Rate Consumer (Quad 2: June 1, 2024 - September, 2024)

A few good people crusading against the chaos of this broken world.
GM: Consumer
AGM: Mad Dawg
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This quad has been as smooth sailing as...

Poll ended at Wed Oct 09, 2024 8:40 pm

10. MS Pacific Princess - Its's the Love Boat!
5
100%
9. HMS Victory - The most storied and old active ship of the line of the Royal Navy
0
No votes
8. USS Enterprise (CV-6) - The most decorated Navy ship of World War II
0
No votes
7. Golden Hind - Ship used by Sir Francis Drake to circumnavigate the world (and piss off the Spanish)
0
No votes
6. USS Monitor - First iron clad ship of the US Navy, a victory for technology even if it never really won a battle
0
No votes
5. Kon Tiki - Thor Heyerdahl's model of the first ships to sail across the Pacific. Is it historically accurate? Dunno. Did it work? Hell yes!
0
No votes
4. Victoria - First ship to (barely) circumnavigate the world
0
No votes
3. La Santa María - Part of Columbus's first voyage across the Atlantic; not part of the return trip
0
No votes
2. RMS Titanic - A ship synonymous with failure
0
No votes
1. Bismark - Sure, you can argue that the Bismark had a better run than several other boats in this poll, but it was a Nazi boat and Nazis always rank the worst
0
No votes
 
Total votes: 5

User avatar
Mad Dawg
Game Master
Posts: 140
Joined: Thu Nov 14, 2019 1:04 pm
Location: AGM: Templar

Rate Consumer (Quad 2: June 1, 2024 - September, 2024)

Post by Mad Dawg »

Game Master (GM) Duties:
Maintain a GM post rate at a minimum of one adventure post per week.
Have the IM contact info of each player in their group.
Notify all players in the group via IM or PM of new GM posts, and other important updates.
Maintain your adventure notes in the GM's Cabal. (Gist: If a random GM can't pick up and run the adventure from your notes, the notes are unsatisfactory.)
Be available for IM chat at least one day a week.
Coordinate with the AGM regarding expected adventure dates & time-frames.
Consult with AGM regarding XP awards.
Directly notify AGM via PM of any expected absences in addition to the Account Status Tracker.

Rewards:
GMs will be rated according to merit by their players every quadrimester.
Rating will be done by players on the following schedule:
Quad 1: June 1st
Quad 2: October 1st
Quad 3: February 1st

Each GM is responsible for creating their rating poll on the above schedule.
Players are responsible for rating the GMs within a week of the poll being posted, and posting notice that they have voted (in the same thread.) Ratings will be conducted via poll and averaged to the nearest whole number.

MGP will be awarded as follows:
10: You have earned 7 PP.
9: You have earned 6 PP.
8: You have earned 5 PP.
7: You have earned 4 PP.
4-6: You have earned only 2 PP, also, you're on probation.
1-3: Your position is now vacant.

This poll will close automatically on October 9th.
TREMBLE BEFORE THE AWTHORITY OF THE DAM GAWD
User avatar
Calvin_Wallace
Posts: 142
Joined: Thu May 18, 2023 6:54 pm

Re: Rate Consumer (Quad 2: June 1, 2024 - September, 2024)

Post by Calvin_Wallace »

Voted. I like that the pace of the adventure has picked up a bit and we're being introduced to different locales along the trip.
Calvin's sheet.
Calvin's favorite song.
Quick Stats:
P.P.E.: 145
I.S.P.: 57
M.D.C.: 231
Perception: 58% see rules here
Charm/Impress: 60%
Invoke Trust/Intimidate: 55%
Impervious to all Energy and Heat, Magic Fire, Ley Line Storms, Cold does half damage
Regenerates 1d6 x 5MDC every minute.

Code of Conduct of The Knights of TOWR:
  • Protect the lives and liberties of the innocent
  • Champion justice and equality for all
  • Fight evil in all its guises and against all odds
  • Destroy the Mystic Knights and their evil masters
  • Seek enlightenment, goodness and nobility
  • Dare to tread where others fear to go and where justice is most needed
  • Never betray a member of the OWR, never reveal the location of the camp under torture or threat of death
User avatar
Rufus
Diamond Level Patron
Posts: 396
Joined: Wed May 06, 2015 8:03 pm
Location: Rifts Merctown: The Templar
Contact:

Re: Rate Consumer (Quad 2: June 1, 2024 - September, 2024)

Post by Rufus »

Voted -- though admittedly I didn't realize I was voting as Ace until after the fact.

Playing hide-and-seek with the Lemurians does get a bit frustrating at times (because they're Olympic championship quality) and we've all been dragged out of our comfort zones at some point, but we've met some interesting characters and have been to some interesting places in a part of Rifts Earth that doesn't get a lot of attention. That's worth a lot right there.

Plus Consumer does his best to keep us on track post-wise and has the patience of a saint when dealing with our hair-brained shenanigans.
User avatar
Jason Long
Diamond Level Patron
Posts: 457
Joined: Sat Nov 12, 2011 8:37 am
Location: Charlotte, NC
Contact:

Re: Rate Consumer (Quad 2: June 1, 2024 - September, 2024)

Post by Jason Long »

Voted
He has the patience of a saint for dealing with players lack of focus and sidetracks
Jason Long
OOC Comments
HP: 49/21
SDC: 52/52
Triarius Heavy Armor
• Helmet: 100
• Main Body: 200
• Arms: 125 each
• Legs: 150 each
• Arm Shield: 300
Modifiers: -15% to physical skills, +1 to strike with ranged weapons
User avatar
Teres Barton
Diamond Level Patron
Posts: 224
Joined: Wed Sep 23, 2020 12:25 am

Re: Rate Consumer (Quad 2: June 1, 2024 - September, 2024)

Post by Teres Barton »

voted
Chasing Rainbows all my Days
Where I Go I Do Not Know
I only know The Place I've been
Dreams they come And Go, Ever shall be so
Nothing's real until you See


Image

Teres Barton
HP: 19/19
SDC: 33/33
ISP: 68/88
Equipment:
OOC Comments
Armor:
Wrangler Riding Armor
M.D.C. by Location:
Helmet: 70
Arms: 32 each
Legs: 45 each
Main Body: 85
Branaghan Overcoat
M.D.C. by Location:
Helmet: 40
Arms: +8 with an overcoat
Legs: +12 with an overcoat
Main Body: +28 with an overcoat
Weapons:
Tesla Bow (Patron Item)
Range: 1,500'
Damage: 4D6 per bolt of lightning + Tesla Effect
Rate of Fire: per the skill of the archer
Payload: Unlimited
Weight: 8 lbs.
Features: Does M.D. in a mega-damage environment
Tesla Effect: Stunned (lose initiative & 1 APM) for 1 melee round per each hit and failed to save vs. non-lethal toxins; effective even against environmental M.D.C. armor
Modifiers: +2 to strike; two-handed weapon; no minimum strength to use
Modified NA-LB1 Laser Bow
Range: 1000'
Damage: 3D6 M.D.
Rate of Fire: Single shots only
Payload: Effectively unlimited, but bow string needs replacement after 500 shots; 20 shots if E-Clip is used for emergencies (port included)
Weight: 4 lbs.
Features: M.D.C. material (150 M.D.C, can only be damaged if directly targeted); can fire normal arrows as well
IP-12 Ion Pistol
Range: 500'
Damage: 3D6 M.D.
Rate of Fire: Single shots only
Payload: 10 shots per E-Clip, 20 shots per LE-Clip
Arrows:
Leg Quivers:
Each holds 12 arrows
• Left Leg: 2 Explosive Arrows (1 Heavy and 1 light), 2 MD Arrows, 1 Smoke Arrow, 1 IR Flare Arrow, 4 Wooden Stake Arrows, 2 Neural Disrupter Arrows.
• Right Leg: 2 Explosive Arrows (1 Heavy and 1 light), 2 MD Arrows, 1 Smoke Arrow, 1 IR Flare Arrow, 4 Wooden Stake Arrows, 2 Neural Disrupter Arrows.
Bow quiver:
4 stun, 1 smoke, 1 Flare
(in case bow gets taken from her she keeps the lethal arrows on her to prevent them from being used against her)
Quiver x2:
each Holds 24 Arrows.
• 4 Smoke Arrows
• 4 IR Flare Arrows
• 12 MD Arrows
• 4 Neural Disrupter Arrows
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