Player Name: Eric
G-Mail: archon22@gmail.com
Discord:
Link to Ledger: https://pbprpg.org/forums/viewtopic.php ... 8#p1402568
Character Name: David Swift
Team Codename: Sidestep
Alias: Johann Schmidt, Matty Flint, Deke Helm
Race: Human
O.C.C.: Tolkeen Artifact Hunter
Alignment: Unprincipled
XP Level: 3
XP Points: 4241
Next Level @ XP: 8481
Sentiments/Non-Humans: David grew up in Tolkeen and mostly takes people as they earn. The monsters summoned by Tolkeen as the war went on were so bad they go on his avoid or worse list.
Sentiments/Coalition: David's country was destroyed by the Coalition. He's tired of the fighting around Tolkeen, but anyone from the Coalition will have to prove good intentions more than once before he'll trust them even a bit.
Disposition: Grim to forced cheerful.
Insanity: N?A
ATTRIBUTES
I.Q.: 14
M.E.: 13
M.A.: 11
P.S.: 13
P.P.: 10
P.E.: 13
P.B.: 11
Speed: 11
PHYSICAL DATA
P.P.E.: 72
I.S.P.: 26
H.P.: 21
S.D.C.: 26
Age: 29
Sex: Male
Height: 5'11"
Weight: 200 lbs
Description: Despite his blue eyes and red hair, David just seems to fade into the background. Otherwise, he's average build and height. Unlike many redheads he doesn't have freckles. As Matty Helm, his hair is black, and Deke Flint has hair so blond that it's almost white.
Natural Abilities
Perception: 21%
Charm/Impress: 15%
Invoke Trust/Intimidate: 15%
Max. Encumbrance: 65 lbs
Max. Carrying Weight: 130 lbs
Max. Lifting Weight: 260 lbs
Max. Jumping Ability: 6' long / 3' high
Special Abilities
Psionics (2)
Minor
Mask ISP (4)
Telepathy (4)
Spell Knowledge
Spell Strength: 12+
O.C.C. Skills
Intelligence 50% (+4%)
Detect Ambush 45% (+5%)
Lore: Dimensions 35% (+5%)
Lore: Demons & Monsters 45% (+5%)
Lore: Magic
--General Knowledge: 40% (+5%)
--Recog. Magic Circles, Runes, etc: 30% (+5%)
--Recognize Enchantment 23% (+4%)
Language: American 90% (+1%)
Language: Dragonese 71% (+3%)
Language: Spanish 71% (+3%)
Prowl 45% (+5%)
Land Navigation 54% (+4%)
Wilderness Survival 50% (+5%)
WP: Knife
WP: Energy Rifle
Hand to Hand: Expert
O.C.C. Related Skills
Barter 52% (+4%)
Disguise 52% (+5%)
Seduction 38% (+3% plus Attribute bonuses)
Impersonation 60%/46% (+4%)
Imitate Voice & Sounds 54%/48% (+4%)
Undercover Ops 62% (+5%)
Electronic Countermeasures 50% (+5%)
Computer Operation 60% (+5%)
[L3] Kick Boxing
[L3] Forgery 30% (+5%)
Secondary Skills
Literacy: American 50% (+5%)
Pilot: Motorcycles & Snowmobiles 68% (+4%)
Wardrobe & Grooming 58% (+4%)
Radio: Basic 55% (+5%)
Research 50% (+5%)
WP: Energy Pistol
[L3] Cook 35% (+5%)
[L3]Pilot: Automobile 60% (+2%)
Combat Data
HTH Type: Expert
Number of Attacks: 4
Initiative Bonus: +0
Strike Bonus: +2 (+3 w Knives)
Parry Bonus: +3
Dodge Bonus: +3
HTH Damage Bonus:
Bonus to Roll w/Punch: +2
Bonus to Pull a Punch: +3
Bonus to Disarm: +2
Weapon Proficiencies
Aimed Shots: +3 to Strike Bonus (costs 2 actions)
Burst Shots: +1 to Strike Bonus
Called/Aimed Shots: +3 to Strike Bonus, 12+ Strike Roll Required (costs 3 actions)
Melee Called Shots: No bonus to Strike, No extra action cost
W.P. Knife - +1 to strike. +2 to parry. +2 to strike when thrown.
W.P. Energy Rifle - +1
W.P. Energy Pistol - +2
Saving Throw Bonuses on pg 346
Coma/Death: +1%
Magic (varies): +1
Lethal Poison (14+): +0
Non-Lethal Poison (16+): +0
Insanity (12+): +0
Psionics (minor psychic): 12+
Horror Factor (varies): +2
Possession: +0
David Swift - Human Tolkeen Artifact Hunter
- David Swift
- Posts: 18
- Joined: Tue Oct 08, 2024 4:38 pm
David Swift - Human Tolkeen Artifact Hunter
Last edited by David Swift on Mon Nov 11, 2024 5:24 pm, edited 38 times in total.
- David Swift
- Posts: 18
- Joined: Tue Oct 08, 2024 4:38 pm
Re: David Swift - Human Tolkeen Artifact Hunter
Secure NGMI Card: 3200 credits
Non-Secure Black Card: 6500 credits
Vehicles/Mounts are listed first.
Carried/In Hand
TW Storm Rifle
Worn on Person
Traveling clothes
Sunglasses
Wraith Suit
Armored Clothes (Duster and Pants)
Secured card in inner pocket of vest.
Utility Belt
Attachment points can be utilized to carry 1 each of the following item types: sidearm, magazine, E-clip, grenade, canteen, food ration pack, minor items or individual tools.
• Attachment: radio
• Attachment: canteen
• Attachment: LP2 Laser Pistol
• Attachment: E Clip
Backpack
The backpack is padded, sealable, and lightly armored. Internal space can be utilized to carry a variety of items. Internal capacity is 30" long, 18" wide, and 6" deep. Items larger than a grenade will require more than one space.
• Space: 1 regular set of clothes and 1 dressy set
• Space: Portable computer
• Space: E Clip
• Space: E Clip
• Space: binoculars, pocket laser distancer
• Space: pocket mirror
• Space: CD recorder/player
• Space: 3 sacks
• Space: Black Market card in concealed pocket
• Space: Multiple ID sets in concealed pocket
Stored in Vehicle
Air Filter and Gas Mask
6 wooden steaks and mallet
silver holy symbol
E Clip
Gear Stats
MA-W1 TV Wraith Suit
Armored M.D.C. Sharp Duster/Long Coat
Streetwolf M.D.C. Combat Pants
TW Storm Rifle
LP2 Laser Pistol
NG-CM10 Highwayman Motorcycle
Wilk's PRC-5 Secure Walkie-Talkie
Wilk's LRD-10A Laser Rangefinder, Designator & Recorder (Binoculars)
2 recording disks
Basic MRE (Meal Ready to Eat, just add water, vitamins & nutrients, heating optional, fairly tasty)
7 days worth
2-Person Tent (protection against the cold and rain to to -20°F; water collection system)
Non-Secure Black Card: 6500 credits
Vehicles/Mounts are listed first.
Carried/In Hand
TW Storm Rifle
Worn on Person
Traveling clothes
Sunglasses
Wraith Suit
Armored Clothes (Duster and Pants)
Secured card in inner pocket of vest.
Utility Belt
Attachment points can be utilized to carry 1 each of the following item types: sidearm, magazine, E-clip, grenade, canteen, food ration pack, minor items or individual tools.
• Attachment: radio
• Attachment: canteen
• Attachment: LP2 Laser Pistol
• Attachment: E Clip
Backpack
The backpack is padded, sealable, and lightly armored. Internal space can be utilized to carry a variety of items. Internal capacity is 30" long, 18" wide, and 6" deep. Items larger than a grenade will require more than one space.
• Space: 1 regular set of clothes and 1 dressy set
• Space: Portable computer
• Space: E Clip
• Space: E Clip
• Space: binoculars, pocket laser distancer
• Space: pocket mirror
• Space: CD recorder/player
• Space: 3 sacks
• Space: Black Market card in concealed pocket
• Space: Multiple ID sets in concealed pocket
Stored in Vehicle
Air Filter and Gas Mask
6 wooden steaks and mallet
silver holy symbol
E Clip
Gear Stats
MA-W1 TV Wraith Suit
Armored M.D.C. Sharp Duster/Long Coat
Streetwolf M.D.C. Combat Pants
TW Storm Rifle
LP2 Laser Pistol
NG-CM10 Highwayman Motorcycle
Wilk's PRC-5 Secure Walkie-Talkie
Wilk's LRD-10A Laser Rangefinder, Designator & Recorder (Binoculars)
2 recording disks
Basic MRE (Meal Ready to Eat, just add water, vitamins & nutrients, heating optional, fairly tasty)
7 days worth
2-Person Tent (protection against the cold and rain to to -20°F; water collection system)
Last edited by David Swift on Tue Oct 15, 2024 12:48 pm, edited 11 times in total.
- David Swift
- Posts: 18
- Joined: Tue Oct 08, 2024 4:38 pm
Re: David Swift - Human Tolkeen Artifact Hunter
Background Story
David, born Johann Schmidt in Tolkeen, and his family would be familiar to mid-20th century America. It was a middle class family that did middle class things. Both his parents worked in the magical industries of Tolkeen, and his younger sister, Vanessa, was a brat that bugged him all the time as they grew up.
Johann planned to follow in his parent’s footsteps until his greater than average magic potential was recognized during his schooling. His growing ability to manipulate dimensions and rifts was noticed. With the clouds of war with the Coalition on the horizon, Johann volunteered for the Tolkeen army. At this point an intelligence agency recruited him. Johann joined the training groups of the Artifact Hunters. Unlike the majority of his peers, Johann was also trained as a spy and infiltrator.
Operating under the primary identity of Deke Flint, but also using Matty Helm and David Swift, he worked in the Federation of Magic gathering intel, doing industrial espionage, and, occasionally, acquiring items of interest. Deke’s handlers kept him at work in the FoM the entire war until the Fall.
Once the destruction of Tolkeen happened, Deke returned to Tolkeen. Unable to change what had happened he worked to help the refugees while frantically searching for any sign of his family. There was no information on his parents, sister, or any of his more extended family. As the flow of refugees ended, Deke moved through several of the guerilla groups still fighting the Coalition. Having been in FoM for the war, he hadn’t been through or hardened by the Sorcerer’s Revenge or other atrocities committed by both sides.
Deke became disillusioned with the pointless acts of revenge and despairing with no word of his family. He decided to make a break with the old ways. He chose to avoid both Tolkeen and the FoM where there were too many memories. Switching to the identity of David Swift, he’s come to MercTown looking for a new life.
David's story to anyone who asks is he lived and worked at Stormspire for the past few years, but with the economic slowdown following the Fall of Tolkeen, he's moved to MercTown looking for work.
David maintains some distant links with Tolkeen refuges especially those supported by Lord Coake. He’ll help as he’s able and still looks for word of his family. If a New Tolkeen grows up espousing the ideals of the pre-war Tolkeen, he’d be likely to head out to look it over and give appropriate support. The destruction of the Coalition as an entity is a long term goal, but not just pointless revenge. From his limited knowledge of ancient history, the Coalition States of America needs to be destroyed and reformed like the World War II German Empire was. For the immediate future, he wants what he’s never really had, a life.
David Swift was mostly used in Stormspire.
Matty Helm was used in the True Federation of Magic
Deke Flint was used in Dweomer.
Johann Schmidt was his birth name and used in Tolkeen.
Possible small bases for Rifting to: Safe houses in Dweomer, Stormspire, and Tolkeen. One in a cave near a Tolkeen refugee in western Colorado. Establish one with the merc team that hires him.
David is suffering from some level of PTSD. He's likely to end up an alcoholic or self-medicated as he's too tightly wound and used to secrets so far to confide in anyone or look for help.
Tolkeen Artifact Hunter
1 0,000 - 2,120
2 2,121 - 4,240
3 4,241 - 8,480
4 8,481 - 16,960
5 16,961 - 24,960
6 24,961 - 34,960
7 34,961 - 49,960
8 49,961 - 69,960
9 69,961 - 94,960
10 94,961 - 129,960
1 1129,961 - 179,960
12 179,961 - 229,960
13 229,961 - 279,960
14 279,961 - 3 29,960
15 329,961 - 3 89,961
David, born Johann Schmidt in Tolkeen, and his family would be familiar to mid-20th century America. It was a middle class family that did middle class things. Both his parents worked in the magical industries of Tolkeen, and his younger sister, Vanessa, was a brat that bugged him all the time as they grew up.
Johann planned to follow in his parent’s footsteps until his greater than average magic potential was recognized during his schooling. His growing ability to manipulate dimensions and rifts was noticed. With the clouds of war with the Coalition on the horizon, Johann volunteered for the Tolkeen army. At this point an intelligence agency recruited him. Johann joined the training groups of the Artifact Hunters. Unlike the majority of his peers, Johann was also trained as a spy and infiltrator.
Operating under the primary identity of Deke Flint, but also using Matty Helm and David Swift, he worked in the Federation of Magic gathering intel, doing industrial espionage, and, occasionally, acquiring items of interest. Deke’s handlers kept him at work in the FoM the entire war until the Fall.
Once the destruction of Tolkeen happened, Deke returned to Tolkeen. Unable to change what had happened he worked to help the refugees while frantically searching for any sign of his family. There was no information on his parents, sister, or any of his more extended family. As the flow of refugees ended, Deke moved through several of the guerilla groups still fighting the Coalition. Having been in FoM for the war, he hadn’t been through or hardened by the Sorcerer’s Revenge or other atrocities committed by both sides.
Deke became disillusioned with the pointless acts of revenge and despairing with no word of his family. He decided to make a break with the old ways. He chose to avoid both Tolkeen and the FoM where there were too many memories. Switching to the identity of David Swift, he’s come to MercTown looking for a new life.
David's story to anyone who asks is he lived and worked at Stormspire for the past few years, but with the economic slowdown following the Fall of Tolkeen, he's moved to MercTown looking for work.
David maintains some distant links with Tolkeen refuges especially those supported by Lord Coake. He’ll help as he’s able and still looks for word of his family. If a New Tolkeen grows up espousing the ideals of the pre-war Tolkeen, he’d be likely to head out to look it over and give appropriate support. The destruction of the Coalition as an entity is a long term goal, but not just pointless revenge. From his limited knowledge of ancient history, the Coalition States of America needs to be destroyed and reformed like the World War II German Empire was. For the immediate future, he wants what he’s never really had, a life.
David Swift was mostly used in Stormspire.
Matty Helm was used in the True Federation of Magic
Deke Flint was used in Dweomer.
Johann Schmidt was his birth name and used in Tolkeen.
Possible small bases for Rifting to: Safe houses in Dweomer, Stormspire, and Tolkeen. One in a cave near a Tolkeen refugee in western Colorado. Establish one with the merc team that hires him.
David is suffering from some level of PTSD. He's likely to end up an alcoholic or self-medicated as he's too tightly wound and used to secrets so far to confide in anyone or look for help.
Tolkeen Artifact Hunter
1 0,000 - 2,120
2 2,121 - 4,240
3 4,241 - 8,480
4 8,481 - 16,960
5 16,961 - 24,960
6 24,961 - 34,960
7 34,961 - 49,960
8 49,961 - 69,960
9 69,961 - 94,960
10 94,961 - 129,960
1 1129,961 - 179,960
12 179,961 - 229,960
13 229,961 - 279,960
14 279,961 - 3 29,960
15 329,961 - 3 89,961
Last edited by David Swift on Sat Oct 12, 2024 5:16 pm, edited 5 times in total.
- David Swift
- Posts: 18
- Joined: Tue Oct 08, 2024 4:38 pm
Re: David Swift - Human Tolkeen Artifact Hunter
Character Reference Sheet
Character Seal/Crest
Concept
Short Term Goals:
Character Seal/Crest
Concept
- What emotion best describes your character?
- What emotion does your character evoke in others?
- What does your character need most?
- What is your character’s goal in life?
- How does your character believe this goal can be accomplished?
- Where did your character come from?
- When did you grow up?
- What values does your character hold?
- How does your character dress?
- What are your character’s means? .
- What are your character’s personal tastes?
- What are your character’s opinions?
- What is your character’s comfort zone?
- Who has had the biggest impact on your character’s life?
- What are some of your character’s unexpected quirks?
- What kind of story does your character belong in?
- What role does your character fill?
- What should the other players know about your character?
- What is your play style?.
- How do you want your character to die?
- Item 1:
- Item 2:
- Item 3:
- Item 4:
Short Term Goals:
- Goal 1:
Suggested Solutions (Goal 1):
Goal 2:
Suggested Solutions (Goal 2):
Goal 3:
Suggested Solutions (Goal 3):
- Goal 1:
Suggested Steps and Solutions (Goal 1):
Goal 2:
Suggested Steps and Solutions (Goal 2):
Goal 3:
Suggested Steps and Solutions (Goal 3):
- Goal 1:
Suggested Steps and Solutions (Goal 1):
Goal 2:
Suggested Steps and Solutions (Goal 2):
Goal 3:
Suggested Steps and Solutions (Goal 3):
- Is the character verbose or stoic?
- Is the character funny or dour?
- Is the character a follower or a leader?
- How does the character react when under pressure?
- Does the character volunteer for tasks?
- Is the character friendly?
- Does the character offer mercy?
- Is the character curious and/or adventurous?
- Is the character prejudiced about anything?
- How does the character react to aliens?
- How does the character react when the character is the victim of prejudice?
- What is the character's passion?