JIC: 1d20: [14] = 14 / 1d100: [45] = 45
Conditions: Sixth Sense (2)
ISP:14/24
PPE:48/70
AoI 30/30
Skills:
Military Etiqutte: 1d100: [75] = 75 /65% [Identify NCOs or Officers]
Unsheathing Otimac, Crow rises with the others and makes his way towards the latrine. Not suspicious. The barks of railguns and lasers above fills the passenger cabin with the stench of anxiety and fear. Crow grimaces under his mask. How long till I'm used to that aroma?
Five feet from the latrine he feels that familiar panic rising up in the back of his mind. That primal itch to turn back from the face of mortal danger. Rivaling that fear was a rising excitement for conflict. To test his skills with his own life on the line. Now's not the time for that. Stay cautious until this is over. Crow begins a breathing exercise to center his mind. Slowing his heart and breath to a steady rhythm Crow enters meditative state. (intuitive combat -10ISP)(+3 initiative, +1 strike, +1 Parry, +4 dodge) He feels those two warring emotions melt into the background, replaced by a growing awareness of his place in the present. Giving his steps and swagger more grace.
He sees Lahz direct the group with the practiced ease of a veteran. A look of concentration on the man's face. That's why they follow him. Rushing in after all the rest have entered he beelines towards Mierin. Crow allows his training to take over. looking for the subtle indicators in body language and positioning of the enemy to determine their leaders. Rolling his shoulders he will begin to swing his flamberge in arcs aimed at the arms and head of the closest foe.
"You're on"Wayne Northblade wrote:”Last one to the prize buys the drinks.”
Combat:
APM: 6
Initiative: 1d20+6: [9]+6 = 15
Parries: 1d20+8: [12]+8 = 20 | 1d20+8: [15]+8 = 23 | 1d20+8: [13]+8 = 21 | 1d20+8: [20]+8 = 28 | 1d20+8: [1]+8 = 9
Action 1: Military Etiquette. Skill
Action 2: Attacking the arms to disarm. Strike: 1d20+6: [8]+6 = 14 | Damage: 6d6+1d6: [5, 3, 2, 4, 2, 6]+[6] = 28
Action 3: Swing at the heads. Strike: 1d20+6: [13]+6 = 19 | Damage: 6d6+1d6: [3, 5, 2, 5, 4, 5]+[1] = 25
Action 4: Attacking the arms to disarm. Strike: 1d20+6: [5]+6 = 11 | Damage: 6d6+1d6: [1, 3, 3, 1, 2, 1]+[4] = 15
Action 5: Attacking the arms to disarm. Strike: 1d20+6: [19]+6 = 25 | Damage: 6d6+1d6: [4, 2, 3, 1, 5, 1]+[3] = 19
Action 6: Swing at the heads. Strike: 1d20+6: [14]+6 = 20 | Damage: 6d6+1d6: [1, 5, 1, 3, 1, 2]+[5] = 18