Hangovers, But Meeting Time at the Crimson Dragon

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Serrano
Posts: 35
Joined: Wed Jun 05, 2024 6:18 pm

Re: Hangovers, But Meeting Time at the Crimson Dragon

Post by Serrano »

Perception: 1d100/24% (+15% regarding machines and/or magic)
JIC: [roll]1d20[/roll]/1d100

Sixth Sense always on

Serrano gets a shocked look on his face as his body looks like he will bolt at any moment. ’S..s..sorry. “ He takes a step back with his hands up, palms out, at stomach level. He grabs his goggles and places them up above his eyes. Suddenly he snaps his fingers and grabs his notebook. ”Haunted?? Now i am interested.” His mind starts whipping up ideas. To anyone looking at him, he looks like Dustin Hoffman in Rainman doing math.
He doesn't even react or maybe realize he was called ‘shiny”. He barely even notices when Wolf walks in and out of the room. He does snapback to reality, so to speak, when Wolf returns.

Serrano takes a step back as he realizes he is looking at a real cowboy. ”A cowboy?! Look at those guns.. I like it.” He squints his eyes for a moment, then smiles. ”Maybe if I watch him I can learn something.” With a look of accomplishment, Serrano lets his mind slow down and with a deep breathe, makes his body relax. It is a visible effort.
Wolf wrote:He looks like an armored cowboy and there is a robotic horse outside too so it's not a far stretch to make. "Sorry I missed introductions. We had some rats... Wolf turns to the actual rat, "Huh. Odd. Not talking about actual rats. Just some surveillance outside. Nothing you need to worry about as it has nothing to do with the current job."


Serrano does a salute (Proper salute to those who know) and lets his hand follow through with a hair slicking motion. ”Hope no one caught that. Man, i need to stop doing that” He tries to sluff it off with a silly grin. ”Heya. I am Serrano. Novice Tw at your service.”

Will wrote:"Serrano, welcome aboard. Don't touch the robot. The big guy there gets territorial with his stuff. But there's plenty to check out back at the Compound. Looking forward to working with you."


“Thank you, sir. I will do my best to keep up.” He straightens his coat and tries to pull his measly gear together in some semblance of order. His ears twitch at talk of probable violence. With a quick look over at Nash with a questioning eyebrow, ”Wanna?” without waiting for an answer, Serrano puffs up his little chest and proudly states. ’If you need us, we here.” He pats his shotgun as he speaks.

With a turn of his head, Serrano joins the skills chat. ”I am glad you both can do medicine, as i am only good at fixing machines.although i am trained in knives, rifles and have had hand to hand training.”
Ven wrote:Ven looks the two arrivals up and down, the beautiful dragoness leaning against the counter as she examines them as they enter. "You may call me Ven. We've been told interesting, if vague things about you. I'm curious to see how you'll perform." She offers the pair of newcomers with a sly smile.



Serrano bows his head in respect. ’Hello ma’am, i mean Ven. I am but an open book.’ He sheepishly rubs his ear and steps aside, somewhat behind Nash. He stands up a little straighter when Nash says his piece. By the time Nash is finished speaking, Serrano is beside him, in apparent solidarity.

As the others start deciding if they want to take out the gang or not, Serrano’s mind starts to wander. Have a cowboy, fire guy who talks funny, a combat mage of some kind, a blue giant, and a pretty lady? "What okind of job could these people have for us? Let alone me?” He hears the part about testing the newguys spines and realizes he will need to work hard to prove himself. A memory flashes thru his mind.

He is in the barracks and he was always the slowest one, the weakest one, but the most inquisitive and quick to learn. He drifted around the base when doing drills and always found himself in the garage. Every chance he could he would sneak off to the garage, and every time he was found and dragged back to barracks where the dog and cat boys would bullet the rats. Bulling went from doing chores to eating garbage and sleeping in disgusting conditions. He gives his head a quick shake to clear the memory. ’I doubt these can do any worse.”


Serrano tries really hard to think how he can help and show some initiative as well as a little backbone. ’Excuse me?? Does anyone have anything of one of the gang members?? Maybe i can object read it and get some intel for you? I mean info.”
Wolf wrote: Wolf looks Nash up and down. Nash can feel the assessing gaze of Wolf. "Look kid, I get want to get paid for a job. We haven't made a call on you guys yet. This doesn't involve you yet hence why we're discussing it away from you. On top of that I don't trust you. Wolf let's the last statement hang for a second before continuing, Now if we determine this other issue is in need of immediate attention then you guys will have a choice. Come with us and reap the benefits of any recovered material and acquisition of any excess gear we have on hand, or you can sit here with your thumb up your ass waiting for us to return to complete Ingnatos' job." Wolf makes direct eye contact with Nash, "Think on it. We'll be back in a second." Wolf then heads into the back for the side bar with Will and the others.


Serrano doesn't even hesitate. ’I am in. Put me to work, boss.” His tail starts flicking in excitement. ’finally a chance to prove myself. I am not just a sneaky, puny rat. I am an adventurer.”

IF given something from as gang member, Serrano will object read it.

Object Read
Duration: Varies; usually about [roll]2D6[/roll] minutes.
I.S.P.: 6
Base Skill:
Impressions: 62% +2% - 1d100
Images: 54% +2% - 1d100
Present: 44% +2% - 1d100
Last edited by Serrano on Wed Jul 24, 2024 5:17 pm, edited 1 time in total.
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Wolf Whitaker
Diamond Level Patron
Posts: 268
Joined: Wed Jul 24, 2019 2:24 pm

Re: Hangovers, But Meeting Time at the Crimson Dragon

Post by Wolf Whitaker »

**Rolls Held Over**

Wolf lets a low growl come out as the kid begins splitting hairs and getting overly specific.

"Interesting. So who was the large group of idiots that left you here? The ones I saw before? You claim you're not horseman, but you working for them and using words like "Us" and "We". You talk like you 'are' a horseman. I take it you're not counting prospects when we've been talking have you. Lying by omission is still lying." Wolf's thumb tracks the hammer back on the revolver locking it into single action with a resounding "CLICK" and pressing the weapon to the kid's temple. "Now why don't you actually tell me how many people are here waiting for us? How many people in your little bicycle club... Actually you know what. Never mind. I have a better idea. Why don't you come in and meet the people you've been peeking in on." Wolf will drop a set on MDC cuffs in his lap. Wolf's voice is a low growl, "Place those on your wrists." Wolf will get out of the car once the man has the cuffs on. Wolf will then remove the kid from the car and drag him into the shop. Wolf will pick up and pocket the keys and cellphone.

VEN!" Wolf kicks the kid to the floor as he yells for Ven. "Sorry Ignatios I'm going to need your back room for a moment," Wolf drags the kid into the back, "Ven. Would you please, get the truth from this asshole." Wolf looks at the kid, "You should have been forthright with me." Wolf will then manacle the kids legs together and leave him with Ven to extract the additional information.

-Wolf will shoot the kid immediately if his instructions are not followed. See previous posts for attack roll.
Wolf Whitaker

Do not PM this Account. Please direct all PMs to Sum of All Fears
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John Altfeld
Diamond Level Patron
Posts: 468
Joined: Wed Aug 23, 2017 4:48 am

Re: Hangovers, But Meeting Time at the Crimson Dragon

Post by John Altfeld »

ROLLS HELD

CONDITIONS: John is at +1 foot, See Invisible (500'), Radar, Immune to Possession, Mindblock Autodefense, can't be touched by undead, can't be mind controlled by vampires, etc.
Serrano wrote: Mon Jul 22, 2024 4:33 pm Serrano gets a shocked look on his face as his body looks like he will bolt at any moment. ’S..s..sorry. “ He takes a step back with his hands up, palms out, at stomach level. He grabs his goggles and places them up above his eyes. Suddenly he snaps his fingers and grabs his notebook. ”Haunted?? Now i am interested.”

With a turn of his head, Serrano joins the skills chat. ”I am glad you both can do medicine, as i am only good at fixing machines.although i am trained in knives, rifles and have had hand to hand training.”
"Hey, Shiny, it's not a big deal..." John eyes Serrano up and down. "Maaan?"

"I just caught this off the ceiling. It's my fly and I'm its frog."

A few moments later, he overhears and turns his head. "Heh. You're more useful as a healer of machines than flesh around here."

In the strategy with Will and Wolf, John says, "So... I have... a way... to get to Cave in Rock pretty much immediately. Maybe we tell people we need to see something at our secret stash out there. We leave. I go there. Set up a couple of fake ambush points and pretend to be a gravel bar near the entrance."

He looks around to make sure no one's listening and uses the robot as a puppet to say, "Maybe you go slow to buy some time for the setup."

Ventriloquism: 1d100 / 55%
Definitely Not a God. Yet.
P.P.E.: 16/16
H.P./M.D.C.: 148/148
Pebble M.D.C.: 300/300
Growth M.D.C.: +15/+150/+525/+1,290/15/150/510/1,290
Important Combat Stats
Number of Attacks: 10
Initiative Bonus: +13
Strike Bonus: +8 (+8/+8/+10/+10)
Parry Bonus: +12(+12/+12/+14/+14) +2 with sword/staff
Dodge Bonus: +17 (+19/+19/+15/+15)
Auto-Dodge Bonus: +5 (+5/+5/+1/+1)
Bonus to Disarm: +3
Supernatural Strength Punch Damage: 3d6(5d6)+12/5d6(6d6)+12/1d6x10+22(+32)/1d6x10+72(+82)
Juicer Football Body Block/Tackle: Knocks one's opponent to the ground (90% chance if target is smaller than attacker, 60% if the same weight, 50% if target is up to 50% larger, 20% if 100% larger, no chance if target is over 100% larger).
Immunities and Damage Reduction
Immune to:
• Cold
• Radiation
• Suffocation (can breathe without air)
• Depressurization
• Ocean depths/pressure (unlimited)
• Vampire bite/can't be turned undead
• Blindness and Darkness (except in smoke/sandstorm/fog that fouls Radar power)
• Fatigue (Never tires)
• Small bits of flying debris

Reduced Damage From:
• Magic Cold - Half Damage
• Heat/Fire - Half Damage
• Poison/Toxins/Drugs - Duration, penalties and symptoms are 1/3 normal
Enhanced Sight Effects
• Radar 1100'
• See the invisible
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Venenifer
Posts: 144
Joined: Thu Feb 06, 2020 10:09 am

Re: Hangovers, But Meeting Time at the Crimson Dragon

Post by Venenifer »

Perception: 1d100/63%
JiC: 1d20 / 1d100

Conditions:
MDC: 640/640 | Barding MDC: 640/640(Barding BR: 2d6/melee) | P.P.E.: 136/136 | I.S.P.: 144/152
| HF (when identified as a dragon): 11 (13 w/Frills extended in Dragon Form) | Nightvision: 200ft | See Invisible (at will) | Shadow Meld (at will) | Cold/Fire 1/2 DMG | Impervious to All Forms Of Paralysis | Bio-Regen: 1d4*10 MDC/min | Sense Ley Lines/Nexuses/Dragons 20mi | Visually ID dragons within 4,000ft | Sixth Sense [Active, 2ISP] |
Range: 100 ft (30.5 m) plus 50ft (15.2m) per level for prove, or 200ft (61m) plus 100ft (30.5) for two-way communication
Duration: Two minutes per level of experience.
I.S.P.: 8
Just like the lesser Sensitive power of telepathy, Telepathy: Superior grants the ability to hear surface thoughts, or send and receive telepathic messages. However, this superior form of the power gives the character the ability to read deeper or even subconscious thoughts. If the victim fails the saving through, the psychic will be able to read thoughts on any subject he wants. This can include passwords, names of contacts, the victim's true name, and even skills. Sometimes (65% (40%+3% per level)) the character will be able to see or hear parts of memories associated with the thoughts they are reading from the victim. A saving throw should be rolled for each skill/memory/thought that the character tries to read. The character can make one attempt to pull information for each attack per melee.
[/quote]

Skills
Telepathy Superior: 1d100/65% [To see/hear the memories from his mind]

Post
Serrano wrote:’Hello ma’am, I mean Ven. I am but an open book.’
Ven looks to the rat-man with an amused look. This one's deference is almost cute, though he seems to lack confidence. Ven thinks to herself. "Good. You will have your chance to prove yourself, Serrano, was it?" Ven remarks with an almost welcoming smile. That is, until Wolf comes a-calling.

Ven follows Wolf, William and John as the trio discuss strategy, the dragoness more listening in for the moment. Nash and Serrano temporarily left with Ignatos. At the premise presented by Wolf of leaving the MT chapter alone then using them, Ven smiles coyly. "That is, if they don't have masters elsewhere who will want to regain control. Perhaps we rename them to Ven's Riders. Has a ring too it, no? Perhaps it's just me. My only issue with leaving town and hoping they will follow is that it leaves our compound relatively defenseless while the local chapter is still under their control. I'm not too keen on my home being invaded. Otherwise, I've no issues with destroying this little group of gangoons." Ven remarks before returning to the others.
Wolf wrote:"VEN!" "Sorry Ignatios I'm going to need your back room for a moment," "Ven. Would you please get the truth from this asshole." "You should have been forthright with me."
When Ven hears Wolf calling her name, the dragoness glances towards the door with a bemused look. "Hmm?" As Wolf approaches with the biker in tow. "My, you must've really upset Wolf, darling. He's never this demanding." Ven says to the biker as she looks to Wolf and nods. "Alright, it shouldn't take long." Ven remarks and will follow.

Turning to the kid biker, Ven places a finger on his cheek. "A mortal's mind is so pliable. It will reveal what your words do not." She says with a sly smile, her eyes flashing revealing a far more predatory nature than she lets on. She will then invade his mind forcefully with Telepathy Superior. Ven will attempt to answer the questions Wolf had asked, but with more detail and less world salad from the kid trying to cover his ass.
-Who is their actual leader?
-Where is their leadership based?
-Why are they stalking our group?
-What do they want from us?
-How many members in their chapter?
-How many patched members are stalking the Roughnecks
-How many unpatched members are stalking the Roughnecks
-How many chapters are active?
-Who is in charge of this kid specifically?
-Are the planning to attack us, or something else?
Venenifer, the Royal Frilled Dragon

P.P.E.: 136 | I.S.P.: 152 | Natural A.R.: 13 | Personal MDC: 630 | Barding MDC: 630D/315H
(+ 1 on all other saving throws not listed here) )
Coma/Death: 28%
Magic (varies): +6
Lethal Poison (14+): +6
Non-Lethal Poison (16+): +6
Insanity (12+): +11
Psionics (varies): +9
Mind Control (varies): +3
Horror Factor (varies): +6

HF/Awe: 11/13 when frills flared. | Nightvision 200ft | See Invisible at Will | Shadow Meld at Will | Half Damage Fire/Plasma/Cold | Impervious to all forms of Paralysis | Bio-Regen: 1d4*10 MDC/minute | Sense Ley Lines, Nexuses, Pyramids and Dragons within 20 miles | Visually see past other dragon's illusions within 4,000ft


Please Do Not PM This Account, PM Underguard Instead
╭∩╮(=^ェ^=)╭∩╮
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Tyrannosapiens Rex
Game Master
Posts: 185
Joined: Fri Dec 29, 2023 5:31 am

Re: Hangovers, But Meeting Time at the Crimson Dragon

Post by Tyrannosapiens Rex »

Venenifer wrote: Tue Jul 23, 2024 7:50 am Turning to the kid biker, Ven places a finger on his cheek. "A mortal's mind is so pliable. It will reveal what your words do not." She says with a sly smile, her eyes flashing revealing a far more predatory nature than she lets on. She will then invade his mind forcefully with Telepathy Superior. Ven will attempt to answer the questions Wolf had asked, but with more detail and less world salad from the kid trying to cover his ass.
-Who is their actual leader?
-Where is their leadership based?
-Why are they stalking our group?
-What do they want from us?
-How many members in their chapter?
-How many patched members are stalking the Roughnecks
-How many unpatched members are stalking the Roughnecks
-How many chapters are active?
-Who is in charge of this kid specifically?
-Are they planning to attack us, or something else?
Ignatos raises his human form's eyebrow, looks to William and then Ven, then shrugs to Wolf. "No stains, please. And keep it down." And he pulls back a curtain to reveal a storeroom door, to a room that appears full of mundane supplies.

The guy has pissed himself somewhere along the lines with Wolf.

-Who is their actual leader?
A name, Mr. Mean, and a mental image that disturbs the crap out of Venenifer- that of a Kydian, wearing biker leathers. Very similar to the ones Mephisto's Horsemen had on display last night, but where it said 'MercTown' on the bottom of those vest backs, this Kydian has one that says 'Bama Originals' on the back.
The mental picture gets confused after that- because as a non-member the guy himself is confused. There's some sort of chapter system and there are other leaders. The other faces that pop up are mostly human, but there is an elf you met last night and a Kittani amongst the faces.

This Kydian only keeps the job by being voted in each year, or else another chapter president gets elected. Each chapter chooses its own leadership internally. The MercTown chapter and the Colorado Baronies chapter are not favored by Mr. Mean.

This guy doesn't know the Kydian or the Kittani have anything to do with the Splugorth.

-Where is their leadership based?
A large city, covered in Golden Age Weaponsmith's branding all over comes to the goon's mind- Ven recognizes the brand from advertising around MercTown. Also a bunker, mentally north of the city in 'Bama'. Which is immediately south of some place called the Federation of Magic.

Digging deeper than that and getting a mental picture of how to get to these places exactly encounters some mental resistance from the thug.*

-Why are they stalking our group?

The guy doesn't know the details. He overheard Kenny's instructions to find something that was stolen from them and to follow someone named Baker to MercTown and check out 'the mother franchise' of the Roughnecks. That must be you. There are other Roughnecks? News to Ven.

-What do they want from us?

Baker. And whatever he took. And since the MercTown chapter tucked tail and didn't fight you, to put the fear of Horsemen into the Roughnecks. That's what Kenny told them last night, at least.

-How many members in their chapter?

A mental scene, of the guy guarding a parking area next to the bunker mentioned above. There are over 100 hovercycles parked there. Maybe 200. The guy seems to be rather mentally tough, the scene cuts out early and Ven gets no impressions of what the scene meant to the thug.*

-How many patched members are stalking the Roughnecks

None that this thug knows of. The job has been passed to the prospects and associates to handle. The standard for road jobs like this is that the patches only get involved if the associates get killed.

-How many unpatched members are stalking the Roughnecks

Kenny, the prospect, and 12 associates- including Jason Fischer, the guy in front of you. He doesn't know anyone else's full names, or in the case of Dodger and Simp, their real first names.

-Kenny, Ex CS War Vet. Prospect. Doesn't like the CS. Doesn't like Mr. Mean
-Jason, the guy in front of you. Part Scavenger, part raider, part mechanic.
-Dodger, an elf with a datajack. Good hacker. Steals from GAW with Jason normally.
-Simp, a dumb-as-bricks Titan Juicer who listens to Kenny.
-Samson- Scary raider
-Grier- Scary raider
-Cartman- Scary Raider
-Matt- Fellow hangaround.
-Mick- Fellow hangaround.
-Alvin, goes by 'Big Al'- 300 pounds of blubber that hates the sun, but a good mechanic.
-Kyle, some kind of psychic.
-Stan, some kind of spellcaster.
-Betty- one of the camp followers, bald human female covered in 'Property of the Horsemen' tats on her back. A standard example of the Horsemen's prostitutes. Sent, rather disgustingly, along as 'entertainment for the trip' and 'in case you need gas money'.

-How many chapters are active?

The answer Ven gets is no different than the answer Wolf got.

-Who is in charge of this kid specifically?

Kenny.

Who told him to listen to Kenny?

'Monkey' who is the Vice President of the Brass Chapter- and the Kittani Ven encountered in mental images earlier.

Mr. Mean told Jason to take the gig Monkey had lined up, and to do well if he wanted to prospect.

-Are they planning to attack us, or something else?

Didn't care about you at all other than a way to find Baker until last night. Kenny had an encrypted radio conversation with someone up the chain- Jason thinks it had to be 'Monkey' after the bar fight that didn't happen. After that, Kenny said they had to do something to set an example if the pussies in MercTown wouldn't.

*Saving Throw passed
User avatar
Nash
Posts: 36
Joined: Thu May 02, 2024 4:36 am

Re: Hangovers, But Meeting Time at the Crimson Dragon

Post by Nash »

OOC Comments
Perception: 24% (+5% involving vampires or undead, +15% involving electronics or machines) / 1d100
JIC: 1d20 / 1d100
+4 v HF, +9 HF involving machines, +2 v Lethal/Non-lethal Toxins, +8% vs Coma/Death, +4 vs Magic, +9 vs Insanity, +6 vs Psionics (10+)
Conditions/Status
HF: 12 when ID’d as a True Atlantean
HP: 31/31
SDC: 66/66
PPE: 27/27
ISP: 136/136
Sixth Sense – Always On
Wolf wrote: Wolf looks Nash up and down. Nash can feel the assessing gaze of Wolf. "Look kid, I get want to get paid for a job. We haven't made a call on you guys yet. This doesn't involve you yet hence why we're discussing it away from you. On top of that I don't trust you." Wolf let's the last statement hang for a second before continuing, "Now if we determine this other issue is in need of immediate attention then you guys will have a choice. Come with us and reap the benefits of any recovered material and acquisition of any excess gear we have on hand, or you can sit here with your thumb up your ass waiting for us to return to complete Ingnatos' job."
Nash watches Wolf walk off. I feel like we said the same things, but in different words. Take it down a notch as he seems a little on edge, noted.

Nash wouldn’t admit it, but he is a bit confused by the activity around him. People continue to move in an out of the room discussing things he doesn’t have the history or context to understand. All he gets so far is that we are looking at combat, which he can deal with.
Serrano wrote: By the time Nash is finished speaking, Serrano is beside him, in apparent solidarity….Serrano doesn't even hesitate. ’I am in. Put me to work, boss.”
Nash attempts to bump fists with Serrano to show he appreciates the help. May be better to take his approach. He then points his thumb at both Serrano and himself. ”Yeah, what he said. We are both in.”
Serrano wrote: ’Excuse me?? Does anyone have anything of one of the gang members?? Maybe i can object read it and get some intel for you? I mean info.”
Nash likes the idea of having something to do other than standing around being confused. ”That is a great idea. Maybe we can work together. Might be able to pick up different things on the same object.”

Nash then stays near Serrano attempting to follow the conversations and pick up any intel. If we are given an object(s) to read he will partner with Serrano.
Object Read
Duration: Varies; usually about [roll]2D6[/roll] minutes.
I.S.P.: 6
Base Skill:
Impressions: (62%): 1d100
Images: (54%): 1d100
Present: (44%): 1d100
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Ash, the kid (Theros)
Diamond Level Patron
Posts: 100
Joined: Tue Sep 07, 2021 1:28 pm

Re: Hangovers, But Meeting Time at the Crimson Dragon

Post by Ash, the kid (Theros) »

Perception: 34% (+15% involving vampires or undead)1d100
JIC: 1d20
JIC: 1d100
Initiative 1d20+1
Sense vampires/undead always active
Recognize Secondary Vampires by Appearance (1000ft/special) 40%1d100
Recognize Wild Vampires by Appearance (1000ft/special) 70%1d100
Recognize Master Vampires by Appearance (1000ft/special)40%1d100


Watches as William gets excited over the gizmo, and while watching, he is surprised when a giant rat in people clothes pushes someone aside to get a better look.

Takes a moment to realize that he is a mutant Rat, as this is his first sighting of one, up close anyway. As he studies the gizmo, Ash studies him. His eyes squint a bit, his head tilts, looking at it's hands and feet. ~They seem similar to the dog ones we were told the coalition have, but rodents not canine, I wonder if they have similar abilities~

Watches as will and Wolf go off to talk when Vennifer comments.
Vennifer wrote:Ven listens to the names with a bemused look on her face. "Serrano and... Nash, you say?" She turns to look at Ash, the Kid. "A long lost brother of yours, Ash?" Ven says playfully as they arrive mere moments later.

"Nah, way to old and skin to bare' while shaking his head no.

When wolf starts to give the new guys the salty welcoming... ~I am beginning to think he is just like this with all new people, cause last night he defended me and was ready to kill for me, guess I made it pass FNG phase.~
Theros
Description
Outside of his armor's, appears to be a early teenager, despite his age. Dark red hair (Auburn) Light Blue/Grey eyes, sparse freckles on body, tall, athletic build. He has his marks of heritage on his wrists as do every True Atlantean, he wears leather bracers over them outside of his armor's. Tattoos are placed mainly on his torso, so not as visible if worn with regular clothing, along with quite a number of talismans that look like dogtags around his neck.
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John Altfeld
Diamond Level Patron
Posts: 468
Joined: Wed Aug 23, 2017 4:48 am

Re: Hangovers, But Meeting Time at the Crimson Dragon

Post by John Altfeld »

ROLLS HELD

CONDITIONS: John is at +1 foot, See Invisible (500'), Radar, Immune to Possession, Mindblock Autodefense, can't be touched by undead, can't be mind controlled by vampires, etc.

As Wolf takes the guy into the back, John adds, "Probably best to not kill him here. It'll cause trouble for Ignatos and the Defenders care what happens in the Mystic Quarter. Also lots of witnesses."

"Oh! And we'll want to handle Mr. Ignatos's job before we go after these idiots in force."

Maybe we can get Golden Age to pay us to take them out in Alabama...
Definitely Not a God. Yet.
P.P.E.: 16/16
H.P./M.D.C.: 148/148
Pebble M.D.C.: 300/300
Growth M.D.C.: +15/+150/+525/+1,290/15/150/510/1,290
Important Combat Stats
Number of Attacks: 10
Initiative Bonus: +13
Strike Bonus: +8 (+8/+8/+10/+10)
Parry Bonus: +12(+12/+12/+14/+14) +2 with sword/staff
Dodge Bonus: +17 (+19/+19/+15/+15)
Auto-Dodge Bonus: +5 (+5/+5/+1/+1)
Bonus to Disarm: +3
Supernatural Strength Punch Damage: 3d6(5d6)+12/5d6(6d6)+12/1d6x10+22(+32)/1d6x10+72(+82)
Juicer Football Body Block/Tackle: Knocks one's opponent to the ground (90% chance if target is smaller than attacker, 60% if the same weight, 50% if target is up to 50% larger, 20% if 100% larger, no chance if target is over 100% larger).
Immunities and Damage Reduction
Immune to:
• Cold
• Radiation
• Suffocation (can breathe without air)
• Depressurization
• Ocean depths/pressure (unlimited)
• Vampire bite/can't be turned undead
• Blindness and Darkness (except in smoke/sandstorm/fog that fouls Radar power)
• Fatigue (Never tires)
• Small bits of flying debris

Reduced Damage From:
• Magic Cold - Half Damage
• Heat/Fire - Half Damage
• Poison/Toxins/Drugs - Duration, penalties and symptoms are 1/3 normal
Enhanced Sight Effects
• Radar 1100'
• See the invisible
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Wolf Whitaker
Diamond Level Patron
Posts: 268
Joined: Wed Jul 24, 2019 2:24 pm

Re: Hangovers, But Meeting Time at the Crimson Dragon

Post by Wolf Whitaker »

Perception: 1d100/74%
JIC: 1d20;1d100
Chi:54/54

Paranoia Thought Text
Active Effects:
  • HF: 12
  • (Opponents must roll to save vs horror factor whenever the Gunslinger makes a serious threat (stop or else ... ) and again if and when he first draws his weapon on a character. Likewise, those who attack a Gunslinger must roll to save vs Horror Factor whenever facing the Gunslinger in a one-on-one showdown, duel, or shootout, and whenever an opponent makes his first move to attack the Gunslinger, even if the gunslinger isn't aware the character plans to attack.
  • +6 to all saves
  • See Invisible 200 ft
  • Integrated Sensor Pod - NE Armor
    • 360° scanning capability
    • Allows user to dodge all attack, even those from behind and/or surprise
  • Mini-Radar/Sonar System
    • Can track up to 12 targets
    • Range: 2 miles
  • Optics Enhancements
    • Passive Night Vision: 3,000'
    • Telescopic Vision (up to 20x Magnification): 1 mile
    • Macro-Lens (6x Magnification)
    • Thermo-Imager: 2,000'
  • +40% to all Modern Weapon Ranges
  • Toxins are only 50% effective and last for 50% of listed duration.

Wolf leaves Ven to her work and heads to the new comers. Wolf looks them up and down. The cold piercing gaze of someone who might not be all there, evaluating the newcomers declaration of usefulness, "Lets see how useful you guys can be. What can you get off these two items? Wolf holds out the cell phone and the car keys. Don't break the phone. We're going to need it later." Wolf turns and heads back into the backroom with Ven.

Holy shit I need to calm down...No. Why did you give those new people the phone? They are going to mess everything up!...If they do then they'll join this asshole in the trunk of the car...oh. I like it. Wolf looks over to the man. Shit. Wolf spits as he realizes his mistake. Wolf will search the man as he failed to do earlier in his rage. Wolf rifles through the kids pockets and other areas he may be finding things. Wolf will remove all items he finds. As he does he begins to ask questions once Ven has completed her's.
"Where does Kenny like to hang out? Where does he live? What's his address?"

Find Contraband-- 1d100/72% (search the kid)
Palming-- 1d100/60% (Look at places where people are able to hide things)
Streetwise-- 1d100/64% (Best place to dump the body)
Wolf Whitaker

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Tyrannosapiens Rex
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Posts: 185
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Re: Hangovers, But Meeting Time at the Crimson Dragon

Post by Tyrannosapiens Rex »

Pockets

In addition to the items already collected from the guy, there is a vibro-knife that was in his boot, a folded piece of paper with a number and address (that matches the girlfriend), a white hotel keycard without markings, a black credit chip, 67 dollars in NGMI paper currency in a silver money clip (5s and 1s), another set of three keys with a pink rabbits foot on it, a six-pointed gold star emblem with a fist overlayed on it on a silver chain that was around his neck, and a palm-sized quartz rock with obvious gold inclusions.

Object Read Results

Keys

Nash gets a general impression of the current owner- he is selfish alignment and currently terrified.

A brief series of mental images flashes through Nash’s mind. First, the keys are tied to a car at the factory it was made. Then, a man buys the car at a store, is handed the keys, and drives his family around a fairly large post-apocalyptic town. The fashion sense of the family matches Coalition norms in the decade before the Tolkeen War. Next, the keys are being pulled from the man's dead hand, and the town seen previously is burning down around it. A big man in scrap armor checks the car door with the keys. Next, a black man in a leather vest has the keys, having bought it in some kind of camp. Then the black man hands the keys to the guy Wolf just dragged in.

No images of the owners present, but that might be because it’s rather obvious without any psychic aid that he’s not having a fun time in the next room.

Phone

Serrano strikes out completely.

(There are more objects. Post rolls for each item you want to Object Read. I do believe there are a couple more they could be passed around to for comparing notes)
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Nash
Posts: 36
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Re: Hangovers, But Meeting Time at the Crimson Dragon

Post by Nash »

OOC Comments
Perception: 24% (+5% involving vampires or undead, +15% involving electronics or machines) / 1d100
JIC: 1d20 / 1d100
+4 v HF, +9 HF involving machines, +2 v Lethal/Non-lethal Toxins, +8% vs Coma/Death, +4 vs Magic, +9 vs Insanity, +6 vs Psionics (10+)
Conditions/Status
HF: 12 when ID’d as a True Atlantean
HP: 31/31
SDC: 66/66
PPE: 27/27
ISP: 118/136
Sixth Sense – Always On
Rex wrote: Nash gets a general impression of the current owner- he is selfish alignment and currently terrified.
Nash shakes his head a bit as he leaves the trance and grabs a notebook and pen from a belt pouch. After writing down what he can remember he looks to Serrano.

”Care to trade? I want to get as many eyes on each item as I can.”

Getting the phone, Nash sits on the floor again and concentrates on the item. Ok, still good to go.
Object Read
Impressions: 62%: 1d100
Images: 54%: 1d100
Present: 44%: 1d100
Once Nash feels he has all the impressions he will get, he begins a direct link to the phone (Machine Ghost). While it appears to be a burner phone, any texts, messages, phone numbers, and GPS data might be useful.
Machine Ghost
Machine Ghost (12 ISP)
Range: Touch
Duration: 12 Minutes (3 Minutes)
Saving Throw: None
Description:
This ability allows the psychic to mentally communicate and understand machines. this psi-power is a bizarre combination of Object Read and Telepathy, except that it applies to mechanical devices only.
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John Altfeld
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Re: Hangovers, But Meeting Time at the Crimson Dragon

Post by John Altfeld »

ROLLS HELD

CONDITIONS: John is at +1 foot, See Invisible (500'), Radar, Immune to Possession, Mindblock Autodefense, can't be touched by undead, can't be mind controlled by vampires, etc.

John holds his hand out to Nash for the phone. "I'll take a shot," he says.

Then he closes his eyes and concentrates.

"Yes, I'm getting the sense that the soon-to-be Wolfed man uses this to call people like his boss and his girlfriend. I'm also sensing that she's going to be mad at him when I send her a rude message."

John opens his eyes and adds, "There are also naked pictures hidden on here."
Definitely Not a God. Yet.
P.P.E.: 16/16
H.P./M.D.C.: 148/148
Pebble M.D.C.: 300/300
Growth M.D.C.: +15/+150/+525/+1,290/15/150/510/1,290
Important Combat Stats
Number of Attacks: 10
Initiative Bonus: +13
Strike Bonus: +8 (+8/+8/+10/+10)
Parry Bonus: +12(+12/+12/+14/+14) +2 with sword/staff
Dodge Bonus: +17 (+19/+19/+15/+15)
Auto-Dodge Bonus: +5 (+5/+5/+1/+1)
Bonus to Disarm: +3
Supernatural Strength Punch Damage: 3d6(5d6)+12/5d6(6d6)+12/1d6x10+22(+32)/1d6x10+72(+82)
Juicer Football Body Block/Tackle: Knocks one's opponent to the ground (90% chance if target is smaller than attacker, 60% if the same weight, 50% if target is up to 50% larger, 20% if 100% larger, no chance if target is over 100% larger).
Immunities and Damage Reduction
Immune to:
• Cold
• Radiation
• Suffocation (can breathe without air)
• Depressurization
• Ocean depths/pressure (unlimited)
• Vampire bite/can't be turned undead
• Blindness and Darkness (except in smoke/sandstorm/fog that fouls Radar power)
• Fatigue (Never tires)
• Small bits of flying debris

Reduced Damage From:
• Magic Cold - Half Damage
• Heat/Fire - Half Damage
• Poison/Toxins/Drugs - Duration, penalties and symptoms are 1/3 normal
Enhanced Sight Effects
• Radar 1100'
• See the invisible
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Tyrannosapiens Rex
Game Master
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Re: Hangovers, But Meeting Time at the Crimson Dragon

Post by Tyrannosapiens Rex »

Oh, A Customer!

(Amber Heard from Horizon Guest Star Introduction)
As Amber enters the store, a surprising number of eyes for this shop settle on Amber. Ignatos is there in his standard human guise. You also detect that there is another dragon in close vicinity. A tall blue dude manhandling a broken Triax bot covered in gems, a gangly-looking 6 foot tall teenager, a guy in armor that screams 'I'm a spellcaster' with a red tint in one eye, and a tatted up redhead all also are staring at you, while some sort of rat-man and another human seem zoned out near the counter. Amber notices Ignatos check a tapestry behind him before greeting you.*

Ignatos seems a bit surprised to see you. The others are sizing you up for some reason more definite than 'this person walked in the same store as me.'

Ignatos speaks up."Welcome back, sorry about the mess. I have some contractors in to solve a problem for me. It seems to have developed....Ignatos seems at a loss for words for a moment and even flails his 'human' limbs appropriately. ".... complications. What can I get you today?" He gestures Amber to come up to the counter. "Don't mind them."


Wolf
Beep. Wolf's gauntlet makes a noise after he's collected the stuff. Someone is approaching the building from the tone of that beep. The person gives him very little time to react, as Wolf faintly hears the front door close as he looks at the screen to see an armored female human exit a cab and enter the shop on playback.

Psychics
When you come out of your trances the second time, there's a woman you've never met RIGHT THERE.

*You got the drop on them Amber. Also with your Perception posted at Crimson Dragon you noticed a bit more than you might have and things colored red stick out as odd to Amber.
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Jack Killian
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Re: Hangovers, But Meeting Time at the Crimson Dragon

Post by Jack Killian »

Perception: 72% 1d100
JIC d20: 1d20
JIC: 1d100

Conditions:
Sense the Presence of Spirits Amulet
Talisman Invincible 200 MD (OFF) waiting to be Recharged
Talisman of Mystic Invisibility

Altess Eviscerator Count Bustamante

Jack listens to all the plans about taking on the Bikers Gangs and he speaks up, “OK, we don’t have enough muscle to take on all of these gang members. Next, it sounds like they have a major event coming up. Third, I don’t like the idea that there are more of these gangs around, was that one up in Old Bones where we are going? Finally we have a job with Ignatos."

Jack continues, "Best we can do is let the Defenders know, let them organize and make sure we don't get kicked out of Merctown."

When the stranger comes in he shuts his mouth, but keeps glancing at her when she isn't looking.
"Flash Fry, put another Shrimp on the Barbie" Gmail: Sinder.JKing@gmail.com
OOC Comments
viewtopic.php?t=14446Jack Killian[/url]
OOC Comments
P.P.E.: 4
I.S.P.: 196/196
H.P.: 42/ 42 MD
S.D.C.: 90/ 90

NE-BA-50 “Raider” Heavy Body Armor
M.D.C. by Location:
Helmet: 80
Arms: 55 each
Legs: 80 each
Main Body: 140
Weight: 30 lbs.
Modifiers: -20% to physical skills
Features:
Naruni Thermo-Kinetic Armor (p.35-36, DB8)
Book Reference: p.40, DB8

Weapon Carried:

CP-50 "Dragonfire" Assault Pulse Laser and Grenade Launcher
Range:
Laser: 2,000'
Grenade Launcher: 1,200'
Damage:
Single shot: 2d6 M.D.
Burst: 6d6 M.D.
Grenade: 2D6 M.D. to a 12' area of effect
Micro-fusion grenade: 6d6 M.D. to a 12' area of effect
Rate of Fire: Single shots or 3-shot pulse bursts only; 1 grenade or 4-grenade bursts only
Payload:
E-Clip: 21 shots

Altess Eviscerator (Patron Item)
Damage: 6D6
Special Abilities
• Electrical Discharge:
• • Range: Touch or up to 200'
• • Damage: 4D6

MP-3 MageFire Bolt Pistol

Range: 500'
Damage: 3D6+3 M.D.

NeraTech Pn-50 "Splatter Gun"
Range: 60', Payload: 18/clip,
2 clips (current)Acid: 4D6 S.D.C. or 2D6 M.D. to a 3 foot radius.

CN-1 Net

Skorblade Short Sword
Damage: 1D8 M.D.
Weight: 3 lbs.
Features: excellent balance and craftsmanship
Modifiers: +1 to strike and parry
Book Reference: p.152, MercOps

TW "Dragonfire" Flamethrower
Range: 100'
Damage: single Shot: 1D6x10 M.D.
Spray: 1D6x10 M.D. to all targets in a 100' long & 10' wide arc (3 APM)
Rate of Fire: single shots & sprays only
Payload: 5 blasts per P.P.E. clip
Weight: 8 lbs.



Sense the Presence of Spirits Amulet

The amulet changes color whenever an entity is within 100'

Image
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Amber Dach
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Re: Hangovers, But Meeting Time at the Crimson Dragon

Post by Amber Dach »

Perception: 75% = 1d100 (+5% on Perception Rolls regarding vampires and the undead)
JiC: 1d20 | 1d100


Skills Rolls
Charm/Impress: 55% = 1d100
Invoke Trust/Intimidate: 84% = 1d100
Atlantean Clan Lore: 55% = 1d100
Lore: D-Bee 30% = 1d100
Lore: Psychics & Psionics 55% = 1d100
Lore: Magic Base Skill (general knowledge): 50% = 1d100
Constant/Active Conditions
Sixth Sense: Range 180’
Mind Block Auto-Defence
Sense Supernatural Evil & Sense Magic Energy: Range: 600' (100’/level) when being is not using powers or abilities; 1600’ (1000’ +100’/level) if using abilities or powers.
Sense Supernatural Evil & Magic Energy
o Identify Type/Race of Paranormal Creature: 92% = 1d100
o Track by Psychic Scent: 100% = 1d100 (100% if supernatural being is also using magic)
Sense the Presence of Vampires and Vampire Intelligence: Range: 1000' radius
Recognize Vampires Recognize Vampires by Appearance (special): 110% = 1d100 (+10% bonus to recognize Secondary Vampires, +30% bonus to recognize Wild Vampires. -30% skill penalty to recognize Master Vampires).
Sense Rifts and Ley Lines: Senses Ley Lines up to 5 miles away, a nexus point up to 10 miles, and sense an open/active Rift up to 20 miles away.
See the Invisible: 200’
Alter Aura to change her aura in the following ways:
• The general level of experience can be made to seem much higher (1d4+3 levels higher) than it really is.
• Conceal the I.S.P. levels to be show them to be minimal (like a minor psychic).
• Conceal the presence of magic.
• Lasts for 8 hours. 8 hours remaining. Costs 2 I.S.P. [/size]
Sustain lasts 3 days remaining.[/size]
Critical Strike on an unmodified roll of 18, 19 or 20.
NG-A12 Anti-Ballistic Body Armor :
Main Body: 80/80 at 100%
Atlantean Super-Heavy Force Field: 150/150 at 100%


As Amber stepped into the dimly-lit space of Ignatos’s magic shop, the air grew charged with a palpable mix of curiosity and tension. The flickering shadows cast by haphazardly placed candles danced across the myriad of colourful artifacts that filled the shop. Yet, the real spectacle unfolded as the occupants, each a character born of adventures and stories untold, turned their attention toward Amber, an unexpected intruder in their midst. The atmosphere felt thick with unspoken questions.

She stops just inside the door as she sees Ignatos is occupied from her vantage point. She lets her gaze cross the room as she subtly as she sizes them up in head. Great. There has got to be another dragon in the room. She glances at the tattoo covered youngster. An Atlantean Slayer maybe? Wonder which clan he is? That guy screams mage with his clothes and the eye thing. I’m not sure about the guy holding the robot head. Then a rat-man and human, maybe psychics or something coming out of a trance? And they all don’t look particularly happy to see me. She keeps her face impassive as she awaits the proprietor's attention.

Tyrannosapiens Rex wrote: Mon Jul 29, 2024 11:33 am Ignatos seems a bit surprised to see you. The others are sizing you up for some reason more definite than 'this person walked in the same store as me.'

Ignatos speaks up."Welcome back, sorry about the mess. I have some contractors in to solve a problem for me. It seems to have developed....Ignatos seems at a loss for words for a moment and even flails his 'human' limbs appropriately. ".... complications. What can I get you today?" He gestures Amber to come up to the counter. "Don't mind them."

As she felt the collective weight of their stares, Amber quickly assessed her surroundings, acutely aware that she posed an enigma to the mercenaries. This was not just a simple shopping trip anymore. She sensed that she should step carefully and one wrong step here would bring danger. Breathe and play it cool. I know your first instinct is to leave as they are obviously in the middle of something, but if you do, I feel like they will come after me. Stay calm and let things play out and get the hell out of here as soon as possible!? She steeled herself, pushing the rush of anxiety aside. Confidence was necessary, but overstepping into arrogance would be disastrous. Look confident, but not too confident, she thinks as moves forward toward the counter carefully not to get into anyone's personal space.

“Thank you, Ignatos,” she replied, keeping her tone friendly, even and gracious. “Sorry, I don’t mean to interrupt your business, but I have some items I require. If you have a pen and piece of paper, I can leave you a list of what I need and will leave you and your contractors to your business and return later.” It was an attempt to both diminish her presence and assert her purpose.

With a steady hand, Amber took the paper and pen, her focus sharpening. She scribbled her list, each item infused with urgency and necessity. Her handwriting was neat, methodical; she couldn't afford to show weakness amidst such a volatile gathering. As she makes her final stroke of the pen, she slips the list back to Ignatos and awaits his pronouncement on whether he has the items she listed.
Amber Dach

Current Conditions
Conditions
P.P.E.: 71/71
I.S.P.: 155/165
H.P.: 42/42
S.D.C.: 110/110
M.D.C. (on M.D.C. worlds): 168
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Venenifer
Posts: 144
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Re: Hangovers, But Meeting Time at the Crimson Dragon

Post by Venenifer »

Perception: 1d100/63%
JiC: 1d20 / 1d100

Conditions:
MDC: 640/640 | Barding MDC: 640/640(Barding BR: 2d6/melee) | P.P.E.: 136/136 | I.S.P.: 144/152
| HF (when identified as a dragon): 11 (13 w/Frills extended in Dragon Form) | Nightvision: 200ft | See Invisible (at will) | Shadow Meld (at will) | Cold/Fire 1/2 DMG | Impervious to All Forms Of Paralysis | Bio-Regen: 1d4*10 MDC/min | Sense Ley Lines/Nexuses/Dragons 20mi | Visually ID dragons within 4,000ft | Sixth Sense [Inactive, 2ISP] |
Range: 100 ft (30.5 m) plus 50ft (15.2m) per level for prove, or 200ft (61m) plus 100ft (30.5) for two-way communication
Duration: Two minutes per level of experience.
I.S.P.: 8
Just like the lesser Sensitive power of telepathy, Telepathy: Superior grants the ability to hear surface thoughts, or send and receive telepathic messages. However, this superior form of the power gives the character the ability to read deeper or even subconscious thoughts. If the victim fails the saving through, the psychic will be able to read thoughts on any subject he wants. This can include passwords, names of contacts, the victim's true name, and even skills. Sometimes (65% (40%+3% per level)) the character will be able to see or hear parts of memories associated with the thoughts they are reading from the victim. A saving throw should be rolled for each skill/memory/thought that the character tries to read. The character can make one attempt to pull information for each attack per melee.


Skills
Telepathy Superior: 1d100/65% [To see/hear the memories from his mind]

Post

As Ven peruses the mind of the now identified Jason, she mutters. "Shh, shh, shh." She whispers to no one as she continues. When the mental image of Mr Mean crosses her mind, she might visibly wince at the site of the Kydian. Mm, a Kydian. Haven't seen them outside of Atlantis... curious. She ponders silently as she looks through the other faces this one knows. The Kittani also gives her a moments pause. Voted into power... very... unusual. I wonder what threats are passed around. Ven continues her musing as she continues to rend Jason's mind. When Ven encounters the mental resistance, she actually smiles. Oh, my. At least he's got some discipline. She thinks as she continues deeper in for more information.

When Wolf returns, Ven won't speak to him and will instead telepathically communicate what she has learned, showing a softer side of her mental acuity. She will relay everything she learned telepathically to Wolf. Wolf, Darling. Don't be alarmed. It is Ven. This is what I've learned. She will warn him before explaining everything. After explaining, she will add I will take this one back to the compound where we can question without concern of foot traffic. Ven finishes
Wolf wrote:"Where does Kenny like to hang out? Where does he live? What's his address?"
Ven gives Wolf time to ask his questions with an intimidating, almost predatory look cast upon Jason. She will wait a moment before smiling slyly. "Best answer quickly." Ven softly threatens, running her fingers across Jason's cheek before sighing with a smile. "Guess I'm going back in." She adds as Jason had several moments as Wolf leaves back towards the front. She will attempt to garner the questions Wolf had from Jason before the newcomer arrives.

Whether or not Ven is informed, or otherwise detects the arrival of Amber, Ven doesn't respond from the back of the building in the storehouse and instead leans closer to Jason. This place is getting crowded, we should return to the compound. She considers. She places her finger on his forehead and makes the following Telepathic Suggestion (15 ISP). Now, you will follow me and not speak until I allow it. Ven commands


1d20
1d100
1d100
Venenifer, the Royal Frilled Dragon

P.P.E.: 136 | I.S.P.: 152 | Natural A.R.: 13 | Personal MDC: 630 | Barding MDC: 630D/315H
(+ 1 on all other saving throws not listed here) )
Coma/Death: 28%
Magic (varies): +6
Lethal Poison (14+): +6
Non-Lethal Poison (16+): +6
Insanity (12+): +11
Psionics (varies): +9
Mind Control (varies): +3
Horror Factor (varies): +6

HF/Awe: 11/13 when frills flared. | Nightvision 200ft | See Invisible at Will | Shadow Meld at Will | Half Damage Fire/Plasma/Cold | Impervious to all forms of Paralysis | Bio-Regen: 1d4*10 MDC/minute | Sense Ley Lines, Nexuses, Pyramids and Dragons within 20 miles | Visually see past other dragon's illusions within 4,000ft


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Wolf Whitaker
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Re: Hangovers, But Meeting Time at the Crimson Dragon

Post by Wolf Whitaker »

Perception: 1d100/74%
JIC: 1d20;1d100
Chi:54/54

Paranoia Thought Text
Active Effects:
  • HF: 12
  • (Opponents must roll to save vs horror factor whenever the Gunslinger makes a serious threat (stop or else ... ) and again if and when he first draws his weapon on a character. Likewise, those who attack a Gunslinger must roll to save vs Horror Factor whenever facing the Gunslinger in a one-on-one showdown, duel, or shootout, and whenever an opponent makes his first move to attack the Gunslinger, even if the gunslinger isn't aware the character plans to attack.
  • +6 to all saves
  • See Invisible 200 ft
  • Integrated Sensor Pod - NE Armor
    • 360° scanning capability
    • Allows user to dodge all attack, even those from behind and/or surprise
  • Mini-Radar/Sonar System
    • Can track up to 12 targets
    • Range: 2 miles
  • Optics Enhancements
    • Passive Night Vision: 3,000'
    • Telescopic Vision (up to 20x Magnification): 1 mile
    • Macro-Lens (6x Magnification)
    • Thermo-Imager: 2,000'
  • +40% to all Modern Weapon Ranges
  • Toxins are only 50% effective and last for 50% of listed duration.
Wolf will hold his questions as he gets the alert of a customer coming into the store. Wolf let's our a low grumble as he motions to Ven and shows her the customer.

Wolf visibly stiffens as he hears Ven's voice in his head. Ven can hear two voices while they both sound like Wolf there are slight differences to them, Intruder! Get out!...oh shut up. Sorry Ven. That's the smart play...No! Don't let her decive you! She's just looking to get you alone so she can kill you! Don't let those absolutly amazing looks and physique fool you!...I told you to shut up. And you know she can hear you...Uh. Shit...Again sorry Ven. Wolf gives Ven a rare apologetic look as he knows how much shit rattles around in his head. Lets take him out the back. Should be the best way to get around the customer. Wolf will unshackle the kid after Ven's commands have taken and he will help her escort the kid out.

Wolf will send a message to Will via text. Taking the kid back to the HQ. Talk more there.
Wolf Whitaker

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Venenifer
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Re: Hangovers, But Meeting Time at the Crimson Dragon

Post by Venenifer »

[Rolls Held]

Ven is visibly amused by the turmoil going on in Wolf's head. Oh my, there are two of him? And he maintains such a stoic outward demeanor. I wonder which one is in control when the trigger is pulled, or when he eats, or shops? Curious one. Ven thinks to herself, not sharing her thoughts. It's quite alright, gemini. Ven mentally responds playfully, giving Wolf a new nickname. She will follow Wolf and take a look at the newcomer. Some blue-haired woman she doesn't recognize. Ven shrugs it off and returns to the back room and nods to Wolf.

"Now, get up, and follow me. Quietly." Ven commands Jason, quietly but sternly. If she suspects he has resisted her Telepathic Suggestion, she will send forth another mental command. She will then take Jason and follow Wolf out the back door to the Roughnecks Compound.
Venenifer, the Royal Frilled Dragon

P.P.E.: 136 | I.S.P.: 152 | Natural A.R.: 13 | Personal MDC: 630 | Barding MDC: 630D/315H
(+ 1 on all other saving throws not listed here) )
Coma/Death: 28%
Magic (varies): +6
Lethal Poison (14+): +6
Non-Lethal Poison (16+): +6
Insanity (12+): +11
Psionics (varies): +9
Mind Control (varies): +3
Horror Factor (varies): +6

HF/Awe: 11/13 when frills flared. | Nightvision 200ft | See Invisible at Will | Shadow Meld at Will | Half Damage Fire/Plasma/Cold | Impervious to all forms of Paralysis | Bio-Regen: 1d4*10 MDC/minute | Sense Ley Lines, Nexuses, Pyramids and Dragons within 20 miles | Visually see past other dragon's illusions within 4,000ft


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Serrano
Posts: 35
Joined: Wed Jun 05, 2024 6:18 pm

Re: Hangovers, But Meeting Time at the Crimson Dragon

Post by Serrano »

Perception: 1d100/24% (+15% regarding machines and/or magic)
JIC: 1d20/1d100

Sixth Sense always on
GM wrote:Phone
Serrano strikes out completely.


Serrano gives a small snort of derision sheepishly. ”My bad. It must be nerves.” He takes a step back and gives his head a shake and then cracks his neck. This is followed by Serrano grabbing his hands and stretches them out, ending in some cracking knuckles. ”C’mon, Serrano. Get it together, man. You got this.” With a deep breath, he will try again. [g]”I got this.’[/b] He adds a cocky grin to the phrase.

As he turns to look around, he sees the tall woman in the shop. ’wow!” this is blurted out before he can stop it. Looking around like a fool, he starts to stammer. ”what i meant was… well you see.. I …. Ahh… umm…” Then with a small sigh, he looks at the floor and says ’Sorry miss.”

There is a moment of awkward silence as Serrano tries to gather his wits and thoughts. ”Wtf was that?? I think she is probably one of the hottest humans I have ever seen. If she was a rat, now that would be awesome.” He raises his head to try and look her in the eyes, but her chest is at his eye level. So as his head and eyes are raised, he stops as he realizes where he is looking. ’umm… pfft.. Excuse me please.”

Serrano then gathers a few items from the pile and moves to an empty spot on the floor. He will lay the items out in front of him as he sits down cross-legged. ’I got this. I just needed to gather my wits. I am good now.’ He blows into his cupped hands before he begins.

He picks up the keys and checks each one out. As he handles the set of three keys with a pink rabbit's foot on it, he attempts to read them. ’C’mon, give me your secrets.”
Object read -
Impressions: 56% - 1d100
Images: 48% - 1d100
Present: 38% - 1d100
iSP: 6
Skills used -
Mechanical Engineer 60% - 1d100 - identify type of keys (vehicle, house, locker, etc)

After a few moments, he puts the keyring down and picks up the pendant and chain. ”What do we have here?’
a six-pointed gold star emblem with a fist overlayed on it on a silver chain that was around his neck
Object read -
Impressions: 56% - 1d100
Images: 48% - 1d100
Present: 38% - 1d100
iSP: 6

Gemology - 35%- 1d100 - Quality of gold
Gemology - 35%- 1d100- Quality of chain
Intelligence 49% - 1d100 - is it a religion icon or military??


Serrano lets out a slow whistle as he picks up the quartz. ’I bet you have secrets.”
a palm-sized quartz rock with obvious gold inclusions.
Object read -
Impressions: 56% - 1d100
Images: 48% - 1d100
Present: 38% - 1d100
iSP: 6

Gemology - 35% - 1d100 - id rock type
Gemology - 35% - 1d100 - check quality
TW Construction 86% - 1d100 - what could it be used for


If Serrano fails at all these attempts -
Serrano picks up each card and just stares at them as he holds them individually. As he stares, he uses telemechanics.

a white hotel keycard without markings,
Object read -
Impressions: 56% - 1d100
Images: 48% - 1d100
Present: 38% - 1d100
iSP: 6
Telemechanics 88% - 1d100 - to read card with fingers
Computer Operation 60% - 1d100 - to read information


a black credit chip,
Object read -
Impressions: 56% - 1d100
Images: 48% - 1d100
Present: 38% - 1d100
iSP: 6
Telemechanics 88% - 1d100 - to read card with fingers
Computer Operation 60% - 1d100 - to read information
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John Altfeld
Diamond Level Patron
Posts: 468
Joined: Wed Aug 23, 2017 4:48 am

Re: Hangovers, But Meeting Time at the Crimson Dragon

Post by John Altfeld »

Perception: 1d100 / 86%
JIC: 1d20 / 1d100

CONDITIONS: John is at +1 foot, See Invisible (500'), Radar, Immune to Possession, Sixth Sense, Mindblock Autodefense, can't be touched by undead, can't be mind controlled by vampires, etc.

When Amber enters the shop, John realizes that there haven't been any other customers with them for at least a few minutes.

How many people does Ignatos get through here on a daily basis? Is it normally this slow? Magic should be more popular.

John turns away from Amber, keeping track of her with his radar.

And then he turns the (complete!) robot to face her and it says, "Hey girl, hey. You doing some shopping? I love a good spree!"

Then the robot turns to face Serrano and "whispers" - "Women be shopping, right brother?"

Ventriloquism: 1d100 / 55%
Definitely Not a God. Yet.
P.P.E.: 16/16
H.P./M.D.C.: 148/148
Pebble M.D.C.: 300/300
Growth M.D.C.: +15/+150/+525/+1,290/15/150/510/1,290
Important Combat Stats
Number of Attacks: 10
Initiative Bonus: +13
Strike Bonus: +8 (+8/+8/+10/+10)
Parry Bonus: +12(+12/+12/+14/+14) +2 with sword/staff
Dodge Bonus: +17 (+19/+19/+15/+15)
Auto-Dodge Bonus: +5 (+5/+5/+1/+1)
Bonus to Disarm: +3
Supernatural Strength Punch Damage: 3d6(5d6)+12/5d6(6d6)+12/1d6x10+22(+32)/1d6x10+72(+82)
Juicer Football Body Block/Tackle: Knocks one's opponent to the ground (90% chance if target is smaller than attacker, 60% if the same weight, 50% if target is up to 50% larger, 20% if 100% larger, no chance if target is over 100% larger).
Immunities and Damage Reduction
Immune to:
• Cold
• Radiation
• Suffocation (can breathe without air)
• Depressurization
• Ocean depths/pressure (unlimited)
• Vampire bite/can't be turned undead
• Blindness and Darkness (except in smoke/sandstorm/fog that fouls Radar power)
• Fatigue (Never tires)
• Small bits of flying debris

Reduced Damage From:
• Magic Cold - Half Damage
• Heat/Fire - Half Damage
• Poison/Toxins/Drugs - Duration, penalties and symptoms are 1/3 normal
Enhanced Sight Effects
• Radar 1100'
• See the invisible
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Amber Dach
Silver Level Patron
Posts: 328
Joined: Sun Mar 29, 2020 9:50 am

Re: Hangovers, But Meeting Time at the Crimson Dragon

Post by Amber Dach »

(Rolls held over)
Serrano wrote: Tue Jul 30, 2024 8:55 am As he turns to look around, he sees the tall woman in the shop. ’wow!” this is blurted out before he can stop it. Looking around like a fool, he starts to stammer. ”what i meant was… well you see.. I …. Ahh… umm…” Then with a small sigh, he looks at the floor and says ’Sorry miss.”

There is a moment of awkward silence as Serrano tries to gather his wits and thoughts. ”Wtf was that?? I think she is probably one of the hottest humans I have ever seen. If she was a rat, now that would be awesome.” He raises his head to try and look her in the eyes, but her chest is at his eye level. So as his head and eyes are raised, he stops as he realizes where he is looking. ’umm… pfft.. Excuse me please.”
When he dared glance up, he found her bemused expression.I don't want to encourage him too much, but I don't want him to be embarrassed either. Amber smiles re-assuredly, her lips curling up in amusement. “No need to be sorry,” she replied, her voice smooth like silk. “I’ll be honest. I think it’s refreshing to get such an honest reaction from someone.”

She nods her head at the pile of objects arrayed before him on the floor. Better redirect him back to his task and get out of here. “But I think you should focus on what you are doing.” She says subtlety to turn his attention back to what he was doing and off of her.

John Altfeld wrote: Tue Jul 30, 2024 10:36 am And then he turns the (complete!) robot to face her and it says, "Hey girl, hey. You doing some shopping? I love a good spree!"

Then the robot turns to face Serrano and "whispers" - "Women be shopping, right brother?"
Amber raised an eyebrow, the corner of her mouth twitching in amusement. This man might be a little touched in the head. “Interesting sense of humor,” she said politely, dismissing the comment with a wave of her hand as she turned her focus back to Ignatos, ignoring the robot's follow-up quip.
Amber Dach

Current Conditions
Conditions
P.P.E.: 71/71
I.S.P.: 155/165
H.P.: 42/42
S.D.C.: 110/110
M.D.C. (on M.D.C. worlds): 168
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Lahz
Group Leader
Posts: 622
Joined: Sat Aug 08, 2015 8:38 am
Location: Rifts: Spook Squad
Contact:

Re: Hangovers, But Meeting Time at the Crimson Dragon

Post by Lahz »

Perception [51%]: 1d100 [+15% involving Electronics or Machines]
JiC D20: 1d20
JiC D100: 1d100
Telemechanics [100%]: 1d100

Conditions: Telemechanics (0 ISP, Constant, 5ft, 100%), Mind-block Auto-Defense (0 ISP, Automatic), Sense Supernatural Evil & Magic Energy (1900ft if using magical or psionic powers, 900ft if NOT using powers), Radiate Nature [Vindictive Anger] (100ft to psychics, 12ft to non-psychics), Roadrunner Power Armor (135/135 MB), Sixth Sense (Cannot be surprised by a sneak attack)

ISP: 151/231 ISP

Tyrannosapiens Rex wrote: Mon Jul 29, 2024 11:33 amAs _______ enters the store, a surprising number of eyes for this shop settle on _______. Ignatos is there in his standard human guise. You also detect that there is another dragon in close vicinity. A tall blue dude manhandling a broken Triax bot covered in gems, a gangly-looking 6 foot tall teenager, a guy in armor that screams 'I'm a spellcaster' with a red tint in one eye, and a tatted up redhead all also are staring at you, while some sort of rat-man and another human seem zoned out near the counter. _______ notices Ignatos check a tapestry behind him before greeting you.*

Ignatos seems a bit surprised to see you. The others are sizing you up for some reason more definite than 'this person walked in the same store as me.'

Ignatos speaks up."Welcome back, sorry about the mess. I have some contractors in to solve a problem for me. It seems to have developed ... Ignatos seems at a loss for words for a moment and even flails his 'human' limbs appropriately. ".... complications. What can I get you today?" He gestures _______ to come up to the counter. "Don't mind them."
Lahz and Kit enter the Crimson Dragon, it has been some time since his last visit. Lahz notes the woman ahead of him at the counter and patiently wait his turn for service. Should he be approached by Ignatos, he speaks in flawless Dragonese (Elven: 98%), "Hello, my name is Lahz, I work with the Spook Squad. I commissioned a few items a while back. I am looking for a couple more ..."

As he waits, Lahz's gaze slides idly around the showroom, **Crowded, annoyingly so. Don't really love the idea of folks knowing what tricks I am installing up my proverbial sleeve here ... Triax bot? Was probably a nice piece of engineering before. If it's dang wrecked maybe ...** The Psi-Tech does not feel any real concern from the various occupants, after all, his 6th-Sense has not gone off, "Contractors? Always looking to adjust their prices after the fact, if you need someone to hold their feet to the fire on a deadline, I have a guy for that."

If/when he spots John Altfield, Lahz offers a muted nod of recognition, **Have not seen him for some time, not since that Tower of Eyeballs and Tentacles named Nyxla or whatever that took my Father. Or rather, I guess, not since the victory party ... but if he's got other things, no need to step on toes.**
Lahz D'Gemmel
OOC Comments
ISP: 231/231
PPE: 22/22
HP: 40/40
SDC: 26/26

Worn:
Roadrunner [Light] Power Armor
MD by Loc:
Helmet: 75/75, Main Body: 135/135
Arms: [L] 45/45 . [R] 45/45 & Legs: [L] 80/80 . [R] 80/80


N-F50A Superheavy Force Field - Not Active
M.D.C.: 160/160

Weapons: Q1-02 "Stopper" Ion Pistol 4d6+4 MD, 200'

Other: Drone Command Gauntlet (NG2 pg 245) [Left Forearm, 10 MD, 5 Mile Wireless Range], Vibro-Knife [1d6 MD], Laser Eavesdropping Device, Multitool, Talismans from Vheld (several)

Accompanied by Ray the Droid (( NG-B50 ‘Thunderer’ BigBore Combat Hammer, Wilks Laser Sword & NG-SE9 Sharpshooter ))
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William Summers
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Posts: 534
Joined: Sun Jan 23, 2011 3:32 am
Location: Roughnecks - PC
Contact:

Re: Hangovers, But Meeting Time at the Crimson Dragon

Post by William Summers »

Perception: 1d100/51% (+15% regarding machines and/or magic)
JIC: 1d20/1d100

Will turns around and watches as his team have varied reactions to a blue haired, INCREDIBLY TALL, woman walking into the magic store. He observes as she politely signals to Ignatos her plan to write out her needs on paper. And then as Serrano stammers and John puppeteers. Will interjects himself in front of John's puppet with a hand extended for a shake. "William Summers, Roughnecks. Sorry about my crew, that bot", Will points to the puppet bot John is holding, "was spying on us and...we don't get out much. You are?" I felt nervous about this intro for a sec, but I'm feeling pretty confident that it was a good move! If Amber introduces herself, he'll follow up with "Good to meet you. What kinda goodies you getting from our esteemed Ignatos here? I trust his gear with my life on a frequent basis."

When the door chime is jostled again, Will turns to quickly observe whoever is entering. "Pardon me, Miss Amber..." Will turns and greets the newcomer. "As I live and breathe, if it isn't my brother in battle, Lahz! How are you, sir?" Turning back to Amber he says "Together, our teams beat back a giant tentacled god back to the hell it spawned from! Stuff of legends." The joy of recollecting that battle lives on Will's face as obvious as day.
The Man in Black
Ledger
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John Altfeld
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Posts: 468
Joined: Wed Aug 23, 2017 4:48 am

Re: Hangovers, But Meeting Time at the Crimson Dragon

Post by John Altfeld »

ROLLS HELD

CONDITIONS: John is at +1 foot, See Invisible (500'), Radar, Immune to Possession, Sixth Sense, Mindblock Autodefense, can't be touched by undead, can't be mind controlled by vampires, etc.

As soon as John spots Lahz, he walks up and holds out the hand not carrying a robot to shake. "Hey man, good to see you! It's been a while since we kicked that fleshy god's ass. You buying anything interesting from the best magic shop in town?"

He shakes the robot for emphasis, "I got this thing very recently and it used to be a techno-wizard construct. Gonna get it haunted or something. Make a butler."
Definitely Not a God. Yet.
P.P.E.: 16/16
H.P./M.D.C.: 148/148
Pebble M.D.C.: 300/300
Growth M.D.C.: +15/+150/+525/+1,290/15/150/510/1,290
Important Combat Stats
Number of Attacks: 10
Initiative Bonus: +13
Strike Bonus: +8 (+8/+8/+10/+10)
Parry Bonus: +12(+12/+12/+14/+14) +2 with sword/staff
Dodge Bonus: +17 (+19/+19/+15/+15)
Auto-Dodge Bonus: +5 (+5/+5/+1/+1)
Bonus to Disarm: +3
Supernatural Strength Punch Damage: 3d6(5d6)+12/5d6(6d6)+12/1d6x10+22(+32)/1d6x10+72(+82)
Juicer Football Body Block/Tackle: Knocks one's opponent to the ground (90% chance if target is smaller than attacker, 60% if the same weight, 50% if target is up to 50% larger, 20% if 100% larger, no chance if target is over 100% larger).
Immunities and Damage Reduction
Immune to:
• Cold
• Radiation
• Suffocation (can breathe without air)
• Depressurization
• Ocean depths/pressure (unlimited)
• Vampire bite/can't be turned undead
• Blindness and Darkness (except in smoke/sandstorm/fog that fouls Radar power)
• Fatigue (Never tires)
• Small bits of flying debris

Reduced Damage From:
• Magic Cold - Half Damage
• Heat/Fire - Half Damage
• Poison/Toxins/Drugs - Duration, penalties and symptoms are 1/3 normal
Enhanced Sight Effects
• Radar 1100'
• See the invisible
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Tyrannosapiens Rex
Game Master
Posts: 185
Joined: Fri Dec 29, 2023 5:31 am

Re: Hangovers, But Meeting Time at the Crimson Dragon

Post by Tyrannosapiens Rex »

Front Room
Not one but two of the team leaders of other mercenary groups based in MercTown karmically anwser John's mental question 'where are all the customers'. Turns out magic is pretty popular, after all.

The two natives of Psyscape quickly realize that's what both of them are, as they detect each other's broadcast emotional states. Everyone else also gets a pretty firm impression of Amber's and Lahz's emotional states, but not their surface thoughts.

Ignatos begins looking over Ambers list and gets interrupted by Lahz entering. The dragon, in salesman mode, essentially offers the same greeting to the second entrant as he did Amber. He then goes back to the list.

Kit immediately focuses on the footless damaged Triax Robot being waved around by a blue giant. "It looks like a charnel house in here, boss. We should be careful."

Serrano wakes up and stares at Amber's chest awkwardly. He attempts to be even more awkward afterwards, but Amber's amused mood is radiant and in this case contagious and Serrano gets back to work.

Then John behaves like..... John, and William decides hangovers be damned he's got cat herding to do. This is when Lahz notices both John and William. William notices Lahz dead last.

After William is distracted by his battle-buddy Lahz, Ignatos speaks up to Amber. "I have at least some of this on hand, Miss Dach. My bills are accumulating today, so I wouldn't mind filling your order as best I can immediately." Ignatos indicates William and Lahz with a gesture. "Mister Summers has your job position with the Roughnecks, and while their TOE is obscured from even Blackman's sturdy gaze the general thought is Mister Lahz is your equivilant in the Spook Squad when it's in the field. Maybe introductions around would be good.... networking, they call it." Ignatos drifts off, Amber's list in hand.

Object Reads
OOC Comments
Serrano- New Keys (Rabbit Foot)
Serrano gets a series of images from the keys. One is the guy in the other room riding a hoverbike. The other is a mobile home- it appears to be in a trailer park. The last is a locker in some kind of transit station. Lastly, the keys come out of the hoverbike in a patch of MercTown Serrano recognizes- its the Hub, and its right near Fixer Jones’.


Nash- Cell Phone
Nash confirms the cell phone owner is the same terrified ganger in the back room. He also gets an impression from him of him staring at a womans back, with the physical feeling of wet pants and the mental expression of abject terror.

Quest Item- Hangaround Cell Phone Tower Ping Data

John- Cell Phone
-Nice Try.

Back Room

Wolf's last question gets a muted "I already told you man, the old Greenskins flop."

There is no sign of a second exit to this storeroom, and it opens to the main sales floor directly. This moment of realization is followed by another beep warning of another entrant to the store. In addition to being mad enough to forget frisking, it appears the paranoid half of Wolf gets distracted in Ven's human presence. Normally the gunman has an instinctive bead on entry points.

However, the room does have a drop-down ceiling installed, unlike the main room where Ignatos roosts in the rafters in his natural state. Wolf knows there is a back door immediately on the other side of the western wall- it is the back door Ignatos let him use previously. Its likely an easy move to slide a ceiling panel to the side and sneak out the back by scaling the shelf of areosol sprays against the wall. Doing it quietly might be an issue.

The goon is dutifully standing behind Ven staying quiet as commanded. He has already pissed himself and has a completely terrified look on his face, but he isn't making a peep.

Ven can generally keep track of the conversation out in the main room with her improved hearing. Sounds like other mercenaries trying to do some shopping.
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Jack Killian
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Posts: 497
Joined: Sat Jan 03, 2015 7:14 pm
Location: Rifts: Australia
Contact:

Re: Hangovers, But Meeting Time at the Crimson Dragon

Post by Jack Killian »

Perception: 72% 1d100
JIC d20: 1d20
JIC:1d100

Conditions:
Sense the Presence of Spirits Amulet
Talisman Invincible 200 MD (OFF) waiting to be Recharged
Talisman of Mystic Invisibility
Altess Eviscerator Count Bustamante

As William calm things down.

Jack can’t believe how the Whiskers and Pebbles are behaving this oddly, What is happening this is embarrassing they are acting like the Lady is in heat. Like she would go out with them two. He sighs

Count Bustamante breaks in, “I did notice that your heart beat is up too. Are you sure you don’t want to show her your tattoos? Or your beer guzzling. Imagine you Flexing and On Fire! Snakes wiggling on your arm. Oh, what women could resist that sight.”

Jack responds, In my younger days in Sidney, I did that at the bars. I did get a few of the ladies, but as my friends say. “Ah, stop your show and sit down and have another pint.”

This Lady looks more, more, sophisticated and she definitely not looking for a group of roughnecks for action and we aren’t at a bar. She is about town doing her business.

Count Bustamante,” My have you grown up Little Flame.”

Jack speaks out “Come on Boyz, let the Lady go about her business here. Really!” Then to Amber Sorry about that Miss, we usually behave a bit better in public.”

When Jack sees Lahz, and remembers him from the Battle with Nexla. He approaches him, "You may not remember me sir, I was at the battle too, one of the Bursters there. You helped keep the others off our backside. We lost a lot of good people, I lost my mentor. But in the end saved the world."
"Flash Fry, put another Shrimp on the Barbie" Gmail: Sinder.JKing@gmail.com
OOC Comments
viewtopic.php?t=14446Jack Killian[/url]
OOC Comments
P.P.E.: 4
I.S.P.: 196/196
H.P.: 42/ 42 MD
S.D.C.: 90/ 90

NE-BA-50 “Raider” Heavy Body Armor
M.D.C. by Location:
Helmet: 80
Arms: 55 each
Legs: 80 each
Main Body: 140
Weight: 30 lbs.
Modifiers: -20% to physical skills
Features:
Naruni Thermo-Kinetic Armor (p.35-36, DB8)
Book Reference: p.40, DB8

Weapon Carried:

CP-50 "Dragonfire" Assault Pulse Laser and Grenade Launcher
Range:
Laser: 2,000'
Grenade Launcher: 1,200'
Damage:
Single shot: 2d6 M.D.
Burst: 6d6 M.D.
Grenade: 2D6 M.D. to a 12' area of effect
Micro-fusion grenade: 6d6 M.D. to a 12' area of effect
Rate of Fire: Single shots or 3-shot pulse bursts only; 1 grenade or 4-grenade bursts only
Payload:
E-Clip: 21 shots

Altess Eviscerator (Patron Item)
Damage: 6D6
Special Abilities
• Electrical Discharge:
• • Range: Touch or up to 200'
• • Damage: 4D6

MP-3 MageFire Bolt Pistol

Range: 500'
Damage: 3D6+3 M.D.

NeraTech Pn-50 "Splatter Gun"
Range: 60', Payload: 18/clip,
2 clips (current)Acid: 4D6 S.D.C. or 2D6 M.D. to a 3 foot radius.

CN-1 Net

Skorblade Short Sword
Damage: 1D8 M.D.
Weight: 3 lbs.
Features: excellent balance and craftsmanship
Modifiers: +1 to strike and parry
Book Reference: p.152, MercOps

TW "Dragonfire" Flamethrower
Range: 100'
Damage: single Shot: 1D6x10 M.D.
Spray: 1D6x10 M.D. to all targets in a 100' long & 10' wide arc (3 APM)
Rate of Fire: single shots & sprays only
Payload: 5 blasts per P.P.E. clip
Weight: 8 lbs.



Sense the Presence of Spirits Amulet

The amulet changes color whenever an entity is within 100'

Image
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Amber Dach
Silver Level Patron
Posts: 328
Joined: Sun Mar 29, 2020 9:50 am

Re: Hangovers, But Meeting Time at the Crimson Dragon

Post by Amber Dach »

Perception: 75% = 1d100 (+5% on Perception Rolls regarding vampires and the undead)
JiC: 1d20 | 1d100

Constant/Active Conditions
Sixth Sense: Range 180’
Mind Block Auto-Defence
Sense Supernatural Evil & Sense Magic Energy: Range: 600' (100’/level) when being is not using powers or abilities; 1600’ (1000’ +100’/level) if using abilities or powers.
Sense Supernatural Evil & Magic Energy
o Identify Type/Race of Paranormal Creature: 92% = 1d100
o Track by Psychic Scent: 100% = 1d100 (100% if supernatural being is also using magic)
Sense the Presence of Vampires and Vampire Intelligence: Range: 1000' radius
Recognize Vampires Recognize Vampires by Appearance (special): 110% = 1d100 (+10% bonus to recognize Secondary Vampires, +30% bonus to recognize Wild Vampires. -30% skill penalty to recognize Master Vampires).
Sense Rifts and Ley Lines: Senses Ley Lines up to 5 miles away, a nexus point up to 10 miles, and sense an open/active Rift up to 20 miles away.
See the Invisible: 200’
Alter Aura to change her aura in the following ways:
• The general level of experience can be made to seem much higher (1d4+3 levels higher) than it really is.
• Conceal the I.S.P. levels to be show them to be minimal (like a minor psychic).
• Conceal the presence of magic.
• Lasts for 8 hours. 8 hours remaining. Costs 2 I.S.P. [/size]
Sustain lasts 3 days remaining.[/size]
Critical Strike on an unmodified roll of 18, 19 or 20.
NG-A12 Anti-Ballistic Body Armor :
Main Body: 80/80 at 100%
Atlantean Super-Heavy Force Field: 150/150 at 100%
William Summers wrote: Tue Jul 30, 2024 8:47 pm Will turns around and watches as his team have varied reactions to a blue haired, INCREDIBLY TALL, woman walking into the magic store. He observes as she politely signals to Ignatos her plan to write out her needs on paper. And then as Serrano stammers and John puppeteers. Will interjects himself in front of John's puppet with a hand extended for a shake. "William Summers, Roughnecks. Sorry about my crew, that bot", Will points to the puppet bot John is holding, "was spying on us and...we don't get out much. You are?" I felt nervous about this intro for a sec, but I'm feeling pretty confident that it was a good move! If Amber introduces herself, he'll follow up with "Good to meet you. What kinda goodies you getting from our esteemed Ignatos here? I trust his gear with my life on a frequent basis."
Amber looks at the proffered hand a moment before reaching out and shaking his hand. He seems sincere. “Nice to meet you, William. I’m Amber Dach. Leader of the Horizon Group. No apologies necessary.” A wry smile comes across her face when William points to the puppet bot John is holding. “And don’t get me started on spying bots. I’ve had enough of them to last a lifetime.”

Amber shrugs when describing what she is here for. “Mostly looking for magical protection, some healing and survival gear mostly. Our last op took us off-world and it was pretty harsh. A woman needs to be prepared if she expects to survive in this business.”

William Summers wrote: Tue Jul 30, 2024 8:47 pm When the door chime is jostled again, Will turns to quickly observe whoever is entering. "Pardon me, Miss Amber..." Will turns and greets the newcomer. "As I live and breathe, if it isn't my brother in battle, Lahz! How are you, sir?" Turning back to Amber he says "Together, our teams beat back a giant tentacled god back to the hell it spawned from! Stuff of legends." The joy of recollecting that battle lives on Will's face as obvious as day.
Jack Killian wrote: Thu Aug 01, 2024 7:38 am Jack speaks out “Come on Boyz, let the Lady go about her business here. Really!” Then to Amber. "Sorry about that Miss, we usually behave a bit better in public.”

When Jack sees Lahz, and remembers him from the Battle with Nexla. He approaches him, "You may not remember me sir, I was at the battle too, one of the Bursters there. You helped keep the others off our backside. We lost a lot of good people, I lost my mentor. But in the end saved the world."
Amber waves away Jack's apology politely. "I appreciate the apology, but none needed. No harm done." Amber smiles as she recognises Will’s enthusiasm at defeating a god. “That sounds like a worthy tale to hear.” Her curiosity aroused, she follows up with. “Which god was it?”
Tyrannosapiens Rex wrote: Thu Aug 01, 2024 5:26 am After William is distracted by his battle-buddy Lahz, Ignatos speaks up to Amber. "I have at least some of this on hand, Miss Dach. My bills are accumulating today, so I wouldn't mind filling your order as best I can immediately." Ignatos indicates William and Lahz with a gesture. "Mister Summers has your job position with the Roughnecks, and while their TOE is obscured from even Blackman's sturdy gaze the general thought is Mister Lahz is your equivalent in the Spook Squad when it's in the field. Maybe introductions around would be good.... networking, they call it." Ignatos drifts off, Amber's list in hand.
Amber turns her attention back to Ignatos as Will, Lahz and Jack catch up a little. “Whatever you have on hand I will take.” She says graciously.
Tyrannosapiens Rex wrote: Thu Aug 01, 2024 5:26 am The two natives of Psyscape quickly realize that's what both of them are, as they detect each other's broadcast emotional states. Everyone else also gets a pretty firm impression of Amber's and Lahz's emotional states, but not their surface thoughts.
Amber takes Ignatos’ advice to heart and introduces herself to Lahz. She is friendly and open with a slight undercurrent of nervousness. She smiles. “Amber Dach. The Horizon Group. Pleased to meet you. It seems like we might have spent some time in the same neck of the woods.” She says coyly. As she offers her hand to Lahz to shake.

Didn’t Minerva say she was with the Spooks? Might as well see what he thinks of her and make sure there isn't any bad blood here. “So, you are the leader of Spook Squad. We have a mutual acquaintance. Minerva. She said she used to run with your team.” Not knowing the all the circumstances of Minerva’s departure she leaves things open-ended to see how he reacts.
Amber Dach

Current Conditions
Conditions
P.P.E.: 71/71
I.S.P.: 155/165
H.P.: 42/42
S.D.C.: 110/110
M.D.C. (on M.D.C. worlds): 168
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Wolf Whitaker
Diamond Level Patron
Posts: 268
Joined: Wed Jul 24, 2019 2:24 pm

Re: Hangovers, But Meeting Time at the Crimson Dragon

Post by Wolf Whitaker »

Perception: 1d100/74%
JIC:1d20;1d100
Chi:54/54

Paranoia Thought Text
Active Effects:
  • HF: 12
  • (Opponents must roll to save vs horror factor whenever the Gunslinger makes a serious threat (stop or else ... ) and again if and when he first draws his weapon on a character. Likewise, those who attack a Gunslinger must roll to save vs Horror Factor whenever facing the Gunslinger in a one-on-one showdown, duel, or shootout, and whenever an opponent makes his first move to attack the Gunslinger, even if the gunslinger isn't aware the character plans to attack.
  • +6 to all saves
  • See Invisible 200 ft
  • Integrated Sensor Pod - NE Armor
    • 360° scanning capability
    • Allows user to dodge all attack, even those from behind and/or surprise
  • Mini-Radar/Sonar System
    • Can track up to 12 targets
    • Range: 2 miles
  • Optics Enhancements
    • Passive Night Vision: 3,000'
    • Telescopic Vision (up to 20x Magnification): 1 mile
    • Macro-Lens (6x Magnification)
    • Thermo-Imager: 2,000'
  • +40% to all Modern Weapon Ranges
  • Toxins are only 50% effective and last for 50% of listed duration.

Wolf give Ven a thankful nod and smirk at the new nickname. I like it...no we don't!...yes we do...never mind that. What are we going to do about the people outside? We're trapped like rats, with a rat! It's a conundrum in an enigma!...what the fuck are you on?...you would know. I bet they are just waiting to jump us as we walk out...there's two. Even if they were we have the whole crew it's no threat. Beside we have to get out of here.

Wolf looks around for a moment before shrugging. "Ven, can you help me clean him up? We're going to walk out the front door." Wolf will help clean up the man if Ven doesn't have access to the cleanse spell.

Once he's ready Wolf will lead them out into the main room and out the front door.

Wolf notices the two customers but really pays them no mind. Wolf keeps his normal expression neutral as he walks past them. When he passes Lahz, Wolf tips his hat in salute, "Lahz." It's been a while since I've seen him. He looks tired...think he still holds a grudge for you threatening to kill his father?...not sure. Guess it didn't help things that he died fighting that tentical tower thing.
Wolf Whitaker

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Serrano
Posts: 35
Joined: Wed Jun 05, 2024 6:18 pm

Re: Hangovers, But Meeting Time at the Crimson Dragon

Post by Serrano »

Perception: 1d100/24% (+15% regarding machines and/or magic)
JIC: 1d20/1d100

Sixth Sense always on
GM wrote:Serrano- New Keys (Rabbit Foot)
Serrano gets a series of images from the keys. One is the guy in the other room riding a hoverbike. The other is a mobile home- it appears to be in a trailer park. The last is a locker in some kind of transit station. Lastly, the keys come out of the hoverbike in a patch of MercTown Serrano recognizes- its the Hub, and its right near Fixer Jones’.
Serrano blinks his eyes as they refocus. Looking around, he sees all the new people. ”Ummm hi. Don't mind me.” He adds with a smile, as he raises to his feet, popping a woodchip in his mouth.

He stands full and gives himself a stretch and then sits again and resumes his work. ”Now to remember this info. So take mental note so i can recall it later. I will finish up and then use recall to make a complete info pack.” He pulls out his notebook and makes some scribbles, barely legible to anyone looking.
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Ash, the kid (Theros)
Diamond Level Patron
Posts: 100
Joined: Tue Sep 07, 2021 1:28 pm

Re: Hangovers, But Meeting Time at the Crimson Dragon

Post by Ash, the kid (Theros) »

Perception: 34% (+15% involving vampires or undead)1d100
JIC: 1d20
JIC: 1d100
Initiative 1d20+1
Sense vampires/undead always active
Recognize Secondary Vampires by Appearance (1000ft/special) 40%1d100
Recognize Wild Vampires by Appearance (1000ft/special) 70%1d100
Recognize Master Vampires by Appearance (1000ft/special)40%1d100


Watched Amber walk in and her reaction to him, and before he can react, John acts like a weirdo with the robot head. ~What the hell?~

And then Lahz walks in, and he wonders just how often this place gets customers. When Will speaks up and interacts with them he is less tense, but makes a off face as his thoughts go rampant. ~This place seems like pure chaos, so much going on, and so many conversations, it's kind of nice to just be a wall flower for once and observe them in their natural surroundings, though I sort of wish I stayed back at the compound and did some training as this is more social interaction than I am used too. All the guys are fumbling around over the
Perception: 34% 1d100 checking if notices the tattoos on her
, She is attractive for an old lady, but she is no Vennifer.~


"Does this town even have people my age? " he says lowly under breath.
Theros
Description
Outside of his armor's, appears to be a early teenager, despite his age. Dark red hair (Auburn) Light Blue/Grey eyes, sparse freckles on body, tall, athletic build. He has his marks of heritage on his wrists as do every True Atlantean, he wears leather bracers over them outside of his armor's. Tattoos are placed mainly on his torso, so not as visible if worn with regular clothing, along with quite a number of talismans that look like dogtags around his neck.
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Arvid Hammerson
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Posts: 166
Joined: Mon Mar 14, 2022 10:16 am
Location: San Antonio, TX

Re: Hangovers, But Meeting Time at the Crimson Dragon

Post by Arvid Hammerson »

Perception: 64% 1d100 +25% For Electrical 1d100 1d100
JIC d20: 1d20 1d20
JIC: 1d100 1d100

Conditions:
Racial Abilities
See the invisible
Resistant to toxins, fire, cold (half as effective/damage)
Nightvision (200')
Regeneration: 1D6x5 M.D.C. per minute
the Rat catches his eye

Description:
OOC Comments
Large,7-foot, handsome, male shoulder length blonde hair. jovial, smiles, (What does he have to fear, and he comes from the ruling class of Asgard) Muscles (yes, his muscles have muscles and he is not trying to show off) Wears boots up to his knees. Hooded, light tan, surcoat with light blue pipping and, a Bear Skull, hooded Polar Bear Cape. Around his neck is a pendant with a large sapphire. Smiles, friendly, 20 ish looking, real age about 100.
While in the Mystic Quarter Arvid walks into the Chrisom Dragon and is surprised to see a crowd in there Including Amber.
He speaks, “Hello Commander, Uh, no I’m not stalking you my Father mention an friend of his, Ignatos, the Proprietor, he mention that he owes him a drink. I really don’t know if this is a prank or what.”

He looks around at John with a robot head who is a bit taller than he is, the Rat catches his eye and he thinks, the rats are rather large here in Merctown.
Then he sees Wolf A cowboy I think, may be an act? The talking Robot an ventriloquist, with his pet rat that does tricks an the cowboy must shoot things out of the air showing he is a sharpshooter! the Circus is in town!
Last edited by Arvid Hammerson on Mon Aug 05, 2024 5:59 am, edited 1 time in total.
The BOLT
https://www.pbprpg.org/forums/viewtopic ... Hammerson
OOC Comments
Avrid Hammerson
Zapper/Air Warlock
OOC Comments
Description: Large,7-foot, handsome, male shoulder length blonde hair. jovial, smiles, (What does he have to fear, and he comes from the ruling class of Asgard) Muscles(Yes, his muscles have muscles and he is not trying to show off) Wears boots up to his knees. Hooded, light tan, surcoat with light blue pipping and, a Bear Skull, hooded Polar Bear Cape. Around his neck is a pendant with a large sapphire. Smiles, friendly, 20-ish looking, real age about 100.

Horror Factor:10 When they realize what they are up against
PPE: 126
MDC: 449
ISP:160
Racial Abilities
See the Invisible
Resistant to toxins, fire, cold (half as effective/damage)
Nightvision (200')
Regeneration: 1D6x5 M.D.C. per minute

Natural Abilities
OOC Comments
Perception: 31%
Charm/Impress: 40%
Invoke Trust/Intimidate: 25%
OOC Comments
Max. Encumbrance: Supernatural P.S.: 100% of Body Weight
Max. Carrying Weight: 2150 lbs.
Max. Lifting Weight: 4300 lbs. above its waist for one minute per P.E. point.
Max. Jumping Ability:
Length 51 feet/Hight 25.5 feet
MDC: 449
OOC Comments
Electrified Body Protection: 24 MDC
Armor: Helmet: 35
Arms: 15 each (+15 to each shoulder)
Legs: 27 each
Main Body: 42 (+10 to the chest and neck area)
Carried/In Hand
NG-B40 Big Bangstick BigBore Anti-Vampire Weapon

Worn on Person
NG-RA15 Cannonball Ride Armor
Air Elemental Symbol (Large Sapphire)


CAF Elite Corps Load-Bearing Chest Rig (Patron Item)
OOC Comments
• Attachment: Canteen Lower Back
• Attachment: Secure Universal Card: 26,000 credits
• Attachment: Vibro-Sword Across Back
• Attachment: Knife Left Boot
• Attachment: NG-B50 "Thunderer" BigBore Combat Hammer
• Attachment: [4]BB Shotgun rounds
• Attachment: [4]BB Shotgun rounds
• Attachment: [4]BB Shotgun rounds
• Attachment: [4]BB Shotgun rounds
• Attachment: [4]BB Shotgun rounds
• Attachment:[4]BB Shotgun rounds
• Attachment: [4]BB Shotgun rounds
Backpack
OOC Comments
The backpack is padded, sealable, and lightly armored. Internal space can be utilized to carry a variety of items. Internal capacity is 30" long, 18" wide, and 6" deep. Items larger than a grenade will require more than one space.
• Space: Sleeping bag
• Space: Canteen
• Space: Universal Energy to Matter Converter
• Space:MH-550 Armored Huntsman’s Choice Jumpsuit or Fatigues
• Space: Set of clothing
• Space: BB Shotgun Rounds 102
• Space: Food rations
• Space: Boots
• Space: Elemental symbol
• Space: First-aid kit
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Venenifer
Posts: 144
Joined: Thu Feb 06, 2020 10:09 am

Re: Hangovers, But Meeting Time at the Crimson Dragon

Post by Venenifer »

Perception: 1d100/63%
JiC: 1d20 / 1d100

Conditions:
MDC: 640/640 | Barding MDC: 640/640(Barding BR: 2d6/melee) | P.P.E.: 136/136 | I.S.P.: 144/152
| HF (when identified as a dragon): 11 (13 w/Frills extended in Dragon Form) | Nightvision: 200ft | See Invisible (at will) | Shadow Meld (at will) | Cold/Fire 1/2 DMG | Impervious to All Forms Of Paralysis | Bio-Regen: 1d4*10 MDC/min | Sense Ley Lines/Nexuses/Dragons 20mi | Visually ID dragons within 4,000ft | Sixth Sense [Inactive, 2ISP] |
Range: 100 ft (30.5 m) plus 50ft (15.2m) per level for prove, or 200ft (61m) plus 100ft (30.5) for two-way communication
Duration: Two minutes per level of experience.
I.S.P.: 8
Just like the lesser Sensitive power of telepathy, Telepathy: Superior grants the ability to hear surface thoughts, or send and receive telepathic messages. However, this superior form of the power gives the character the ability to read deeper or even subconscious thoughts. If the victim fails the saving through, the psychic will be able to read thoughts on any subject he wants. This can include passwords, names of contacts, the victim's true name, and even skills. Sometimes (65% (40%+3% per level)) the character will be able to see or hear parts of memories associated with the thoughts they are reading from the victim. A saving throw should be rolled for each skill/memory/thought that the character tries to read. The character can make one attempt to pull information for each attack per melee.


Skills


Post
Wolf wrote:"Ven, can you help me clean him up? We're going to walk out the front door."
Ven looks back at the man who's soiled himself and sighs. "I suppose." Ven responds almost dismissively, as if the smell or stains don't bother her but then again, she isn't human. So sensitive their noses. Ah, perhaps it's best to avoid the new customers from asking questions they shouldn't. I hate uninvited guests and am surprised Ignatos didn't simply close his shop down for the ten minutes it took us to go over his job. Ven thinks to herself as she casts Cleanse on Jason to clean up his clothing. "Now, be a good boy. Follow, remain silent and don't soil yourself again." Ven says to Jason as she then follows Wolf out the front door.

When she passes Amber and Lahz, the dragoness simply glides past them with Jason close in tow, returning to the Compound. She will maintain her superior telepathy and scan surface thoughts of the newcomers to make sure they aren't looking for trouble before moving on without a word.
Venenifer, the Royal Frilled Dragon

P.P.E.: 136 | I.S.P.: 152 | Natural A.R.: 13 | Personal MDC: 630 | Barding MDC: 630D/315H
(+ 1 on all other saving throws not listed here) )
Coma/Death: 28%
Magic (varies): +6
Lethal Poison (14+): +6
Non-Lethal Poison (16+): +6
Insanity (12+): +11
Psionics (varies): +9
Mind Control (varies): +3
Horror Factor (varies): +6

HF/Awe: 11/13 when frills flared. | Nightvision 200ft | See Invisible at Will | Shadow Meld at Will | Half Damage Fire/Plasma/Cold | Impervious to all forms of Paralysis | Bio-Regen: 1d4*10 MDC/minute | Sense Ley Lines, Nexuses, Pyramids and Dragons within 20 miles | Visually see past other dragon's illusions within 4,000ft


Please Do Not PM This Account, PM Underguard Instead
╭∩╮(=^ェ^=)╭∩╮
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Nash
Posts: 36
Joined: Thu May 02, 2024 4:36 am

Re: Hangovers, But Meeting Time at the Crimson Dragon

Post by Nash »

OOC Comments
Perception: 24% (+5% involving vampires or undead, +15% involving electronics or machines) / 1d100
JIC: 1d20 / 1d100
+4 v HF, +9 HF involving machines, +2 v Lethal/Non-lethal Toxins, +8% vs Coma/Death, +4 vs Magic, +9 vs Insanity, +6 vs Psionics (10+)
Conditions/Status
HF: 12 when ID’d as a True Atlantean
HP: 31/31
SDC: 66/66
PPE: 27/27
ISP: 136/136
Sixth Sense – Always On
Nash leaves his trance realizing more time has gone on around him than he expected. Noticing the two newcomers he stands and moves back a bit to have his back protected. Thought I could trust this new team to watch our backs while we were out.

As Serrano hands him each of the remaining items he slides them into a pouch with a shrug and, ”Maybe we should continue this in private, at their compound.”

Nash then sets himself to listen and watch over the young ratling as he continues to examine items.
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Tyrannosapiens Rex
Game Master
Posts: 185
Joined: Fri Dec 29, 2023 5:31 am

Re: Hangovers, But Meeting Time at the Crimson Dragon

Post by Tyrannosapiens Rex »

Down to Buisness (Mini-Update)

Amber gets her whole pile of stuff. The total comes up to 539,700. The backpack is 210,000 with GST. "Miss Dach, I have to say you'd get a much better deal on this backpack if you used your.... Family Contacts to reach out for it. But I'll happily take your credits if you don't want to wait."
Ash notes the backpack is produced by his clan. He recognizes the model.

Lahz gets a brief flash of a ring when he looks Ignatos' way, but the dragon waits for the others to clear out before speaking with the paranoid Spook.* "So I'll need two weeks with the mace to get it enchanted for you. But I have the Teleport you wanted, in ring form." The ring costs 1,050,000 and the mace will cost 420,000, but Ignatos only needs 210k to start working on it.

*Yes breaking the time rules cause your GM needs your gear in order ASAP. Feel free to socialize some more or inquire about the prisoner(it can't hurt your post rate), but you have adventures to get to and I should get you ready for them. Thanks to the guest stars, everyone.
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Amber Dach
Silver Level Patron
Posts: 328
Joined: Sun Mar 29, 2020 9:50 am

Re: Hangovers, But Meeting Time at the Crimson Dragon

Post by Amber Dach »

Perception: 75% = 1d100 (+5% on Perception Rolls regarding vampires and the undead)
JiC: 1d20 | 1d100

Constant/Active Conditions
Sixth Sense: Range 180’
Mind Block Auto-Defence
Sense Supernatural Evil & Sense Magic Energy: Range: 600' (100’/level) when being is not using powers or abilities; 1600’ (1000’ +100’/level) if using abilities or powers.
Sense Supernatural Evil & Magic Energy
o Identify Type/Race of Paranormal Creature: 92% = 1d100
o Track by Psychic Scent: 100% = 1d100 (100% if supernatural being is also using magic)
Sense the Presence of Vampires and Vampire Intelligence: Range: 1000' radius
Recognize Vampires Recognize Vampires by Appearance (special): 110% = 1d100 (+10% bonus to recognize Secondary Vampires, +30% bonus to recognize Wild Vampires. -30% skill penalty to recognize Master Vampires).
Sense Rifts and Ley Lines: Senses Ley Lines up to 5 miles away, a nexus point up to 10 miles, and sense an open/active Rift up to 20 miles away.
See the Invisible: 200’
Alter Aura to change her aura in the following ways:
• The general level of experience can be made to seem much higher (1d4+3 levels higher) than it really is.
• Conceal the I.S.P. levels to be show them to be minimal (like a minor psychic).
• Conceal the presence of magic.
• Lasts for 8 hours. 8 hours remaining. Costs 2 I.S.P. [/size]
Sustain lasts 3 days remaining.[/size]
Critical Strike on an unmodified roll of 18, 19 or 20.
NG-A12 Anti-Ballistic Body Armor :
Main Body: 80/80 at 100%
Atlantean Super-Heavy Force Field: 150/150 at 100%
Tyrannosapiens Rex wrote: Mon Aug 05, 2024 5:59 am Amber gets her whole pile of stuff. The total comes up to 539,700. The backpack is 210,000 with GST. "Miss Dach, I have to say you'd get a much better deal on this backpack if you used your.... Family Contacts to reach out for it. But I'll happily take your credits if you don't want to wait."

Ash notes the backpack is produced by his clan. He recognizes the model.
Amber thinks for a minute as she looks wistfully over the backpack. Damn. He's right. That is probably three times what I should be able to get one for. I need to get back to Manoa and see if I can find one there. "I'll take the other stuff, but will pass on the Pack for now. You always come through, Ignatos. Thank-you very much." She says in Dragonese as she gathers up her purchases and starts heading toward the door.

Total
Should be 329,700 credits total minus the backpack.
Arvid Hammerson wrote: Sat Aug 03, 2024 4:03 pm While in the Mystic Quarter Arvid walks into the Chrisom Dragon and is surprised to see a crowd in there Including Amber.
He speaks, “Hello Commander, Uh, no I’m not stalking you my Father mention an friend of his, Ignatos, the Proprietor, he mention that he owes him a drink. I really don’t know if this is a prank or what.”
Amber is both surprised and not at the same time to see Arvid in the Crimson Dragon. It is probably the premiere magic stores in the city after all. This room is getting crowded all of a sudden. She thinks as the large Godling enters the room. "Hey Arvid. Nice to see you. I'm actually just completed my business and was on my way back home. See you there."

She addresses Lahz and Will and says to both of them. "It was a pleasure meeting you both, but I have to run. I'd love to hear of your battle with the god, sometime. You need ever need anything, give me a holler. See ya around."
Last edited by Amber Dach on Wed Aug 07, 2024 4:54 pm, edited 1 time in total.
Amber Dach

Current Conditions
Conditions
P.P.E.: 71/71
I.S.P.: 155/165
H.P.: 42/42
S.D.C.: 110/110
M.D.C. (on M.D.C. worlds): 168
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Lahz
Group Leader
Posts: 622
Joined: Sat Aug 08, 2015 8:38 am
Location: Rifts: Spook Squad
Contact:

Re: Hangovers, But Meeting Time at the Crimson Dragon

Post by Lahz »

Perception [51%]: 1d100 [+15% involving Electronics or Machines]
JiC D20: 1d20
JiC D100: 1d100
Telemechanics [100%]: [roll]d[/roll]

Conditions: Telemechanics (0 ISP, Constant, 5ft, 100%), Mind-block Auto-Defense (0 ISP, Automatic), Sense Supernatural Evil & Magic Energy (1900ft if using magical or psionic powers, 900ft if NOT using powers), Radiate Nature [Part Amusement, Delayed Anger] (100ft to psychics, 12ft to non-psychics), Roadrunner Power Armor (135/135 MB), Sixth Sense (Cannot be surprised by a sneak attack)

ISP: 151/231 ISP


Lahz offers a wave to the Magus, Will Summers and the stability-challenged John whose tendency to put on height could make sneaking a challenge. Then with a sideways grin at John he quips to Ignatos, "If you need the Roughnecks for your job, you must not need the results back in tact."

He turns back to his comrades though with a wink and speaks first to John with mock severity, "I want a tune up for my Mace so the next time some giant jackass kicks it a mile ... I won't have to run and fetch. Having something Magik handy is just good sense when there's Frakkin undead roaming the Magic Zone. If they price you out on the Droid, I am glad to buy the Parts off you. Triax builds a good frame, and I seem to be in regular need of labor to assist with my projects <points to Kit>. Some dumbasses keep blowing up my Hangar. They never want me to finish my damn ship." The Psi-Tech offers a smile to the young Magus (William) and Jack in turn, "Magus Summers, and Jack. You look well, that's good. We all ... lost that day." He does not mention his lost father, but seems less enthusiastic about the event than some others.

When Amber introduces herself, Lahz offers the tall woman a polite smile, **Another from Psyscape, the City as it were. I wonder when she arrived. She, would not fit comfortably in a Marauder cockpit, and blue hair? ... I wonder if it is naturally occurring or just a choice.** "It's nice to meet someone from my neck of the woods. How long since you arrived here in Merctown? ... Yes, sorry Minerva, a good kid. I kind of got the impression she was intimidated by Mierin. She was nice enough, but just not the right fit in the end."

He turns back in time to see the gunslinger Wolf emerging from somewhere with a woman Lahz might consider bending his vows for, or at least asking to join him and Aurelia. **One of these things is not like the other, one of these things does not belong ... ** When the gunman tips his hat, Lahz offers a friendly nod, but then turns back to Ignatos and the other Roughnecks, **Ignatos does not seem bothered, and if he isn't then what do I care? This is his place. If he wants to give folk access to a back room, none of my business.**

The Psi-Tech offers a goodbye to Amber as she leaves, then smiles to the others, "I'm glad to talk shop, but I'd rather do it over a meal. Anyone for burgers? I'm buying for everyone except John hehehe ... " If they say yes, he sends them on ahead, if not he'll say something along the lines of 'Ok Next time'.


When Ignatos gives him a cost, Lahz sets the 15lb mace gingerly on the counter so as not to scratch anything up, "1.5 Million ... roughly. That's fine." The Spook does not quibble over the cost (hell he even knows he's rounding up a bit), and hands over the funds for:
1) Teleport to Wielder (Enchantment to add to Xiticix Mace) [PFRPG Western Empire Pg 158] , and
2) Teleport: Lesser (L6, BOM Pg 114) -- Ring
Lahz D'Gemmel
OOC Comments
ISP: 231/231
PPE: 22/22
HP: 40/40
SDC: 26/26

Worn:
Roadrunner [Light] Power Armor
MD by Loc:
Helmet: 75/75, Main Body: 135/135
Arms: [L] 45/45 . [R] 45/45 & Legs: [L] 80/80 . [R] 80/80


N-F50A Superheavy Force Field - Not Active
M.D.C.: 160/160

Weapons: Q1-02 "Stopper" Ion Pistol 4d6+4 MD, 200'

Other: Drone Command Gauntlet (NG2 pg 245) [Left Forearm, 10 MD, 5 Mile Wireless Range], Vibro-Knife [1d6 MD], Laser Eavesdropping Device, Multitool, Talismans from Vheld (several)

Accompanied by Ray the Droid (( NG-B50 ‘Thunderer’ BigBore Combat Hammer, Wilks Laser Sword & NG-SE9 Sharpshooter ))
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Amber Dach
Silver Level Patron
Posts: 328
Joined: Sun Mar 29, 2020 9:50 am

Re: Hangovers, But Meeting Time at the Crimson Dragon

Post by Amber Dach »

(Rolls held over)
Lahz wrote: Wed Aug 07, 2024 9:13 am When Amber introduces herself, Lahz offers the tall woman a polite smile, **Another from Psyscape, the City as it were. I wonder when she arrived. She, would not fit comfortably in a Marauder cockpit, and blue hair? ... I wonder if it is naturally occurring or just a choice.** "It's nice to meet someone from my neck of the woods. How long since you arrived here in Merctown? ... Yes, sorry Minerva, a good kid. I kind of got the impression she was intimidated by Mierin. She was nice enough, but just not the right fit in the end."
Amber returns the smile. "I think it has been a couple of months now. Not that I have been in town much during that time. Time flies when you are in the field." Amber nods thoughtfully. "Sometimes people don't mesh right together. I appreciate your insight." Thankfully it seems to be a personality thing not a performance issue. I like Minerva and she seems to be a good fit with us.

Amber Dach wrote: Mon Aug 05, 2024 6:14 pm She addresses Lahz and Will and says to both of them. "It was a pleasure meeting you both, but I have to run. I'd love to hear of your battle with the god, sometime. You need ever need anything, give me a holler. See ya around."
Amber Dach

Current Conditions
Conditions
P.P.E.: 71/71
I.S.P.: 155/165
H.P.: 42/42
S.D.C.: 110/110
M.D.C. (on M.D.C. worlds): 168
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William Summers
Diamond Level Patron
Posts: 534
Joined: Sun Jan 23, 2011 3:32 am
Location: Roughnecks - PC
Contact:

Re: Hangovers, But Meeting Time at the Crimson Dragon

Post by William Summers »

Perception: 1d100/51% (+15% regarding machines and/or magic)
JIC: 1d20/1d100

All of the bustling conversation taking place brings joy to Will's heart. Gotta love it when it all just comes together. Old friends, new friends... everyone out for the same cause... Money.

He waves Amber goodbye as she finishes up her transactions and misses Lahz's point entirely regarding loss. "Alright sir, it's been good catching up but we've got a mission to prep for." He turns to his crew and hollers "Roughnecks?! Roll out!"

He heads to the Compound to make any preparations needed for the coming days.
The Man in Black
Ledger
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Arvid Hammerson
Diamond Level Patron
Posts: 166
Joined: Mon Mar 14, 2022 10:16 am
Location: San Antonio, TX

Re: Hangovers, But Meeting Time at the Crimson Dragon

Post by Arvid Hammerson »

Perception: 64% +25% For Electrical 1d100
JIC d20: 1d20
JIC: 1d100
Conditions:
Racial Abilities
See the invisible
Resistant to toxins, fire, cold (half as effective/damage)
Nightvision (200')
Regeneration: 1D6x5 M.D.C. per minute

Arvid looks around at the crowd then states, “I am sorry Mr. Ignatos, I see you’re busy now and I’ll come back at another time. I will tell Thor, my Father, that I said hi and we will have the drink at a more convenient time.”

Arvid turns to walk away. He feels that he should not accept Lahz invitation and that it was meant for those he knows.
The BOLT
https://www.pbprpg.org/forums/viewtopic ... Hammerson
OOC Comments
Avrid Hammerson
Zapper/Air Warlock
OOC Comments
Description: Large,7-foot, handsome, male shoulder length blonde hair. jovial, smiles, (What does he have to fear, and he comes from the ruling class of Asgard) Muscles(Yes, his muscles have muscles and he is not trying to show off) Wears boots up to his knees. Hooded, light tan, surcoat with light blue pipping and, a Bear Skull, hooded Polar Bear Cape. Around his neck is a pendant with a large sapphire. Smiles, friendly, 20-ish looking, real age about 100.

Horror Factor:10 When they realize what they are up against
PPE: 126
MDC: 449
ISP:160
Racial Abilities
See the Invisible
Resistant to toxins, fire, cold (half as effective/damage)
Nightvision (200')
Regeneration: 1D6x5 M.D.C. per minute

Natural Abilities
OOC Comments
Perception: 31%
Charm/Impress: 40%
Invoke Trust/Intimidate: 25%
OOC Comments
Max. Encumbrance: Supernatural P.S.: 100% of Body Weight
Max. Carrying Weight: 2150 lbs.
Max. Lifting Weight: 4300 lbs. above its waist for one minute per P.E. point.
Max. Jumping Ability:
Length 51 feet/Hight 25.5 feet
MDC: 449
OOC Comments
Electrified Body Protection: 24 MDC
Armor: Helmet: 35
Arms: 15 each (+15 to each shoulder)
Legs: 27 each
Main Body: 42 (+10 to the chest and neck area)
Carried/In Hand
NG-B40 Big Bangstick BigBore Anti-Vampire Weapon

Worn on Person
NG-RA15 Cannonball Ride Armor
Air Elemental Symbol (Large Sapphire)


CAF Elite Corps Load-Bearing Chest Rig (Patron Item)
OOC Comments
• Attachment: Canteen Lower Back
• Attachment: Secure Universal Card: 26,000 credits
• Attachment: Vibro-Sword Across Back
• Attachment: Knife Left Boot
• Attachment: NG-B50 "Thunderer" BigBore Combat Hammer
• Attachment: [4]BB Shotgun rounds
• Attachment: [4]BB Shotgun rounds
• Attachment: [4]BB Shotgun rounds
• Attachment: [4]BB Shotgun rounds
• Attachment: [4]BB Shotgun rounds
• Attachment:[4]BB Shotgun rounds
• Attachment: [4]BB Shotgun rounds
Backpack
OOC Comments
The backpack is padded, sealable, and lightly armored. Internal space can be utilized to carry a variety of items. Internal capacity is 30" long, 18" wide, and 6" deep. Items larger than a grenade will require more than one space.
• Space: Sleeping bag
• Space: Canteen
• Space: Universal Energy to Matter Converter
• Space:MH-550 Armored Huntsman’s Choice Jumpsuit or Fatigues
• Space: Set of clothing
• Space: BB Shotgun Rounds 102
• Space: Food rations
• Space: Boots
• Space: Elemental symbol
• Space: First-aid kit
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Jack Killian
Diamond Level Patron
Posts: 497
Joined: Sat Jan 03, 2015 7:14 pm
Location: Rifts: Australia
Contact:

Re: Hangovers, But Meeting Time at the Crimson Dragon

Post by Jack Killian »

Perception: 72% 1d100
JIC d20: 1d20
JIC: 1d100
Conditions:
Sense the Presence of Spirits Amulet
Talisman Invincible 200 MD (OFF) waiting to be Recharged
Talisman of Mystic Invisibility
Altess Eviscerator Count Bustamante
William
"Alright sir, it's been good catching up but we've got a mission to prep for." He turns to his crew and hollers "Roughnecks?! Roll out!"
Jack hears that and knows to cut the other crap and Follow! He nods to Ignatos, then follows William to the compound.
(to the compound)
"Flash Fry, put another Shrimp on the Barbie" Gmail: Sinder.JKing@gmail.com
OOC Comments
viewtopic.php?t=14446Jack Killian[/url]
OOC Comments
P.P.E.: 4
I.S.P.: 196/196
H.P.: 42/ 42 MD
S.D.C.: 90/ 90

NE-BA-50 “Raider” Heavy Body Armor
M.D.C. by Location:
Helmet: 80
Arms: 55 each
Legs: 80 each
Main Body: 140
Weight: 30 lbs.
Modifiers: -20% to physical skills
Features:
Naruni Thermo-Kinetic Armor (p.35-36, DB8)
Book Reference: p.40, DB8

Weapon Carried:

CP-50 "Dragonfire" Assault Pulse Laser and Grenade Launcher
Range:
Laser: 2,000'
Grenade Launcher: 1,200'
Damage:
Single shot: 2d6 M.D.
Burst: 6d6 M.D.
Grenade: 2D6 M.D. to a 12' area of effect
Micro-fusion grenade: 6d6 M.D. to a 12' area of effect
Rate of Fire: Single shots or 3-shot pulse bursts only; 1 grenade or 4-grenade bursts only
Payload:
E-Clip: 21 shots

Altess Eviscerator (Patron Item)
Damage: 6D6
Special Abilities
• Electrical Discharge:
• • Range: Touch or up to 200'
• • Damage: 4D6

MP-3 MageFire Bolt Pistol

Range: 500'
Damage: 3D6+3 M.D.

NeraTech Pn-50 "Splatter Gun"
Range: 60', Payload: 18/clip,
2 clips (current)Acid: 4D6 S.D.C. or 2D6 M.D. to a 3 foot radius.

CN-1 Net

Skorblade Short Sword
Damage: 1D8 M.D.
Weight: 3 lbs.
Features: excellent balance and craftsmanship
Modifiers: +1 to strike and parry
Book Reference: p.152, MercOps

TW "Dragonfire" Flamethrower
Range: 100'
Damage: single Shot: 1D6x10 M.D.
Spray: 1D6x10 M.D. to all targets in a 100' long & 10' wide arc (3 APM)
Rate of Fire: single shots & sprays only
Payload: 5 blasts per P.P.E. clip
Weight: 8 lbs.



Sense the Presence of Spirits Amulet

The amulet changes color whenever an entity is within 100'

Image
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John Altfeld
Diamond Level Patron
Posts: 468
Joined: Wed Aug 23, 2017 4:48 am

Re: Hangovers, But Meeting Time at the Crimson Dragon

Post by John Altfeld »

ROLLS HELD

CONDITIONS: John is at +1 foot, See Invisible (500'), Radar (1000'), Immune to Possession, Sixth Sense, Mindblock Autodefense, can't be touched by undead, can't be mind controlled by vampires, etc.

When Wolf and Ven get out of the store with their prey, Lahz ignores him, and Arvid walks in, John is just like, "Nah, too many nerds. See you all on the flippy flop," and leaves to Mystic Draughts.
Definitely Not a God. Yet.
P.P.E.: 16/16
H.P./M.D.C.: 148/148
Pebble M.D.C.: 300/300
Growth M.D.C.: +15/+150/+525/+1,290/15/150/510/1,290
Important Combat Stats
Number of Attacks: 10
Initiative Bonus: +13
Strike Bonus: +8 (+8/+8/+10/+10)
Parry Bonus: +12(+12/+12/+14/+14) +2 with sword/staff
Dodge Bonus: +17 (+19/+19/+15/+15)
Auto-Dodge Bonus: +5 (+5/+5/+1/+1)
Bonus to Disarm: +3
Supernatural Strength Punch Damage: 3d6(5d6)+12/5d6(6d6)+12/1d6x10+22(+32)/1d6x10+72(+82)
Juicer Football Body Block/Tackle: Knocks one's opponent to the ground (90% chance if target is smaller than attacker, 60% if the same weight, 50% if target is up to 50% larger, 20% if 100% larger, no chance if target is over 100% larger).
Immunities and Damage Reduction
Immune to:
• Cold
• Radiation
• Suffocation (can breathe without air)
• Depressurization
• Ocean depths/pressure (unlimited)
• Vampire bite/can't be turned undead
• Blindness and Darkness (except in smoke/sandstorm/fog that fouls Radar power)
• Fatigue (Never tires)
• Small bits of flying debris

Reduced Damage From:
• Magic Cold - Half Damage
• Heat/Fire - Half Damage
• Poison/Toxins/Drugs - Duration, penalties and symptoms are 1/3 normal
Enhanced Sight Effects
• Radar 1100'
• See the invisible
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