Player Name: Calvin
Email: cmkoeller75@gmail.com
Ledger link: Link to Ledger
Character ‘True’ Name: Alinar Tathaln sun Khorvoss
Alias: Khorv
Race: Elf
O.C.C.: Psi-Mystic
Alignment: Unprincipled
XP Level: 3
XP Points: 4,201
Next Level @ XP: 8,441
Sentiments/Non-humans: Dislikes evil supernatural beings, demons, and villainous creatures of magic. Tends to be prejudiced against ogres, trolls, changelings, and giants and assumes they prey on the weak, though he realizes his prejudice he can’t shake it. All others are judged on an individual basis.
Sentiments/Western Empire: A decadent wound on the world that preys on the weak and innocent. But they have made some amazing advancements in magic.
Sentiments/Dominion of Man: Better than the Western Empire, but has some issues with their Human Supremacist ideals, even if Dwarves and Elves are included as ok.
Disposition: Tends to be quiet and close. Slow to trust and is more likely to scan the room for danger than engage in chit chat. Will always step in to assist and defend those he feels are weaker.
Insanity: TO BE DETERMINED VIA CHAT WITH THE GAME MASTER ONCE PC SHEET IS COMPLETED
ATTRIBUTES
I.Q.: 23
M.E.: 13
M.A.: 6
P.S.: 15
P.P.: 14
P.E.: 15
P.B.: 13
Speed: 15
PHYSICAL DATA
P.P.E.: 81
I.S.P.: 83
H.P.: 23
S.D.C.: 20
Age: 32
Sex: Male
Height: 6’ 7” (2.0 Meters)
Weight: 217 lbs (98.4 KG)
Description: Khorv is heavy set for an Elf after years of training with the brothel guards. You will always find at least one, usually two daggers on him. His black hair is short with a slight red cast and his emerald eyes are constantly watching.
Racial Abilities
Nightvision 60’
Natural Abilities
Perception Bonus: 21% (3%)
Charm/Impress: 20%
Invoke Trust/Intimidate: 0%
Max. Encumbrance: 65.1 lbs
Max. Carrying Weight: 150 lbs
Max. Lifting Weight: 300 lbs
Max. Jumping Ability: 7.5 ft Long 3.75 ft high (Tumbling would be 7', 5' - Do I add the extra 2' & .5' from rules?)
Special Abilities
Psionics
Master Psionic
Healing
Physical
Sensitive
Spell Knowledge
Spell Strength: 12
Level 1
Level 2
Level 3
O.C.C. Skills
Language: Elf – 107%
Language: Eastern – 69% (5%)
Language: Northern – 69% (5%)
Dowsing – 49% (5%)
Land Navigation – 61% (4%)
Math: Basic – 89% (5%)
WP – Knife
WP - Targeting
O.C.C. Related Skills
Literacy: Elf – 64% (5%)
First Aid – 54% (5%)
Juggling – 59% (5%)
Streetwise – 41% (4%)
HTH: Expert (2 Selections)
[Lvl 3]Horsemanship: General 49%/34% (5%)
Secondary Skills
Pick Pockets – 49% (5%)
Pick Locks – 54% (5%)
Prowl – 49% (5%)
Palming – 49% (5%)
Combat Data
HTH Type: Expert
Number of Attacks: 4
Initiative Bonus: 1
Strike Bonus: 2
Parry Bonus: 3
Dodge Bonus: 3
HTH Damage Bonus:
Bonus to Roll w/Punch: 2
Bonus to Pull a Punch: 2
Bonus to Disarm:
Other:
HTH Type: Horsemanship: General
Number of Attacks: 4
Initiative Bonus: 1
Strike Bonus: 2
Parry Bonus: 4
Dodge Bonus: 4
HTH Damage Bonus:
Bonus to Roll w/Punch: 2
Bonus to Pull a Punch: 2
Bonus to Disarm:
Other:
Weapon Proficiencies
Aimed Shots: +3 to Strike Bonus (costs 2 actions)
Called/Aimed Shots: +3 to Strike Bonus, 12+ Strike Roll Required (costs 3 actions)
Melee Called Shots: No bonus to Strike, No extra action cost
WP Knife: +1 Strike, +2 Parry, +2 Throw
WP Targeting: +2 Strike
Saving Throw Bonuses
Coma/Death: 5%
Magic (varies): 1
Lethal Poison (14+): 1
Non-Lethal Poison (16+): 1
Insanity (12+):
Psionics (10+):
Possession: 4
Horror Factor: 2
Mind Controlling Drugs, Potions, & Magic Charms: 2
Alinar Tathaln sun Khorvoss (PF In Progress)
Alinar Tathaln sun Khorvoss (PF In Progress)
Last edited by Khorv on Fri Nov 22, 2024 5:18 am, edited 9 times in total.
Re: Alinar Tathaln sun Khorvoss (PF In Progress)
Equipment
When it comes time for you to make out your wish lists please also answer the following questions.
:arrow: On a scale of 1 to 3, with 1 being most important, please assign a value to each wish list category for this PC.
:arrow: Also, would you sacrifice an entire category to have a better selection in another?
:arrow: If so, which would you sacrifice and which would you improve?
Wish List Categories
Category Preference:
1) Primary Weapon
2) Armor
3) Secondary Weapon
Standard Categories
When it comes time for you to make out your wish lists please also answer the following questions.
:arrow: On a scale of 1 to 3, with 1 being most important, please assign a value to each wish list category for this PC.
:arrow: Also, would you sacrifice an entire category to have a better selection in another?
:arrow: If so, which would you sacrifice and which would you improve?
Wish List Categories
Category Preference:
1) Primary Weapon
2) Armor
3) Secondary Weapon
Standard Categories
- Transportation - Not requested for Secondary Weapon.
super-duper mount/vehicle (book/page reference)
fine mount/vehicle (book/page reference)
crappy mount/vehicle(book/page reference)
Primary Weapons
super-duper weapon: Magic Dagger, Indestructible & Eternally Sharp (Main Book/249)
fine weapon: Dwarven Dagger. +2 Parry +2 Strike (Main Book/271)
crappy weapon: Silver Dagger (Main Book/268)
Secondary Weapons
super-duper weapon: Magic Dagger, Indestructible & Eternally Sharp (Main Book/249)
fine weapon: Dwarven Dagger. +2 Parry +2 Strike (Main Book/271)
crappy weapon: Silver Dagger (Main Book/268)
Armor/Protection
super-duper armor: Studded Leather of Iron enhanced with Invisibility (Main Book/249)
fine armor: Studded Leather of Iron (Main book/249)
crappy armor: Studded Leather (Main Book/270)
Vehicles/Mounts are listed first.
Carried/In Hand
Worn on Person
Clothing including vest
Leather belt & Leather boots
Hooded Cloak
Gold Pouch (In vest): 30g
Wolfen gold (on leather around neck): 30g
Utility Belt
• Attachment: Decoy Gold Pouch: 5g in Silver
• Attachment: Waterskin
• Attachment: Flint & Steel
• Attachment: Lockpicks
• Attachment: Sling
• Attachment: Pouch (20 Sling Bullets)
Backpack
• Attachment: 0.5 Gallon Water Skin
• Space: Leather Jacket
• Space: Blanket
• Space: 2 Medium Sacks
• Space: 2 Small Sacks
• Space: Pocket Mirror
• Space: Tinder Box
• Space: Hair Comb
• Space: Set of clothing (Socks, Pants, Shirt)
• Space: Pouch w/ 20 Sling Bullets
• Space: Lock Picks
Matron’s house in Llorn
20 Eastern Gold Crowns
Gear Stats
Re: Alinar Tathaln sun Khorvoss (PF In Progress)
Background Story
Alinar sun Khorvoss (Khorv) was born to a “courtesan” in an upper level nightclub & brothel (think Moulin Rouge) in Llorn. With a client list of higher ranked NCO’s, officers, and lower nobility the brothel could afford to protect its workers, hire guards, and pay decently. The brothel matron, Airey, had her own experiences to enforce this, but that is another story.
His mother, blessed with some healing magic, could also make extra coin treating those who could not afford an actual healer. This allowed Khorv to be raised in relative luxury, off the streets. When he got older he realized his status, regardless of wealth or bearing. Because of this he swore to never look down on anyone because of status, birth, or wealth.
As a child he a host of mothers to teach and spoil him and fathers (guards) to teach him to fight. He also explored and discovered much of Llorn with a group of children his mother did not approve of. It was no surprise when his psionics began to manifest, but he and his mother did not expect the magic. She did her best to train him while keeping it quiet.
For 31 years, until his mother died of an illness they couldn’t cure, Khorv trained and worked at the brothel as a bouncer, information broker, and sometimes petty thief. When his mother died he decided to see the world beyond Llorn. On the day he left his “mothers”, “Fathers”, and the Matron herself made sure he knew that he would always have a room and home in Llorn.
Ironically, after seeing the way men treated the women he cared for as a trinket or fun for the night, Khorv has not known the pleasure of a woman. He refuses to use a woman only for his pleasure as those men did.
For the past 6 months, since leaving Llorn, Khorv has travelled the lands. He earns his coin as a caravan guard or, if work is scarce, making what coin he can juggling and tumbling.
Alinar sun Khorvoss (Khorv) was born to a “courtesan” in an upper level nightclub & brothel (think Moulin Rouge) in Llorn. With a client list of higher ranked NCO’s, officers, and lower nobility the brothel could afford to protect its workers, hire guards, and pay decently. The brothel matron, Airey, had her own experiences to enforce this, but that is another story.
His mother, blessed with some healing magic, could also make extra coin treating those who could not afford an actual healer. This allowed Khorv to be raised in relative luxury, off the streets. When he got older he realized his status, regardless of wealth or bearing. Because of this he swore to never look down on anyone because of status, birth, or wealth.
As a child he a host of mothers to teach and spoil him and fathers (guards) to teach him to fight. He also explored and discovered much of Llorn with a group of children his mother did not approve of. It was no surprise when his psionics began to manifest, but he and his mother did not expect the magic. She did her best to train him while keeping it quiet.
For 31 years, until his mother died of an illness they couldn’t cure, Khorv trained and worked at the brothel as a bouncer, information broker, and sometimes petty thief. When his mother died he decided to see the world beyond Llorn. On the day he left his “mothers”, “Fathers”, and the Matron herself made sure he knew that he would always have a room and home in Llorn.
Ironically, after seeing the way men treated the women he cared for as a trinket or fun for the night, Khorv has not known the pleasure of a woman. He refuses to use a woman only for his pleasure as those men did.
For the past 6 months, since leaving Llorn, Khorv has travelled the lands. He earns his coin as a caravan guard or, if work is scarce, making what coin he can juggling and tumbling.
Last edited by Khorv on Fri Nov 29, 2024 2:14 pm, edited 1 time in total.
Re: Alinar Tathaln sun Khorvoss (PF In Progress)
ATTRIBUTES
Rolling one extra, dropping the lowest
IQ (4D6+1): 4d6-l+1: [6, 6, 6, 4] = 22
ME (3d6): 4d6-l: [4, 6, 3, 3] = 16
MA (2D6): 3d6-l: [4, 2, 1] = 7
PS (3D6): 4d6-l: [5, 6, 1, 4] = 16
PP (4D6): 5d6-l: [6, 2, 2, 4, 2] = 16
PE (3D6): 4d6-l: [6, 4, 2, 5] = 17
PB (5D6): 6d6-l: [4, 1, 1, 3, 3, 2] = 14
SPD (3D6): 4d6-l: [6, 3, 6, 3] = 18
PHYSICAL DATA
PPE (PE+1D6*10): 1d6*10: [4]*10 = 40
‘- PPE level up (2D6/lvl): 6d6: [6, 6, 5, 4, 4, 1] = 26
ISP (ME+2D4*10): 2d4*10: [3, 2]*10 = 50
HP (1D6/lvl): 3d6: [1, 5, 2] = 8
SDC (3D6+10): 3d6+10: [6, 3, 1]+10 = 20
Rolling one extra, dropping the lowest
IQ (4D6+1): 4d6-l+1: [6, 6, 6, 4] = 22
ME (3d6): 4d6-l: [4, 6, 3, 3] = 16
MA (2D6): 3d6-l: [4, 2, 1] = 7
PS (3D6): 4d6-l: [5, 6, 1, 4] = 16
PP (4D6): 5d6-l: [6, 2, 2, 4, 2] = 16
PE (3D6): 4d6-l: [6, 4, 2, 5] = 17
PB (5D6): 6d6-l: [4, 1, 1, 3, 3, 2] = 14
SPD (3D6): 4d6-l: [6, 3, 6, 3] = 18
PHYSICAL DATA
PPE (PE+1D6*10): 1d6*10: [4]*10 = 40
‘- PPE level up (2D6/lvl): 6d6: [6, 6, 5, 4, 4, 1] = 26
ISP (ME+2D4*10): 2d4*10: [3, 2]*10 = 50
HP (1D6/lvl): 3d6: [1, 5, 2] = 8
SDC (3D6+10): 3d6+10: [6, 3, 1]+10 = 20