Zephyr Stormbow - Long Bowman

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Zephyr Stormbow
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Joined: Thu Oct 03, 2024 4:40 pm

Zephyr Stormbow - Long Bowman

Post by Zephyr Stormbow »

Player Name: Kyle Lee
G-Mail: nsdq160soar@gmail.com
Link to Ledger: Ledger

Character Name: Zephyr Stormbow
Alias: Zeph
Race: Kankoran
O.C.C.: Long Bowman
Alignment: Scrupulous
XP Level: 3
XP Points: 5,126 (Updated by Mr Rogers 1FEB25)
Next Level @ XP: 8,401

Long Bowman
1: 0,000 - 2,100
2: 2,101 - 4,200
3: 4,201 - 8,400
4: 8,401 - 15,400
5: 15,401 - 23,400
6: 23,401 - 33,400
7: 33,401 - 48,400
8: 48,401 - 68,400
9: 68,401 - 93,400
10: 93,401 - 133,400
11: 133,401 - 173,400
12: 173,401 - 223,400
13: 223,401 - 273,400
14: 273,401 - 323,400
15: 323,401 - 373,400

Racial Hostilities: No formal enemies; dislike Coyles, demons and other destroyers or despoilers of nature.
Sentiments/Western Empire: Wary. They have enjoyed a long reign. But their ways are very foreign to me.
Sentiments/Dominion of Man: Disappointed they can not live in harmony with the nature that surrounds them. He is willing to acknowledge he knows less about it then he should.
Disposition: Generally good natured and enjoys life. Focused and determined when using his bow. Want's to lean more of the different people he will encounter.
Insanity: None.

ATTRIBUTES
I.Q.: 10
M.E.: 6
M.A.: 17
P.S.: 19
P.P.: 23
P.E.: 21
P.B.: 12
Speed: 27 (18.5 mph)

PHYSICAL DATA
P.P.E.: 21
H.P.: 28
S.D.C.: 55
Age: 20
Sex: Male
Height: 4' 6"
Weight: 95 lbs
Description: Small in stature. His Orange-brown fur is only broken by black fur at the tips of his ears and tail. His fur is white at his muzzle and down his chest to his waist. He has a large scar cutting down from his left collarbone to mid chest. He is a rarity with his sapphire like blue eyes. Generally wears light leather over a green tunic.

Racial Abilities

Natural AR: 6
HF: 12
--Nightvision: 40 feet (12.2 m)
--Keen smell
--Suffer No penalty to prowl through the northern forests.
--Track Blood Scent (42%): Can follow the scent of blood up to 1000 feet (305 m) away: 30% +4% per level of experience.
--Recognize Scent of Others (32%): Can recognize and follow a familiar scent up to 50 feet (15 m) away: 20% +4% per level of experience; + 10% to recognize and follow the scent of a mate or offspring. Roll once for every 100 feet (30.5 m) when following a scent trail. A failed roll means the trail is lost.
--Keen Hearing: The character's hearing is as keen as a dog's.

Natural Abilities
Perception Bonus: 36% (+3%)
Charm/Impress: 10%
Invoke Trust/Intimidate: 45%
Max. Encumbrance: 38 lbs
Max. Carrying Weight: 380 lbs
Max. Lifting Weight: 760 lbs
Max. Jumping Ability: 9.5' length; 4.75' height


Special Abilities
1. W.P. Archery (Master) (Longbow)
  • This skill is not applicable to crossbows, and similar weapons of a mechanical nature.
  • Movement modifiers no longer apply.
  • Add 20' to the effective range of the weapon per skill level.
  • Rate of Fire: As per the character's hand-to-hand attacks per melee.
  • +1 to strike at levels 1, 2, 4, 6, 8, 10, 12, and 14.
  • +1 to parry with the bow itself at level 1.
  • +1 to disarm at levels 2, 5, 10, and 15.
  • +1 to initiative for characters with a Physical Prowess of 17 or less, +2 for a Physical Prowess of 18 to 23, +3 for a Physical Prowess of 24 to 30, and +4 for a Physical Prowess of 31+.
  • Critical Strike on natural 19 or 20.
  • This supplants standard Archery W.P. skills and bonuses, it does not stack with them, though bonuses from W.P. Targeting may still apply and stack as normal.
  • Special Aimed Shot: A slow and carefully aimed shot gives the bowman +3 to strike, but uses up two melee attacks or two shots from a bow
    (reduce rate of fire that melee round by two). The player must make a "called shot" to strike a specific part of the target, such as the bulls' eye,
    a candle, rope, hand, finger, etc.
2. Dodge & Parry Arrows! The long bowman can try to dodge or parry attacks from arrows, crossbow bolts, thrown spears and similar thrown or fired projectile weapons/attacks. Such attempts are done with a penalty of only -3; normally, a character is -10 to parry or dodge projectile
weapons. As always, a dodge counts as one melee action/attack.
Note: This special parry and dodge bonus does not apply to energy blasts, like magical fire balls, lightning, eye beams, and dragon's breath (nor to bullets and high-tech energy weapons; dodge as normal).

O.C.C. Skills
Athletics (General)
Languages: Wolfen 113% (+5%)
Languages: Gobblely 113% (+5%)
Language: Dragonese/Elven 55% (+3%)
Language: Human (Northern) 55% (+3%)
Sniper
Wilderness Survival 65% (+5%)
W.P. Archery (all bows)
W.P. Targeting
W.P. Sword
Hand to Hand: Expert

O.C.C. Related Skills
Land Navigation 52% (+4%)
Skin & Prepare Animal Hides 60% (+5%)
Track & Trap Animals 50%/60% (+5%)
Holistic Medicine 45%/35% (+5%)
Cook 50% (+5%//+10% for game animals//)
Prowl 42% (+5%)
Outdoorsmanship
Escape Artist 45% (+5%)
(@3rd)Boxing
(@3rd)Fencing
(@3rd)Gymnastics
--Sense of Balance 30% (+5%)
--Work Parallel Bars & Rings 30% (+3%)
--Back Flip 50% (+5%)
--Climbing/Rappelling 40%/35% (+5%)



Secondary Skills
Identify Plants & Fruit 50% (+5%)
Hunting
Running
Sew 45% (+5%)

Combat Data
HTH Type: Expert (3)
Number of Attacks: 5
Initiative Bonus: 3
Strike Bonus: 6
Parry Bonus: 10
Dodge Bonus: 10
HTH Damage Bonus: 2d4 +4(PS)
Bite: 1d4
Bonus to Roll w/Punch: 3
Bonus to Roll w/Impact: 4
Bonus to Pull a Punch: 5
Bonus to Disarm: 2
Other:

Weapon Proficiencies
Aimed Shots: +3 to Strike Bonus (costs 2 actions)
Called/Aimed Shots: +3 to Strike Bonus, 12+ Strike Roll Required (costs 3 actions)
Melee Called Shots: No bonus to Strike, No extra action cost

(3) (Non-Longbow)W.P. Archery - +2 Strike|+1 Parry|+1 Disarm |
|+1 to strike at levels 1, 2, 4, 6, 8, 10, 12,and 14. +1 to parry with the bow itself at level 1, and +1 to disarm at levels 2, 5, 10,and 15.
Rate of Fire: As per the character's hand-to-hand attacks per melee.
Range: Range is listed on page 326 of RUE, but a trained archer can try a shot at 50% greater distance but does so without the benefit of any bonuses to strike or disarm.

(3) W.P. Sword - +2 Strike|+1 Parry |
|+1 to strike at levels 1, 3, 6, 9, 12, and 15. +1 to parry at levels 2, 4, 7, 10, and 13. +1 to strike when thrown at levels 4, 8, and 12; not designed for throwing.
Fencing: +1d6 to sword damage| +1 Strike | +1 Parry
(3) W.P. Targeting - +2 Strike
+1 to strike at levels, 1, 3, 7, and 10. If you have W.P. Targeting AND another missile W.P. (but not weapons not designed for throwing), then you may combine the bonuses from both proficiencies.
Sniper: +2 Strike on aimed or called shots

Saving Throw Bonuses
Coma/Death: +12%
Magic (varies): +3
Lethal Poison (14+): +3
Non-Lethal Poison (16+): +3
Insanity (12+):
Psionics (varies):
vs HF (varies): +3
Last edited by Zephyr Stormbow on Mon Oct 14, 2024 8:34 am, edited 1 time in total.
Zeph

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Zephyr Stormbow
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Zephyr Stormbow - Equipment

Post by Zephyr Stormbow »

Equipment

Carried/In Hand

Worn on Person
Enchanted Hard Leather Armor (full)
Dark green Tunic
Dark Brown Pants
Dark green hooded Cloak
Enchanted Longbow (slung)
Quiver (Slung Back) Ammunition Count: 20

Utility Belt
Attachment points can be utilized to carry 1 each of the following item types: knife, canteen, food ration pack, minor items or individual tools.
• Attachment: Coin Purse: 20 gold
• Attachment: Sheath: Broadsword
• Attachment: Superior Balance Dwarven Throwing Axe
• Attachment:

Backpack
The backpack is padded, sealable, and lightly armored. Internal space can be utilized to carry a variety of items. Internal capacity is 30" long, 18" wide, and 6" deep. Items larger than a grenade will require more than one space.
• Space: 2x extra clothes
• Space: Winter hooded cloak
• Space: Bedroll
• Space: Tinder box
• Space: Water Skin
• Space: Skinning Knife
• Space: Jerked Meat (2 days worth)
• Space: Coin bag: 150 gold
• Space: bundle of 150 arrows
• Space: 1 lb Chili Powder
• Space: 1.5 lbs Salt
• Space: 1 lb Black Pepper
• Space: .5 lbs Rosemary
• Space: 1 lb Onion Powder
• Space:
• Space:
• Space:

Gear Stats

Enchanted Longbow
Image
  • Range: 640' + 60' (OCC)
  • Damage: 4D6
  • Rate of Fire: per W.P. Archery
  • Weight: 2 lbs.
  • Features: W.P. Archery; two-handed
  • Magic Features: Additional Damage (+2D6)
  • Modifiers: None
  • Book Reference: p.269, PFRPG 2ndEd


Broadsword
Image
  • Range: Close Combat
  • Damage: 2D4+1
  • Weight: 3.5 lbs
  • Features: W.P. Sword; one-handed and 3' long.
  • Modifiers: None
  • Book Reference: p.269, PFRPG 2ndEd


Superior Balance Dwarven Throwing Axe
Image
Superior Balance Dwarven Weapon
  • Range: Close Combat or ranged
  • Damage: 2D4
  • Weight: 3 lb
  • Features:
    • W.P. Axe; one-handed and 1.25' long.
    • Range: 80' for P.S. 3-19, 150' for Ex. P.S. 20-30, 300' for SN P.S. 18+
  • Modifiers: Superior balance, granting +2 parry
  • Book Reference: p.268 & 271, PFRPG 2ndEd


Enchanted Hard Leather Armor (full)
Image
  • A.R.: 13
  • S.D.C.: 130
  • Modifiers: None
  • Weight: 11 lbs.
Magic Features
  • Armor Rating Enhancement x2
  • Magic S.D.C.
Zeph

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Zephyr Stormbow
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Zephyr Stormbow - Background

Post by Zephyr Stormbow »

Background Story

Zeph’s first real memory was being snuggled around the fire in his home listening to the stories his grandfather would tell. The harsh Northern winters were a brutal mistress, but for the small village Zeph grew up in he was used to it. His family would gather around a fire and the elders would share their experiences in the hopes of passing their lessons to the younger generation. Zeph listened intently to his grandfather, Whispering Woods, a master druid, as he described an encounter with a group of humans who had become lost in the woods. Zeph remembered few of the details beyond his grandfather’s compassion for those lost souls. Whispering Woods continued to speak about how the spirits of the forest guided him to their location. Zeph leaned forward as Whispering Woods described the initial contact and the fear and aggression of the humans. However Whispering Woods would not be deterred and using his familiar he was able to signal to the humans that he was no threat. After a short interaction Whispering Woods was able to lead the humans out of the forest to safety. Zeph would forever carry the lesson to help others in his heart.

Zeph chose to focus his efforts into learning the bow. Up with the dawn he could be found conducting breathing exercises to hone his sight and focus. Today was no different. Zeph was going through his breathing exercises when his elder brother, Singing Steel, came up to him. ”Zeph, get your things. We’ll be training together today.” Zeph nodded and gathered his bow. Why does he want to practice with me? He’s the best swordsman in the village. He knows I don’t stand a chance in close with him. Zeph was still thinking about this as his feet hit the edge of the small combat arena. His brother stood on the other end a few dozen yards away. I have the advantage currently. I should be able to get two shots off before he closes the distance. Maybe three if I can move to his right.
As if to signal the start, Singing Steel removed his sword for it’s sheath and charged. Zeph hesitated for a split second causing his shot to be rushed. The knock of the arrow was slightly off and his draw was sloppy as he loosed the arrow he knew it would miss. He attempted to side step to his brother’s right as he gathered another arrow. Zeph only got it to the string as his brother was on him. Zeph ducked the first swing as he tried in vain to get some distance between them. Zeph was not so luck as his brother’s sword smacked him in the side with the flat of the blade. ”Agh!” Zeph cried out as the impact caused him to stumble. Zeph froze as his brother’s blade stopped short at his neck. Zeph could see the aggression in his brother’s eyes. ”Again.”
Back and forth Zeph and Singing Steel engaged each other. Each time with the same result. Zeph on the ground. ”You are not changing your tactics.”
Zeph shot back, ”I’m an archer. I can’t fight you in close.”
”Hmm…” Singing Steel’s eyes narrowed and Zeph took an involuntary step back at the intensity of his brother’s eyes. ”Again.”
Zeph took his place. He knew he had to prove himself to his brother here and now. As his brother charged Zeph drew and fired. Right on target Singing Steel deflected the arrow with a flick of his wrists. And then he was on top of Zeph, but this time Zeph knocked an arrow and tried to use his bow to parry his brother’s sword. The blade impacted the top of the bow. Zeph rotated the blade in an arc to allow his arrow to line up with Singing Steel’s center line. However it was not to be. Singing Steel continued with the twisting of his sword, taking a slight stp back he flicked his blade upwards slicing through the bow and Zeph chest, Ahhghg… Zeph flopped to the ground holding his chest just below his left collarbone when his brother’s sword had bit deeply into his body. Zeph whimpered on the ground for a few moments. He heard his brother’s voice, ”Do not solely rely on one way of doing things. I will teach you the way of the sword to prevent this from happening again in the future. I am proud of you for adapting as you did through the fight. You have earned your scar today.” He bent down to assist with dressing the wound.



Zeph stood before a large tree on the outskirts of the village. Spring time brought the songs of birds and creatures abc to the forest. They called out to each other, almost mocking the feelings coursing through Zeph. He sniffles as he looks at the tree, ”I know you’re going to be mad at me for being sad. I was really hoping you’d be here to see me off for my coming age test.” Zeph pushed back tears, ”Grandfather. I know you’ll be looking out for me…” Zeph couldn’t speak as his vision swam and tears splashed down the fur on his cheeks. ”Damn it. I said I wasn’t going to cry…” Zeph’s shoulders shutter as he takes a deep breath, ”I miss you.” Zeph turns and quickly departs the area where his grandfather was laid to rest. Beneath the tree to allow his body to return to the cycle of nature and feed the forest around his family.

Zeph slowly crept through the woods. He could smell his target. Meaning he was much too close. Luckily he knew he was prepared if he needed to be. His brother had seen to that. Zeph subconsciously rubbed his left shoulder as he continued to creep through the woods. His target was washing itself in a nearby stream. The Giant Scuttle Crab was splashing around in the small stream a few dozen yards below Zeph’s position. He carefully drew his bow and knocked an arrow. A slow inhale as the string began to groan against the tension. The crab seems to pay no attention to the tree he was in. He could feel the tension of the string fighting against his claws. Zeph could see it. The perfect shot. He loosed the arrow. It sang through the air as it buried itself down to its fletching in the beast’s head. The crab turned away from the arrow and just kept turning as it spun around and crashed down into the water. Zeph hopped down from his perch and headed down to collect his prize. Zeph smiled at the thought, I’ve done it. I’ve completed my coming of age trek. Now to go home.



Zeph casually strolled through the forest as the warm sun poked through the treetops. It had been a few years since he was gifted the name of Stormbow for his skill with a bow. Since then he had taken to patrolling the woods frequently, as winter was on the march and the warm weather wouldn’t last long. Zeph was on the hunt for a stag or other animal to assist with winter food store preparation. Zeph stopped for a moment as his nose caught a scent. Hmm…Blood. Not an animal. That’s not good. Zeph unslung his bow as he began to follow the scent of blood on the air.
Zeph travels for close to an hour before he comes across quite the scene. Shredded bodies of men with a few demon corpses here and there. Zeph observes for a few minutes from a far. Seems like quite the battle. Not sure who the victor was…Ok not seeing any movement. Zeph quietly moves down to the field of battle. Blood soaking into the ground around him, threatens to upend his stomach. Zeph looks around but can see nothing beyond the bodies. Determined there is no threats, he slings his bow. He begins to move about the bodies. ”I guess I should place them to rest. No reason to risk the ire of the forest. Zeph sets about burying those who died here. He does remove unnatural things such as coins, weapons and armor. He sets the weapons, armor and coins on top of the mounds. Through it all he does come across a well made long bow that Zeph decides to keep.
”Ugh. Hhheelpp” Zeph hears the low call from under one of the bodies. Zeph moves to find a man nearly crushed between a pair of armored humans. Zeph moves to pull the man out. He’s not fully conscious and he’s been wounded. Zeph wraps his wounds and proceeds to carry him back to his village. ”I got you. Don’t worry.

Zeph dropped the man off with the local healer and druid to assist the man while Zeph headed back to the field to finish putting the bodies to rest. Night had fallen for quite a long time before Zeph finished the backbreaking work. Zeph slowly made his way back to the village. As he got closer he could tell something was wrong. People were running around with torches. Zeph ran back as fast as he could. He spotted The elder immediately as he was standing at the base of the tree his grandfather was buried at…or what was left of it. ”Wh..what, happened?”
The elder looked sadly at him, ”The man you brought. He destroyed the tree, stole the bones of Whispering Woods and fled.”
Zeph had never felt anger like this. His face twisted with both pain, embarrassment, and rage. I brought this to my people. Oh Grandfather please forgive me. He clenched his hands so tightly his claws drew blood for his palms. In a half growl Zeph declared, ”I’ll find him and bring Grandfather back. I don’t know what he wanted with the bones, but I won’t let him keep them for long.”
Zeph grabbed his things, some rations and extra arrows and headed out to find this grave robber.


Current Character goals:
--Retrieve the bones of his Grandfather from the Grave Robber.


P.B.= 1d6
P.P. = 1d6
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Zephyr Stormbow
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Zephyr Stormbow - Creation Dice Rolls

Post by Zephyr Stormbow »

P.S.:4d6-L
P.B.:4d6-L
I.Q.:4d6-L

M.E.:3d6-L
M.A.:3d6-L 1d6

SPD: 5d6-L
P.E.:5d6-L
P.P.:5d6-L

Psionics roll: 1d100 None.

PPE: 6d6

Level 1: HP 1d6 +PE
Level 2: HP 1d6
Level 3: HP 1d6

Athletic General:
SPD: 1d6
SDC: 1d8

Outdoorsmanship:
SDC: 2d6

Boxing:
SDC: 3d6

Running:
SPD:4d4
SDC: 1d6
Reserved for after Creation is approved
Gymnastics:
SDC: 2d6




Attributes:
I.Q.: 10
M.E.: 6
M.A.: 17
P.S.: 17 (Base: 14 +1 (athletics); +2 (Boxing))
P.P.: 18
P.E.: 19 (Base: 17 +1 (Outdoorsmanship); +1 (Running))
P.B.: 10
Speed: 27 (Base: 16 +8 (Running); +3 (Athletics))


O.C.C. Skills
-Athletics (General)
-Languages: Wolfen 98% (+5%) (+15% for levels) = 113%
-Languages: Gobblely 98% (+5%) (+15% for levels) = 113%
-Language: Dragonese/Elven 30% (+5%) (+15% for levels; +10% Longbowman) = 55%
-Language: Human (Northern) 30% (+5%) (+15% for levels; +10% Longbowman) = 55%
-Sniper
-Wilderness Survival 30% (+5%) (+15% for levels; +5% Kankoran Bonus to All Wilderness skills; +10% OCC Bonus; +5% Outdoorsmanship Skill Bonus; ) = 65%
-W.P. Archery (all bows)
-W.P. Targeting
-W.P. Sword
-Hand to Hand: Expert

O.C.C. Related Skills
-Land Navigation 30% (+4%) (+12% for levels; +5% Kankoran Bonus to All Wilderness skills; +5% OCC Related Bonus; ) = 52%
-Skin & Prepare Animal Hides 30% (+5%) (+15% for levels; +5% Kankoran Bonus to All Wilderness skills; +5% OCC Related Bonus; +5% Hunting Skill Bonus; ) = 60%
-Track & Trap Animals 20%/30% (+5%) (+15% for levels; +5% Kankoran Bonus to All Wilderness skills; +5% OCC Related Bonus; +5% Hunting Skill Bonus; ) = 50%/60%
-Holistic Medicine 30%/20% (+5%) (+15% for levels) = 45%/35%
-Cook 30% (+5%) (+15% for levels; +5% OCC Related Bonus; ) = 50%
-Prowl 25% (+5%) (+15% for levels; +2% Hunting Skill Bonus;) = 42%
-Outdoorsmanship
-(@3rd)Boxing
-(@3rd)Fencing


Secondary Skills
-Identify Plants & Fruit 25% (+5%) (+15% for levels; +5% Kankoran Bonus to All Wilderness skills; +5% Outdoorsmanship Skill Bonus; ) = 50%
-Hunting + 10% to Cook game animals (rabbit, raccoon, pheasant, deer, etc.) only.
-Running
-Sew 25% (+5%) (+15% for levels; +5% Skin & Prepare Hides Skill Bonus;) = 45%

HP: 26 (Base 19 +3 +2 +2)
SDC: 44 (Base: 20 +4 (athletics) +5 (Outdoorsmanship) +14 (Boxing) +1 (Running)
Zeph

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