. Can see in total darkness and has eagle-like normal vision.
Sixth Sense
HF 10

"Shit!!" Where the #$%& am I? Bryke thinks as the flight station springs to life, pinkish lavendar hued lights and unnatural sounds, flashing, screaming. Turning the interior to a deadly disco of warning chimes. The Promethean chastises himself for the mistake, "Worse than what a rookie would do-" Was just on The Rogue wasnt I... gotta get a hold of the mental jaunts. Its like my thoughts are slipping in and out of time... what could that be? The once Time Master ponders and as he does, instinctively interfaces with the ship via Telekinesis and activates the phase fields moving into stealth.
Telekinesis [3 isp, up to 60' away, 24 min]
Piloting: Space Fighter| 89% | 1d100: [29] = 29


He then interfaces with the vessel "asking" it if the damage is severe enough to have to redock on The Rogue, or if he can continue in stealth.
Telemechanics [10 isp, by touch or up to 5' away, 34 min]
Sensory Equipment 60% | 1d100: [74] = 74
OOC Comments
Natural Abilities
Doesn't breathe air and are immune to radiation and normal heat, fire, cold, gases and disease. Can see in total darkness and have eagle-like normal vision.
Phased bodies: Prometheans are in a permanent state of “phase.” Damage from any M.D. source becomes S.D.C. and any damage from an S.D.C. source is halved.
Phased Teleportation: Prometheans can “step out of phase” and travel at incredible speeds in an intangible state. Concentration takes one melee round and is the only action that can be performed during that round. Range: One mile per level of experience. Chance of Success: 50% +4%/lvl| 83%
Sense Dimensional Anomalies: Can automatically detect rifts, dimensional envelopes and pockets, fourth-dimensional and Two-dimensional beings, astral travelers and the invisible energy essence of alien-intelligence's and entities. Range: One mile (1.6) or line of sight, whichever is less.
Ley Line Phasing: Equal to the ley line walker ability.


PPE: 233/302
ISP: 119/185
SDC: 634/634 (All damage from MD sources converted to SDC)
HP: 186/186

CAPTURED PPE: 0/0

BRYKE
SPELLBOOK

I am telecommunicating
I am speaking Trade 4
I am thinking

CURRENT CONDITIONS:

Call Names/Nicknames:
Bryke, Wraith
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Mungo
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Re: [GR] Kingmaker

Post by Mungo »

Perception vs 36%: 1d100: [88] = 88
JiC: 1d20: [6] = 6
JiC: 1d100: [80] = 80

p.p.e.: 185/205
I added 60 p.p.e. for 6 hours of meditation.


Combat

initiative: 1d20+3: [7]+3 = 10
Actions: 7
Strike roll: 1d20: [7] = 7 , damage 1 missile or laser blast 2d6*10: [2, 6]*10 = 80
Strike roll: 1d20: [8] = 8 , damage 1 missile or laser blast 2d6*10: [5, 5]*10 = 100
Strike roll: 1d20: [12] = 12 , damage 1 missile or laser blast 2d6*10: [1, 2]*10 = 30
Strike roll: 1d20: [12] = 12 , damage 1 missile or laser blast 2d6*10: [5, 3]*10 = 80
Strike roll: 1d20: [7] = 7 , damage 1 missile or laser blast 2d6*10: [4, 6]*10 = 100
Strike roll: 1d20: [8] = 8 , damage 1 missile or laser blast 2d6*10: [4, 6]*10 = 100
Strike roll: 1d20: [1] = 1 , damage 1 missile or laser blast 2d6*10: [1, 1]*10 = 20

Post

Mungo does some limbering up and stretching exercises after a long meditation session. I honestly don't know how people with bones and/or carapaces can sit and meditate for a long time. I find it irritating enough to sit still for that long. When Pert's battle stations alert comes in, Mungo rushes to a weapons station. He slips into the chair, straps himself in and activates the terminal.

With his years working as a mechanic on a slaver ship, he knows - roughly - how the systems work and which buttons to choose. Before now, though all he had been permitted to do was the occasional test fire. Simply because his boss at the time had been too lazy to walk over to the weapons station and do it themselves.

"I'm on a weapons station. I intend to fling missiles at them, and once in range, I'll switch to the dorsal turrets." He announces. It's probably of the best if I don't let on that I don't really know what I am doing.

Then, Mungo does his best to hit the incoming fighters. Ideally, he would like to hit them well before they can hit The Rogue.
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Re: [GR] Kingmaker

Post by Consumer »

Kingmaker
General Info wrote:Time/Date: 7:15 PM (Center Standard Time); 10/05/5023 (Center Reckoning)
Location: Corkscrew Galaxy, Misandri Valley Mining Facility; Dextros III, Dextros System.
Weather: Space
Mission Notes
Other Notes:
Docks
Electronic Countermeasures [Hack into and monitor their radio frequency(ies)]
Detect Concealment [Identify spots to break line of sight within their perimeter so he can attempt to infiltrate the yacht]


It takes Glitch several minutes to brute force hack his way into the security team’s communications, it having been a robust military system. Glitch is certain he won’t have much time as the system seems to recycle itself every once and a while, based on the code. But while he has access he listens in, and is pretty disappointed. They’re barely talking. ”Post One checking in.” Says one voice. ”Received.” Says another voice. ”Post Two checking in.” Says yet another voice. ”Received.” Says the previous voice.

As for finding a blind spot in their patrol, Glitch is unable to find one with any long enough approach time. There is just too little cover to make a reasonable approach without being spotted it seems.

What are your Intentions?
General Info wrote:Time/Date: 7:05:15 PM (Center Standard Time); 10/05/5023 (Center Reckoning)
Location: Corkscrew Galaxy, Outer Belt, Dextros System.
Weather: Space
Mission Notes
Other Notes:
The Rogue

Pilot: Starship (or equivalent) Controls Dodging the ship. Controls Automated Point Defense System.
Co-Pilot: Pilot: Starship (or equivalent) Controls: Coaxial Collision Cannon.
Sensors/Communications: Read Sensory Equipment/Radio: Basic
Navigation: Navigation (Space)
Gunner 1: Controls 1 Dual Mounted Laser Turret & 1 Short Range Missile Launcher
Gunner 2: Controls 1 Dual Mounted Rail Gun Turret & 1 Medium Range Missile Launcher
Gunner 3: Controls 1 Dual Mounted Laser Turret & 1 Short Range Missile Launcher
Gunner 4: Controls 1 Dual Mounted Rail Gun Turret & 1 Medium Range Missile Launcher


Pertinax tries to reason with the slaver.
Pertinax wrote:"Boorson, listen to me, we are here to parlay. We do not resort to violence."
But it’s pretty clear to the Dreadlor that peace was never an option.
Pertinax wrote:"Battlestations, everyone! I will take the helm, I want everyone else to a gun station. Someone may join me here if they want to take the big gun."
Yates and Mungo take weapons stations, while Trorrie moves to the sensor/communication station. The fighters move in and fire a salvo of short range missiles towards the Rogue. Seemingly keen on softening her up before hand. Yates fires a burst of railgun fire towards the incoming missiles, but misses. Mungo also fires, missing his shot as well. Trorrie attempts a cry for peace once more.
Trorrie wrote:"I'm not sure who's trying to silence or why, but I promise, we are not here to do that. All we want to do is talk. Okay? All we're here to do. Calm down and lets talk. Even if it has to be only one of us."
If it had an effect, it’s unseen, nor is a reply given, as The modified orbital tug’s powerful engines flare to life and the ship begins approaching. The short range missiles get past both Pertinax’s flying and the point defense guns as well, slamming into the ships force field (-200 M.D.C.)

The next pass by the fighters is less damaging, as the gunners are able to shoot most of the missiles down, and Pertinax is able to dodge the remaining one. If the Slavers are talking, it’s over private channels, as they don’t seem to respond or banter further.

The next two passes are much the same, with the ship dodging the damage, Yates and Mungo are able to put a little damage on a pair of the fighters as they get too close to the Rogue. It’s here that the Orbital Tug opens fire, dealing more stress to the Rogue’s Force Field (-300 M.D.C.)

The Rogues are able to score several hits on the ships assaulting them, but none seem to be worse for wear after the initial clash.


The Ghost

Bryke chides himself for his recent actions, manifesting Telekinesis, and flips the switch that is supposed to take the ship into the phased state. But something else entirely happens, and the Ghost vanishes from existence.

Combat Post!

Butcher’s Bill
Bryke: -40 P.P.E., -13 I.S.P.
Pertinax: -14 I.S.P.
Az Rael:
Glitch:
Yates:
Trorrie:
Mungo:
The Rogue: Variable Force Field: 1,500/2,000
The Ghost: Main Hull: -60 M.D.C., something unknown is broken.Currently missing from existence
"All things age. All things die. In the end, our sun burns out. Our universe grows cold and perishes. But the Dark Dimension, it’s the place beyond time."
GM of The Templar, Phase World: Galactic Rogues, Beyond the Supernatural: Old Gods of Appalachia
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Re: [GR] Kingmaker

Post by Pertinax »

Perception (36%) 1d100: [63] = 63
JiC 1d20: [16] = 16 / 1d100: [17] = 17

Armor
Talisman of Armor of Ithan (Inactive)
Black boots
Blue pants
Blue and orange hooded jacket

Weapon
Ripper vibro-knife
Kimarxi hunting knife
HW-19 stun pistol (20/20)

Skill rolls
Pilot: Small spacecraft (90%) 1d100: [73] = 73

Psionics
Total I.S.P. spent: 14

Combat rolls
APM: 8
1d20+5: [16]+5 = 21
Actions
1. Dodge 1d20+6: [7]+6 = 13
2. Dodge 1d20+6: [7]+6 = 13
3. Dodge 1d20+6: [7]+6 = 13
4. Dodge 1d20+6: [7]+6 = 13
5. Dodge 1d20+6: [4]+6 = 10
6. Dodge 1d20+6: [15]+6 = 21
7. Dodge 1d20+6: [5]+6 = 11
8. Dodge 1d20+6: [15]+6 = 21
Contingencies
1. Fire point defense guns at anything in range 1d20+2: [12]+2 = 14 / damage 4d6: [6, 3, 6, 5] = 20 M.D.
2. Fire point defense guns at anything in range 1d20+2: [10]+2 = 12 / damage 4d6: [4, 3, 2, 5] = 14 M.D.
3. Fire point defense guns at anything in range 1d20+2: [20]+2 = 22 (critical strike) / damage 4d6: [6, 6, 2, 1] = 15 x 2 = 30 M.D.
4. Fire point defense guns at anything in range 1d20+2: [8]+2 = 10 / damage 4d6: [2, 3, 5, 3] = 13 M.D.
5. Fire point defense guns at anything in range 1d20+2: [13]+2 = 15 / damage 4d6: [4, 6, 5, 2] = 17 M.D.
6. Fire point defense guns at anything in range 1d20+2: [5]+2 = 7 / damage 4d6: [6, 4, 1, 2] = 13 M.D.
7. Fire point defense guns at anything in range 1d20+2: [3]+2 = 5 / damage 4d6: [2, 3, 3, 4] = 12 M.D.
8. Fire point defense guns at anything in range 1d20+2: [7]+2 = 9 / damage 4d6: [4, 3, 1, 6] = 14 M.D.
9. Fire point defense guns at anything in range 1d20+2: [4]+2 = 6 / damage 4d6: [1, 5, 3, 4] = 13 M.D.
10. Fire point defense guns at anything in range 1d20+2: [17]+2 = 19 / damage 4d6: [1, 4, 5, 1] = 11 M.D.
11. Fire point defense guns at anything in range 1d20+2: [20]+2 = 22 (critical strike) / damage 4d6: [3, 5, 3, 1] = 12 x 2 = 24 M.D.
12. Fire point defense guns at anything in range 1d20+2: [5]+2 = 7 / damage 4d6: [1, 3, 6, 2] = 12 M.D.

Post
The first sortie does not go well. Pertinax feels the gentle shake of missles hitting the Rogue's force field. You would hope that you are giving as good as you got. Pertinax checks the radar and sees all five fighters still maneuvering nimbly. He glances back at the gun stations and sees Mungo and Yates doing their unprofessional best. Trorrie, on the other hand, is at the comms trying to reason with the fighters.

You already hailed them. What is she trying to do?

"Get to a gun station or the collision cannon!" the dreadmaster snarls. "Either that or hop in the airlock."

Pertinax makes a hard turn and sends the ship towards the cluster of fighters to engage again. It's at this moment that he realizes that he has lost sight of Bryke, another complication. Nonetheless, Pertinax prepares for evasive maneuvers as he gets closer to his enemies. Once again in range, he uses the ships defense guns to engage the ships and their missiles more directly. With each thump of a missile, and the whir of a passing fighter, the tarlok's jaw makes a harsh click, almost like his teeth grinding. Outnumbered, taking enemy fire, already lost one soldier, and shouting death threats at the others, Pertinax is enjoying himself.
Pertinax
M.D.C.: 348 | P.P.E.: 11 | I.S.P.: 133
Once a dreadmaster for the Tarlok Military, always a hostile prig
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Trorrie
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Re: [GR] Kingmaker

Post by Trorrie »

Perception: 1d100: [61] = 61 /32%
JIC: 1d20: [6] = 6 / 1d100: [57] = 57
Conditions: Mind Block Auto-Defense. Sixth Sense
Worn: Psionic Crystal Armor, sunglasses, and Phase sword, that's it.

Pilot small space ships: 1d100: [82] = 82 /80%

"Is that normal?" she says to the sight of the Ghost disappearing entirely.

"Looks like they aren't talking..." She sighs as the ship is hammered with missiles anyway. "There went the chance for nice." She threatens the slavers before pressing the button to fire the big gun as quickly as she can as though it were a game controller connected to a shooter game.

Initiative: 1d20: [3] = 3
Action One: Try to defuse the situation through words alone. Intimidate: 1d100: [72] = 72 /45%, Basic Radio: 1d100: [81] = 81 78%
Action Two: Fire the big gun at the slaver ship 1d20: [11] = 11 /dam: 1d4*100: [2]*10 = 20
Action Three: Fire the big gun at the slaver ship 1d20: [20] = 20 /dam: 1d4*100: [1]*10 = 10
Action Four: Fire the big gun at the slaver ship 1d20: [10] = 10 /dam: 1d4*100: [3]*10 = 30
Action Five: Fire the big gun at the slaver ship 1d20: [17] = 17 /dam: 1d4*100: [2]*10 = 20
Parry: 1d20+4: [6]+4 = 10 1d20+4: [6]+4 = 10 1d20+4: [14]+4 = 18 1d20+4: [14]+4 = 18 1d20+4: [16]+4 = 20
Trorrie https://pbprpg.org/forums/viewtopic.php ... 5#p1397965 Ledger https://pbprpg.org/forums/viewtopic.php ... 0#p1389920

MDC: 169/169
ISP: 136/136
PPE: 10

Conditions: Nightvision to 90 feet. Mind Block Auto-Defense. Sixth Sense.
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Re: [GR] Kingmaker

Post by Mungo »

Perception vs 36%: 1d100: [60] = 60
JiC: 1d20: [4] = 4
JiC: 1d100: [11] = 11

p.p.e.: 185/205

Combat

initiative: 1d20+3: [5]+3 = 8
Actions: 7
Strike roll: 1d20: [15] = 15 , damage 1 missile or laser blast 2d6*10: [1, 6]*10 = 70 MD
Strike roll: 1d20: [1] = 1 , damage 1 missile or laser blast 2d6*10: [3, 4]*10 = 70 MD
Strike roll: 1d20: [17] = 17 , damage 1 missile or laser blast 2d6*10: [6, 3]*10 = 90 MD
Strike roll: 1d20: [17] = 17 , damage 1 missile or laser blast 2d6*10: [1, 3]*10 = 40 MD
Strike roll: 1d20: [4] = 4 , damage 1 missile or laser blast 2d6*10: [6, 1]*10 = 70 MD
Strike roll: 1d20: [8] = 8 , damage 1 missile or laser blast 2d6*10: [6, 6]*10 = 120 MD
Strike roll: 1d20: [7] = 7 , damage 1 missile or laser blast 2d6*10: [4, 6]*10 = 100 MD

Post

Mungo continues blasting away at the incoming fighters.

"Pew, pew-pew, pew..... pew" He says out loud, getting into his role as the ship's gunner. Well, I hope the others are hitting more than I am! I'm not sure I'm any good at this. He reflects, hoping the others are better at ship-to-ship combat than he is.
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Re: [GR] Kingmaker

Post by Glitch »

Perception: 1d100: [69] = 69 /48%
JiC: 1d100: [86] = 86 / 1d20: [16] = 16

Conditions and ProgramsPassive (Always On) Conditions: Modulating Voice Synthesizer (Glitch maintains a human-like voice that sounds like it has a little static from a radio in it) | Sensory Antenna (10 ft) | Clock Calendar | Internal Juke Box [Glitch adjusts his profile to play internally] |
Opaque
| All tech-based sensory equipment is -10% to track him

Active (Toggled ON ) Conditions [Cycles every 120 seconds (2 minutes) as a backup process while not actively engaging]: Explosives Detector (12ft radius) | Bug Detector (60ft radius) | External Video and Audio Surveillance (EVAS) | Radar Detector (80%) | Radiation Detector (60ft radius; identifies all forms of radiation and their level of harm to organic/synthetic matter) | Forcefield:110/110 MDC | Motion Detector and Warning System [RAISED] | Micro Hover-Jets [OFF]

Active Programs [As of landing]: Technical: Computers | Military Intelligence | Communications: Advanced| Military Espionage: Spy Program[/quote]

Skills:


Post:

Glitch silently observes the ships as the guards change rotation and keep a relatively tight perimeter. If the intelligence could be impressed by organics, these might be. Observation: These organics have displayed an impressive level of decorum and awareness during their patrols and change over. The dock is kept clear preventing any concealed approach. I must rectify this for future targets; perhaps Sigma can be commissioned to install an optical camo field for this chassis. Glitch observes silently. Several hours pass before Glitch sees a message from Ultrix.

This is the longest you have gone without speaking in some time. Do you miss the conversations with your organic allies. Ultrix questions. If Glitch had eyes, they'd be twitching. To call them allies is a logical miscalculation and I have enjoyed this silence. The organics need for small talk is inane. Glitch counters, though Ultrix is quick to retort. Shall we place a bet on if the Tarlok kills one of them? Ultrix challenges. Processing. Completed. Yes. There is a 60% chance that either the draconoid or promethean do the unpredictable and die, or Pertinax kills one of those two. Mungo and Yates will likely observe and be capable of recounting the death. Glitch responds. Interesting analysis. I predict an 80% chance there are no casualties and you have chosen to waste your time sitting here observing a docked ship. Ultrix counters as Glitch's iris zooms in on the ships.

Observation: Perhaps. Glitch considers as the intelligence rises from his roost silently and peers onto the dock for any foot-traffic. If all is clear, Glitch will nonchalantly get to the ground and begin a walk. He will observe the ships as he passes them before walking the port town looking for anyone wearing the same uniforms as the guards that are around the ships.
What happens when a being designed to follow orders and programmed to kill eliminates those they served? Who is giving them the orders now? Scariest version; they are.

Ultrix, the Altessan Eviscerator, to Glitch -- FF00FF
Glitch to Ultrix -- 8000BF
Internal command processes

M.D.C.: 220

Ultrix | MDC: 500 | DMG: 6d6 | Nano-Regen: 2d6/hr | Electrical Discharge: 4d6, 0-200' range.


Please Do Not PM This Account, PM Underguard Instead

Glitch | PP Ledger | Other PCs: Oren Exe (PW GA) | Sam Animus (PWVR) | Venenifer (Atlantis) | Ronan (SS)
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Re: [GR] Kingmaker

Post by Consumer »

Kingmaker
General Info wrote:Time/Date: 7:25 PM (Center Standard Time); 10/05/5023 (Center Reckoning)
Location: Corkscrew Galaxy, Misandri Valley Mining Facility; Dextros III, Dextros System.
Weather: Space
Mission Notes
Other Notes:
Docks


Glitch continues to observe the ships for a bit longer, while having a conversation with the cheeky AI of his sword. Eventually Glitch decides getting onto the ships may prove more difficult than he initially considered, and decides to head into the living spaces of the mining facility, but not before taking a stroll nearer to the ships as he passes towards the stairs down.

If the guards have an opinion of the android, they don’t seem to react. Though Glitch is sure that whatever cyclic-scrambling they use in their communications has hit as well, denying him access to whatever they may be saying if anything.

Glitch makes his way into what the locals dub the merchants quarters, looking for folk wearing the same uniforms as the security team watching the ships. While Glitch sees several others wearing what can be noted as security uniforms, they are not the same. Leaving the Android alone in the merchant’s area.

What are your Intentions?
General Info wrote:Time/Date: 7:05:15 PM (Center Standard Time); 10/05/5023 (Center Reckoning)
Location: Corkscrew Galaxy, Outer Belt, Dextros System.
Weather: Space
Mission Notes
Other Notes:
The Rogue

Pilot: Starship (or equivalent) Controls Dodging the ship. Controls Automated Point Defense System.
Co-Pilot: Pilot: Starship (or equivalent) Controls: Coaxial Collision Cannon.
Sensors/Communications: Read Sensory Equipment/Radio: Basic
Navigation: Navigation (Space)
Gunner 1: Controls 1 Dual Mounted Laser Turret & 1 Short Range Missile Launcher
Gunner 2: Controls 1 Dual Mounted Rail Gun Turret & 1 Medium Range Missile Launcher
Gunner 3: Controls 1 Dual Mounted Laser Turret & 1 Short Range Missile Launcher
Gunner 4: Controls 1 Dual Mounted Rail Gun Turret & 1 Medium Range Missile Launcher


The next several seconds are chaotic as Pertinax give Trorrie an ultimatum, while he tries to make the hobbled together hulk that is the Rogue dance, dodging laser blasts as the point defense guns take out missiles as they get near. The fighters for their part are throwing up a good fight, hitting and being hit by incoming fire. Mungo and Yates are giving it good as they can, two of the four fighters are much worse for wear, while the command ship is still accelerating towards the Rogue. Trorrie tries one last attempt at conversation, but it seems to fall on deaf ears.

The following several seconds get very strange as the rogue continues to evade lasers and missiles, while the point defense guns take out missiles. A few more attacks manage to score weaknesses in the Rogue’s shields. (-150 M.D.C.) Yates and Mungo manage to splash one of the fighters, while Trorrie makes her way to the co-pilot’s seat and fires the big gun at the command ship. The lights on the Rogue dim as the axial Higgs-Bosen Particle infused neutrino cannon powers up and fires. The shot goes wide, but the point is made, the Rogue is dangerous.

This dance continues much like it has, except when Trorrie fires the Collision Cannon a second time. The shot hits the target, skewing it sideways like it was hit by an asteroid. An alarm begins to blare as the ship begins shuddering violently. Those on the guns see the targeting reticles begin jittering about. Even with these mishaps, a second fighter is brought down.

New Ship Conditions: Inertial Dampeners Malfunction. (-15% to Piloting skills), Alarm Going off (Mental Skills -5%), Sensors out of calibration (-3 to shooting attacks)

Combat Post!

Butcher’s Bill
Bryke: -40 P.P.E., -13 I.S.P.
Pertinax: -14 I.S.P.
Az Rael:
Glitch:
Yates:
Trorrie:
Mungo:
The Rogue: Variable Force Field: 1,350/2,000
The Ghost: Main Hull: -60 M.D.C., something unknown is broken.Currently missing from existence
"All things age. All things die. In the end, our sun burns out. Our universe grows cold and perishes. But the Dark Dimension, it’s the place beyond time."
GM of The Templar, Phase World: Galactic Rogues, Beyond the Supernatural: Old Gods of Appalachia
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Re: [GR] Kingmaker

Post by Pertinax »

Perception (36%) 1d100: [59] = 59
JiC 1d20: [11] = 11 / 1d100: [1] = 1

Armor
Black boots
Blue pants
Blue and orange hooded jacket

Weapon
Ripper vibro-knife
Kimarxi hunting knife
HW-19 stun pistol (20/20)

Skill rolls
Pilot: Small spacecraft (90% - 15) 1d100: [14] = 14 (success)

Psionics
Total I.S.P. spent: 22

Combat rolls
APM: 8
Initiative 1d20+5: [15]+5 = 20
Actions
1. Dodge 1d20+6: [7]+6 = 13
1. Dodge 1d20+6: [18]+6 = 24 (first typo in the dice roller, the gods forgive)
3. Dodge 1d20+6: [5]+6 = 11
4. Dodge 1d20+6: [11]+6 = 17
5. Dodge 1d20+6: [13]+6 = 19
6. Dodge 1d20+6: [15]+6 = 21
7. Dodge 1d20+6: [10]+6 = 16
8. Dodge 1d20+6: [10]+6 = 16
Contingencies
1. Fire point defense guns at anything in range 1d20+2: [5]+2 = 7 / damage 4d6: [2, 5, 2, 6] = 15 M.D.
2. Fire point defense guns at anything in range 1d20+2: [19]+2 = 21 (critical strike) / damage 4d6: [3, 3, 6, 4] = 16 x2 = 32 M.D.
3. Fire point defense guns at anything in range 1d20+2: [2]+2 = 4 (critical fail) / damage 4d6: [5, 4, 4, 3] = 16 M.D.
4. Fire point defense guns at anything in range 1d20+2: [15]+2 = 17 / damage 4d6: [3, 1, 5, 6] = 15 M.D.
5. Fire point defense guns at anything in range 1d20+2: [6]+2 = 8 / damage 4d6: [4, 2, 5, 6] = 17 M.D.
5. Fire point defense guns at anything in range 1d20+2: [1]+2 = 3 (critical fail; the second typo less so) / damage 4d6: [1, 4, 6, 2] = 13 M.D.
7. Fire point defense guns at anything in range 1d20+2: [7]+2 = 9 / damage 4d6: [3, 1, 3, 6] = 13 M.D.
8. Fire point defense guns at anything in range 1d20+2: [9]+2 = 11 / damage 4d6: [2, 5, 2, 5] = 14 M.D.
9. Fire point defense guns at anything in range 1d20+2: [20]+2 = 22 (critical strike) / damage 4d6: [6, 6, 2, 4] = 18 x2 = 36 M.D.
10. Fire point defense guns at anything in range 1d20+2: [16]+2 = 18 / damage 4d6: [3, 1, 1, 3] = 8 M.D.
11. Fire point defense guns at anything in range 1d20+2: [18]+2 = 20 / damage 4d6: [1, 4, 4, 1] = 10 M.D.
12. Fire point defense guns at anything in range 1d20+2: [16]+2 = 18 / damage 4d6: [4, 6, 1, 2] = 13 M.D.

Post
The Rogue lurches when Trorrie fires the collision cannon. Pertinax instinctively tightens his grip on the controls and steadies the ship. This is not ideal. Dreadmasters are trained to operate under all sorts of hostile circumstances, yet they are utterly useless when something is broken. They have their dreadlor to take care of such inconveniences. Who you have now? Pertinax looks to Trorrie riding proverbial shotgun and then Mungo and Yates at the actual guns. Hopefully one of them is more practical than you are.

"The recoil from the cannon seems to have knocked something loose," he shouts as he unleashes another salvo from the defense guns. "Can one of you look into it?"

If Trorrie stays at the co-pilot station, Pertinax then says, "We should hold fire until our vessel is stabilized again. He thinks on that for a moment as he sees the two fighters skirt around like small nuisances. "Or wait until you are guaranteed a kill on the main ship." Terrible idea.
Pertinax
M.D.C.: 348 | P.P.E.: 11 | I.S.P.: 133
Once a dreadmaster for the Tarlok Military, always a hostile prig
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Trorrie
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Re: [GR] Kingmaker

Post by Trorrie »

Perception: 1d100: [62] = 62 /32%
JIC: 1d20: [2] = 2 / 1d100: [2] = 2
Conditions: Mind Block Auto-Defense. Sixth Sense
Worn: Psionic Crystal Armor, sunglasses, and Phase sword, that's it.

Trorrie is caught off guard by the sputtering of the targeting system. "I broke it..." Without being told she is quick to try and hope to figure out what went wrong where when she fired the main the main and is off to hope her limited knowledge in fixing things can at least mitigate some of the symptoms of her firing the Collision Cannon to many times so quickly. "Now that I know the big gun has a recharge time."

"Fixing."

Initiative: 1d20: [9] = 9
Action One: Use telemechanics to figure out what broke where. [10 minutes. 10 ISP. 80%] Save VS Insanity 1d20: [13] = 13
Action Two: Use her limited electrical knowledge to fix what came loose. Basic Electronics: 1d100: [62] = 62 /63%
Action Three: Use her limited maintenance knowledge to fix what came loose. General Repair and Maintenance: 1d100: [38] = 38 /48%
Action Four: Use her limited electrical knowledge to fix what came loose. Basic Electronics: 1d100: [56] = 56 /63%
Action Five:Use her limited maintenance knowledge to fix what came loose. General Repair and Maintenance: 1d100: [81] = 81 /48%

Parry: 1d20+4: [12]+4 = 16 1d20+4: [16]+4 = 20 1d20+4: [2]+4 = 6 1d20+4: [20]+4 = 24 1d20+4: [10]+4 = 14
Trorrie https://pbprpg.org/forums/viewtopic.php ... 5#p1397965 Ledger https://pbprpg.org/forums/viewtopic.php ... 0#p1389920

MDC: 169/169
ISP: 136/136
PPE: 10

Conditions: Nightvision to 90 feet. Mind Block Auto-Defense. Sixth Sense.
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Re: [GR] Kingmaker

Post by Mungo »

Perception vs 36%: 1d100: [24] = 24
JiC: 1d20: [16] = 16
JiC: 1d100: [4] = 4

p.p.e.: 185/205

Skills:
Spaceship Mechanics 56% 1d100: [49] = 49
Weapons Engineer 59% 1d100: [33] = 33

Combat:
Initiative: 1d20+3: [11]+3 = 14
Actions 1-7: trying to fix the ship.

Post:
Mungo's mood goes from jubilant, because he actually hit a shot, to stomach pit full of dread when he notices the collision cannon spooling up too soon. Um, I don't think you can do that... That thing needs a rest after each shot... The sudden appearance of a blaring alarm confirms that something has indeed gone wrong.
Pertinax wrote: Wed Feb 26, 2025 7:51 am "Can one of you look into it?"
"I am!" Mungo shouts back. Raising his voice to try to make himself heard over the alarm, momentarily forgetting that he has a microphone right next to his beak hooked into the ship's comms. From his station Mungo switches to a diagnostics screen. It's a blur of flashing alarms, warnings and keeps jumping out of focus.

"I think the big gun overloaded everything! Don't shoot it until I get this mess sorted out!"


Mungo tries to close off the power feeds to the big gun. The last thing they need right now is for someone to fire it again. Mungo thinks that is the problem, but isn't totally sure. He gets to work, starting with the alarm, to get things back to normal. Gotta shut off that infernal alarm first.... I can barely think.
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Re: [GR] Kingmaker

Post by Glitch »

Perception: 1d100: [82] = 82 /48%
JiC: 1d100: [88] = 88 / 1d20: [15] = 15

Conditions and ProgramsPassive (Always On) Conditions: Modulating Voice Synthesizer (Glitch maintains a human-like voice that sounds like it has a little static from a radio in it) | Sensory Antenna (10 ft) | Clock Calendar | Internal Juke Box [Glitch adjusts his profile to play internally] |
Opaque
| All tech-based sensory equipment is -10% to track him

Active (Toggled ON ) Conditions [Cycles every 120 seconds (2 minutes) as a backup process while not actively engaging]: Explosives Detector (12ft radius) | Bug Detector (60ft radius) | External Video and Audio Surveillance (EVAS) | Radar Detector (80%) | Radiation Detector (60ft radius; identifies all forms of radiation and their level of harm to organic/synthetic matter) | Forcefield:110/110 MDC | Motion Detector and Warning System [RAISED] | Micro Hover-Jets [OFF]

Active Programs [As of landing]: Technical: Computers | Military Intelligence | Communications: Advanced| Military Espionage: Spy Program[/quote]

Skills:
Electronic Countermeasures: 1d100: [93] = 93 /94% [Hack into and monitor their radio frequency(ies)]
Radio Basic: 1d100: [29] = 29 /98% [Support hacking into and monitoring their radio frequency(ies)]

Post:

Glitch decides to spend some time exploring the route around the port, specifically the causeways to and from the area where the gunship and yacht are docked. Glitch enjoys the solitude and lack of foot traffic, not counting himself as foot traffic as he steps with padded feet and a calculated precision. When Glitch loses their radio channel to their cyclic-scrambling security protocols, the android may even be impressed. Observation: The forethought to scramble their radio frequency on a specific timeline to avoid any one source from eavesdropping is impressive for organics. It could mean important assets are approaching, or just that they scrambled their frequencies. In any case, reacquiring their radio shouldn't be a challenge. Glitch considers and, while walking around the area, attempts to breach their newly scrambled frequencies. Glitch not wanting to miss any potential communications about what VIP may be on ground.

Glitch will take this time without the scrutiny of his crewmates or the wandering eye of passerby to slowly and methodically observe the different locations within radio-range of the yacht and gunship. Attempting to listen in while also studying the area. Glitch is looking for one thing in particular; any facilities that have the same type of marking as the ship, the upside-down heart. What is your intention if you do locate more facilities with that mark? Ultrix asks. Simple; infiltration and observation. If the opportunity presents itself to remove a key player without alerting port authorities I will take it. My objective is to identify the owner of the yacht, and to find a datacenter. If I can locate a terminal with their information on it, I can attempt to copy or manipulate it. Glitch replies internally.

If he does find a building(s) with those markings, he will attempt to hack into any radio frequency within and see if he can find a quiet side of the building where he could phase through to take a peek inside without attracting attention. If Glitch doesn't find any within the immediate area, he will return to the roost for the time being and continue to observe the ships and reacquiring their frequency whenever it is scrambled.
What happens when a being designed to follow orders and programmed to kill eliminates those they served? Who is giving them the orders now? Scariest version; they are.

Ultrix, the Altessan Eviscerator, to Glitch -- FF00FF
Glitch to Ultrix -- 8000BF
Internal command processes

M.D.C.: 220

Ultrix | MDC: 500 | DMG: 6d6 | Nano-Regen: 2d6/hr | Electrical Discharge: 4d6, 0-200' range.


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Re: [GR] Kingmaker

Post by Consumer »

Kingmaker
General Info wrote:Time/Date: 7:55 PM (Center Standard Time); 10/05/5023 (Center Reckoning)
Location: Corkscrew Galaxy, Misandri Valley Mining Facility; Dextros III, Dextros System.
Weather: Space
Mission Notes
Other Notes:
Docks


Glitch wanders away from the docks into the Merchant’s area, which is mostly separate from the red-light district as well, given it’s kind of tucked in a back corner of the area. As he wanders about, Glitch tries to reacquire the signal, but finds the newest encryption too complex. His search also doesn’t notice any symbols among the businesses, either they don’t exist or they’re well hidden from his sight. A brief conversation with Ultrix later, he moves back into the landing bay and takes up his previous spot. To him nothing seems to have changed.

What are your Intentions?
General Info wrote:Time/Date: 7:05:45 PM (Center Standard Time); 10/05/5023 (Center Reckoning)
Location: Corkscrew Galaxy, Outer Belt, Dextros System.
Weather: Space
Mission Notes
Other Notes:
The Rogue

Pilot: Starship (or equivalent) Controls Dodging the ship. Controls Automated Point Defense System.
Co-Pilot: Pilot: Starship (or equivalent) Controls: Coaxial Collision Cannon.
Sensors/Communications: Read Sensory Equipment/Radio: Basic
Navigation: Navigation (Space)
Gunner 1: Controls 1 Dual Mounted Laser Turret & 1 Short Range Missile Launcher
Gunner 2: Controls 1 Dual Mounted Rail Gun Turret & 1 Medium Range Missile Launcher
Gunner 3: Controls 1 Dual Mounted Laser Turret & 1 Short Range Missile Launcher
Gunner 4: Controls 1 Dual Mounted Rail Gun Turret & 1 Medium Range Missile Launcher


New Ship Conditions: Inertial Dampeners Malfunction. (-15% to Piloting skills), Alarm Going off (Mental Skills -5%), Sensors out of calibration (-3 to shooting attacks)

Pertinax and Yates continue the good fight attempting to dodge and fire on the slaver pirates. Yates scores a few good hits destroying another of the fighters, with the help of the ship’s automated point defense guns. The Rogues shields take another few hits, but are still holding. Meanwhile Mungo and Trorrie both move to fix what is broken. Mungo checking a diagnostic screen, tries to figure out what is going on. (Need a Computer Operation Roll, will take one minute)

Trorrie opens her mind to the ship, attempting to figure out the problem. As soon as her vision clouds over to see the pathways of the ship's construction, she finds herself in a very strange twisted landscape that sparks and twists in terrifying ways. Her ears ring with the tortured screams of sentient beings and metal being torn to pieces. Several overwhelming presences begin to smother the young Draconid, causing her heart rate to spike uncontrollably. And as sudden as it started it ends, but Trorrie is not the same as she was fifteen seconds ago. (Add Insanity: Phobia: Being alone (monophobia))

Combat Post!

Butcher’s Bill
Bryke: -40 P.P.E., -13 I.S.P.
Pertinax: -14 I.S.P.
Az Rael:
Glitch:
Yates:
Trorrie:
Mungo:
The Rogue: Variable Force Field: 1,050/2,000
The Ghost: Main Hull: -60 M.D.C., something unknown is broken.Currently missing from existence
"All things age. All things die. In the end, our sun burns out. Our universe grows cold and perishes. But the Dark Dimension, it’s the place beyond time."
GM of The Templar, Phase World: Galactic Rogues, Beyond the Supernatural: Old Gods of Appalachia
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Pertinax
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Re: [GR] Kingmaker

Post by Pertinax »

Perception (36%) 1d100: [34] = 34
JiC 1d20: [19] = 19 / 1d100: [28] = 28

Armor
Talisman of Armor of Ithan (Inactive)
Black boots
Blue pants
Blue and orange hooded jacket

Weapon
Ripper vibro-knife
Kimarxi hunting knife
HW-19 stun pistol (20/20)

Skill rolls
Pilot: Small spacecraft (90%) 1d100: [51] = 51 (success)

Psionics
Total I.S.P. spent: 22

Combat Rolls
APM: 8
Initiative 1d20+5: [19]+5 = 24
Actions
1. Dodge 1d20+6: [13]+6 = 19
2. Dodge 1d20+6: [17]+6 = 23
3. Dodge 1d20+6: [6]+6 = 12
4. Dodge 1d20+6: [1]+6 = 7
5. Dodge 1d20+6: [3]+6 = 9
6. Dodge 1d20+6: [3]+6 = 9
7. Dodge 1d20+6: [20]+6 = 26
8. Dodge 1d20+6: [5]+6 = 11
Contingencies
1. Fire point defense guns at anything in range 1d20+2: [5]+2 = 7 / damage 4d6: [3, 5, 4, 2] = 14 M.D.
2. Fire point defense guns at anything in range 1d20+2: [7]+2 = 9 / damage 4d6: [3, 5, 4, 1] = 13 M.D.
3. Fire point defense guns at anything in range 1d20+2: [10]+2 = 12 / damage 4d6: [4, 5, 4, 5] = 18 M.D.
4. Fire point defense guns at anything in range 1d20+2: [17]+2 = 19 / damage 4d6: [2, 6, 2, 4] = 14 M.D.
5. Fire point defense guns at anything in range 1d20+2: [1]+2 = 3 (critical failure)] / damage 4d6: [6, 3, 6, 4] = 19 M.D.
6. Fire point defense guns at anything in range 1d20+2: [11]+2 = 13 / damage 4d6: [2, 5, 6, 1] = 14 M.D.
7. Fire point defense guns at anything in range 1d20+2: [16]+2 = 18 / damage 4d6: [6, 3, 5, 5] = 19 M.D.
8. Fire point defense guns at anything in range 1d20+2: [12]+2 = 14 / damage 4d6: [6, 1, 2, 1] = 10 M.D.
9. Fire point defense guns at anything in range 1d20+2: [4]+2 = 6 / damage 4d6: [2, 2, 2, 3] = 9 M.D.
10. Fire point defense guns at anything in range 1d20+2: [5]+2 = 7 / damage 4d6: [4, 4, 6, 3] = 17 M.D.
11. Fire point defense guns at anything in range 1d20+2: [14]+2 = 16 / damage 4d6: [1, 5, 2, 1] = 9 M.D.
12. Fire point defense guns at anything in range 1d20+2: [2]+2 = 4 (critical failure)] / damage 4d6: [3, 4, 6, 4] = 17 M.D.

Pertinax is locked in to flying the Rogue while Mungo and Trorrie repair it. He cuts the thrusters letting the ship drift to dodge a volley of attacks from the fighters. He lets out a grunt of satisfaction as he sees Yates pick off another one.

"Did you use psionics?" Pertinax asks absentmindedly, more focused on steering the ship. "It does not like being probed with psionics."

Did you tell her that when she first the team? He furrows his brow trying to remember exactly how Trorrie joined the team. He cannot, so he shrug, and blithely adds, "I said the ship was accursed. This is what I meant."

He focuses on the remaining two bogeys. "You survive, you learn. That is what my training spurbull would said before he beating me mercilessly." Good times.
Pertinax
M.D.C.: 348 | P.P.E.: 11 | I.S.P.: 133
Once a dreadmaster for the Tarlok Military, always a hostile prig
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Trorrie
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Re: [GR] Kingmaker

Post by Trorrie »

Perception: 1d100: [2] = 2 /32%
JIC: 1d20: [16] = 16 / 1d100: [58] = 58
Conditions: Mind Block Auto-Defense. Sixth Sense
Worn: Psionic Crystal Armor, sunglasses, and Phase sword, that's it.

She finds out to late it was a horrible idea to actually ask the ship what she broke. Stop screaming...
Stop screaming...
I'm on your side...
Let me fix it...
Get off and let me fix it...
Someone hold me...


Regardless of the brief struggle with the ship itself, Trorrie breaks free but continues to try to repair the damage she had done in firing the main gun so many times so quickly. She suddenly found herself comforted knowing anyone was nearby and that she heard familiar voices nearby as she hoped to fix the problem with the ship.

Initiative: 1d20: [2] = 2
Action One: Cancel Telemechanics.
Action Two: Use her limited electrical knowledge to fix what came loose. Basic Electronics: 1d100: [68] = 68 /63%
Action Three: Use her limited maintenance knowledge to fix what came loose. General Repair and Maintenance: 1d100: [29] = 29 /48%
Action Four: Use her limited electrical knowledge to fix what came loose. Basic Electronics: 1d100: [21] = 21 /63%
Action Five:Use her limited maintenance knowledge to fix what came loose. General Repair and Maintenance: 1d100: [64] = 64 /48%

Parry: 1d20+4: [9]+4 = 13 1d20+4: [19]+4 = 23 1d20+4: [7]+4 = 11 1d20+4: [2]+4 = 6 1d20+4: [3]+4 = 7
Trorrie https://pbprpg.org/forums/viewtopic.php ... 5#p1397965 Ledger https://pbprpg.org/forums/viewtopic.php ... 0#p1389920

MDC: 169/169
ISP: 136/136
PPE: 10

Conditions: Nightvision to 90 feet. Mind Block Auto-Defense. Sixth Sense.
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Re: [GR] Kingmaker

Post by Glitch »

Perception: 1d100: [36] = 36 /48%
JiC: 1d100: [22] = 22 / 1d20: [16] = 16

Conditions and ProgramsPassive (Always On) Conditions: Modulating Voice Synthesizer (Glitch maintains a human-like voice that sounds like it has a little static from a radio in it) | Sensory Antenna (10 ft) | Clock Calendar | Internal Juke Box [Glitch adjusts his profile to play internally] |
Opaque
| All tech-based sensory equipment is -10% to track him

Active (Toggled ON ) Conditions [Cycles every 120 seconds (2 minutes) as a backup process while not actively engaging]: Explosives Detector (12ft radius) | Bug Detector (60ft radius) | External Video and Audio Surveillance (EVAS) | Radar Detector (80%) | Radiation Detector (60ft radius; identifies all forms of radiation and their level of harm to organic/synthetic matter) | Forcefield:110/110 MDC | Motion Detector and Warning System [RAISED] | Micro Hover-Jets [OFF]

Active Programs [As of landing]: Technical: Computers | Military Intelligence | Communications: Advanced| Military Espionage: Spy Program[/quote]

Skills:
Computer Operation: 1d100: [59] = 59 /96% [Find information about Meijer Consortium]
Computer Hacking: 1d100: [75] = 75 /45 [Find information about Meijer Consortium]
Electronic Countermeasures: 1d100: [56] = 56 /94% [Cover his tracks/prevent his location from being traced.]

Post:

Glitch remains on the perch for an extended period of time, running an analysis. "Comparison: If I remain here and nothing transpires, then my time will have been worthless. I must better equip myself for extended recon with external surveillance equipment. I am most equipped for infiltration; this will be rectified. For now it would be more efficient to refocus my efforts while maintaining as much overwatch over the area as possible." Glitch processes, the intelligence reviewing all the information acquired so far at lightning speeds before continuing. Analysis complete; new target. Meijer Consortium. Focus is to determine how to contact them. Using these new parameters, I will begin a new walk around the area looking for signs of the Meijer Consortium Glitch finishes.

Glitch then waits for the right moment and then leaves his perch again and wrapping inside the cloak. Glitch then walks the public areas and looks for a public data terminal. Once he finds one, he will jack in and begin scanning for information of or relating too the Miejer Consortium. You assigned yourself a new directive; you are closer and closer to evolving. Ultrix whispers across Glitch's processor. The Intelligence dismissing the notion. That is improbable. Glitch answers simply.
What happens when a being designed to follow orders and programmed to kill eliminates those they served? Who is giving them the orders now? Scariest version; they are.

Ultrix, the Altessan Eviscerator, to Glitch -- FF00FF
Glitch to Ultrix -- 8000BF
Internal command processes

M.D.C.: 220

Ultrix | MDC: 500 | DMG: 6d6 | Nano-Regen: 2d6/hr | Electrical Discharge: 4d6, 0-200' range.


Please Do Not PM This Account, PM Underguard Instead

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Re: [GR] Kingmaker

Post by Mungo »

Perception vs 36%: 1d100: [66] = 66
JiC: 1d20: [9] = 9
JiC: 1d100: [4] = 4

p.p.e.: 185/205

Skills:
Computer Operation: 1d100: [100] = 100

Combat:
Initiative: 1d20+3: [8]+3 = 11
Actions 1-7: Trying to fix the ship.

Post:
Mungo pauses for a second and thinks. How do I make this better without making it worse first? Normally this kind of thing is a hard reset situation, but not today! No sir! Hard reset in the middle of combat is not an experience Mungo wishes to repeat. Although, that time he did it to a Staphra slaver barge and, happily, a whole bunch of potential slaves remained potential that day. Good deed and all the experience was terrifying. Almost worse than the weeks of abuse that followed. Almost.

“No more big gun!” Mungo barks out. Followed by a quieter “Please and thank you.”

Mungo’s tentacles passing across the computer’s input module at terrific speeds as he tries to right the ship’s systems.
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Re: [GR] Kingmaker

Post by Consumer »

Kingmaker
General Info wrote:Time/Date: 9:55 PM (Center Standard Time); 10/05/5023 (Center Reckoning)
Location: Corkscrew Galaxy, Misandri Valley Mining Facility; Dextros III, Dextros System.
Weather: Space
Mission Notes
Other Notes:
Docks


Glitch continues to watch a scene that could be best described as a painting at this point, before making the executive decision to go and try and find information about a different organization. So Glitch carefully leaves his roost, and doesn’t believe that anyone notices him doing so. Once clear, Glitch makes his way back into the living spaces of the station, and begins looking for a public data terminal. Glitch wanders the merchant’s area for a while, before really noticing that almost all the directions he can see are in the form of signs, there doesn’t seem to be the typical data terminals available to search for locations in the station, and this isn’t really surprising, given there isn’t a whole lot to the station in the first place. It really consists of the mines, a small corporate area that is adjacent to the docks, a merchant’s area with a small red light district attached, and the residential area, where those who live and work on the station live out their lives. All in all a Data Terminal would likely seem unneeded by those who dwell here. Glitch does eventually find a small cyber cafe that offers ultranet access, for a small hourly fee. (10 credits per hour. ~Consumer) Once in there, Glitch only seems to be able to pull up a measly few news articles about supposed Meijer Consortium crimes, mostly large hacks that stole lots of information, or the occasional busting of money laundering sites. Given the groups specialty in data theft, it’s not particularly surprising that one would have an exceedingly difficult time delving any deeper into their organization. Glitch is certain that the group may know more than most CCW organizations about their command structure.

What are your Intentions?
General Info wrote:Time/Date: 7:06:00 PM (Center Standard Time); 10/05/5023 (Center Reckoning)
Location: Corkscrew Galaxy, Outer Belt, Dextros System.
Weather: Space
Mission Notes
Other Notes:
The Rogue

Pilot: Starship (or equivalent) Controls Dodging the ship. Controls Automated Point Defense System.
Co-Pilot: Pilot: Starship (or equivalent) Controls: Coaxial Collision Cannon.
Sensors/Communications: Read Sensory Equipment/Radio: Basic
Navigation: Navigation (Space)
Gunner 1: Controls 1 Dual Mounted Laser Turret & 1 Short Range Missile Launcher
Gunner 2: Controls 1 Dual Mounted Rail Gun Turret & 1 Medium Range Missile Launcher
Gunner 3: Controls 1 Dual Mounted Laser Turret & 1 Short Range Missile Launcher
Gunner 4: Controls 1 Dual Mounted Rail Gun Turret & 1 Medium Range Missile Launcher


New Ship Conditions: Inertial Dampeners Malfunction. (-15% to Piloting skills), Alarm Going off (Mental Skills -5%), Sensors out of calibration (-3 to shooting attacks), 2 Point Defense guns need reset.

The fight continues to be chaotic, the alarm blaring isn’t helping either, only adding to the building stress the Crew of the Rogue is feeling. Pertinax continues to fly erratically, juking, zig-zagging, and generally throwing the ship in a series of maneuvers in an attempt to evade both missile fire from the remaining starfighter and the larger Modified Tug, while the automated defenses do a mostly bang up job keeping the missiles at bay… well that’s till two of the guns seem to have some sort of fault and shut down. The warning lights seem to say forces shut down, but give no further information. (Only 6 attacks available until fixed. ~Consumer) Yates continues to trade blows with the two remaining fighters and their command ship. Dealing some damage to them in the process.

Trorrie, who’s basically going through a massive panic attack at the moment, tries to focus on the problem, but her meager mechanical/electrical skills are insufficient for the task. (You do not have the necessary skills to fix any of the problems occurring. ~Consumer) While Mungo tries to fix at least the alarm , but quickly finds the problem compounding as the system is denying him access. (That Crit Fail… ill timed. ~Consumer)

Even with Pertinax’s above average piloting skills, the shields do take a few more hits, in the course of the battle. (-50 M.D.C.)

Combat Post!

Butcher’s Bill
Bryke: -40 P.P.E., -13 I.S.P.
Pertinax: -14 I.S.P.
Az Rael:
Glitch:
Yates:
Trorrie:
Mungo:
The Rogue: Variable Force Field: 1,000/2,000
The Ghost: Main Hull: -60 M.D.C., something unknown is broken.Currently missing from existence
"All things age. All things die. In the end, our sun burns out. Our universe grows cold and perishes. But the Dark Dimension, it’s the place beyond time."
GM of The Templar, Phase World: Galactic Rogues, Beyond the Supernatural: Old Gods of Appalachia
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Re: [GR] Kingmaker

Post by Glitch »

Perception: 1d100: [73] = 73 /48%
JiC: 1d100: [99] = 99 / 1d20: [3] = 3

Conditions and ProgramsPassive (Always On) Conditions: Modulating Voice Synthesizer (Glitch maintains a human-like voice that sounds like it has a little static from a radio in it) | Sensory Antenna (10 ft) | Clock Calendar | Internal Juke Box [Glitch adjusts his profile to play internally] |
Opaque
| All tech-based sensory equipment is -10% to track him

Active (Toggled ON ) Conditions [Cycles every 120 seconds (2 minutes) as a backup process while not actively engaging]: Explosives Detector (12ft radius) | Bug Detector (60ft radius) | External Video and Audio Surveillance (EVAS) | Radar Detector (80%) | Radiation Detector (60ft radius; identifies all forms of radiation and their level of harm to organic/synthetic matter) | Forcefield:110/110 MDC | Motion Detector and Warning System [RAISED] | Micro Hover-Jets [OFF]

Active Programs [As of landing]: Technical: Computers | Military Intelligence | Communications: Advanced| Military Espionage: Spy Program[/quote]

Skills:
Computer Operation: 1d100: [6] = 6 /96% [Search for known ways to contact the Meijer Consortium]
Electronic Countermeasures: 1d100: [57] = 57 /94% [Cover his tracks/prevent his location from being traced.]
Radio, Basic: 1d100: [45] = 45 /98% [Re-acquire the guards radio frequency around the yacht and gunship]

Post:

Glitch will pay for [2] hours worth of time in order to suss out as much information as he can that is available via the Cyber Cafe. Observation: If it takes me longer than two hours to complete this task I may as well be erased. Glitch observes internally. Once he finds out the basic information about the Meijer Consortium, Glitch will then refocus and attempt to determine how best to contact them, if there are any known methods whispered about in cyberspace. Once Glitch determines a method, or that the two hours expire, Glitch will leave the Cyber Cafe and return to his roost. He will catalog the information while observing the spacecraft to ensure nothing has changed since he departed. He will also attempt to re-hack the radio of the sentries to see if there is anything unusual being discussed.
What happens when a being designed to follow orders and programmed to kill eliminates those they served? Who is giving them the orders now? Scariest version; they are.

Ultrix, the Altessan Eviscerator, to Glitch -- FF00FF
Glitch to Ultrix -- 8000BF
Internal command processes

M.D.C.: 220

Ultrix | MDC: 500 | DMG: 6d6 | Nano-Regen: 2d6/hr | Electrical Discharge: 4d6, 0-200' range.


Please Do Not PM This Account, PM Underguard Instead

Glitch | PP Ledger | Other PCs: Oren Exe (PW GA) | Sam Animus (PWVR) | Venenifer (Atlantis) | Ronan (SS)
User avatar
Trorrie
Posts: 68
Joined: Sun Jan 07, 2024 6:59 pm

Re: [GR] Kingmaker

Post by Trorrie »

Perception: 1d100: [76] = 76 /32%
JIC: 1d20: [8] = 8 / 1d100: [40] = 40
Conditions: Mind Block Auto-Defense. Sixth Sense
Worn: Psionic Crystal Armor, sunglasses, and Phase sword, that's it.

Trorrie does her darnedest to fix the damage she done, but quickly realizes she no longer can if she ever could at all with what she little she does now. She can scorn the inadequacy later as currently the ship was under attack and rushes back to man a gun, a rail cannon turret in this case. She ignores the rushed choice and just fires at the largest target she has.

Initiative: 1d20: [8] = 8
Action One: Fire rail cannon at the tug: 1d20: [17] = 17 /Dam 2d4*10: [4, 4]*10 = 80
Action Two: Fire rail cannon at the tug: 1d20: [2] = 2 /Dam 2d4*10: [3, 4]*10 = 70
Action Three: Fire rail cannon at the tug: 1d20: [10] = 10 /Dam 2d4*10: [2, 3]*10 = 50
Action Four: Fire rail cannon at the tug: 1d20: [20] = 20 /Dam 2d4*10: [2, 3]*10 = 50
Action Five: Fire rail cannon at the tug: 1d20: [20] = 20 /Dam 2d4*10: [4, 4]*10 = 80

Parry: 1d20: [9] = 9 1d20: [15] = 15 1d20: [8] = 8 1d20: [19] = 19 1d20: [7] = 7
*add 4 to the parry rolls as I accidentally left them out of the dice commands when I rolled.
So: 13, 19, 12, 23, and 11 respectively for the parry rolls.
Trorrie https://pbprpg.org/forums/viewtopic.php ... 5#p1397965 Ledger https://pbprpg.org/forums/viewtopic.php ... 0#p1389920

MDC: 169/169
ISP: 136/136
PPE: 10

Conditions: Nightvision to 90 feet. Mind Block Auto-Defense. Sixth Sense.
User avatar
Mungo
Silver Level Patron
Posts: 178
Joined: Mon Sep 21, 2020 9:55 am

Re: [GR] Kingmaker

Post by Mungo »

Perception vs 36%: 1d100: [1] = 1
JiC: 1d20: [6] = 6
JiC: 1d100: [82] = 82

p.p.e.: 185/205

Skills:
Computer Operation vs 74%: 1d100: [63] = 63

Combat:
Initiative: 1d20+3: 1d20+3: [12]+3 = 15
Actions 1-7: Trying to fix the ship.

Post:
Mungo's efforts to right the ship come to a screeching halt. Why the funk isn't my access code working!?! He quickly brings up the access code page to the front of his screen so he can try to figure out what is going on. He processes the info on the screen and dies a little inside.

"Oh, you've got to be fucking kidding me..." He mutters after he presses down the urge to rant, rave and smack the screen around.

On the other hand, the screen is patiently waiting for him to input his new passcode credentials because his current one has timed out. Maybe one day, Mungo will be able to laugh about this. Today, however, is not that day. He grits his beak and enters a new passcode, which is his old passcode with a curse word added at the end. He enters the new code and for an instant, fears that it will be rejected because of profanity. Luckily, it is accepted, and Mungo accesses the systems and tries to repair the ship's systems.
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