The Horsemen of Eschaton
Re: The Horsemen of Eschaton
JIC:
1d20: [20] = 20
,
1d100: [5] = 5
Perception: 29/100% 1d100: [98] = 98 Failure
Zand points out the boulder formation "It's not great cover, but it's better than nothing." As Hemlock's spells take effect he gapes, "Or you know... make your own much more complete cover." If his rock formation is within the illusion defenses that Hemlock created Zand will still hide behind them, "No such thing as too much cover." He thinks. But if it's not he'll stay illusionary cover, close to Ronith so he can support him in combat as well as possible.
He keeps the lightsaber close to hand, figuring the sooner he can down his opponent the better for the team, and it's his strongest weapon.
When Grant enchants Zand he'll ask "I've never even heard of a spell being able to do this. This is phenomenal. Where did you learn it?"
Perception: 29/100% 1d100: [98] = 98 Failure
Zand points out the boulder formation "It's not great cover, but it's better than nothing." As Hemlock's spells take effect he gapes, "Or you know... make your own much more complete cover." If his rock formation is within the illusion defenses that Hemlock created Zand will still hide behind them, "No such thing as too much cover." He thinks. But if it's not he'll stay illusionary cover, close to Ronith so he can support him in combat as well as possible.
He keeps the lightsaber close to hand, figuring the sooner he can down his opponent the better for the team, and it's his strongest weapon.
When Grant enchants Zand he'll ask "I've never even heard of a spell being able to do this. This is phenomenal. Where did you learn it?"
Re: The Horsemen of Eschaton
Perception:
1d100: [93] = 93
/29%
JIC: 1d20: [18] = 18 / 1d100: [15] = 15
"There is no avoiding war; it can only be postponed to the advantage of others... is what the one guy said in that book I read that one time. I thought it sounded cool... oh wait, you're postponing war with the shadow forest thingy. Nice. All warfare is based on deception. Different guy from a different book."
Gloriosa continues to keep an eye out for any signs of incoming engagement.
JIC: 1d20: [18] = 18 / 1d100: [15] = 15
"There is no avoiding war; it can only be postponed to the advantage of others... is what the one guy said in that book I read that one time. I thought it sounded cool... oh wait, you're postponing war with the shadow forest thingy. Nice. All warfare is based on deception. Different guy from a different book."
Gloriosa continues to keep an eye out for any signs of incoming engagement.
Re: The Horsemen of Eschaton
((rolls carried over))
I suppose this is the best option we have... Daisuke thinks as his teammates conclude that destroying the evil staff on-site is not the path to be taken.
Trusting their affinity with figuring out how to handle a magical staff, Daisuke nods and moves to transfer the staff into his instant weapon dimension.
"Take some care. If this staff somehow influences or possesses me, be ready to physically separate the staff from my person." It is clear that the Arismal is legitimately concerned about the possibility.
I suppose this is the best option we have... Daisuke thinks as his teammates conclude that destroying the evil staff on-site is not the path to be taken.
Trusting their affinity with figuring out how to handle a magical staff, Daisuke nods and moves to transfer the staff into his instant weapon dimension.
"Take some care. If this staff somehow influences or possesses me, be ready to physically separate the staff from my person." It is clear that the Arismal is legitimately concerned about the possibility.
- Grant Latham
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Re: The Horsemen of Eschaton
(rolls carried)
Grant turns back to the True Atlantean as he asks about the Invisibility to Sensors spell, his face hidden behind the mirror like surface of the Cosmic Armor spell. "Dweomer, from a Battle Magi, that I served with while I did my duty. Mages like to classify everything, it's from a branch of magic called combat magic. This makes most traditional casters scoff at learning it, but to me, magic is magic, I'd learn it all if I could. Remember, true eyes can see you just find." Hopefully it will be enough of an edge to keep us all alive and able to take on the 3rd and 4th horseman.
Grant turns back to the True Atlantean as he asks about the Invisibility to Sensors spell, his face hidden behind the mirror like surface of the Cosmic Armor spell. "Dweomer, from a Battle Magi, that I served with while I did my duty. Mages like to classify everything, it's from a branch of magic called combat magic. This makes most traditional casters scoff at learning it, but to me, magic is magic, I'd learn it all if I could. Remember, true eyes can see you just find." Hopefully it will be enough of an edge to keep us all alive and able to take on the 3rd and 4th horseman.
- Underguard
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Re: The Horsemen of Eschaton
[Tinnitus]Conditions wrote:Current Time/Date in Africa: Friday, October 112PA,
Environmental Conditions: Outside temp; 29*C (84*F), cloudless sky with a beating sun down on the area
Ley Line/Nexus Presence: No Ley Line or Nexus within range.
Grant carefully moves the staff radiating evil using telekinesis and then attempts to identify the items. The two rings are relatively easy to identify for Grant, with one being a Ring of Invulnerability and the other being a Ring of Sustain. Grant can conclude that even the Horsemen's handler wasn't fully immune to the affects of Famine and required such a ring to protect himself. The staff on the other hand is much harder to properly identify, except Grant can tell it is a lesser rune weapon, and an evil one at that. What it's name is, or powers, currently remain locked away but Grant is confident only the most wicked of souls could effectively wield it. The staff is made of metal, with a blade at the bottom of it and the top flattens out to four sharp points with a single purple gem in the center.
Grant orders Butch and Sundance to park the Skybunker and wait for War, hoping that their vehicle isn't seen on any radar. After investigating the items, Grant also prepares some magic for Zand and Daisuke as the Horsemen War is on approach. Daisuke takes this time to try to determine why War would charge straight for them, as that appears to be what it's doing. The thought that Famine could return weighs on the Arismal, though there is no evidence to support it, Daisuke wants to destroy the staff left by the Necromancer just to be sure. At the suggestion, Grant can't confirm if the staff was actually used to summon the Horsemen, but the logic behind Daisuke's comments make sense. Grant is not confident the weapon can be destroyed easily due to its runic nature. Ronith affirms it's likely indestructibility and instead suggests it to be removed from play, possibly in Daisuke's limbo. Though, the Arismal has never held such an item within the limbo before.
Keiko considers them taking it too seriously and instead moves away from the Necromancer's corpse and further away to prepare to ambush War when he arrives. The feline warrior is able to blend with the environment fairly well and all but vanishes from the other's sights, not unlike a lioness stalking it's prey in the brush. Zand on the other hand is impressed by Grant's spellwork and the ability to hide from tech, something the Defender might want to look into in the future. Zand points out several possible rock formations that could be used as ambush points on War. Gloriosa comments on War's approach, then the dragon peers upon the horizon looking for any incoming. Daisuke resigns to the comments of the others and moves to absorb the staff within his Limbo, though Daisuke does so with a fair amount of trepidation. [Daisuke please confirm you are going to place the Rune Staff within your Limbo.]
Hemlock points out the timeliness of War's approach, and that a delay tactic might serve the Heroes better than waiting for War to arrive at the site of Famine's fall. Hemlock takes a moment to study the staff as well and just looking at the staff for a prolonged period of time fill the godling with a feeling of dread, as if the object is accursed. When Hemlock opens her mind to sense a presence, her mind is jarred by not one, but dozens all around them. Hemlock finds herself quickly looking in the direction of pings from her enhanced presence sense and sees nothing, not even invisibly. Though, Hemlock does notice that more and more bugs seem to be in the area around them and not just on the corpses. [When pointed out, Grant, Daisuke, Keiko and Ronith notice them as well.] The very sight of them is enough to give anyone the ick vibe and give the team goosebumps. Upon closer inspection, it appears that maggots, worms and mites have begun infesting the fallen dead bodies that had been risen and cut down. There are also growing numbers of spiders, beetles, and other insects on the ground around them, with all of them resonating with Hemlock's sense, almost overwhelming her mind.
What are your intentions?
GM Note: Another 10 minutes have passed
Sixth Sense is not going off yet. Magical defenses have been applied.
Rifts: Earth Dimension Master
H4H GM || GIRLS GM || Spooks Temp GM|| Theme Song
PCs: | Exe (PW GA) | Venenifer (Roughnecks) | Glitch (PW GR) | Granas (PFRPG) | Isaiah Peirce (BTS)| Ashrak (Void Reavers)
H4H GM || GIRLS GM || Spooks Temp GM|| Theme Song
PCs: | Exe (PW GA) | Venenifer (Roughnecks) | Glitch (PW GR) | Granas (PFRPG) | Isaiah Peirce (BTS)| Ashrak (Void Reavers)
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- Grant Latham
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Re: The Horsemen of Eschaton
New Perception: 81% vs
1d100: [4] = 4
JIC: 1d20: [19] = 19 , 1d100: [45] = 45
Lore: Magic (General) 134% vs 1d100: [61] = 61 | Can rune weapons act independently, do they have free will to use their abilities, or do they need to be directed by its owner?
Lore: Magic (Recognize Runes) 124% vs 1d100: [86] = 86 | Any runes on the staff suggestive of the ability to control insects?
Lore: Demons and Monsters 139% vs 1d100: [87] = 87 | Can Grant make a connection between the sudden appearance of bugs and Pestilence and that perhaps they are facing two horseman?
"Definitely a rune weapon," Grant says as he points to the staff. "No way we are going to be able to break that thing, they are typically considered indestructible." If Daisuke changes his mind about trying to contain the weapon, Grant says, "Your power isn't subject to any magical negation, but I understand the caution." If there is time Grant locates a small bag or sack and casts Dimensional Pockets (20 PPE | BOM 247 | 11 hours | Short term pocket) and telekinetically pushes it into the pocket and closes it while the spell was still active. In either cases, he reaches out with his ability to detect evil to verify that he can't sense the weapon any longer. "There that should hold it for now." What the hell are we going to do with that weapon? It's not like we can just sell it, and its sure to be like a bad penny if we were to just throw it away.
When the invasion of bugs is pointed out, Grant having been distracted by his focus on the magic items, he exclaims, his disgust evident in is tone, "Bugs! Ick, where. Ugh, from the dead bodies?" He looks at the bodies with his magical sight. Is there a spell in progress?
Grant had been worried about severe weather impacting the Skybunker, but this may be as bad. The bugs can clog the engines just as well as sands and dust. He clicks his radio, "Butch, Sundance! Monitor the ship and surrounding area for an influx of insects. If necessary, change position, but stay at a low altitude. Do not let them clog the engines."
"There's no time for additional preparation, we should all get in position. We should stay within visual range, but not group up to much beyond pairs so we can watch each other's backs." Grant looks at the growing swarm and begins floating off the air to avoid them.
JIC: 1d20: [19] = 19 , 1d100: [45] = 45
Constant Abilities
Stats
Lore: Magic (General) 134% vs 1d100: [61] = 61 | Can rune weapons act independently, do they have free will to use their abilities, or do they need to be directed by its owner?
Lore: Magic (Recognize Runes) 124% vs 1d100: [86] = 86 | Any runes on the staff suggestive of the ability to control insects?
Lore: Demons and Monsters 139% vs 1d100: [87] = 87 | Can Grant make a connection between the sudden appearance of bugs and Pestilence and that perhaps they are facing two horseman?
"Definitely a rune weapon," Grant says as he points to the staff. "No way we are going to be able to break that thing, they are typically considered indestructible." If Daisuke changes his mind about trying to contain the weapon, Grant says, "Your power isn't subject to any magical negation, but I understand the caution." If there is time Grant locates a small bag or sack and casts Dimensional Pockets (20 PPE | BOM 247 | 11 hours | Short term pocket) and telekinetically pushes it into the pocket and closes it while the spell was still active. In either cases, he reaches out with his ability to detect evil to verify that he can't sense the weapon any longer. "There that should hold it for now." What the hell are we going to do with that weapon? It's not like we can just sell it, and its sure to be like a bad penny if we were to just throw it away.
When the invasion of bugs is pointed out, Grant having been distracted by his focus on the magic items, he exclaims, his disgust evident in is tone, "Bugs! Ick, where. Ugh, from the dead bodies?" He looks at the bodies with his magical sight. Is there a spell in progress?
Grant had been worried about severe weather impacting the Skybunker, but this may be as bad. The bugs can clog the engines just as well as sands and dust. He clicks his radio, "Butch, Sundance! Monitor the ship and surrounding area for an influx of insects. If necessary, change position, but stay at a low altitude. Do not let them clog the engines."
"There's no time for additional preparation, we should all get in position. We should stay within visual range, but not group up to much beyond pairs so we can watch each other's backs." Grant looks at the growing swarm and begins floating off the air to avoid them.
Re: The Horsemen of Eschaton
JIC:
1d20: [15] = 15
,
1d100: [33] = 33
Perception: 78% / 1d100: [92] = 92 (FAIL)
Hemlock, her senses heightened, feels a ripple of unease. The distant murmur of Grant and Keiko fades into irrelevance as she focuses on the subtle vibrations of sentience of the world around her. A shiver runs down her spine as she detects an unsettling number of hidden presences.
But they aren't invisible or concealed, but hidden in plain sight. Insects. Bugs. Worms. And yet, sentient. The swarm of tiny, horrid creatures, their numbers growing exponentially in their vicinity, are the focus of her attention.
"We are not alone," she announces ominously. Her voice cutting through the talk about rune weapons. Her emerald eyes narrows, scanning the surroundings for the source of this infestation. She points at the bugs.
She looks at Grant. "Are the other Horsemen accounted for? War might not the the only one hastening to this location."
Her narrowed eyes return to the increasing numbers of insectoid vermin in the area. Since the growing numbers of insectoid vermin in the area are sentient, they are not normal insects. Perhaps a banishment might work?
Feeling time is running out, she thinks out loud for the benefit of others who might wish to join in. "How can insects such as these have sentience? Are they metamorphed individuals spying on us? I've never seen so many in one place.. Or are they ... Her eyes widen as an idea strikes her. "Are they many parts of the whole. Like bricks that make up a house. Many parts of our enemy? I've heard of gestalt tree creatures composed of many plants in strange dimensions.These might be like that."
She touches her lips, "Assume they are listening to you."
What do insects hate? Hemlock wonders. They abhor Ice and Fire. They don't like being underwater either. Her thoughts are interrupted by Firefox, the fire spirit within her drawn katana. It telepathically implores her, sounding quite eager. Let it be fire. Please.
Hemlock smirks at her steely-edged friend. "Let us protect our friends then, and we'll cook up a surprise."
Hemlock casts Impervious to Fire to everyone, which affects two Heroes per casting. Experienced spellcasters like Grant will almost certainly know the nature of the protection, and have clear idea of what Hemlock might be planning to do.
With a mischievous looks in her emerald eyes, she winks at Gloriosa. In the language of the dragons, she murmurs, "Let's add a little warmth to the proceedings, and welcome our new visitors in the ancient and worthy tradition of your ancestors."
P.P.E.: Five for every 2 affected (Ronith, Grant, Zand, Gloriosa's Bumblebee, Keiko, Daisuke, Hemlock, Cloudjumper, Ghost) = 25 P.P.E. + anyone I've forgotten!
This will take approximately half a melee round to accomplish.
Perception: 78% / 1d100: [92] = 92 (FAIL)
Hemlock, her senses heightened, feels a ripple of unease. The distant murmur of Grant and Keiko fades into irrelevance as she focuses on the subtle vibrations of sentience of the world around her. A shiver runs down her spine as she detects an unsettling number of hidden presences.
But they aren't invisible or concealed, but hidden in plain sight. Insects. Bugs. Worms. And yet, sentient. The swarm of tiny, horrid creatures, their numbers growing exponentially in their vicinity, are the focus of her attention.
"We are not alone," she announces ominously. Her voice cutting through the talk about rune weapons. Her emerald eyes narrows, scanning the surroundings for the source of this infestation. She points at the bugs.
"Worse, they have within them some sentience," Hemlock says, starting to feel the effects of so many minds and she steels herself with gritted teeth.Grant Latham wrote: ↑Mon Sep 23, 2024 12:46 pm When the invasion of bugs is pointed out, Grant having been distracted by his focus on the magic items, he exclaims, his disgust evident in is tone, "Bugs! Ick, where. Ugh, from the dead bodies?" He looks at the bodies with his magical sight. Is there a spell in progress?
She looks at Grant. "Are the other Horsemen accounted for? War might not the the only one hastening to this location."
Her narrowed eyes return to the increasing numbers of insectoid vermin in the area. Since the growing numbers of insectoid vermin in the area are sentient, they are not normal insects. Perhaps a banishment might work?
Feeling time is running out, she thinks out loud for the benefit of others who might wish to join in. "How can insects such as these have sentience? Are they metamorphed individuals spying on us? I've never seen so many in one place.. Or are they ... Her eyes widen as an idea strikes her. "Are they many parts of the whole. Like bricks that make up a house. Many parts of our enemy? I've heard of gestalt tree creatures composed of many plants in strange dimensions.These might be like that."
She touches her lips, "Assume they are listening to you."
What do insects hate? Hemlock wonders. They abhor Ice and Fire. They don't like being underwater either. Her thoughts are interrupted by Firefox, the fire spirit within her drawn katana. It telepathically implores her, sounding quite eager. Let it be fire. Please.
Hemlock smirks at her steely-edged friend. "Let us protect our friends then, and we'll cook up a surprise."
Hemlock casts Impervious to Fire to everyone, which affects two Heroes per casting. Experienced spellcasters like Grant will almost certainly know the nature of the protection, and have clear idea of what Hemlock might be planning to do.
With a mischievous looks in her emerald eyes, she winks at Gloriosa. In the language of the dragons, she murmurs, "Let's add a little warmth to the proceedings, and welcome our new visitors in the ancient and worthy tradition of your ancestors."
P.P.E.: Five for every 2 affected (Ronith, Grant, Zand, Gloriosa's Bumblebee, Keiko, Daisuke, Hemlock, Cloudjumper, Ghost) = 25 P.P.E. + anyone I've forgotten!
Code: Select all
Impervious to Fire; Duration 75 minutes. Impervious to normal, magical and mega-damage fires. Hemlock caster level.
A deliciously evil amount of magical fire coming next post! Unless YOU convince the godling to stay her hand.
Last edited by Hemlock on Wed Sep 25, 2024 4:12 pm, edited 1 time in total.
The Road goes ever on and on
Spell Strength +10 (victims need 22 to save vs. Hemlock's magic)
Senses: Intelligent presences and manned surveillance systems (100 ft/90% chance), and Rifts (350 miles).
Spell Strength +10 (victims need 22 to save vs. Hemlock's magic)
Senses: Intelligent presences and manned surveillance systems (100 ft/90% chance), and Rifts (350 miles).
- Grant Latham
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Re: The Horsemen of Eschaton
(rolls carried)
Grant looks towards Hemlock when she asks about the other Horseman, "No, we've had no recent news, but they are supposed to be a 1000 or so miles away from us." Grant has already begun looking at the insects with his magical sight, he also checks with his ability to sense evil. Able to understand Dragonese, Grant shouts his endorsement of Hemlock's suggestion if they appear to be malevolent, "I agree with Hemlock, Gloriosa! I think you are up, use your fiery breath on the fallen. We can't let these insects defile their bodies further." Could War have some control over insects? Maybe this is some sort of death curse of Famine's? Too many unknowns.
Grant looks towards Hemlock when she asks about the other Horseman, "No, we've had no recent news, but they are supposed to be a 1000 or so miles away from us." Grant has already begun looking at the insects with his magical sight, he also checks with his ability to sense evil. Able to understand Dragonese, Grant shouts his endorsement of Hemlock's suggestion if they appear to be malevolent, "I agree with Hemlock, Gloriosa! I think you are up, use your fiery breath on the fallen. We can't let these insects defile their bodies further." Could War have some control over insects? Maybe this is some sort of death curse of Famine's? Too many unknowns.
Re: The Horsemen of Eschaton
Perception:
1d100: [13] = 13
/29%
JIC: 1d20: [6] = 6 / 1d100: [58] = 58
From his position flitting about in the sky, Gloriosa hears Hemlock’s plan for immolation as well as Grant's call to action and “lights up”. ”Ohmygod, this is so exciting I have been saving this song for so long and here it goes!”
♫♪♫ It’s myyy turn, it’s myyy turn ♫♪♫
♫♪♫ To make the enemy feel the burn ♫♪♫
♫♪♫ It’s myyy turn, it’s myyy turn ♫♪♫
♫♪♫ You’re. All…♫♪♫
Gloriosa lets loose toward the ground with his covering a six foot wide area while flying patterns over the bug infested areas, paying special attention to the corpses.
♫♪♫ Toast! ♫♪♫
He raises his altitude to ~25 feet to observe his handywork and looks to Grant and Hemlock. ”How did I do?!”
JIC: 1d20: [6] = 6 / 1d100: [58] = 58
From his position flitting about in the sky, Gloriosa hears Hemlock’s plan for immolation as well as Grant's call to action and “lights up”. ”Ohmygod, this is so exciting I have been saving this song for so long and here it goes!”
♫♪♫ It’s myyy turn, it’s myyy turn ♫♪♫
♫♪♫ To make the enemy feel the burn ♫♪♫
♫♪♫ It’s myyy turn, it’s myyy turn ♫♪♫
♫♪♫ You’re. All…♫♪♫
Gloriosa lets loose toward the ground with his covering a six foot wide area while flying patterns over the bug infested areas, paying special attention to the corpses.
♫♪♫ Toast! ♫♪♫
He raises his altitude to ~25 feet to observe his handywork and looks to Grant and Hemlock. ”How did I do?!”
Re: The Horsemen of Eschaton
((Rolls carried))
The dragon's song breaks the tension that had been gripping her. Hemlock had been unaware of the weight upon her spirit, a sense of duty and responsibility that had begun to overshadow the joy she normally found in her work. The Horseman Famine was a monstrous creature, and the Necromancer's very presence had filled Hemlock with rage. However, as a fey being, Hemlock has a natural inclination towards joy. Despite the impending doom of yet more Horsemen, Gloriosa's song helps her regain her emotional equilibrium.
Indeed Gloriosa's song, a reminder of the lighter side of their existence, is like a breath of fresh air. And Hemlock unconsciously takes a deep breath herself, letting it fill her. The ancient godling silently thanks the young dragon for the reminder of what's important. Perhaps I have been spending too much time in the company of mortals, allowing their seriousness to seep into my own spirit, I'm forgetting who I am? As she watches Gloriosa dance, play, and annihilate demonic insectoid vermin, Hemlock feels a sense of peace wash over her.
As Gloriosa's voice fills the air, Hemlock's katana, Firefox, hums along in harmony. Indeed its pommel tassels dance like flames themselves. Hemlock herself is quick to join in. Her vocalisation blends in seamlessly with Gloriosa's, adding a layer of ethereal beauty to the dragon's little song. She says no words, for she does not know Gloriosa's song, but she provides a beautiful accompaniment. The godling adjusts her illusionary forest with additional magic to match and enhance the scene, casting the woods as burning and scorched in their immediate vicinity. The line where the Shadow Wall is remains suitably marked, with the row of massive trees, now alight and shrouded in smoke, showing there it lies so that her friends do not fall afoul of it.
Firefox too begins to spellcast, the Dancing Fires spell, and thirty-six pillars of flame materialise in the vicinity, each four feet tall. The dance and dart about, roasting demonic insects and worms that dared to cross their path.
The real flames from Gloriosa's breath and the dancing flames summoned by Firefox seem to merge with the illusionary ones, creating a mesmerizing spectacle. It is a symphony of fire and magic that is both awe-inspiring and terrifying to behold. The forest is transformed into a stage for a battle between light and darkness, a spectacle that Hemlock senses would be remembered for generations to come.
Unexpectedly, Hemlock's giant elk mount, possessed by a greater Earth elemental also joins in. A massive Firequake spell erupts in the vicinity. The ground trembles and cracks, and clouds of sulfur and gouts of fire explode in a hundred foot radius. Thankfully the cosmic armor already on the group filter the gases, and everyone is soundly immune to the fires.
Oh, but not those little sentient devil insects! Hemlock chortles to herself. She's truly enjoying herself.
She follows Gloriosa's song with a song any dragon would enjoy. A song that praises the dragon!
♫♪♫ Gloriosa, dragon of flame,
Your fire burns, a real fun game.
Through forests dark, where shadows creep,
You bring the light, the Horsemen weep. ♫♪♫
♫♪♫ Oh, Gloriosa, fiery king,
You're soaring high, as we sing.
Your fiery breath, your cleansing might,
You purge the darkness, and bring the light. ♫♪
To humans, this might seem a scene of utter madness. But to Hemlock, this is the way it ought to be. A natural and harmonious expression of the magical world she is part of. Even in fiery destruction, there is beauty to be found.
Sing 113%: 1d100: [81] = 81
Hemlock's spells:
Illusionary Terrain -120 P.P.E. (a burning wood in their vicinity, replete with smoke, ash and illusionary heat), -4 to save. p.141 BoM.
Firefox's spells:
Dancing Fires -35 P.P.E., Duration 36 rounds, 36 magically animated flames, p.79 BoM
Ghost's spells:
Firequake -80 P.P.E., Duration 10 rounds, 100ft radius , p.73 BoM
Whilst mortal heroes often grapple with weighty responsibilities, personal burdens, and the moral complexities of their world, fey beings like Hemlock tend to embody a more carefree and joyous spirit. Their connection to nature and the magical realm allows them to find wonder and delight in even the smallest of things. This is something Hemlock has always shared with her draconic friend Gloriosa, and she is utterly delighted to hear her song.Gloriosa wrote: ↑Wed Sep 25, 2024 1:30 pm From his position flitting about in the sky, Gloriosa hears Hemlock’s plan for immolation as well as Grant's call to action and “lights up”. ”Ohmygod, this is so exciting I have been saving this song for so long and here it goes!”
♫♪♫ It’s myyy turn, it’s myyy turn ♫♪♫
♫♪♫ To make the enemy feel the burn ♫♪♫
♫♪♫ It’s myyy turn, it’s myyy turn ♫♪♫
♫♪♫ You’re. All…♫♪♫
Gloriosa lets loose toward the ground with his covering a six foot wide area while flying patterns over the bug infested areas, paying special attention to the corpses.
♫♪♫ Toast! ♫♪♫
He raises his altitude to ~25 feet to observe his handywork and looks to Grant and Hemlock. ”How did I do?!”
The dragon's song breaks the tension that had been gripping her. Hemlock had been unaware of the weight upon her spirit, a sense of duty and responsibility that had begun to overshadow the joy she normally found in her work. The Horseman Famine was a monstrous creature, and the Necromancer's very presence had filled Hemlock with rage. However, as a fey being, Hemlock has a natural inclination towards joy. Despite the impending doom of yet more Horsemen, Gloriosa's song helps her regain her emotional equilibrium.
Indeed Gloriosa's song, a reminder of the lighter side of their existence, is like a breath of fresh air. And Hemlock unconsciously takes a deep breath herself, letting it fill her. The ancient godling silently thanks the young dragon for the reminder of what's important. Perhaps I have been spending too much time in the company of mortals, allowing their seriousness to seep into my own spirit, I'm forgetting who I am? As she watches Gloriosa dance, play, and annihilate demonic insectoid vermin, Hemlock feels a sense of peace wash over her.
As Gloriosa's voice fills the air, Hemlock's katana, Firefox, hums along in harmony. Indeed its pommel tassels dance like flames themselves. Hemlock herself is quick to join in. Her vocalisation blends in seamlessly with Gloriosa's, adding a layer of ethereal beauty to the dragon's little song. She says no words, for she does not know Gloriosa's song, but she provides a beautiful accompaniment. The godling adjusts her illusionary forest with additional magic to match and enhance the scene, casting the woods as burning and scorched in their immediate vicinity. The line where the Shadow Wall is remains suitably marked, with the row of massive trees, now alight and shrouded in smoke, showing there it lies so that her friends do not fall afoul of it.
Firefox too begins to spellcast, the Dancing Fires spell, and thirty-six pillars of flame materialise in the vicinity, each four feet tall. The dance and dart about, roasting demonic insects and worms that dared to cross their path.
The real flames from Gloriosa's breath and the dancing flames summoned by Firefox seem to merge with the illusionary ones, creating a mesmerizing spectacle. It is a symphony of fire and magic that is both awe-inspiring and terrifying to behold. The forest is transformed into a stage for a battle between light and darkness, a spectacle that Hemlock senses would be remembered for generations to come.
Unexpectedly, Hemlock's giant elk mount, possessed by a greater Earth elemental also joins in. A massive Firequake spell erupts in the vicinity. The ground trembles and cracks, and clouds of sulfur and gouts of fire explode in a hundred foot radius. Thankfully the cosmic armor already on the group filter the gases, and everyone is soundly immune to the fires.
Oh, but not those little sentient devil insects! Hemlock chortles to herself. She's truly enjoying herself.
She follows Gloriosa's song with a song any dragon would enjoy. A song that praises the dragon!
♫♪♫ Gloriosa, dragon of flame,
Your fire burns, a real fun game.
Through forests dark, where shadows creep,
You bring the light, the Horsemen weep. ♫♪♫
♫♪♫ Oh, Gloriosa, fiery king,
You're soaring high, as we sing.
Your fiery breath, your cleansing might,
You purge the darkness, and bring the light. ♫♪
To humans, this might seem a scene of utter madness. But to Hemlock, this is the way it ought to be. A natural and harmonious expression of the magical world she is part of. Even in fiery destruction, there is beauty to be found.
Sing 113%: 1d100: [81] = 81
Hemlock's spells:
Illusionary Terrain -120 P.P.E. (a burning wood in their vicinity, replete with smoke, ash and illusionary heat), -4 to save. p.141 BoM.
Firefox's spells:
Dancing Fires -35 P.P.E., Duration 36 rounds, 36 magically animated flames, p.79 BoM
Ghost's spells:
Firequake -80 P.P.E., Duration 10 rounds, 100ft radius , p.73 BoM
The Road goes ever on and on
Spell Strength +10 (victims need 22 to save vs. Hemlock's magic)
Senses: Intelligent presences and manned surveillance systems (100 ft/90% chance), and Rifts (350 miles).
Spell Strength +10 (victims need 22 to save vs. Hemlock's magic)
Senses: Intelligent presences and manned surveillance systems (100 ft/90% chance), and Rifts (350 miles).
Re: The Horsemen of Eschaton
-----------------------------------
Perception: d%: [71] = 71 | 74%
JIC: 1d20: [10] = 10 | d%: [57] = 57 %
Initiative: 1d20+12: [16]+12 = 28
APM: 8
Save vs HF: 1d20+13: [17]+13 = 30
-----------------------------------
"Very well. Let me attempt to safely stash the staff within my dimensional space." The Arismal confirms. And he reaches down toward the embodiment of evil and tries to place it into his final instant weapon slot.
When the bugs start appearing, Daisuke certainly notes how abnormal it is for such swarming behavior, but is again struck by how magic can often defy conventional understanding. And so leaves the resolution to those more magically inclined of the team. He tries his best to stay out of the way of their efforts.
Perception: d%: [71] = 71 | 74%
JIC: 1d20: [10] = 10 | d%: [57] = 57 %
Initiative: 1d20+12: [16]+12 = 28
APM: 8
Save vs HF: 1d20+13: [17]+13 = 30
-----------------------------------
Conditions
Daisuke's brow furrows at the notion. So it is a very powerful, very evil, magical weapon that is indestructible... And I am going to put it within a dimensional space that I will into existence and is a part of my very essence... Certainly sounds risky. But in the name of self-sacrifice and heroism, it is the right move for the greater good. I just hope that if the item draws out Kondo, or something worse... From within me... That the team can help me right myself.Grant Latham wrote: ↑Mon Sep 23, 2024 12:46 pm"Definitely a rune weapon," Grant says as he points to the staff. "No way we are going to be able to break that thing, they are typically considered indestructible." If Daisuke changes his mind about trying to contain the weapon, Grant says, "Your power isn't subject to any magical negation, but I understand the caution."
"Very well. Let me attempt to safely stash the staff within my dimensional space." The Arismal confirms. And he reaches down toward the embodiment of evil and tries to place it into his final instant weapon slot.
When the bugs start appearing, Daisuke certainly notes how abnormal it is for such swarming behavior, but is again struck by how magic can often defy conventional understanding. And so leaves the resolution to those more magically inclined of the team. He tries his best to stay out of the way of their efforts.
Re: The Horsemen of Eschaton
Perception:
1d100: [10] = 10
/55%
JIC: 1d20: [18] = 18 ; 1d100: [100] = 100
Keiko accepts the spell from Hemlock and remains to witness the fire. She feels the flames wrap around her scorching the earth as they seem to only playfully flick across her magical protection. Keiko smiles as she claps in time to Hemlock and Gloriosa's singing. While she does she keeps an eye on the reaction of the insects. She does call to Gloriosa, "That was great!!!"
Keiko smiles as Daisuke and Grant treat the Rune weapon as if it were radioactive. She almost looks sad as the staff is moved into the limbo space, "Too bad. I wouldn't mind having a conversation with it. I'm sure it has some great stories. Might have even been able to give us some information if one were to talk to it."
JIC: 1d20: [18] = 18 ; 1d100: [100] = 100
Active Effects
Keiko puzzles over the possibilities as the others continue. Insects. More then there should be...Pestilence? He could control insects right? That's not good...hmmm...That would explain War's sudden interception. If they had some kind of failsafe...a flare to shoot up if one was taken out. Give the others the ability to scramble to the location...Lets hope Death is not coming as well...I mean even if he is, I know we'll be able to take them. Lets focus on the two that are likely arriving soon.Keiko accepts the spell from Hemlock and remains to witness the fire. She feels the flames wrap around her scorching the earth as they seem to only playfully flick across her magical protection. Keiko smiles as she claps in time to Hemlock and Gloriosa's singing. While she does she keeps an eye on the reaction of the insects. She does call to Gloriosa, "That was great!!!"
Keiko smiles as Daisuke and Grant treat the Rune weapon as if it were radioactive. She almost looks sad as the staff is moved into the limbo space, "Too bad. I wouldn't mind having a conversation with it. I'm sure it has some great stories. Might have even been able to give us some information if one were to talk to it."
- Ronith
- Group Leader
- Posts: 682
- Joined: Mon Oct 15, 2007 7:15 pm
- Location: Group Leader: Heroes for Hire
Re: The Horsemen of Eschaton
JIC:
1d20: [6] = 6
,
1d100: [30] = 30
PER: 1d100: [21] = 21 vs. 97%
Conditions: ,
Ronith nods along with the others, but when Gloriosa moves to incinerate the corpses (and the bugs trying to eat them) Ronith adds ”I have just the thing to help. Everyone else, stand back.” He pulls his fuel flame goblin bomb from his belt, and lobs it at the largest fire the dragon hatchling starts. That should cook them well enough. Ronith will also use his fire bomb if necessary to make sure the bugs and corpses are not any more of a distraction, then moves into position. When the Horseman and his entourage are getting close (and/or sixth sense goes off), he will use enhance reflexes ((-10 ISP, not deducted))[/inline] and prepare to attack with blades drawn.
PER: 1d100: [21] = 21 vs. 97%
Conditions: ,
Ronith nods along with the others, but when Gloriosa moves to incinerate the corpses (and the bugs trying to eat them) Ronith adds ”I have just the thing to help. Everyone else, stand back.” He pulls his fuel flame goblin bomb from his belt, and lobs it at the largest fire the dragon hatchling starts. That should cook them well enough. Ronith will also use his fire bomb if necessary to make sure the bugs and corpses are not any more of a distraction, then moves into position. When the Horseman and his entourage are getting close (and/or sixth sense goes off), he will use enhance reflexes ((-10 ISP, not deducted))[/inline] and prepare to attack with blades drawn.
I am better than you. You just don't know it.
Sixth Sense; 300ft Nightvision; Amplified Hearing; See the invisible (all permanent)
Sixth Sense; 300ft Nightvision; Amplified Hearing; See the invisible (all permanent)
Re: The Horsemen of Eschaton
((rolls carried over))
Besides, it's Famine's staff. What's enjoyable about being hungry?
"But isn't there a non-zero chance that you could either lose your soul to it. Or that you would become a part of this greater evil entity?" Daisuke asks naively. Still, he trusts his magic compatriots and if they insist that letting Keiko handle the evil rune weapon is a good idea, he won't stand in their way.Keiko wrote: ↑Sun Sep 29, 2024 2:51 pmKeiko smiles as Daisuke and Grant treat the Rune weapon as if it were radioactive. She almost looks sad as the staff is moved into the limbo space, "Too bad. I wouldn't mind having a conversation with it. I'm sure it has some great stories. Might have even been able to give us some information if one were to talk to it."
Besides, it's Famine's staff. What's enjoyable about being hungry?
Re: The Horsemen of Eschaton
Keiko gives Daisuke a sly smile, "But then there is no excitement in the attempt is there. Can gain anything if your not willing to take a risk my friend. But I'm also the girl who likes to jump into random dimensions so maybe I'm not a good example." Keiko giggles as she skips away from Daisuke.Daisuke wrote: ↑Fri Oct 04, 2024 10:50 am
"But isn't there a non-zero chance that you could either lose your soul to it. Or that you would become a part of this greater evil entity?" Daisuke asks naively. Still, he trusts his magic compatriots and if they insist that letting Keiko handle the evil rune weapon is a good idea, he won't stand in their way.
Besides, it's Famine's staff. What's enjoyable about being hungry?
- Underguard
- Dimension Master
- Posts: 1244
- Joined: Mon Jun 03, 2019 6:41 pm
- Location: CAF, UPS and GIRLS GM - nphilip90s/ScytheNP#2513
Re: The Horsemen of Eschaton
[Tinnitus]Conditions wrote:Current Time/Date in Africa: Friday, October 112PA,
Environmental Conditions: Outside temp; 29*C (84*F), cloudless sky with a beating sun down on the area
Ley Line/Nexus Presence: No Ley Line or Nexus within range.
When Grant inspects the rune staff for any signs of what it can do, he doesn't get the feeling this staff can control or influence insects. Grant does know of a few different examples of Rune Weapons that can act independently, but they are generally Greatest Rune weapons; this staff does not appear to be a Greatest Rune Weapon. The growing number of insects seem to be unrelated to the staff and he doesn't feel the ebb and flow of magic being weaved. The bugs appear to be crawling within the corpses and on the ground. There is also an influx of flies, mosquitoes and bees buzzing around them in a truly annoying fashion. Grant sees several of them appear to land on the Cosmic Armors they are wearing and move around, as if looking for a way to crawl inside the mystical armor. Grant makes the disturbing connection that Pestilence must've been the other close Horsemen to Famine, and is now nearby. When Grant radios Butch and Sundance, the robot pilots respond accordingly. "There does not seem to be an influx of insects in our immediate area however scanners do show increase ground activity in your vicinity. We are unable to determine the source." Butch replies.
Daisuke, with a great deal of trepidation, reaches down towards the staff to place it within his final instant weapon slot. [Daisuke, please roll to Save v Magic. ] Daisuke feels a splitting headache briefly cross over his mind when he touches the staff to place it within his limbo, with his hand almost appearing to be burnt [-12 MDC from personal MDC.], though the staff is, for the moment, safely within his limbo. Keiko is pleased that Grant and Daisuke are treating the Rune Weapon with the right amount of caution, even if dismayed she can't use it.
Hemlock remembers there being another Horsemen that was near Famine originally, with the other two being much further away. The Dawn Patrol was dropped off far north, and the Granite Knights were dropped off in the West. The Heroes opted for the drop location with two Horsemen relatively close by. Hemlock makes a sickening realization as to why she is getting pings from the insects, they are not there naturally and are controlled or possibly even apart of a whole. It's hard to determine, but the realization is enough to put the Godling on edge. Hemlock then weaves Impervious to Fire around all of her allies in preparation of blasting them all away. Grant agrees with the course of action and calls on the resident dragon to aid in the fiery destruction of the insects.
Gloriosa doesn't waste any time at all and begins to sing as the dragon curdles up his fire breathe before spewing fire in several directions, scorching many of the corpses and the insects with it. Grant and Gloriosa both see hundreds of insects turn into ash or cooked insects; a delicacy in some parts of the world. Gloriosa's song also helps to snap Hemlock out of her feeling of dread and return to a more joyful nature despite the situation they are in. In conjunction with Gloriosa's flames, Firefox erupts three dozen fiery pillars. The pair creating a mesmerizing display of fire that would impress even the most prideful of fiery spirits. Hemlock's mount joins in the fun and a Firequake erupts, now causing nearly all of the corpses that had been littered around them to fall into the flames and leave naught but ash. Hemlock is so enthralled by the spectacle, she joins in Gloriosa's song.
Ronith readies himself for the approach of the nearby Horsemen as the effects Gloriosa and Hemlock's fire seem to subside. The Cyber Knight noting the majority of the terrain is scorched, almost like a wound on the side of the formerly brush-filled land. There is a distinct layer of blackened ash surrounding them in several directions. Keiko, Daisuke, Gloriosa and Grant all note the newly discolored land they now occupy, and much to everyone's immediate comfort, the insects seem gone. There is a moment of silence as the team collects themselves before everyone except for Hemlock hears and feels an overt buzzing sound coming from the northeast. When they look, the team sees a literal cloud of flying insects approaching their location that is so thick, it can't be seen through and will be upon them in seconds.
What are your intentions?
GM Note: Five minutes have passed
Sixth Sense has officially activated.
Rifts: Earth Dimension Master
H4H GM || GIRLS GM || Spooks Temp GM|| Theme Song
PCs: | Exe (PW GA) | Venenifer (Roughnecks) | Glitch (PW GR) | Granas (PFRPG) | Isaiah Peirce (BTS)| Ashrak (Void Reavers)
H4H GM || GIRLS GM || Spooks Temp GM|| Theme Song
PCs: | Exe (PW GA) | Venenifer (Roughnecks) | Glitch (PW GR) | Granas (PFRPG) | Isaiah Peirce (BTS)| Ashrak (Void Reavers)
╭∩╮(︶︿︶)╭∩╮
Re: The Horsemen of Eschaton
Perception:
1d100: [24] = 24
/55%
JIC: 1d20: [11] = 11 ; 1d100: [31] = 31
Keiko whips her head up as the swarm crests into view. "Holy shit! Awe screw that! Get behind me!" Keiko's fur is puffed out under the Cosmic Armor. She's a partially puffy kitty! She actually looks very disgusted by the oncoming swarm...looks like the hard core killer cat has a thing against bugs. She gathers a large amount of energy around her as she focuses on the incoming swarm. She will drop the center of the spell 30 feet from her position giving her a 5 foot buffer between her and the effect. Keiko is trying to get as much of the swarm as possible. If she need to center the spell farther out she will up to 50 feet away. "Ten should do it! Be crushed under the weight of your own failures!" Keiko yells out as she raises her right hand in the air purple energy crackling up her arm and through her fingers...she snaps her fingers as she activates Gravity Field in an offensive way at 10x gravity over a 25 foot radius from the center of the spell. (-180 PPE) Ugh! Damn that takes a lot out of a girl." Keiko takes a breath and gives a very sly grin to Hemlock. Woot! Gravity Manipulation! ha! Can't do that can you Hemlock! She then moves to use the remaining time sixth sense has given her to give H4H the combat magic buffs.
-Fighting Spirit
-Superhuman Agility
--Total PPE Cost for all 8 members of H4H is 280 PPE. (Keiko will use all the Energy Sphere and then dip into her personal PPE reserves)
--The spells will take 16 actions to cast. This will take Keiko 30 seconds to cast on everyone.
Once that is complete Keiko will look at everyone. "Alright. We need fire! Lots of Fire! Gloriosa, Hemlock give it all you can! Lets burn the pestilence away!!! I should have gotten some grenades while I had the chance. How have I never been in this kind of situation before. One where there were thousands of small opponents. Well can't dwell on it. Time to kick some ass.
Keiko will unsling her Tesla Bow in preparation for combat and activate suppress fear (-8 ISP)
Current Active Spells/Effects:
JIC: 1d20: [11] = 11 ; 1d100: [31] = 31
Active Effects
Keiko whips her head up as the swarm crests into view. "Holy shit! Awe screw that! Get behind me!" Keiko's fur is puffed out under the Cosmic Armor. She's a partially puffy kitty! She actually looks very disgusted by the oncoming swarm...looks like the hard core killer cat has a thing against bugs. She gathers a large amount of energy around her as she focuses on the incoming swarm. She will drop the center of the spell 30 feet from her position giving her a 5 foot buffer between her and the effect. Keiko is trying to get as much of the swarm as possible. If she need to center the spell farther out she will up to 50 feet away. "Ten should do it! Be crushed under the weight of your own failures!" Keiko yells out as she raises her right hand in the air purple energy crackling up her arm and through her fingers...she snaps her fingers as she activates Gravity Field in an offensive way at 10x gravity over a 25 foot radius from the center of the spell. (-180 PPE) Ugh! Damn that takes a lot out of a girl." Keiko takes a breath and gives a very sly grin to Hemlock. Woot! Gravity Manipulation! ha! Can't do that can you Hemlock! She then moves to use the remaining time sixth sense has given her to give H4H the combat magic buffs.
-Fighting Spirit
-Superhuman Agility
--Total PPE Cost for all 8 members of H4H is 280 PPE. (Keiko will use all the Energy Sphere and then dip into her personal PPE reserves)
--The spells will take 16 actions to cast. This will take Keiko 30 seconds to cast on everyone.
Code: Select all
[*]Fighting Spirit: +2 APM | + 1 on initiative | + 1 to strike with guns | +3 to strike in melee combat | +2 to disarm, parry and dodge | +4 to pull punch | +2 to roll with impact | +4 to save vs Horror Factor/fear | +2 to save vs possession | Critical Strike on a Natural 18-20 | karate kick (1D8 S.D.C.) | jump kick | Paired Weapons | leap attack and judo flip/throw | Duration: 12 Minutes
[*] Superhuman Agility: +5 Auto-Dodge | + 1 on initiative | +1 parry | +5 to roll with impact | sense of balance: 88% | +20% to climb skill | Automatically roll with fall/explosions/impacts | Duration: 12 Minutes
Keiko will unsling her Tesla Bow in preparation for combat and activate suppress fear (-8 ISP)
Current Active Spells/Effects:
- Sixth Sense
- Sustain
- Suppress Fear (automatically succeeds on HF rolls) (11 minutes)
- Fighting Spirit (12 Minutes)
- Superhuman Agility (12 Minutes)
- Impervious to Fire; (70 minutes) Impervious to normal, magical and mega-damage fires.
- Cosmic Armor: 448/550 MDC
- Personal PPE: 414/666 PPE
- ISP: 49/71
Tesla Effect
- Ronith
- Group Leader
- Posts: 682
- Joined: Mon Oct 15, 2007 7:15 pm
- Location: Group Leader: Heroes for Hire
Re: The Horsemen of Eschaton
JIC:
1d20: [13] = 13
,
1d100: [33] = 33
PER: 1d100: [68] = 68 vs. 97%
Prowl: 1d100: [39] = 39 vs. 116%
To lie in wait for whatever comes after the bugs.
Conditions: , ,
Ronith’s eyes narrow as he beholds the oncoming swarm. My blades are particularly ill-suited to this manner of foe. Doesn’t seem like War’s doing. Perhaps Pestilence then? He frowns. Once Keiko has finished her fighting magicks, Ronith turns back to the others ”Prepare for an attack. Something tells me that this swarm is the opening move for something bigger. I’ll get ready to stab it- the rest of you do what you can about these damned bugs.” Ronith will then find somewhere reasonably shadowed where he can wrap his cloak around his body and use shadow meld ((-10 PPE)) to blend in and lie in wait for Pestilence. Should the bugs get out of control, Ronith will throw up to two goblin bombs to try and help (fire and smoke)- but as they are unlikely to make much of a dent he’ll save his grenades in reserve to see how the others fare.
PER: 1d100: [68] = 68 vs. 97%
Prowl: 1d100: [39] = 39 vs. 116%
To lie in wait for whatever comes after the bugs.
Conditions: , ,
Ronith’s eyes narrow as he beholds the oncoming swarm. My blades are particularly ill-suited to this manner of foe. Doesn’t seem like War’s doing. Perhaps Pestilence then? He frowns. Once Keiko has finished her fighting magicks, Ronith turns back to the others ”Prepare for an attack. Something tells me that this swarm is the opening move for something bigger. I’ll get ready to stab it- the rest of you do what you can about these damned bugs.” Ronith will then find somewhere reasonably shadowed where he can wrap his cloak around his body and use shadow meld ((-10 PPE)) to blend in and lie in wait for Pestilence. Should the bugs get out of control, Ronith will throw up to two goblin bombs to try and help (fire and smoke)- but as they are unlikely to make much of a dent he’ll save his grenades in reserve to see how the others fare.
I am better than you. You just don't know it.
Sixth Sense; 300ft Nightvision; Amplified Hearing; See the invisible (all permanent)
Sixth Sense; 300ft Nightvision; Amplified Hearing; See the invisible (all permanent)