[VR] Theora System Part 3

The Anvil, Corkscrew, and Thundercloud galaxies.

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The Machine
Posts: 134
Joined: Mon Dec 21, 2020 5:24 pm

Re: [VR] Theora System Part 3

Post by The Machine »

Perception: 1d100: [19] = 19 /55%
Just in Case: 1d20: [14] = 14 ; 1d100: [100] = 100
Conditions: None
HP: 35/35
S.D.C.: 22/22
I.S.P.: 42/42
P.P.E.: 155/155
Armor: TW Modified Environmental Armor (Heavy)
M.D.C. (Main Body): 200/200
Weapon in hand: WI-GL8 Automatic Shotgun/Grenade Launcher
Ammo: 60/60 Shotgun shells.


Bert looks down at the broken drone. Well I did need parts. Bert thinks before he comes to his conclusion that the Wulfen is still alive. "Damn they build you guys tough." With a resigned sigh, Bert turns his radio back on for the moment. "Doc, they left a survivor over here, a Wulfen Cyborg with some kind of artificial skin cover. I don't know how bad he is, but he also doesn't look like he's gonna be moving on his own anytime soon." Bert says.
MOD wrote:"Bert, how's work on the reactor going? We might need to depart for a moment. Would you be ok with that?"
Bert shrugs, not that anyone can see that. "Gonna be a job depending on what we want to do with this crate. Yeah, I'll be fine." Bert radios back. "Well pal, looks like it's just me and you for now." Bert says to the unconscious cyborg. Bert shakes his head. Just enough to do on this boat that it needs two to move it... That sucks. Bert thinks as he begins to further rummage the ship for supplies.
They call me The Machine.
"When one wants to not be caught, one should have a cover identity that is very different to themselves." ~Burt.
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Nurse Ratchet
Game Master
Posts: 202
Joined: Thu Dec 10, 2020 9:05 am

Re: [VR] Theora System Part 3

Post by Nurse Ratchet »

Bridge:

Ashrak quickly settles into a weapons console. Having no training in heavy weaponry, he manages to successfully navigate the menu until the weapons reticle appears over the screen.

By the looks of it, it seems that the console is mostly prepped to target the robot. The screen zooms in to the space where the robot is, a camera follows the foe as it zigzags through space. A control joy stick with a firing control raises itself out of the control console while an armament menu quickly appears, self selects to the underbelly cannon, then quickly disappears away.

Ashrak reaches for the firing control interface, which looks like a pair of retro joysticks side by side. The joystick on the left controls the camera, which the gun follows by design, while the right joysticks controls the reticle and allows for leading off shots for escaping foes.

Ashrak aims and fires away. The controls don't seem too unintuitive. Still, he is unaware of the behavior of the particle beam cannon that Grizzelblak carries on her underbelly so he has no real intuition on how it will behave over the vast distances of space.

Attack 1, strike roll 1d20-6: [9]-6 = 3 , damage roll 20d4*10: [3, 3, 1, 3, 1, 2, 1, 1, 2, 3, 4, 2, 1, 3, 3, 4, 1, 2, 2, 1]*10 = 430
Attack 2, strike roll 1d20-6: [7]-6 = 1 , damage roll 20d4*10: [4, 2, 3, 2, 1, 2, 4, 4, 4, 1, 1, 1, 1, 2, 1, 3, 3, 2, 2, 4]*10 = 470
Attack 3, strike roll 1d20-6: [14]-6 = 8 , damage roll 20d4*10: [1, 4, 4, 3, 1, 1, 3, 4, 4, 3, 4, 4, 4, 1, 2, 1, 3, 2, 4, 2]*10 = 550
Attack 4, strike roll 1d20-6: [18]-6 = 12 , damage roll 20d4*10: [1, 3, 2, 2, 1, 3, 4, 3, 4, 1, 1, 1, 4, 2, 1, 4, 2, 3, 2, 4]*10 = 480
Attack 5, strike roll 1d20-6: [17]-6 = 11 , damage roll 20d4*10: [2, 4, 1, 1, 4, 1, 3, 4, 3, 4, 2, 4, 3, 2, 4, 3, 4, 3, 2, 3]*10 = 570
Attack 6, strike roll 1d20-6: [10]-6 = 4 , damage roll 20d4*10: [4, 4, 2, 1, 3, 2, 2, 1, 1, 2, 2, 2, 4, 3, 3, 1, 4, 1, 4, 4]*10 = 500

As Ashrak is busying himself trying to take down the robot, MOD begins the interrogation while Zilch stands off a small distance, menacingly inspecting the prisoners for any sort of chicanery.

MOD stews over the revelation on the news. Eir thoughts reduce eir loquaciousness to a mere murmur. Starring blankly at the captives, MOD realizes that eir options moving forward have expanded somewhat.
Angry mirror ball of light wrote: "Ash, we need that robot intact. I think it's a lead to some scumbags we're being paid to slag. Shoot to disable."
Suddenly, MOD catches a few stray thoughts from the younger Silhouette!
"They better kill that thing. That robot isn't alone and their lot are not mainstream slavers."

"THEY CAN HEAR YOU STUPID." Zuks Mungu ponders LOUDLY.

Maks turns to MOD, then back to his Uncle and suddenly his mind goes quiet.
Angry mirror ball of light wrote: M glances over at the two silhouettes. They might know too much. "You all can pretend you didn't hear that last part, neh?" Then ey shifts eir red circle to stare at Zilch. "In fact, why don't you take these two noble corporeals to a holding cell?"

Back to the Mungu brothers: "We can talk about the terms of your liberation after things get settled up here. K? Thanks, and try not to make the guards want to eat you!"
Just Zilch approaches the two, Ashrak's console lights up.

Grizzelblak broadcasts to the crew:

"Three Direct Hits!!"

Ashrak peers through the gun sight and is surprised to see that the robot is hurtling through space, but it's overall armor is only minorly damaged. Careful examination shows that on every direct hit, the particle beam cannon encounted a personal forcefield of some kind, which allowed the robot to "bounce" off the particle beam rather than stay in the path of the high energy particles for the entire blast. Every time the robot was hit, the forcefield disintegrated and some of its armor was damaged, but it was able to regenerate a new forcefield upon every hit.

Still, the robot seems to moving much slower now.

Attack 1, strike roll 1d20-6: [7]-6 = 1 , damage roll 20d4*10: [4, 1, 1, 1, 2, 4, 3, 3, 2, 4, 2, 1, 4, 3, 4, 3, 1, 2, 4, 4]*10 = 530
Attack 2, strike roll 1d20-6: [8]-6 = 2 , damage roll 20d4*10: [1, 2, 1, 2, 3, 2, 1, 1, 3, 2, 4, 1, 1, 3, 3, 3, 1, 2, 3, 3]*10 = 420
Attack 3, strike roll 1d20-6: [8]-6 = 2 , damage roll 20d4*10: [4, 2, 4, 3, 3, 1, 4, 2, 2, 3, 2, 3, 3, 1, 2, 2, 4, 1, 4, 3]*10 = 530
Attack 4, strike roll 1d20-6: [12]-6 = 6 , damage roll 20d4*10: [3, 2, 4, 2, 4, 2, 3, 4, 2, 1, 1, 4, 1, 3, 1, 3, 1, 2, 4, 4]*10 = 510
Attack 5, strike roll 1d20-6: [9]-6 = 3 , damage roll 20d4*10: [2, 1, 3, 4, 1, 3, 2, 2, 4, 1, 4, 3, 3, 2, 2, 1, 1, 4, 3, 4]*10 = 500
Attack 6, strike roll 1d20-6: [10]-6 = 4 , damage roll 20d4*10: [4, 1, 2, 3, 3, 4, 3, 2, 1, 3, 1, 2, 1, 3, 1, 2, 3, 3, 3, 1]*10 = 460


Ashrak's attempt to herd the robot prove to be unsuccessful. There is still chance to catch up to the robot, but Grizzelblak would have to depart quickly.

Zilch has no poker face. His day dreaming is evident; Zilch gently smiles at the two silhouttes, like they are the entree for tonight's meal. The elder Mungu gives Zilch a look, like the older silhouette was trying to size up the cookie monster, but then Zuks recoils in horror. And Maks in turn, follows submissively.

Then without warning, Zilch scoops them up. Maks lets out a little yelp, then covers his mouth. Zuks can only stare despondently off into space as both of them are carried to the holding cell.

Once Zilch reaches the makeshift brig, he finds Vinny in power armor. Her armor is a bit damaged, but otherwise she is in good health. She had decided that every prisoner gets their own room. Locked behind hundreds of MDC worth of metal, Vinny would rather the prisoners didn't communicate, verbally or otherwise.

Zilch deposits each Silhouette in a room by themselves, then closes the hatch behind him.

Vinny nods thankfully at Zilch once the prisoners are stowed away. She says in a volume so that every prisoner could hear: "Thanks for taking care of that Lanotaur. I hope it was a good snack in between fights."

By the time Zilch comes back to the bridge, he witnesses Ashrak's second attempt to corral the psychic space robot. This time around, Ashrak's beginner's luck has been depleted. After a quick exchange between MOD and Bert, Grizzelblak gets ready to pursue the space robot.

Meanwhile, on the rain of death transport, Bert gets to looking for supplies. After collecting the drone parts, he notices that the cybord has a indicator light on. It seems like his body has put itself into some kind of medical coma.

Meanwhile Bert is able to gather some extra parts in a storage area. He also finds a welding torch, soldering iron, some spare control modules for the impulse engines and their controls unit as well as some manuals for the impulse drive system. He also notices a spare spacer hard suit, as well as an irmss health kit.

Bert estimates that he can go ahead and figure out how to get enough impulse power to move the ship to the asteriod in a few hours. Meanwhile, he also notes that there is enough power from the repaired reactor to turn on the weapons system. If he had the right luck, know how or persistence, he might be able to get the point defense weapons to act as automatic sentries.

Meanwhile on the medbay, Dr. White continues his inspection of the Seljuk. The subject seems really medicated. Despite Dr. White's prodding, he isn't quite stirring. Dr. White will have to perform some additional inspections on the subject and see if there are additional devices that are keeping the Seljuk sedated.

Suddenly, one of the healing pods starts to make a mild alarm noise. The subject is floating inside the liquid recovering. She seems to be recovering well.

Suddenly, the medbay door opens and two ferocious looking things walk in:
Image
Image

One of them starts to speak in a metallic voice:

"You... are Doctor? We are friends of Grizzelblak. We would like to learn more about your life forms. Will... you... assist?"
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The Machine
Posts: 134
Joined: Mon Dec 21, 2020 5:24 pm

Re: [VR] Theora System Part 3

Post by The Machine »

Perception: 1d100: [30] = 30 /55%
Just in Case: 1d20: [14] = 14 ; 1d100: [22] = 22
Conditions: None
HP: 35/35
S.D.C.: 22/22
I.S.P.: 42/42
P.P.E.: 155/155
Armor: TW Modified Environmental Armor (Heavy)
M.D.C. (Main Body): 200/200
Weapon in hand: WI-GL8 Automatic Shotgun/Grenade Launcher
Ammo: 60/60 Shotgun shells.


Drive Repair 1d100: [56] = 56 /73% Success (Try and get the impulse drive running once more.)

With Griz off doing something, Bert shrugs and gets to work. At least I can do this in peace. None of the wackos are here to bother me. Bert thinks with an almost content sigh. Bert decides to be extra thorough in his maintenance, hoping to avoid any issues. While Bert works he mulls over what to do with the Reign or Death.

Could strip her of armaments, and put them on the rock, would add some serious defense. But then I would likely be stuck doing all the work by myself. Need to hire a maintenance crew or something. Would make things easier. Problem is we're getting a not great reputation, so what kind of help would we get really... Dregs and psychos. Bert thinks as he slowly replaces a broken part.

Or we could get it running just enough, fly it back to Geo and sell it, the whole group would have to go again... and who knows who would get the same idea to think we're easy pickings. Sadly it is the most time efficient idea. Bert thinks as he continues to work.
They call me The Machine.
"When one wants to not be caught, one should have a cover identity that is very different to themselves." ~Burt.
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Zilch
Posts: 97
Joined: Mon Oct 10, 2022 10:21 pm

Re: [VR] Theora System Part 3

Post by Zilch »

JIC: 1d20: [13] = 13 , 1d100: [30] = 30
Perception: 32% (47% in darkness) / 1d100: [86] = 86 (FAIL)

Conditions:
Range: 900 feet. Alerts to the presence of powerful life forms who are more than human, such as supernatural creatures, other super beings (including mutants and aliens), Major and Master Psychics, and those imbued with magic. It cannot identify or pinpoint the location of the superhuman life forms but will let the character know they are within his sensing range. Life Sense also warns the character when he is severely injured and his own life is in danger of slipping away. This occurs when the character is down to 20% of his M.D.C. or less, as well as when he has just eaten or been injected with lethal poison/venom. Furthermore, the character can sense when others within range are hurt and dying. In the latter case, the superhuman can actually track the sensation to the injured, dying individual (if a good guy, it is to help find and rescue the person, if a bad guy, it may be to gloat or finish the poor soul off).
,
The character's stomach into a bottomless pit, capable of eating nearly anything and his teeth and jaws are capable of chewing steel bars. The stomach of this person transforms 95% of everything eaten into pure energy, meaning that no mater how much he eats, it is digested or harmlessly dispersed.
, Immune to Psionics

Nurse Ratchet wrote: Tue Oct 01, 2024 7:06 pm Vinny nods thankfully at Zilch once the prisoners are stowed away. She says in a volume so that every prisoner could hear: "Thanks for taking care of that Lanotaur. I hope it was a good snack in between fights."
"Delicious," replies Zilch affably. Then he proceeds to the bridge for a well earned snack. I certainly hope the prisoners try to escape soon.
Nurse Ratchet wrote: Tue Oct 01, 2024 7:06 pm By the time Zilch comes back to the bridge, he witnesses Ashrak's second attempt to corral the psychic space robot. This time around, Ashrak's beginner's luck has been depleted. After a quick exchange between MOD and Bert, Grizzelblak gets ready to pursue the space robot.
Zilch, his monstrous form towering over the bridge, arrives just in time to witness Ashrak's latest attempt to annihilate the fleeing space robot.

"You missed." He observes bluntly.

His googly eyes regard Ashrak with a mix of amusement and predatory interest, and he steps purposefully towards Ashrak's gun console. "You're doing it wrong," he explains. "The key is motivation. Imagine it's a giant cookie. Like this."

Zilch stares at the gun control display. Yes flee my little cookie. Oh but I will devour you! He imagines the space bot is a space cookie. His monstrous blue shaggy face contorts into a comical expression of hunger. "A big, fat, chocolate chip cookie." He pauses, his voice filled with longing. "With lots and lots of chocolate chips. Big, gooey chocolate chips." He stares unblinking at the display.

He fires a shot. "And then," he continues, "imagine it has a chewy center. A nice, nutty chewy center. Like a peanut butter cookie, but with hazelnuts."

Another shot, another description. "Imagine that cookie," Zilch continues, his voice sounding hungry as his eyes narrow as they focus on the gun's sights, "fresh from the oven, warm and gooey. The edges are golden brown, crisp and slightly crunchy."

He fires again. His voice drops to a whisper. "You want that cookie more than anything in the galaxy. You'll do anything to get that cookie."

Zilch's massive hands move with surprising dexterity.

"I'd cross the galaxy," Zilch growls in a terrifying tone, his voice filled with a primal hunger. "I'd wade through rivers of blood, pile up mountains of broken corpses, just to get my hands on that cookie. It's the ultimate prize, my just desserts!" Zilch fires again!

His eyes, normally filled with a disturbing predatory expression, now take on a crazed intensity. "I'd kill for that cookie," he continues, his voice, low and menacing, comes out of his now drooling mouth. "I'd kill everyone in this galaxy, just to have it all for myself."

The monster ignores any amusement, genuine fear, or nervous glances of his fellow Reavers. Zilch's obsession with the imaginary cookie, the fleeing robot, and his gun controls are the only thing that matters. Every sentence he utters is punctuated with a shot at the fleeing robot.

A flicker of distraction crosses his face as his mind wanders into a deep into his fantastical dreams of cookies. After two critical fails, his focus snaps back to reality. A bead of drool escapes his lips, trailing down to land on a floating tentacle of Ashrak that ventures too close. The monster's wide dangerous eyes narrow, his pupils dilate, and he takes aim for a final shot. With hungry and terrifying expression, Zilch unleashes a shot that is nothing short of spectacular.

"THAT'S HOW IT'S DONE!" Zilch exclaims triumphantly, his terrifying voice echoing through the bridge. "Now someone get me a cookie!"


NOTE: Zilch shoots using W.P. Heavy Military Weapons Skill +3 strike at level 6.

APM 9

Shoot the cookie 1d20+3: [3]+3 = 6
Shoot the cookie 1d20+3: [9]+3 = 12

Shoot the cookie 1d20+3: [16]+3 = 19
Shoot the cookie 1d20+3: [10]+3 = 13

Shoot the cookie 1d20+3: [16]+3 = 19
Shoot the cookie 1d20+3: [17]+3 = 20

Shoot the cookie 1d20+3: [1]+3 = 4 (CRIT FAIL)
Shoot the cookie 1d20+3: [1]+3 = 4 (CRIT FAIL)

Shoot the cookie 1d20+3: [20]+3 = 23 (CRIT SUCCESS)
OMM-nom-nom-nom...
M.D.C.: 440/581
Hyperactive metabolism M.D.C.: 45/45
Assuming Zilch ate at least 100lbs of food in the last hour
,
P.P.E.: 62/62
,
Nightvision: Can see perfectly in ordinary, magical and his own unnatural darkness. Range: 900 feet (274 m) in normal darkness; 45 feet (13.7 m) in his own, unnatural, darkness.
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Dr. White
Posts: 134
Joined: Wed Dec 23, 2020 5:30 am

Re: [VR] Theora System Part 3

Post by Dr. White »

JIC: 1d20: [19] = 19 , 1d100: [82] = 82
PER: 1d100: [24] = 24 vs. 78%

Conditions:
17m00s, RUEP.183, 80% expertise


White enters a bit of a reverie as the others signal about the cyborg survivor. Oh boy! I wonder how that will interface with all the fun tech we have on the ship! Can I infect it with nanoplagues? All sorts of fun things could happen! After daydreaming about all the possibilities, White snaps out of it as two metallic-looking hound dogs emerge. Face beaming, the good doctor brings his face down to their level and squeals ”Well aren’t you two adorable! Any friend of Grizz is a friend of ours!” Then he remembers that one of the machines is beeping. ”Be right with you- let me just make sure this one isn’t going septic or comatose or something.” White taps a few dials, and calls upon his medical expertise if necessary, but if he concludes that the patient is recovering fine and can afford to stay in the tank a bit longer he’ll turn back to his new guests. ”Simply fascinating! How can I assist you? Some vivisection? A tour of the facilities? Do you… Do you need to eat?” The possibilities for scientific advancement are endless!
For SCIENCE!
Force Field: 0/75, Body SDC: 405/408
;
373/495
,
60/60
,
GR-15AR: 0/30 rounds left; NE-4: 8/10 shots left.

+6 initiative, +2 parry, +3 dodge for the first melee after danger occurs; cannot be surprise attacked
,
Eagle-like vision, and can see in total darkness
,
Automatically detects rifts, dimensional envelopes and pockets, four- and two-dimensional beings, astral travelers, and invisible energy essence of alien intelligences and entities. Range is one mile or line of sight, whichever is less.
,
Can negate any spell that directly targets the adept for 5 ISP per spell. Spells that create energies and magical weapons are unaffected.
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MOD
Group Leader
Posts: 174
Joined: Wed Dec 23, 2020 1:41 pm

Re: [VR] Theora System Part 3

Post by MOD »

Perception (33%) 1d100<33: [25*] = 1
JiC 1d20: [10] = 10 / 1d100: [26] = 26

Stuff
Energy form: RAF Roundel
Mathematics: advanced (82%) 1d100<82: [13*] = 1 - Assist Grizzelblak
Pilot: small spacecraft (77%) 1d100<77: [23*] = 1 - Assist Grizzelblak

With the all the chaos on the bridge MOD can't pay as much attention to eir prisoners as ey should. But ey catches enough to know that the silhouettes are lying, or at least not telling the whole truth.
Zuks wrote:They better kill that thing. That robot isn't alone and their lot are not mainstream slavers.
Maks wrote:THEY CAN HEAR YOU STUPID.
MOD's concentric white and red circles rotate horizontally towards slowly as if to look back at them, but ey halts about 15 degrees to the left of Maks and then swivels back to focus on the escaping robot. I will definitely want to know more about what they know later. So ey has Shazbut take the two to the makeshift brig.

MOD watches the screen fixedly as Grizzelblak opens fire. Thread the needle, mega-corporeal, c'mon, thread the needle. Ey's pleased that the robot is intact, less so that it is still flying away.
Grizzelblak wrote:"Three Direct Hits!!"
MOD contacts Bert to let him know that they will be chasing after the robot.
The Machine wrote: Mon Sep 30, 2024 5:04 pm"Gonna be a job depending on what we want to do with this crate. Yeah, I'll be fine."
"Glad to hear that," MOD replies. "We'll get back here as quickly as possible."

And with that Grizzelblak is off to the races. If MOD needs to assist Grizzelblak, ey can calculate the best trajectory to intercept the robot or use the light interface to pilot. As they close in on their target, MOD says to Ashrak, "Those silhouettes know something about this robot. When we bring it in, I want you to dissect it while I question our prisoners a little more." Time to shine a little light on this mystery.
MOD (pronouns: ey/em/eir)
M.D.C. (Energy Form): 50 | M.D.C. (Physical Shell): 70 | P.P.E.: 468
Bright lights, big sounds, always chaotic |MOD's jam of the month (10/24)
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Shazbut
Diamond Level Patron
Posts: 195
Joined: Thu Sep 16, 2021 6:59 pm
Location: Century Station

Re: [VR] Theora System Part 3

Post by Shazbut »

MOD wrote: Sun Oct 06, 2024 7:49 am MOD's concentric white and red circles rotate horizontally towards slowly as if to look back at them, but ey halts about 15 degrees to the left of Maks and then swivels back to focus on the escaping robot. I will definitely want to know more about what they know later. So ey has Shazbut take the two to the makeshift brig.
Shazbut, the mutant skunk bard of ballads and intergalactic popstar, long thought lost to the annals of history, materialises in MOD's overactive imagination. The sentient energy ball, perhaps overwhelmed by the relentless stress of his existence, has conjured up a vision of the legendary skunk hero. Why? Only he knows.

Nonetheless a mischievous grin spreads across Shazbut's face. This is unexpected, but not unwelcome. After all, hadn't he always dreamed of making a grand return? And what better way to do so than as a figment of a sentient energy ball's imagination?

The skunk, his luxurious black fur gleaming in the digital light, smirks and begins to serenade MOD with a familiar tune. Had MOD heard this track once in his musical playlist? Is he going mad? Only he knows.

With a flourish, Shazbut launches into the song, his voice rich and resonant, his words filled with a playful charm.

♪♪Know know know the Sils,
They are lying pigs.
If they call out for help
You will eat the sig

Stow stow stow the Sils,
Harshly in the brig.
If the Zilch eats them all,
You won't give a frig.♪♪
Shazbut
Natural Abilities
  • Feel vibrations 72% accuracy. Cannot be snuck upon or caught by surprise from a nearby opponent. Range 45ft. (13.6m).
  • Impervious to radiation that is normally deadly to humans.
  • Can see ultraviolet light.
  • Radiates low levels of radiation.
User avatar
Ashrak
Posts: 67
Joined: Fri Jun 02, 2023 7:41 am

Re: [VR] Theora System Part 3

Post by Ashrak »

Perception: 1d100: [82] = 82 /45% (+20 regarding explosives)
JiC: 1d100: [3] = 3 / 1d20: [1] = 1

Conditions: Natural HF: 13 | Exceptional vision [2 miles] | Naturally floating [Max 30 MPH] |
HU2E, pg 256 | Invisible to All forms of mechanical/technological detection and scanning (appears as barely noticeable blur), has to physically trip alarms | Hard to notice by anyone: +10 Prowl/Palming/Concealment | Can cloak one additional individual at level 3
|
[HU2E, pg 234 | Easily recognize different textures: 70%+2%/Lvl | Identify Fabric or Material: 60%+2%/Lvl | Notice minute temperature changes: 60%+2%/Lvl | +10% to Rogue/ Card Sharp, Palming, Concealment, Pick Pockets/Locks, All Electronics/Mechanical/Medical skills | +1 Strike Aimed/Called Shots | -5 when Blinded v -8]
|
Duration: 12 days in space before he needs to find an atmosphere. Bonuses in space: +1 APM, +2 Strike, +1 Parry/Disarm/Pull, +3 Dodge, +25 SDC (MDC for MDC Settings) | Half Damage from Magic-based Cold, Impervious to all other forms of Cold Damage | Half Damage from attacks Gravity Manipulation attacks | Impervious to all forms of radiation.
| Current Numbers: I.S.P.: 160/184 |Sixth Sense [Inactive, 2ISP] | Forcefield: 88/110 | Electrokinesis [Manipulate Electrical Devices | 65ft | 4ISP | 7m:30s] | Telemechanics [22mins | Understand Tech 88%]

Skills
Telemechanics: 1d100: [59] = 59 /88% [Sync with the weapons console to fire with a newfound brutal efficiency ]
Galactic Lore, Aliens: 1d100: [46] = 46 /60% [Try to determine what the robot actually is]

Post
Grizz wrote:"Three Direct Hits!!"
Ashrak practically squeals with glee at the revelation. "Wheeee I'm starting to get the hang of this!" Ashrak says enthusiastically as he feels a sort of connection starting to form with the weapons console, as if he is bonding with it. A new sensation for the floating alien, to be sure. Ashrak feels himself having a deeper understanding with the weapons console and his pupils dilate at the realization. Oooh, interesting, very interesting. Ashrak purrs a sickly, coarse and disturbing purr as he grins. "I wonder, do robots know fear? Terror?" Ashrak whispers to himself in a truly menacing fashion. "GRIZZ! CHASE IT!" Ashrak exclaims.
MOD wrote:"Those silhouettes know something about this robot. When we bring it in, I want you to dissect it while I question our prisoners a little more."
Zilch wrote:"You're doing it wrong," he explains. "The key is motivation. Imagine it's a giant cookie. Like this."
Ashrak rolls his eyes at MOD. "FINE!" Ashrak says with mild protest before the giant hand of darkness attempts to grab the controls. Ashrak floats away like an insect dodging a hand in the air with a growl. "Hey, HEY!! I was just getting the hang of it!" Ashrak protests as his tentacles cross in annoyance. If Ashrak had any fear of Zilch, specifically, he was doing a good job hiding it. The big ones always muscle their way onto other's fun. Ashrak ponders. "Fine! Shoot your cookie! Or wait, wasn't the Doctor experimenting with a flesh machine? Go ask him to cook you up something special. I was just getting in tune with that!" Ashrak adds. "Besides, didn't you hear the floating ball of light? It wants the robot alive. Give me back controls!" Ashrak says.
Ash, your friendly, local, floating, tentacle monster
Link to Ledger

M.D.C.: 184/184
I.S.P.: 192/192

Horror Factor: 13 | Exceptional Vision [Rabbit up to 2 miles] | Natural Flight (max 30MPH) | Heightened Sense of Touch (always on) |
HU2E, pg 256 | Always on| Invisible to All forms of mechanical/technological detection and scanning (appears as barely noticeable blur), has to physically trip alarms | Hard to notice by anyone: +10 Prowl/Palming/Concealment | Can cloak one additional individual at level 3


Coma/Death: +6%
Magic (varies): +2
Lethal Poison (14+): +2
Non-Lethal Poison (16+): +2
Insanity (12+): +7
Psionics (varies): +5
Possession (varies): +4
Illusions (varies): +3
Horror Factor (varies): +6
When Blinded: -5 instead of -8
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Zilch
Posts: 97
Joined: Mon Oct 10, 2022 10:21 pm

Re: [VR] Theora System Part 3

Post by Zilch »

((Rolls carried))
Ashrak wrote: Sun Oct 06, 2024 1:55 pm Ashrak rolls his eyes at MOD. "FINE!" Ashrak says with mild protest before the giant hand of darkness attempts to grab the controls. Ashrak floats away like an insect dodging a hand in the air with a growl. "Hey, HEY!! I was just getting the hang of it!" Ashrak protests as his tentacles cross in annoyance. If Ashrak had any fear of Zilch, specifically, he was doing a good job hiding it. The big ones always muscle their way onto other's fun. Ashrak ponders. "Fine! Shoot your cookie! Or wait, wasn't the Doctor experimenting with a flesh machine? Go ask him to cook you up something special. I was just getting in tune with that!" Ashrak adds. "Besides, didn't you hear the floating ball of light? It wants the robot alive. Give me back controls!" Ashrak says.
Zilch's eyes narrow. "Alive?" he asks, as he swivels a googly eyeball towards his tentacled crewmate. "Cookie is not alive!" His voice is low and menacing, a hunger bubbling beneath the surface. The monster is clearly in the throes of a feeding frenzy, his desire for the cookie overpowering any other thought or consideration. Nothing can dislodge him from the gun controls until he has satisfied his craving.

With one eye fixed on Ashrak with a disturbing intensity, the other fires his last shot.

re: Combat rolls: If possible, as per Ashrak and MOD's wishes, his last shot is aimed at crippling whatever robo propulsion legs the cookie has that helps it flee from his clutches. Called shot, legs, or somesuch thing.
OMM-nom-nom-nom...
M.D.C.: 440/581
Hyperactive metabolism M.D.C.: 45/45
Assuming Zilch ate at least 100lbs of food in the last hour
,
P.P.E.: 62/62
,
Nightvision: Can see perfectly in ordinary, magical and his own unnatural darkness. Range: 900 feet (274 m) in normal darkness; 45 feet (13.7 m) in his own, unnatural, darkness.
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Nurse Ratchet
Game Master
Posts: 202
Joined: Thu Dec 10, 2020 9:05 am

Re: [VR] Theora System Part 3

Post by Nurse Ratchet »

On the Rain of Death Transport:

Bert spent the next 30 minutes getting the diagnostics to the impulse engine online. The results are not foreboding. A few relays had to be replaced, some power had to be re-routed, but the work is simply tedious rather than difficult. He could get it online. The diagnostics were nice enough to show him which service hatch to access to replace a faulty part or replace to re-configure a power conduit. Bert estimates he has about two hours of work ahead of him. Once the work is completed, he could opt to pilot the transport from engineering or from the bridge.

Next, he pulled up any notes for where extra parts are located. Handily, the engineers console shares the same storage backend as the rest of the ship, a cost cutting measure by the TGE that now proved to be extremely convenient. The storage unit for the extra parts were on a separate floor, but he could get to that with ease. All in all, he estimated that he will need another hour or so before impulse power returned. (Burned your JIC for Computer Operations)

It suddenly dawned on Bert that his squad of psychos has just acquired plenty of extra bodies to lug and carry things around, although their specific expertise has yet to be determined. Meanwhile, out of the corner of his eye, Bert notices that the Quatoria Borg's pupils flashed a red light slowly, like the borg was on stand by mode, waiting to be activated.

On Grizzelblak's bridge:

Zilch's exposition on Zen and the Art of Visualizing Euphoria illuminates the universal truths within the metaphysics of quality. He enunciates these essential truths through the phenomenology of experiencing his favorite food, the 40 foot wide chocolate chip cookie. That what the object of pursuit actually is, doesn't matter. Zilch clearly demonstrates that mere characterization of sensory qualities isn't sufficient to describe the context of sensation. Rather, the significance of desire and fulfillment of carnal urges show a far richer context. There is often far greater meaning in the anticipation of experience than the experience itself.

Even when the task is complete, that Zilch realizes that he can no longer see his goals as metaphor. His yearning for cookies has not been abated as he continues to pepper the fleeing robot with a cannon that is built for shooting at frigate sized targets.

Suddenly, everyone on the bridge is quiet. By the grace of all things fortune, Zilch lands a decisive blow before the robot could regenerate its protective forcefield. The damage to its propulsion is evident. It is spinning rapidly out of control while moving gently towards the gravity well of a nearby moon.

A nervous voice comes over the overhead speakers. "Excuse... me..., Eric the Flan Machine here. Grizzelblak has downloaded a few cookie recipes to my replicator routines. Mr. Zilch, if you could please come down to the kitchen and I can work on calibrating them for you.

Ashrak in his connection with the weapons console realizes that there is a fair bit of expected intuition baked into the weapons interface. Reluctantly, he lets Zilch have a go at it, but not before taking a good long look at the robot. It has no arms or legs and seems to be propelled by a series of special nozzles at the back. He could barely make out the sensor pods in front.

This is a mythical creature called an Oracle. It belongs to an off shoot of human cyborgs from a different dimension. These things are literal locusts, a pox upon the megaverse itself. Ashrak realizes that this cyborg is a very powerful psion and it's robotic parts are specifically engineered to amplify its psionic powers, rather, as conventional wisdom would suggest, hindering them. While the psionic powers range are limited, especially in the environment of space, Ashrak realizes that bringing the cyborg onboard, whilst alive, could be very dangerous. (Sourcebook 2 Mechanoids, Pg. 48)

Meanwhile, MOD's mood continues to darken. The silhouettes are not what they seem and the Reavers have no time to waste. Coordinating with Bert one last time before taking off, MOD moves to the captain's chair and takes over the pilots controls, pursuing the fleeing robot while Grizzelblak concentrates on assisting Zilch and monitoring the prisoners.

Dr. White, in the medical bay:

The patient in the medbay stabilizes. She seems to be recuperating and the display shows that it is dialing back the sedatives while she is allowed to naturally sleep and recover. While much of her frost bite has been repaired, and it looks like her brain function has been largely restored, there is some light scarring, especially on the limbs. She will likely never work as a pleasurer again (-3 to PB).

Meanwhile, the two metallic canines flash a toothy grin as Dr. White seems to be forth coming and enthusasitic about conversation, despite both dogs randomly growing eyeballs and then magically disappearing again. In unison, they begin to speak:

"Thank you for accepting us. We have observed the prior crew for quite some time and have decided to emulate the appearance of an animal that seems to evoke joy and happiness in most species. Sentient life in this universe seem to prefer emotionally straight forward animals like the canine for their companionship."

"You seem to have activated a psionic power that allows you to understand the workings of machinery. We would like to mind bond with you by directing your psionic power to us, then we can perhaps understand each other easier."

The dogs wag their tails eagerly while flashing a toothy grin. Suddenly, Dr. White awakes in a white room, on a white hospital bed. Appearing in front of him are the two silver canines, this time with eye in their normal position only.

"You are a promethean, first stage, correct? Is it normal that within your race, you have decided to be hosts to other spiritual beings as well? Is that how you garner experiences? This one seems, quite ferocious."
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Dr. White
Posts: 134
Joined: Wed Dec 23, 2020 5:30 am

Re: [VR] Theora System Part 3

Post by Dr. White »

JIC: 1d20: [12] = 12 , 1d100: [42] = 42
PER: 1d100: [5] = 5 vs. 78%

Conditions:
16m00s, RUEP.183, 80% expertise


White peers down at the two dogs and squints, processing everything that’s happening. They… want to mind bond? With me? Oh boy! Breaking out into a psychotic grin, White claps his hands with glee ”Oh, how delightful! Let’s just have a look and see how you two tick!” He reaches out with his telemechanics power, and the next thing he knows he’s somewhere else. Most people would be terrified, or at least upset, at such a jarring transition but the good doctor is ever a fan of exploring the unknown. ”Oooooh, what’s this? A hospital? How… quaint…” Then he realizes the dogs are here too. ”Ah, hello boys. I take it this is some sort of mental representation of, well, your psyches? Fascinating!” White gets a little lost looking around before he realizes that the dogs are still talking, and that one of them asked him a question. The implications are a little troubling. A host? To a wha…? Oh. That. Huh. Well I guess that explains a few things. White nervously clears his throat before saying ”Well, in the order that they were asked- Yes, I am a Promethean. Yes, I am a first-stager, and in no great hurry to change that, thank you very much. Too much science to do, you know! What was the next one? Oh right. That. Well, I don’t know about this hosting business but no, I wouldn’t say it’s part of a tradition among my kind. More like an accident. Hopefully a happy one?” His voice brightens a little. ”But one thing I can assure you two, ah, gentlepups is that I am definitely not normal.” He grins with pride. ”And my experiences are my own, acquired the good old-fashioned way- observation, deduction, hypothesis, experimentation, and rinse and repeat. Now. Not that this isn’t fascinating, but what exactly am I doing here? Do you have specs to show me or anything? Oh, and will we be long? My crew is in a bit of a sticky situation at the moment and I’d rather not leave my body unattended for too long. Or are we experiencing some sort of temporal gradient that will ensure that I wake up approximately at the same time I came… here?” He grins again. Oh, so many questions. What a great day!
For SCIENCE!
Force Field: 0/75, Body SDC: 405/408
;
373/495
,
60/60
,
GR-15AR: 0/30 rounds left; NE-4: 8/10 shots left.

+6 initiative, +2 parry, +3 dodge for the first melee after danger occurs; cannot be surprise attacked
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Eagle-like vision, and can see in total darkness
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Automatically detects rifts, dimensional envelopes and pockets, four- and two-dimensional beings, astral travelers, and invisible energy essence of alien intelligences and entities. Range is one mile or line of sight, whichever is less.
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Can negate any spell that directly targets the adept for 5 ISP per spell. Spells that create energies and magical weapons are unaffected.
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Zilch
Posts: 97
Joined: Mon Oct 10, 2022 10:21 pm

Re: [VR] Theora System Part 3

Post by Zilch »

JIC: 1d20: [6] = 6 , 1d100: [85] = 85
Perception: 38% (53% in darkness) / 1d100: [51] = 51 (FAIL)

Conditions:
Range: 900 feet. Alerts to the presence of powerful life forms who are more than human, such as supernatural creatures, other super beings (including mutants and aliens), Major and Master Psychics, and those imbued with magic. It cannot identify or pinpoint the location of the superhuman life forms but will let the character know they are within his sensing range. Life Sense also warns the character when he is severely injured and his own life is in danger of slipping away. This occurs when the character is down to 20% of his M.D.C. or less, as well as when he has just eaten or been injected with lethal poison/venom. Furthermore, the character can sense when others within range are hurt and dying. In the latter case, the superhuman can actually track the sensation to the injured, dying individual (if a good guy, it is to help find and rescue the person, if a bad guy, it may be to gloat or finish the poor soul off).
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The character's stomach into a bottomless pit, capable of eating nearly anything and his teeth and jaws are capable of chewing steel bars. The stomach of this person transforms 95% of everything eaten into pure energy, meaning that no mater how much he eats, it is digested or harmlessly dispersed without him getting fat or too full. The character can eat even inorganic, non-foods, like stone, metal, glass, rubber or plastic.

Nurse Ratchet wrote: Sun Oct 06, 2024 10:58 pm Suddenly, everyone on the bridge is quiet. By the grace of all things fortune, Zilch lands a decisive blow before the robot could regenerate its protective forcefield. The damage to its propulsion is evident. It is spinning rapidly out of control while moving gently towards the gravity well of a nearby moon.

A nervous voice comes over the overhead speakers. "Excuse... me..., Eric the Flan Machine here. Grizzelblak has downloaded a few cookie recipes to my replicator routines. Mr. Zilch, if you could please come down to the kitchen and I can work on calibrating them for you.
Zilch's eyes light up at the mention of cookies. He glances at Ashrak, a momentary flicker of confusion crossing his face as he tries to reconcile the Rithe's appearance with the image of a cookie. How does a cookie get so misshapen?

Then he turns towards the overhead speakers, and he understands the message. His dilated pupils return to normal. "Ah!" he says, and his expression transforms into pure joy.

Zilch turns to Ashrak and MOD, a smug grin spreading across his face. "All my work here is done. You can deal with the robot problem. I'm going to deal with the cookie problem!" With that, he bounds out of the bridge, his excited shouts of "Grizzelblak is the best!" echoing down the corridor. He makes haste towards the kitchens, to learn how to create cookies with the Eric the Flan Machine.

When he arrives, he literally bounces with excitement. "COOKIES!"

Zilch's initial excitement gives way to intense focus as Eric begins his instructions. He listens intently, his eyes wide with anticipation. When the cookies are finally baked, Zilch devours them with childlike delight, crunching and munching happily. Then, he asks Eric to repeat the process over and over again.
OMM-nom-nom-nom...
M.D.C.: 440/581
Hyperactive metabolism M.D.C.: 45/45
Assuming Zilch ate at least 100lbs of food in the last hour
,
P.P.E.: 62/62
,
Nightvision: Can see perfectly in ordinary, magical and his own unnatural darkness. Range: 900 feet (274 m) in normal darkness; 45 feet (13.7 m) in his own, unnatural, darkness.
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