Shadows of Perfection

Look to the Horizon, spread your wings and fly.
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Underguard
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Shadows of Perfection

Post by Underguard »

The sounds of armored feet muffled by dirt roads shake the nearby buildings, hardly discernable compared to the sounds that began circling the town. The Sheriff of Perfection had called upon all militia members to combat the threat. The Sheriff rallied his posse as the sounds outside the town in the dark seemed to be moving closer. The perimeter watch reported nothing yet as the Sheriff turned to his Deputy. "Any word from Silvereno? The Baronies? New Durango?" The Sheriff asks, slamming his fist into the desk as the deputy shakes his head. "Nothing yet, but it's like the refugees said. Whatever this sound is seems to be making it impossible to contact anyone outside the settlement. No word on the runner yet--" The deputy began as a man ran into the Sheriff's station, breathless and pale. "Sheriff!" He pauses to take a breathe as the Sheriff moves closer. "Take it slow, son. What is it?" The Sheriff asks. "Joe is dead, Sheriff. He never made." The man says as the sounds get closer. "What do we do, Sheriff?" He pleads.

The Sheriff furrows his brows and un-holsters his revolver, checking his bullet count. "Secure town hall, lock down the windows and doors. Make sure the townsfolk have enough food and water within. I want twenty men to protect that building and the people inside." The Sheriff states as the Deputy steps forward. "But Sheriff, that's a third of our numbers." The deputy responds as the Sheriff nods. "And they'll be the last line of defense if we fail. Now come on, get. Secure the perimeter, make sure everyone has a clear line of fire. And pray that we aren't forsaken yet." The Sheriff responds, stepping outside to hear the threat as he takes a deep breathe; the calm before the storm.

The sound of gunfire echoed in the valley of Perfection as all they could do was hold out and hope for help to eventually come.
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PCs: | Exe (PW GA) | Venenifer (Roughnecks) | Glitch (PW GR) | Granas (PFRPG) | Isaiah Peirce (BTS)| Ashrak (Void Reavers)
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Re: Shadows of Perfection

Post by Underguard »

Conditions wrote:Location: Merctown Hangar
Weather: Cloudy (-1* Celsius/30* Fahrenheit)
Date/Time: Early December, 09:00am, Friday.
The Horizon Group have done all the preparation they are comfortable with in order to approach the problem in the west. With the promise of black market supplies, the goodwill of innocent people and the defeat of apparent evil, the team has to head out. From the available maps, the group estimates it will take a solid 16 hours of travel, or two days if they stop mid-travel to get there safely. And that's going under the hope they won't run into trouble along the way. The path of common travel ends less than a hundred miles outside of Merctown's boarders and there is at least one or two Coalition Strongholds in the area that may need to be avoided. The half-way point is on the other side of the Coalition strongholds, with one being north and south of their intended path with potentially intersecting patrol areas.

What are your intentions
GM Note: Please provide a clear order of travel and who is taking what vehicle. Please also specify if your intention is to go the full distance in one shot, or stop and rest around the half-way point.
Rifts: Earth Dimension Master
H4H GM || GIRLS GM || Spooks Temp GM|| Theme Song
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Phinneas_Graves
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Re: Shadows of Perfection

Post by Phinneas_Graves »

Perception: 63% | 1d100: [14] = 14
JIC: 1d20: [16] = 16 | 1d100: [18] = 18

Constant Conditions:
Special Abilities
1. Super Endurance: Can lift and carry twice as much as a normal person of equivalent Strength and Endurance, and can last 10 times longer before feeling effect of exhaustion. Can remain alert and operate at full efficiency for up to 3 days (72 hours) without sleep. Needs only 4 hours of sleep to function at full capacity.
2. Increased Strength: Falls under "Augmented" category.
3. Increased Speed: Can leap 20 ft across and 15 high after a short run (half the distance from a dead stop).
4. Heightened Reflexes and Agility: Exceptional Balance and Grace.
5. Enhanced Senses:
Enhanced Vision: Character has perfect 20/20 vision and exceptional long range vision; can read a small sign or recognize a face from up to 2 miles away when he concentrates; must have line of sight.
Enhanced Hearing: Can hear a whisper or a twig snap up to 3oo ft away. Acute hearing gives an Automatic Dodge on ALL attacks; even from behind and surprise attacks. Does NOT use up a melee attack. Normal dodge bonuses do not apply, but P.P. bonuses do.
Enhanced sense of smell: Character can instantly recognize odors (01-65%), recognize a person by scent like a dog (01-25%), and even track by smell (01-30%), provided the scent is not more than 2 hours old.
Enhanced sense of taste: Can taste for a specific flavor, discern specific ingredients and tell if a drink or food has been poisoned, drugged or spoiled. Chance for detection (01-55%), +20% if the chemical has a telltale taste or odor to begin with.
Enhanced sense of touch: Character recognizes very slight differences in textures by touch. Adds 10% to all skills that require a delicate touch such as Art, Demolitions, Palming, Pick Pockets, Pick Locks, Electronics, etc.
6. Enhanced Healing: Heals two times faster than normal. Virtually impervious to pain, no amount of pain will impair the Crazy until he is down to 10 HP or less. At that point the warrior will realize his condition and start to feel the effects of his injuries. However, the Crazy can go into an intense meditative trance that will induce Bio-Regeneration, healing damage in moments.
7. Crazies Bio-Regeneration: The Crazy must stop to slip into a meditative trance. While in the trance, he is completely helpless and cannot move or take any action. All of his concentration is being forced into an accelerated bio-feedback program that will restore 2D6 HP and 3D6 S.D.C., stops bleeding, and closes wounds in 2D4 minutes. An extended period of Crazies' Bio-Regeneration, over a period of 6 hours, will restore all S.D.C. and an additional 4D6 HP.

Jack has been so invested in the Liquid 8 Arm experiment that preparing for the mission escaped him. As Susan ponders over the experiment, Jack breaks away and gathers his things.

With the apparent strikeout on his shopping list, he unloads the missiles from his launcher and loads them plus his spares into his Warbird cycle and packs his railgun, leaving the axe slung over his shoulder.

A little hasty, but I think we're good to go. Let's go see what the Doc is doing

Jack makes his way back down to Susan to see what the news may be, good or bad.
Phinneas Graves
Current stats
S.D.C. 134/134
Right Arm: 50 M.D.C
M.D.C. N-F40A: 110/110
P.P.E. 21/21
Ammo - NG-R50: 192/183
Ammo - AF-115:
Mini Missiles - Left: 5 Plasma SRM/5, Right: 5 Plasma SRM/5
Rails cannons - Left: 4000/4000, Right: 4000/4000
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Amber Dach
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Posts: 310
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Re: Shadows of Perfection

Post by Amber Dach »

Perception: 75% = 1d100: [84] = 84 (+5% on Perception Rolls regarding vampires and the undead)
JiC: 1d20: [18] = 18 | 1d100: [73] = 73

Constant/Active Conditions
Sixth Sense: Range 180’
Mind Block Auto-Defence
Sense Supernatural Evil & Sense Magic Energy: Range: 600' (100’/level) when being is not using powers or abilities; 1600’ (1000’ +100’/level) if using abilities or powers.
Sense Supernatural Evil & Magic Energy
o Identify Type/Race of Paranormal Creature: 92% = 1d100: [56] = 56
o Track by Psychic Scent: 100% = 1d100: [53] = 53 (100% if supernatural being is also using magic)
Sense the Presence of Vampires and Vampire Intelligence: Range: 1000' radius
Recognize Vampires Recognize Vampires by Appearance (special): 110% = 1d100: [54] = 54 (+10% bonus to recognize Secondary Vampires, +30% bonus to recognize Wild Vampires. -30% skill penalty to recognize Master Vampires).
Sense Rifts and Ley Lines: Senses Ley Lines up to 5 miles away, a nexus point up to 10 miles, and sense an open/active Rift up to 20 miles away.
See the Invisible: 200’
Alter Aura to change her aura in the following ways:
• The general level of experience can be made to seem much higher (1d4+3 levels higher) than it really is.
• Conceal the I.S.P. levels to be show them to be minimal (like a minor psychic).
• Conceal the presence of magic.
• Lasts for 8 hours. 8 hours remaining. Costs 2 I.S.P. [/size]
Critical Strike on an unmodified roll of 18, 19 or 20.

As the light of dawn broke over the remnants of what was once New Paducah, the Horizon Groups Hangar stood quiet. Amber's breath hung in the air, a soft mist against the cool morning. Excitement fluttered in her chest as her fingers traced the edges of the weathered container that had travelled over 3000 miles to her.

As the heavy container hissed open, she held her breath. Inside lay the pristine Cyber-Knight Armour, gleaming under the dim overhead lights. For a heartbeat, it illuminated more than just the hangar, it shone light on the shadowy corners of the world.

The armour bore the crest of the Knights of Manoa, a symbol as powerful as it was ancient. Amber stepped forward, her heart nearly skipping a beat as she gently unwrapped it. The material, a blend of modern materials, seemed to pulse with potential, whispering promises of strength and protection. Remembering the rigorous training she had undergone in secret; she could almost feel the weight of expectation on her shoulders.

With trembling hands, she donned the armour. It moulded seamlessly to her form, her body absorbing the very essence of its craftsmanship. Meirdin exceeded himself. When Amber glanced in the polished surface of the armour’s breastplate, she barely recognized the warrior reflected back. But this wasn’t just her, the face staring back was someone who held power and promise. If there had been any doubt in her before, the armour felt like a resounding affirmation of her identity.

Amber’s mind raced, teetering between exhilaration and apprehension. She could feel the adrenaline coursing through her veins, invigorating her, reminding her of the countless hours spent training with her mentor Lady Amara and her team in isolation, honing skills she had concealed from everyone in the Horizon Group. They had seen her as merely a psychic. Yet Amber was so much more. She was a Cyber-Knight now.

With a steely resolve fortified by the armour, she strode out of the isolation of the hangar into the main area where the others congregated. The Horizon Group had become her makeshift family, an odd assemblage of people who clung to hope in this fractured world.

Her heart is in her mouth as she hesitates. C’mon girl. They will be surprised but will still accept you for the person you are. This should reaffirm the character that you have demonstrated. “Everyone,” Amber called, her voice steadier than she felt. “I have something important to share.”

She paused, the churning war of vulnerability and excitement battling in her heart. “I’ve been keeping something from you all. I secretly trained as a Cyber-Knight. I’ve not told you until now to mask my true capabilities, all in hopes of taking down The Creator and Eight without them realizing what I could do until it was too late. I wanted the element of surprise against The Creator, and had hoped that this would give us the upper hand when so much was stacked in his favour.”

“I didn't tell you until now because, I was worried,” Amber admitted, her voice softening. “Worried that you’d see me differently. Although I wear this armour now, I am the same person I was before.” She glanced around; uncertain what the reaction will be from everyone.
Amber Dach

Current Conditions
Conditions
P.P.E.: 71/71
I.S.P.: 155/165
H.P.: 42/42
S.D.C.: 110/110
M.D.C. (on M.D.C. worlds): 168
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Susan Lee
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Re: Shadows of Perfection

Post by Susan Lee »

Perception: 1d100: [100] = 100 / 38%
JiC: 1d100: [36] = 36 / 1d20: [13] = 13

CONDITIONS: See Invisible

Susan has already completed her preparations for leaving again, having assumed the team would be running as soon as they could after "finishing" things with the Naruni.

Once she's installed Phinneas's new arm, Susan makes sure that the connections are healed before dripping Liquid Eight on the bionic appendage. "Phinneas, it is critical that you report any messages from the nanites and any changes in your thinking. I believe, at this point, that the introduction of the nanite cocktail CAN be safe, we need to be extremely careful."

"You know, we have the same flying vehicle. We are so similar, you and I.


And I need to know if we should teleport you to space.

Cybernetic Medicine: 1d100: [1] = 1 /90%

When Amber calls the team down for a meeting, Susan has been waiting for the announcement and, also, watching Phinneas on close circuit cameras installed throughout the hangar.

Susan stops looking at the security feed. "Amber, have you not been a 'Cyber-knight' for this entire time? Also, why does your armor have that ridiculous symbol. It contradicts our branding."
It's DNA, all the way down./Ledger
Conditions
H.P.: 14/14
S.D.C.: 43/43
Armor M.D.C.: 90/90
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Arvid Hammerson
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Location: San Antonio, TX

Re: Shadows of Perfection

Post by Arvid Hammerson »

Perception: 64% 1d100: [89] = 89 +25% For Electrical 1d100 1d100: [52] = 52
JIC d20: 1d20 1d20: [14] = 14
JIC: 1d100 1d100: [98] = 98

Conditions:
Racial Abilities
See the invisible
Resistant to toxins, fire, cold (half as effective/damage)
Nightvision (200')
Regeneration: 1D6x5 M.D.C. per minute

Arvid is with the others as Amber approaches the group.
She paused, the churning war of vulnerability and excitement battling in her heart. “I’ve been keeping something from you all. I secretly trained as a Cyber-Knight. I’ve not told you until now to mask my true capabilities, all in hopes of taking down The Creator and Eight without them realizing what I could do until it was too late. I wanted the element of surprise against The Creator, and had hoped that this would give us the upper hand when so much was stacked in his favour.”

“I didn't tell you until now because, I was worried,” Amber admitted, her voice softening. “Worried that you’d see me differently. Although I wear this armour now, I am the same person I was before.” She glanced around; uncertain what the reaction will be from everyone.
Arvid speaks up, “I am one of the newest ones here, I am over 100 years old and have seen changes in lots of people. Do not worry about the change so much as to keep the change on the Path that you are willing to live by. I saw you as a good person before and to become a Knight, Cyber Knight, tells me that you are still on the right path. The term Knight is an old honor from days of long ago and is still used in today. Usually means an Honorable person that is there to insure the poor and downtrodden, those that cannot protect themselves have an Even Chance. Yes, there are those that misuse the term Knight. But, Commander, I believe you are the previous. The one who deserve the name Knight! The All Father, Odin, would not have sent me here to be with this group unless he knew that it would be for Good and not Evil." It would be good to see your new powers at work, I to am awaiting to show off some of my powers too, although, Minerva has seen some of them."

Arvid pauses, then continues, “Commander, we have a duty to perform. What are your marching orders? I can fly top cover, along with anyone else on their cycles.”

Later on Arvid mentions, “Are we going to let our headquarters be without protection? I Mean ones unworthy Walked in here and placed electronic devices.”
Last edited by Arvid Hammerson on Sat Oct 12, 2024 2:45 pm, edited 1 time in total.
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https://www.pbprpg.org/forums/viewtopic ... Hammerson
OOC Comments
Avrid Hammerson
Zapper/Air Warlock
OOC Comments
Description: Large,7-foot, handsome, male shoulder length blonde hair. jovial, smiles, (What does he have to fear, and he comes from the ruling class of Asgard) Muscles(Yes, his muscles have muscles and he is not trying to show off) Wears boots up to his knees. Hooded, light tan, surcoat with light blue pipping and, a Bear Skull, hooded Polar Bear Cape. Around his neck is a pendant with a large sapphire. Smiles, friendly, 20-ish looking, real age about 100.

Horror Factor:10 When they realize what they are up against
PPE: 126
MDC: 449
ISP:160
Racial Abilities
See the Invisible
Resistant to toxins, fire, cold (half as effective/damage)
Nightvision (200')
Regeneration: 1D6x5 M.D.C. per minute

Natural Abilities
OOC Comments
Perception: 31%
Charm/Impress: 40%
Invoke Trust/Intimidate: 25%
OOC Comments
Max. Encumbrance: Supernatural P.S.: 100% of Body Weight
Max. Carrying Weight: 2150 lbs.
Max. Lifting Weight: 4300 lbs. above its waist for one minute per P.E. point.
Max. Jumping Ability:
Length 51 feet/Hight 25.5 feet
MDC: 449
OOC Comments
Electrified Body Protection: 24 MDC
Armor: Helmet: 35
Arms: 15 each (+15 to each shoulder)
Legs: 27 each
Main Body: 42 (+10 to the chest and neck area)
Carried/In Hand
NG-B40 Big Bangstick BigBore Anti-Vampire Weapon

Worn on Person
NG-RA15 Cannonball Ride Armor
Air Elemental Symbol (Large Sapphire)


CAF Elite Corps Load-Bearing Chest Rig (Patron Item)
OOC Comments
• Attachment: Canteen Lower Back
• Attachment: Secure Universal Card: 26,000 credits
• Attachment: Vibro-Sword Across Back
• Attachment: Knife Left Boot
• Attachment: NG-B50 "Thunderer" BigBore Combat Hammer
• Attachment: [4]BB Shotgun rounds
• Attachment: [4]BB Shotgun rounds
• Attachment: [4]BB Shotgun rounds
• Attachment: [4]BB Shotgun rounds
• Attachment: [4]BB Shotgun rounds
• Attachment:[4]BB Shotgun rounds
• Attachment: [4]BB Shotgun rounds
Backpack
OOC Comments
The backpack is padded, sealable, and lightly armored. Internal space can be utilized to carry a variety of items. Internal capacity is 30" long, 18" wide, and 6" deep. Items larger than a grenade will require more than one space.
• Space: Sleeping bag
• Space: Canteen
• Space: Universal Energy to Matter Converter
• Space:MH-550 Armored Huntsman’s Choice Jumpsuit or Fatigues
• Space: Set of clothing
• Space: BB Shotgun Rounds 102
• Space: Food rations
• Space: Boots
• Space: Elemental symbol
• Space: First-aid kit
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Phinneas_Graves
Posts: 176
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Re: Shadows of Perfection

Post by Phinneas_Graves »

Rolls held


As Jack lays recovering from his surgery, he looks on with maniacal delight as Susan gets ready to apply the Liquid 8.

As Susan releases the nanites from the vial onto his mechanical arm, Jack gives her a look of wild anticipation. "It's showtime...."

As she cautions Jack about informing her of any "problems", Susan leaves him slightly confused.

We're similar? She's never this nice to the kid. What's her angle?

When Susan leaves to attend the meeting, Jack focuses on the nanites as they continue to multiply and take form. "Let them know I'll be coming soon......" he says as she leaves the room
Phinneas Graves
Current stats
S.D.C. 134/134
Right Arm: 50 M.D.C
M.D.C. N-F40A: 110/110
P.P.E. 21/21
Ammo - NG-R50: 192/183
Ammo - AF-115:
Mini Missiles - Left: 5 Plasma SRM/5, Right: 5 Plasma SRM/5
Rails cannons - Left: 4000/4000, Right: 4000/4000
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Underguard
Dimension Master
Posts: 1264
Joined: Mon Jun 03, 2019 6:41 pm
Location: CAF, UPS and GIRLS GM - nphilip90s/ScytheNP#2513

Re: Shadows of Perfection

Post by Underguard »

Conditions wrote:Location: Merctown Hangar
Weather: Cloudy (-1* Celsius/30* Fahrenheit)
Date/Time: Early December, 09:15am, Friday.
Minerva delivers the cybernetic arm and Susan displays the finesse of a practiced surgeon as she seamlessly grafts the cybernetic arm onto Phinneas. She insures there are no open wounds or untreated areas from the installation before applying the Liquid 8 while giving Phinneas a warning. Susan, Minerva and Phinneas then witness the nanites graft onto the cybernetic arm. As Phinneas watches, it almost looks like the nanites are indeed eating the metal material of the arm though retaining it's shape. When the nanites finally reach Phinneas's shoulder skin, he feels a tight pinching sensation as the nanites seem to create several silver lines from the arm on his chest, shoulder and back. It is uncomfortable, but isn't painful. As this happens, Phinneas looks at the forming arm and tries to make a fist and watches the arm react in time as though it were his real arm. Phinneas isn't sure about what these nanites are capable of, but for now, he at least has two working arms again.

Amber finally discloses the nature of her trip and training as she dons the Cyber-Knight armor for the first time in front of the team. Susan expresses her annoyance at the mark of Manoa's Cyber Knights on her arm, and Amber is relatively confident she could hide or disguise it should she really want too. Arvid on the other hand welcomes Amber's new stature then opens up about marching orders, while also worrying about leaving the hangar unguarded. Phinneas finishes his preparations and appears to show off his new arm as yet another member of the group to showcase a change.

Now all that remains is deciding their route and means of travel.

What are your intentions
GM Note: The installation of the arm happened prior to the GM post, doing a little timey-wimey hand wavium there. Phinneas I will add the arm details to your sheet tomorrow. Please provide a clear order of travel and who is taking what vehicle. Please also specify if your intention is to go the full distance in one shot, or stop and rest around the half-way point.


Amber:
Susan:
Phinneas:
Arvid:
Minerva:
Calamity John:
Rifts: Earth Dimension Master
H4H GM || GIRLS GM || Spooks Temp GM|| Theme Song
PCs: | Exe (PW GA) | Venenifer (Roughnecks) | Glitch (PW GR) | Granas (PFRPG) | Isaiah Peirce (BTS)| Ashrak (Void Reavers)
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Phinneas_Graves
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Re: Shadows of Perfection

Post by Phinneas_Graves »

Perception: 63% | 1d100: [46] = 46
JIC: 1d20: [16] = 16 | 1d100: [30] = 30

Constant Conditions:
Special Abilities
1. Super Endurance: Can lift and carry twice as much as a normal person of equivalent Strength and Endurance, and can last 10 times longer before feeling effect of exhaustion. Can remain alert and operate at full efficiency for up to 3 days (72 hours) without sleep. Needs only 4 hours of sleep to function at full capacity.
2. Increased Strength: Falls under "Augmented" category.
3. Increased Speed: Can leap 20 ft across and 15 high after a short run (half the distance from a dead stop).
4. Heightened Reflexes and Agility: Exceptional Balance and Grace.
5. Enhanced Senses:
Enhanced Vision: Character has perfect 20/20 vision and exceptional long range vision; can read a small sign or recognize a face from up to 2 miles away when he concentrates; must have line of sight.
Enhanced Hearing: Can hear a whisper or a twig snap up to 3oo ft away. Acute hearing gives an Automatic Dodge on ALL attacks; even from behind and surprise attacks. Does NOT use up a melee attack. Normal dodge bonuses do not apply, but P.P. bonuses do.
Enhanced sense of smell: Character can instantly recognize odors (01-65%), recognize a person by scent like a dog (01-25%), and even track by smell (01-30%), provided the scent is not more than 2 hours old.
Enhanced sense of taste: Can taste for a specific flavor, discern specific ingredients and tell if a drink or food has been poisoned, drugged or spoiled. Chance for detection (01-55%), +20% if the chemical has a telltale taste or odor to begin with.
Enhanced sense of touch: Character recognizes very slight differences in textures by touch. Adds 10% to all skills that require a delicate touch such as Art, Demolitions, Palming, Pick Pockets, Pick Locks, Electronics, etc.
6. Enhanced Healing: Heals two times faster than normal. Virtually impervious to pain, no amount of pain will impair the Crazy until he is down to 10 HP or less. At that point the warrior will realize his condition and start to feel the effects of his injuries. However, the Crazy can go into an intense meditative trance that will induce Bio-Regeneration, healing damage in moments.
7. Crazies Bio-Regeneration: The Crazy must stop to slip into a meditative trance. While in the trance, he is completely helpless and cannot move or take any action. All of his concentration is being forced into an accelerated bio-feedback program that will restore 2D6 HP and 3D6 S.D.C., stops bleeding, and closes wounds in 2D4 minutes. An extended period of Crazies' Bio-Regeneration, over a period of 6 hours, will restore all S.D.C. and an additional 4D6 HP.

With the nanite fusion complete, Jack looks at his new appendage with genuine awe and admiration. "This is amazing......" He moves his fingers, opening and closing his hand repeatedly as if shaking off "pins and needles".

As the reality of his new arm sinks in and the seamless interface he has with it becomes more apparent, Jack lets out a loud "WOOOOOOOOO!!!!!" and comes running out to where everyone else is.

Seeing Amber in her new Cyber-Knight armor, Jack stops quickly.

What the hell is this........? Gotta play it a little cooler now I suppose

"Woah! Look at you!" He looks Amber up and down as she gives her speech. "I got an upgrade too" he says as he stands a little closer. "Not bad, except it would be nice if it came in skin tone"

As Jack says that, the color of his nanite arm slowly turns from shiny chrome to matching his own skin color. Jack stands in amazement, wondering how it happened.

Oh.......we are definitely going to have to learn how to use this thing properly

As the surprise wears off, Jack returns to paying attention to the rest of the group as the travel plans are laid out for the next mission.
Phinneas Graves
Current stats
S.D.C. 134/134
Right Arm: 50 M.D.C
M.D.C. N-F40A: 110/110
P.P.E. 21/21
Ammo - NG-R50: 192/183
Ammo - AF-115:
Mini Missiles - Left: 5 Plasma SRM/5, Right: 5 Plasma SRM/5
Rails cannons - Left: 4000/4000, Right: 4000/4000
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Underguard
Dimension Master
Posts: 1264
Joined: Mon Jun 03, 2019 6:41 pm
Location: CAF, UPS and GIRLS GM - nphilip90s/ScytheNP#2513

Re: Shadows of Perfection

Post by Underguard »

Mini-Update

David got information from Fixer Jones about a group that is about to set off on a mission and is in need of a magical ally. Fixer only gave David the groups name, The Horizon Group, and their leader, an Atlantean named Amber Dach. David follows the directions to the hangar and finds several vehicles outside of it and staged, as if they are taking off in the next little while.

Phinneas is the first to see David outside their Hangar as the unknown man parks his motorcycle and dismounts. Right now the Horizon Group is inside their hangar with the large hangar door open. From inside the Hangar it's easy to see out towards the vehicles and spot the newcomer.
Rifts: Earth Dimension Master
H4H GM || GIRLS GM || Spooks Temp GM|| Theme Song
PCs: | Exe (PW GA) | Venenifer (Roughnecks) | Glitch (PW GR) | Granas (PFRPG) | Isaiah Peirce (BTS)| Ashrak (Void Reavers)
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David Swift
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Re: Shadows of Perfection

Post by David Swift »

Perception: 21% = 1d100: [55] = 55
JIC 1d20: [5] = 5 / 1d100: [80] = 80

Conditions/Stats:

Sense Rifts- Automatically senses rifts. Range is 150 miles, +50 per level. Can also sense other dimensional disturbances (teleports, dimensional anomalies, etc) within half that range.
Sustain 26/72 hours

PPE: 72/72 + 300/300 Energy Sphere
ISP: 26/26
HP: 21/21
SDC: 26/26


David stops outside the hanger, takes off his helmet, and puts on his best smile. David thinks, "A new city and back to another name. Remember, you're David now. Not Johann or the others. Game face on, and you're still in the cold."

Walking up, he waves in greeting, "Hi, there. Fixer Jones sent me over. He said you were looking for a mage to help with a job. I'm David Swift out of Stormspire. Fixer said speak to an Amber Dach. Is she available?"

Assuming a general greetings and inquiry.

David replies, "I'm a shifter specializing in transportation and general support. I just arrived in town, and I'm looking for work and a chance to put some roots down. Although, the roots may have to wait. You look ready to head out pretty soon." He looks at each person to fix their name and face in his memory.
David Swift

Gear:

Carried/In Hand:
TW Storm Rifle

Worn on Person:
Traveling clothes
Sunglasses
Wraith Suit
Armored Clothes (28/28)
Secured card in inner pocket of vest.
NGMI card: 3200

Utility Belt:
LP2 Laser pistol
E-clip
Canteen
Binoculars
User avatar
Phinneas_Graves
Posts: 176
Joined: Sun Feb 06, 2022 11:29 am

Re: Shadows of Perfection

Post by Phinneas_Graves »

Rolls held

Jack spots the stranger as he pulls up to the open hangar door. Still on edge from the recent adventure with the Naruni, he turns and starts to walk towards the stranger while letting out a sharp whistle to the group. "Heads up! We got company!"

What now?

Bolstered by his new mechanical arm and it's possibilities, Jack is out the door and within reach of David almost as soon as he is taking off his helmet. Listening to his brief introduction, Jack walks around David, sizing him up and inhaling his scent deeply.

"I dont know anyone called Fixer Jones" Jack stands between David and the hangar, obscuring his view of the inside as much as he can. "As far as speaking with anyone called Amber, I'm Jack, and you can speak with me"

After David continues, assuming the others haven't caught up yet, Jack will tell David, "Stay here. I'll be back. And if you're up to anything, I'll hear it before you think it"

He will then go back to the hangar and relay David's introduction and information to Amber and the group, keeping his senses trained on David.
Phinneas Graves
Current stats
S.D.C. 134/134
Right Arm: 50 M.D.C
M.D.C. N-F40A: 110/110
P.P.E. 21/21
Ammo - NG-R50: 192/183
Ammo - AF-115:
Mini Missiles - Left: 5 Plasma SRM/5, Right: 5 Plasma SRM/5
Rails cannons - Left: 4000/4000, Right: 4000/4000
User avatar
Amber Dach
Silver Level Patron
Posts: 310
Joined: Sun Mar 29, 2020 9:50 am

Re: Shadows of Perfection

Post by Amber Dach »

Perception: 78% = 1d100: [86] = 86 (+5% on Perception Rolls regarding vampires and the undead)
JiC: 1d20: [18] = 18 | 1d100: [38] = 38

Skills Rolls
Charm/Impress: 55% = 1d100: [99] = 99
Invoke Trust/Intimidate: 84% = 1d100: [74] = 74
Constant/Active Conditions
Sixth Sense: Range 180’
Mind Block Auto-Defence
Sense Supernatural Evil & Sense Magic Energy: Range: 700' (100’/level) when being is not using powers or abilities; 1700’ (1000’ +100’/level) if using abilities or powers.
Sense Supernatural Evil & Magic Energy
o Identify Type/Race of Paranormal Creature: 94% = 1d100: [40] = 40
o Track by Psychic Scent: 105% = 1d100: [14] = 14 (103% if supernatural being is also using magic)
Sense the Presence of Vampires and Vampire Intelligence: Range: 1000' radius
Recognize Vampires Recognize Vampires by Appearance (special): 120% = 1d100: [41] = 41 (+10% bonus to recognize Secondary Vampires, +30% bonus to recognize Wild Vampires. -30% skill penalty to recognize Master Vampires).
Sense Rifts and Ley Lines: Senses Ley Lines up to 5 miles away, a nexus point up to 10 miles, and sense an open/active Rift up to 20 miles away.
See the Invisible: 200’
Alter Aura to change her aura in the following ways:
• The general level of experience can be made to seem much higher (1d4+3 levels higher) than it really is.
• Conceal the I.S.P. levels to be show them to be minimal (like a minor psychic).
• Conceal the presence of magic.
• Lasts for 8 hours. 8 hours remaining. Costs 2 I.S.P. [/size]
Critical Strike on an unmodified roll of 18, 19 or 20.
Susan Lee wrote: Fri Oct 11, 2024 12:26 am Susan stops looking at the security feed. "Amber, have you not been a 'Cyber-Knight' for this entire time? Also, why does your armor have that ridiculous symbol. It contradicts our branding."
I didn't know they viewed me that way. I guess I have kind of been walking the Cyber-Knight path even before I did my proper training. Amber replies. “I suppose I have been following the ways of a Cyber-Knight for most of my life, Susan. My parents were idealists that sought to change the world, or at least ease the sufferings of others, and that is what I want to continue to do.”

She points at the etching on her breastplate. “This ridiculous symbol as you call it, is a symbol of my training. No one on this continent will have even heard of my Manoan brethren, let alone know what it means. Plus, it is a very subtle etching that you can really only see from really close up. So, drop it.” She says with an edge of finality.
Arvid Hammerson wrote: Sat Oct 12, 2024 2:43 pm Arvid speaks up, “I am one of the newest ones here, I am over 100 years old and have seen changes in lots of people. Do not worry about the change so much as to keep the change on the Path that you are willing to live by. I saw you as a good person before and to become a Knight, Cyber Knight, tells me that you are still on the right path. The term Knight is an old honor from days of long ago and is still used in today. Usually means an Honorable person that is there to insure the poor and downtrodden, those that cannot protect themselves have an Even Chance. Yes, there are those that misuse the term Knight. But, Commander, I believe you are the previous. The one who deserve the name Knight! The All Father, Odin, would not have sent me here to be with this group unless he knew that it would be for Good and not Evil." It would be good to see your new powers at work, I to am awaiting to show off some of my powers too, although, Minerva has seen some of them."
Amber nods respectfully at Arvid’s words. “Thank-you for your kind words. Although I am a pragmatist, I endeavour to live up to the lofty expectations of being a Cyber-Knight as best I can.”

Phinneas_Graves wrote: Mon Oct 14, 2024 5:21 pm As the reality of his new arm sinks in and the seamless interface he has with it becomes more apparent, Jack lets out a loud "WOOOOOOOOO!!!!!" and comes running out to where everyone else is.

Seeing Amber in her new Cyber-Knight armor, Jack stops quickly.

What the hell is this........? Gotta play it a little cooler now I suppose

"Woah! Look at you!" He looks Amber up and down as she gives her speech. "I got an upgrade too" he says as he stands a little closer. "Not bad, except it would be nice if it came in skin tone"
Amber is pleasantly surprised at Phinneas’ new arm. Hopefully Susan hasn’t let the science experiment out of the lab too early. “Thanks, I feel like I am who I am supposed to be now.” She nods at his new arm. “It looks like it suits you. How does it feel?” She says with a touch of concern in her voice.
Arvid Hammerson wrote: Sat Oct 12, 2024 2:43 pm Arvid pauses, then continues, “Commander, we have a duty to perform. What are your marching orders? I can fly top cover, along with anyone else on their cycles.”
Amber replies. "You can fly top cover if you like Arvid, but I would prefer to keep low-level if possible to evade any CS patrols as we cross their area of control. I will stick to the middle since I'm the largest target. Susan and Phin out on the flanks with their Warbirds. Minerva, you riding with me or what? Speak up if you have another preference."
Phinneas_Graves wrote: Tue Oct 15, 2024 2:58 pm He will then go back to the hangar and relay David's introduction and information to Amber and the group, keeping his senses trained on David.
Amber exits the hangar and approaches David sizing him up as she looks him over. “Hey. I’m Amber Dach." She began, her voice a low, steady hum. "Alright, David, Phinn here says Fixer Jones sent you. So, let's cut to the chase. You're here for a job, and we need to see if you're the right fit. Tell me, what's your combat experience?"

Amber's questions flowed, one after another. Each one designed to delve deeper into David's capabilities and suitability for the Horizon Group:

"What kind of weaponry are you proficient in? We deal with a wide range of threats, from monsters to killer assassin robots."

"Loyalty is a cornerstone of this group. How important is it to you, and can you provide an example of your loyalty in action?"

"The Horizon Group operates in a harsh environment. Can you handle the physical demands of scavenging, combat, and long stretches without proper facilities?"

"What are your motivations for wanting to join the Horizon Group? What are you hoping to gain?"


"The world outside is unpredictable. We face moral dilemmas and tough choices frequently. How would you handle a situation where you have to choose between your own survival and the survival of your teammates?"

She looks at the others that have presumably have gathered and says to them. “Ask away ladies. Then we can confer and accept or reject him.”
Amber Dach

Current Conditions
Conditions
P.P.E.: 71/71
I.S.P.: 155/165
H.P.: 42/42
S.D.C.: 110/110
M.D.C. (on M.D.C. worlds): 168
User avatar
Arvid Hammerson
Diamond Level Patron
Posts: 151
Joined: Mon Mar 14, 2022 10:16 am
Location: San Antonio, TX

Re: Shadows of Perfection

Post by Arvid Hammerson »

(((Rolls Carry Over)))

Conditions:
Racial Abilities
See the invisible
Resistant to toxins, fire, cold (half as effective/damage)
Nightvision (200')
Regeneration: 1D6x5 M.D.C. per minute

Arvid steps out,
Description: outsteps out a large figure over 7 feet tall in NG-RA15 Cannonball Ride Armor, the armor seems larger than normal. In his hand is a large hammer that is resting on his shoulder. (NG-B50 "Thunderer" BigBore Combat Hammer)

He lifts his visor and you see a fairly handsome face is that of a young man. The young man approaches David and says in a deep voice,
“David is it, I’m Arvid. I do not know of this Fixer Jones. But you said that you specialize in Transportation? I would like to make a flying Viking ship for transportation, and using an Air Elemental? Any Ideas? Like Making one Finding one?”
Maybe I will get a Viking ship from this person. He might have contacts. hope he can help us in the Magic department.
The BOLT
https://www.pbprpg.org/forums/viewtopic ... Hammerson
OOC Comments
Avrid Hammerson
Zapper/Air Warlock
OOC Comments
Description: Large,7-foot, handsome, male shoulder length blonde hair. jovial, smiles, (What does he have to fear, and he comes from the ruling class of Asgard) Muscles(Yes, his muscles have muscles and he is not trying to show off) Wears boots up to his knees. Hooded, light tan, surcoat with light blue pipping and, a Bear Skull, hooded Polar Bear Cape. Around his neck is a pendant with a large sapphire. Smiles, friendly, 20-ish looking, real age about 100.

Horror Factor:10 When they realize what they are up against
PPE: 126
MDC: 449
ISP:160
Racial Abilities
See the Invisible
Resistant to toxins, fire, cold (half as effective/damage)
Nightvision (200')
Regeneration: 1D6x5 M.D.C. per minute

Natural Abilities
OOC Comments
Perception: 31%
Charm/Impress: 40%
Invoke Trust/Intimidate: 25%
OOC Comments
Max. Encumbrance: Supernatural P.S.: 100% of Body Weight
Max. Carrying Weight: 2150 lbs.
Max. Lifting Weight: 4300 lbs. above its waist for one minute per P.E. point.
Max. Jumping Ability:
Length 51 feet/Hight 25.5 feet
MDC: 449
OOC Comments
Electrified Body Protection: 24 MDC
Armor: Helmet: 35
Arms: 15 each (+15 to each shoulder)
Legs: 27 each
Main Body: 42 (+10 to the chest and neck area)
Carried/In Hand
NG-B40 Big Bangstick BigBore Anti-Vampire Weapon

Worn on Person
NG-RA15 Cannonball Ride Armor
Air Elemental Symbol (Large Sapphire)


CAF Elite Corps Load-Bearing Chest Rig (Patron Item)
OOC Comments
• Attachment: Canteen Lower Back
• Attachment: Secure Universal Card: 26,000 credits
• Attachment: Vibro-Sword Across Back
• Attachment: Knife Left Boot
• Attachment: NG-B50 "Thunderer" BigBore Combat Hammer
• Attachment: [4]BB Shotgun rounds
• Attachment: [4]BB Shotgun rounds
• Attachment: [4]BB Shotgun rounds
• Attachment: [4]BB Shotgun rounds
• Attachment: [4]BB Shotgun rounds
• Attachment:[4]BB Shotgun rounds
• Attachment: [4]BB Shotgun rounds
Backpack
OOC Comments
The backpack is padded, sealable, and lightly armored. Internal space can be utilized to carry a variety of items. Internal capacity is 30" long, 18" wide, and 6" deep. Items larger than a grenade will require more than one space.
• Space: Sleeping bag
• Space: Canteen
• Space: Universal Energy to Matter Converter
• Space:MH-550 Armored Huntsman’s Choice Jumpsuit or Fatigues
• Space: Set of clothing
• Space: BB Shotgun Rounds 102
• Space: Food rations
• Space: Boots
• Space: Elemental symbol
• Space: First-aid kit
User avatar
Minerva
Diamond Level Patron
Posts: 292
Joined: Sat Jun 03, 2017 11:55 pm
Contact:

Re: Shadows of Perfection

Post by Minerva »

Perception: 1d100: [82] = 82 /59%
JIC: 1d20: [16] = 16 / 1d100: [13] = 13

With Arm Wide Open
With an intense curiosity, Minerva watches as Susan surgically installs the arm onto Phinneas and then applies the Liquid 8 to it. When she sees him make a fist, she gives Susan a hi-five. "Nice job, Doctor Lee!" To Phinneas, she says "You have a new arm. What is the first thing you will do with it?"

Amber's Got A Brand New Bag
*tap tap tap tap tap* Minerva's fingers rap against the railing she leans on in the stairway.
I have been ready for hours. What is taking these people so long
?
She looks to her spot on Amber's transport, packed up and ready to go. She looks to her donned equipment and deems it enough. Just when she's getting ready to check on the progress of the group, Amber comes out in her brand new armor.
"¡Qué elegante! ¡Que bueno! Ni siquiera una mancha."
"How elegant! How good! Not even a stain."

Amber's big reveal doesn't hit the relatively new girl as hard as it might some others. "Cyber-Knight is good, no? You are still Amber to me. ¿
Do we call you Sir Amber now?
?"
The young woman cracks up a little at her own joke.
Amber Dach wrote: Tue Oct 15, 2024 6:35 pmMinerva, you riding with me or what?
Of course!
!"
Minerva gives a cheesy thumbs up to drive home her choice of riding in Amber's jeep on their journey.

She looks up as Phinneas bolts out of the hangar doors to talk with someone. "Did we order food?" She waits patiently as Phinneas returns to the group with news of a potential new addition. "Did you leave him outside?" Minerva walks out to David and shakes his hand. "Minerva." At Amber's suggestion, she throws a few important questions his way. "Do you have any major enemies hunting for you we should know about?"

"What is a personal goal you would need a team's assistance to achieve?"

"What are your views about D-Bees?"


She waits for his answers and listens to his answers to other's questions.

Let's Go!
Once everyone else is ready to go, Minerva will hop into Amber's jeep and keep lookout. She recommends that the group rest midtrip.
Grace Minerva
Ledger
  • I.S.P.: 426
  • H.P.: 130
  • S.D.C.: 207
  • M.D.C.: 322 (during Supernatural Transformation)
User avatar
David Swift
Posts: 11
Joined: Tue Oct 08, 2024 4:38 pm

Re: Shadows of Perfection

Post by David Swift »

[Rolls Held]

Conditions/Stats:

Sense Rifts- Automatically senses rifts. Range is 150 miles, +50 per level. Can also sense other dimensional disturbances (teleports, dimensional anomalies, etc) within half that range.
Sustain 25/72 hours
Wraith Suit Armor of Ithan: 50/50
Duster MDC: 28/28
Pants MDC: 8/8

PPE: 72/72 + 300/300 Energy Sphere
ISP: 26/26
HP: 21/21
SDC: 26/26


After belatedly being brought indoors, David listens to all the questions and answers each person in turn.

"Ms. Dach, I'll be honest. I've never heard of The Horizon Group until Fixer recommended I come see you. I'm used to travelling and living rough when I have to, but I'm looking for somewhere settle and call home. After the Tolkeen War ended, Stormspire's businesses cut back, I took odd jobs that moved around quite a bit across the Federation. I avoided Dunscon's True boys. Too much like the CS for my taste. I doubt you could reach the people I worked with. The Zone being like it is, but I did arrive in MercTown as a guard on a merchant caravan. We had to fight off a couple of bandit raids. I can give you his contact info if you'd like. But like I said, I'm looking to find a place to call home and word is MercTown is bustling with work. That's why I'm here.

"That bit about loyalty cuts both ways. I won't leave you in the lurch in a firefight, and I'll pull my weight. But I expect the same back from your team. I won't be used as cannon fodder. What sort of casualty rates have you had? The same for moral issues. Dead Boys and True Feddies tell me what I don't want to be. Beyond that, it'll mostly depend on if they're trying to kill me.

"As for what I bring with me, I'm good with energy pistols and long arms. I don't carry a Storm Rifle just for the intimidation factor. I'm a pretty good sneak and have some gear to help with it. Beyond that, I'm a journeyman shifter. I've got the usual summon and control spells. Frankly, I flunked out of the summon special friends training. My teacher despaired on that one. I can do rift portals. My big specialty is teleports from one Nexus to another. I need to have been to that nexus first. Most of the ones I know are in the Zone. If you're leaving soon and can tell me where, I might be able to help.

"Beyond all that, you'll just have to decide if you want to take a chance on me. But I'm willing to take a chance on you. After all, you'll be at my back, also, out beyond the border."

"Ms. Minerva, any one chasing me is what I'd call a little stick. I don't know of any big sticks coming after me. As for D-Bees, I've worked for some in Stormspire. I've fought some at one point or another. I take them as I meet them. Most are just people trying to get by. And for goals, I've been getting by the last couple of years. I don't have any long term ones yet. That's what I'm trying to change right now."

"Mr. Arvid, you misunderstand me. I don't make transportation. I AM the transportation through spells. If you're looking for something to be made, I'd recommend talking to a tech-wizard. Stormspire, Dweomer, maybe the Baronies or Queenstown. They already make magic flying craft. I've seen them. I'd start there and look for a custom job. It wouldn't be cheap especially if it's custom. There might even be some place out in the Megaverse that can help. I could look into it."


Assuming the team lets him join and wants to use his Rift Teleportation, David carries on.
"Yes, I've been to the Kingsdale nexus. They have it guarded, but for a fee, they let people use it. It would save a couple of days on the road. I've never joined the Guild here in MercTown or been to their nexus. But it was on my list of things to do while here. I'm sure we can work that out with them. After all, you can buy just about anything here so I've heard."
David Swift

Gear:

Carried/In Hand:
TW Storm Rifle

Worn on Person:
Traveling clothes
Sunglasses
Wraith Suit
Armored Clothes (28/28)
Secured card in inner pocket of vest.
NGMI card: 3200

Utility Belt:
LP2 Laser pistol
E-clip
Canteen
Binoculars
User avatar
Amber Dach
Silver Level Patron
Posts: 310
Joined: Sun Mar 29, 2020 9:50 am

Re: Shadows of Perfection

Post by Amber Dach »

(Rolls held over)

On the surface, Amber remained stoic, yet internally, intrigue mingled with caution. How many had come to Merctown with dreams of glory, only to find themselves crushed beneath the weight of betrayal and blood? Still, Fixer had a knack for recognizing potential in others, and David’s combat and teleportation skills painted him as uniquely valuable in this tumultuous landscape.

“I like your honestly and openness,” Amber finally replied, her voice steady yet inviting. “We do have a code within the Horizon Group, one that emphasizes loyalty and trust. The casualty rates... well, they have been surprisingly minimal considering the places we have been and obstacles we have faced, but nothing is guaranteed in this line of work.” She paused, meeting his gaze unwaveringly. “And you’re right to worry about moral issues. But we take contracts that align with our ethics and try to do what is right. We are not looking for killers; we are looking for skilled fighters who have hearts.”

The excitement sparkled in Amber’s eyes. A Shifter really could mean the difference between life and death during recon missions, and she knew too well the importance of having a versatile team member. After a moment of silence, she spoke, her voice steady yet firm. "If no one has any objections,” she says as she looks around at the rest of the team members. “Welcome to The Horizon Group." She says as she offers her hand.

Amber continues. “Sorry to be abrupt, but we’re leaving on a job very shortly. Come with me and we will find you an empty room upstairs for anything you aren’t planning to bring with you. Pack light, but ready for action. I’ll fill you in on the mission specs.”

As she escorts David upstairs to find an empty room where he can story his gear, she explains what they are up to. “So John, our scrounge, has a contact in the Black Market that is looking to find out what is happening on their western route. Some towns out there are experiencing raids of some kind and their local militia isn't up to the task. They have no idea what is attacking them, but as of two days ago, three different settlements on a 100-mile stretch had been hit and at least two of them seem dark. They want us to find out what is happening out there and fix it if we are able to.”

She pauses to let the details sink in and says, “I’ve been using my psychic abilities to try to figure out what the threat is and the visions I have are scary.” She tells him what she has seen and leaves him to his thoughts to see what conclusion he comes to about what they are facing.

Amber Dach

Current Conditions
Conditions
P.P.E.: 71/71
I.S.P.: 155/165
H.P.: 42/42
S.D.C.: 110/110
M.D.C. (on M.D.C. worlds): 168
User avatar
David Swift
Posts: 11
Joined: Tue Oct 08, 2024 4:38 pm

Re: Shadows of Perfection

Post by David Swift »

(Rolls Held Over)

Conditions/Stats:

Sense Rifts- Automatically senses rifts. Range is 150 miles, +50 per level. Can also sense other dimensional disturbances (teleports, dimensional anomalies, etc) within half that range.
Sustain 72/72 hours
Duster MDC: 28/28
Pants MDC: 8/8
Wraith Suit Spells last 10/10 minutes Not active
  • Armor of Ithan: 50/50
  • Breathe Without Air
  • Chameleon
  • Escape
  • Float in Air (leaves no footprints, spd reduced by half)
  • Invisibility: Superior
  • Levitation
  • See the Invisible
  • Shadow Meld


David shakes Amber's hand. "Thank you for giving me a chance. I'll drop off a few things and get ready. Security for a trade route with something special behind the danger. Lovely."

After closing the door behind him, he sags and takes a moment to gather himself. More refugees and attacked towns. I'm so tired of that. I'm not sure of how much more I can take of that after Tolkeen. Unpacking his few non-essentials, David hides his spare ID information. Once he puts his things away, David heads downstairs to find out the team's plans and see how he can help.

David heads back down to discuss plans and add in his own thoughts. After finding out the general plans, he says, "Thank you all for the opportunity. It sounds like people are in trouble out beyond Kingsdale. That's in range for me. My rifting spell can move around 60 people or the equivalent in stuff. Maybe 6-8 tons. It great for people and ok for gear. With vehicles and stuff, it'll take a couple of castings. Figure a couple of hours including PPE recovery time at the nexus. The same for in the field. Keep an eye on ley lines and nexus points, and I can move groups of people out of the line of fire."

"Extra supplies for people sounds like a good thing to bring along. I have the Sustain spell, and it lasts 3 days. I can cast it on each of you once we get to Kingsdale. As long as I have a ley handy, I can cast it and eliminate some people's need for food, water, and sleep. Does anyone have a TW water gun? The shotguns and up are a great source for drinking water on top of dealing with vampires."

"Amber told me about her visions. It sounds like a combination of allegories and specifics with no real way to tell the two apart. But it does sound like whatever's out there will be a challenge and probably a growing one."


David thinks for a minute. "That's all I can think of right now. If you have any questions or suggestions, please ask."
Last edited by David Swift on Sat Oct 19, 2024 12:12 pm, edited 1 time in total.
David Swift

Gear:

Carried/In Hand:
TW Storm Rifle

Worn on Person:
Traveling clothes
Sunglasses
Wraith Suit
Armored Clothes (28/28)
Secured card in inner pocket of vest.
NGMI card: 3200

Utility Belt:
LP2 Laser pistol
E-clip
Canteen
Binoculars
User avatar
Phinneas_Graves
Posts: 176
Joined: Sun Feb 06, 2022 11:29 am

Re: Shadows of Perfection

Post by Phinneas_Graves »

Rolls held
David Swift wrote: Sat Oct 19, 2024 7:35 amBut it does sound like whatever's out there will be a challenge and probably a growing one."[/b]

"Im actually looking forward to this after our last little trip" Jack says to David as he finishes strapping down his gear on his Warbird.

He adds, "Just remember, 17 ducks barking at a moose doesnt guarantee you a goddamn thing...." Jack Mounts his Warbird and waits for the order to roll out.

Yippee-ki-ay
Phinneas Graves
Current stats
S.D.C. 134/134
Right Arm: 50 M.D.C
M.D.C. N-F40A: 110/110
P.P.E. 21/21
Ammo - NG-R50: 192/183
Ammo - AF-115:
Mini Missiles - Left: 5 Plasma SRM/5, Right: 5 Plasma SRM/5
Rails cannons - Left: 4000/4000, Right: 4000/4000
User avatar
Minerva
Diamond Level Patron
Posts: 292
Joined: Sat Jun 03, 2017 11:55 pm
Contact:

Re: Shadows of Perfection

Post by Minerva »

(Rolls held over)

"Objectionless. And what amazing timing you have Mister Swift. I hope you brought your adventuring pants, David." Minerva gives him a gentle clap on the back and then turns her attention to Amber. "We want to take the rift or the road?" Whatever answer she gives, Minerva heads to make the appropriate preparations for the trip.
Grace Minerva
Ledger
  • I.S.P.: 426
  • H.P.: 130
  • S.D.C.: 207
  • M.D.C.: 322 (during Supernatural Transformation)
User avatar
Arvid Hammerson
Diamond Level Patron
Posts: 151
Joined: Mon Mar 14, 2022 10:16 am
Location: San Antonio, TX

Re: Shadows of Perfection

Post by Arvid Hammerson »

Perception: 64% 1d100: [92] = 92 +25% For Electrical 1d100 1d100: [94] = 94
JIC d20: 1d20 1d20: [7] = 7
JIC: 1d100 1d100: [59] = 59

Conditions:
Racial Abilities
See the invisible
Resistant to toxins, fire, cold (half as effective/damage)
Nightvision (200')
Regeneration: 1D6x5 M.D.C. per minute

Arvid looks at the other talking about which way to go, ley line or another path, he states, “I like to fly top cover, but I know we have some faster hovers. I’m going with whatever the Boss wants. I think with the Ley lines we could get there quicker.”
Minerva
"Objectionless. And what amazing timing you have Mister Swift. I hope you brought your adventuring pants, David." Minerva gives him a gentle clap on the back and then turns her attention to Amber. "We want to take the rift or the road?" Whatever answer she gives, Minerva heads to make the appropriate preparations for the trip.
Chuckles, "Big Boy pants. all the pockets right. But I don't understand the Moose one."
The BOLT
https://www.pbprpg.org/forums/viewtopic ... Hammerson
OOC Comments
Avrid Hammerson
Zapper/Air Warlock
OOC Comments
Description: Large,7-foot, handsome, male shoulder length blonde hair. jovial, smiles, (What does he have to fear, and he comes from the ruling class of Asgard) Muscles(Yes, his muscles have muscles and he is not trying to show off) Wears boots up to his knees. Hooded, light tan, surcoat with light blue pipping and, a Bear Skull, hooded Polar Bear Cape. Around his neck is a pendant with a large sapphire. Smiles, friendly, 20-ish looking, real age about 100.

Horror Factor:10 When they realize what they are up against
PPE: 126
MDC: 449
ISP:160
Racial Abilities
See the Invisible
Resistant to toxins, fire, cold (half as effective/damage)
Nightvision (200')
Regeneration: 1D6x5 M.D.C. per minute

Natural Abilities
OOC Comments
Perception: 31%
Charm/Impress: 40%
Invoke Trust/Intimidate: 25%
OOC Comments
Max. Encumbrance: Supernatural P.S.: 100% of Body Weight
Max. Carrying Weight: 2150 lbs.
Max. Lifting Weight: 4300 lbs. above its waist for one minute per P.E. point.
Max. Jumping Ability:
Length 51 feet/Hight 25.5 feet
MDC: 449
OOC Comments
Electrified Body Protection: 24 MDC
Armor: Helmet: 35
Arms: 15 each (+15 to each shoulder)
Legs: 27 each
Main Body: 42 (+10 to the chest and neck area)
Carried/In Hand
NG-B40 Big Bangstick BigBore Anti-Vampire Weapon

Worn on Person
NG-RA15 Cannonball Ride Armor
Air Elemental Symbol (Large Sapphire)


CAF Elite Corps Load-Bearing Chest Rig (Patron Item)
OOC Comments
• Attachment: Canteen Lower Back
• Attachment: Secure Universal Card: 26,000 credits
• Attachment: Vibro-Sword Across Back
• Attachment: Knife Left Boot
• Attachment: NG-B50 "Thunderer" BigBore Combat Hammer
• Attachment: [4]BB Shotgun rounds
• Attachment: [4]BB Shotgun rounds
• Attachment: [4]BB Shotgun rounds
• Attachment: [4]BB Shotgun rounds
• Attachment: [4]BB Shotgun rounds
• Attachment:[4]BB Shotgun rounds
• Attachment: [4]BB Shotgun rounds
Backpack
OOC Comments
The backpack is padded, sealable, and lightly armored. Internal space can be utilized to carry a variety of items. Internal capacity is 30" long, 18" wide, and 6" deep. Items larger than a grenade will require more than one space.
• Space: Sleeping bag
• Space: Canteen
• Space: Universal Energy to Matter Converter
• Space:MH-550 Armored Huntsman’s Choice Jumpsuit or Fatigues
• Space: Set of clothing
• Space: BB Shotgun Rounds 102
• Space: Food rations
• Space: Boots
• Space: Elemental symbol
• Space: First-aid kit
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Susan Lee
Diamond Level Patron
Posts: 356
Joined: Thu Oct 19, 2017 7:24 am

Re: Shadows of Perfection

Post by Susan Lee »

Perception: 1d100: [47] = 47 / 38%
JiC: 1d20: [8] = 8 / 1d100: [87] = 87

CONDITIONS: See Invisible

"Amber, I apologize for speaking rashly. I of course respect your cultural heritage. I though this was a random design you had picked up on our travels."

I wonder if I can make Amber forget I said that? Perhaps the right cocktail of drugs...

"I am, of course, ready to take the flanking position you suggest." Susan salutes the commander and begins packing her gear for their imminent departure, checking over the babies and their chargers as well as her equipment generally.

When David walks up, she eyes him up and down. He talks well. We'll see if he does anything else well.

Susan waves at the newcomer. "Mr. Swift, welcome. I hope I will not have to name my next drone after you. We also require a genetic sample of all Horizon employees. For... medical reasons."

"Also, the adventuring pants are the brown ones," she adds.

Before they leave, Susan goes over to Phinneas and says, "We should run some quick diagnostics on your arm as it is still and early implant. Also, what has four wheels and flies?"
It's DNA, all the way down./Ledger
Conditions
H.P.: 14/14
S.D.C.: 43/43
Armor M.D.C.: 90/90
Image
User avatar
Susan Lee
Diamond Level Patron
Posts: 356
Joined: Thu Oct 19, 2017 7:24 am

Re: Shadows of Perfection

Post by Susan Lee »

Perception: 1d100 / 38%
JiC: 1d20 / 1d100

CONDITIONS: See Invisible

"Amber, I apologize for speaking rashly. I of course respect your cultural heritage. I though this was a random design you had picked up on our travels."

I wonder if I can make Amber forget I said that? Perhaps the right cocktail of drugs...

"I am, of course, ready to take the flanking position you suggest." Susan salutes the commander and begins packing her gear for their imminent departure, checking over the babies and their chargers as well as her equipment generally.

When David walks up, she eyes him up and down. He talks well. We'll see if he does anything else well.

Susan waves at the newcomer. "Mr. Swift, welcome. I hope I will not have to name my next drone after you. We also require a genetic sample of all Horizon employees. For... medical reasons."

"Also, the adventuring pants are the brown ones," she adds.

Before they leave, Susan goes over to Phinneas and says, "We should run some quick diagnostics on your arm as it is still and early implant. Also, what has four wheels and flies?"


Cybernetic Medicine: 1d100: [37] = 37 /90%
It's DNA, all the way down./Ledger
Conditions
H.P.: 14/14
S.D.C.: 43/43
Armor M.D.C.: 90/90
Image
User avatar
Phinneas_Graves
Posts: 176
Joined: Sun Feb 06, 2022 11:29 am

Re: Shadows of Perfection

Post by Phinneas_Graves »

Susan Lee wrote: Sun Oct 20, 2024 12:53 pmBefore they leave, Susan goes over to Phinneas and says, "We should run some quick diagnostics on your arm as it is still and early implant. Also, what has four wheels and flies?"


Cybernetic Medicine: 1d100: [37] = 37 /90%
Rolls held


Jack agrees to a quick diagnostic with Susan. Everything feels fine, but being sure wouldn't be a bad thing.

Yes, yes. Youre little experiment is doing just fine

To Susan's riddle he replies "Probably whatever we're going to meet at our destination that carries us away....."
Phinneas Graves
Current stats
S.D.C. 134/134
Right Arm: 50 M.D.C
M.D.C. N-F40A: 110/110
P.P.E. 21/21
Ammo - NG-R50: 192/183
Ammo - AF-115:
Mini Missiles - Left: 5 Plasma SRM/5, Right: 5 Plasma SRM/5
Rails cannons - Left: 4000/4000, Right: 4000/4000
User avatar
Underguard
Dimension Master
Posts: 1264
Joined: Mon Jun 03, 2019 6:41 pm
Location: CAF, UPS and GIRLS GM - nphilip90s/ScytheNP#2513

Re: Shadows of Perfection

Post by Underguard »

Conditions wrote:Location: West of Kingsdale
Weather: Cloudy (-4* Celsius/29* Fahrenheit)
Date/Time: Early December, 10:00am, Friday.
After some discussion and welcoming of the newcomer, the group makes ready to set off. Amber and the others grill David on some questions in a mock interview then invites him to set what he won't be bringing down in the hangar. David offers to use his rifting abilities to cut the distance by around a third by taking the team to Kingsdale which already earns his keep to some of the members.

Amber, Susan and Minerva ride in Amber's Jeep while David rolls in CJ's Cargonaut. Arvid starts on his wingboard. Susan loads her drones into the back of Amber's Jeep. The trip requires two Rift Portals, sending Amber's jeep, Phinneas' bike and Arvid through first, followed by CJ's Cargonaut. There the team finds themselves in the City of Kingsdale, at the main nexus and causeway. The path out of the city towards the west is easy, and the security forces don't give them any trouble. The team does notice it is cold and cloudy and there is evidence of snowfall recently, though not a lot. Outside the city, the surrounding brush is layered with a thin sheet of snow, and the dirt track has been covered.

Checking the distance, the crew figures the trip will still be 12-14 hours, around 800 miles. Fortunately, this is easier to do in one shot and the main hassle of bypassing the CS Sympathizers in Whykin, or the CS city-states nearby is mostly handled. Now the most challenging part of their travel will be navigating the nearby forest and plains that follow. Those familiar with Kingsdale know that the dirt roads leading west are no longer maintained due to mounting tensions with Whykin and has been overgrown by the brush. There is still a path to follow out west where vehicles have traveled before but it's mostly comprised of loose dirt that would turn muddy in the rain. Fortunately the snow hasn't melted making the path muddy but the route hasnt' been used by wheeled vehicles since the snowfall.

What are your intentions
GM Note: Drivers/Flyer, I need corresponding pilot checks. 3 Navigation Checks, can be made by passengers. Other useful skills could be Detect Ambush/Concealment, Sensory Equipment if applicable, or Wilderness Survival.
Current Marching Order <Arvid on Wingboard> <Amber, Susan, Minerva in Jeep> <Phinneas on Bike> <John, David in Cargonaut> Please correct this if wrong.



Amber:
Susan:
Phinneas:
Arvid:
Minerva:
Calamity John:
David Swift:
Rifts: Earth Dimension Master
H4H GM || GIRLS GM || Spooks Temp GM|| Theme Song
PCs: | Exe (PW GA) | Venenifer (Roughnecks) | Glitch (PW GR) | Granas (PFRPG) | Isaiah Peirce (BTS)| Ashrak (Void Reavers)
╭∩╮(︶︿︶)╭∩╮

User avatar
Arvid Hammerson
Diamond Level Patron
Posts: 151
Joined: Mon Mar 14, 2022 10:16 am
Location: San Antonio, TX

Re: Shadows of Perfection

Post by Arvid Hammerson »

Perception: 64% 1d100: [72] = 72 +25% For Electrical 1d100 1d100: [25] = 25
JIC d20: 1d20 1d20: [4] = 4 1d20: [16] = 16
JIC: 1d100 1d100: [99] = 99

Conditions:
Racial Abilities
See the invisible
Resistant to toxins, fire, cold (half as effective/damage)
Nightvision (200')
Regeneration: 1D6x5 M.D.C. per minute

Current Marching Order: <Arvid on Wingboard> correct, top cover, staying low
I need corresponding pilot checks:
Hovercycles 96% 1d100: [48] = 48
Land Navigation 71% 1d100: [3] = 3
Wilderness Survival 70% 1d100: [65] = 65


Arvid carefully gets on his turbo-board, when he is outside, he takes a look at sun/stars. Astronomy & Navigation 80% 1d100: [39] = 39 , figuring out where he is and where he is going. He checks the weather and wind direction. (Weather, Wind and accurately tell sense time 82% 1d100: [69] = 69 )

He then slowly lifts off and says, "Eagle is airborne and ready for low altitude top cover, I think you call it CAP.( CAP is an acronym for combat air patrol, which is a type of aerial mission that protects friendly troops and neutralizes enemy air threats:)"
The BOLT
https://www.pbprpg.org/forums/viewtopic ... Hammerson
OOC Comments
Avrid Hammerson
Zapper/Air Warlock
OOC Comments
Description: Large,7-foot, handsome, male shoulder length blonde hair. jovial, smiles, (What does he have to fear, and he comes from the ruling class of Asgard) Muscles(Yes, his muscles have muscles and he is not trying to show off) Wears boots up to his knees. Hooded, light tan, surcoat with light blue pipping and, a Bear Skull, hooded Polar Bear Cape. Around his neck is a pendant with a large sapphire. Smiles, friendly, 20-ish looking, real age about 100.

Horror Factor:10 When they realize what they are up against
PPE: 126
MDC: 449
ISP:160
Racial Abilities
See the Invisible
Resistant to toxins, fire, cold (half as effective/damage)
Nightvision (200')
Regeneration: 1D6x5 M.D.C. per minute

Natural Abilities
OOC Comments
Perception: 31%
Charm/Impress: 40%
Invoke Trust/Intimidate: 25%
OOC Comments
Max. Encumbrance: Supernatural P.S.: 100% of Body Weight
Max. Carrying Weight: 2150 lbs.
Max. Lifting Weight: 4300 lbs. above its waist for one minute per P.E. point.
Max. Jumping Ability:
Length 51 feet/Hight 25.5 feet
MDC: 449
OOC Comments
Electrified Body Protection: 24 MDC
Armor: Helmet: 35
Arms: 15 each (+15 to each shoulder)
Legs: 27 each
Main Body: 42 (+10 to the chest and neck area)
Carried/In Hand
NG-B40 Big Bangstick BigBore Anti-Vampire Weapon

Worn on Person
NG-RA15 Cannonball Ride Armor
Air Elemental Symbol (Large Sapphire)


CAF Elite Corps Load-Bearing Chest Rig (Patron Item)
OOC Comments
• Attachment: Canteen Lower Back
• Attachment: Secure Universal Card: 26,000 credits
• Attachment: Vibro-Sword Across Back
• Attachment: Knife Left Boot
• Attachment: NG-B50 "Thunderer" BigBore Combat Hammer
• Attachment: [4]BB Shotgun rounds
• Attachment: [4]BB Shotgun rounds
• Attachment: [4]BB Shotgun rounds
• Attachment: [4]BB Shotgun rounds
• Attachment: [4]BB Shotgun rounds
• Attachment:[4]BB Shotgun rounds
• Attachment: [4]BB Shotgun rounds
Backpack
OOC Comments
The backpack is padded, sealable, and lightly armored. Internal space can be utilized to carry a variety of items. Internal capacity is 30" long, 18" wide, and 6" deep. Items larger than a grenade will require more than one space.
• Space: Sleeping bag
• Space: Canteen
• Space: Universal Energy to Matter Converter
• Space:MH-550 Armored Huntsman’s Choice Jumpsuit or Fatigues
• Space: Set of clothing
• Space: BB Shotgun Rounds 102
• Space: Food rations
• Space: Boots
• Space: Elemental symbol
• Space: First-aid kit
User avatar
David Swift
Posts: 11
Joined: Tue Oct 08, 2024 4:38 pm

Re: Shadows of Perfection

Post by David Swift »

Perception: 21% 1d100: [54] = 54
JIC d20: 1d20: [8] = 8
JIC 1d100: 1d100: [26] = 26

Conditions/Stats:

Sense Rifts- Automatically senses rifts. Range is 150 miles. Can also sense other dimensional disturbances (teleports, dimensional anomalies, etc) within half that range.
Sustain 72/72 hours
Duster MDC: 28/28
Pants MDC: 8/8
Wraith Suit Spells last 10/10 minutes: not active
  • Armor of Ithan: 50/50
  • Breathe Without Air
  • Chameleon
  • Escape
  • Float in Air (leaves no footprints, spd reduced by half)
  • Invisibility: Superior
  • Levitation
  • See the Invisible
  • Shadow Meld

PPE: 72/72 + 300/300 Energy Sphere
ISP: 26/26
HP: 21/21
SDC: 26/26


After using the nexus at MercTown to teleport The Horizon Group to Kingsdale, David uses the Kingsdale nexus's power to re-cast Energy Sphere and puts
72 hours duration. Sustain allows the recipient of this enchantment to go for days without food, water, or breathable air! The magic keeps their energy level up and removes the need for any outside source of these things. In addition, the recipient only needs two hours sleep per night for the duration of the magic. The individual can survive in almost any environment. However, the character remains vulnerable to other external conditions such as heat, cold, and physical damage, and fatigues from exertion as normal.
on the crew. He then joins the team for a quick conference before departure.

Land Navigation 54%: 1d100: [53] = 53
Wilderness Survival 50%: 1d100: [49] = 49


"Ready to roll out when you are. I'll use the call sign Side-Step. Jack, I guess we get to know each other better on this trip. I hope you know where we're going better than I do. Also, sing out if anyone spots any leys. I'm taking notes for them incase they're needed."

With that, David hops into the Cargonaut and does his best to get comfortable for the trip. As the group gets on the road, he'll alternate between his eyes and his binoculars to keep an eye out for trouble. This'll be better than the trip into MercTown. I won't be eating the dust of 20 trucks running before me, and I'm out of the cold for right now. Too much snow, and I might get homesick.
David Swift

Gear:

Carried/In Hand:
TW Storm Rifle

Worn on Person:
Traveling clothes
Sunglasses
Wraith Suit
Armored Clothes (28/28)
Secured card in inner pocket of vest.
NGMI card: 3200

Utility Belt:
LP2 Laser pistol
E-clip
Canteen
Binoculars
User avatar
Phinneas_Graves
Posts: 176
Joined: Sun Feb 06, 2022 11:29 am

Re: Shadows of Perfection

Post by Phinneas_Graves »

Perception: 63% | 1d100: [97] = 97
JIC: 1d20: [4] = 4 | 1d100: [45] = 45

AFC-115 Warbird: Radar - track and ID up to 48 targets (10 miles)

Skill rolls:
Pilot: Hovercycles, Skycycles & Rocket Bikes 85% | 1d100: [86] = 86
Detect Ambush 65% | 1d100: [3] = 3
Land Navigation 66% | 1d100: [3] = 3
Electronic Countermeasures 65% | 1d100: [76] = 76

Constant Conditions:
Special Abilities
1. Super Endurance: Can lift and carry twice as much as a normal person of equivalent Strength and Endurance, and can last 10 times longer before feeling effect of exhaustion. Can remain alert and operate at full efficiency for up to 3 days (72 hours) without sleep. Needs only 4 hours of sleep to function at full capacity.
2. Increased Strength: Falls under "Augmented" category.
3. Increased Speed: Can leap 20 ft across and 15 high after a short run (half the distance from a dead stop).
4. Heightened Reflexes and Agility: Exceptional Balance and Grace.
5. Enhanced Senses:
Enhanced Vision: Character has perfect 20/20 vision and exceptional long range vision; can read a small sign or recognize a face from up to 2 miles away when he concentrates; must have line of sight.
Enhanced Hearing: Can hear a whisper or a twig snap up to 3oo ft away. Acute hearing gives an Automatic Dodge on ALL attacks; even from behind and surprise attacks. Does NOT use up a melee attack. Normal dodge bonuses do not apply, but P.P. bonuses do.
Enhanced sense of smell: Character can instantly recognize odors (01-65%), recognize a person by scent like a dog (01-25%), and even track by smell (01-30%), provided the scent is not more than 2 hours old.
Enhanced sense of taste: Can taste for a specific flavor, discern specific ingredients and tell if a drink or food has been poisoned, drugged or spoiled. Chance for detection (01-55%), +20% if the chemical has a telltale taste or odor to begin with.
Enhanced sense of touch: Character recognizes very slight differences in textures by touch. Adds 10% to all skills that require a delicate touch such as Art, Demolitions, Palming, Pick Pockets, Pick Locks, Electronics, etc.
6. Enhanced Healing: Heals two times faster than normal. Virtually impervious to pain, no amount of pain will impair the Crazy until he is down to 10 HP or less. At that point the warrior will realize his condition and start to feel the effects of his injuries. However, the Crazy can go into an intense meditative trance that will induce Bio-Regeneration, healing damage in moments.
7. Crazies Bio-Regeneration: The Crazy must stop to slip into a meditative trance. While in the trance, he is completely helpless and cannot move or take any action. All of his concentration is being forced into an accelerated bio-feedback program that will restore 2D6 HP and 3D6 S.D.C., stops bleeding, and closes wounds in 2D4 minutes. An extended period of Crazies' Bio-Regeneration, over a period of 6 hours, will restore all S.D.C. and an additional 4D6 HP.

When the group enters Kingsdale, Jack looks around in a slight bit of awe.

Now HERE is a place that has opportunity....

As the group rallies up and gets ready to continue the journey, Jack notices David making physical contact with each member of the group. When David makes his way toward Jack, he holds up his hand. "Don't know what you're up to new guy, but no touchy touchy. You haven't even bought me flowers yet"
David Swift wrote: Mon Oct 21, 2024 11:42 am"Ready to roll out when you are. I'll use the call sign Side-Step. Jack, I guess we get to know each other better on this trip. I hope you know where we're going better than I do. Also, sing out if anyone spots any leys. I'm taking notes for them incase they're needed."
Jack lets out a good bit of a laugh "I have no idea where I am! Hahahaha! Im just good at breaking things and collecting credits!"

With that he revs up his Warbird and takes to the air. Getting close to Arvid, he says "Dont think you're going to have all the fun"
Phinneas Graves
Current stats
S.D.C. 134/134
Right Arm: 50 M.D.C
M.D.C. N-F40A: 110/110
P.P.E. 21/21
Ammo - NG-R50: 192/183
Ammo - AF-115:
Mini Missiles - Left: 5 Plasma SRM/5, Right: 5 Plasma SRM/5
Rails cannons - Left: 4000/4000, Right: 4000/4000
User avatar
Arvid Hammerson
Diamond Level Patron
Posts: 151
Joined: Mon Mar 14, 2022 10:16 am
Location: San Antonio, TX

Re: Shadows of Perfection

Post by Arvid Hammerson »

(((Rolls Carry over)))
Conditions:
On ley lines
OOC Comments
PSI: The influence of ley line energy: The duration and range of the Zapper's pyrokinetic and other psychic powers are increased by 50% whenever on or near (within one mile/l.6 km) a ley line. The duration, range, and damage of his powers are doubled when at or near (one mile/l.6 km) a ley line nexus point!
Racial Abilities
See the invisible
Resistant to toxins, fire, cold (half as effective/damage)
Nightvision (200')
Regeneration: 1D6x5 M.D.C. per minute
Sustain: 72 hours duration, allows the recipient of this enchantment to go for days without food, water, or breathable air

Arvid takes a deep breath before he goes through and is teleported to Kingsdale. He does a quick look to make sure all is safe. He uses his Skills to make sure he is where he is supposed to be. He looks at the sky. And searches for the blue glow of the ley line. He enjoys being in the wilderness, the smell, the tress. Ah, give me the great outdoors anytime

Land Navigation 71% 1d100: [62] = 62

Astronomy & Navigation 80% 1d100: [94] = 94

Jack lets out a good bit of a laugh "I have no idea where I am! Hahahaha! I’m just good at breaking things and collecting credits!"

With that he revs up his Warbird and takes to the air. Getting close to Arvid, he says "Don’t think you're going to have all the fun"
After Jack/Phinneas comes, soaring up to him, Arvid smiles and responds, “Just look down, that is where you are, it is always a good place to start. My grandfather told me that when I asked him where I should be when we started a battle. He is a very wise man. I think he would like you and you would like him.”

After a pause Arvid continues, “Brother, we can share the fun, just don’t get to close when I start throwing the bodies. I hope you don’t mind if I use a little magic, I need a bit more since you have that cool arm now. I mean, I had the edge on you with just one arm.”

“Oh, have you come up with a call sign, Armadillo, Man at Arms, Fancy Arm, Armor?”
The BOLT
https://www.pbprpg.org/forums/viewtopic ... Hammerson
OOC Comments
Avrid Hammerson
Zapper/Air Warlock
OOC Comments
Description: Large,7-foot, handsome, male shoulder length blonde hair. jovial, smiles, (What does he have to fear, and he comes from the ruling class of Asgard) Muscles(Yes, his muscles have muscles and he is not trying to show off) Wears boots up to his knees. Hooded, light tan, surcoat with light blue pipping and, a Bear Skull, hooded Polar Bear Cape. Around his neck is a pendant with a large sapphire. Smiles, friendly, 20-ish looking, real age about 100.

Horror Factor:10 When they realize what they are up against
PPE: 126
MDC: 449
ISP:160
Racial Abilities
See the Invisible
Resistant to toxins, fire, cold (half as effective/damage)
Nightvision (200')
Regeneration: 1D6x5 M.D.C. per minute

Natural Abilities
OOC Comments
Perception: 31%
Charm/Impress: 40%
Invoke Trust/Intimidate: 25%
OOC Comments
Max. Encumbrance: Supernatural P.S.: 100% of Body Weight
Max. Carrying Weight: 2150 lbs.
Max. Lifting Weight: 4300 lbs. above its waist for one minute per P.E. point.
Max. Jumping Ability:
Length 51 feet/Hight 25.5 feet
MDC: 449
OOC Comments
Electrified Body Protection: 24 MDC
Armor: Helmet: 35
Arms: 15 each (+15 to each shoulder)
Legs: 27 each
Main Body: 42 (+10 to the chest and neck area)
Carried/In Hand
NG-B40 Big Bangstick BigBore Anti-Vampire Weapon

Worn on Person
NG-RA15 Cannonball Ride Armor
Air Elemental Symbol (Large Sapphire)


CAF Elite Corps Load-Bearing Chest Rig (Patron Item)
OOC Comments
• Attachment: Canteen Lower Back
• Attachment: Secure Universal Card: 26,000 credits
• Attachment: Vibro-Sword Across Back
• Attachment: Knife Left Boot
• Attachment: NG-B50 "Thunderer" BigBore Combat Hammer
• Attachment: [4]BB Shotgun rounds
• Attachment: [4]BB Shotgun rounds
• Attachment: [4]BB Shotgun rounds
• Attachment: [4]BB Shotgun rounds
• Attachment: [4]BB Shotgun rounds
• Attachment:[4]BB Shotgun rounds
• Attachment: [4]BB Shotgun rounds
Backpack
OOC Comments
The backpack is padded, sealable, and lightly armored. Internal space can be utilized to carry a variety of items. Internal capacity is 30" long, 18" wide, and 6" deep. Items larger than a grenade will require more than one space.
• Space: Sleeping bag
• Space: Canteen
• Space: Universal Energy to Matter Converter
• Space:MH-550 Armored Huntsman’s Choice Jumpsuit or Fatigues
• Space: Set of clothing
• Space: BB Shotgun Rounds 102
• Space: Food rations
• Space: Boots
• Space: Elemental symbol
• Space: First-aid kit
User avatar
Phinneas_Graves
Posts: 176
Joined: Sun Feb 06, 2022 11:29 am

Re: Shadows of Perfection

Post by Phinneas_Graves »

Rolls held
Arvid Hammerson wrote: Mon Oct 21, 2024 5:04 pm“Oh, have you come up with a call sign, Armadillo, Man at Arms, Fancy Arm, Armor?”

"Yes. Call me Jack. It just fits somehow" He replies with a sly smile hidden in his lips.

Almost too easy.......
Phinneas Graves
Current stats
S.D.C. 134/134
Right Arm: 50 M.D.C
M.D.C. N-F40A: 110/110
P.P.E. 21/21
Ammo - NG-R50: 192/183
Ammo - AF-115:
Mini Missiles - Left: 5 Plasma SRM/5, Right: 5 Plasma SRM/5
Rails cannons - Left: 4000/4000, Right: 4000/4000
User avatar
Minerva
Diamond Level Patron
Posts: 292
Joined: Sat Jun 03, 2017 11:55 pm
Contact:

Re: Shadows of Perfection

Post by Minerva »

Perception: 1d100: [84] = 84 /59%
JIC: 1d20: [5] = 5 / 1d100: [96] = 96

Cruising quietly in the jeep passenger seat, Minerva admires David's work over the team comms. "Impressive, Sidestep." She looks around but doesn't stray far from the convoy while David recharges at the nexus.

She watches as the boys joke around with each other and allows herself to feel a sense of calm normally foreign to her. "It's a good group, Amber. You have done good here." She doesn't say much else unless spoken to as she is deep in relaxed thought about the city-states she's visited, nature surrounding it all, and the uncharted territories within.

Eventually, she recognizes the need to be social and connected to those around her. She breaks the ice with "Susan, tell us a story while we drive?"
Grace Minerva
Ledger
  • I.S.P.: 426
  • H.P.: 130
  • S.D.C.: 207
  • M.D.C.: 322 (during Supernatural Transformation)
User avatar
Calamity John
Diamond Level Patron
Posts: 76
Joined: Tue Sep 18, 2018 8:59 am

Re: Shadows of Perfection

Post by Calamity John »

Perception 28% (+5% about a good deal): 1d100: [34] = 34
JIC d20: 1d20: [17] = 17
JIC d100: 1d100: [37] = 37

Requested Skills
Pilot: Truck 72%: 1d100: [10] = 10
Land Navigation 57% (64% if this is on John's El Paso-MercTown route): 1d100: [77] = 77 1d100: [21] = 21 1d100: [47] = 47
Detect Ambush 54%: 1d100: [7] = 7

Other Skills
Travel Information & Tips 68%: 1d100: [73] = 73
Lore Magic- Recognize Enchantment 36%: 1d100: [18] = 18 (David's Rifle)
Recognize Weapon Quality 59%: 1d100: [90] = 90 (David's Rifle)

John’s reaction to Amber’s announcement is hopefully all internal. There is a reason John doesn’t play poker though- if it isn’t quibbling over the value of something, John’s an easy read. Cyber Knights are bad for John’s business most of the time. Well, shit. Of course I’m working for one of those god awful Jedi cosplaying fun-suckers. They keep to their deals though, that’s in their code of ethics.

Packing for the trip, John’s only gonna travel light if expressly told to. Otherwise, he loads in:
OOC Comments
-the Naruni Power Armor Amber wants sold
-the TW Shotgun John bought from the Swap Meet
-the Coca-Cola Machine
-the pots, pans, and flatware bought from Fenrick’s pawnshop
-to cover all of that, all the food from Allen’s food that would expire in 3 months and half the palletload of Allen’s Cola, and a small selection of the more shelf-stable foods. (approximately 50% 10k/20k worth of merch)
-the safe and signage as normal
-John will reluctantly leave a quarter of his wardrobe behind, justifying that he COULD sell some of it on the road to keep most of it with him.
If John has time to stop and ask his fellow travelers at the Kingsdale markets about the trails and roads west of here, he will.

On the subject of callsigns, John visibly grimaces. "Well, Calamity, I reckon, if you can't just call me John."

When David loads up into John's Cargonaut, John greets him. "Hey there, welcome into my home office."John offers his hand for a shake. "I'm John Claymore, by the way. I do the groups' shopping, mostly. I got an eye for deals. I see you also like multi-utility longarms." John gestures at the Storm Rifle. "As long as you're riding shotgun, you can use my baby if you need to. She shoots fire and ice." John points at the family heirloom* sitting between the driver and passenger seat.

*NEMA Liberator Multi-Rifle
Do not PM this account. PM Tyrannosapiens Rex instead.

The oddest Merchant you've never met.
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David Swift
Posts: 11
Joined: Tue Oct 08, 2024 4:38 pm

Re: Shadows of Perfection

Post by David Swift »

(Rolls Held)

Conditions/Stats:

Sense Rifts- Automatically senses rifts. Range is 150 miles. Can also sense other dimensional disturbances (teleports, dimensional anomalies, etc) within half that range.
Sustain 72/72 hours
Duster MDC: 28/28
Pants MDC: 8/8
Wraith Suit Spells last 10/10 minutes
  • Armor of Ithan: 50/50
  • Breathe Without Air
  • Chameleon
  • Escape
  • Float in Air (leaves no footprints, spd reduced by half)
  • Invisibility: Superior
  • Levitation
  • See the Invisible
  • Shadow Meld

PPE: 72/72 + 300/300 Energy Sphere
ISP: 26/26
HP: 21/21
SDC: 26/26

When David loads up into John's Cargonaut, John greets him. "Hey there, welcome into my home office."John offers his hand for a shake. "I'm John Claymore, by the way. I do the groups' shopping, mostly. I got an eye for deals. I see you also like multi-utility longarms." John gestures at the Storm Rifle. "As long as you're riding shotgun, you can use my baby if you need to. She shoots fire and ice." John points at the family heirloom* sitting between the driver and passenger seat.
Shaking hands and smiling sheepishly at CJ, "Well I got that name wrong. Sorry, John or, I guess, Calamity, I called you Jack by mistake. Too many new people too quickly. I'll get it right in the future. Nice to meet you. Thanks for the offer. I'll keep it in mind, but I know how this one works. That's always important."
David Swift

Gear:

Carried/In Hand:
TW Storm Rifle

Worn on Person:
Traveling clothes
Sunglasses
Wraith Suit
Armored Clothes (28/28)
Secured card in inner pocket of vest.
NGMI card: 3200

Utility Belt:
LP2 Laser pistol
E-clip
Canteen
Binoculars
User avatar
Amber Dach
Silver Level Patron
Posts: 310
Joined: Sun Mar 29, 2020 9:50 am

Re: Shadows of Perfection

Post by Amber Dach »

Perception: 78% = 1d100: [73] = 73 (+5% on Perception Rolls regarding vampires and the undead)
JiC: 1d20: [12] = 12 | 1d100: [100] = 100


Skills Rolls
Land Navigation 74% = 1d100: [23] = 23
Land Navigation 74% = 1d100: [60] = 60
Land Navigation 74% = 1d100: [70] = 70
Wilderness Survival 65% = 1d100: [23] = 23
Constant/Active Conditions
Sixth Sense: Range 180’
Mind Block Auto-Defence
Sense Supernatural Evil & Sense Magic Energy: Range: 700' (100’/level) when being is not using powers or abilities; 1700’ (1000’ +100’/level) if using abilities or powers.
Sense Supernatural Evil & Magic Energy
o Identify Type/Race of Paranormal Creature: 94% = 1d100: [92] = 92
o Track by Psychic Scent: 105% = 1d100: [81] = 81 (103% if supernatural being is also using magic)
Sense the Presence of Vampires and Vampire Intelligence: Range: 1000' radius
Recognize Vampires Recognize Vampires by Appearance (special): 120% = 1d100: [57] = 57 (+10% bonus to recognize Secondary Vampires, +30% bonus to recognize Wild Vampires. -30% skill penalty to recognize Master Vampires).
Sense Rifts and Ley Lines: Senses Ley Lines up to 5 miles away, a nexus point up to 10 miles, and sense an open/active Rift up to 20 miles away.
See the Invisible: 200’
Alter Aura to change her aura in the following ways:
• The general level of experience can be made to seem much higher (1d4+3 levels higher) than it really is.
• Conceal the I.S.P. levels to be show them to be minimal (like a minor psychic).
• Conceal the presence of magic.
• Lasts for 8 hours. 8 hours remaining. Costs 2 I.S.P. [/size]
Critical Strike on an unmodified roll of 18, 19 or 20.
Sustain: Duration: 7 days
David Swift wrote: Mon Oct 21, 2024 11:42 am After using the nexus at MercTown to teleport The Horizon Group to Kingsdale, David uses the Kingsdale nexus's power to re-cast Energy Sphere and puts
72 hours duration. Sustain allows the recipient of this enchantment to go for days without food, water, or breathable air! The magic keeps their energy level up and removes the need for any outside source of these things. In addition, the recipient only needs two hours sleep per night for the duration of the magic. The individual can survive in almost any environment. However, the character remains vulnerable to other external conditions such as heat, cold, and physical damage, and fatigues from exertion as normal.
on the crew. He then joins the team for a quick conference before departure.

"Ready to roll out when you are. I'll use the call sign Side-Step. Jack, I guess we get to know each other better on this trip. I hope you know where we're going better than I do. Also, sing out if anyone spots any leys. I'm taking notes for them incase they're needed."

Amber politely declines David’s offer of the Sustain spell. “Thank-you, David, but save your energy. I can do my own.” She siphons off some energy from the Ley Line to empower her Sustain spell on her armour.
Minerva wrote: Mon Oct 21, 2024 7:04 pm She watches as the boys joke around with each other and allows herself to feel a sense of calm normally foreign to her. "It's a good group, Amber. You have done good here." She doesn't say much else unless spoken to as she is deep in relaxed thought about the city-states she's visited, nature surrounding it all, and the uncharted territories within.
Amber smiles behind her faceplate as she scans the horizon for threats. It kind of has, hasn't it. “Gracias amiga. It seems to have come together so far. But with all these new people, we won’t know what we have until we get into it with whatever we are going to find out there.” As she points vaguely in the direction they are headed.
Calamity John wrote: Tue Oct 22, 2024 12:39 am John’s reaction to Amber’s announcement is hopefully all internal. There is a reason John doesn’t play poker though- if it isn’t quibbling over the value of something, John’s an easy read. Cyber Knights are bad for John’s business most of the time. Well, shit. Of course I’m working for one of those god awful Jedi cosplaying fun-suckers. They keep to their deals though, that’s in their code of ethics.

I sense some tension here, I better do what I can to assuage John or anyone else's fears about my calling. “I know my announcement is surprising to some of you,” Amber began, her steely gaze glinting in the dim light, “but I’m not trying to set out on a crusade to right every little wrong in the world.” She took a breath, the present weight of reality settling firmly on her shoulders. “I’m a pragmatist, and I understand the rules of this life. I’ve seen what happens when people chase down every injustice, and the collateral damage and chaos that results from that. There’s a fine line to walk and I believe I know when to step back and let things be, and when a battle is truly worth fighting.”

“I'll be honest. My morals,” Amber pressed on, her voice unwavering as if she could feel his doubts throbbing like a vibrant signal, “might end up costing us money. Take the former employer as an example. He had resources and wealth beyond what we could imagine. We could have made serious creds. But I couldn’t work for a man who thrived on the misery and suffering of others. That’s not what I want the Horizon Group to stand for. Okay?”

Once everyone is ready to go, Amber says. "Horizon Group. Move out." She keeps her eyes scanning the horizon for threats along with her pyschic senses.
Amber Dach

Current Conditions
Conditions
P.P.E.: 71/71
I.S.P.: 155/165
H.P.: 42/42
S.D.C.: 110/110
M.D.C. (on M.D.C. worlds): 168
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Susan Lee
Diamond Level Patron
Posts: 356
Joined: Thu Oct 19, 2017 7:24 am

Re: Shadows of Perfection

Post by Susan Lee »

Perception: 1d100 / 38%
JiC: 1d20: [12] = 12 / 1d100

CONDITIONS: See Invisible

Susan records Phinneas's response to the riddle, nodding. "Yes. That is likely what it is."

Eight couldn't respond to abstract riddles. This is a good initial sign. "Phinneas, you seem to be healing fine. I would recommend availing yourself of all additional magical and psychic healing modalities from our colleagues and still being careful with your new appendage. The point of connection is of most concern."


Before the move through the rift, Susan mounts her Warbird hovercycle and plugs in through contact wifi. Hello new friend.

She feels part of herself drain away in the same manner that going to sleep gives you greater clarity in a dream. I am a missile. That also shoots. Beware me, idiots.

She microdoses boing-go as they move to Kingsdale, then waits as the team generally adjusts to the new location and gets ready for the next, real leg of the trip.
David Swift wrote: Mon Oct 21, 2024 11:42 am "Ready to roll out when you are. I'll use the call sign Side-Step. Jack, I guess we get to know each other better on this trip. I hope you know where we're going better than I do. Also, sing out if anyone spots any leys. I'm taking notes for them in case they're needed."
Susan's eyes are closed, "My call sign is Susan. I will not be 'singing out' if I find a brothel, Mr. Swift. I do not choose to participate in your 'mapping of lays.'"

Jack I understand, it is short and not his name. Why SidePiece?!?
Minerva wrote: Mon Oct 21, 2024 7:04 pm She watches as the boys joke around with each other and allows herself to feel a sense of calm normally foreign to her. "It's a good group, Amber. You have done good here." She doesn't say much else unless spoken to as she is deep in relaxed thought about the city-states she's visited, nature surrounding it all, and the uncharted territories within.

Eventually, she recognizes the need to be social and connected to those around her. She breaks the ice with "Susan, tell us a story while we drive?"
When they leave Kingsdale, Susan takes up the flanking position that Amber assigned her on her Warbird. She keeps her many caveats to Minerva's assessment of team quality to herself, demonstrating an ability to at least learn to keep her mouth shut.

When Minerva asks for a story, Susan is initially shocked, but then says, "There is a story I know which I think will be edifying." And, over team comms, she broadcasts the following in audio format from her computer library.

https://en.wikipedia.org/wiki/Cat_and_M ... artnership

Pilot: Hovercycles: 1d100: [69] = 69 / 81% (91%)
It's DNA, all the way down./Ledger
Conditions
H.P.: 14/14
S.D.C.: 43/43
Armor M.D.C.: 90/90
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David Swift
Posts: 11
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Re: Shadows of Perfection

Post by David Swift »

[Rolls Held]

Conditions/Stats:

Sense Rifts- Automatically senses rifts. Range is 150 miles. Can also sense other dimensional disturbances (teleports, dimensional anomalies, etc) within half that range.
Sustain 72/72 hours
Duster MDC: 28/28
Pants MDC: 8/8
Wraith Suit Spells last 10/10 minutes
  • Armor of Ithan: 50/50
  • Breathe Without Air
  • Chameleon
  • Escape
  • Float in Air (leaves no footprints, spd reduced by half)
  • Invisibility: Superior
  • Levitation
  • See the Invisible
  • Shadow Meld

PPE: 72/72 + 300/300 Energy Sphere
ISP: 26/26
HP: 21/21
SDC: 26/26

Susan's eyes are closed, "My call sign is Susan. I will not be 'singing out' if I find a brothel, Mr. Swift. I do not choose to participate in your 'mapping of lays.'"
David is startled by Susan's reply. He reaches over and makes sure his microphone is off. Then he turns, somewhat bewildered, to CJ and asks, "Is she serious?"

He gives CJ a chance to reply. David then turns his mike back on, "Susan, I think we have a communication crosswire. I was talking about mapping ley lines for extra PPE if needed. I'm not sure what you thought I said. But I did like the story about the Cat and the Mouse."

David smiles a moment to himself. This is certainly different than the last team I was with. But they were a bit more driven.
David Swift

Gear:

Carried/In Hand:
TW Storm Rifle

Worn on Person:
Traveling clothes
Sunglasses
Wraith Suit
Armored Clothes (28/28)
Secured card in inner pocket of vest.
NGMI card: 3200

Utility Belt:
LP2 Laser pistol
E-clip
Canteen
Binoculars
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Underguard
Dimension Master
Posts: 1264
Joined: Mon Jun 03, 2019 6:41 pm
Location: CAF, UPS and GIRLS GM - nphilip90s/ScytheNP#2513

Re: Shadows of Perfection

Post by Underguard »

Conditions wrote:Location: West of Kingsdale
Weather: Cloudy (-4* Celsius/29* Fahrenheit)
Date/Time: Early December, 3:30pm, Friday.
The Horizon Group sets off after David provides the group with the ever reliable Sustain magic, though Amber activates her own. Arvid taking point and scouting the sky and land, he has an accurate bead on the time and the whether is currently clear of anomolies. The cool airways tell him not to expect any sort of weather for at least two or three days and by then, you'll be facing different problems. Following Arivd closely is Phinneas on his warbird and the pair have a discussion about callsigns and Phinneas suggests the name Jack. Arvid does begin to notice Phinneas's attitude has changed somewhat since he lost his arm in the first place but isn't sure why. Susan expresses a distinct distaste for callsigns and tells everyone to just use Susan. Amber and Minerva within the Jeep roll after Arvid with Phinneas and Susan flanking the keep.

Back in the Cargonaught, David is able to keep course for CJ while CJ focuses on driving. The pair don't notice anything out of the ordinary in the back of the convoy. While CJ doesn't see anything out of the ordinary, he's heard that this area is ripe for the picking from Pecos Raiders. They tend to stay away from settlements and raid travelers looking for a good score. CJ offers his own preferred callsign of Calamity.

The first leg of the trip goes by without issue, and the group has taken two fifteen minute breaks to stretch their legs and rest their eyes from the travel. On the second break, Calamity notices something in the brush and soon after, Arvid notices it too; it has an electrical signal. Approaching, Arvid finds a motion sensor hidden in the brush that's meant to trip and send a signal to someone. Based on what Calamity knows, it's likely something set up by the Pecos Raiders. Arvid is relatively confident they didn't trip any already but it is set on the main route. It would add a couple hours to their trip by going around. Triggering or deactivating it will likely alert whoever placed it unless done with extreme care.

What are your intentions
GM Note: Susan you d100s didn't roll
Current Marching Order <Arvid on Wingboard, Lead> <Amber, Minerva in Jeep> <Susan on Warbird, Right side> <Phinneas on Warbird, Left side> <John, David in Cargonaut>



Amber:
Susan:
Phinneas:
Arvid:
Minerva:
Calamity John:
David Swift:
Rifts: Earth Dimension Master
H4H GM || GIRLS GM || Spooks Temp GM|| Theme Song
PCs: | Exe (PW GA) | Venenifer (Roughnecks) | Glitch (PW GR) | Granas (PFRPG) | Isaiah Peirce (BTS)| Ashrak (Void Reavers)
╭∩╮(︶︿︶)╭∩╮

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Phinneas_Graves
Posts: 176
Joined: Sun Feb 06, 2022 11:29 am

Re: Shadows of Perfection

Post by Phinneas_Graves »

Perception: 63% | 1d100: [33] = 33
JIC: 1d20: [10] = 10 | 1d100: [5] = 5

Skill rolls:
Pilot: Hovercycles, Skycycles & Rocket Bikes 85% | 1d100: [62] = 62
Detect Ambush 65% | 1d100: [28] = 28
Land Navigation 66% | 1d100: [18] = 18
Electronic Countermeasures 65% | 1d100: [32] = 32

Constant Conditions:
Special Abilities
1. Super Endurance: Can lift and carry twice as much as a normal person of equivalent Strength and Endurance, and can last 10 times longer before feeling effect of exhaustion. Can remain alert and operate at full efficiency for up to 3 days (72 hours) without sleep. Needs only 4 hours of sleep to function at full capacity.
2. Increased Strength: Falls under "Augmented" category.
3. Increased Speed: Can leap 20 ft across and 15 high after a short run (half the distance from a dead stop).
4. Heightened Reflexes and Agility: Exceptional Balance and Grace.
5. Enhanced Senses:
Enhanced Vision: Character has perfect 20/20 vision and exceptional long range vision; can read a small sign or recognize a face from up to 2 miles away when he concentrates; must have line of sight.
Enhanced Hearing: Can hear a whisper or a twig snap up to 3oo ft away. Acute hearing gives an Automatic Dodge on ALL attacks; even from behind and surprise attacks. Does NOT use up a melee attack. Normal dodge bonuses do not apply, but P.P. bonuses do.
Enhanced sense of smell: Character can instantly recognize odors (01-65%), recognize a person by scent like a dog (01-25%), and even track by smell (01-30%), provided the scent is not more than 2 hours old.
Enhanced sense of taste: Can taste for a specific flavor, discern specific ingredients and tell if a drink or food has been poisoned, drugged or spoiled. Chance for detection (01-55%), +20% if the chemical has a telltale taste or odor to begin with.
Enhanced sense of touch: Character recognizes very slight differences in textures by touch. Adds 10% to all skills that require a delicate touch such as Art, Demolitions, Palming, Pick Pockets, Pick Locks, Electronics, etc.
6. Enhanced Healing: Heals two times faster than normal. Virtually impervious to pain, no amount of pain will impair the Crazy until he is down to 10 HP or less. At that point the warrior will realize his condition and start to feel the effects of his injuries. However, the Crazy can go into an intense meditative trance that will induce Bio-Regeneration, healing damage in moments.
7. Crazies Bio-Regeneration: The Crazy must stop to slip into a meditative trance. While in the trance, he is completely helpless and cannot move or take any action. All of his concentration is being forced into an accelerated bio-feedback program that will restore 2D6 HP and 3D6 S.D.C., stops bleeding, and closes wounds in 2D4 minutes. An extended period of Crazies' Bio-Regeneration, over a period of 6 hours, will restore all S.D.C. and an additional 4D6 HP.

We just cant catch a break

As the group stops and discovers the motion sensor, Jack stares at it intently from his Warbird. With enough of a view of the device and his skills in Electronic Countermeasures, he radios to the group "The device looks simple enough to disarm by scrambling its transmitter. Im not 100% sure, but i would imagine that it will show up as offline to the rest of the system and probably have someone coming to check it out"

Jack pauses for a second "We COULD, however, also trigger it intentionally and track the transmission to the receiver and just speed up the inevitable, but it would be us initiating instead. We dont know how many of these are out here or how long it would take to find a route around them"
Phinneas Graves
Current stats
S.D.C. 134/134
Right Arm: 50 M.D.C
M.D.C. N-F40A: 110/110
P.P.E. 21/21
Ammo - NG-R50: 192/183
Ammo - AF-115:
Mini Missiles - Left: 5 Plasma SRM/5, Right: 5 Plasma SRM/5
Rails cannons - Left: 4000/4000, Right: 4000/4000
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Calamity John
Diamond Level Patron
Posts: 76
Joined: Tue Sep 18, 2018 8:59 am

Re: Shadows of Perfection

Post by Calamity John »

Perception 28% (+5% about a good deal): 1d100: [58] = 58
JIC d20: 1d20: [2] = 2
JIC d100: 1d100: [58] = 58
Amber Dach wrote:
“I'll be honest. My morals,” Amber pressed on, her voice unwavering as if she could feel his doubts throbbing like a vibrant signal, “might end up costing us money. Take the former employer as an example. He had resources and wealth beyond what we could imagine. We could have made serious creds. But I couldn’t work for a man who thrived on the misery and suffering of others. That’s not what I want the Horizon Group to stand for. Okay?”
The above highlighted statement visibly makes John wince at the grievous wound to his purse, but the Black Marketeer nods when Amber says 'okay'. Well brother, you met up with them and didn't choose the profit motive either. You and her, making similar choices.... Shut up, sister. ”As long as I can still try to make the money I can where I can. Cyber-Knights are known to keep to a bargain, as long as the terms are clear. I promise I won’t needlessly bury clauses in the Ferengi print.”
David is startled by Susan's reply. He reaches over and makes sure his microphone is off. Then he turns, somewhat bewildered, to CJ and asks, "Is she serious?"
John replies to David, honestly enough. "Oh I'm pretty sure our doctor is on some pretty hardcore drugs all the time. She seems competent enough despite that- she did just install that Crazy's arm. But I wonder what she'd be like if she kicked the junk."

When John spots something in the brush, he does the obvious move. John points and says "Hey what's that?"

John will grab his family heirloom and sling it over his shoulder when he goes to check out the motion sensor.

John's two cents: "This probably summons some bandits if we trip it. If I was outfitted normally, I'd go around. But odds are whoever it is, they aren't expecting your- our- level of firepower. A couple Cargonauts or hovertrucks with people riding shotgun tops, and maybe some light hover scouts for security. That's what they'll be expecting.”

”Miss Boss Lady, I packed up that power armor you want sold in the back of the rig. We could turn the ambush around on these guys and clear the road for others. And pay ourselves for the effort by selling off the pea shooters they thought they'd be using on a trade caravan."
Do not PM this account. PM Tyrannosapiens Rex instead.

The oddest Merchant you've never met.
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Arvid Hammerson
Diamond Level Patron
Posts: 151
Joined: Mon Mar 14, 2022 10:16 am
Location: San Antonio, TX

Re: Shadows of Perfection

Post by Arvid Hammerson »

Perception: 64% 1d100: [44] = 44 +25% For Electrical 1d100 1d100: [87] = 87
JIC d20: 1d20 1d20: [8] = 8
JIC: 1d100 1d100: [54] = 54

Conditions:
Racial Abilities
See the invisible
Resistant to toxins, fire, cold (half as effective/damage)
Nightvision (200')
Regeneration: 1D6x5 M.D.C. per minute
Sustain

Current Marching Order: <Arvid on Wingboard> top cover, staying low

Second Break
On the second break, Calamity notices something in the brush and soon after, Arvid notices it too; it has an electrical signal. Approaching, Arvid finds a motion sensor hidden in the brush that's meant to trip and send a signal to someone.
After Calamity notice something, Arvid states over the radios in a rather care free manner, “There is an electronic source in the bushes.” he looks closer at it then continues to speak, "I not 100% sure, but II don’t think we set off."
Jack
The device looks simple enough to disarm by scrambling its transmitter. I’m not 100% sure, but I would imagine that it will show up as offline to the rest of the system and probably have someone coming to check it out"
Arvid keys the mic, “Commander how do you want to play this? My personal opinions is stay on the route we are on and get ready for the ambush. This helps other travelers, and we get to flex our muscles in a trial before we get to our destination. Not to mention disarming the group of their resources.”
Dice rolls
1d100: [47] = 47
1d100: [52] = 52
The BOLT
https://www.pbprpg.org/forums/viewtopic ... Hammerson
OOC Comments
Avrid Hammerson
Zapper/Air Warlock
OOC Comments
Description: Large,7-foot, handsome, male shoulder length blonde hair. jovial, smiles, (What does he have to fear, and he comes from the ruling class of Asgard) Muscles(Yes, his muscles have muscles and he is not trying to show off) Wears boots up to his knees. Hooded, light tan, surcoat with light blue pipping and, a Bear Skull, hooded Polar Bear Cape. Around his neck is a pendant with a large sapphire. Smiles, friendly, 20-ish looking, real age about 100.

Horror Factor:10 When they realize what they are up against
PPE: 126
MDC: 449
ISP:160
Racial Abilities
See the Invisible
Resistant to toxins, fire, cold (half as effective/damage)
Nightvision (200')
Regeneration: 1D6x5 M.D.C. per minute

Natural Abilities
OOC Comments
Perception: 31%
Charm/Impress: 40%
Invoke Trust/Intimidate: 25%
OOC Comments
Max. Encumbrance: Supernatural P.S.: 100% of Body Weight
Max. Carrying Weight: 2150 lbs.
Max. Lifting Weight: 4300 lbs. above its waist for one minute per P.E. point.
Max. Jumping Ability:
Length 51 feet/Hight 25.5 feet
MDC: 449
OOC Comments
Electrified Body Protection: 24 MDC
Armor: Helmet: 35
Arms: 15 each (+15 to each shoulder)
Legs: 27 each
Main Body: 42 (+10 to the chest and neck area)
Carried/In Hand
NG-B40 Big Bangstick BigBore Anti-Vampire Weapon

Worn on Person
NG-RA15 Cannonball Ride Armor
Air Elemental Symbol (Large Sapphire)


CAF Elite Corps Load-Bearing Chest Rig (Patron Item)
OOC Comments
• Attachment: Canteen Lower Back
• Attachment: Secure Universal Card: 26,000 credits
• Attachment: Vibro-Sword Across Back
• Attachment: Knife Left Boot
• Attachment: NG-B50 "Thunderer" BigBore Combat Hammer
• Attachment: [4]BB Shotgun rounds
• Attachment: [4]BB Shotgun rounds
• Attachment: [4]BB Shotgun rounds
• Attachment: [4]BB Shotgun rounds
• Attachment: [4]BB Shotgun rounds
• Attachment:[4]BB Shotgun rounds
• Attachment: [4]BB Shotgun rounds
Backpack
OOC Comments
The backpack is padded, sealable, and lightly armored. Internal space can be utilized to carry a variety of items. Internal capacity is 30" long, 18" wide, and 6" deep. Items larger than a grenade will require more than one space.
• Space: Sleeping bag
• Space: Canteen
• Space: Universal Energy to Matter Converter
• Space:MH-550 Armored Huntsman’s Choice Jumpsuit or Fatigues
• Space: Set of clothing
• Space: BB Shotgun Rounds 102
• Space: Food rations
• Space: Boots
• Space: Elemental symbol
• Space: First-aid kit
User avatar
David Swift
Posts: 11
Joined: Tue Oct 08, 2024 4:38 pm

Re: Shadows of Perfection

Post by David Swift »

Perception: 21% 1d100: [32] = 32
JIC d20: 1d20: [4] = 4
JIC 1d100: 1d100: [82] = 82

Conditions/Stats:

Sense Rifts- Automatically senses rifts. Range is 150 miles. Can also sense other dimensional disturbances (teleports, dimensional anomalies, etc) within half that range.
Sustain 66/72 hours
Duster MDC: 28/28
Pants MDC: 8/8
Wraith Suit Spells last 10/10 minutes
  • Armor of Ithan: 50/50
  • Breathe Without Air
  • Chameleon
  • Escape
  • Float in Air (leaves no footprints, spd reduced by half)
  • Invisibility: Superior
  • Levitation
  • See the Invisible
  • Shadow Meld

PPE: 72/72 + 300/300 Energy Sphere
ISP: 26/26
HP: 21/21
SDC: 26/26

John replies to David, honestly enough. "Oh I'm pretty sure our doctor is on some pretty hardcore drugs all the time. She seems competent enough despite that- she did just install that Crazy's arm. But I wonder what she'd be like if she kicked the junk."
"Thanks for the tip. I'll be careful about letting her cut on me." And I'll prioritize learning some healing spells from the Guild.
John and Arvid find a motion sensor hidden in the brush that's meant to trip and send a signal to someone. Based on what Calamity knows, it's likely something set up by the Pecos Raiders. Arvid is relatively confident they didn't trip any already but it is set on the main route. It would add a couple hours to their trip by going around. Triggering or deactivating it will likely alert whoever placed it unless done with extreme care.
David thinks, "I knew this was going too well. Welp, now I get to see how these guys handle stuff. Do we push on for the job they've agreed to or do a side job?"

Throwing in his 2 credits, David says, "If you want to jam any alarm signal, I've got some skill in that area so let me know. I will say leaving a hostile force behind us while we advance towards another one doesn't sound like the best idea in the world. Of course, we have no idea how big the raiding force might be. Otherwise, I'll follow the your orders, Vixen. "

David waits to see what the decision is.
David Swift

Gear:

Carried/In Hand:
TW Storm Rifle

Worn on Person:
Traveling clothes
Sunglasses
Wraith Suit
Armored Clothes (28/28)
Secured card in inner pocket of vest.
NGMI card: 3200

Utility Belt:
LP2 Laser pistol
E-clip
Canteen
Binoculars
User avatar
Amber Dach
Silver Level Patron
Posts: 310
Joined: Sun Mar 29, 2020 9:50 am

Re: Shadows of Perfection

Post by Amber Dach »

Perception: 78% = 1d100: [41] = 41 (+5% on Perception Rolls regarding vampires and the undead)
JiC: 1d20: [4] = 4 | 1d100: [48] = 48


Skills Rolls
Radio: Basic 70% = 1d100: [66] = 66
Land Navigation 74% = 1d100: [53] = 53
Wilderness Survival 65% = 1d100: [34] = 34
Constant/Active Conditions
Sixth Sense: Range 180’
Mind Block Auto-Defence
Sense Supernatural Evil & Sense Magic Energy: Range: 700' (100’/level) when being is not using powers or abilities; 1700’ (1000’ +100’/level) if using abilities or powers.
Sense Supernatural Evil & Magic Energy
o Identify Type/Race of Paranormal Creature: 94% = 1d100: [33] = 33
o Track by Psychic Scent: 105% = 1d100: [41] = 41 (103% if supernatural being is also using magic)
Sense the Presence of Vampires and Vampire Intelligence: Range: 1000' radius
Recognize Vampires Recognize Vampires by Appearance (special): 120% = 1d100: [94] = 94 (+10% bonus to recognize Secondary Vampires, +30% bonus to recognize Wild Vampires. -30% skill penalty to recognize Master Vampires).
Sense Rifts and Ley Lines: Senses Ley Lines up to 5 miles away, a nexus point up to 10 miles, and sense an open/active Rift up to 20 miles away.
See the Invisible: 200’
Alter Aura to change her aura in the following ways:
• The general level of experience can be made to seem much higher (1d4+3 levels higher) than it really is.
• Conceal the I.S.P. levels to be show them to be minimal (like a minor psychic).
• Conceal the presence of magic.
• Lasts for 8 hours. 8 hours remaining. Costs 2 I.S.P. [/size]
Critical Strike on an unmodified roll of 18, 19 or 20.
Sustain: Duration: 7 days
Calamity John wrote: Sun Oct 27, 2024 10:20 pm The above highlighted statement visibly makes John wince at the grievous wound to his purse, but the Black Marketeer nods when Amber says 'okay'. Well brother, you met up with them and didn't choose the profit motive either. You and her, making similar choices.... Shut up, sister. ”As long as I can still try to make the money I can where I can. Cyber-Knights are known to keep to a bargain, as long as the terms are clear. I promise I won’t needlessly bury clauses in the Ferengi print.”
What the hell is a Ferengi? Amber thinks. “I have no problem with that, John. We all have different goals and motivations that drive us in this life. I trust you to do what is right."

Phinneas_Graves wrote: Sun Oct 27, 2024 7:16 pm As the group stops and discovers the motion sensor, Jack stares at it intently from his Warbird. With enough of a view of the device and his skills in Electronic Countermeasures, he radios to the group "The device looks simple enough to disarm by scrambling its transmitter. Im not 100% sure, but i would imagine that it will show up as offline to the rest of the system and probably have someone coming to check it out"

Jack pauses for a second "We COULD, however, also trigger it intentionally and track the transmission to the receiver and just speed up the inevitable, but it would be us initiating instead. We dont know how many of these are out here or how long it would take to find a route around them"
Calamity John wrote: Sun Oct 27, 2024 10:20 pm John's two cents: "This probably summons some bandits if we trip it. If I was outfitted normally, I'd go around. But odds are whoever it is, they aren't expecting your- our- level of firepower. A couple Cargonauts or hovertrucks with people riding shotgun tops, and maybe some light hover scouts for security. That's what they'll be expecting.”
Arvid Hammerson wrote: Mon Oct 28, 2024 8:07 am Arvid keys the mic, “Commander how do you want to play this? My personal opinions is stay on the route we are on and get ready for the ambush. This helps other travelers, and we get to flex our muscles in a trial before we get to our destination. Not to mention disarming the group of their resources.”

Amber considered the implications of the suggestions to turn the table on the Pecos Raiders. The horizon beyond them flickered with the promise of conflict, the allure of adrenaline and valour bubbling within her. Each choice bore its weight, yet her mind raced with visions of success and a chance for the new recruits to prove their mettle. Hmmm. Any delay could mean innocent lives lost where we are heading. But, leaving this here could mean the same. As a small bonus, it would be a good way to test the new members in combat, she mused, as she weighed their options.

Finally, Amber took a deep breath, the weight of leadership heavy on her shoulders. She activated her communicator, her voice commanding yet confident. “Okay, let’s do this. But we need to be smart about it. We can’t lose focus on our main mission. But, I think we should pause here for a few minutes and someone can scout ahead down trail a bit. Unless you know this route, Calamity and any good spots to turn the tables on them." She sees if John has any information to add before asking. "Any volunteers?” She looks around to see who wants to scout ahead.
Calamity John wrote: Sun Oct 27, 2024 10:20 pm ”Miss Boss Lady, I packed up that power armor you want sold in the back of the rig. We could turn the ambush around on these guys and clear the road for others. And pay ourselves for the effort by selling off the pea shooters they thought they'd be using on a trade caravan."
David Swift wrote: Mon Oct 28, 2024 6:16 pm Throwing in his 2 credits, David says, "If you want to jam any alarm signal, I've got some skill in that area so let me know. I will say leaving a hostile force behind us while we advance towards another one doesn't sound like the best idea in the world. Of course, we have no idea how big the raiding force might be. Otherwise, I'll follow the your orders, Vixen. "

David waits to see what the decision is.
Once she has a volunteer she adds in some information in reply to John and David’s queries. “I’d rather leave the T-W safe and undamaged in your truck for now, Calamity. Amelie here has close to the same firepower as it does anyway. And I have a very good ECM suite on my Amélie here, Side-step. I should be able to disrupt any radio transmissions they try to send once they fall into our trap. Any more thoughts, team?”
Amber Dach

Current Conditions
Conditions
P.P.E.: 71/71
I.S.P.: 155/165
H.P.: 42/42
S.D.C.: 110/110
M.D.C. (on M.D.C. worlds): 168
User avatar
David Swift
Posts: 11
Joined: Tue Oct 08, 2024 4:38 pm

Re: Shadows of Perfection

Post by David Swift »

(Rolls held over)

Conditions/Stats:

Sense Rifts- Automatically senses rifts. Range is 150 miles. Can also sense other dimensional disturbances (teleports, dimensional anomalies, etc) within half that range.
Sustain 66/72 hours
Duster MDC: 28/28
Pants MDC: 8/8
Wraith Suit Spells last 10/10 minutes
  • Armor of Ithan: 50/50
  • Breathe Without Air
  • Chameleon
  • Escape
  • Float in Air (leaves no footprints, spd reduced by half)
  • Invisibility: Superior
  • Levitation
  • See the Invisible
  • Shadow Meld

PPE: 72/72 + 300/300 Energy Sphere
ISP: 26/26
HP: 21/21
SDC: 26/26

Finally, Amber took a deep breath, the weight of leadership heavy on her shoulders. She activated her communicator, her voice commanding yet confident. “Okay, let’s do this. But we need to be smart about it. We can’t lose focus on our main mission. But, I think we should pause here for a few minutes and someone can scout ahead down trail a bit. Unless you know this route, Calamity and any good spots to turn the tables on them." She sees if John has any information to add before asking. "Any volunteers?” She looks around to see who wants to scout ahead.
"I have a good personal invisibility spell. If someone has a decent lasting flight spell, I can do it. Otherwise, I'm ground bound and not a good choice." David let's the crew know how he can help. And another spell to go onto the wish list.
David Swift

Gear:

Carried/In Hand:
TW Storm Rifle

Worn on Person:
Traveling clothes
Sunglasses
Wraith Suit
Armored Clothes (28/28)
Secured card in inner pocket of vest.
NGMI card: 3200

Utility Belt:
LP2 Laser pistol
E-clip
Canteen
Binoculars
User avatar
Phinneas_Graves
Posts: 176
Joined: Sun Feb 06, 2022 11:29 am

Re: Shadows of Perfection

Post by Phinneas_Graves »

Rolls held
Amber Dach wrote: Wed Oct 30, 2024 5:41 pm"Any volunteers?”

"If I may......"

Jack looks at Amber in her vehicle

"We almost didnt see this sensor. Sending someone down the road to scout might be a good idea, or it might just leave them out in the open as bait if another sensor is out there and it isnt seen. We also dont know if there are any boobytraps out there or how fast a raid team will respond."

Jack adjusts his position on his Warbird before continuing "I guess we need to decide just how much time we want to spend de-milling the trail, OR, we trip the sensor and let the raiders show us where everything is when they come to check it out"

Tick tock, tick tock
Phinneas Graves
Current stats
S.D.C. 134/134
Right Arm: 50 M.D.C
M.D.C. N-F40A: 110/110
P.P.E. 21/21
Ammo - NG-R50: 192/183
Ammo - AF-115:
Mini Missiles - Left: 5 Plasma SRM/5, Right: 5 Plasma SRM/5
Rails cannons - Left: 4000/4000, Right: 4000/4000
User avatar
Minerva
Diamond Level Patron
Posts: 292
Joined: Sat Jun 03, 2017 11:55 pm
Contact:

Re: Shadows of Perfection

Post by Minerva »

Perception: 1d100: [24] = 24 /59%
JIC: 1d20: [15] = 15 / 1d100: [60] = 60

  • SDC: 207/207
  • HP: 130/130
  • ISP: 411/426

  • Helmet: 45/45
  • L Arm: 40/40
  • R Arm: 40/40
  • L Leg: 45/45
  • R Leg: 45/45
  • Main Body: 100/100
  • N-F50A Superheavy Force Field: 160/160 [ON]
    • Complete environmental battle armor suitable for use in all hostile environments, including underwater and outer space.
    • Computer controlled life support system.
    • Internal cooling and temperature control.
    • Artificial air circulation systems, gas filtration, and humidifier.
    • Computer controlled, independent oxygen supply and purge system that automatically engages in low oxygen or contaminated air environments. Five hour oxygen supply.
    • Insulated , high temperature resistant shielding for up to 300 degrees centigrade. Normal fires do no damage. Nuclear, plasma, and magic fires do full damage.
    • Radiation shielded.
    • Built-in loudspeaker; 80 decibels.
    • Directional, short range radio built into the helmet. Range is 5 miles (8 km).
    • The armor is also designed for quick and easy attachment of a jet pack, or other backpacks, directly to the suit.
    • Ammo and supply waist belt. Officers get a shoulder belt, holster and sidearm. Grenades and additional pouches can be attached to both the waist and shoulder belts.
    • Suit-up time: A trained soldier or mercenary can suit-up in environmental armor in one minute! The untrained will take 1D4+1 minutes.
  • Molecular Adhesion Pads on hands and feet
  • Impact Absorbing Systems (p.89, MercOps)
  • Triples wearer's speed, fatigue reduced to 20% usual rate
  • Increase leap ability by 50%
  • Infrared & thermal masking
  • Built-In N-F50A Force Field
Bonuses:
  • +5% to prowl
  • +6 to
    37 total
    • Carry: 740 lbs.
    • Lift: 1480 lbs.
    • HtH Damage Bonus: +26

    • Carry: 1850 lbs.
    • Lift: 3700 lbs
      • Restrained Punch: 6D6 SDC.
      • Full Strength Punch: 5D6 MD.
      • Power Punch (2 APM): 1D6x10 MD.
  • +4 to
    28 total.
    +2 to strike, parry, and dodge.
  • +1 APM
  • +3 to initiative
  • +1 to parry and dodge
  • +3 to disarm
  • +6 to roll w/impact
  • -10% to electronic perception

  • Speed: 100 mph
  • Cost: 15 I.S.P.
  • Duration: 18/18 minutes

  • 10/10 minutes
  • 3/3 Activations



"I'll do it." Minerva hops out of the jeep in response to the group's need for a scout. "I will return in ten minutes." Stretching her muscles out after sitting for most of the trip, the average only in height adventurer gets ready to head out. Standing up straight, she begins to
Telekinetic Flight
  • 15 ISP.
  • 18 Minute Duration
a few inches from the ground. And moments later, she
Ring of Invisibility
  • 2/3 Charges remaining
  • 10 Minute Duration
  • For Susan, Amber and Arvid who can all See the Invisible, she becomes the shimmering outline of herself.
. Activating her forcefield, she gets started on her solo mission.

Minerva wooshes down the trail at ¼ speed, keeping an eye out for any signs of trouble. If she spots something, she'll slow down and observe briefly before considering whether to continue forward to look for more issues or turn back to report to the team.
Grace Minerva
Ledger
  • I.S.P.: 426
  • H.P.: 130
  • S.D.C.: 207
  • M.D.C.: 322 (during Supernatural Transformation)
User avatar
Underguard
Dimension Master
Posts: 1264
Joined: Mon Jun 03, 2019 6:41 pm
Location: CAF, UPS and GIRLS GM - nphilip90s/ScytheNP#2513

Re: Shadows of Perfection

Post by Underguard »

Conditions wrote:Location: West of Kingsdale
Weather: Cloudy (-4* Celsius/29* Fahrenheit)
Date/Time: Early December, 3:38pm, Friday.
The group discusses how best to bypass the motion sensor or trigger it to rid the world of another crew of raiders. The current vote goes for ambushing the raiding party, with Minerva going ahead to scout while the others ready themselves to tackle a group of raiders. Minerva flies ahead and vanishes from sight and scouts ahead.

Roughly two miles up the road is a burned out husk of a vehicle with a small layer of snow on it. There are a pair of bodies that have been stripped nearby and left to rot. Minerva can tell that there were likely two or three vehicles and the other ones were taken away. This little group likely triggered the raiders and they suffered for it. There is nothing of value on the bodies or vehicle. Minerva can tell this happened some time ago, easily over a week if not two. There are no signs of the raiders themselves.

Back near the motion sensor, after inspecting the device, Phinneas finds he is confident he can successfully turn off the device without tripping it. However it appears to be linked and they will know if it is deactivated at some point, but it won't trigger an alert. Alternatively, he can attempt to disable it, the group passes by and he re-enables it before the raiders are the wiser.

With the vehicles currently idling or off, the path they are on has the almost unnatural stillness and quiet you see after snowfall. Arvid's ability to sense the weather gives him the inclination that a new snowfall is coming soon but likely won't be much heavier than is already on the ground. Amber notes she doesn't see any errant radio signals within a five miles radius of the team, suggesting if there are raiders they are either further than that out, or radio silent.

What are your intentions


Current Marching Order <Arvid on Wingboard, Lead> <Amber, Minerva in Jeep> <Susan on Warbird, Right side> <Phinneas on Warbird, Left side> <John, David in Cargonaut>



Amber:
Susan:
Phinneas:
Arvid:
Minerva:
Calamity John:
David Swift:
Rifts: Earth Dimension Master
H4H GM || GIRLS GM || Spooks Temp GM|| Theme Song
PCs: | Exe (PW GA) | Venenifer (Roughnecks) | Glitch (PW GR) | Granas (PFRPG) | Isaiah Peirce (BTS)| Ashrak (Void Reavers)
╭∩╮(︶︿︶)╭∩╮

User avatar
David Swift
Posts: 11
Joined: Tue Oct 08, 2024 4:38 pm

Re: Shadows of Perfection

Post by David Swift »

Perception: 21% 1d100: [25] = 25
JIC d20: 1d20: [20] = 20
JIC 1d100: 1d100: [96] = 96

Conditions/Stats:

Sense Rifts- Automatically senses rifts. Range is 150 miles. Can also sense other dimensional disturbances (teleports, dimensional anomalies, etc) within half that range.
Sustain 72/72 hours
Duster MDC: 28/28
Pants MDC: 8/8
Wraith Suit Spells last 10/10 minutes
  • Armor of Ithan: 50/50
  • Breathe Without Air
  • Chameleon
  • Escape
  • Float in Air (leaves no footprints, spd reduced by half)
  • Invisibility: Superior
  • Levitation
  • See the Invisible
  • Shadow Meld

PPE: 72/72 + 300/300 Energy Sphere
ISP: 26/26
HP: 21/21
SDC: 26/26

Roughly two miles up the road is a burned out husk of a vehicle with a small layer of snow on it. There are a pair of bodies that have been stripped nearby and left to rot.
David shakes his head at the description. They didn't just kill and loot. They left the bodies as a distraction point for the next ambush. That's despicable.

"Assuming we missed this or any other sensors they left, that is intended to distract us and fix us in place for their attack. How are we going to turn it around? Have Calamity and I drive in, get jumped, and then you jump them? Or something else?"
Last edited by David Swift on Thu Nov 07, 2024 6:48 am, edited 1 time in total.
David Swift

Gear:

Carried/In Hand:
TW Storm Rifle

Worn on Person:
Traveling clothes
Sunglasses
Wraith Suit
Armored Clothes (28/28)
Secured card in inner pocket of vest.
NGMI card: 3200

Utility Belt:
LP2 Laser pistol
E-clip
Canteen
Binoculars
User avatar
Amber Dach
Silver Level Patron
Posts: 310
Joined: Sun Mar 29, 2020 9:50 am

Re: Shadows of Perfection

Post by Amber Dach »

Perception: 78% = 1d100: [8] = 8 (+5% on Perception Rolls regarding vampires and the undead)
JiC: 1d20: [17] = 17 | 1d100: [25] = 25


Skills Rolls
Land Navigation 74% = 1d100: [91] = 91
Wilderness Survival 65% = 1d100: [89] = 89
Constant/Active Conditions
Sixth Sense: Range 180’
Mind Block Auto-Defence
Sense Supernatural Evil & Sense Magic Energy: Range: 700' (100’/level) when being is not using powers or abilities; 1700’ (1000’ +100’/level) if using abilities or powers.
Sense Supernatural Evil & Magic Energy
o Identify Type/Race of Paranormal Creature: 94% = 1d100: [32] = 32
o Track by Psychic Scent: 105% = 1d100: [58] = 58 (103% if supernatural being is also using magic)
Sense the Presence of Vampires and Vampire Intelligence: Range: 1000' radius
Recognize Vampires Recognize Vampires by Appearance (special): 120% = 1d100: [5] = 5 (+10% bonus to recognize Secondary Vampires, +30% bonus to recognize Wild Vampires. -30% skill penalty to recognize Master Vampires).
Sense Rifts and Ley Lines: Senses Ley Lines up to 5 miles away, a nexus point up to 10 miles, and sense an open/active Rift up to 20 miles away.
See the Invisible: 200’
Alter Aura to change her aura in the following ways:
• The general level of experience can be made to seem much higher (1d4+3 levels higher) than it really is.
• Conceal the I.S.P. levels to be show them to be minimal (like a minor psychic).
• Conceal the presence of magic.
• Lasts for 8 hours. 8 hours remaining. Costs 2 I.S.P. [/size]
Critical Strike on an unmodified roll of 18, 19 or 20.
Sustain: Duration: 7 days
David Swift wrote: Wed Nov 06, 2024 5:55 pm "Assuming we missed this or any other sensors they left, that is intended to distract us and fix us in place for their attack. How are we going to turn it around? Have Calamity and I drive in, get jumped, and then you jump them? Or something else?"
Turn it off, or disable it altogether? She mused. “I don’t think we tripped any other sensors,” Amber replied, addressing David with practiced calm. “They would have hit us already or been waiting up ahead if they knew we were coming.” She continues. "But driving the truck in may be our best option to lure them in, Side-step." She pauses to consider further. "But let’s hear more from Raptor and get an idea of the lay of the land first.”

She looks over to Minerva. “What can you tell us about the area, Raptor. Any cover nearby? High ground? Natural obstacles we can use?”

Amber processed this information swiftly, assessing every angle. “What about the weaponry they used?” she presses. “Did they hit the vehicles with anything heavy?”

Amber listens to any additional information Minerva passes on and says to the rest of the team. “I’m open to ideas, ladies. Let’s hear ‘em.”
Amber Dach

Current Conditions
Conditions
P.P.E.: 71/71
I.S.P.: 155/165
H.P.: 42/42
S.D.C.: 110/110
M.D.C. (on M.D.C. worlds): 168
User avatar
Minerva
Diamond Level Patron
Posts: 292
Joined: Sat Jun 03, 2017 11:55 pm
Contact:

Re: Shadows of Perfection

Post by Minerva »

Perception: 1d100: [60] = 60 /59%
JIC: 1d20: [17] = 17 / 1d100: [72] = 72

Rest your souls. I hope to avenge you.
Minerva silently bows her head toward the looted bodies while she scopes out the rest of the scene. Once she's taken in all the details, she zips back to her group, not wanting to reveal her location via radio.

She disengages her invisibility before she starts talking, not wanting to frighten anyone. "Definite raider activity. Two miles up, we have a vehicle, burnt to a crisp. There's tracks for at least two if not three more vehicles that were likely salvaged by them. Two dead, looted and left in the snow. About a week's worth of snow on top of that vehicle. It's just trees and road and trees as far as you can see. No high ground. The vehicle blew up, so they used something with enough power to take out an engine. Ion maybe? Hard to say." She is quiet for a moment as she recalls the images of the two who met their grisly end due to raiders. "We need to take these raiders out before they do this to more traders minding their own business. Before it happens to Calamity or someone he knows."
Grace Minerva
Ledger
  • I.S.P.: 426
  • H.P.: 130
  • S.D.C.: 207
  • M.D.C.: 322 (during Supernatural Transformation)
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