See the Invisible, including spirits and Astral Beings
Sense Ley Line: 94%
Sense Ley Line Nexus 104%
Sense a Rift: Automatic | 160m
1d100: [37] = 37
Sense Magic in Use: 1100'
Half Damage from magical cold, heat, and fire
Immune to Possession
Regenerate 2d6 M.D.C. per minute
Fatigues at half normal rate, hold breath up to 3 minutes
Base Spell Strength: 15
Spell Range doubled
Spells, psionic attacks, drugs, and disease that cause confusion, dizziness, or dull the senses are half as effective (penalties and duration)
Silver and 90% pure iron weapons inflict their S.D.C. equivalent damage in M.D.C. Rune weapons and holy weapons do double damage. Suffers double damage from Ley Line Storms
Turn Invisible at will (Simple)
Stats
M.D.C.: 101/101
I.S.P.: 98/98
P.P.E.: 710/710
Lord Magus Armor • Main Body: 50/50 Head: 45/45 Arms: 15/15 Legs:30/30
30 PPE | | .50 min | +2 Dodge, Travel to visible location up to 2000' (4000' in wide open spaces)
45 PPE | DB 13 120 | 81.50 MIN | Silver Body Armor with blue hue. Full EBA. 520 M.D.C., Flight Mach 1 (half in atmosphere), 1/2 damage from magic and M.D. cold, heat/fire/plasma attacks. -5% physical skills -10% to delicate touch skills
| 10 PPE| BOM 109 | 11 Days | Provides Air, Food, Water, only
120 PPE | BOM 140 | 22 Days | 479 PPE
3 PPE | MA 9 | 4.25 min | Able to read a license plate from up to 2 miles away)
+2 APM | + 1 on initiative | + 1 to strike with guns | +3 to strike in melee combat | +2 to disarm, parry and dodge | +4 to pull punch | +2 to roll with impact | +4 to save vs Horror Factor/fear | +2 to save vs possession | Critical Strike on a Natural 18-20 | karate kick (1D8 S.D.C.) | jump kick | Paired Weapons | leap attack and judo flip/throw | Duration: 10.25 Minutes
Duration 69.25 minutes. Impervious to normal, magical and mega-damage fires. Hemlock caster level.
5 PPE | MA 9 | 48.25 min | Thermographic like vision out to 1500' (distance tripled by the Farsensing spell)
25 PPE | BOM 116 | 2.00 min | Impervious to Cold, Fire, Energy, Disease, Poisons, Toxins, Gases, and Drugs. 50 M.D.C. force field. +10 vs Magic, Psionics, HF
30 PPE | BOM 122 | 2200' | 2.00 min | Dodge | 4d6+22 M.D. +4 Strike up to 100', +1 otherwise
2 PPE | BOM 92 | 15.25 min | 90' radius
4 PPE | BOM 92 | 15.25 min | 120' radius
+5 Auto-Dodge | + 1 on initiative | +1 parry | +5 to roll with impact | sense of balance: 88% | +20% to climb skill | Automatically roll with fall/explosions/impacts | Duration: 10.25 Minutes
A sense of relief washes across Grant's body as he sees that both Lilith and Zand are still alive. "Zand, Lilith, I recommended heading back to the SkyBunker, while the robots have orders about the swarm of insects, we still haven't seen what is controlling them whether it's Pestilence or a handler with similar capabilities."Splitting our forces is usually a bad idea, but when we do retreat I'd rather they are there to warn us if the SkyBunker is compromised.
Turning his eyes back to the sky, Grant lines up his arm and holds his fingers like a gun and releases bolts of lightning (range 2200') at the three Locusts bearing down on Gloriosa hoping to distract them and alert Daisuke and Gloriosa of the impending threat.
APM: 12(13 w/Magic)
Initiative:
1d20+8: [12]+8 = 20
Critical Strike on nat 18-20, or from behind.
Deathblow on nat 20
Give orders to Lilith and Zand
Lightning Arc at Demon Locust closing on Gloriosa and Daisuke. Strike
1d20+1: [13]+1 = 14, Damage:
4d6+22: [6, 6, 2, 2]+22 = 38 M.D.
Lightning Arc at Demon Locust closing on Gloriosa and Daisuke. Strike
1d20+1: [6]+1 = 7, Damage:
4d6+22: [3, 3, 1, 1]+22 = 30 M.D.
Lightning Arc at Demon Locust closing on Gloriosa and Daisuke. Strike
1d20+1: [18]+1 = 19, Damage:
4d6+22: [1, 3, 6, 1]+22 = 33 M.D. Crit!
Lightning Arc at Demon Locust closing on Gloriosa and Daisuke. Strike
1d20+1: [19]+1 = 20, Damage:
4d6+22: [4, 5, 5, 6]+22 = 42 M.D. Crit!
Lightning Arc at Demon Locust closing on Gloriosa and Daisuke. Strike
1d20+1: [3]+1 = 4, Damage:
4d6+22: [2, 5, 2, 4]+22 = 35 M.D.
Lightning Arc at Demon Locust closing on Gloriosa and Daisuke. Strike
1d20+1: [9]+1 = 10, Damage:
4d6+22: [1, 4, 6, 2]+22 = 35 M.D.
Lightning Arc at Demon Locust closing on Gloriosa and Daisuke. Strike
1d20+1: [5]+1 = 6, Damage:
4d6+22: [2, 3, 2, 5]+22 = 34 M.D.
Lightning Arc at Demon Locust closing on Gloriosa and Daisuke. Strike
1d20+1: [4]+1 = 5, Damage:
4d6+22: [6, 3, 5, 5]+22 = 41 M.D.
Lightning Arc at Demon Locust closing on Gloriosa and Daisuke. Strike
1d20+1: [20]+1 = 21, Damage:
4d6+22: [1, 3, 5, 4]+22 = 35 M.D. Crit!
Lightning Arc at Demon Locust closing on Gloriosa and Daisuke. Strike
1d20+1: [5]+1 = 6, Damage:
4d6+22: [3, 4, 1, 2]+22 = 32 M.D.
Lightning Arc at Demon Locust closing on Gloriosa and Daisuke. Strike
1d20+1: [5]+1 = 6, Damage:
4d6+22: [4, 3, 2, 4]+22 = 35 M.D.
Constant Special Abilities
• Sense Ley Line: 89% | 100mi • Sense Ley Line Nexus: 99% • Sense a Rift: Automatic | 1500mi • Sense Magic in Use: 1000'
Equipped Gear of Note
MA-2 TW Combat Mage Armor • Main Body: 50/50 • Armor of Ithan: 50/50 [Off]MP-6 Firebolt Pistol • Alien Submachine-gun
6'x6' Canvas Mat - rolled and slung over shoulder by an adjustable strap.
TFRC-02 FreeRunner Combat Exoskeleton M.D.C. by Location:
Helmet: 45
Arms: 40 each
Legs: 45 each
Main Body: 100
Weight: 25 lbs.
Modifiers: +5% to prowl, +6 to P.S., +4 to P.P., +1 APM, +3 to initiative, +1 to parry and dodge, +3 to disarm, +6 to roll w/impact, -10% to electronic perception Features:
All Features of Triax EBA
Molecular Adhesion Pads on hands and feet
Impact Absorbing Systems (p.89, MercOps)
Triples wearer's speed, fatigue reduced to 20% usual rate
Wilk's Jet Pack M.D.C.: 20
Crew: One
Power System: Electric
Maximum Speed: 120 mph
Maximum Altitude: 1,200'
Maximum Range: 500 miles
Dimensions: 3' long, 30 lbs.
Book Reference: p.267, R:UE
CA-4 Dead Boy EBA M.D.C. by Location:
Helmet: 70
Arms: 60 each
Legs: 80 each
Main Body: 100
Weight: 20 lbs.
Modifiers: -5% to climb, -20% to other physical skills Features:
All standard Dead Boy EBA features (p.100, WB11)
Book Reference: p.100, WB11
NG Bush Pilot Armored Jumpsuit M.D.C. by Location:
Flight Helmet: 35
Arms: 9 each
Legs: 20 each
Main Body: 25
Weight: 6 lbs.
Modifiers: None Features:
Flight helmet includes built-in radio and nightvision goggles
Book Reference: p.77-78, WB33
NE-BA-26 Special Body Armor M.D.C. by Location:
Helmet: 50
Arms: 40 each
Legs: 50 each
Main Body: 90
Weight: 21 lbs. for human equivalent, 35 lbs. for giant-sized.
Modifiers: -10% to physical skills Features:
All standard NE environmental armor features (p.35-36, DB8)
Upgrades and Packages
HUD Visor Allows 6 different screens to be viewed without impairing vision.
Basic Weapons Package
Retractable Energy Blade (Right Forearm)
Damage: 3D6 M.D.
Garrote Strangle Cord (Left Wrist)
Damage: 4D6 (+P.S. Damage Bonus)
Plasma Flame Thrower
Range: 200' (20' AoE)
Damage: 5D6 M.D.
Payload: 15 Shots per E-Clip
Utility Laser Finger
Range: 1,000'
Damage: 2D6 M.D.
Payload: 20 shots. (Standard E-Clip)
Robotic Exoskeleton
Robotic P.S. of 25, +4 P.P., +20 Speed, +10' to leaps, +10% to Climbing, Reduce Fatigue by 75%
Telescopic Vision (up to 20x Magnification): 1 mile
Macro-Lens (6x Magnification)
Thermo-Imager: 2,000'
Light Polarization
Mini-Radar/Sonar System
Can track up to 12 targets
Range: 2 miles
Integrated Sensor Pod
360° scanning capability
+3 Initiative, +2 to Parry, +2 to Dodge, +5 to Roll w/, allows user to dodge all attack, even those from behind and/or surprise
Advanced Communication Package
Includes: Basic receiver/transmitter, secure cryptological encoding, burst transmission capability, and if the Suit has the HUD Enhancement is capable of sending and receiving text communications
Range: 30 miles
IFF & Targeting Computer
Computerized recognition and identification system similar to the Wilk's PC-2020 Field Identifier System
Can Identify up to 6,000 targets with 92% accuracy
Psionic Electromagnetic Dampers
+2 to Save vs all Psionic Attacks and Possession Attempts, +1 to Save vs Magic Illusion and Mind Control
Identification Package
Laser, Holographic, Portable Computer, Programmed with thousands of images of known enemy insignia, uniforms, body armor, weapons, robots, and combat vehicles.
Includes: Passive Night Vision Goggles, Portable Language Translator, and a Laser Distancer
Book Reference: p.37-39, DB8
Wilk's 1000 Pulse Laser Cannon
Range: 3000'
Damage: 5D6+3 M.D. per shot or 3D4x10 M.D. per 3-pulse burst
Rate of Fire: Single shots or 10-round bursts only
Payload: 300, 600 or 1,200 round disintegrating belt or belt fed drum
Weight: 85 lbs.
Features: None
Modifiers: None
Book Reference: p.121, Merc Ops
Saving Throw Bonuses (if Mimic/revert to base stats) Eye of Odin grants +1 save vs all (not included below)
Coma/Death: 28% (+4%)
Toxins (15+): +7 (+1)
Magic (varies): +7 (+1)
Magic (Illusions): +10 (+2)
Magic (mind-altering): +15 (+7)
Lethal Poison (14+): +7 (+1)
Non-Lethal Poison (16+): +7 (+1)
Insanity (12+): +16
Psionics (12+): +7
Horror Factor: +13
Disease: +7 (+2)
Drugs (mind-altering): +8 (+6)
Possession: +13 (+6)
Conditions
Sustain | BOM 109 | 33 Days | Provides Air, Food, Water, only needs 2 hours of sleep per night.
Copy Animal Attributes [Mole]. ((Super Burrowing, Nightvision, Impervious to Magic)) 69.50 min.
Cosmic Armor | 45 PPE | DB 13 120 | 71.50 MIN | Silver Body Armor with blue hue. Full EBA. 414/550 M.D.C., Flight Mach 1 (half in atmosphere), 1/2 damage from magic and M.D. cold, heat/fire/plasma attacks. -5% physical skills -10% to delicate touch skills
Fighting Spirit: +2 APM | + 1 on initiative | + 1 to strike with guns | +3 to strike in melee combat | +2 to disarm, parry and dodge | +4 to pull punch | +2 to roll with impact | +4 to save vs Horror Factor/fear | +2 to save vs possession | Critical Strike on a Natural 18-20 | karate kick (1D8 S.D.C.) | jump kick | Paired Weapons | leap attack and judo flip/throw | Duration: 10.25 Min
Superhuman Agility: +5 Auto-Dodge | + 1 on initiative | +1 parry | +5 to roll with impact | sense of balance: 88% | +20% to climb skill | Automatically roll with fall/explosions/impacts | Duration: 10.25 Min
Warp Sound: Silence @Demon Locust 1. 34.25 min
Warp Sound: Silence @Demon Locust 2. 34.25 min
I’ve made a tactical error… Daisuke realizes as he finds himself nearly alone in his approach engaging the demon locusts. He spares a glance in Gloriosa’s direction. Worse than that, I’ve accidentally split the team, leaving only myself and Gloriosa as their primary targets. I must rectify this situation.
”I’m coming back, head back toward the rest of the team!” Daisuke bellows with amplified sound to Gloriosa. As if to emphasize the point, he waves frantically for her to disengage and fly back from whence she came.
To more rapidly cover the ground between them and the rest of the team, Daisuke opens a portal for himself to get ahead of Gloriosa on their return flight. Then, once in front of GLoriosa, he opens another portal, letting the dragon go first, with the end destination being where the rest of the team are pow-wowing. After the dragon goes through, Daisuke does the same.
”Apologies. I was unaware we were disengaged from combat. I will try to pay more attention to my surroundings.” Daisuke will concede to his teammates once he is back.
If instead, it looks like Gloriosa will successfully disengage with ample time to return to the rest of the team in safety, Daisuke will take a gamble with his life and try to fight the demon locusts tactically with the knowledge that he might best be able to extract himself should he run into issues.
Instead of continuing his direct flight back toward the team, Daisuke will angle his flight toward the ground (expecting the locusts to continue to give chase). Once he reaches the ground however, the Arismal will lean on the powers copied from the mole and he will Super Burrow ((PU1 p.43-44)) a Daisuke-sized tunnel ((25 ft/melee if dirt/sand, 10 ft/melee if hard, packed earth, clay or ground… if need to chop through stone/rock, abandon plan, portal back toward team as originally intended)) into the ground at a 35 degree angle.
After one melee round ((hopefully 25 ft in, but will settle for 10 ft deep if necessary)), Daisuke will turn around to face any incoming locust. Having built himself a cozy choke point tunnel, and waiting (likely not very long) for the pursuing locust(s) to be fully within his tunnel before shooting at them at point-blank range, Daisuke figures the likelihood that he miss to be minimized. Also, the tunnel should make for his locust opponents to need to engage him one at a time (because they cannot fit more than one abreast within the tunnel), allowing him to focus-fire. And presumably if he destroys one, there is a chance that another will be immediately behind the first, giving the Arismal another prime target without needing to search for the next locust’s location.
==========
APM: 9
Action 1: Instant Weapon (draw): GAW .50 Six Barrel Machine Gun
Action 2: Shoot 10-round burst @ nearest demon locust pursuing him in the tunnel with GAW .50 (silver-plated). Strike:
1d20+4: [8]+4 = 12. Damage:
2d6: [4, 4] = 8 *100 SDC (silver-plated).
Action 3: Shoot 10-round burst @ nearest demon locust pursuing him in the tunnel with GAW .50 (silver-plated). Strike:
1d20+4: [18]+4 = 22. Damage:
2d6: [5, 2] = 7 *100 SDC (silver-plated).
Action 4: Shoot 10-round burst @ nearest demon locust pursuing him in the tunnel with GAW .50 (silver-plated). Strike:
1d20+4: [6]+4 = 10. Damage:
2d6: [2, 2] = 4 *100 SDC (silver-plated).
Action 5: Shoot 10-round burst @ nearest demon locust pursuing him in the tunnel with GAW .50 (silver-plated). Strike:
1d20+4: [13]+4 = 17. Damage:
2d6: [1, 1] = 2 *100 SDC (silver-plated).
Action 6: Shoot 10-round burst @ nearest demon locust pursuing him in the tunnel with GAW .50 (silver-plated). Strike:
1d20+4: [14]+4 = 18. Damage:
2d6: [3, 1] = 4 *100 SDC (silver-plated).
Action 7: Shoot 10-round burst @ nearest demon locust pursuing him in the tunnel with GAW .50 (silver-plated). Strike:
1d20+4: [15]+4 = 19. Damage:
2d6: [2, 6] = 8 *100 SDC (silver-plated).
Action 8: Shoot 10-round burst @ nearest demon locust pursuing him in the tunnel with GAW .50 (silver-plated). Strike:
1d20+4: [18]+4 = 22. Damage:
2d6: [2, 6] = 8 *100 SDC (silver-plated).
Action 9: Reserved for contingencies.
Contingencies:
If the silver-plated ammunition looks ineffective, abandon tactic. Stow machine gun back into instant weapon. Portal back to surface. Then portal back toward team.
If it seems the locust are wise to the tactic (hopefully after destroying one or more of them), and Daisuke no longer has valid targets, stow matching gun back into instant weapon. Head back toward surface to assess situation.
If first trio of demon locusts is destroyed and second trio has not yet arrived, stow instant weapon, deepen tunnel but leveling out so that there is a bend to the tunnel that the next group of locusts will need to traverse. Prepare again at the end of this second section of tunnel for the pursuit of the rest of the demon locusts.
Last edited by Daisuke on Fri Dec 06, 2024 5:34 am, edited 3 times in total.
Cosmic Armor | 45 PPE | DB 13 120 | 71.25 MIN | Silver Body Armor with blue hue. Full EBA. 435/550 M.D.C., Flight Mach 1 (half in atmosphere), 1/2 damage from magic and M.D. cold, heat/fire/plasma attacks. -5% physical skills -10% to delicate touch skills
,
+2 APM | + 1 on initiative | + 1 to strike with guns | +3 to strike in melee combat | +2 to disarm, parry and dodge | +4 to pull punch | +2 to roll with impact | +4 to save vs Horror Factor/fear | +2 to save vs possession | Critical Strike on a Natural 18-20 | karate kick (1D8 S.D.C.) | jump kick | Paired Weapons | leap attack and judo flip/throw | Duration: 11.00 Minutes
,
+5 Auto-Dodge | + 1 on initiative | +1 parry | +5 to roll with impact | sense of balance: 88% | +20% to climb skill | Automatically roll with fall/explosions/impacts | Duration: 11.00 Minutes
,
8m00s, can hide in shadows 5+ ft tall, +15% to prowl, attackers -5 to hit.
Ronith grimaces as the team fragments. A younger me would have snuffed that out sooner. I’ll need to work on the team’s discipline if we survive this. I suppose that’s what happens when you take rookies and a hatchling to fight demon lords. Ronith crouches down and readies his blades, then turns to Hemlock. ”Call your fog, but cover the SkyBunker. We’ll take to the air and hide out while we catch a breath and plan our next move. Then get back there yourselves- Keiko, watch Hemlock’s back. I’m going after the others- don’t wait, we’ll teleport out.” Calling upon his cosmic armor enchantment, Ronith rockets into the air and flies towards the demon locust. As he catches up to Daisuke and the others he grunts from gritted teeth ”Portal. Out. Now!” He then flies to engage the locust- covering the team’s retreat as usual, then pulling back through the portal to get some distance from the swarm, and from there making his way back to the SkyBunker.
Initiative:
1d20+15: [7]+15 = 22
APM: 9
Attack 1: Paired sword strike at demon locust:
1d20+23: [16]+23 = 39 to strike,
1d6*11: [1]*11 = 11 MD with Frostfang,
1d20+23: [1]+23 = 24 to strike,
6d6: [5, 3, 5, 2, 5, 5] = 25
Attack 2: Paired sword strike at demon locust:
1d20+23: [7]+23 = 30 to strike,
1d6*11: [3]*11 = 33 MD with Frostfang,
1d20+23: [16]+23 = 39 to strike,
6d6: [6, 6, 4, 1, 1, 3] = 21
Attack 3: Paired sword strike at demon locust:
1d20+23: [17]+23 = 40 to strike,
1d6*11: [3]*11 = 33 MD with Frostfang,
1d20+23: [7]+23 = 30 to strike,
6d6: [2, 1, 6, 4, 4, 2] = 19
Attack 4: Paired sword strike at demon locust:
1d20+23: [3]+23 = 26 to strike,
1d6*11: [4]*11 = 44 MD with Frostfang,
1d20+23: [1]+23 = 24 to strike,
6d6: [5, 2, 2, 6, 6, 5] = 26
Attack 5: Paired sword strike at demon locust:
1d20+23: [12]+23 = 35 to strike,
1d6*11: [3]*11 = 33 MD with Frostfang,
1d20+23: [4]+23 = 27 to strike,
6d6: [3, 1, 5, 3, 5, 5] = 22
Attack 6: Paired sword strike at demon locust:
1d20+23: [13]+23 = 36 to strike,
1d6*11: [6]*11 = 66 MD with Frostfang,
1d20+23: [6]+23 = 29 to strike,
6d6: [6, 3, 4, 2, 6, 3] = 24
Attack 7: Paired sword strike at demon locust:
1d20+23: [1]+23 = 24 to strike,
1d6*11: [1]*11 = 11 MD with Frostfang,
1d20+23: [17]+23 = 40 to strike,
6d6: [5, 2, 5, 4, 2, 5] = 23
Attack 8: Paired sword strike at demon locust:
1d20+23: [18]+23 = 41 to strike,
1d6*11: [5]*11 = 55 MD with Frostfang,
1d20+23: [19]+23 = 42 to strike,
6d6: [6, 2, 3, 1, 3, 3] = 18
Attack 9: Paired sword strike at demon locust:
1d20+23: [10]+23 = 33 to strike,
1d6*11: [4]*11 = 44 MD with Frostfang,
1d20+23: [8]+23 = 31 to strike,
6d6: [4, 4, 2, 6, 4, 5] = 25
Contingency: Evacuate through Daisuke’s or Grant’s portal once the others are through.
1d20+20: [7]+20 = 27 to dodge.
Energy Sphere: 637/1500 P.P.E. remaining for 30 days
Ghost M.D.C.: 509/509 remaining, P.P.E.: 1240/1400 remaining
Cloudjumper P.P.E.: 475/880 remaining, I.S.P.: 182/196 remaining
Firefox P.P.E.: 498/685 remaining, I.S.P.: 227/237 remaining
Phantom P.P.E.: 70/100 PPE remaining
Talisman of P.P.E. Battery: 0/300 remaining
Spinning Blades Talisman: 2/3 remaining
Ghost
Impervious to Fire; Duration 74 minutes. Impervious to normal, magical and mega-damage fires.
Impervious to normal weapons
Impervious to poison, chemicals, drugs, gas, and disease
Impervious to horror factor and possession
Does not breathe air
Nightvision 1200'
Understands all languages
Firequake; Range: 500 feet, affects a 100 foot radius. Duration: 7 rounds. Damage: 5d6 M.D. plus effects. p.73 BoM
Cloudjumper
Tornado; Duration 8 minutes
Impervious to Fire; Duration 74 minutes. Impervious to normal, magical and mega-damage fires.
See the Invisible
Super Telekinesis
Wall of Wind; Size: 80 feet long, 48 feet high. Duration: 39 minutes. Effect: wind has SN PS 40, and only enemies weighing over 2 tons may pass through it. Damage: 2d4 M.D. p.64 BoM
Phantom
Duration: 1 hour 34 minutes
M.D.C.: 61; impervious to cold, electricity, poison, disease and fear.
Attributes: Invisible (its natural state), eight feet (2.4 m) tall, P.S. 22, P.P. 19, I.Q. 10, and flying speed is 45 mph (72 km).
Combat: Four physical attacks per melee round or two by magic, and inflicts 2D6 M.D. from punch or 4D6 M.D. from a power punch (counts as two attacks). +2 on initiative, +4 to strike and parry, +7 to dodge, and can see the invisible.
Magic: Can cast all level 1-4 Air Elemental magic.
Screaming Wall of Flame; Range: 90 feet, affects a 90 foot area. Duration: 31 rounds. Damage: 4d6 M.D., Horror Factor 16 plus effects
Shadow Wall; Duration 49 minutes. 450 feet long, 150 feet high, and some 45 feet thick. Various effects.
Illusionary Forest; Duration 7 hours, 4 minutes. -4 to save vs Hemlock's spell strength. An African forest that joins with the real one nearby. Metamorphosis: Human; Duration 4 hours, 34 minutes. -dismissing this round
Wall of Wind; Size: 150 feet long, 90 feet high. Duration: 89 minutes. Effect: wind has SN PS 47, and only enemies weighing over 2 tons may pass through it. Damage: 2d4 M.D., p.125 BoM
See the invisible
Heightened Presence Sense: constant 100ft range
Sustain: 15 days
Spinning Blades: duration 13/15 rounds remaining
Cosmic Armor | 45 PPE | DB 13 120 | 94 MIN | Silver Body Armor with blue hue. Full EBA. 520/550 M.D.C. remaining, Flight Mach 1 (half in atmosphere), 1/2 damage from magic and M.D. cold, heat/fire/plasma attacks. -5% physical skills -10% to delicate touch skills
Fortify Against Disease (-15 P.P.E.) * +4 save vs disease, +1 vs poison; duration 29 hours 34 minutes
Impervious to Fire (-5 P.P.E.) ; duration 49 minutes
Impervious to Poison (-5 P.P.E.) ; duration 49 minutes
Fighting Spirit: +2 APM | +1 on initiative | +1 to strike with guns | +3 to strike in melee combat | +2 to disarm, parry and dodge | +4 to pull punch | +2 to roll with impact | +4 to save vs Horror Factor/fear | +2 to save vs possession | Critical Strike on a Natural 18-20 | karate kick (1D8 S.D.C.) | jump kick | Paired Weapons | leap attack and judo flip/throw | Duration: 11 Minutes
Superhuman Agility: +5 Auto-Dodge | +1 on initiative | +1 parry | +5 to roll with impact | sense of balance: 88% | +20% to climb skill | Automatically roll with fall/explosions/impacts | Duration: 11 Minutes
Psi-Blade
Duration: 49 minutes.
Psi-Sword damage: 14D6 M.D.
I.S.P.: 30
Enhance Reflexes
Range: Self.
Duration: 4 minutes.
I.S.P.: 10
+1 attack per melee, +3 on initiative, +1 to strike, +2 to parry and dodge. +2 to P.P. (adding further bonuses to strike/parry/dodge if boosted to 16 or higher), and +15% to all Physical skills that rely on coordination or balance.
Enhanced Perception
Range: Self.
Duration: 49 minutes.
I.S.P.: 10
+15% to Perception, +1 to strike, +2 to parry and dodge, and a +10% to any skill that relies on any of the basic senses (such as Intelligence, Tracking, or certain Physical skills like Juggling or Prowl).
Mind's Eye
Range: Self.
Duration: 4 minutes.
I.S.P.: 8
Radar-like vision at a range of 850ft. Even things concealed through magic (except Invisibility: Superior) can be seen. No penalties when blinded or in complete darkness. The psychic can sense everything in all directions at an accuracy of 103%. Grants: +3 on initiative, +1 to strike, +2 to parry and dodge, and cannot be snuck upon or surprised. Heavy rain or smoke greatly hinders this power, negating the bonuses and giving a -30% to interpreting ability.
Resist Damage
Range: Self.
Duration: 49 minutes.
I.S.P.: 25
Half damage from kinetic damage. Even damage that goes directly to Hit Points is halved. Furthermore, the biofeedback field absorbs the first 5 M.D.C. or Hit Points of damage from each attack.
Resist Energy
Range: Self.
Duration: 49 minutes.
I.S.P.: 8
Half damage from energy attacks. This can include lasers, plasma, particle beams, psionic energy, and magic energy.
Resist Fatigue
Range: Self.
Duration: 5 hours, 34 minutes.
I.S.P.: 4
Alter Aura (looks thoroughly evil)
Range: Self.
Duration: 14 hours, 34 minutes.
I.S.P.: 2
Sixth Sense (this round only) : +6 on initiative roll, +2 to parry, +3 to dodge
Total psi buffs; +1 APM, +12 on initiative, +3 to strike, +8 to parry and +9 dodge, +2 P.P., +15% to Perception
Ronith wrote: ↑Wed Dec 04, 2024 2:04 pmRonith crouches down and readies his blades, then turns to Hemlock. ”Call your fog, but cover the SkyBunker. We’ll take to the air and hide out while we catch a breath and plan our next move. Then get back there yourselves- Keiko, watch Hemlock’s back. I’m going after the others- don’t wait, we’ll teleport out.”
Hemlock nods absently to Ronith's orders while watching the chaos unfold. There's a flicker of contemplative amusement in her eyes. Daisuke will have Ronith's aid in a moment, and then these heroes will regroup for the next battle, she thinks.
"When the fog hits," she says, her voice cutting through the roar of the conjured elemental tornado. "you cannot trust your flight powers. Skybunker would do well to fly clear away from the fog, trust me on this. Teleport out quickly. War will not enjoy the experience." She laughs at the thought.
Meanwhile, Cloudjumper directs the tornado to intercept some Locust demons that might be warded off before they reach Keiko.
Hemlock's eyes narrow as she thinks quickly, Pestilence thinks he's outwitted us, but he underestimates the power of trickery. Am I not a child of Loki, the god of trickery? Let this group retreat, Pestilence will think us routed and desperate, but all the while I shall show them the meaning of trickery. Meanwhile War, oh dear War, you are in for a shock should you fly into my wondrous fey fog.
Ronith wrote: ↑Wed Dec 04, 2024 2:04 pmRonith crouches down and readies his blades, then turns to Hemlock. Calling upon his cosmic armor enchantment, Ronith rockets into the air and flies towards the demon locust. As he catches up to Daisuke and the others he grunts from gritted teeth ”Portal. Out. Now!” He then flies to engage the locust- covering the team’s retreat as usual, then pulling back through the portal to get some distance from the swarm, and from there making his way back to the SkyBunker.
Hemlock quickly ties her Talisman of Barrage and Wink Out to the tassels of her Air Staff. "Use this magic when all other magic fails you," she tells Cloudjumper telepathically.
Then, with one eye on Ronith's mad dash to Daisuke, she works her Summon Fog spell (-140 P.P.E. lasts 15 hours). She completes the magic when the two meet. If the lore of this realm prevent fogs co-existing with raging tornadoes, Cloudjumper dismisses her magical tornado. But a raging fog tornado would indeed be a terrifying thing! To be unable to see the terrible thing that sucks you up and pummels you before it is too late! That is the terrible and imaginative combination Hemlock has in mind.
Page 143, BoM. No saving throw, flight and hasty movement impossible. Enjoy.
. That word barely begins to describe the spell justly. The fog, congealing from the very atmosphere, makes the air is so thick that our heroes can see clearly only for four feet about them. Up to ten feet they only see shadowy figures and shapes. Beyond that, nothing.And the fog is vast. A full fifteen miles of area about them. It muddles the sense of direction, and makes flight impossible. Indeed, even a run is impossible, lest one fall down embarrassingly. And it isn't just a mere mist; about them still lies Hemlock's vast illusionary forest, and the trap of her disguised Shadow Wall spell. It is a land of trickery, and somewhere, Loki may well be smiling. But I'm done yet, not by a long way.
Alone with Keiko, Hemlock is a beacon of joyful calm. She decides it is a good time to teach the young felinoid shifter a lesson in advanced magic. "I've been doing this for three thousand years, and what I am about to do will be something you will never see in those magical colleges run by mortals. I may well die, for there are no guarantees in anything, but I promise it will be instructive. So, you can depart now and live, or you can follow me and see some very advanced magic." She giggles, and adds, "And perhaps die with me."
If Keiko remains, Hemlock instructs in a delighted and excited tone, "This fog is no ordinary mist," she warns Keiko, her voice echoing through the dense air. "**Do not try to run or fly within it. If you need to retreat, teleport, or simply walk away. Anything faster will embarrass you."
** Summon Fog spell states flight impossible. So should War fly into the area at supersonic speeds, he is in for a terrible shock and an almighty crash!
Then the elder godling asks the young shifter, "Now, if we were to find Pestilence in all this how ought we go about this whilst cloaked in this fog? The demons are powerful, but unimaginative."
If Keiko offers her suggestions, Hemlock listens with interest. Then the very experienced godling lays out her idea.
"The dull demons will expect us to be retreating. Seeing the Skybunker moving away from the battle will confirm it in their tiny minds. The clever ones might think it a ruse, and think us hunting for Pestilence on the ground, hidden by this fog. Those rare ones who are cleverer still, will try and take to the air, thinking us coming from above. The fog will thwart that, they cannot fly because of that magical fog, and so that will confirm in their minds that somehow we can indeed fly in the middle of a Summon Fog spell."
She raises an eyebrow and smirks, "But I will do none of those things. While their eyes and senses are upon the mist-shrouded sky, we will be coming from below. You'll need a D-Phase spell to follow me. Come along."
Hemlock, riding Ghost, shifts to an intangible state. Ghost, meanwhile, is a greater earth elemental and can ride through the deep earth underneath with ease. Keiko, if she wishes, can cast D-Phase and join the godling, riding behind Hemlock on Ghost.
Safely nestled in the bosom of the earth, at a depth of some 30 feet, Hemlock rides her elemental elk through the rock. She reaches out her senses for Pestilence, using her
A reflexive, sixth sense-type power that alerts the Psi-Ghost character to the presence of other sentient individuals around him. Automatically aware of all intelligent presences within his range. If the Ghost focuses the whole of his attention on this ability (takes 1D4 melee rounds), it becomes a psychic radar that can determine the exact number of presences and pinpoint their precise location. Additionally, this power alerts the Psi-Ghost to when he is under observation by surveillance cameras and other systems that are manned by a sentient being; he gets a case of the ''jitters'' and the hair stands on the back of his neck. The Psi-Ghost can locate the surveillance system's operator(s) if he/they are within range, the same way he can locate sentient individuals by making a skill roll.
.
With the insect swarm scattered to the four winds, I should be able to find you now... you naughty little demon thing. Then we'll have some fun you and I.
Heightened Presence Sense pinpointing location 90%:
1d100: [48] = 48
Contingency: Should Hemlock locate Pestilence.
"There!" Hemlock points upwards to where Pestilence is located. Oddly enough, the Psi-Ghost power of Intangibility allows her to speak. "Your idea to freeze time and plant explosives is a good one. I'd like to show you an alternative. The raw power of stopped time is nice, but imagination is by far the thing you can't do without. Any fool can toss a lightning bolt, or unleash an Anti-Magic Cloud. But it's the combinations of lesser and greater magics that really will set you apart from all the other spell slingers out there."
She warns her companions, "Ghost, make the earth tremble. Firefox, all the lava you can muster. Cloudjumper, the wind." They all begin casting their magics....
In response Firefox casts Burst Into Flame (-70 P.P.E.) in anticipation of mayhem.
Hemlock casts a few spells.
Disharmonise, all whilst still from under the rock, (-150 P.P.E.), affecting all in 750 foot radius. All enemies on the surface must save vs Hemlock's magic.
Time Warp: Slow Motion, (-45 P.P.E.) affecting all in a 450 foot radius. There is no saving throw, though temporal beings like Keiko are unaffected.
p.250 BoM for full details, but here is a snippet..
• Always has the initiative, can never be surprised or attacked from behind, has three additional melee attacks, is +4 to strike, +6 to parry and dodge, +6 to save vs psionics and magic, +6 to save vs poison and drugs, +10 to save vs Horror Factor.
• Teleport: Superior, Time Warp: Fast Forward, Time and Space Warp at will.
• Omniscient even when stepping into the 3-D world. Aware of virtually everything around him. Can see all spectrums of light, heat,
magic energy, radiation and electromagnetism. Can also see through walls, doors, floors and containers as if they were thin air.
• Can step in and out of the third dimension at will. See BoM for details.
• Impervious to illusions, mind control and illusionary magic and psionics and mind controlling drugs.
, (-350 P.P.E.), turning the godling into a four dimensional being.
Then she enters the scene like a being from an ancient myth. Hemlock, a fey vision of ethereal grace, emerges from the very fog-shrouded earth, her white elk steed a majestic creature. Her disharmonise spell surrounds her with aura of hazy light that expands in all directions. She radiates power, in her hands are her owl staff and flaming katana. All foes about her move in slow motion.
She addresses Pestilence, her emerald eyes gleaming with her very best evil glare.
"I am Hemlock, daughter of Loki," she declares, her voice echoing through the fog.
Her emerald eyes flash with righteous anger, and she points her flaming katana directly at Pestilence. "I am a Gardener!" she declares, her voice a mixture of annoyance and righteous anger. "For all the crops you've blighted, for all the gardens you've ravaged, for all the time I've spent picking grasshoppers out of daffodils!"
Hemlock shouts, "IT'S ALL YOUR FAULT!!"
Right on cue, her companions spells are unleashed.
Ghost: Earthquake ((-50 P.P.E.)) A devastating invocation that sends terrible shock waves through the ground, causing it to rumble, undulate, and tear open. The fissure runs 600 feet, inflicting its incredible destruction to everything in its path.
Firefox: River of Lava ((-50 P.P.E.)) In the fissure, a boiling river of lava emerges. The spell may be 270 feet long, 45 feet wide, 45 feet deep.
Cloudjumper: Tornado ((-60 P.P.E.)). This is a second tornado, and the first, still active, moves to join its mate. The awesome black funnel cloud is the center of the storm has winds of 120 to 180 mph and sucks in the lava of the lake, and Pestilence.
Imagine if you will, Hemlock's intent. A swirling, viscous vortex of lava. A terrifying display of elemental fury. This tornado, a colossal whirlwind of destruction, traps Pestilence and his horde on insects within its fiery embrace. These menacing creatures should be helpless, consumed by the colossal inferno. Such a terrifying thing would be awe inspiring, but in truth it can barely been seen amid Hemlock's smothering Fog Cloud. But the roaring sound of elemental fury would be terrible indeed.
Hemlock of course, sees it all, as in her fourth dimensional state she can see in all spectrums of light, and is omniscient. She telepathically instills in the others a vision of what is going. To satisfy their morbid curiosity, and also to help direct their destruction.
Those villains who try to run find themselves falling over from the Fog's magical effects (no saving throw), and flight is impossible. They cannot even see from where the tornado is coming. Meanwhile Cloudjumper summons more tornadoes. Firefox more lava. The earth trembles, knocking over all land-locked beings. There is also a good chance moving enemies will walk into Hemlock's enormous Shadow Wall, which is still hidden in the Fog and Illusion of the place.
The lava tornado may also move in slow motion, thanks to Hemlock's time slowing magic. This may or may not affect how long a being is entrapped inside it before being ejected. When Pestilence is ejected, flight is impossible, and it falls to the earth. Thereafter, a tornado picks it up again and repeats the destructive process.
For Cloudjumper and Firefox, this is personal. They are greater Kachina Spirits, and they love the world the Horsemen are intent on destroying. Coupled with Hemlock's creativity and raw power, they seek to end the Horseman and keep it entrapped in lava tornadoes until it's health is depleted.
Contingency: Magma Immunity.
Hemlock will negate magic on the Horseman should it seem resistant to burning nastiness. Hemlock can teleport in and out of the scene at will, thanks to Fourth Dimensional Form.
Contingency: Unexpected surprises.
Cloudjumper will use the Talisman of Barrage to assault enemies who get too close, or Wink Out to have Hemlock and Keiko vanish out of sight for some unforeseen danger to pass.
Contingency: Disaster.
Hemlock will escape with Keiko and the others using Fourth Dimension teleportation, which can be done at will.
Contingency: Success.
If Pestilence is ended, Hemlock possesses the ability to teleport in space and time (see Time Warp: Space & Time p.251 BoM) at will. She transports Keiko to a place of her choosing, and in a future time of her choosing (OOC: when the player chooses to return to active duty she can be with the H4H!).
Hemlock gives Keiko some parting words. Her gaze turns from the elemental chaos and falls on Keiko. "Wasn't that fun?" she asks.
"Now go," she commands, her voice firm. "Rejoin your friends. I will finish things here." She pauses, a thoughtful expression crossing her face. "I cannot allow these Demon Locusts to survive. This is too good an opportunity to miss. If you stay, you will die."
A wry smile plays on her lips. "Be well, Keiko. I will rejoin you if I survive." With that, she turns back to the battlefield, ready to face whatever horrors the Horseman Pestilence has left in the area, and Keiko is teleported away.
The Road goes ever on and on Spell Strength +10 (victims need 22 to save vs. Hemlock's magic)
Senses: Intelligent presences and manned surveillance systems (100 ft/90% chance), and Rifts (350 miles).
Conditions wrote:Current Time/Date in Africa: Friday, October 112PA,
Environmental Conditions: Outside temp; 34*C (89*F), large, thick fog covers a 15 mile area. The remainder of the Lava Tornado causes a brief increase in temperature in the surrounding area.
Ley Line/Nexus Presence: No Ley Line or Nexus within range.
Grant quickly orders Zand and Lilith back to the Skybunker and they comply as the team begins to fragment. Ronith mentally curses the lack of coordination, especially against such a powerful force as the Horsemen. Ronith has Keiko support Hemlock as Hemlock begins preparations for her idea, with Ronith and Grant then following Gloriosa to aid Daisuke before Daisuke is swarmed by Locusts.
Hemlock has Cloudjumper direct the tornado to intercept some of the Locust, which much to everyone's fortune, does succeed in pulling at least one Locust into the funnel, possibly more but it's hard to tell. There are still some coming from another angle and Cloudjumper maneuvers the Tornado in such a way that it won't impact Ronith, Gloriosa, Grant or Daisuke.
Gloriosa, followed by Ronith and Grant, quickly close in on Daisuke as he is being attacked by two Locust, with at least one more incoming. As the Locusts close in on Daisuke, he feels a particular lump form in his throat that renders him unable to speak [Unable to speak for 12 minutes] followed by another series of mental attacks, though the Arismal saves against them. Daisuke summons his machine gun and opens fire on the nearest Locust, peppering it with silver plated bullets. As Daisuke does this, the Locust flies through the barrage and moves to engage Daisuke in melee combat. Daisuke darts from the air to the ground to evade the Locust with his faster Cosmic Armor.
Ronith, Gloriosa, and Grant all enter range, with Ronith moving to shred the incoming Locust with his sword while Gloriosa spews fire in another direction to deter the other incoming Locust. Grant successfully lobs several arcs of lightning at the Locusts. As the trio arrive to back Daisuke up, Daisuke and Ronith both notice the eruption of a thick fog that begins to cover the area not in the Tornado's path. The Tornado's errant winds disrupting parts of the Fog, prompting Cloudjumper to dismiss the Tornado. Soon enough, the Fog completely envelopes a 15 miles area.
As the Fog envelopes the Heroes, and the Locust they are battling, they soon all completely drop to the ground. Hemlock's warning that flight of any sort is impossible holds true as even the Magical Cosmic Armor is grounded. Grant, Ronith, Daisuke and Gloriosa all lose sight of each other within the Fog since being grounded, but also note that the Demon Locusts are obscured in the Fog. Daisuke takes this moment to burrow into the ground, though the Fog does follow him into the hole. His copied abilities help him counter the lack of direction the Fog induces thanks to his subterranean senses. It is so thick, no one can see more than an arm's length ahead of them and sensor systems are completely worthless. Though, Zand and Lilith radio back to the Heroes as the Fog encompasses the field. "Zand here, we're at the Skybunker. It's on the edge of the Fog. Can't ping anything in the Fog with the sensors. Can still see several radar blips around the Fog, though." Zand radios. Though the group's sense of direction is in complete shambles, anyone with a team radio can follow the radio signal back to the Skybunker. [Provide a Radio Basic roll to accomplish this, add a Prowl roll at +20% to avoid attracting a Locust's attention. Daisuke only needs to roll a Land Nav check to make it back to the bunker underground and isn't under a fear of tripping. Running faster than a speed of 10 has a 60% chance for tripping every 30ft of travel. There is a 30% chance of running into a Locust on the ground even while Prowling. Ronith, Grant, Daisuke, Gloriosa; Please provide 5 d100 rolls for possible Locust encounter in the Fog. Also provide 5 d100s if you intend on traveling faster than a speed of 10 (>7 1/2 MPH)]
Now alone with Keiko and impressed with her work, Hemlock focuses on the other half of her plan. To route out this errant Horseman, Pestilence, that has been toying with them. The Gardening Godling of the Forest feeling a certain level of personal disdain to everything that Pestilence represents. Hemlock warns Keiko about how dangerous her plan will be, but the Felinoid merely smirks at the possible danger and follows Hemlock. Hemlock then gives Keiko a brief on the Fog's restrictions then informs Keiko to cast D-Phase on herself and jump on Ghost, Hemlock's mighty Elk. Hemlock makes herself become intangible and then the Elk disappears into the Earth amid the fog. Keiko can only see dirt and rock around them as Hemlock guides Ghost using her Heightened Presence Sense in a focused mode in order to pinpoint sentients.
Hemlock isn't sure where she is according to the Fog she summoned, but she pinpoints a single presence some ways away that is not moving but certainly sentient. All of the Demon Locusts are moving within the Fog, whereas this one is staying still. This gives Hemlock reason to believe she has discovered Pestilence. Hemlock casts Disharmonise, then Time Warp. As these two spells begin to take affect near the pinpointed sentient, Hemlock can tell it starts trying to escape the radius as Hemlock shows Keiko her Fourth Dimensional Self. The moment Hemlock does this, she can identify it is indeed Pestilence she has found as she rides up from the ground with Keiko on the back of Ghost to greet the Horseman. Hemlock can see the large wall of Fog is about 300m NW of their location.
turns and looks at Hemlock, the being seems to be a walking collection of bugs holding a staff. Pestilence only smiles a wicked grin at Hemlock but doesn't answer as the Horseman holds up his hand and a new swarm of bugs begins to surround Hemlock and Keiko on Ghost, though they are still intangible. Then, Hemlock responds in kind with her summoned allies.
All of the Heroes on the Ground and in the Skybunker suddenly feel an eruption as the ground quakes beneath them. Ghost summons a violent earthquake with Pestilence being the epicenter as Firefox brings forth a wall of Lava that seems to encompass Pestilence. Cloudjumper brings a black funnel down on Pestilence as it summons another Tornado. The Tornado quickly becomes enflamed and glowing red as the lava is swirled around the vortex. The Tornado close enough that it begins shredding parts of the Fog's radius as it swells around Pestilence.
Hemlock, thanks to being in a Fourth Dimensional state can see that Pestilence's body of bugs has been basically dissolved by the fire and now stands at the epicenter of the Tornado as a towering and imposing skeleton. It seems to be able to weather both the lava and the winds, though in the center it is not flung into the air though Hemlock can see it is most perturbed. Pestilence keeps trying to leave the funnel but Cloudjumper, with Hemlock's guidance is keeping the tornado of lava centered on Pestilence.
Hemlock notes it will require a little more effort from her to eradicate Pestilence by herself, so she turns to Keiko and offers the Feline mage a bit of parting advice and thanks before teleporting Keiko back to the Skybunker as Hemlock and Ghost teleport into the funnel with Pestilence. There, the Godling decides this dimension is too good for the plague that Pestilence is. Sure, War and Death were still around, but Pestilence was against the very nature of Hemlock and it was this desire to protect nature that was ignited within her.
As quickly as everyone felt the Earthquake and the new Lava Tornado, it was gone. Keiko watches on the sensors at the location where Hemlock was, suddenly there is nothing. The sensors also show that all the circling Locust seem to be retreating, though some Heroes remain trapped in a lasting Fog. Outside the Fog, all of the insects that had been within the area are gone.
What are your intentions? GM Note: 3 minute have passed.
Combat within the Fog has completely ceased unless you run into a Locust, though it will be simple to evade them in the Fog.
Keiko, Zand and Lilith are at the Skybunker.
Ronith, Grant, Daisuke and Gloriosa are in the Fog.
Ronith: -115 MDC from Cosmic Armor
Grant: -30 MDC from Cosmic Armor
Daisuke: -86 MDC from Cosmic Armor
Keiko: Cosmic Armor Renewed; -12 personal S.D.C. from fall;
Hemlock: -10 MDC from Cosmic Armor, -19 MDC from Phantom
Gloriosa:
See the Invisible, including spirits and Astral Beings
Sense Ley Line: 94%
Sense Ley Line Nexus 104%
Sense a Rift: Automatic | 160m
1d100: [87] = 87
Sense Magic in Use: 1100'
Half Damage from magical cold, heat, and fire
Immune to Possession
Regenerate 2d6 M.D.C. per minute
Fatigues at half normal rate, hold breath up to 3 minutes
Base Spell Strength: 15
Spell Range doubled
Spells, psionic attacks, drugs, and disease that cause confusion, dizziness, or dull the senses are half as effective (penalties and duration)
Silver and 90% pure iron weapons inflict their S.D.C. equivalent damage in M.D.C. Rune weapons and holy weapons do double damage. Suffers double damage from Ley Line Storms
Turn Invisible at will (Simple)
Stats
M.D.C.: 101/101
I.S.P.: 98/98
P.P.E.: 710/710
Lord Magus Armor • Main Body: 50/50 Head: 45/45 Arms: 15/15 Legs:30/30
45 PPE | DB 13 120 | 78.50 MIN | Silver Body Armor with blue hue. Full EBA. 520 M.D.C., Flight Mach 1 (half in atmosphere), 1/2 damage from magic and M.D. cold, heat/fire/plasma attacks. -5% physical skills -10% to delicate touch skills
| 10 PPE| BOM 109 | 11 Days | Provides Air, Food, Water, only
120 PPE | BOM 140 | 22 Days | 479 PPE
3 PPE | MA 9 | 1.25 min | Able to read a license plate from up to 2 miles away)
+2 APM | + 1 on initiative | + 1 to strike with guns | +3 to strike in melee combat | +2 to disarm, parry and dodge | +4 to pull punch | +2 to roll with impact | +4 to save vs Horror Factor/fear | +2 to save vs possession | Critical Strike on a Natural 18-20 | karate kick (1D8 S.D.C.) | jump kick | Paired Weapons | leap attack and judo flip/throw | Duration: 7.25 Minutes
Duration 66.25 minutes. Impervious to normal, magical and mega-damage fires. Hemlock caster level.
5 PPE | MA 9 | 45.25 min | Thermographic like vision out to 1500' (distance tripled by the Farsensing spell)
2 PPE | BOM 92 | 12.25 min | 90' radius
4 PPE | BOM 92 | 12.25 min | 120' radius
+5 Auto-Dodge | + 1 on initiative | +1 parry | +5 to roll with impact | sense of balance: 88% | +20% to climb skill | Automatically roll with fall/explosions/impacts | Duration: 7.25 Minutes
Radio Basic 79% vs
1d100: [87] = 87 | Failure | Follow radio signal, nope
Meet a Demon Locust 30% vs
5d100: [68, 47, 46, 56, 7] = 224 | 1 Success? Hopefully, Grant spots it before it spots him
Grant drops to a crouch as he touches down on the ground unable to outrun the fog. The Skybunker should just be a few hundred yards in that direction Grant hears a sound in the distance and turns back that direction, no that direction, uh oh. The frame of reference is lost, and so is Grant. I have basically a 25% chance of picking the right direction. Wonderful. Grant's earpiece buzzes with the sound of Zand's voice. The radio, maybe I can use that to identify a direction. He adjusts the knobs on the radio. "On my way, Grant out." the mage says over the radio in a whisper.
He begins moving out in what he hopes is the correct direction. Grant's unorthodox training to become a Lord Magus had gifted him with many skills, memories from other people, but being stealthy was not one of them. He'd successfully relied on his magic up to this point. He triggers Mystic Invisibility (MA17 |2 of 3 charges remaining | 50 min | Undetectable by psionics or magic. Includes Psi-Stalker/Dog boy or similar. No aura.) from one of the talisman rings on his left hand so that he can not be detected magically or psychically. In return, Grant uses his activated ability to sense evil, magic and
to avoid the demon locust and other undesirables moving opposite direction of what he senses.
As he moves, he feels various enchantments of his own come to an end, but with no sense of how long it will take for him to get out of the fog, he lets them expire. If he comes across an enemy, his first action is to trigger Invulnerability (BOM 116 | 2.5 min | Impervious to Cold, Fire, Energy, Disease, Poisons, Toxins, Gases, and Drugs. 50 M.D.C. force field. +10 vs Magic, Psionics, HF) and defends himself with his Omega Blade.
APM: 12(13 w/Magic)
Initiative:
1d20+8: [15]+8 = 23
Critical Strike on nat 18-20, or from behind.
Deathblow on nat 20
Constant Special Abilities
• Sense Ley Line: 89% | 100mi • Sense Ley Line Nexus: 99% • Sense a Rift: Automatic | 1500mi • Sense Magic in Use: 1000'
Equipped Gear of Note
MA-2 TW Combat Mage Armor • Main Body: 50/50 • Armor of Ithan: 50/50 [Off]MP-6 Firebolt Pistol • Alien Submachine-gun
6'x6' Canvas Mat - rolled and slung over shoulder by an adjustable strap.
Cosmic Armor | 45 PPE | DB 13 120 | 71.00 MIN | Silver Body Armor with blue hue. Full EBA. 435/550 M.D.C., Flight Mach 1 (half in atmosphere), 1/2 damage from magic and M.D. cold, heat/fire/plasma attacks. -5% physical skills -10% to delicate touch skills
,
+2 APM | + 1 on initiative | + 1 to strike with guns | +3 to strike in melee combat | +2 to disarm, parry and dodge | +4 to pull punch | +2 to roll with impact | +4 to save vs Horror Factor/fear | +2 to save vs possession | Critical Strike on a Natural 18-20 | karate kick (1D8 S.D.C.) | jump kick | Paired Weapons | leap attack and judo flip/throw | Duration: 10.75 Minutes
,
+5 Auto-Dodge | + 1 on initiative | +1 parry | +5 to roll with impact | sense of balance: 88% | +20% to climb skill | Automatically roll with fall/explosions/impacts | Duration: 10.75 Minutes
,
7m45s, can hide in shadows 5+ ft tall, +15% to prowl, attackers -5 to hit.
,
26m00s, Can see shape of everything within a 750-foot radius even if concealed by magic (save for invisibility: superior), no penalties when blind, can sense and interpret shape/distance/direction/speed/location of everything around in all directions with accuracy of 94%, adds +3I, +2s, +2p/d and cannot be snuck upon or surprised. Heavy rain or smoke negates bonuses and induces a -30% penalty.
Prowl:
1d100: [53] = 53 vs. 136% To remain hidden
Locust encounters:
1d100: [18] = 18,
1d100: [3] = 3,
1d100: [64] = 64,
1d100: [18] = 18,
1d100: [90] = 90
High speed:
1d100: [38] = 38,
1d100: [69] = 69,
1d100: [51] = 51,
1d100: [5] = 5,
1d100: [47] = 47
Mind’s eye-
1d100: [46] = 46 vs. 94% To find the others, avoid demons, and get back to the APC
As the fog settles in Ronith will use Mind’s Eye ((-8 ISP)) to try and see through the fog. Assuming he is successful he will attempt to locate the others quietly and withdraw. If Mind’s Eye helps mitigate the difficulty of navigating the terrain in the fog Ronith will attempt to go faster, but if he stumbles a lot he will slow down. If nothing else, it should give Ronith an idea of what Hemlock is doing with Pestilence at the center of the storm. Ye gods! I hope she knows what she’s doing… Surely Odin will protect her. Ronith says a silent (and very quick) prayer for the Godling before he returns his mind to the task of getting the others and guiding them out of the area. As the immediate threat ebbs he will slow down if needed, but be quick to defend himself with his blades if the demons (or any other foes) return for another round.
Initiative:
1d20+18: [14]+18 = 32
APM: 9
Attack 1: Use mind’s eye.
Attack 2: Movement and attack if threatened. Paired sword strike:
1d20+25: [1]+25 = 26 to strike,
1d6*11: [1]*11 = 11 MD with Frostfang,
1d20+25: [17]+25 = 42 to strike,
6d6: [4, 6, 1, 3, 4, 5] = 23
Attack 3: Movement and attack if threatened. Paired sword strike:
1d20+25: [10]+25 = 35 to strike,
1d6*11: [5]*11 = 55 MD with Frostfang,
1d20+25: [19]+25 = 44 to strike,
6d6: [4, 5, 2, 5, 2, 3] = 21
Attack 4: Movement and attack if threatened. Paired sword strike:
1d20+25: [13]+25 = 38 to strike,
1d6*11: [5]*11 = 55 MD with Frostfang,
1d20+25: [20]+25 = 45 to strike,
6d6: [6, 1, 6, 3, 2, 6] = 24
Attack 5: Movement and attack if threatened. Paired sword strike:
1d20+25: [14]+25 = 39 to strike,
1d6*11: [5]*11 = 55 MD with Frostfang,
1d20+25: [14]+25 = 39 to strike,
6d6: [1, 5, 1, 6, 3, 5] = 21
Attack 6: Movement and attack if threatened. Paired sword strike:
1d20+25: [12]+25 = 37 to strike,
1d6*11: [1]*11 = 11 MD with Frostfang,
1d20+25: [8]+25 = 33 to strike,
6d6: [4, 5, 4, 4, 2, 3] = 22
Attack 7: Movement and attack if threatened. Paired sword strike:
1d20+25: [15]+25 = 40 to strike,
1d6*11: [5]*11 = 55 MD with Frostfang,
1d20+25: [2]+25 = 27 to strike,
6d6: [5, 3, 6, 3, 6, 1] = 24
Attack 8: Movement and attack if threatened. Paired sword strike:
1d20+25: [17]+25 = 42 to strike,
1d6*11: [4]*11 = 44 MD with Frostfang,
1d20+25: [17]+25 = 42 to strike,
6d6: [4, 3, 4, 1, 6, 2] = 20
Attack 9: Movement and attack if threatened. Paired sword strike:
1d20+25: [12]+25 = 37 to strike,
1d6*11: [5]*11 = 55 MD with Frostfang,
1d20+25: [14]+25 = 39 to strike,
6d6: [1, 2, 6, 2, 6, 5] = 22
"Awww man..." The fog rolling in is a tactic Gloriosa has seen before. Hemmy uses it to control a battlefield. Or to water a regular field. There's a lot of moisture in fog. But he also knows it means the sky has been taken from him and it will be a while before he can find his way out of the obscuring envelopment.
Well, don't want to run into any of the bugs in here so maybe I'll just... Gloriosa shifts into his
, turns invisible, and starts a fast-paced canter in the direction he's facing. Either I sit here and wait, or I get it moving!
Gloriosa does his best to avoid combat with any of the bugs trapped in the fog with him, as he makes his way out.
Conditions wrote:Current Time/Date in Africa: Friday, October 112PA,
Environmental Conditions: Outside temp; 34*C (89*F), large, thick fog covers a 15 mile area. The remainder of the Lava Tornado causes a brief increase in temperature in the surrounding area.
Ley Line/Nexus Presence: No Ley Line or Nexus within range.
Inside the Fog is almost like a maze, but the fighting has ceased and been replaced with a fear of running face first into a Locust without support. Grant tries to follow the radio signal but only gets static feedback at first as he starts moving and trying to use infrared vision and is able to avoid the closer Locust without much issue. It also lets him spot Gloriosa in the fog as the dragon assumes the form of a random dog. The pair end up meeting up and sticking together, with Grant able to walk them through the Locust without engagement. Unfortunately for them both, Ronith is moving far too fast to catch up too. Grant tries following the radio signal again (Using JiC 100) and manages to pick up the Skybunker's direction as Keiko leaves the radio signal open. Daisuke simply remains underground and burrows in the direction of the of the Skybunker, unable to speak but not debilitated completely.
Keiko eventually comes on the line. "I'm spotting some signals on the other side of the fog appearing and flying away. You guys or Locusts? We're staying put until we spot you." Keiko offers over the line. Ronith ends up barreling into a Locust due to his fast speed and the Fog partially interfering with his Minds' Eye, however the Cyber-knight is ready for it and tumbles beneath the frustrated demon, cutting it's legs as Ronith disappears back into the fog as quickly as he appeared.
Several tense minutes pass, with Daisuke being the first to pop out from the earth outside the Fog, able to fly again. Daisuke makes it to the Skybunker, the tense constraints on his vocal cords still apparent but lessening. Ronith ends up barreling out of the Fog towards the south of it, though quickly is able to re-orient himself and make his way back to the Skybunker. Grant and Gloriosa are the last two to emerge from the fog together, and the pair make it back to the Skybunker. Keiko looks to the others. "I still can't get a read on Hemlock or Pestilence but it looks like the Locusts are leaving the immediate area. Lilith and Zand are over here." Keiko says as she greets her fellow teammates.
What are your intentions? GM Note: It took about 10 minutes for everyone to get out of the Fog.
Daisuke has two minutes before he can speak again, but will be able to speak during his post.
Everyone is in the Skybunker
Ronith: -115 MDC from Cosmic Armor
Grant: -30 MDC from Cosmic Armor
Daisuke: -86 MDC from Cosmic Armor ;
Keiko: Cosmic Armor Renewed; -12 personal S.D.C. from fall;
Hemlock: -10 MDC from Cosmic Armor, -19 MDC from Phantom
Gloriosa:
”Hi Mister Grant! It’s me, Gloriosa! I’m not really a dog. Also, most dogs aren’t this color. But you probably knew that. I think you’ve probably seen a dog before. This breed is called a Labrador Retriever. I don’t know why they call it that though. Probably because they… SQUIRREL.”
Gloriosa freezes in place for a moment before continuing on in stride with Grant. “That was a dog joke. Anyway, did you know that dogs can…” Gloriosa does a terrible job at being stealthy, though the fog cover helps make up for that. He walks and walks and walks with Grant until…
”Hey look! No more fog! Let’s get back to the others! I’ve gotta tell Hemmy about how we dodged all those bugs back there!”
Gloriosa takes flight with Grant (either flying with him, clothing in his jaws or next to him) and heads back to the Skybunker. ”What’s up dudes?! We’re baaaack! It was crazy down there! They were all bzzz bzzz bzzz and we were all pew pew pew and then it was like…” At this point, Gloriosa does his best impression of a foghorn. ”And then I was all woof woof and then I saw Grant and then we flew and now we’re here and I’m all like blah blah blah, amirite?!” He smiles a
and then
on the ground to rest. ”So, did we get it? Pestilence? That’s two down, two to go, right? Someone tell Hemmy I’m gonna take a nap.”
Gloriosa curls up and takes a nap. Not because he’s tired, but because he’s a dragon and he can.
See the Invisible, including spirits and Astral Beings
Sense Ley Line: 94%
Sense Ley Line Nexus 104%
Sense a Rift: Automatic | 160m 1d100
Sense Magic in Use: 1100'
Half Damage from magical cold, heat, and fire
Immune to Possession
Regenerate 2d6 M.D.C. per minute
Fatigues at half normal rate, hold breath up to 3 minutes
Base Spell Strength: 15
Spell Range doubled
Spells, psionic attacks, drugs, and disease that cause confusion, dizziness, or dull the senses are half as effective (penalties and duration)
Silver and 90% pure iron weapons inflict their S.D.C. equivalent damage in M.D.C. Rune weapons and holy weapons do double damage. Suffers double damage from Ley Line Storms
Turn Invisible at will (Simple)
Stats
M.D.C.: 101/101
I.S.P.: 98/98
P.P.E.: 710/710
Lord Magus Armor • Main Body: 50/50 Head: 45/45 Arms: 15/15 Legs:30/30
45 PPE | DB 13 120 | 68.50 MIN | Silver Body Armor with blue hue. Full EBA. 520 M.D.C., Flight Mach 1 (half in atmosphere), 1/2 damage from magic and M.D. cold, heat/fire/plasma attacks. -5% physical skills -10% to delicate touch skills
| 10 PPE| BOM 109 | 11 Days | Provides Air, Food, Water, only
120 PPE | BOM 140 | 22 Days | 479 PPE
Duration 56.25 minutes. Impervious to normal, magical and mega-damage fires. Hemlock caster level.
5 PPE | MA 9 | 35.25 min | Thermographic like vision out to 500'
2 PPE | BOM 92 | 2.25 min | 90' radius
4 PPE | BOM 92 | 2.25 min | 120' radius
Sense Ley Line 94% vs
1d100: [99] = 99 Is there a ley line within 110 miles of them? LOL - Nope.
Caught up in the swirling discordant magical energies released by Hemlock and her minions, Grant hears garbled communication over the radio but can't get a fix. Finding Gloriosa, he tries again while listening to the dragon-dog prattle. We are getting closer to the edge I think. Distracted, Grant treats Gloriosa like the dog it appears to be. In a whisper, "Ah Glorisa, I am glad I met a friend and not one of these demonic bugs. Now, heel! Quiet! Walkies! Walkies! Down! Good boy." He puts his hand over Gloriosa's muzzle and awkwardly holds his Omega Sword up to his lips and says, "Ssh, locust. Okay, it's gone, walkies, walkies."
Stepping out of the fog, Grant nods at Gloriosa's observation, "Yes, back to the Skybunker, hurray." Grant lifts off the ground, his silverly-blue form hugging the ground as they speed off.
"Hemlock could be anywhere in that fog cloud, the magical energy she expended was tremendous, trying to find her in the cloud would be worse than finding a needle in a haystack. I think our choices are we wait until the fog disburses and try to find her, or regroup with another of the teams and hope she finds her way back to us," Grant says once they've regrouped on the Skybunker.
If Grant unable to sense any ley lines says, "I don't sense any ley lines nearby to help us replenish our energies." He waves to the fog and shrugs, and then says, "I think we should try and regroup with one of the other teams, while the fog is still shielding us."
Grant also tries to find out what is happening with the other teams on the TW radio. This is H4H. We've defeated Famine, and believe we have engaged the minions of a second horseman, possibly Pestilence. What is the status of the other teams? Over."
Constant Special Abilities
• Sense Ley Line: 89% | 100mi • Sense Ley Line Nexus: 99% • Sense a Rift: Automatic | 1500mi • Sense Magic in Use: 1000'
Equipped Gear of Note
MA-2 TW Combat Mage Armor • Main Body: 50/50 • Armor of Ithan: 50/50 [Off]MP-6 Firebolt Pistol • Alien Submachine-gun
6'x6' Canvas Mat - rolled and slung over shoulder by an adjustable strap.
Underguard wrote: ↑Sun Dec 08, 2024 9:12 pm
Hemlock, thanks to being in a Fourth Dimensional state can see that Pestilence's body of bugs has been basically dissolved by the fire and now stands at the epicenter of the Tornado as a towering and imposing skeleton. It seems to be able to weather both the lava and the winds, though in the center it is not flung into the air though Hemlock can see it is most perturbed. Pestilence keeps trying to leave the funnel but Cloudjumper, with Hemlock's guidance is keeping the tornado of lava centered on Pestilence.
Hemlock notes it will require a little more effort from her to eradicate Pestilence by herself, so she turns to Keiko and offers the Feline mage a bit of parting advice and thanks before teleporting Keiko back to the Skybunker as Hemlock and Ghost teleport into the funnel with Pestilence. There, the Godling decides this dimension is too good for the plague that Pestilence is. Sure, War and Death were still around, but Pestilence was against the very nature of Hemlock and it was this desire to protect nature that was ignited within her.
Hemlock of Asgard has transcended the limitations of the physical world. And time itself. She and her foe are falling through the Astral Plane, it is disorienting, yet strangely exhilarating.
Gloriosa wrote: ↑Mon Dec 23, 2024 12:55 pm
He smiles a
and then
on the ground to rest. ”So, did we get it? Pestilence? That’s two down, two to go, right? Someone tell Hemmy I’m gonna take a nap.”
Gloriosa curls up and takes a nap. Not because he’s tired, but because he’s a dragon and he can.
As Hemlock and Pestilence hurtle through the swirling chaos of the Astral Plane, Hemlock cannot help but think of Gloriosa, the young dragon hatchling left behind with the Heroes for Hire. She feels a pang of parental concern, a strange feeling indeed as she's never thought to have children of her own yet, and it tugs at her heart. She hopes he is safe, that he will continue learning, that he will thrive, no matter what the outcome of this battle. Somehow, across the vast expanse of the Astral Plane, a connection, a thread of parental love, links them. Gloriosa, in his own way, seems to sense this, a vision of his foster mother, an ancient godling of Asgard, battling monstrous foes in a realm beyond comprehension flashing through his mind as he slumbers. Oddly, he sees this through the eyes of Hemlock, and even hears her very thoughts.
In her fourth dimensional state she continues to battle Pestilence. A phantom in the Astral Plane, her senses are attuned to so much more than is possible to beings confined by the rivers of time. Pestilence, a skeletal shell of its former self, fights wildly as Hemlock continues to assault it.
The astral stars of infinity are their only witnesses, a silent backdrop to an epic struggle.
She anticipates the Horseman's movements before they occur, for her mind is a now mirror that reflects the future. She shifts back and fourth from her fourth dimensional state, vanishing and reappearing behind Pestilence, sometimes skipping a few seconds, or even a minute, but always returning anew. Her flaming katana and owl staff are a blur of motion meeting out punishment.
Reality is indeed warped in this astral place of twilight. Cloudjumper screeches in triumph whenever it lands a blow. And Firefox, the spirit of the katana, snarls with satisfaction. The battle rages, a chaotic symphony of divine power and demonic fury. Godling vs Demon.
As they tumble through this Astral Infinity, Hemlock's mind races. Pestilence is fleeing, retreating to his own domain, whatever hell these Horsemen reside between their apocalyptic visits. She wonders. Is this the source of Ragnarok itself? Some desolate plane, a festering wound in the fabric of reality? The thought disturbed her, and she was determined to see it. So she pursues Pestilence relentlessly as they hurtle towards the unknown.
If I see this place, Hemlock muses between savage cuts at Pestilence's face, I can always return to it later. It may be useful knowledge.
Then, with a jarring jolt, the fabric of reality tears anew. The astral stars about them fade to white and are replaced by a blinding, disorienting light. A dimensional shockwave, a ripple in the very fabric of existence, hurls Hemlock and Pestilence into a new plane of reality.
Here it is!
It is not Earth. Far from it. This is the apocalyptic ruin that is the home dimension of the Four Horsemen, a desolate wasteland where they reside between their visits to other realms. Hemlock is no stranger to traversing the realms, but this dimension feels different, ancient and malevolent.
She steps outside of time once more, and surveys the landscape. Twisted spires of rock pierce a perpetual twilight. They cast long, skeletal shadows across a barren wasteland. The air is thick with the stench of decay and despair, and there is a sense of foreboding of something that dwells deep within the ground below her feet.
This is their domain, she muses, the source of their power. A shiver runs down her spine. Now that I have seen it, I might be able to use it. Perhaps as a… deterrent. For those who annoy me excessively. Her mind conjures images of particularly irritating bureaucrats, politicians, and perhaps even the occasional bard who insisted on singing off-key.
Hemlock, her emerald eyes gleaming with a predatory light, watches as Pestilence, skeletal and freshly banished, stumbles back. But then, another figure emerges from the swirling shadows – Famine.
"Well, well," Hemlock says in a silken whisper that cuts through the oppressive silence. "Looks like the family reunion is in full swing."
A chilling smile plays upon her lips. "Two down, two to go."
The two Horsemen, their skeletal forms flickering in the dim light, turn in unison to face Hemlock. "This realm," Famine rasps in a chilling whisper, "is the corpse of a greater power. The body of an Old One!"
A chilling silence follows. Hemlock wonders at this primal source of darkness, a wellspring of apocalyptic power?
"And it will be your tomb," they add. Then the true battle commences.
But for Gloriosa, the vision is ended.
The Road goes ever on and on Spell Strength +10 (victims need 22 to save vs. Hemlock's magic)
Senses: Intelligent presences and manned surveillance systems (100 ft/90% chance), and Rifts (350 miles).
Cosmic Armor | 45 PPE | DB 13 120 | 61.00 MIN | Silver Body Armor with blue hue. Full EBA. 435/550 M.D.C., Flight Mach 1 (half in atmosphere), 1/2 damage from magic and M.D. cold, heat/fire/plasma attacks. -5% physical skills -10% to delicate touch skills
,
16m00s, Can see shape of everything within a 750-foot radius even if concealed by magic (save for invisibility: superior), no penalties when blind, can sense and interpret shape/distance/direction/speed/location of everything around in all directions with accuracy of 94%, adds +3I, +2s, +2p/d and cannot be snuck upon or surprised. Heavy rain or smoke negates bonuses and induces a -30% penalty.
After stabbing the locust into submission, Ronith hurries to try and escape the fog and meet up with the others. He touches down and asks ”Is this everyone?” just as Gloriosa and Grant emerge from the fog. All save one, anyway. Odinspeed, Hemlock. Glad that the sorrow in his face is concealed from view, Ronith waves the others into the Skybunker. ”Let’s go. We can get these people to safety, regroup, and plan our next move.” Before entering the APC Ronith stares into the fog, hoping against hope that his new (yet old) recruit is alright despite dangling with a demon lord. That should be you, old man. Don’t rest your bones for too long. With a soft sigh Ronith enters the APC and gets back to business. At Grant’s question, Ronith shakes his head. ”No, Hemlock can take care of herself. Our job is to do all we can with the time she has given us.” The cyber-knight can’t help but brood, a little, but he tries to keep his dark mood to himself.
Conditions wrote:Current Time/Date in Africa: Friday, October 112PA,
Environmental Conditions: Outside temp; 34*C (89*F)
Ley Line/Nexus Presence: No Ley Line or Nexus within range.
Everyone watches around the fog and the vast majority of the Demon Locusts in the area disperse in random locations, though only Keiko knows for that Hemlock engaged Pestilence directly and then vanished with the Horsemen. Gloriosa, still as a dog, is looking around and asking for Hemmy and that Pestilence has been bested. Grant doesn't notice any Ley Lines in the area. Ronith takes a headcount, Lilith and Zand both accounted for. Hemlock is the only one who hasn't returned to the Bunker with Keiko seeming to be quiet, as if in thought.
Grant takes to the radio to contact the other two main teams and hears back from Dawn Patrol almost immediately. "Dawn Patrol here, we are still in pursuit of War who is still bound south by southeast. War is going much faster than us, though. We haven't heard from the Granite Knights." There is a pause over the radio before it clicks again. "If you had Famine and Pestilence, and we had War, then they were tracking Death. Hopefully we hear from them soon. Over" The Dawn Mercenary says over the line.
The Fog remains like a soup of clouds over the area just beyond the bunker and is a giant dead zone for sensors. Though it stands to reason that War will see it and head towards it. The group isn't sure how far away War is but Ronith can figure they have at least 15-20 minutes of time to plan and regroup. Right now the Skybunker is still parked about a mile south, southwest of the fog.
What are your intentions? GM Note: About 10 minutes have passed
Ronith: -115 MDC from Cosmic Armor
Grant: -30 MDC from Cosmic Armor
Daisuke: -86 MDC from Cosmic Armor ;
Keiko: Cosmic Armor Renewed; -12 personal S.D.C. from fall;
Gloriosa:
See the Invisible, including spirits and Astral Beings
Sense Ley Line: 94%
Sense Ley Line Nexus 104%
Sense a Rift: Automatic | 160m 1d100
Sense Magic in Use: 1100'
Half Damage from magical cold, heat, and fire
Immune to Possession
Regenerate 2d6 M.D.C. per minute
Fatigues at half normal rate, hold breath up to 3 minutes
Base Spell Strength: 15
Spell Range doubled
Spells, psionic attacks, drugs, and disease that cause confusion, dizziness, or dull the senses are half as effective (penalties and duration)
Silver and 90% pure iron weapons inflict their S.D.C. equivalent damage in M.D.C. Rune weapons and holy weapons do double damage. Suffers double damage from Ley Line Storms
Turn Invisible at will (Simple)
Stats
M.D.C.: 101/101
I.S.P.: 98/98
P.P.E.: 710/710
Lord Magus Armor • Main Body: 50/50 Head: 45/45 Arms: 15/15 Legs:30/30
45 PPE | DB 13 120 | 58.50 MIN | Silver Body Armor with blue hue. Full EBA. 520 M.D.C., Flight Mach 1 (half in atmosphere), 1/2 damage from magic and M.D. cold, heat/fire/plasma attacks. -5% physical skills -10% to delicate touch skills
| 10 PPE| BOM 109 | 11 Days | Provides Air, Food, Water, only
120 PPE | BOM 140 | 22 Days | 479 PPE
Duration 46.25 minutes. Impervious to normal, magical and mega-damage fires. Hemlock caster level.
5 PPE | MA 9 | 255.25 min | Thermographic like vision out to 500'
Sense Ley Line 94% vs
1d100: [23] = 23 Is there a ley line within 110 miles of them?
Sensory Equipment 109% vs
1d100: [98] = 98 | Detect War's detectors | Oh lordy. Maybe that JIC will help.
After hearing Dawn Patrol's response, Grant replies back, Thanks Dawn Patrol. Can you give us a description of War? You said he was moving faster than you, was this under his own power or was he on a vehicle?
Grant looks towards Inzah, Where can we go to drop these people off? If we leave a trail, we are going to doom whomever we leave them with."Inzah, is there any place you'd recommend dropping off the survivors short of returning back to Taunak? I don't think we want to go directly to any village or town, but some place that these people can hide and then move out after we have gone is probably best."
Based on Inzah's recommendation, Grant instructs Butch and Sundance, "Get us off the ground and head [direction from Inzah], keep low, but best possible speed." If the Dawn Patrol mention that War was using technology to move fast Grant will move up to the sensor station once underway. He uses the sensors to see if he can detect War using his own radar/lidar). If War is using some sort of military vehicle or robot, then it seems reasonable that he'd be expert in their use including sensors.
Constant Special Abilities
• Sense Ley Line: 89% | 100mi • Sense Ley Line Nexus: 99% • Sense a Rift: Automatic | 1500mi • Sense Magic in Use: 1000'
Equipped Gear of Note
MA-2 TW Combat Mage Armor • Main Body: 50/50 • Armor of Ithan: 50/50 [Off]MP-6 Firebolt Pistol • Alien Submachine-gun
6'x6' Canvas Mat - rolled and slung over shoulder by an adjustable strap.
Land Navigation-
1d100: [84] = 84 vs. 106% To locate signs of suitable habitations, or failing that a secluded area, to drop off their guests.
Paramedic-
1d100: [54] = 54 vs. 121% To provide any medical attention needed to the refugees.
Conditions:
Cosmic Armor | 45 PPE | DB 13 120 | 51.00 MIN | Silver Body Armor with blue hue. Full EBA. 435/550 M.D.C., Flight Mach 1 (half in atmosphere), 1/2 damage from magic and M.D. cold, heat/fire/plasma attacks. -5% physical skills -10% to delicate touch skills
,
6m00s, Can see shape of everything within a 750-foot radius even if concealed by magic (save for invisibility: superior), no penalties when blind, can sense and interpret shape/distance/direction/speed/location of everything around in all directions with accuracy of 94%, adds +3I, +2s, +2p/d and cannot be snuck upon or surprised. Heavy rain or smoke negates bonuses and induces a -30% penalty.
Ronith sighs at the headcount. No more casualties. That’s something, at least. Given that we’ve taken down one- maybe two- Horsemen. Still, I would dearly love to know whether the fiend is down. That Hemlock’s sacrifice had some meaning to it. Ronith will nod at Grant taking the lead on finding the refugees a home, guided by Inzah’s recommendation. If the locals can find somewhere to safely debark the refugees, Ronith will let them lead it. Otherwise, he’ll take a look at any maps or navigation equipment they have and see if he can figure out somewhere safe(-ish) to deposit them. Either way, he’ll call out to the others, ”Well done, everyone. With luck, and Hemlock’s sacrifice, we are halfway done. Take five- we’re going to need to be as close to rested as we can get if we are do battle with War.”And whatever monstrosities guard him. Ronith, for his part, doesn’t feel much need to meditate so he moves among the people they saved to offer what medical aid he can- conventional first aid for the most part, healing touches with Frostfang where necessary.
Sleep comes easily to Gloriosa. A quick curl up, get your head near your feet, make sure your tail is in a comfortable position, close your eyes, and boom it's snooze o'clock. It's what happens after that is harder to predict or control. Last week, he had a dream about his parent, Aghaingeir and what seemed like his current adventures soaring above snowcapped forest under heavy cloud cover. The week before, it was a tea party with Bumblebee and action figures of the rest of the Heroes for Hire. But today, he dreams of his best friend, Hemlock.
It's a cool dream. He's fighting that dude Pestilence and totally beating him up. The background keeps changing; a field of stars, a pile of gold, a lake of fire, a pile of gold, so on and so forth. At one point, a table with four turtles eating pizza slowly floats by. Huh.
Cloudjumper and Firefox do a bunch of cool stuff as Hemmy continues to lay the smack down. The background changes one final time and it's all gross and boring. Rocks and stuff. Never did care much about rocks. All of a sudden there's two dudes for Hemmy to fight!
Back in the real world, Gloriosa as a metamorphed red dog is kicking in his sleep while muttering "You can do it, Hemmy".
Bumblebee pokes him a couple of times to wake him up.
"Gloriosa. Are you having a bad dream. You should wake up."
Gloriosa's eyes dart open and he looks around. "Wait. Where is Hemlock?"
When he hears the news that his mentor, co-traveler, best friend in the whole wide world is missing, he springs into action, leaping out of the Skybunker and
as close as he can manage to the fog where his friend was last seen. Maybe there's a portal or a heat signature or some sign of where she went. He uses every sense at his disposal to try to locate his friend, but there's a sinking feeling in his heart that he didn't just have a dream, but rather a glimpse into Hemlock's current reality.
TFRC-02 FreeRunner Combat Exoskeleton M.D.C. by Location:
Helmet: 45
Arms: 40 each
Legs: 45 each
Main Body: 100
Weight: 25 lbs.
Modifiers: +5% to prowl, +6 to P.S., +4 to P.P., +1 APM, +3 to initiative, +1 to parry and dodge, +3 to disarm, +6 to roll w/impact, -10% to electronic perception Features:
All Features of Triax EBA
Molecular Adhesion Pads on hands and feet
Impact Absorbing Systems (p.89, MercOps)
Triples wearer's speed, fatigue reduced to 20% usual rate
Wilk's Jet Pack M.D.C.: 20
Crew: One
Power System: Electric
Maximum Speed: 120 mph
Maximum Altitude: 1,200'
Maximum Range: 500 miles
Dimensions: 3' long, 30 lbs.
Book Reference: p.267, R:UE
CA-4 Dead Boy EBA M.D.C. by Location:
Helmet: 70
Arms: 60 each
Legs: 80 each
Main Body: 100
Weight: 20 lbs.
Modifiers: -5% to climb, -20% to other physical skills Features:
All standard Dead Boy EBA features (p.100, WB11)
Book Reference: p.100, WB11
NG Bush Pilot Armored Jumpsuit M.D.C. by Location:
Flight Helmet: 35
Arms: 9 each
Legs: 20 each
Main Body: 25
Weight: 6 lbs.
Modifiers: None Features:
Flight helmet includes built-in radio and nightvision goggles
Book Reference: p.77-78, WB33
NE-BA-26 Special Body Armor M.D.C. by Location:
Helmet: 50
Arms: 40 each
Legs: 50 each
Main Body: 90
Weight: 21 lbs. for human equivalent, 35 lbs. for giant-sized.
Modifiers: -10% to physical skills Features:
All standard NE environmental armor features (p.35-36, DB8)
Upgrades and Packages
HUD Visor Allows 6 different screens to be viewed without impairing vision.
Basic Weapons Package
Retractable Energy Blade (Right Forearm)
Damage: 3D6 M.D.
Garrote Strangle Cord (Left Wrist)
Damage: 4D6 (+P.S. Damage Bonus)
Plasma Flame Thrower
Range: 200' (20' AoE)
Damage: 5D6 M.D.
Payload: 15 Shots per E-Clip
Utility Laser Finger
Range: 1,000'
Damage: 2D6 M.D.
Payload: 20 shots. (Standard E-Clip)
Robotic Exoskeleton
Robotic P.S. of 25, +4 P.P., +20 Speed, +10' to leaps, +10% to Climbing, Reduce Fatigue by 75%
Telescopic Vision (up to 20x Magnification): 1 mile
Macro-Lens (6x Magnification)
Thermo-Imager: 2,000'
Light Polarization
Mini-Radar/Sonar System
Can track up to 12 targets
Range: 2 miles
Integrated Sensor Pod
360° scanning capability
+3 Initiative, +2 to Parry, +2 to Dodge, +5 to Roll w/, allows user to dodge all attack, even those from behind and/or surprise
Advanced Communication Package
Includes: Basic receiver/transmitter, secure cryptological encoding, burst transmission capability, and if the Suit has the HUD Enhancement is capable of sending and receiving text communications
Range: 30 miles
IFF & Targeting Computer
Computerized recognition and identification system similar to the Wilk's PC-2020 Field Identifier System
Can Identify up to 6,000 targets with 92% accuracy
Psionic Electromagnetic Dampers
+2 to Save vs all Psionic Attacks and Possession Attempts, +1 to Save vs Magic Illusion and Mind Control
Identification Package
Laser, Holographic, Portable Computer, Programmed with thousands of images of known enemy insignia, uniforms, body armor, weapons, robots, and combat vehicles.
Includes: Passive Night Vision Goggles, Portable Language Translator, and a Laser Distancer
Book Reference: p.37-39, DB8
Wilk's 1000 Pulse Laser Cannon
Range: 3000'
Damage: 5D6+3 M.D. per shot or 3D4x10 M.D. per 3-pulse burst
Rate of Fire: Single shots or 10-round bursts only
Payload: 300, 600 or 1,200 round disintegrating belt or belt fed drum
Weight: 85 lbs.
Features: None
Modifiers: None
Book Reference: p.121, Merc Ops
Saving Throw Bonuses (if Mimic/revert to base stats) Eye of Odin grants +1 save vs all (not included below)
Coma/Death: 28% (+4%)
Toxins (15+): +7 (+1)
Magic (varies): +7 (+1)
Magic (Illusions): +10 (+2)
Magic (mind-altering): +15 (+7)
Lethal Poison (14+): +7 (+1)
Non-Lethal Poison (16+): +7 (+1)
Insanity (12+): +16
Psionics (12+): +7
Horror Factor: +13
Disease: +7 (+2)
Drugs (mind-altering): +8 (+6)
Possession: +13 (+6)
Conditions
Sustain | BOM 109 | 33 Days | Provides Air, Food, Water, only needs 2 hours of sleep per night.
Copy Animal Attributes [Mole]. ((Super Burrowing, Nightvision, Impervious to Magic)) 69.50 min.
Cosmic Armor | 45 PPE | DB 13 120 | 51.00 MIN | Silver Body Armor with blue hue. Full EBA. 414/550 M.D.C., Flight Mach 1 (half in atmosphere), 1/2 damage from magic and M.D. cold, heat/fire/plasma attacks. -5% physical skills -10% to delicate touch skills
Ronith wrote: ↑Fri Jan 10, 2025 4:27 pm”Well done, everyone. With luck, and Hemlock’s sacrifice, we are halfway done. Take five- we’re going to need to be as close to rested as we can get if we are do battle with War.”
If Hemlock is no longer here, the dynamics of the fight will be very different. And I, for one, will need to be on point and cannot afford to make mistakes like I did in the earlier fight. Daisuke muses. Then realizes that he should take this opportunity to rectify the problem he had in the previous fight.
Daisuke goes through the sky bunker looking for a radio headset that he can key into the team frequency to better coordinate with his squad-mates.
After he sorts out his communications, the Arismal looks to be helpful around the bunker. Since he is not one that needs to rest to replenish mental or magical reserves, he recognizes that he can continue to labor and be of assistance. He finds Grant working hard on trying to get the survivors to safety.
Grant Latham wrote: ↑Wed Jan 08, 2025 3:19 pm"Inzah, is there any place you'd recommend dropping off the survivors short of returning back to Taunak? I don't think we want to go directly to any village or town, but some place that these people can hide and then move out after we have gone is probably best."
Based on Inzah's recommendation, Grant instructs Butch and Sundance, "Get us off the ground and head [direction from Inzah], keep low, but best possible speed."
"As an alternative, I can also offer up the possibility of excavating an underground cavern to hide the bunker so that the survivors can be hidden and out of sight at minimum. I believe if given enough time, I can reinforce the support of the cavern to minimize chances of collapse and also leave a tunnel exit to the surface so that those within the bunker are not actually entombed and have options for disembarkation." Daisuke offers. Though internally, he isn't sure they have enough time for such an elaborate construction effort.
Conditions wrote:Current Time/Date in Africa: Friday, October 112PA,
Environmental Conditions: Outside temp; 34*C (89*F)
Ley Line/Nexus Presence: No Ley Line or Nexus within range.
Grant maintains communications with Dawn Patrol. "He's merged with several weapon systems and a type of robot or uparmored power armor I've never seen before. He has at least two flying at similar speeds to him; though they've all slowed down. Maybe you gave him something to think about. We managed to cook some more out of our engines and gained a tail on him. Based on your location; you've got 30 minutes before he's on you unless he slows down again, and we're a few minutes behind that. Maybe we can flank him." The Dawn Merc suggests.
Grant then turns to Inzah who has stabilized the survivors rather efficiently as she nods. "There is a small village of hunters not far from here. Due Southwest maybe 15 miles from us." Inzah suggests, about a 5 minute hop for the Skybunker. Ronith is notably impressed by Inzah's healing ability to be able to stabilize so many. Grant regrettably is now certain there is no Ley Line within 110 miles of them, and can't really be sure where any of them are in Africa except the two known Nexus points in Taunak and Egypt. Ronith has everyone take five to recuperates before the inevitable encounter with War and whatever follows him. Daisuke offers his idea of an underground bunker, though the there likely isn't enough time for that. Grant has Butch move the Skybunker towards the village Inzah suggested.
Gloriosa has a particularly bad dream and when the dragon-dog wakes, he leaps out of the Skybunker and rushes to the last known position of Hemlock to find nothing. No trace of his friend, no portal, no heat signature. There is a faint lingering scent of the rotting stench of Pestilence and a hint of rosary from Hemlock, however both lead to nothing.
Unless Grant orders the Skybunker to stop to chase Gloriosa, it arrives at the village in a matter of minutes. Grant used the time to try to track War's movements on the sensors but the Horsemen must still be out of their range. The village is a low-tech, very basic hut-living group of similar markings to Inzah. They greet Inzah in an unrecognizable language and immediately swarm the Skybunker, helping offload the survivors. Inzah ends up staying with them allowing the Skybunker more room and Inzah a change to finish healing the survivors.
What are your intentions?
[Hot on the War Path] Stardust
Stardust sat in the back of the hover craft with several others on the Dawn Patrol. This was the second Mercenary group Stardust joined after escaping into Merctown and, despite some of their crustiness, it was a solid group. Two magic users who operated a form of power armor, the rest were ex-soldiers or mercenaries. According to the captain, one Renault Tarikos, this was the largest contract the group had ever seen but at least a couple of them had some experience taking down big targets.
Right now, it was a high speed chase. Stardust observed War barrel off at speeds well over 1,000 MPH with at least two minions following suit. The Dawn Patrol vehicle wasn't able to hold a candle to that even at top speed. It was however meant for deploying power armors and comfortably held everyone in the small team while in their armors. Though one of the techno-mages on the team was attempting to squeeze some extra engine speed out of it. Tarikos enters the back of the vehicle and addresses the other five members of the Dawn Patrol.
"Alright, listen up. War slowed down, so we've got him on radar. Must be rethinking how it's going to engage the Heroes. Everyone be ready, when it comes time, there will be no slowing down. I just got off comms with the Heroes for Hire. I'm suggesting we pincer War, attack from two sides before the last Horsemen catches up. Questions?" Tarikos asks and one of them raises a hand.
"So it's true then that the Heroes managed to take down two of them? That's some pretty damn impressive firepower." One of the mercenaries asks. Stardust recognizes this mercenary as Adrian Guroni, an ex-soldier. Tarikos nods at the question.
"Seems so, but the firepower on War makes doing that again precarious at best. We've still not heard anything from the Granite Knights. So, let's hope they are simply radio silent." Tarikos states than clasps his hands. "Alright, weapons check and focus time. Need y'all to be fighting for that thing that keeps you alive right now." Tarikos says then leaves towards the front of the craft.
Stardust can hear the engines seem to increase in speed as they are left in the back with the other four members (five counting Stardust). Guroni, sitting across from Stardust nods his head. "Drinks are on me after the payday." Guroni says, prompting one of the other mercs named Jason Sutter to pump their fist. "Gonna sleep for a week after this." Sutter retorts. The mercs continue relatively friendly banter.
What are your intentions? GM Note: Allowing Stardust some RP time before being thrown into the Combat Grinder.
About 7-10 minutes has passed.
Ronith: -115 MDC from Cosmic Armor
Grant: -30 MDC from Cosmic Armor
Daisuke: -86 MDC from Cosmic Armor ;
Keiko: Cosmic Armor Renewed; -12 personal S.D.C. from fall;
Gloriosa:
Stardust:
"She's... gone. They took my only friend to some dimension of evil. I'm going to get her back if it's the last thing I do." Gloriosa takes one last look at the location, marking it in his head permanently. Locations have meaning, just like names. I'll need to come here if I am to get her back. I'm sure of it.
Gloriosa, the totally normal flying red dog and not at all a disguised dragon, flies back to the Skybunker and makes his way to Grant. With deep sadness in his voice, he asks "Mister Wizard, sir. When this is over, will you help me get my friend back? I can't destroy Atlantis without her."
When the Skybunker reaches the village, Gloriosa trots off board and looks around at the surrounds. "Bumblebee, this totally sucks."
"I am sorry, Gloriosa. If you would like, I can dig you a hole. Or say one of the catchphrases from this body's user manual." "No thanks, Bumblebee. Let's go look at stuff, OK?" "OK. Let's roll out!"
Bumblebee transforms from a robot into a volkswagon and trails Gloriosa through the village.
Cosmic Armor | 45 PPE | DB 13 120 | 41.00 MIN | Silver Body Armor with blue hue. Full EBA. 435/550 M.D.C., Flight Mach 1 (half in atmosphere), 1/2 damage from magic and M.D. cold, heat/fire/plasma attacks. -5% physical skills -10% to delicate touch skills
Assuming Ronith also has access to Grant’s communications with the Dawn Patrol he considers their report. The Horseman War can merge with technology? I wonder if it will still be susceptible to my Zen forms. Only one way to find out, I suppose. Might give us the edge we need. When Gloriosa makes a break for it, Ronith turns and races to try and stop her ”Gloriosa, WAIT! We need to stick together!” But the impulsive hatchling is too quick for him. The cyber-knight curses and self-recriminates. You’re getting slow, old man. Should any of the others express a desire to chase after their wayward hatchling, Ronith will scowl and say ”No. The civilians are our first priority. Then we need to prepare to engage War. Gloriosa knows the stakes, and she has every right to be upset over Hemlock. We just have to hope that she will find her way back to us in time.”I’ll be damned if I let any of the others get lost in the fog. Hm. If it’s still there that must mean Hemlock is still alive, right? Odinspeed, Godling.”Make for the village, but let’s be quick about it- the less time we linger, the lower the chances any of the Horsemen or the Pharoah’s minions will target it.”If our enemies were smart they’d target these people and use them as hostages. We only have to hope that their lust for death and destruction will blind them to such strategic thinking. When they arrive, Ronith will assist with the debarkation of the civilians they rescued with the goal of getting the Skybunker back in the air as soon as possible. Once that is done, he will exhale heavily and take a breather for however little time is left- ideally squeezing in some meditation before it’s back into the fray. When Gloriosa returns, Ronith nods and doesn’t say much beyond a murmured ”I’m sorry about your friend. But perhaps the fog is a good sign- my understanding is limited but I don’t think spells can outlive their creators like that.”
See the Invisible, including spirits and Astral Beings
Sense Ley Line: 94%
Sense Ley Line Nexus 104%
Sense a Rift: Automatic | 160m
1d100: [26] = 26
Sense Magic in Use: 1100'
Half Damage from magical cold, heat, and fire
Immune to Possession
Regenerate 2d6 M.D.C. per minute
Fatigues at half normal rate, hold breath up to 3 minutes
Base Spell Strength: 15
Spell Range doubled
Spells, psionic attacks, drugs, and disease that cause confusion, dizziness, or dull the senses are half as effective (penalties and duration)
Silver and 90% pure iron weapons inflict their S.D.C. equivalent damage in M.D.C. Rune weapons and holy weapons do double damage. Suffers double damage from Ley Line Storms
Turn Invisible at will (Simple)
Stats
M.D.C.: 101/101
I.S.P.: 98/98
P.P.E.: 710/710
Lord Magus Armor • Main Body: 50/50 Head: 45/45 Arms: 15/15 Legs:30/30
45 PPE | DB 13 120 | 57.50 MIN | Silver Body Armor with blue hue. Full EBA. 520 M.D.C., Flight Mach 1 (half in atmosphere), 1/2 damage from magic and M.D. cold, heat/fire/plasma attacks. -5% physical skills -10% to delicate touch skills
| 10 PPE| BOM 109 | 11 Days | Provides Air, Food, Water, only
120 PPE | BOM 140 | 22 Days | 479 PPE
Duration 39.25 minutes. Impervious to normal, magical and mega-damage fires. Hemlock caster level.
5 PPE | MA 9 | 248.25 min | Thermographic like vision out to 500'
Sensory Equipment 109% vs
1d100: [21] = 21 | Detect the bad guys, good guys, or any guys within the Skybunker's range
Grant shares the information he's received. "We've got about 30 minutes if the horseman doesn't stop or change direction. They say he's using various technological weapon systems that appear to be melded to the horseman's body. The Dawn Patrol said he still has two escorts in power armor as well."
The mage stay on the sensors even as they land unload. I can't think of any power armors or robots that can go fast than the speed to sound. The best NG or CS tech is probably still slower than what the Cosmic Armor spell offers in an atmosphere. Perhaps like a few Operators I've met, War has an ability to increase the performance of technological devices.
From his spot in the cockpit, Grant says, "We should expect that if/when we engage War, he will be as maneuverable as we are. The Skybunker isn't a war machine, he will probably be able to run rings around it. The Dawn Patrol suggested they might be able to flank War. With the speed differential it would seem that our best bet is to move in an arc to allow them to cut the distance." Grant finds a napkin and does a quick diagram. "We will have to engage War so the SkyBunker can move out of harms way. It would be best if we could find someone way to limit his movement. Maybe Daisuke's idea of going to ground is the way to go."
The mage looks out of the windows at the terrain, thinking before continuing, he shouts to get Inzah's attention, "Inzah! Inzah! Over here, please. When she reenters the Skybunker, Grant asks her, Do you or these villagers know of a canyon or densely forested area nearby?"
Constant Special Abilities
• Sense Ley Line: 89% | 100mi • Sense Ley Line Nexus: 99% • Sense a Rift: Automatic | 1500mi • Sense Magic in Use: 1000'
Equipped Gear of Note
MA-2 TW Combat Mage Armor • Main Body: 50/50 • Armor of Ithan: 50/50 [Off]MP-6 Firebolt Pistol • Alien Submachine-gun
6'x6' Canvas Mat - rolled and slung over shoulder by an adjustable strap.
Conditions: HF/Awe: 12 (when identified as a Pleasurer), Tele-Empathy and Empathic Dependence (190ft radius)
Post:
Caidyn listens to the explanation from Tarikos and just remains silent inside their power armor, ready to deploy at a moments notice. Still not the worst job I’ve ever taken. Caidyn thinks to themself with a brief shudder as the inflection of internal laughter echoes in their head. Hell, nah. Guns, credits and booze? What more could you ask for. Now that’s a good time right there The more energetic and nigh-malicious sounding voice echoes in their head. Babe you wouldn’t know a good time if it were sitting on your lap. A far more feminine voice answers as Caidyn shakes their head. Okay, well, when the marbles fall, gonna need to be trigger happy if we want to survive. Caidyn reminds themself. Say no more, sugar. I got this The exchange is an ongoing one, yet their fellow Merc’s might notice Caidyn’s posture change as Caidyn begins another weapons check, the gun-loving Starshot running the show in her head.
Guroni wrote:"Drinks are on me after the payday."
Starshot holds up their finger and points to Guroni. “You’re on sweet cheeks, I got second round after our pay goes through” Starshot answers then turns to the one named Stutter. “You can sleep with a well deserved hangover, toots. Once we survive this, there’s gonna be some celebrating.” Starshot retorts with an unseeable smirk behind the helmet. Their outward confidence thanks to Starshot taking the reigns and being relatively fearless. Caidyn was having their doubts any of them would survive at all, not that it’s a though they’d share.
Conditions wrote:Current Time/Date in Africa: Friday, October 112PA,
Environmental Conditions: Outside temp; 34*C (89*F)
Ley Line/Nexus Presence: No Ley Line or Nexus within range.
Ronith attempts to stop Gloriosa from bolting off but is far too late to catch her. SIlently cursing himself for not having a better handle on his team, he orders the Skybunker to the village to offload the survivors. Gloriosa goes through some personal dilemma with the friendly spirit Bumblebee who promises to see Hemlocks' mission through to the end. The dragon-dog then making it ways back towards the direction of the Skybunker and the village at a much slower pace than the Skybunker. Grant spends the time discussing tactics while Diasuke, Keiko and the others listen in. Then suddenly, an idea from Daisuke sparks something in Grant's mind and he calls over Inzah again. The question prompts a confused face from the warrior.
"Well, the Great Rift. The largest canyon in a thousand miles, your flying vehicle landed near it before we saved these survivors. It is back towards the east around a hundred miles away. Then the Congo to the west, though that is even further away." Inzah explains as everyone remembers the large, Grand Canyon-like cut in the African Plate. Grant knows if they leave towards the Great Rift now, they'll get there within minutes of War being on them if he doesn't slow down again. Gloriosa has still not arrived at the village yet, though is about 3/4 of the way there.
What are your intentions?
[Hot on the War Path] Stardust
"Fine, but I ain't buying no rounds." Stutter retorts and waves off Starshot's remarks as Guroni bumps metallic fists with Starshot. "Lot of gumption. You're alright, kid." Guroni says to Starshot. "How long you been with us anyway? One of the quickest hires we've ever had." Guroni admits as he makes conversation with Starshot and Stutter. "And how'd you land the Ironwing?" Stutter adds. [RP - you can make something up here.]
What are your intentions? GM Note: Stardust please create a signature with a hyperlink to your sheet.
Next post or two will introduce War so plan accordingly
Ronith: -115 MDC from Cosmic Armor
Grant: -30 MDC from Cosmic Armor
Daisuke: -86 MDC from Cosmic Armor ;
Keiko: Cosmic Armor Renewed; -12 personal S.D.C. from fall;
Gloriosa:
Stardust:
Guroni wrote:"Lot of gumption. You're alright, kid." "How long you been with us anyway? One of the quickest hires we've ever had.""And how'd you land the Ironwing?"
Caidyn waves off the comment with mock confidence. “Few months now, and if I knew we’d be going against some power-mad demons I would’ve taken the stripping job.” Caidyn remarks before patting part of Ironwing’s gauntlet. Shit, why’s this guy trying to make friends. Just trying to complicate things. Turmoil grows in Caidyn’s mind. Don’t pick a fight over it, we need this. Just play along. Imagine how far away we could get with the reward money. Caidyn challenged their inner thoughts. Yeah, play along, sugar. Could always let me drive for a bit, I’ll get them good and friendly. Another thought echoed in their mind. We don’t have to do that anymore.Yeah babe, can just blast shit with the Ironwing instead. Ain’t no one touching this ass while I’m around. A thought confidently flouted in their mind as Caidyn shook their head. Shit, the Ironwing. Make something up. Caidyn says as they realize they have probably been spacing out.
“Oh, sorry toots. Was just reliving how I got this beautiful hunk of steel. Ya know, it wasn’t always this pretty. Had some serious fire thrown at it as I fought my way through a black market gladiatorial ring a ways northwest from Merctown. Was my championship prize. This place just loved having hot armors and sexy drivers to run the numbers up. Amirite?” Caidyn says nudging the nearest merc. How's that for a story? They think with a smirk behind the helmet before changing the subject.
“Speaking of hunk of steel, what are we doing against War? Hasn’t that thing basically shrugged off everything we’ve thrown at it?” Caidyn adds with an apparent robo-shrug. “I mean, I know. Boss said we’re flanking but we need some sort of strat. I say fliers go in first, ground pounders hit when the thing is distracted. Keep shifting its attention and hopefully let the Heroes do a mean ambush.” Caidyn suggests. Heroes for Hire is such a tacky name The thought reminds Caidyn. Must you judge everything? Caidyn scolds themself as another thought crosses their mind. Think they’d be strong enough to fend off Sid? This thought then prompted Caidyn to shudder.
See the Invisible, including spirits and Astral Beings
Sense Ley Line: 94%
Sense Ley Line Nexus 104%
Sense a Rift: Automatic | 160m
1d100: [60] = 60
Sense Magic in Use: 1100'
Half Damage from magical cold, heat, and fire
Immune to Possession
Regenerate 2d6 M.D.C. per minute
Fatigues at half normal rate, hold breath up to 3 minutes
Base Spell Strength: 15
Spell Range doubled
Spells, psionic attacks, drugs, and disease that cause confusion, dizziness, or dull the senses are half as effective (penalties and duration)
Silver and 90% pure iron weapons inflict their S.D.C. equivalent damage in M.D.C. Rune weapons and holy weapons do double damage. Suffers double damage from Ley Line Storms
Turn Invisible at will (Simple)
Stats
M.D.C.: 101/101
I.S.P.: 98/98
P.P.E.: 710/710
Lord Magus Armor • Main Body: 50/50 Head: 45/45 Arms: 15/15 Legs:30/30
45 PPE | DB 13 120 | 57.50 MIN | Silver Body Armor with blue hue. Full EBA. 520 M.D.C., Flight Mach 1 (half in atmosphere), 1/2 damage from magic and M.D. cold, heat/fire/plasma attacks. -5% physical skills -10% to delicate touch skills
| 10 PPE| BOM 109 | 11 Days | Provides Air, Food, Water, only
120 PPE | BOM 140 | 22 Days | 479 PPE
Duration 39.25 minutes. Impervious to normal, magical and mega-damage fires. Hemlock caster level.
5 PPE | MA 9 | 248.25 min | Thermographic like vision out to 500'
Sensory Equipment 109% vs
1d100: [79] = 79 | Detect the bad guys, good guys, or any guys within the Skybunker's range
"The Great Rift?" Grant says repeating back to Inzah, "Sir Ronith, that seems as good as place as any to make our stand. At the very least it keeps the people of this village safe." Grant turns back to look at the scope, before turning back, "Inzah, if any of those we rescued have their weapons and feel up to continue to the fight invite them back on board."
As Inzah leaves, Grant says to the rest of the team, "I am not the strategist here, but I am thinking we drop them off at the near edge of the Rift to give them the high ground from which to attack, I can cover them in illusion to hide their presence until they attack. We'd keep going and engage War and his minions in the Great Rift, though it sounds like it maybe miles wide. What does everyone else think so Sir Ronith knows all his options to make a decision?"
Grant focuses back on the sensory equipment to make sure they aren't caught by surprise. Whatever we decide, we need to do it quickly, War will catch us out in the open otherwise.
Constant Special Abilities
• Sense Ley Line: 89% | 100mi • Sense Ley Line Nexus: 99% • Sense a Rift: Automatic | 1500mi • Sense Magic in Use: 1000'
Equipped Gear of Note
MA-2 TW Combat Mage Armor • Main Body: 50/50 • Armor of Ithan: 50/50 [Off]MP-6 Firebolt Pistol • Alien Submachine-gun
6'x6' Canvas Mat - rolled and slung over shoulder by an adjustable strap.
Conditions wrote:Current Time/Date in Africa: Friday, October 112PA,
Environmental Conditions: Outside temp; 34*C (89*F)
Ley Line/Nexus Presence: No Ley Line or Nexus within range.
Inzha nods and returns to the village and after a few minutes Grant and the others are surprised to see almost three dozen volunteers willing to help fight off War. As Inzah gathers them, Grant begins strategizing with the other Heroes who remain largely quiet. Ronith seems to be in focused thought while Keiko has been uncharacteristically quiet since Hemlock's stunt. Daisuke also appears to be lost in thought though Lilith and Zand seem to listen to Grant's question. "The Great Rift seems better than an open battlefield. I like giving the locals the higher ground by using that." Zand offers. Lilith crosses their arms and nods. "From what I recall the Great Rift was miles large in most points but had several smaller canyons and chokepoints we could probably use." Lilith offers.
What are your intentions?
[Hot on the War Path] Stardust
A few of the mercs look between each other at Stardusts' idea and shrug in approval. One of them in a ground armor leans in. "You saw the size of that thing War was riding. Practically ants to that thing." The merc suggests with another merc waving it off. "Well, a multi-pronged attack would be the best way to do it." Then the door to the pilot hatch opens with Tarikos appearing in the doorway.
"What, we doing a planning session without the captain? Sounds like a mutiny." Tarikos says with a frown before cracking up and laughing. "Alright, so I heard multiprong attack. So far we haven't even been able to scan the thing. It just appears as a deadzone on the radar and our instruments have a hard time locking onto it. Means we gotta get close to attack it. As Mane here pointed out, all of our armors are at least half the size if not more." Tarikos recounts. "Better hope those Heroes have some big guns."
"Captain!" The pilot calls out. "Got three migs moving fast from the northeast, right to War. Sensors are picking up Kittani signatures." The pilot warns as Tarikos disappears back into the pilot's room.
What are your intentions? GM Note:
Ronith: -115 MDC from Cosmic Armor
Grant: -30 MDC from Cosmic Armor
Daisuke: -86 MDC from Cosmic Armor ;
Keiko: Cosmic Armor Renewed; -12 personal S.D.C. from fall;
Gloriosa:
Stardust:
See the Invisible, including spirits and Astral Beings
Sense Ley Line: 94%
Sense Ley Line Nexus 104%
Sense a Rift: Automatic | 160m 1d100
Sense Magic in Use: 1100'
Half Damage from magical cold, heat, and fire
Immune to Possession
Regenerate 2d6 M.D.C. per minute
Fatigues at half normal rate, hold breath up to 3 minutes
Base Spell Strength: 15
Spell Range doubled
Spells, psionic attacks, drugs, and disease that cause confusion, dizziness, or dull the senses are half as effective (penalties and duration)
Silver and 90% pure iron weapons inflict their S.D.C. equivalent damage in M.D.C. Rune weapons and holy weapons do double damage. Suffers double damage from Ley Line Storms
Turn Invisible at will (Simple)
Stats
M.D.C.: 101/101
I.S.P.: 98/98
P.P.E.: 710/710
Lord Magus Armor • Main Body: 50/50 Head: 45/45 Arms: 15/15 Legs:30/30
45 PPE | DB 13 120 | 57.50 MIN | Silver Body Armor with blue hue. Full EBA. 520 M.D.C., Flight Mach 1 (half in atmosphere), 1/2 damage from magic and M.D. cold, heat/fire/plasma attacks. -5% physical skills -10% to delicate touch skills
| 10 PPE| BOM 109 | 11 Days | Provides Air, Food, Water, only
120 PPE | BOM 140 | 22 Days | 479 PPE
Duration 39.25 minutes. Impervious to normal, magical and mega-damage fires. Hemlock caster level.
5 PPE | MA 9 | 248.25 min | Thermographic like vision out to 500'
Sensory Equipment 109% vs
1d100: [61] = 61 | Detect the bad guys, good guys, or any guys within the Skybunker's range
Grant looks up from the sensor as the volunteers and nods in welcome as they come aboard. These are some brave men and women. They faced Famine and it was luck that we arrived in time to save them. Then they were basically helpless while we dealt with Pestilence, and that outcome was only due to Hemlock's mastery of magic. With everyone aboard, Grant turns towards Butch and Sundance. "Butch! Sundance! Follow Inzah's instructions to travel to the Great Rift. Once we reach the edge we will land and disembark our troops." He holds out his hand and motions to Inzah to move up to find a seat behind the two robots. "Inzah, look for any large rocks or trees that can be used for cover on the cliff edge, if we don't find anything quickly, then just have us land near the edge. I plan to hide everyone under an illusion anyway, but something real to hide behind will help."
Grant will cast Illusionary Forest (BOM 133 | 90 for elaborate illusion | 1000' away affecting 33000 sq ft. using the surrounding area as a reference for the types of trees around | -3 to save | 330 min). If it's all just sand and rock, Grant will cast Illusionary Terrain instead (BOM 141 | 120 for elaborate illusion | -4 to save | 1000' away affecting 33000 sq ft. using the surrounding area as a reference | 330 min)
As they travel, Grant explains the plan to the volunteers if no one else does.
OOC - I estimate that everyone with Cosmic Armor active at the same time as Grant will have about 15 min remain when War appears.
Constant Special Abilities
• Sense Ley Line: 89% | 100mi • Sense Ley Line Nexus: 99% • Sense a Rift: Automatic | 1500mi • Sense Magic in Use: 1000'
Equipped Gear of Note
MA-2 TW Combat Mage Armor • Main Body: 50/50 • Armor of Ithan: 50/50 [Off]MP-6 Firebolt Pistol • Alien Submachine-gun
6'x6' Canvas Mat - rolled and slung over shoulder by an adjustable strap.
Trotting on air, Gloriosa makes his way to the village to meet up with the rest of his team. When he lands, he sits himself down in the middle of the floor and says "She's not there." His emotions can be easily read on his face as the big red dog looks very very sad.
If he makes it in time to hear the orders/plan, he nods and heads toward the Skybunker.
Tarikos wrote:“Alright, so I heard multiprong attack. So far we haven't even been able to scan the thing. It just appears as a deadzone on the radar and our instruments have a hard time locking onto it. Means we gotta get close to attack it. As Mane here pointed out, all of our armors are at least half the size if not more.” “Better hope those Heroes have some big guns.”
Caidyn nods in agreement, tilting in consideration as they run over the idea in their head. Looks like we’re nearing that time. Heroes took down two of the horsemen, so they must have something working for them, right? Caidyn considers as another through flashes through their mind. Do you mean they must have some big… tools? Caidyn can’t help but shake their head as a louder voice spoke up. Alright, time to take the reigns. We need to impress the boys, afterall. Caidyn considers as their posture shifts within the power armor and Caidyn looks towards the boss and the others.
“Alright, boys, enough what-ifs. This thing is some sort of demon, right? It wants us afraid. Gotta move in fast and hard, surprise it. Look, we got what, three fliers and four ground plus this behemoth. Fliers go in first and engage it in the air. While it’s distracted, the ground pounders move in closer and acquire the target. Use target lock through the ground mechs to launch a salvo from this vessel. Coordinate with Heroes to engage while it’s distracted.” Caidyn says a lot more confidently than last time.
Pilot wrote: “Got three migs moving fast from the northeast, right to War. Sensors are picking up Kittani signatures.”
Caidyn looks over and reacts to the news. “I thought the squids had been beaten down already? I’ll warn Heroes, and unless you stop me, tell them our plan.” Caidyn says before grabbing the radio to the Heroes.
“Heroes, this is Starshot of the Dawn Patrol. We have three Kitanni signatures closing in on War’s location fast; possible remnants of other Splurgoth forces in the area. It’ll buy us time to get in position. I am recommending a multi-prong attack. We will engage with fliers first, then our ground pounders. While it’s distracted with us, you hit it from behind.” Caidyn explains over the radio.
Cosmic Armor | 45 PPE | DB 13 120 | 21.00 MIN | Silver Body Armor with blue hue. Full EBA. 435/550 M.D.C., Flight Mach 1 (half in atmosphere), 1/2 damage from magic and M.D. cold, heat/fire/plasma attacks. -5% physical skills -10% to delicate touch skills
Lost in thought, Ronith absently nods along at the suggestion of The Great Rift but otherwise remains silent. When they land and begin disembarking the civilians the team rescued Ronith snaps out of his reverie and helps take charge. ”Let’s get these people off-loaded- I don’t think we have much time before we’ll be needed back in the fight.”I just hope the others don’t engage him without us. If/when they receive the transmission from ‘Starshot’ Ronith will redouble his efforts to get the civilians off-loaded posthaste.
Kittani? Splugorth minions here as well? The Splugorth respect power and take what they want from those weaker than themselves, but in the end they are merchants. These Horseman are all about destruction not conquering or enslaving. Perhaps these Kittani are unlikely allies. Assuming that Starshot is using the TW radio and not regular radio, Grant responds, "Starshot, this is H4H. Confirm, their course is to intercept War and not Dawn Patrol? Have you attempted contact with the Kittani? They may be trying to engage War as well. Is War still headed east towards H4H? We are attempting to setup an ambush near something called the Great Rift."
If someone from Dawn Patrol confirms that War has reversed course, Grant shares the information with the rest of his team and tells Butch and Sundance to somehow figure out what direction to go and head towards War/Dawn Patrol. Grant will cast Tongues so he can speak to the volunteers and let them know of the change in plans .
(OOC = I am at a bit of a loss here, AFAIK, H4H has not detect War nor Dawn Patrol on their sensors, so we have no way of knowing where they are in relation to ourselves. We technically do not even know if War is headed to us, or to the location that H4H encountered Famine and Pestilence, nor how Dawn Patrol could know that War is head towards us other than a general direction towards the east side of Africa.
Pulling the maps together for convenience:
Africa, Heroes Landing.png (306.1 KiB) Viewed 806 times
Constant Special Abilities
• Sense Ley Line: 89% | 100mi • Sense Ley Line Nexus: 99% • Sense a Rift: Automatic | 1500mi • Sense Magic in Use: 1000'
Equipped Gear of Note
MA-2 TW Combat Mage Armor • Main Body: 50/50 • Armor of Ithan: 50/50 [Off]MP-6 Firebolt Pistol • Alien Submachine-gun
6'x6' Canvas Mat - rolled and slung over shoulder by an adjustable strap.
Conditions wrote:Current Time/Date in Africa: Friday, October 112PA,
Environmental Conditions: Outside temp; 34*C (89*F)
Ley Line/Nexus Presence: No Ley Line or Nexus within range.
[War is Hell]
Somewhere 50 miles or so away from the Heroes for Hire location and about 30 miles away from the Dawn Patrol stands a hulking behemoth. The sounds of strafing explosions echo across the plains of the African Continent as even at this distance, it sounds like a war is raging. Anyone watching the radar shows three Kitanni signatures engaging War's location and entourage, the blips covering ground quickly as explosions ring. Grant also manages to pick up another unidentified group that seems to be responding to the explosions from the ground but can't place what their signatures are and they are out of direct radio range.
Gloriosa is still reeling from Hemlocks absence, the dragon unsure how to proceed. Keiko spends some time regaling Gloriosa in Hemlock's ability and actions before vanishing from sight which at least inspires some reassurance in the dragon that his friend is still alive just far, far away. Grant explains what he wants to accomplish to Ronith, Inzah and the others nearby. Daisuke listening in without much to add at the moment. Both Lilith and Zand opt to protect the injured from any fallout from War or his minions.
Stardust has an ongoing internal discussion before the more aggressive and trigger-happy personality takes control, though none of the other mercenaries in the Dawn Patrol notice any change in behavior except the Captain. Tarikos is either impressed, bewildered, annoyed or a mix of all three as Stardust takes over the radio to communicate a new plan of action against War taking the Kitanni into account.
The Captain takes the radio from Stardust and answers Grant's questions. "This is Taribull, Captain of the Dawn Patrol. Confirmed. War has slowed to a halt and is engaged with Splurgoth forces. So far, there have been no response to our attempted communications. Tally 3 Kitanni aerial fast movers." Tarikos confirms over the radio before handing it back to Stardust. "Looks like we might be doing it your way, kid." Tarikos says to Stardust before turning to the others. "WEAPONS CHECK! I want you ready to engage, both ground and air, together in five! Jackson! Move us closer!" Tarikos says as everyone in the back of the transport starts checking weapons and sealing their armors as the hovercraft takes off towards War.
With the information confirmed, Grant and the other Heroes reluctantly move to engage War in the open field unless someone can connect with and persuade the Splurgoth forces to play ball. Ronith, Grant and the others figure they will be able to close the distance to War in less than 10 minutes at full speed. [Radio, Basic, Cryptography, and a Trust roll to successfully connect to their frequency and get them to play ball.]
What are your intentions? GM Note: Combat contingencies would be useful, just in case.
Ronith: -115 MDC from Cosmic Armor
Grant: -30 MDC from Cosmic Armor
Daisuke: -86 MDC from Cosmic Armor ;
Keiko: Cosmic Armor Renewed; -12 personal S.D.C. from fall;
Gloriosa:
Stardust:
See the Invisible, including spirits and Astral Beings
Sense Ley Line: 94%
Sense Ley Line Nexus 104%
Sense a Rift: Automatic | 160m
1d100: [19] = 19
Sense Magic in Use: 1100'
Half Damage from magical cold, heat, and fire
Immune to Possession
Regenerate 2d6 M.D.C. per minute
Fatigues at half normal rate, hold breath up to 3 minutes
Base Spell Strength: 15
Spell Range doubled
Spells, psionic attacks, drugs, and disease that cause confusion, dizziness, or dull the senses are half as effective (penalties and duration)
Silver and 90% pure iron weapons inflict their S.D.C. equivalent damage in M.D.C. Rune weapons and holy weapons do double damage. Suffers double damage from Ley Line Storms
Turn Invisible at will (Simple)
Stats
M.D.C.: 101/101
I.S.P.: 98/98
P.P.E.: 710/710
Lord Magus Armor • Main Body: 50/50 Head: 45/45 Arms: 15/15 Legs:30/30
45 PPE | DB 13 120 | 57.50 MIN | Silver Body Armor with blue hue. Full EBA. 520 M.D.C., Flight Mach 1 (half in atmosphere), 1/2 damage from magic and M.D. cold, heat/fire/plasma attacks. -5% physical skills -10% to delicate touch skills
| 10 PPE| BOM 109 | 11 Days | Provides Air, Food, Water, only
120 PPE | BOM 140 | 22 Days | 479 PPE
Duration 29.25 minutes. Impervious to normal, magical and mega-damage fires. Hemlock caster level.
5 PPE | MA 9 | 238.25 min | Thermographic like vision out to 500'
| 12 PPE | BOM 114 | 23 min | Speak and understand all languages at 98%
Radio: Basic 69% vs
1d100: [42] = 42 | Use radio equipment to find radio communications (encrypted or not)
Sensory Equipment 99% vs
1d100: [3] = 3 | Use sensory equipment to figure out a direction for the SkyBunker to travel based on the found radio signals
Grant tunes the conventional wideband directional radio communication system in the SkyBunker to pick up radio signals. When the radio begins to squawk with unintelligible squeaks and squeals, Grant turns down the volume and focuses on the visual display. He uses the directional capabilities to figure out a general direction when the frequency or amplitude of the radio waves are strongest. He orders Butch and Sundance onto the new heading and accelerate to maximum speed. Operating military radio equipment is definitely not part of the normal mages training regimen. He looks over at Daisuke, "Daisuke, I think you mentioned you were a soldier prior to coming here. Did you have any training in decryption? Keiko? Sir Ronith? Okay, we are winging it then."
When they get to within 30 miles, the radar should begin picking up targets. Grant begins to call out the movement he sees, and provide new navigation data to Butch and Sundance. As they approach within 5 miles. "We are within 5 miles, Sir Ronith, I assume you want to directly engage? Let me renew the Cosmic Armor spell upon you. Anyone else?"(45 PPE | reset duration to 90 min, 550 M.D.C.). Grant renews the spell upon himself as well.
To the troops in the cargo hold he says, Some of H4H, are moving forward to engage the enemy. Based on what we've been told, some Splugorth forces have join Dawn Patrol in attacking War. When we drop you off, check your targets, do not engage the Splugorth forces unless fired upon. If we can, lets fight them on a different day. We won't have the same advantage that we originally planned. Group in teams of at least 4 based on the range of your weapons. Coordinate fire to reduce the chance that they can evade all of your shots. Daisuke, your abilities should come in handy, please open a portal between the Skybunker and the ground so we do not have to land."
Once the troops are off loaded, he gives commands to Butch and Sundance before exiting the SkyBunker himself, "Butch! Sundance! Stay within communication range, but take evasive action. Monitor the radio for further instruction."
Before exiting the Skybunker, Grant casts Invisibility to Sensors (20 PPE | MA 15 | 22 min | Organics using tech can save vs magic 15+ to see using natural vision). and empowers the Omega Blade for ranged attack 40 PPE. He lifts off the SkyBunker using the power of his Cosmic Armor and begins targeting the flyers working with War initially.
Constant Special Abilities
• Sense Ley Line: 89% | 100mi • Sense Ley Line Nexus: 99% • Sense a Rift: Automatic | 1500mi • Sense Magic in Use: 1000'
Equipped Gear of Note
MA-2 TW Combat Mage Armor • Main Body: 50/50 • Armor of Ithan: 50/50 [Off]MP-6 Firebolt Pistol • Alien Submachine-gun
6'x6' Canvas Mat - rolled and slung over shoulder by an adjustable strap.
Cosmic Armor | 45 PPE | DB 13 120 | 57.50 MIN | Silver Body Armor with blue hue. Full EBA. 550/550 M.D.C., Flight Mach 1 (half in atmosphere), 1/2 damage from magic and M.D. cold, heat/fire/plasma attacks. -5% physical skills -10% to delicate touch skills
,
26m00s, +1 APM, +2 PP [+1 s/p/d], +3 initiative, +1 strike, +2 parry/dodge, +15% on physical skills that rely on coordination or balance.
,
Applies to anyone who directs an attack at Ronith: +2 strike and parry, +1 dodge. Opponents lose all machine-provided bonuses, -1 APM, -4 strike Ronith, -2 to dodge Ronith’s attacks.
,
RPA Pilots: Inexperienced operators (levels 1-3) cannot use sensors at all, lose two attacks every time they try to figure out what’s going on. Experienced operators lose one attack and have a -40% penalty.
Ronith frowns at the unexpected allies. The Splugorth are fighting War as well? Hm. I suppose it makes sense. Splynncryth can’t profit off of a dead world. Why then are they also allied with the Phoenix Empire? Could these be renegades? Heluva fight for them to pick if so. For a moment Ronith scans the pilot’s compartment for any video recording equipment- anything that could record the conflict and potentially drive a wedge between these two enemies of humanity. But he quickly gives it up for a lost cause. This flyer was built for transport, not reconnaissance. You’ll just have to worry about geopolitics later, old man. With a heavy sigh Ronith checks his weapons and readies himself for battle. To Grant’s query, he adds ”A shame to have our preparations go to waste, but even if we could convince the Splugorth of our good intentions I’m not sure we have time to spare on the attempt. Let’s move into position- once Daisuke can set us down we do that. I shall lead the charge- Grant your armor spell would be appreciated once more. We’ll move quickly to try and save our allies, but the Dawn Patrol is our priority there- I don’t trust that the Kittani will aid us after this battle. I suppose any talk of tactics or finesse will need to wait until we’re on the ground.” With a grim set to his face and shoulders, Ronith prepares to lead yet another charge. Once they get close, he will psionically enhance his reflexes once again.
Skills:
Robot and Power Armor:
1d100: [60] = 60/67%
Sing:
1d100: [24] = 24/60%
Post:
Tarikos wrote:"Looks like we might be doing it your way, kid." ... "WEAPONS CHECK! I want you ready to engage, both ground and air, together in five! Jackson! Move us closer!"
Caidyn stands up in the bay and pumps their fist before calling out to the other members of Dawn Patrol. "You heard him, baby. Let's pump that sucka full of lead and lasers!" Caidyn calls out, sounding confident and cocky even. Oh, ho, ho, ho. This party is about to light up! This right here. This is living! Starshot exclaims within Caidyn's mind. Blasting shit, just what I needed. Just don't get us killed. Caidyn says, as if the older sibling in the head. Oh, can it, dollface. We die, we die. The fuck does it matter? But don't you worry, toots, I'm definitely looking at letting off some steam in the form of gratuitous violence. Starshot says with a hint of bloodlust. My lovelies, sex and violence is the name of our game. Isn't it? The second voice in Caidyn's mind practically purrs. Yeah, let's just not lose this round. Give them hell. Caidyn affirms with the more aggressive Starshot who only smirks beneath their power armor helmet. Caidyn double checks their Dragon Stopper and other weapon systems as the call to engage is teetering.
When it's go time, Caidyn drops down from the bay and into the sky, their voice bellowing on Dawn Patrol's team radio. "Alright, boys! Time for some in-flight motivation!" Caidyn calls out and begins to serenade their team. "Weapons locked, we’re charging through the storm,
In these iron suits, we're ready to transform.
Fists like hammers, we’ll break through the night,
In the war of machines, we’ll fight for what's right." Caidyn calls out as once War is seen, she engages with her fellow teammates.
Conditions wrote:Current Time/Date in Africa: Friday, October 112PA,
Environmental Conditions: Outside temp; 34*C (89*F)
Ley Line/Nexus Presence: No Ley Line or Nexus within range.
Combat Round: 1
[War is Hell]
The terrain was a blistering desert, cracked and scarred as if the very bones of the world had been shattered. There, amidst the roiling smoke and the thrum of battle, stood War. The dark armor of glistening metal, his true essence being the embodiment of conflict and destruction, of the endless cycle of violence that tore through the heart of creation. The echo of explosions rang through like drums, deafening. War was more than an avatar of destruction and conflict though, no it was a feeling. The tug of anger, hatred and a lust for power. Even the most calm of mind could feel their patience wane, their tolerance evaporate and their frustration grow.
As those in the Dawn Patrol and Heroes for Hire approach the coordinates of War, they see the source of the explosive drums. The group of Kitanni Mechs and Aviators circle
War.png (176.82 KiB) Viewed 662 times
, the towering behemoth of a mech standing better than twenty feet tall. The metal slick black with orange-red energy wings, sizzling in the air and anything that comes in contact with it. Those in Heroes and Dawn can see War moving around with surprising speed despite it's size. Effectively dancing around the Kitanni fighters as their attacks miss or worse, hit friendlies.
The Heroes and Dawn Patrol rush to join the fray. Grant prepares the Skybunker and activates his Omega Sword to find a good position to fire while Ronith goes straight for the head of the robot. Gloriosa stays with the Skybunker for the moment, a reserve Dragon. Dawn Patrol's flying mechs, a wing of three lead by Stardust, engage the floating building sized robot while another five ground movers quickly close the distance from below. The mercs from the Dawn Patrol moving with relative coordination as Stardust sings them their war song. While the groups engage, Keiko looks at War and just shakes her felinoid head. "Hehe, fuck that. Good luck Heroes" Keiko says with a blink and opens a rift out of there. Those that approach within 500ft of War experience frustrating headaches [-1 Strike/Parry/Dodge, -5% to All Skills]
The initial salvo's from everyone seem to litter the armor of War as he reels around and attacks with a brutal efficiency. A large, flaming mace like ball in chain the size of a car swings through the air like a weapon that rends reality itself. The sound of impact when it collides with the Red Hawk in Dawn Patrol that made itself a target sounds like the quick crinkle of an aluminum can. The impact sends the Red Hawk spiraling towards the ground. Ronith engages the Horseman, his sword cutting into the armor of the mech. Ronith is able to expertly parry the sizzling wings as War spins around but unfortunately turns directly into the mace as it collides from above, hitting with remarkable force. [-100 MDC from Cosmic Armor] Ronith also gets the sense that this mech is being magically empowered, and looks nothing like what he's seen on Earth.
Grant scans the scene and finds that War does indeed have allies, three smaller flying mechs that are moving to flank the Dawn Patrol. Grant unloads with the Omega Sword, peppering one of them and prompting them to change course as the Stardust hears an angry Tarikos on the radio. "We're being flanked! Star, get your wing over here and take them out!" Tarikos orders Stardust.
Everyone engaging War finds that the Avatar for destruction and conflict moves much faster than his counterparts. War is far more combat oriented as despite his escorts running into trouble, he demolishes another of the Kitanni fighters. While numbers were still on everyone's side, War was quickly picking people off. Staying close enough to be on the receiving end of the ball in chain or the mere headache caused by his presence was a challenge.
What are your intentions? GM Note:
Ronith:
Grant: -30 MDC from Cosmic Armor
Daisuke: -86 MDC from Cosmic Armor ;
Gloriosa:
Stardust:
See the Invisible, including spirits and Astral Beings
Sense Ley Line: 94%
Sense Ley Line Nexus 104%
Sense a Rift: Automatic | 160m
1d100: [12] = 12
Sense Magic in Use: 1100'
Half Damage from magical cold, heat, and fire
Immune to Possession
Regenerate 2d6 M.D.C. per minute
Fatigues at half normal rate, hold breath up to 3 minutes
Base Spell Strength: 15
Spell Range doubled
Spells, psionic attacks, drugs, and disease that cause confusion, dizziness, or dull the senses are half as effective (penalties and duration)
Silver and 90% pure iron weapons inflict their S.D.C. equivalent damage in M.D.C. Rune weapons and holy weapons do double damage. Suffers double damage from Ley Line Storms
Turn Invisible at will (Simple)
Stats
M.D.C.: 101/101
I.S.P.: 98/98
P.P.E.: 710/710
Lord Magus Armor • Main Body: 50/50 Head: 45/45 Arms: 15/15 Legs:30/30
45 PPE | DB 13 120 | 90.00 MIN | Silver Body Armor with blue hue. Full EBA. 550 M.D.C., Flight Mach 1 (half in atmosphere), 1/2 damage from magic and M.D. cold, heat/fire/plasma attacks. -5% physical skills -10% to delicate touch skills
| 10 PPE| BOM 109 | 11 Days | Provides Air, Food, Water, only
120 PPE | BOM 140 | 22 Days | 369 PPE
Duration 29.00 minutes. Impervious to normal, magical and mega-damage fires. Hemlock caster level.
5 PPE | MA 9 | 238.00 min | Thermographic like vision out to 500'
OCC ability at will
20 PPE | MA 15 | 22 min | Organics using tech can save vs magic 15+ to see using natural vision
Power Bolt | 40 PPE | 3 min | 20+ Dodge | 2500' | 5d6+14 M.D.
| 12 PPE | BOM 114 | 22.75 min | Speak and understand all languages at 98%
Invisible to normal sight as well as to technological sensors, Grant uses the speed of his Cosmic Armor to dart around the battlefield, maintaining his distance from the enemy. Got to do a few crazy Grants so they can't get a true fix on my position. What were the words to that pre-rifts song? Totally off key, Grant sings into the wind,
"Up, down, left, right
I'm gonna move my feet tonight
I'm gonna show my funky side
Like nobody's watching
In, out jump, twist
Pumpin' a beat I can't resist
So I'm gonna get ridonkulous"
To the words, he varies his flight path and timing between shots. If only I could take the time to truly aim. Go for the eyes, Boo! Go for the eyes!
OOC - What are the volunteers doing? Grant had asked them to exit the Skybunker with Daisuke's help so they could attack the enemies?
Constant Special Abilities
• Sense Ley Line: 89% | 100mi • Sense Ley Line Nexus: 99% • Sense a Rift: Automatic | 1500mi • Sense Magic in Use: 1000'
Equipped Gear of Note
MA-2 TW Combat Mage Armor • Main Body: 50/50 • Armor of Ithan: 50/50 [Off]MP-6 Firebolt Pistol • Alien Submachine-gun
6'x6' Canvas Mat - rolled and slung over shoulder by an adjustable strap.
Cosmic Armor | 45 PPE | DB 13 120 | 57.50 MIN | Silver Body Armor with blue hue. Full EBA. 450/550 M.D.C., Flight Mach 1 (half in atmosphere), 1/2 damage from magic and M.D. cold, heat/fire/plasma attacks. -5% physical skills -10% to delicate touch skills
,
26m00s, +1 APM, +2 PP [+1 s/p/d], +3 initiative, +1 strike, +2 parry/dodge, +15% on physical skills that rely on coordination or balance.
,
Applies to anyone who directs an attack at Ronith: +2 strike and parry, +1 dodge. Opponents lose all machine-provided bonuses, -1 APM, -4 strike Ronith, -2 to dodge Ronith’s attacks.
,
RPA Pilots: Inexperienced operators (levels 1-3) cannot use sensors at all, lose two attacks every time they try to figure out what’s going on. Experienced operators lose one attack and have a -40% penalty.
,
-1 strike, parry, and dodge; -5% on all skills
,
4m30s; double PP (now 50; +3 s/p/autododge, +6 initiative), spd (now 52), and APM (now 18); -2 Initiative and -20% to skills requiring delicate movement
Well, you didn’t expect the embodiment of War to go down as easily as starvation or illness, did you old man? Ronith grits his teeth as War’s mace slams into his refreshed cosmic armor. Even Grant’s magic can’t stand up to that kind of punishment for long. But it’s likely to be longer than those powered armor suits at this rate. Who even knows if Zen combat will help against magically controlled tech. Leaping back to his feet, Ronith calls out on the team frequency. ”This one is tough. Unsurprisingly. I need to get in there before he takes out any more of our allies- Grant try and pull everyone into some sort of fighting formation. If we can stop War from picking people off, and start concentrating our fire we can make sure we keep the advantage of numbers. We’re going to need everything we can get for this one.” Ronith’s eyes fall down to his utility belt, where three potions have been securely tucked away for centuries. Will they even work after so long? I suppose there’s only one way to find out. What else could you possibly be saving it for? With a sigh, Ronith backs away long enough to flip open one compartment, pull out a single vial, and down the contents in a smooth motion. Everything is replaced a moment later, and a moment after that the cyber-knight is a blur of motion. Over comms, Ronith sounds breathless ”Movingtoengage!”; his approach is even more so. Leveraging his lightning fast speed and reflexes and his combat acrobatics Ronith darts in, hits War with Frostfang, and rebounds away. Ronith won’t go so far away that War won’t be tempted to hit back, and he’ll continue to adopt a primarily defensive posture while also keeping in motion.
Initiative:
1d20+20: [1]+20 = 21
APM: 19
Action 1: Charge War, sword strike, then retreat.
1d20+24: [6]+24 = 30 to strike,
1d6*11: [5]*11 = 55 MD.
Action 2: Another sword strike.
1d20+24: [15]+24 = 39 to strike,
1d6*11: [6]*11 = 66 MD.
Action 3: Another sword strike.
1d20+24: [8]+24 = 32 to strike,
1d6*11: [3]*11 = 33 MD.
Action 4: Another sword strike.
1d20+24: [8]+24 = 32 to strike,
1d6*11: [1]*11 = 11 MD.
Action 5: Another sword strike.
1d20+24: [12]+24 = 36 to strike,
1d6*11: [6]*11 = 66 MD.
Action 6: Another sword strike.
1d20+24: [8]+24 = 32 to strike,
1d6*11: [6]*11 = 66 MD.
Action 7: Another sword strike.
1d20+24: [19]+24 = 43 to strike,
1d6*11: [1]*11 = 11 MD.
Action 8: Another sword strike.
1d20+24: [9]+24 = 33 to strike,
1d6*11: [1]*11 = 11 MD.
Action 9: Another sword strike.
1d20+24: [15]+24 = 39 to strike,
1d6*11: [3]*11 = 33 MD.
Action 10: Another sword strike.
1d20+24: [12]+24 = 36 to strike,
1d6*11: [6]*11 = 66 MD.
Action 11: Another sword strike.
1d20+24: [16]+24 = 40 to strike,
1d6*11: [4]*11 = 44 MD.
Action 12: Another sword strike.
1d20+24: [1]+24 = 25 to strike,
1d6*11: [1]*11 = 11 MD.
Action 13: Another sword strike.
1d20+24: [2]+24 = 26 to strike,
1d6*11: [4]*11 = 44 MD.
Action 14: Another sword strike.
1d20+24: [7]+24 = 31 to strike,
1d6*11: [2]*11 = 22 MD.
Action 15: Another sword strike.
1d20+24: [12]+24 = 36 to strike,
1d6*11: [1]*11 = 11 MD.
Action 16: Another sword strike.
1d20+24: [16]+24 = 40 to strike,
1d6*11: [3]*11 = 33 MD.
Action 17: Another sword strike.
1d20+24: [2]+24 = 26 to strike,
1d6*11: [4]*11 = 44 MD.
Action 18: Another sword strike.
1d20+24: [11]+24 = 35 to strike,
1d6*11: [3]*11 = 33 MD.
Action 19: Another sword strike.
1d20+24: [9]+24 = 33 to strike,
1d6*11: [4]*11 = 44 MD.
Caidyn is, to say the least, awed by the sight of War. Well, he certainly lives up to expectations! B-R-U-T-A-L!” Caidyn exclaims with a devilish grin as both other sides finally agree on something. Oh, baby! You see that hit from War?! Pounded that poor sod right into the rocks. Gotta say, love War’s style. Stardust practically purrs in Caidyn’s mind. Maybe not the best time to compliment the bad guy. Caidyn remarks, unable to hide their own amusement at the comment. Toots, we’re all the bad guy some times. And the bad guys are usually H-O-T! Starshot retorts as the combative personality dances through the air in the Ironwing.
Tarikos wrote:"We're being flanked! Star, get your wing over here and take them out!"
Starshot triggers the radio as the Ironwing peels back towards the fast movers. “On it! Alright, DPers, Let’s go!” Stardust calls out while internally laughing at the comment. How did I never connect that Stardust muses internally, all three of the personalities laughing at their own joke as they dive into combat.
Starshot will focus fire on the lead enemy support unit, directing the remaining Flyers in Dawn Patrol to focus fire.
Conditions wrote:Current Time/Date in Africa: Friday, October 112PA,
Environmental Conditions: Outside temp; 34*C (89*F)
Ley Line/Nexus Presence: No Ley Line or Nexus within range.
Combat Round: 2
[Ronith is Hell]
Ronith feels his muscles spasm as he downs the vial and overcharges his body in a blur, the knight barely able to speak clearly over the radio as he charges at War and pulls a feint. However, War retaliates with lightning speed of his own, the large spiked ball glancing off of Ronith as he pulls back. [-100 MDC from Cosmic Armor] As Ronith comes in for another strike, War counters just as quickly. Ronith getting good strikes in on War, but War is deceptively fast. Fortunately, Ronith is faster and eventually gains a lead, getting about three slashes in to War's one. War seems to be completely ignoring the damage from Grant, who's Power Bolt Omega strikes continue to impact different parts of the mega-mech's armor leaving scoring marks. The Kitanni continue to circle and engage War along with several ground mechs from the Dawn Patrol.
Stardust peels off with the remaining flyer in Dawn Patrol, the Red Hawk being sent to the ground. Only the Ironwing and a heavily modified SAMAS remain, callsign Vulture. Stardust and Vulture focus fire and destroy one of the wings on the first power armor, sending it spiraling down as the other two circle back and unload on Stardust and Vulture. Stardust is able to swerve out of the incoming fire, though Vulture takes a hit but keeps going. Leaving it two v two. Vulture replies to Stardust "We're definitely Double the problems." Vulture remarks to Stardust.
Grant looks around to see where the volunteer fighters went and can see that they have offloaded from the Skybunker, but are not fighting. Instead they appear to be spreading out in a large crescent facing War, only firing when War moves within range. They seem unwilling to get to close to the nearly 30ft tall, war-imbued mech. Daisuke and Gloriosa are still with them, Daisuke seeming to direct the volunteers. As Ronith continues fighting War up close and personal, the speed in which War moves is impressive. Each strike from the spiked ball almost enough to down a powered armor in a single hit. As Ronith comes in for his umpteenth strike, War unleashes a massive volley of missiles that go in several directions.
The barrage catches most off guard, two of the missiles impact one of the Kitanni fighters directly and send it spiraling to the ground. Ronith feels the splash of the explosion blow him back in the air, fortunately his cosmic armor mitigates some of the damage [-50 MDC from Cosmic Armor for both Grant and Ronith]. Ronith presses the attack and is starting to see some lasting damage on the mega-mech.
What are your intentions? GM Note:
Ronith: -150 M.D.C. from Cosmic Armor
Grant: -80 MDC from Cosmic Armor
Daisuke: -86 MDC from Cosmic Armor ;
Gloriosa:
Stardust:
See the Invisible, including spirits and Astral Beings
Sense Ley Line: 94%
Sense Ley Line Nexus 104%
Sense a Rift: Automatic | 160m 1d100
Sense Magic in Use: 1100'
Half Damage from magical cold, heat, and fire
Immune to Possession
Regenerate 2d6 M.D.C. per minute
Fatigues at half normal rate, hold breath up to 3 minutes
Base Spell Strength: 15
Spell Range doubled
Spells, psionic attacks, drugs, and disease that cause confusion, dizziness, or dull the senses are half as effective (penalties and duration)
Silver and 90% pure iron weapons inflict their S.D.C. equivalent damage in M.D.C. Rune weapons and holy weapons do double damage. Suffers double damage from Ley Line Storms
Turn Invisible at will (Simple)
Stats
M.D.C.: 101/101
I.S.P.: 98/98
P.P.E.: 710/710
Lord Magus Armor • Main Body: 50/50 Head: 45/45 Arms: 15/15 Legs:30/30
45 PPE | DB 13 120 | 89.75 MIN | Silver Body Armor with blue hue. Full EBA. 470 M.D.C., Flight Mach 1 (half in atmosphere), 1/2 damage from magic and M.D. cold, heat/fire/plasma attacks. -5% physical skills -10% to delicate touch skills
| 10 PPE| BOM 109 | 11 Days | Provides Air, Food, Water, only
120 PPE | BOM 140 | 22 Days | 369 PPE
Duration 28.75 minutes. Impervious to normal, magical and mega-damage fires. Hemlock caster level.
5 PPE | MA 9 | 237.75 min | Thermographic like vision out to 500'
OCC ability at will
20 PPE | MA 15 | 21.75 min | Organics using tech can save vs magic 15+ to see using natural vision
Power Bolt | 40 PPE | 2.75 min | 20+ Dodge | 2500' | 5d6+14 M.D.
| 12 PPE | BOM 114 | 22.50 min | Speak and understand all languages at 98%
Grant instinctively pulls his arms up to his face as the cosmic armor absorbs the concussive force of the missile that struck him. That was brutal, but what could you expect from the embodiment of war. Grant uses his radio to contact Daisuke, "Daisuke, have the volunteers strike the targets of the Dawn Patrol, we need to eliminate War's allies and then concentrate fire on the big guy." Grant flies towards War spirally in closer, but not shooting any blasts from the Omega Blade, sheathing it instead. We need to do something about the mace, so Sir Ronith can stay close, perhaps I can do something about it. Aware of what the reach of 30' tall supernatural war machine must be, the mage moves into 120' of War coming in from behind, and begins chanting the words to the spell Reality Flux (BOM 135 | 38 PPE | 120' | 2 weapons by touch, 1 at range| 3.75 min | Rune Weapons get a save vs magic 15+, otherwise none | Changes M.D. damage to S.D.C. damage) and targets the huge mace in War's hands) a spell that Grant had learned while meditating on a ley line near his home.
As the spell completes, Grant moves away chanting his next spell, Targeted Deflection (BOM 114 | 15 PPE | Effective Deflection Range is 2300' | 3.75 min | +3 to Parry + P.P. bonuses, energy based attacks deflect to source, physical attacks are deflect harmlessly away.) Grant thinks about his next action, Just a few more days of research and I have this spell modified, but in this fight I suppose actions will speak louder than words. Grant starts yet another spell and intones the words to Fleet Feet (PF2 186 | 20 PPE | 40' | 5.5 min | Double P.P., Spd, and APM. -2 Init, susceptible to surprise attacks. -20% using skills that require a delicate touch.) as he prepares to move in.
Constant Special Abilities
• Sense Ley Line: 89% | 100mi • Sense Ley Line Nexus: 99% • Sense a Rift: Automatic | 1500mi • Sense Magic in Use: 1000'
Equipped Gear of Note
MA-2 TW Combat Mage Armor • Main Body: 50/50 • Armor of Ithan: 50/50 [Off]MP-6 Firebolt Pistol • Alien Submachine-gun
6'x6' Canvas Mat - rolled and slung over shoulder by an adjustable strap.
Caidyn smirks beneath their mask as at the Vulture’s comments. Barrelling out of the way of a blast, Caidyn presses the attack after the Vulture is hit. “Vulture, let’s focus fire and take these last two down. Let’s go, baby, let’s go!” Caidyn calls out as they open fire on the closest enemy flyer. Caidyn will also try to see if they can identify what the flying PA’s are to try and capitalize on any weakpoints they may know of. Though in a fight for their life, Caidyn appears to be having far more fun than might be socially acceptable. Should’ve been born on this planet. Constant fighting, explosions, money, freedom? These folk have it made. Would rather die at the hands of a literal avatar of Armageddon than another day with Vicious Caidyn considers internally. Caidyn dives in with Vulture, working to down another one as their peanut gallery starts to chatter.
That's not a healthy attitude, toots. Starshot comments in an amused tone, Caidyn scoffs internally as Starshot comments. Death is a better option for our health than going back to Vic Stardust comments. Huh, thought you missed all those escapades. Caidyn remarks. I miss sex, sugar. You've had us abstinent for weeks. Stardust counters as Caidyn metaphorically rolls their eyes. Speak for yourself, dollface. I'd rather be blowing shit up than blowing anyone. Starshot retorts amid the explosions outside their head. Caidyn can't help but agree with their more aggressive persona.
Cosmic Armor | 45 PPE | DB 13 120 | 57.25 MIN | Silver Body Armor with blue hue. Full EBA. 300/550 M.D.C., Flight Mach 1 (half in atmosphere), 1/2 damage from magic and M.D. cold, heat/fire/plasma attacks. -5% physical skills -10% to delicate touch skills
,
25m45s, +1 APM, +2 PP [+1 s/p/d], +3 initiative, +1 strike, +2 parry/dodge, +15% on physical skills that rely on coordination or balance.
,
Applies to anyone who directs an attack at Ronith: +2 strike and parry, +1 dodge. Opponents lose all machine-provided bonuses, -1 APM, -4 strike Ronith, -2 to dodge Ronith’s attacks.
,
RPA Pilots: Inexperienced operators (levels 1-3) cannot use sensors at all, lose two attacks every time they try to figure out what’s going on. Experienced operators lose one attack and have a -40% penalty.
,
-1 strike, parry, and dodge; -5% on all skills
,
4m15s; double PP (now 50; +3 s/p/autododge, +6 initiative), spd (now 52), and APM (now 18); -2 Initiative and -20% to skills requiring delicate movement
,
20m00s, Creates three identical copies that mimic Ronith’s movements exactly. -4 to save magic to see through them, or dispel if hit by iron. +2I/d, +1s.
Initiative:
1d20+22: [10]+22 = 32
APM: 19
He’s still keeping up with my speed. Incredible. Any other tricks left, old man? Ronith grimaces at yet another hit and activates his magic ring, creating three illusory duplicates of himself. Somehow I don’t think they’ll do much to slow War down. I suppose I’ll take all the help I can get. With a cry of ”FOR ODIN! FOR MIDGARD!” Ronith redoubles his efforts to assault the transformed mech.
Action 1: Activate multiple image
Action 2: Charge War, sword strike, then retreat (or maybe leap onto an arm for a second, etc.).
1d20+25: [10]+25 = 35 to strike,
1d6*11: [1]*11 = 11 MD.
Action 3: Charge War, sword strike, then retreat (or maybe leap onto an arm for a second, etc.).
1d20+25: [3]+25 = 28 to strike,
1d6*11: [5]*11 = 55 MD.
Action 4: Charge War, sword strike, then retreat (or maybe leap onto an arm for a second, etc.).
1d20+25: [3]+25 = 28 to strike,
1d6*11: [1]*11 = 11 MD.
Action 5: Charge War, sword strike, then retreat (or maybe leap onto an arm for a second, etc.).
1d20+25: [4]+25 = 29 to strike,
1d6*11: [2]*11 = 22 MD.
Action 6: Charge War, sword strike, then retreat (or maybe leap onto an arm for a second, etc.).
1d20+25: [5]+25 = 30 to strike,
1d6*11: [1]*11 = 11 MD.
Action 7: Charge War, sword strike, then retreat (or maybe leap onto an arm for a second, etc.).
1d20+25: [15]+25 = 40 to strike,
1d6*11: [2]*11 = 22 MD.
Action 8: Charge War, sword strike, then retreat (or maybe leap onto an arm for a second, etc.).
1d20+25: [17]+25 = 42 to strike,
1d6*11: [2]*11 = 22 MD.
Action 9: Charge War, sword strike, then retreat (or maybe leap onto an arm for a second, etc.).
1d20+25: [8]+25 = 33 to strike,
1d6*11: [5]*11 = 55 MD.
Action 10: Charge War, sword strike, then retreat (or maybe leap onto an arm for a second, etc.).
1d20+25: [17]+25 = 42 to strike,
1d6*11: [4]*11 = 44 MD.
Action 11: Charge War, sword strike, then retreat (or maybe leap onto an arm for a second, etc.).
1d20+25: [9]+25 = 34 to strike,
1d6*11: [1]*11 = 11 MD.
Action 12: Charge War, sword strike, then retreat (or maybe leap onto an arm for a second, etc.).
1d20+25: [3]+25 = 28 to strike,
1d6*11: [3]*11 = 33 MD.
Action 13: Charge War, sword strike, then retreat (or maybe leap onto an arm for a second, etc.).
1d20+25: [15]+25 = 40 to strike,
1d6*11: [6]*11 = 66 MD.
Action 14: Charge War, sword strike, then retreat (or maybe leap onto an arm for a second, etc.).
1d20+25: [13]+25 = 38 to strike,
1d6*11: [6]*11 = 66 MD.
Action 15: Charge War, sword strike, then retreat (or maybe leap onto an arm for a second, etc.).
1d20+25: [9]+25 = 34 to strike,
1d6*11: [4]*11 = 44 MD.
Action 16: Charge War, sword strike, then retreat (or maybe leap onto an arm for a second, etc.).
1d20+25: [2]+25 = 27 to strike,
1d6*11: [2]*11 = 22 MD.
Action 17: Charge War, sword strike, then retreat (or maybe leap onto an arm for a second, etc.).
1d20+25: [14]+25 = 39 to strike,
1d6*11: [1]*11 = 11 MD.
Action 18: Charge War, sword strike, then retreat (or maybe leap onto an arm for a second, etc.).
1d20+25: [17]+25 = 42 to strike,
1d6*11: [2]*11 = 22 MD.
Action 19: Charge War, sword strike, then retreat (or maybe leap onto an arm for a second, etc.).
1d20+25: [1]+25 = 26 to strike,
1d6*11: [5]*11 = 55 MD.