Bravo: One Night in Flavorville

In Century Station Operation Overlord has begun, villains beware!

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Jeremy Lancaster
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Re: Bravo: One Night in Flavorville

Post by Jeremy Lancaster »

[Rolls Carried]
Twitch wrote: Tue Feb 18, 2025 3:31 pm "Good to hear there food in here somewhere. This is the longest I've ever been in a restaurant without eating. But you're lost too eh? Dammit. " he replies.

Oh hell, he must think I'm shifty since I won't meet his eyes Twitch thinks to himself.

"Uhh, sorry, but I don't think you want to see my face. I had an accident a while back, and it's not pretty. I'm just a bit nervous since I've been lost for so long now. I think there's nothing back the way I came though, if that's any help. " he rambles on a bit.

He asked if was a good guy? Does he know the stuff I've been doing at night? he worries to himself.

"Uhh, good guy? Umm, I guess. I pay my taxes and all that. " he replies still a bit nervously and again not meeting his eyes.
"What? If you don't want to get more lost, you should probably stay somewhere around me." He reiterates, "I know where I'm going, but the dimension this part of Flavorville is in shifts and moves or somethin' so you gotta really know where you want to be to git there. Something like that at least.

"And I'm not worried about that here." He says to the answer to his question of if he was good.
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Twitch
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Re: Bravo: One Night in Flavorville

Post by Twitch »

<roll carried>

"I'm more than happy to follow someone around who has some chance of finding a way out of here. I've been lost for hours. But, umm, what this dimension thing? I don't understand what you're talking about. I suppose it doesn't really matter. Just lead on. I gotta get out of here. " he rambles back still avoiding his eyes.

Thinking to himself I wonder what this dimension stuff is? Is he just off his rock and I'm gonna follow him? Well can't be worse than I've done.

He will follow Jeremy since he has little choice.
SDC: 79 HP: 15 PPE:19 ISP:126
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CHIMERA
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Location: GM - HU:CS (Bravo); AGM - HU:CS (Alpha)

Re: Bravo: One Night in Flavorville

Post by CHIMERA »

Act II: Bottomless Nacho Bar
Flavorville Grill & Bar, Somewhere?
Date: Thursday, April 30th, 2043
Time: 7:25 pm
Weather: ???

The Meat Freezer
The six color coded doors of the meat freezer look ominous. Then again, everything about Flavorville's kitchen is ominous. Thankfully, a staffer walks out of the orange door. Edison takes the opportunity to ask for some help.
Edison wrote:"Miss do you have a minute. We're here to look into some issues, but are a bit lost. What's behind these doors?"
"The meat freezers," she says mildly irritated until she sees the lanyards that Edison and Diomedes are wearing. "Oh, you're visitors! I'm sorry, did you lose your guide?"

She shrugs, "Well if you're wandering around here alone, I guess you're supposed to be here. So yes, this is where we keep all our proteins. They're color coded to make it easier to find what you're looking for. Red for read meat, white for white meat, obvs." She holds up her cooking tray, "Orange is for poultry. And behind you is the salon where we dry age all our meats." She nods at a heavy oak door that stands out amidst the otherwise lifeless environment.
Edison wrote:"Are there employees behind any of those doors?"
"Usually," she replies. "I think I saw two other prep chefs in the poultry room. And there's almost always someone making burgers in the beef room or sausage in the offal room." She nods to the black door after saying the last one. "Now I got to go dress some birds to make our traditional Thanksgiving tandoori chickens."

Once the prep chef is gone, Diomedes and Edison debate where to start exploring. Diomedes suspects that the colors are code for more nefarious proteins and suggests that the start with looking for the foundation of a healthy vampire's diet. They open the red door and find the foundation of a robust grill restaurant: beef.

The are standing on top a steel awning looking down on rows and rows of beef carcasses; the room must go for at least 500 yards. There are 'clearings' where they can see tables used to break down the carcasses to get meat. To the right are several stalls armed with what look like wood chippers. Two men work at one of the machines, the first standing at the top loading in gigantic cuts of beef, at the bottom another is forming burger patties. On the left side of the fridge are a series of bins with dark slimy materials of different colors and consistencies.

Elsewhere

As Jeremy wanders the halls of Flavorville he meets a new friend, Terrence, not that they have exchanged names with each other at this point. The two have an awkward conversation, and then stand around not knowing where to go.

Suddenly, they spot what initially appears to be another staffer. Except this one is much shorter, maybe four feet tall. And unlike everyone else, this staffer is wearing a tuxedo, a white jacket with black pants, and has the face similar to a baboon. It is carrying a plastic bin full of dirty dishes, but the moment it sees Cerberus and Twitch, it drops the bin and lets out a blood curdling shriek. It bares its teeth, a series of small sharp teeth like an opossum, as it gets on all fours and charges at the two at full speed.


WHAT ARE YOUR INTENTIONS?

* As is my way, I have reordered some of the dialogue for the sake of the narrative.

GM NOTES
Rift root
Duration: 12 hours
Effects: ability to see and pass through porous dimensional barriers; see people who are also under the influence of rift root; -10% to all skills; - 1 to all combat bonuses

Traveling around Flavorville
To move from one location in the restaurant to another, you must successfully roll land navigation (don't forget there's a -10% penalty for using rift root). If your PC does not have land navigation, then you may roll the skill at 20%. If you pass the skill roll, your PC arrives at the desired location. If they fail the roll, they will end up somewhere else.

Traveling with Sammy Hagar negates the need for a land navigation roll. If traveling in a group without Sammy Hagar, every PC must roll land navigation, but only one successful roll is necessary to reach the desired destination.

  • Dry goods pantry
  • Fresh produce pantry
  • Meat freezer
  • Frozen bar
  • Chef's table rooms
  • Pass
  • Deep fryer 'aquarium'
  • Flame grill pit
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Twitch
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Re: Bravo: One Night in Flavorville

Post by Twitch »

perception: 21% 1d100: 1d100: [66] = 66
JIC: 1d20: 1d20: [7] = 7 1d100: 1d100: [53] = 53

Twitch will step forward and interpose himself in the path of the dapperly dressed, but seemingly wild ape while whipping out his batons from concealment.

"Stay behind me, this thing looks dangerous!" I hope this guy know how to either handle himself or stay clear he thinks to himself.

If attacked he will auto-dodge it. If it starts doing damage he will fight back trying to subdue it.

Some autododge rolls:
autododge:1d20+10 1d20: [2] = 2
autododge:1d20+10 1d20: [7] = 7
autododge:1d20+10 1d20: [4] = 4
autododge:1d20+10 1d20: [20] = 20
autododge:1d20+10 1d20: [10] = 10

7 APM:
Strike 1d20+9 1d20: [13] = 13 = 22 Combat baton 2d4+10 2d4: [3, 1] = 4 = 14
Strike 1d20+9 1d20: [1] = 1 miss
Strike 1d20+9 1d20: [1] = 1 miss
Strike 1d20+9 1d20: [12] = 12 = 21 Combat baton 2d4+10 2d4: [1, 4] = 5 = 15
Strike 1d20+9 1d20: [3] = 3 miss
Strike 1d20+9 1d20: [10] = 10 = 19 Combat baton 2d4+10 2d4: [1, 4] = 5 = 15
Strike 1d20+9 1d20: [11] = 11 = 20 Combat baton 2d4+10 2d4: [2, 4] = 6 = 16
SDC: 79 HP: 15 PPE:19 ISP:126
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Jeremy Lancaster
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Re: Bravo: One Night in Flavorville

Post by Jeremy Lancaster »

Perception: 1d100: [30] = 30 /30%
JIC: 1d20: [19] = 19 / 1d100: [34] = 34

"Maybe they know how to get to the grills." Jeremy says before the realization how wrong he is about getting directions.

A baboon? Wasn't expecting that. "Don't kill it unless you have to." he says as his new acquaintance rushes into the fight. "We don't want a body trail." He enters the fight swinging with extraordinary strength behind his fists even if he may not look as strong, holding back fire and light for a moment.

Initiative: 1d20+1: [5]+1 = 6
Conditions: Critical Strike on 19 or 20, Healing Factor, impervious to fire, plasma, and heat in human or altered form. Rift Root
Action one: Punch the baboon: 1d20+1: [1]+1 = 2 /Damage 1d4+16: [2]+16 = 18 SDC
Action two: Punch the baboon: 1d20+1: [2]+1 = 3 /Damage 1d4+16: [4]+16 = 20 SDC
Action three: Punch the baboon: 1d20+1: [6]+1 = 7 /Damage 1d4+16: [4]+16 = 20 SDC
Action four: Punch the baboon: 1d20+1: [20]+1 = 21 /Damage 1d4+16: [1]+16 = 17 SDC
Action five: Punch the baboon: 1d20+1: [6]+1 = 7 /Damage 1d4+16: [4]+16 = 20 SDC

Parries: 1d20+3: [17]+3 = 20 1d20+3: [1]+3 = 4 1d20+3: [1]+3 = 4 1d20+3: [12]+3 = 15 1d20+3: [4]+3 = 7
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Twitch
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Re: Bravo: One Night in Flavorville

Post by Twitch »

<rolls carried>

"I'm mostly concerned with not getting killed right now, but I don't want to kill anything. " he replies while vigorously defending himself.
SDC: 79 HP: 15 PPE:19 ISP:126
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Diomedes
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Re: Bravo: One Night in Flavorville

Post by Diomedes »

Perception: 1d100: [88] = 88 vs 41% +30% vs Vampires/Undead, +20% Demons/Monsters
JIC: 1d20: [3] = 3 , 1d100: [93] = 93

  • Natural AR: 13
  • H.P..: 290/290
  • S.D.C.: 107/107
  • P.P.E.: 261/296
  • Spd: 75'/action



  • Bonuses when fighting Vampires: +15% Perception vs Undead, +2 Initiative, +1 Strike/Parry/Dodge, +2 Strike Impale/Stake the heart, +2 vs Insanity +3 vs HF (Vampires, Protectors and summoned animals) +1 Possession
  • Gut Feelings, Hunches and Realizations Involving Vampires
  • Bad Feeling that something is not right: 70% (+5%) vs [roll]1d100[/roll - On success +1 Initiative and +5% Perception
  • Feeling that vampires are around or exerting control and influence over a community--81% (+3%) vs 1d100: [60] = 60
  • Finding and recognizing evidence of the undead's presence or involvement--81% (+3%)vs 1d100: [91] = 91
  • Hunch that someone is a vampire servant, henchman or assassin--73% (+5%)vs 1d100: [7] = 7
  • Recognize Vampire Mind Slave--81% (+3%)vs 1d100: [57] = 57
  • Recognize Wild Vampire--105% (+3%)vs 1d100: [86] = 86
  • Recognize Secondary Vampire--81% (+3%)vs 1d100: [24] = 24
  • Recognize Master Vampire--71% (+3%) vs 1d100: [63] = 63
  • Guess Vampire's lair based on knowledge of undead and reports of vampire's activities and other evidence--41% (+3%) vs 1d100: [23] = 23
  • Find actual lair or coffin at suspected location--66% (+3%) vs 1d100: [6] = 6
  • Lore: Vampires 91% (+3%) vs 1d100: [39] = 39
  • Vampire Combat: Knows all vampire weakness, vulnerabilities, tactics, methods of attack, defenses, etc.
    • Resistance vs Vampire Seduction: +5 vs Pheromone-based trance (+1 @ 11, 15)
      Resistance vs Vampire Mind Control: +1
      Resistance vs Vampire Hypnotic Suggestion: +2
  • Sense Vampires: Automatic 600', cannot pinpoint location
  • Command Trust and Leadership
  • Calm and direct civilians: 50/level
  • Settle nerves of a small squad fighting force: 10+1d6/level. On success all non-Undead Slayers receive +1 Initiative, +1 Horror Factor if Undead Slayer within 250'



Protection from Vampires | 15 PPE | 425 min | Impervious to Vampire Pheromones, Slow Bite, and Mind Control of vampires and related species
Supernatural Vision | 20 PPE | 25 min | Night vision 1200', See the invisible, See Aura, +1 Strike/Initiative


  • Omega Suit | S.D.C. - Main Body 250/250, Arms 90 each, Legs 100 each, Body Camera 15 | Currently worn under street clothes
  • Omega Field Kit | Currently worn



Rift Root | 12 hours | ability to see and pass through porous dimensional barriers; see people who are also under the influence of rift root; -10% to all skills; - 1 to all combat bonuses


Beef, Pork, Poultry, Offal. Red, White, Orange, and Black. What are behind the pink and gray doors? Worry about how to cook is exactly why I asked for the dimension tattoo that eliminates the need to eat or drink. Looking down into the giant room full of carcasses, Diomedes shakes his head. He closes the door unless Edison stops him. "The two people working down there do not behave as vampires" (Automatically sense vampires within 600'). He moves down to the next door and adds, "The woman identified four of the six colored doors as well as the purpose of the room with the large oak door. Let's quickly check these five doors to confirm what she said, and then the pink and gray door."

Thinking about the colors, Diomedes shrugs and taps the gray door, "Could this be seafood? I would have guessed blue, but who knows. Any guesses on what we will find behind the pink door, Team Leader Edison?"
Diomedes, EP Record

M.D.C.: 275
Sense Vampires: 600'
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Edison
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Re: Bravo: Welcome to Flavorville!

Post by Edison »

Perception: 1d100: [11] = 11 /56% (-10%; due to Rift Root)
Just in Case: 1d20: [5] = 5 ; 1d100: [42] = 42
Conditions:
Duration: 12 hours
Effects: ability to see and pass through porous dimensional barriers; see people who are also under the influence of rift root; -10% to all skills; - 1 to all combat bonuses[/size]
.
Personal Mission Notes.
Omega Suit v3.1.7 (Under Armor) AR: 17 S.D.C.: 250/250
Edison Suit Mk.II AR: 19; S.D.C.: 350/350
AR-15 w/Masterkey Payload: AR-15 20/20; 12 guage: 7/7
2 Flashbang, 2 Tear Gas, Smoke Grenade, Fragmentation Grenade



Invoke Trust: 1d100: [86] = 86 /30% (Seem friendly with the Beef Guys.)
Invoke Trust: 1d100: [75] = 75 /30% (If needed, Seem friendly with the Poultry Guys.)

Edison listens to the prep cook, nodding along with her explanations of what is in the area. When she has to make her leave, Edison speaks up once more. "Thank you for the information, I hope your shift goes well." Edison says making no effort to stop her from moving on to do her job. Edison looks to Diomedes, as he speaks, after entering the beef area.
Diomedes wrote:"The two people working down there do not behave as vampires"


"Well that's good. They seem normal, at least to me." Edison says.
Diomedes wrote:"The woman identified four of the six colored doors as well as the purpose of the room with the large oak door. Let's quickly check these five doors to confirm what she said, and then the pink and gray door."


Edison pauses. "You know, those two guys are basically a captive audience, we could likely talk to them for a while, while they do their work." Edison says, looking at the two men making burgers. "The sheer level of industrialization is staggering, if it wasn't wrapped up in the non-euclidean nonsense, I might appreciate it for it's engineering more." Edison says.
Diomedes wrote:"Could this be seafood? I would have guessed blue, but who knows. Any guesses on what we will find behind the pink door, Team Leader Edison?"
Edison shrugs. "I don't think I would take a bet on what's behind any of the doors, to be fair." Edison says. So two men in the red room, and possibly two more in the Orange room. Possibly more in the others... so far normal...ish. Edison thinks. "Alright a quick peek in all the the rooms and then we go and question the folk in the beef room." Edison says, in acquiesce to Diomedes suggestion.

Once the duo has opened all the doors and peered inside, unless something very interesting pops up, Edison goes back to the red door and approaches the duo making burgers. "Hey there fellows. I'm Edison with CHIMERA. I am hoping you may be up to a few questions while you work?" Edison says questioningly.

If they seem open to talk, Edison asks the following; "How long have you two been with the company?" Is the first question Edison asks. "So besides being in a pocket dimension, anything weird that you'd care to talk about happening here?" Edison asks broadly. "Anything I should be worried about while on tour back here?" Edison asks, before considering an interesting thought. "How do you guys find your way around here easily?" Edison finishes.

If they're not open to talk, Edison nods. "Well thanks anyways." Edison will say and not push the matter. Edison will then head to the Poultry room and generally introduce himself as before and try to ask the same questions.
Edison
“Why is it my job to save these people? Why do I have to be some kind of hero?” ~Dean Winchester
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CHIMERA
Assistant Game Master
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Location: GM - HU:CS (Bravo); AGM - HU:CS (Alpha)

Re: Bravo: One Night in Flavorville

Post by CHIMERA »

Act II: Bottomless Nacho Bar
Flavorville Grill & Bar, Somewhere?
Date: Thursday, April 30th, 2043
Time: 7:30 pm
Weather: ???

Butcher's Bill
Cerberus 26 S.D.C. (Omega Suit)
Twitch 9 S.D.C. (hood)


Elsewhere
Not to get too personal with you, dear reader, but what is the worst first impression you have ever made with someone? Have you ever disparaged someone to a stranger only to find out that stranger is the the object of your scorn's significant other? Or met a musician just after hearing them absolutely bombing their set*? Or told a crude joke that struck a very personal note with someone you haven't even exchanged names with? I must confess, I absolutely hated one of my closest colleagues for the first month we worked together.

How will this turn out for Cerberus and Twitch? It's hard to say, but it's not an auspicious start. They barely know each other and now some sort of feral ape is charging at them. It bares its short racoon like teeth, foaming dripping from the edge of its mouth. Instinctively Twitch jumps forward to confront the creature head on. Deciding to back up his new companion, Cerberus waits until the creature is close enough and then punches Twitch in the back of the head (-9 S.D.C to hood), beginning a fight that's just as the conversation these two just had.

Twitch lurches forward just as the creature attacks, ducking just below its claws. Seeing an opportunity, he smacks the monster in the ribs with his combat baton. Jeremy follows up with another punch that misses both the creature and Twitch. This is enough of a distraction to allow Twitch to dodge the creature's next attack. And he then swings again with his club, hitting Cerberus instead (-8 S.D.C. to Omega Suit). Was this an accident or was Twitch lashing out in frustration? I cannot say.

Perhaps taking the clue, Cerberus turns around and punches the creature squarely in the nose. It lunges at Jeremy and sinks its saw-like teeth into his shoulder (-10 S.D.C.). Twitch swats at the creature but instead hits Cerberus in the neck (-8 S.D.C.). Cerberus responds in kind, punching the monster in its neck, forcing it to leap off him. It's at this moment that the two heroes finally fall into sync. As the creature flies off Cerberus, Twitch catches it with his baton and knocks it to the ground. As it rolls away from him, Cerberus takes a step forward and punches it one more time in the head.

The creature lets out a pained yelp and then falls over dead. What started as poorly improvised slapstick ends in a back-and-forth chain attack that looks choreographed.

The Meat Freezer
Meanwhile, Diomedes and Edison are confronted with even more death, as they stare at all the carcasses in the red meat section of the meat freezer. Both are satisfied that it is exactly what it appears to be and there's nothing more nefarious to it than what's already wrong with the beef industry. Diomedes suggests checking the other rooms to see if they are hiding anything nefarious. Edison agrees, but first wants to interview the employees working the giant grinder**.
Edison wrote:"How long have you two been with the company?"
"Four years," says the first man with a low drawl. "Came in as a BBQ pit master, but now I'm a jack of all trades around the grill."

"Halfway through my second," the other says with a chipper Australian accent.
Edison wrote:"How do you guys find your way around here easily?"
"It takes practice, I'll tell you," the first man says with a chuckle.

"Yeah," the Aussie nods, "I think it started to make sense during my fourth over-nighter. The shift managers encourage you to sleep here to get used to the place. But sometimes it feels like someone is leaving you clues about where to go."

"It sounds superstitious," Tex concedes, "but sometimes it's like the halls move around to get you somewhere faster. It's hard to explain."
Edison wrote:"So besides being in a pocket dimension, anything weird that you'd care to talk about happening here?"
"It's working with people from other franchises," Tex replies. "Officially I work for the Dallas restaurant, but these burgers we're making could go anywhere around the world."

"I'm from Perth myself," the other man says, "but I work odd shifts that are mostly tied to the 'chef's table' rooms in here. Those parties can get pretty wild, that's all I'll say."
Edison wrote:"Anything I should be worried about while on tour back here?"
"Yeah, those little buggers in the monkey suits," the Aussie says.

"The bosses say that they're the bus boys," Tex adds, "but they don't look human to me. I don't know where they come from."

"Usually keep to themselves, at least."

While Edison wraps up his interview, Diomedes explores the other fridges. Sure enough, the orange door covers poultry of every kind, from turkeys to game hens; whole roasted Peking ducks hand from hooks under a red lamp in one corner. Just like the red meat fridge, the poultry fridge is staggeringly large, and Diomedes still suspects he is in a tesseract. Or maybe a TARDIS. Then again, the drugs can go a long way to explaining Flavorville.

Likewise, the white room is for all things pork, but also rabbit and veal. The black room is for offal, as promised, with bins of organs lining the sides of the chamber. But what really impresses Diomedes are the sausages; thousands of them hang along a series of small narrow corridors stacked up 10 stories high. And in the middle of the room are a dozen machines, some actively churning out varieties of encased meats. This leaves the pink room, which opens to a bins of ice filled with fresh fish from every ocean in the world. He squints off in the distance and he can even see some tanks that contain live fish as well. The wooden door on the other side of the chamber sure enough contains aging meat, and the stench is keeps Diomedes from exploring it much further.

Then there's the gray, or off-white, door. It's the only one that is locked. Which begs the question: what kind of meat is gray?


WHAT ARE YOUR INTENTIONS?

* Shout out to DJ Dead Dog Dick, actual stage name, who opened for Panda Bear in 2017. I struggled so hard to find a nice thing to say to him when we were standing in line at the bar.
** Just to keep things moving along more briskly, I'm going to have Edison interview the guys at the grinder while Diomedes inspects the other doors. And I'm also rearranging the dialogue because of course I am.


GM NOTES
Rift root
Duration: 12 hours
Effects: ability to see and pass through porous dimensional barriers; see people who are also under the influence of rift root; -10% to all skills; - 1 to all combat bonuses

Traveling around Flavorville
To move from one location in the restaurant to another, you must successfully roll land navigation (don't forget there's a -10% penalty for using rift root). If your PC does not have land navigation, then you may roll the skill at 20%. If you pass the skill roll, your PC arrives at the desired location. If they fail the roll, they will end up somewhere else.

Traveling with Sammy Hagar negates the need for a land navigation roll. If traveling in a group without Sammy Hagar, every PC must roll land navigation, but only one successful roll is necessary to reach the desired destination.

  • Dry goods pantry
  • Fresh produce pantry
  • Meat freezer
  • Frozen bar
  • Chef's table rooms
  • Pass
  • Deep fryer 'aquarium'
  • Flame grill pit
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Twitch
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Re: Bravo: One Night in Flavorville

Post by Twitch »

perception: 21% 1d100: 1d100: [12] = 12
JIC: 1d20: 1d20: [10] = 10 1d100: 1d100: 1d100: [40] = 40

Once the fracas is over Twitch apologizes "Oh crap that was a mess. I'm really sorry I kept tagging you, but that damned ape was all over the place. I'm not usually that clumsy. " He must think I'm a klutz if not an actual enemy. What a way to make an impression.

Taking a look at the body "Umm, I think we killed it. That could be a problem. It did attack us first though. "

He looks around nervously, as always, but a more more than usual.

Turning to Cerberus "What do we do now? Do we need to report this to someone? Oh, by the way I'm Terrence. What do I call you?" I hope this guy has some idea what to do. he thinks to himself.

He will defer to his companion who at least appears to have some more idea of what to do than he does.
SDC: 79 HP: 15 PPE:19 ISP:126
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Jeremy Lancaster
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Re: Bravo: One Night in Flavorville

Post by Jeremy Lancaster »

Perception: 1d100: [40] = 40 /30%
JIC: 1d20: [14] = 14 / 1d100: [63] = 63
Conditions: Critical Strike on 19 or 20, Healing Factor, impervious to fire, plasma, and heat in human or altered form.

He lets out a breath once the chaotic fight is over and stoops down to ensure whether the baboon is properly dead or just very knocked out; how he presents what happened in these winding halls on his mind. Well that went...
First Aid: 1d100: [28] = 28 /70%

"Yeah." He looks up before looking for some kind of identification the baboon might have on them. "Shit happens."

He gets to his feet with or without a name, "And now a table somewhere in the world might not get served."

He lets out a breath before responding to Twitch's question. "Probably should." He starts going in the direction the baboon had come from. "And call me Cerberus. Now let's just focus on getting to the grills for now."

Land Navigation: 1d100: [51] = 51 /-10% brings it down to 46% to succeed in getting to the Flame Grill pit.
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Twitch
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Re: Bravo: One Night in Flavorville

Post by Twitch »

<rolls carried>

"Umm, Cerberus, right. I'm here behind you. Got your six. " he replies as he gets ready to follow along.

What an odd name he thinks to himself. He was punching pretty hard, maybe he's a super or something.
SDC: 79 HP: 15 PPE:19 ISP:126
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Diomedes
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Re: Bravo: One Night in Flavorville

Post by Diomedes »

Perception: 1d100: [99] = 99 vs 41% +30% vs Vampires/Undead, +20% Demons/Monsters
JIC: 1d20: [14] = 14 , 1d100: [4] = 4

  • Natural AR: 13
  • H.P..: 290/290
  • S.D.C.: 107/107
  • P.P.E.: 261/296
  • Spd: 75'/action



  • Bonuses when fighting Vampires: +15% Perception vs Undead, +2 Initiative, +1 Strike/Parry/Dodge, +2 Strike Impale/Stake the heart, +2 vs Insanity +3 vs HF (Vampires, Protectors and summoned animals) +1 Possession
  • Gut Feelings, Hunches and Realizations Involving Vampires
  • Bad Feeling that something is not right: 70% (+5%) vs [roll]1d100[/roll - On success +1 Initiative and +5% Perception
  • Feeling that vampires are around or exerting control and influence over a community--81% (+3%) vs 1d100: [51] = 51
  • Finding and recognizing evidence of the undead's presence or involvement--81% (+3%)vs 1d100: [26] = 26
  • Hunch that someone is a vampire servant, henchman or assassin--73% (+5%)vs 1d100: [82] = 82
  • Recognize Vampire Mind Slave--81% (+3%)vs 1d100: [64] = 64
  • Recognize Wild Vampire--105% (+3%)vs 1d100: [90] = 90
  • Recognize Secondary Vampire--81% (+3%)vs 1d100: [98] = 98
  • Recognize Master Vampire--71% (+3%) vs 1d100: [99] = 99
  • Guess Vampire's lair based on knowledge of undead and reports of vampire's activities and other evidence--41% (+3%) vs 1d100: [75] = 75
  • Find actual lair or coffin at suspected location--66% (+3%) vs 1d100: [90] = 90
  • Lore: Vampires 91% (+3%) vs 1d100: [98] = 98
  • Vampire Combat: Knows all vampire weakness, vulnerabilities, tactics, methods of attack, defenses, etc.
    • Resistance vs Vampire Seduction: +5 vs Pheromone-based trance (+1 @ 11, 15)
      Resistance vs Vampire Mind Control: +1
      Resistance vs Vampire Hypnotic Suggestion: +2
  • Sense Vampires: Automatic 600', cannot pinpoint location
  • Command Trust and Leadership
  • Calm and direct civilians: 50/level
  • Settle nerves of a small squad fighting force: 10+1d6/level. On success all non-Undead Slayers receive +1 Initiative, +1 Horror Factor if Undead Slayer within 250'



Protection from Vampires | 15 PPE | 420 min | Impervious to Vampire Pheromones, Slow Bite, and Mind Control of vampires and related species
Supernatural Vision | 20 PPE | 20 min | Night vision 1200', See the invisible, See Aura, +1 Strike/Initiative


  • Omega Suit | S.D.C. - Main Body 250/250, Arms 90 each, Legs 100 each, Body Camera 15 | Currently worn under street clothes
  • Omega Field Kit | Currently worn



Rift Root | 12 hours | ability to see and pass through porous dimensional barriers; see people who are also under the influence of rift root; -10% to all skills; - 1 to all combat bonuses


Basic Mechanics 50% vs 1d100: [38] = 38 | Success | Examine the lock on the gray door for the best point to apply brute strength to break/pop the door open

Quickly, Diomedes thinks as he opens the other doors one after another. Let us rule out these other freezers and move on. He gets down to the pink door, "Ah, fish, the white, pork, the black and wood doors too were exactly as described, but then what is behind the gray door?" he says out loud to himself. Continuing to try and reason it out to himself he says, "But even with the number of restaurants Sammy said he owned, these rooms are too large. That sausage room was easily 10 stories tall. If the portals to this place were closed, the humans working here would be able to survive for years." But there have been so few people we've seen so far, this would quickly become a tomb filled with undead if they could not find more mortals to feed upon.

Diomedes frowns as he pulls on the gray/off white door and it doesn't open. He lets go back to the red freezer and opens it and calls down to Edison, "Should I come down, or are you ready to move on?"

When Diomedes and Edison regroup, Diomedes says, "The gray door is locked, and the other rooms align with what we were told." He points in the direction of the wood door, "The aging room as you would expect has a strong odor. It would be a logical place to put a vampire's coffin, but it was unlocked, I do not think they'd want to have someone stumble upon their refuge. Tell me more of these Chef Tables, Team Leader Edison, from the name I thought they were where the chefs worked, but you mentioned parties? Once we find Cerebus and Steiblah, perhaps that should be where we go next."

If Edison mentions that wouldn't explain exactly what happens, Diomedes says, "Do you wish to go back? While I don't have any psychic abilities, I can influence the weak willed and could possibly get them to be more forthcoming."

If Edison indicates to open the gray door, Diomedes says, "I can try to force the door open unless you think you can pick the lock. Or we leave it for now, and try and move on to another room."
Diomedes, EP Record

M.D.C.: 275
Sense Vampires: 600'
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CHIMERA
Assistant Game Master
Posts: 439
Joined: Sun Feb 01, 2015 4:00 pm
Location: GM - HU:CS (Bravo); AGM - HU:CS (Alpha)

Re: Bravo: One Night in Flavorville

Post by CHIMERA »

Act II: Bottomless Nacho Bar
Flavorville Grill & Bar, Somewhere?
Date: Thursday, April 30th, 2043
Time: 7:35 pm
Weather: ???

Butcher's Bill
Cerberus 26 S.D.C. (Omega Suit)
Twitch 9 S.D.C. (hood)


Elsewhere
After killing a creature that's acting as a busboy, Cerberus and Twitch decide to flee before anyone else sees them. Take it from me, dear reader, there is nothing quite like a dead body to bond two people together.

Cerberus leads Twitch around in search of where the flame grills are. Unfortunately, he still has no sense of where anything is. And after about five minutes, the two walk into large dimly lit room. There are not flame grills; instead there is a zinc bar that runs the length of the room. Behind the bar are a series of gigantic slushee machines, slowly spinning and churning frozen drinks. A half dozen bartenders run from machine to machine filling ridiculous looking glasses and then garnishing them with assorted fruits and paper umbrellas. The frozen drinks are handed to waiters who come rushing into the bar from a dozen different doors like the one the two heroes walked through.

In between the waiters, there are a few patrons standing at the bar having drinks. They are all middle aged and dressed in moderately expensive and poorly tailored suits. Twitch finds something even more interesting: a unisex bathroom.

The Meat Freezer
Edison finishes interviewing the two men making burger patties just as Diomedes steps away from the dry aging room. Diomedes signals him over to the gray door, or perhaps it should be called the other white door. With a little effort, Diomedes presses down on the handle, breaking the lock.

With a vacuumed hiss, Diomedes pulls the door open. Inside he finds the other white meat. No, not pork, the other other white meat. A dozen dead bodies lay on cold steel tables as if this was a morgue. Except, unlike in a morgue, these bodies are in the process of being butchered. At least one limb, if not all four, have been sawed off each cadaver. Their rib cages have been cut open and their organs have been removed, and in two cases, the ribs have been completely removed.

Just like in a morgue, the left side of the room is lined with a series of metal square drawers that presumably contain more corpses. To the right is something far more ghastly. Bodies are vacuum sealed in plastic bags hang from the wall. Tubes run in and out of the bags pulsing with a red liquid. Diomedes has heard of this type of operation before. The vampires' victims are captured and then hooked up to this techno-wizard devices that keep them alive and slowly harvest all their blood. Diomedes shudders knowing that the people in those bags are dead in most meaningful ways, beyond saving.

Diomedes and Edison are having a very different bonding experience than Cerberus and Twich.

WHAT ARE YOUR INTENTIONS?

GM NOTES
Rift root
Duration: 12 hours
Effects: ability to see and pass through porous dimensional barriers; see people who are also under the influence of rift root; -10% to all skills; - 1 to all combat bonuses

Traveling around Flavorville
To move from one location in the restaurant to another, you must successfully roll land navigation (don't forget there's a -10% penalty for using rift root). If your PC does not have land navigation, then you may roll the skill at 20%. If you pass the skill roll, your PC arrives at the desired location. If they fail the roll, they will end up somewhere else.

Traveling with Sammy Hagar negates the need for a land navigation roll. If traveling in a group without Sammy Hagar, every PC must roll land navigation, but only one successful roll is necessary to reach the desired destination.

  • Dry goods pantry
  • Fresh produce pantry
  • Meat freezer
  • Frozen bar
  • Chef's table rooms
  • Pass
  • Deep fryer 'aquarium'
  • Flame grill pit
User avatar
Twitch
Posts: 11
Joined: Mon Jan 13, 2025 9:45 am

Re: Bravo: One Night in Flavorville

Post by Twitch »

perception: 21% 1d100: 1d100: [85] = 85
JIC: 1d20: 1d20: [10] = 10 1d100: 1d100: 1d100: [43] = 43

Twitch is relieved to finally find something other than endless corridors and sighs in relief "At last" seeing all the fruit in the drinks, his stomach grumbles, then the drinks himself, and his bladder revolts. A fast metabolism has its upsides, but also its downsides. Glancing around, he spots the restroom and turns to Cerberus "Um, I gotta go to the bathroom, like now. I'll be back in a bit" and he actually sprints for it.

Gentle reader doesn't need to be subjected to the details of a hypermetabolism using a restroom, and don't use your imagination either nothing good would come of it.

After a not really short, but reasonable amount of time, Twitch comes back out of the bathroom looking around. "Wonder what Cerberus is up to. Hmm, any way I can score a bunch of that fruit. Maybe they make smoothies. " he thinks to himself as he looks around.

If he spots Cerberus he will head for him, hopefully in a place were he can order a smoothie which he will do.
SDC: 79 HP: 15 PPE:19 ISP:126
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Jeremy Lancaster
Posts: 139
Joined: Tue Jul 26, 2022 1:43 pm

Re: Bravo: One Night in Flavorville

Post by Jeremy Lancaster »

Perception: 1d100: [31] = 31 /30%
JIC: 1d20: [10] = 10 / 1d100: [10] = 10
Initiative: 1d20+1: [14]+1 = 15
Conditions: Healing Factor, impervious to fire, plasma, and heat in human or altered form.

He goes through the door and any thought he had of getting where he was hoping are met with the cool air of a slushee bar and can only gripe to himself as he figures out where they are now. "Of course we're here..."

"What?" His attention goes elsewhere when Twitch says something when he was barely paying attention and bolts for the bathroom. "Okay..."

Like the good ole days.. He stands out of the way of the doors as he looks for a not-so-occupied bartender or waiter. Well there's plenty to worry abut here.

He stops himself from giving too much away right out the gate and scans the area for vampires using the limited knowledge he has of the foul creatures he got from Diomedes when they were babysitting a second atlantean some weeks ago. Are vampires an immediate problem now? Uuuuuuh...
Lore: Demons and Monsters: 1d100: [22] = 22 30%

When he finally decides it's safe or someone asks why he just randomly in their bar, he already has an answer for them, even if it includes a question. "I'm here looking for a missing CHIMERA agent and was hopin' for a li'l help findin 'im." If asked how he got in the back he says that Sammy gave him some Rift Root and led him in until he got sidetracked with karaoke and now it's just him and the guy that just shot for bathroom.
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Edison
Posts: 151
Joined: Thu Dec 02, 2021 10:10 am

Re: Bravo: Welcome to Flavorville!

Post by Edison »

Perception: 1d100: [100] = 100 /56% (-10%; due to Rift Root)
Just in Case: 1d20: [8] = 8 ; 1d100: [65] = 65
Conditions:
Duration: 12 hours
Effects: ability to see and pass through porous dimensional barriers; see people who are also under the influence of rift root; -10% to all skills; - 1 to all combat bonuses[/size]
.
Personal Mission Notes.
Omega Suit v3.1.7 (Under Armor) AR: 17 S.D.C.: 250/250
Edison Suit Mk.II AR: 19; S.D.C.: 350/350
AR-15 w/Masterkey Payload: AR-15 20/20; 12 guage: 7/7
2 Flashbang, 2 Tear Gas, Smoke Grenade, Fragmentation Grenade


Land Navigation 1d100: [34] = 34 /48% (Find Flame Grill Pit; -10% Factored in)

Edison just kind of stares at the scene, his brain taking it in. Well if you weren't sure something bad was happening here, then you definitely have proof now. But this won't be enough. Edison thinks as he tries to formulate words. "Shit." says softly as he makes sure his body cam takes full rounds of footage of the scene. "Well, definitely a problem. But from what I can see, there isn't any villains here at the moment." Edison says as he enters the room to try and take images of the faces of the deceased. "We gather evidence and we move on to another area." Edison says as he pans his camera towards the TW Contraption. Whatever the hell this thing is? Edison thinks as he makes his way back into the hall. "Lets move on to another area... Flame Grill Pit?" Edison asks.
Edison
“Why is it my job to save these people? Why do I have to be some kind of hero?” ~Dean Winchester
User avatar
Diomedes
Posts: 241
Joined: Mon Mar 12, 2018 9:59 am

Re: Bravo: One Night in Flavorville

Post by Diomedes »

Perception: 1d100: [95] = 95 vs 41% +30% vs Vampires/Undead, +20% Demons/Monsters
JIC: 1d20: [10] = 10 , 1d100: [31] = 31

  • Natural AR: 13
  • H.P..: 290/290
  • S.D.C.: 107/107
  • P.P.E.: 261/296
  • Spd: 75'/action



  • Bonuses when fighting Vampires: +15% Perception vs Undead, +2 Initiative, +1 Strike/Parry/Dodge, +2 Strike Impale/Stake the heart, +2 vs Insanity +3 vs HF (Vampires, Protectors and summoned animals) +1 Possession
  • Gut Feelings, Hunches and Realizations Involving Vampires
  • Bad Feeling that something is not right: 70% (+5%) vs [roll]1d100[/roll - On success +1 Initiative and +5% Perception
  • Feeling that vampires are around or exerting control and influence over a community--81% (+3%) vs 1d100: [51] = 51
  • Finding and recognizing evidence of the undead's presence or involvement--81% (+3%)vs 1d100: [65] = 65
  • Hunch that someone is a vampire servant, henchman or assassin--73% (+5%)vs 1d100: [3] = 3
  • Recognize Vampire Mind Slave--81% (+3%)vs 1d100: [38] = 38
  • Recognize Wild Vampire--105% (+3%)vs 1d100: [14] = 14
  • Recognize Secondary Vampire--81% (+3%)vs 1d100: [11] = 11
  • Recognize Master Vampire--71% (+3%) vs 1d100: [5] = 5
  • Guess Vampire's lair based on knowledge of undead and reports of vampire's activities and other evidence--41% (+3%) vs 1d100: [65] = 65
  • Find actual lair or coffin at suspected location--66% (+3%) vs 1d100: [37] = 37
  • Lore: Vampires 91% (+3%) vs 1d100: [1] = 1
  • Vampire Combat: Knows all vampire weakness, vulnerabilities, tactics, methods of attack, defenses, etc.
    • Resistance vs Vampire Seduction: +5 vs Pheromone-based trance (+1 @ 11, 15)
      Resistance vs Vampire Mind Control: +1
      Resistance vs Vampire Hypnotic Suggestion: +2
  • Sense Vampires: Automatic 600', cannot pinpoint location
  • Command Trust and Leadership
  • Calm and direct civilians: 50/level
  • Settle nerves of a small squad fighting force: 10+1d6/level. On success all non-Undead Slayers receive +1 Initiative, +1 Horror Factor if Undead Slayer within 250'



Protection from Vampires | 15 PPE | 415 min | Impervious to Vampire Pheromones, Slow Bite, and Mind Control of vampires and related species
Supernatural Vision | 20 PPE | 15 min | Night vision 1200', See the invisible, See Aura, +1 Strike/Initiative


  • Omega Suit | S.D.C. - Main Body 250/250, Arms 90 each, Legs 100 each, Body Camera 15 | Currently worn under street clothes
  • Omega Field Kit | Currently worn



Rift Root | 12 hours | ability to see and pass through porous dimensional barriers; see people who are also under the influence of rift root; -10% to all skills; - 1 to all combat bonuses



A deep bass rumble emanates from Diomedes as he looks at the butchered bodies. He turns towards Edison, anger visible on his face, "Do you see? Do you see? This is the evil of vampires, the scourge they represent. Some are wild and vicious and others," he waves his hands at the bodies hooked up to the Techno-wizard devices, "treat people as a cog in a machines to hide their hunger and make people believe they are not dangerous." He looks down at the floor and takes a few deep breaths, letting the tension leave his shoulders, calming the rage within.

Diomedes moves over to the closest body hanging on the wall and reaches out his hand to touch it, to see if it reacts, and shakes his head at the non-response. "These are magical devices that are designed to keep the bodies biological processes active while draining off the blood. They are most likely brain dead." Evidence, Team Leader Edison wants to collect evidence. There is no bring vampires to justice before the courts of Century Station. They must be destroyed, every last one of them.

He moves back towards the door, "We will need to be careful, these vampires are methodical and intelligent. With the lock on the door broken, we will need to move quickly. Let us move to the grill pit, hopefully Steiblah has found Cerberus and they both went there. We can then go to the 'Chef's table rooms'"

He goes to the wall next to the exit, and marks the wall.

MF -> D/E -> FP ?

Once he has finished, Diomedes opens the door and waves to have Edison lead the way.
Diomedes, EP Record

M.D.C.: 275
Sense Vampires: 600'
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CHIMERA
Assistant Game Master
Posts: 439
Joined: Sun Feb 01, 2015 4:00 pm
Location: GM - HU:CS (Bravo); AGM - HU:CS (Alpha)

Re: Bravo: One Night in Flavorville

Post by CHIMERA »

Act II: Bottomless Nacho Bar
Flavorville Grill & Bar, Somewhere?
Date: Thursday, April 30th, 2043
Time: 7:40 pm
Weather: ???

Butcher's Bill
Cerberus 26 S.D.C. (Omega Suit)
Twitch 9 S.D.C. (hood)


The Grill Pit
While it's not a room full of vampires, Edison has video proof that there are some evil things going on in Flavorville. Whether or not they are illegal is a matter of jurisdiction, but that's irrelevant to Diomedes. He knows that this pit of vampires must be destroyed. He closes the gray door shut, and it holds. Unless someone goes to grab some soylent green, no one would notice that it was pried open.

And speaking of pits, that is where the duo head to next. After a few minutes of wandering through the corridors, Edison catches a whiff of burning wood and sizzling meat. He follows it to a stairwell; unlike the corporate neutral design of almost everywhere else, it is made entirely of brick. Diomedes is the first down the stairs and into a pyromaniac's fever dream.

Diomedes and Edison stand over on a balcony that over looks the grill pit. That's a misnomer as it would imply there is only one grill, only one fire. And instead it is like a city of flames. Directly below the balcony are a dozen Santa Maria-style grills hang from chains above a long trough burning cedar logs. On the opposite side of the room (which is a good 40 feet long), pig carcasses are splayed on giant grill baskets are suspended over low beds of charcoal. Further down, they can see banks of both charcoal and wood grills. The pit curves in both directions, so it is unclear how far it actually goes in length. In fact, it might even be a gigantic ring shaped room.

The only source of light in the grill pit are the flames themselves, casting everything in a glowing red. This reassures Diomedes, because he cannot imagine any vampire surrounding himself in this much fire. And sure enough, none of the two dozen or more chefs running around appear to be vampires.

If Diomedes or Edison want to interview the chefs, they can go down the nearest flight of stairs to the pit itself. At the base of the stairs are stacks of wood logs and bags of charcoal. As Diomedes looks down the balcony, he sees another person watching the grills. He is about 60 feet away and standing to a different set of stairs down to the pit. The man looks like Keith Flint from Prodigy and he is bobbing his head like he's listening to a song. Edison, it should be noted, cannot see the man. Is Diomedes hallucinating? Is he seeing a fellow traveler? Who is to say?

The Frozen Bar
While Twitch dashes to the toilet, Cerberus goes up to the bar to ask questions. Or rather, one question:
Jeremy Lancaster wrote:"I'm here looking for a missing CHIMERA agent and was hopin' for a li'l help findin 'im."
The bartender shrugs, "I've never heard of CHIMERA. If you're not here for a drink, please step aside." A waitress dressed in all black pushes next to Cerberus and picks up three frozen piña coladas in hollowed out pineapples. "On top of the usual dinner rush, we got several private parties waiting for their rooms to open."

Once he's finished relieving himself Twitch also walks up the bar. But let's talk about the restroom, because that is one of the finest rooms Twitch has ever been in, full stop. The usual drab design works. The white linoleum is replaced by white tile this is crisp and clean. The dull green walls match the jade marble countertops topped with an assortment of eau de toilettes, colognes, and perfumes that he can sample. There are four banks of toilet stalls, each one with a floor to ceiling door that has a dial indicating if it is locked or not. All the stalls in the far left bank have fancy Japanese toilets with heated seats. The bank on the far right is for handicapped stalls, but they also have bidets.

Back to the bar, Twitch finds a spot next two guys in suits. He asks for a smoothie, which gets a funny look from the bartender, but he walks off without a comment.

"A smoothie?" the first suit says. "So you're definitely not with the big regional managers meeting then. That's a little low octane, ifyouknowwhatImean."

"No wait," the second says looking at Twitch's makeshift costume, "let me guess. You're the entertainment for a private party, like a kid's birthday."

"Are you from the Seoul restaurant? They're always doing weird things like that," the first guy says without a shred of self-awareness for the fact he is in another dimension drinking a spicy watermelon michelada from a glass shaped like a cactus.

WHAT ARE YOUR INTENTIONS?

GM NOTES
Rift root
Duration: 12 hours
Effects: ability to see and pass through porous dimensional barriers; see people who are also under the influence of rift root; -10% to all skills; - 1 to all combat bonuses

Traveling around Flavorville
To move from one location in the restaurant to another, you must successfully roll land navigation (don't forget there's a -10% penalty for using rift root). If your PC does not have land navigation, then you may roll the skill at 20%. If you pass the skill roll, your PC arrives at the desired location. If they fail the roll, they will end up somewhere else.

Traveling with Sammy Hagar negates the need for a land navigation roll. If traveling in a group without Sammy Hagar, every PC must roll land navigation, but only one successful roll is necessary to reach the desired destination.

  • Dry goods pantry
  • Fresh produce pantry
  • Meat freezer
  • Frozen bar
  • Chef's table rooms
  • Pass
  • Deep fryer 'aquarium'
  • Flame grill pit
User avatar
Twitch
Posts: 11
Joined: Mon Jan 13, 2025 9:45 am

Re: Bravo: One Night in Flavorville

Post by Twitch »

perception: 21% 1d100: 1d100: [33] = 33
JIC: 1d20: 1d20: [5] = 5 1d100: 1d100: [46] = 46 1d100: 1d100: [43] = 43

Impressed with the bathroom, Twitch eagerly looks forward to his smoothie. This place is pretty swank, I bet this will be the best smoothie I've ever had, and damn I need something in my belly. he thinks to himself.

"Thanks" He hollers to the bartender over the din as he walks away. "I better tip him well since I'm not sure it's on the menu. Wonder where the menu is anyway." When the bartender gets back with his drink, he will pay and tip him well. Then he'll ask "Do you have food available in here? Can I see a menu?"

Turning to the first Suit "Umm, what. Oh, uh, nah, I need a base first you know how it works. If I pour in booze on an empty stomach it all goes sideways."

Then to his other interrogator "Yeah, that's it. I'm the entertainment. Can't get wasted in front of the party." he steps back so he can face both suits and not look like he's watching a tennis match at midcourt. " But Seoul? I went into a building in Indianapolis. What does Seoul have to do with stuff? I mean that's Korea right? I don't work here, I came in with my party. Is there something they didn't tell me about this place?"

If he gets any useful information he'll continue "Yeah, I left the party in search of the restroom and got lost. This place is really confusing. Why is that? I probably gotta get back to my people soon, since they'll miss me. Any suggestions on how I do that?"
SDC: 79 HP: 15 PPE:19 ISP:126
User avatar
Diomedes
Posts: 241
Joined: Mon Mar 12, 2018 9:59 am

Re: Bravo: One Night in Flavorville

Post by Diomedes »

Perception: 1d100: [94] = 94 vs 41% +30% vs Vampires/Undead, +20% Demons/Monsters
JIC: 1d20: [17] = 17 , 1d100: [39] = 39

  • Natural AR: 13
  • H.P..: 290/290
  • S.D.C.: 107/107
  • P.P.E.: 261/296
  • Spd: 75'/action



  • Bonuses when fighting Vampires: +15% Perception vs Undead, +2 Initiative, +1 Strike/Parry/Dodge, +2 Strike Impale/Stake the heart, +2 vs Insanity +3 vs HF (Vampires, Protectors and summoned animals) +1 Possession
  • Gut Feelings, Hunches and Realizations Involving Vampires
  • Bad Feeling that something is not right: 70% (+5%) vs [roll]1d100[/roll - On success +1 Initiative and +5% Perception
  • Feeling that vampires are around or exerting control and influence over a community--81% (+3%) vs 1d100: [99] = 99
  • Finding and recognizing evidence of the undead's presence or involvement--81% (+3%)vs 1d100: [5] = 5
  • Hunch that someone is a vampire servant, henchman or assassin--73% (+5%)vs 1d100: [79] = 79
  • Recognize Vampire Mind Slave--81% (+3%)vs 1d100: [59] = 59
  • Recognize Wild Vampire--105% (+3%)vs 1d100: [72] = 72
  • Recognize Secondary Vampire--81% (+3%)vs 1d100: [1] = 1
  • Recognize Master Vampire--71% (+3%) vs 1d100: [9] = 9
  • Guess Vampire's lair based on knowledge of undead and reports of vampire's activities and other evidence--41% (+3%) vs 1d100: [58] = 58
  • Find actual lair or coffin at suspected location--66% (+3%) vs 1d100: [70] = 70
  • Lore: Vampires 91% (+3%) vs 1d100: [81] = 81
  • Vampire Combat: Knows all vampire weakness, vulnerabilities, tactics, methods of attack, defenses, etc.
    • Resistance vs Vampire Seduction: +5 vs Pheromone-based trance (+1 @ 11, 15)
      Resistance vs Vampire Mind Control: +1
      Resistance vs Vampire Hypnotic Suggestion: +2
  • Sense Vampires: Automatic 600', cannot pinpoint location
  • Command Trust and Leadership
  • Calm and direct civilians: 50/level
  • Settle nerves of a small squad fighting force: 10+1d6/level. On success all non-Undead Slayers receive +1 Initiative, +1 Horror Factor if Undead Slayer within 250'



Protection from Vampires | 15 PPE | 410 min | Impervious to Vampire Pheromones, Slow Bite, and Mind Control of vampires and related species
Supernatural Vision | 20 PPE | 10 min | Night vision 1200', See the invisible, See Aura, +1 Strike/Initiative


  • Omega Suit | S.D.C. - Main Body 250/250, Arms 90 each, Legs 100 each, Body Camera 15 | Currently worn under street clothes
  • Omega Field Kit | Currently worn



Rift Root | 12 hours | ability to see and pass through porous dimensional barriers; see people who are also under the influence of rift root; -10% to all skills; - 1 to all combat bonuses



Diomedes looks down into the grill pit, his eyes focusing on each person he sees running around. He glances over at Edison next to him, "None of these people look to be vampires, but perhaps they will know something useful." He points over to the Keith Flint lookalike and asks Edison, "That man reminds me of Sammy. If Sammy can be in charge of a place like this, perhaps, he is a supervisor." When Edison states that he doesn't see the man. "Could it be the rift root? No, we both are under it's influence. Let us move closer to him without directly approaching him. I would like to see if any of this wood is suitable to make stakes."

Diomedes walks casually in the lookalike's direction. He stops at the various wood piles on the hunt to find something to make stakes, so the Omegas can do their own form of spit roasting using vampires as the main ingredient. He picks up one of the cedar logs and feels it crush easily between his fingers. Holding it to his nose he smells the cedar sent and shakes his head. He toss the pieces back into the pile and slaps his hands clean. "Cedar, too soft for our needs. It is strange though, cedar is a fast burning wood, I would have thought they'd use oak or quebracho for grilling. Let's ask." As they get closer, Diomedes makes a show of looking around the grill pit lingering a few seconds so as to not be obvious that he sees the lookalike (if he is real). When he's close enough, he tries to view the man's aura, and then turns back to Edison and nods to approach the closest chef. He speaks softly to share what he saw.

As they come near the chef, Diomedes puts on a smile and says, "Ah it smells delicious, what are you roasting over this fire? I see that you are burning cedar, ah I remember when my mána would make lamb souvlaki and grill it over mesquite. Mmm, I can imagine the taste even now. What other woods do you use?" Diomedes note the location of any hardwoods that the chef mentions. Diomedes makes small talk for a few minutes and then asks, "It was quite a party in Flavorville before we were invited to come see the magic behind the scenes. We spoke to a server, who said that the parties in the Chef's table rooms are even crazier, have you been to one? What was it like?" As the chef, answers, Diomedes casually continues to look around to see what the lookalike is doing and nudges Edison to continue asking questions. If Edison doesn't bring it up, he asks, "We'd like to see the Chef's table rooms, how do we get there?"

Diomedes eventually points to something off to the left or right of the lookalike and points at something that he sees (it could be anything), and asks, "What's that over there? I want to take a closer look." He taps Edison on the shoulder and says, "Come on, maybe we can find a souvenir to take with us." Stebilah's telepathy would come in handy about now; hopefully Edison will follow my lead. Diomedes walks towards the lookalike, keep his eyes focus on something behind the man. When he gets within a few feet, he turns towards the man and moves quickly grabbing him by the shoulder. "Ah, sorry, I didn't see you there. My name is Diomedes, what is yours?" Diomedes won't let the man squirm out of his grasp.
Diomedes, EP Record

M.D.C.: 275
Sense Vampires: 600'
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Jeremy Lancaster
Posts: 139
Joined: Tue Jul 26, 2022 1:43 pm

Re: Bravo: One Night in Flavorville

Post by Jeremy Lancaster »

Perception: 1d100: [40] = 40 /30%
JIC: 1d20: [1] = 1 / 1d100: [96] = 96
Conditions: Healing Factor, impervious to fire, plasma, and heat in human or altered form. Under the influence of Rift Root.

He doesn't stop the waitress from doing her job, but can't let that stop him from doing his. Parties? Probably don't want to know what kinds. But that's a question that may have the answer I'm looking for.

He keeps an eye out for Troy even as he looks for someone who doesn't seem to be busy to answer a question or two. He starts with the closest person, asking, "Have you seen a Troy Boyson?" He adds, "He's a missing friend and I can't find 'im anywhere." He even gives them a description of of he most recent way he knows of him to look if asked.

Seoul? Told 'im this place could take us anywhere. Guess there is one of them. Is the first thought to mind when the city of Seoul is brought up. He joins Twitch with the two business people unless he's begun to get somewhere with whomever he found himself talking to.

If someone says they may have seen troy he additionally asks for the where and how recently he had been seen.

Should he actually see Troy, he cautiously approaching the missing agent and introduces himself as working with CHIMERA and was looking for him.

Specifically for Twitch, he reminds his new acquaintance, "I did say there's no tellin' where the doors lead if you don't know where you're going." When he hears the question of if he left anything out.

"And what kind of weird things?" He asks the two businessmen Twitch is with if he had made it to them in asking three or four people if they've seen the missing CHIMERA agent he was looking for.
User avatar
Edison
Posts: 151
Joined: Thu Dec 02, 2021 10:10 am

Re: Bravo: Welcome to Flavorville!

Post by Edison »

Perception: 1d100: [24] = 24 /56% (-10%; due to Rift Root)
Just in Case: 1d20: [15] = 15 ; 1d100: [47] = 47
Conditions:
Duration: 12 hours
Effects: ability to see and pass through porous dimensional barriers; see people who are also under the influence of rift root; -10% to all skills; - 1 to all combat bonuses[/size]
.
Personal Mission Notes.
Omega Suit v3.1.7 (Under Armor) AR: 17 S.D.C.: 250/250
Edison Suit Mk.II AR: 19; S.D.C.: 350/350
AR-15 w/Masterkey Payload: AR-15 20/20; 12 guage: 7/7
2 Flashbang, 2 Tear Gas, Smoke Grenade, Fragmentation Grenade


Invoke Trust: 1d100: [42] = 42 /30% (Trying to get some cooperation)
Lore: Demons & Monsters 1d100: [39] = 39 /40% (Is anything not quite right?)


Edison stares at the grill area with equal parts horror and wonder. This would be hell to work day in and out. Edison thinks as Diomedes speaks.
Diomedes wrote:"None of these people look to be vampires, but perhaps they will know something useful."
"Well that's good. Though it does mean we're still on the search for them. I hope the others are okay." Edison says, before Diomedes speaks again.
Diomedes wrote:"That man reminds me of Sammy. If Sammy can be in charge of a place like this, perhaps, he is a supervisor."
Looking to where Diomedes points, Edison shrugs. "Who are you talking about, there's no one there." Edison replies.
Diomedes wrote:"Could it be the rift root? No, we both are under it's influence. Let us move closer to him without directly approaching him. I would like to see if any of this wood is suitable to make stakes."
"Possibly, no idea of the true effects of it." Edison says. "I'm going to interview some of the chefs here." Edison says, before moving closer to the grills.

"Excuse me Chefs, could I possibly have a moment of one of your times?" Edison says loud enough to be heard over the din of the grills.

If one or more approaches, Edison will look at them. "Hi there, my name is Edison, I'm with CHIMERA and am performing an investigation. I have a few questions for you." Edison will says while producing his credentials, but in what he hopes is a friendly tone. "The first question is, besides being in a pocket dimension and catering to multiple restaurants at the same time, have you ran into anything strange or odd even by those standard?" Edison asks as an opening question. "What is the strangest meat you've had to cook?" Edison asks, already having an opinion in his own mind. Human seems pretty weird. "What can you tell me about your management?" Edison asks, suddenly having a bit of an epiphany. I should have asked Sammy about that at the table, the vampires are likely embedded there. Edison thinks. "Where could I find a member of management? Edison finally asks.
Edison
“Why is it my job to save these people? Why do I have to be some kind of hero?” ~Dean Winchester
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