Dawn Breaker (Super Soldier - Approved)
Moderators: AGMs, Game Masters
- Dawn Breaker
- Posts: 78
- Joined: Tue Dec 06, 2022 3:13 pm
Dawn Breaker (Super Soldier - Approved)
Player Name: Shawn
Discord:
Link to Ledger: Shawn Allen
Character Name: Subject #7734
Power Catagory:
Alias: Dominique Ferro , "Dawn Breaker" , "Demona" "Sparkplug" Robyn Hood
Occupation: Industrial Saboteur , BBMR Consultant
Alignment: Aberrant
XP Level: 4
XP Points: 14,826 (Updated 10/1/2024 by Dawg)
Next Level @ XP: 16,400
Birth Order/Family Ties:, Miriam Kensington (Surrogate mother, deceased), Darrel Kensington (surrogate father, deceased)
Land of Origin: Bluecove, Delaware, USA
Childhood Environment: Corporate town/small city
Social/Economic Background: Middle rank/Corporate
When Extraordinary Abilities First Manifested: 13
Sentiments/Aliens: They are fine provided they are of use or at least not a threat to humanity or out to exploit humans for profit or to further their own goals.
Sentiments/Mutants: Has no issues with them. It's how they use powers that matter.
Sentiments/Sector 10: She views them as a necessary thing. So long as they do not abuse the power granted.
Sentiments/Chimera: Dominique does not fully trust or distrust them and has no issues.
Dawn's Practice and tactical preferences:
Disposition:
- generally polite and keeps her opinions to herself until she knows someone well enough to gauge their response, can be brutally honest.
- lives by the idea that those who have swords and know how to use them but keep them sheathed will inherit the world.
- does not drink excessively or do drugs. She is always actively researching, learning new skills, or honing/updating her skills.
- will not apologize for wrongs instead, she will correct the faulty behavior in future encounters and acknowledge she made the error. Proof of an effort to correct mistakes is better than apologies in her mind.
- Motto: 'Invent, Innovate, Irradicate' (Has little time/tolerance for what she can't use/takes up space needlessly or is wasted material)
Insanity: Obsession Secrecy (Love/desire): Prizes her employers/teammates, ex-employers/ex-teammates, and BBMR's secrecy and privacy above all else, even in the face of common sense or the greater good. (This 'insanity' is standard to all BBMR clones. no exceptions.)
Stats or modifiers in blue are when transformed into APS: Mercury
Stats or modifiers in this color are when an Adapt To the Environment is in effect
ATTRIBUTES
I.Q.: 24
M.E.: 21
M.A.: 18
P.S.: 24 (34 Superhuman)
P.P.: 22
P.E.: 21
P.B.: 12
Speed: 22 (11)
PHYSICAL DATA
P.P.E.: 4
H.P.: 42
S.D.C.: 130 (+300)
Age: 20
Sex: female
Height: 5'9
Weight: 212 (424 in APS)
Description:
- a fit 130ish or so pounds and does not show her strength in terms of physical build
- typically wears Cargo pants, two t-shirts (a short sleeve under a long sleeve), and an oversized hoodie
-
- Naturally bald, does not grow any body hair (No need to shave legs even.) Aside from eyebrows and lashes which are purple.
- Her eyes are onyx like the rest of her genetic line.
- All BBMR clone mutants, Including research and labor drones, are Type O-negative blood due to mutation. All clones are universal Blood Donors for blood transfusions.
Natural Abilities
Perception: 39%, +10% to perceiving abnormal environmental conditions, enhanced senses from Adapt to environments see rules here
Charm/Impress: 10%
Invoke Trust/Intimidate: 50%
IQ Bonus: +10%
Max. Encumbrance: 64 (Human) (127) see rules here
Max. Carrying Weight: 480 (6,800)
Max. Lifting Weight: 960 (10,100)
Max. Jumping Ability: 18 feet in Length, 9 feet high (40 feet in length, 13.5 high) see rules here
Sponsoring Organization & Status: Bluecove Bio-Medical Research (Medical/Scientific research facility)
Nature of the Experiment & Type: Exposure to an alien or unknown quantity (radiation, chemical, energy, and carefully crafted Genetics in those used as subjects. The BBMR knows but will not tell. it is a secret hundred's of years old.)
Nature of the Test Subject: Mutant
Current Status with the Sponsoring Organization: active
Likelihood of Successful Replication: A bona-fide success
Special Abilities
Alter Physical Self Mercury
Adapt To The Environment
Extraordinary Intelligence
Special Super soldier Enhancement
Attempted to Make the Character Invulnerable
Internal Robotic Medical System
Hypnotic Mental Conditioning
Immune System Enhancement
Special Skills
Specialties (From Extraordinary I.Q.):
Mathematics: Advanced 100% (+5%)
Artificial Intelligence 69% (+3%)
Robotics Program (From Extraordinary I.Q.):
Computer Operation 90% (+5%)
Computer Programming 60% (+5%)
Robot Electronics 55% (+5%)
--Electrical Engineer 60% (+5%)
Robot Mechanics 45% (+5%)
--Mechanical Engineer 50% (+5%)
*Robots and Power Armor 70% (+4%)
*Sensory Equipment 40% (+5%)
Extra Rogue or Communications skills (+10%):
Computer Hacking 60% (+5%)
I.D. Undercover Agent 62% (+4%)
Find Contraband, Weapons, & Cybernetics 58% (+4%)
Tracking: People 60% (+5%)
Field Armorer & Munitions Expert 65% (+5%)
--Basic Mechanics 55% (+5%)
Demolitions Disposal 73% (+3%, 1st Level)
Trap Construction 39% (+4%,1st Level)
Trap & Mine Detection 35% (+5%,1st Level)
EP Purchased Skills
O.C.C. Skills
Education: Equal to a Military Specialist
Fundamental Skills:
Pilot: Automobile 76% (+2%)
Mathematics: Basic 100% (+5%)
Language: English 111% (+1%)
Literacy: English 75% (+5%)
Business Program (+20%)
Mathematics: Basic 100% (+5%)
Business and Finance 80% (+5%)
Computer Operation 90% (+5%)
Law 75% (+5%)
Research 95% (+5%)
Communications Program (+20%)
Basic Electronics 75% (+5%)
Radio: Basic 90% (+5%)
Electronic Countermeasures 75% (+5%)
T.V./Video 70% (+5%)
Cryptography 70% (+5%)
Professional Thief Program (+15%)
Locksmith 70% (+5%)
Prowl 75% (+5%)
Climbing 85 (+5%)
Surveillance 75% (+5%)
Espionage Program (Basic)(+10%)
Hand to Hand: Martial Arts
Intelligence 64% (+4%)
Interrogation 65% (+5%)
Detect Ambush 65% (+5%)
Detect Concealment 60% (+5%)
Wilderness Survival 65% (+5%)
Physical/Athletic Program
Acrobatics & Gymnastics:
--Sense of Balance 76% (+2%)
--Walk Tightrope or High Wire 74% (+3%)
--Work Parallel Bars & Rings 79% (+3%)
--Back Flip 86% (+2%)
--(or adds +10 to Prowl skill)
--(or adds +20% to Climbing skill)
--Climb Rope/Rappel 76% (+2%)
Swimming 65% (+5%)
Wrestling
Weapon Proficiency: Ancient Weapons Program
Paired Weapons (Whip-sword/Whip-sword)
W.P. Whip
W.P. Targeting
W.P. Archery
W.P. Master Archery:
Secondary Skills
Literacy: Braille 76% (+3%) [Not a spoken language]
First Aid 70% (+5%)
Computer Repair 55% (+5%)
Astronomy & Navigation 70% (+5%)
Running
Pilot: Hover Craft (Ground) 75% (+5% 2nd level)
Forced March (2nd Level)
Athletics (general) (2nd Level)
Carpentry 40% (+5%,2nd Level)
Combat Data
HTH Type: Martial Arts
Number of Attacks: 5 (+1 from Pseudo pods)
Initiative Bonus: +2
Strike Bonus: +6
Parry Bonus: +8
Dodge Bonus: +9
HTH Damage Bonus: +7 (+19)
Bonus to Roll w/Punch: +8
Bonus to Roll w/fall: +8
Bonus to Roll w/impact: +3
Bonus to Pull a Punch: +3
Bonus to Disarm: +2
Other:
(the following are moves she uses)
Hand strikes
Kicks
Holds
Special and other Bonuses
Adapt to Physical Environment Combat-related info:
Adapt to Physical Environment (Arctic/Freezing):
Adapt to Physical Environment (Desert/Extreme Heat and Dry):
Adapt to Physical Environment (Radiation):
Adapt to Physical Environment (Disease/Plague):
Adapt To The Environment (Nocturnal or Underground):
Never used outside of training
Weapon Proficiency
Aimed Shots: +3 to Strike Bonus (costs 2 actions)
Burst Shots: +1 to Strike
Bonus Called/Aimed Shots: +3 to Strike Bonus, 12+ Strike Roll Required (costs 3 actions)
Melee Called Shots: No bonus to Strike, No extra action cost
Physical Prowess modifiers apply to strike, parry, and dodge in HTH melee combat and ranged melee attacks (natural energy blasts, thrown objects, & archery) only.
W.P. Master Archery - +3 strike (+9 with W.P. Targeting/P.P.), +1 parry (+9 with HTH) +1 to disarm (+3 with HTH), +2 Initiative, Crit Strike n19+, +60' range
W.P. Archery - +3 strike (+9 with W.P. Targeting/P.P.), +1 parry (+9 with HTH) +1 to disarm (+3 with HTH)
W.P. Targeting - +2 strike (+6 with P.P)
W.P. Whip - +2 strike (+8 with HTH), +2 disarm (+4 with HTH), +2 entangle, +2 damage
W.P. Energy Rifle +2 strike
W.P. Handguns +1 strike
W.P. Shotguns +1 strike
Saving Throw Bonuses
Coma/Death: +17%
Magic (varies): +3, +10 vs mind control, impervious to possession (+5), +9 vs Illusions
Lethal Poison (14+): +11
Non-Lethal Poison (16+): +11
Insanity (12+): +4
Psionics (varies): +8 to save vs Bio-Manipulative type attacks, +10 to save vs mind control, +5 to save vs all other psionic attacks, impervious to possession (+5), +9 vs. Illusions
Horror Factor (varies): +4
Disease: +8
Toxins: +8
Discord:
Link to Ledger: Shawn Allen
Character Name: Subject #7734
Power Catagory:
Alias: Dominique Ferro , "Dawn Breaker" , "Demona" "Sparkplug" Robyn Hood
Occupation: Industrial Saboteur , BBMR Consultant
Alignment: Aberrant
XP Level: 4
XP Points: 14,826 (Updated 10/1/2024 by Dawg)
Next Level @ XP: 16,400
Birth Order/Family Ties:, Miriam Kensington (Surrogate mother, deceased), Darrel Kensington (surrogate father, deceased)
Land of Origin: Bluecove, Delaware, USA
Childhood Environment: Corporate town/small city
Social/Economic Background: Middle rank/Corporate
When Extraordinary Abilities First Manifested: 13
Sentiments/Aliens: They are fine provided they are of use or at least not a threat to humanity or out to exploit humans for profit or to further their own goals.
Sentiments/Mutants: Has no issues with them. It's how they use powers that matter.
Sentiments/Sector 10: She views them as a necessary thing. So long as they do not abuse the power granted.
Sentiments/Chimera: Dominique does not fully trust or distrust them and has no issues.
Dawn's Practice and tactical preferences:
Disposition:
- generally polite and keeps her opinions to herself until she knows someone well enough to gauge their response, can be brutally honest.
- lives by the idea that those who have swords and know how to use them but keep them sheathed will inherit the world.
- does not drink excessively or do drugs. She is always actively researching, learning new skills, or honing/updating her skills.
- will not apologize for wrongs instead, she will correct the faulty behavior in future encounters and acknowledge she made the error. Proof of an effort to correct mistakes is better than apologies in her mind.
- Motto: 'Invent, Innovate, Irradicate' (Has little time/tolerance for what she can't use/takes up space needlessly or is wasted material)
Insanity: Obsession Secrecy (Love/desire): Prizes her employers/teammates, ex-employers/ex-teammates, and BBMR's secrecy and privacy above all else, even in the face of common sense or the greater good. (This 'insanity' is standard to all BBMR clones. no exceptions.)
Stats or modifiers in blue are when transformed into APS: Mercury
Stats or modifiers in this color are when an Adapt To the Environment is in effect
ATTRIBUTES
I.Q.: 24
M.E.: 21
M.A.: 18
P.S.: 24 (34 Superhuman)
P.P.: 22
P.E.: 21
P.B.: 12
Speed: 22 (11)
PHYSICAL DATA
P.P.E.: 4
H.P.: 42
S.D.C.: 130 (+300)
Age: 20
Sex: female
Height: 5'9
Weight: 212 (424 in APS)
Description:
- a fit 130ish or so pounds and does not show her strength in terms of physical build
- typically wears Cargo pants, two t-shirts (a short sleeve under a long sleeve), and an oversized hoodie
-
- Naturally bald, does not grow any body hair (No need to shave legs even.) Aside from eyebrows and lashes which are purple.
- Her eyes are onyx like the rest of her genetic line.
- All BBMR clone mutants, Including research and labor drones, are Type O-negative blood due to mutation. All clones are universal Blood Donors for blood transfusions.
Natural Abilities
Perception: 39%, +10% to perceiving abnormal environmental conditions, enhanced senses from Adapt to environments see rules here
Charm/Impress: 10%
Invoke Trust/Intimidate: 50%
IQ Bonus: +10%
Max. Encumbrance: 64 (Human) (127) see rules here
Max. Carrying Weight: 480 (6,800)
Max. Lifting Weight: 960 (10,100)
Max. Jumping Ability: 18 feet in Length, 9 feet high (40 feet in length, 13.5 high) see rules here
Sponsoring Organization & Status: Bluecove Bio-Medical Research (Medical/Scientific research facility)
Nature of the Experiment & Type: Exposure to an alien or unknown quantity (radiation, chemical, energy, and carefully crafted Genetics in those used as subjects. The BBMR knows but will not tell. it is a secret hundred's of years old.)
Nature of the Test Subject: Mutant
Current Status with the Sponsoring Organization: active
Likelihood of Successful Replication: A bona-fide success
Special Abilities
Alter Physical Self Mercury
Adapt To The Environment
Extraordinary Intelligence
Special Super soldier Enhancement
Attempted to Make the Character Invulnerable
Internal Robotic Medical System
Hypnotic Mental Conditioning
Immune System Enhancement
Special Skills
Specialties (From Extraordinary I.Q.):
Mathematics: Advanced 100% (+5%)
Artificial Intelligence 69% (+3%)
Robotics Program (From Extraordinary I.Q.):
Computer Operation 90% (+5%)
Computer Programming 60% (+5%)
Robot Electronics 55% (+5%)
--Electrical Engineer 60% (+5%)
Robot Mechanics 45% (+5%)
--Mechanical Engineer 50% (+5%)
*Robots and Power Armor 70% (+4%)
*Sensory Equipment 40% (+5%)
Extra Rogue or Communications skills (+10%):
Computer Hacking 60% (+5%)
I.D. Undercover Agent 62% (+4%)
Find Contraband, Weapons, & Cybernetics 58% (+4%)
Tracking: People 60% (+5%)
Field Armorer & Munitions Expert 65% (+5%)
--Basic Mechanics 55% (+5%)
Demolitions Disposal 73% (+3%, 1st Level)
Trap Construction 39% (+4%,1st Level)
Trap & Mine Detection 35% (+5%,1st Level)
EP Purchased Skills
O.C.C. Skills
Education: Equal to a Military Specialist
Fundamental Skills:
Pilot: Automobile 76% (+2%)
Mathematics: Basic 100% (+5%)
Language: English 111% (+1%)
Literacy: English 75% (+5%)
Business Program (+20%)
Mathematics: Basic 100% (+5%)
Business and Finance 80% (+5%)
Computer Operation 90% (+5%)
Law 75% (+5%)
Research 95% (+5%)
Communications Program (+20%)
Basic Electronics 75% (+5%)
Radio: Basic 90% (+5%)
Electronic Countermeasures 75% (+5%)
T.V./Video 70% (+5%)
Cryptography 70% (+5%)
Professional Thief Program (+15%)
Locksmith 70% (+5%)
Prowl 75% (+5%)
Climbing 85 (+5%)
Surveillance 75% (+5%)
Espionage Program (Basic)(+10%)
Hand to Hand: Martial Arts
Intelligence 64% (+4%)
Interrogation 65% (+5%)
Detect Ambush 65% (+5%)
Detect Concealment 60% (+5%)
Wilderness Survival 65% (+5%)
Physical/Athletic Program
Acrobatics & Gymnastics:
--Sense of Balance 76% (+2%)
--Walk Tightrope or High Wire 74% (+3%)
--Work Parallel Bars & Rings 79% (+3%)
--Back Flip 86% (+2%)
--(or adds +10 to Prowl skill)
--(or adds +20% to Climbing skill)
--Climb Rope/Rappel 76% (+2%)
Swimming 65% (+5%)
Wrestling
Weapon Proficiency: Ancient Weapons Program
Paired Weapons (Whip-sword/Whip-sword)
W.P. Whip
W.P. Targeting
W.P. Archery
W.P. Master Archery:
Secondary Skills
Literacy: Braille 76% (+3%) [Not a spoken language]
First Aid 70% (+5%)
Computer Repair 55% (+5%)
Astronomy & Navigation 70% (+5%)
Running
Pilot: Hover Craft (Ground) 75% (+5% 2nd level)
Forced March (2nd Level)
Athletics (general) (2nd Level)
Carpentry 40% (+5%,2nd Level)
Combat Data
HTH Type: Martial Arts
Number of Attacks: 5 (+1 from Pseudo pods)
Initiative Bonus: +2
Strike Bonus: +6
Parry Bonus: +8
Dodge Bonus: +9
HTH Damage Bonus: +7 (+19)
Bonus to Roll w/Punch: +8
Bonus to Roll w/fall: +8
Bonus to Roll w/impact: +3
Bonus to Pull a Punch: +3
Bonus to Disarm: +2
Other:
(the following are moves she uses)
Hand strikes
Kicks
Holds
Special and other Bonuses
Adapt to Physical Environment Combat-related info:
Adapt to Physical Environment (Arctic/Freezing):
Adapt to Physical Environment (Desert/Extreme Heat and Dry):
Adapt to Physical Environment (Radiation):
Adapt to Physical Environment (Disease/Plague):
Adapt To The Environment (Nocturnal or Underground):
Never used outside of training
Weapon Proficiency
Aimed Shots: +3 to Strike Bonus (costs 2 actions)
Burst Shots: +1 to Strike
Bonus Called/Aimed Shots: +3 to Strike Bonus, 12+ Strike Roll Required (costs 3 actions)
Melee Called Shots: No bonus to Strike, No extra action cost
Physical Prowess modifiers apply to strike, parry, and dodge in HTH melee combat and ranged melee attacks (natural energy blasts, thrown objects, & archery) only.
W.P. Master Archery - +3 strike (+9 with W.P. Targeting/P.P.), +1 parry (+9 with HTH) +1 to disarm (+3 with HTH), +2 Initiative, Crit Strike n19+, +60' range
W.P. Archery - +3 strike (+9 with W.P. Targeting/P.P.), +1 parry (+9 with HTH) +1 to disarm (+3 with HTH)
W.P. Targeting - +2 strike (+6 with P.P)
W.P. Whip - +2 strike (+8 with HTH), +2 disarm (+4 with HTH), +2 entangle, +2 damage
W.P. Energy Rifle +2 strike
W.P. Handguns +1 strike
W.P. Shotguns +1 strike
Saving Throw Bonuses
Coma/Death: +17%
Magic (varies): +3, +10 vs mind control, impervious to possession (+5), +9 vs Illusions
Lethal Poison (14+): +11
Non-Lethal Poison (16+): +11
Insanity (12+): +4
Psionics (varies): +8 to save vs Bio-Manipulative type attacks, +10 to save vs mind control, +5 to save vs all other psionic attacks, impervious to possession (+5), +9 vs. Illusions
Horror Factor (varies): +4
Disease: +8
Toxins: +8
Last edited by Dawn Breaker on Sun Jul 28, 2024 4:04 pm, edited 147 times in total.
Character sheet
Comsec Music mix:
Ozzy Osbourne - Crazy Train (Acid Techno Live Remix)
Iron Maiden - The Trooper (Acid Techno Live Remix)
Sabaton - Gott Mit Uns (Max Subzero Ethereal Party Dance Remix)
Quick post items:
Personal Mission Notes:
Location:
Situation:
Points of contact:
Objectives:
Insertion Method:
Orders given:
- Dawn Breaker
- Posts: 78
- Joined: Tue Dec 06, 2022 3:13 pm
Re: Dawnbreaker
Equipment
Vehicles/Mounts are listed first.
Cargo Van
Carried/sling:
Work computer (Abacus series notebook) (Integrated Thinking Systems (ITS) entry, Century Station page 74)
SDC: 150 (Titanium Shell)
(HU2, page 348)
• Space: adhesive pads
• Space: bandages
• Space: gauze pads
• Space: adhesive tape
• Space: splints
• Space: sterile gloves
• Space: scissors
• Space: forceps
• Space: thermometers
• Space: needles
• Space: razor blades
• Space: pins
• Space: medicine
• Space: ointment
• Space: salt tablets
• Space: israeli-bandages x 3
• Space: Tourniquets x 3
• Space: backpack straps
• Space: shoulder straps
(HU2, page 348)
Space:
• Space: Key Making impressions (HU2, page: 346)
• Space: Cables, spare batteries, and such for computer/electronics
• Space: Wire-cutters Complete with a belt sheath (HU2, page 348)
• Space: Lock picks (Superior) (HU2, page 346)
• Space: Ear Mike Radio Receiver and Transmitter (HU2, Page 344)
• Space: "
• Space: Gas mask (HU2, page 348)
• Space: "
• Space: Infrared Goggles (new superior type) (HU2, page 343)
• Space: "
• Space: Locksmith/Security Tool kit
• Space: backpack straps
• Space: shoulder straps
Ithaca Model 37 "Stakeout" with 16 'breaching rounds' on the Ithaca Model 37
Carried/pockets:
- ID/wallet
- Locksmith and Security certification
- usual feminine products and such
- pocket knife (Swiss-army/mechanics type)
Worn on Person
Clothing:
- 'Green Arrow' Hoodie
- unmarked Military Field Jacket (with velcro for ) or Sector 10
- Cargo Pants (Military/Security quality, multiple weave, extra stitching)
- Hiking shoes (full safety, non-ferrous)
CAF Elite Corps Load-Bearing Chest Rig (Patron Item)
Features:
Attachment points can be utilized to carry 1 each of the following item types: sidearm, magazine, E-clip, grenade, canteen, food ration pack, minor items, or individual tools.
• Space: Knife: Survival (HU2, page 347)
• Space: Utensil Kit knife, fork, and spoon set with sheath (HU2, page 347)
• Space: Flatbread
• Space: light canned food (pull top), mixed nuts with additives for nutritional flavor purposes in a waterproof container
• Space: Snack Food for Energy, Vitamins, and Water-cleaning pills in a water-proof container
• Space: Extra pair of socks in a waterproof container
• Space: Field cleaning and Repair kit for a bow (Variant of gun type, HU2, Page 340-1)(Variant of gun type, HU2, page 340)
• Space: Cables and such for computer/phone
• Space: First aid kit (Boo-Boo kit) and Spare batteries in a waterproof container
• Space: Fire-starting kit and Hand-Held Flares (HU2, 341)
• Space: israeli-bandages x 3
• Space: Tourniquets x 3
-Bow Hunter Accessory bag for compact bow (HU2, page 347)
• Space: (for bow only) Customized Compact Compound Bow "Trinity Ghoul" (the weapons nickname)
• Space: Shooting Glasses (HU2, page: 348)
• Space: Shooting Ear Plugs
• Space: Field cleaning and Repair kit for a bow (Variant of gun type, HU2, Page 341)(Variant of gun type, HU2, page 340)
• Space: Tourniquet and Israeli bandage are also in the bag
Quivers (x4,42 arrows total):
Arrow type as needed
Location: Bow Mounted (6 arrows)
• Space: Standard Arrow
• Space: Standard Arrow
• Space: Standard Arrow
• Space: Standard Arrow
• Space: Standard Arrow
• Space: Standard Arrow
Location: front of leg: (6 arrows)
• Space: Microphone Arrow
• Space: Camera Arrow
• Space: Neural-stun Arrow
• Space: ECM Arrow
• Space: Sonic Arrow
• Space: Flare Arrow
Location: side of leg: (6 arrows)
• Space: Microphone Arrow
• Space: Camera Arrow
• Space: Neural-stun Arrow
• Space: ECM Arrow
• Space: Sonic Arrow
• Space: Flare Arrow
Location: small of back (24 arrows)
• Space: Neural-stun Arrow
• Space: Neural-stun Arrow
• Space: Neural-stun Arrow
• Space: Neural-stun Arrow
• Space: "Canister" Arrow (smoke)
• Space: "Canister" Arrow (smoke)
• Space: "Canister" Arrow (tear gas)
• Space: "Canister" Arrow (Knock out gas)
• Space: Explosive Arrow - 2d6 (8 inch Blast radius)
• Space: Explosive Arrow - 2d6 (8 inch Blast radius)
• Space: Explosive Arrow - 4d6 (1ft 4 inch Blast radius)
• Space: Explosive Arrow - 4d6 (1ft 4 inch Blast radius)
• Space: Explosive Arrow - 4d6 (1ft 4 inch Blast radius)
• Space: Explosive Arrow - 4d6 (1ft 4 inch Blast radius)
• Space: Explosive Arrow - 6d6 (2 ft Blast radius)
• Space: Explosive Arrow - 6d6 (2 ft Blast radius)
• Space: Explosive Arrow - 6d6 (2 ft Blast radius)
• Space: Explosive Arrow - 6d6 (2 ft Blast radius)
• Space: Microphone Arrow
• Space: Camera Arrow
• Space: Radar Arrow
• Space: ECM Arrow
• Space: Sonic Arrow
• Space: Flare Arrow
Belt
Attachment points can be utilized to carry 1 each of the following item types: sidearm, magazine, E-clip, grenade, canteen, food ration pack, minor items, or individual tools.
- Belt pouch: mini-first-aid kit
- Belt pouch: Smartphone
- Belt Pouch: extra Tourniquet
- Belt Pouch: Israeli bandage
Backpack
The backpack is padded, sealable, and lightly armored. Internal space can be utilized to carry a variety of items. Internal capacity is 30" long, 18" wide, and 6" deep. Items larger than a grenade will require more than one space.
• Space:
• Space:
• Space:
• Space:
• Space:
• Space:
• Space:
• Space:
• Space:
• Space:
Stored in Vehicle
(if needed):(HU2, page 347)
Stored in Room at Omega HQ
Stored in Armory at Omega HQ
- Jet Powered Glider (if needed)
- Energy Rifle: energy rifle. (If needed)
Resources
Life savings 1,000 credits
On hand: 175
Additional Financial Resources: In addition to a possible life saving (see optional rules to rounding out one's character in HU2), there is a 01 -80% (1d100 chance the character also owns a personal vehicle. The car is less than a year old. Presumably, the character has a job, an apartment, and reasonable personal possessions. If in the military, housing on or near a military base is provided free, as is any medical treatment, and access to base facilities
Gear Stats
Bionics & Cybernetics Nano-Hive Brain Implant (Patron Item)
Nano-Hive Brain Implant (Cybernetic Implant)
By utilizing a microscopic port on the skin and the ability of the nano-bots to utilize the organic material of the body, Mindwerks has created an implant that can create a tiny insect-sized drone that can be sent out for short-range recon. The drone can get anywhere a mosquito-sized insect might but has incredible strength for its size. It has two modes: an autonomous mode where it will follow a predetermined path and come back and report what has been seen as a sensory download into the character's brain, or the character can directly take control of an insect's eye view. The Cost: Because it needs highly adaptive biological material, this implant draws from the natural spine.
Nano-Hive Reconnaissance Drone
Super-Duper Drone:
FAS Torso Armor (Half Suit)
S.D.C.: 150
A.R.: 18
Weight: 2 lbs.
Modifiers: None
Features:
Book Reference: p.245, WB34
Ithaca Model 37 "Stakeout"
Speed is 150 mph (240km), and altitude is 3000 feet (91 5 m). Powered by a mini-energy cell that can run continuously for four hours before needing to cool down for at least one hour. The Super soldier stands on this device in order to fly It, wingboard style. The jet-powered glider has 150 S.D.C. and an A R. of 14.
Vehicles/Mounts are listed first.
Cargo Van
- Crew: 1 plus passenger.
- AR: 10.
- SDC: Tires (4) 50 each. Main Body 500.
- Top Speed: 120 mph.
- Miles Per Gallon: 19 mpg.
- Fuel Tank: 15.1 gallons.
- Cargo: 50 cubic feet. 200 lbs on rooftop rack.
- Tow: 4 tons.
- Bonuses: None.
Carried/sling:
Work computer (Abacus series notebook) (Integrated Thinking Systems (ITS) entry, Century Station page 74)
SDC: 150 (Titanium Shell)
(HU2, page 348)
• Space: adhesive pads
• Space: bandages
• Space: gauze pads
• Space: adhesive tape
• Space: splints
• Space: sterile gloves
• Space: scissors
• Space: forceps
• Space: thermometers
• Space: needles
• Space: razor blades
• Space: pins
• Space: medicine
• Space: ointment
• Space: salt tablets
• Space: israeli-bandages x 3
• Space: Tourniquets x 3
• Space: backpack straps
• Space: shoulder straps
(HU2, page 348)
Space:
• Space: Key Making impressions (HU2, page: 346)
• Space: Cables, spare batteries, and such for computer/electronics
• Space: Wire-cutters Complete with a belt sheath (HU2, page 348)
• Space: Lock picks (Superior) (HU2, page 346)
• Space: Ear Mike Radio Receiver and Transmitter (HU2, Page 344)
• Space: "
• Space: Gas mask (HU2, page 348)
• Space: "
• Space: Infrared Goggles (new superior type) (HU2, page 343)
• Space: "
• Space: Locksmith/Security Tool kit
• Space: backpack straps
• Space: shoulder straps
Ithaca Model 37 "Stakeout" with 16 'breaching rounds' on the Ithaca Model 37
Carried/pockets:
- ID/wallet
- Locksmith and Security certification
- usual feminine products and such
- pocket knife (Swiss-army/mechanics type)
Worn on Person
Clothing:
- 'Green Arrow' Hoodie
- unmarked Military Field Jacket (with velcro for ) or Sector 10
- Cargo Pants (Military/Security quality, multiple weave, extra stitching)
- Hiking shoes (full safety, non-ferrous)
CAF Elite Corps Load-Bearing Chest Rig (Patron Item)
Features:
- 12 attachment points
- Integrated IRMSS : 20,000 credits to recharge (R: UE, p.263)
Attachment points can be utilized to carry 1 each of the following item types: sidearm, magazine, E-clip, grenade, canteen, food ration pack, minor items, or individual tools.
• Space: Knife: Survival (HU2, page 347)
• Space: Utensil Kit knife, fork, and spoon set with sheath (HU2, page 347)
• Space: Flatbread
• Space: light canned food (pull top), mixed nuts with additives for nutritional flavor purposes in a waterproof container
• Space: Snack Food for Energy, Vitamins, and Water-cleaning pills in a water-proof container
• Space: Extra pair of socks in a waterproof container
• Space: Field cleaning and Repair kit for a bow (Variant of gun type, HU2, Page 340-1)(Variant of gun type, HU2, page 340)
• Space: Cables and such for computer/phone
• Space: First aid kit (Boo-Boo kit) and Spare batteries in a waterproof container
• Space: Fire-starting kit and Hand-Held Flares (HU2, 341)
• Space: israeli-bandages x 3
• Space: Tourniquets x 3
-Bow Hunter Accessory bag for compact bow (HU2, page 347)
• Space: (for bow only) Customized Compact Compound Bow "Trinity Ghoul" (the weapons nickname)
• Space: Shooting Glasses (HU2, page: 348)
• Space: Shooting Ear Plugs
• Space: Field cleaning and Repair kit for a bow (Variant of gun type, HU2, Page 341)(Variant of gun type, HU2, page 340)
• Space: Tourniquet and Israeli bandage are also in the bag
Quivers (x4,42 arrows total):
Arrow type as needed
Location: Bow Mounted (6 arrows)
• Space: Standard Arrow
• Space: Standard Arrow
• Space: Standard Arrow
• Space: Standard Arrow
• Space: Standard Arrow
• Space: Standard Arrow
Location: front of leg: (6 arrows)
• Space: Microphone Arrow
• Space: Camera Arrow
• Space: Neural-stun Arrow
• Space: ECM Arrow
• Space: Sonic Arrow
• Space: Flare Arrow
Location: side of leg: (6 arrows)
• Space: Microphone Arrow
• Space: Camera Arrow
• Space: Neural-stun Arrow
• Space: ECM Arrow
• Space: Sonic Arrow
• Space: Flare Arrow
Location: small of back (24 arrows)
• Space: Neural-stun Arrow
• Space: Neural-stun Arrow
• Space: Neural-stun Arrow
• Space: Neural-stun Arrow
• Space: "Canister" Arrow (smoke)
• Space: "Canister" Arrow (smoke)
• Space: "Canister" Arrow (tear gas)
• Space: "Canister" Arrow (Knock out gas)
• Space: Explosive Arrow - 2d6 (8 inch Blast radius)
• Space: Explosive Arrow - 2d6 (8 inch Blast radius)
• Space: Explosive Arrow - 4d6 (1ft 4 inch Blast radius)
• Space: Explosive Arrow - 4d6 (1ft 4 inch Blast radius)
• Space: Explosive Arrow - 4d6 (1ft 4 inch Blast radius)
• Space: Explosive Arrow - 4d6 (1ft 4 inch Blast radius)
• Space: Explosive Arrow - 6d6 (2 ft Blast radius)
• Space: Explosive Arrow - 6d6 (2 ft Blast radius)
• Space: Explosive Arrow - 6d6 (2 ft Blast radius)
• Space: Explosive Arrow - 6d6 (2 ft Blast radius)
• Space: Microphone Arrow
• Space: Camera Arrow
• Space: Radar Arrow
• Space: ECM Arrow
• Space: Sonic Arrow
• Space: Flare Arrow
Belt
Attachment points can be utilized to carry 1 each of the following item types: sidearm, magazine, E-clip, grenade, canteen, food ration pack, minor items, or individual tools.
- Belt pouch: mini-first-aid kit
- Belt pouch: Smartphone
- Belt Pouch: extra Tourniquet
- Belt Pouch: Israeli bandage
Backpack
The backpack is padded, sealable, and lightly armored. Internal space can be utilized to carry a variety of items. Internal capacity is 30" long, 18" wide, and 6" deep. Items larger than a grenade will require more than one space.
• Space:
• Space:
• Space:
• Space:
• Space:
• Space:
• Space:
• Space:
• Space:
• Space:
Stored in Vehicle
(if needed):(HU2, page 347)
Stored in Room at Omega HQ
Stored in Armory at Omega HQ
- Jet Powered Glider (if needed)
- Energy Rifle: energy rifle. (If needed)
Resources
Life savings 1,000 credits
On hand: 175
Additional Financial Resources: In addition to a possible life saving (see optional rules to rounding out one's character in HU2), there is a 01 -80% (1d100 chance the character also owns a personal vehicle. The car is less than a year old. Presumably, the character has a job, an apartment, and reasonable personal possessions. If in the military, housing on or near a military base is provided free, as is any medical treatment, and access to base facilities
Gear Stats
Bionics & Cybernetics Nano-Hive Brain Implant (Patron Item)
Nano-Hive Brain Implant (Cybernetic Implant)
By utilizing a microscopic port on the skin and the ability of the nano-bots to utilize the organic material of the body, Mindwerks has created an implant that can create a tiny insect-sized drone that can be sent out for short-range recon. The drone can get anywhere a mosquito-sized insect might but has incredible strength for its size. It has two modes: an autonomous mode where it will follow a predetermined path and come back and report what has been seen as a sensory download into the character's brain, or the character can directly take control of an insect's eye view. The Cost: Because it needs highly adaptive biological material, this implant draws from the natural spine.
- The shock from this costs the character 25% of their hit points, which recover naturally
Nano-Hive Reconnaissance Drone
- S.D.C.: 30
- Hit Points: 1
- Range:
- Autonomous mode: 500'
- User controlled mode: 250'
- Duration: Flight time of 20 minutes
- Speed: 22 (15 mph)
Super-Duper Drone:
FAS Torso Armor (Half Suit)
- A.R.: 10
- S.D.C.: 80
- Weight: 10 lbs.
S.D.C.: 150
A.R.: 18
Weight: 2 lbs.
Modifiers: None
Features:
- Command suite to control up to 10 drones
- 5 screens to monitor up to 5 drones
- Keypad for typed command transmissions
- Radio transceiver for voice commands & drone control (5-mile range)
- Record, edit & transmit video and frame images
Book Reference: p.245, WB34
- Range: 760 ft (Master Archery adds a further 60 ft to its 700)
- Damage: 2d6 or by arrow type
- Rate of Fire: As per the character's hand-to-hand attacks per melee
- Payload: Quiver of 6 arrows Typically hunting or Targeting arrows. If on mission non or less-lethal arrows will be in the bow Quiver only.
- Weight: 13 lbs.
- Features:
-reduces vibration.
- two compact bows merged for combat poundage (currently 90 lbs) and range. The bow can be set to 140 lbs safely.
- High-tech sights/range finder, Silencers, compass, and weather/wind sensors. (To detect changes around her)
- Enhanced structural integrity to use for going down rope/cables without snapping
- D-Ring (to hook up cord/cable), and sling to prevent dropping it.
- Modified string set up with spacers and interweaving the two bow strings into one where the arrow is released. - Modifiers: W.P. Bow, requires
- Book Reference: HUGMG
Ithaca Model 37 "Stakeout"
- Range: 150'
- Damage: 4D6 buck or 5D6 slug
- Rate of Fire: Single shots only
- Payload: 8-round tubular magazine (Slug-Shot for breaching duty. 8 loaded and 8 on the weapon's side, opposite of the shell ejection port)
- Weight: 5 lbs.
- Features: W.P. Shotgun, slide-action repeater, 12 gauge,
- Modifiers:-sling (with rings to clip to a harness or belt)
- Book Reference: HUGMG
- Damage: 6d6 points per single shot, or 1d6x10 per double-blast burst.
- Range: 2000 feet (6 1 0 m).
- Payload: 60 blasts (120 if cabled to a small, self-regenerating energy pack worn on the hip or back)
- Rate of Fire: One at a time or a double burst; each shot or burst counts as one melee attack.
Speed is 150 mph (240km), and altitude is 3000 feet (91 5 m). Powered by a mini-energy cell that can run continuously for four hours before needing to cool down for at least one hour. The Super soldier stands on this device in order to fly It, wingboard style. The jet-powered glider has 150 S.D.C. and an A R. of 14.
Last edited by Dawn Breaker on Sun Jun 02, 2024 5:11 am, edited 50 times in total.
Character sheet
Comsec Music mix:
Ozzy Osbourne - Crazy Train (Acid Techno Live Remix)
Iron Maiden - The Trooper (Acid Techno Live Remix)
Sabaton - Gott Mit Uns (Max Subzero Ethereal Party Dance Remix)
Quick post items:
Personal Mission Notes:
Location:
Situation:
Points of contact:
Objectives:
Insertion Method:
Orders given:
- Dawn Breaker
- Posts: 78
- Joined: Tue Dec 06, 2022 3:13 pm
Re: Dawnbreaker
Field handler: Erik Weisz
Call sign: 'the Magician'
Current Assignment: Infiltration Team Six (a.k.a: Sinister Six)
Current City: Ultropolis
Subject Profile: Infiltration Team Six (a.k.a: Sinister Six)
The Mark 10 Teslas are not the social creatures the Ellison Mark 5-6 research drones are. The mark 10's do know what friendship is but tend to use it as a tool to manipulate or achieve a goal. While they do prefer to avoid unneeded social interaction with non-clones, they nevertheless have grown more familiar with most of the social standards of others. Clones all being the same take some things for granted. They roughly have the same personality and don't offend or start trouble as often with their types as they do others. On missions, their innate traits to hyper-focus cover a lot of the social shortcomings by giving them the drive to push past social issues.
True friendship is reserved for teammates and fellow clones. These 'friendships' are often less emotional, but they do protect each other and Dawn Breaker (Subject #7734 or Dominique Ferro) will do what she can to help if she can. People would describe her as an introvert with Asperger's at times. Some of her 'autistic-like' traits include a lack of empathy at times (particularly on a mission or mission-related research), difficulty with social cues occasionally, and a hyper fixation on her tasks and special interests. Dawn Breaker has suffered a few traumas, which could have further exacerbated her social discomfort but she came out unscathed for the most part.
These traits were intended to keep them from deviation from their task. As to how these traits do not become a problem in a mission that is what Hypnotic Mental Conditioning enhancement (or HMCE) is for. It focuses the clones on the task at hand. It is a method we have employed to great effect in the security and research department as well. HMCE also seems to have aided in Dominique's recovery from the loss of Kara several years back. Her current partner, Catalyst (Subject #6674 or Caroline Stanton), also suffered a similar loss as Dawn Breaker did. Both have bonded well and both are currently in good mental health despite the trauma they have experienced. I recommend keeping them as a team due to their strong affection and compatibility with one another.
All BBMR clones, Including research and labor drones, are Type O-negative blood. This is because the clones are intended to be universal Blood Donors for times when blood transfusions are needed without risk of rejection or incompatibility issues. Due to the need for type O-negative blood for surgery or emergency transfusions, they must donate twice a week. These two are no exceptions and do so regularly. I suspect it is the Jelly bears that keep Catalyst and Dawn Breaker going back without hassle.
I have attached Combat and some behavioral notes on Subject #7734 and Subject #6674 of significance. Both display mastery of and use archery as combat and operations assets. A selection of arrows designed for observation and to use as early warning are standard in their quivers. Dominique carries Catalyst's quiver and bow when both need them. They prefer smaller compact Combat Compound bows.
Combat Profile: Dawn Breaker Catalyst
Team Operations have had the Sinister 6 work with another team regularly, Team 4 or The Frighteners. Both teams work well together and get along well for a mixed-gender team. Team 4 consists of Vector and Argent both are super soldiers with the standard HMCE and other augments. Their handler is Donald Blake, a Demon Hunter Trained by the head of the Infiltration Division.
Field notes: Dawn Breaker
Call sign: 'the Magician'
Current Assignment: Infiltration Team Six (a.k.a: Sinister Six)
Current City: Ultropolis
Subject Profile: Infiltration Team Six (a.k.a: Sinister Six)
The Mark 10 Teslas are not the social creatures the Ellison Mark 5-6 research drones are. The mark 10's do know what friendship is but tend to use it as a tool to manipulate or achieve a goal. While they do prefer to avoid unneeded social interaction with non-clones, they nevertheless have grown more familiar with most of the social standards of others. Clones all being the same take some things for granted. They roughly have the same personality and don't offend or start trouble as often with their types as they do others. On missions, their innate traits to hyper-focus cover a lot of the social shortcomings by giving them the drive to push past social issues.
True friendship is reserved for teammates and fellow clones. These 'friendships' are often less emotional, but they do protect each other and Dawn Breaker (Subject #7734 or Dominique Ferro) will do what she can to help if she can. People would describe her as an introvert with Asperger's at times. Some of her 'autistic-like' traits include a lack of empathy at times (particularly on a mission or mission-related research), difficulty with social cues occasionally, and a hyper fixation on her tasks and special interests. Dawn Breaker has suffered a few traumas, which could have further exacerbated her social discomfort but she came out unscathed for the most part.
These traits were intended to keep them from deviation from their task. As to how these traits do not become a problem in a mission that is what Hypnotic Mental Conditioning enhancement (or HMCE) is for. It focuses the clones on the task at hand. It is a method we have employed to great effect in the security and research department as well. HMCE also seems to have aided in Dominique's recovery from the loss of Kara several years back. Her current partner, Catalyst (Subject #6674 or Caroline Stanton), also suffered a similar loss as Dawn Breaker did. Both have bonded well and both are currently in good mental health despite the trauma they have experienced. I recommend keeping them as a team due to their strong affection and compatibility with one another.
All BBMR clones, Including research and labor drones, are Type O-negative blood. This is because the clones are intended to be universal Blood Donors for times when blood transfusions are needed without risk of rejection or incompatibility issues. Due to the need for type O-negative blood for surgery or emergency transfusions, they must donate twice a week. These two are no exceptions and do so regularly. I suspect it is the Jelly bears that keep Catalyst and Dawn Breaker going back without hassle.
I have attached Combat and some behavioral notes on Subject #7734 and Subject #6674 of significance. Both display mastery of and use archery as combat and operations assets. A selection of arrows designed for observation and to use as early warning are standard in their quivers. Dominique carries Catalyst's quiver and bow when both need them. They prefer smaller compact Combat Compound bows.
Combat Profile: Dawn Breaker Catalyst
Team Operations have had the Sinister 6 work with another team regularly, Team 4 or The Frighteners. Both teams work well together and get along well for a mixed-gender team. Team 4 consists of Vector and Argent both are super soldiers with the standard HMCE and other augments. Their handler is Donald Blake, a Demon Hunter Trained by the head of the Infiltration Division.
Field notes: Dawn Breaker
Last edited by Dawn Breaker on Thu Jan 11, 2024 8:25 pm, edited 14 times in total.
Character sheet
Comsec Music mix:
Ozzy Osbourne - Crazy Train (Acid Techno Live Remix)
Iron Maiden - The Trooper (Acid Techno Live Remix)
Sabaton - Gott Mit Uns (Max Subzero Ethereal Party Dance Remix)
Quick post items:
Personal Mission Notes:
Location:
Situation:
Points of contact:
Objectives:
Insertion Method:
Orders given:
- Dawn Breaker
- Posts: 78
- Joined: Tue Dec 06, 2022 3:13 pm
Re: Dawn Breaker (Super Soldier - Approved)
Tinker's Notebook:
Infiltration Armor (WIP)
Description of Project: Stealth and Support armor with Hacking/surveillance capability, sensor, countermeasures, and short-range communication to work with her Drone Control and Command Gauntlet.
Visual: Concealed/Light version of a Ghost's armor from Starcraft.
Faraday Cage/Stealth suit with Concealed Copper-Titanium mix Chain Mail* Armor with Hood/Face Veil rig with integrated Comms and sensors display (varies by mission, normally Black): rigged for infiltration with Modular tech modules (Bracers, back-plate and Feet) and Quiver/Bow Accessory case attachments
*To reduce weight and increase durability of the copper.
back-plate with weak magnet to carry light metal items (Plate can be easily removed)
Parts Used:
- Concealed Armor (Full suit): AR. ??, S.D.C. ??; ?? 1bs (used to install on to)
- Various sourced electronics
- Keyhole or Tube Microphone x2: (one body, one head)- $540.00
- Keyhole or Tube camera x2 (one body, one head)- $540.00
- Ear Mike Radio Receiver and Transmitter - $700.00
- Belt Radio: Scrambler equipped - $1,800.00
- Compact Abacus series notebook with hacker/Infiltration Applications)- $1000.00
- Stealth modem- $150.00
- Radar Signal Detector (military): Cost: $3000
- Bug Detector: Cost: $350.00
- Dosimeter: Cost: $200.00
- Acoustic Noise Generator: Cost: $900.00 (HU page: 347)
- Multi-Purpose Pouch x12 Camouflage (varies by mission):.- $120.00
- Power source: a light rechargeable battery (with USB/Plugin charger option)
Designed Quirks:
Time Needed | Allocated:
Designed Statistics:
BBMR Infiltration Armor
Custom infiltration Suit.
S.D.C.:??
AR: ??
Weight: ??
Modifiers:
Features: Tech-Harness, Climbing/Scaling attachment points, and Quiver/Bow/weapon attachments.
Tech-Harness Suite (Sensor/hacking/Countermeasures):
Sensor Suite module:
Book Reference:
Infiltration Armor (WIP)
Description of Project: Stealth and Support armor with Hacking/surveillance capability, sensor, countermeasures, and short-range communication to work with her Drone Control and Command Gauntlet.
Visual: Concealed/Light version of a Ghost's armor from Starcraft.
Faraday Cage/Stealth suit with Concealed Copper-Titanium mix Chain Mail* Armor with Hood/Face Veil rig with integrated Comms and sensors display (varies by mission, normally Black): rigged for infiltration with Modular tech modules (Bracers, back-plate and Feet) and Quiver/Bow Accessory case attachments
*To reduce weight and increase durability of the copper.
back-plate with weak magnet to carry light metal items (Plate can be easily removed)
Parts Used:
- Concealed Armor (Full suit): AR. ??, S.D.C. ??; ?? 1bs (used to install on to)
- Various sourced electronics
- Keyhole or Tube Microphone x2: (one body, one head)- $540.00
- Keyhole or Tube camera x2 (one body, one head)- $540.00
- Ear Mike Radio Receiver and Transmitter - $700.00
- Belt Radio: Scrambler equipped - $1,800.00
- Compact Abacus series notebook with hacker/Infiltration Applications)- $1000.00
- Stealth modem- $150.00
- Radar Signal Detector (military): Cost: $3000
- Bug Detector: Cost: $350.00
- Dosimeter: Cost: $200.00
- Acoustic Noise Generator: Cost: $900.00 (HU page: 347)
- Multi-Purpose Pouch x12 Camouflage (varies by mission):.- $120.00
- Power source: a light rechargeable battery (with USB/Plugin charger option)
Designed Quirks:
Time Needed | Allocated:
Designed Statistics:
BBMR Infiltration Armor
Custom infiltration Suit.
S.D.C.:??
AR: ??
Weight: ??
Modifiers:
Features: Tech-Harness, Climbing/Scaling attachment points, and Quiver/Bow/weapon attachments.
Tech-Harness Suite (Sensor/hacking/Countermeasures):
Sensor Suite module:
- -
- Radar Signal Detector (military):Range: Effective 80 feet (24 m), maximum 4 miles (6.4 km)
- Dosimeter: Picks up and measures radiation levels. Range: 20 feet (6.1 m)
- Thermal Image sight: Range: 1600 feet
- Keyhole or Tube Microphone x1: Picks up sounds up to 34 feet (10 m) away and transmits up to 1000 feet (305m). (body)
- Keyhole or Tube camera x1 Picks up sounds up to 34 feet (10 m) away and transmits up to 1000 feet (305m). (one body)
- -Radio with Scrambler: a range of 2 miles (3.2 km), up to 10 preset channels
- Field computer slot with Compact Abacus series notebook with hacker/Infiltration software and a stealth modem
- Keyhole or Tube Microphone x1: Picks up sounds up to 34 feet (10 m) away and transmits up to 1000 feet (305m). (one head)
- Keyhole or Tube camera x1 Picks up sounds up to 34 feet (10 m) away and transmits up to 1000 feet (305m). (one head)
- -Bug Detector: A small hand-held device that picks up radio signals from listening devices (bugs)
-Acoustic Noise Generator: Muffles conversations, and distorts bugging systems by 30%.
- weak magnet at the lower back to hold Breaching Shotgun
Book Reference:
Last edited by Dawn Breaker on Thu Feb 15, 2024 1:21 pm, edited 10 times in total.
Character sheet
Comsec Music mix:
Ozzy Osbourne - Crazy Train (Acid Techno Live Remix)
Iron Maiden - The Trooper (Acid Techno Live Remix)
Sabaton - Gott Mit Uns (Max Subzero Ethereal Party Dance Remix)
Quick post items:
Personal Mission Notes:
Location:
Situation:
Points of contact:
Objectives:
Insertion Method:
Orders given:
- Dawn Breaker
- Posts: 78
- Joined: Tue Dec 06, 2022 3:13 pm
Re: Dawn Breaker (Super Soldier - Approved)
Tinker's Notebook:
(WIP)
Description of Project: Stealth and Support Drone to work with her Drone Control and Command Gauntlet.
Visual: a two-headed centipede drone
Parts Used:
Time Needed | Allocated:
Designed Statistics:
Centipede Drone
Alignment: none, Drone
Disposition: Standard Robot AI
A.R.: 14
S.D.C. by Location:
Running/Flying Speed: running (20miles an hour)
Leaping:
Dimensions: [Height: 1 foot, Width: .5 foot, Length: 2 feet, Weight: 5 lbs.]
Physical Strength: Pushing it can muster 12 PS and Can carry one Centipede Drone without stressing its frame.
Power System: Rechargeable battery with 12 hours of use before charging
Weapon Systems:
Features of Note:
Book Reference:
(WIP)
Description of Project: Stealth and Support Drone to work with her Drone Control and Command Gauntlet.
Visual: a two-headed centipede drone
Parts Used:
- - Various sourced electronics
- Keyhole or Tube Microphone x2: (one per head)- $540.00
- Keyhole or Tube camera x2 (one per head)
- Ear Mike Radio Receiver and Transmitter - $700.00
- Belt Radio: Scrambler equipped - $1,800.00
- legs* x16 (8 per head)
- Head (primary processor) (x2)
- Mini-Tool arms/pincers x4 (two per head)
- Main body and Ballistic resistant materials (x2)
- Fibre optic Camera x2 (1/per head )
- Mini-Light Radar x2 (1/per head )
- Light receptors to detect light x2 (1/per head )
- Audio and video Memory slot x2 (1/per head )
- Rangefinder/Weather sensor x2 (1/per head )
- 8 legs with magnetic foot pads (one per foot)
- Bug Detector: x2 (one per head)
- Dosimeter: x2 (one per head)
- Power source: a light rechargeable battery (with USB/Plugin charger option)
- Tube with charger unit to carry it
Time Needed | Allocated:
Designed Statistics:
Centipede Drone
Alignment: none, Drone
Disposition: Standard Robot AI
A.R.: 14
S.D.C. by Location:
- legs* (x16, 8 per body) 40 each
Head (x2)* 80
Mini-Tool arms/pincers x4* 50 each
Main body (x2) 150
*Called shot at -2 due to size/location
Running/Flying Speed: running (20miles an hour)
Leaping:
Dimensions: [Height: 1 foot, Width: .5 foot, Length: 2 feet, Weight: 5 lbs.]
Physical Strength: Pushing it can muster 12 PS and Can carry one Centipede Drone without stressing its frame.
Power System: Rechargeable battery with 12 hours of use before charging
Weapon Systems:
- 1. Head Mounted Finger Laser x2 (1/per head )
Range: 500 feet
Damage: 1d4, 1d6 or 2d6
Rate of Fire: each shot counts as one attack
Payload: Unlimited
Modifiers: +1 strike
2. Head mounted Electrical Discharge x2 (1/per head )
Range: 12 feet
Damage: 4d6
Rate of Fire: each shot counts as one attack
Payload: Unlimited
Modifiers: +1 strike
3. Head Mounted Sensor Spike launcher x2 (1/per head )
Range: 10 feet
Damage: 2d6 (designed for placing objects in walls)
Rate of Fire: 1
Payload: 4 sensor spikes/per head (2 Mic and 2 Camera spikes as well
Features of Note:
- -Fibre optic Camera x2 (1/per head )
- Mini-Light Radar x2 (1/per head )
-Scrambled radio receiver/transmitter x2 (one per head)
- Ligh1t receptors to detect light x2 (1/per head )
- Audio and video Memory slot x2 (1/per head )
- Rangefinder/Weather sensor x2 (1/per head )
- 8 legs with magnetic foot pads provide crawling movement
- Miniature spinal coil (allows up down, and side-to-side movement of head/body spine is attached to) x2 (1/per head )
- Mini-tool/pincer arms for delicate work (2/per head)
- Bug Detector (one per head)
- Dosimeter (One per head)
Book Reference:
Last edited by Dawn Breaker on Wed Apr 10, 2024 3:43 pm, edited 7 times in total.
Character sheet
Comsec Music mix:
Ozzy Osbourne - Crazy Train (Acid Techno Live Remix)
Iron Maiden - The Trooper (Acid Techno Live Remix)
Sabaton - Gott Mit Uns (Max Subzero Ethereal Party Dance Remix)
Quick post items:
Personal Mission Notes:
Location:
Situation:
Points of contact:
Objectives:
Insertion Method:
Orders given:
- Dawn Breaker
- Posts: 78
- Joined: Tue Dec 06, 2022 3:13 pm
Re: Dawn Breaker (Super Soldier - Approved)
Tinker's Notebook:
Infiltration Pilstol (WIP)
Description of Project: 9mm pistol to work with and send audio and video feed her Stealth and Support armor, Drones, and the Drone Control and Command Gauntlet. Smart safety lock system to prevent non-designated users from firing the weapon. Based on a real-world pistol prototype
Visual:
Parts Used:
Time Needed | Allocated:
Designed Statistics:
BBMR Infiltration pistol
Features:
Book Reference:
Infiltration Pilstol (WIP)
Description of Project: 9mm pistol to work with and send audio and video feed her Stealth and Support armor, Drones, and the Drone Control and Command Gauntlet. Smart safety lock system to prevent non-designated users from firing the weapon. Based on a real-world pistol prototype
Visual:
Parts Used:
- -9mm pistol with built-in Suppressor
- Various sourced electronics from a cell/smartphone
- Keyhole or Tube Microphone:
- Keyhole or Tube camera x2
- Memory chip and USB linkable mini-camera
- Surefire Illuminator
- Power source: a light rechargeable battery (with USB/Plugin charger option with a USB link to download images and audio)
Time Needed | Allocated:
Designed Statistics:
BBMR Infiltration pistol
- - Keyhole or Tube Microphone: Records when a button on the grip is pressed. The act of holding the weapon turns on the mic and camera.
- Keyhole or Tube camera: Whenever the weapon fires it takes a picture a moment before the flash. the act of holding the weapon turns on the camera's recording feature. a rear-pointed camera also takes a photo when the pistol is fired to record who took the shot.
- Otherwise, it operates like a modified 9mm pistol. It's a bit heavier, but they used that to make it more durable.
-Smart safety lock: The weapon needs the user to have a chip, and have the designated user's fingerprints to fire. In stealth ops mode only the chip is used. All BBMR armor has a chip and Chips are implanted in all BBMR field operatives to unlock the weapon's safety.
Features:
Book Reference:
Last edited by Dawn Breaker on Fri Mar 15, 2024 9:43 pm, edited 4 times in total.
Character sheet
Comsec Music mix:
Ozzy Osbourne - Crazy Train (Acid Techno Live Remix)
Iron Maiden - The Trooper (Acid Techno Live Remix)
Sabaton - Gott Mit Uns (Max Subzero Ethereal Party Dance Remix)
Quick post items:
Personal Mission Notes:
Location:
Situation:
Points of contact:
Objectives:
Insertion Method:
Orders given:
- Dawn Breaker
- Posts: 78
- Joined: Tue Dec 06, 2022 3:13 pm
Re: Dawn Breaker (Super Soldier - Approved)
Tinker's Notebook:
Van upgrades (WIP)
Description of Project: Van upgrades to improve efficiency and add concealed compartments.
Parts Used:
Time Needed | Allocated:
Designed Statistics:
Van Upgrade
Features:
Book Reference:
Van upgrades (WIP)
Description of Project: Van upgrades to improve efficiency and add concealed compartments.
Parts Used:
- -Abacus series notebook with hacker/Infiltration software and a stealth modem
- Concealed and secured compact computer towers
- Keyhole or Tube Microphones: many
- Keyhole or Tube cameras: many
- Various sourced electronics
- tinted, seethrough Solar panels shaped as Windows and Windshields
- Power source: rechargeable batteries (with Plugin and Solar)
-Roof rack with adjustable Lights (with conceals cameras of various spectrums as needed) to see around
- monitor station with a visual for external cameras.
- Upgrade armor and engines
Time Needed | Allocated:
Designed Statistics:
Van Upgrade
- - Keyhole or Tube Microphone: Records around the the van.
- Keyhole or Tube camera: Records around the van.
- Faraday cage and soundproof interior/engine
-Work station
- Comm-suite and surveillance monitors for cameras and mics.
Features:
Book Reference:
Character sheet
Comsec Music mix:
Ozzy Osbourne - Crazy Train (Acid Techno Live Remix)
Iron Maiden - The Trooper (Acid Techno Live Remix)
Sabaton - Gott Mit Uns (Max Subzero Ethereal Party Dance Remix)
Quick post items:
Personal Mission Notes:
Location:
Situation:
Points of contact:
Objectives:
Insertion Method:
Orders given:
- Dawn Breaker
- Posts: 78
- Joined: Tue Dec 06, 2022 3:13 pm
Re: Rolling post:
Level 4:
Hitpoint roll:
Hitpoint roll:
Character sheet
Comsec Music mix:
Ozzy Osbourne - Crazy Train (Acid Techno Live Remix)
Iron Maiden - The Trooper (Acid Techno Live Remix)
Sabaton - Gott Mit Uns (Max Subzero Ethereal Party Dance Remix)
Quick post items:
Personal Mission Notes:
Location:
Situation:
Points of contact:
Objectives:
Insertion Method:
Orders given:
- Dawn Breaker
- Posts: 78
- Joined: Tue Dec 06, 2022 3:13 pm
Re: Dawn Breaker Photos and images of note
Sector Suit
Mask
Non-Sector Suit:
Character sheet
Comsec Music mix:
Ozzy Osbourne - Crazy Train (Acid Techno Live Remix)
Iron Maiden - The Trooper (Acid Techno Live Remix)
Sabaton - Gott Mit Uns (Max Subzero Ethereal Party Dance Remix)
Quick post items:
Personal Mission Notes:
Location:
Situation:
Points of contact:
Objectives:
Insertion Method:
Orders given:
- Dawn Breaker
- Posts: 78
- Joined: Tue Dec 06, 2022 3:13 pm
Re: Dawn Breaker (Super Soldier - Approved)
Character sheet
Comsec Music mix:
Ozzy Osbourne - Crazy Train (Acid Techno Live Remix)
Iron Maiden - The Trooper (Acid Techno Live Remix)
Sabaton - Gott Mit Uns (Max Subzero Ethereal Party Dance Remix)
Quick post items:
Personal Mission Notes:
Location:
Situation:
Points of contact:
Objectives:
Insertion Method:
Orders given: