Getting Their Bearings: Part Two

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Jake Foster
Posts: 27
Joined: Tue Nov 21, 2023 9:17 am

Re: Getting Their Bearings: Part Two

Post by Jake Foster »

Perception: d100: [4] = 4 (see post signature)
JIC: d20: [10] = 10 -- d100: [60] = 60
ISP: 13/13
(Closed to Supernatural)
===
Jake wakes up unsettled. There's been too much change. Forty-eight hours ago he thought he'd found his calling. Now reality is setting in. Even his knowledge of the area as a nearly life-long resident was proving useless. Although he's learned more than the average person about monster lore, he wasn't a great reader, so he doubted he'd be useful in the library. He preferred the more hands-on approach to most situations, which he'd come to realize will probably get him killed.

He looks for anything around the house or the grounds that needs fixing. That was something he could understand.
General Repair & Maintenance 1d100<60: [2*] = 1

Isaiah Peirce wrote: Tue Oct 15, 2024 5:11 pm "I also made a mistake in my recounting yesterday. Ezekiel owns the hunting shop, the Caslow Brothers are hunters that live out in the woods. I say we finish up here soon and head over to Bellwood while the day is still young." Isaiah suggests. Should no one protest, Isaiah will drive Zachary, Nigel and Jake to Bellwood in the 4-seater.
"Hunting is something I know a thing or two about, too. Maybe I speak these guys' language. The city slicker approach might put them off, no offense.
Character Sheet: https://pbprpg.org/forums/viewtopic.php ... 6#p1397296
I.Q.: 9
M.E.: 16
M.A.: 9
P.S.: 18
P.P.: 12
P.E.: 18
P.B.: 7
Speed: 9

PHYSICAL DATA
P.P.E.: 5
I.S.P.: 11 (+2 / level) (Multiplied by x2/x4/etc vs higher supernatural threats)
H.P.: 16 + 1D6/level
S.D.C.: 70
Age: 29
Sex: Male
Height: 5'9"
Weight: 190
Description: Caucasian, rough around the edges, sandy blonde hair and beard.
33% (+3%) / 68% (Open to Supernatural) / 88% (Sixth Sense)
Sense Supernatural Evil (Range: 350 ft + 50/level)
Sense fluxes of > 20 PPE Range: 700 ft + 100/level) (Open to Supernatural)
Recognizes Possession - Base Skill: 55% (+5%)
Recognizes Magic Enchantment - 35% (+5%)
+ 10% if the magic is evil/hurtful
+ 20% when possessed by an evil supernatural being.

HTH Type: Basic
Number of Attacks: 5
Initiative Bonus: +6 (Sixth Sense)
Strike Bonus:
Parry Bonus: +4 / +6 (Sixth Sense)
Dodge Bonus: +4 / +7 (Sixth Sense)
HTH Damage Bonus: +3
Bonus to Roll w/Punch: +4
Bonus to Pull a Punch: +2
Bonus to Disarm:
Other: When using any powers: No initiative roll, only 4 Attacks per melee

Weapon Proficiencies
W.P. Knife +1 to strike at levels 2, 4, 7, 10, and 13. +1 to parry at levels, 1, 3, 6, 9, and 12. +1 to strike when thrown at levels, 1, 3, 6, 8, 10 and 13.
W.P. Rifles +1 to strike at levels 1, 3, 5, 7, 9, 11, and 13.
Coma/Death: +3
Magic (varies): +5**
Lethal Poison (14+): +3
Non-Lethal Poison (16+): +3
Insanity (10+): +1
Psionics (10+): +1**
Horror Factor (varies): +4
Possession: +4
**+4 to save vs mind-altering drugs, magical charms, and mental confusion.
**-1 to save vs Illusions and Telepathic or Empathic probes and attacks.
User avatar
Zachary Splindt
Posts: 159
Joined: Wed Mar 24, 2021 3:17 pm

Re: Getting Their Bearings: Part Two

Post by Zachary Splindt »

Perception: 1d100: [1] = 1 (29%)
JIC 1D100: 1d100: [15] = 15
JIC 1D20: 1d20: [8] = 8
Conditions: Closed to the Supernatural

The night in the manor, Zachary spends his time chasing after small woodland creatures in a vain attempt of gaining some last-minute understanding of hunters and hunting-related activities. That Spring was not far behind was surely a good omen. The attempt having gone as poorly as might be expected, Zachary retires for the night.

In the morning, the detective walks downstairs as he notices Isaiah preparing breakfast. Giving Isaiah a nod, Zachary wanders the halls slowly in an attempt to wake himself up as the others arrive.
Jake Foster wrote: Fri Oct 18, 2024 11:17 am
Isaiah Peirce wrote: Tue Oct 15, 2024 5:11 pm "I also made a mistake in my recounting yesterday. Ezekiel owns the hunting shop, the Caslow Brothers are hunters that live out in the woods. I say we finish up here soon and head over to Bellwood while the day is still young." Isaiah suggests. Should no one protest, Isaiah will drive Zachary, Nigel and Jake to Bellwood in the 4-seater.
"Hunting is something I know a thing or two about, too. Maybe I speak these guys' language. The city slicker approach might put them off, no offense.
Zachary begins to speak. "I too know ho-," he pauses as he recalls the failed attempt from last night and silences himself before he says something silly. "I suppose George was a bit more welcoming that what we've come to expect. I'll try to stop my gums from flapping too much. Anyone bring that journal or whatnot with their names on it? Could show them we're more than a bunch of tourists." Zachary checks for his specs, and considers the possibility of bringing some document or somesuch to indicate their connection to George, the captain, or this whole supernatural situation they've found themselves in. Then again, these two might not even know Whitlach all that well. Wouldn't come across well if some strangers approached pretending to be fast friends or anything. Must be that city slicker approach Jake was talking about.

Zachary joins the group to the Caslow's residence. Assuming the route passes the mysterious highway, Zachary stares out the window in the unlikely event more cars are parked along the highway's side. As the group drives along, Zachary speaks up. "Y'know, we hadn't really considered the possibility that the brothers are off hunting while Ezekiel is running the store. Wouldn't mind exploring the town and all if we need to wait, but do we know all that much about this fella who runs the store?"
Last edited by Zachary Splindt on Tue Oct 22, 2024 7:47 am, edited 3 times in total.
User avatar
Nigel Davies-Clarke
Posts: 18
Joined: Wed Jun 28, 2023 12:58 pm

Re: Getting Their Bearings: Part Two

Post by Nigel Davies-Clarke »

Perception: 1d100<25: [17*] = 1
JIC: 1d20: [5] = 5 / 1d100: [40] = 40

Nigel rises from an almost-but-not-quite-restful sleep (it's so hard to get a good night's sleep your first night in a new bed, after all) and starts his daily routine of getting ready for the day ahead. And thus starts another day without you, Elsie and Sarah. I love you and miss you. If you're looking down from on high, I'd appreciate some good vibrations that'll result in a few leads, please.

He makes his way down to the kitchen where Isaiah is making breakfast (or at least making a valiant effort in that direction). "Good morning, gentlemen," he says to anyone who's already there. "Looking forward to some fruitful investigations today?"
Isaiah Peirce wrote: Tue Oct 15, 2024 5:11 pm"I also made a mistake in my recounting yesterday. Ezekiel owns the hunting shop, the Caslow Brothers are hunters that live out in the woods. I say we finish up here soon and head over to Bellwood while the day is still young."
Jake Foster wrote: Fri Oct 18, 2024 11:17 am"Hunting is something I know a thing or two about, too. Maybe I speak these guys' language. The city slicker approach might put them off, no offense.
"That sounds dangerously like a plan," Nigel nods with a grin. "And fair enough, Mr. Fos-- er, Jake. This particular 'city slicker' will stick to being seen and not heard unless necessary." He may have a point, the locals do have something of a... 'rustic' demeanor. In the meantime, stick to your standard learning technique of keeping your eyes open and your mouth shut.

As they ride along in the 4-seater, Nigel reviews his notes for a while... but eventually his curiosity gets the better of him so he nudges Jake. "I do apologize for the rather personal question, but I can't help but be curious about your comments last night regarding your former job. If I may ask, what was this job? And why would folks around here think you've gone 'cuckoo' in particular?"
User avatar
Jake Foster
Posts: 27
Joined: Tue Nov 21, 2023 9:17 am

Re: Getting Their Bearings: Part Two

Post by Jake Foster »

Nigel Davies-Clarke wrote: Mon Oct 21, 2024 8:02 pm As they ride along in the 4-seater, Nigel reviews his notes for a while... but eventually his curiosity gets the better of him so he nudges Jake. "I do apologize for the rather personal question, but I can't help but be curious about your comments last night regarding your former job. If I may ask, what was this job? And why would folks around here think you've gone 'cuckoo' in particular?"
"I was a miner for B&L. I have to assume I got canned because they found out I was friends with these guys." He indicates Zachary and Isaiah. "Though that's not how my thought process went at the time they gave me the news. So these two tried doing their detective thing and it didn't go over too well and I was guilty by association I reckon. That was a different case. We just hit a dead end after that, and that's part of what played into me figuring I'd just try to find another job. And why I'm thinking I should do the talking this time."

He chuckles at the second question. "Why do people think I'm cuckoo? After I came home from the War, I believed in ghosts and boogie men. Who in their right mind believes in that shit, right? Must be shell-shock." ((Hopefully he says that just as they pass the haunted road))
Character Sheet: https://pbprpg.org/forums/viewtopic.php ... 6#p1397296
I.Q.: 9
M.E.: 16
M.A.: 9
P.S.: 18
P.P.: 12
P.E.: 18
P.B.: 7
Speed: 9

PHYSICAL DATA
P.P.E.: 5
I.S.P.: 11 (+2 / level) (Multiplied by x2/x4/etc vs higher supernatural threats)
H.P.: 16 + 1D6/level
S.D.C.: 70
Age: 29
Sex: Male
Height: 5'9"
Weight: 190
Description: Caucasian, rough around the edges, sandy blonde hair and beard.
33% (+3%) / 68% (Open to Supernatural) / 88% (Sixth Sense)
Sense Supernatural Evil (Range: 350 ft + 50/level)
Sense fluxes of > 20 PPE Range: 700 ft + 100/level) (Open to Supernatural)
Recognizes Possession - Base Skill: 55% (+5%)
Recognizes Magic Enchantment - 35% (+5%)
+ 10% if the magic is evil/hurtful
+ 20% when possessed by an evil supernatural being.

HTH Type: Basic
Number of Attacks: 5
Initiative Bonus: +6 (Sixth Sense)
Strike Bonus:
Parry Bonus: +4 / +6 (Sixth Sense)
Dodge Bonus: +4 / +7 (Sixth Sense)
HTH Damage Bonus: +3
Bonus to Roll w/Punch: +4
Bonus to Pull a Punch: +2
Bonus to Disarm:
Other: When using any powers: No initiative roll, only 4 Attacks per melee

Weapon Proficiencies
W.P. Knife +1 to strike at levels 2, 4, 7, 10, and 13. +1 to parry at levels, 1, 3, 6, 9, and 12. +1 to strike when thrown at levels, 1, 3, 6, 8, 10 and 13.
W.P. Rifles +1 to strike at levels 1, 3, 5, 7, 9, 11, and 13.
Coma/Death: +3
Magic (varies): +5**
Lethal Poison (14+): +3
Non-Lethal Poison (16+): +3
Insanity (10+): +1
Psionics (10+): +1**
Horror Factor (varies): +4
Possession: +4
**+4 to save vs mind-altering drugs, magical charms, and mental confusion.
**-1 to save vs Illusions and Telepathic or Empathic probes and attacks.
User avatar
Consumer
Dimension Master
Posts: 2073
Joined: Sun Sep 13, 2009 2:26 pm
Location: GM/DM (The Templar, PW: Galactic Rogues, BTS:OGoA)
Contact:

Re: Getting Their Bearings: Part Two

Post by Consumer »

Getting their Bearings: Part Two
Time and Weather wrote:Location:Whitlach Manor, Prosperity, West Virginia
Date: Friday, March 24th, 1925. 9:00 AM (Approximately 1 hour has passed)
Weather: 58 degrees Fahrenheit; partly cloudy.
I.S.P. Modifier: x1
Case Notes: The Highway
Isaiah: Research [Isaiah is reading up on how to become a licensed/paid Private Investigator.] I’ll get back to you on this, that’s some research for me.
Cooking [Make a decent breakfast with what's available] Not 5 star, but also not lethal.
Pilot, Automobile [Drive the car to Bellwood] Good to go.
Jake: General Repair & Maintenance (General maintenance around the manor) There’s not much, as the home is very well built.


Isaiah makes a fine enough breakfast, and is surprised at how much food is actually in the kitchen’s pantry, as he is certain no one has gone shopping in a while. Soon enough everyone is gathered at the dining table enjoying a meal of eggs, bacon, toast, and coffee.
Isaiah wrote:"I also made a mistake in my recounting yesterday. Ezekiel owns the hunting shop, the Caslow Brothers are hunters that live out in the woods. I say we finish up here soon and head over to Bellwood while the day is still young."
Jake wrote:"Hunting is something I know a thing or two about, too. Maybe I speak these guys' language. The city slicker approach might put them off, no offense.
Zachary wrote:"I too know ho-,"

"I suppose George was a bit more welcoming that what we've come to expect. I'll try to stop my gums from flapping too much. Anyone bring that journal or whatnot with their names on it? Could show them we're more than a bunch of tourists."
Nigel wrote:"Looking forward to some fruitful investigations today?"

"That sounds dangerously like a plan, And fair enough, Mr. Fos-- er, Jake. This particular 'city slicker' will stick to being seen and not heard unless necessary."



The group collects into the battered but serviceable town car left by the late Captain Whitlach, and make for Bellwood, the whole trip is a little over an hour with how the roads weave among the ridges and valleys of the mountains. The conversation continues in the car.
Zachary wrote:"Y'know, we hadn't really considered the possibility that the brothers are off hunting while Ezekiel is running the store. Wouldn't mind exploring the town and all if we need to wait, but do we know all that much about this fella who runs the store?"
Nigel wrote:"I do apologize for the rather personal question, but I can't help but be curious about your comments last night regarding your former job. If I may ask, what was this job? And why would folks around here think you've gone 'cuckoo' in particular?"
Jake wrote:"I was a miner for B&L. I have to assume I got canned because they found out I was friends with these guys. Though that's not how my thought process went at the time they gave me the news. So these two tried doing their detective thing and it didn't go over too well and I was guilty by association I reckon. That was a different case. We just hit a dead end after that, and that's part of what played into me figuring I'd just try to find another job. And why I'm thinking I should do the talking this time."

"Why do people think I'm cuckoo? After I came home from the War, I believed in ghosts and boogie men. Who in their right mind believes in that shit, right? Must be shell-shock."
Eventually the group makes it into Bellwood, a relatively new town by local standards, built on the location of a former plantation. It has one main road, which makes finding Ezekiel's Hunting store relatively easy, as it’s near the end of the row. A few vehicles are parked on the street near the building, but nothing particularly interesting. The building is a two story affair, with what is likely an apartment or two above a storefront. The front of the building is plastered with a variety of adverts for goods and sundries, with the name Ezekial painted in white on a large sign above the door. While the store does seem open, it’s dark from the outside, so the group doesn’t get a good look inside before entering the building.

Inside is a clutter of shelves and cases displaying a lot of goods that would be useful to those who make their living outdoors. From the front door, the group can only guess that the counter is in the back of the store and is not seen easily from the front.

What Are Your Intentions?

Zachary: HP: 42/42, S.D.C. 21/21, I.S.P.: 10/10
Sean: HP: 22/22, S.D.C.: 50/50, I.S.P.: 16/16
Isaiah: HP: 19/19, S.D.C.: 29/29, I.S.P.: 15/15
Nigel: HP: 20/20, S.D.C.: 22/22, I.S.P.: 6/10, P.P.E.: 12/12
"All things age. All things die. In the end, our sun burns out. Our universe grows cold and perishes. But the Dark Dimension, it’s the place beyond time."
GM of The Templar, Phase World: Galactic Rogues, Beyond the Supernatural: Old Gods of Appalachia
PP Ledger
User avatar
Jake Foster
Posts: 27
Joined: Tue Nov 21, 2023 9:17 am

Re: Getting Their Bearings: Part Two

Post by Jake Foster »

Perception: d100: [77] = 77 (see post signature)
JIC: d20: [4] = 4 -- d100: [10] = 10
ISP: 13/13
(Closed to Supernatural)
===
Jake looks around curiously, almost growing concerned until he finally spots a local on the street, then another. His initial paranoia fades as the town appears well within the ordinary. Some days he felt like he was still sleeping in a trench.
Consumer wrote: Tue Oct 22, 2024 4:50 pm The building is a two story affair, with what is likely an apartment or two above a storefront. The front of the building is plastered with a variety of adverts for goods and sundries, with the name Ezekial painted in white on a large sign above the door. While the store does seem open, it’s dark from the outside, so the group doesn’t get a good look inside before entering the building.

Inside is a clutter of shelves and cases displaying a lot of goods that would be useful to those who make their living outdoors. From the front door, the group can only guess that the counter is in the back of the store and is not seen easily from the front.
As he gets out of the car, Jake slings his rifle and his backpack, the latter of which is well maintained and packed with military precision for weight distribution and to make the contents as accessible as possible.

He nods politely to any locals who might be giving the strangers a side-eye.

Inside, he gives the shop keep a beat or two to appear. When no one does, he clears his throat and peers through the door on the far wall. "Hello? Y'all open?"

Even though nothing appears off beyond the lights being out, he opens his third eye in case of trouble.
Character Sheet: https://pbprpg.org/forums/viewtopic.php ... 6#p1397296
I.Q.: 9
M.E.: 16
M.A.: 9
P.S.: 18
P.P.: 12
P.E.: 18
P.B.: 7
Speed: 9

PHYSICAL DATA
P.P.E.: 5
I.S.P.: 11 (+2 / level) (Multiplied by x2/x4/etc vs higher supernatural threats)
H.P.: 16 + 1D6/level
S.D.C.: 70
Age: 29
Sex: Male
Height: 5'9"
Weight: 190
Description: Caucasian, rough around the edges, sandy blonde hair and beard.
33% (+3%) / 68% (Open to Supernatural) / 88% (Sixth Sense)
Sense Supernatural Evil (Range: 350 ft + 50/level)
Sense fluxes of > 20 PPE Range: 700 ft + 100/level) (Open to Supernatural)
Recognizes Possession - Base Skill: 55% (+5%)
Recognizes Magic Enchantment - 35% (+5%)
+ 10% if the magic is evil/hurtful
+ 20% when possessed by an evil supernatural being.

HTH Type: Basic
Number of Attacks: 5
Initiative Bonus: +6 (Sixth Sense)
Strike Bonus:
Parry Bonus: +4 / +6 (Sixth Sense)
Dodge Bonus: +4 / +7 (Sixth Sense)
HTH Damage Bonus: +3
Bonus to Roll w/Punch: +4
Bonus to Pull a Punch: +2
Bonus to Disarm:
Other: When using any powers: No initiative roll, only 4 Attacks per melee

Weapon Proficiencies
W.P. Knife +1 to strike at levels 2, 4, 7, 10, and 13. +1 to parry at levels, 1, 3, 6, 9, and 12. +1 to strike when thrown at levels, 1, 3, 6, 8, 10 and 13.
W.P. Rifles +1 to strike at levels 1, 3, 5, 7, 9, 11, and 13.
Coma/Death: +3
Magic (varies): +5**
Lethal Poison (14+): +3
Non-Lethal Poison (16+): +3
Insanity (10+): +1
Psionics (10+): +1**
Horror Factor (varies): +4
Possession: +4
**+4 to save vs mind-altering drugs, magical charms, and mental confusion.
**-1 to save vs Illusions and Telepathic or Empathic probes and attacks.
User avatar
Isaiah Peirce
Posts: 56
Joined: Fri Aug 25, 2023 6:58 am

Re: Getting Their Bearings: Part Two

Post by Isaiah Peirce »

Perception: 1d100: [27] = 27 /43%
JiC: 1d20: [12] = 12 / 1d100: [79] = 79

Conditions: Sense Supernatural Evil (350ft) | Sixth Sense (Inactive)

Skills:


Post:

(Assuming Isaiah is driving)

For the most part, Isaiah listens but doesn't talk as the others continue the conversation in the car. A good deal of it is speculation and they needed more to go on. Hopefully Ezekiel and the Caslow Brothers is the step in the right direction. We certainly weren't accomplishing much being a city removed from the events, and I can't just leave a mystery like this unsolved. Isaiah considers, his upper lip twitching in annoyance. It bothers me when things like this go unresolved and people keep getting hurt. Isaiah finishes the thought as they pull up towards the Hunter's shop.

"And here we are." Isaiah says, noting the address he was given and the number on the building to make sure they matched. He puts the car in park and pops the break before getting out and follows Jake and the others in.
Jake wrote:"Hello? Y'all open?"
Isaiah looks around the quiet and cluttered shop and his OCD flares up. Fight it. This isn't your shop, not your place to organize it. Isaiah thinks, shaking his head. "Quiet for early morning, but then I don't know what peak deer hunting hours are." Isaiah comments and then walks towards the back of the store, looking for what might be considered the counter. Maybe there is a bell. He thinks, partly is sarcasm, partly seriously. If there is, he will tap it to ring the bell.

Should they be met by someone, Isaiah nods. "Mornin'." Isaiah greets whoever may meet them. "We're looking for a map of the forest." Isaiah begins, trying to start the conversation with something other than we're looking for someone.
"You know my problem with gut feelings? Once you have them, all the evidence you see is the evidence that supports your gut feeling. Human nature."
Paranormal Investigator Isaiah S. Peirce | EP Ledger

Important Numbers: Perception 40% | H.P.: 16 | S.D.C: 29 | I.S.P.: 13
Magic (varies): +1
Lethal Poison (14+): +3
Non-Lethal Poison (16+): +3
Insanity (12+): +1
Psionics (10): +3
Horror Factor (varies): +3
Mind Altering effects (magic, mental or drug): +3
User avatar
Zachary Splindt
Posts: 159
Joined: Wed Mar 24, 2021 3:17 pm

Re: Getting Their Bearings: Part Two

Post by Zachary Splindt »

Perception (29%)
JIC 1d100:
JIC 1d20:
Conditions: Closed to the Supernatural

As Zachary steps out of the car, his first thoughts compare the town of Bellwood to the slightly larger town of Glen Jean. Not like I was expecting much in size, but this seems barely larger than Prosperity. Guess that means at least we won't be running in circles to find wherever we need to go. At this point somewhat used to the odd stares of the locals, Zachary tries to ignore them as the group enter the building.
Isaiah Peirce wrote: Wed Oct 23, 2024 10:35 pm
Jake wrote:"Hello? Y'all open?"
Should they be met by someone, Isaiah nods. "Mornin'." Isaiah greets whoever may meet them. "We're looking for a map of the forest." Isaiah begins, trying to start the conversation with something other than we're looking for someone.
Dice rolls
1d10: [3] = 3
1d100: [57] = 57
1d100: [29] = 29
1d20: [16] = 16
User avatar
Nigel Davies-Clarke
Posts: 18
Joined: Wed Jun 28, 2023 12:58 pm

Re: Getting Their Bearings: Part Two

Post by Nigel Davies-Clarke »

Perception: 1d100<25: [32] = 0
JIC: 1d20: [12] = 12 / 1d100: [83] = 83
Jake Foster wrote: Tue Oct 22, 2024 5:59 am"I was a miner for B&L. I have to assume I got canned because they found out I was friends with these guys." He indicates Zachary and Isaiah. "Though that's not how my thought process went at the time they gave me the news. So these two tried doing their detective thing and it didn't go over too well and I was guilty by association I reckon. That was a different case. We just hit a dead end after that, and that's part of what played into me figuring I'd just try to find another job. And why I'm thinking I should do the talking this time."

He chuckles at the second question. "Why do people think I'm cuckoo? After I came home from the War, I believed in ghosts and boogie men. Who in their right mind believes in that shit, right? Must be shell-shock." ((Hopefully he says that just as they pass the haunted road))
Now it's Nigel's turn to chuckle. "I suppose it all depends on how one defines 'their right mind,' Mister Foster... As for myself, I'm often reminded of a colleague of mine who believes that when you have eliminated all which is impossible, then whatever remains, however improbable, must be the truth." He pauses a moment. "And since you're more familiar with the locals than I am, I'm more than happy to let you take the lead today."

Once the group arrives in Bellwood Nigel is true to his word, hanging back and letting the younger men precede him under the pretense of looking around and taking in the sights of their locale (which is not entirely inaccurate; he is bringing his powers of observation to bear and trying to learn as much as he can from initial observations). If he finds folks staring at him, he'll give them a warm smile and a friendly nod.

Invoke Trust/Intimidate: 1d100<65: [51*] = 1
Jake Foster wrote: Wed Oct 23, 2024 1:03 pmInside, he gives the shop keep a beat or two to appear. When no one does, he clears his throat and peers through the door on the far wall. "Hello? Y'all open?"
Isaiah Peirce wrote: Wed Oct 23, 2024 10:35 pm"Quiet for early morning, but then I don't know what peak deer hunting hours are."
"No idea," Nigel mutters under his breath, to himself more than anyone else in particular. "I'm a doctor, not an outdoorsman." It is odd though, an open store still being in the dark at this hour... he thinks to himself as he continues to scan his surroundings -- especially back out the doorway they just stepped through -- and instinctively reaches into his pocket towards his gun. His danger sense hasn't triggered, and he hasn't sensed any paranormal vibrations of a malevolent nature so far, but it's always good to have a contingency. Just in case.
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Consumer
Dimension Master
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Location: GM/DM (The Templar, PW: Galactic Rogues, BTS:OGoA)
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Re: Getting Their Bearings: Part Two

Post by Consumer »

Getting their Bearings: Part Two
Time and Weather wrote:Location:Ezikial’s Sporting Goods, Bellwood, West Virginia
Date: Friday, March 24th, 1925. 9:05 AM (Approximately 5 minutes has passed)
Weather: 58 degrees Fahrenheit; partly cloudy.
I.S.P. Modifier: x1
Case Notes: The Highway


Bellwood seems pleasant enough, no one seems to pay the quartet of investigators any mind, not even a wary glance. Upon entering the gloom of Ezikial’s Sporting goods, Jake speaks up.
Jake wrote:"Hello? Y'all open?"
From the back, a wizened voice calls back. ”Yessir, welcome, feel free to look around.” Says an older man.

Jake then proceeds to enter something of a trance as he opens his “Third Eye” and generally becomes oblivious to the other around him.

Isaiah, Zachary, and Nigel, make their way towards the back end of the store, and once around a few ill placed shelves, they can see an old man in worn flannel leaning against a glass case that seems to act as a counter. ”Welcome, what can I do for you.” He asks.
Isaiah wrote:"Mornin'... We're looking for a map of the forest."
The man nods. ”A little more detail. Lot’s of forest across Appalachia. You mean the local area, or somewhere else?” The old man asks.

To the others they can finally sus out why the light is so dim in the store… most of them are blocked by merchandise or other things, basically starving the location of light, but other than that the place seems pretty normal and the old man appears relatively harmless.

While in his trance Jake doesn’t sense anything in range, it all seems very mundane.



What Are Your Intentions?

Zachary: HP: 42/42, S.D.C. 21/21, I.S.P.: 10/10
Sean: HP: 22/22, S.D.C.: 50/50, I.S.P.: 16/16
Isaiah: HP: 19/19, S.D.C.: 29/29, I.S.P.: 15/15
Nigel: HP: 20/20, S.D.C.: 22/22, I.S.P.: 6/10, P.P.E.: 12/12
"All things age. All things die. In the end, our sun burns out. Our universe grows cold and perishes. But the Dark Dimension, it’s the place beyond time."
GM of The Templar, Phase World: Galactic Rogues, Beyond the Supernatural: Old Gods of Appalachia
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Jake Foster
Posts: 27
Joined: Tue Nov 21, 2023 9:17 am

Re: Getting Their Bearings: Part Two

Post by Jake Foster »

Perception: d100: [54] = 54 (see post signature)
JIC: d20: [11] = 11 -- d100: [50] = 50
ISP: 13/13
(Open to Supernatural)
===
Consumer wrote: Tue Oct 29, 2024 2:37 pm The man nods. ”A little more detail. Lot’s of forest across Appalachia. You mean the local area, or somewhere else?” The old man asks.
"The stretch up around Route 20," says Jake. "We're looking for a guide, too. The Caslows? See, these fellas here are writers. They're doing a nature piece about the hunting in this area. I'm helping them out, but everyone around here knows the Caslow boys can tell them a lot more than I could. I'm from Prosperity, so I don't know the woods up this way so much. They can be part of the article if they want. It could be good for the towns around here." He turns to his cohorts and adds, "Ain't that right?"
Character Sheet: https://pbprpg.org/forums/viewtopic.php ... 6#p1397296
I.Q.: 9
M.E.: 16
M.A.: 9
P.S.: 18
P.P.: 12
P.E.: 18
P.B.: 7
Speed: 9

PHYSICAL DATA
P.P.E.: 5
I.S.P.: 11 (+2 / level) (Multiplied by x2/x4/etc vs higher supernatural threats)
H.P.: 16 + 1D6/level
S.D.C.: 70
Age: 29
Sex: Male
Height: 5'9"
Weight: 190
Description: Caucasian, rough around the edges, sandy blonde hair and beard.
33% (+3%) / 68% (Open to Supernatural) / 88% (Sixth Sense)
Sense Supernatural Evil (Range: 350 ft + 50/level)
Sense fluxes of > 20 PPE Range: 700 ft + 100/level) (Open to Supernatural)
Recognizes Possession - Base Skill: 55% (+5%)
Recognizes Magic Enchantment - 35% (+5%)
+ 10% if the magic is evil/hurtful
+ 20% when possessed by an evil supernatural being.

HTH Type: Basic
Number of Attacks: 5
Initiative Bonus: +6 (Sixth Sense)
Strike Bonus:
Parry Bonus: +4 / +6 (Sixth Sense)
Dodge Bonus: +4 / +7 (Sixth Sense)
HTH Damage Bonus: +3
Bonus to Roll w/Punch: +4
Bonus to Pull a Punch: +2
Bonus to Disarm:
Other: When using any powers: No initiative roll, only 4 Attacks per melee

Weapon Proficiencies
W.P. Knife +1 to strike at levels 2, 4, 7, 10, and 13. +1 to parry at levels, 1, 3, 6, 9, and 12. +1 to strike when thrown at levels, 1, 3, 6, 8, 10 and 13.
W.P. Rifles +1 to strike at levels 1, 3, 5, 7, 9, 11, and 13.
Coma/Death: +3
Magic (varies): +5**
Lethal Poison (14+): +3
Non-Lethal Poison (16+): +3
Insanity (10+): +1
Psionics (10+): +1**
Horror Factor (varies): +4
Possession: +4
**+4 to save vs mind-altering drugs, magical charms, and mental confusion.
**-1 to save vs Illusions and Telepathic or Empathic probes and attacks.
User avatar
Isaiah Peirce
Posts: 56
Joined: Fri Aug 25, 2023 6:58 am

Re: Getting Their Bearings: Part Two

Post by Isaiah Peirce »

Perception: 1d100: [84] = 84 /43%
JiC: 1d100: [61] = 61 / 1d20: [18] = 18

Conditions: Sense Supernatural Evil (350ft) | Sixth Sense (Inactive)

Skills:
Streetwise: 1d100: [11] = 11 /43% [Rolling with how Jake is speaking, hunter to hunting shop owner]
Public Speaking: 1d100: [25] = 25 /55% [Speaking confidently enough to not be suspicious]

Post:
Old Man wrote:”A little more detail. Lot’s of forest across Appalachia. You mean the local area, or somewhere else?”
Isaiah nods. "Local area around Bellwood and Route 20" Isaiah begins before turning and listening to Jake with a mixture of bewilderment and uncertainty. Why fabricate a story we haven't talked about previously. Now we have to roll with it or just be labeled liars. Isaiah considers as Jake finishes his winded explanation.
Jake wrote:"The stretch up around Route 20," says Jake. "We're looking for a guide, too. The Caslows? See, these fellas here are writers. They're doing a nature piece about the hunting in this area. I'm helping them out, but everyone around here knows the Caslow boys can tell them a lot more than I could. I'm from Prosperity, so I don't know the woods up this way so much. They can be part of the article if they want. It could be good for the towns around here."
"Yes, we're also looking for the Caslow brothers if you might be able to point us in their direction." Isaiah reaffirms without touching on the nature piece fib. Just hope this shopkeep doesn't ask too many questions. Isaiah ponders.
"You know my problem with gut feelings? Once you have them, all the evidence you see is the evidence that supports your gut feeling. Human nature."
Paranormal Investigator Isaiah S. Peirce | EP Ledger

Important Numbers: Perception 40% | H.P.: 16 | S.D.C: 29 | I.S.P.: 13
Magic (varies): +1
Lethal Poison (14+): +3
Non-Lethal Poison (16+): +3
Insanity (12+): +1
Psionics (10): +3
Horror Factor (varies): +3
Mind Altering effects (magic, mental or drug): +3
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Zachary Splindt
Posts: 159
Joined: Wed Mar 24, 2021 3:17 pm

Re: Getting Their Bearings: Part Two

Post by Zachary Splindt »

Perception: 1d100: [41] = 41 (29%)
JIC 1D100: 1d100: [63] = 63
JIC 1D20: 1d20: [17] = 17
Conditions: Closed to the Supernatural
Jake Foster wrote: Wed Oct 30, 2024 5:49 am "The stretch up around Route 20," says Jake. "We're looking for a guide, too. The Caslows? See, these fellas here are writers. They're doing a nature piece about the hunting in this area. I'm helping them out, but everyone around here knows the Caslow boys can tell them a lot more than I could. I'm from Prosperity, so I don't know the woods up this way so much. They can be part of the article if they want. It could be good for the towns around here." He turns to his cohorts and adds, "Ain't that right?"
Zachary raises an eyebrow at Jake's words. Ah, so this was your plan was it? Well played. the detective thinks to himself as he rubs his chin. The thought occurs to Zachary to respond with some kind of prior knowledge of the forest, perhaps to add credibility to the front. Unfortunately, such information evades him. Though if this Ezekiel fella starts volunteering himself for an interview, that could spell us some trouble. Hoping to keep things to the point, Zachary replies "A guide like that would be awful helpful. I was warned by an acquaintance that the forest can be awful thick around these parts." It wasn't a lie, as Zachary can recall George mentioning how easy it could be to be lost in the woods. Though a part of him hopes at the same time the statement is not incorrect.
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Nigel Davies-Clarke
Posts: 18
Joined: Wed Jun 28, 2023 12:58 pm

Re: Getting Their Bearings: Part Two

Post by Nigel Davies-Clarke »

Perception: 1d100<25: [17*] = 1
JIC: 1d20: [18] = 18 / 1d100: [98] = 98
Jake Foster wrote: Wed Oct 30, 2024 5:49 am
Consumer wrote: Tue Oct 29, 2024 2:37 pm The man nods. ”A little more detail. Lot’s of forest across Appalachia. You mean the local area, or somewhere else?” The old man asks.
"The stretch up around Route 20," says Jake. "We're looking for a guide, too. The Caslows? See, these fellas here are writers. They're doing a nature piece about the hunting in this area. I'm helping them out, but everyone around here knows the Caslow boys can tell them a lot more than I could. I'm from Prosperity, so I don't know the woods up this way so much. They can be part of the article if they want. It could be good for the towns around here." He turns to his cohorts and adds, "Ain't that right?"
Isaiah Peirce wrote: Thu Nov 07, 2024 7:05 am"Yes, we're also looking for the Caslow brothers if you might be able to point us in their direction."
Zachary Splindt wrote: Sat Nov 09, 2024 4:43 pm"A guide like that would be awful helpful. I was warned by an acquaintance that the forest can be awful thick around these parts."
Nigel chuckles softly to himself. That's not a bad cover story, Mister Foster. You've got a competent mind underneath that scruffy exterior.

He nods in agreement. "Strictly speaking, though, I'm mainly here for the anthropological aspect. There aren't too many large areas of wilderness left in England, so there's a surprising amount of interest in the whole 'man versus nature' storyline back home y'know. I'm very interested in hearing the Caslows' perspectives in that regard."

He shrugs and flashes a rather sheepish grin, leaning into the 'good-natured professor rather out of his element' persona... which, to be fair, isn't much of an exaggeration at the moment.

Invoke Trust: 1d100<65: [38*] = 1
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Consumer
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Re: Getting Their Bearings: Part Two

Post by Consumer »

Getting their Bearings: Part Two
Time and Weather wrote:Location:Ezikial’s Sporting Goods, Bellwood, West Virginia
Date: Friday, March 24th, 1925. 9:10 AM (Approximately 5 minutes has passed)
Weather: 58 degrees Fahrenheit; partly cloudy.
I.S.P. Modifier: x1
Case Notes: The Highway

Jake wrote:"The stretch up around Route 20," says Jake. "We're looking for a guide, too. The Caslows? See, these fellas here are writers. They're doing a nature piece about the hunting in this area. I'm helping them out, but everyone around here knows the Caslow boys can tell them a lot more than I could. I'm from Prosperity, so I don't know the woods up this way so much. They can be part of the article if they want. It could be good for the towns around here... Ain't that right?"
Isaiah wrote:"Local area around Bellwood and Route 20"

"Yes, we're also looking for the Caslow brothers if you might be able to point us in their direction."
Zachary wrote:"A guide like that would be awful helpful. I was warned by an acquaintance that the forest can be awful thick around these parts."
Nigel wrote:"Strictly speaking, though, I'm mainly here for the anthropological aspect. There aren't too many large areas of wilderness left in England, so there's a surprising amount of interest in the whole 'man versus nature' storyline back home y'know. I'm very interested in hearing the Caslows' perspectives in that regard."
Ezekiel listens to the investigators spin their yarn, and if he’s caught them in a lie or not, doesn’t seem to matter too much when he answers. ”As long as you’re not the feds, I think the Caslow’s will talk to you. They’re probably sleeping off a bender of too much shine at the moment. So I’d come back in a few hours, when they’ll likely have stumbled in. As for a map of the area around here, I have one, but it’s from an old survey, so it’s likely not very accurate, I can sell it to you for a buck fifty.” Ezekiel says fixing his glasses.

If the group buys the map, Ezekiel Steps away from the counter to allow the group room to open the map to look at it. He was true to his word, it appears that the Map is from a 1798 survey of the area, and is missing much of the roads or towns in the area, and the details of the topography is light to say the least. One skilled in map reading and bushcraft likely could use the map to find some of the more major points of interest in the area, but given the issue the group is dealing with, it might as well be blank.

If the group decides to wait for the Caslow Brothers, Ezekiel mentions a restaurant down the block, that they could likely waste a few hours at. Jake seems irritated that the situation still does not have an easy answer, grumbles something to himself as he steps outside, leaving the Isaiah, Zachary, and Nigel alone with Ezikiel.

What Are Your Intentions?

Zachary: HP: 42/42, S.D.C. 21/21, I.S.P.: 10/10
Sean: HP: 22/22, S.D.C.: 50/50, I.S.P.: 16/16
Isaiah: HP: 19/19, S.D.C.: 29/29, I.S.P.: 15/15
Nigel: HP: 20/20, S.D.C.: 22/22, I.S.P.: 6/10, P.P.E.: 12/12
"All things age. All things die. In the end, our sun burns out. Our universe grows cold and perishes. But the Dark Dimension, it’s the place beyond time."
GM of The Templar, Phase World: Galactic Rogues, Beyond the Supernatural: Old Gods of Appalachia
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Zachary Splindt
Posts: 159
Joined: Wed Mar 24, 2021 3:17 pm

Re: Getting Their Bearings: Part Two

Post by Zachary Splindt »

Perception: 1d100: [31] = 31 (29%)
JIC 1D100: 1d100: [78] = 78
JIC 1D20: 1d20: [6] = 6
Conditions: Closed to the Supernatural

Zachary takes the map, and looks over it carefully. In particular, Zachary is interested in more non-residential sites (ex. Mines, inns, the restaurant Ezekiel mentioned) A 1798 survey? Further back than I would have liked, but you'd would wonder how much the town has changed since then. Zachary reaches into his coat pocket to see if he has some change remaining. If so, he will pay for the map. Having made the exchange, Zachary addresses the rest of the group in a low voice to avoid being overheard. Gesturing to Isaiah, Zachary continues "Not exactly a local history book, but I'll bet a picture is as good on paper as words."

Assuming the rest of the group leaves, Zachary says "Well fellas, it seems we've got time to kill. I'm gonna stretch my legs and have a look around the place. Anyone want to join?" Assuming there is no object, Zachary begins to wander Bellwood. If time permits, he will try to make a note of which of the aforementioned sites remained and which sites have not.
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Nigel Davies-Clarke
Posts: 18
Joined: Wed Jun 28, 2023 12:58 pm

Re: Getting Their Bearings: Part Two

Post by Nigel Davies-Clarke »

Perception: 1d100<25: [10*] = 1
JIC: 1d20: [14] = 14 / 1d100: [68] = 68
Consumer wrote: Tue Nov 12, 2024 9:34 amEzekiel listens to the investigators spin their yarn, and if he’s caught them in a lie or not, doesn’t seem to matter too much when he answers. ”As long as you’re not the feds, I think the Caslow’s will talk to you. They’re probably sleeping off a bender of too much shine at the moment. So I’d come back in a few hours, when they’ll likely have stumbled in. As for a map of the area around here, I have one, but it’s from an old survey, so it’s likely not very accurate, I can sell it to you for a buck fifty.” Ezekiel says fixing his glasses.

If the group buys the map, Ezekiel Steps away from the counter to allow the group room to open the map to look at it. He was true to his word, it appears that the Map is from a 1798 survey of the area, and is missing much of the roads or towns in the area, and the details of the topography is light to say the least. One skilled in map reading and bushcraft likely could use the map to find some of the more major points of interest in the area, but given the issue the group is dealing with, it might as well be blank.

If the group decides to wait for the Caslow Brothers, Ezekiel mentions a restaurant down the block, that they could likely waste a few hours at. Jake seems irritated that the situation still does not have an easy answer, grumbles something to himself as he steps outside, leaving the Isaiah, Zachary, and Nigel alone with Ezikiel.
Zachary Splindt wrote: Mon Nov 18, 2024 2:09 pm"Not exactly a local history book, but I'll bet a picture is as good on paper as words."

Assuming the rest of the group leaves, Zachary says "Well fellas, it seems we've got time to kill. I'm gonna stretch my legs and have a look around the place. Anyone want to join?" Assuming there is no object, Zachary begins to wander Bellwood. If time permits, he will try to make a note of which of the aforementioned sites remained and which sites have not.
Nigel nods. "Sounds rather like a plan, I think. I could do with a cup of coffee, or maybe a nice cup of tea, should we wind up at this restaurant. Yes, that might be rather nice."

As they relocate to the restaurant, Nigel tries to bring his powers of observation to the town and the clientele at the establishment while distracting himself from the frustration at not finding much in the way of clues to either of the group's investigations thus far. "So many dead ends..." he mutters under his breath. Well, what did you expect? Mysteries that are easy to solve aren't exactly mysteries, now are they? He muses to himself. The truth is out there, so they say. It's all just a question of where to look for it... what questions to ask, and what people to ask the right questions. Nothing for it at the moment but to keep pressing on and hoping opportunities prevent themselves.

Once they're seated and coffee/tea has been ordered, he glances over at Zachary and Isaiah. "So, then... either of you able to make anything of this map?"
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Re: Getting Their Bearings: Part Two

Post by Consumer »

Getting their Bearings: Part Two
Time and Weather wrote:Location:Ezikial’s Sporting Goods, Bellwood, West Virginia
Date: Friday, March 24th, 1925. 2:00 AM (Approximately 5 hours has passed)
Weather: 58 degrees Fahrenheit; lightly raining.
I.S.P. Modifier: x1
Case Notes: The Highway


With the general meeting with Ezekiel over, the investigators move on to wait for the Caslow’s. Zachary takes some time to look at the town, which is not particularly huge, but is comparable more to Glen Jean, than the absolutely tiny Prosperity they currently live in. It has all the general features of most towns, restaurants, a hotel, stores selling a variety of goods, a post office, and at least on B&L company store. As for mines and other things like that, they’re outside of town, likely more than a few miles away. How all this corresponds with the map purchased by the group, it doesn’t, on the map the only reference to Bellwood is a farm, and Route 20 doesn’t exist except as a trail, that isn’t particularly well documented. The map does try to show the general topography of the area, but it’s clear it’s not super accurate.
One of the first surveys of the area known as West Virginia was done by none other than First President George Washington when he was a mere 16 years old. Also the town of Bellwood is likely only about a decade old, I found it hard to find actual historical information, as there happens to be a town of the same name in Virginia as well.


The group spends its time going over the map and talking, when around two in the afternoon, Ezekiel enters the restaurant briefly, makes eye contact with the group and waves them on to follow him. A short walk back to his store finds a beat up looking truck parked in front of the shop, it has a peculiar odor about it that is hard to place. But being a generally unimportant detail, the group enters the hunting store to find two heavy set fellows standing near the counter, smoking cigarettes and laughing. ”Gentelman, I introduce to you the Caslow Brothers.” Ezekiel says as he gestures to them. They are rough looking men, who appear to be more at home outside than in towns. One has brown hair cut into a mohawk, while the other has blonde hair in what modern folk call an undercut. Both of them look to the investigators. ”Morning… What can we do for you?”

What Are Your Intentions?

Zachary: HP: 42/42, S.D.C. 21/21, I.S.P.: 10/10
Sean: HP: 22/22, S.D.C.: 50/50, I.S.P.: 16/16
Isaiah: HP: 19/19, S.D.C.: 29/29, I.S.P.: 15/15
Nigel: HP: 20/20, S.D.C.: 22/22, I.S.P.: 6/10, P.P.E.: 12/12
"All things age. All things die. In the end, our sun burns out. Our universe grows cold and perishes. But the Dark Dimension, it’s the place beyond time."
GM of The Templar, Phase World: Galactic Rogues, Beyond the Supernatural: Old Gods of Appalachia
PP Ledger
User avatar
Zachary Splindt
Posts: 159
Joined: Wed Mar 24, 2021 3:17 pm

Re: Getting Their Bearings: Part Two

Post by Zachary Splindt »

Perception: 1d100: [90] = 90 (29%)
JIC 1D100: 1d100: [75] = 75
JIC 1D20: 1d20: [7] = 7
Conditions: Closed to the Supernatural

En Route
Zachary wanders the town, taking in the sights. Though the map turned out to be of little help, he does take note of the size of the town. Looks like Prosperity might be an odd one out in these parts. Might not help with the investigation, at least not yet. Though it is good to know what to expect. Zachary again notices the B&L location in town. Though not a surprise, the slight feeling of suspicion yet lingers.

Having finished surveying the town, Zachary joins up with the others before encountering the Caslows.

The Caslows
Zachary looks at the brothers. the rugged appearance certainly matches the impression Zachary had of them in his head, though the mohawk catches the detective by surprise. Hoping not to cause too much of a scene, Zachary looks to the others, particularly Jake, to see if they make an introduction first. If none is made, Zachary will give the pair a greeting nod. "Fellas. Hope we didn't disturb your rounds in the forest. Good hunting this morning?"

Waiting for a response (or lack thereof), the detective thinks to himself. Guess we can keep up that cover story of ours. Maybe if they do know a thing or two we could be more clear but... Clearing his throat, Zachary continues "I take it Ezekiel might have mentioned it, but we've been meaning to trek around the forest for a nature piece." Unsure if he's digging the hole deeper than the rest of the group would like, Zachary looks to the rest of the group to see if they jump in.

A thought then hits Zachary, something he hadn't considered. Wait. We don't really have anything to offer in exchange, do we? Maybe I shouldn't have let all of that slip. Let's see what they have to say first. Zachary listens to the brothers' reply intently.
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Isaiah Peirce
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Joined: Fri Aug 25, 2023 6:58 am

Re: Getting Their Bearings: Part Two

Post by Isaiah Peirce »

Perception: 1d100: [97] = 97 /43%
JiC: 1d100: [67] = 67 / 1d20: [1] = 1

Conditions: Sense Supernatural Evil (350ft) | Sixth Sense (Inactive)

Skills:
Navigation: 1d100: [13] = 13 /45% [Can Isaiah mark where Bellwood should be on the map, where Prosperity should be on the map, the rough rough between the two towns he can remember driving and any major landmarks]

Post:

While Isaiah waits, he studies the map that was acquired with a furrowed brow and scowl as he determins that the map is basically worthless. The route is new enough that prospectors haven't even properly marked and mapped it yet. This map may well be blank. I wonder if I can at least notate where we are, where Prosperity is, some of the other natural land marks. Could be useful for dead reckoning, at least. Isaiah considers and is arguably lost studying the map most of the time. In such a way he doesn't even notice Nigel or Zachary leave and ends up sitting in the car studying the map while the duo explore and find a coffee. When he finally looks up and notices Jake has vanished as well, he rolls his eyes. Jake comes and goes like a dog with an open door. Isaiah shakes his head.
Nigel wrote:"So, then... either of you able to make anything of this map?"
When he meets back up with Nigel and Zachary, Isaiah shakes his head. "May as well be blank. The route isn't listed, I've been trying to add where we are, where Prosperity is. The rough route we took between Bellwood and Propserity to get a sense of the route and any key points on the map." Isaiah admits but doesn't explain further as the Caslows finally arrive.
Zachary wrote:"I take it Ezekiel might have mentioned it, but we've been meaning to trek around the forest for a nature piece."
Isaiah fights a frown at the continued and unnecessary lie but doesn't detract and instead decides to shift it. "We're looking for some guides through the forest as we research it. The specific piece we're working on has to do with the disappearances that take place in the forest near the route. We've heard you know the forest well. What would it cost to hire you to show us around and tell us what you might know of the land as experienced hunters in the area?" Isaiah asks, the lie turned into a half-truth considering they are truly researching the area. Isaiah waits holding his notebook as if ready to take notes based on what they say. The map tucked into the back of his notebook.

If they ask how they heard of the Caslows, Isaiah shakes his head. "Not good practice to reveal our sources, but we came from Prosperity." Isaiah will offer.
"You know my problem with gut feelings? Once you have them, all the evidence you see is the evidence that supports your gut feeling. Human nature."
Paranormal Investigator Isaiah S. Peirce | EP Ledger

Important Numbers: Perception 40% | H.P.: 16 | S.D.C: 29 | I.S.P.: 13
Magic (varies): +1
Lethal Poison (14+): +3
Non-Lethal Poison (16+): +3
Insanity (12+): +1
Psionics (10): +3
Horror Factor (varies): +3
Mind Altering effects (magic, mental or drug): +3
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Consumer
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Re: Getting Their Bearings: Part Two

Post by Consumer »

Getting their Bearings: Part Two
Time and Weather wrote:Location:Ezikial’s Sporting Goods, Bellwood, West Virginia
Date: Friday, March 24th, 1925. 2:05 AM (Approximately 5 minutes has passed)
Weather: 58 degrees Fahrenheit; lightly raining.
I.S.P. Modifier: x1
Case Notes: The Highway

It does have the inkling of route 20 as it originally was a trail of some sort.
Also Bellwood is on the map as it was a farm in the 1600’s
Prosperity is not on the map as it was founded 1844, as the map was made 46 years before that.
It is a very well done topographical map, one just needs to know how to read it.


Zachary looks towards where he thought Jake may be, but finds that it is just he, Isaiah, and Nigel.
Zachary wrote:"Fellas. Hope we didn't disturb your rounds in the forest. Good hunting this morning?"
The duo laugh. ”If sleeping a hangover off is hunting, sure. Ezikial where did you get these guys? Phil says, before going back to his cigarette.
Zachary wrote:"I take it Ezekiel might have mentioned it, but we've been meaning to trek around the forest for a nature piece."
The brothers shake their heads. ”Nah, he just said some folks wanted to meet us.” Micah says, looking towards Phil.
Isaiah wrote:"We're looking for some guides through the forest as we research it. The specific piece we're working on has to do with the disappearances that take place in the forest near the route. We've heard you know the forest well. What would it cost to hire you to show us around and tell us what you might know of the land as experienced hunters in the area?"
The brothers give each other a look, it’s certainly weighted, and definitely means something, what that is, is unknown to the investigators. ”So you’re chasing a ghost story for a nature piece… Who you really working for?” Phil says.
Isaiah wrote:"Not good practice to reveal our sources, but we came from Prosperity."
The two brothers start cracking up. ”Lemme guess, Captain Whitlach sent you. Crazy old bastard…” Phil says, before Micah interrupts. ”He died a few months ago, it’s gotta be Carl then.” Phil gets the point and nods. ”So what is the real story then?” Micah asks as he stubs out his cigarette in a nearby ashtray.


What Are Your Intentions?

Zachary: HP: 42/42, S.D.C. 21/21, I.S.P.: 10/10
Sean: HP: 22/22, S.D.C.: 50/50, I.S.P.: 16/16
Isaiah: HP: 19/19, S.D.C.: 29/29, I.S.P.: 15/15
Nigel: HP: 20/20, S.D.C.: 22/22, I.S.P.: 6/10, P.P.E.: 12/12
"All things age. All things die. In the end, our sun burns out. Our universe grows cold and perishes. But the Dark Dimension, it’s the place beyond time."
GM of The Templar, Phase World: Galactic Rogues, Beyond the Supernatural: Old Gods of Appalachia
PP Ledger
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Isaiah Peirce
Posts: 56
Joined: Fri Aug 25, 2023 6:58 am

Re: Getting Their Bearings: Part Two

Post by Isaiah Peirce »

Perception: 1d100: [59] = 59 /43%
JiC: 1d20: [7] = 7 / 1d100: [70] = 70

Conditions: Sense Supernatural Evil (350ft) | Sixth Sense (Inactive)

Skills:


Post:
Phil wrote:”So what is the real story then?”
Isaiah smirks earnestly as he nods his head to the side. I knew that silly lie was going to backfire. Can't let the saps make the story up out of the blue. Just makes us look all look like patsies. Isaiah considers mentally as he nods, deciding to come clean to the Hunters entirely. "You're quick. That's good. Also not in the habit of just openly asking about ghost stories." Isaiah remarks, closing his notebook. "We work for no one, officially anyways. We did come to you based on what we learned from Captain Whitlach and Carl, yes." Isaiah confirms, knowing nothing about Nigel or Zachary's connections.

"My aim, our aim, is to figure out what has caused all the disappearances on Route 20 over the years. We've gotten as far as we can with newspaper articles so the next step was learning what we could from capable locals who frequent the area, you two, in this case." Isaiah states plainly.
"You know my problem with gut feelings? Once you have them, all the evidence you see is the evidence that supports your gut feeling. Human nature."
Paranormal Investigator Isaiah S. Peirce | EP Ledger

Important Numbers: Perception 40% | H.P.: 16 | S.D.C: 29 | I.S.P.: 13
Magic (varies): +1
Lethal Poison (14+): +3
Non-Lethal Poison (16+): +3
Insanity (12+): +1
Psionics (10): +3
Horror Factor (varies): +3
Mind Altering effects (magic, mental or drug): +3
User avatar
Zachary Splindt
Posts: 159
Joined: Wed Mar 24, 2021 3:17 pm

Re: Getting Their Bearings: Part Two

Post by Zachary Splindt »

Perception: 1d100: [41] = 41 (29%)
JIC 1D100: 1d100: [36] = 36
JIC 1D20: 1d20: [2] = 2
Conditions: Closed to the Supernatural

Zachary chuckles nervously as it becomes apparent that the Caslow brothers saw through their ruse so easily. We never really sell it on these cover stories, do we? Zachary's memory goes back to a similar attempt to get into the B&L mine back in Glen Jean, though his attention snaps back to the conversation at the mention of Captain Whitlach and Carl.
Isaiah Peirce wrote: Tue Nov 26, 2024 12:08 pm "You're quick. That's good. Also not in the habit of just openly asking about ghost stories." Isaiah remarks, closing his notebook. "We work for no one, officially anyways. We did come to you based on what we learned from Captain Whitlach and Carl, yes." Isaiah confirms, knowing nothing about Nigel or Zachary's connections.

"My aim, our aim, is to figure out what has caused all the disappearances on Route 20 over the years. We've gotten as far as we can with newspaper articles so the next step was learning what we could from capable locals who frequent the area, you two, in this case." Isaiah states plainly.
Zachary listens as Isaiah explains the situation. Hoping not to give too much away, Zachary tries to add to the discussion. "Sounds like you and the ol' Captain have a history." Though meant in jest, Zachary pays attention to their reaction. Should we bring up George too? Well, with a reaction like that we wouldn't want to open any old feuds if there were any. "We'd probably need to check out the forest for ourselves to get some idea of what we're looking at here. Not a trace or nothing on the road." Though the idea occurs to the detective to ask for landmarks around the forest, or follow up on Isaiah's curiosity in the town's folklore, but Zachary shelves the thought until it's more clearly established the brothers are willing to assist. "Seeing how you're both hunters, I'd wager you two would notice if the wildlife were acting up on account of something wandering the woods. Notice anything of the sort on your hunts lately?"
User avatar
Nigel Davies-Clarke
Posts: 18
Joined: Wed Jun 28, 2023 12:58 pm

Re: Getting Their Bearings: Part Two

Post by Nigel Davies-Clarke »

Perception: 1d100<25: [99] = 0
JIC: 1d20: [14] = 14 / 1d100: [27] = 27

Conditions:
- Sense Supernatural Evil (No ISP)
- Sixth Sense (2 ISP; currently inactive)

Skills:
- Invoke Trust: 1d100<65: [36*] = 1 (first impressions and all that, you know...)

Post:
Consumer wrote: Tue Nov 26, 2024 11:23 amThe brothers give each other a look, it’s certainly weighted, and definitely means something, what that is, is unknown to the investigators. ”So you’re chasing a ghost story for a nature piece… Who you really working for?” Phil says.
Isaiah wrote:"Not good practice to reveal our sources, but we came from Prosperity."
The two brothers start cracking up. ”Lemme guess, Captain Whitlach sent you. Crazy old bastard…” Phil says, before Micah interrupts. ”He died a few months ago, it’s gotta be Carl then.” Phil gets the point and nods. ”So what is the real story then?” Micah asks as he stubs out his cigarette in a nearby ashtray.
Nigel chuckles as the brothers quickly obliterate the pretense of their cover story. Well they’re certainly not idiots, he thinks to himself. That’s a positive. On the other hand, if they’re intelligent enough to see through that, they might be intelligent enough to have been responsible for at least some of the more recent disappearances. That’s a potential negative.
Isaiah Peirce wrote: Tue Nov 26, 2024 12:08 pm "You're quick. That's good. Also not in the habit of just openly asking about ghost stories. We work for no one, officially anyways. We did come to you based on what we learned from Captain Whitlach and Carl, yes."
Nigel shrugs and offers a lopsided grin. “Agreed. It is rather shoddy as I understand cover stories go, but even a flimsy cover story is a better starting point than ‘we’re looking into disappearances from the past 70 years,’ isn’t it? And for what it's worth, we are interested in your expertise with the surrounding area so it's not too far off the truth.”
Isaiah Peirce wrote: Tue Nov 26, 2024 12:08 pm "My aim, our aim, is to figure out what has caused all the disappearances on Route 20 over the years. We've gotten as far as we can with newspaper articles so the next step was learning what we could from capable locals who frequent the area, you two, in this case."
Zachary Splindt wrote: Mon Dec 02, 2024 1:58 pm"Sounds like you and the ol' Captain have a history. We'd probably need to check out the forest for ourselves to get some idea of what we're looking at here. Not a trace or nothing on the road. Seeing how you're both hunters, I'd wager you two would notice if the wildlife were acting up on account of something wandering the woods. Notice anything of the sort on your hunts lately?"
Nigel isn't expecting Zachary's comment about having history with the Captain, but he takes the opportunity to gauge the brothers' reaction before nodding. "And not just 'lately,' mind you, we're talking quite a number of years. Are there any rumors or legends about anything out of the ordinary? Anything that might have defied normal explanation? For lack of a better term..." he sighs slightly. "Well, legends of 'ghosts' or 'monsters?' I'm sorry, I don't mean to sound like we're a bunch of 'ghost chasers,' but those often have a kernel of truth to them so they're usually a good starting point."
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