Conveyex Heist
Re: Conveyex Heist
Perception:
1d100: [38] = 38
60/% +20% on Perception rolls to determine if an explosive device or ordnance is “live” or a “dud”
JIC: 1d20: [8] = 8 / 1d100: [94] = 94
Seeing that he was still being attacked and an aggressor had so graciously been within reach, Orrucks reaches out to grab the soldier; by anywhere is fine but mainly aims for the region of their throat with malice with a heft. Soldier in hand, he slams them into the side of the train, their head colliding with it more if he has them by throat. "You can stop or I will do much worse." He threatens with a crocodilian snarl. He pops off shots into the rest of the soldiery, continuing to keep track of how many shots he's made so he knows ahead of time when the commandeered rifle is rendered only a club.
Initiative: 1d20+3: [18]+3 = 21
Conditions: , Horror Factor of 12
Action one: Grab the nearest aggressor. 1d20+5: [2]+5 = 7 / 3d6: [5, 2, 3] = 10 MD
Action two: Slam the soldier into the train wall 1d20+5: [2]+5 = 7 / 3d6: [1, 1, 2] = 4 MD
Action three: Threaten the soldier to stop attacking him. Intimidate: 1d100: [86] = 86 /75%
Action four: Shoot another soldier. 1d20+2: [2]+2 = 4 / 3d6: [5, 2, 5] = 12
Action five: Shoot another soldier. 1d20+2: [18]+2 = 20 / 3d6: [2, 6, 1] = 9
Contingency: Should he not grab the soldier, he continues to just provide covering fire instead.
Action two: Shoot a soldier. 1d20+2: [2]+2 = 4 / 3d6: [6, 3, 4] = 13
Action three: Shoot a soldier. 1d20+2: [7]+2 = 9 / 3d6: [1, 2, 3] = 6
Contingency Two: Should someone try to fight him, he tries to avoid the attacks, using the soldier in hand as a shield if available.
Action two: Dodge 1d20+8: [14]+8 = 22
Action three: Dodge 1d20+8: [16]+8 = 24
Action four: Dodge 1d20+8: [20]+8 = 28
Action five: Dodge 1d20+8: [5]+8 = 13
Parries: 1d20+9: [6]+9 = 15 1d20+9: [2]+9 = 11 1d20+9: [5]+9 = 14 1d20+9: [20]+9 = 29 1d20+9: [16]+9 = 25
JIC: 1d20: [8] = 8 / 1d100: [94] = 94
Seeing that he was still being attacked and an aggressor had so graciously been within reach, Orrucks reaches out to grab the soldier; by anywhere is fine but mainly aims for the region of their throat with malice with a heft. Soldier in hand, he slams them into the side of the train, their head colliding with it more if he has them by throat. "You can stop or I will do much worse." He threatens with a crocodilian snarl. He pops off shots into the rest of the soldiery, continuing to keep track of how many shots he's made so he knows ahead of time when the commandeered rifle is rendered only a club.
Initiative: 1d20+3: [18]+3 = 21
Conditions: , Horror Factor of 12
Action one: Grab the nearest aggressor. 1d20+5: [2]+5 = 7 / 3d6: [5, 2, 3] = 10 MD
Action two: Slam the soldier into the train wall 1d20+5: [2]+5 = 7 / 3d6: [1, 1, 2] = 4 MD
Action three: Threaten the soldier to stop attacking him. Intimidate: 1d100: [86] = 86 /75%
Action four: Shoot another soldier. 1d20+2: [2]+2 = 4 / 3d6: [5, 2, 5] = 12
Action five: Shoot another soldier. 1d20+2: [18]+2 = 20 / 3d6: [2, 6, 1] = 9
Contingency: Should he not grab the soldier, he continues to just provide covering fire instead.
Action two: Shoot a soldier. 1d20+2: [2]+2 = 4 / 3d6: [6, 3, 4] = 13
Action three: Shoot a soldier. 1d20+2: [7]+2 = 9 / 3d6: [1, 2, 3] = 6
Contingency Two: Should someone try to fight him, he tries to avoid the attacks, using the soldier in hand as a shield if available.
Action two: Dodge 1d20+8: [14]+8 = 22
Action three: Dodge 1d20+8: [16]+8 = 24
Action four: Dodge 1d20+8: [20]+8 = 28
Action five: Dodge 1d20+8: [5]+8 = 13
Parries: 1d20+9: [6]+9 = 15 1d20+9: [2]+9 = 11 1d20+9: [5]+9 = 14 1d20+9: [20]+9 = 29 1d20+9: [16]+9 = 25
- Mierin
- Diamond Level Patron
- Posts: 663
- Joined: Tue Jan 10, 2006 7:00 am
- Location: Spook Squad - PC
- Contact:
Re: Conveyex Heist
Perception:
1d100: [44] = 44
(85%)
JIC: 1d20: [17] = 17 , 1d100: [19] = 19
Initiative: 1d20+8: [16]+8 = 24
APM: 9
Conditions
Multi-Optic eyes
Wearing talisman of invincible armour (activated) 275 MDC, duration:29 minutes
Mierin smirks with satisfaction to herself as another coalition soldier is cut down by her blade. She had not used a blade in quite some time - she preferred shooting from a distance, but she couldn't deny there was some satisfaction in using her sword. Looking around, she advances toward the next opponent, slashing with her sword.
Actions
1. looks around the room, locating her next opponent.
2. Reserved for dodge. 1d20+7: [16]+7 = 23
3. Slash at nearest opponent with Malice. Strike: 1d20+9: [13]+9 = 22 , Damage: 4d6+8: [1, 3, 5, 4]+8 = 21
4. Reserved for dodge. 1d20+7: [9]+7 = 16
5. Slash at nearest opponent with Malice. Strike: 1d20+9: [2]+9 = 11 , Damage: 4d6+8: [4, 1, 1, 2]+8 = 16
6. Reserved for dodge. 1d20+7: [7]+7 = 14
7. Slash at nearest opponent with Malice. Strike: 1d20+9: [7]+9 = 16 , Damage: 4d6+8: [5, 1, 2, 3]+8 = 19
8. Reserved for dodge. 1d20+7: [14]+7 = 21
9. Slash at nearest opponent with Malice. Strike: 1d20+9: [11]+9 = 20 , Damage: 4d6+8: [4, 1, 2, 4]+8 = 19
Parries, if needed:
1d20+12: [5]+12 = 17 , 1d20+12: [10]+12 = 22 , 1d20+12: [7]+12 = 19 , 1d20+12: [10]+12 = 22 , 1d20+12: [2]+12 = 14 , [roll]1d20+12roll], 1d20+12: [1]+12 = 13 , 1d20+12: [14]+12 = 26 , 1d20+12: [17]+12 = 29
JIC: 1d20: [17] = 17 , 1d100: [19] = 19
Initiative: 1d20+8: [16]+8 = 24
APM: 9
Conditions
Multi-Optic eyes
OOC Comments
Wearing NG Stalker suitWearing talisman of invincible armour (activated) 275 MDC, duration:29 minutes
Mierin smirks with satisfaction to herself as another coalition soldier is cut down by her blade. She had not used a blade in quite some time - she preferred shooting from a distance, but she couldn't deny there was some satisfaction in using her sword. Looking around, she advances toward the next opponent, slashing with her sword.
Actions
1. looks around the room, locating her next opponent.
2. Reserved for dodge. 1d20+7: [16]+7 = 23
3. Slash at nearest opponent with Malice. Strike: 1d20+9: [13]+9 = 22 , Damage: 4d6+8: [1, 3, 5, 4]+8 = 21
4. Reserved for dodge. 1d20+7: [9]+7 = 16
5. Slash at nearest opponent with Malice. Strike: 1d20+9: [2]+9 = 11 , Damage: 4d6+8: [4, 1, 1, 2]+8 = 16
6. Reserved for dodge. 1d20+7: [7]+7 = 14
7. Slash at nearest opponent with Malice. Strike: 1d20+9: [7]+9 = 16 , Damage: 4d6+8: [5, 1, 2, 3]+8 = 19
8. Reserved for dodge. 1d20+7: [14]+7 = 21
9. Slash at nearest opponent with Malice. Strike: 1d20+9: [11]+9 = 20 , Damage: 4d6+8: [4, 1, 2, 4]+8 = 19
Parries, if needed:
1d20+12: [5]+12 = 17 , 1d20+12: [10]+12 = 22 , 1d20+12: [7]+12 = 19 , 1d20+12: [10]+12 = 22 , 1d20+12: [2]+12 = 14 , [roll]1d20+12roll], 1d20+12: [1]+12 = 13 , 1d20+12: [14]+12 = 26 , 1d20+12: [17]+12 = 29
Mierin
"Do I get bonus points if I act like I care?" House
"Heartless it may be, but headless it ain't. I've never claimed to be nice, just to be sensible." - Lords and Ladies
Stats & Stuff
ISP: 35/35
HP: 57/57
SDC: 96/96
Constant Effects
Sixth Sense (2)
Weapon in hand: JA-12 Rifle 10/10 shots (standard e-clip) 30/30 (long e-clip); 4D6 MD (single shot), 1D6x10+10 MD (burst) or 3D6 MD (grenade)
NE-BA-26 Armor w/Installed Naruni Super-Heavy Forcefield (FF activated)
Helmet--50/50, Arms--40/40, Legs--50/50, Main Body--900/900
Force Field: 160/160
"Do I get bonus points if I act like I care?" House
"Heartless it may be, but headless it ain't. I've never claimed to be nice, just to be sensible." - Lords and Ladies
Stats & Stuff
ISP: 35/35
HP: 57/57
SDC: 96/96
Constant Effects
Sixth Sense (2)
Weapon in hand: JA-12 Rifle 10/10 shots (standard e-clip) 30/30 (long e-clip); 4D6 MD (single shot), 1D6x10+10 MD (burst) or 3D6 MD (grenade)
NE-BA-26 Armor w/Installed Naruni Super-Heavy Forcefield (FF activated)
Helmet--50/50, Arms--40/40, Legs--50/50, Main Body--900/900
Force Field: 160/160
- Lithium Meg
- Posts: 37
- Joined: Sun Mar 31, 2024 10:06 pm
Re: Conveyex Heist
Perception:
1d100: [20] = 20
/24%
JiC 20: 1d20: [9] = 9
Jic 100: 1d100: [27] = 27
Condition: Intuitive Combat, Guise
Meg found the Xiticix sword to be pretty impressive. The arcane enchantment helped, making the heavy hacker useful in the fight. Now that she found her rhythm and down her fist soldier, she promptly lifted her foot and stomped it down on the CS soldier whose armor she cracked open. If she connects with it, it's going everything inside into a gooey broken mess of tissue and blood.
"Should've just jumped off the train, Skeleton-boy."
Once she coup-de-grace the soldier, she goes after another, grinning behind her helmet as she hacks away at her new target.
Initative 1d20+3: [12]+3 = 15
APM: 5
Action 1:Kick into the unprotected CS soldier. Kick 1d20+6: [8]+6 = 14 ; Kick Damage 1d8 M.D.C.: [8] = 8
Action 2: Attack with sword. Strike 1d20+8: [4]+8 = 12 ; Damage 5d6 MDC: [2, 6, 1, 5, 4] = 18
Action 3: Attack with sword. Strike 1d20+8: [5]+8 = 13 ; Damage 5d6 MDC: [2, 2, 6, 1, 3] = 14
Action 4: Dodge 1d20+10: [9]+10 = 19
Action 5: Dodge 1d20+10: [17]+10 = 27
Parry: Parry 1d20+9: [16]+9 = 25 ; Parry 1d20+9: [12]+9 = 21 ; Parry 1d20+9: [3]+9 = 12 ; Parry 1d20+9: [6]+9 = 15 ; 1d20+9: [17]+9 = 26
JiC 20: 1d20: [9] = 9
Jic 100: 1d100: [27] = 27
Condition: Intuitive Combat, Guise
Meg found the Xiticix sword to be pretty impressive. The arcane enchantment helped, making the heavy hacker useful in the fight. Now that she found her rhythm and down her fist soldier, she promptly lifted her foot and stomped it down on the CS soldier whose armor she cracked open. If she connects with it, it's going everything inside into a gooey broken mess of tissue and blood.
"Should've just jumped off the train, Skeleton-boy."
Once she coup-de-grace the soldier, she goes after another, grinning behind her helmet as she hacks away at her new target.
Initative 1d20+3: [12]+3 = 15
APM: 5
Action 1:Kick into the unprotected CS soldier. Kick 1d20+6: [8]+6 = 14 ; Kick Damage 1d8 M.D.C.: [8] = 8
Action 2: Attack with sword. Strike 1d20+8: [4]+8 = 12 ; Damage 5d6 MDC: [2, 6, 1, 5, 4] = 18
Action 3: Attack with sword. Strike 1d20+8: [5]+8 = 13 ; Damage 5d6 MDC: [2, 2, 6, 1, 3] = 14
Action 4: Dodge 1d20+10: [9]+10 = 19
Action 5: Dodge 1d20+10: [17]+10 = 27
Parry: Parry 1d20+9: [16]+9 = 25 ; Parry 1d20+9: [12]+9 = 21 ; Parry 1d20+9: [3]+9 = 12 ; Parry 1d20+9: [6]+9 = 15 ; 1d20+9: [17]+9 = 26
- Dice rolls
- Perception 1d100 /24%: [60] = 60
- JiC 1d20: [11] = 11
- JiC 1d100: [49] = 49
- Initative 1d20+4: [1]+4 = 5
- Strike 1d20+8: [7]+8 = 15
- Damage: 5d6: [2, 4, 1, 5, 1] = 13
- Strike 1d20+8: [9]+8 = 17
- Damage: 5d6: [1, 1, 6, 5, 3] = 16
- Strike: 1d20+8: [3]+8 = 11
- Damage: 5d6: [4, 1, 4, 4, 6] = 19
- Dodge: 1d20+10: [7]+10 = 17
- Dodge 1d20+10: [7]+10 = 17
- Parry 1d20+9: [2]+9 = 11
- Parry 1d20+9: [3]+9 = 12
- 1d20+9: [12]+9 = 21
- Parry 1d20+9: [20]+9 = 29
- 1d20+9: [3]+9 = 12
- Underguard
- Dimension Master
- Posts: 1317
- Joined: Mon Jun 03, 2019 6:41 pm
- Location: CAF, UPS and GIRLS GM - nphilip90s/ScytheNP#2513
Re: Conveyex Heist
In the center of the car, Lahz takes a moment to inspect the now unoccupied container for their cryo unit. Thanks to his mental affinity with technology, Lahz is quickly able to determine that it is indeed a cryo-container designed to neutralize and contain dangerous materials while in transit. He can't confirm what is inside of it but this is the most likely spot for their target. Lahz then takes in the remaining threats.Conditions wrote: Location: Manistique
Weather: Cloudy (20* Celsius/68* Fahrenheit)
Time: 9:40am
Combat Round: 3
Crow unleashes a vicious assault on the Coalition soldier facing him, effortlessly parrying several attempted strikes, though one does slip through Crow's defense [-17 from shield]. Orrucks gets into a grappling fight with one of the soldiers and is relatively surprised by this soldier's ability to slip out of Orrucks' grip. Mierin and Ronan start working on the last two in the north of the car, with Mierin able to deftly parry the drawn vibro-knife and expertly dodge several others. Meg decides to provide a coup-de-grace and taunt then execute the soldier.
Crow retaliates to the impact by weakening the armor with relentless strikes then slashing through their body armor and causing the soldier to stagger backwards. Still alive but won't be for long without medical attention. Orrucks' command falls on deaf ears so Orrucks unloads on him with the stolen NG-L5. One connecting with one shot. Meg, Crow and Orrucks dealing with the three remaining in the rear of the car while Mierin and Ronan contend with the two in the front. Lahz opening up with pop shots from the center of the room.
Up in Car 1, Wayne sifts through as many of the contraband as he can, as quickly as he can. Several of the containers have a marking Wayne recognizes as the Black Vault; the Coalition motherload of magical contraband. Though few know it's exact location, the executed Lieutenant might've had a clue but it died with him. Wayne ends up grabbing what appears to be a sword and a halberd type weapon, both remarkable light. He also finds several smaller objects, such as a small collection of what appear to be shuriken's. Several rings and a folded up cloak. Wayne is too preoccupied too notice what appears to be a growing spark until it's too late. The main engine's engine explodes fantastically, sending Wayne hurling backwards with most of what he found so far. [-27 MDC from MB or Shield from explosion.] However, anything else buried in the debris and fire.
Outside, Vheld and Sil armor up as One rockets away towards one of the incoming SAMAS's and releases it's full ordinance in a kamikaze run. Both SAMASs dodge the first several mini missiles though the further SAMAS does take one to the chestpiece. While the closer SAMAS dodges, it runs straight into where One was. A loud, metal crank is heard from the impact however the SAMAS pilot is faster and damages one of the wings, sending One to the ground as both pilots launch a pair of mini missiles at it. One returns to Vheld moments after the explosion. "It died." One states, though Vheld can see that One did significant damage to one of them and minor to another one. The sound of the explosion from the main engine is enough for Vheld to notice as one of the SAMAS's launches a spray of fire from it's rail gun that Sil manages to dodge out of as both are now within 150ft.
What are your intentions?
GM Note: Vheld, I love the reference to Heroes for Hire.
Begin Combat Round 3
There are 5 remaining CS troopers
-Nullifer was executed by Lahz.
-Crow killed one.
-Ronan killed one.
-Mierin killed one.
BACK << DEF4 -- P2 - P1 -- DEF3 -- C8 C7 C6 C5 -- DEF2 -- C4 ///// C3 [On the ground] C2[Spooks] ///// C1 -- DEF1 --[[LEAD-ENGINE]] >>>> FRONT
Rifts: Earth Dimension Master
H4H GM || GIRLS GM || Spooks Temp GM || PFRPG DM ||
PCs: | Exe (PW GA) | Venenifer (Roughnecks) | Glitch (PW GR) | Isaiah Peirce (BTS)| Ashrak (Void Reavers) | Vincent Moreau (BattleTech)
H4H GM || GIRLS GM || Spooks Temp GM || PFRPG DM ||
PCs: | Exe (PW GA) | Venenifer (Roughnecks) | Glitch (PW GR) | Isaiah Peirce (BTS)| Ashrak (Void Reavers) | Vincent Moreau (BattleTech)
Re: Conveyex Heist
Perception:
1d100: [7] = 7
60/% +20% on Perception rolls to determine if an explosive device or ordnance is “live” or a “dud”
JIC: 1d20: [6] = 6 / 1d100: [81] = 81
As though a cue were given as he fires the laser, Orrucks changes how he uses the commandeered weapon and swings to hit a soldier in the head with it. He makes another attempt to grab the soldier, by the throat is preferable, but grab them he attempts and bites down on their head for the annoyance of slipping through his claws before ramming the butt of the rifle into their gut. "Who knows how to fight?" He asks in a guttural growl, removing the soldier's helmet to see the face of who was slippery enough to compete with his speed and brutality.
Initiative: 1d20+3: [13]+3 = 16
Conditions: , Horror Factor of 12
Action one: Wack the nearest soldier in the head with the rifle 1d20+5: [20]+5 = 25 / 3d6: [3, 1, 1] = 5 MD
Action two: Grab the nearest soldier 1d20+5: [5]+5 = 10
Action three: Bite the soldier in hand on the head 1d20+5: [6]+5 = 11 / 2d6: [1, 5] = 6 MD
Action four: Jab the nearest soldier with the rifle 1d20+5: [11]+5 = 16 / 3d6: [4, 4, 6] = 14 MD
Action five: Take the soldier's helmet off
*Contingency: Should he fail to grab the soldier, he just clobbers the soldier with the laser rifle instead.
Action three: Wack the nearest soldier with the rifle 1d20+5: [4]+5 = 9 / 3d6: [3, 6, 3] = 12 MD
Action four: Wack the nearest soldier with the rifle 1d20+5: [16]+5 = 21 / 3d6: [3, 5, 4] = 12 MD
Action five: Wack the nearest soldier with the rifle 1d20+5: [16]+5 = 21 / 3d6: [2, 6, 3] = 11 MD
Parries: 1d20+9: [14]+9 = 23 1d20+9: [3]+9 = 12 1d20+9: [19]+9 = 28 1d20+9: [11]+9 = 20 1d20+9: [19]+9 = 28
JIC: 1d20: [6] = 6 / 1d100: [81] = 81
As though a cue were given as he fires the laser, Orrucks changes how he uses the commandeered weapon and swings to hit a soldier in the head with it. He makes another attempt to grab the soldier, by the throat is preferable, but grab them he attempts and bites down on their head for the annoyance of slipping through his claws before ramming the butt of the rifle into their gut. "Who knows how to fight?" He asks in a guttural growl, removing the soldier's helmet to see the face of who was slippery enough to compete with his speed and brutality.
Initiative: 1d20+3: [13]+3 = 16
Conditions: , Horror Factor of 12
Action one: Wack the nearest soldier in the head with the rifle 1d20+5: [20]+5 = 25 / 3d6: [3, 1, 1] = 5 MD
Action two: Grab the nearest soldier 1d20+5: [5]+5 = 10
Action three: Bite the soldier in hand on the head 1d20+5: [6]+5 = 11 / 2d6: [1, 5] = 6 MD
Action four: Jab the nearest soldier with the rifle 1d20+5: [11]+5 = 16 / 3d6: [4, 4, 6] = 14 MD
Action five: Take the soldier's helmet off
*Contingency: Should he fail to grab the soldier, he just clobbers the soldier with the laser rifle instead.
Action three: Wack the nearest soldier with the rifle 1d20+5: [4]+5 = 9 / 3d6: [3, 6, 3] = 12 MD
Action four: Wack the nearest soldier with the rifle 1d20+5: [16]+5 = 21 / 3d6: [3, 5, 4] = 12 MD
Action five: Wack the nearest soldier with the rifle 1d20+5: [16]+5 = 21 / 3d6: [2, 6, 3] = 11 MD
Parries: 1d20+9: [14]+9 = 23 1d20+9: [3]+9 = 12 1d20+9: [19]+9 = 28 1d20+9: [11]+9 = 20 1d20+9: [19]+9 = 28
- Wayne Northblade
- Posts: 140
- Joined: Wed May 20, 2020 9:07 am
Re: Conveyex Heist
Perception:
1d100: [6] = 6
/49%
JIC: 1d20: [15] = 15 / 1d100: [99] = 99
Well what the fuck do we have here?
Sir Northblade the Vengeful quickly grabs what he can from the Black Vault crates, placing items in the pouches of his chest rig and holding what doesn't fit. He gives the sword a once over and smiles. That is gorgeous. I'll have to... The explosion cuts off his line of thought and rocks his focus back into his surroundings. Several meters back from where he was, Sir Northblade exclaims, "Fuck! That hurt!"
Quickly righting himself, he secures his goods, looks toward C2 and makes a mad dash for it. Hopefully we are at the evac portion of events. I would love to get away from these flying death machines.
Initiative: 1d20+4: [1]+4 = 5
APM: 7
Actions 1-7: Reserved for Dodge.
Parries: 1d20+12: [19]+12 = 31 1d20+12: [7]+12 = 19 1d20+12: [12]+12 = 24 1d20+12: [9]+12 = 21 1d20+12: [18]+12 = 30 1d20+12: [18]+12 = 30 1d20+12: [5]+12 = 17
Dodges: 1d20+8: [11]+8 = 19 1d20+8: [6]+8 = 14 1d20+8: [1]+8 = 9 1d20+8: [17]+8 = 25 1d20+8: [17]+8 = 25 1d20+8: [20]+8 = 28 1d20+8: [11]+8 = 19
JIC: 1d20: [15] = 15 / 1d100: [99] = 99
Well what the fuck do we have here?
Sir Northblade the Vengeful quickly grabs what he can from the Black Vault crates, placing items in the pouches of his chest rig and holding what doesn't fit. He gives the sword a once over and smiles. That is gorgeous. I'll have to... The explosion cuts off his line of thought and rocks his focus back into his surroundings. Several meters back from where he was, Sir Northblade exclaims, "Fuck! That hurt!"
Quickly righting himself, he secures his goods, looks toward C2 and makes a mad dash for it. Hopefully we are at the evac portion of events. I would love to get away from these flying death machines.
Initiative: 1d20+4: [1]+4 = 5
APM: 7
Actions 1-7: Reserved for Dodge.
Parries: 1d20+12: [19]+12 = 31 1d20+12: [7]+12 = 19 1d20+12: [12]+12 = 24 1d20+12: [9]+12 = 21 1d20+12: [18]+12 = 30 1d20+12: [18]+12 = 30 1d20+12: [5]+12 = 17
Dodges: 1d20+8: [11]+8 = 19 1d20+8: [6]+8 = 14 1d20+8: [1]+8 = 9 1d20+8: [17]+8 = 25 1d20+8: [17]+8 = 25 1d20+8: [20]+8 = 28 1d20+8: [11]+8 = 19
Northblade
Re: Conveyex Heist
BACK << DEF4 -- P2 - P1 -- DEF3 -- C8 C7 C6 C5 -- DEF2 -- C4 ///// C3 [On the ground] // C2[Spooks] ///// C1 -- DEF1 --[[LEAD-ENGINE]] >>>> FRONT
Perception [51%]: 1d100: [18] = 18 [+15% involving Electronics or Machines]
JiC D20: 1d20: [13] = 13 :
JiC D100: 1d100: [15] = 15
Telemechanics [100%]: 1d100: [40] = 40
Conditions: Telemechanics (0 ISP, Constant, 5ft, 100%), Mind-block Auto-Defense (0 ISP, Automatic), Sense Supernatural Evil & Magic Energy (1900ft if using magical or psionic powers, 900ft if NOT using powers), Radiate Nature [Weariness, Wariness] (100ft to psychics, 12ft to non-psychics), Roadrunner Power Armor (135/135 MB), Sixth Sense (Cannot be surprised by a sneak attack), Telekinesis: Super (400lbs, 1000' Range, 8.00 Min), Telemechanic Mental Operation (140', 7.75 Min), Sixth Sense [+6 Initiative, +2 Parry, +3 Dodge]
ISP: 147/231
*Something was said earlier about a Decoy on the Radio/Comms ... Has this thing been opened? Anything replaced? ...* The Psi-Tech muses as he continues to fire on whoever Mierin is fighting and taps his radio, "This isn't a schoolyard fight. Use whatever you can that does real damage, is that really your teeth and wrestling?? Lynch?! Keep that Case from being damaged ..."
If anyone turns a gun on him, Lahz will use Telemechanic Mental Operation (140', 7.75 Min) to have it eject its clip [Parry?].
APM [Roadrunner PA.Merged]: 11
Initiative +2[+6]: 1d20+8: [20]+8 = 28
1 // Shoot Mierin's opponent with Pistol 1d20+5: [14]+5 = 19 , 4d6+4: [1, 5, 6, 5]+4 = 21 MD
2 // Shoot Mierin's opponent with Pistol 1d20+5: [5]+5 = 10 , 4d6+4: [6, 1, 2, 1]+4 = 14 MD
3 // Shoot Mierin's opponent with Pistol 1d20+5: [16]+5 = 21 , 4d6+4: [5, 2, 5, 1]+4 = 17 MD
4 // Shoot Mierin's opponent with Pistol 1d20+5: [6]+5 = 11 , 4d6+4: [6, 6, 2, 6]+4 = 24 MD
5 // Shoot Orruck's opponent with Pistol 1d20+5: [9]+5 = 14 , 4d6+4: [5, 3, 1, 1]+4 = 14 MD
6 // Shoot Orruck's opponent with Pistol 1d20+5: [19]+5 = 24 , 4d6+4: [6, 1, 6, 2]+4 = 19 *2=38 MD
7 // Shoot Meg's opponent with Pistol 1d20+5: [3]+5 = 8 , 4d6+4: [2, 2, 6, 3]+4 = 17 MD
8 // Shoot Meg's opponent with Pistol 1d20+5: [15]+5 = 20 , 4d6+4: [1, 6, 6, 6]+4 = 23 MD
9 // Shoot Meg's opponent with Pistol 1d20+5: [3]+5 = 8 , 4d6+4: [4, 1, 3, 5]+4 = 17 MD
10 // Shoot Meg's opponent with Pistol 1d20+5: [16]+5 = 21 , 4d6+4: [6, 2, 3, 4]+4 = 19 MD
11 // Reload
If necessary, Lahz will Parry with TK or ejecting clips:
1d20+11: [18]+11 = 29 , 1d20+11: [2]+11 = 13
If there seems to be any serious need to do so Lahz will Dodge:
1d20+11: [18]+11 = 29 , 1d20+11: [13]+11 = 24 , 1d20+11: [4]+11 = 15
Perception [51%]: 1d100: [18] = 18 [+15% involving Electronics or Machines]
JiC D20: 1d20: [13] = 13 :
JiC D100: 1d100: [15] = 15
Telemechanics [100%]: 1d100: [40] = 40
Conditions: Telemechanics (0 ISP, Constant, 5ft, 100%), Mind-block Auto-Defense (0 ISP, Automatic), Sense Supernatural Evil & Magic Energy (1900ft if using magical or psionic powers, 900ft if NOT using powers), Radiate Nature [Weariness, Wariness] (100ft to psychics, 12ft to non-psychics), Roadrunner Power Armor (135/135 MB), Sixth Sense (Cannot be surprised by a sneak attack), Telekinesis: Super (400lbs, 1000' Range, 8.00 Min), Telemechanic Mental Operation (140', 7.75 Min), Sixth Sense [+6 Initiative, +2 Parry, +3 Dodge]
ISP: 147/231
*Something was said earlier about a Decoy on the Radio/Comms ... Has this thing been opened? Anything replaced? ...* The Psi-Tech muses as he continues to fire on whoever Mierin is fighting and taps his radio, "This isn't a schoolyard fight. Use whatever you can that does real damage, is that really your teeth and wrestling?? Lynch?! Keep that Case from being damaged ..."
If anyone turns a gun on him, Lahz will use Telemechanic Mental Operation (140', 7.75 Min) to have it eject its clip [Parry?].
APM [Roadrunner PA.Merged]: 11
Initiative +2[+6]: 1d20+8: [20]+8 = 28
1 // Shoot Mierin's opponent with Pistol 1d20+5: [14]+5 = 19 , 4d6+4: [1, 5, 6, 5]+4 = 21 MD
2 // Shoot Mierin's opponent with Pistol 1d20+5: [5]+5 = 10 , 4d6+4: [6, 1, 2, 1]+4 = 14 MD
3 // Shoot Mierin's opponent with Pistol 1d20+5: [16]+5 = 21 , 4d6+4: [5, 2, 5, 1]+4 = 17 MD
4 // Shoot Mierin's opponent with Pistol 1d20+5: [6]+5 = 11 , 4d6+4: [6, 6, 2, 6]+4 = 24 MD
5 // Shoot Orruck's opponent with Pistol 1d20+5: [9]+5 = 14 , 4d6+4: [5, 3, 1, 1]+4 = 14 MD
6 // Shoot Orruck's opponent with Pistol 1d20+5: [19]+5 = 24 , 4d6+4: [6, 1, 6, 2]+4 = 19 *2=38 MD
7 // Shoot Meg's opponent with Pistol 1d20+5: [3]+5 = 8 , 4d6+4: [2, 2, 6, 3]+4 = 17 MD
8 // Shoot Meg's opponent with Pistol 1d20+5: [15]+5 = 20 , 4d6+4: [1, 6, 6, 6]+4 = 23 MD
9 // Shoot Meg's opponent with Pistol 1d20+5: [3]+5 = 8 , 4d6+4: [4, 1, 3, 5]+4 = 17 MD
10 // Shoot Meg's opponent with Pistol 1d20+5: [16]+5 = 21 , 4d6+4: [6, 2, 3, 4]+4 = 19 MD
11 // Reload
If necessary, Lahz will Parry with TK or ejecting clips:
1d20+11: [18]+11 = 29 , 1d20+11: [2]+11 = 13
If there seems to be any serious need to do so Lahz will Dodge:
1d20+11: [18]+11 = 29 , 1d20+11: [13]+11 = 24 , 1d20+11: [4]+11 = 15
Tentative Plan
Last edited by Lahz on Fri Jan 17, 2025 11:48 pm, edited 1 time in total.
Lahz D'Gemmel
OOC Comments
Re: Conveyex Heist
JIC:
1d20: [10] = 10
,
1d100: [26] = 26
PER: 1d100: [39] = 39 vs. 79%
Prowl- 1d100: [12] = 12 vs. 82%
For Sil to prowl along undetected.
Conditions: , ,
Vheld nods his approval at the strafing run, but it shifts to a scowl as Sil is forced to dodge. I wonder how many different hosts my entities can seize in a short time period. I suppose now’s as good a time as any to find out. Vheld then beckons to One and Two, and says ”Wait for those fliers to get close, then try to seize them. If you succeed, attack the other.” Deciding that this is the most expeditious way to neutralize the pair, Vheld takes his own advice and waits for them to get close before attempting to ensnare them in magic nets. The goal is mainly to slow them down in the hopes that it will make it easier for the entities to take control of the pilots, but a fiery crash will also be acceptable to the shifter.
Initiative: 1d20: [2] = 2
APM: 7
Actions 1-7: Cast magic net repeatedly on the pilots ((-7 to 49 PPE, not deducted)). If Vheld’s invincible armor is depleted, sacrifice an action to renew it.
Auto-parries (deflect projectiles, targeted deflection of energy blasts): 1d20+5: [7]+5 = 12 , 1d20+5: [14]+5 = 19 , 1d20+5: [6]+5 = 11 , 1d20+5: [15]+5 = 20 , 1d20+5: [11]+5 = 16 , 1d20+5: [19]+5 = 24 , 1d20+5: [3]+5 = 8
Sil auto-dodges: 1d20+6: [16]+6 = 22 , 1d20+6: [14]+6 = 20 , 1d20+6: [7]+6 = 13 , 1d20+6: [15]+6 = 21 , 1d20+6: [13]+6 = 19
PER: 1d100: [39] = 39 vs. 79%
Prowl- 1d100: [12] = 12 vs. 82%
For Sil to prowl along undetected.
Conditions: , ,
Vheld nods his approval at the strafing run, but it shifts to a scowl as Sil is forced to dodge. I wonder how many different hosts my entities can seize in a short time period. I suppose now’s as good a time as any to find out. Vheld then beckons to One and Two, and says ”Wait for those fliers to get close, then try to seize them. If you succeed, attack the other.” Deciding that this is the most expeditious way to neutralize the pair, Vheld takes his own advice and waits for them to get close before attempting to ensnare them in magic nets. The goal is mainly to slow them down in the hopes that it will make it easier for the entities to take control of the pilots, but a fiery crash will also be acceptable to the shifter.
Initiative: 1d20: [2] = 2
APM: 7
Actions 1-7: Cast magic net repeatedly on the pilots ((-7 to 49 PPE, not deducted)). If Vheld’s invincible armor is depleted, sacrifice an action to renew it.
Auto-parries (deflect projectiles, targeted deflection of energy blasts): 1d20+5: [7]+5 = 12 , 1d20+5: [14]+5 = 19 , 1d20+5: [6]+5 = 11 , 1d20+5: [15]+5 = 20 , 1d20+5: [11]+5 = 16 , 1d20+5: [19]+5 = 24 , 1d20+5: [3]+5 = 8
Sil auto-dodges: 1d20+6: [16]+6 = 22 , 1d20+6: [14]+6 = 20 , 1d20+6: [7]+6 = 13 , 1d20+6: [15]+6 = 21 , 1d20+6: [13]+6 = 19
Leave me alone.
Spell Strength +5 (victims need 17 or better to save vs. Vheld's incantations)
Automatic senses: Vampires (1000 ft/100% chance to recognize on sight), Rifts (550 miles), and Ley Lines (85%, 100 miles; +10% for nexuses)
, ,
Spell Strength +5 (victims need 17 or better to save vs. Vheld's incantations)
Automatic senses: Vampires (1000 ft/100% chance to recognize on sight), Rifts (550 miles), and Ley Lines (85%, 100 miles; +10% for nexuses)
, ,
Re: Conveyex Heist
Perception:
1d100: [7] = 7
/21%
JIC: 1d20: [16] = 16 / 1d100: [77] = 77
1d6: [5] = 5
Conditions: Sixth Sense (2)
ISP:12/24
PPE:0/100
Magical armour: 58/100
Through the corners of his eyes crows sees as much as feels the explosion, the thumping heart of a dying beast that rattles the whole car. Distractions are piling up.
Crow looks on past the melee and into the eyes of this lapdag, looking for any recognition of his impending mortality. He craved this soldiers death, to taste the release of life upon his blade.
Somewhere in the periphery of his mind he heard Lahz barking.
Death would to come to quickly for the coalition soldiers. Pity
APM: 6 (battlefury:12)
Initiative: 1d20+6: [14]+6 = 20
Parries: 1d20+8: [1]+8 = 9 | 1d20+8: [12]+8 = 20 | 1d20+8: [16]+8 = 24 | 1d20+8: [11]+8 = 19 | 1d20+8: [6]+8 = 14
Action 1: Swing at the heads. Strike: 1d20+6: [15]+6 = 21 | Damage: 1d6*10+1d6: [1]*10+[6] = 16
Action 2: Swing at the heads. Strike: 1d20+6: [7]+6 = 13 | Damage: 1d6*10+1d6: [3]*10+[5] = 35
Action 3: Swing at the heads. Strike: 1d20+6: [2]+6 = 8 | Damage: 1d6*10+1d6: [4]*10+[1] = 41
Action 4: Swing at the heads. Strike: 1d20+6: [7]+6 = 13 | Damage: 1d6*10+1d6: [4]*10+[3] = 43
Action 5: Swing at the heads. Strike: 1d20+6: [17]+6 = 23 | Damage: 1d6*10+1d6: [6]*10+[6] = 66
Action 6: Swing at the heads. Strike: 1d20+6: [5]+6 = 11 | Damage: 1d6*10+1d6: [4]*10+[5] = 45
Action 7: Swing at the heads. Strike: 1d20+6: [20]+6 = 26 | Damage: 1d6*10+1d6: [2]*10+[3] = 23
Action 8: Swing at the heads. Strike: 1d20+6: [4]+6 = 10 | Damage: 1d6*10+1d6: [6]*10+[5] = 65
Action 9: Swing at the heads. Strike: 1d20+6: [19]+6 = 25 | Damage: 1d6*10+1d6: [5]*10+[4] = 54
Action 10: Swing at the heads. Strike: 1d20+6: [6]+6 = 12 | Damage: 1d6*10+1d6: [5]*10+[1] = 51
Action 11: Swing at the heads. Strike: 1d20+6: [6]+6 = 12 | Damage: 1d6*10+1d6: [3]*10+[1] = 31
Action 12: Swing at the heads. Strike: 1d20+6: [4]+6 = 10 | Damage: 1d6*10+1d6: [3]*10+[6] = 36
JIC: 1d20: [16] = 16 / 1d100: [77] = 77
1d6: [5] = 5
Conditions: Sixth Sense (2)
ISP:12/24
PPE:0/100
Magical armour: 58/100
Through the corners of his eyes crows sees as much as feels the explosion, the thumping heart of a dying beast that rattles the whole car. Distractions are piling up.
Crow looks on past the melee and into the eyes of this lapdag, looking for any recognition of his impending mortality. He craved this soldiers death, to taste the release of life upon his blade.
Somewhere in the periphery of his mind he heard Lahz barking.
Amateurs.Lahz wrote:"This isn't a schoolyard fight. Use whatever you can that does real damage, is that really your teeth and wrestling?? Lynch?! Keep that Case from being damaged ..."
Death would to come to quickly for the coalition soldiers. Pity
APM: 6 (battlefury:12)
Initiative: 1d20+6: [14]+6 = 20
Parries: 1d20+8: [1]+8 = 9 | 1d20+8: [12]+8 = 20 | 1d20+8: [16]+8 = 24 | 1d20+8: [11]+8 = 19 | 1d20+8: [6]+8 = 14
Action 1: Swing at the heads. Strike: 1d20+6: [15]+6 = 21 | Damage: 1d6*10+1d6: [1]*10+[6] = 16
Action 2: Swing at the heads. Strike: 1d20+6: [7]+6 = 13 | Damage: 1d6*10+1d6: [3]*10+[5] = 35
Action 3: Swing at the heads. Strike: 1d20+6: [2]+6 = 8 | Damage: 1d6*10+1d6: [4]*10+[1] = 41
Action 4: Swing at the heads. Strike: 1d20+6: [7]+6 = 13 | Damage: 1d6*10+1d6: [4]*10+[3] = 43
Action 5: Swing at the heads. Strike: 1d20+6: [17]+6 = 23 | Damage: 1d6*10+1d6: [6]*10+[6] = 66
Action 6: Swing at the heads. Strike: 1d20+6: [5]+6 = 11 | Damage: 1d6*10+1d6: [4]*10+[5] = 45
Action 7: Swing at the heads. Strike: 1d20+6: [20]+6 = 26 | Damage: 1d6*10+1d6: [2]*10+[3] = 23
Action 8: Swing at the heads. Strike: 1d20+6: [4]+6 = 10 | Damage: 1d6*10+1d6: [6]*10+[5] = 65
Action 9: Swing at the heads. Strike: 1d20+6: [19]+6 = 25 | Damage: 1d6*10+1d6: [5]*10+[4] = 54
Action 10: Swing at the heads. Strike: 1d20+6: [6]+6 = 12 | Damage: 1d6*10+1d6: [5]*10+[1] = 51
Action 11: Swing at the heads. Strike: 1d20+6: [6]+6 = 12 | Damage: 1d6*10+1d6: [3]*10+[1] = 31
Action 12: Swing at the heads. Strike: 1d20+6: [4]+6 = 10 | Damage: 1d6*10+1d6: [3]*10+[6] = 36
- Lithium Meg
- Posts: 37
- Joined: Sun Mar 31, 2024 10:06 pm
Re: Conveyex Heist
Perception 1d100 /24%: [99] = 99
JiC 1d20: [16] = 16
JiC 1d100: [49] = 49
Meg blows out loudly as she chases after the next CS soldier, waiting his turn to be open like a can of that mystery meat people mention: Spam. From what she understood about the subject, it was a substance contained in a can that survived the coming of the Rifts. Its ability to survive the centuries after everything was destroyed was legendary, and few people can locate the precious substance. She had a feeling those degenerates were messing with her, but her thoughts would sometimes contemplate that mystery meat while she was opening up individuals in their expensive military hardware; with a sword.
Init 1d20+4: [6]+4 = 10
APM: 5
Action 1: Attack with sword. Strike 1d20+8: [20]+8 = 28 ; Damage 5d6+6: [1, 2, 6, 5, 3]+6 = 23 ; if the crit finishes off her target, she'll move on to the next CS solider to see if he can answer the mystery of Spam.
Action 2: Attack with Sword. Strike 1d20+8: [15]+8 = 23 ; Damage 5d6+6: [6, 3, 1, 5, 5]+6 = 26
Action 3: Attack with sword. Strike 1d20+8: [8]+8 = 16 ; Damage 5d6+6: [5, 6, 1, 3, 5]+6 = 26
Action 4: Dodge 1d20+10: [11]+10 = 21
Action 5: Dodge 1d20+10: [13]+10 = 23
Parry: Parry 1d20+10: [3]+10 = 13 Parry 1d20+10: [2]+10 = 12 Parry 1d20+10: [6]+10 = 16 Parry 1d20+10: [9]+10 = 19 Parry 1d20+10: [6]+10 = 16
JiC 1d20: [16] = 16
JiC 1d100: [49] = 49
Meg blows out loudly as she chases after the next CS soldier, waiting his turn to be open like a can of that mystery meat people mention: Spam. From what she understood about the subject, it was a substance contained in a can that survived the coming of the Rifts. Its ability to survive the centuries after everything was destroyed was legendary, and few people can locate the precious substance. She had a feeling those degenerates were messing with her, but her thoughts would sometimes contemplate that mystery meat while she was opening up individuals in their expensive military hardware; with a sword.
Init 1d20+4: [6]+4 = 10
APM: 5
Action 1: Attack with sword. Strike 1d20+8: [20]+8 = 28 ; Damage 5d6+6: [1, 2, 6, 5, 3]+6 = 23 ; if the crit finishes off her target, she'll move on to the next CS solider to see if he can answer the mystery of Spam.
Action 2: Attack with Sword. Strike 1d20+8: [15]+8 = 23 ; Damage 5d6+6: [6, 3, 1, 5, 5]+6 = 26
Action 3: Attack with sword. Strike 1d20+8: [8]+8 = 16 ; Damage 5d6+6: [5, 6, 1, 3, 5]+6 = 26
Action 4: Dodge 1d20+10: [11]+10 = 21
Action 5: Dodge 1d20+10: [13]+10 = 23
Parry: Parry 1d20+10: [3]+10 = 13 Parry 1d20+10: [2]+10 = 12 Parry 1d20+10: [6]+10 = 16 Parry 1d20+10: [9]+10 = 19 Parry 1d20+10: [6]+10 = 16
- Mierin
- Diamond Level Patron
- Posts: 663
- Joined: Tue Jan 10, 2006 7:00 am
- Location: Spook Squad - PC
- Contact:
Re: Conveyex Heist
Perception:
1d100: [93] = 93
(85%)
JIC: 1d20: [9] = 9 , 1d100: [20] = 20
Initiative: 1d20+8: [7]+8 = 15
APM: 9
Conditions
Multi-Optic eyes
Wearing talisman of invincible armour (activated) 275 MDC, duration:29 minutes
Mierin continues battling the coalition soldiers and nods at Meg as she finishes off the soldier she had been sparring with. Looks like we have two more to go. Mierin thinks to herself as she heads to the closest opponent with the intention of cutting them down to size. Hopefully we can finish this quickly and get off this train before it gets blown up by the SAMAS. Mierin thinks to herself.
Actions
1. heads toward the nearest opponent
2. Reserved for dodge. 1d20+7: [6]+7 = 13
3. Slash at nearest opponent with Malice. Strike: 1d20+9: [3]+9 = 12 , Damage: 4d6+8: [4, 2, 2, 5]+8 = 21
4. Reserved for dodge. 1d20+7: [18]+7 = 25
5. Slash at nearest opponent with Malice. Strike: 1d20+9: [10]+9 = 19 , Damage: 4d6+8: [1, 2, 2, 3]+8 = 16
6. Reserved for dodge. 1d20+7: [20]+7 = 27
7. Slash at nearest opponent with Malice. Strike: 1d20+9: [19]+9 = 28 , Damage: 4d6+8: [4, 4, 3, 6]+8 = 25
8. Reserved for dodge. 1d20+7: [9]+7 = 16
9. Slash at nearest opponent with Malice. Strike: 1d20+9: [18]+9 = 27 , Damage: 4d6+8: [5, 6, 2, 6]+8 = 27
Parries, if needed:
1d20+12: [8]+12 = 20 , 1d20+12: [3]+12 = 15 , 1d20+12: [20]+12 = 32 , 1d20+12: [7]+12 = 19 , 1d20+12: [15]+12 = 27 , [roll]1d20+12roll], 1d20+12: [16]+12 = 28 , 1d20+12: [10]+12 = 22 , 1d20+12: [19]+12 = 31
JIC: 1d20: [9] = 9 , 1d100: [20] = 20
Initiative: 1d20+8: [7]+8 = 15
APM: 9
Conditions
Multi-Optic eyes
OOC Comments
Wearing NG Stalker suitWearing talisman of invincible armour (activated) 275 MDC, duration:29 minutes
Mierin continues battling the coalition soldiers and nods at Meg as she finishes off the soldier she had been sparring with. Looks like we have two more to go. Mierin thinks to herself as she heads to the closest opponent with the intention of cutting them down to size. Hopefully we can finish this quickly and get off this train before it gets blown up by the SAMAS. Mierin thinks to herself.
Actions
1. heads toward the nearest opponent
2. Reserved for dodge. 1d20+7: [6]+7 = 13
3. Slash at nearest opponent with Malice. Strike: 1d20+9: [3]+9 = 12 , Damage: 4d6+8: [4, 2, 2, 5]+8 = 21
4. Reserved for dodge. 1d20+7: [18]+7 = 25
5. Slash at nearest opponent with Malice. Strike: 1d20+9: [10]+9 = 19 , Damage: 4d6+8: [1, 2, 2, 3]+8 = 16
6. Reserved for dodge. 1d20+7: [20]+7 = 27
7. Slash at nearest opponent with Malice. Strike: 1d20+9: [19]+9 = 28 , Damage: 4d6+8: [4, 4, 3, 6]+8 = 25
8. Reserved for dodge. 1d20+7: [9]+7 = 16
9. Slash at nearest opponent with Malice. Strike: 1d20+9: [18]+9 = 27 , Damage: 4d6+8: [5, 6, 2, 6]+8 = 27
Parries, if needed:
1d20+12: [8]+12 = 20 , 1d20+12: [3]+12 = 15 , 1d20+12: [20]+12 = 32 , 1d20+12: [7]+12 = 19 , 1d20+12: [15]+12 = 27 , [roll]1d20+12roll], 1d20+12: [16]+12 = 28 , 1d20+12: [10]+12 = 22 , 1d20+12: [19]+12 = 31
Mierin
"Do I get bonus points if I act like I care?" House
"Heartless it may be, but headless it ain't. I've never claimed to be nice, just to be sensible." - Lords and Ladies
Stats & Stuff
ISP: 35/35
HP: 57/57
SDC: 96/96
Constant Effects
Sixth Sense (2)
Weapon in hand: JA-12 Rifle 10/10 shots (standard e-clip) 30/30 (long e-clip); 4D6 MD (single shot), 1D6x10+10 MD (burst) or 3D6 MD (grenade)
NE-BA-26 Armor w/Installed Naruni Super-Heavy Forcefield (FF activated)
Helmet--50/50, Arms--40/40, Legs--50/50, Main Body--900/900
Force Field: 160/160
"Do I get bonus points if I act like I care?" House
"Heartless it may be, but headless it ain't. I've never claimed to be nice, just to be sensible." - Lords and Ladies
Stats & Stuff
ISP: 35/35
HP: 57/57
SDC: 96/96
Constant Effects
Sixth Sense (2)
Weapon in hand: JA-12 Rifle 10/10 shots (standard e-clip) 30/30 (long e-clip); 4D6 MD (single shot), 1D6x10+10 MD (burst) or 3D6 MD (grenade)
NE-BA-26 Armor w/Installed Naruni Super-Heavy Forcefield (FF activated)
Helmet--50/50, Arms--40/40, Legs--50/50, Main Body--900/900
Force Field: 160/160
- Underguard
- Dimension Master
- Posts: 1317
- Joined: Mon Jun 03, 2019 6:41 pm
- Location: CAF, UPS and GIRLS GM - nphilip90s/ScytheNP#2513
Re: Conveyex Heist
Crow ruthlessly cuts for the throat on each strike which pit the coalition soldier into an unexpected defensive as he tries to protect his neck. Orrucks lands a luck shot with a stockstrike on one of the soldiers, cracking their visor before grabbing and biting at the soldier's helmet, denting it. Lahz scolds the team, some more than others, for using schoolyard tactics while he and Mierin focus down one of the soldiers. Mierin effortlessly dodging the attempted rebukes like a black swan. Lahz, Crow and Orrucks all see Meg decapitate her target as she moves to help Orrucks. Lynch moves to the center and defends the canister.Conditions wrote: Location: Manistique
Weather: Cloudy (20* Celsius/68* Fahrenheit)
Time: 9:41am
Crow finishes off the Soldier he was working on with another decapitation. The Spook Squad proving to be quite ruthless in making coalition heads roll. Lahz, Crow and Orrucks also witness Ronan collapse the chest armor on the soldier he was working on, leaving a fist size hole in the armor as the soldier falls backwards. Mierin finishes off the soldier as Lahz scans for Orrucks' target. Orrucks rips off the helmet of the last soldier as Lahz gets a nice shot in the exposed head of the soldier; covering Orrucks with a little bit of brain matter.
Outside, Wayne takes off in a dead sprint towards Car 2 while Vheld dispatches his ghastly minions to wreck more havoc on the mundane pilots. Vheld is close enough now to see that Two succeeds in taking over the more damaged SAMAS while One fails to possess it. However, Vheld lobs a series of nets at the unpossessed SAMAS. It dodges out of the first one while Two sends railgun fire towards it. The distraction allows the second net to capture the unpossessed SAMAS as it falls to the ground. Two chases after it and unloads nearly the entire ordnance on the stuck SAMAS. Wayne arrives at the car in time to see one SAMAS firing down at a stuck SAMAS with Vheld over watching the scene like a wicket puppetmaster.
There is a sudden lull, allowing the team to regroup around the central container, though weapons fire can still be heard outside as Vheld watches Two brutalize the trapped SAMAS. Ronan approaches the canister and places his hand on it. "So, what now? Get V in here to send it far away, or take it with us and send it off later?" Ronan asks as the silver armor evaporates. Mierin knows from personal experience that they probably don't have more than five to ten minutes before more coalition reinforcements are on them.
What are your intentions?
GM Note: Congrats, almost over unless you dawdle
BACK << DEF4 -- P2 - P1 -- DEF3 -- C8 C7 C6 C5 -- DEF2 -- C4 ///// C3 [On the ground] C2[Spooks] ///// C1 -- DEF1 --[[LEAD-ENGINE]] >>>> FRONT
Rifts: Earth Dimension Master
H4H GM || GIRLS GM || Spooks Temp GM || PFRPG DM ||
PCs: | Exe (PW GA) | Venenifer (Roughnecks) | Glitch (PW GR) | Isaiah Peirce (BTS)| Ashrak (Void Reavers) | Vincent Moreau (BattleTech)
H4H GM || GIRLS GM || Spooks Temp GM || PFRPG DM ||
PCs: | Exe (PW GA) | Venenifer (Roughnecks) | Glitch (PW GR) | Isaiah Peirce (BTS)| Ashrak (Void Reavers) | Vincent Moreau (BattleTech)
Re: Conveyex Heist
BACK << DEF4 -- P2 - P1 -- DEF3 -- C8 C7 C6 C5 -- DEF2 -- C4 ///// C3 [On the ground] // C2[Spooks] ///// C1 -- DEF1 --[[LEAD-ENGINE]] >>>> FRONT
Perception [51%]: 1d100: [36] = 36 [+15% involving Electronics or Machines]
JiC D20: 1d20: [19] = 19 :
JiC D100: 1d100: [2] = 2
Telemechanics [100%]: 1d100: [61] = 61
Conditions: Telemechanics (0 ISP, Constant, 5ft, 100%), Mind-block Auto-Defense (0 ISP, Automatic), Sense Supernatural Evil & Magic Energy (1900ft if using magical or psionic powers, 900ft if NOT using powers), Radiate Nature [Weariness, Wariness] (100ft to psychics, 12ft to non-psychics), Roadrunner Power Armor (135/135 MB), Sixth Sense (Cannot be surprised by a sneak attack), Telekinesis: Super (400lbs, 1000' Range, 7.75 Min), Telemechanic Mental Operation (140', 7.50 Min)
ISP: 147/231 [-10 , -6]
Lahz psychically delves the central unit as he responds to Ronan "Something was said earlier about a Decoy on the Radio/Comms, so let me check the thing is in here ... Hell might be useful to find their Decoys too ... New-Kid [Crow], are you here for something kept on Ice? Or a second target on this rig?" He then looks over to Mierin, "Can you get Deuce in here while I try and figure out if they pulled a switch on us?"
**The Intel was bad though. This was not something stolen from a CS Lab and being transported by a courier, it was still in CS holding. I don't like that.** The Psi-Tech punches up his prior image of Brewster Brolock who had given them the job, and triggers Remote Viewing (10 ISP, 4d6+12: [3, 4, 6, 2]+12 = 27 Seconds).
Once that is completed, he will use Telemechanics again on the containment unit [Determine Access Codes, device history (when was it last opened?)], then Object Read (-6 ISP, Impressions: 66%: 1d100: [87] = 87 , Images: 58%: 1d100: [40] = 40 , Present 48%: 1d100: [90] = 90 ) if necessary to see whether it still contains their objective.
If his sphychic attempts are unsuccessful, Lahz will try manually ...
Electronic Countermeasures 66%: 1d100: [41] = 41
Computer Hacking 61%: 1d100: [25] = 25
Trap & Mine Detection 51%: 1d100: [82] = 82
To Meg, Orrucks and the others he says, "Check the radios of these CS folks. See if they are broadcasting their ETA ... look around for anything else that would be a decoy device or payload ..."
Perception [51%]: 1d100: [36] = 36 [+15% involving Electronics or Machines]
JiC D20: 1d20: [19] = 19 :
JiC D100: 1d100: [2] = 2
Telemechanics [100%]: 1d100: [61] = 61
Conditions: Telemechanics (0 ISP, Constant, 5ft, 100%), Mind-block Auto-Defense (0 ISP, Automatic), Sense Supernatural Evil & Magic Energy (1900ft if using magical or psionic powers, 900ft if NOT using powers), Radiate Nature [Weariness, Wariness] (100ft to psychics, 12ft to non-psychics), Roadrunner Power Armor (135/135 MB), Sixth Sense (Cannot be surprised by a sneak attack), Telekinesis: Super (400lbs, 1000' Range, 7.75 Min), Telemechanic Mental Operation (140', 7.50 Min)
ISP: 147/231 [-10 , -6]
Telemechanics (0 ISP, Constant, 5', 100%)
Lahz psychically delves the central unit as he responds to Ronan "Something was said earlier about a Decoy on the Radio/Comms, so let me check the thing is in here ... Hell might be useful to find their Decoys too ... New-Kid [Crow], are you here for something kept on Ice? Or a second target on this rig?" He then looks over to Mierin, "Can you get Deuce in here while I try and figure out if they pulled a switch on us?"
**The Intel was bad though. This was not something stolen from a CS Lab and being transported by a courier, it was still in CS holding. I don't like that.** The Psi-Tech punches up his prior image of Brewster Brolock who had given them the job, and triggers Remote Viewing (10 ISP, 4d6+12: [3, 4, 6, 2]+12 = 27 Seconds).
Once that is completed, he will use Telemechanics again on the containment unit [Determine Access Codes, device history (when was it last opened?)], then Object Read (-6 ISP, Impressions: 66%: 1d100: [87] = 87 , Images: 58%: 1d100: [40] = 40 , Present 48%: 1d100: [90] = 90 ) if necessary to see whether it still contains their objective.
If his sphychic attempts are unsuccessful, Lahz will try manually ...
Electronic Countermeasures 66%: 1d100: [41] = 41
Computer Hacking 61%: 1d100: [25] = 25
Trap & Mine Detection 51%: 1d100: [82] = 82
To Meg, Orrucks and the others he says, "Check the radios of these CS folks. See if they are broadcasting their ETA ... look around for anything else that would be a decoy device or payload ..."
Tentative Plan
Lahz D'Gemmel
OOC Comments
Re: Conveyex Heist
Perception:
1d100: [100] = 100
/21%
JIC: 1d20: [3] = 3 / 1d100: [4] = 4
1d6: [2] = 2
Conditions: Sixth Sense (2)
ISP:12/24
PPE:0/100
Wiping Otimac clean on a spare rag, Crow releases the magic of the blade and rolls his neck and shoulders. The tension begins to slowly fade. "Ill need to enroll in a yoga class once I get back to Merctown."
Sheathing his glinting sword Crow suppresses a sting in his lower back. "A sauna wouldnt hurt either."
"That matches the description of my target, yes." In a smooth motion Crow calmly reaches down and lays a finger on the container. "I believe your knight is now buying drinks."
"What's the plan for disposal?"
JIC: 1d20: [3] = 3 / 1d100: [4] = 4
1d6: [2] = 2
Conditions: Sixth Sense (2)
ISP:12/24
PPE:0/100
Wiping Otimac clean on a spare rag, Crow releases the magic of the blade and rolls his neck and shoulders. The tension begins to slowly fade. "Ill need to enroll in a yoga class once I get back to Merctown."
Sheathing his glinting sword Crow suppresses a sting in his lower back. "A sauna wouldnt hurt either."
Crow approaches Lahz, careful to position himself between the tall twig and any potential threat vectors and firing lanes. He stares at the man for a second, conscious of the blood coating his arms to the elbow and the complete lack of it on his peer.Lahz wrote:"New-Kid [Crow], are you here for something kept on Ice? Or a second target on this rig?"
"That matches the description of my target, yes." In a smooth motion Crow calmly reaches down and lays a finger on the container. "I believe your knight is now buying drinks."
"What's the plan for disposal?"
Re: Conveyex Heist
Lahz wrote: ↑Wed Jan 22, 2025 7:28 pm
Perception [51%]: 1d100: [36] = 36 [+15% involving Electronics or Machines]
JiC D20: 1d20: [19] = 19 :
JiC D100: 1d100: [2] = 2
Telemechanics [100%]: 1d100: [61] = 61
Conditions: Telemechanics (0 ISP, Constant, 5ft, 100%), Mind-block Auto-Defense (0 ISP, Automatic), Sense Supernatural Evil & Magic Energy (1900ft if using magical or psionic powers, 900ft if NOT using powers), Radiate Nature [Weariness, Wariness] (100ft to psychics, 12ft to non-psychics), Roadrunner Power Armor (135/135 MB), Sixth Sense (Cannot be surprised by a sneak attack), Telekinesis: Super (400lbs, 1000' Range, 7.75 Min), Telemechanic Mental Operation (140', 7.50 Min)
ISP: 147/231 [-10 , -6]
Lahz chuckles, " Well we brought along a Shifter so we could lob it into the Sun. Did you have something better planned?" A wry lilt comes off at the end though the Psi-Tech ponders internally, **Shifter may be the wrong term, but Vheld keeps his secrets close to the vest so there is no need to overshare. Shifter gets the point across. You'll get there kid, maybe. It's taken me over 100 years to get this far though. Lots of past ground to go over ... **
Tentative Plan
Lahz D'Gemmel
OOC Comments
Re: Conveyex Heist
Perception: 21%
JIC:
1d20: [15] = 15
1d100: [72] = 72
Conditions:
Sixth sense (2)
PPE: 00/140
ISP: 12/24
Looking around at the abattoir they now stand in Crow takes in a deep breath. Letting the heavy stench of iron and spilled bowels fill his lungs. "I presume you have a plan to extricate ourselves from here. If so what do you require of me?"
JIC:
1d20: [15] = 15
1d100: [72] = 72
Conditions:
Sixth sense (2)
PPE: 00/140
ISP: 12/24
Crows stares at the container for a long moment. "I was going to burn it. .... In a less dramatic fashion than your way."Lahz wrote:" Well we brought along a Shifter so we could lob it into the Sun. Did you have something better planned?"
Looking around at the abattoir they now stand in Crow takes in a deep breath. Letting the heavy stench of iron and spilled bowels fill his lungs. "I presume you have a plan to extricate ourselves from here. If so what do you require of me?"
Re: Conveyex Heist
Perception:
1d100: [4] = 4
60/% +20% on Perception rolls to determine if an explosive device or ordnance is “live” or a “dud”
JIC: 1d20: [14] = 14 / 1d100: [61] = 61
The Grackle-Tooth is momentarily taken by the head of the victim of his brutish force exploding before he can rip the soldier's head off and maybe seeing spinal cord. He licks some of the grey matter in tasting with a smacking of his scaly lips. "Is It me, or are humans alwayz just a bit bitter?"
"What we gon' do wit it other 'an 'ide it?" He asks Ronan at the not very dumb idea to keep the weapon for themselves until they can dispose of it. Lahz adding the need to figure out something to do with it and look for any sign of a second has his head shift to look in his direction and offers. "Set it off near a Coalition place er somethin'?"
He continues to ignore Crow as he already had been so far and looks around for explosives that can be used for his purposes later. He'd like more time than he has to conduct a proper search, but he's milking whatever little time he has to search for what he can, additionally annoyed if he finds larger ones not practical to bring along this time. Should he find something akin to a second explosive of which they were sent to neutralize, he voices it.
Demolition: 1d100: [67] = 67 /87%
JIC: 1d20: [14] = 14 / 1d100: [61] = 61
The Grackle-Tooth is momentarily taken by the head of the victim of his brutish force exploding before he can rip the soldier's head off and maybe seeing spinal cord. He licks some of the grey matter in tasting with a smacking of his scaly lips. "Is It me, or are humans alwayz just a bit bitter?"
"What we gon' do wit it other 'an 'ide it?" He asks Ronan at the not very dumb idea to keep the weapon for themselves until they can dispose of it. Lahz adding the need to figure out something to do with it and look for any sign of a second has his head shift to look in his direction and offers. "Set it off near a Coalition place er somethin'?"
He continues to ignore Crow as he already had been so far and looks around for explosives that can be used for his purposes later. He'd like more time than he has to conduct a proper search, but he's milking whatever little time he has to search for what he can, additionally annoyed if he finds larger ones not practical to bring along this time. Should he find something akin to a second explosive of which they were sent to neutralize, he voices it.
Demolition: 1d100: [67] = 67 /87%
- Wayne Northblade
- Posts: 140
- Joined: Wed May 20, 2020 9:07 am
Re: Conveyex Heist
Perception:
1d100: [73] = 73
/49%
JIC: 1d20: [8] = 8 / 1d100: [3] = 3
As Wayne dashes toward the train, his eyes rest on a SAMAS utterly destroying another one. And Vheld floating above it all. Sweet Deevils below, he is good. Focusing back on the ground beneath his feet, he reaches the hovertrain car, climbs up and in to see his team has finished the job.
Pointing his thumb over his shoulder back toward where he came from, Wayne fills them in. "Engine blew, taking the lead car with it. Since there's no supervirus taking over the world or whatever, I'm assuming the real deal was here with you all." He tosses the halberd in his hand to Ronan. "Hands full. Mind holding that for me, big boy?" He looks to Lahz and asks, "Ace, they're gonna want video proof, right? You have a camera installed somewhere, right?"
Wayne waits for Vheld to portal the thing into the sun or create an escape portal for the team. Either way, he waits.
JIC: 1d20: [8] = 8 / 1d100: [3] = 3
As Wayne dashes toward the train, his eyes rest on a SAMAS utterly destroying another one. And Vheld floating above it all. Sweet Deevils below, he is good. Focusing back on the ground beneath his feet, he reaches the hovertrain car, climbs up and in to see his team has finished the job.
Pointing his thumb over his shoulder back toward where he came from, Wayne fills them in. "Engine blew, taking the lead car with it. Since there's no supervirus taking over the world or whatever, I'm assuming the real deal was here with you all." He tosses the halberd in his hand to Ronan. "Hands full. Mind holding that for me, big boy?" He looks to Lahz and asks, "Ace, they're gonna want video proof, right? You have a camera installed somewhere, right?"
Wayne waits for Vheld to portal the thing into the sun or create an escape portal for the team. Either way, he waits.
Northblade
- Mierin
- Diamond Level Patron
- Posts: 663
- Joined: Tue Jan 10, 2006 7:00 am
- Location: Spook Squad - PC
- Contact:
Re: Conveyex Heist
Perception:
1d100: [98] = 98
(85%)
JIC: 1d20: [13] = 13 , 1d100: [72] = 72
Detect ambush 1d100: [92] = 92 (103%)
Conditions
Multi-Optic eyes
Wearing talisman of invincible armour (activated) 275 MDC, duration:28 minutes
JIC: 1d20: [13] = 13 , 1d100: [72] = 72
Detect ambush 1d100: [92] = 92 (103%)
Conditions
Multi-Optic eyes
OOC Comments
Wearing NG Stalker suitWearing talisman of invincible armour (activated) 275 MDC, duration:28 minutes
Mierin nods at Ronan. “Whatever we do, we should do it quickly. We’ve only got about 5 to 10 minutes before more reinforcements arrive.”"So, what now? Get V in here to send it far away, or take it with us and send it off later?" Ronan asks as the silver armor evaporates. Mierin knows from personal experience that they probably don't have more than five to ten minutes before more coalition reinforcements are on them.
Mieirn nods at Lahz. “Copy that.” Mierin contacts Vheld over the group radio “Package obtained. Ace is validating its authenticity. Can you rejoin ther est of us. We only have a few minutes before reinforcements arrive.” Mierin watches for signs of attack as they wait forVheld to arrive and Lahz o confirm what they had was the real deal.Lahz wrote:He then looks over to Mierin, "Can you get Deuce in here while I try and figure out if they pulled a switch on us?"
Mierin
"Do I get bonus points if I act like I care?" House
"Heartless it may be, but headless it ain't. I've never claimed to be nice, just to be sensible." - Lords and Ladies
Stats & Stuff
ISP: 35/35
HP: 57/57
SDC: 96/96
Constant Effects
Sixth Sense (2)
Weapon in hand: JA-12 Rifle 10/10 shots (standard e-clip) 30/30 (long e-clip); 4D6 MD (single shot), 1D6x10+10 MD (burst) or 3D6 MD (grenade)
NE-BA-26 Armor w/Installed Naruni Super-Heavy Forcefield (FF activated)
Helmet--50/50, Arms--40/40, Legs--50/50, Main Body--900/900
Force Field: 160/160
"Do I get bonus points if I act like I care?" House
"Heartless it may be, but headless it ain't. I've never claimed to be nice, just to be sensible." - Lords and Ladies
Stats & Stuff
ISP: 35/35
HP: 57/57
SDC: 96/96
Constant Effects
Sixth Sense (2)
Weapon in hand: JA-12 Rifle 10/10 shots (standard e-clip) 30/30 (long e-clip); 4D6 MD (single shot), 1D6x10+10 MD (burst) or 3D6 MD (grenade)
NE-BA-26 Armor w/Installed Naruni Super-Heavy Forcefield (FF activated)
Helmet--50/50, Arms--40/40, Legs--50/50, Main Body--900/900
Force Field: 160/160
- Lithium Meg
- Posts: 37
- Joined: Sun Mar 31, 2024 10:06 pm
Re: Conveyex Heist
Perception 1d100 /24%: [85] = 85
JiC 1d20: [12] = 12
JiC 1d100: [70] = 70
Conditions: Sixth Sense,
"Heh." Meg laughs as the soldier's head comes off from her sword strike. The violence was over, and she was slightly disappointed. It is very different from threatening store owners and wasting traitors to the Black Market. She had to face the fact that the quality of her new crew helped in this endeavor. Now, all that was left was finding the merchandise and hopefully getting rid of it.
When discussions about what to do with the item they came looking for.
"I hope we're destroying that shit. I don't like the idea of a weapon that can destroy magical creatures and magic users floating around in anyone's hands." That was her opinion on the matter. Hopefully, they listened or not. She slung the sword, drew her pistol, and took up a spot to keep watch for reinforcements. With that in mind, she scanned the immediate area for heavier weapons to use against armored Coalition Soldiers.
JiC 1d20: [12] = 12
JiC 1d100: [70] = 70
Conditions: Sixth Sense,
"Heh." Meg laughs as the soldier's head comes off from her sword strike. The violence was over, and she was slightly disappointed. It is very different from threatening store owners and wasting traitors to the Black Market. She had to face the fact that the quality of her new crew helped in this endeavor. Now, all that was left was finding the merchandise and hopefully getting rid of it.
"Adrenaline and hormones ramped due to combat," Meg explained to her large friend. "They taste better when they're calm and relaxed. Today was not a moment of calm for them," Meg smirked, toying with the helmet with the head still inside, rolling it with the bottom of her foot.Orrucks wrote: ↑Fri Jan 24, 2025 2:34 pm
The Grackle-Tooth is momentarily taken by the head of the victim of his brutish force exploding before he can rip the soldier's head off and maybe seeing spinal cord. He licks some of the grey matter in tasting with a smacking of his scaly lips. "Is It me, or are humans alwayz just a bit bitter?"
When discussions about what to do with the item they came looking for.
"I hope we're destroying that shit. I don't like the idea of a weapon that can destroy magical creatures and magic users floating around in anyone's hands." That was her opinion on the matter. Hopefully, they listened or not. She slung the sword, drew her pistol, and took up a spot to keep watch for reinforcements. With that in mind, she scanned the immediate area for heavier weapons to use against armored Coalition Soldiers.
Re: Conveyex Heist
Lahz wrote: ↑Wed Jan 22, 2025 7:28 pm
Perception [51%]: 1d100: [36] = 36 [+15% involving Electronics or Machines]
JiC D20: 1d20: [19] = 19 :
JiC D100: 1d100: [2] = 2
Telemechanics [100%]: 1d100: [61] = 61
Conditions: Telemechanics (0 ISP, Constant, 5ft, 100%), Mind-block Auto-Defense (0 ISP, Automatic), Sense Supernatural Evil & Magic Energy (1900ft if using magical or psionic powers, 900ft if NOT using powers), Radiate Nature [Weariness, Wariness] (100ft to psychics, 12ft to non-psychics), Roadrunner Power Armor (135/135 MB), Sixth Sense (Cannot be surprised by a sneak attack), Telekinesis: Super (400lbs, 1000' Range, 7.75 Min), Telemechanic Mental Operation (140', 7.50 Min)
ISP: 147/231 [-10 , -6]
Lahz muses as he psychically delves, "Not just Magic. From my view of the Seer's vision, it's akin to a plague that essentially consumes anything with potential psychic energy. Basically anything sentient. It might start with Magic users ... those are like lobster, but eventually Regs will be on the menu ... Only safe things would be robots really. Not even sure Borgs would be safe ... maybe intangibles? Idiocy it hasn't already been destroyed."
Tentative Plan
Lahz D'Gemmel
OOC Comments
- Underguard
- Dimension Master
- Posts: 1317
- Joined: Mon Jun 03, 2019 6:41 pm
- Location: CAF, UPS and GIRLS GM - nphilip90s/ScytheNP#2513
Re: Conveyex Heist
Conditions wrote: Location: Manistique
Weather: Cloudy (20* Celsius/68* Fahrenheit)
Time: 9:44am
Lahz issues out orders before focusing in psionically on the containment unit and intel. He focuses a moment on attempting to remotely view their patron for this job and find him in a nondescript room drinking while seeming to look at a computer. Lahz is able to garner the access sequence needed to unlock the main container as well as when it was last Meg moves to grab some of the radios and listens in, and much to Vheld's expectations, a large quick response force is less than 6 minutes out. Meg doesn't find any larger weapons in this car that would help them.
Crow nods that the target matches his as well, ready for the round of drinks as he watches Lahz inspect the containment unit. Mierin gets Vheld's attention and Vheld joins Lahz down below as well while Ronan, Mierin move up and help Wayne get his loot from cargo 1. Ronan swinging the Halbert around like it was a pocket knife and an amused smirk. "Neat." The arismal says. Crow and Lahz talk about their plans with Crow possibly surprised by their intention to lob it into the sun. Lahz is able to confirm the item within is their target. Vheld recommends escaping the scene first then lobbing it into the sun on a Nexus point. Orrucks largely ignores the container and instead collects some from the corpses of the soldiers. Orrucks doesn't find any explosive materials set to detonate or trip mines.
If Lahz enters the access code, the containment unit releases cold air in a loud hiss as the chamber opens, parting to either side and revealing a large suitcase sized metal box. It is heavy and cold on the touch. Lahz can lift it but it is almost too heavy to carry for him for long. There are handles on either side implying it is meant to be carried by two people to be safe. [The case is 160 lbs] Many on the team can carry it with relative easy, though Ronan offers if Lahz orders him too. Meg hears a call on the radio from the decapitated soldier with a 4 minute ETA. With the target secured and time running out, now is exfil.
What are your intentions?
GM Note: 4 minutes as of the end of the post until reinforcements arrive.
Post intentions pre-exfil and post exfil. If Vheld is unable to post, I will have him port to the Haunt to finish up.
BACK << DEF4 -- P2 - P1 -- DEF3 -- C8 C7 C6 C5 -- DEF2 -- C4 ///// C3 [On the ground] C2[Spooks] ///// C1 -- DEF1 --[[LEAD-ENGINE]] >>>> FRONT
Rifts: Earth Dimension Master
H4H GM || GIRLS GM || Spooks Temp GM || PFRPG DM ||
PCs: | Exe (PW GA) | Venenifer (Roughnecks) | Glitch (PW GR) | Isaiah Peirce (BTS)| Ashrak (Void Reavers) | Vincent Moreau (BattleTech)
H4H GM || GIRLS GM || Spooks Temp GM || PFRPG DM ||
PCs: | Exe (PW GA) | Venenifer (Roughnecks) | Glitch (PW GR) | Isaiah Peirce (BTS)| Ashrak (Void Reavers) | Vincent Moreau (BattleTech)
- Lithium Meg
- Posts: 37
- Joined: Sun Mar 31, 2024 10:06 pm
Re: Conveyex Heist
Perception 1d100 /24%: [21] = 21
JiC 1d20: [12] = 12
JiC 1d100: [16] = 16
Condition:
Picking up the helmet to listen to the CS communications, she keeps tabs on the oncoming train of an ass-beating that the retaliating forces would be giving the Spooks.
"Boss," Lithim says to Lahz, "Skull boys in four minutes, and they don't sound happy." She did not doubt they had a plan to get out, considering the magic power player flitting around the shadows. Her only concern was the CS military using missiles before the main force arrived. She considered taking a body with her, but none of the troops she killed put up that much of a fight even to challenge her. After all, she does not eat garbage.
During the four minutes, she shakes her head to get the channel CS is using to continue tracking their communications until they exfil from the train. As a lark, she pulls the headless body upright against the wall and puts the head in his lap, hands on top to hold it in place. They could make whatever determinations they wanted bout it; it just amused Lithium for the time being.
Radio: Basic 1d100 /60%: [40] = 40
JiC 1d20: [12] = 12
JiC 1d100: [16] = 16
Condition:
Picking up the helmet to listen to the CS communications, she keeps tabs on the oncoming train of an ass-beating that the retaliating forces would be giving the Spooks.
"Boss," Lithim says to Lahz, "Skull boys in four minutes, and they don't sound happy." She did not doubt they had a plan to get out, considering the magic power player flitting around the shadows. Her only concern was the CS military using missiles before the main force arrived. She considered taking a body with her, but none of the troops she killed put up that much of a fight even to challenge her. After all, she does not eat garbage.
During the four minutes, she shakes her head to get the channel CS is using to continue tracking their communications until they exfil from the train. As a lark, she pulls the headless body upright against the wall and puts the head in his lap, hands on top to hold it in place. They could make whatever determinations they wanted bout it; it just amused Lithium for the time being.
Radio: Basic 1d100 /60%: [40] = 40
Re: Conveyex Heist
Perception:
1d100: [70] = 70
60/% +20% on Perception rolls to determine if an explosive device or ordnance is “live” or a “dud”
JIC: 1d20: [10] = 10 / 1d100: [7] = 7
"No extras and no caps, Boss." He says, confident in what he found as he gathers up a few more explosives for his collection and a little disappointed he didn't find more.
"Ah got foe minutes 'fore the party starts?" The Grackle-Tooth hears that reinforcements are on the way as he gets his newfound explosives in something so he won't lose track of them and the gears quickly turn in his twisted crocodilian cranium as a body is propped up. He says with a growl."Ah could leave party favor if it were smart."
"Which way the exit, Boss?" Orrucks asks, his new stuff ready to leave with him.
JIC: 1d20: [10] = 10 / 1d100: [7] = 7
"No extras and no caps, Boss." He says, confident in what he found as he gathers up a few more explosives for his collection and a little disappointed he didn't find more.
"Ah got foe minutes 'fore the party starts?" The Grackle-Tooth hears that reinforcements are on the way as he gets his newfound explosives in something so he won't lose track of them and the gears quickly turn in his twisted crocodilian cranium as a body is propped up. He says with a growl."Ah could leave party favor if it were smart."
"Which way the exit, Boss?" Orrucks asks, his new stuff ready to leave with him.
Re: Conveyex Heist
BACK << DEF4 -- P2 - P1 -- DEF3 -- C8 C7 C6 C5 -- DEF2 -- C4 ///// C3 [On the ground] // C2[Spooks] ///// C1 -- DEF1 --[[LEAD-ENGINE]] >>>> FRONT
Perception [54%]: 1d100: [40] = 40 [+15% involving Electronics or Machines]
JiC D20: 1d20: [8] = 8 :
JiC D100: 1d100: [60] = 60
Telemechanics [101%]: 1d100: [91] = 91
Conditions: Telemechanics (0 ISP, Constant, 5ft, 100%), Mind-block Auto-Defense (0 ISP, Automatic), Sense Supernatural Evil & Magic Energy (1900ft if using magical or psionic powers, 900ft if NOT using powers), Radiate Nature [Weariness, Wariness] (100ft to psychics, 12ft to non-psychics), Roadrunner Power Armor (135/135 MB), Sixth Sense (Cannot be surprised by a sneak attack)
ISP: 131/231
OOC: Lahz is in a PA with a PS of 26, he should be fine if he wanted to carry the suitcase ... but he's having Ronan do it anyways hehehe.
Having just used Object-Read to investigate the past of an object, Lahz's paranoia begins to spiral a bit, **I'd love to leave their case here so it looks like the plague substance gets destroyed in the explosion ... but then what if someone object-read's the container and sees us remove contents? Well Someone can object-read this damned larger unit anyways cant they? I think the only way to obviate that would be to take the much-larger unit. Fekk it. That sounds like a Ronan problem he'll be super excited about. I wish I could do this remotely.**
The Psi-Tech turns to Vheld, "From here, dont want them tracing us back easily. Do you recall the Bear-Nexus from a few years back? Let's aim for there on Disposal. That should fekk with them plenty." He pulls his Multi-Tool and checks the bottom edge of the larger containment unit to make sure it is not affixed to the floor (if it is he will unbolt/cut through welds) then turns to Ronan, "Lift the whole thing when Deuce opens the portal. That gives less for a psychic trace."
Lahz turns back to Orrucks and the other Spooks, "Set all fusion blocks located here, to scorch and destroy as much of this car's interior as possible, I have more but not going to say it here ..." then to Crow, "New-Kid. Do you have a Name? ... Great << insert whatever name is given >>, whatever evidence you need so you can get paid, You better collect it."
Lahz muses as he works, **First leap the group from here in North-America to Europe. Recover whatever is needed PPE-wise, and lob the Plague-unit into some other Sun. Then portal back to the Group vehicle. New-Kid can leave from there, he apparently was independently hired so he can go collect his payment from them ... If he's interested, he can look us up in Merctown sometime. After he finds a bit of freaking humility.**
Once the Spooks actually land at their next stop, Lahz lays out his plan, he just does not want to say it anywhere chancy. If Crow-New-Kid asks about a job, Lahz gives a weighing glance for a moment then looks to Mierin and Vheld for any Senior-Staff objections; if there are none, he nods, "Welcome aboard. This is not a democracy though. This is not even-splits to everyone and we're all equal under the blah blah blah ... we are a semi-benevolent Dictatorship where our little Cadre gets hired to do things discretely ... If that doesnt work for you, that's fine."
Lahz will take a video of the disposal of the Cryo-Device through a portal towards a star (careful to keep any other Spooks out of the video-framing).
Once this is completed, the Spooks will portal back to their group ship and direct their robot-crew to set course for MercTown.
Perception [54%]: 1d100: [40] = 40 [+15% involving Electronics or Machines]
JiC D20: 1d20: [8] = 8 :
JiC D100: 1d100: [60] = 60
Telemechanics [101%]: 1d100: [91] = 91
Conditions: Telemechanics (0 ISP, Constant, 5ft, 100%), Mind-block Auto-Defense (0 ISP, Automatic), Sense Supernatural Evil & Magic Energy (1900ft if using magical or psionic powers, 900ft if NOT using powers), Radiate Nature [Weariness, Wariness] (100ft to psychics, 12ft to non-psychics), Roadrunner Power Armor (135/135 MB), Sixth Sense (Cannot be surprised by a sneak attack)
ISP: 131/231
OOC: Lahz is in a PA with a PS of 26, he should be fine if he wanted to carry the suitcase ... but he's having Ronan do it anyways hehehe.
Having just used Object-Read to investigate the past of an object, Lahz's paranoia begins to spiral a bit, **I'd love to leave their case here so it looks like the plague substance gets destroyed in the explosion ... but then what if someone object-read's the container and sees us remove contents? Well Someone can object-read this damned larger unit anyways cant they? I think the only way to obviate that would be to take the much-larger unit. Fekk it. That sounds like a Ronan problem he'll be super excited about. I wish I could do this remotely.**
The Psi-Tech turns to Vheld, "From here, dont want them tracing us back easily. Do you recall the Bear-Nexus from a few years back? Let's aim for there on Disposal. That should fekk with them plenty." He pulls his Multi-Tool and checks the bottom edge of the larger containment unit to make sure it is not affixed to the floor (if it is he will unbolt/cut through welds) then turns to Ronan, "Lift the whole thing when Deuce opens the portal. That gives less for a psychic trace."
Lahz turns back to Orrucks and the other Spooks, "Set all fusion blocks located here, to scorch and destroy as much of this car's interior as possible, I have more but not going to say it here ..." then to Crow, "New-Kid. Do you have a Name? ... Great << insert whatever name is given >>, whatever evidence you need so you can get paid, You better collect it."
Lahz muses as he works, **First leap the group from here in North-America to Europe. Recover whatever is needed PPE-wise, and lob the Plague-unit into some other Sun. Then portal back to the Group vehicle. New-Kid can leave from there, he apparently was independently hired so he can go collect his payment from them ... If he's interested, he can look us up in Merctown sometime. After he finds a bit of freaking humility.**
Once the Spooks actually land at their next stop, Lahz lays out his plan, he just does not want to say it anywhere chancy. If Crow-New-Kid asks about a job, Lahz gives a weighing glance for a moment then looks to Mierin and Vheld for any Senior-Staff objections; if there are none, he nods, "Welcome aboard. This is not a democracy though. This is not even-splits to everyone and we're all equal under the blah blah blah ... we are a semi-benevolent Dictatorship where our little Cadre gets hired to do things discretely ... If that doesnt work for you, that's fine."
Lahz will take a video of the disposal of the Cryo-Device through a portal towards a star (careful to keep any other Spooks out of the video-framing).
Once this is completed, the Spooks will portal back to their group ship and direct their robot-crew to set course for MercTown.
Tentative Plan
Last edited by Lahz on Tue Feb 04, 2025 11:22 am, edited 4 times in total.
Lahz D'Gemmel
OOC Comments
Re: Conveyex Heist
[Rolls Carried]
"Wha's 'at?" He says, hearing Lahz give a plan and grumbles he's about to go without free munitions.
"Ah got one better." He sets the container he had the explosives in down and sorts through them. He looks around as he thinks of where he can put what for the most damaging results and sets a fusion block in each spot, placed so as to also take the collected other explosives as well. " 'An close ter wha' ah was thinkin'. A grin cracks across his lips, "This one just bigger."
Demolitions: 1d100: [100] = 100 /87%
Once it's all set and primed to go off in a bright light, he turns, ready to go, "Now we go."
"Wha's 'at?" He says, hearing Lahz give a plan and grumbles he's about to go without free munitions.
"Ah got one better." He sets the container he had the explosives in down and sorts through them. He looks around as he thinks of where he can put what for the most damaging results and sets a fusion block in each spot, placed so as to also take the collected other explosives as well. " 'An close ter wha' ah was thinkin'. A grin cracks across his lips, "This one just bigger."
Demolitions: 1d100: [100] = 100 /87%
Once it's all set and primed to go off in a bright light, he turns, ready to go, "Now we go."
Re: Conveyex Heist
Perception: 21%
JIC:
[roll]1d20[/roll]
[roll]1d100[/roll]
Once the group is sufficiently far from the scene of the crime and safe from danger, Crow will remove his helmet revealing his broken visage to all present.
"With the completion of my task, I am now free to pursue other employers." Crow looks Lahz in the eye before continuing. "Your team works well together, managing to acquire in minutes what would have taken me considerably longer. I would like to join under your command. To strengthen the whole with my own skills."
JIC:
[roll]1d20[/roll]
[roll]1d100[/roll]
Crows bows to Lahz informally. "I go by Crow, and I have what I need for my employer."Lahz wrote:"New-Kid. Do you have a Name? ... Great << insert whatever name is given >>, whatever evidence you need so you can get paid, You better collect it."
Once the group is sufficiently far from the scene of the crime and safe from danger, Crow will remove his helmet revealing his broken visage to all present.
"With the completion of my task, I am now free to pursue other employers." Crow looks Lahz in the eye before continuing. "Your team works well together, managing to acquire in minutes what would have taken me considerably longer. I would like to join under your command. To strengthen the whole with my own skills."
Snapping the final clasp in place, Crow nods his now helmed head. Feeling less naked with it's familiar scents of sweat and his own musk seeping into his nostrils.Lahz wrote: Welcome aboard. This is not a democracy though. This is not even-splits to everyone and we're all equal under the blah blah blah ... we are a semi-benevolent Dictatorship where our little Cadre gets hired to do things discretely ... If that doesnt work for you, that's fine."
Re: Conveyex Heist
Conditions: Telemechanics (0 ISP, Constant, 5ft, 100%), Mind-block Auto-Defense (0 ISP, Automatic), Sense Supernatural Evil & Magic Energy (1900ft if using magical or psionic powers, 900ft if NOT using powers), Radiate Nature [Weariness, Wariness] (100ft to psychics, 12ft to non-psychics), Roadrunner Power Armor (135/135 MB), Sixth Sense (Cannot be surprised by a sneak attack)Lahz wrote: ↑Tue Feb 04, 2025 10:25 am BACK << DEF4 -- P2 - P1 -- DEF3 -- C8 C7 C6 C5 -- DEF2 -- C4 ///// C3 [On the ground] // C2[Spooks] ///// C1 -- DEF1 --[[LEAD-ENGINE]] >>>> FRONT
Perception [54%]: 1d100: [40] = 40 [+15% involving Electronics or Machines]
JiC D20: 1d20: [8] = 8 :
JiC D100: 1d100: [60] = 60
Telemechanics [101%]: 1d100: [91] = 91
ISP: 131/231
---Once through the Portal in Europe/Talking to Crow---
"Well ostensibly you will need to go wherever your Hirer is to get yourself paid then ... how long would you be? ... On the road you may wanna pick out a Callsign for field work. Ours are based on Cards. Crow you will likely want to keep for the City ... That over there is Queen [Mierin], Rook [Ronan], and Blackjack [Northblade]."
Tentative Plan
Lahz D'Gemmel
OOC Comments
- Lithium Meg
- Posts: 37
- Joined: Sun Mar 31, 2024 10:06 pm
Re: Conveyex Heist
Perception 1d100 /24%: [47] = 47
JiC 1d20: [19] = 19
JiC 1d100: [29] = 29
After they exit the portal and go to the new location, Meg switches back to her standard guise of the red head. May as well confuse anyone trying to use psychic or magical means to track her; as if they would use magic. Meg perks up at the conversation between Lahz and Crow, especially since they are now talking about call signs. She figures the days of using Mlikbones have ended, providing for the occasional run-in with former co-workers or friends from the Black Market. She immediately gets a halfway-decent idea for her call sign and starts waving her hand to get Lahz attention.
"Hey Boss, I want to use Briscola as my call sign?".
If he asks why or what Briscola is, "It's a trick-taking game using 40 cards. The aim is to play tricks from your hand of three cards to win point-scoring cards. The upper management liked playing it, saying it was a game from the 'old country,' whatever that is."
She begins taking in the view of Europe, not knowing where they went to escape Coalition pursuit, but happy to be here regardless. A very successful heist with only a few hiccups."
JiC 1d20: [19] = 19
JiC 1d100: [29] = 29
After they exit the portal and go to the new location, Meg switches back to her standard guise of the red head. May as well confuse anyone trying to use psychic or magical means to track her; as if they would use magic. Meg perks up at the conversation between Lahz and Crow, especially since they are now talking about call signs. She figures the days of using Mlikbones have ended, providing for the occasional run-in with former co-workers or friends from the Black Market. She immediately gets a halfway-decent idea for her call sign and starts waving her hand to get Lahz attention.
"Hey Boss, I want to use Briscola as my call sign?".
If he asks why or what Briscola is, "It's a trick-taking game using 40 cards. The aim is to play tricks from your hand of three cards to win point-scoring cards. The upper management liked playing it, saying it was a game from the 'old country,' whatever that is."
She begins taking in the view of Europe, not knowing where they went to escape Coalition pursuit, but happy to be here regardless. A very successful heist with only a few hiccups."
- Dice rolls
- Dodge 1d20: [13] = 13
Re: Conveyex Heist
Perception: 21%
Rolls held
"I will need a week once we return to the Magic Zone. That will give me time to arrange my affairs..... Interesting choice for names, but fitting I suppose. If Spade is available then I choose that."
Crow looks at each member and gives a short nod in greeting.
"Where should I convene with you once I'm ready?"
Having never been outside the continental north america, Crow observes the subtle differences in flora.
"Where exactly are we?"
Rolls held
Lahz wrote:Well ostensibly you will need to go wherever your Hirer is to get yourself paid then ... how long would you be? ... On the road you may wanna pick out a Callsign for field work. Ours are based on Cards. Crow you will likely want to keep for the City ... That over there is Queen [Mierin], Rook [Ronan], and Blackjack [Northblade]."
"I will need a week once we return to the Magic Zone. That will give me time to arrange my affairs..... Interesting choice for names, but fitting I suppose. If Spade is available then I choose that."
Crow looks at each member and gives a short nod in greeting.
"Where should I convene with you once I'm ready?"
Having never been outside the continental north america, Crow observes the subtle differences in flora.
"Where exactly are we?"
- Wayne Northblade
- Posts: 140
- Joined: Wed May 20, 2020 9:07 am
Re: Conveyex Heist
Perception:
1d100: [3] = 3
/49%
JIC: 1d20: [2] = 2 / 1d100: [77] = 77
Great, four minutes from certain doom while holding a different certain doom and twiddling our thumbs. Let's get a godsdamned move on.
When the portal to not here appears, Wayne hops through unless requested to assist in carrying the package. Looking around at their destination, he gives an approving nod. Beats sticking around back there. "Well, I suppose its time for Operation Throw-It-Into-The-Sun?" Keeping a safe distance from a portal that leads directly into the Sun, Wayne watches as the doomsday device careens into oblivion. "Now that that business is concluded, maybe we can make it home in time for the Juicer Bowl. I may or may not have money riding on the Arzno Wizards."
Back at their group ship, Sir Northblade dons his armor again, happy to be putting some real protection between him and the rest of the world.
JIC: 1d20: [2] = 2 / 1d100: [77] = 77
Great, four minutes from certain doom while holding a different certain doom and twiddling our thumbs. Let's get a godsdamned move on.
When the portal to not here appears, Wayne hops through unless requested to assist in carrying the package. Looking around at their destination, he gives an approving nod. Beats sticking around back there. "Well, I suppose its time for Operation Throw-It-Into-The-Sun?" Keeping a safe distance from a portal that leads directly into the Sun, Wayne watches as the doomsday device careens into oblivion. "Now that that business is concluded, maybe we can make it home in time for the Juicer Bowl. I may or may not have money riding on the Arzno Wizards."
Back at their group ship, Sir Northblade dons his armor again, happy to be putting some real protection between him and the rest of the world.
"Well, if you want those drinks I owe you, head to MercTown. The Hub district. You're looking for the Haunt. See you there, Spade." Wayne gives a nod to a seemingly simpatico soul. You win this time...
Northblade
Re: Conveyex Heist
Conditions: Telemechanics (0 ISP, Constant, 5ft, 100%), Mind-block Auto-Defense (0 ISP, Automatic), Sense Supernatural Evil & Magic Energy (1900ft if using magical or psionic powers, 900ft if NOT using powers), Radiate Nature [Weariness, Wariness] (100ft to psychics, 12ft to non-psychics), Roadrunner Power Armor (135/135 MB), Sixth Sense (Cannot be surprised by a sneak attack)Lahz wrote: ↑Tue Feb 04, 2025 10:25 am BACK << DEF4 -- P2 - P1 -- DEF3 -- C8 C7 C6 C5 -- DEF2 -- C4 ///// C3 [On the ground] // C2[Spooks] ///// C1 -- DEF1 --[[LEAD-ENGINE]] >>>> FRONT
Perception [54%]: 1d100: [40] = 40 [+15% involving Electronics or Machines]
JiC D20: 1d20: [8] = 8 :
JiC D100: 1d100: [60] = 60
Telemechanics [101%]: 1d100: [91] = 91
ISP: 131/231
---Through the Portal in the European Wilderness---
Lahz offers a bemused grin to Mierin so she can see the humor for a bit of hazing the new-guy, "Spade?? Really? ... I think our last Spade was a Wolfen who got spayed .. You remember him/her Queen? ... not the luckiest history, but the name's yours if you want it. We are in Merctown to connect after you check in with your hirer, though whomever that is, I trust we will not be mentioned."
When Meg pops in Lahz chuckles, "Brisk-cola? Brissscola? Briskola? ... It sounds like a funky drink, but sure why not?"
OOC: Briscola makes me picture those Ricola Cough Drop commercials ... 😋
**Everyone wants to get cute and pick out witty names that take longer than their actual names to say ... Soon some fool is going to ask to be called Rummy!! Or War!! ... I swear one of these days I might assign someone Go-Fish.**
Tentative Plan
Lahz D'Gemmel
OOC Comments
- Underguard
- Dimension Master
- Posts: 1317
- Joined: Mon Jun 03, 2019 6:41 pm
- Location: CAF, UPS and GIRLS GM - nphilip90s/ScytheNP#2513
Re: Conveyex Heist
Lithium warns everyone about the incoming Coalition Forces and is able to hop onto their frequency to keep track of their movements. Lithium listens in as while arranging some of the bodies in an amusing fashion. Orrucks questions Lahz on an exit as the Psi-Tech turns to Vheld and asks about the Bear Nexus. Vheld nods and begins weaving magic to open a portal for the Spooks to use, though it takes him almost a minute to manifest the portal. While Vheld is working on that, Lahz has Orrucks line the area with explosives. Lahz also takes a moment to give Crow a watered down pitch of the Spook Squad operating procedures with Ronan nudging the mystic knight. "Kid's got gusto. He'll be fine, plus Wayne could use a buddy." Ronan says teasingly looking at Wayne.Conditions wrote: Location: Merctown
Time: 4:30p
Unfortunately for everyone, Orrucks mishandles the explosives and realizes he has accidentally set it to explode. However on a stroke of luck (JiC) he stops it from exploding, though if Grackle's can sweat, he was for a moment. Vheld finishes the portal and recalls his minions as Orrucks sets the rig to explode. Crow considers a new callsign while the others make small talk until the portal opens.
Once the portal opens, everyone leaps through without hesitation. Vheld and Orrucks are last as Orrucks triggers the countdown and they both step through. The portal closes as the explosion rips through the cargo car, leaving the Spooks on the Bear Nexus. Considering Vheld has never been to the sun, it takes the shifter a few minutes using the power of the nexus to successfully open a portal to the sun as the team continues it's small talk. Ronan turns to Mierin "Can't wait for a drink when we get back."
Vheld opens the portal as Lahz sets up a video without any of the Spooks visible. Ronan does the honors and hucks the containment box into the portal. The video captures the bright, blinding white light emanating form the portal as the containment box seems to simply disintegrate before it leaves eyesight. With their task complete and the bio-weapon destroyed, the team has little to do but return to Merctown and get paid.
It takes Vheld another little while to open a portal to Merctown, the shifter flexing his portal magic as he does so. However, soon enough everyone is back at the Merctown Nexus. Lahz takes Ronan and Mierin to the Pyramid Emporium and the trio find Brewster Brolock to get paid. Vheld and Wayne lead the others back to the Haunt where Crow is able to make contact with his last employer as well to confirm mission complete. Lahz returns to the Haunt with 9 million credits in hand, while Crow is wired a 500,000 completion fee from his former employer. Lahz still has to dole out the remaining pay but by 4:30p the Spooks are relatively settled into The Haunt
What are your intentions?
GM Note: Please continue posting to the provided Haunt thread.
Rifts: Earth Dimension Master
H4H GM || GIRLS GM || Spooks Temp GM || PFRPG DM ||
PCs: | Exe (PW GA) | Venenifer (Roughnecks) | Glitch (PW GR) | Isaiah Peirce (BTS)| Ashrak (Void Reavers) | Vincent Moreau (BattleTech)
H4H GM || GIRLS GM || Spooks Temp GM || PFRPG DM ||
PCs: | Exe (PW GA) | Venenifer (Roughnecks) | Glitch (PW GR) | Isaiah Peirce (BTS)| Ashrak (Void Reavers) | Vincent Moreau (BattleTech)