Roughnecks Compound- With a Prisoner and a Pre-Dug Hole

These fuckers are too stubborn to die.
User avatar
Serrano
Posts: 29
Joined: Wed Jun 05, 2024 6:18 pm

Re: Roughnecks Compound- With a Prisoner and a Pre-Dug Hole

Post by Serrano »

Perception: 1d100: [17] = 17 /24% (+15% regarding machines and/or magic)
JIC: 1d20: [4] = 4 / 1d100: [94] = 94

Sixth Sense always on

Serrano pulls up to the others with his bike. ”Got it. Where to?”
John wrote:

"Hey Shiny, can you get in the front seat of the truck and put it in neutral and then steer it where I tell you? It'll be more fun to do guard duty at a bar."

"Technically it's not moving the truck if I don't turn it on," he adds.

Once Serrano is in place, John pushes the robot truck to the Dragon's Head Brewery, still in the docks.
Serrano, still on the bike, takes off the helmet and looks at John in confusion for a moment. ’Is he asking me to do something involving mischief? That could be fun.” With a sly look, serrano says ”Sounds right to me.” Hanging his helmet on the bike handlebars, Serrano moves the bike off to the side. Grabbing his helmet as he gets off the bike, he heads to the truck.

As he climbs up, ”john, were you told that YOU can't turn it on or no one can? Because I can drive this. Just to concentrate for a moment, then we can drive over.” Serrano enters the drivers sdie and takes his seat. He spends a couple seconds looking over the controls and adjusting his seat. When he is ready, Serrano sticks his hand out the window and gives a thumbs up.

Contingency: If john agrees, then serrano will activate telemechanics, which gives 88% pilot truck
1d100: [98] = 98
User avatar
Borger
Game Master
Posts: 54
Joined: Fri Dec 02, 2022 10:59 am

Re: Roughnecks Compound- With a Prisoner and a Pre-Dug Hole

Post by Borger »

Location: MercTown and it’s Outskirts
Date/Time: March 7, Roughly 14:15


Bailey’s:
The transaction is completed as Nash and Jack begin to hook up the trailer to the Romper and there is an off scrapping sound that is probably not a standard sound heard when completing such an action. Jack stops them to adjust cables, ignoring the dings and scratches they can currently do nothing about and try again, very well succeeding in the connections on the second attempt.

The Compound:
Jason, who had been doing more cleaning of a construction project than worry about his own upkeep begins to show the discomfort of such choices, the smell of evacuated organs beginning to breathe from the boy. Vennifer and Wolf don’t seem to come to a full decision of whether or not to bring him along for the ride.

Detour for alcohol:
John and Serrano make a plan to drink as they do their guard duty. A very simple plan is discussed and even gets underway when the excited Serrano gets the wise idea to highjack the mechanics of the vehicle they need to move. In his excitement to the acceptance into the team, Serrano either delves too deep or mistakes some mechanism for what he was hoping he was seizing and the vehicle’s brakes seize tightly, making moving the truck for an instant improbable to simply move and like a mister greyish smoke seeps from beneath the hood. No damage is done to the vehicle, but both John and Serrano get to feel the strength of a truck that had for a split second decided it was absolutely not moving.

What are your intentions?
User avatar
Venenifer
Posts: 135
Joined: Thu Feb 06, 2020 10:09 am

Re: Roughnecks Compound- With a Prisoner and a Pre-Dug Hole

Post by Venenifer »

Perception: 1d100: [24] = 24 /63%
JiC: 1d20: [1] = 1 / 1d100: [22] = 22

Conditions:
MDC: 640/640 | Barding MDC: 640/640(Barding BR: 2d6/melee) | P.P.E.: 136/136 | I.S.P.: 144/152
| HF (when identified as a dragon): 11 (13 w/Frills extended in Dragon Form) | Nightvision: 200ft | See Invisible (at will) | Shadow Meld (at will) | Cold/Fire 1/2 DMG | Impervious to All Forms Of Paralysis | Bio-Regen: 1d4*10 MDC/min | Sense Ley Lines/Nexuses/Dragons 20mi | Visually ID dragons within 4,000ft | Sixth Sense [Inactive, 2ISP] |

Skills
Charm: 1d100: [48] = 48 /107% [Charm the Defender contact]

Post

Ven looks over to Serrano with an amused smirk and looks to Wolf. "Seems John has uses for Serrano, we needn't babysit him then. We can leave Jason as well. Let's go meet this contact of yours, Wolf." Ven says with almost a predatory smirk. She will follow Wolf towards wherever the meeting place is, unconcerned with the finer details. These grounders are most amusing, so far I quite enjoy this team even if Ash didn't. I do hope that little one is doing well, but I shaln't concern myself with every wayward mortal I meet. I have much larger plans in mind. Ven considers with a sly grin to herself before looking to Wolf.

"So, what can you tell me about this... contact of yours?" Ven asks with a subtle smirk.

When the pair arrive at the meeting place to meet the female defender Wolf mentioned, Ven will approach the Defender with her arms crossed and study the woman. "It seems you have quite capable friends, Wolf. A pleasure to meet you, you may call me Ven." Ven introduces herself to the Defender contact.
Venenifer, the Royal Frilled Dragon

P.P.E.: 136 | I.S.P.: 152 | Natural A.R.: 13 | Personal MDC: 630 | Barding MDC: 630D/315H
(+ 1 on all other saving throws not listed here) )
Coma/Death: 28%
Magic (varies): +6
Lethal Poison (14+): +6
Non-Lethal Poison (16+): +6
Insanity (12+): +11
Psionics (varies): +9
Mind Control (varies): +3
Horror Factor (varies): +6

HF/Awe: 11/13 when frills flared. | Nightvision 200ft | See Invisible at Will | Shadow Meld at Will | Half Damage Fire/Plasma/Cold | Impervious to all forms of Paralysis | Bio-Regen: 1d4*10 MDC/minute | Sense Ley Lines, Nexuses, Pyramids and Dragons within 20 miles | Visually see past other dragon's illusions within 4,000ft


Please Do Not PM This Account, PM Underguard Instead
╭∩╮(=^ェ^=)╭∩╮
User avatar
William Summers
Diamond Level Patron
Posts: 529
Joined: Sun Jan 23, 2011 3:32 am
Location: Roughnecks - PC
Contact:

Re: Roughnecks Compound- With a Prisoner and a Pre-Dug Hole

Post by William Summers »

Perception: 1d100: [53] = 53 /51% (+15% regarding machines and/or magic)
JIC: 1d20: [17] = 17 / 1d100: [39] = 39

”My grandma loads faster than that! Let’s move it, ‘Necks!” Will gently encourages his teammates to expedite their current task in order to move on to bigger and better things. Once they’re saddled up, he’ll instruct Dave to drive them home post haste.

Back at the HQ, Will’s jaw drops when he see the truck holding the giant robot has smoke pouring out of it. ”What did you do? How did you even break it?! Ugh.” Will hops out of the Romper Stomper, looks around and hands out some instructions. ”Dave, get this container dropped in the Compound. Serrano and Nash, get that truck fixed up. Pebbles, I need you to go look at all of the Allen Foods locations in MercTown and let me know which one has a gang hanging out in front of it. That’s where Baker is. And where the fuck are Wolf and Ven?!”

Will dials Ven's line and starts hollering. "I've got a smoking truck, a crate full of construction crap, a shit ton of FNGs, and no Ven or Wolf! Where the hell are you two?!"
The Man in Black
Ledger
User avatar
Venenifer
Posts: 135
Joined: Thu Feb 06, 2020 10:09 am

Re: Roughnecks Compound- With a Prisoner and a Pre-Dug Hole

Post by Venenifer »

[rolls held]
"I've got a smoking truck, a crate full of construction crap, a shit ton of FNGs, and no Ven or Wolf! Where the hell are you two?!"
Ven is heading towards the meeting place with Wolf when suddenly her Merctown Cellphone starts ringing as she looks to Wolf while holding up a finger. "Ah, aren't I popular today." Ven says with a smirk as she answers the call and hears a perturbed William on the other line.

"Oh, dear William! Wolf and I were just on our way to meet with a contact of his to report the... unfortunate circumstances earlier. I'm sure you can handle yourself for a little while without me. Find that boy, Jason. I'm sure he'll be eager to help. We should be back soon. Toodles!" Ven says over the phone before shutting it and slipping it back in her bag with a shrug towards Wolf. "We forgot to tell William where we were headed." Ven adds.
Venenifer, the Royal Frilled Dragon

P.P.E.: 136 | I.S.P.: 152 | Natural A.R.: 13 | Personal MDC: 630 | Barding MDC: 630D/315H
(+ 1 on all other saving throws not listed here) )
Coma/Death: 28%
Magic (varies): +6
Lethal Poison (14+): +6
Non-Lethal Poison (16+): +6
Insanity (12+): +11
Psionics (varies): +9
Mind Control (varies): +3
Horror Factor (varies): +6

HF/Awe: 11/13 when frills flared. | Nightvision 200ft | See Invisible at Will | Shadow Meld at Will | Half Damage Fire/Plasma/Cold | Impervious to all forms of Paralysis | Bio-Regen: 1d4*10 MDC/minute | Sense Ley Lines, Nexuses, Pyramids and Dragons within 20 miles | Visually see past other dragon's illusions within 4,000ft


Please Do Not PM This Account, PM Underguard Instead
╭∩╮(=^ェ^=)╭∩╮
User avatar
Serrano
Posts: 29
Joined: Wed Jun 05, 2024 6:18 pm

Re: Roughnecks Compound- With a Prisoner and a Pre-Dug Hole

Post by Serrano »

Perception: 1d100: [41] = 41 /24% (+15% regarding machines and/or magic)
JIC: 1d20: [6] = 6 / 1d100: [57] = 57
Sixth Sense always on

Serrano jumps back in the seat as he raises his hands quickly. ”What the??” He looks outthe window sheepishly. Hanging his head, he says ”My bad.” After a moment, serrano grips the wheel and exhales a long breathe. ”Smarten up. I need to get my head in the game.” with a quick scan, he finds that there is no real damage. With a sigh of relief, He states. ”I can find no damage with my abilities *taps his temple * so i think we can try again. This time only hands on wheel. No funny business.” He faces forward and waits to see what is next.
User avatar
John Altfeld
Diamond Level Patron
Posts: 464
Joined: Wed Aug 23, 2017 4:48 am

Re: Roughnecks Compound- With a Prisoner and a Pre-Dug Hole

Post by John Altfeld »

Perception: 1d100: [1] = 1 / 86%
JIC: 1d20: [20] = 20 / 1d100: [13] = 13

CONDITIONS: John is at +1 foot, See Invisible (500'), Radar (1100'), Immune to Possession, Sixth Sense, Mindblock Autodefense, can't be touched by undead, can't be mind controlled by vampires, etc.

John is surprised by the return of Will as he "leans" against the back of the truck, but quickly adjusts as the smoke distracts from anything else that may have been going on.

"Oh no, Shiny, what did you do to the truck?!? You know we weren't supposed to move it!"

When Will gives his command about Allen Foods, John casually salutes. "Baker's going grocery shopping? Okay. I'll check it out."

He thinks for a few seconds and pulls up all Allen Foods locations on his computer. "Uh, do we have any other information on this in terms of which neighborhood? No? Okay."

How fast does a juicer run? 50 mph? Don't want to give too much away...

"Hey, nerds, how fast can a juicer or borg run? Like, cruising speed. Wait, what does this guy look like?!?"


Once he's told how fast he should be moving by the gang, John takes off at no more than 50 mph and begins canvassing the Allen Foods parking lots, beginning with the nearby headquarters in the Docks.

"Does anyone need anything from the store while I'm going out?"
Definitely Not a God. Yet.
P.P.E.: 16/16
H.P./M.D.C.: 148/148
Pebble M.D.C.: 300/300
Growth M.D.C.: +15/+150/+525/+1,290/15/150/510/1,290
Important Combat Stats
Number of Attacks: 10
Initiative Bonus: +13
Strike Bonus: +8 (+8/+8/+10/+10)
Parry Bonus: +12(+12/+12/+14/+14) +2 with sword/staff
Dodge Bonus: +17 (+19/+19/+15/+15)
Auto-Dodge Bonus: +5 (+5/+5/+1/+1)
Bonus to Disarm: +3
Supernatural Strength Punch Damage: 3d6(5d6)+12/5d6(6d6)+12/1d6x10+22(+32)/1d6x10+72(+82)
Juicer Football Body Block/Tackle: Knocks one's opponent to the ground (90% chance if target is smaller than attacker, 60% if the same weight, 50% if target is up to 50% larger, 20% if 100% larger, no chance if target is over 100% larger).
Immunities and Damage Reduction
Immune to:
• Cold
• Radiation
• Suffocation (can breathe without air)
• Depressurization
• Ocean depths/pressure (unlimited)
• Vampire bite/can't be turned undead
• Blindness and Darkness (except in smoke/sandstorm/fog that fouls Radar power)
• Fatigue (Never tires)
• Small bits of flying debris

Reduced Damage From:
• Magic Cold - Half Damage
• Heat/Fire - Half Damage
• Poison/Toxins/Drugs - Duration, penalties and symptoms are 1/3 normal
Enhanced Sight Effects
• Radar 1100'
• See the invisible
User avatar
Jack Killian
Diamond Level Patron
Posts: 490
Joined: Sat Jan 03, 2015 7:14 pm
Location: Rifts: Australia
Contact:

Re: Roughnecks Compound- With a Prisoner and a Pre-Dug Hole

Post by Jack Killian »

Perception: 72% 1d100: [92] = 92
JIC d20: 1d20: [11] = 11
JIC D100: 1d100: [57] = 57

Conditions:
Sense the Presence of Spirits Amulet
Talisman Invincible 200 MD (OFF) waiting to be Recharged
Talisman of Mystic Invisibility
Talisman of Time Slip
Altess Eviscerator Count Bustamante

Bailey’s:

Once ready to roll Jack climbs up to the cabin of the Romper, as Jack says, “Ready to roll out. Rember Dave the handling will be different, Slow and Steady is the wise move and plan ahead for stopping.”

The Compound:

When William barks orders Jack gets down and helps Dave lower the Cargo and maneuver the Romper off the work site and int the garage Jacks speaks to Dave, "Dave when you get a free minute or two take a look around and fix the Romper up. Not a top priority.”
to unload truck 85% 1d100: [22] = 22

Jack Heads over to William and speaks softly, "William you need me to do anything else? got the cargo unloaded and the Romper put away."
"Flash Fry, put another Shrimp on the Barbie" Gmail: Sinder.JKing@gmail.com
OOC Comments
viewtopic.php?t=14446Jack Killian[/url]
OOC Comments
P.P.E.: 4
I.S.P.: 196/196
H.P.: 42/ 42 MD
S.D.C.: 90/ 90

NE-BA-50 “Raider” Heavy Body Armor
M.D.C. by Location:
Helmet: 80
Arms: 55 each
Legs: 80 each
Main Body: 140
Weight: 30 lbs.
Modifiers: -20% to physical skills
Features:
Naruni Thermo-Kinetic Armor (p.35-36, DB8)
Book Reference: p.40, DB8

Weapon Carried:

CP-50 "Dragonfire" Assault Pulse Laser and Grenade Launcher
Range:
Laser: 2,000'
Grenade Launcher: 1,200'
Damage:
Single shot: 2d6 M.D.
Burst: 6d6 M.D.
Grenade: 2D6 M.D. to a 12' area of effect
Micro-fusion grenade: 6d6 M.D. to a 12' area of effect
Rate of Fire: Single shots or 3-shot pulse bursts only; 1 grenade or 4-grenade bursts only
Payload:
E-Clip: 21 shots

Altess Eviscerator (Patron Item)
Damage: 6D6
Special Abilities
• Electrical Discharge:
• • Range: Touch or up to 200'
• • Damage: 4D6

MP-3 MageFire Bolt Pistol

Range: 500'
Damage: 3D6+3 M.D.

NeraTech Pn-50 "Splatter Gun"
Range: 60', Payload: 18/clip,
2 clips (current)Acid: 4D6 S.D.C. or 2D6 M.D. to a 3 foot radius.

CN-1 Net

Skorblade Short Sword
Damage: 1D8 M.D.
Weight: 3 lbs.
Features: excellent balance and craftsmanship
Modifiers: +1 to strike and parry
Book Reference: p.152, MercOps

TW "Dragonfire" Flamethrower
Range: 100'
Damage: single Shot: 1D6x10 M.D.
Spray: 1D6x10 M.D. to all targets in a 100' long & 10' wide arc (3 APM)
Rate of Fire: single shots & sprays only
Payload: 5 blasts per P.P.E. clip
Weight: 8 lbs.



Sense the Presence of Spirits Amulet

The amulet changes color whenever an entity is within 100'

Image
User avatar
Nash
Posts: 28
Joined: Thu May 02, 2024 4:36 am

Re: Roughnecks Compound- With a Prisoner and a Pre-Dug Hole

Post by Nash »

OOC Comments
Perception: 24% (+5% involving vampires or undead, +15% involving electronics or machines) / 1d100: [51] = 51
JIC: 1d20: [18] = 18 / 1d100: [45] = 45
+4 v HF, +9 HF involving machines, +2 v Lethal/Non-lethal Toxins, +8% vs Coma/Death, +4 vs Magic, +9 vs Insanity, +6 vs Psionics (10+)

HF: 12 when ID’d as a True Atlantean
HP: 31/31
SDC: 66/66
PPE: 27/27
ISP: 100/136
Sixth Sense – Always On


Jack wrote: When William barks orders Jack gets down and helps Dave lower the Cargo and maneuver the Romper off the work site and int the garage Jacks speaks to Dave,
Nash jumps up into the gunner seat once more to give him a better look at the city as they pass. So much easier if I could do this from the air.

Once back at the compound Nash does what he can to help unload the Romper. Once finished Nash catches Jack on his way to William. “If there is nothing else I’ll get back to my room to…” Nash gestures to the pouch with the necklace.

Assuming it is ok, and more informing than asking permission, Nash makes his way to his room, locks the door and sits on the floor. He takes the item out and initially does a mundane assessment before focusing deeper.

Object Read:
ISP: 6
Impressions: 62%: 1d100: [28] = 28
Images: 54%: 1d100: 1d100: [34] = 34
Present: 44%: 1d100: 1d100: [14] = 14
User avatar
Jack Killian
Diamond Level Patron
Posts: 490
Joined: Sat Jan 03, 2015 7:14 pm
Location: Rifts: Australia
Contact:

Re: Roughnecks Compound- With a Prisoner and a Pre-Dug Hole

Post by Jack Killian »

(((Rolls Carry Over)))
Conditions:
Sense the Presence of Spirits Amulet
Talisman Invincible 200 MD (OFF) waiting to be Recharged
Talisman of Mystic Invisibility
Talisman of Time Slip
Altess Eviscerator Count Bustamante
Once back at the compound Nash does what he can to help unload the Romper. Once finished Nash catches Jack on his way to William. “If there is nothing else I’ll get back to my room to…” Nash gestures to the pouch with the necklace.
Jack replies to Nash, "Yea, That Sounds good. if he needs you I can inform him."
"Flash Fry, put another Shrimp on the Barbie" Gmail: Sinder.JKing@gmail.com
OOC Comments
viewtopic.php?t=14446Jack Killian[/url]
OOC Comments
P.P.E.: 4
I.S.P.: 196/196
H.P.: 42/ 42 MD
S.D.C.: 90/ 90

NE-BA-50 “Raider” Heavy Body Armor
M.D.C. by Location:
Helmet: 80
Arms: 55 each
Legs: 80 each
Main Body: 140
Weight: 30 lbs.
Modifiers: -20% to physical skills
Features:
Naruni Thermo-Kinetic Armor (p.35-36, DB8)
Book Reference: p.40, DB8

Weapon Carried:

CP-50 "Dragonfire" Assault Pulse Laser and Grenade Launcher
Range:
Laser: 2,000'
Grenade Launcher: 1,200'
Damage:
Single shot: 2d6 M.D.
Burst: 6d6 M.D.
Grenade: 2D6 M.D. to a 12' area of effect
Micro-fusion grenade: 6d6 M.D. to a 12' area of effect
Rate of Fire: Single shots or 3-shot pulse bursts only; 1 grenade or 4-grenade bursts only
Payload:
E-Clip: 21 shots

Altess Eviscerator (Patron Item)
Damage: 6D6
Special Abilities
• Electrical Discharge:
• • Range: Touch or up to 200'
• • Damage: 4D6

MP-3 MageFire Bolt Pistol

Range: 500'
Damage: 3D6+3 M.D.

NeraTech Pn-50 "Splatter Gun"
Range: 60', Payload: 18/clip,
2 clips (current)Acid: 4D6 S.D.C. or 2D6 M.D. to a 3 foot radius.

CN-1 Net

Skorblade Short Sword
Damage: 1D8 M.D.
Weight: 3 lbs.
Features: excellent balance and craftsmanship
Modifiers: +1 to strike and parry
Book Reference: p.152, MercOps

TW "Dragonfire" Flamethrower
Range: 100'
Damage: single Shot: 1D6x10 M.D.
Spray: 1D6x10 M.D. to all targets in a 100' long & 10' wide arc (3 APM)
Rate of Fire: single shots & sprays only
Payload: 5 blasts per P.P.E. clip
Weight: 8 lbs.



Sense the Presence of Spirits Amulet

The amulet changes color whenever an entity is within 100'

Image
User avatar
Borger
Game Master
Posts: 54
Joined: Fri Dec 02, 2022 10:59 am

Re: Roughnecks Compound- With a Prisoner and a Pre-Dug Hole

Post by Borger »

Location: MercTown and it’s Outskirts
Date/Time: March 7, Roughly 14:15


Leaving Bailey’s and to The Compound:
William’s encouragement to hurry up and load the cargo yields the desired result and they can shortly thereafter get onto bigger and better things. All but two go with the main mass of the Roughnecks, another location requiring their attention first. Those that do return to the Compound with the materials do with no issue and the unloading the Romper goes as close to flawlessly as it could.

Dave and Jason seem keen on unloading the construction material to get started on the jacuzzi. Jason, seeming scrawnier than he may look, or just that fixated on fulling he end of the bargain is a little on the clumsy side in his rushing.

The rest of the group is more than ready to get back on the road to head north and are doing what the deem necessary to finish their preparations if they haven't decided to pitch in on Baker's personal project. The sooner they're on the road seems to be the main plan though.

Nash is met with the image of a Doctor Almond over a muscular patient strapped to a metal table, then one of pale figure with bulging muscle and fanged canines. This Doctor definitely is not a person and ill intent with his project.


Embassy Gourmet:
Wolf and Venenifer make it to the location of the contact with minimal issue and don’t take long to locate the individual in question. The Embassy Gourmet is about as classy as such a location could be expected to be. There were few individuals around to pick the Defender they were looking for out of, but is thankfully not too hard a task.

“Lieutenant O’Mally” She nods before asking. “What did you need to discuss?”

Detour or alcohol:
When William had interrupted John thought his thoughts for getting a drink or three in seemed dashed, but he was able to salvage it almost as quickly as the hopes and dreams seemed dashed. With the knowing of the where the Roughnecks expect him and Serrano are expected to be if to be they were needed, they choose the one near a bar and set their sights on there. If the duo had the group's only vehicle they knew there was probably some form of timer on them to get whatever it is they were out for and find the Allen's Store that had a gang hanging around in its parking lot.

What are your intentions?
Post Reply

Return to “Roughnecks Adventure Forum”