Templar Base (Approximately 1km outside of Merctown)

If supernatural evil feels persecuted, you can bet the Templar are responsible.
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Jason Long
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Re: Templar Base (Aproximately 1km outside of Merctown)

Post by Jason Long »

Perception: 1d100: [43] = 43 / 71%
JIC: 1d20: [4] = 4 / 1d100: [25] = 25

Jason agrees to a time to meet Rufus to view the 'package'. He sits down and takes some time figuring out how much of what materials he will need to make shells for Bonaparte's 105.
Lets see, I'll need about 160 shell casings, GAW can supply ones I can modify. I'll need tungsten rods for the APFSDS and tungsten scrap for the canister. I wonder if a could use scrap silver to make silver canister rounds? Copper and plastique for the HEAT rounds. Same for the MPAT. Plasma is the big question. Of course, smoke rounds should be cheap enough to just buy from GAW. I wonder... Jason calls out to Rufus before he leaves, "Do you know if there is any kind of incense or powder that repels demons or other spirits? If so, I wonder if we can make a smoke round with it?"

Once Jason has his shopping list. He heads into town, stopping at GAW first to buy supplies.

((Demolition--69% / 1d100: [73] = 73 % )) determining charge 105 ammo
((Field Armorer & Munitions Expert 40% / 1d100: [30] = 30 )) determining materials for projectiles
((Chemistry: Analytical 25% / 1d100: [92] = 92 )) working on plasma projectile
((Field Armorer & Munitions Expert 40% / 1d100: [58] = 58 )) working on silver projectile design
Jason Long
OOC Comments
HP: 49/21
SDC: 52/52
Triarius Heavy Armor
• Helmet: 100
• Main Body: 200
• Arms: 125 each
• Legs: 150 each
• Arm Shield: 300
Modifiers: -15% to physical skills, +1 to strike with ranged weapons
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Mad Dawg
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Location: AGM: Templar

Re: Templar Base (Aproximately 1km outside of Merctown)

Post by Mad Dawg »

Team Dinner
Location: Templar Farm, approximately 1 mile from MercTown
Date: March 27, 111 PA, 2:00 PM
Weather: 62°, Clear Skies

Jason: Demolition (Determining charge for 105 mm ammo): Jason has a guestimate, whether he's short or heavy on it he's unsure.
Field Armorer & Munitions Expert (Determining materials for projectiles): The basics are the following; Shell casing, Warhead, Propellant, payload if needed, fuse and primer.
Chemistry: Analytical (Working on plasma projectile.): Seems so much easier in theory, but the math involved is very complex.
Field Armorer & Munitions Expert (Working on silver projectile design): Idea seems simple enough, but one has to consider how much silver is needed to act as payload.


Over the course of the day, the Templar run errands to prepare for their next job. Leo sits back and clears his head, preparing for the long trip ahead. The juicer is nearly indestructible, as seen by everything he has collided with (sometimes literally) in the Dinosaur Swamp, but he is still vulnerable to the pains of the human heart.

Dhatlun starts to do some research on flying and faeries, but nothing comes of his work. After a few hours he gets distracted and wanders back to the kitchen to start cooking. As his assistants start to prepare the evening meal, Dhal realizes they are missing several ingredients and considers going to the market.*

The others hit the markets where they find some valuable items and info. Rufus buys a magazine, and finds the cover interview so fascinating that he pounces on the chance to ask the reporter his own questions. Walker Rainier is happy to provide what info he has, but as he says upfront, "The Emperor is a squirrely guy. He's right now in the middle of 'redefining' his operation, as he likes to put it."

To that point he says that: Lasar's bandits MO is to hit targets on the road and then drive them into abandoned settlements where to then surround and ravage; they will do this to just about anyone they suspect of carrying something of value (they don't care what, if it's worth creds, it's there's); while Lasar's men are as quarrelsome as any group of marauders, grudges can be cleared with money or blood or both; back to the villages, they don't have any set turf, but they feel entitled to any property they collect protection on; that also means that they bounce from town to town over-staying their welcome and then making a point of staying longer.

On the last question, and comment on Leo's family, the Texan Rainer says, "Look poor and mind your own business. Don't tell them a sob story and don't stop to listen to someone's. There's nothing more these guys like than goading a hero. If you want to square up with them, they will come at you with everything they have. But if you are clever and play your hand like a true Texan at hold'em, you might get by fine."

Jason and Murdoc go into their respective stores and place their orders. By mid afternoon, everyone has placed their orders and found their way back to a small anonymous cafe in the heart of Merctown. None of them have ever noticed the place, and in return none of the servers or regulars seem to notice the Templar. They can sit around and chat about their plans in relative comfort.

WHAT DO YOU DO?

* Dhaltun's destination has not been stated, so as of 2:00 pm he has not left the Templar base.
TREMBLE BEFORE THE AWTHORITY OF THE DAM GAWD
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Leo
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Re: Templar Base (Aproximately 1km outside of Merctown)

Post by Leo »

Perception 34% 1d100: [97] = 97

JIC: 1d20: [5] = 5
JIC: 1d100: [45] = 45

Leo awakens early, and takes a walk around the farm before breakfast, re-familiarizing himself with the workigns and needs of a farm. If he sees Jacob, he offers his services for the day as a neophyte handyman/carpenter and as an experienced ox.

At breakfast, Leo takes hearty portions and consumes them with speed and intensity.
Jason wrote:Our cover story will be that Leo got a request to head back to the area to help against bandits.
Murdoc wrote:"Frak man, you should have said something sooner. No matter, when we get back there those bandits won't know what hit'em."
Leo fakes a sad face and folds his meaty paws under his chin. "Well gosh, sir, I reckon we all could use whatevah help we can find" He blinks. and then resumes eating.

As Jason talks about the package size, Leo listens as Rufus replies.
Rufus wrote:Okay, I'll give you a shout over the radio when I'm done at the magazine office and I'll meet you at the locker. Hopefully it's not something as large as a Tri-Tops frozen in ice or anything like that.
He nods. "If it's that big, it might be easier to bring the recipient to it." He chuckles. then looks down at himself. "Oh wait. I can probably move it if I have to."

He listens as the group finishes discussing plans, and then assists Jacob for the day with chores around the farm. This is quite relaxing for the big man, who has to keep busy to avoid getting jittery due to the juicer chemicals in his blood.

He sees, from where he's working, as the others leave singly or on pairs to head into town. Luckily I got my shopping in yesterday... especially 'cause I ain't got much more credits. I ain't real keen on starting this mission without that new railgun, but it is what it is. If I have to use pistol-and-hammer, I can certainly do that...

He mind begins to wander back to his time in the sploog arenas, but he shudders and focuses back on the taska t hand, resuming helping Jacob around the farm.

I'm way outta practice with farmwork. 'Course as the youngest many of these chores were never mine to do, but still. I gotta get my head right and not let my mind wander. That's how accidents happen.
Leo, Titan Juicer
Theme song: Thunderstruck - AC/DC
OOC Comments

H.P.: 343/343
S.D.C.: 570/1070

Titan Plate armor
M.D.C. by Location:
Helmet: 70/70
Right Arm: 50/50
Left Arm: 50/50
Right Leg: 60/60
left Leg: 60/60
Main Body: 79/195
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Dhaltuun Onyxforge
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Re: Templar Base (Aproximately 1km outside of Merctown)

Post by Dhaltuun Onyxforge »

Perception: 31% / LL1d100[/roll]
JiC d20 | d100: LL1d20[/roll] | LL1d100[/roll]
Initiative: LL1d20+1[/roll]
APM: 6

PPE: 136 at end of post / 136

Conditions:
Speaks in Language: American 117% - LL1d100[/roll]


Skills:



Post -
Dhaltuun pulls up in front of the behemoth. Jumping out, he heads right to the galley. ”Vlad, you wanna go to town? I need someone to help me with shopping and I chose you. So pick a form you like and let's head out.” Dhaltuun looks around the galley as he waits for Vlad to decide on a form. ”I also got some supplies. They should be here in a couple of days.” As soon as Vlad shifts, Dhaltuun uses his gauntlet to start a count down clock. ”If I am right, you have 2 hours before you need to switch back. Clock started, so lets go.” Dhaltuun heads back to his buggy, with a whistle for Vlad, He gets in and starts it. Once Vlad jumps in, Dhal heads for the Uncommon Knowledge book store.


viewtopic.php?f=173&t=5098
Dhaltuun Onyxforge
http://www.pbprpg.org/forums/vi ... 80&t=16028
OOC Comments
S.D.C.: 64/64
Hit Points: 49/49
P.P.E.: 115/115

Armor Worn: Mage armor
Weapon(s) Carried and Locations: WI-SR15 Sniper Rifle with Kisentite bayonet (slung over left shoulder), NEMA Automag (AMT) Pistol (on CAF Elite Corps Load-Bearing Chest Rig), Kisentite Cutlass with silvered basket (strapped to left hip in a scabbard), Nuhr Rune Grappling Hook & Line (Tied to right hip), BigBore "Buccaneer" Breech-Lock Pistol (L-R)/TW Firebolt Pistol (R-L)(on old style baldric)

Current Conditions:


Saving Throws, Bonuses, and other handy information
Coma/Death: +14%
Magic (varies): +4
Lethal Poison (14+): +4
Non-Lethal Poison (16+): +4
Insanity (12+): --
Psionic (15+): --
Possession: +2
Horror Factor: +11

Nightvision 300 feet
Sharp vision (doesn’t deteriorate with time)
Augmented P.S.
Superior endurance (fatigues at 1/4 normal rate)
Max. Encumbrance: 108 lbs
Max. Carrying Weight: 460 lbs
Max. Lifting Weight: 920 lbs
Max. Jumping Ability: Leap 5' long X 4' ft high
Swimming: can swim 69 yards/meters per round for 88 rounds

Special Abilities
Dimensional Rift Home
  • Can always find his way home from another dimension.
    Can always dimensional teleport home at the cost of a paltry 75 P.P.E.
    Only applies to himself and his familiar as well as gear carried and not anybody else (a full rift or dimensional portal is necessary to take others with him).
    Uses 1 melee action
    Rifting on same world - 1/2 ppe of dimension rift home
    Limit - must have visited location before or use communication rift
    Will appear on nexus near desired location (or stone pyramid)
    Can even use on ley line to move along it or jump to a nearby ley line
Sense Rifts
  • Range - within 90 miles +20 miles per level
    Will detect new rift if it opens along the line I am on, regardless of distance (will know where rift is as well as size)
    Can detect teleports and other dimension disturbances at 45 miles +10 miles per level
    He will also instantly know what general direction the rift is located and whether the rift is big or small.
    Note: This sensing ability specifically relates to dimensional portals/rifts and not ley nexuses and ley lines.
Dimension Sense - 49% (+5%)
  • Concentrate for 1d6+2 mins to know: type of dimension, if it supports human life, its magic Level, how it was created, if it will close soon, its frequency of opening, any dimensional monsters nearby or in portal (-10% skill), plus unusual characteristics, just by reading portal or meditating after stepping thru
    See O.C.C. description for further details
Dimensional Travel
[/list]Cost: 125 P.P.E. for familiar and caster / +25 P.P.E. per person / remains open for 1 min
When targeting a random dimension - can open anywhere / drawn to locations rich in P.P.E.
When targeting home dimension - 100% random location appearance
When targeting dimensions visited - will appear in random, but hospitable location
Can use Re-Open Gateway or Dimensional portal at 1/2 P.P.E. in ritual / takes 1d6x10+15 min / open for 1 min per level (4th lvl = 4 mins), close it at will, manipulate size at will (max 10 ft tall x 10 ft wide per level)(4th Lvl = 40 ft tall x 40 ft wide)[/list]

Communication Rift
  • P.P.E.: on or within 1/2 mile of nexus - 50 P.P.E. / on or within 1/2 mile of ley line - 100 P.P.E. / anywhere else away from ley line - 200 P.P.E.
    Duration: 1 min per level (4th = 4 mins)
    Success ratio 34% +5% if done as ritual gives +20% success
    Time to open: 1d4 rds / as ritual: takes 1d6x10+15 min
    If fail but within 20% will contact correct location but not necessarily the right target
    Send familiar - must return in time or trapped until a portal can be opened (x1 per 24 hrs)
Familiar Link
  • Linked to – Marcella the Osprey (monsters and animals pg 158-159)
    Mentally and physically linked with familiar
    Familiar is linked to the shifter and obeys his every command, verbal and mental.
    If the familiar is killed, the shifter will permanently lose 10 hit points; see description for full consequences.
Summoning
  • Battle of wills - roll above my MA +ME bonus; 3 out of 5x (if fail is subservient)
    If save - roll init....if I win close rift / if fail creature appears and might attack
    If beat creature - use pact
    If lose to creature - the shifter might be attacked or the being escapes
    Max # of Minions: 2 lesser (4 sub demons) - sub demons or imp-like minor being, poltergeists or haunting entity = 1 lesser/2 lesser beings = 1 greater
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Consumer
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Location: GM/DM (The Templar, PW: Galactic Rogues, BTS:OGoA)
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Re: Templar Base (Aproximately 1km outside of Merctown)

Post by Consumer »

While Leo and Jaccob work, he notices the old man for his age and apparent health, could work circles around someone half his age. The work is actually really easy, mostly just checking on things. During the course of the day several deliveries arrive (All deliveries made; items added to sheets). All in all it's a rather peaceful day at the farm.
"All things age. All things die. In the end, our sun burns out. Our universe grows cold and perishes. But the Dark Dimension, it’s the place beyond time."
GM of The Templar, Phase World: Galactic Rogues, Beyond the Supernatural: Old Gods of Appalachia
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Leo
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Re: Templar Base (Aproximately 1km outside of Merctown)

Post by Leo »

Perception 34% 1d100: [49] = 49

JIC 1d20: [17] = 17
JIC 1d100: [63] = 63

As Leo and Rufus return to the Templar Farm, Leo hops out of the vehicle and puts the crate on his shoulder, carrying into the Hangar structure. For now, he places the crate inside the Behemoth. He then gets on the radio and calls his teammates.

"Templar, this is Leo. Rufus and I have retrieved the package. Rendez-Vous at the farm."

Leo, ever antsy to return to his family's region, begins prepping his gear - including his brand-new railgun, for use, making sure the ammo barrels and clips are loaded or charged, cleaning and oiling - as necessary - all of his gear, and ensuring all other equipment is checked and packed.

Three years - has it really been three years? - since I saw my family. I look NOTHING like I did when I left. I'm about twice the size I used to be... hair gone white... covered in scars the sploogs gave me... will they even recognize me?

He sighs, laying out his gear to check and organize each piece before repacking.

This was not how I wanted to come home. I'd hoped to come home with a windfall, some licensing contracts and endorsement deals from a juicer sports career - enough to detox properly and still provide for the family farm. I'm coming home a... a disgrace. Enslaved by sploog, unable - even with all this juicer enhancement - to defend myself from them, and poorer than I was when I left. And maybe it's even too late to detox, I dunno. I've basically wrecked my... no... I didn't wreck my life. The sploog did that. But choosing to be a Titan Juicer wasn't the best call ever. How'm I gonna explain this to mom? To my brothers and sisters?

He finishes packing his gear back up, and sits heavily on his rack, and waits for the rest of the Templar to return.
Leo, Titan Juicer
Theme song: Thunderstruck - AC/DC
OOC Comments

H.P.: 343/343
S.D.C.: 570/1070

Titan Plate armor
M.D.C. by Location:
Helmet: 70/70
Right Arm: 50/50
Left Arm: 50/50
Right Leg: 60/60
left Leg: 60/60
Main Body: 79/195
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Murdoc
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Posts: 361
Joined: Thu Feb 13, 2014 11:30 am
Location: Rifts: Templar (PC)

Re: Templar Base (Aproximately 1km outside of Merctown)

Post by Murdoc »

Perception: 80%: 1d100: [18] = 18
JIC: 1d20: [11] = 11 1d100: [60] = 60


Arriving back at the Farm, Murdoc makes his way back to his bunk and unpacks the three weapons he purchased as well as the magical grenades. Making a little bit of noise he makes his way out of his room and heads over to Leo's. Giving a knock, Murdoc calls out, "You home Leo? Looks like Jason is rethinking taking the Behemoth on the mission. If that's the case we'll need to find a vehicle that'll suit you."

Waiting for Leo to answer, Murdoc furrows his brows in thought, Maybe a larger wheeled vehicle and a few hovercycles. I still like the drone idea I had, maybe I should go take a look at the Naruni store.
Travis Murdoc

OOC Comments
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Leo
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Re: Templar Base (Aproximately 1km outside of Merctown)

Post by Leo »

(Rolls carried over)
Murdoc wrote: Thu Apr 22, 2021 7:27 pm "You home Leo? Looks like Jason is rethinking taking the Behemoth on the mission. If that's the case we'll need to find a vehicle that'll suit you."
Leo stands up and opens his door. "Yeah, I'm here. If he wants to use another vehicle that GAW APC in the hangar is about twice as fast as the Behemoth and can certainly carry all of us, plus the extra fuel we'll need to go the whole way."
OOC Comments
It seats 24 marines and is legit twice as fast as the behemoth. it's got more than enough room for everyone, but we'll need to buy and store diesel fuel for it. Paducah to Lubbock (used as points of reference) is about 930 miles and the APC has a 500 mile range, so a spare tank to get there, and two to get us home, would do it. However, according to https://fas.org/man/dod-101/sys/land/m113.htm a full tank is about 95 gallons, so that'd be about 2500 lbs. of fuel. Which is doable as it can hold up to 5000 pounds of cargo. A 300 gallon tank is not that expensive in today's money: https://www.ntotank.com/330gallon-nto-w ... u_EALw_wcB It's jsut over 4' on it's longest dimension as well, so it'd easily fit in the APC.
Leo, Titan Juicer
Theme song: Thunderstruck - AC/DC
OOC Comments

H.P.: 343/343
S.D.C.: 570/1070

Titan Plate armor
M.D.C. by Location:
Helmet: 70/70
Right Arm: 50/50
Left Arm: 50/50
Right Leg: 60/60
left Leg: 60/60
Main Body: 79/195
User avatar
Dhaltuun Onyxforge
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Posts: 357
Joined: Mon Jan 16, 2017 11:10 am
Location: Ottawa, Ontario

Re: Templar Base (Aproximately 1km outside of Merctown)

Post by Dhaltuun Onyxforge »

Perception: 31% / [roll]1d100[/roll]: [21] = 21 [/roll]
JiC d20 | d100: [roll]1d20[/roll]: [17] = 17 [/roll] | [roll]1d100[/roll]: [2] = 2 [/roll]
Initiative: [roll]1d20+1[/roll]: [13]+1 = 14 [/roll]
APM: 6

PPE: 136 at end of post / 136

Conditions:
Speaks in Language: American 117% - [roll]1d100[/roll]: [32] = 32 [/roll]


Skills:
Cooking 74% / [roll]1d100[/roll]: [37] = 37 [/roll] - Texas Pulled Pork
Cooking 74% / [roll]1d100[/roll]: [96] = 96 [/roll] - Smoky Korean BBQ Baked Beans
Cooking 74% / [roll]1d100[/roll]: [39] = 39 [/roll] - Caesar Potato Salad


Post -
Dhaltuun arrives back at the farm in his buggy, with whoever tagged along. Pulling up in front of the Behemoth, He looks at the passenger seat. ” Vlad, buddy? Time to get up, we are home.” With an affectionate rub between the ears, Dhaltuun gets out and unloads his purchases. As he unloads he hears the conversation directed at Leo.
"You home Leo? Looks like Jason is rethinking taking the Behemoth on the mission. If that's the case we'll need to find a vehicle that'll suit you."


He stops working and looks over. ” What? No Behemoth? Where will I cook? I need my galley.” He throws his arms up in mock frustration. ” Should i repack the bug? I can drive that at least.” Dhaltuun turns around and rests his ass against the hood of the buggy. Pulling out his notepad, he starts to make a list of what he may need for this trip, but with adjustments due to taking the buggy instead of his dream galley. ” They are gonna test my skills. Making me cook over a fire, instead of the amazing oven I have in the behemoth? No problem, I got this.”

Looking around, he looks for Jessie. ” Where are you at?” With a shrug, he continues unloading. ” She will turn up. I have faith.” First he puts the new TW toaster oven in the galley by placing it on a counter, but not plugging it in. Then he takes the rest of his stuff into his quarters. Dumping it all on the bed in a jumbled pile, Dhaltuun removes his jacket and Tac belt. Rolling up his sleeves, he proceeds to field strip and clean his weapons.

After finishing with his weapons, Dhaltuun moves on to repacking his gear. ” Marcella, what do you think? Leave the old rifle here and bring the new one? Or keep the old as a backup. I could leave it in the weapon locker on the buggy.” After a moment, he nods. ” That is what I will do.” He piles the WI rifle and the ammo for it on the bed, but off to the side. Moving on, he finishes his repacking.

With a sigh, dhaltuun examines his work. ” What do you say, Marcella? Think we are ready to go? I do too.” He rubs his hands together and heading back to the galley, Dhaltuun plans dinner.

Waiting for a minute outside his room, Dhaltuun whistles for Marcella. As soon as she lands on his shoulder, he starts walking again. ” So I am thinking Texas Pulled Pork, Smoky Korean BBQ Baked Beans, Caesar Potato Salad with beer? Give me a chance to try out my new toys and spices. Sounds good, yea?” As he gets a mental “yes” from Marcella, Dhaltuun gets to the kitchen and starts dinner.
Dhaltuun Onyxforge
http://www.pbprpg.org/forums/vi ... 80&t=16028
OOC Comments
S.D.C.: 64/64
Hit Points: 49/49
P.P.E.: 115/115

Armor Worn: Mage armor
Weapon(s) Carried and Locations: WI-SR15 Sniper Rifle with Kisentite bayonet (slung over left shoulder), NEMA Automag (AMT) Pistol (on CAF Elite Corps Load-Bearing Chest Rig), Kisentite Cutlass with silvered basket (strapped to left hip in a scabbard), Nuhr Rune Grappling Hook & Line (Tied to right hip), BigBore "Buccaneer" Breech-Lock Pistol (L-R)/TW Firebolt Pistol (R-L)(on old style baldric)

Current Conditions:


Saving Throws, Bonuses, and other handy information
Coma/Death: +14%
Magic (varies): +4
Lethal Poison (14+): +4
Non-Lethal Poison (16+): +4
Insanity (12+): --
Psionic (15+): --
Possession: +2
Horror Factor: +11

Nightvision 300 feet
Sharp vision (doesn’t deteriorate with time)
Augmented P.S.
Superior endurance (fatigues at 1/4 normal rate)
Max. Encumbrance: 108 lbs
Max. Carrying Weight: 460 lbs
Max. Lifting Weight: 920 lbs
Max. Jumping Ability: Leap 5' long X 4' ft high
Swimming: can swim 69 yards/meters per round for 88 rounds

Special Abilities
Dimensional Rift Home
  • Can always find his way home from another dimension.
    Can always dimensional teleport home at the cost of a paltry 75 P.P.E.
    Only applies to himself and his familiar as well as gear carried and not anybody else (a full rift or dimensional portal is necessary to take others with him).
    Uses 1 melee action
    Rifting on same world - 1/2 ppe of dimension rift home
    Limit - must have visited location before or use communication rift
    Will appear on nexus near desired location (or stone pyramid)
    Can even use on ley line to move along it or jump to a nearby ley line
Sense Rifts
  • Range - within 90 miles +20 miles per level
    Will detect new rift if it opens along the line I am on, regardless of distance (will know where rift is as well as size)
    Can detect teleports and other dimension disturbances at 45 miles +10 miles per level
    He will also instantly know what general direction the rift is located and whether the rift is big or small.
    Note: This sensing ability specifically relates to dimensional portals/rifts and not ley nexuses and ley lines.
Dimension Sense - 49% (+5%)
  • Concentrate for 1d6+2 mins to know: type of dimension, if it supports human life, its magic Level, how it was created, if it will close soon, its frequency of opening, any dimensional monsters nearby or in portal (-10% skill), plus unusual characteristics, just by reading portal or meditating after stepping thru
    See O.C.C. description for further details
Dimensional Travel
[/list]Cost: 125 P.P.E. for familiar and caster / +25 P.P.E. per person / remains open for 1 min
When targeting a random dimension - can open anywhere / drawn to locations rich in P.P.E.
When targeting home dimension - 100% random location appearance
When targeting dimensions visited - will appear in random, but hospitable location
Can use Re-Open Gateway or Dimensional portal at 1/2 P.P.E. in ritual / takes 1d6x10+15 min / open for 1 min per level (4th lvl = 4 mins), close it at will, manipulate size at will (max 10 ft tall x 10 ft wide per level)(4th Lvl = 40 ft tall x 40 ft wide)[/list]

Communication Rift
  • P.P.E.: on or within 1/2 mile of nexus - 50 P.P.E. / on or within 1/2 mile of ley line - 100 P.P.E. / anywhere else away from ley line - 200 P.P.E.
    Duration: 1 min per level (4th = 4 mins)
    Success ratio 34% +5% if done as ritual gives +20% success
    Time to open: 1d4 rds / as ritual: takes 1d6x10+15 min
    If fail but within 20% will contact correct location but not necessarily the right target
    Send familiar - must return in time or trapped until a portal can be opened (x1 per 24 hrs)
Familiar Link
  • Linked to – Marcella the Osprey (monsters and animals pg 158-159)
    Mentally and physically linked with familiar
    Familiar is linked to the shifter and obeys his every command, verbal and mental.
    If the familiar is killed, the shifter will permanently lose 10 hit points; see description for full consequences.
Summoning
  • Battle of wills - roll above my MA +ME bonus; 3 out of 5x (if fail is subservient)
    If save - roll init....if I win close rift / if fail creature appears and might attack
    If beat creature - use pact
    If lose to creature - the shifter might be attacked or the being escapes
    Max # of Minions: 2 lesser (4 sub demons) - sub demons or imp-like minor being, poltergeists or haunting entity = 1 lesser/2 lesser beings = 1 greater
User avatar
Murdoc
Diamond Level Patron
Posts: 361
Joined: Thu Feb 13, 2014 11:30 am
Location: Rifts: Templar (PC)

Re: Templar Base (Aproximately 1km outside of Merctown)

Post by Murdoc »

[rolls held]


Murdoc takes a step back when Leo opens the door and gives a couple of nods, "Yeah, that would hold the cargo and most of our other gear. Put you, Dhaltunn and Jason in that. Rufus and I could be on our hovercycles and we could rotate who's driving what from time to time." He gives his fingers a snap, "Crap, then where would I put my SAMAS? You think it'll fit in the APC?" He looks the big guy up and down, "Are you going to be okay in the APC? I guess you could ride up top some when you get to feel too couped up, and jetpack it some too."

Murdoc, looks over to Dhaltuun, "Its just talk right now, though if we don't talk the Behemoth, I think you'd be better off in the APC. I don't think your buggy would wear too well if we get into a tussle."

Murdoc gives a little chuckle, "Hehe, If we do take the APC, we could weld on some scrap. Make it look like some salvaged hodge podge. Maybe a rubber skirt to hide the treads, some metal tubing and cargo and camo nets up top to obscure the turret. HEHE, if we weren't trying to move fast, we could even put some horses up front to make it look like the mess of a vehicle was being pulled."
Travis Murdoc

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Re: Templar Base (Aproximately 1km outside of Merctown)

Post by Leo »

(rolls carried over)
Murdoc wrote:"Yeah, that would hold the cargo and most of our other gear. Put you, Dhaltunn and Jason in that. Rufus and I could be on our hovercycles and we could rotate who's driving what from time to time. Crap, then where would I put my SAMAS? You think it'll fit in the APC? Are you going to be okay in the APC? I guess you could ride up top some when you get to feel too couped up, and jetpack it some too."
Leo nods in thought. "You can maybe fit it inside... It carries 5,000 pounds and there's room for 24 individuals or 14 PAs. We're at nowhere near capacity... even with me." He chuckles.

"And yeah, if it starts to get stuffy, I may take a ride topside or even do some jetting. I may even want to camp outdoors at night."

He looks at his gear, which he'd previously cleaned and serviced before repacking for the trip. Crap. I'll need survival gear.

"All I need is to grab a survival pack from Northern Gun, I think."

When Leo has a moment free, he'll run back into town for a NG-S2 Survival Pack, and then return to HQ.
Leo, Titan Juicer
Theme song: Thunderstruck - AC/DC
OOC Comments

H.P.: 343/343
S.D.C.: 570/1070

Titan Plate armor
M.D.C. by Location:
Helmet: 70/70
Right Arm: 50/50
Left Arm: 50/50
Right Leg: 60/60
left Leg: 60/60
Main Body: 79/195
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Re: Templar Base (Aproximately 1km outside of Merctown)

Post by Consumer »

Prepping for a Delivery

A few days pass as the group waits for some things to finish. All the while the box sits, inert and mysterious.

One day after it's arrival, a box truck arrives with a bounty of foodstuffs, the men from Allen's Foods unload it where told, and are on their way. (Approximately 2000 lbs of food), A few hours later another delivery truck arrives, this one battered and unmarked, but it's contents were expected. A fully repaired and mildly upgraded Violator SAMAS, is deposited in the hanger. Two more deliveries arrive from Stormspire and Northern Gun, with various ordered items

A day later GAW delivers a vehicle that Jason ordered.

Three days later GAW delivers Jason's Bonaparte, fully repaired.

Now the group is bereft of any obligations save the job at hand, deliver the package to Brom Ironsides.

GM Note: You may use the already passed five days to prep for the trip, I will be adding the SAMAS to Murdoc's sheet, and the GAW Ambulance to the Catch-All. All other gear is actually already on your sheets. I'm getting my second Covid vaccine today, so I may not feel good for the next day or two. That being said I will make every effort to get shopping posts done promptly. Next GM post will put you all on the road out of Merctown, prepped or not. ~Consumer
"All things age. All things die. In the end, our sun burns out. Our universe grows cold and perishes. But the Dark Dimension, it’s the place beyond time."
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Re: Templar Base (Aproximately 1km outside of Merctown)

Post by Dhaltuun Onyxforge »

Perception: 31% / [roll]1d100[/roll]: [19] = 19 [/roll]
JiC d20 | d100: [roll]1d20[/roll]: [12] = 12 [/roll] | [roll]1d100[/roll]: [54] = 54 [/roll]
Initiative: [roll]1d20+1[/roll]: [6]+1 = 7 [/roll]
APM: 6

PPE: 85 at end of post / 136

Conditions:
Speaks in Language: American 117% -
Sense Magic (4)
Sense evil (2)
Protection Circle: Simple (45)


Skills:
Carpentry 99% - examine the workmanship of the box - [roll]1d100[/roll]: [90] = 90 [/roll]



Post -

A few days pass as the group waits for some things to finish. All the while the box sits, inert and mysterious.

Dhaltuun does his regular routine. Prepare food, study spells books, talk with the others, etc. After spending the first day reorganizing his gear, Dhaltuun takes a look at the box. ” Okay Marcella. Let’s go see if that box can tell us anything.” He heads out to where the box is located.

Dhaltuun walks in and removes his jacket. Rolling up his sleeves, he walks around the box, giving it a visual exam first. First, he will look at the workmanship of the box. ” Hmm, I may be able to tell if the owner is a professional woodworker or an amateur.” After going completely around the box once, Dhaltuun steps back and gives his hands a shake. ” Now for the magic!” He casts sense evil and sense magic on the box. He will then relax and try to interpret what he gets from his castings. After Dhaltuun will make notes on his findings and then finish his personal stuff for the day.

Cook meals
Breakfast - [roll]1d100[/roll]: [87] = 87 [/roll]
Lunch - [roll]1d100[/roll]: [91] = 91 [/roll]
Dinner - [roll]1d100[/roll]: [37] = 37 [/roll]
Study “Fleet Feet” 4 hrs


One day after its arrival, a box truck arrives with a bounty of foodstuffs, the men from Allen's Foods unload it where told, and are on their way. (Approximately 2000 lbs of food),


Dhaltuun will spend the rest of the day putting the foodstuffs away, where they should be. In between restocking EVERYTHING, Dhaltuun will work on meals. In his little downtime, he will try to plan and prepare travel foods for the group. ” Vlad, today we are gonna test the new toaster oven. Help me hook it up.” With a few minutes of grunting and cursing, Dhaltuun figures out the oven. Dhaltuun will make food as usual when not playing with the oven. After the day is done, Dhaltuun will continue reading his spellbook.

Cook meals
Breakfast - [roll]1d100[/roll]: [86] = 86 [/roll]
Lunch - [roll]1d100[/roll]: [66] = 66 [/roll]
Dinner - [roll]1d100[/roll]: [78] = 78 [/roll]
Trail Mix - [roll]1d100[/roll]: [47] = 47 [/roll]
Study “Fleet Feet” 4 hrs




A few hours later another delivery truck arrives, this one battered and unmarked, but its contents were expected. A fully repaired and mildly upgraded Violator SAMAS is deposited in the hanger. Two more deliveries arrive from Stormspire and Northern Gun, with various ordered items

Dhaltuun is spending the day relaxing and reading. Hew looks up and watches as they unload the SAMAS. ”*whistle* That is a pretty machine. I know the basics of combat,but not really piloting. I wonder if Murdoc will teach me how to drive something like that.” He closes his book and stands. With a stern nod at himself, he heads off for a closer look. He will stare, and poke the Violater for about a half-hour before returning to the galley to work. After making the needed food for the day. He ends the day with more reading. ” Put in a full day of study today. I am exhausted.”

Cook meals
Breakfast - [roll]1d100[/roll]: [92] = 92 [/roll]
Lunch - [roll]1d100[/roll]: [27] = 27 [/roll]
Dinner - [roll]1d100[/roll]: [70] = 70 [/roll]
Study “Fleet Feet” 8 hrs




A day later GAW delivers a vehicle that Jason ordered.

Dhaltuun awakens early and makes his team breakfast, then sits down against a tree and continues his studies. When the GAW arrives, Dhaltuun sighs and closes his book. ” Eh Marcella? Just when the reading was getting good.” He heads over and takes a look at the new machine. ” This is what we are doing the mission in? Hmmm, Where can I set up a makeshift kitchen.” Seeing all the room in the GAW, Dhaltuun tries to map out a space for his travel kitchen. ” Ok, so I need my new oven and a coffeemaker, but everything else I can make do without. As long as I have a grill I can feed my team.” Dhaltuun puffs his chest out as he thinks the last part. Planning his kitchen cuts his study time, but dhaltuun still gets in a few hours before bed.

((OOC: thinking the area needed for a suit of PA should be enough for a small kitchenette ))

Cook meals
Breakfast - [roll]1d100[/roll]: [50] = 50 [/roll]
Lunch - [roll]1d100[/roll]: [5] = 5 [/roll]
Dinner - [roll]1d100[/roll]: [23] = 23 [/roll]
Study “Fleet Feet” 4 hrs



Another day of reading. Dhaltuun sets up his study area in the galley of the behemoth. In between reading and making meals, Dhaltuun uses the TW oven to help with dino jerky. He spends the day bouncing between the books and getting the jerky started.

Cook meals
Breakfast - [roll]1d100[/roll]: [30] = 30 [/roll]
Lunch - [roll]1d100[/roll]: [14] = 14 [/roll]
Dinner - [roll]1d100[/roll]: [94] = 94 [/roll]
Dino Jerky - [roll]1d100[/roll]: [14] = 14 [/roll]
Study “Fleet Feet” 6 hrs


Day
Another day of reading and jerky. Dhaltuun returns to his study area in the galley of the behemoth. In between reading and making meals, Dhaltuun uses his time to check the dino jerky. He spends the day bouncing between the books and getting this batch of jerky finished. After setting the jerky to cool, Dhaltuun cleans up and starts again.

Cook meals
Breakfast - [roll]1d100[/roll]: [47] = 47 [/roll]
Lunch - [roll]1d100[/roll]: [94] = 94 [/roll]
Dinner - [roll]1d100[/roll]: [76] = 76 [/roll]
Dino Jerky - [roll]1d100[/roll]: [31] = 31 [/roll]
Study “Fleet Feet” 6 hrs


Day 3 - Three days later GAW delivers Jason's Bonaparte, fully repaired.


Another day of reading and finishing his to-do list. Dhaltuun returns to his study area in the galley of the behemoth. In between reading and making meals, Dhaltuun uses his time to stock a crate for travel. He spends the day bouncing between the books and getting this batch of jerky finished, as well as getting the galley packed for the trip After setting the jerky to cool, Dhaltuun cleans up and starts loading the GAW.

Once he has completed that menial task, Dhaltuun starts to think about the box and the transporting of it. After checking through his new reference library, Dhaltuun decides to tattoo a simple protection spell into a piece of leather. ” After everything I could find, it doesn’t matter what I use to “draw” the circle and it doesn’t matter what I draw it on. So I just need something big enough to cover the box.” Dhaltuun looks around. ” Marcella, any ideas on what I can use?” He continues letting his mind work as he looks aimlessly around.

After a couple of minutes, Marcella flies off with a squawk. ” Where are you going?” Dhaltuun follows her. The trail leads him back to his quarters in the Behemoth. ” Why did you bring me here?” The question hangs unanswered as Marcella lands on a chest in the corner. Dhaltuun’s brow furrows as he walks over ” What are you up to? There is nothing in there except… “ His brows shoot up as the ideas strikes him. ” Dinosaur Skins!! There should be something in there that will work.” He starts digging thru the chest. After a couple of minutes, he pulls out a Tiger Raptor skin about 5 ft by 5 ft. ” This should do nicely. Thank Njord that I tanned these already.”

He spreads the skin out on the bed, leather side up. Dhaltuun then grabs his tattoo kit and sets it up. He steps back and looks at the skin from an artist’s perspective. ’ so I will try to tattoo a simple circle of protection on that. I will use what I know as well as a Samoan design, mix in a few runes for Njord and we can call it done. *rubs hands together* Let’s do this!” Dhaltuun proceeds to set out his ritual items. After taking the necessary time and steps for his ritual, he begins the job.


Cook meals
Breakfast - [roll]1d100[/roll]: [63] = 63 [/roll]
Lunch - [roll]1d100[/roll]: [45] = 45 [/roll]
Dinner - [roll]1d100[/roll]: [81] = 81 [/roll]
Dino Jerky - [roll]1d100[/roll]: [47] = 47 [/roll]
Study “Fleet Feet” 6 hrs
Leatherworking 84% - prep skin for tattooing - [roll]1d100[/roll]: [9] = 9 [/roll]
Lore: Magic - General Knowledge: 74% - use proper symbols - [roll]1d100[/roll]: [52] = 52 [/roll]
Lore: Magic - Recog. Magic Circles, Runes, etc: 64% - use Norse runes - [roll]1d100[/roll]: [70] = 70 [/roll]
Art: Tattoo (Samoan) 64% - draw circle on skin - [roll]1d100[/roll]: [14] = 14 [/roll]
Dhaltuun Onyxforge
http://www.pbprpg.org/forums/vi ... 80&t=16028
OOC Comments
S.D.C.: 64/64
Hit Points: 49/49
P.P.E.: 115/115

Armor Worn: Mage armor
Weapon(s) Carried and Locations: WI-SR15 Sniper Rifle with Kisentite bayonet (slung over left shoulder), NEMA Automag (AMT) Pistol (on CAF Elite Corps Load-Bearing Chest Rig), Kisentite Cutlass with silvered basket (strapped to left hip in a scabbard), Nuhr Rune Grappling Hook & Line (Tied to right hip), BigBore "Buccaneer" Breech-Lock Pistol (L-R)/TW Firebolt Pistol (R-L)(on old style baldric)

Current Conditions:


Saving Throws, Bonuses, and other handy information
Coma/Death: +14%
Magic (varies): +4
Lethal Poison (14+): +4
Non-Lethal Poison (16+): +4
Insanity (12+): --
Psionic (15+): --
Possession: +2
Horror Factor: +11

Nightvision 300 feet
Sharp vision (doesn’t deteriorate with time)
Augmented P.S.
Superior endurance (fatigues at 1/4 normal rate)
Max. Encumbrance: 108 lbs
Max. Carrying Weight: 460 lbs
Max. Lifting Weight: 920 lbs
Max. Jumping Ability: Leap 5' long X 4' ft high
Swimming: can swim 69 yards/meters per round for 88 rounds

Special Abilities
Dimensional Rift Home
  • Can always find his way home from another dimension.
    Can always dimensional teleport home at the cost of a paltry 75 P.P.E.
    Only applies to himself and his familiar as well as gear carried and not anybody else (a full rift or dimensional portal is necessary to take others with him).
    Uses 1 melee action
    Rifting on same world - 1/2 ppe of dimension rift home
    Limit - must have visited location before or use communication rift
    Will appear on nexus near desired location (or stone pyramid)
    Can even use on ley line to move along it or jump to a nearby ley line
Sense Rifts
  • Range - within 90 miles +20 miles per level
    Will detect new rift if it opens along the line I am on, regardless of distance (will know where rift is as well as size)
    Can detect teleports and other dimension disturbances at 45 miles +10 miles per level
    He will also instantly know what general direction the rift is located and whether the rift is big or small.
    Note: This sensing ability specifically relates to dimensional portals/rifts and not ley nexuses and ley lines.
Dimension Sense - 49% (+5%)
  • Concentrate for 1d6+2 mins to know: type of dimension, if it supports human life, its magic Level, how it was created, if it will close soon, its frequency of opening, any dimensional monsters nearby or in portal (-10% skill), plus unusual characteristics, just by reading portal or meditating after stepping thru
    See O.C.C. description for further details
Dimensional Travel
[/list]Cost: 125 P.P.E. for familiar and caster / +25 P.P.E. per person / remains open for 1 min
When targeting a random dimension - can open anywhere / drawn to locations rich in P.P.E.
When targeting home dimension - 100% random location appearance
When targeting dimensions visited - will appear in random, but hospitable location
Can use Re-Open Gateway or Dimensional portal at 1/2 P.P.E. in ritual / takes 1d6x10+15 min / open for 1 min per level (4th lvl = 4 mins), close it at will, manipulate size at will (max 10 ft tall x 10 ft wide per level)(4th Lvl = 40 ft tall x 40 ft wide)[/list]

Communication Rift
  • P.P.E.: on or within 1/2 mile of nexus - 50 P.P.E. / on or within 1/2 mile of ley line - 100 P.P.E. / anywhere else away from ley line - 200 P.P.E.
    Duration: 1 min per level (4th = 4 mins)
    Success ratio 34% +5% if done as ritual gives +20% success
    Time to open: 1d4 rds / as ritual: takes 1d6x10+15 min
    If fail but within 20% will contact correct location but not necessarily the right target
    Send familiar - must return in time or trapped until a portal can be opened (x1 per 24 hrs)
Familiar Link
  • Linked to – Marcella the Osprey (monsters and animals pg 158-159)
    Mentally and physically linked with familiar
    Familiar is linked to the shifter and obeys his every command, verbal and mental.
    If the familiar is killed, the shifter will permanently lose 10 hit points; see description for full consequences.
Summoning
  • Battle of wills - roll above my MA +ME bonus; 3 out of 5x (if fail is subservient)
    If save - roll init....if I win close rift / if fail creature appears and might attack
    If beat creature - use pact
    If lose to creature - the shifter might be attacked or the being escapes
    Max # of Minions: 2 lesser (4 sub demons) - sub demons or imp-like minor being, poltergeists or haunting entity = 1 lesser/2 lesser beings = 1 greater
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Re: Templar Base (Aproximately 1km outside of Merctown)

Post by Leo »

Perception 34% 1d100: [77] = 77

JIC 1d20: [6] = 6
JIC 1d100: [99] = 99

Day One

Leo is on hand for all deliveries. As a juicer, alertness is his resting state, so when the various delivery trucks arrive, Leo hops up to help offload, organize, and store whatever the deliveries may be.

When Leo sees the first delivery, of food, He'll call Dhaltuun down, and assist in cataloguing the delivery and storing it for the trip. Lots of nonperishable and canned goods... but Dahltuun seems to be able to whip most anything up into a decent meal, and there's plenty of game to be had down south. I'm not much of a hunter myself, but I know the basics, and maybe I can set up some snares when we camp, and check 'em and take 'em down before we hit the road again, to supplement these stores with fresh meat.

He thinks back to his recent hunting experiences and frowns. Maybe. Maybe not.

When the SAMAS arrives, he calls down Murdoc. He assists in offloading it into the Hangar, and admires it like a dude with a brand new toolbench. "Not bad, eh Murdoc? You'll be lightin' them up in this one. Maybe we should personalize it for ya... well... maybe after this job. If the CS stops us and they think you're one of them, that wouldn't be such a bad thing after all."

He'll assist with loading the SAMAS' various weapons, and fitting it appropriately for Murdoc, adjusting the fittings that Murdoc can't until it's a perfect fit.

He grins at Murdoc, once the SAMAS is all fitted, and holds out his fist for a fist bump. "Sky bros?"

He happily goes about his business, wandering the farm and helping Jacob with various chores as requested, admiring the older man's depth of knowledge and skill at running a farm basically single-handedly. When the remaining deliveries for the day arrive, Leo signs for them and hands them to their new owners, putting his own brand-new survival pack with his own gear (after unpacking it, checking all the components, and repacking it, of course).

He takes his meals with the team, and eats, as usual, heartily. When not otherwise occupied, he brushes up on his jetpack drills, practicing some basic maneuvers - banking and rolling, climbing and diving - before moving into more advanced combat maneuvers - dodging/juking, stalling, "wingovers" and the like. I'm really not interested in crashing this thing as often as I did in Dino Swamp.

Day Two

Leo is hauling replacement timbers for the wooden perimeter fence when two vehicles drive up to the gates. He sets them down and goes to meet them, and sees one is a humm-vee with a bunch of modifications. He signs for it, and calls for Jason when he sees the name on the delivery slip.

After he signs, he watches the drivers pile into the other vehicle and leave, leaving the shiny new hummer behind.

Leo examines the hummer. If/When Jason tells him about the titan juicer configuration they've had added to it, Leo grins widely. "Oh, man, that's gonna ROCK." He tries out the seat, and the titan-sized hatch. "Man, I'll bet I can launch my jetpack from here if I have to!" Wouldn't wanna do that too often, though - might damage the suspension. "I can DEFINITELY fire my shiny new railgun from here though."

He grins at Jason. "Thanks, man. This'll get me into action much faster than I could from the Behemoth!"

Leo will again spend an hour or two practicing his jetpack maneuvers, hoping with practice they'll become ingrained into his muscle memory.

Days Three and Four

Leo spends his days packing gear into the new vehicle as needed before resuming helping Jacob around the farm and doing any odd jobs as requested by other Templars, as well as practicing with his jetpack.

On Day 3, Leo will ride into town and purchase fuel for the trip (455 gallons in 9 barrels - cost to the group is 18,380 credits) and arrange for it to be delivered to Templar Farm.

Day Five
On day Five, as Leo is practicing jetpack drills, he sees a flatbed truck coming up the road with the Bonaparte strapped to it. He circles around and back to the hangar, and calls Jason. "Jason! Dude! your tank is back!"

He watches Jason as he offloads the Bonaparte, assisting with unstrapping the vehicle from the flatbed, but letting Jason handle his baby. He's the expert, and he's gonna want to give it the full diagnostic and preflight check and all. Once Jason appears to be done with that, Leo approaches. "Must feel good to have her back, huh? My Dad had an old mech - nothing as cool as Bonaparte - but whenever it was broken down he was always on edge. Would spend days in the garage fixing it up, taking his meals out there and everything." He laughs, "I swear sometimes he'd sleep in the thing."

"So I understand the past few days had to be a little rough on ya. So... Once you get her all checked out... that's it, right? Time to go?" Try as he might, he can't hide his excitement to be gettign back to the part of the world he's from - and where his family (the good lord willing) still is.
Leo, Titan Juicer
Theme song: Thunderstruck - AC/DC
OOC Comments

H.P.: 343/343
S.D.C.: 570/1070

Titan Plate armor
M.D.C. by Location:
Helmet: 70/70
Right Arm: 50/50
Left Arm: 50/50
Right Leg: 60/60
left Leg: 60/60
Main Body: 79/195
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Re: Templar Base (Aproximately 1km outside of Merctown)

Post by Rufus »

Perception: 1d100<80: [61*] = 1 :
JIC: 1d20: [1] = 1 : / 1d100: [49] = 49 :

Rufus raises an eyebrow at the rather... pedestrian... look of the package. This is it? This is what we're being hired to transport? Looks like it could have been sent via regular courier and nobody would have batted an eyelash.
Leo wrote: Wed Apr 14, 2021 8:44 am"Huh."
Rufus nods. "Yep... guess that's it." He chuckles to himself when Leo asks about any special handling instructions. It'd be our luck this is some sort of shapeshifting something-or-other that actually would take offense to being taunted.
Leo wrote: Tue Apr 20, 2021 7:56 am"Let's get this back to base, and then when the others return it'll be ready to go. I... don't guess we have anything like a vault?"
"Not that I know of," Rufus shakes his head. "Some lockable storage on board the Behemoth, perhaps. I think Jason mentioned securing it behind some panels on board if it was small enough, but I doubt he's got any ideas for something that big. Too bad I never learned temporal spells, otherwise I could just conjure up some sort of dimensional closet we could stick it in." He laughs. "Pardon me, Rufus -- is that a crate in your dimensional pocket or are you just happy to see me?" he says out loud to nobody in as feminine a voice as he can muster.

--------------------------------------

When the two of them return and hear the idea of not taking the Behemoth, Rufus isn't all that keen on the idea from a logistics standpoint as in his opinion it'd be better to have a single mother vehicle that can handle all the group's supplies and fuel needs... but when the 'new' vehicle arrives from GAW he shrugs his shoulders. "Po toči zvoniti je prepozno..." he mutters under his breath and spends the next few days packing and making sure everything's ready to go.

((OOC: we'll need to make sure we take the Miniature Fusion Power Plant for recharging energy weapons and electric vehicles such as his hovercycle))
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Consumer
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Re: Templar Base (Aproximately 1km outside of Merctown)

Post by Consumer »

End of Prologue
Time and Weather wrote:Location: Templar Farm, approximately 1 mile from MercTown.
Date: April 3, 111 PA, 10:00 AM
Weather: 60°,Clear Skies
Dhaltuun: Carpentry (Examine the workmanship of the box.): Cheap and mass produced, obviously just a storage crate. It’s made of 1x1s and plywood, with a simple label adhered to it.
Sense Magic: Doesn’t come up as magical, but you also have no idea what’s in the crate.
Sense Evil: Doesn’t radiate evil, again no idea what is actually in the crate.


Several days are taken, in preparation for the trip. Food, Fuel, and the crate are packed into and onto the vehicles that have been deemed useful for the trip. The team loads their gear between the two vehicles and plots a general route, hoping to skirt the Coalition States’ territory. All in all it’s not a bad setup. The group sleeps one more night, before gathering in the morning for the trip. Dhaltuun doesn’t even have time to cook breakfast as Jaccob has already made breakfast sandwiches (Canadian Bacon, Eggs, Cheese, on a english muffin) and a few thermoses of coffee for the group. ”Be safe out there, I’ll keep an eye on things here as per our agreement.”

With a rumble the GAW refitted M113 APC comes to life followed by the GAW refitted/modified Humvee. Murdoc suited up in the Violator SAMAS begin to make their way westerly.

Dhaltuun Onyxforge: You never noted if you wanted Vlad to come, but he really doesn’t want to leave the Behemoth as it’s now the home he protects. So only Jessie goes. Marcella has no choice as a familiar.
Jason Long: All the ammo/grenades/explosives you purchased were added to your sheet, money deducted.
Murdoc: All mini-missiles purchased and added to your sheet.


Please Continue Posting Here
"All things age. All things die. In the end, our sun burns out. Our universe grows cold and perishes. But the Dark Dimension, it’s the place beyond time."
GM of The Templar, Phase World: Galactic Rogues, Beyond the Supernatural: Old Gods of Appalachia
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Consumer
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Re: Templar Base (Aproximately 1km outside of Merctown)

Post by Consumer »

The Templar Farm
Time and Weather wrote:Location:Templar Farm, 1 mile outside of Merctown.
Date: June 16th, 7:30 PM ()
Weather: Outside: High 84°, Low 73°; Clear skies, light winds.
The Templar now home for the first time in a few months, find the farm quiet in the early evening. Jacob sits on his porch sipping an iced beverage. The old farmer waves at the sight of the Templar, but doesn't bother them unless they need him for something.
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Calvin_Wallace
Posts: 191
Joined: Thu May 18, 2023 6:54 pm

Re: Templar Base (Approximately 1km outside of Merctown)

Post by Calvin_Wallace »

Perception: 1d100 < 66%: [79] = 79
JIC: 1d20: [19] = 19 | 1d100: [8] = 8

I Had that scope. aim and I'll light ya
Seen all islands. Caymans to Rikers
Contain, detain, maintain, complain, they stay reign, the game is for lifers
I don't care, I'll put flame in the fire
Christian, Atheist, You Pray to Elijah
Don't play, Okay, Just pray I don't snipe ya
Cuz with the SK, Doggy I'm OK
My AK was my AKA, Before my ABC's had me A' Ok


Calvin amused himself as he played back an old song he heard in his childhood. He wonders when he'll be back in Madhaven, crawl the tunnels along the Hudson and walk the streets of Hardmen again.

Stepping off the ride, Calvin quickly moves to the side. Bidding thanks and waving good bye to their ride, Calvin takes a deep breath as his feet digs into the earth.

Well I'm here at last...

Calvin kneels quickly and gathers some dirt in his hand. He plays with it, then holds the grains in a closed fist.

"I can kiss the ground right now", he exclaims to nobody in particular.

Picking up his stuff, he makes his way to the main farm house. Once he is inside, he turns to Rufus or Jason.

"Where do you want me to sleep?"

Once he drops off his stuff, he heads back to the common area and looks for Rufus and Jason:

"I am taking the loot bag to sell. That's the pistols and the vibro weapons. And the Horune rifles."

"Rufus, I got to run to the Hub after selling and make a contact with Bethesda's office. After that we should meet up for the mage guild. Just radio me and I'll show up."

Calvin turns to Jason and says:
"I am heading to the warriors temple tomorrow. I'm gonna go there to pay my respects. I'll check in on the proper religious icons and get back to you."

Without further ado, Calvin says to whoever is in earshot:

"Aight, gotta run. Hit me up on the radio if and when you need me!"

Calvin will sling his rifle and carry the loot in his backpack. Then he will make haste for the city gates. Once arriving, he will check in his rifle with the Merctown Defenders. Then he will head to the Arms Bazaar and the Spokes district to sell the groups wares. Then he will head to the Hub and visit the Bethesda office. If paged, he will head to the Mystic Quarter to meet Rufus, otherwise he will make his final stop at the temple.

(OOC: I was told not to wait for people to do stuff with when we are in downtime. Let's just wing it.)
Calvin's sheet.
Calvin's favorite song.
Quick Stats:
P.P.E.: 145
I.S.P.: 57
M.D.C.: 231
Perception: 58% see rules here
Charm/Impress: 60%
Invoke Trust/Intimidate: 55%
Impervious to all Energy and Heat, Magic Fire, Ley Line Storms, Cold does half damage
Regenerates 1d6 x 5MDC every minute.

Code of Conduct of The Knights of TOWR:
  • Protect the lives and liberties of the innocent
  • Champion justice and equality for all
  • Fight evil in all its guises and against all odds
  • Destroy the Mystic Knights and their evil masters
  • Seek enlightenment, goodness and nobility
  • Dare to tread where others fear to go and where justice is most needed
  • Never betray a member of the OWR, never reveal the location of the camp under torture or threat of death
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Rufus
Diamond Level Patron
Posts: 415
Joined: Wed May 06, 2015 8:03 pm
Location: Rifts Merctown: The Templar
Contact:

Re: Templar Base (Approximately 1km outside of Merctown)

Post by Rufus »

Perception: 1d100<98: [45*] = 1
JIC: 1d20: [4] = 4 / 1d100: [41] = 41

Conditions:
- PPE/SDC/HP: Assumed to be fully charged

Skills:


Consumer wrote: Wed Jan 15, 2025 8:02 amThe cargo doors open and the Templar are greeted by the site of the Farm they call home, Merctown glittering in the distance. Victoria hops out of the cab and waves. ”Close as front door service as I can get. I should get heading back, so I’m back home for breakfast. Call if you need anything.” With that Victoria gets back in her rig and takes off.
Rufus gives Victoria a hug. "Thank you for the ride home, prijatelj... and if you or any other members of the family find yourselves up here with some spare time, please, stop by." As she turns, he snaps his fingers. "Oh! If you would like, I can cast a sustaining spell on you for the trip back; it helps keep you awake as it reduces the need for sleep down to two hours a night. It's the least I can do."

If she agrees, he'll cast it on her (with the promise he'll cancel it the next day if she doesn't want to go the full 9 days and nights) before she leaves.

He turns to the newer members of the group and spreads his arms open wide. "Welcome home, my friends! It is good to be back. Come, there's someone you'll need to meet..."
Consumer wrote: Wed Jan 15, 2025 8:14 amJacob sits on his porch sipping an iced beverage. The old farmer waves at the sight of the Templar, but doesn't bother them unless they need him for something.
"Še enkrat pozdravljen, prijatelj Jacob!" Rufus waves and goes up to greet the kindly old man. "It's great to see you again! How have things been since we've been gone?" He'll listen to Jacob's update and respond accordingly along the way. "By the way -- these are Teres, Rory, and Calvin. They've joined the Templar while we've been gone."
Calvin_Wallace wrote: Tue Jan 21, 2025 12:00 amPicking up his stuff, he makes his way to the main farm house. Once he is inside, he turns to Rufus or Jason.

"Where do you want me to sleep?"
"Ah, of course..." Rufus grins. "When I say 'home' I really mean that..." he points to the refurbished Behemoth Explorer. "I'm sure you could crash in the farmhouse, but our rooms are actually in the Behemoth. Come, let's get you all settled in..."

Rufus takes the newer members up into the Behemoth and helps them pick out their rooms. "Let's see... that was Leo's room, but I'm sure he won't mind you taking it over. Rory, you may want Dhal's old room as I think he set up some stuff to be dwarf friendly. Annnnnd... that was the Amaki's room -- I can't remember his name at the moment, but obviously he's not around anymore so feel free to claim it."
Calvin_Wallace wrote: Tue Jan 21, 2025 12:00 amOnce he drops off his stuff, he heads back to the common area and looks for Rufus and Jason:

"I am taking the loot bag to sell. That's the pistols and the vibro weapons. And the Horune rifles."

"Rufus, I got to run to the Hub after selling and make a contact with Bethesda's office. After that we should meet up for the mage guild. Just radio me and I'll show up."
Rufus looks at his watch. "You sure you don't want to wait until in the morning? It's almost 2000 hours here -- I'm sure you could find someone open tonight but your odds will likely be better during regular business hours." If Calvin insists, and Jason doesn't agree to go with him, Rufus will offer to go on the condition he takes them both over on his hovercycle. "Yeah, it's only about a klick or so but I need to blow the dust off it."

"As for the Guild..." he rubs his chin. "I'll need to go over there tomorrow and re-up my membership. If you and Rory want to join -- and I recommend you do -- I'll even front your membership fees this time around. I also want to book a meditation room so I can finally get my ley line communion in without any raptor-related interruptions. And, I also want to stop by the Shrine as well. There's someone I want to talk with over there before I start my meditation."

Regardless of whether or not he goes into town tonight, when he gets back to the farm he settles down in his room in the Behemoth and enjoys the comfort. Feels weird having a bed all to myself again after being on the boat and share berths for so long, he thinks to himself as he starts to doze off. A good kind of weird, but weird.
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Calvin_Wallace
Posts: 191
Joined: Thu May 18, 2023 6:54 pm

Re: Templar Base (Approximately 1km outside of Merctown)

Post by Calvin_Wallace »

(Rolls held over)
Rufus wrote: "Ah, of course..." Rufus grins. "When I say 'home' I really mean that..." he points to the refurbished Behemoth Explorer. "I'm sure you could crash in the farmhouse, but our rooms are actually in the Behemoth. Come, let's get you all settled in..."
Calvin thanks Rufus for showing him new place of abode.

"Nice digs, I can get use to this. We live in a robot? That's amazing!"
Rufus wrote: Rufus looks at his watch. "You sure you don't want to wait until in the morning? It's almost 2000 hours here -- I'm sure you could find someone open tonight but your odds will likely be better during regular business hours." If Calvin insists, and Jason doesn't agree to go with him, Rufus will offer to go on the condition he takes them both over on his hovercycle. "Yeah, it's only about a klick or so but I need to blow the dust off it."
"Business seldom sleeps. I'm gonna run around for a couple of days and hunt for a few good deals... "

When Rufus offers to give Calvin a ride, Calvin gratefully accepts.

"I've never been on one of these things before. Maybe one day you can teach me how to ride one of these things. Should I learn how to ride a bicycle first?"

Calvin is then hollered at by his boss Jason and he opts to respond before they leave.
Last edited by Calvin_Wallace on Wed Jan 22, 2025 9:52 am, edited 1 time in total.
Calvin's sheet.
Calvin's favorite song.
Quick Stats:
P.P.E.: 145
I.S.P.: 57
M.D.C.: 231
Perception: 58% see rules here
Charm/Impress: 60%
Invoke Trust/Intimidate: 55%
Impervious to all Energy and Heat, Magic Fire, Ley Line Storms, Cold does half damage
Regenerates 1d6 x 5MDC every minute.

Code of Conduct of The Knights of TOWR:
  • Protect the lives and liberties of the innocent
  • Champion justice and equality for all
  • Fight evil in all its guises and against all odds
  • Destroy the Mystic Knights and their evil masters
  • Seek enlightenment, goodness and nobility
  • Dare to tread where others fear to go and where justice is most needed
  • Never betray a member of the OWR, never reveal the location of the camp under torture or threat of death
User avatar
Rory
Posts: 150
Joined: Sat Jul 17, 2021 3:35 am

Re: Templar Base (Approximately 1km outside of Merctown)

Post by Rory »

Rufus wrote: Tue Jan 21, 2025 2:39 pm
Rufus takes the newer members up into the Behemoth and helps them pick out their rooms. "Let's see... that was Leo's room, but I'm sure he won't mind you taking it over. Rory, you may want Dhal's old room as I think he set up some stuff to be dwarf friendly. Annnnnd... that was the Amaki's room -- I can't remember his name at the moment, but obviously he's not around anymore so feel free to claim it."
Rory smiles at Rufus.

"Thank ye. I figure it's gonna take me a while ta get me land legs back again. I get used ta the sea and the air, so havin' a dwarf sized place ta put me feet up - that's gonna be special.

She ducks into the room, placing her bag just inside the door, then comes back out again with a pensive look on her face.

"Do ye think Dhaltuun will be back anytime? I dinnae want ta make the place me own and have him be put out when he gets back. A dwarf's home is his cave, an' all that, ye know?"

She returns to the room, and starts to unload things from her bag. There's a few heavy clanks and thumps, then silence, broken by a muffled belch and a half-heard "Pardon me." After a couple of minutes she emerges again, and heads outside, pausing only to look around to see where Calvin and Rufus were. She steps out of the Behemoth, and moves a few feet away from the door before leaning back against the outside of the vehicle.

"Okay. Finally, a safe place. Well, fer given values of safe. I'll have some time ta try out the new spells at long last. Dinnae want to try 'em out in combat, much as it may have been tempting. I'm gonna have ta see just how they work. Mebbe a good idea ta load up on some power first, though. Gonna take Rufus up on his offer - and if can find meself a few more spells fer reasonable prices, it'd be worth learnin' them as well. But fer now..."

She leans against the Behemoth a little harder, and uses it to lightly scratch her back.

".. time ta relax a bit."
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Jason Long
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Posts: 481
Joined: Sat Nov 12, 2011 8:37 am
Location: Charlotte, NC
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Re: Templar Base (Approximately 1km outside of Merctown)

Post by Jason Long »

Perception: 71% / 1d100: [14] = 14 %
JIC: 1d20: [9] = 9 / 1d100: [12] = 12 %

Jason stretches the kinks out after the long ride back to the farm. He thanks Victoria and asks if she want some produce to take back.
Consumer wrote: Wed Jan 15, 2025 8:14 am Jacob sits on his porch sipping an iced beverage. The old farmer waves at the sight of the Templar, but doesn't bother them unless they need him for something.
Jason waves to Jacob, "Good to see you. " If Victoria wanted the produce, Jason works with Jacob to give her a good assortment of what the farm grows.

After Victoria pulls off, Jason turns to Rory, Teres, and Calvin. "Welcome to your new home. " As Rufus shows them where to bunk on the Behemoth. Jason grabs a shower and changes into a clean uniform. Damn, that feels good. He grabs a beer and a good cigar, and heads out to relax on the porch to enjoy them.
Calvin_Wallace wrote: Tue Jan 21, 2025 12:00 am "I am taking the loot bag to sell. That's the pistols and the vibro weapons. And the Horune rifles."


"Leave me one of the pistols, please. I'm a bit of a weapon collector. And before you go, I'd like to introduce you to my oldest friend." Jason leads Calvin and anyone else who is interested to the hangar. I walks over to Bonaparte and does a slow walk around, patting the VHT as he does.

"This is Bonaparte, A Veritech Hover Tank Spartas Model 1." There is an odd amount of emotion in Jason's voice as he climbs into the cockpit. "Veritech means Variable Technology. Here's the Hover part." Jason powers up the VHT and pulls out of the hangar. He yells a bit to be heard over the lift fans. "Here's the Tank part." Jason switches to Tank mode, feeling the adrenaline as the tank turns and the cannons deploy. Damn I've missed this. Jason jumps the tank a bit, then changes to Battloid mode. Over the PA he says, "And this is called Battloid mode." He walks Bonaparte back into the hangar, drops back to Transport mode, and powers down. He climbs down and turns to Calvin and the others. "What do you think?"
Calvin_Wallace wrote: Tue Jan 21, 2025 12:00 am Calvin turns to Jason and says:
"I am heading to the warriors temple tomorrow. I'm gonna go there to pay my respects. I'll check in on the proper religious icons and get back to you."
"That sounds good. I'll head over there with you tomorrow afternoon. Tonight and tomorrow morning, I am going to be cleaning and servicing my armor and weapons. "A clean gun is a happy gun". This is our first chance to truly service them after weeks of being in a salt water environment. All of our gear needs it."

Before starting on his gear, Jason tracks down Jesse. "I meant to return this earlier. It was very interest and insightful. I appreciate the opportunity to learn about this pantheon, eve if none of the deities particularly clicked with me though." Jason hands the book on the Norse gods to Jesse. "Are you and Vlad going to be staying with us, now that we are home? We'll never know when we'll need a ship captain, and we'll always need a chef."

Once done speaking the Jesse, Jason checks on Vlad to see if he will stay on as the Templar's chef. " We have a full farm here and access to a variety of ingredients in MercTown. If you stay, we'll start a herb garden for anything you want."

Jason will then spend a few hours cleaning and servicing his weapons. He goes to bed around 11. In the morning, after fresh coffee Ahhh coffee, without salt, he finishes working on any gear left.
Jason Long
OOC Comments
HP: 49/21
SDC: 52/52
Triarius Heavy Armor
• Helmet: 100
• Main Body: 200
• Arms: 125 each
• Legs: 150 each
• Arm Shield: 300
Modifiers: -15% to physical skills, +1 to strike with ranged weapons
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Consumer
Dimension Master
Posts: 2142
Joined: Sun Sep 13, 2009 2:26 pm
Location: GM/DM (The Templar, PW: Galactic Rogues, BTS:OGoA)
Contact:

Re: Templar Base (Approximately 1km outside of Merctown)

Post by Consumer »

Downtime Week 1
Time and Weather wrote:Location:Templar Farm, 1 mile outside of Merctown.
1 Week has passed. (3 weeks left)
Rufus wrote:"Še enkrat pozdravljen, prijatelj Jacob! It's great to see you again! How have things been since we've been gone?"
Jacob smiles and waves back. ”Things have been fine, running steady since you guys left.” Jacob says.
Rufus wrote:"By the way -- these are Teres, Rory, and Calvin. They've joined the Templar while we've been gone."
”Pleasure, I hope you enjoy your stay.” Jacob says.
Jason wrote:"Good to see you. "
”You as well Mr. Long, I have the ledgers updated when you feel like looking at them.” Jacob says.

Afterwards, the newer teammates are shown around the small farm, While there are rooms in the main house, everyone seems to just sleep in the Behemoth Explorer Robot. So it’s really free game where one sleeps really. Calvin lets the others know what he plans on doing, before departing, while the others kind of do their own thing.
Rory wrote:"Do ye think Dhaltuun will be back anytime? I dinnae want ta make the place me own and have him be put out when he gets back. A dwarf's home is his cave, an' all that, ye know?"
Jessie speaks up having overheard Rory. ”Oh no dear He’s actually dead. He was living on borrowed time. I doubt you’ll see him again.” Jessie says, her tone belying her annoyance at Dhaltuun’s many failures in the eyes of his god.

All in all the next several days go by uneventfully. Murdoc lets the team know that he's decided to retire, and find a place to stay in Merctown. He wishes everyone the best and makes his way into town one day during the week.



Jason Long: KLS Triarius Heavy Armor 200/200 M.D.C. (Shoulder Shield 239/300 M.D.C.)
Rufus: Medium Concealed Ley Line Walker Armor 58/60
Rory: High Magus Armor 28/50 M.D.C.
Teres Barton: HA-6 "Frontiersman" Body Armor 65/70 M.D.C..
Calvin Wallace: NG-A8 50/50 M.D.
Jessie the Valkyrie: Magic Chain Mail 14/100 M.D.C.
"All things age. All things die. In the end, our sun burns out. Our universe grows cold and perishes. But the Dark Dimension, it’s the place beyond time."
GM of The Templar, Phase World: Galactic Rogues, Beyond the Supernatural: Old Gods of Appalachia
PP Ledger
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Calvin_Wallace
Posts: 191
Joined: Thu May 18, 2023 6:54 pm

Re: Templar Base (Approximately 1km outside of Merctown)

Post by Calvin_Wallace »

(Rolls held over)

Calvin looks at the giant robot tank thing. His jaw drops as it transforms to multiple modes.

"We're never going into a fight without this thing, ever again."

Calvin hands Jason one of the pistols and says:

"Here you go."

Without further ado, Calvin will take up Rufus's offer to drop him off at the city gates. (Let me fix the shopping thing).

---

Post shopping, Calvin takes the resultant funds and hands them in totality to Jason for splitting up.

"I think I did okay, got a bit over half a million creds for the haul."

Calvin then returns to his quarters to organize his equipment.

I need to work this new tactical harness into my rollout... And I should probably clean all my stuff too...

Remembering what his boss said about the sea salt, Calvin reluctantly sighs, then takes all his adventure clothes to be washed. Then he strips down his rifle, wipes down the rest of his equipment and puts things back in order.

Regarding to the new toy that he received from his dad, Calvin doesn't even know what to do with it...

Well what does this do?

Calvin rummages through the Templar's armory and finds some old armor plates from the pile.

Setting the armor plate outside and standing up against a tree, Calvin walks back a few paces and casts Carpet of Adhesion to firmly attach the plate to the ground. (-10 PPE)

Then he walks back about 30 paces, turns around, and fires a magic bolt from his fingers (strike: 1d20+5: [16]+5 = 21 , damage: 5d6: [2, 3, 4, 3, 6] = 18 ) (-5 PPE)

Examining the damage, Calvin thinks to himself: Well this is good... Let's try the other gun.

Calvin takes careful aim with the pistol and shoots the plate again. This time he stands five feet back, as he is impervious to energy pistols. (strike: 1d20: [14] = 14 )

To his surprise, the armor plate seems to have repaired itself somewhat. (+10 MDC)

Checking again, Calvin shoots the armor plate again (+10 MDC). This time the armor plate appears new!

What in the fuck?

Popping the eclip out, Calvin sees there are 8 shots left. So a full short eclip has 10 shots...

Calvin takes a long eclip and tries to pop it into the pistol, but realizes it doesn't quite fit. Well this contraption is kinda picky...

Calvin replaces the armor plate, and takes the repair gun back to his room. Just where in the fuck did Dad find this thing?

Just as he enters the Explorer robot, he looks for Rory and Jason. If he cannot find them, he will page them over the radio.

"Hey Teres, Rory and Jason, your armors were pretty beat up after the last fight? Can I check it out?"

Calvin waits for Teres, Jason or Rory to respond.
Calvin's sheet.
Calvin's favorite song.
Quick Stats:
P.P.E.: 145
I.S.P.: 57
M.D.C.: 231
Perception: 58% see rules here
Charm/Impress: 60%
Invoke Trust/Intimidate: 55%
Impervious to all Energy and Heat, Magic Fire, Ley Line Storms, Cold does half damage
Regenerates 1d6 x 5MDC every minute.

Code of Conduct of The Knights of TOWR:
  • Protect the lives and liberties of the innocent
  • Champion justice and equality for all
  • Fight evil in all its guises and against all odds
  • Destroy the Mystic Knights and their evil masters
  • Seek enlightenment, goodness and nobility
  • Dare to tread where others fear to go and where justice is most needed
  • Never betray a member of the OWR, never reveal the location of the camp under torture or threat of death
User avatar
Rory
Posts: 150
Joined: Sat Jul 17, 2021 3:35 am

Re: Templar Base (Approximately 1km outside of Merctown)

Post by Rory »

Calvin_Wallace wrote: Wed Jan 22, 2025 9:55 am "Hey Rory and Jason, your armors were pretty beat up after the last fight? Can I check it out?"
Rory walks out of her room with her armor in her hands.

"Aye, here it is. I was going ta fix it up tomorrow, but if ye need ta look at it or somethin', please feel free. What do ye want it fer?"


Status
-Current Hit Points: 47/47
-Current SDC: 25/25
-Current PPE: 165/165

Armor: High Magus armor: 28/50 MDC

Weapons:
In backpack: Nuhr rune musket rifle
Range: 1,600'
Damage: 6D6 M.D.
Rate of Fire: Single shots only
Payload: 50 blasts/50
Weight: 8.5 lbs.
Features: Costs 40 P.P.E. to reload
Modifiers: P.S. <26: -3 to strike

Utility belt: Vibro-axe
Range: Close Combat
Damage: 2D6 M.D.
Payload: 1 E-Clip will last approximately 1 hour
Weight: 4 lbs
OOC Comments
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Teres Barton
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Posts: 240
Joined: Wed Sep 23, 2020 12:25 am

Re: Templar Base (Approximately 1km outside of Merctown)

Post by Teres Barton »

Perception: 1d100: [34] = 34 / 54%
JiC d20 | d100: 1d20: [14] = 14 | 1d100: [66] = 66
After Victoria pulls off, Jason turns to Rory, Teres, and Calvin. "Welcome to your new home. " As Rufus shows them where to bunk on the Behemoth. Jason grabs a shower and changes into a clean uniform. Damn, that feels good. He grabs a beer and a good cigar, and heads out to relax on the porch to enjoy them.



Jacob smiles and waves back. ”Things have been fine, running steady since you guys left.” Jacob says.



”Pleasure, I hope you enjoy your stay.” Jacob says.
If you need any help Jacob. Let me know.” she adds pondering whether she should take a behmoth room or another. Better to have one on the Behemoth just incase. That and I can set a campsite or stash of the farm later at some point.

At least its not in city limits. And the farm will have something for me to do. She thinks as she looks around considering all the forest and concealment would mean a lot more active critters on the surface. Out on the plains she had patches of thick forest similar to this place. Here there was more considering the local farms to feed or scavenge from and its temperature. A change in camo and her pack set up would be needed to include anti-animal measures.

Afterwards, the newer teammates are shown around the small farm, While there are rooms in the main house, everyone seems to just sleep in the Behemoth Explorer Robot. So it’s really free game where one sleeps really. Calvin lets the others know what he plans on doing, before departing, while the others kind of do their own thing. Once room is picked she put the spare armor and gear away. Some old habits die hard and her Tetris packing idea was one of them.

Now to go get another axe and get those climbing adjustments to them.” she said to herself as she left. Getting her hovercycle and looked to the map to see the best route and took off.
Chasing Rainbows all my Days
Where I Go I Do Not Know
I only know The Place I've been
Dreams they come And Go, Ever shall be so
Nothing's real until you See


Image

Teres Barton
HP: 19/19
SDC: 33/33
ISP: 68/88
Equipment:
OOC Comments
Armor:
Wrangler Riding Armor
M.D.C. by Location:
Helmet: 70
Arms: 32 each
Legs: 45 each
Main Body: 85
Branaghan Overcoat
M.D.C. by Location:
Helmet: 40
Arms: +8 with an overcoat
Legs: +12 with an overcoat
Main Body: +28 with an overcoat
Weapons:
Tesla Bow (Patron Item)
Range: 1,500'
Damage: 4D6 per bolt of lightning + Tesla Effect
Rate of Fire: per the skill of the archer
Payload: Unlimited
Weight: 8 lbs.
Features: Does M.D. in a mega-damage environment
Tesla Effect: Stunned (lose initiative & 1 APM) for 1 melee round per each hit and failed to save vs. non-lethal toxins; effective even against environmental M.D.C. armor
Modifiers: +2 to strike; two-handed weapon; no minimum strength to use
Modified NA-LB1 Laser Bow
Range: 1000'
Damage: 3D6 M.D.
Rate of Fire: Single shots only
Payload: Effectively unlimited, but bow string needs replacement after 500 shots; 20 shots if E-Clip is used for emergencies (port included)
Weight: 4 lbs.
Features: M.D.C. material (150 M.D.C, can only be damaged if directly targeted); can fire normal arrows as well
IP-12 Ion Pistol
Range: 500'
Damage: 3D6 M.D.
Rate of Fire: Single shots only
Payload: 10 shots per E-Clip, 20 shots per LE-Clip
Arrows:
Leg Quivers:
Each holds 12 arrows
• Left Leg: 2 Explosive Arrows (1 Heavy and 1 light), 2 MD Arrows, 1 Smoke Arrow, 1 IR Flare Arrow, 4 Wooden Stake Arrows, 2 Neural Disrupter Arrows.
• Right Leg: 2 Explosive Arrows (1 Heavy and 1 light), 2 MD Arrows, 1 Smoke Arrow, 1 IR Flare Arrow, 4 Wooden Stake Arrows, 2 Neural Disrupter Arrows.
Bow quiver:
4 stun, 1 smoke, 1 Flare
(in case bow gets taken from her she keeps the lethal arrows on her to prevent them from being used against her)
Quiver x2:
each Holds 24 Arrows.
• 4 Smoke Arrows
• 4 IR Flare Arrows
• 12 MD Arrows
• 4 Neural Disrupter Arrows
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Calvin_Wallace
Posts: 191
Joined: Thu May 18, 2023 6:54 pm

Re: Templar Base (Approximately 1km outside of Merctown)

Post by Calvin_Wallace »

(Rolls held over)

Calvin stands the suit of armor against the tree and fires three pulses at it from the repair gun.

Within a few seconds, the armor was repaired.

HOLY SHIT THIS IS MAGIC

"Hey Rory, check out your armor? I think I fixed it."

Calvin waits for other folks to chime in or Rory to respond.
Calvin's sheet.
Calvin's favorite song.
Quick Stats:
P.P.E.: 145
I.S.P.: 57
M.D.C.: 231
Perception: 58% see rules here
Charm/Impress: 60%
Invoke Trust/Intimidate: 55%
Impervious to all Energy and Heat, Magic Fire, Ley Line Storms, Cold does half damage
Regenerates 1d6 x 5MDC every minute.

Code of Conduct of The Knights of TOWR:
  • Protect the lives and liberties of the innocent
  • Champion justice and equality for all
  • Fight evil in all its guises and against all odds
  • Destroy the Mystic Knights and their evil masters
  • Seek enlightenment, goodness and nobility
  • Dare to tread where others fear to go and where justice is most needed
  • Never betray a member of the OWR, never reveal the location of the camp under torture or threat of death
User avatar
Rory
Posts: 150
Joined: Sat Jul 17, 2021 3:35 am

Re: Templar Base (Approximately 1km outside of Merctown)

Post by Rory »

Perception: d100: 1d100: [28] = 28 / 21%
JiC d20 | d100: 1d20: 1d20: [6] = 6 | 1d100: 1d100: [63] = 63
Calvin_Wallace wrote: Mon Jan 27, 2025 4:00 pm "Hey Rory, check out your armor? I think I fixed it."
Rory walks slowly over to the armor, looks it over and whistles.

"Now this, this is impressive. I can fix armor, given enough energy, but it's pretty intensive. Ta do this with a gun? I like it!"

She takes the armor back to her room and puts it on, checking that it still fits properly. She walks back out to Calvin.

"Much appreciated. Anyway, probably time fer me ta visit the Mages' Guild an' see if I can get access ta some ley line energies. I've got a few spells that demand more energy than I can hold normally. A short-term boost from the ley line, on the other hand, that'll let me cast them. More accurately, it'll let me store 'em on a scroll. There's a few spells that'd be right useful ta the Templars, an' if I can make scrolls of 'em, I should."

She picks up her bag and slings it over her shoulder.

"Rufus said he'd vouch fer me with the Guild, so I figure I should get onto it now that I've refreshed meself properly like. Ye feel like coming?"

(If Calvin wants to come, she's happy to go with him. If not, she'll go alone, or with Rufus if he's around. She is happy to pay the Guild fees if she can afford it. Her plan is to tap the ley line, if permitted, and use Create Magic Scroll to create one scroll each of Teleport: Superior, Protection Circle: Superior, Shadow Wall, Wall of the Weird, Heavy Air, and Firequake. These will be carefully placed in the dimensional pocket in her backpack.)

Rory.
Status
-Current Hit Points: 47/47
-Current SDC: 25/25
-Current PPE: 165/165

Armor: High Magus armor
Helmet: 45
Arms: 15 each
Legs: 30 each
Main Body: 50

Weapons:
Slung over back: Nuhr rune musket rifle
Range: 1,600'
Damage: 6D6 M.D.
Rate of Fire: Single shots only
Payload: 50 blasts
Weight: 8.5 lbs.
Features: Costs 40 P.P.E. to reload
Modifiers: P.S. <26: -3 to strike

Utility belt: Vibro-axe
Range: Close Combat
Damage: 2D6 M.D.
Payload: 1 E-Clip will last approximately 1 hour
Weight: 4 lbs
OOC Comments
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Jason Long
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Re: Templar Base (Approximately 1km outside of Merctown)

Post by Jason Long »

Perception: 71% / 1d100%
JIC: 1d20 / 1d100

All maintenance done, Jason spends some time over the first week back going over the details of the farm with Jacob. He lets the old farmer make the decisions regarding what to plant and what items are needed.

While the Templar has down time, Jason asks that they all get together at least for breakfast every Monday for a meeting. This way, they can keep each other appraised of any projects, developments, etc. that come up. Jason can understand if, considering how long they were confined on the small boat, the team wants to have alone time.
Calvin_Wallace wrote: Wed Jan 22, 2025 9:55 am Post shopping, Calvin takes the resultant funds and hands them in totality to Jason for splitting up.

"I think I did okay, got a bit over half a million creds for the haul."
Jason is surprised at how much the gear was worth. "Great, let's keep this simple. 105k each. Since I kept one of the pistols, I'll take the 100k left. Thanks." Jason transfers the appropriate credits to the team members' cred sticks. Not a bad haul.

When Calvin calls out,
Calvin_Wallace wrote: Wed Jan 22, 2025 9:55 am "Hey Teres, Rory and Jason, your armors were pretty beat up after the last fight? Can I check it out?"
, Jason checks his armor and sees that only the shield has any damage left on it. He dismounts the shield and hands it to Calvin, curious about why Calvin wants it.

Jason showers and gets his Southern Cross uniform inspection ready before heads into town, riding Bonaparte, to check the Mystic quarter to learn what deities are represented there and then goes to do some shopping.
Jason Long
OOC Comments
HP: 49/21
SDC: 52/52
Triarius Heavy Armor
• Helmet: 100
• Main Body: 200
• Arms: 125 each
• Legs: 150 each
• Arm Shield: 300
Modifiers: -15% to physical skills, +1 to strike with ranged weapons
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Calvin_Wallace
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Re: Templar Base (Approximately 1km outside of Merctown)

Post by Calvin_Wallace »

(rolls held over)

Interaction with Jason with regards to money:

"Thanks Boss. I really, really appreciate this. Speaking of funds, we have a lot of equipment that our current group does not use. I'm not going to make any decisions as per what to sell, but I'm going to inquire about prices. Also, we have a lot of hovercycles, so I would think that some of us could use lessons. I'm going to ask around about prices for that as well."

------

Interactions with Jason and Rory with regards to armor repair:
Rory wrote: "Now this, this is impressive. I can fix armor, given enough energy, but it's pretty intensive. Ta do this with a gun? I like it!"
Calvin replies to Rory:use
"Yeah, it fixed about a good energy blasts worth of damage at a time... So your armor took 3 shots to fix. I have previously took two shots as an experiment with some scrap metal in the garage... So it's got about five shots left."

"With this, we probably can get a lot of armor fixed for free."
Rory wrote: "Much appreciated. Anyway, probably time fer me ta visit the Mages' Guild an' see if I can get access ta some ley line energies. I've got a few spells that demand more energy than
I can hold normally. A short-term boost from the ley line, on the other hand, that'll let me cast them. More accurately, it'll let me store 'em on a scroll. There's a few spells that'd be right useful ta the Templars, an' if I can make scrolls of 'em, I should."

She picks up her bag and slings it over her shoulder.

"Rufus said he'd vouch fer me with the Guild, so I figure I should get onto it now that I've refreshed meself properly like. Ye feel like coming?"
Calvin was about to reply, when Jason enters and hands him the shield.

"Rory, give me a second. Hey Jason, I got something in the mail from back home."

Setting the shield up against the wall, Calvin shoots a few pulses at it. (-3 shots). Immediately, the shield's condition immediately improved. Emptying out the clip, Calvin examines the shield (+50 MDC).

"This is gonna save a bunch of lives.", Calvin exclaims quietly.

Popping the eclip out, Calvin charges it discreetly by gripping the clip tightly and pumping his magic reserves into the clip. Reloading the gun, Calvin fires too more shots at the shield. (+20 MDC)

"Wow, this is good as new."

Calvin hands the shield back to Jason. He looks at Jason's fresh digs and smirks:

"May you find a worthy General!"

Turning back to Rory, Calvin says:

"Looks like we're all going down to the mystic quarter. Jason, if you would give us a ride, I'd really appreciate it."

Rufus, Rory and I are hitching a ride with Jason to the Mystic Quarter. We'll meet you at the guild. Be about 30 minutes or so.

Without further ado, Calvin departs with Rory and Jason to the Mystic Quarter.

(Off to post in the other thread about selling things.)
Calvin's sheet.
Calvin's favorite song.
Quick Stats:
P.P.E.: 145
I.S.P.: 57
M.D.C.: 231
Perception: 58% see rules here
Charm/Impress: 60%
Invoke Trust/Intimidate: 55%
Impervious to all Energy and Heat, Magic Fire, Ley Line Storms, Cold does half damage
Regenerates 1d6 x 5MDC every minute.

Code of Conduct of The Knights of TOWR:
  • Protect the lives and liberties of the innocent
  • Champion justice and equality for all
  • Fight evil in all its guises and against all odds
  • Destroy the Mystic Knights and their evil masters
  • Seek enlightenment, goodness and nobility
  • Dare to tread where others fear to go and where justice is most needed
  • Never betray a member of the OWR, never reveal the location of the camp under torture or threat of death
User avatar
Consumer
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Re: Templar Base (Approximately 1km outside of Merctown)

Post by Consumer »

Downtime Week 2
Time and Weather wrote:Location:Templar Farm, 1 mile outside of Merctown.
1 Week has passed. (2 weeks left)
The second week back is rather dull, with the Templar continuing to do small things on the farm or in Merctown itself. Calvin manages to find time to use his new gift to repair all the armor save Jessie's in the Templar. GM Note: While it doesn't say it, I do not believe that item can repair magic items or constructs. ~Consumer Calvin takes it upon himself to sell the excess loot from their Pacific Adventure, returning with a sizeable sum of money for what amounted to junk. Jason takes the time to hand out shares to everyone, facilitating more shopping if needed.

And the week passes.
"All things age. All things die. In the end, our sun burns out. Our universe grows cold and perishes. But the Dark Dimension, it’s the place beyond time."
GM of The Templar, Phase World: Galactic Rogues, Beyond the Supernatural: Old Gods of Appalachia
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Rufus
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Re: Templar Base (Approximately 1km outside of Merctown)

Post by Rufus »

Perception: 1d100<98: [32*] = 1
JIC: 1d20: [19] = 19 / 1d100: [65] = 65

Conditions:
- PPE/SDC/HP: Assumed to be fully charged at the start of this post

Skills:


Consumer wrote: Wed Jan 22, 2025 9:54 am
Rory wrote:"Do ye think Dhaltuun will be back anytime? I dinnae want ta make the place me own and have him be put out when he gets back. A dwarf's home is his cave, an' all that, ye know?"
Jessie speaks up having overheard Rory. ”Oh no dear He’s actually dead. He was living on borrowed time. I doubt you’ll see him again.” Jessie says, her tone belying her annoyance at Dhaltuun’s many failures in the eyes of his god.
Rufus raises an eyebrow in surprise, then turns back to Rory. "Sounds to me like a dwarf's home is your cave now..." he says with a grin. "You are clear to decorate."
Jason Long wrote: Wed Jan 22, 2025 9:24 amBefore starting on his gear, Jason tracks down Jesse. "I meant to return this earlier. It was very interest and insightful. I appreciate the opportunity to learn about this pantheon, eve if none of the deities particularly clicked with me though." Jason hands the book on the Norse gods to Jesse. "Are you and Vlad going to be staying with us, now that we are home? We'll never know when we'll need a ship captain, and we'll always need a chef."

Once done speaking the Jesse, Jason checks on Vlad to see if he will stay on as the Templar's chef. " We have a full farm here and access to a variety of ingredients in MercTown. If you stay, we'll start a herb garden for anything you want."
If Rufus overhears any of this, he won't be able to resist chiming in. "I sincerely hope you both do. Vlad, you've made every place we've bedded down for the night feel like home. And Jessie, well, several of us may be dead by now if not for you..." He looks at her for a split second before averting his gaze. "Look... I know your original agreements were with Dhaltuun, but since he's obviously not around anymore, do you need to negotiate a new deal with one of us or something? Whatever you need, I -- er, we -- are willing to do. Just don't ask me to arm wrestle Thor, okay?" He adds with a grin, but deep down he's honestly worried.

-------------------------------------------------------

The next morning after breakfast, he looks for Jason and Jessie. "Good morning prijatelji! I'm heading into town to take care of a few things before spending some time at the Guild to commune with the ley line. Hopefully without any raptor-related interruptions..." he says with a somewhat sheepish chuckle. "Anyway, the meditation will take about 48 hours so I probably won't be back for at least 2-3 days. If you need to reach me, leave a message for me with the Guild and I'll respond as soon as I'm done." He glances up at Jessie. "Gonna see you and Vlad when I get back, I hope?" Please don't leave. Please don't leave. You two are worth ten Dhaltuuns each -- okay, Jessie, you're worth thirty Dhaltuuns, easy -- and this bunch wouldn't be the same without you. He turns away and lets out a barely perceptible sigh. Listen to yourself, pup, practically begging them to say -- one of them especially. Why would they though? They're supernatural beings, agents of gods, and we're just a bunch of mortal screw-ups. Hanging around with us has gotta be tantamount to slumming with undesirables. They're probably itching to be rid of us and I can't blame them.
Calvin_Wallace wrote: Tue Jan 28, 2025 11:54 am"Rufus, Rory and I are hitching a ride with Jason to the Mystic Quarter. We'll meet you at the guild. Be about 30 minutes or so."
Calvin's radio message snaps Rufus out of his moment of self-pity. Thanks, I needed that... he thinks to himself as he hits his comlink. "Roger that, prijatelj. I've got to make a stop or two around there as well. See you at the Guild."

He gathers up his gear and considers pulling out his hovercycle before deciding against it. I don't have to pay for two days of parking if I leave it here... Instead, he casts a flight spell on himself and zooms off towards town. It's a good day for flying anyway.

((OOC: Rufus' story continues here before heading on to the Shrine of the Warrior and then on to the guild.))
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Re: Templar Base (Approximately 1km outside of Merctown)

Post by Calvin_Wallace »

Per: 1d100 < 66: [35] = 35
JIC: 1d100: [72] = 72 | 1d20: [16] = 16

Once Calvin comes back from Merctown back to the farm, he gets to repairing.
Teres wrote: (If she finds Calvin before leaving)
“Any chance you can fix up my damaged armor? I need to get it modded a bit.” she says with a grin. Her mood was good and the Psi druid had a look like a cat who was getting a canary.
Calvin radios Teres:

"I'm back at the house and I'm fixing up stuff to sell. I'll get at your armor in short order."

Calvin notes the severely damaged Wrangler Riding armor in Teres room. Scouting around quickly, he doesn't notice any other broken wares.

(OOC: Wrangler Armor is sitting ugly at 17/85. Restoring at 10 MDC a shot, the armor will require 7 shots.)

Calvin takes the armor outside and inspects the pieces. (Field Armorer & Munitions Expert -- 1d100 < 68%: [32] = 32 )

Alright, I can fix this in short order.

Taking aim, Calvin uses the universal repair gun on the armor. Slowly squeezing off several shots, he makes sure to apply the treatment evenly to the damaged surfaces. Within minutes, Teres's armor is repaired and Calvin puts everything back together and places the repaired item in her room.

Then Calvin moves into the vehicle storage area and proceeds to work on fixing the hovercycles.

Wind shield is gone... but the rest of the item is in tact. Armor looks pretty beat up on all four bikes...
(OOC: On average it takes 6 shots to fix each NG-300, and 8 shots to fix each NG-220.)

Without further ado, Calvin charges up the eclip on the UEMG (repair gun) and fixes the main body armor of each and every hover bike, one at a time. Then he will apply the same treatment to the wind shields. Once those have been restored, he will do a quick inspection of the weapons systems. Then he will do a quick wipe down and spit polish on the machinery.
(Field Armorer & Munitions Expert -- 1d100 < 68%: [29] = 29 )
(Field Armorer & Munitions Expert -- 1d100 < 68%: [60] = 60 )
(Field Armorer & Munitions Expert -- 1d100 < 68%: [54] = 54 )
(Field Armorer & Munitions Expert -- 1d100 < 68%: [13] = 13 )

This shit gotta look as new as possible so we can fetch the best price for them

Once he is finished, he will take a quick look over the VSAM (Field Armorer & Munitions Expert -- 1d100 < 68%: [2] = 2 )

Calvin notices that the VSAM is missing 8 mini missiles. He locates the extra reloads from APC and loads 8 Frag mini missiles in them.

Rummaging around the inventory of spare equipment, Calvin also notes that there are a few pieces of basic equipment lacking. He then proceeds to make a group purchasing list.

Humming a tune to himself, Calvin begins to compose a list.

Don't worry 'bout the tag
Go and throw it in the bag 'cause I got it good
You the best I ever had
Baby, you know that you're bad, and I got it good
I'm certain that you're worth it
You deserve it, girl
Don't worry 'bout the tag
Go and throw it in the bag 'cause I got it good

Tell me, do you remember when we started?
Remember me and you creepin' 'round late at night
And yeah, you held me down when I had nothing
And that's the reason I must spoil you now that I can
My hand meets your hand, our love isn't plastic
But here's my credit card, why not go max it
The fact is there's no stress, baby, I got this
Treat you like the queen in Buckingham Palace, yeah


(Kaytranada: Got it good)


Calvin hops on a nearby computer terminal and decides to do some research on products.

Let's replace the 8 frag mini missiles in the reloads there... What else do we need...
I have one field medic kit. We could use a few more. One per each vehicle?
I see extra ammo drums for the NG-303 rail gun, but no rail gun. Who checked it out? Maybe we should replace it...

1 rmk, we could stand to have a few more of those...
8 tw light blades, 2 vibro knives, 2 vibro swords...
Why don't we just get another NG-303 rail gun, dump all the conventional ammo and get it to shoot wood rails, then we have a range weapon against vampires that we can take with us.

What else:

We should probably take care of getting another vehicle though... The prowler makes a lot of sense. We could use a hover cycle that can prowl...
NG-230, 198000 for electric... Doesn't come with a gun... Fine. Let's not do weapons since it slows the thing down anyway.

How about a labor drone to help out with repairs? Something with the mechanics program and the domestic services? 2 million isn't cheap but we get another hand in the kitchen, someone to help fix stuff and fix people. We could stand to do that.

Climbing Kit: 1200 creds.
Portable Scan Dihilator... this thing is sick... 40 lbs though... 4200 to 5k

Medical Gear:
Thermometers, Let's get the battery operated type. 10-15 creds each. Need 3.
Palm Bio Unit. 150 creds (GMG P.185)
Protein Healing Suave... 100 creds per tube. Let's get 10 tubes. (GMG P.185)
Hypodermic Gun... 200 creds (GMG P.185)
Suture gun. Let's get two. (100 creds each) and about 50 feet of cultures (100 creds) (GMG P.185)
Suture tape, just in case the cuts are small enough to be taped closed. 5 rolls (100 creds)
RMK is 24000 each. How many time can I re-ruse these? (GMG P. 185)
Compu Drug dispenser... 3000 creds... (GMG P.185)
2 first aid kids. 100 creds each (GMG P.184)
2 stethoscopes. 80-150 each (GMG P.186)
I guess spend the rest on anti virals, antibiotics, nsaids, pain killers... (no idea where the drugs are at)

Let's run this by Jason before we start buying.

Welp what do I want:
I need a portable computer.... Portable field unit is 2.5k... (GMG P.186)
Skis... Downhill 500-750, Cross Country 300-500...
Wilks 157... 38000, with baynotte, grip, and laser targetting, that's 2k, 400, 2k or 42400 for another rifle...


Calvin goes and assembles a list and waits for Jason to come back to present to him.
Calvin's sheet.
Calvin's favorite song.
Quick Stats:
P.P.E.: 145
I.S.P.: 57
M.D.C.: 231
Perception: 58% see rules here
Charm/Impress: 60%
Invoke Trust/Intimidate: 55%
Impervious to all Energy and Heat, Magic Fire, Ley Line Storms, Cold does half damage
Regenerates 1d6 x 5MDC every minute.

Code of Conduct of The Knights of TOWR:
  • Protect the lives and liberties of the innocent
  • Champion justice and equality for all
  • Fight evil in all its guises and against all odds
  • Destroy the Mystic Knights and their evil masters
  • Seek enlightenment, goodness and nobility
  • Dare to tread where others fear to go and where justice is most needed
  • Never betray a member of the OWR, never reveal the location of the camp under torture or threat of death
User avatar
Calvin_Wallace
Posts: 191
Joined: Thu May 18, 2023 6:54 pm

Re: Templar Base (Approximately 1km outside of Merctown)

Post by Calvin_Wallace »

When Jason shows up back at the farm, Calvin will present to him the group buy list:
MA: 1d100 < 55: [32] = 32
PB: 1d100 < 60: [25] = 25
Group Weapons wrote: 8 Frag mini missiles to refill the reloads for the APC
NG-303 Infantry rail gun. 3 drums of wooden bullets for rail gun. (sell of keep the conventional stuff?)
NG-230, 198k creds for electric engine, no weapons.
NG Labor Drone, one program for mechanical repair, one program for piloting. 2 million creds
Climbing Kit: 1200 creds.
Portable Scan Dihilator: 4k creds
Group medical equipment wrote: Portable Bio Lab. Useful for finding toxins. 5k but hard to find.
Protein Healing Salve. 100 creds per tube. 10 tubes or 1k
Suture Gun x 2. 100 creds each. 50 feet of sutures (50 creds). 250 creds
Suture tape x 5. 100 creds per roll, 500 creds.
RMK x 1. 24k.
Compu Drug Dispenser 3k
Need to round up drugs, antibiotics, NSAIDs, anti virals.
Once Jason gives the final say so on what and what not to buy, Calvin will go and make another excursion into town to get the shopping things finished.
Calvin's sheet.
Calvin's favorite song.
Quick Stats:
P.P.E.: 145
I.S.P.: 57
M.D.C.: 231
Perception: 58% see rules here
Charm/Impress: 60%
Invoke Trust/Intimidate: 55%
Impervious to all Energy and Heat, Magic Fire, Ley Line Storms, Cold does half damage
Regenerates 1d6 x 5MDC every minute.

Code of Conduct of The Knights of TOWR:
  • Protect the lives and liberties of the innocent
  • Champion justice and equality for all
  • Fight evil in all its guises and against all odds
  • Destroy the Mystic Knights and their evil masters
  • Seek enlightenment, goodness and nobility
  • Dare to tread where others fear to go and where justice is most needed
  • Never betray a member of the OWR, never reveal the location of the camp under torture or threat of death
User avatar
Consumer
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Posts: 2142
Joined: Sun Sep 13, 2009 2:26 pm
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Re: Templar Base (Approximately 1km outside of Merctown)

Post by Consumer »

Downtime Week 3
Time and Weather wrote:Location:Templar Farm, 1 mile outside of Merctown.
1 Week has passed. (1 week left)
The third week is filled with Calvin busy bodying himself fixing all manner of things in hopes of convincing the others that selling the excess is a good thing. Other than that, not much else happens on the farm. Jacob and the hired hands are elbow deep in corn production, while carring for the few animals that reside on the farm (Unnoticed gifts from Mac). Jason is mostly absent from the farm, only coming back to sleep, as he continues his crash course education in priestliness.

At some point Rufus and Jason approaches Jessie and Vlad to have a conversation.
I missed this conversation Jason initiated in week one, so I will rectify it now. ~Consumer

Jason wrote:"I meant to return this earlier. It was very interest and insightful. I appreciate the opportunity to learn about this pantheon, eve if none of the deities particularly clicked with me though. Are you and Vlad going to be staying with us, now that we are home? We'll never know when we'll need a ship captain, and we'll always need a chef."

" We have a full farm here and access to a variety of ingredients in MercTown. If you stay, we'll start a herb garden for anything you want."

Jessie takes the book back. "You're welcome. I at present do not have any duties so I will be staying, at least till the powers that be call for me." Jessie answers. Vlad shrugs. "I really don't have anywhere else to go, I was effectively removed from my home, such as it was, by a moron. Now I have a mobile home, so I can't complain too much. I'll let you know if I need anything." Vlad says.
Rufus wrote:"I sincerely hope you both do. Vlad, you've made every place we've bedded down for the night feel like home. And Jessie, well, several of us may be dead by now if not for you... Look... I know your original agreements were with Dhaltuun, but since he's obviously not around anymore, do you need to negotiate a new deal with one of us or something? Whatever you need, I -- er, we -- are willing to do. Just don't ask me to arm wrestle Thor, okay?"
Jessie smirks. "I doubt he'd even humor the idea, unless he was really drunk... then I couldn't say. As I said to Jason, I'm currently free to pursue my own destiny so to speak, so no deals needed. Also yes, you lived because I willed it... that was it... definitely." Jessie says as she walks away laughing.

The rest of the week passes without incident, until.

Kelly slowly brings the Salamander up the dirt road just outside of Merctown. The guy at the Cafe said they could likely use another body. Ahead, Kelly sees a fairly well kept farm, with several building on it. People are working the fields of corn as she passes. Kelly pulls the Salamander up onto a dirt drive finding a safe spot to park. Ahead of her, she sees a large metal warehouse or barn with it's large doors open, standing among gantries is a Behemoth Explorer. As Kelly is powering down the Salamander, an old black man in simple work clothes approaches. "Morning, what can we do for you?" He says in a gentle voice.
"All things age. All things die. In the end, our sun burns out. Our universe grows cold and perishes. But the Dark Dimension, it’s the place beyond time."
GM of The Templar, Phase World: Galactic Rogues, Beyond the Supernatural: Old Gods of Appalachia
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Kelly Kellogg
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Re: Templar Base (Approximately 1km outside of Merctown)

Post by Kelly Kellogg »

Perception 63%: 1d100: [21] = 21
JIC d20: 1d20: [11] = 11
JIC d100: 1d100: [21] = 21

It's good to be back on the home continent. It's still a bit warm for a Lazlo citizen like Prudence, but the plants and animals are more familiar to the scholar, and she needs to spend less time studying a map. Good thing that, because unlike the Germans she'd been working for, nobody around here understands integrated computer networks.

Kelly notices people working on the farm. So its not just an old farm being used as a mercenary camp. They kept it operational. Maybe I can assist there. Better they use me that way rather than a gunfight.

Of course, Kelly ruins things running her mouth a mile a minute the second someone interacts with the wired scholar. Out comes a barely paused word salad that screams 'I don't like sleep and love stimulants'.

"Greetings. I am Doktor* Prudence Kellogg. The people I was working with last called me Kelly most of the time, and that's fine. I was told maybe there was some work here. Fixer Jones sent me looking for someone.... the Templar? I kinda thought the catholic church wiped them out a few hundred years before the Cataclysm, but stranger things have happened. I took an number of botany classes at U of Lazlo. You growing anything other than corn?"

*Kelly is lying she never got a doctorate at Lazlo U. A lot of degrees, but no doctorates. She totally got kicked out for being a junkie.
Do Not PM this account. PM Tyrannosapiens Rex.

Dear Prudence, won't you come out to play?

[ooc]Charm/Impress: 25%
Invoke Trust/Intimidate: 55%
P.P.E.: 4
H.P.: 13
S.D.C.: 21
[/ooc]
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Re: Templar Base (Approximately 1km outside of Merctown)

Post by Calvin_Wallace »

Per: 1d100 < 66%: [36] = 36
JIC: 1d100: [89] = 89 | 1d20: [3] = 3

Calvin loads the last of the goods into the APC. When Rufus comes back, Calvin will get Rufus to drive the APC into town to sell off the extra gear.

---

In one of the many trips coming and going from the farmstead, Calvin notices a very large hover train pull up.

Who in the hell is this?

Calvin steps out of sight, (prowl: 1d100 < 63: [37] = 37 ), then listens in on the conversation.

Radioing forth to Jason (radio basic: 1d100 < 73: [60] = 60 ), Calvin speaks into the radio using the team frequency:

"Hey Jason, there is a very large hover craft thingy and a rather wired lady just walked out and introduced herself to the Jacob. She seems to be looking for a job. I'm gonna go say hi."

Stepping out into the open, Calvin approaches Kelly with a wave.

"Hey, I'm Calvin, how's it going?"
Calvin's sheet.
Calvin's favorite song.
Quick Stats:
P.P.E.: 145
I.S.P.: 57
M.D.C.: 231
Perception: 58% see rules here
Charm/Impress: 60%
Invoke Trust/Intimidate: 55%
Impervious to all Energy and Heat, Magic Fire, Ley Line Storms, Cold does half damage
Regenerates 1d6 x 5MDC every minute.

Code of Conduct of The Knights of TOWR:
  • Protect the lives and liberties of the innocent
  • Champion justice and equality for all
  • Fight evil in all its guises and against all odds
  • Destroy the Mystic Knights and their evil masters
  • Seek enlightenment, goodness and nobility
  • Dare to tread where others fear to go and where justice is most needed
  • Never betray a member of the OWR, never reveal the location of the camp under torture or threat of death
User avatar
Jason Long
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Re: Templar Base (Approximately 1km outside of Merctown)

Post by Jason Long »

Perception: 74% / 1d100: [17] = 17 %
JIC: 1d20: [18] = 18 / 1d100: [64] = 64

In between study sessions with Jeff, Jason makes runs back to the farm and drops off his shopping. Calvin checks in with him with the list of items for the team. The railgun? who was using that, Leo? damn. "Ok, Looks good. Thanks for taking care of this. I've been and will be tied up at the Temple of the Olympians. "

It's a few days later when Jason hears Calvin over the radio,
Calvin_Wallace wrote: Thu Feb 06, 2025 1:04 am "Hey Jason, there is a very large hover craft thingy and a rather wired lady just walked out and introduced herself to the Jacob. She seems to be looking for a job. I'm gonna go say hi."
Probably to Jeff's irritation, Jason replies quickly, "Thanks, See what you can find out. I'll be back late this evening and can speak with her then." Jason apologizes to Jeff and returns to his studies.
Dice rolls
1d100: [17] = 17
1d20: [18] = 18
1d100: [98] = 98
Jason Long
OOC Comments
HP: 49/21
SDC: 52/52
Triarius Heavy Armor
• Helmet: 100
• Main Body: 200
• Arms: 125 each
• Legs: 150 each
• Arm Shield: 300
Modifiers: -15% to physical skills, +1 to strike with ranged weapons
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Kelly Kellogg
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Re: Templar Base (Approximately 1km outside of Merctown)

Post by Kelly Kellogg »

(Rolls Carried)

Biology 58%: 1d100: [100] = 100
Genetics 53%: 1d100: [93] = 93

What an interesting being. I must stick around. Keep the jibber-jabber down girl.

"Well, hello there Calvin. My name's Prudence Kellogg. Most everyone calls me Kelly. I'm lookin' for work. I know a thing or two about plants and chemicals. Got some degrees to back all that up. Just got back from a tour of Europe working for their diplomatic corps." The Rogue Scholar offers her hand to the golden monkey for a shake.
Do Not PM this account. PM Tyrannosapiens Rex.

Dear Prudence, won't you come out to play?

[ooc]Charm/Impress: 25%
Invoke Trust/Intimidate: 55%
P.P.E.: 4
H.P.: 13
S.D.C.: 21
[/ooc]
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Calvin_Wallace
Posts: 191
Joined: Thu May 18, 2023 6:54 pm

Re: Templar Base (Approximately 1km outside of Merctown)

Post by Calvin_Wallace »

Kelly Kellogg wrote: Thu Feb 06, 2025 4:54 pm (Rolls Carried)

Biology 58%: 1d100: [100] = 100
Genetics 53%: 1d100: [93] = 93

What an interesting being. I must stick around. Keep the jibber-jabber down girl.

"Well, hello there Calvin. My name's Prudence Kellogg. Most everyone calls me Kelly. I'm lookin' for work. I know a thing or two about plants and chemicals. Got some degrees to back all that up. Just got back from a tour of Europe working for their diplomatic corps." The Rogue Scholar offers her hand to the golden monkey for a shake.
Calvin's eyes perk up.

Oh, She appears to be the wandering scholar type huh. Welp, Jason said try and figure her out and see what's going on...

Calvin closes his eyes briefly and enacts See Aura (-6 ISP).

Early to Medium level experience, no magic, no psionics, no possessing entity, seems human. Bit jittery... hrmn, what's going on here...

MA: 1d100 < 55: [48] = 48
PB: 1d100 < 60: [25] = 25
Jason wrote: Jason replies quickly, "Thanks, See what you can find out. I'll be back late this evening and can speak with her then." Jason apologizes to Jeff and returns to his studies.
Calvin extends his hand to meet Kelly's. After a quick firm shake, Calvin replies with a smile:

"Nice to meet you Ma'am. I am the team medic. This is the Templar Homestead. Welcome."

"Our leader is Jason Long. He's currently in town on an errand. Would you like a quick tour of the farm with Jacob and I?"

Calvin gestures towards the inside the homestead to take a tour of the farm.
Calvin's sheet.
Calvin's favorite song.
Quick Stats:
P.P.E.: 145
I.S.P.: 57
M.D.C.: 231
Perception: 58% see rules here
Charm/Impress: 60%
Invoke Trust/Intimidate: 55%
Impervious to all Energy and Heat, Magic Fire, Ley Line Storms, Cold does half damage
Regenerates 1d6 x 5MDC every minute.

Code of Conduct of The Knights of TOWR:
  • Protect the lives and liberties of the innocent
  • Champion justice and equality for all
  • Fight evil in all its guises and against all odds
  • Destroy the Mystic Knights and their evil masters
  • Seek enlightenment, goodness and nobility
  • Dare to tread where others fear to go and where justice is most needed
  • Never betray a member of the OWR, never reveal the location of the camp under torture or threat of death
User avatar
Rufus
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Location: Rifts Merctown: The Templar
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Re: Templar Base (Approximately 1km outside of Merctown)

Post by Rufus »

Perception: 1d100<86: [47*] = 1
JIC: 1d20: [19] = 19 / 1d100: [61] = 61

Conditions:
- PPE/SDC/HP: Assumed to be fully charged at the start of this post

Skills:
- Sense Magic in Use: Up to 900’ (274.3 m) away. (is Kelly magical?)
- See Magic Energy. Range: 1,000' (305 m) (is Kelly magical?)
- Track blood scent up to 1,000’/305 m away: 1d100<68: [16*] = 1 (does Rufus smell any blood on Kelly?)
- Recognize common/known smells: 1d100<79: [1*] = 1 (does Rufus smell any booze or drugs he can recognize on Kelly?)
- Recognize the scent of others up to 50’/15.2 m away: 1d100<58: [67] = 0 (tagging Kelly's scent for later reference)
- Charm/Impress: 1d100<40: [41] = 0 (first impressions)
- Invoke Trust/Intimidate: 1d100<25: [83] = 0 (again, first impressions)


((OOC: Y'all, I'm playing real fast and loose with chronology here, because as we all know time is only "a big ball of wibbly wobbly, timey-wimey... stuff"))
Consumer wrote: Wed Feb 05, 2025 6:33 am Jessie takes the book back. "You're welcome. I at present do not have any duties so I will be staying, at least till the powers that be call for me." Jessie answers. Vlad shrugs. "I really don't have anywhere else to go, I was effectively removed from my home, such as it was, by a moron. Now I have a mobile home, so I can't complain too much. I'll let you know if I need anything." Vlad says.
Rufus breathes a slightly-louder-than-intended sigh of relief. "Well, please consider our home your home for as long as you'd like..." He adds a chuckle. "This batch of morons is glad to have you. Both of you."
Consumer wrote: Wed Feb 05, 2025 6:33 amJessie smirks. "I doubt he'd even humor the idea, unless he was really drunk... then I couldn't say. As I said to Jason, I'm currently free to pursue my own destiny so to speak, so no deals needed. Also yes, you lived because I willed it... that was it... definitely." Jessie says as she walks away laughing.
Rufus raises an eyebrow as Jessie walks away. "You know, boss, I don't know that I can remember ever hearing her laugh before..." he gives Jason a sideways glance, not entirely sure how he feels about it. There's definitely more to her than we know... he thinks to himself, then snorts audibly. Well OF COURSE there's more to her than we know! She's a freakin' valkyrie! An honest-to-Od warrior maiden servant of Asgard! You've been hugged by a bona fide supernatural being straight out of Norse mythology! He shakes his head. No, not 'mythology.' Reality. Whatever -- or whoever -- she may be, she's as real as you are. For all you know she's really one of the actual Norse gods adventuring here on Earth in disguise just like in some of the old stories. Which would make you a friend of an actual god -- and wouldn't that make ol' Seppy jealous...

"Ja, to bi bilo ful kul..."
yeah, that'd be wicked cool...
he mutters to himself. "Alright, boss, I'm off. Don't take another job on the far side of the planet while I'm away, okay?"


Fresh off his multi-day communion with the ley line, Rufus is feeling well-rested and fully energized with the newly-acquired knowledge of how to summon a ley line storm of his own making. For the moment, his deep-seated feelings of inadequacy are back buried in the depths of his mental closets-- exactly where he likes them.

Flying back to the farm courtesy of a flight spell (it beats having to find long-term parking in town for his hovercycle) he finds Calvin deep in the process of tallying up the mother of all shopping lists. He gives the list a looking over, offers his feedback, and even helps drive the APC to help haul it to market.

He spends the next few days around the farm, checking to make sure Carny is operating normally (without any hint of murderous subroutines) and making sure all his personal equipment is properly restocked/up to speed. And if the group acquires the NG labor drone, he'll help make sure it's qualified to pilot/work on as many of the Templar vehicles (and the farm vehicles) as possible.
Pilot: Automobile 96%,
Pilot: Hover Craft (ground) 90%
Pilot: Truck 90%
Pilot: Hovercycles, Skycycles & Rocket Bikes 88%
Pilot: Boats: Motorboat, Race & Hydrofoil 88% (or maybe helicopter/motorcycle instead?)
Pilot: Tracked & Construction Vehicles 88% (with APCs at 73%)


He's puttering away inside the Explorer's barn/warehouse/garage when his sensitive ears pick up the whine of a hover craft -- a rather large hover craft -- approaching the farm.
Calvin_Wallace wrote: Thu Feb 06, 2025 1:04 am"Hey Jason, there is a very large hover craft thingy and a rather wired lady just walked out and introduced herself to Jacob. She seems to be looking for a job. I'm gonna go say hi."
Jason Long wrote: Thu Feb 06, 2025 10:59 am"Thanks, See what you can find out. I'll be back late this evening and can speak with her then."
Wiping his hands on a rag, he walks out to see an NG Salamander glide up. Well at least it's not a Coalition Death's Head, he sighs to himself with relief as he starts walking towards it.
Kelly Kellogg wrote: Thu Feb 06, 2025 4:54 pm"Well, hello there Calvin. My name's Prudence Kellogg. Most everyone calls me Kelly. I'm lookin' for work. I know a thing or two about plants and chemicals. Got some degrees to back all that up. Just got back from a tour of Europe working for their diplomatic corps."
Calvin_Wallace wrote: Thu Feb 06, 2025 5:45 pm"Nice to meet you Ma'am. I am the team medic. This is the Templar Homestead. Welcome. "Our leader is Jason Long. He's currently in town on an errand. Would you like a quick tour of the farm with Jacob and I?"
Rufus raises an eyebrow at the girl's mannerisms and speech patterns. Something's not quite right here... he thinks to himself as he takes a few inquisitive sniffs in her general direction. Getting a nose full and seeing a lack of magical potentiality from her, he steps up and gives her a friendly grin.

"Pozdravljen in dobrodošel, prijatelj Kelly," Rufus gives a slight bow. "As Calvin said, welcome to the Templar homestead. By way of introductions, I'm Rufus of Clan Longfang from the village of Houndstooth, not far outside of Lazlo. Did I understand correctly in that you're looking for work with the Templar? We're just recently back from traveling abroad ourselves -- I'd love to hear about your adventures as well. Plus we'd be interested in hearing about your particular skill sets." He glances at her Salamander. "Aside from piloting large hover vehicles, of course. I think that part's pretty obvious..." he adds with a chuckle.
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Re: Templar Base (Approximately 1km outside of Merctown)

Post by Jason Long »

Perception: 74% / 1d100: [89] = 89 %
JIC: 1d20: [11] = 11 / 1d100: [55] = 55

Jason is tired, but filled with a strange energy as he drives Bonaparte back to the farm. The more he learns, the more certain he is that Athena is all he was hoping for as a god. Focus, you still need to see about this newcomer. Then you can tell the others what you've been up to.

As Jason pulls the VHT up to the barn, he sees the Salamander. interesting take on a vehicle, I wonder how many modules it can tow. He parks Bonaparte in the hangar and walks over to where Rufus and Calvin are speaking with the newcomer. He is not surprised to see that the driver of such a large vehicle is a smaller, if not short, person. that's the way of the universe, ain't it

Jason holds out his hand to the newcomer as he walks up and inserts himself into the conversation. "Good evening miss. I'm Jason Long, VHT driver and leader of the Templar. I trust that Rufus and Calvin have been treating you well. What can we do for you?"
Jason Long
OOC Comments
HP: 49/21
SDC: 52/52
Triarius Heavy Armor
• Helmet: 100
• Main Body: 200
• Arms: 125 each
• Legs: 150 each
• Arm Shield: 300
Modifiers: -15% to physical skills, +1 to strike with ranged weapons
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Consumer
Dimension Master
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Joined: Sun Sep 13, 2009 2:26 pm
Location: GM/DM (The Templar, PW: Galactic Rogues, BTS:OGoA)
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Re: Templar Base (Approximately 1km outside of Merctown)

Post by Consumer »

Downtime Week 4: The End
Time and Weather wrote:Location:Templar Farm, 1 mile outside of Merctown.
1 Week has passed. (0 weeks left)
Jacob was talking to the woman, when Calvin arrived, followed shortly by Rufus.
Kelly wrote:"Greetings. I am Doktor* Prudence Kellogg. The people I was working with last called me Kelly most of the time, and that's fine. I was told maybe there was some work here. Fixer Jones sent me looking for someone.... the Templar? I kinda thought the catholic church wiped them out a few hundred years before the Cataclysm, but stranger things have happened. I took an number of botany classes at U of Lazlo. You growing anything other than corn?"
Jacob nods. "Names Jacob, I'm just the caretaker for the farm while the Templar are out and about, which is pretty often. Oh here's some of them now." Jacob says as Calvin joins the conversation.
Calvin wrote:"Hey, I'm Calvin, how's it going?"
Kelly wrote:"Well, hello there Calvin. My name's Prudence Kellogg. Most everyone calls me Kelly. I'm lookin' for work. I know a thing or two about plants and chemicals. Got some degrees to back all that up. Just got back from a tour of Europe working for their diplomatic corps."
Calvin wrote:"Nice to meet you Ma'am. I am the team medic. This is the Templar Homestead. Welcome."

"Our leader is Jason Long. He's currently in town on an errand. Would you like a quick tour of the farm with Jacob and I?"
It's about here that Rufus arrives.
Rufus wrote:"Pozdravljen in dobrodošel, prijatelj Kelly, As Calvin said, welcome to the Templar homestead. By way of introductions, I'm Rufus of Clan Longfang from the village of Houndstooth, not far outside of Lazlo. Did I understand correctly in that you're looking for work with the Templar? We're just recently back from traveling abroad ourselves -- I'd love to hear about your adventures as well. Plus we'd be interested in hearing about your particular skill sets. Aside from piloting large hover vehicles, of course. I think that part's pretty obvious..."
Followed by Jason, who pulls up in Bonaparte.
Jason wrote:"Good evening miss. I'm Jason Long, VHT driver and leader of the Templar. I trust that Rufus and Calvin have been treating you well. What can we do for you?"
I wish this conversation would have been actually resolved as it's not even close to conclusion. I'm just going to make some assumptions as say she gets invited to join and move on to the adventure. ~Consumer


The group converses, and eventually Kelly is invited into the group.

Rufus: - Sense Magic in Use: (is Kelly magical?) No
See Magic Energy. (is Kelly magical?) She has magic items.
Track blood scent (does Rufus smell any blood on Kelly?) Unlikely.
Recognize common/known smells (does Rufus smell any booze or drugs he can recognize on Kelly?) Unlikely
Recognize the scent of others (tagging Kelly's scent for later reference) Failed
Calvin:
See Aura
• Estimate the general level of experience. medium (4-7).
• The presence of magic: None
• The presence of psychic abilities: None
• High or low base P.P.E.: Low
• The presence of a possessing entity: None
• Health: Sick, injured or completely well.: Healthy.
• The presence of an unusual human aberration which indicates a serious illness or that the character is not human and may be a mutant, D-Bee, or demon, but does not reveal which: Seems Human without any aberrations.
"All things age. All things die. In the end, our sun burns out. Our universe grows cold and perishes. But the Dark Dimension, it’s the place beyond time."
GM of The Templar, Phase World: Galactic Rogues, Beyond the Supernatural: Old Gods of Appalachia
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