This is one of the many hangars the Prouse Memorial Airport leases out to private parties such as businesses, mercenary companies, adventuring outfits, government officials from small kingdoms, and rich individuals. It is a rather large hangar -- 23,000 square feet of hangar space with an additional 13,500 square feet of office/living space -- but it's not in an optimal location for aircraft and airstrip access is limited as a result. For a group that doesn't need airstrip access that much, however, it's an absolute steal.
The Horizon Group Hangar (1a)
- Underguard
- Dimension Master
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- Location: CAF, UPS and GIRLS GM - nphilip90s/ScytheNP#2513
The Horizon Group Hangar (1a)
G.I.R.L.S. Hangar and HQ
This is one of the many hangars the Prouse Memorial Airport leases out to private parties such as businesses, mercenary companies, adventuring outfits, government officials from small kingdoms, and rich individuals. It is a rather large hangar -- 23,000 square feet of hangar space with an additional 13,500 square feet of office/living space -- but it's not in an optimal location for aircraft and airstrip access is limited as a result. For a group that doesn't need airstrip access that much, however, it's an absolute steal.
This is one of the many hangars the Prouse Memorial Airport leases out to private parties such as businesses, mercenary companies, adventuring outfits, government officials from small kingdoms, and rich individuals. It is a rather large hangar -- 23,000 square feet of hangar space with an additional 13,500 square feet of office/living space -- but it's not in an optimal location for aircraft and airstrip access is limited as a result. For a group that doesn't need airstrip access that much, however, it's an absolute steal.
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Rifts: Earth Dimension Master
H4H GM || GIRLS GM || Spooks Temp GM|| Theme Song
PCs: | Exe (PW GA) | Venenifer (Roughnecks) | Glitch (PW GR) | Granas (PFRPG) | Isaiah Peirce (BTS)| Ashrak (Void Reavers)
H4H GM || GIRLS GM || Spooks Temp GM|| Theme Song
PCs: | Exe (PW GA) | Venenifer (Roughnecks) | Glitch (PW GR) | Granas (PFRPG) | Isaiah Peirce (BTS)| Ashrak (Void Reavers)
╭∩╮(︶︿︶)╭∩╮
- Underguard
- Dimension Master
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- Joined: Mon Jun 03, 2019 6:41 pm
- Location: CAF, UPS and GIRLS GM - nphilip90s/ScytheNP#2513
Re: G.I.R.L.S. Hangar and HQ (1a)
The GIRLS return to the northern hemisphere and find it to be far cooler than the warm, humid climate of Manoa and the surrounding forests. The air is its familiar, cool and stale self with the familiar sounds of Merctown blaring in the distance, back inside the walls of the city. The GIRLS can hear a Defender's siren, likely coming from the Warrens, so, business as usual. When they return to their hangar, they find no sign of James who also has left the hospital, otherwise their hangar is untouched. It takes about an hour to get everything situated after the offloading of their equipment, with Sel parting ways, promising to reach back out soon if she could.Merctown Conditions wrote:Location: Merctown, New Pudacah.
Time/Date: 12:30pm LMT | ~Jan 20th
Environmental Conditions: 40°F (4.4°C); Cool, overcast air.
At just around lunch-time, all the GIRLS have a chance to actually settle and take stock in what happened in Manoa, South America, the Naruni and more. Eight remains by the front door unless asked to help move equipment and seems to fall into an idle state. With the astounding payout and finally back home, the GIRLS now have time to seek out other toys and job opportunities.
GM Note: If not shopping, post here. If shopping without roleplay, post here. If wanting to roleplay shopping, or other MT things, post here and link the Merctown thread you are posting in.
Rifts: Earth Dimension Master
H4H GM || GIRLS GM || Spooks Temp GM|| Theme Song
PCs: | Exe (PW GA) | Venenifer (Roughnecks) | Glitch (PW GR) | Granas (PFRPG) | Isaiah Peirce (BTS)| Ashrak (Void Reavers)
H4H GM || GIRLS GM || Spooks Temp GM|| Theme Song
PCs: | Exe (PW GA) | Venenifer (Roughnecks) | Glitch (PW GR) | Granas (PFRPG) | Isaiah Peirce (BTS)| Ashrak (Void Reavers)
╭∩╮(︶︿︶)╭∩╮
Re: G.I.R.L.S. Hangar and HQ (1a)
Perception:
1d100: [99] = 99
/ 38%
JiC: 1d20: [5] = 5 / 1d100: [61] = 61
CONDITIONS: See Invisible
Susan steps off of the plane and takes a couple of seconds to limber up/get her ground legs back. How strange it is to fly more than an hour. I wonder if this is how it regularly was before the world fell apart.
She stows her equipment, makes sure the Babies are charging properly, then takes a shower and a nap before heading into town.
"I am doing shopping! I should be back shortly!"
She then goes to Titan Industries
JiC: 1d20: [5] = 5 / 1d100: [61] = 61
CONDITIONS: See Invisible
Susan steps off of the plane and takes a couple of seconds to limber up/get her ground legs back. How strange it is to fly more than an hour. I wonder if this is how it regularly was before the world fell apart.
She stows her equipment, makes sure the Babies are charging properly, then takes a shower and a nap before heading into town.
"I am doing shopping! I should be back shortly!"
She then goes to Titan Industries
- Amber Dach
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Re: G.I.R.L.S. Hangar and HQ (1a)
Perception: 42% =
1d100: [75] = 75
(+5% on Perception Rolls regarding vampires and the undead)
JiC: 1d20: [12] = 12 | 1d100: [45] = 45 1d100: [45] = 45
Amber is exhausted after the long flight and is still feeling the after effects of receiving her new tattoo. Before disembarking the plane she will approach a crew member to ask for their contact information. I would kick myself if I don't return to Manoa. Not only for the sense of familiarity and the food, but for connection to my people. She will memorize the pertinent information using Total Recall.
Arriving back in their Hangar, Amber quickly maintains her gear before having into a hot shower. She sleeps on and off for the next few days as she is recovering and spends most of her down time reading on her tablet. She also immerses herself into meditation about her future. She keeps feeling that there is something more that she should be doing with her life. Her thoughts return to the dream she had during her latest tattoo session and decides to explore becoming a Cyber-Knight. I don’t know where to begin and I don't even know if they would have me. I have to try though. I owe it to myself.
Once she is feeling more like her normal self, she ventures out into the city to do some shopping and to get some fresh air and exercise.
JiC: 1d20: [12] = 12 | 1d100: [45] = 45 1d100: [45] = 45
Skills Rolls
Constant/Active Conditions
Amber is exhausted after the long flight and is still feeling the after effects of receiving her new tattoo. Before disembarking the plane she will approach a crew member to ask for their contact information. I would kick myself if I don't return to Manoa. Not only for the sense of familiarity and the food, but for connection to my people. She will memorize the pertinent information using Total Recall.
Arriving back in their Hangar, Amber quickly maintains her gear before having into a hot shower. She sleeps on and off for the next few days as she is recovering and spends most of her down time reading on her tablet. She also immerses herself into meditation about her future. She keeps feeling that there is something more that she should be doing with her life. Her thoughts return to the dream she had during her latest tattoo session and decides to explore becoming a Cyber-Knight. I don’t know where to begin and I don't even know if they would have me. I have to try though. I owe it to myself.
Once she is feeling more like her normal self, she ventures out into the city to do some shopping and to get some fresh air and exercise.
Shopping Thread
Last edited by Amber Dach on Fri Feb 18, 2022 5:50 pm, edited 1 time in total.
Re: G.I.R.L.S. Hangar and HQ (1a)
Percep: 61%:
1d100: [21] = 21
JIC: 1d20: [3] = 3 1d100: [89] = 89
Cook 110% (Superior Quality): 1d100: [93] = 93
Analoy, much like Amber, drags into the base. Taking longer than normal to stow her gear before she flops down into her bed and spends the better part of a week laid up in bed. Good thing I don't get magic tats that often, otherwise I might remember just how crappy I feel afterwards. As she gets to feeling better, Analoy heads to the kitchen and starts making up a variety of meals that the team can grab and warm up whenever they wander in to the kitchen.
Back to feeling like her old self, Analoy takes some time and makes up a large amount of sandwiches. When she gets them all wrapped up she goes down to the Warrens and hands them out to the homeless. She focuses mainly on the homeless kids, making sure to kneel down and give each one a smile as she hands them out.
JIC: 1d20: [3] = 3 1d100: [89] = 89
Cook 110% (Superior Quality): 1d100: [93] = 93
Analoy, much like Amber, drags into the base. Taking longer than normal to stow her gear before she flops down into her bed and spends the better part of a week laid up in bed. Good thing I don't get magic tats that often, otherwise I might remember just how crappy I feel afterwards. As she gets to feeling better, Analoy heads to the kitchen and starts making up a variety of meals that the team can grab and warm up whenever they wander in to the kitchen.
Back to feeling like her old self, Analoy takes some time and makes up a large amount of sandwiches. When she gets them all wrapped up she goes down to the Warrens and hands them out to the homeless. She focuses mainly on the homeless kids, making sure to kneel down and give each one a smile as she hands them out.
Last edited by Analoy on Thu Feb 24, 2022 11:56 pm, edited 1 time in total.
Analoy Landie
Current Details
Re: G.I.R.L.S. Hangar and HQ (1a)
[rolls held]
Back from her philanthropic venture, Analoy considers, That was good but I can do more, plus sandwiches are just so blah. I should start setting up one of those kitchen trucks. I can give out hot meals then. Yeah, I like that idea. Get a nice custom paint job on it that screams ME. Hell, if the merc work holds up maybe I can even get a restaurant set up in the rich part of town and use the profits from that to fund the truck or maybe something even bigger.
Not wanting to just sit around her room, Analoy wonders the hanger and chuckles when she overhears Jez's comment. Piping up, she says, "I don't know able your ego Jez, but it certainly suits you." She hops up onto the batter hovercycle that resides in the hanger, "I'll pass on the shotgun though. But I was thinking about going into town and looking at some new armor and a big gun for myself or maybe a few pistols. Or both even." She smiles at the other woman and doesn't really want to bring up their Naruni problem right now.
Back from her philanthropic venture, Analoy considers, That was good but I can do more, plus sandwiches are just so blah. I should start setting up one of those kitchen trucks. I can give out hot meals then. Yeah, I like that idea. Get a nice custom paint job on it that screams ME. Hell, if the merc work holds up maybe I can even get a restaurant set up in the rich part of town and use the profits from that to fund the truck or maybe something even bigger.
Not wanting to just sit around her room, Analoy wonders the hanger and chuckles when she overhears Jez's comment. Piping up, she says, "I don't know able your ego Jez, but it certainly suits you." She hops up onto the batter hovercycle that resides in the hanger, "I'll pass on the shotgun though. But I was thinking about going into town and looking at some new armor and a big gun for myself or maybe a few pistols. Or both even." She smiles at the other woman and doesn't really want to bring up their Naruni problem right now.
Analoy Landie
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- Aegis of No Retreat
- Assistant Game Master
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Re: G.I.R.L.S. Hangar and HQ (1a)
Several days of rest, leisure and shopping pass for the GIRLS without incident. During this time, they are able to split up and probe New Paducah for new employment opportunities.Merctown Conditions wrote:Location: Merctown, New Pudacah.
Time/Date: 10:30am LMT | ~Jan 25th
Environmental Conditions: 28°F (-2.2°C); Chilly, clear morning with wisps of high altitude clouds.
The morning of January 25th is brisk, the crisp outside air seeping into the GIRLS main hangar as they lounge around during a late breakfast. The topic of their next job is raised and the GIRLS aggregate their collected intelligence over the past few days. The jobs are pitched (with varying degrees of excitement) to the group by those who originally found the lead, and a discussion is opened about what to do next.
About 10 minutes into the GIRLS discussion, a red light will appear inside Eight’s chest cavity.
For the past 3 days, Eight has been doing an exceptional impersonation of a statue, remaining in some manner of unmoving dormant state, standing sentinel just inside the GIRLS main hangar door. Even at a distance, the members of GIRLS can tell that the red light is not accompanied by any movement from Eight. It does, however, beg for someone to perform a closer inspection.
Re: G.I.R.L.S. Hangar and HQ (1a)
Percep: 61%:
1d100: [49] = 49
JIC: 1d20: [2] = 2 1d100: [51] = 51
Analoy feels like a million bucks after the side effects of getting the new magic tattoo have worn off. So much so that, in addition to feeding some of the homeless of Merctown, she's done some light shopping to expand her wardrobe. Pants, sweaters and long sleeved tops mainly but nothing to fancy, mostly resale shop buys that fit her style.
When the talk or work comes up, Analoy tells the other about the proposition that she was given, though she doesn't seem very enthused about it, "I mean, sure. He got me hyped up about it when he approached me, but I don't know if we should put ourselves out there like that. It'd make it hard to do some jobs if the holo-vid show is popular and we start get recognized when we go out on a job." She gives a shrug.
Noticing the light come appear on Eight, Analoy stands and walks over toward him as she says, "I think we should pass on the show. I'm leaning more towards the GAW job or the one for Exotic Arms. Coming up on the Robot, Analoy furrows her brow as she glares at the light, "You okay Eight? What's up with the red light?" Frak I hope its just a message and not a self destruct indicator, though that does seem stupid to let people know something is up.
JIC: 1d20: [2] = 2 1d100: [51] = 51
Analoy feels like a million bucks after the side effects of getting the new magic tattoo have worn off. So much so that, in addition to feeding some of the homeless of Merctown, she's done some light shopping to expand her wardrobe. Pants, sweaters and long sleeved tops mainly but nothing to fancy, mostly resale shop buys that fit her style.
When the talk or work comes up, Analoy tells the other about the proposition that she was given, though she doesn't seem very enthused about it, "I mean, sure. He got me hyped up about it when he approached me, but I don't know if we should put ourselves out there like that. It'd make it hard to do some jobs if the holo-vid show is popular and we start get recognized when we go out on a job." She gives a shrug.
Noticing the light come appear on Eight, Analoy stands and walks over toward him as she says, "I think we should pass on the show. I'm leaning more towards the GAW job or the one for Exotic Arms. Coming up on the Robot, Analoy furrows her brow as she glares at the light, "You okay Eight? What's up with the red light?" Frak I hope its just a message and not a self destruct indicator, though that does seem stupid to let people know something is up.
Analoy Landie
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Re: G.I.R.L.S. Hangar and HQ (1a)
As Analoy approaches, Eight remains statuesque, unmoving. She does notice, however, that the red light gradually increases in intensity as she gets closer. Should she take a step back, the red light dims proportionately.
Talking does not trigger any sort of response from Eight. Analoy silently wonders if physical contact is required.
Re: G.I.R.L.S. Hangar and HQ (1a)
Perception:
1d100: [43] = 43
/ 41%
JIC: 1d20: [11] = 11 / 1d100: [17] = 17
Conditions: See Invisible
Susan comes back from shopping, and immediately reports her information on Golden Age Weaponsmiths. "Commander, I have also identified a number of prominent local business owners who likely possess significant expertise in dimensional travel. From their advertising. If you wish to pursue this line of inquiry, I will upload the list to your computer. I understand this is difficult for you but, perhaps, taking one step will help you feel that you are making progress in your life journey and that you are both honoring yourself and your people."
"Like finding a human who has natural hyper-tensile bone density or is completely immune to magic. Or can kill ghosts with its hands!
Susan pauses. Turning, she notices Eight. She points at the android. "Why is it glowing? I don't want to go near that." She fires up her 'casual' forcefield and tries to ping Eight with a radio contact.
Assuming it doesn't work, she says. "No response to a direct radio hail. Commander, since you may be able to override whatever is happening if dangerous, do you mind putting on some protection and uh... I guess hitting reset on it? Maybe unplug it and plug it back in again?"
JIC: 1d20: [11] = 11 / 1d100: [17] = 17
Conditions: See Invisible
Susan comes back from shopping, and immediately reports her information on Golden Age Weaponsmiths. "Commander, I have also identified a number of prominent local business owners who likely possess significant expertise in dimensional travel. From their advertising. If you wish to pursue this line of inquiry, I will upload the list to your computer. I understand this is difficult for you but, perhaps, taking one step will help you feel that you are making progress in your life journey and that you are both honoring yourself and your people."
"Like finding a human who has natural hyper-tensile bone density or is completely immune to magic. Or can kill ghosts with its hands!
Susan pauses. Turning, she notices Eight. She points at the android. "Why is it glowing? I don't want to go near that." She fires up her 'casual' forcefield and tries to ping Eight with a radio contact.
Assuming it doesn't work, she says. "No response to a direct radio hail. Commander, since you may be able to override whatever is happening if dangerous, do you mind putting on some protection and uh... I guess hitting reset on it? Maybe unplug it and plug it back in again?"
- Amber Dach
- Silver Level Patron
- Posts: 318
- Joined: Sun Mar 29, 2020 9:50 am
Re: G.I.R.L.S. Hangar and HQ (1a)
Perception: 42% =
1d100: [35] = 35
(+5% on Perception Rolls regarding vampires and the undead)
JiC: 1d20: [3] = 3 | 1d100: [94] = 94
Amber is happy to be feeling back to her normal self after a few days of rest, meditation and reading. She returns from MercTown with her shopping completed. She stows her new gear and joins the others in discussing the various potential jobs they have encountered.
Amber joins the conversation. “I think I may have found the most lucrative job, but it feels to me like the CS is backing ite and as such I’m not interested in working for them in any capacity.” She holds back what she wants to add out loud. Our current ‘employer’ stretches the boundaries of my morality enough as it is.
Amber gives a sympathetic but supportive look to Jez. “I have a vague idea of where your home is, but no means of getting us there. Short of becoming good friends with a powerful Shifter or Rifter that has a familiarity with where your world is, our best option for you is probably…” She trails off as she points to Eight glowing in the corner. "I guess we should see what is up with it."
JiC: 1d20: [3] = 3 | 1d100: [94] = 94
Skills Rolls
Constant/Active Conditions
Amber is happy to be feeling back to her normal self after a few days of rest, meditation and reading. She returns from MercTown with her shopping completed. She stows her new gear and joins the others in discussing the various potential jobs they have encountered.
Amber joins the conversation. “I think I may have found the most lucrative job, but it feels to me like the CS is backing ite and as such I’m not interested in working for them in any capacity.” She holds back what she wants to add out loud. Our current ‘employer’ stretches the boundaries of my morality enough as it is.
She crinkles her nose when the Holo-vid show is mentioned. I came to MercTown to do some good, not become famous. She nods in agreement when Analoy states her preference in the available jobs. “I agree with Analoy. I think the GAW is the most palatable to me. It isn’t going to make us rich, but I’m not really looking to get rich.”Analoy wrote: ↑Sat Feb 26, 2022 10:00 pm When the talk or work comes up, Analoy tells the other about the proposition that she was given, though she doesn't seem very enthused about it, "I mean, sure. He got me hyped up about it when he approached me, but I don't know if we should put ourselves out there like that. It'd make it hard to do some jobs if the holo-vid show is popular and we start get recognized when we go out on a job." She gives a shrug.
Noticing the light come appear on Eight, Analoy stands and walks over toward him as she says, "I think we should pass on the show. I'm leaning more towards the GAW job or the one for Exotic Arms.
I seem to be doing a lot of agreeing here, she thinks as she nods again in agreement with Jez. “Working for the D’norr isn’t much to my liking either. I only have a passing familiarity with him but seems a bit shifty to me and I doubt he would honour his deal. Especially if there is some kind of powerful item at stake.” He kind of reminds me of our ‘employer’ too.Jezebel wrote: ↑Sun Feb 27, 2022 10:24 am Jez shrugs back, "Zo’Wur is making offers for a total shit-show he wants some group of fools to undertake. The whole op screams 'setup for betrayal' to me, and I'd rather not have to kill the guy. After all, I've done business with him a few times before. Don't wanna get a rep as the gal who kills hometown merchants." Jez seems a bit glum. Hearing what mission Annie's heard about, she remarks, "Before I learned that there are magic options to help me get home, I had my eyes fixed on us becoming famous enough to attract the attention of someone powerful enough to make that happen." She seems full of shrugs today. "Now I find out it's merely a matter of finding someone with the right skills and the knowledge of how to find my universe. I don't know. Maybe things haven't changed and I'm just not smart enough to make sense of it yet." What's happened since I got captured? Do my people even still survive? Am I the last Arismal?
Amber gives a sympathetic but supportive look to Jez. “I have a vague idea of where your home is, but no means of getting us there. Short of becoming good friends with a powerful Shifter or Rifter that has a familiarity with where your world is, our best option for you is probably…” She trails off as she points to Eight glowing in the corner. "I guess we should see what is up with it."
- Aegis of No Retreat
- Assistant Game Master
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Re: G.I.R.L.S. Hangar and HQ (1a)
GIRLS briefly discuss their employment options and begin to settle on the GAW opportunity as the less lucrative but morally unambiguous choice. Susan knows that securing the job is simply a matter of heading over to GAW and speaking again with her contact: Regional Logistics Manager, Reggie Thaklin.Merctown Conditions wrote:Location: Merctown, New Pudacah.
Time/Date: 10:40am LMT | ~Jan 25th
Environmental Conditions: 28°F (-2.2°C); Chilly, clear morning with wisps of high altitude clouds.
In the meantime, enigmatic behavior from Eight draws the squad's collective attention.
- Analoy cautiously approaches, causing the red chest-light to grow in intensity and makes a verbal inquiry, generating no response.
- Susan take a more conservative position, activating her forcefield and trying to ping Eight with a radio signal. Her display shows the outgoing ping, but no bounce-back confirmation. The cyber-doc deduces from the lack of response that the AI might be engaged in something hazardous to the squad and asks Jez to try to reset it.
- Jez responds with an air of casual invulnerability and decides to machine merge with the AI. As she approaches, the red chest-list grows even brighter in intensity. Undeterred, the Arismal extends a tendril from her finger and before Eight re-animates and the connection is broken. Jez knows that she was the one that initiated the severance and a part of her feels somehow... violated. Looking down at the dangling remnants of the tendril even as it recedes back into her, she looks for the matching section on Eight but sees nothing but a small ripple rapidly solidifying. Analoy swears she sees a micro-expression smirk flash across the AI's face.
GM Note: Knowing a Naruni job is also now on the table, kindly re-confirm which job GIRLS wishes to pursue. After next round of player posts, next GM update will be in an adventure thread.
- Amber Dach
- Silver Level Patron
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Re: G.I.R.L.S. Hangar and HQ (1a)
Perception: 42% =
1d100: [10] = 10
(+5% on Perception Rolls regarding vampires and the undead)
JiC: 1d20: [16] = 16 | 1d100: [90] = 90
She addresses Eight. “Eight, do you have any intelligence about who is attacking the facility? Numbers? Weapons present? Anything at all?” She awaits for a reply from Eight.
Amber says to Jez in particular, but addresses everyone. “I’ll leave the decision to you, Jez. Whatever you decide is fine with me. I can be ready in 5 minutes if you decide we are taking the job.” A bonus if we take this job is that we this will make us seem more like we are loyal employees and hopefully get us closer to the Creator to bring him down.
JiC: 1d20: [16] = 16 | 1d100: [90] = 90
Skills Rolls
Constant/Active Conditions
Amber listens intently and thinks carefully. This could be the CS attacking them for all we know and I really don’t want to tangle directly with their forces if it is them. It tends to bring down hit squads if you mess with them.Aegis of No Retreat wrote: ↑Sat Mar 05, 2022 4:09 am As the red-light fades, Eight addresses the GIRLS squad nodding in acknowledgement at Jez first, but otherwise behaving as though just woken from standby mode. "Greetings GIRLS. I have received a communication from regional corporate headquarters. They wish to extend an offer of employment for an urgent task. Naruni requires a rapid-response team on-site at a logistics hub approximately 50 miles from here. It is under direct assault from an unknown number of assailants originally posing as a transport convoy. Site defenders are currently holding out, but will likely be overrun within the hour. Offer includes 100k UC per individual upfront and a final payout of 6M UC to the team once the hub is secured. Full salvage rights and equipment and armor repair post-op are included. However, I require a decision within 5 minutes of... now."
She addresses Eight. “Eight, do you have any intelligence about who is attacking the facility? Numbers? Weapons present? Anything at all?” She awaits for a reply from Eight.
Amber says to Jez in particular, but addresses everyone. “I’ll leave the decision to you, Jez. Whatever you decide is fine with me. I can be ready in 5 minutes if you decide we are taking the job.” A bonus if we take this job is that we this will make us seem more like we are loyal employees and hopefully get us closer to the Creator to bring him down.
Re: G.I.R.L.S. Hangar and HQ (1a)
Percep: 61%:
1d100: [60] = 60
JIC: 1d20: [16] = 16 1d100: [76] = 76
Analoy glances at the others as Eight draws most of their attention. When Jez walks up and sends a tendril at it, Analoy considers blocking it but before she makes up her mind Jez has already made contact and torn the tendril away. Her eyes narrow slightly when she thinks she sees the micro-expression smirk flash across the AI's face. What? Huh? Did it just...
When Eight speaks up, Analoy glances around at the others. So the red light is a transmission in progress? Interesting.... and a little obvious. She says to the others, "I've got no issues taking the Naruni job and can definitely be ready in 5. Is transport provided Eight?" She asks to the robot. "If not, I can be there in less than 30 minutes. I'm assuming that faster we get there the betting." Analoy considers he possible modes of transport, Could you super speed. Its fast but terrain issues could slow me down. Same thing with the demon runner. But the flight tattoo would be perfect.
JIC: 1d20: [16] = 16 1d100: [76] = 76
Analoy glances at the others as Eight draws most of their attention. When Jez walks up and sends a tendril at it, Analoy considers blocking it but before she makes up her mind Jez has already made contact and torn the tendril away. Her eyes narrow slightly when she thinks she sees the micro-expression smirk flash across the AI's face. What? Huh? Did it just...
When Eight speaks up, Analoy glances around at the others. So the red light is a transmission in progress? Interesting.... and a little obvious. She says to the others, "I've got no issues taking the Naruni job and can definitely be ready in 5. Is transport provided Eight?" She asks to the robot. "If not, I can be there in less than 30 minutes. I'm assuming that faster we get there the betting." Analoy considers he possible modes of transport, Could you super speed. Its fast but terrain issues could slow me down. Same thing with the demon runner. But the flight tattoo would be perfect.
Analoy Landie
Current Details
Re: G.I.R.L.S. Hangar and HQ (1a)
Perception:
1d100: [62] = 62
/ 41%
JIC: 1d100: [99] = 99 / 1d20: [15] = 15
Conditions: See Invisible
When Jez has her complicated moment with Eight, Susan is shocked that it has such defenses. Not merely immune to tampering, but actual DEFENSES against the Commander's ability. I wish I could test out her capabilities under controlled circumstances...
All of Susan's questions have already been asked by the other team members and she waits to hear the android's answer. Particularly about who is attacking the Naruni sales team. If it's the Splugorth, that would be best. If it's the Coalition and any surrender or escape it could be complicated. If it's Free Quebec, less good but probably fine. If it's Northern Gun or Manistique, that would be very bad.
JIC: 1d100: [99] = 99 / 1d20: [15] = 15
Conditions: See Invisible
When Jez has her complicated moment with Eight, Susan is shocked that it has such defenses. Not merely immune to tampering, but actual DEFENSES against the Commander's ability. I wish I could test out her capabilities under controlled circumstances...
All of Susan's questions have already been asked by the other team members and she waits to hear the android's answer. Particularly about who is attacking the Naruni sales team. If it's the Splugorth, that would be best. If it's the Coalition and any surrender or escape it could be complicated. If it's Free Quebec, less good but probably fine. If it's Northern Gun or Manistique, that would be very bad.
- Aegis of No Retreat
- Assistant Game Master
- Posts: 53
- Joined: Thu Feb 24, 2022 1:48 pm
Re: G.I.R.L.S. Hangar and HQ (1a)
Merctown Conditions wrote:Location: Merctown, New Pudacah.
Time/Date: 10:41am LMT | ~Jan 25th
Environmental Conditions: 28°F (-2.2°C); Chilly, clear morning with wisps of high altitude clouds.
Player info requests
Eight’s entire face begins to illuminate with a bright intensity. Shadows seem to dart across its surface in rapid succession. It takes but a moment to realize that the AI is somehow utilizing its face to project .Simultaneously, Eight elaborates on the situation at 1.5 speed, the words are spoken with clipped precision.
”A vertical lift asset will land outside in 4:36 minutes. If you agree to employment, board the asset with full tactical load, ready to fight. It will immediately head to the combat theater once I am aboard. Field deployment location will be at your discretion. ETA: 15 minutes after lift-off. Additional reinforcements are being mobilized and will be en route.”
GIRLS are able to assess the situation and discuss it for roughly 5 minutes.
As per Eight’s prediction, a vertical lift asset arrives just outside the GIRLS hangar. It bears functional and statistical similarities to the Triax Dragonfly, but is clearly of Naruni make (coloration and sleeker curves/profile). Two of its attachment points are already occupied by what looks like an MDC ceramic shipping boxcar. But Jez concludes that she’d be able to take her ‘bot if she wanted. There is ample space to strap in in the front cockpit area too.
=============
GM notes: boarding the Dragonfly will count as accepting employment. Next GM update will then be an adventure thread. Phineas will join GIRLS deployment as part of other New Paducah mercenaries that also got hired by Naruni (but will also be given a GM post at City Gates until ready to transition to adventure thread).
Also, if anyone has a neato map/location that they would like to use as the Naruni "logistics hub", that would certainly be welcome and save me some time.
=============
- Amber Dach
- Silver Level Patron
- Posts: 318
- Joined: Sun Mar 29, 2020 9:50 am
Re: G.I.R.L.S. Hangar and HQ (1a)
Perception: 42% =
1d100: [36] = 36
(+5% on Perception Rolls regarding vampires and the undead)
JiC: 1d20: [16] = 16 | 1d100: [59] = 59
She bolts back to her room and knowing she won’t have enough time to get all of her gear on, she makes sure to quickly gather everything she needs to don on the way to the DZ. She ticks things off on her mental checklist as she gather her gear. Armour, check. Weapons, check. Ammo, check. Jet pack, check.
Once she has gathered all the gear she is taking with her, she waits near the hangar doors. "Hey Eight. It would be nice to be able to coordinate with whoever else is defending. Can you get us set up with comms with both the defenders and any one else that is coming in with us? I would rather not be subject to friendly-fire."
She sighs as the drop ship approaches. I guess I should try and get used to this kind of thing if I’m going to be a Cyber-Knight. As she loads up into the Dragonfly. Here goes nothing. Once they lift off she will start strapping on her gear to be ready once they hit the ground. ( 1d4+4: [2]+4 = 6 minutes to don armour.)
JiC: 1d20: [16] = 16 | 1d100: [59] = 59
Skills Rolls
Constant/Active Conditions
Knowing that time is of the essence since their ride is coming in mere minutes, Amber replies with a a quick. “Okay Jez. I’ll be ready by the time the drop ship gets here.” She is secretly relived that Jez wants them to be dropped further in the rear as she really hasn’t done any large-scale military ops, only small unit ops.Jezebel wrote: ↑Sun Mar 13, 2022 4:55 pm Jez stands up and stretches a bit. "Gear up, GIRLS. Let's go earn some credits. Take whatcha need for a serious fight, but blunting the advance of a company of trained killers isn't the job for a light squad. We're gonna drop far behind the rear and hunt down those missile boats so the defenders can do their jobs."
She bolts back to her room and knowing she won’t have enough time to get all of her gear on, she makes sure to quickly gather everything she needs to don on the way to the DZ. She ticks things off on her mental checklist as she gather her gear. Armour, check. Weapons, check. Ammo, check. Jet pack, check.
Once she has gathered all the gear she is taking with her, she waits near the hangar doors. "Hey Eight. It would be nice to be able to coordinate with whoever else is defending. Can you get us set up with comms with both the defenders and any one else that is coming in with us? I would rather not be subject to friendly-fire."
She sighs as the drop ship approaches. I guess I should try and get used to this kind of thing if I’m going to be a Cyber-Knight. As she loads up into the Dragonfly. Here goes nothing. Once they lift off she will start strapping on her gear to be ready once they hit the ground. ( 1d4+4: [2]+4 = 6 minutes to don armour.)
Re: G.I.R.L.S. Hangar and HQ (1a)
Perception:
1d100: [63] = 63
/ 41%
JIC: 1d20: [20] = 20 / 1d100: [37] = 37
Conditions: See Invisible
Susan carefully watches the video of the attack. "So, mercenaries, then. Likely working directly for Northern Gun or for the CS through a third party. Possibly independents thinking they can rob the Naruni with no repercussions."
Which means that whoever's paying for this won't want to advertise and if we're only part of a larger force we'll blend in as 'random hires.'
"Providing store security is as honorable as anything, I suppose."
She then begins the laborious process of getting into her armor, putting on the new harness, strapping in the new heavy weapon and getting the babies ready.
JIC: 1d20: [20] = 20 / 1d100: [37] = 37
Conditions: See Invisible
Susan carefully watches the video of the attack. "So, mercenaries, then. Likely working directly for Northern Gun or for the CS through a third party. Possibly independents thinking they can rob the Naruni with no repercussions."
Which means that whoever's paying for this won't want to advertise and if we're only part of a larger force we'll blend in as 'random hires.'
"Providing store security is as honorable as anything, I suppose."
She then begins the laborious process of getting into her armor, putting on the new harness, strapping in the new heavy weapon and getting the babies ready.
Re: G.I.R.L.S. Hangar and HQ (1a)
Percep: 61%:
1d100: [1] = 1
JIC: 1d20: [17] = 17 1d100: [41] = 41
When the group accepts the mission, Analoy scurries off to go kit out. It takes her most of that time to shrug into her new armor, the she grabs a few of her other new purchases and makes her way out to the landing field.
Just how long are we gonna be on the chain of this Naruni fellow. Seems to me this big fight might be a great time for Eight to have a friendly fire accident.
Continue posting in the Adventure Thread
JIC: 1d20: [17] = 17 1d100: [41] = 41
When the group accepts the mission, Analoy scurries off to go kit out. It takes her most of that time to shrug into her new armor, the she grabs a few of her other new purchases and makes her way out to the landing field.
Just how long are we gonna be on the chain of this Naruni fellow. Seems to me this big fight might be a great time for Eight to have a friendly fire accident.
"Yeah. Even with coming in behind the enemy, it might be a good idea for the defenders to know we're coming. Just in case they decide we're enemy reinforcements and try to do something crazy." She shrugs and makes a hand gesture that one can only assume is the base self destruct going off.Amber wrote:"Hey Eight. It would be nice to be able to coordinate with whoever else is defending. Can you get us set up with comms with both the defenders and any one else that is coming in with us? I would rather not be subject to friendly-fire."
Continue posting in the Adventure Thread
Analoy Landie
Current Details
- Aegis of No Retreat
- Assistant Game Master
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Re: G.I.R.L.S. Hangar and HQ (1a)
GIRLS return from their emergency deployment with some salvage and without their Naruni liaison, Eight.Current Conditions wrote:Time/Date: 2:42:00pm LMT | ~Jan 25th
Environmental Conditions: 35°F ; Chilly, clear afternoon.
They find everything essentially as they left it a few hours earlier.
- Amber Dach
- Silver Level Patron
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- Joined: Sun Mar 29, 2020 9:50 am
Re: G.I.R.L.S. Hangar and HQ (1a)
Perception: 42% =
1d100: [52] = 52
(+5% on Perception Rolls regarding vampires and the undead)
JiC: 1d20: [13] = 13 | 1d100: [93] = 93
Amber gives a low whistle in awe at the damage Jez managed to do with her ‘bot. Damn girl! You did some damage! She inspects the cockpit area and is relieved to find Jez missing. Glad you made it out alive, but were in the Nine Hells are you Jez?
With the loss of the trail in the muddled tracks, she decides that further looking is useless to her untrained eye. She shrugs her shoulders and says mournfully to the empty bot. “Come home soon, Jez. Or at least send us a message to let us know you are safe. In the meantime, I’ll get this old girl fixed up and waiting for you.” She smiles internally. The Naruni messed up when they made this contract with us. I guess desperation will do that. It feels… somewhat satisfying to see them on the other side of the coin for a change. It’s how they do business after all. Even though it won’t break them, it will cost them a pretty penny to fix her back up.
Knowing that time is of the essence before their ride arrives, she goes over to the disabled missile vehicle and does a quick diagnosis on it with her Telemechanics to see if she can get it back to pickup site. If she is able to get it mobile on her own, she will head back to the LZ. Otherwise, she will request assistance from the rest of the group.
She quickly sends Susan an encrypted message informing her of her findings at the site of the skirmish Jez was involved in. “Sorry Susan. No sign of Jez. Her bot is trashed, but from what I can tell she was able to make it out alive. We need to have a private conversation once we are back in town to discuss where we go from here. Heads up, I’m coming back in with a missile launcher I’ve salvaged.”
She also messages Eight to inform him that she is incoming with a salvaged missile launcher to make sure she isn’t attacked on the way back to the LZ.
Once back to the LZ, she makes arrangements for Jez’s TR-004 to be recovered and dropped off at Titan Robotics for repair. (At the cost of the Naruni, of course.) With instructions to return the bot to the GIRLS Hangar when repairs are completed.
She says to the mercs that they teamed up with as they await transport. “So, Jiquo, Flea, Gin and Mosha. Since we survived… whatever this was and are on our way back to town, I think I will take you up on that offer of a round at Robyn's. First one is on you boys.” She says good naturedly and makes plans to meet them later if they so choose.
[GIRLS Hangar & HQ]
Once they are back in the confines of the Hangar, Amber finally removes her helmet and makes a formal introduction to Phineas and Jerrick. “Nice to meet you both. Sorry I was a bit brusk with you guys out there. You especially Jerrick. It wasn’t personal. Just a product of the situation. You are both welcome to hang out down here on the main floor for a bit while us GIRLS discuss some private business.” She points across the room. “Bathroom is over there if you need to freshen up a bit.”
She heads upstairs with Susan (and Analoy if she is back with us) to discuss the missing Jez situation and what to do about it. “I’ll be right back. I want to grabs something from my room before we begin.” She says, as she heads to her room to pick up her new purchase from the day before, the White Noise Generator.
She places it on the table and turns it on. I’m probably being paranoid, but I’m sure that Eight probably has this whole place bugged and the less he and the Naruni know about us and our plans, the better. She takes a deep breath and starts into what she knows. “So, I searched the area where Jez went and she caused some damage before her bot was disabled. I know she got out, but I’m not a tracker and couldn't figure out where she went. She has disappeared. What do we do now? At the very least, we need a temporary leader. You both have been here longer than I have, and are both competent and dependable comrades, so I would have no issue with following either of you. Thoughts?”
JiC: 1d20: [13] = 13 | 1d100: [93] = 93
Skills Rolls
Constant/Active Conditions
[At Naruni complex]Amber gives a low whistle in awe at the damage Jez managed to do with her ‘bot. Damn girl! You did some damage! She inspects the cockpit area and is relieved to find Jez missing. Glad you made it out alive, but were in the Nine Hells are you Jez?
With the loss of the trail in the muddled tracks, she decides that further looking is useless to her untrained eye. She shrugs her shoulders and says mournfully to the empty bot. “Come home soon, Jez. Or at least send us a message to let us know you are safe. In the meantime, I’ll get this old girl fixed up and waiting for you.” She smiles internally. The Naruni messed up when they made this contract with us. I guess desperation will do that. It feels… somewhat satisfying to see them on the other side of the coin for a change. It’s how they do business after all. Even though it won’t break them, it will cost them a pretty penny to fix her back up.
Aegis of No Retreat
While searching the area she finds a few cred sticks and pockets them, as well as the NE-11 Slim-Line Plasma Cartridge Rifle which she slings over her shoulder. (Roll completed above for weapon.)Knowing that time is of the essence before their ride arrives, she goes over to the disabled missile vehicle and does a quick diagnosis on it with her Telemechanics to see if she can get it back to pickup site. If she is able to get it mobile on her own, she will head back to the LZ. Otherwise, she will request assistance from the rest of the group.
She quickly sends Susan an encrypted message informing her of her findings at the site of the skirmish Jez was involved in. “Sorry Susan. No sign of Jez. Her bot is trashed, but from what I can tell she was able to make it out alive. We need to have a private conversation once we are back in town to discuss where we go from here. Heads up, I’m coming back in with a missile launcher I’ve salvaged.”
She also messages Eight to inform him that she is incoming with a salvaged missile launcher to make sure she isn’t attacked on the way back to the LZ.
Once back to the LZ, she makes arrangements for Jez’s TR-004 to be recovered and dropped off at Titan Robotics for repair. (At the cost of the Naruni, of course.) With instructions to return the bot to the GIRLS Hangar when repairs are completed.
She says to the mercs that they teamed up with as they await transport. “So, Jiquo, Flea, Gin and Mosha. Since we survived… whatever this was and are on our way back to town, I think I will take you up on that offer of a round at Robyn's. First one is on you boys.” She says good naturedly and makes plans to meet them later if they so choose.
[GIRLS Hangar & HQ]
Once they are back in the confines of the Hangar, Amber finally removes her helmet and makes a formal introduction to Phineas and Jerrick. “Nice to meet you both. Sorry I was a bit brusk with you guys out there. You especially Jerrick. It wasn’t personal. Just a product of the situation. You are both welcome to hang out down here on the main floor for a bit while us GIRLS discuss some private business.” She points across the room. “Bathroom is over there if you need to freshen up a bit.”
She heads upstairs with Susan (and Analoy if she is back with us) to discuss the missing Jez situation and what to do about it. “I’ll be right back. I want to grabs something from my room before we begin.” She says, as she heads to her room to pick up her new purchase from the day before, the White Noise Generator.
She places it on the table and turns it on. I’m probably being paranoid, but I’m sure that Eight probably has this whole place bugged and the less he and the Naruni know about us and our plans, the better. She takes a deep breath and starts into what she knows. “So, I searched the area where Jez went and she caused some damage before her bot was disabled. I know she got out, but I’m not a tracker and couldn't figure out where she went. She has disappeared. What do we do now? At the very least, we need a temporary leader. You both have been here longer than I have, and are both competent and dependable comrades, so I would have no issue with following either of you. Thoughts?”
Re: G.I.R.L.S. Hangar and HQ (1a)
Perception:
d100<31: [70] = 0
JIC: d100: [84] = 84 , d20: [3] = 3
If they have showers he will shower. If they don’t have showers he will clean himself up with soap water and paper towels. Run his hair under the water in the sink. Once he has dried off, he will put on his sweat pants and T Shirt from his bag. He will put his armor in his bag. He heads back out into the lobby. Lays his bag down and looks at Phineas and says, “So what’s your story?”
JIC: d100: [84] = 84 , d20: [3] = 3
Jerrick looks a bit down trodden, “No apology necessary for speaking the truth. You were absolutely right, I wasn’t processing the seriousness or gravity of the situation. I think it was a mixture the newness, excitement and coping with my the fact I was out of my element and unprepared. But that doesn’t mean that I can’t be prepared I still believe I have skills that can benefit GIRLs if given the opportunity. But if you guys decide that is not the case I understand. But I am now aware of the risk and the stakes and I am totally willing to accept both.”Amber Dach wrote: ↑Fri Jul 15, 2022 12:58 pm [GIRLS Hangar & HQ]
Once they are back in the confines of the Hangar, Amber finally removes her helmet and makes a formal introduction to Phineas and Jerrick. “Nice to meet you both. Sorry I was a bit brusk with you guys out there. You especially Jerrick. It wasn’t personal. Just a product of the situation. You are both welcome to hang out down here on the main floor for a bit while us GIRLS discuss some private business.”
“Thank you. Are their showers? I really need to get out of this armor and into my civies.”Amber Dach wrote: ↑Fri Jul 15, 2022 12:58 pm She points across the room. “Bathroom is over there if you need to freshen up a bit.”
If they have showers he will shower. If they don’t have showers he will clean himself up with soap water and paper towels. Run his hair under the water in the sink. Once he has dried off, he will put on his sweat pants and T Shirt from his bag. He will put his armor in his bag. He heads back out into the lobby. Lays his bag down and looks at Phineas and says, “So what’s your story?”
- Phinneas_Graves
- Posts: 186
- Joined: Sun Feb 06, 2022 11:29 am
Re: G.I.R.L.S. Hangar and HQ (1a)
Perception: 30% |
1d100: [27] = 27
JIC: 1d20: [10] = 10 | 1d100: [31] = 31
Looking around GIRLS HQ, Phinneas gives a little whistle and says, "Oh wow, really nice digs!" He sets all his gear on the floor near a table and sits down for a moment, placing Boom Boom on the table in front of him. "Wow, Boom Boom.....First the no mouth guy gives us a hundred grand, then we meet these people with this really cool hangout, and I find a charred cred stick thats still good and I get this!" He picks up the mini rail gun and holds it up as a trophy. "Things really seem to be looking up for us!"
Before Amber can finish her sentence regarding the bathrooms, Phinneas is already on his way to them. A loud sigh of relief can be heard from outside the door. He then returns to the table that he and Boom Boom are sharing and starts to remove a canteen from his belongings.
When Jerrick approaches and asks what Phinneas' story is, he replies "My story? Hmmmm.......I would say if I had a story, it would have to be the one about the old bull and the young bull. Have you heard that one? No? Okay, here it goes. One day there was an old bull and a young bull standing on top of a hill. In the pasture below, at the bottom of the hill, was a herd of cows. The young bull looks at the old one and says, "Hey! Let's run down the hill and fuck us a cow." The old bull looks back at the young one and says "Hold on, hold on. Instead of running down the hill and fucking ONE cow, why don't we just walk on down and fuck them all?" Phinneas looks at Jerrick intently. "Now THAT'S a story. Pretty sure its true from what I've heard. But who knows?" He then sits back in the chair he is in and looks at Jerrick as if he has imparted some kind of world changing wisdom before taking a good, long draw from his canteen.
JIC: 1d20: [10] = 10 | 1d100: [31] = 31
Constant Conditions:
Looking around GIRLS HQ, Phinneas gives a little whistle and says, "Oh wow, really nice digs!" He sets all his gear on the floor near a table and sits down for a moment, placing Boom Boom on the table in front of him. "Wow, Boom Boom.....First the no mouth guy gives us a hundred grand, then we meet these people with this really cool hangout, and I find a charred cred stick thats still good and I get this!" He picks up the mini rail gun and holds it up as a trophy. "Things really seem to be looking up for us!"
Before Amber can finish her sentence regarding the bathrooms, Phinneas is already on his way to them. A loud sigh of relief can be heard from outside the door. He then returns to the table that he and Boom Boom are sharing and starts to remove a canteen from his belongings.
When Jerrick approaches and asks what Phinneas' story is, he replies "My story? Hmmmm.......I would say if I had a story, it would have to be the one about the old bull and the young bull. Have you heard that one? No? Okay, here it goes. One day there was an old bull and a young bull standing on top of a hill. In the pasture below, at the bottom of the hill, was a herd of cows. The young bull looks at the old one and says, "Hey! Let's run down the hill and fuck us a cow." The old bull looks back at the young one and says "Hold on, hold on. Instead of running down the hill and fucking ONE cow, why don't we just walk on down and fuck them all?" Phinneas looks at Jerrick intently. "Now THAT'S a story. Pretty sure its true from what I've heard. But who knows?" He then sits back in the chair he is in and looks at Jerrick as if he has imparted some kind of world changing wisdom before taking a good, long draw from his canteen.
Re: G.I.R.L.S. Hangar and HQ (1a)
Rolls carried over.
Jerrick looks confused for a moment stands up and says “Great story good talk.” . Bonding may take a while with this guy. I had heard stories but the real thing is next level. In the awkward silence he moves to an open area in the lobby and begins doing his daily exercises. Later than normal but he isn’t working at the bar tonight. He had planned to do it after his interview, but then he spontaneously decided to drop into a war zone. What a day. He does 100 push ups, 100 sit-ups and then 100 burpees. He then starts practicing his Martial Arts forms. He sees it as a better use of time than sitting in.Phinneas_Graves wrote: ↑Sat Jul 16, 2022 6:24 pm
When Jerrick approaches and asks what Phinneas' story is, he replies "My story? Hmmmm.......I would say if I had a story, it would have to be the one about the old bull and the young bull. Have you heard that one? No? Okay, here it goes. One day there was an old bull and a young bull standing on top of a hill. In the pasture below, at the bottom of the hill, was a herd of cows. The young bull looks at the old one and says, "Hey! Let's run down the hill and fuck us a cow." The old bull looks back at the young one and says "Hold on, hold on. Instead of running down the hill and fucking ONE cow, why don't we just walk on down and fuck them all?" Phinneas looks at Jerrick intently. "Now THAT'S a story. Pretty sure its true from what I've heard. But who knows?" He then sits back in the chair he is in and looks at Jerrick as if he has imparted some kind of world changing wisdom before taking a good, long draw from his canteen.
- Praxis Vek
- Posts: 45
- Joined: Thu Oct 20, 2022 4:37 am
Re: G.I.R.L.S. Hangar and HQ (1a)
Perception: 21%.
d100: [100] = 100
JIC: d100: [77] = 77 , d20: [1] = 1
Invoke Trust: 16% d100: [82] = 82
When Jerrick told him he got a job with G.I.R.L.S. Praxis was happy for him. He had wanted to make his way as a Merc and a good crew was a great start. When Jerrick told him he had to return to Dweomar because his Dad died, and that he needed to talk to Praxis about a job, Praxis agreed immediately.
He had known Jerrick over a year. He drank at the Sphinx and Unicorn regularly and caught one of Jerrick’s first show. He was a talented musician, and as he would learn later a gifted psionic. He used to drink with him and Little T. A little alcohol and he would talk about his life and his abusive father. Praxis couldn’t say he was sorry his dad was dead, but he understand that the death was still challenging. He could finally get his mom here which is what he always wanted. But he also needed to get closure. There was no doubt in his mind that Jerrick needed to leave.
They met at their old hang. The Sphinx and Unicorn was dead most mid days this was no different. Jerrick had his favorite drink waiting for him. I Pina Colada with extra Pineapple. Single handedly Praxis’s best discovery since coming to earth. “Jerrick, it’s been a couple of weeks. How are you holding up.” Jerrick, replies, “Man, I am all nerves and excitement. The nerves are about how I will be received, excitement about seeing Mom. I can’t wait to get her here. Thanks for meeting on short notice. The team just took a job and I have to bail for this. They need another soldier, I would like you to be that member. I think I owe it to leave them in a better position than they started in. They are good folks who gave me this chance and now I am bailing. I think they will understand.”
“Well, I am sure they will.” Praxis has a hard time maintaining eye contact and says, “For what it is worth and so sorry for your loss.” Sorrier than you can imagine.” He returns eye contact, “What is the job?” asks, Praxis. Jerrick, says “It is a bounty on a Naruni who recently escaped to a Naruni Salvage planet. We are tasked with bringing him back in one piece.” Praxis, smiles, “The Three Galaxies. That is kismet. That is where I hail from. I am very familiar with the Naruni. Wasn’t planning on going back this soon, but for you kid I am more than willing to do it.” Jerrick smiles, “Good because it pays really, maybe you can take a vacation when you are done.” Praxis laughs, “Like I would ever do that. But I will buy you and your mom dinner when you get her back here.” “Deal!” exclaims Jerrick. He continues, “I have a few loose ends to tie up. Can you meet me at the hangar in a an hour?” Praxis says, “Sure, I’ll grab my gear.”
One Hour Later.
Praxis walks up to the hangar entrance. He asks to speak to Jerrick and is buzzed in. He is guided to where the team is hanging out. He is a muscular man with face scarred by fire and apparently cauterized blade wounds. He is obviously battle worn. He is wearing his sunglasses and seems to squint in bright light. He is wearing a suit worn under armor and is carrying a carbon fiber bag chocked full of what appears to be heavy gear that he holds as if it was a bag of feathers. He looks at those present and says, “I am Praxis Vek. Jerrick asked me to come, who might you all be?”
JIC: d100: [77] = 77 , d20: [1] = 1
Invoke Trust: 16% d100: [82] = 82
When Jerrick told him he got a job with G.I.R.L.S. Praxis was happy for him. He had wanted to make his way as a Merc and a good crew was a great start. When Jerrick told him he had to return to Dweomar because his Dad died, and that he needed to talk to Praxis about a job, Praxis agreed immediately.
He had known Jerrick over a year. He drank at the Sphinx and Unicorn regularly and caught one of Jerrick’s first show. He was a talented musician, and as he would learn later a gifted psionic. He used to drink with him and Little T. A little alcohol and he would talk about his life and his abusive father. Praxis couldn’t say he was sorry his dad was dead, but he understand that the death was still challenging. He could finally get his mom here which is what he always wanted. But he also needed to get closure. There was no doubt in his mind that Jerrick needed to leave.
They met at their old hang. The Sphinx and Unicorn was dead most mid days this was no different. Jerrick had his favorite drink waiting for him. I Pina Colada with extra Pineapple. Single handedly Praxis’s best discovery since coming to earth. “Jerrick, it’s been a couple of weeks. How are you holding up.” Jerrick, replies, “Man, I am all nerves and excitement. The nerves are about how I will be received, excitement about seeing Mom. I can’t wait to get her here. Thanks for meeting on short notice. The team just took a job and I have to bail for this. They need another soldier, I would like you to be that member. I think I owe it to leave them in a better position than they started in. They are good folks who gave me this chance and now I am bailing. I think they will understand.”
“Well, I am sure they will.” Praxis has a hard time maintaining eye contact and says, “For what it is worth and so sorry for your loss.” Sorrier than you can imagine.” He returns eye contact, “What is the job?” asks, Praxis. Jerrick, says “It is a bounty on a Naruni who recently escaped to a Naruni Salvage planet. We are tasked with bringing him back in one piece.” Praxis, smiles, “The Three Galaxies. That is kismet. That is where I hail from. I am very familiar with the Naruni. Wasn’t planning on going back this soon, but for you kid I am more than willing to do it.” Jerrick smiles, “Good because it pays really, maybe you can take a vacation when you are done.” Praxis laughs, “Like I would ever do that. But I will buy you and your mom dinner when you get her back here.” “Deal!” exclaims Jerrick. He continues, “I have a few loose ends to tie up. Can you meet me at the hangar in a an hour?” Praxis says, “Sure, I’ll grab my gear.”
One Hour Later.
Praxis walks up to the hangar entrance. He asks to speak to Jerrick and is buzzed in. He is guided to where the team is hanging out. He is a muscular man with face scarred by fire and apparently cauterized blade wounds. He is obviously battle worn. He is wearing his sunglasses and seems to squint in bright light. He is wearing a suit worn under armor and is carrying a carbon fiber bag chocked full of what appears to be heavy gear that he holds as if it was a bag of feathers. He looks at those present and says, “I am Praxis Vek. Jerrick asked me to come, who might you all be?”
- Amber Dach
- Silver Level Patron
- Posts: 318
- Joined: Sun Mar 29, 2020 9:50 am
Re: G.I.R.L.S. Hangar and HQ (1a)
Perception: 75% =
1d100: [14] = 14
(+5% on Perception Rolls regarding vampires and the undead)
JiC: 1d20: [9] = 9 | 1d100: [20] = 20
Amber is happy to have made it back to the GIRLs building after her stretching of the truth allowed them to escape from the Naruni building. On the ride back Amber continues to look out the back and see if they are followed back to the base. I usually don’t like lying, but, to screw him. What do you expect from people you coerce into working for you. Is he ever going to be furious enough once our little surprise goes off.
As they pile out of John’s vehicle and head upstairs to the living quarters therein, she says to everyone gathered. “Well. I didn’t think we would get out of there that easily. Hopefully he has other things on his mind and forgets about us. A couple of things before I let everyone go about their business. First. It’s payday.” Amber goes around to Susan, Phinneas and Minerva and transfers 2 million credits each to their card of choice along with her own. “2 million to the group fund and there is still more to come once we sell the Tech-Warrior.” She adds to John. “If you could assist with the sale of the Tech-Warrior, it would be appreciated.”
She let’s any chatter that came from the excitement of the transfer of a large amount of credits subside. “Second. I think we need to rebrand. I think our company name has run it’s course for several reasons, but unless there is any objection.” She looks in Susan’s direction as the longest current member of the GIRLs. “I think we should change it to something else. Too many people heard about the bounty our old employer put on us and I don't want people looking for the GIRLs to collect on a bounty to come looking for us is my biggest reason. Plus as Minerva said earlier. We aren't GIRLs. We are women. Suggestions?”
Once a decision has been made on a new name, she clears her voice. She looks at John and Arvid. “Third. What are you two planning to do now?”
JiC: 1d20: [9] = 9 | 1d100: [20] = 20
Constant/Active Conditions
Amber is happy to have made it back to the GIRLs building after her stretching of the truth allowed them to escape from the Naruni building. On the ride back Amber continues to look out the back and see if they are followed back to the base. I usually don’t like lying, but, to screw him. What do you expect from people you coerce into working for you. Is he ever going to be furious enough once our little surprise goes off.
As they pile out of John’s vehicle and head upstairs to the living quarters therein, she says to everyone gathered. “Well. I didn’t think we would get out of there that easily. Hopefully he has other things on his mind and forgets about us. A couple of things before I let everyone go about their business. First. It’s payday.” Amber goes around to Susan, Phinneas and Minerva and transfers 2 million credits each to their card of choice along with her own. “2 million to the group fund and there is still more to come once we sell the Tech-Warrior.” She adds to John. “If you could assist with the sale of the Tech-Warrior, it would be appreciated.”
She let’s any chatter that came from the excitement of the transfer of a large amount of credits subside. “Second. I think we need to rebrand. I think our company name has run it’s course for several reasons, but unless there is any objection.” She looks in Susan’s direction as the longest current member of the GIRLs. “I think we should change it to something else. Too many people heard about the bounty our old employer put on us and I don't want people looking for the GIRLs to collect on a bounty to come looking for us is my biggest reason. Plus as Minerva said earlier. We aren't GIRLs. We are women. Suggestions?”
Once a decision has been made on a new name, she clears her voice. She looks at John and Arvid. “Third. What are you two planning to do now?”
Last edited by Amber Dach on Mon Jul 22, 2024 6:14 pm, edited 1 time in total.
- Calamity John
- Diamond Level Patron
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Re: G.I.R.L.S. Hangar and HQ (1a)
Perception 25% (+5% about a good deal):
1d100: [99] = 99
JIC d20: 1d20: [15] = 15
JIC d100: 1d100: [93] = 93
"On the note of supplies, I am going to restock my truck with some shelf-stable foods and odds and ends. If any of you need anything, I can keep an eye and ear out at the Swap Meet and around town."
JIC d20: 1d20: [15] = 15
JIC d100: 1d100: [93] = 93
"Well, you guys play high stakes and get large paydays. If you have room in your organization for someone who is better at finding things and getting out of scrapes than being intimidating and getting into fights, I believe I am the 'rear echelon mother fucker' for you. I'll stick around if you find me useful. Once I get a payday a tenth the size I just saw payed out, I won't even charge you a finder's fee anymore."Boss Lady wrote: Once a decision has been made on a new name, she clears her voice. She looks at John and Arvid. “Third. What are you two planning to do now?”
"On the note of supplies, I am going to restock my truck with some shelf-stable foods and odds and ends. If any of you need anything, I can keep an eye and ear out at the Swap Meet and around town."
- Amber Dach
- Silver Level Patron
- Posts: 318
- Joined: Sun Mar 29, 2020 9:50 am
Re: G.I.R.L.S. Hangar and HQ (1a)
(Rolls held over)
She continues. A scrounge is always handy to have. Hope he can handle himself a bit in combat too though. I remember Cordelia and the mess she was in a fight. “Although I lead us, we try to operate by consensus when it comes to filling out our roster. I, for one, would vote to have you with us, but we all have to give our approval. I try not to fight when I don't have to, but too often things turn to violence in this chaotic world. You got any kind of combat skills?”
“I would also like to consolidate my weapons a bit and limit my different types of ammo I have to carry. So, ideally, I would like to find a M-160 Assault Rifle. I know that one may be a hard find, but give it a try. I’ll even take parts if you can find them. If you strike out with it. A IPR-16 Ion Pulse Rifle would work. I would also like to get my hands on a Q1-02 "Stopper" Ion Pistol if I could. I also need to get a hovercycle or something, too but haven't decided what I want yet. Think you can handle the weapons?”
Amber smiles at John. “I haven’t been with the outfit very long, but this is the biggest payout I have had yet. If I trusted that Naruni bastard even a little, I would consider doing some more work for him if we needed the creds.”Calamity John wrote: ↑Mon Jul 22, 2024 11:32 am "Well, you guys play high stakes and get large paydays. If you have room in your organization for someone who is better at finding things and getting out of scrapes than being intimidating and getting into fights, I believe I am the 'rear echelon mother fucker' for you. I'll stick around if you find me useful. Once I get a payday a tenth the size I just saw payed out, I won't even charge you a finder's fee anymore."
She continues. A scrounge is always handy to have. Hope he can handle himself a bit in combat too though. I remember Cordelia and the mess she was in a fight. “Although I lead us, we try to operate by consensus when it comes to filling out our roster. I, for one, would vote to have you with us, but we all have to give our approval. I try not to fight when I don't have to, but too often things turn to violence in this chaotic world. You got any kind of combat skills?”
Amber smiles again. “You read my mind, John. I was hoping you would be able to assist us in selling the Tech-Warrior for one. It doesn’t have a scratch on it and worked perfectly on our last mission.”Calamity John wrote: ↑Mon Jul 22, 2024 11:32 am "On the note of supplies, I am going to restock my truck with some shelf-stable foods and odds and ends. If any of you need anything, I can keep an eye and ear out at the Swap Meet and around town."
“I would also like to consolidate my weapons a bit and limit my different types of ammo I have to carry. So, ideally, I would like to find a M-160 Assault Rifle. I know that one may be a hard find, but give it a try. I’ll even take parts if you can find them. If you strike out with it. A IPR-16 Ion Pulse Rifle would work. I would also like to get my hands on a Q1-02 "Stopper" Ion Pistol if I could. I also need to get a hovercycle or something, too but haven't decided what I want yet. Think you can handle the weapons?”
- Calamity John
- Diamond Level Patron
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- Joined: Tue Sep 18, 2018 8:59 am
Re: G.I.R.L.S. Hangar and HQ (1a)
Appraise Goods 119%:
1d100: [64] = 64
Barter 104%: 1d100: [20] = 20
Find Contraband, Weapons, & Cybernetics 80%: 1d100: [80] = 80
John shrugs at the inquiry about his combat skills. Killed your first asshole before you were twelve. John shakes his head at the voice inside involuntarily. Shut up. "I know how to shoot when it comes down to it. It's not my forte. I started young and realized it takes it out of you." Way to tap dance brother. The Black Marketeer hefts his family airloom rifle up for Amber's inspection. "You wanna talk ammo problems? I gotta get the rounds for this custom fabricated. Another reason I don't shoot first."
John goes and looks at the Naruni Power Armor in question. "Secondhand market, something like this will go for about 4 million. Maybe a little more, probably less- Naruni is here, and that depresses the market. I could probably get 8, 10, maybe more out on the road at a pit stop somewhere because a bird in the hand is worth two in the bush."
John shrugs. "Might do a lot better in barter. Maybe hit up some quartermasters, get at least the 4 million plus your wish list in small arms."
Barter 104%: 1d100: [20] = 20
Find Contraband, Weapons, & Cybernetics 80%: 1d100: [80] = 80
John shrugs at the inquiry about his combat skills. Killed your first asshole before you were twelve. John shakes his head at the voice inside involuntarily. Shut up. "I know how to shoot when it comes down to it. It's not my forte. I started young and realized it takes it out of you." Way to tap dance brother. The Black Marketeer hefts his family airloom rifle up for Amber's inspection. "You wanna talk ammo problems? I gotta get the rounds for this custom fabricated. Another reason I don't shoot first."
John goes and looks at the Naruni Power Armor in question. "Secondhand market, something like this will go for about 4 million. Maybe a little more, probably less- Naruni is here, and that depresses the market. I could probably get 8, 10, maybe more out on the road at a pit stop somewhere because a bird in the hand is worth two in the bush."
John shrugs. "Might do a lot better in barter. Maybe hit up some quartermasters, get at least the 4 million plus your wish list in small arms."
Re: G.I.R.L.S. Hangar and HQ (1a)
Perception:
1d100: [5] = 5
/59%
JIC: 1d20: [11] = 11 / 1d100: [38] = 38
Minerva leaves the Naruni store as quickly as possible without bringing suspicion her way. The trip back is full of anticipation of an event that never comes. They make it home safely. Once there, she continues to be on guard, but relies on her Sixth Sense to warn her if something will actually happen.
Minerva, present for Amber's post-mission speech is very pleasantly surprised when she receives a rather large payday. "For this, I'd do it all over again! Except the part where..." She silences herself, remembering that the hangar could still have bugs in it. "Better to not talk about it, no?"
When Amber brings up her valid reasons for wanting to rebrand the group, Minerva thinks hard about the group, who they are and what they can accomplish. Between our varied skills and talents, there's nothing we couldn't get done. Whatever the horizon brings us... wait. Minerva politely raises her hand and when it's her turn to speak, she says "The Horizon Group." Minerva looks around at the gathered crew and says "Our possibilities are endless, just like the horizon, no?" She'll chat about the name with the others until something is landed on.
CJ's talk of hitting the stores piques Minerva's interest and she adds the following to his shopping list.
She transfers him 2,250,000 credits from her Black Card on it and tells him "I added ten percent for pricing wiggle room. And another ten percent to cover your fees. Receipts please. This is my entire payday we're looking at."
JIC: 1d20: [11] = 11 / 1d100: [38] = 38
Minerva leaves the Naruni store as quickly as possible without bringing suspicion her way. The trip back is full of anticipation of an event that never comes. They make it home safely. Once there, she continues to be on guard, but relies on her Sixth Sense to warn her if something will actually happen.
Minerva, present for Amber's post-mission speech is very pleasantly surprised when she receives a rather large payday. "For this, I'd do it all over again! Except the part where..." She silences herself, remembering that the hangar could still have bugs in it. "Better to not talk about it, no?"
When Amber brings up her valid reasons for wanting to rebrand the group, Minerva thinks hard about the group, who they are and what they can accomplish. Between our varied skills and talents, there's nothing we couldn't get done. Whatever the horizon brings us... wait. Minerva politely raises her hand and when it's her turn to speak, she says "The Horizon Group." Minerva looks around at the gathered crew and says "Our possibilities are endless, just like the horizon, no?" She'll chat about the name with the others until something is landed on.
CJ's talk of hitting the stores piques Minerva's interest and she adds the following to his shopping list.
- Northern Gun
- NG-P9 Heavy Particle Beam Rifle
- NG-PB713 Particle Beam Pistol
- NG-E15 Pulse Plasma Ejector + 2 Power Packs
She transfers him 2,250,000 credits from her Black Card on it and tells him "I added ten percent for pricing wiggle room. And another ten percent to cover your fees. Receipts please. This is my entire payday we're looking at."
Grace Minerva
Ledger
Ledger
- I.S.P.: 426
- H.P.: 130
- S.D.C.: 207
- M.D.C.: 322 (during Supernatural Transformation)
- Calamity John
- Diamond Level Patron
- Posts: 79
- Joined: Tue Sep 18, 2018 8:59 am
Re: G.I.R.L.S. Hangar and HQ (1a)
(Rolls Held Except)
Lore Magic
-General Knowledge 49%: 1d100: [100] = 100
-Recognize Enchantment 32%: 1d100: [40] = 40
John draws a total blank when it comes to the magic rings*. He falls back on the general rules of merchandising. "That seems like a custom order on those rings. I probably won't need it all, because it will be a deposit on an item being made. Not sure what the Crimson Dragon will want down, but I expect no more than half. So keep a million of that. But maybe answer the radio if I'm completely wrong."
*Maybe it's good to get a nat 100 out of the way here..... But probably not.
Lore Magic
-General Knowledge 49%: 1d100: [100] = 100
-Recognize Enchantment 32%: 1d100: [40] = 40
John draws a total blank when it comes to the magic rings*. He falls back on the general rules of merchandising. "That seems like a custom order on those rings. I probably won't need it all, because it will be a deposit on an item being made. Not sure what the Crimson Dragon will want down, but I expect no more than half. So keep a million of that. But maybe answer the radio if I'm completely wrong."
*Maybe it's good to get a nat 100 out of the way here..... But probably not.
Re: G.I.R.L.S. Hangar and HQ (1a)
Perception:
1d100: [72] = 72
/ 41%
JIC: 1d20: [16] = 16 / 1d100: [47] = 47
CONDITIONS: See Invisible
Susan gets out of John's car and slowly enters the hangar. Brilliant job, Susan! My entire plan worked without a hitch.
Then she looks at Phinneas. Except one. We must find a way to keep him in check.
Wearily, she climbs the stairs to her room and takes her armor off, stretching shaking her hair out. Then she goes back downstairs where the rest of the team is.
"I also fervently hope that our previous employer forgets about us or, at the very least, limits himself to offering us work in the future, rather than attempting to capture us again. Or have us assassinated."
She pauses to get herself a cup of coffee. "And yes, I agree it is more than time to change our team name. I have no idea who came up with the acronym, but it is juvenile. I would never hire a group with our name."
When Amber asks John if he wants to join, Susan also thinks about Cordelia. "Mr. John, you must be aware that we get into fights regularly. I, for one, am trained as a doctor. However most of the time I am doing the opposite of upholding my Hippocratic oath. It appears to be the nature of this business. As long as you understand that, I have no problem with your joining."
"If you are doing shopping, I would very much appreciate if you can check on these items:"
Wilk's 1000 Laser Pulse Cannon
The Northern Gun knockoff of the AFC-115 Warbird Rocket Cycle
"If possible, a Triax Borg Railgun, and if not, the NG equivalent is fine."
"I will need a Hacking Computer (Bionics Sourcebook pg. 87, 190,000 credits +20% for Hardened Circuits) and, if you can find one, I believe there is a vehicle version of my advanced bionic headjack from somewhere in Europe (Vehicle Cyberlink - Warlords of Russia pg. 100, 250,000 credits)."
"Also, a Combat Computer, please (New West pg. 189, 150,000 credits - looks like Uncommon?)."
"And then there are the items I cannot even purchase myself - two of theNaruni Super-Heavy Forcefield - one installed into the module in my armor, and one installed in my new hover cycle."
"Also, is there not a program run by Northern Gun to pay people for turning in Naruni equipment? Perhaps that would be an option for getting rid of the power armor we acquired."
JIC: 1d20: [16] = 16 / 1d100: [47] = 47
CONDITIONS: See Invisible
Susan gets out of John's car and slowly enters the hangar. Brilliant job, Susan! My entire plan worked without a hitch.
Then she looks at Phinneas. Except one. We must find a way to keep him in check.
Wearily, she climbs the stairs to her room and takes her armor off, stretching shaking her hair out. Then she goes back downstairs where the rest of the team is.
"I also fervently hope that our previous employer forgets about us or, at the very least, limits himself to offering us work in the future, rather than attempting to capture us again. Or have us assassinated."
She pauses to get herself a cup of coffee. "And yes, I agree it is more than time to change our team name. I have no idea who came up with the acronym, but it is juvenile. I would never hire a group with our name."
When Amber asks John if he wants to join, Susan also thinks about Cordelia. "Mr. John, you must be aware that we get into fights regularly. I, for one, am trained as a doctor. However most of the time I am doing the opposite of upholding my Hippocratic oath. It appears to be the nature of this business. As long as you understand that, I have no problem with your joining."
"If you are doing shopping, I would very much appreciate if you can check on these items:"
Wilk's 1000 Laser Pulse Cannon
The Northern Gun knockoff of the AFC-115 Warbird Rocket Cycle
"If possible, a Triax Borg Railgun, and if not, the NG equivalent is fine."
"I will need a Hacking Computer (Bionics Sourcebook pg. 87, 190,000 credits +20% for Hardened Circuits) and, if you can find one, I believe there is a vehicle version of my advanced bionic headjack from somewhere in Europe (Vehicle Cyberlink - Warlords of Russia pg. 100, 250,000 credits)."
"Also, a Combat Computer, please (New West pg. 189, 150,000 credits - looks like Uncommon?)."
"And then there are the items I cannot even purchase myself - two of theNaruni Super-Heavy Forcefield - one installed into the module in my armor, and one installed in my new hover cycle."
"Also, is there not a program run by Northern Gun to pay people for turning in Naruni equipment? Perhaps that would be an option for getting rid of the power armor we acquired."
- Amber Dach
- Silver Level Patron
- Posts: 318
- Joined: Sun Mar 29, 2020 9:50 am
Re: G.I.R.L.S. Hangar and HQ (1a)
(Rolls held over)
As she hears the shopping list being prepared for John to look for, she adds an additional purchase to his list. “I could do with a N-F50A Superheavy Force Field too. If I find a vehicle I want, I may need an integrated model for it too.”
Amber whistles to herself. Damn. That is one interesting looking rifle. “Nice rifle, John.” She says appreciatively. “I had to ask. I value having different skill sets in our outfit as we are not a conventional unit dedicated to combat exclusively. We do end up in dangerous places and need to be able to protect each other.”Calamity John wrote: ↑Mon Jul 22, 2024 8:23 pm John shrugs at the inquiry about his combat skills. Killed your first asshole before you were twelve. John shakes his head at the voice inside involuntarily. Shut up. "I know how to shoot when it comes down to it. It's not my forte. I started young and realized it takes it out of you." Way to tap dance brother. The Black Marketeer hefts his family heirloom rifle up for Amber's inspection. "You wanna talk ammo problems? I gotta get the rounds for this custom fabricated. Another reason I don't shoot first."
Calamity John wrote: ↑Mon Jul 22, 2024 8:23 pm John goes and looks at the Naruni Power Armor in question. "Secondhand market, something like this will go for about 4 million. Maybe a little more, probably less- Naruni is here, and that depresses the market. I could probably get 8, 10, maybe more out on the road at a pit stop somewhere because a bird in the hand is worth two in the bush."
John shrugs. "Might do a lot better in barter. Maybe hit up some quartermasters, get at least the 4 million plus your wish list in small arms."
Amber shrugs. “It’s been a while since I have been in the NG store and had forgotten about that program, Susan. I think I would rather have the creds than store credit or whatever they offer. You know better than I do, John. But I would like to get rid of it sooner rather than later, but not get screwed in the process too.”
Amber ponders thoughtfully and smiles as she says, “I like the sound of The Horizon Group. It sounds hopeful, instead of just martial and brutish. What does everyone else think?”Minerva wrote: ↑Mon Jul 22, 2024 9:23 pm When Amber brings up her valid reasons for wanting to rebrand the group, Minerva thinks hard about the group, who they are and what they can accomplish. Between our varied skills and talents, there's nothing we couldn't get done. Whatever the horizon brings us... wait. Minerva politely raises her hand and when it's her turn to speak, she says "The Horizon Group." Minerva looks around at the gathered crew and says "Our possibilities are endless, just like the horizon, no?" She'll chat about the name with the others until something is landed on.
As she hears the shopping list being prepared for John to look for, she adds an additional purchase to his list. “I could do with a N-F50A Superheavy Force Field too. If I find a vehicle I want, I may need an integrated model for it too.”
- Calamity John
- Diamond Level Patron
- Posts: 79
- Joined: Tue Sep 18, 2018 8:59 am
Re: G.I.R.L.S. Hangar and HQ (1a)
(Rolls Held)
John has a list. He's written it down in a notebook, even.
John has a list. He's written it down in a notebook, even.
List wrote: Weapons
M-160*- Amber
IPR-16 Ion Pulse Rifle- Amber Backup
Q1-02 Stopper Ion Pistol- Amber
NG-P9 Heavy Particle Beam Rifle- Minerva
NG-PB713 Particle Beam Pistol- Minerva
NG-E15 Pulse Plasma Ejector- Minerva
2x Power Pack- Minerva
Wilks 1000- Susan
Triax Borg Railgun- Susan
Vehicles
Armored Security Vehicle (Nuclear) -Minerva
AFC-115 Warbird Rocket Cycle -Susan
Cybernetics
Hacking Computer- Susan
Russian Vehicle Cyberlink- Susan
Tech
Combat Computer- Susan
Personal N-F50 for armor installation- Susan
Vehicular N-F50 for Rocket Cycle- Susan
Vehicular N-F50- Amber
Magic Stuff
Ring 1 (Protection from Spell Magic, Protection from Psionics, Protection from the Undead)- Minerva
Ring 2 (Multiple Image, Invisibility, Chameleon)- Minerva
- Phinneas_Graves
- Posts: 186
- Joined: Sun Feb 06, 2022 11:29 am
Re: G.I.R.L.S. Hangar and HQ (1a)
Perception: 63% |
1d100: [30] = 30
JIC: 1d20: [7] = 7 | 1d100: [24] = 24
When they finally reach the hangar safe, at least for now, Phinneas listens as the group rallies around Amber. When she finishes her speech, he walks over to a table and scribbles out a list which he gives to John. The list reads:
-Naruni Super Heavy Forcefield
-one for my rocket bike
-40 lbs NG-2 Plastic Explosive
-80 detonator caps for same
-300 Plasma Missiles
and.....
-AN ARM!!!!!
He then looks at his clothes and decides he needs to go shopping for some. As he leaves the building, he says to John "Let me know what you can get and how much". Phinneas then heads toward the shopping district to get new clothes.
JIC: 1d20: [7] = 7 | 1d100: [24] = 24
Constant Conditions:
When they finally reach the hangar safe, at least for now, Phinneas listens as the group rallies around Amber. When she finishes her speech, he walks over to a table and scribbles out a list which he gives to John. The list reads:
-Naruni Super Heavy Forcefield
-one for my rocket bike
-40 lbs NG-2 Plastic Explosive
-80 detonator caps for same
-300 Plasma Missiles
and.....
-AN ARM!!!!!
He then looks at his clothes and decides he needs to go shopping for some. As he leaves the building, he says to John "Let me know what you can get and how much". Phinneas then heads toward the shopping district to get new clothes.
Last edited by Phinneas_Graves on Sat Aug 17, 2024 3:19 pm, edited 1 time in total.
- Calamity John
- Diamond Level Patron
- Posts: 79
- Joined: Tue Sep 18, 2018 8:59 am
Re: G.I.R.L.S. Hangar and HQ (1a)
(Rolls Held)
John is going to confirm that 300 Plasma Mini Missiles isn't a typo, then dutifully adds to his list. John considers asking about an arm, but decides it would be more interesting to see what looking for 'an arm' brings him to. He might even visit his buddy at the Masuleum about it.
John is going to confirm that 300 Plasma Mini Missiles isn't a typo, then dutifully adds to his list. John considers asking about an arm, but decides it would be more interesting to see what looking for 'an arm' brings him to. He might even visit his buddy at the Masuleum about it.
Calamity John wrote: ↑Sun Jul 28, 2024 2:12 pmList wrote: Weapons
M-160*- Amber
IPR-16 Ion Pulse Rifle- Amber Backup
Q1-02 Stopper Ion Pistol- Amber
NG-P9 Heavy Particle Beam Rifle- Minerva
NG-PB713 Particle Beam Pistol- Minerva
NG-E15 Pulse Plasma Ejector- Minerva
2x Power Pack- Minerva
Wilks 1000- Susan
Triax Borg Railgun- Susan
Plastic Explosives- Phin
detonation caps- Phin
300x Plasma Mini Missiles- Phin
Vehicles
Armored Security Vehicle (Nuclear) -Minerva
AFC-115 Warbird Rocket Cycle -Susan
Cybernetics
Hacking Computer- Susan
Russian Vehicle Cyberlink- Susan
Combat Computer- Susan
An Arm- Phin
Tech
2x Personal N-F50 for armor installation- Susan & Phin
2x Vehicular N-F50 for Rocket Cycle- Susan & Phin
Vehicular N-F50- Amber
Magic Stuff
Ring 1 (Protection from Spell Magic, Protection from Psionics, Protection from the Undead)- Minerva
Ring 2 (Multiple Image, Invisibility, Chameleon)- Minerva
- Phinneas_Graves
- Posts: 186
- Joined: Sun Feb 06, 2022 11:29 am
Re: G.I.R.L.S. Hangar and HQ (1a)
(Rolls held)
When John asks about the number of missiles Phin scribbled on his wish list, he confirms it. "Yes. 300. Three, zero, zero. Missiles. Thanks guy!"
Phinneas then makes his way out to go shopping on his own.
"Do you really think that's enough, Mr B?"
When John asks about the number of missiles Phin scribbled on his wish list, he confirms it. "Yes. 300. Three, zero, zero. Missiles. Thanks guy!"
Phinneas then makes his way out to go shopping on his own.
"Do you really think that's enough, Mr B?"
- Phinneas_Graves
- Posts: 186
- Joined: Sun Feb 06, 2022 11:29 am
Re: G.I.R.L.S. Hangar and HQ (1a)
(Rolls held)
Phinneas makes his way to the shopping district and looks through many different shops, aimlessly wandering around. He feels good to be safe back in MercTown, at least for the time being, but the loss of his arm is starting to bite at him.
He explores through the shops, admiring different items as he looks at them, but clutches tight to his credits, not spending on anything unnecessary.
At one point, he passes a food vendor and the smell of their offerings is too much to resist. He orders a small plate, again, shrewdly spending his newly earned credits. When he reaches out to take his plate, for a moment he forgets about his missing limb and the plate crashes to the ground, much to his anger and disappointment.
Sit down, kid. I'll handle this....
"Huh?" He looks over his shoulders but noone is there.
As Phinneas zeroes back in on the plate that now litters the ground, his vision fades.....
------------------------------------------------------
Phinneas returns to the hangar a few hours later carrying a few bags with him. He goes to his room first and drops them off before making his way to the shower. After his shower he returns again to his room and doesn't come back out for about a half hour.
When Phinneas emerges, he is dressed in fresh new clothes. A black short sleeve, form fitting shirt, dark Grey BDU style cargo pants and brightly polished black boots. He makes his way around the hangar until he finds Susan.
When he finally finds her, he inquires "Hey Doc, whaddya say about helping ol' Jack with getting this arm thing taken care of? Nothing too flashy, but nothing plain Jane either....."
Phinneas makes his way to the shopping district and looks through many different shops, aimlessly wandering around. He feels good to be safe back in MercTown, at least for the time being, but the loss of his arm is starting to bite at him.
He explores through the shops, admiring different items as he looks at them, but clutches tight to his credits, not spending on anything unnecessary.
At one point, he passes a food vendor and the smell of their offerings is too much to resist. He orders a small plate, again, shrewdly spending his newly earned credits. When he reaches out to take his plate, for a moment he forgets about his missing limb and the plate crashes to the ground, much to his anger and disappointment.
Sit down, kid. I'll handle this....
"Huh?" He looks over his shoulders but noone is there.
As Phinneas zeroes back in on the plate that now litters the ground, his vision fades.....
------------------------------------------------------
Phinneas returns to the hangar a few hours later carrying a few bags with him. He goes to his room first and drops them off before making his way to the shower. After his shower he returns again to his room and doesn't come back out for about a half hour.
When Phinneas emerges, he is dressed in fresh new clothes. A black short sleeve, form fitting shirt, dark Grey BDU style cargo pants and brightly polished black boots. He makes his way around the hangar until he finds Susan.
When he finally finds her, he inquires "Hey Doc, whaddya say about helping ol' Jack with getting this arm thing taken care of? Nothing too flashy, but nothing plain Jane either....."
Re: G.I.R.L.S. Hangar and HQ (1a)
ROLLS HELD
CONDITIONS: See Invisible
Susan looks at Phinneas. "Of course, Phinneas. I've been coming up with options for you ever since we discovered we would not be able to regrow your original arm. Let's sit down and make some selections!"
"I, personally, prefer a more subtle approach on the theory that it leaves your enemies less likely to recognize the danger they are actually in..."
CONDITIONS: See Invisible
Susan looks at Phinneas. "Of course, Phinneas. I've been coming up with options for you ever since we discovered we would not be able to regrow your original arm. Let's sit down and make some selections!"
"I, personally, prefer a more subtle approach on the theory that it leaves your enemies less likely to recognize the danger they are actually in..."
- Arvid Hammerson
- Diamond Level Patron
- Posts: 157
- Joined: Mon Mar 14, 2022 10:16 am
- Location: San Antonio, TX
Re: G.I.R.L.S. Hangar and HQ (1a)
Perception: 64%
1d100: [82] = 82
+25% For Electrical 1d100
1d100: [38] = 38
JIC d20: 1d20 1d20: [11] = 11
JIC: 1d100 1d100: [57] = 57
Conditions:
Racial Abilities
See the invisible
Resistant to toxins, fire, cold (half as effective/damage)
Nightvision (200')
Regeneration: 1D6x5 M.D.C. per minute
Alter Aura, 6 hours
After the team leaves the Nurani building Jack heads back to the HQ and changes into something that doesn’t look like he is going to war. He puts on his formal clothes and bear skin cape. And leaves all his main weapons home. He will be heading to several places. The first to check in with NG about what happened out Northwest. Bossiness to se if he can get some more Credits.
Arvid checks out with his people and leaves the hanger.
Next to establish himself in the Mystic Quarter, pay dues, enroll, meet the head man, make contacts. Then to the Temple area to announce that Odin has sent him and to see if the Seer has advice for him. He wonders if they can regrow an arm for his friend and the cost ? He shall give them alms to help causes. 1000 credits to the three.
Finally to visit one of his Fathers old Friend at the Chrisom Dragon.
JIC d20: 1d20 1d20: [11] = 11
JIC: 1d100 1d100: [57] = 57
Conditions:
Racial Abilities
See the invisible
Resistant to toxins, fire, cold (half as effective/damage)
Nightvision (200')
Regeneration: 1D6x5 M.D.C. per minute
Alter Aura, 6 hours
After the team leaves the Nurani building Jack heads back to the HQ and changes into something that doesn’t look like he is going to war. He puts on his formal clothes and bear skin cape. And leaves all his main weapons home. He will be heading to several places. The first to check in with NG about what happened out Northwest. Bossiness to se if he can get some more Credits.
Arvid checks out with his people and leaves the hanger.
Next to establish himself in the Mystic Quarter, pay dues, enroll, meet the head man, make contacts. Then to the Temple area to announce that Odin has sent him and to see if the Seer has advice for him. He wonders if they can regrow an arm for his friend and the cost ? He shall give them alms to help causes. 1000 credits to the three.
Finally to visit one of his Fathers old Friend at the Chrisom Dragon.
- Underguard
- Dimension Master
- Posts: 1292
- Joined: Mon Jun 03, 2019 6:41 pm
- Location: CAF, UPS and GIRLS GM - nphilip90s/ScytheNP#2513
Re: The Horizon Group Hangar (1a)
After a few weeks of much needed rest, some rather fervent spending and re-arming, and even an official name change; The Horizon Group. During a day when everyone is at the hangar, John ends up getting a from Fenric send to him. The promise of premium goods is almost enough by itself for the black marketeer, with innocents being lost in whatever was going on. John finds he has coordinates for one of the towns on the stretch in the message, and can map it out to being almost a half-days drive at max speed while taking shifts. Maybe two days if the crew were to stop and rest along the way.
Rifts: Earth Dimension Master
H4H GM || GIRLS GM || Spooks Temp GM|| Theme Song
PCs: | Exe (PW GA) | Venenifer (Roughnecks) | Glitch (PW GR) | Granas (PFRPG) | Isaiah Peirce (BTS)| Ashrak (Void Reavers)
H4H GM || GIRLS GM || Spooks Temp GM|| Theme Song
PCs: | Exe (PW GA) | Venenifer (Roughnecks) | Glitch (PW GR) | Granas (PFRPG) | Isaiah Peirce (BTS)| Ashrak (Void Reavers)
╭∩╮(︶︿︶)╭∩╮
- Calamity John
- Diamond Level Patron
- Posts: 79
- Joined: Tue Sep 18, 2018 8:59 am
Re: The Horizon Group Hangar (1a)
Perception 25% (+5% about a good deal):
1d100: [59] = 59
JIC d20: 1d20: [14] = 14
JIC d100: 1d100: [39] = 39
That's what you get for saying something. Your 'friends' already got their hands out for favors and payoffs. John smiles at himself. Sister, Fenrick never makes an offer like this, and these guys just rebranded themselves. Never hurts to build a reputation. Let's see what the bosslady says. I'll even sweeten the pot.
John hunts down Amber and presents Fenrick's tip.
John has a strange look in his eyes. Is he hopeful, is that pleading? Whatever it is, people won't see it too often.
JIC d20: 1d20: [14] = 14
JIC d100: 1d100: [39] = 39
That's what you get for saying something. Your 'friends' already got their hands out for favors and payoffs. John smiles at himself. Sister, Fenrick never makes an offer like this, and these guys just rebranded themselves. Never hurts to build a reputation. Let's see what the bosslady says. I'll even sweeten the pot.
John hunts down Amber and presents Fenrick's tip.
John is clearly thinking about this more like a merchant than a fighter, given the huckster's pitch. "Look, its not a guaranteed payday, but I was thinking. A new name, a new group. No reputation. Something like this will help with that- Fenrick is always a chatty Cathy about anything that doesn't hurt his bottom line so the whole Warrens will know we did good..... If we do good. Also, these towns, they are real close to my regular route.... I might know some of these people." John quotes his favorite capitalists from an old flatscreen series. "'Loyal customers are worth their weight in latinum, cherish them.' Look, it might not be a great deal, but I'll throw in a caravan deal- you can have 10% of my gross sales on anything on the road this trip, and if this turns out to be a nothingburger we can go to El Paso and I can get you top dollar for that Tech Warrior."Fenrick's Message wrote: One of our western smugglers has told us the western route is a no-go. Some towns out there are experiencing raids of some kind and their local militia isn't up to the task. No idea what is attacking them, but as of two days ago, three different settlements on a 100-mile stretch had been hit and at least two of them seem dark. Our runner doesn't feel like risking his own neck to get closer, but from the sounds of it the attacks are only happening at night. Started a week or two ago according to what little he learned.
What do you say you rile up that new crew of yours and go look into this problem. Can't have one of our supply lines randomly be cut off. I'd promise you and your crew all the best deals on preem merch.
John has a strange look in his eyes. Is he hopeful, is that pleading? Whatever it is, people won't see it too often.
- Amber Dach
- Silver Level Patron
- Posts: 318
- Joined: Sun Mar 29, 2020 9:50 am
Re: The Horizon Group Hangar (1a)
Perception: 75% =
1d100: [94] = 94
(+5% on Perception Rolls regarding vampires and the undead)
JiC: 1d20: [5] = 5 | 1d100: [70] = 70
Amber listened intently as John relayed Fenrick's message. She couldn’t ignore the urgency in his voice as he recalled details of the message. That the settlements were going dark and were only attacked at night was concerning to her. Night raids in the west? By the Gods. I hope it isn’t what I think it could be. I don’t think we are up for dealing with that. Good thing I just stocked up for a rainy day.
As Amber considers the information and his personal appeal, she has some lingering questions. "I like your character, John. Your loyalty to your customers and wanting to help your friends out is honourable. But I don't know this Fenrick. Do you trust him and his information?” As she thinks about their former employer and his machinations.
Amber sighed, running her fingers along the table, contemplating. The potential for profit wasn’t really tempting to her, but she had to think of the rest of the team and their needs. She was more concerned about he fate of the residents of these towns. And the added perk of building their reputation was a good thing as it would mean more opportunities in the future. “I'm for finding out what is happening out there and dealing with it if possible. Let's go get everyone together. You can tell them what you told me, your added kicker and we will see what everyone wants to do.” she decided firmly as she gets up from the table to gather everyone.
JiC: 1d20: [5] = 5 | 1d100: [70] = 70
Constant/Active Conditions
Calamity John wrote: ↑Mon Aug 05, 2024 3:58 am John hunts down Amber and presents Fenrick's tip.
John is clearly thinking about this more like a merchant than a fighter, given the huckster's pitch. "Look, its not a guaranteed payday, but I was thinking. A new name, a new group. No reputation. Something like this will help with that- Fenrick is always a chatty Cathy about anything that doesn't hurt his bottom line so the whole Warrens will know we did good..... If we do good. Also, these towns, they are real close to my regular route.... I might know some of these people." John quotes his favorite capitalists from an old flatscreen series. "'Loyal customers are worth their weight in latinum, cherish them.' Look, it might not be a great deal, but I'll throw in a caravan deal- you can have 10% of my gross sales on anything on the road this trip, and if this turns out to be a nothingburger we can go to El Paso and I can get you top dollar for that Tech Warrior."Fenrick's Message wrote: One of our western smugglers has told us the western route is a no-go. Some towns out there are experiencing raids of some kind and their local militia isn't up to the task. No idea what is attacking them, but as of two days ago, three different settlements on a 100-mile stretch had been hit and at least two of them seem dark. Our runner doesn't feel like risking his own neck to get closer, but from the sounds of it the attacks are only happening at night. Started a week or two ago according to what little he learned.
What do you say you rile up that new crew of yours and go look into this problem. Can't have one of our supply lines randomly be cut off. I'd promise you and your crew all the best deals on preem merch.
John has a strange look in his eyes. Is he hopeful, is that pleading? Whatever it is, people won't see it too often.
Amber listened intently as John relayed Fenrick's message. She couldn’t ignore the urgency in his voice as he recalled details of the message. That the settlements were going dark and were only attacked at night was concerning to her. Night raids in the west? By the Gods. I hope it isn’t what I think it could be. I don’t think we are up for dealing with that. Good thing I just stocked up for a rainy day.
As Amber considers the information and his personal appeal, she has some lingering questions. "I like your character, John. Your loyalty to your customers and wanting to help your friends out is honourable. But I don't know this Fenrick. Do you trust him and his information?” As she thinks about their former employer and his machinations.
Amber sighed, running her fingers along the table, contemplating. The potential for profit wasn’t really tempting to her, but she had to think of the rest of the team and their needs. She was more concerned about he fate of the residents of these towns. And the added perk of building their reputation was a good thing as it would mean more opportunities in the future. “I'm for finding out what is happening out there and dealing with it if possible. Let's go get everyone together. You can tell them what you told me, your added kicker and we will see what everyone wants to do.” she decided firmly as she gets up from the table to gather everyone.
- Arvid Hammerson
- Diamond Level Patron
- Posts: 157
- Joined: Mon Mar 14, 2022 10:16 am
- Location: San Antonio, TX
Re: The Horizon Group Hangar (1a)
Perception: 64%
1d100: [13] = 13
+25% For Electrical 1d100
1d100: [98] = 98
JIC d20: 1d20 1d20: [16] = 16
JIC: 1d100 1d100: [27] = 27
Conditions:
Racial Abilities
See the invisible
Resistant to toxins, fire, cold (half as effective/damage)
Nightvision (200')
Regeneration: 1D6x5 M.D.C. per minute
Arvid listens to John’s problem before he replies, “For the Pros, I think it is honorable to go help others, it just isn’t Johns friends or contacts needs help but other citizens. Next, we need to get the new name out in the open. Finally, how we blend in as a team. I for one am very new to problems on earth. I have been trying to read up on my computer on threats. All of you I am sure know more on the types of threats and what their strengths and weaknesses are. The weapons I have, the Hammer and the staff are good against vampires and werewolves. But it would be better if I have some silver bullets, the Big Bore Silver bullets. I have a spell light blade it would be great on Vampires or Shadow Beasts, and other demons.”
Arvid sighs then speaks, "Cons, no information about Who, How many or Where the enemy is? Transportation?"
JIC d20: 1d20 1d20: [16] = 16
JIC: 1d100 1d100: [27] = 27
Conditions:
Racial Abilities
See the invisible
Resistant to toxins, fire, cold (half as effective/damage)
Nightvision (200')
Regeneration: 1D6x5 M.D.C. per minute
Arvid listens to John’s problem before he replies, “For the Pros, I think it is honorable to go help others, it just isn’t Johns friends or contacts needs help but other citizens. Next, we need to get the new name out in the open. Finally, how we blend in as a team. I for one am very new to problems on earth. I have been trying to read up on my computer on threats. All of you I am sure know more on the types of threats and what their strengths and weaknesses are. The weapons I have, the Hammer and the staff are good against vampires and werewolves. But it would be better if I have some silver bullets, the Big Bore Silver bullets. I have a spell light blade it would be great on Vampires or Shadow Beasts, and other demons.”
Arvid sighs then speaks, "Cons, no information about Who, How many or Where the enemy is? Transportation?"
- Calamity John
- Diamond Level Patron
- Posts: 79
- Joined: Tue Sep 18, 2018 8:59 am
Re: The Horizon Group Hangar (1a)
(Rolls Held)
"Fenrick deals in secondhand merch and he doesn't much care where it comes from. Most of it 'fell off the back of a truck' in the Coalition States, and at least some of it makes its way west. In my caravans, in the hands of smugglers, what have you. I'll nail down what 'best deals on preem merch' means with him exactly. But he knows a deal is a deal when it comes to me. And I don't cotton to people who can't keep a bargain, so if he has problems paying when his time comes I will deal with that." John's voice gets dead cold and somewhat effeminate sounding at the end of that statement. John also provided air quotes around 'fell off the back of a truck'
John shares with the whole group the tip from Fenrick, his nebulous offer of a discount, and that John will sweeten the pot with a share of the profits from his caravan run if Fenrick's tip doesn't pan out.
"Fenrick deals in secondhand merch and he doesn't much care where it comes from. Most of it 'fell off the back of a truck' in the Coalition States, and at least some of it makes its way west. In my caravans, in the hands of smugglers, what have you. I'll nail down what 'best deals on preem merch' means with him exactly. But he knows a deal is a deal when it comes to me. And I don't cotton to people who can't keep a bargain, so if he has problems paying when his time comes I will deal with that." John's voice gets dead cold and somewhat effeminate sounding at the end of that statement. John also provided air quotes around 'fell off the back of a truck'
John shares with the whole group the tip from Fenrick, his nebulous offer of a discount, and that John will sweeten the pot with a share of the profits from his caravan run if Fenrick's tip doesn't pan out.
Re: The Horizon Group Hangar (1a)
Perception:
1d100: [30] = 30
/59%
JIC: 1d20: [7] = 7 / 1d100: [100] = 100
Minerva looks up from her copy of Motorcycle Mechanics for Dummies as Amber calls her to the impromptu meeting. "Yes ma'am." Taking her feet off of the crate she's resting them on, Minerva heads into whatever room they decide to meet in.
Taking in the details of the job, Minerva waits for her turn to speak. "Yes. If they need help, we help them. Not just because we can get paid while doing the right thing, but also because that's how we build a name for ourselves. For The Horizon Group." She thinks of a few questions to help her better understand what they're getting into.
JIC: 1d20: [7] = 7 / 1d100: [100] = 100
Minerva looks up from her copy of Motorcycle Mechanics for Dummies as Amber calls her to the impromptu meeting. "Yes ma'am." Taking her feet off of the crate she's resting them on, Minerva heads into whatever room they decide to meet in.
Taking in the details of the job, Minerva waits for her turn to speak. "Yes. If they need help, we help them. Not just because we can get paid while doing the right thing, but also because that's how we build a name for ourselves. For The Horizon Group." She thinks of a few questions to help her better understand what they're getting into.
- How far away are these Western towns? Coordinates?
- Are there any details about what the raiders are taking?
- Any word about the number of raiders or their capabilities?
- Has anyone been able to raise the villagers on radio?
Grace Minerva
Ledger
Ledger
- I.S.P.: 426
- H.P.: 130
- S.D.C.: 207
- M.D.C.: 322 (during Supernatural Transformation)
- Phinneas_Graves
- Posts: 186
- Joined: Sun Feb 06, 2022 11:29 am
Re: The Horizon Group Hangar (1a)
Perception: 63% |
1d100: [69] = 69
JIC: 1d20: [6] = 6 | 1d100: [60] = 60
When asked about his opinion of the possible new mission, Jack replies slightly agitated "I really don't have much of an opinion, except for wanting another arm."
"Now, I'll ask politely. I have no friggin clue about this sort of thing. Would anyone like to help, or should I go roll the dice?"
JIC: 1d20: [6] = 6 | 1d100: [60] = 60
Constant Conditions:
When asked about his opinion of the possible new mission, Jack replies slightly agitated "I really don't have much of an opinion, except for wanting another arm."
"Now, I'll ask politely. I have no friggin clue about this sort of thing. Would anyone like to help, or should I go roll the dice?"
Re: The Horizon Group Hangar (1a)
(rolls held over)
Phinneas' tone takes Minerva out of the meeting zone as she looks at him confused. He definitely never spoke to me like that before. But I guess having recently lost your arm will do that to you. If your friend needs help, you help.
"I'll come with you after this meeting, Phin. Give me a moment to get ready."
When the meeting concludes, Minerva grabs her cloak and heads out with Phin to get his new arm.
Phinneas' tone takes Minerva out of the meeting zone as she looks at him confused. He definitely never spoke to me like that before. But I guess having recently lost your arm will do that to you. If your friend needs help, you help.
"I'll come with you after this meeting, Phin. Give me a moment to get ready."
When the meeting concludes, Minerva grabs her cloak and heads out with Phin to get his new arm.
Grace Minerva
Ledger
Ledger
- I.S.P.: 426
- H.P.: 130
- S.D.C.: 207
- M.D.C.: 322 (during Supernatural Transformation)
- Calamity John
- Diamond Level Patron
- Posts: 79
- Joined: Tue Sep 18, 2018 8:59 am
Re: The Horizon Group Hangar (1a)
(Rolls Held)Underguard wrote: ↑Sun Aug 04, 2024 7:06 pm John finds he has coordinates for one of the towns on the stretch in the message, and can map it out to being almost a half-days drive at max speed while taking shifts. Maybe two days if the crew were to stop and rest along the way.
"I'd say less than 300 miles. We could get there quickly. I usually take a week to get that way on my trade route but we skip all the stops along the way cause its an emergency. Driving in shifts, maybe 12 to 16 hours based on who gets in the way."
- Arvid Hammerson
- Diamond Level Patron
- Posts: 157
- Joined: Mon Mar 14, 2022 10:16 am
- Location: San Antonio, TX
Re: The Horizon Group Hangar (1a)
(((Rolls Hold Over)))
Conditions:
Racial Abilities
See the invisible
Resistant to toxins, fire, cold (half as effective/damage)
Nightvision (200')
Regeneration: 1D6x5 M.D.C. per minute
Conditions:
Racial Abilities
See the invisible
Resistant to toxins, fire, cold (half as effective/damage)
Nightvision (200')
Regeneration: 1D6x5 M.D.C. per minute
Phinneas/Jack "I really don't have much of an opinion, except for wanting another arm."
"Now, I'll ask politely. I have no friggin clue about this sort of thing. Would anyone like to help, or should I go roll the dice?"
Arvid sees his friend Phinneas/Jack in a bad place about his arm. He takes a deep breath, closes his eyes and concentrates, “Grandfather Odin, I have been holding off from asking for a boon for my friend Phinneas and for me. He has seemed to have gotten worse. I realize that you are busy with so much more Important issues but if you could help my friend regain his arm, I would be grateful. This group is suffering with him. We are about to go and meet an unknown Evil in the west and need to be concentrating on that for humanity. Thank you, Odin for any and all the help you can give us on our quest even a bit of insight. Your Faithful Servant and Grandson Arvid.”Minerva
I'll come with you after this meeting, Phin. Give me a moment to get ready."