Procurement Department

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DM: Blackhaunt
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Blackhaunt
Dimension Master
Posts: 1105
Joined: Sun Dec 14, 2008 1:39 am
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Procurement Department

Post by Blackhaunt »

Please post your requests for items from CHIMERA to this thread.

You may or may not be granted authorization.

Any items granted for use will either be on a permanent or mission-based basis.

Permenent items will be added to your character sheet.

Mission-specific items will be listed here.
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CHIMERA
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Posts: 422
Joined: Sun Feb 01, 2015 4:00 pm
Location: GM - HU:CS (Bravo); AGM - HU:CS (Alpha)

Re: Procurement Department

Post by CHIMERA »

RETROPOLIS
Date: Thursday April 3rd, 2043
Weather: Outside: Sparse clouds, brisk, bright (53 degrees Fahrenheit)
Time: 7:30 am

Four Avtran vehicles, two aircars and two hovertrucks, roar up to the Omega Base, which is odd since they are known for travelling with a gentle hum. The gate opens automatically for them, and the convoy doesn't stop as it turns into the drive way and park in the garage. Over a half dozen men, all in their mid 30's, all wearing black, single breasted suits with clip-on black ties and cheap sunglasses, and all sporting the sporting the same government issue haircut.

Three men immediately start to unload heavy crates from the back of the hovertrucks. They do so wordlessly, using a few quick hand gestures to indicate which crates have what. They unpack boxes of varying sizes, marked with hazmat symbols, large, red crosses, and other ominous warnings. Eight long flat boxes, the type that usually carry new outfits, are taken from the trunks of the aircars. The men silently arrange the boxes by size and warnings, counting and recounting things. Meanwhile, the drivers of the two hovertrucks quickly exit their vehicles and disappear into the base. They return carrying out everyone's Omega suits, and the keys to the three APC's already in the garage. They stuff the Omega suits into the trunk of one of the aircars artlessly.

The last agent is the most distinct - Caucasian male, dark hair, dark eyes, no piercings, and a single birthmark just below his right eye. He holds a cold sneer as he sizes up the Omegas who are entering the garage to witness the commotion.

Finally, he takes out his badge, and says in an aggressively nasal pitch,"Good morning. Philysander Bolero, agent of CHIMERA. Which one of you assholes is..." looking at a small clipboard, "Clint Jackson? Director Balisong has decided that as part of the new public rollout of the Omegas you will receive new team equipment. She has approved your request for the following items..."

Agent Bolero holds out the clipboard for Brute to review:

Code: Select all

9 mm ammunition - 600 rounds
Collapsible fiberglass nightstick - 12
Dosimeter clip badge - 24
Disposable gloves - 240
Evidence bags - 600
First Aid Kit - 12
Flashlight - 12
Fold-able gas mask - 12
Multitool - 12 
Signal flares - 60
Zip ties - 80
"Initials, here. Along with the emergency response equipment*, you're all being assigned new Omega suits. They have body cameras, RFID tags, GPS transponders, and radios that will broadcast all that data back to base; that means we will know when you screw up in real time. Your suit, Mr. Jackson, has a wrist mounted computer that will allow you to track the team in the field. Sorry about the smell. You like durian? I hate it, personally, but after a while you won't know how you lived without that funk."

"Now, which one of you stupid fuckers goes by the handle of Wi-Fi? Director Balisong has received all your requests for new equipment and, Jesus Christ, we had a good laugh. Everything you asked for, especially the guns, are denied. You have firearms in your armory, make do with those. We are giving you a new Omega suit, and since the paperwork says you're second-in-command, we have a special one for you too. Comes with its own wrist mounted computer, as well. You familiar with Unix? Great operating system, you can get a lot of programming done with this machine. If you can successfully NOT shoot yourself in the foot, maybe we'll give you some more hardware."

Three of the CHIMERA agents enter the APC's, and drive them out of the garage, a fourth agent follows in one of the aircars. The final agent, aside from Bolero, stands by the last aircar, waiting with an equally smug grin. "Speaking of public embarrassments, Director Balisong has agreed to upgrade your vehicles. We're taking the APC's and leaving you with the hovertrucks. They have modular frames, cutting edge technology (for their time), light weight, easy to repair, and open to upgrade if you don't fuck up.

Agent Bolero flips to the next page on the clipboard, "Now if you would sign here, here, and initial here... all of this is officially property of the Omegas. Be sure to wear the new suits at the press conference. We want all of you to like pretty and smile for the press. Any questions?" Without giving anyone have a chance to cough he continues, "Great. Good chat."

He quickly hops into the passenger seat of the running aircar, and they fly back to CHIMERA HQ.

* Character sheets will be updated to reflect the new equipment over the next couple of weeks. Everyone will receive one of each item (except ammunition) listed above. The rest will be stored in the armory, members of the Omegas can restock as need be from there.
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Blackhaunt
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Joined: Sun Dec 14, 2008 1:39 am
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Re: Procurement Department

Post by Blackhaunt »

Omega Suit v3.1.7
Copy and paste code for appropriate squad, remove squad name and other two options.
Alpha:

Code: Select all

[img]http://pbprpg.org/images/upload/2020/05/31/20200531000058-a6e8de57.png[/img]
Bravo:

Code: Select all

[img]http://pbprpg.org/images/upload/2020/05/31/20200531000057-1e3cf19b.png[/img]
Charlie:

Code: Select all

[img]http://pbprpg.org/images/upload/2020/05/31/20200531000058-87970ee8.png[/img]
S.D.C. by Location:
  • Arms: 90 each
  • Legs: 100 each
  • Main Body: 250
  • *Body Camera: 15

Weight: 6 lbs
Modifiers:
  • AR: 17
  • *Body Camera (-2 to strike via aimed shot only)

Features:
  • Hyper-mimetic alloy fibers change size and molecular composition to fit wearer regardless of APS powers, shape or size changes.
  • Built-in short range encrypted radio transceiver (Omega freq only).
  • Built-in RFID transponder for C.S.P.D. verifies wearer is a Centurion to all C.S.P.D. and their precise GPS location within 20'
  • Body Camera located in center of chest.
  • Anti-Tamper system

Code: Select all

[b]Omega Suit v3.1.7[/b]
[color=#FF0000]Copy and paste code for appropriate squad, remove squad name and other two options.[/color]
Alpha: [img]http://pbprpg.org/images/upload/2020/05/31/20200531000058-a6e8de57.png[/img]
Bravo: [img]http://pbprpg.org/images/upload/2020/05/31/20200531000057-1e3cf19b.png[/img]
Charlie: [img]http://pbprpg.org/images/upload/2020/05/31/20200531000058-87970ee8.png[/img]
[size=85][u]S.D.C. by Location:[/u]
[list][*]Arms: 90 each
[*]Legs: 100 each
[*]Main Body: 250
[*]*Body Camera: 15[/list]
Weight: 6 lbs
Modifiers:[list][*] AR: 17
[*]*Body Camera (-2 to strike via aimed shot only)[/list]
[u]Features:[/u]
[list][*]Hyper-mimetic alloy fibers change size and molecular composition to fit wearer regardless of APS powers, shape or size changes.
[*]Built-in short range encrypted radio transceiver (Omega freq only).
[*]Built-in RFID transponder for C.S.P.D. verifies wearer is a Centurion to all C.S.P.D. and their precise GPS location within 20' 
[*]Body Camera located in center of chest.
[*]Anti-Tamper system[/list][/size]
Let the GAMES begin.
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Wi-Fi
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Posts: 870
Joined: Sat Jan 11, 2014 3:28 am

Re: Procurement Department

Post by Wi-Fi »

Replacements for: Camera units x8
Parts Used:
1. Mini-Telephoto Document Camera: A tiny, easy to conceal
camera, only a little bigger than a disposable lighter. Cost: $350.
(pg. 345, Main book)
2. Wireless Microphone: This compact mic. is about the size
and thickness of a box of matches. It can pick up sounds to
14 feet (4.3 m) away and broadcast up to 300 feet (91 m) away.
Cost: $500.00 (pg. 344, Main book)

3. USB/SDD/chip style recorder and battery (encrypted)

4. Flashlight
Time Needed | Allocated:
Not long....a few hours at best.


Replacements for Dye/Paint:
Dark grey-Black Dye and possibly spray paint

Mini-parachutes Parts:
Plastic/Ceramic plates
small parachutes
discharge mechanism
Last edited by Wi-Fi on Wed Jun 03, 2020 3:58 am, edited 2 times in total.
If my post is too stupidly written to read...ask me for a translation or hit me up in Hangouts.
Image
Wi-Fi's character sheet
OOC Comments
Bonuses in green apply only when force aura is active.
PPE: 15
ISP: 70/140
HP: 30 (34 with aura)
SDC: 47 (260)
Aura: 240/260 (Aura also gives superhuman strength)
Swarm status: 5 (all healthy)
Stubby/Rover/Sparky/Nameless #1/Nameless #2
SDC: 50/50/50/50/50
TRS-13
SDC: 50
AR: 6

CAF Elite Corps Load-Bearing Chest Rig (Patron Item)
Attachment: Close quarters Hand pistol (Mace/Pepper spray Round)
• Attachment: Close quarters Hand pistol (Rocksalt)
• Attachment: Close quarters Hand pistol (Shok Lock Cartridges)
• Attachment: Close quarters Hand pistol (Multi-ball -Low-Lethality)
OOC Comments
Features:
• 12 attachment points
• Integrated IRMSS: 20,000 credits to recharge (R:UE, p.263)
Attachment points can be utilized to carry 1 each of the following item types: sidearm, magazine, E-clip, grenade, canteen, food ration pack, minor items or individual tools.
• Attachment: Clip (Rocksalt)
• Attachment: Clip (Rocksalt)
• Attachment: Clip (Armor Piercing)
• Attachment: Clip (Armor Piercing)
• Attachment: Clip (Shok Lock Cartridges)
• Attachment: Clip (Shok Lock Cartridges)
• Attachment: Clip (Shok Lock Cartridges)
• Attachment: Clip (Multi-ball -Low-Lethality)
• Attachment: Clip (Multi-ball -Low-Lethality)
• Attachment: Clip (Multi-ball -Low-Lethality)
• Attachment: Flash Pack (pre-Recorded with SOS and emergency beacon flash pattern)
• Attachment: Voice recorder Pack

Omega Field Kit
Collapsible fiberglass nightstick - 1D6 Damage
(2) Dosimeter clip badge
(20) Disposable gloves
(30) Evidence bags
First Aid Kit
Flashlight
Fold-able gas mask
Multitool
(5) Signal flares
(6) Zip ties

Shock Gloves:
• Range: Melee
• Damage: None. This gloves discharge an energy charge that short circuits the nervous system. Victims are dazed, -10 to strike, parry and dodge for 2d4 melee rounds.
A successful saving throw means the person has successfully fought off the effect and is unimpaired. Roll to save against each strike. Saving throw versus toxins.
• Rate of Fire: Single shots only, five shots total per melee
• Payload: 10/10 shots per charge (no clip)


Personal Weapons: Close quarters Hand pistols (2-4 as needed):
OOC Comments
Nest Handgun.gif
Firearms1.png
an SDC variant based on a NG-11S "Sawed-Off"
  • Range:
    • Shotgun Shells/Slugs: 200'
    • Damage:
      • Shotgun shells:
        [8] scattershot: 4D6
      • Solid slugs: 5D6
      • Rate of Fire: Single shot only
      • Payload: three shots; reloading the gun takes three melee actions
      • Weight: 3 lbs.
      • Features:
        Features:
        - Ripcord Quick reload system
        - Made of Non-Ferrous metals and Plastic/ceramics (Not magnetic materials)
        - Easy to customize, use and maintain even by novice armorers
        -top venting helps compensate for recoil by pushing down during weapon discharge
        -bottom-mounted camera and mic to record combat to identify targets after they are gone or turned into a bloody mist. also for scouting or looking under hard-to-reach spots.
        1. Mini-Telephoto Document Camera: A tiny, easy to conceal
        camera, only a little bigger than a disposable lighter. Cost: $350.
        (pg. 345, Main book)
        2. Wireless Microphone: This compact mic. is about the size
        and thickness of a box of matches. It can pick up sounds up to
        14 feet (4.3 m) away and broadcast up to 300 feet (91 m) away.
        Cost: $500.00 (pg. 344, Main book)

        3. USB/SDD/chip style recorder and battery (encrypted)

        4. Flashlight
      • Modifiers: None,
      • Book Reference: p.208, WB33
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Wi-Fi
Diamond Level Patron
Posts: 870
Joined: Sat Jan 11, 2014 3:28 am

Re: Procurement Department

Post by Wi-Fi »

Parts for:
Modular turret for hover trucks:
Image here (it may be big)
OOC Comments
Turret.jpg
Parts needed:
-Retractable Weapon holding bracket/clamp
-Shell and mechanical arm to hold bracket/clamp
-Modular Base/carrying case
-Camera modules:
-Reactive Armor for Hover trucks
-Parking/towing wheels

Parts needed:
Reactive Armor
Wheels and mounting for said wheels

Camera module Parts:
1. Mini-Telephoto Document Camera: A tiny, easy to conceal
camera, only a little bigger than a disposable lighter. Cost: $350.
(pg. 345, Main book)
2. Wireless Microphone: This compact mic. is about the size
and thickness of a box of matches. It can pick up sounds up to
14 feet (4.3 m) away and broadcast up to 300 feet (91 m) away.
Cost: $500.00 (pg. 344, Main book)

3. USB/SDD/chip style recorder (encrypted) and battery

4. Flashlight

Email:
to: Army Supply Contact
From: Wi-Fi@Omegas
Re: supply request
Message:
I have to upgrade a pair of hover trucks' armor and put turrets on them. To do so, I need supplies that only you can provide. The items schematics are attached. In return, I would be willing to assist the US Army as well. Please let me know how I can be of assistance regardless of your response. My contact information is attached should you have questions or concerns.

Attached Items:
OOC Comments
Turret.jpg
Hover truck specs
If my post is too stupidly written to read...ask me for a translation or hit me up in Hangouts.
Image
Wi-Fi's character sheet
OOC Comments
Bonuses in green apply only when force aura is active.
PPE: 15
ISP: 70/140
HP: 30 (34 with aura)
SDC: 47 (260)
Aura: 240/260 (Aura also gives superhuman strength)
Swarm status: 5 (all healthy)
Stubby/Rover/Sparky/Nameless #1/Nameless #2
SDC: 50/50/50/50/50
TRS-13
SDC: 50
AR: 6

CAF Elite Corps Load-Bearing Chest Rig (Patron Item)
Attachment: Close quarters Hand pistol (Mace/Pepper spray Round)
• Attachment: Close quarters Hand pistol (Rocksalt)
• Attachment: Close quarters Hand pistol (Shok Lock Cartridges)
• Attachment: Close quarters Hand pistol (Multi-ball -Low-Lethality)
OOC Comments
Features:
• 12 attachment points
• Integrated IRMSS: 20,000 credits to recharge (R:UE, p.263)
Attachment points can be utilized to carry 1 each of the following item types: sidearm, magazine, E-clip, grenade, canteen, food ration pack, minor items or individual tools.
• Attachment: Clip (Rocksalt)
• Attachment: Clip (Rocksalt)
• Attachment: Clip (Armor Piercing)
• Attachment: Clip (Armor Piercing)
• Attachment: Clip (Shok Lock Cartridges)
• Attachment: Clip (Shok Lock Cartridges)
• Attachment: Clip (Shok Lock Cartridges)
• Attachment: Clip (Multi-ball -Low-Lethality)
• Attachment: Clip (Multi-ball -Low-Lethality)
• Attachment: Clip (Multi-ball -Low-Lethality)
• Attachment: Flash Pack (pre-Recorded with SOS and emergency beacon flash pattern)
• Attachment: Voice recorder Pack

Omega Field Kit
Collapsible fiberglass nightstick - 1D6 Damage
(2) Dosimeter clip badge
(20) Disposable gloves
(30) Evidence bags
First Aid Kit
Flashlight
Fold-able gas mask
Multitool
(5) Signal flares
(6) Zip ties

Shock Gloves:
• Range: Melee
• Damage: None. This gloves discharge an energy charge that short circuits the nervous system. Victims are dazed, -10 to strike, parry and dodge for 2d4 melee rounds.
A successful saving throw means the person has successfully fought off the effect and is unimpaired. Roll to save against each strike. Saving throw versus toxins.
• Rate of Fire: Single shots only, five shots total per melee
• Payload: 10/10 shots per charge (no clip)


Personal Weapons: Close quarters Hand pistols (2-4 as needed):
OOC Comments
Nest Handgun.gif
Firearms1.png
an SDC variant based on a NG-11S "Sawed-Off"
  • Range:
    • Shotgun Shells/Slugs: 200'
    • Damage:
      • Shotgun shells:
        [8] scattershot: 4D6
      • Solid slugs: 5D6
      • Rate of Fire: Single shot only
      • Payload: three shots; reloading the gun takes three melee actions
      • Weight: 3 lbs.
      • Features:
        Features:
        - Ripcord Quick reload system
        - Made of Non-Ferrous metals and Plastic/ceramics (Not magnetic materials)
        - Easy to customize, use and maintain even by novice armorers
        -top venting helps compensate for recoil by pushing down during weapon discharge
        -bottom-mounted camera and mic to record combat to identify targets after they are gone or turned into a bloody mist. also for scouting or looking under hard-to-reach spots.
        1. Mini-Telephoto Document Camera: A tiny, easy to conceal
        camera, only a little bigger than a disposable lighter. Cost: $350.
        (pg. 345, Main book)
        2. Wireless Microphone: This compact mic. is about the size
        and thickness of a box of matches. It can pick up sounds up to
        14 feet (4.3 m) away and broadcast up to 300 feet (91 m) away.
        Cost: $500.00 (pg. 344, Main book)

        3. USB/SDD/chip style recorder and battery (encrypted)

        4. Flashlight
      • Modifiers: None,
      • Book Reference: p.208, WB33
User avatar
Wi-Fi
Diamond Level Patron
Posts: 870
Joined: Sat Jan 11, 2014 3:28 am

Re: Procurement Department

Post by Wi-Fi »

Rook's Talon
Description of Project:
Wrist mounted Dart launcher
Parts Used:
Flashlight
Plastic
Trigger device (Palm Like spiderman's Web shooters)
Bracer
ammo strap for darts
If my post is too stupidly written to read...ask me for a translation or hit me up in Hangouts.
Image
Wi-Fi's character sheet
OOC Comments
Bonuses in green apply only when force aura is active.
PPE: 15
ISP: 70/140
HP: 30 (34 with aura)
SDC: 47 (260)
Aura: 240/260 (Aura also gives superhuman strength)
Swarm status: 5 (all healthy)
Stubby/Rover/Sparky/Nameless #1/Nameless #2
SDC: 50/50/50/50/50
TRS-13
SDC: 50
AR: 6

CAF Elite Corps Load-Bearing Chest Rig (Patron Item)
Attachment: Close quarters Hand pistol (Mace/Pepper spray Round)
• Attachment: Close quarters Hand pistol (Rocksalt)
• Attachment: Close quarters Hand pistol (Shok Lock Cartridges)
• Attachment: Close quarters Hand pistol (Multi-ball -Low-Lethality)
OOC Comments
Features:
• 12 attachment points
• Integrated IRMSS: 20,000 credits to recharge (R:UE, p.263)
Attachment points can be utilized to carry 1 each of the following item types: sidearm, magazine, E-clip, grenade, canteen, food ration pack, minor items or individual tools.
• Attachment: Clip (Rocksalt)
• Attachment: Clip (Rocksalt)
• Attachment: Clip (Armor Piercing)
• Attachment: Clip (Armor Piercing)
• Attachment: Clip (Shok Lock Cartridges)
• Attachment: Clip (Shok Lock Cartridges)
• Attachment: Clip (Shok Lock Cartridges)
• Attachment: Clip (Multi-ball -Low-Lethality)
• Attachment: Clip (Multi-ball -Low-Lethality)
• Attachment: Clip (Multi-ball -Low-Lethality)
• Attachment: Flash Pack (pre-Recorded with SOS and emergency beacon flash pattern)
• Attachment: Voice recorder Pack

Omega Field Kit
Collapsible fiberglass nightstick - 1D6 Damage
(2) Dosimeter clip badge
(20) Disposable gloves
(30) Evidence bags
First Aid Kit
Flashlight
Fold-able gas mask
Multitool
(5) Signal flares
(6) Zip ties

Shock Gloves:
• Range: Melee
• Damage: None. This gloves discharge an energy charge that short circuits the nervous system. Victims are dazed, -10 to strike, parry and dodge for 2d4 melee rounds.
A successful saving throw means the person has successfully fought off the effect and is unimpaired. Roll to save against each strike. Saving throw versus toxins.
• Rate of Fire: Single shots only, five shots total per melee
• Payload: 10/10 shots per charge (no clip)


Personal Weapons: Close quarters Hand pistols (2-4 as needed):
OOC Comments
Nest Handgun.gif
Firearms1.png
an SDC variant based on a NG-11S "Sawed-Off"
  • Range:
    • Shotgun Shells/Slugs: 200'
    • Damage:
      • Shotgun shells:
        [8] scattershot: 4D6
      • Solid slugs: 5D6
      • Rate of Fire: Single shot only
      • Payload: three shots; reloading the gun takes three melee actions
      • Weight: 3 lbs.
      • Features:
        Features:
        - Ripcord Quick reload system
        - Made of Non-Ferrous metals and Plastic/ceramics (Not magnetic materials)
        - Easy to customize, use and maintain even by novice armorers
        -top venting helps compensate for recoil by pushing down during weapon discharge
        -bottom-mounted camera and mic to record combat to identify targets after they are gone or turned into a bloody mist. also for scouting or looking under hard-to-reach spots.
        1. Mini-Telephoto Document Camera: A tiny, easy to conceal
        camera, only a little bigger than a disposable lighter. Cost: $350.
        (pg. 345, Main book)
        2. Wireless Microphone: This compact mic. is about the size
        and thickness of a box of matches. It can pick up sounds up to
        14 feet (4.3 m) away and broadcast up to 300 feet (91 m) away.
        Cost: $500.00 (pg. 344, Main book)

        3. USB/SDD/chip style recorder and battery (encrypted)

        4. Flashlight
      • Modifiers: None,
      • Book Reference: p.208, WB33
User avatar
CHIMERA
Assistant Game Master
Posts: 422
Joined: Sun Feb 01, 2015 4:00 pm
Location: GM - HU:CS (Bravo); AGM - HU:CS (Alpha)

Re: Procurement Department

Post by CHIMERA »

Date: After April 3rd (Note: all equipment approvals are pending, until after the game has moved past April 3rd (the Big Day). Please wait to request any more equipment until after the current adventure has progressed)
Wi-Fi wrote:Replacements for: Camera units x8
All parts requested will be granted
Wi-Fi wrote:Mini-parachutes Parts:
Please by more specific about what type of ceramic plates (size, thickness, what they're being used for), size of the parachutes, and some actual details on the discharge mechanism (ask yourself long and hard if you want to trust me with when your parachute deploys)
Wi-Fi wrote:Modular turret for hover trucks::
Again, I'll provide a full RP response to this once the current adventure progresses at least 24 hours IG. But the short is you will receive the parts you requested (or their appropriate equivalents).
User avatar
Wi-Fi
Diamond Level Patron
Posts: 870
Joined: Sat Jan 11, 2014 3:28 am

Re: Procurement Department

Post by Wi-Fi »

CHIMERA wrote:Date: After April 3rd (Note: all equipment approvals are pending, until after the game has moved past April 3rd (the Big Day). Please wait to request any more equipment until after the current adventure has progressed)
Wi-Fi wrote:Replacements for: Camera units x8
All parts requested will be granted
Thanks, gives Wi-Fi something to do. LOL!
Wi-Fi wrote:Mini-parachutes Parts:
Please by more specific about what type of ceramic plates (size, thickness, what they're being used for), size of the parachutes, and some actual details on the discharge mechanism (ask yourself long and hard if you want to trust me with when your parachute deploys)
I do have thoughts that. I will work on. They occurred after I posted.
Wi-Fi wrote:Modular turret for hover trucks::
Again, I'll provide a full RP response to this once the current adventure progresses at least 24 hours IG. But the short is you will receive the parts you requested (or their appropriate equivalents).[/quote]

Sweet, was not sure what the SDC for the armour was.
If my post is too stupidly written to read...ask me for a translation or hit me up in Hangouts.
Image
Wi-Fi's character sheet
OOC Comments
Bonuses in green apply only when force aura is active.
PPE: 15
ISP: 70/140
HP: 30 (34 with aura)
SDC: 47 (260)
Aura: 240/260 (Aura also gives superhuman strength)
Swarm status: 5 (all healthy)
Stubby/Rover/Sparky/Nameless #1/Nameless #2
SDC: 50/50/50/50/50
TRS-13
SDC: 50
AR: 6

CAF Elite Corps Load-Bearing Chest Rig (Patron Item)
Attachment: Close quarters Hand pistol (Mace/Pepper spray Round)
• Attachment: Close quarters Hand pistol (Rocksalt)
• Attachment: Close quarters Hand pistol (Shok Lock Cartridges)
• Attachment: Close quarters Hand pistol (Multi-ball -Low-Lethality)
OOC Comments
Features:
• 12 attachment points
• Integrated IRMSS: 20,000 credits to recharge (R:UE, p.263)
Attachment points can be utilized to carry 1 each of the following item types: sidearm, magazine, E-clip, grenade, canteen, food ration pack, minor items or individual tools.
• Attachment: Clip (Rocksalt)
• Attachment: Clip (Rocksalt)
• Attachment: Clip (Armor Piercing)
• Attachment: Clip (Armor Piercing)
• Attachment: Clip (Shok Lock Cartridges)
• Attachment: Clip (Shok Lock Cartridges)
• Attachment: Clip (Shok Lock Cartridges)
• Attachment: Clip (Multi-ball -Low-Lethality)
• Attachment: Clip (Multi-ball -Low-Lethality)
• Attachment: Clip (Multi-ball -Low-Lethality)
• Attachment: Flash Pack (pre-Recorded with SOS and emergency beacon flash pattern)
• Attachment: Voice recorder Pack

Omega Field Kit
Collapsible fiberglass nightstick - 1D6 Damage
(2) Dosimeter clip badge
(20) Disposable gloves
(30) Evidence bags
First Aid Kit
Flashlight
Fold-able gas mask
Multitool
(5) Signal flares
(6) Zip ties

Shock Gloves:
• Range: Melee
• Damage: None. This gloves discharge an energy charge that short circuits the nervous system. Victims are dazed, -10 to strike, parry and dodge for 2d4 melee rounds.
A successful saving throw means the person has successfully fought off the effect and is unimpaired. Roll to save against each strike. Saving throw versus toxins.
• Rate of Fire: Single shots only, five shots total per melee
• Payload: 10/10 shots per charge (no clip)


Personal Weapons: Close quarters Hand pistols (2-4 as needed):
OOC Comments
Nest Handgun.gif
Firearms1.png
an SDC variant based on a NG-11S "Sawed-Off"
  • Range:
    • Shotgun Shells/Slugs: 200'
    • Damage:
      • Shotgun shells:
        [8] scattershot: 4D6
      • Solid slugs: 5D6
      • Rate of Fire: Single shot only
      • Payload: three shots; reloading the gun takes three melee actions
      • Weight: 3 lbs.
      • Features:
        Features:
        - Ripcord Quick reload system
        - Made of Non-Ferrous metals and Plastic/ceramics (Not magnetic materials)
        - Easy to customize, use and maintain even by novice armorers
        -top venting helps compensate for recoil by pushing down during weapon discharge
        -bottom-mounted camera and mic to record combat to identify targets after they are gone or turned into a bloody mist. also for scouting or looking under hard-to-reach spots.
        1. Mini-Telephoto Document Camera: A tiny, easy to conceal
        camera, only a little bigger than a disposable lighter. Cost: $350.
        (pg. 345, Main book)
        2. Wireless Microphone: This compact mic. is about the size
        and thickness of a box of matches. It can pick up sounds up to
        14 feet (4.3 m) away and broadcast up to 300 feet (91 m) away.
        Cost: $500.00 (pg. 344, Main book)

        3. USB/SDD/chip style recorder and battery (encrypted)

        4. Flashlight
      • Modifiers: None,
      • Book Reference: p.208, WB33
User avatar
CHIMERA
Assistant Game Master
Posts: 422
Joined: Sun Feb 01, 2015 4:00 pm
Location: GM - HU:CS (Bravo); AGM - HU:CS (Alpha)

Re: Procurement Department

Post by CHIMERA »

Date: Saturday, April 4th, 2043
Weather: Clear skies, just at the dew point (58 degrees Fahrenheit)
Time: 9:00 am

Wi-Fi takes her coffee while walking through the garage and inspecting the 'new' hovertrucks. She imagines the modifications she would like to make to them. She had requested a number of parts and pieces of equipment to customize the vehicles, and she wonders what she will do first. Her train of thought is interrupted by the garage door opening and a pair of brand new Avtrans, a hovercar and hovertruck, with tinted winds glide in without a sound.

Two men in identical single breasted black suits with black clip-on ties and cheap sunglasses emerge from each vehicle and begin to unpack a series of crates from the back of the hovertruck. A fifth agent, in identical suit, clip-on tie, and sunglasses, gets out of the driverseat of the hovercar. The only way of telling him apart from the others is a single birthmark just below his right eye. He sizes up Wi-Fi with an indifferent stare as he takes a bite from a wrapped up pancake stuffed with a bright red lingonberry jam that he holds in his left hand.

He reaches into the breast of his jacket with the right and pulls out a badge. "Are you Clarica Ellison? Agent Don Glen Panger with CHIMERA. I was notified that you had requested some cameras for your guns. I have eight cameras, lights, and That should have arrived with your new Omega suits, but they somehow didn't make it with the first shipment."

"You also made some requests for parts for the new Avtrans..." he pauses to take another bite from his pancake and flip through a small notepad he has clipped to his badge. "... and she rejected every request except for the tires." Behind him, you can see two agents heaving truck tires at their colleagues, who effortlessly catch them and stack them as if they were feather pillows.

"But there is good news. There's this new contractor Lockheea, outfit from Sweden, and the director wants to buy more than meatballs from them." He finishes his pancake. "So she sent you some of their hardware to install on the hovertrucks. You have to put it together yourself, but they have easy to follow instructions. Field test them, let us know how they handle."

Agent Panger is about to walk away when he snaps his fingers and says, "Oh, and Bolero told me that your boss was having problems with certain parts of his suit." He tosses a hemorrhoid cream to Wi-Fi. "This should help him with any discomfort." He then turns around and gets back in his hovercar followed by two other agents, and then the two vehicles leave Wi-Fi with the equipment to modify the hovertrucks and her guns.
User avatar
Wi-Fi
Diamond Level Patron
Posts: 870
Joined: Sat Jan 11, 2014 3:28 am

Re: Procurement Department

Post by Wi-Fi »

"Well, This will be funny. Suppose I can use this cream on something." she grins and puts the cream in a pocket. Now the wrist launcher needs simplicity and ease of use. Hmmm why didn't I go with that first? Airsoft weapons are light, low tech and project paintballs. plus darts don't need to hit as hard as bullets. and I did find a suitable chute system to modify. with better chute material I can reduce it to two much smaller chutes. Omega suit material should work nicely." she pauses prior to work and sends a request.

Airsoft cartridges and parts
Damage resistant/Armor grade Plastic for the 3d printer to print out a wrist and a simple trigger mechanism.

Parts Used:
Plastic/Ceramic plates
small parachutes made Omega suit material.
discharge mechanism
Actual parachutes to see and try them in person!
https://www.millsmanufacturing.com/prod ... parachute/

The 24 ft. (7.3m) Diameter Chest Reserve Assembly is an emergency parachute designed to be used in the event of a malfunction of the primary back type parachute.

T-10R Characteristics
Shape: Flat Circular
Diameter (nominal): 24 feet (7.3m)
Number of suspension lines: 24
Pilot Chute
Shape: Flat Octagonal
Diameter: 40 inches (1.016m)
Canopy Material: 1.1 oz. PIA-C-7020, type I ripstop nylon parachute cloth
Maximum Weight Capacity: 360 lbs. (163 kg)
Steerable: No
Maximum Jump Wind Speed: 15 mph (13 knots)
Descent Rate: Avg. 22 ft./sec. (6.7 m/s)
Minimum Deployment Altitude: 500 ft. (152m)
Maximum Deployment Speed: 150 mph (130 knots)
Age Life: 16.5 years
Service Life: 12 years
Designed Quirks:
Mini-parachutes forOmega suits (should not need to explain why. but for the blind, stupid and and those who think all metahumans can fly...to prevent death by falling from high places like sky scrapers and such.)
If my post is too stupidly written to read...ask me for a translation or hit me up in Hangouts.
Image
Wi-Fi's character sheet
OOC Comments
Bonuses in green apply only when force aura is active.
PPE: 15
ISP: 70/140
HP: 30 (34 with aura)
SDC: 47 (260)
Aura: 240/260 (Aura also gives superhuman strength)
Swarm status: 5 (all healthy)
Stubby/Rover/Sparky/Nameless #1/Nameless #2
SDC: 50/50/50/50/50
TRS-13
SDC: 50
AR: 6

CAF Elite Corps Load-Bearing Chest Rig (Patron Item)
Attachment: Close quarters Hand pistol (Mace/Pepper spray Round)
• Attachment: Close quarters Hand pistol (Rocksalt)
• Attachment: Close quarters Hand pistol (Shok Lock Cartridges)
• Attachment: Close quarters Hand pistol (Multi-ball -Low-Lethality)
OOC Comments
Features:
• 12 attachment points
• Integrated IRMSS: 20,000 credits to recharge (R:UE, p.263)
Attachment points can be utilized to carry 1 each of the following item types: sidearm, magazine, E-clip, grenade, canteen, food ration pack, minor items or individual tools.
• Attachment: Clip (Rocksalt)
• Attachment: Clip (Rocksalt)
• Attachment: Clip (Armor Piercing)
• Attachment: Clip (Armor Piercing)
• Attachment: Clip (Shok Lock Cartridges)
• Attachment: Clip (Shok Lock Cartridges)
• Attachment: Clip (Shok Lock Cartridges)
• Attachment: Clip (Multi-ball -Low-Lethality)
• Attachment: Clip (Multi-ball -Low-Lethality)
• Attachment: Clip (Multi-ball -Low-Lethality)
• Attachment: Flash Pack (pre-Recorded with SOS and emergency beacon flash pattern)
• Attachment: Voice recorder Pack

Omega Field Kit
Collapsible fiberglass nightstick - 1D6 Damage
(2) Dosimeter clip badge
(20) Disposable gloves
(30) Evidence bags
First Aid Kit
Flashlight
Fold-able gas mask
Multitool
(5) Signal flares
(6) Zip ties

Shock Gloves:
• Range: Melee
• Damage: None. This gloves discharge an energy charge that short circuits the nervous system. Victims are dazed, -10 to strike, parry and dodge for 2d4 melee rounds.
A successful saving throw means the person has successfully fought off the effect and is unimpaired. Roll to save against each strike. Saving throw versus toxins.
• Rate of Fire: Single shots only, five shots total per melee
• Payload: 10/10 shots per charge (no clip)


Personal Weapons: Close quarters Hand pistols (2-4 as needed):
OOC Comments
Nest Handgun.gif
Firearms1.png
an SDC variant based on a NG-11S "Sawed-Off"
  • Range:
    • Shotgun Shells/Slugs: 200'
    • Damage:
      • Shotgun shells:
        [8] scattershot: 4D6
      • Solid slugs: 5D6
      • Rate of Fire: Single shot only
      • Payload: three shots; reloading the gun takes three melee actions
      • Weight: 3 lbs.
      • Features:
        Features:
        - Ripcord Quick reload system
        - Made of Non-Ferrous metals and Plastic/ceramics (Not magnetic materials)
        - Easy to customize, use and maintain even by novice armorers
        -top venting helps compensate for recoil by pushing down during weapon discharge
        -bottom-mounted camera and mic to record combat to identify targets after they are gone or turned into a bloody mist. also for scouting or looking under hard-to-reach spots.
        1. Mini-Telephoto Document Camera: A tiny, easy to conceal
        camera, only a little bigger than a disposable lighter. Cost: $350.
        (pg. 345, Main book)
        2. Wireless Microphone: This compact mic. is about the size
        and thickness of a box of matches. It can pick up sounds up to
        14 feet (4.3 m) away and broadcast up to 300 feet (91 m) away.
        Cost: $500.00 (pg. 344, Main book)

        3. USB/SDD/chip style recorder and battery (encrypted)

        4. Flashlight
      • Modifiers: None,
      • Book Reference: p.208, WB33
User avatar
CHIMERA
Assistant Game Master
Posts: 422
Joined: Sun Feb 01, 2015 4:00 pm
Location: GM - HU:CS (Bravo); AGM - HU:CS (Alpha)

Re: Procurement Department

Post by CHIMERA »

Wi-Fi wrote: Wed Sep 16, 2020 2:23 pm "Well, This will be funny. Suppose I can use this cream on something." she grins and puts the cream in a pocket. Now the wrist launcher needs simplicity and ease of use. Hmmm why didn't I go with that first? Airsoft weapons are light, low tech and project paintballs. plus darts don't need to hit as hard as bullets. and I did find a suitable chute system to modify. with better chute material I can reduce it to two much smaller chutes. Omega suit material should work nicely." she pauses prior to work and sends a request.
GM Note: I'm going to itemize and comment on your requests one by one in red, so you will know which items have been stocked in the Omega base.
Airsoft cartridges and parts - Granted and will be kept in the R&D lab with Gizmo
Damage resistant/Armor grade Plastic- Already in the R&D lab with Gizmo
Plastic/Ceramic plates - This is effectively the same as above, with Gizmo and an R&D lab, basic manufacture materials are readily available
small parachutes made Omega suit material - These do not exist and cannot be manufactured
discharge mechanism- This is too vague, and if it's related to building a parachute for the Omega suit, I'm going to just stop you now and say that this not a realistic project
Actual parachutes to see and try them in person- Instead of the T-10R, CHIMERA will send the Omegas one dozen (12) T-11 parachutes. You can see the specs on the same website you linked. These will be kept in the Omega Base garage and are reserved for missions where the Omegas will need to be airdropped into the field.
User avatar
Wi-Fi
Diamond Level Patron
Posts: 870
Joined: Sat Jan 11, 2014 3:28 am

Re: Procurement Department

Post by Wi-Fi »

Fills out a request for all the bot parts from any Daddy Long Legs raids or his stashes.
If my post is too stupidly written to read...ask me for a translation or hit me up in Hangouts.
Image
Wi-Fi's character sheet
OOC Comments
Bonuses in green apply only when force aura is active.
PPE: 15
ISP: 70/140
HP: 30 (34 with aura)
SDC: 47 (260)
Aura: 240/260 (Aura also gives superhuman strength)
Swarm status: 5 (all healthy)
Stubby/Rover/Sparky/Nameless #1/Nameless #2
SDC: 50/50/50/50/50
TRS-13
SDC: 50
AR: 6

CAF Elite Corps Load-Bearing Chest Rig (Patron Item)
Attachment: Close quarters Hand pistol (Mace/Pepper spray Round)
• Attachment: Close quarters Hand pistol (Rocksalt)
• Attachment: Close quarters Hand pistol (Shok Lock Cartridges)
• Attachment: Close quarters Hand pistol (Multi-ball -Low-Lethality)
OOC Comments
Features:
• 12 attachment points
• Integrated IRMSS: 20,000 credits to recharge (R:UE, p.263)
Attachment points can be utilized to carry 1 each of the following item types: sidearm, magazine, E-clip, grenade, canteen, food ration pack, minor items or individual tools.
• Attachment: Clip (Rocksalt)
• Attachment: Clip (Rocksalt)
• Attachment: Clip (Armor Piercing)
• Attachment: Clip (Armor Piercing)
• Attachment: Clip (Shok Lock Cartridges)
• Attachment: Clip (Shok Lock Cartridges)
• Attachment: Clip (Shok Lock Cartridges)
• Attachment: Clip (Multi-ball -Low-Lethality)
• Attachment: Clip (Multi-ball -Low-Lethality)
• Attachment: Clip (Multi-ball -Low-Lethality)
• Attachment: Flash Pack (pre-Recorded with SOS and emergency beacon flash pattern)
• Attachment: Voice recorder Pack

Omega Field Kit
Collapsible fiberglass nightstick - 1D6 Damage
(2) Dosimeter clip badge
(20) Disposable gloves
(30) Evidence bags
First Aid Kit
Flashlight
Fold-able gas mask
Multitool
(5) Signal flares
(6) Zip ties

Shock Gloves:
• Range: Melee
• Damage: None. This gloves discharge an energy charge that short circuits the nervous system. Victims are dazed, -10 to strike, parry and dodge for 2d4 melee rounds.
A successful saving throw means the person has successfully fought off the effect and is unimpaired. Roll to save against each strike. Saving throw versus toxins.
• Rate of Fire: Single shots only, five shots total per melee
• Payload: 10/10 shots per charge (no clip)


Personal Weapons: Close quarters Hand pistols (2-4 as needed):
OOC Comments
Nest Handgun.gif
Firearms1.png
an SDC variant based on a NG-11S "Sawed-Off"
  • Range:
    • Shotgun Shells/Slugs: 200'
    • Damage:
      • Shotgun shells:
        [8] scattershot: 4D6
      • Solid slugs: 5D6
      • Rate of Fire: Single shot only
      • Payload: three shots; reloading the gun takes three melee actions
      • Weight: 3 lbs.
      • Features:
        Features:
        - Ripcord Quick reload system
        - Made of Non-Ferrous metals and Plastic/ceramics (Not magnetic materials)
        - Easy to customize, use and maintain even by novice armorers
        -top venting helps compensate for recoil by pushing down during weapon discharge
        -bottom-mounted camera and mic to record combat to identify targets after they are gone or turned into a bloody mist. also for scouting or looking under hard-to-reach spots.
        1. Mini-Telephoto Document Camera: A tiny, easy to conceal
        camera, only a little bigger than a disposable lighter. Cost: $350.
        (pg. 345, Main book)
        2. Wireless Microphone: This compact mic. is about the size
        and thickness of a box of matches. It can pick up sounds up to
        14 feet (4.3 m) away and broadcast up to 300 feet (91 m) away.
        Cost: $500.00 (pg. 344, Main book)

        3. USB/SDD/chip style recorder and battery (encrypted)

        4. Flashlight
      • Modifiers: None,
      • Book Reference: p.208, WB33
User avatar
Brute
Posts: 737
Joined: Mon Jul 18, 2011 7:48 am
Location: Starkville, MS
Contact:

Re: Procurement Department

Post by Brute »

Need four (4) radiation/HAZMAT suits for Alpha team - to be worn under Omega Suits.
Brute
OOC Comments
Normal Form
AR: 0
HP: 45/45
SDC: 186/186

Monstrous Form
AR: 13
HP: 40/40
SDC: 821/846

Motion detector, 20’ radius range
Predator’s hearing (+2 Initiative, 8X Normal)

Omega Suit v3.1.7
S.D.C. by Location:
  • Arms: 90 each
  • Legs: 100 each
  • Main Body: 250
  • *Body Camera: 15

Weight: 6 lbs
Modifiers:
  • AR: 17
  • *Body Camera (-2 to strike via aimed shot only)

Features:
  • Hyper-mimetic alloy fibers change size and molecular composition to fit wearer regardless of APS powers, shape or size changes.
  • Built-in short range encrypted radio transceiver (Omega freq only).
  • Built-in RFID transponder for C.S.P.D. verifies wearer is a Centurion to all C.S.P.D. and their precise GPS location within 20'
  • Body Camera located in center of chest.
  • Anti-Tamper system
  • Wrist mounted computer - allows real-time tracking of Omega agents in the field
User avatar
Wi-Fi
Diamond Level Patron
Posts: 870
Joined: Sat Jan 11, 2014 3:28 am

Re: Procurement Department

Post by Wi-Fi »

Hovercraft piloting training:
Need Traffic cones
Whiteboards with Dry erase markers
Notebooks
pens/pencils
Hovercraft driving instruction books (Like drivers handbooks)
Possibly extra chairs and some tables or desks

First aid /CPR/Resuscitation training equipment:
Dummies
first aid kits and related items.
If my post is too stupidly written to read...ask me for a translation or hit me up in Hangouts.
Image
Wi-Fi's character sheet
OOC Comments
Bonuses in green apply only when force aura is active.
PPE: 15
ISP: 70/140
HP: 30 (34 with aura)
SDC: 47 (260)
Aura: 240/260 (Aura also gives superhuman strength)
Swarm status: 5 (all healthy)
Stubby/Rover/Sparky/Nameless #1/Nameless #2
SDC: 50/50/50/50/50
TRS-13
SDC: 50
AR: 6

CAF Elite Corps Load-Bearing Chest Rig (Patron Item)
Attachment: Close quarters Hand pistol (Mace/Pepper spray Round)
• Attachment: Close quarters Hand pistol (Rocksalt)
• Attachment: Close quarters Hand pistol (Shok Lock Cartridges)
• Attachment: Close quarters Hand pistol (Multi-ball -Low-Lethality)
OOC Comments
Features:
• 12 attachment points
• Integrated IRMSS: 20,000 credits to recharge (R:UE, p.263)
Attachment points can be utilized to carry 1 each of the following item types: sidearm, magazine, E-clip, grenade, canteen, food ration pack, minor items or individual tools.
• Attachment: Clip (Rocksalt)
• Attachment: Clip (Rocksalt)
• Attachment: Clip (Armor Piercing)
• Attachment: Clip (Armor Piercing)
• Attachment: Clip (Shok Lock Cartridges)
• Attachment: Clip (Shok Lock Cartridges)
• Attachment: Clip (Shok Lock Cartridges)
• Attachment: Clip (Multi-ball -Low-Lethality)
• Attachment: Clip (Multi-ball -Low-Lethality)
• Attachment: Clip (Multi-ball -Low-Lethality)
• Attachment: Flash Pack (pre-Recorded with SOS and emergency beacon flash pattern)
• Attachment: Voice recorder Pack

Omega Field Kit
Collapsible fiberglass nightstick - 1D6 Damage
(2) Dosimeter clip badge
(20) Disposable gloves
(30) Evidence bags
First Aid Kit
Flashlight
Fold-able gas mask
Multitool
(5) Signal flares
(6) Zip ties

Shock Gloves:
• Range: Melee
• Damage: None. This gloves discharge an energy charge that short circuits the nervous system. Victims are dazed, -10 to strike, parry and dodge for 2d4 melee rounds.
A successful saving throw means the person has successfully fought off the effect and is unimpaired. Roll to save against each strike. Saving throw versus toxins.
• Rate of Fire: Single shots only, five shots total per melee
• Payload: 10/10 shots per charge (no clip)


Personal Weapons: Close quarters Hand pistols (2-4 as needed):
OOC Comments
Nest Handgun.gif
Firearms1.png
an SDC variant based on a NG-11S "Sawed-Off"
  • Range:
    • Shotgun Shells/Slugs: 200'
    • Damage:
      • Shotgun shells:
        [8] scattershot: 4D6
      • Solid slugs: 5D6
      • Rate of Fire: Single shot only
      • Payload: three shots; reloading the gun takes three melee actions
      • Weight: 3 lbs.
      • Features:
        Features:
        - Ripcord Quick reload system
        - Made of Non-Ferrous metals and Plastic/ceramics (Not magnetic materials)
        - Easy to customize, use and maintain even by novice armorers
        -top venting helps compensate for recoil by pushing down during weapon discharge
        -bottom-mounted camera and mic to record combat to identify targets after they are gone or turned into a bloody mist. also for scouting or looking under hard-to-reach spots.
        1. Mini-Telephoto Document Camera: A tiny, easy to conceal
        camera, only a little bigger than a disposable lighter. Cost: $350.
        (pg. 345, Main book)
        2. Wireless Microphone: This compact mic. is about the size
        and thickness of a box of matches. It can pick up sounds up to
        14 feet (4.3 m) away and broadcast up to 300 feet (91 m) away.
        Cost: $500.00 (pg. 344, Main book)

        3. USB/SDD/chip style recorder and battery (encrypted)

        4. Flashlight
      • Modifiers: None,
      • Book Reference: p.208, WB33
User avatar
Diomedes
Posts: 227
Joined: Mon Mar 12, 2018 9:59 am

Re: Procurement Department

Post by Diomedes »

Email wrote:My dear new friends at the Procurement Department,

It is I Diomedes! My other friend, Brute gave me this email address and I was told that if I needed things, I could request them from you. Thank you very much for the Omega Suit. I was worried that it was going to be too small, but it stretched easily and fits snugly and comfortably. Since the suit is able to accommodate extreme changes in physical form, I wonder if it would not be too hard for your talented techno-wizards to give the suit the ability to change color? There are times where I could see benefit from being able to change the suit's color on demand. It doesn't have to be a true chameleon or invisibility effect, but solid colors or various camouflage patterns would be grand. If they are truly inspired, perhaps they could make the colors look like different pieces of clothing. For example, the top could look like a dress jacket with a dress shirt underneath it, or the pants could look like the pair of Wrangler jeans that Agent Apizza was able to find in my size. That might be useful for blending into a crowd or when necessary to escape a purser.

I wish you all well!

Your friend, Diomedes
Diomedes, EP Record

M.D.C.: 275
Sense Vampires: 600'
User avatar
Diomedes
Posts: 227
Joined: Mon Mar 12, 2018 9:59 am

Re: Procurement Department

Post by Diomedes »

Email wrote:Hello my friends, it is I Diomedes. I know you must be surprised to receive another letter from me so soon. I too was surprised at how quickly your wizards responded to my last request about the Omega Suits. I am quite impressed with the speed on adding a feature to color the suit.
However, I do not think the suit was wash to remove the excess dye prior to being given to me as my skin has definitely been stained blue. I had not thought about the need to color my skin as well as the suit. Getting the dye out has proved to be difficult, so perhaps in the future, you will have the magic only affect the suit and not the person wearing it.

Hopefully the color will fade in a few days.

Sincerely,

Diomedes
Diomedes, EP Record

M.D.C.: 275
Sense Vampires: 600'
User avatar
CHIMERA
Assistant Game Master
Posts: 422
Joined: Sun Feb 01, 2015 4:00 pm
Location: GM - HU:CS (Bravo); AGM - HU:CS (Alpha)

Re: Procurement Department

Post by CHIMERA »

Replying to everyone:
Brute - One dozen (12) radiation suits have been delivered to the Omega Base and are in storage in the armory. Unfortunately, they cannot be worn under the Omega suits, they're too bulky. Along with the radiation suits, the Omegas have been given one dozen (12) Geiger counters, and two dozen (24) radiation dosimeter badges.

Wi-Fi - All training will be overseen by CHIMERA

Diomedes - The scientists at CHIMERA's R&D lab pass Dio's emails around amongst themselves. They don't know know what to make of them. On one hand, they are hilarious, but he's such a genuine guy that they actually admire him to a degree.
User avatar
Dawn Breaker
Posts: 89
Joined: Tue Dec 06, 2022 3:13 pm

Re: Procurement Department

Post by Dawn Breaker »

(Timed or Remotely/Vocally activated arrows are synced to a sensor in her hand as they are held or notched. When released they can be set off by voice command to the bow or a button on the bow or Light grenade key fob. Also, they can be deactivated if the arrow can be shut down manually.)

Chaff Arrow
  • Range: as per bow only
  • Damage: 3d6
  • Rate of Fire: Single shots only
  • Payload: 1
  • Weight: 4 lbs.
  • Features: When triggered it sets off a canister designed to decoy enemy anti-missiles. The canister heats up attracting the missile's heat sensors, giving off a fake radio signal, and sending out streamers of aluminum designed to fool radar-guided units for 1d4 melees equal to ECM skill who made the arrow. Due to bulk and complexity, it can not fit in a quiver.
  • Modifiers: -2 to strike, not designed for combat, -20% Range, W.P. Bow
  • Book Reference:


Code: Select all

[size=85]Anti-Missile Chaff Arrow
[list][*]Range: as per bow only
[*]Damage: 3d6
[*]Rate of Fire: Single shots only
[*]Payload: 1
[*]Weight: 
[*]Features: When triggered it sets off a canister designed to decoy enemy anti-missiles. The canister heats up attracting the missile's heat sensors, giving off a fake radio signal, and sending out streamers of aluminum designed to fool radar-guided units for 1d4 melees equal to ECM skill who made the arrow. Due to bulk and complexity, it can not fit in a quiver.
[*]Modifiers: -2 to strike, not designed for combat, -20% Range, W.P. Bow
[*]Book Reference:[/list][/size]


Cost: 200 for the Chaff materials +cost of arrow


Standard Arrow/Bolt

Code: Select all

[size=85]Standard Arrow/Bolt
[list][*]Range: as per bow or crossbow
[*]Damage: 2D6+2
[*]Rate of Fire: Single shots only
[*]Payload: 1
[*]Weight: 
[*]Features: shatters on impact vs hard targets
[*]Modifiers: 
[*]Book Reference: ( https://pbprpg.org/forums/viewtopic.php?p=1360547#p1360547)[/list][/size]

Cost: 5 credits each; common availability

Flare Arrow/Bolt

Code: Select all

[size=85]Flare Arrow/Bolt
[list][*]Range: as per bow or crossbow
[*]Damage: 3D6 damage
[*]Rate of Fire: Single shots only
[*]Payload: 1
[*]Weight: 
[*]Features: illuminates 250' AoE for 1d4 melees
[*]Modifiers: -1 to strike
[*]Book Reference: ( https://pbprpg.org/forums/viewtopic.php?p=1360547#p1360547)[/list][/size]


Cost: 100 credits each; common availability

Explosive Arrow/Bolt
  • Range: as per bow or crossbow
  • Damage: varies (1d6, 2d6, 3d6, 4d6, 5d6 or 6d6), smoke (10 foot radius
  • Rate of Fire: Single shots only (arrows are destroyed on use)
  • Payload:1
  • Weight:
  • Features: Blast Radius is very confined; four inches (10 cm) for every 1d6 of damage. can be Timed or Remotely/Vocally activated arrow
  • Modifiers: Reduce the normal range by 10%
  • Book Reference: (HU2, Page 134)


Code: Select all

[size=85]Explosive Arrow/Bolt
[list][*]Range: as per bow or crossbow
[*]Damage: varies (1d6, 2d6, 3d6, 4d6, 5d6 or 6d6), smoke (10 foot radius
[*]Rate of Fire: Single shots only (arrows are destroyed on use)
[*]Payload:1
[*]Weight: 
[*]Features: Blast Radius is very confined; four inches (10 cm) for every 1d6 of damage.  can be Timed or Remotely/Vocally activated arrow
[*]Modifiers: Reduce the normal range by 10%
[*]Book Reference: (HU2, Page 134)[/list][/size]


Cost: 80+cost of arrow

"Canister" Arrow/Bolt
  • Range: as per bow or crossbow
  • Damage: 2d6
  • Rate of Fire: Single shots only
  • Payload: 1
  • Weight:
  • Features: smoke/gas area of 10 feet around the arrow. Smoke and gases like Tear gas, pepper gas, fart spray, and other types of gases may be used in the arrow's Cannister. can be Timed or Remotely/Vocally activated arrow
  • Modifiers: -10% Range, -1 strike
  • Book Reference: (HU2, Page 134?)


Code: Select all

[size=85]"Canister" Arrow/Bolt
[list][*]Range: as per bow or crossbow
[*]Damage: 2d6
[*]Rate of Fire: Single shots only
[*]Payload: 1
[*]Weight: 
[*]Features: smoke/gas area of 10 feet around the arrow. Smoke and gases like Tear gas, pepper gas, fart spray, and other types of gases may be used in the arrow.  can be Timed or Remotely/Vocally activated arrow
[*]Modifiers: -10% Range, -1 strike
[*]Book Reference: (HU2, Page 134?)[/list][/size]


Cost: 200 + the gas/chemical installed

Sonic Arrow/Bolt
  • Range: as per bow or crossbow
  • Damage: 2d6 +
  • Rate of Fire: Single shots only
  • Payload: 1
  • Weight: 5 ounces
  • Features: (sound) AoE, Type of sound must be selected at the creation of arrow, voice, and other sounds like sirens may be used in place of generic loud noise. (Dog whistle, Ultra, infra, and white noise for example) for use against those with enhanced hearing or to baffle bugs or listening devices. can be a Timed or Remote/Vocally activated arrow they have 3d4 minutes of operational time per battery or impact activation of 2d4 rounds.
  • Modifiers: Designed to bite into a wall or floor. not designed for combat, -10% Range, -1 strike
  • Book Reference:


Code: Select all

[size=85]Sonic Arrow/Bolt
[list][*]Range: as per bow or crossbow
[*]Damage: 3d6
[*]Rate of Fire: Single shots only
[*]Payload: 1
[*]Weight: 5 ounces
[*]Features: (sound) AoE, Type of sound must be selected at the creation of arrow, voice, and other sounds like sirens may be used in place of generic loud noise. (Dog whistle, Ultra, infra, and white noise for example) for use against those with enhanced hearing or to baffle bugs or listening devices. can be a Timed or Remote/Vocally activated arrow they have 3d4 minutes of operational time per battery or impact activation of 2d4 rounds. 
[*]Modifiers: Designed to bite into a wall or floor. not designed for combat, -10% Range, -1 strike
[*]Book Reference: [/list][/size]


Cost: 400

Radar Arrow/Bolt
  • Range: as per bow or crossbow
  • Damage: 2d6
  • Rate of Fire: Single shots only
  • Payload: 1
  • Weight: 1.1 ounces (arrow 5 ounces, Radar unit 8 ounces)
  • Features: Transmits local terrain and number of people/animals in the area to a nearby pre-set transceiver or comm system for 2d4 minutes. (antenna is in the arrow shaft) can not identify the type or exact information on targets, only the number of objects in range, size, and position. the radar is equal to Mini-Radar at 65%, but with 1000ft. can be Timed or Remotely/Vocally activated arrow
  • Modifiers: Designed to bite into a wall or floor. not designed for combat, -10% Range, -1 strike
  • Book Reference:


Code: Select all

[size=85] Radar Arrow/Bolt
[list][*]Range: as per bow or crossbow
[*]Damage: 2d6
[*]Rate of Fire: Single shots only
[*]Payload: 1
[*]Weight: 1.1 ounces (arrow 5 ounces, Radar unit 8 ounces)
[*]Features: Transmits local terrain and number of people/animals in the area to a nearby pre-set transceiver or comm system for 2d4 minutes. (antenna is in the arrow shaft) can not identify the type or exact information on targets, only the number of objects in range, size, and position. the radar is equal to Mini-Radar at 65%, but with 1000ft. can be Timed or Remotely/Vocally activated arrow
[*]Modifiers: Designed to bite into a wall or floor. not designed for combat, -10% Range, -1 strike
[*]Book Reference: [/list][/size]


Cost: 400

ECM Arrows/Bolt
  • Range: as per bow or crossbow
  • Damage: 2d6
  • Rate of Fire: Single shots only
  • Payload: 1
  • Weight: 1.1 ounces (arrow 5 ounces, ECM jammer 6 ounces)
  • Features: Batteries are stored in the hollow of the arrow shaft. they last 2d4 minutes and are equal to ECM skill when the arrow was made. ECM jamming in 1000 ft, can be Timed or Remotely/Vocally activated arrow
  • Modifiers: Designed to bite into a wall or floor. not designed for combat, -10% Range, -1 strike
  • Book Reference:


Code: Select all

[size=85]ECM Arrows/Bolt
[list][*]Range: as per bow or crossbow
[*]Damage: 2d6
[*]Rate of Fire: Single shots only
[*]Payload: 1
[*]Weight: 1.1 ounces (arrow 5 ounces, ECM jammer 6 ounces)
[*]Features: Batteries are stored in the hollow of the arrow shaft. they last 2d4 minutes and are equal to ECM skill when the arrow was made. ECM jamming in 1000 ft,  can be Timed or Remotely/Vocally activated arrow
[*]Modifiers: Designed to bite into a wall or floor. not designed for combat, -10% Range, -1 strike
[*]Book Reference: [/list][/size]


Cost: 400


Neural-stun Arrow/Bolt
  • Range: as per bow or crossbow
  • Damage: 2d6 from arrow impact + Stun
  • Rate of Fire: Single shots only
  • Payload: 1
  • Weight:
  • Features:
    The victim who is stunned is -8 to strike, parry, and dodge plus reduce the character's speed and the number of attacks per melee round by half. The accumulative effect on the nervous system of the body being repeatedly struck and stunned may knock the victim unconscious, even if he has previously been saved. After being struck more than four times, the unprotected character may be stunned into unconsciousness for 2d4 melee rounds. When he recovers, he will suffer the stun penalties for 1d4 minutes. Roll to save, a failed roll means there is a 01-42% chance of being rendered unconscious. Note that in this case, even if the individual remains conscious, the charge will impair his movement as per the penalties previously described.
  • Modifiers:
  • Book Reference: (R:UE, Page 259)


Code: Select all

[size=85]Neural-stun Arrow/Bolt
[list][*]Range: as per bow or crossbow
[*]Damage: 2d6 from arrow impact + Stun
[*]Rate of Fire: Single shots only
[*]Payload: 1
[*]Weight: 
[*]Features:  [inline]the victim who is stunned is -8 to strike, parry, and dodge plus reduce the character's speed and the number of attacks per melee round by half. The accumulative effect on the nervous system of the body being repeatedly struck and stunned may knock the victim unconscious, even if he has previously been saved. After being struck more than four times, the unprotected character may be stunned into unconsciousness for 2d4 melee rounds. When he recovers, he will suffer the stun penalties for 1d4 minutes. Roll to save, a failed roll means there is a 01-42% chance of being rendered unconscious. Note that in this case, even if the individual remains conscious, the charge will impair his movement as per the penalties previously described.[/inline]
[*]Modifiers: 
[*]Book Reference: (R:UE, Page 259)[/list][/size]


Cost: 400

Boxing glove Arrow
  • Range: as per bow
  • Damage: 2d6
  • Rate of Fire: Single shots only
  • Payload: 1
  • Weight: 1 lb.
  • Features: Inflatable Boxing glove fills up with a mini pump powered by batteries in the hollow portion of the arrow's shaft.
  • Modifiers: Designed to punch people at long range, -10% Range, -1 strike, Hits as a trained boxer, W.P. Archery
  • Book Reference:


Code: Select all

[size=85]Boxing glove Arrow
[list][*]Range: as per bow
[*]Damage: 2d6
[*]Rate of Fire: Single shots only
[*]Payload: 1
[*]Weight: 1 lb.
[*]Features: Inflatable Boxing glove fills up with a mini pump powered by batteries in the hollow portion of the arrow's shaft. [*]Modifiers: Designed to punch people at long range, -10% Range, -1 strike, Hits as a trained boxer, W.P. Archery 
[*]Book Reference:[/list][/size]


Cost:100

Camera Arrow
  • Range: as per bow
  • Damage: 2d6
  • Rate of Fire: Single shots only (if retrieved can be turned off and reused)
  • Payload: 1
  • Weight:
  • Features: the shaft holds the Fiber optic camera, the notch is the camera end with a modified quick release and drop away notch on the arrow, Lasts 1d4x10 minutes, and effectiveness is equal to Surveillance skill when the arrow is made and placed. Can be used to look in hard-to-reach places or around corners and such. can be hand placed. can be Timed or Remotely/Vocally activated arrow
  • Modifiers: Designed to bite into a wall or floor. not designed for combat, -10% Range, -1 strike, W.P. Archery
  • Book Reference:


Code: Select all

[size=85]Camera  Arrow
[list][*]Range: as per bow
[*]Damage: 2d6
[*]Rate of Fire: Single shots only (if retrieved can be turned off and reused)
[*]Payload: 1
[*]Weight: 
[*]Features: the shaft holds the Fiber optic camera, the notch is the camera end with a modified quick release and drop away notch on the arrow, Lasts 1d4x10 minutes, and effectiveness is equal to Surveillance skill when the arrow is made and placed. Can be used to look in hard-to-reach places or around corners and such. can be hand placed.  can be Timed or Remotely/Vocally activated arrow
[*]Modifiers: Designed to bite into a wall or floor. not designed for combat, -10% Range, -1 strike, W.P. Archery
[*]Book Reference:[/list][/size]


Cost: 200

Microphone Arrow
  • Range: as per bow
  • Damage: 2d6
  • Rate of Fire: Single shots only (if retrieved can be turned off and reused)
  • Payload: 1
  • Weight:
  • Features: the shaft holds the tube Mic, the notch is the mic end with a modified quick release and drop away notch on the arrow, Lasts 1d4x10 minutes, and effectiveness is equal to Surveillance skill when the arrow is made and placed. Keyhole or Tube Microphones: A microphone (mic.) with a long, hollow tube that is flexible, allowing it to be placed in the arrow shaft. Picks up sounds up to 34 feet (1 0 m) away and transmits up to 1000 feet (305 m). can be Timed or Remotely/Vocally activated arrow
    availability
  • Modifiers: Designed to bite into a wall or floor. not designed for combat, -10% Range, -1 strike, W.P. Archery
  • Book Reference: (hu2, page 344


Code: Select all

[size=85]Microphone Arrow
[list][*]Range: as per bow
[*]Damage: 2d6
[*]Rate of Fire: Single shots only (if retrieved can be turned off and reused)
[*]Payload: 1
[*]Weight: 
[*]Features: the shaft holds the tube Mic, the notch is the mic end with a modified quick release and drop away notch on the arrow, Lasts 1d4x10 minutes, and effectiveness is equal to Surveillance skill when the arrow is made and placed. Keyhole or Tube Microphones: A microphone (mic.) with a long, hollow tube that is flexible, allowing it to be placed in the arrow shaft. Picks up sounds up to 34 feet (1 0 m) away and transmits up to 1000 feet (305 m).  can be Timed or Remotely/Vocally activated arrow
availability
[*]Modifiers: Designed to bite into a wall or floor. not designed for combat, -10% Range, -1 strike, W.P. Archery
[*]Book Reference:[/list][/size]


Cost: $270.00; fair

Frog Arrow/Bolt
  • Range: as per bow or crossbow
  • Damage: 3D6+2
  • Rate of Fire: Single shots only
  • Payload: 1
  • Weight:
  • Features: Cuts cables/rope as well as traps tendrils and thin limbs. otherwise functions as a standard
  • Modifiers: -1 strike, W.P. Bow
  • Book Reference: ( https://pbprpg.org/forums/viewtopic.php?p=1360547#p1360547)


Code: Select all

[size=85]Frog Arrow/Bolt
[list][*]Range: as per bow or crossbow
[*]Damage: 3D6+2
[*]Rate of Fire: Single shots only
[*]Payload: 1
[*]Weight: 
[*]Features: Cuts cables/rope as well as traps tendrils and thin limbs. otherwise functions as a standard
[*]Modifiers: -1 strike, W.P. Bow
[*]Book Reference: ( https://pbprpg.org/forums/viewtopic.php?p=1360547#p1360547)[/list][/size]


Cost: 5 credits each; common availability

Current Adaption
- does not suffer from dehydration, heat blisters, sunstroke, fatigue, or discomfort usually associated with extreme heat and sun exposure.
- temperatures up to 1 60 degrees Fahrenheit have no ill effect (feels like a warm Spring day)
- only needs the equivalent of two glasses of water (roughly 1 6 ounces) per 24 hours to function at 1 00%
- Even exposure to temperatures up to 200 degrees inflicts only 20% of its normal damage and penalties.

-APS Merury: An attacker must roll a 16 or higher to strike and inflict damage. All kinetic attacks (punches, bullets, etc. ) that inflict damage (from a roll to a strike of 16 or higher) only do half the damage!
Explosions do only 10% of their normal damage, but any explosive damage greater than 50 points will blow the character apart. However, the super being can reform within 1D6 melee rounds (in under two minutes).

- The skin has a Natural A.R. of 14. An opponent's roll to strike must be 15 or higher to inflict damage. Rolls under 14 may hit but do NO damage.

- Heals at a rate of 1d4 Hit Points or S.D.C. per minute 2d4x10 H.P. or S.D.C. per hour for serious injury (heavy trauma, like the character losing all his S.D.C. and/or half or more of his Hit Points Equal to a doctor's surgical skill of 75%

- Heals twice as quickly as an ordinary human

- if the character fails to save, any disease, illness, poison, toxin, or Bio- Manipulation is at half its normal strength, damage, effect, and duration.
Penalties: These bonuses also apply to saves against good lifesaving chemicals and drugs.

-Hypnotic Mental Conditioning
Impervious to possession.




Character sheet
Comsec Music mix:
Ozzy Osbourne - Crazy Train (Acid Techno Live Remix)
Iron Maiden - The Trooper (Acid Techno Live Remix)
Sabaton - Gott Mit Uns (Max Subzero Ethereal Party Dance Remix)

Quick post items:
Personal Mission Notes:
Location:
Situation:
Points of contact:
Objectives:
Insertion Method:
Orders given:
User avatar
Guardian
Diamond Level Patron
Posts: 61
Joined: Wed Jul 13, 2022 9:33 am

Re: Procurement Department

Post by Guardian »

Greetings CHIMERA.
I was told to contact you regarding any equipment requests. First thank you for the Omega suit. It is a formidable technological marvel. Since receiving my suit, my companion Telemachus has given me side eye when I wear it. Sometimes I wake up in the middle of the night and he has the suit draped over him standing inches from my face staring at me. I asked him if he is trying to tell me that he wants a suit. He says no but then follows it with statements like “If you cared about me, you wouldn’t need me to ask for one.” So I have decided that I would request one for him, in hopes of stopping the terror of having a giant eagle staring you in the eye when you randomly wake at night. If you could give him a cool weapon or feature that would be cool. Maybe it will make up for my insensitivity.

-Guardian
User avatar
Guardian
Diamond Level Patron
Posts: 61
Joined: Wed Jul 13, 2022 9:33 am

Re: Procurement Department

Post by Guardian »

Greetings CHIMERA,
I promise this will not be a pattern. I intended to work out today. I found the facilities insufficient for my need for resistance in training. As I am new to your planet, I am unaware of your technological capabilities. If you have electromagnetic technology, you can create a subfloor of electromagnets that combined with weights made of your most magnetic metals, or of platesized electromagnets, can be used to simulate the increased gravity of a planet thus multiplying the weight of resistance. This would allow me to keep up my conditioning. Thank you in advance for any assistance you provide in this endeavour.
Sincerely,
Guardian
User avatar
Shazbut
Diamond Level Patron
Posts: 207
Joined: Thu Sep 16, 2021 6:59 pm
Location: Century Station

Re: Procurement Department

Post by Shazbut »

Bonjourno beautiful peoples!

Dr Lang gives me an idea for a good hobby when we are not busy fighting the crime. I would like a pot plant to take care of. Like Dr Lang I would like a special plant. Do pineapples come in pot plants? If yes, I would very much like a pineapple pot plant.

Maybe a video on gardening too yes? I find this one on the internets.
Gardening Film.jpg
Gardening Film.jpg (37.56 KiB) Viewed 7770 times

Much love,

Shazbut

<click here to hear this email in song>
Shazbut
Natural Abilities
  • Feel vibrations 72% accuracy. Cannot be snuck upon or caught by surprise from a nearby opponent. Range 45ft. (13.6m).
  • Impervious to radiation that is normally deadly to humans.
  • Can see ultraviolet light.
  • Radiates low levels of radiation.
User avatar
Shazbut
Diamond Level Patron
Posts: 207
Joined: Thu Sep 16, 2021 6:59 pm
Location: Century Station

Re: Procurement Department

Post by Shazbut »

Hello beautiful peoples,

I needs a fedora hat to look like the professional crime boss fighter.
I draw you comic book picture, it look like this:
_eda4a100-2b31-4c1f-ad04-69a87549f209.jpg

Or maybe in the Omega colours yes? Like this:
_4eda401a-4659-42c7-aa65-f880fb385e82.jpg
Sincerely,

Shazbut
Shazbut
Natural Abilities
  • Feel vibrations 72% accuracy. Cannot be snuck upon or caught by surprise from a nearby opponent. Range 45ft. (13.6m).
  • Impervious to radiation that is normally deadly to humans.
  • Can see ultraviolet light.
  • Radiates low levels of radiation.
User avatar
Steiblah
Posts: 144
Joined: Tue May 31, 2022 4:49 am

Re: Procurement Department

Post by Steiblah »

x2 Coin-dispensing fanny pack

x2 $100 in coins to fill fanny pack (x2 means $200 total)

x2 decks of blank/white cards (playing card-sized and rigidity... if unavailable, just 2 decks of playing cards will suffice too)

Elaborate set of colorful permanent markers

Textbook(s) on Entomology <== Going to pick up appropriate skill (can't figure out which one on unified list) to become a bug expert
User avatar
Red Sable
Posts: 54
Joined: Fri May 05, 2023 4:11 pm

Re: Procurement Department

Post by Red Sable »

Need to get my hands on a Bravo Suit. But does it have to come in those colors?

Also looking for any kind of special ammo that won't jam my Glock w/ TI .50 ACE mod.
  • Armor piercing
  • Exploding
  • Hollow point
  • Special materials to fill in the hollow points for specific vulnerabilities (silver, iron, etc).
And regular access to those grenades Bespoke set me up with so I can stay stocked.
Character Sheet: https://pbprpg.org/forums/viewtopic.php?t=18917

Red = Bionics
I.Q.: 14
M.E.: 11
M.A.: 19
P.S.: 16 (28)
P.P.: 13 (26)
P.E.: 23
P.B.: 12 (up to 24 depending on Disguise roll)
Speed: 20 (88)

Carry: 560 lbs -- Lift: 1,120 lbs (.5 tons)
Encumbrance: 150 lbs
Standing Jump: 20' x 8.5' (+2'x.5')
Running Jump: 58' x 31.5' (+2' x .5')

HP: 29
SDC: 75
Age: 32
Sex: Female
Height: 5'9"
Weight: 155 lbs (250 lbs)
--

HTH Type: Martial Arts
Number of Attacks: 6
Initiative Bonus: +3
Strike Bonus: +6 (+9 unarmed)
Parry Bonus: +9 (+14 unarmed)
Dodge Bonus: +15
Disarm Bonus: +2
HTH Damage Bonus: +13
Bonus to Roll w/Punch: +10
Bonus to Pull a Punch: +3

Weapon Proficiencies
W.P. Blunt - +1 to strike and parry at levels 1, 3, 6, 9, and 12. +1 to strike when thrown at levels 5, 10, and 15; not designed for throwing.
W.P. Knife - +1 to strike at levels 2, 4, 7, 10, and 13. +1 to parry at levels, 1, 3, 6, 9, and 12. +1 to strike when thrown at levels, 1, 3, 6, 8, 10 and 13.
W.P. Paired Weapons (see RUE p. 327)
W.P. Targeting - +1 to strike at levels, 1, 3, 7, and 10.

Modern Weapons
W.P. Handguns - +1 to strike at levels 2, 4, 6, 8, 10, 12, and 14.
W.P. Rifles - +1 to strike at levels 1, 3, 5, 7, 9, 11, and 13.
W.P. Shotgun - +1 to strike at levels 1, 3, 6, 10, and 14.
W.P. Sub-Machine Gun - +1 to strike at levels 1, 3, 6, 9, 12, and 15.
W.P. Energy Pistol - +1 to strike at levels 1, 3, 5, 7, 9, 11, 13, and 15.

Saving Throw Bonuses
Coma/Death: 16%
Toxins (15+): +4
Magic (varies): +4
Lethal Poison (14+): +4
Non-Lethal Poison (16+): +4
Insanity (12+):
Psionics (varies):
--
Omega Suit
AR: 17
S.D.C. by Location:
  • Arms: 90 each
  • Legs: 100 each
  • Main Body: 250
  • *Body Camera: 15
or

Bespoke Armored Seal Suit
S.D.C. by Location:
  • Arms: 20 each
  • Legs: 30 each
  • Main Body: 70
Features: The suit forms seals at the cuffs and collar.

Glock w/ TI .50 ACE mod
  • Range: 165'
  • Damage: 6D6 (Explosive = 8D6)
  • Rate of Fire: Single shots only
  • Payload: 15 round magazine
  • Weight: 1.5 lbs.
  • Features: W.P. Handguns, 9mm Parabellum cartridge, Laser Targeting (1,200'); fits on pistols & revolvers only
  • Modifiers: +1 to strike on aimed shots
  • Book Reference: Century Station

Polycarbonate Knife
  • Range: Close Combat
  • Damage: 1D6
  • Weight: 1 lb

Nightstick (2)
  • Range: Close Combat
  • Damage: 1D6
  • Weight: 1 lb

Pepper Gas/Spray
  • Range: 6 feet
  • Damage: No damage.
  • Penalties: -10 to Strike, Parry and Dodge for 5D4 Minutes.
  • Saving Throw: None.
  • Rate of Fire: Single shots only.
  • Payload: 35 shots.
  • Weight: 0.5 oz
User avatar
CHIMERA
Assistant Game Master
Posts: 422
Joined: Sun Feb 01, 2015 4:00 pm
Location: GM - HU:CS (Bravo); AGM - HU:CS (Alpha)

Re: Procurement Department

Post by CHIMERA »

Shazbut:
All clothing purchases are approved by CHIMERA and expensed to the Omegas' budget. Because she knows the owners of the boutiques that Shazbut visited, she managed to get some great discounts. You are free to describe whatever Shazbut's wardrobe as you see fit.

Steiblah
All items requested were purchased and expensed by CHIMERA. The $200 in change is broken down as follows: $100 in quarters, and $50 dollars in nickels and dimes each. That money was deducted from Steiblah's nominal salary. You can add these items to Steiblah's equipment sheet.

Red Sable
Red Sable is allotted two of each of the following grenades:
AN-M14 TH3 Incendiary Grenade
Image
  • Range: 75' thrown
  • Damage:
    • up to 12 feet (3.6 m) from impact: 2D4x10+20 S.D.C.
    • 12-24 feet (3.6 to 7.3 m) away: 1D6x10 S.D.C.
    • 25-36 feet (7.6-11 m) away: 5D6
    • 37- 120 feet (11.3-36.6 m) away: 2D6
  • Weight: 24 ounces (0.7 kg).
  • Time Delay Fuse: 4-5 seconds.
  • Effective Casualty Radius: Lethal up to 60 feet (1 8.3 m), dangerous to 120 feet (36.7 m).
  • Duration: Burns for 10 melee rounds.
EMP Grenade
Image
  • Range: 50' thrown
  • Damage: Special; emits a pulse of powerful electromagnetic energy that can temporarily knock out electrical systems within the radius of attack. Vulnerable electronics include clocks, burglar alarms, video monitoring systems, cameras, sensors, radar, motion detectors, electronic eyes, computers, cell phones, radios and televisions, compasses, GPS systems, generators, energy weapons and similar devices. Does not affect bionics, cybernetics, robots or power armor, though it may be able to knockout specific isolated sensors, radio communications, and energy weapons. Will also erase computer disks and magnetic tape.
  • Success Ratio: 70%. A failed roll means the sensor or item flickers for a moment, but remains operational.
  • Weight: 24 ounces (0.7 kg).
  • Time Delay Fuse: 4-5 seconds.
  • Radius: 70 feet (21 m).
  • Duration: 3d6 minutes.
Stun/Flash Grenade
Image
  • Range: 120' thrown
  • Damage: -1 APM, -1 to initiative, -8 to combat actions (w/o EBA or polarization) or -1 to initiative (w/protection) in a 20' AoE
  • Duration: 1D4 melees
She also receives two 16 round clips of explosive ammo as statted out in HU:CB page 138. You can add these items to Red Sable's equipment sheet.

In the future, please provide more detailed requests. For example, when asking for ammo, you should state the number of bullets for each type of ammo requested. Limit your requests to types of ammo that are either in the books or in the site's archives, and please either provide the stats on the requested items or a book reference so I can find the stats.
User avatar
Red Sable
Posts: 54
Joined: Fri May 05, 2023 4:11 pm

Re: Procurement Department

Post by Red Sable »

I submitted this for discussion with BH and Dawg in chat. I will edit the post accordingly.

Note that this will incorporate RP posts with Trent and/or Gizmo during downtime.

Since Bionics does not have baked-in advancement like superhuman powers do, I humbly submit this wishlist if Red Sable earns her keep.

Edit: There was a bit of misunderstanding on my motives here, it seems. I did not think the ask was so high when benchmarking against the sweet Omega armor you dish out for free. Considering these level bumps would be several quads apart, I didn't think any of this was unreasonable.

Minor ask: 10-charge battery for her electric hand w/ 10-minute recharge.

It sounds like my suggestion on the flavor of how her stats advance raised the most hackles. So here is an edited list with $$ amounts.
  • Level 4: 2 TB encrypted storage. The computer is accessed by a verbal code transmitted through her bionic radio system and responds only to her voice pattern. Cost: $300,000.
  • Level 5: Reinforced Spine and Shoulders, adds 50 S.D.C. Cost: $1 million.
    -- Skull: extra 30 S.D.C. to the head and +4 to P.B. with custom sculpting. Cost: $190,000.
    -- Includes +1 Roll with punch/fall/impact
  • Level 6. Reinforced Legs and Hips, adds 40 S.D.C. to legs, Cost: $1 million.
    -- Feet and Ankles, adds 10 S.D.C. to legs, Cost: $200,000.
  • Level 7: Spd 138. (~90-95 mph/). Cost: $1 million. (Note: No stat bonuses beyond raw speed)
  • Level 8: Reinforced Arms and Shoulders, adds 30 S.D.C. to arms, Cost: $550,000.
    -- Hands and Wrists, adds 10 S.D.C. to arms, Cost: $400,000.

    I took out the PS and PP requests. They wouldn't be a thing for like 2 years at the rate of advancement anyway.
Character Sheet: https://pbprpg.org/forums/viewtopic.php?t=18917

Red = Bionics
I.Q.: 14
M.E.: 11
M.A.: 19
P.S.: 16 (28)
P.P.: 13 (26)
P.E.: 23
P.B.: 12 (up to 24 depending on Disguise roll)
Speed: 20 (88)

Carry: 560 lbs -- Lift: 1,120 lbs (.5 tons)
Encumbrance: 150 lbs
Standing Jump: 20' x 8.5' (+2'x.5')
Running Jump: 58' x 31.5' (+2' x .5')

HP: 29
SDC: 75
Age: 32
Sex: Female
Height: 5'9"
Weight: 155 lbs (250 lbs)
--

HTH Type: Martial Arts
Number of Attacks: 6
Initiative Bonus: +3
Strike Bonus: +6 (+9 unarmed)
Parry Bonus: +9 (+14 unarmed)
Dodge Bonus: +15
Disarm Bonus: +2
HTH Damage Bonus: +13
Bonus to Roll w/Punch: +10
Bonus to Pull a Punch: +3

Weapon Proficiencies
W.P. Blunt - +1 to strike and parry at levels 1, 3, 6, 9, and 12. +1 to strike when thrown at levels 5, 10, and 15; not designed for throwing.
W.P. Knife - +1 to strike at levels 2, 4, 7, 10, and 13. +1 to parry at levels, 1, 3, 6, 9, and 12. +1 to strike when thrown at levels, 1, 3, 6, 8, 10 and 13.
W.P. Paired Weapons (see RUE p. 327)
W.P. Targeting - +1 to strike at levels, 1, 3, 7, and 10.

Modern Weapons
W.P. Handguns - +1 to strike at levels 2, 4, 6, 8, 10, 12, and 14.
W.P. Rifles - +1 to strike at levels 1, 3, 5, 7, 9, 11, and 13.
W.P. Shotgun - +1 to strike at levels 1, 3, 6, 10, and 14.
W.P. Sub-Machine Gun - +1 to strike at levels 1, 3, 6, 9, 12, and 15.
W.P. Energy Pistol - +1 to strike at levels 1, 3, 5, 7, 9, 11, 13, and 15.

Saving Throw Bonuses
Coma/Death: 16%
Toxins (15+): +4
Magic (varies): +4
Lethal Poison (14+): +4
Non-Lethal Poison (16+): +4
Insanity (12+):
Psionics (varies):
--
Omega Suit
AR: 17
S.D.C. by Location:
  • Arms: 90 each
  • Legs: 100 each
  • Main Body: 250
  • *Body Camera: 15
or

Bespoke Armored Seal Suit
S.D.C. by Location:
  • Arms: 20 each
  • Legs: 30 each
  • Main Body: 70
Features: The suit forms seals at the cuffs and collar.

Glock w/ TI .50 ACE mod
  • Range: 165'
  • Damage: 6D6 (Explosive = 8D6)
  • Rate of Fire: Single shots only
  • Payload: 15 round magazine
  • Weight: 1.5 lbs.
  • Features: W.P. Handguns, 9mm Parabellum cartridge, Laser Targeting (1,200'); fits on pistols & revolvers only
  • Modifiers: +1 to strike on aimed shots
  • Book Reference: Century Station

Polycarbonate Knife
  • Range: Close Combat
  • Damage: 1D6
  • Weight: 1 lb

Nightstick (2)
  • Range: Close Combat
  • Damage: 1D6
  • Weight: 1 lb

Pepper Gas/Spray
  • Range: 6 feet
  • Damage: No damage.
  • Penalties: -10 to Strike, Parry and Dodge for 5D4 Minutes.
  • Saving Throw: None.
  • Rate of Fire: Single shots only.
  • Payload: 35 shots.
  • Weight: 0.5 oz
User avatar
Blackhaunt
Dimension Master
Posts: 1105
Joined: Sun Dec 14, 2008 1:39 am
Location: DIMENSION MASTER: CENTURY STATION

Re: Procurement Department

Post by Blackhaunt »

CityNet Terminal wrote: Message Waiting:

Subject:
RE: Requisitions
From: Dir. Balisong <balisong@chimera.net>
To: Red Sable <redsable@omegas.net>


Red Sable,
Your request came across my desk. Ambitious. I like that. I don't have time for the details but Dr. McGillis AKA Gizmo, your tech will be supplied with a budget for your upgrades and repairs. I expect results.

Balisong out.
|Delete|Move



Every level, Red Sable will get a budget of $1,000,000 to upgrade with Gizmo at the Omega Base. Don't ask where the money is coming from unless you want a story arc about it. 😛 You spend that on anything that is in the Bionics section of HU2 and note on your sheet what happened at each level. If I see something that doesn't look right, is gamebreaking, or otherwise wouldn't make sense, I reserve the right to change this arrangement.

Yes to the Mini-Computer with 2 TB of storage.
You can purchase your minor ask (Electrical Discharge + Stun Gun w/ the Energy Capacity and Rate of Fire listed under Electrical Discharge [HU2 page 107] for $20,000 of your budget next level.
Let the GAMES begin.
User avatar
Dawn Breaker
Posts: 89
Joined: Tue Dec 06, 2022 3:13 pm

Re: Procurement Department

Post by Dawn Breaker »

Hidden armor is a soft and flexible combination of Kevlar, chain mail and padding. 40 S.D.C. Per item. Includes Hiking shoes, Gloves, Hooded sweater Jacket and Pants. (Page 130, Analytical hardware specialist) This was designed to be worn over armor or other more obvious suits that would draw unwanted attention by the BBMR's covert ops division, a company called Securtech. Securetech provides Combat and civilian medic equipment ranging from armor to weapons and medical gear.
(Handgun is separate entry below this)

Armor's name Hidden armor Clothing
[insert image here: 300 pixels in height, .png format, transparent background, only use the PbP RPG Image Repository to host images!]
M.D.C. by Location:
  • Helmet (hood): 10
  • Arms: 20
  • Legs: 20
  • Main Body:50

Weight: slightly heavier clothing (Ultralight ballistic rate Plastics/glass and some compact devices pockets)
Modifiers: Concealed pouches to hold special gear, its SDC clothing
Features: Optional Pouch items (These are standard for BBMR security and their field operatives)
  • Bug jammer (as per HU book but ultra compact)
  • Bug detecting (as per HU book but ultra compact)
  • White noise generator (as per HU book but ultra compact)
  • Concealed Contact microphone and recorder relays to a pair of smart glasses or computer (as per HU book but ultra compact)
  • computer can download or save what what it hears via wireless, chip or usb (computer is not built into the suit)

Book Reference:
HU Page 130 (Analytical hardware specialist item)
--------------------------------
From: Mechromancer@Omnisapient.com
To: SecurTech Division

Requesting a set of covert clothing armor, non-metallic ballistic material. I don't want to be setting off Metal detectors all the time. Clothing specs sent to Tesla and Wiez for size and colors. Also if you can spare one or two of the new SecurTech handguns I would appreciate it. I will send input and recommendations I can on its performance.

You can have Eric Wiez or Nikola handle the delivery details.

Send my regards to the Think tank,
Dominique
Last edited by Dawn Breaker on Sat Nov 30, 2024 9:08 am, edited 14 times in total.

Current Adaption
- does not suffer from dehydration, heat blisters, sunstroke, fatigue, or discomfort usually associated with extreme heat and sun exposure.
- temperatures up to 1 60 degrees Fahrenheit have no ill effect (feels like a warm Spring day)
- only needs the equivalent of two glasses of water (roughly 1 6 ounces) per 24 hours to function at 1 00%
- Even exposure to temperatures up to 200 degrees inflicts only 20% of its normal damage and penalties.

-APS Merury: An attacker must roll a 16 or higher to strike and inflict damage. All kinetic attacks (punches, bullets, etc. ) that inflict damage (from a roll to a strike of 16 or higher) only do half the damage!
Explosions do only 10% of their normal damage, but any explosive damage greater than 50 points will blow the character apart. However, the super being can reform within 1D6 melee rounds (in under two minutes).

- The skin has a Natural A.R. of 14. An opponent's roll to strike must be 15 or higher to inflict damage. Rolls under 14 may hit but do NO damage.

- Heals at a rate of 1d4 Hit Points or S.D.C. per minute 2d4x10 H.P. or S.D.C. per hour for serious injury (heavy trauma, like the character losing all his S.D.C. and/or half or more of his Hit Points Equal to a doctor's surgical skill of 75%

- Heals twice as quickly as an ordinary human

- if the character fails to save, any disease, illness, poison, toxin, or Bio- Manipulation is at half its normal strength, damage, effect, and duration.
Penalties: These bonuses also apply to saves against good lifesaving chemicals and drugs.

-Hypnotic Mental Conditioning
Impervious to possession.




Character sheet
Comsec Music mix:
Ozzy Osbourne - Crazy Train (Acid Techno Live Remix)
Iron Maiden - The Trooper (Acid Techno Live Remix)
Sabaton - Gott Mit Uns (Max Subzero Ethereal Party Dance Remix)

Quick post items:
Personal Mission Notes:
Location:
Situation:
Points of contact:
Objectives:
Insertion Method:
Orders given:
User avatar
Dawn Breaker
Posts: 89
Joined: Tue Dec 06, 2022 3:13 pm

Re: Procurement Department

Post by Dawn Breaker »

SecurTech Pistol (WIP)
Description of Project: 9mm pistol to work with and send audio and video feed to a near by source to be recorded. Smart safety lock system to prevent non-designated users from firing the weapon. Based on a real-world pistol prototype. it was used as a medic sidearm to prevent the weapon from being used by enemy forces and others that are not them selves.

Glock 17
BBMR Securtech Pistol.png
BBMR Securtech Pistol.png (32.86 KiB) Viewed 1944 times
  • Range: 165 lbs.
  • Damage: 4D6+2
  • Rate of Fire: Single shots only
  • Payload: 17 round magazine
  • Weight: 1.5 lbs.
  • Features: W.P. Handguns, 9mm cartridge
  • Modifiers: Bio metric Smart lock (only unlocks for authorized users), integrated fingerprint and 3D facial recognition systems to verify your identity (Chip implanted in field operatives and in Special BBMR body armor, and facial identity), relays to a pair of smart glasses or computer to download via chip or usb
  • Book Reference: HUGMG
None, its a real world prototype the BBMR picked up a long time ago that they adopted.
Last edited by Dawn Breaker on Sat Nov 30, 2024 9:00 am, edited 7 times in total.

Current Adaption
- does not suffer from dehydration, heat blisters, sunstroke, fatigue, or discomfort usually associated with extreme heat and sun exposure.
- temperatures up to 1 60 degrees Fahrenheit have no ill effect (feels like a warm Spring day)
- only needs the equivalent of two glasses of water (roughly 1 6 ounces) per 24 hours to function at 1 00%
- Even exposure to temperatures up to 200 degrees inflicts only 20% of its normal damage and penalties.

-APS Merury: An attacker must roll a 16 or higher to strike and inflict damage. All kinetic attacks (punches, bullets, etc. ) that inflict damage (from a roll to a strike of 16 or higher) only do half the damage!
Explosions do only 10% of their normal damage, but any explosive damage greater than 50 points will blow the character apart. However, the super being can reform within 1D6 melee rounds (in under two minutes).

- The skin has a Natural A.R. of 14. An opponent's roll to strike must be 15 or higher to inflict damage. Rolls under 14 may hit but do NO damage.

- Heals at a rate of 1d4 Hit Points or S.D.C. per minute 2d4x10 H.P. or S.D.C. per hour for serious injury (heavy trauma, like the character losing all his S.D.C. and/or half or more of his Hit Points Equal to a doctor's surgical skill of 75%

- Heals twice as quickly as an ordinary human

- if the character fails to save, any disease, illness, poison, toxin, or Bio- Manipulation is at half its normal strength, damage, effect, and duration.
Penalties: These bonuses also apply to saves against good lifesaving chemicals and drugs.

-Hypnotic Mental Conditioning
Impervious to possession.




Character sheet
Comsec Music mix:
Ozzy Osbourne - Crazy Train (Acid Techno Live Remix)
Iron Maiden - The Trooper (Acid Techno Live Remix)
Sabaton - Gott Mit Uns (Max Subzero Ethereal Party Dance Remix)

Quick post items:
Personal Mission Notes:
Location:
Situation:
Points of contact:
Objectives:
Insertion Method:
Orders given:
User avatar
Blackhaunt
Dimension Master
Posts: 1105
Joined: Sun Dec 14, 2008 1:39 am
Location: DIMENSION MASTER: CENTURY STATION

Re: Procurement Department

Post by Blackhaunt »

Both of these are wildly incomplete. Hit me back when you've got something for me to approve.

Templates:

Armor
Pistol

Also, the armor is for a different power category.
Let the GAMES begin.
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