Road to Redemption; A play in three parts (part three)

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Consumer
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Re: Road to Redemption; A play in three parts (part three)

Post by Consumer »

Road to Redemption: A play in three parts, Part Three, Act One.
Time and Weather wrote:Location: A lonely beach on the north western side, Papua New Guinea.
Date: June 8th, 3:05 PM (20 minutes have passed)
Weather: Outside: High 81°, Low 67°; Windy/Cloudy (25 mph).
Map
Mission Notes
Calvin: Tracking (Human) (Look across the beach, check for human or humaniod tracks and see if there have been anything noteworthy that wandered through the area.) No human tracks are found, but given how long ago the sighting happened, and the weather, it’s not very surprising.
Detech Ambush (Look beyond the beach and check if there is anything or anyone waiting in cover.) The area is rife with plausible ambush sites, though at the moment the team seems safe.
Land Navigation (We are here on the beach front. Looking at the map, find way to the last Lemurian sighting.) I know this is a hold over from before the clarification.
Lore D-Bees (Try and recall what Lemurians look like and what interesting living habits they might have.) Calvin has no experience with them and they’re rare enough that he hasn’t heard others speak of them in the past.
Wilderness Survival (for hiding or burying the raft.) Every survival instinct Calvin has tells him that this is a bad idea, because if a storm of any real power comes through it will likely either take the raft with it, or destroy it by chance.
Sense Magic in Use Rufus.
Sense Magic Energy Several sources, all the party.
Detect Psionics Teres.
Jason: Sensory Equipment (scanning the beach) While the equipment Jason has in his armor is good, it’s not well suited to the task at hand, nevertheless, giving it the old college try, Jason finds nothing of interest with his suits built-in sensors.
Tracking (People) (searching for signs of Lemurians or other people on the beach) If there had been people on this beach in the last week, Jason isn’t seeing any signs. Side Note: This skill can find animal tracks at ½ proficiency, and given the crit success, Jason does notice what amounts to a large runnel from the ocean to a distance on the beach, like some manner of very large heavy animal slid onto the beach for some manner of time, displacing an awful lot of sand in it’s wake. It appears to have gone back into the sea some time later.
Teres: Botany (if any plants are seen) Unsure.
Wilderness Survival What was the purpose of this skill, all the rest of your skills are properly marked except this one, in either case it is a crit fail.
Track & Trap Animals (to spot for animal traps or animal tracks) Nothing seems right.
Lore: Cattle & Animals (if animals were here what kind or what were they doing) None noticed.
Psychic Omni-Sight: No electronic bugs, no secret compartments.
Dowsing: No to all the things the power can find.
Sense Dimensional Anomaly: None sensed.
Rufus: Track blood scent. None sensed.
Recognize common/known smells The party, sea salt and ocean, plants, nothing interesting.
Recognize the scent of others Definitely know where the party is.
Sense Ley Line None in range.
Sense a Rift None in range.
Sense Magic in Use None save Rufus.
See Magic Energy. The party.
Wilderness Survival (likely places for shelter, etc., that may have been used) On the beach, none, if they were here they trekked further inland.
Track & Trap Animals (what animals have been present, when, what were they likely doing, etc.) Much like Jason, Rufus notices the runnel, where some manner of large sea based creature effectively beached itself for a time before returning to the sea.
Intelligence (analyze the area from a military perspective) Likely just a landing point, further information is likely inland.
Wilderness Survival (looking for good waterways/places to bring the dinghy as well as good places to shelter in place from the storm if need be -- and likely WILL need be) In a short range of the landing site, nothing appears very suitable, nor are there any riders easily available/going the right way.


Calvin starts off the conversation, while Jason gives orders. Teres adds her contribution to the conversation, before Rufus chimes in. Rory keeps rather quiet during the whole situation. Several powers are manifested or spells cast to aid in the search. Meanwhile pretty wicked gusts of surprisingly cold wind come in from the ocean, and given the very exposed nature of the beach, the Templar all feel it. It surprisingly makes balancing on the sand a bit uneasy, not that anyone falls over, it just seems to add to the generally careful movement of the group. The group begins to look for clues in earnest, and at first it seems rather hopeless, how could signs of someone visiting a tiny beach on a dangerous island survive the ravages of time. The general consensus of what is being searched for is signs of struggle, and the footprints of humanoids, which Lemurians are as far as anyone knows. Sadly and is one of the worst mediums to hold prints, and it is likely that, if there were people on this beach in the past, the wind and waves have washed away all signs.

But beyond hope Jason and Rufus both seem to catch on to a strange detail on the beach. A depression running perpendicular to the shore, as if some heavy creature or boat beached itself. Further investigation reveals a few thick scales left behind in the sand, likely shed in the creature’s landing/departure. They seem worn, but are thick and definitely tough. Whatever the creature was, it likely didnn’t have traditional legs, so maybe flippers, which upon closer look several irregularities can be found showing the creatures general movement back into the ocean. An educated guess seems to be that all movement leads towards the interior. Likely whatever creature it was, it acted as some manner of conveyance, kind of like the symbiotic relationship between Liam and Crosses the Undertow. Rufus’ flight over the interior is mostly obscured by the dense foliage of the jungle canopy, in the distance, Rufus sees what may be rivers, but they seem choked by water based trees, and are likely unsuitable for river travel. On the horizon, Rufus sees the lang eventually rises into mountains, which seem to edge the north-western side of the island. Slightly beyond the horizon line, Rufus thinks he might see smoke, but it would be over a dozen miles inland.

What are your intentions?


Jason Long: KLS Triarius Heavy Armor 200/200 M.D.C. (Shoulder Shield 239/300 M.D.C.)
Rufus:
Rory: High Magus Armor 37/50 M.D.C.
Teres Barton: HA-6 "Frontiersman" Body Armor 70/70 M.D.C., -3 I.S.P.
Calvin Wallace: NG-A8 50/50 M.D.
Jessie the Valkyrie: Magic Chain Mail 14/100 M.D.C.
"All things age. All things die. In the end, our sun burns out. Our universe grows cold and perishes. But the Dark Dimension, it’s the place beyond time."
GM of The Templar, Phase World: Galactic Rogues, Beyond the Supernatural: Old Gods of Appalachia
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Re: Road to Redemption; A play in three parts (part three)

Post by Calvin_Wallace »

Per: 1d100 < 58%: [1] = 1
JIC: 1d20: [8] = 8 | 1d100: [81] = 81
Consumer wrote: The group begins to look for clues in earnest, and at first it seems rather hopeless, how could signs of someone visiting a tiny beach on a dangerous island survive the ravages of time. The general consensus of what is being searched for is signs of struggle, and the footprints of humanoids, which Lemurians are as far as anyone knows. Sadly and is one of the worst mediums to hold prints, and it is likely that, if there were people on this beach in the past, the wind and waves have washed away all signs.

Calvin: Tracking (Human) (Look across the beach, check for human or humaniod tracks and see if there have been anything noteworthy that wandered through the area.) No human tracks are found, but given how long ago the sighting happened, and the weather, it’s not very surprising.
Detech Ambush (Look beyond the beach and check if there is anything or anyone waiting in cover.) The area is rife with plausible ambush sites, though at the moment the team seems safe.
Land Navigation (We are here on the beach front. Looking at the map, find way to the last Lemurian sighting.) I know this is a hold over from before the clarification.
Lore D-Bees (Try and recall what Lemurians look like and what interesting living habits they might have.) Calvin has no experience with them and they’re rare enough that he hasn’t heard others speak of them in the past.
Wilderness Survival (for hiding or burying the raft.) Every survival instinct Calvin has tells him that this is a bad idea, because if a storm of any real power comes through it will likely either take the raft with it, or destroy it by chance.
Sense Magic in Use Rufus.
Sense Magic Energy Several sources, all the party.
Detect Psionics Teres.


Calvin sighs deeply. What are we suppose to do here? No visible tracks in land... Alright, maybe I don't have to have all the answers. Might as well cop to it!

"Guys, I got nothing. All the tracks are gone. Good news is I'm looking out to the tree line. There are spots where things can hunker down and set up an ambush. But it looks like we're safe right now. We should pack up the raft though. Storms gonna come and take it away if we leave it here."

Calvin waits for the others to finish their investigations. Then he proceeds to step off the raft with the others. Once everyone has disembarked, he will pack up the raft expediently and put it back into the carrying case. Calvin will wait for additional information from his other team mates as he is all out of moves and ideas. Once the others have a lead, Calvin will follow suit gingerly, staying out of the way if at all possible while keeping an eye out for additional danger.
Calvin's sheet.
Calvin's favorite song.
Quick Stats:
P.P.E.: 145
I.S.P.: 57
M.D.C.: 231
Perception: 58% see rules here
Charm/Impress: 60%
Invoke Trust/Intimidate: 55%
Impervious to all Energy and Heat, Magic Fire, Ley Line Storms, Cold does half damage
Regenerates 1d6 x 5MDC every minute.

Code of Conduct of The Knights of TOWR:
  • Protect the lives and liberties of the innocent
  • Champion justice and equality for all
  • Fight evil in all its guises and against all odds
  • Destroy the Mystic Knights and their evil masters
  • Seek enlightenment, goodness and nobility
  • Dare to tread where others fear to go and where justice is most needed
  • Never betray a member of the OWR, never reveal the location of the camp under torture or threat of death
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Teres Barton
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Re: Road to Redemption; A play in three parts (part three)

Post by Teres Barton »

Perception: 1d100: [66] = 66 / 54%
JiC d20 | d100: 1d20: [1] = 1 | 1d100: [86] = 86

Prowl 1d100: [84] = 84 / 65%
Wilderness survival 1d100: [1] = 1 /70% (Looking for hits of people, camps and what should be avoided)
Land Navigation 1d100: [70] = 70 /74%
Botany 1d100: [15] = 15 /70% (if plants of interest are found)
Lore: Cattle & Animals 1d100: [89] = 89 /70% (if animals are located what are they and do they pose a threat to the party)
Identify Plants & Fruit 1d100: [66] = 66 /80% (plants that are useful and of value or use.)
Detect Ambush 1d100: [93] = 93 /55%
Track & Trap Animals 1d100: [85] = 85 /50 to find tracks and 1d100: [16] = 16 /60% to find traps

Calvin wrote:"Guys, I got nothing. All the tracks are gone. Good news is I'm looking out to the tree line. There are spots where things can hunker down and set up an ambush. But it looks like we're safe right now. We should pack up the raft though. Storms gonna come and take it away if we leave it here."
"With in coming bad weather the forest should have more than a few creatures in it. Most interested in avoiding weather. We should be careful." Teres adds, I can move through it and not spook most animals provided animal empathy works. with so many intelligent and magical creatures it seems to not be of use lately..

lets see who hunts and lives around in these woods. With that she heads to the tree line and activates her animal empathy. She moves into the brush careful to avoid branches or making unnatural sounds.
Last edited by Teres Barton on Mon Sep 30, 2024 6:13 pm, edited 1 time in total.
Chasing Rainbows all my Days
Where I Go I Do Not Know
I only know The Place I've been
Dreams they come And Go, Ever shall be so
Nothing's real until you See


Image

Teres Barton
HP: 19/19
SDC: 33/33
ISP: 68/88
Equipment:
OOC Comments
Armor:
Wrangler Riding Armor
M.D.C. by Location:
Helmet: 70
Arms: 32 each
Legs: 45 each
Main Body: 85
Branaghan Overcoat
M.D.C. by Location:
Helmet: 40
Arms: +8 with an overcoat
Legs: +12 with an overcoat
Main Body: +28 with an overcoat
Weapons:
Tesla Bow (Patron Item)
Range: 1,500'
Damage: 4D6 per bolt of lightning + Tesla Effect
Rate of Fire: per the skill of the archer
Payload: Unlimited
Weight: 8 lbs.
Features: Does M.D. in a mega-damage environment
Tesla Effect: Stunned (lose initiative & 1 APM) for 1 melee round per each hit and failed to save vs. non-lethal toxins; effective even against environmental M.D.C. armor
Modifiers: +2 to strike; two-handed weapon; no minimum strength to use
Modified NA-LB1 Laser Bow
Range: 1000'
Damage: 3D6 M.D.
Rate of Fire: Single shots only
Payload: Effectively unlimited, but bow string needs replacement after 500 shots; 20 shots if E-Clip is used for emergencies (port included)
Weight: 4 lbs.
Features: M.D.C. material (150 M.D.C, can only be damaged if directly targeted); can fire normal arrows as well
IP-12 Ion Pistol
Range: 500'
Damage: 3D6 M.D.
Rate of Fire: Single shots only
Payload: 10 shots per E-Clip, 20 shots per LE-Clip
Arrows:
Leg Quivers:
Each holds 12 arrows
• Left Leg: 2 Explosive Arrows (1 Heavy and 1 light), 2 MD Arrows, 1 Smoke Arrow, 1 IR Flare Arrow, 4 Wooden Stake Arrows, 2 Neural Disrupter Arrows.
• Right Leg: 2 Explosive Arrows (1 Heavy and 1 light), 2 MD Arrows, 1 Smoke Arrow, 1 IR Flare Arrow, 4 Wooden Stake Arrows, 2 Neural Disrupter Arrows.
Bow quiver:
4 stun, 1 smoke, 1 Flare
(in case bow gets taken from her she keeps the lethal arrows on her to prevent them from being used against her)
Quiver x2:
each Holds 24 Arrows.
• 4 Smoke Arrows
• 4 IR Flare Arrows
• 12 MD Arrows
• 4 Neural Disrupter Arrows
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Rory
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Re: Road to Redemption; A play in three parts (part three)

Post by Rory »

Perception: d100: 1d100: [69] = 69 / 21%
JiC d20 | d100: 1d20: 1d20: [6] = 6 | 1d100: 1d100: [77] = 77

Rory follows along, looking at all the interesting things.

Beaches. Seen one, seen 'em all. Still, there's a couple of unique bits to this one, including some kind of dragging tracks. Maybe I should pay attention after all.

She edges over to Rufus.

"Not a lot I can do here. Is there anything I can do to help you?"

Her fingers idly rub along the section of her armor that had been bitten by the shark, and now appeared unblemished. Unblemished or not, her fingers examined it minutely, trying to find any trace of the damage that had once been there.

"I do have a spell that can calm down a storm, at least in the nearby vicinity. Problem is that it needs a little bit more juice than I can handle. Something ta keep in mind though, yeah?"

Rory.
Status
-Current Hit Points: 47/47
-Current SDC: 25/25
-Current PPE: 165/165

Armor: High Magus armor
Helmet: 45
Arms: 15 each
Legs: 30 each
Main Body: 50/50

Weapons:
In backpack: Nuhr rune musket rifle
Range: 1,600'
Damage: 6D6 M.D.
Rate of Fire: Single shots only
Payload: 50 blasts/50
Weight: 8.5 lbs.
Features: Costs 40 P.P.E. to reload
Modifiers: P.S. <26: -3 to strike

Utility belt: Vibro-axe
Range: Close Combat
Damage: 2D6 M.D.
Payload: 1 E-Clip will last approximately 1 hour
Weight: 4 lbs
OOC Comments
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Rufus
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Re: Road to Redemption; A play in three parts (part three)

Post by Rufus »

Perception: 1d100<98: [66*] = 1
JIC: 1d20: [6] = 6 / 1d100: [1] = 1

Conditions:
- PPE: 288/313 at the start of this post
- Fly as the Eagle: 50mph, 115 minutes remaining
+1 to parry, +2 to dodge and +2 to damage on a diving attack

- Translator Fish
"This creature I whipped up in my lab will go in your ear and live there for a while… Estimated lifespan is six months… Once in there it will gently affix itself to your eardrum and collect the sounds coming into your ear, and with sympathetic psionics, it will translate the language into something you understand. On the flipside, it will attempt to translate your speech in your brain to one that it has received, though this is to a limited effect, so keep the speaking simple and you should be okay.”

Consumer wrote: Wed Sep 18, 2024 6:51 amBut beyond hope Jason and Rufus both seem to catch on to a strange detail on the beach. A depression running perpendicular to the shore, as if some heavy creature or boat beached itself. Further investigation reveals a few thick scales left behind in the sand, likely shed in the creature’s landing/departure. They seem worn, but are thick and definitely tough. Whatever the creature was, it likely didnn’t have traditional legs, so maybe flippers, which upon closer look several irregularities can be found showing the creatures general movement back into the ocean. An educated guess seems to be that all movement leads towards the interior. Likely whatever creature it was, it acted as some manner of conveyance, kind of like the symbiotic relationship between Liam and Crosses the Undertow.
Rory wrote: Wed Sep 25, 2024 8:14 pm"Not a lot I can do here. Is there anything I can do to help you?"
"Hang on, I think I got something...?" Rufus holds up a finger and shakes his head slowly. Suddenly his eyes light up as he notices the depressions in the sand. "You seeing this, friends?" He points them out to the others. "Something dragged itself onto the beach and then back into the ocean. It was huge. And heavy. And judging by those scales, some sort of reptile. Looks like it had flippers, so maybe some sort of giant sea turtle?" Too bad you're not here, Mati -- you'd be proud.

Zoology 1d100<87: [44*] = 1 (to provide an educated guess as to what it could be)

"Whatever it was, it wasn't alone. Looks like something -- or someone -- was riding it, got off, and headed into the jungle while it went back into the water." He looks into the jungle. "Which would imply that we don't have this locale all to ourselves. Let's see what's going on up top..." he says as he shoots up into the air.
Consumer wrote: Wed Sep 18, 2024 6:51 amRufus’ flight over the interior is mostly obscured by the dense foliage of the jungle canopy, in the distance, Rufus sees what may be rivers, but they seem choked by water based trees, and are likely unsuitable for river travel. On the horizon, Rufus sees the lang eventually rises into mountains, which seem to edge the north-western side of the island. Slightly beyond the horizon line, Rufus thinks he might see smoke, but it would be over a dozen miles inland.
Rufus drops back down to the beach. "Well, we're not going upriver in the raft -- there are several waterways but they're all choked with trees and tree roots. I may or may not have seen some smoke 10-15 miles inland, but I can't be sure unless I fly in for a closer look.. and to be honest I don't think we should do any exploration until after the storm passes. I suggest we get just inside the tree line enough to keep the brunt of the wind off us and I'll conjure up some shelters to keep the rain off."

Assuming the group agrees, he'll scope out a suitably large/relatively clear area to cast a Sheltering Dome or two so the group can ride out the storm.
20 PPE; 9 hours duration; large enough to accommodate 6 (8 cramped)
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Calvin_Wallace
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Re: Road to Redemption; A play in three parts (part three)

Post by Calvin_Wallace »

(rolls held over)


Calvin waits for the others to finish their investigations. Then he proceeds to step off the raft with the others. Once everyone has disembarked, he will pack up the raft expediently and put it back into the carrying case. Calvin will wait for additional information from his other team mates as he is all out of moves and ideas. Once the others have a lead, Calvin will follow suit gingerly, staying out of the way if at all possible while keeping an eye out for additional danger.


Teres wrote: "With in coming bad weather the forest should have more than a few creatures in it. Most interested in avoiding weather. We should be careful." Teres adds, I can move through it and not spook most animals provided animal empathy works. with so many intelligent and magical creatures it seems to not be of use lately..

lets see who hunts and lives around in these woods. With that she heads to the tree line and activates her animal empathy. She moves into the brush careful to avoid branches or making unnatural sounds.


Calvin listens to Teres intently. While we should stay out of the weather, we should also be wary of other things wanting to do the same.

Just as quickly as she proffered her take on the situation, Calvin watches her disappear into the woods. Pondering to call out to her to be careful, Calvin decides against it. Surely she will call for help if she needs it...

Rory wrote: She edges over to Rufus.

"Not a lot I can do here. Is there anything I can do to help you?"

Her fingers idly rub along the section of her armor that had been bitten by the shark, and now appeared unblemished. Unblemished or not, her fingers examined it minutely, trying to find any trace of the damage that had once been there.

"I do have a spell that can calm down a storm, at least in the nearby vicinity. Problem is that it needs a little bit more juice than I can handle. Something ta keep in mind though, yeah?"


Calvin ponders the necessity of a weather altering magic spell. It would announce to anything magical sensitive that we are here... And with that, they might bring friends... Calvin ponders to rebut, but seeing that Rory admits she will need additional reserves to make the spell go, he decides against it. When it comes to committee, I suppose we can talk about it then. Calvin simply smiles to Rory and says: "That sounds like a good idea when we need it. Is it an invocation or a ritual and how long will it take for you to cast the spell?"
Rufus Pre Flight wrote: "Hang on, I think I got something...?" Rufus holds up a finger and shakes his head slowly. Suddenly his eyes light up as he notices the depressions in the sand. "You seeing this, friends?" He points them out to the others. "Something dragged itself onto the beach and then back into the ocean. It was huge. And heavy. And judging by those scales, some sort of reptile. Looks like it had flippers, so maybe some sort of giant sea turtle?" Too bad you're not here, Mati -- you'd be proud.

Zoology 1d100<87: [44*] = 1 (to provide an educated guess as to what it could be)

"Whatever it was, it wasn't alone. Looks like something -- or someone -- was riding it, got off, and headed into the jungle while it went back into the water." He looks into the jungle. "Which would imply that we don't have this locale all to ourselves. Let's see what's going on up top..." he says as he shoots up into the air.
Calvin turns to Rufus and says: "With Liam and Crosses, we've already seen one example of a symbiotic relationship between two species around these parts. So we're looking..."

Calvin's voice trails off as Rufus takes to the air without warning. One of these days, I'm gonna learn that spell.
Rufus Post Flight wrote: Rufus drops back down to the beach. "Well, we're not going upriver in the raft -- there are several waterways but they're all choked with trees and tree roots. I may or may not have seen some smoke 10-15 miles inland, but I can't be sure unless I fly in for a closer look.. and to be honest I don't think we should do any exploration until after the storm passes. I suggest we get just inside the tree line enough to keep the brunt of the wind off us and I'll conjure up some shelters to keep the rain off."
As Rufus finishes, Calvin finally finishes folding the raft and stuffs it back into the carrying case.

Listening to Rufus's suggestion, Calvin says: "Teres took off. Let's not make it too difficult for her to find us. Oh and I've got a tent. We should probably just make camp if we're not gonna go anywhere for awhile."

Calvin proceeds to move towards the tree line while watching Rufus take to the air once more. Calvin keeps an eye out for clearings that are big enough for the group to lie down, but still have some tree cover to ride out the rain. (Wilderness Survival: 1d100 < 43%: [43] = 43 ) Once they decide on a space to camp, Calvin throws up the tent quickly, with the bounds of a protection dome that Rufus casted.
Calvin's sheet.
Calvin's favorite song.
Quick Stats:
P.P.E.: 145
I.S.P.: 57
M.D.C.: 231
Perception: 58% see rules here
Charm/Impress: 60%
Invoke Trust/Intimidate: 55%
Impervious to all Energy and Heat, Magic Fire, Ley Line Storms, Cold does half damage
Regenerates 1d6 x 5MDC every minute.

Code of Conduct of The Knights of TOWR:
  • Protect the lives and liberties of the innocent
  • Champion justice and equality for all
  • Fight evil in all its guises and against all odds
  • Destroy the Mystic Knights and their evil masters
  • Seek enlightenment, goodness and nobility
  • Dare to tread where others fear to go and where justice is most needed
  • Never betray a member of the OWR, never reveal the location of the camp under torture or threat of death
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Jason Long
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Posts: 457
Joined: Sat Nov 12, 2011 8:37 am
Location: Charlotte, NC
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Re: Road to Redemption; A play in three parts (part three)

Post by Jason Long »

Perception: 71% / 1d100: [21] = 21 %
JIC: 1d20: [9] = 9 / 1d100: [23] = 23

SKILLS:
((Wilderness Survival--103% / 1d100: [45] = 45 % )) determining where to best set up camp
((Prowl--87% / 1d100: [78] = 78 % )) moving quietly, following Teres
((Tracking (People)--107% / 1d100: [27] = 27 % )) if necessary, if Teres gets out of sight

Jason shares what he found with the others and listens to their ideas and reports. "I agree. Someone used a marine animal or amphibian for transport, landed here, and then headed inland. Depending on the length and severity of the storm, we probably should wait it out."

Jason helps Calvin with the boat, carrying it into the trees. He thinks back to his ASC survival training. Luckily, he was assigned to South America, about the same latitude as their current location. He tries to determine how far into the trees they should camp to avoid the worst effects of the storm. He starts to help Calvin set up a campsite.
Teres Barton wrote: Sun Sep 22, 2024 9:09 am "With in coming bad weather the forest should have more than a few creatures in it. Most interested in avoiding weather. We should be careful." Teres adds,.... With that she heads to the tree line and activates her animal empathy. She moves into the brush careful to avoid branches or making unnatural sounds.
And there she takes off again, alone Jason tells Calvin, "I'll go watch her back." He follows Teres, staying behind her, and moving slowly and stealthily.
Jason Long
OOC Comments
HP: 49/21
SDC: 52/52
Triarius Heavy Armor
• Helmet: 100
• Main Body: 200
• Arms: 125 each
• Legs: 150 each
• Arm Shield: 300
Modifiers: -15% to physical skills, +1 to strike with ranged weapons
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Consumer
Dimension Master
Posts: 2050
Joined: Sun Sep 13, 2009 2:26 pm
Location: GM/DM (The Templar, PW: Galactic Rogues, BTS:OGoA)
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Re: Road to Redemption; A play in three parts (part three)

Post by Consumer »

Road to Redemption: A play in three parts, Part Three, Act One.
Time and Weather wrote:Location: A lonely beach on the north western side, Papua New Guinea.
Date: June 8th, 3:25 PM (20 minutes have passed)
Weather: Outside: High 81°, Low 67°; Windy/Cloudy (25 mph).
Map
Mission Notes
Teres:Prowl
Wilderness survival(Looking for hits of people, camps and what should be avoided) While none of the above is noted in the short distance traveled, Teres is pretty sure the safest place the group could camp to avoid the storm is several miles inland, letting the jungle act as a sort of buffer while getting the team on higher ground.
Land Navigation
Botany (if plants of interest are found) There are interesting plants as none of this stuff is generally known to Teres, plenty of foreign trees, ferns, and flowering plants.
Lore: Cattle & Animals (if animals are located what are they and do they pose a threat to the party) If/When she sees any unique animals, Teres has no idea what they are.
Identify Plants & Fruit (plants that are useful and of value or use.) Teres has no idea what the value of nearby plants are, nor of their medicinal abilities. She does find some small green citrus fruits though.
Detect Ambush
Track & Trap Animals (to find tracks and)
Jason: Wilderness Survival (determining where to best set up camp.) With what is likely a Typhoon incoming, the only safe place is far inland and on higher ground.
Prowl (moving quietly, following Teres)
Tracking (People) (if necessary, if Teres gets out of sight)
Rufus: Zoology (to provide an educated guess as to what it could be) A Lieoplurodon isn’t too far from what it might be.

Calvin wrote:"Guys, I got nothing. All the tracks are gone. Good news is I'm looking out to the tree line. There are spots where things can hunker down and set up an ambush. But it looks like we're safe right now. We should pack up the raft though. Storms gonna come and take it away if we leave it here."
Teres wrote:"With in coming bad weather the forest should have more than a few creatures in it. Most interested in avoiding weather. We should be careful.
Rory wrote:"Not a lot I can do here. Is there anything I can do to help you?"

"I do have a spell that can calm down a storm, at least in the nearby vicinity. Problem is that it needs a little bit more juice than I can handle. Something ta keep in mind though, yeah?"
Calvin wrote:"That sounds like a good idea when we need it. Is it an invocation or a ritual and how long will it take for you to cast the spell?"
Rufus wrote:"Hang on, I think I got something...? You seeing this, friends? Something dragged itself onto the beach and then back into the ocean. It was huge. And heavy. And judging by those scales, some sort of reptile. Looks like it had flippers, so maybe some sort of giant sea turtle?"

"Whatever it was, it wasn't alone. Looks like something -- or someone -- was riding it, got off, and headed into the jungle while it went back into the water. Which would imply that we don't have this locale all to ourselves. Let's see what's going on up top..."
Calvin wrote:"With Liam and Crosses, we've already seen one example of a symbiotic relationship between two species around these parts. So we're looking..."
Jason wrote:"I agree. Someone used a marine animal or amphibian for transport, landed here, and then headed inland. Depending on the length and severity of the storm, we probably should wait it out."
Teres and Jason Head inland to scout while Rufus flies off, leaving Rory and Calvin alone on the beach. Calvin already can tell whatever the storm coming it’s going to be nasty, and that staying near the shore is tantamount to suicide. So Calvin busies himself with packing the raft up, which goes into a handy if a bit heavy carry bag.

Meanwhile Teres and Jason make their way inland, trying to be quiet. Both Jason and Teres have dealt with Typhoons and Hurricanes in the past, and know the safest place they’re likely to find is miles inland, closer to the mountains. The scouting is slow and generally boring, But between the two they do manage to find proof that several people did travel this way sometime in the not too distant (A few months ago) past. At least confirming the theory that whoever rode the creature in, did travel inland.

Rufus’ return to the beach gives Calvin and he something to chat about.
Rufus wrote:"Well, we're not going upriver in the raft -- there are several waterways but they're all choked with trees and tree roots. I may or may not have seen some smoke 10-15 miles inland, but I can't be sure unless I fly in for a closer look.. and to be honest I don't think we should do any exploration until after the storm passes. I suggest we get just inside the tree line enough to keep the brunt of the wind off us and I'll conjure up some shelters to keep the rain off."
Calvin wrote:"Teres took off. Let's not make it too difficult for her to find us. Oh and I've got a tent. We should probably just make camp if we're not gonna go anywhere for awhile."
All the trio can really do is watch the waves slowly crash into the shore, while they wait for Jason and Teres to return.

What are your intentions?


Jason Long: KLS Triarius Heavy Armor 200/200 M.D.C. (Shoulder Shield 239/300 M.D.C.)
Rufus:
Rory: High Magus Armor 37/50 M.D.C.
Teres Barton: HA-6 "Frontiersman" Body Armor 70/70 M.D.C., -3 I.S.P.
Calvin Wallace: NG-A8 50/50 M.D.
Jessie the Valkyrie: Magic Chain Mail 14/100 M.D.C.
"All things age. All things die. In the end, our sun burns out. Our universe grows cold and perishes. But the Dark Dimension, it’s the place beyond time."
GM of The Templar, Phase World: Galactic Rogues, Beyond the Supernatural: Old Gods of Appalachia
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Re: Road to Redemption; A play in three parts (part three)

Post by Calvin_Wallace »

Per: 1d100 < 58%: [25] = 25
JIC: 1d20: [4] = 4 | 1d100: [61] = 61
Consumer wrote: Meanwhile Teres and Jason make their way inland, trying to be quiet. Both Jason and Teres have dealt with Typhoons and Hurricanes in the past, and know the safest place they’re likely to find is miles inland, closer to the mountains. The scouting is slow and generally boring, But between the two they do manage to find proof that several people did travel this way sometime in the not too distant (A few months ago) past. At least confirming the theory that whoever rode the creature in, did travel inland.
Wait, where are they going, are they gonna come back and find us when there is a huge storm coming this way?

Calvin ponders aloud:

"Rory, we need to get out of this. I suggest we wait for Rufus to come back, then track our trackers to the edge of the forest."

Just as Calvin finishes, Rufus descends from the skys and disclose his findings:
Rufus wrote: "Well, we're not going upriver in the raft -- there are several waterways but they're all choked with trees and tree roots. I may or may not have seen some smoke 10-15 miles inland, but I can't be sure unless I fly in for a closer look.. and to be honest I don't think we should do any exploration until after the storm passes. I suggest we get just inside the tree line enough to keep the brunt of the wind off us and I'll conjure up some shelters to keep the rain off."
Calvin turns to Rufus and says:

"Right, I'm glad we packed up the raft then. Let's follow the tracks of our two scouts at least to the tree line. I'm not scared about the rain, I'm wondering when the storm is going to hit."

(Lore: Psionics 1d100 < 33%: [33] = 33 )

Psi Druids should be able to tell when the storm is incoming. Teres didn't tell us anything about when it's going to hit, except that it is... Do we have 24 hours to find cover? Best make haste until we do.

"Folks, we can track our scouts with their prints and follow them in land for a bit. Or we can radio ahead and tell them we will make double time to catch up with them. I also don't want to broach the locals yet until we have a good idea of what and who they are about. I don't want to make camp within a mile of the beach if at all possible. We need to go as far inland as possible if we don't want to tossed around like kites."

(OOC: Supposed we encounter a really light typhoon, say a category one. That has winds between 75 to 95 mph. That's generally enough to rip roof tiles down to the bare plywood.)

Calvin waits for a response from his fellow team mates. As he waits, he contemplates a survival strategy

(Wilderness Survival: 1d100 < 43%: [8] = 8 )
Calvin's sheet.
Calvin's favorite song.
Quick Stats:
P.P.E.: 145
I.S.P.: 57
M.D.C.: 231
Perception: 58% see rules here
Charm/Impress: 60%
Invoke Trust/Intimidate: 55%
Impervious to all Energy and Heat, Magic Fire, Ley Line Storms, Cold does half damage
Regenerates 1d6 x 5MDC every minute.

Code of Conduct of The Knights of TOWR:
  • Protect the lives and liberties of the innocent
  • Champion justice and equality for all
  • Fight evil in all its guises and against all odds
  • Destroy the Mystic Knights and their evil masters
  • Seek enlightenment, goodness and nobility
  • Dare to tread where others fear to go and where justice is most needed
  • Never betray a member of the OWR, never reveal the location of the camp under torture or threat of death
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Teres Barton
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Re: Road to Redemption; A play in three parts (part three)

Post by Teres Barton »

Perception: 1d100: [42] = 42 / 54%
JiC d20 | d100: 1d20: [17] = 17 | 1d100: [53] = 53
Meanwhile Teres and Jason make their way inland, trying to be quiet. Both Jason and Teres have dealt with Typhoons and Hurricanes in the past, and know the safest place they’re likely to find is miles inland, closer to the mountains. The scouting is slow and generally boring, But between the two they do manage to find proof that several people did travel this way sometime in the not too distant (A few months ago) past. At least confirming the theory that whoever rode the creature in, did travel inland.
Teres seeing the terrain was largely focused on finding a safe place to camp. There were a few options and they could take any of them and be in a safe place. The idea of camping closer to beach was not her favorite. Higher ground in case the tide went too high and incase a Large wave happened were a better choice.

So you think this the way our sea creature went? It sure looks like it.” the Psi-druid asks. Safely getting a few of the citrous fruits. Here is hoping we aren't tracking a wild creature foraging on land or looking for a nest. she thinks.

So what you think? We have a better place here? Certainly better than near the beach and its tree line. Last thing I need is to get pulled in the ocean from the tide or have a big wave hit us. or do we risk going further in land and hope for an ideal spot?” she says eyeballing plants and looking at the citrus plants with her plant aura reading then looking to Jason. Whether he agrees or not she follows him back and helps them get to the camp site that is chosen.
Chasing Rainbows all my Days
Where I Go I Do Not Know
I only know The Place I've been
Dreams they come And Go, Ever shall be so
Nothing's real until you See


Image

Teres Barton
HP: 19/19
SDC: 33/33
ISP: 68/88
Equipment:
OOC Comments
Armor:
Wrangler Riding Armor
M.D.C. by Location:
Helmet: 70
Arms: 32 each
Legs: 45 each
Main Body: 85
Branaghan Overcoat
M.D.C. by Location:
Helmet: 40
Arms: +8 with an overcoat
Legs: +12 with an overcoat
Main Body: +28 with an overcoat
Weapons:
Tesla Bow (Patron Item)
Range: 1,500'
Damage: 4D6 per bolt of lightning + Tesla Effect
Rate of Fire: per the skill of the archer
Payload: Unlimited
Weight: 8 lbs.
Features: Does M.D. in a mega-damage environment
Tesla Effect: Stunned (lose initiative & 1 APM) for 1 melee round per each hit and failed to save vs. non-lethal toxins; effective even against environmental M.D.C. armor
Modifiers: +2 to strike; two-handed weapon; no minimum strength to use
Modified NA-LB1 Laser Bow
Range: 1000'
Damage: 3D6 M.D.
Rate of Fire: Single shots only
Payload: Effectively unlimited, but bow string needs replacement after 500 shots; 20 shots if E-Clip is used for emergencies (port included)
Weight: 4 lbs.
Features: M.D.C. material (150 M.D.C, can only be damaged if directly targeted); can fire normal arrows as well
IP-12 Ion Pistol
Range: 500'
Damage: 3D6 M.D.
Rate of Fire: Single shots only
Payload: 10 shots per E-Clip, 20 shots per LE-Clip
Arrows:
Leg Quivers:
Each holds 12 arrows
• Left Leg: 2 Explosive Arrows (1 Heavy and 1 light), 2 MD Arrows, 1 Smoke Arrow, 1 IR Flare Arrow, 4 Wooden Stake Arrows, 2 Neural Disrupter Arrows.
• Right Leg: 2 Explosive Arrows (1 Heavy and 1 light), 2 MD Arrows, 1 Smoke Arrow, 1 IR Flare Arrow, 4 Wooden Stake Arrows, 2 Neural Disrupter Arrows.
Bow quiver:
4 stun, 1 smoke, 1 Flare
(in case bow gets taken from her she keeps the lethal arrows on her to prevent them from being used against her)
Quiver x2:
each Holds 24 Arrows.
• 4 Smoke Arrows
• 4 IR Flare Arrows
• 12 MD Arrows
• 4 Neural Disrupter Arrows
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Rufus
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Re: Road to Redemption; A play in three parts (part three)

Post by Rufus »

Perception: 1d100<98: [67*] = 1
JIC: 1d20: [6] = 6 / 1d100: [86] = 86

Conditions:
- PPE: 288/313 at the start of this post
- Fly as the Eagle: 50mph, 95 minutes remaining
+1 to parry, +2 to dodge and +2 to damage on a diving attack

- Translator Fish
"This creature I whipped up in my lab will go in your ear and live there for a while… Estimated lifespan is six months… Once in there it will gently affix itself to your eardrum and collect the sounds coming into your ear, and with sympathetic psionics, it will translate the language into something you understand. On the flipside, it will attempt to translate your speech in your brain to one that it has received, though this is to a limited effect, so keep the speaking simple and you should be okay.”

Calvin_Wallace wrote: Sun Oct 06, 2024 12:21 pm
Rufus wrote: "Well, we're not going upriver in the raft -- there are several waterways but they're all choked with trees and tree roots. I may or may not have seen some smoke 10-15 miles inland, but I can't be sure unless I fly in for a closer look.. and to be honest I don't think we should do any exploration until after the storm passes. I suggest we get just inside the tree line enough to keep the brunt of the wind off us and I'll conjure up some shelters to keep the rain off."
"Right, I'm glad we packed up the raft then. Let's follow the tracks of our two scouts at least to the tree line. I'm not scared about the rain, I'm wondering when the storm is going to hit."

"Folks, we can track our scouts with their prints and follow them in land for a bit. Or we can radio ahead and tell them we will make double time to catch up with them. I also don't want to broach the locals yet until we have a good idea of what and who they are about. I don't want to make camp within a mile of the beach if at all possible. We need to go as far inland as possible if we don't want to tossed around like kites."
Rufus nods. "No argument there. Teres' restless feet have the right idea at the moment. If we can follow directly behind them we should be able to catch up eventually. But what's really worrying me is..." he looks back out to sea. I was hoping they'd have caught up with us already. To lose the boat would be bad enough, but to lose the two of them...

He shakes away the darker thoughts and pulls out his survival knife. "Alright, Jessie said she'd join us when she was done securing the boat. Let's at least leave her and Vlad some proverbial bread crumbs." He draws out a large arrow in the sand leading into the jungle the way Teres & Jason went and then activates his comlink. "Teres? Jason? Find a good spot to ride out the storm and we'll be there as soon as we can. Jessie? Vlad? We're heading off the beach and going inland. I'm leaving arrows for you two to follow; don't be too long okay?"

He looks back at Calvin and Rory. "Alright, moj prijatelj, after you. Rory, you follow him. I'll bring up the rear and mark our path."

He follows behind and carves arrows into tree trunks as they progress deeper in, frequently looking back towards the beach.

Wilderness Survival -- 1d100<92: [48*] = 1
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Calvin_Wallace
Posts: 142
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Re: Road to Redemption; A play in three parts (part three)

Post by Calvin_Wallace »

Perception: 1d100 < 73: [66] = 66
Rufus wrote: Mon Oct 07, 2024 7:07 pm
Rufus nods. "No argument there. Teres' restless feet have the right idea at the moment. If we can follow directly behind them we should be able to catch up eventually. But what's really worrying me is..." he looks back out to sea. I was hoping they'd have caught up with us already. To lose the boat would be bad enough, but to lose the two of them...

He shakes away the darker thoughts and pulls out his survival knife. "Alright, Jessie said she'd join us when she was done securing the boat. Let's at least leave her and Vlad some proverbial bread crumbs." He draws out a large arrow in the sand leading into the jungle the way Teres & Jason went and then activates his comlink. "Teres? Jason? Find a good spot to ride out the storm and we'll be there as soon as we can. Jessie? Vlad? We're heading off the beach and going inland. I'm leaving arrows for you two to follow; don't be too long okay?"

He looks back at Calvin and Rory. "Alright, moj prijatelj, after you. Rory, you follow him. I'll bring up the rear and mark our path."

He follows behind and carves arrows into tree trunks as they progress deeper in, frequently looking back towards the beach.
Making double time, Calvin examines the tracks left by his team mates as they have gone scouting while turning on Enhanced Perception (-10 ISP, 25 minutes duration, +1 to strike, +2 to parry and dodge, and a +10% to any skill that relies on any of the basic senses, e.g. Intelligence, Tracking, Physical Skills (juggling/prowl/etc)).

(Tracking: Humans 1d100 < 68%: [50] = 50 Keeping track of Jason and Teres.)
(Detect Ambush: 1d100 < 78%: [37] = 37 Keeping an eye out for possible critters and bogies.)

Unslinging his rifle and slinging the rubber raft bag so the strap goes across his body, Calvin ponders to himself I'm carrying about 80 pounds worth of kit. If I do anymore I'm probably gonna start getting clumsy.

Following the trial of Jason and Teres as best as he can, Calvin keeps one eye on the tracks before him, one eye wary of other jungle inhabitants while making sure Rory and Rufus are right behind him.
Calvin's sheet.
Calvin's favorite song.
Quick Stats:
P.P.E.: 145
I.S.P.: 57
M.D.C.: 231
Perception: 58% see rules here
Charm/Impress: 60%
Invoke Trust/Intimidate: 55%
Impervious to all Energy and Heat, Magic Fire, Ley Line Storms, Cold does half damage
Regenerates 1d6 x 5MDC every minute.

Code of Conduct of The Knights of TOWR:
  • Protect the lives and liberties of the innocent
  • Champion justice and equality for all
  • Fight evil in all its guises and against all odds
  • Destroy the Mystic Knights and their evil masters
  • Seek enlightenment, goodness and nobility
  • Dare to tread where others fear to go and where justice is most needed
  • Never betray a member of the OWR, never reveal the location of the camp under torture or threat of death
User avatar
Rory
Posts: 134
Joined: Sat Jul 17, 2021 3:35 am

Re: Road to Redemption; A play in three parts (part three)

Post by Rory »

Perception: d100: 1d100: [98] = 98 / 21%
JiC d20 | d100: 1d20: 1d20: [4] = 4 | 1d100: 1d100: [72] = 72

Rory looks at the sky and back out to sea.

"Dinnae 'bout how ye're thinkin', but ta my mind, gettin' a decent distance from the sea wouldn't be a bad idea."

As the others start trudging inland, she breathes a sigh of relief and follows along.

"Mebbe when we get far enough inland, I can throw up somethin minor fer protection, like Sheltering Force or summit like that. It's not a big spell, or particularly high on the power scale, but it makes a decent sorta protection from minor issues with rain an' wind."

She scratches the back of her neck as she continues.

"Not entirely sure how it deals with floodwaters, trees an' branches bein' flung through the air, or other typhoon-like phenomena, an' I'd as rather not find out, if ye take me meaning."

She trudges along, seemingly unaffected by the weight of what she's carrying.

Rory.
Status
-Current Hit Points: 47/47
-Current SDC: 25/25
-Current PPE: 165/165

Armor: High Magus armor
Helmet: 45
Arms: 15 each
Legs: 30 each
Main Body: 50/50

Weapons:
In backpack: Nuhr rune musket rifle
Range: 1,600'
Damage: 6D6 M.D.
Rate of Fire: Single shots only
Payload: 50 blasts/50
Weight: 8.5 lbs.
Features: Costs 40 P.P.E. to reload
Modifiers: P.S. <26: -3 to strike

Utility belt: Vibro-axe
Range: Close Combat
Damage: 2D6 M.D.
Payload: 1 E-Clip will last approximately 1 hour
Weight: 4 lbs
OOC Comments
User avatar
Jason Long
Diamond Level Patron
Posts: 457
Joined: Sat Nov 12, 2011 8:37 am
Location: Charlotte, NC
Contact:

Re: Road to Redemption; A play in three parts (part three)

Post by Jason Long »

Perception: 71% / 1d100: [67] = 67 %
JIC: 1d20: [17] = 17 / 1d100: [55] = 55

Skills:
((Navigation—91% / 1d100: [59] = 59 % )) getting a bearing on the path
((Radio: Basic--112% / 1d100: [55] = 55 % )) contacting the team
((Wilderness Survival--103% / 1d100: [26] = 26 )) finding a good place to survive the storm

Jason stops for a moment and takes a bearing on the trail, so that if they lose the trail, or it is obliterated by the storm, they will still be able to follow its course.
Teres Barton wrote: Sun Oct 06, 2024 1:31 pm “So you think this the way our sea creature went? It sure looks like it.” the Psi-druid asks. Safely getting a few of the citrous fruits. Here is hoping we aren't tracking a wild creature foraging on land or looking for a nest. she thinks.

“So what you think? We have a better place here? Certainly better than near the beach and its tree line. Last thing I need is to get pulled in the ocean from the tide or have a big wave hit us. or do we risk going further in land and hope for an ideal spot?”
Jason thinks for a moment before answering, "No, I don't think the sea creature ever entered the trees. The indications at the beach were that it came ashore and then left. It had passengers that made this trail. We made certain that this is the trail of someone from the beach. We need to find a safe place for the team to survive the storm.
Rufus wrote: Mon Oct 07, 2024 7:07 pm "Teres? Jason? Find a good spot to ride out the storm and we'll be there as soon as we can. Jessie? Vlad? We're heading off the beach and going inland. I'm leaving arrows for you two to follow; don't be too long okay?"
"On it, keep following our trail inland. The good news is that Teres and I are on the trail left by whoever came ashore. The bad is that the storm is going to be bad. From my experience, we want to be miles inland before it fully hits. We'll try to find higher ground. Jesse, in case you have to ride out the storm at sea, here's the compass bearing we are taking, following the path." Jason then read off the bearing he got to Jesse and the others. He then begins looking in earnest for the best place to survive the storm.
Jason Long
OOC Comments
HP: 49/21
SDC: 52/52
Triarius Heavy Armor
• Helmet: 100
• Main Body: 200
• Arms: 125 each
• Legs: 150 each
• Arm Shield: 300
Modifiers: -15% to physical skills, +1 to strike with ranged weapons
User avatar
Consumer
Dimension Master
Posts: 2050
Joined: Sun Sep 13, 2009 2:26 pm
Location: GM/DM (The Templar, PW: Galactic Rogues, BTS:OGoA)
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Re: Road to Redemption; A play in three parts (part three)

Post by Consumer »

Road to Redemption: A play in three parts, Part Three, Act One.
Time and Weather wrote:Location: A lonely beach on the north western side, Papua New Guinea.
Date: June 8th, 4:25 PM (1hour have passed)
Weather: Outside: High 81°, Low 67°; Windy/Cloudy (25 mph).
Map
Mission Notes


The group on the beach talk for a minute or two, before beginning to make their way inland after Jason and Teres. The entrance to the jungle is already dark and foreboding, with the generally bright colors associated with tropical locales muted because of the diminishing light. Rufus takes a minute to radio Teres and Jason, and then Vlad and Jessie.
Rufus wrote:"Teres? Jason? Find a good spot to ride out the storm and we'll be there as soon as we can. Jessie? Vlad? We're heading off the beach and going inland. I'm leaving arrows for you two to follow; don't be too long okay?"
Vlad and Jessie do not respond to the radio message, Jason on the other hand does, with a message of his own.
Jason wrote:"On it, keep following our trail inland. The good news is that Teres and I are on the trail left by whoever came ashore. The bad is that the storm is going to be bad. From my experience, we want to be miles inland before it fully hits. We'll try to find higher ground. Jesse, in case you have to ride out the storm at sea, here's the compass bearing we are taking, following the path."
Again Jessie and Vlad do not respond. As Jason and Teres continue their slow paced scout ahead of the main party, Rufus, Calvin, and Rory begin to follow. It’s not particularly easy to find a trail, but given that Jason and Teres want to be found by the group, it seems pretty straight forward.

Like Teres noted earlier, there is a distinct lack of animals, who seem to have the good sense to find somewhere else to be, birds especially seem lacking at the moment. A solid twenty minutes later the trio from the beach comes into visual range of the scouting duo, bringin all but Jessie and Vlad together again. The only real thing on everyone’s mind though seems to be finding safe shelter for the storm, so the group continues to move forward, trying to put some distance between the shore and themselves, and maybe get somewhere nearer to high ground.

After about twenty more minutes, Jessie reappears with a raven on her shoulder. ”Boat should be safe till we need it again.” Jessie says as she falls in, towards the back of the group. At this point the group is maybe a mile inland and appears to still be in what one could guess is a floodplain, so safety from raging water is likely not to be found here at the moment.

What are your intentions?


Jason Long: KLS Triarius Heavy Armor 200/200 M.D.C. (Shoulder Shield 239/300 M.D.C.)
Rufus:
Rory: High Magus Armor 37/50 M.D.C.
Teres Barton: HA-6 "Frontiersman" Body Armor 70/70 M.D.C., -3 I.S.P.
Calvin Wallace: NG-A8 50/50 M.D.
Jessie the Valkyrie: Magic Chain Mail 14/100 M.D.C.
"All things age. All things die. In the end, our sun burns out. Our universe grows cold and perishes. But the Dark Dimension, it’s the place beyond time."
GM of The Templar, Phase World: Galactic Rogues, Beyond the Supernatural: Old Gods of Appalachia
PP Ledger
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