[VR] Theora System Part 3

The Anvil, Corkscrew, and Thundercloud galaxies.

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Nurse Ratchet
Game Master
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Joined: Thu Dec 10, 2020 9:05 am

Re: [VR] Theora System Part 3

Post by Nurse Ratchet »

The "All Stop" sign seems to whimper a soft cry of remorse as Zilch's teeth comes gnashing down.

"I'm... soo... sorry... Please... Mercy..."

XP TALLY STOPS HERE
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Zilch
Posts: 89
Joined: Mon Oct 10, 2022 10:21 pm

Re: [VR] Theora System Part 3

Post by Zilch »

JIC: 1d20: [12] = 12 , 1d100: [2] = 2
Perception: 32% (47% in darkness) / 1d100: [44] = 44 (FAIL)

Conditions:
Range: 900 feet. Alerts to the presence of powerful life forms who are more than human, such as supernatural creatures, other super beings (including mutants and aliens), Major and Master Psychics, and those imbued with magic. It cannot identify or pinpoint the location of the superhuman life forms but will let the character know they are within his sensing range. Life Sense also warns the character when he is severely injured and his own life is in danger of slipping away. This occurs when the character is down to 20% of his M.D.C. or less, as well as when he has just eaten or been injected with lethal poison/venom. Furthermore, the character can sense when others within range are hurt and dying. In the latter case, the superhuman can actually track the sensation to the injured, dying individual (if a good guy, it is to help find and rescue the person, if a bad guy, it may be to gloat or finish the poor soul off).
,
The character's stomach into a bottomless pit, capable of eating nearly anything and his teeth and jaws are capable of chewing steel bars. The stomach of this person transforms 95% of everything eaten into pure energy, meaning that no mater how much he eats, it is digested or harmlessly dispersed.

Nurse Ratchet wrote: Mon May 20, 2024 11:54 pm The wolfen begins to speak, its voice much more metallic now:

"I am grateful for you for disabling the collar, but our cohort is badly hurt because of exposure to vacuum. We will need to get her to a sick bay. What are you doing on board this ship?"
Zilch stomps past the threshold and enters the room. His blue fur bristles with righteous ravenous anger. His googly eyes, usually comical, now burn with a terrifying fury.

"WHO DARES ATTACK US?!" he booms, his voice a monstrous rumble. His massive blue arms clench and unclench, a monstrous display of raw power. He zeroes in on the wolfen with the metallic jaw, his oversized finger pointing accusingly.

"YOU!" Zilch roars, his voice tinged with an almost childish glee at finding a culprit. "You shot at us, didn't you?"

Before any of them can even respond Zilch continues his tirade. He advances with each word. He is a living nightmare, the embodiment of childhood bedtime threats come to life.

"Oh, I don't need your lies," he sneers. "Don't even try to deny it, you little snacks. Shooting missiles at our ship, why you're so lacking in brains and sense and wit you couldn't assault an unconscious kitten. My unforgiving, selfish and ego-maniacal colleagues, hooked on violence and easy larceny in deep space are not prepared to ignore your insolent miserable little turd of a ship no matter the fact how ineffective your attempt at piracy might have been. Don't fuxxing tell me you didn't do it you little fraggers, because if you didn't do it then you're the first people I've ever met on this whole stinking sewer of a galaxy that aren't guilty. We're all guilty, mate. We're all guilty deep down in the darkness of our hearts. Maybe lower for you, I'd say the dark truth is in your guts, that's where the fucking crapulent mess of your truth is waiting to be revealed! I'll rip you apart, you little turds. I'll rip you open and pull out the crap that fills you up and I'LL SHOVE IT IN FRONT OF YOUR DYING EYES! And with your last glance you can see what's really there, deep inside you, underneath your fragile and pathetic mortal skin!"
OMM-nom-nom-nom...
M.D.C.: 440/581
Hyperactive metabolism M.D.C.: 45/45
Assuming Zilch ate at least 100lbs of food in the last hour
,
P.P.E.: 62/62
,
Nightvision: Can see perfectly in ordinary, magical and his own unnatural darkness. Range: 900 feet (274 m) in normal darkness; 45 feet (13.7 m) in his own, unnatural, darkness.
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Ashrak
Posts: 59
Joined: Fri Jun 02, 2023 7:41 am

Re: [VR] Theora System Part 3

Post by Ashrak »

Perception: 1d100: [98] = 98 /42% (+20 regarding explosives)
JiC: 1d20: [13] = 13 / 1d100: [53] = 53
Initiative: 1d20+7: [11]+7 = 18 [In Space/Void]

Conditions: Natural HF: 13 | Exceptional vision [2 miles] | Naturally floating [Max 30 MPH] |
HU2E, pg 256 | Invisible to All forms of mechanical/technological detection and scanning (appears as barely noticeable blur), has to physically trip alarms | Hard to notice by anyone: +10 Prowl/Palming/Concealment | Can cloak one additional individual at level 3
|
[HU2E, pg 234 | Easily recognize different textures: 70%+2%/Lvl | Identify Fabric or Material: 60%+2%/Lvl | Notice minute temperature changes: 60%+2%/Lvl | +10% to Rogue/ Card Sharp, Palming, Concealment, Pick Pockets/Locks, All Electronics/Mechanical/Medical skills | +1 Strike Aimed/Called Shots | -5 when Blinded v -8]
|
Duration: 12 days in space before he needs to find an atmosphere. Bonuses in space: +1 APM, +2 Strike, +1 Parry/Disarm/Pull, +3 Dodge, +25 SDC (MDC for MDC Settings) | Half Damage from Magic-based Cold, Impervious to all other forms of Cold Damage | Half Damage from attacks Gravity Manipulation attacks | Impervious to all forms of radiation.
| Current Numbers: I.S.P.: 168/184 |Sixth Sense [Active, 2ISP] | Forcefield: 110/110 | Electrokinesis [Manipulate Electrical Devices | 65ft | 4ISP | 7m:30s] | Psi-Blade [19m:45s | 6d6 MDC ] | Mind's Eye [8 ISP | 300 ft | +3 Init, +1 Strike, +2 Parry/Dodge]

Skills
Mind's Eye Tracking: 1d100: [67] = 67 /78% [Track the assailant]
Heightened Sense of Touch: 1d100: [79] = 79 /78% [Recognize different textures of the assailant.]
Heightened Sense of Touch: 1d100: [37] = 37 /68% [Identify Fabrics or Materials of the assailant.]

Post
Vinney wrote:"Hey Tentacles, where the fuck are you?" "Ashrak, ahead of you by about sixty feet there is a humaniod in a weird looking spacer suit, standing upside down from the ceiling and starring at us."
Ashrak looks back and then forward at the comment but before he can comment he hears the sound on the other side of the room. Floating closer to the source and the engineering console, Ashrak smiles. Mm, it does still work. Yes, good. I can make it overload and go boom. Hehehe. Yes. I wonder if I can rig a detonator Ashrak finds himself thinking as he readies the K-Hex and his Psi-Sword. Ashrak's long tail coiled behind him so that the Psi-Sword hovers over his right shoulder like a stinger. His tentacles reaching around and feeling different parts of the ship as he moves.
Vinney wrote:"It's coming right for us!"
"Oh!" The floating alien mutters in gleeful surprise. "What fun!" Ashrak exclaims as he spots Vinny barely parry a vibrosword from an invisible attacker. "What fun." Ashrak says again. When Ashrak manages to sense a piece of electronics on the assailant, his smile twists. Oh, another psi-blade! Hehehe, not one of my people though. Shame. And invisible! I must have this toy for myself. I want to be invisible. Ashrak thinks as he squares up behind the assailant. Activating his Mind's Eye to hopefully help track it, then trying to turn off the device he senses thinking it's a cloak or forcefield. Floating behind the target, Ashrak attempts to wrap all six tentacles around it in a grapple, giggling while he does so. He doesn't leave Vinny to die, giggling "hehehe I'm riiiight here!" he exclaims during the grapple attempt and tries to impales his tail like a stinger towards the target he sensed, the tail coiling from below. If the grapple fails, he goes towards slicing and dicing. If it succeeds, he impales multiple times like an angry floating alien scorpion. Whether or not it succeeds, Ashrak attempts to learn more about it during the attempt with his heightened sense of touch.

Combat Contingency/Intentions
APM: 7 [+1 Space Native in Space/Void]
Parry [With Tail-Blade]: 1d20+6: [14]+6 = 20 | 1d20+6: [12]+6 = 18 | 1d20+6: [2]+6 = 8 | 1d20+6: [3]+6 = 9 | 1d20+6: [9]+6 = 15 | 1d20+6: [1]+6 = 7 | 1d20+6: [16]+6 = 22
Dodge [One action reserved for Dodge; remaining dodges as needed]: 1d20+9: [6]+9 = 15 || 1d20+9: [20]+9 = 29 | 1d20+9: [13]+9 = 22 | 1d20+9: [18]+9 = 27 | 1d20+9: [20]+9 = 29 | 1d20+9: [17]+9 = 26

A1: Activate Mind's Eye to keep track of the invisible assailant. [8 ISP]
A2: Use Electrokinesis to Manipulate the electrical device on his body and turn it off. [4 ISP]
A3: Attempt to grapple the target with his six tentacles, bear hugging it from behind. Grapple: 1d20: [10] = 10
A4: Impale from below with his Psi Sword like a stinger. Strike [With Psi-Sword Tail]: 1d20+5: [12]+5 = 17 | DMG: 6d6: [4, 5, 4, 3, 5, 4] = 25 M.D.C.
A5: Slice with Psi-Sword. Strike [With Psi-Sword Tail]: 1d20+5: [16]+5 = 21 | DMG: 6d6: [2, 1, 2, 2, 1, 4] = 12 M.D.C.
A6: Slice with Psi-Sword. Strike [With Psi-Sword Tail]: 1d20+5: [20]+5 = 25 | DMG: 6d6: [1, 5, 5, 1, 1, 1] = 14 M.D.C.

A7: Dodge Reserved. Insert where needed.
Ash, your friendly, local, floating, tentacle monster
Link to Ledger

M.D.C.: 184/184
I.S.P.: 192/192

Horror Factor: 13 | Exceptional Vision [Rabbit up to 2 miles] | Natural Flight (max 30MPH) | Heightened Sense of Touch (always on) |
HU2E, pg 256 | Always on| Invisible to All forms of mechanical/technological detection and scanning (appears as barely noticeable blur), has to physically trip alarms | Hard to notice by anyone: +10 Prowl/Palming/Concealment | Can cloak one additional individual at level 3


Coma/Death: +6%
Magic (varies): +2
Lethal Poison (14+): +2
Non-Lethal Poison (16+): +2
Insanity (12+): +7
Psionics (varies): +5
Possession (varies): +4
Illusions (varies): +3
Horror Factor (varies): +6
When Blinded: -5 instead of -8
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The Machine
Posts: 128
Joined: Mon Dec 21, 2020 5:24 pm

Re: [VR] Theora System Part 3

Post by The Machine »

Perception: 1d100: [35] = 35 /55%
Just in Case: 1d20: [14] = 14 ; 1d100: [2] = 2
Conditions: None.
HP: 35/35
S.D.C.: 22/22
I.S.P.: 42/42
P.P.E.: 155/155
Armor: TW Modified Environmental Armor (Heavy)
M.D.C. (Main Body): 200/200
Weapon in hand: WI-GL8 Automatic Shotgun/Grenade Launcher
Ammo: 60/60 Shotgun shells.


Bert continues to type away at the console, working out equations for his project. Bert's mood is somewhere between happiness and zen, as he has time to work without a million interruptions. They really are chaos personified aren't they. Bert thinks.

As the clacking of fingers on keyboard continue, Bert smiles. Weirdly, I feel safer that they're my companions. The idea of facing them as a foe scares the crap out of me... I should get a drink. Bert thinks as he pauses in his work and pushes the chair away from the console. Bert groans as he gets up, the past few days of madness seeping into his joints. I could probably take a few days to just sleep... but then I would be so far behind. Bert thinks as he makes his way to the galley for something to drink.

Large mug of caffeine in hand, Bert goes back to engineering. Back to work I guess.
They call me The Machine.
"When one wants to not be caught, one should have a cover identity that is very different to themselves." ~Burt.
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Dr. White
Posts: 129
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Re: [VR] Theora System Part 3

Post by Dr. White »

JIC: 1d20: [6] = 6 , 1d100: [56] = 56
PER: 1d100: [86] = 86 vs. 75%

Conditions:
20m15s, RUEP.183, 80% expertise
,
5m30s, DB2P.35, most attacks -4 to strike, increase spd to 250
,
5m30s, DB2P.34, non-magical attacks have damage divided by 10, does not affect phase blasts or punches/kicks.
,
2m45s, RUEP.184, 50ft range, -1APM and -5% skills to maintain control.

Nurse Ratchet wrote: Mon May 20, 2024 11:54 pm"I am grateful for you for disabling the collar, but our cohort is badly hurt because of exposure to vacuum. We will need to get her to a sick bay. What are you doing on board this ship?"
Some people might be horrified at having accidentally caused death or injury via explosive decompression to a group of presumably innocent civilians. The good doctor is not one of those people. He looks on with a psychotic grin as the ex-slaves struggle to deal with the consequences of depressurization, mentally filing away all of the side effects and trauma for later cataloguing. Once the others get in and the airlock closes again, White decides that the time for battle is over- now is the time for conversation. Without a look back at the others he says ”Ooo! Ooo! I know this one! Achem!” He clears his throat melodramatically, and adopts a graveling and comically exaggerated pirate’s accent for the next few moments ”We’re pirates! Arrr! Yer money or yer life!” He then snaps back to normal and looks at Zilch. ”How was that?” Sadly, the rest of the room doesn’t seem too interested in his impression. White sighs and looks crestfallen for a moment, then remembers that the wolfen mentioned a medbay. Okay. So, prisoners? Maybe they don’t have much of a reason to defend this place, or its contents. Maybe they just need a reason to switch sides.

While he still maintains that psychotic gleam in his eyes, White tries for a friendlier tone as he continues. ”Oh, right. Sorry about the airlock. Call it even with the whole collar thing, yeah? A free rescue on the house, for the low low cost of some decompression symptoms. But that’s in the past- I want to talk about the present and the next couple minutes. Y’see, my friend Zilch here- he gets hungry a lot. You wouldn’t like him when he’s hungry. Now, we’ve been on a fair few jobs with precious little looting to show for it, so I’m inclined to be on my merry way to be looking for wherever you folks keep the Good Stuff and let Zilch satisfy his appetite here and now. But I know a slave collar when I deactivate them, so maybe we can make a deal- you tell us everything we want to know about this ship, what’s on it, and who’s in charge, et cetera, and I see if I can’t convince Zilch here to go vegetarian for just a wee little bit longer. Oh, and did I mention that I’m a doctor? I could even throw in some triage for you and your, uh, friends. You just have to make it worth our while.” At this last sentence, his eyes and tone go cold.
For SCIENCE!
Force Field: 0/75, Body SDC: 405/408
;
373/495
,
60/60
,
GR-15AR: 0/30 rounds left; NE-4: 8/10 shots left.

+6 initiative, +2 parry, +3 dodge for the first melee after danger occurs; cannot be surprise attacked
,
Eagle-like vision, and can see in total darkness
,
Automatically detects rifts, dimensional envelopes and pockets, four- and two-dimensional beings, astral travelers, and invisible energy essence of alien intelligences and entities. Range is one mile or line of sight, whichever is less.
,
Can negate any spell that directly targets the adept for 5 ISP per spell. Spells that create energies and magical weapons are unaffected.
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MOD
Group Leader
Posts: 167
Joined: Wed Dec 23, 2020 1:41 pm

Re: [VR] Theora System Part 3

Post by MOD »

Perception (30%) 1d100<30: [48] = 0
JiC 1d20: [20] = 20 / 1d100: [63] = 63

Stuff
Energy form: RAF Roundel

Once on board the disabled shuttle, MOD follows Dr. White and Zilch. Ey float around aimlessly, paying less attention to the ship than thinking about a free association poetry over a jagged synth riff. Eir red circle ripples at random incriminates, in theory to the rhythm of the thrumping bass line, but really with all the skill of the young man sitting in the seat across who is playing drums on his knees like he is John Bonham. (That young man is definitely not John Bonham.) But more to the point, MOD has a song in eir heart and who is to judge?*

Ey keeps track of the three radio signals that ey assumes are on EBA's. Not moving, neh? Might have been hurt from the blast or holed up waiting for us to storm. Ey defers to the Doctor in scouting the area. When he airlock -starts to creak, MOD stops humming along to the song and fixes eir red circle on the door. Alright, it sounds like the Doc is opening the door let's see who the fux is on the other side.

Ey did not expect what looks like a cybernetic wolfen. The dead body is less surprising, but M isn't sure if that was an accident or the Doctor neturalizing a threat. Ey is about to ask when Zilch takes a bullish lead.
Fuxing wolfen wrote:"I am grateful for you for disabling the collar, but our cohort is badly hurt because of exposure to vacuum. We will need to get her to a sick bay. What are you doing on board this ship?"
Zilch wrote: Tue Jun 04, 2024 12:28 am"WHO DARES ATTACK US?! YOU! You shot at us, didn't you?"
"Whoah! Whoah! Whoa!" M tries to shout. "Let's be reasonable. Maybe they can tell us their side-"
Zilch wrote: Tue Jun 04, 2024 12:28 am"Oh, I don't need your lies... And with your last glance you can see what's really there, deep inside you, underneath your fragile and pathetic mortal skin!"
Well fux, now I have to play good cop. MOD's red circle grows until the white is a thin border around it. "Zilch, as your captain I say stand down!" Ey turns back to the wolfen. "Listen, I can only he keep him back for so long before he decides to start eating. So convince us you're friend not food."

* The answer, dear reader, is me.
MOD (pronouns: ey/em/eir)
M.D.C. (Energy Form): 50 | M.D.C. (Physical Shell): 70 | P.P.E.: 468
Bright lights, big sounds, always chaotic |MOD's jam of the month (7/24)
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Nurse Ratchet
Game Master
Posts: 189
Joined: Thu Dec 10, 2020 9:05 am

Re: [VR] Theora System Part 3

Post by Nurse Ratchet »

Bert:

In the absense of the crew, Bert manages to sketch out a basic design of the device he is trying to construct. He has a parts list drafted for a minimally viable drone, as well as delineating different sections of the design with project plans. Altogether he has about a week or so's worth of work, if he had six hours devoted to the project.

MOD, Dr. White, Zilch:

The Wolfen quickly herds his squishy compatriot behind him.

"Our captain, errrr, captor followed a lead from Geo. You were hauling a lot of explosives off planet in a dingy ship and our captain wanted the goods for himself. We tracked you to the end of the solar system."

Looking back at his companion, he continues to talk

"We are captives commandeered to work on this ship. Much of the crew are CCW citizens enslaved to work on this ship"

"I manned the rail guns and was secondary on weapons. I shot those missiles at your ship. Most of them were deliberate misses. But if I didn't shoot, my collar would have exploded, taking my head clean off."

"I am a Wolfen Quatoria. I was sent to the system to investigate and report back on the pirate contingents within the system. The brain damaged lady is a pleasurer that the captain has taken a liking to, while the companion behind me is a CCW Medical officer who was supposed to be part of an envoy. We were all captured and traded amongst the pirates until we landed on this boat."

"Our captor is a duo. One is a machine person. The other is seemingly a hybrid organism of flesh and machine. It has no arms, but floats in both atmosphere and space, and is capable of moving things using an invisible tractor beam. It also seems to be able to calculate the future to a stunning accuracy. The machine person is the head honcho pilot whom is in charge of the ship proper, while the other, seems to delight in managing the crew by any means torturous."

The medical doctor speaks up:
"We just want a way to get off this boat. There are twelve of us. Three of them are humans and they have already expired from the accidental missile hit. There are six crew members, including the two bosses. You have two TGE silhouettes, one of whom was a subordinate of the other. They keep to themselves and would not be interested in fighting if you could disable their collar. We have a seljuk Gunbrother, whom is a space native and can survive a vaccuum. I think he can be reasoned with if you free him. And last but not least, we have a lanotaur psi slayer who is itching for a fight. She's the most ornery of the bunch."

The two remain tense. After their collective confessions, their eyes dart back and forth, looking at the trio.

The wolfen speaks up:

"The machine man pilot cannot repair the ship properly from where he is, and the repair droids can only do so much. I'm willing to help disable the ship if you let these two have safe passage off this hell hole."

Ashrak and Vinny:

Ashrak activates his minds eye and proceeds to track Vinny's opponent. Psi sword in one hand, Ashrak spots the strange assailant with a mean looking dagger in the other hand. Strangely enough, it does not engage the fight with both hands and seems to be holding back.

Ashrak disables the collar. Suddenly, the assailant pauses and a thought appears in Ashrak's mind:

"Well, now I'm actually free. Did you mean to do that?"

Meanwhile, Vinny takes the opportunity of detaching herself from melee range, getting about 80 feet of clearance. She rears her rifle again, this time taking aim and nailing the assailant squarely in the chest. As the spacer is knocked back, it's space armor does not seem damaged but whatever magical protection surrounding it seems to have expired.

As the assailant attempts to cast another round of magical protection, Ashrak manages to pin himself onto the back of the assailant. The assailant does not complete the incantation, but instead disentangles from him and flips Ashrak with a judo throw. Ashrak is on the ground but manages to fight back with his tail. The assailant parries the first attack, but Vinny connects again with a good shot, this time charring the armor of the assailant. The assailant immediately tries to take cover away from both Vinny and Ashrak, moving expeditiously away from the fight and ducking behind cover. Vinny attempts to pursue the retreating foe, closing in while firing. Suddenly, the assailant briefly peaks out behind cover and Vinny's armor suddenly stops.

Another thought appears in Ashrak's mind:

"Well then. She's out of commission for a few minutes. Shall we dance?"

Suddenly, the assailant makes itself visible. It is around eight feet tall. The armor it is wearing is damaged but holding. A shimmering field seems to envelop the assailant. Ashrak notices the assailant's hungry eyes.

"Well go on then, raise your psisword. Let's finish this."
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MOD
Group Leader
Posts: 167
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Re: [VR] Theora System Part 3

Post by MOD »

Perception (24%) 1d100<24: [25] = 0
JiC 1d20: [10] = 10 / 1d100: [92] = 92

Stuff
Energy form: RAF roundel

Skill rolls
Limited mind reading (65%) 1d100<65: [78] = 0 - scan the prisoners to make sure none of them is lying
Additional perception (24%) 1d100<24: [28] = 0 - check for more radio signals

The sad story of how the crew of the damaged shuttle had been press ganged affects MOD. After all, as a former lab rat for the Naruni, MOD is a champion of the oppressed and disenfranchised. Ok, that's a lie, but M manages to delude emself just enough to realize that freeing the wolfen is the 'right' thing to do. Ey scans the prisoners and assumes that they are telling the truth. This guy isn't the enemy, no, not him or the other corporeals.
Injured wolfen wrote:"The machine man pilot cannot repair the ship properly from where he is, and the repair droids can only do so much. I'm willing to help disable the ship if you let these two have safe passage off this hell hole."
"Ok, you got yourself a deal. We'll help you get out of here."

MOD spins around, eir red circle staring at Doctor White. "Doc, get these corporeals back to our ship and take care of them." Realizing what the good doctor considers care, MOD then adds, "Tell Bert and Grizz you got incoming, and try to keep them alive, neh?"

Then eye looks at Zilch. "I don't like the sound of the slavers. Big blue go find the others and help them secure the ship." Eir red circle floats up and down sizing up the relentless eater. "You look anemic. If you see a machine person feel free to put some more iron in your diet. And only eat flying armless corporeals you don't recognize, neh?"

Once that is take care of MOD, starts to scan the area for more radio signals, hoping to find the other enslaved crew members. If ey sees the signal of an EBA, ey will fly towards it. If ey picks up multiple signals, ey will look for the one that is coming from outside the ship. The spacer seljuk seems like the one corporeal that MOD will be able to negotiate with. If ey doesn't sense any more radio signals, ey will simply fly around the ship until finding an airlock or hole in the hole to then search the perimeter of the ship for anyone floating in the void of space.
MOD (pronouns: ey/em/eir)
M.D.C. (Energy Form): 50 | M.D.C. (Physical Shell): 70 | P.P.E.: 468
Bright lights, big sounds, always chaotic |MOD's jam of the month (7/24)
User avatar
Zilch
Posts: 89
Joined: Mon Oct 10, 2022 10:21 pm

Re: [VR] Theora System Part 3

Post by Zilch »

JIC: 1d20: [10] = 10 , 1d100: [72] = 72
Perception: 32% (47% in darkness) / 1d100: [31] = 31 (SUCCESS)

Conditions:
Range: 900 feet. Alerts to the presence of powerful life forms who are more than human, such as supernatural creatures, other super beings (including mutants and aliens), Major and Master Psychics, and those imbued with magic. It cannot identify or pinpoint the location of the superhuman life forms but will let the character know they are within his sensing range. Life Sense also warns the character when he is severely injured and his own life is in danger of slipping away. This occurs when the character is down to 20% of his M.D.C. or less, as well as when he has just eaten or been injected with lethal poison/venom. Furthermore, the character can sense when others within range are hurt and dying. In the latter case, the superhuman can actually track the sensation to the injured, dying individual (if a good guy, it is to help find and rescue the person, if a bad guy, it may be to gloat or finish the poor soul off).
,
The character's stomach into a bottomless pit, capable of eating nearly anything and his teeth and jaws are capable of chewing steel bars. The stomach of this person transforms 95% of everything eaten into pure energy, meaning that no mater how much he eats, it is digested or harmlessly dispersed.
, Darkness Control, Immune to Psionics

Zilch listens impassively to the slave's sob story, his eyes fixated on the trio.
Injured wolfen wrote:"The machine man pilot cannot repair the ship properly from where he is, and the repair droids can only do so much. I'm willing to help disable the ship if you let these two have safe passage off this hell hole."
MOD wrote: Wed Jun 19, 2024 9:04 am "Ok, you got yourself a deal. We'll help you get out of here."

...

Then eye looks at Zilch. "I don't like the sound of the slavers. Big blue go find the others and help them secure the ship." Eir red circle floats up and down sizing up the relentless eater. "You look anemic. If you see a machine person feel free to put some more iron in your diet. And only eat flying armless corporeals you don't recognize, neh?"

"Both sound like chewy snacks," the monster says, sounding thoughtful. His earlier rage at the trio seemingly forgotten as quickly as it came.

Best warn these about fibbing. I hate fibbers.

Zilch gives MOD a curt nod. Then he swivels his googly eyes toward the prisoners, and fixes a predatory look upon them.

"Any attempt to mislead us will result in a most… delicious… disassembly process. Now," his voice growls in warning, "tell me the fastest route to engineering that doesn't involve more cold vacuum for you."

Zilch listens intently as the prisoners stammer out directions. Then he wastes no time, propelling himself forward with a burst of his signature dark energy flight. Rocketing down the corridors, he would be a blur of blue were it not for the tendrils of darkness he emits outwards. It shrouds the surrounding area in an inky blackness through which only his own googly eyes can see.

Any unfortunate Machine Captain or rogue Floating Armless Cyborg thing that crosses his path will be attacked without a moment's hesitation.

However, if Zilch stumbles upon Ashrak, Zilch will reel in the darkness he projects. No reason to leave an ally fighting blind.


Combat posts to follow once I get the time... :) Must run now.

JIC: 1d20: 1d20: [4] = 4 , 1d100: 1d100: [40] = 40
Perception: 32% (47% in darkness) / 1d100: [22] = 22 (FAIL)


Initiative: 1d20+5: [5]+5 = 10
APM: 8

Action 1: Cosmic Naginata Strike 1d20+9: [12]+9 = 21 , Damage 1d4*10+6d6+6: [1]*10+[5, 3, 2, 3, 4, 3]+6 = 36
Action 2: Cosmic Naginata Strike 1d20+9: [15]+9 = 24 , Damage 1d4*10+6d6+6: [3]*10+[5, 4, 1, 3, 3, 1]+6 = 53
Action 3: Cosmic Naginata Strike 1d20+9: [20]+9 = 29 , Damage 1d4*10+6d6+6: [4]*10+[5, 5, 4, 3, 4, 2]+6 = 69
Action 4: Cosmic Naginata Strike 1d20+9: [7]+9 = 16 , Damage 1d4*10+6d6+6: [3]*10+[4, 2, 5, 5, 1, 2]+6 = 55
Action 5: Cosmic Naginata Strike 1d20+9: [1]+9 = 10 , Damage 1d4*10+6d6+6: [1]*10+[4, 1, 2, 6, 2, 6]+6 = 37
Action 6: Cosmic Naginata Strike 1d20+9: [19]+9 = 28 , Damage 1d4*10+6d6+6: [4]*10+[2, 2, 4, 5, 5, 1]+6 = 65
Action 7: Cosmic Naginata Strike 1d20+9: [13]+9 = 22 , Damage 1d4*10+6d6+6: [1]*10+[1, 1, 4, 1, 6, 1]+6 = 30
Action 8: Cosmic Naginata Strike 1d20+9: [8]+9 = 17 , Damage 1d4*10+6d6+6: [1]*10+[1, 2, 2, 4, 3, 5]+6 = 33

Parries (+13 included): 1d20+13: [11]+13 = 24 , 1d20+13: [14]+13 = 27 , 1d20+13: [6]+13 = 19 , 1d20+13: [10]+13 = 23 , 1d20+13: [17]+13 = 30 , 1d20+13: [12]+13 = 25 , 1d20+13: [6]+13 = 19 , 1d20+13: [3]+13 = 16 ,

Auto Dodge (+7): 1d20+7: [16]+7 = 23 , 1d20+7: [6]+7 = 13 , 1d20+7: [5]+7 = 12 , 1d20+7: [20]+7 = 27 , 1d20+7: [13]+7 = 20 , 1d20+7: [13]+7 = 20 , 1d20+7: [2]+7 = 9

Contingency:
If opportunity presents itself bite victim's weapon 1d20+9: [11]+9 = 20 , rendering it useless (damage 6d6+6: [6, 5, 2, 5, 6, 1]+6 = 31 )
OMM-nom-nom-nom...
M.D.C.: 440/581
Hyperactive metabolism M.D.C.: 45/45
Assuming Zilch ate at least 100lbs of food in the last hour
,
P.P.E.: 62/62
,
Nightvision: Can see perfectly in ordinary, magical and his own unnatural darkness. Range: 900 feet (274 m) in normal darkness; 45 feet (13.7 m) in his own, unnatural, darkness.
User avatar
Ashrak
Posts: 59
Joined: Fri Jun 02, 2023 7:41 am

Re: [VR] Theora System Part 3

Post by Ashrak »

Perception: 1d100: [72] = 72 /42% (+20 regarding explosives)
JiC: 1d20: [18] = 18 / 1d100: [34] = 34
Initiative: 1d20+7: [18]+7 = 25 [In Space/Void]

Conditions: Natural HF: 13 | Exceptional vision [2 miles] | Naturally floating [Max 30 MPH] |
HU2E, pg 256 | Invisible to All forms of mechanical/technological detection and scanning (appears as barely noticeable blur), has to physically trip alarms | Hard to notice by anyone: +10 Prowl/Palming/Concealment | Can cloak one additional individual at level 3
|
[HU2E, pg 234 | Easily recognize different textures: 70%+2%/Lvl | Identify Fabric or Material: 60%+2%/Lvl | Notice minute temperature changes: 60%+2%/Lvl | +10% to Rogue/ Card Sharp, Palming, Concealment, Pick Pockets/Locks, All Electronics/Mechanical/Medical skills | +1 Strike Aimed/Called Shots | -5 when Blinded v -8]
|
Duration: 12 days in space before he needs to find an atmosphere. Bonuses in space: +1 APM, +2 Strike, +1 Parry/Disarm/Pull, +3 Dodge, +25 SDC (MDC for MDC Settings) | Half Damage from Magic-based Cold, Impervious to all other forms of Cold Damage | Half Damage from attacks Gravity Manipulation attacks | Impervious to all forms of radiation.
| Current Numbers: I.S.P.: 160/184 |Sixth Sense [Active, 2ISP] | Forcefield: 110/110 | Electrokinesis [Manipulate Electrical Devices | 65ft | 4ISP | 7m:30s] | Psi-Blade [19m:45s | 6d6 MDC ] | Mind's Eye [8 ISP | 300 ft | +3 Init, +1 Strike, +2 Parry/Dodge]

Skills
Mind's Eye Tracking: 1d100: [71] = 71 /78% [Track the assailant]

Post
Assailant wrote:"Well then. She's out of commission for a few minutes. Shall we dance?"
When Ashrak's grapple attempt results in him being thrown to the ground, for the briefest of moments the look of amusement and excitement evaporate from the alien's twisted face and a far more predatory and diabolical gaze replaces it. It seems I was having too much fun. Ashrak thinks to himself as he squares up to his opponent after they incapacitate Vinney.
Assailant wrote:"Well go on then, raise your psisword. Let's finish this."
Ashrak's face contorts with a twisted and unsettling smile as the alien's eyes lock on his opponent. Noticing a similar hunger for violence in their eyes, the Rithe is all but happy to oblige. "Hehehe, yes. Let's." Ashrak says as his long tail with the extended Psi-Blade coils underneath him.

Ashrak reaches out with Bio-manipulation, seeing the target in a normal EBA opens some avenues to the alien mentalist as he first attempts a Stun on the assailant then charging at it with his Psi-Blade for a short series of strikes. During this, he'll reach out again and attempt a full-blown body paralysis with Bio-manipulation, then continue lashing out.

Combat Contingency/Intentions
APM: 7 [+1 Space Native in Space/Void]
Parry [With Tail-Blade]: 1d20+6: [9]+6 = 15 | 1d20+6: [18]+6 = 24 | 1d20+6: [12]+6 = 18 | 1d20+6: [2]+6 = 8 | 1d20+6: [20]+6 = 26 | 1d20+6: [3]+6 = 9 | 1d20+6: [1]+6 = 7
Dodge [One action reserved for Dodge; remaining dodges as needed]: 1d20+9: [18]+9 = 27 || 1d20+9: [9]+9 = 18 | 1d20+9: [17]+9 = 26 | 1d20+9: [1]+9 = 10 | 1d20+9: [18]+9 = 27 | 1d20+9: [13]+9 = 22

A1: Bio-Manipulation: Stun (-1 APM, Speed cut in half, -4 Strike/Parry/Dodge/Disarm and all other combat maneuvers.)
A2: Slice with Psi-Sword. Strike [With Psi-Sword Tail]: 1d20+5: [17]+5 = 22 | DMG: 6d6: [3, 1, 1, 5, 5, 4] = 19 M.D.C.
A3: Slice with Psi-Sword. Strike [With Psi-Sword Tail]: 1d20+5: [7]+5 = 12 | DMG: 6d6: [6, 4, 5, 6, 1, 4] = 26 M.D.C.
A4: Bio-Manipulation: Paralysis (Completely incapacitated but conscious.)
A5: Slice with Psi-Sword. Strike [With Psi-Sword Tail]: 1d20+5: [20]+5 = 25 NAT 20 | DMG: 6d6: [3, 2, 3, 4, 3, 5] = 20 M.D.C.
A6: Slice with Psi-Sword. Strike [With Psi-Sword Tail]: 1d20+5: [7]+5 = 12 | DMG: 6d6: [5, 1, 6, 5, 4, 6] = 27 M.D.C.

A7: Dodge Reserved. Insert where needed.

Contingency: If the Bio-Manipulation: Paralysis is successful, Ashrak will instead send a jolt of pain to the assailant to watch him writhe on the ground instead of his last two attacks.
Contingency #2: If Zilch manages to arrive in time to assist Ashrak, the floating alien will beam. "Welcome to the fun! I do hope this one tastes good." Ashrak adds aloud for Zilch.
Ash, your friendly, local, floating, tentacle monster
Link to Ledger

M.D.C.: 184/184
I.S.P.: 192/192

Horror Factor: 13 | Exceptional Vision [Rabbit up to 2 miles] | Natural Flight (max 30MPH) | Heightened Sense of Touch (always on) |
HU2E, pg 256 | Always on| Invisible to All forms of mechanical/technological detection and scanning (appears as barely noticeable blur), has to physically trip alarms | Hard to notice by anyone: +10 Prowl/Palming/Concealment | Can cloak one additional individual at level 3


Coma/Death: +6%
Magic (varies): +2
Lethal Poison (14+): +2
Non-Lethal Poison (16+): +2
Insanity (12+): +7
Psionics (varies): +5
Possession (varies): +4
Illusions (varies): +3
Horror Factor (varies): +6
When Blinded: -5 instead of -8
User avatar
The Machine
Posts: 128
Joined: Mon Dec 21, 2020 5:24 pm

Re: [VR] Theora System Part 3

Post by The Machine »

Perception: 1d100: [19] = 19 /55%
Just in Case: 1d20: [13] = 13 ; 1d100: [20] = 20
Conditions: None.
HP: 35/35
S.D.C.: 22/22
I.S.P.: 42/42
P.P.E.: 155/155
Armor: TW Modified Environmental Armor (Heavy)
M.D.C. (Main Body): 200/200
Weapon in hand: WI-GL8 Automatic Shotgun/Grenade Launcher
Ammo: 60/60 Shotgun shells.


Sitting at his work station Bert continues to work, and muse over his life so far. To be fair the design process is almost rote for him, having done many such exercises during his studies in the UWW, which leaves Bert's brain to wander. Ashrak is a strange one, definitely has an unhealthy obsession with explosives. His mannerism's are just as strange, maybe it's common for his people... not that I've ever met one before. Bert thinks as he sips his coffee.

Now Zilch is just terrifying. His want to basically consume everything puts me more than a little on edge. As of now, I don't think he wants to eat me, but that seems like it could change at a moments notice. Other than that he's kind of lumped into the same category as Ashrak, strange and overly obsessive with something... in this case eating. Should probably keep a stash of food just in case. Bert thinks, suppressing a shudder.

MOD, another odd one. Though to be fair the few of it's kind i have met in the past, were also justa bit off. At least I don't have to worry for my life when they're around. I cold go without the constant music soundtrack at all hours of the day, but if that's my only real issue, i can make do. Bert muses.

Phara is really just an angry woman with a chip on her shoulder. Nothing I haven't seen or dealt with before. Given the woman is an Atlantean, does make it a bit more dangerous. Not a bad fighter, so there is that. Bert thinks as he types another note about power consumption variables.

Doc White. Is her really a doctor, or just a mad man... probably both. He is definitely not like any Promethean I have ever encountered before. As long as I avoid medbay, I should be fine though. Bert thinks.

Bert types a few more notes. All in all a disparate collection of individuals, that somehow make a semi-competent pirate band. I guess that's where I come in, I act as a grounding point... bringing some of the chaos to a useful point... Man I need a vacation at this point. I wonder if those Horune are still around. Bert thinks with a sigh.
They call me The Machine.
"When one wants to not be caught, one should have a cover identity that is very different to themselves." ~Burt.
User avatar
Zilch
Posts: 89
Joined: Mon Oct 10, 2022 10:21 pm

Re: [VR] Theora System Part 3

Post by Zilch »

(rolls carried)
Ashrak wrote: Mon Jun 24, 2024 7:26 am Contingency #2: If Zilch manages to arrive in time to assist Ashrak, the floating alien will beam. "Welcome to the fun! I do hope this one tastes good." Ashrak adds aloud for Zilch.
Zilch's googly eyes widen for a moment, then narrow with predatory focus upon Ashrak's opponent. He lumbers frighteningly towards the fight, his massive blue form distorted by the rippling with shadows and darkness.

He asks the psi-blade wielding fellow a simple question, "Are you… edible? Or more like… sentient celery?"

Without waiting for an answer, Zilch launches into an attack. His massive blue arms wielding the unfamiliar cosmic weapon. His approach is a bizarre mix of childish curiosity and raw, monstrous power.
OMM-nom-nom-nom...
M.D.C.: 440/581
Hyperactive metabolism M.D.C.: 45/45
Assuming Zilch ate at least 100lbs of food in the last hour
,
P.P.E.: 62/62
,
Nightvision: Can see perfectly in ordinary, magical and his own unnatural darkness. Range: 900 feet (274 m) in normal darkness; 45 feet (13.7 m) in his own, unnatural, darkness.
User avatar
Dr. White
Posts: 129
Joined: Wed Dec 23, 2020 5:30 am

Re: [VR] Theora System Part 3

Post by Dr. White »

JIC: 1d20: [6] = 6 , 1d100: [70] = 70
PER: 1d100: [86] = 86 vs. 75%

Pilot: Small spacecraft: 1d100: [38] = 38 vs. 108%
To fly the shuttle back to Grizz, and then back to the others if there’s time.
Medical Doctor: 1d100: [37] = 37 and 1d100: [56] = 56 vs. 83%
To diagnose whatever might be wrong with the rescued slaves.

Conditions:
20m00s, RUEP.183, 80% expertise
,
5m15s, DB2P.35, most attacks -4 to strike, increase spd to 250
,
5m15s, DB2P.34, non-magical attacks have damage divided by 10, does not affect phase blasts or punches/kicks.
,
2m30s, RUEP.184, 50ft range, -1APM and -5% skills to maintain control.


White listens raptly as the Quatoria describes the cyborg captain. What a fascinating-sounding specimen! Perfect to try out the dissection facilities on our new ship! I suppose there are worse ways to take over a hostile ship than by supporting a slave revolt. And you can never have too many slaves, anyways! I wonder what the cap’n’s gonna say? White grins evilly as MOD agrees to help the slaves, but his face immediately falls when ey order him to escort the slaves back. Pouting, White whines and says ”But cap’n! I wanted to dissect that weird cyborg thingee that’s in charge! And a machine person! Do you know how rare it is to have the opportunity to experiment on one of them?” White sighs but, realizing that his complaining is unlikely to get him far, immediately walks it back. ”Alright, alright. C’mon, canno- I mean pleb- I mean, people. Can you walk, or should I carry you?” Secretly relieved if they answer the former, White waves one arm theatrically. ”Okay! Ah, before I forget” he snaps his fingers and reaches out telemechanically to disable any of the collars that are still on- unlocking them if necessary, but ideally just deactivating the explosives (for now). ”Okay, new crew! Where are the spacesuits? Don’t tell me I have to teleport you people onto the shuttle.” Assuming they can find something that will allow the freed slaves to escape back to their shuttlecraft, White impatiently waits for them to suit up with one hand on his vibro-sword.

Once they’re ready, he heads back outside and leads the two prisoners to their shuttle. There, he will take the comm and wave vaguely at some seats nearby for the duo to take. He will then deftly lay in a course back to the others- once that’s laid in he will message Bert back at HQ. ”Hellooooo, uh, Bert and others! Doctor White here, bringing back a pair of pris- erm, patients! Yeah, patients with me. Can you arrange somewhere secure to house them after I drop them off? Ideally under a guard of some sort. I should probably get back soon and help the others take the ship and whatnot.” After signing off, White swivels his chair back and addresses the two in a chipper tone. ”Okay! Let’s have a look, yes? I’m under orders to keep you two alive, which means I can’t have you bleeding out on me. Who wants to go first? Tell me where it hurts.” That last bit is definitely not creepy. Absent any symptoms or obvious distress, White will limit himself to a physical examination but if necessary he will also use psychic diagnosis to see what might be going on beneath the surface.
Last edited by Dr. White on Tue Jul 09, 2024 11:31 am, edited 2 times in total.
For SCIENCE!
Force Field: 0/75, Body SDC: 405/408
;
373/495
,
60/60
,
GR-15AR: 0/30 rounds left; NE-4: 8/10 shots left.

+6 initiative, +2 parry, +3 dodge for the first melee after danger occurs; cannot be surprise attacked
,
Eagle-like vision, and can see in total darkness
,
Automatically detects rifts, dimensional envelopes and pockets, four- and two-dimensional beings, astral travelers, and invisible energy essence of alien intelligences and entities. Range is one mile or line of sight, whichever is less.
,
Can negate any spell that directly targets the adept for 5 ISP per spell. Spells that create energies and magical weapons are unaffected.
User avatar
Nurse Ratchet
Game Master
Posts: 189
Joined: Thu Dec 10, 2020 9:05 am

Re: [VR] Theora System Part 3

Post by Nurse Ratchet »

(OOC: You are all spread out again. Damn it)

MOD's immediate discernment of the hostages is that none of them are lying. Er's assessment of the Quatora is that he is candid through and through. The CAF officer seems to be holding back something as MOD can sense she was thinking before speaking and deliberating her words.

MOD's radio senses detect two collar like signals to the northwest of them, one more due northeast. There seems to be a huge amount of radio noise coming from the upper floor. There is a large power source to the north of them.

MOD does not see an immediate path to the upper level at er current locality. There is a door to the north of them with a keypad.

-

Doc White and the CAF Officer haul the comatose Pleasurer onboard the shuttle. The CAF Officer is under a great deal of stress and had been under a great deal of stress, but her physical well being seems to be in tact. Under psychic diagnosis, much of her wounds seem to be electrical shock burns from her collar, as well as lacerations and bruise from blunt force trauma. She seemed to get hit a lot.

The comatose patient is wounded. She suffered enough frost bite to go into shock and her internal organs are overloaded from trauma, but brain damage is minimal. Dr. White recalls that the bio printer/liquid tank can be configured to repair tissue and she could possibly heal in the lab with a good rate of success if he gets her situated appropriately post haste.

The shuttle docks onboard Grizzelblak without event and Dr. White and co are free to disembark.

-

Zilch flies through the space ship and arrives where Ashrak is. Suddenly, the repair bots look up and start firing at Zilch. Zilch ignores the energy beams and calmly (auto) dodges past them while making a bee line for Ashrak's foe.

Ashrak welcomes Zilch to the fight. He takes the opportunity to first stun the foe, but the assailant calmly shrugs off the attack. Their psi-swords clash. Zilch makes good of the opportunity to attack, but his first thrust was parried by vibro knife that she had successfully palmed out of sight previously.

Ashrak's continued strikes are met with parries from the assailant's psi sword, but one strike slips through (the nat 20 strike). Meanwhile, Zilch continues his attack from the side. The assailant manages to dodge all but two of the attacks. However, the damage from those hits are immense. Immediately, the magical field around the psi-slayer is dispelled and she suffers a nasty gash on her EBA.

Amidst the flurry of strikes, the assailant launches a counter attack of her own. Aiming most of her attacks at Zilch, she thrusts her psi sword with thirsty glee towards the blue monster. The blue monster managed to parry much of those attacks but suffers two hits (-55 MDC). Saving her last strike of the round, she aims Ashrak and strikes a hard blow towards his torso. Ashrak's forcefield suffers some damage, but holds up and can function still in this fight (-22 MD).

The Machine:
Based on The Machine's initial work up, given optimum parts, he should be able to assemble his helper drone in two to three to weeks.

He has some of the servos and computing units already for the helper's appendages. While these appendages should be able to articulate movements, optional tools, such as wrenches, drill bits, welding torch etc, are not present and will need to be obtained. The hovering mechanism is noticeable absent from the pile of spare parts, that will need to be obtained either through salvage from another droid, or it can be adapted from a grav pack from Naruni as need be. Last but not least, much of assistant processors are present, but the main artificial neural net housing still needs to be obtained. He can cobble one from one of the naruni brains found in Dr. White's lab, or it can also be obtained from salvage via other droids.

(OOC: I will need AI, Mechanical Eng, Electrical Eng, Programming and Computer Operations rolls at a minimum. Anything else you find appropriate will possibly speed up assembly time, as well as increase all around stats, armor and other capabilities.)
User avatar
Ashrak
Posts: 59
Joined: Fri Jun 02, 2023 7:41 am

Re: [VR] Theora System Part 3

Post by Ashrak »

Perception: 1d100: [92] = 92 /42% (+20 regarding explosives)
JiC: 1d20: [1] = 1 / 1d100: [85] = 85
Initiative: 1d20+7: [17]+7 = 24 [In Space/Void]

Conditions: Natural HF: 13 | Exceptional vision [2 miles] | Naturally floating [Max 30 MPH] |
HU2E, pg 256 | Invisible to All forms of mechanical/technological detection and scanning (appears as barely noticeable blur), has to physically trip alarms | Hard to notice by anyone: +10 Prowl/Palming/Concealment | Can cloak one additional individual at level 3
|
[HU2E, pg 234 | Easily recognize different textures: 70%+2%/Lvl | Identify Fabric or Material: 60%+2%/Lvl | Notice minute temperature changes: 60%+2%/Lvl | +10% to Rogue/ Card Sharp, Palming, Concealment, Pick Pockets/Locks, All Electronics/Mechanical/Medical skills | +1 Strike Aimed/Called Shots | -5 when Blinded v -8]
|
Duration: 12 days in space before he needs to find an atmosphere. Bonuses in space: +1 APM, +2 Strike, +1 Parry/Disarm/Pull, +3 Dodge, +25 SDC (MDC for MDC Settings) | Half Damage from Magic-based Cold, Impervious to all other forms of Cold Damage | Half Damage from attacks Gravity Manipulation attacks | Impervious to all forms of radiation.
| Current Numbers: I.S.P.: 160/184 |Sixth Sense [Active, 2ISP] | Forcefield: 88/110 | Electrokinesis [Manipulate Electrical Devices | 65ft | 4ISP | 7m:30s] | Psi-Blade [19m:45s | 6d6 MDC ] | Mind's Eye [8 ISP | 300 ft | +3 Init, +1 Strike, +2 Parry/Dodge]

Skills
Mind's Eye Tracking: 1d100: [42] = 42 /78% [Track the assailant]

Post

Ashrak giggles a sinister squeal as the magical armor cracks and the assailant's EBA starts taking a beating. "My my, seems it's about time we pop that little shell of yours! What do ya say? My friend is quite hungry." Ashrak says menacingly towards the assailant. I must see about finding some custom made armor of my own, soon. Ashrak muses to himself briefly, thankful for the shield but not wanting to rely too heavily on it. The Rithe doesn't wait for an answer and unleashes a flurry of psionic strikes at the assailant's armor; notably aiming for their head specifically where possible. Each strike prompts a sinister laugh to emanate from Ashrak as his pupils dilate. "Hehehehe! Such FUN! EheheHAHA!" Ashrak exclaims amid the flurry, hoping to shred their armor to see what is underneath.

Combat Contingency/Intentions
APM: 7 [+1 Space Native in Space/Void]
Parry [With Tail-Blade]: 1d20+6: [16]+6 = 22 | 1d20+6: [6]+6 = 12 | 1d20+6: [9]+6 = 15 | 1d20+6: [20]+6 = 26 | 1d20+6: [6]+6 = 12 | 1d20+6: [14]+6 = 20 | 1d20+6: [15]+6 = 21
Dodge [One action reserved for Dodge; remaining dodges as needed]: 1d20+9: [6]+9 = 15 || 1d20+9: [18]+9 = 27 | 1d20+9: [3]+9 = 12 | 1d20+9: [18]+9 = 27 | 1d20+9: [19]+9 = 28 | 1d20+9: [14]+9 = 23

A1: Slice with Psi-Sword. Strike [With Psi-Sword Tail]: 1d20+5: [8]+5 = 13 | DMG: 6d6: [5, 3, 5, 2, 2, 1] = 18 M.D.C.
A2: Slice with Psi-Sword. Strike [With Psi-Sword Tail]: 1d20+5: [6]+5 = 11 | DMG: 6d6: [2, 1, 3, 2, 5, 6] = 19 M.D.C.
A3: Slice with Psi-Sword. Strike [With Psi-Sword Tail]: 1d20+5: [9]+5 = 14 | DMG: 6d6: [1, 5, 2, 3, 3, 4] = 18 M.D.C.
A4: Slice with Psi-Sword. Strike [With Psi-Sword Tail]: 1d20+5: [4]+5 = 9 | DMG: 6d6: [3, 4, 2, 3, 5, 2] = 19 M.D.C.
A5: Slice with Psi-Sword. Strike [With Psi-Sword Tail]: 1d20+5: [5]+5 = 10 | DMG: 6d6: [4, 2, 4, 6, 4, 4] = 24 M.D.C.
A6: Slice with Psi-Sword. Strike [With Psi-Sword Tail]: 1d20+5: [17]+5 = 22 | DMG: 6d6: [2, 3, 1, 1, 2, 2] = 11 M.D.C.

A7: Dodge Reserved. Insert where needed. He will sacrifice some of his attacks if the assailant turns their attention back to Ashrak for dodging.
Ash, your friendly, local, floating, tentacle monster
Link to Ledger

M.D.C.: 184/184
I.S.P.: 192/192

Horror Factor: 13 | Exceptional Vision [Rabbit up to 2 miles] | Natural Flight (max 30MPH) | Heightened Sense of Touch (always on) |
HU2E, pg 256 | Always on| Invisible to All forms of mechanical/technological detection and scanning (appears as barely noticeable blur), has to physically trip alarms | Hard to notice by anyone: +10 Prowl/Palming/Concealment | Can cloak one additional individual at level 3


Coma/Death: +6%
Magic (varies): +2
Lethal Poison (14+): +2
Non-Lethal Poison (16+): +2
Insanity (12+): +7
Psionics (varies): +5
Possession (varies): +4
Illusions (varies): +3
Horror Factor (varies): +6
When Blinded: -5 instead of -8
User avatar
Dr. White
Posts: 129
Joined: Wed Dec 23, 2020 5:30 am

Re: [VR] Theora System Part 3

Post by Dr. White »

JIC: 1d20: [2] = 2 , 1d100: [80] = 80
PER: 1d100: [29] = 29 vs. 75%

Medical Doctor: 1d100: [83] = 83 and 1d100: [45] = 45 vs. 73%
To treat the rescued slaves.

Conditions:
19m00s, RUEP.183, 80% expertise
,
4m15s, DB2P.35, most attacks -4 to strike, increase spd to 250
,
4m15s, DB2P.34, non-magical attacks have damage divided by 10, does not affect phase blasts or punches/kicks.
,
1m30s, RUEP.184, 50ft range, -1APM and -5% skills to maintain control.


Oooo… What a fascinating opportunity to test out the ship’s fancy medical facilities! To the tank! Turning to the officer, White says ”Alright, follow me and we’ll get her into the tank. Best chance I think. Then once she’s stabilized I’ll have a look at you. Mind the ship and try not to touch anything! Not that it wouldn’t be fun to watch.” White smirks but then gets serious as the ship docks- he’ll haul out the pleasurer and make for the med bay/bio printer posthaste- canceling his spatial distortion if necessary so that the CAF officer can keep up. Once he gets them both down there, White waves his companion to an appropriate bench or chair and says ”Take a seat, and give me a moment to get her in there and set up.” White will unceremoniously load the pleasurer into the tank, although he will take some pains to be gentle. Then, once she’s in, he will set up the tank to have it begin work stabilizing the woman and eventually healing her. Assuming that eventually works, he turns to his other patient. ”Okay, one down. Or not down, I should say. Let’s have a look at you.” He’ll use whatever other medical equipment he has handy (and if necessary psychic surgery) to repair the CAF trooper, then report in to the others ”Uh, cap’n I got them as healed as I’m gonna get them for now. CAF trooper’s fine, albeit a little banged up and definitely on the stoic side. Pleasurer-lady’s gonna need a minute in the tank. You want I should stay and keep an eye on ‘em, or have Bert store them away somewhere and head back for the looting and whatnot?” His tone leaves little doubt as to which option White favors.
For SCIENCE!
Force Field: 0/75, Body SDC: 405/408
;
373/495
,
60/60
,
GR-15AR: 0/30 rounds left; NE-4: 8/10 shots left.

+6 initiative, +2 parry, +3 dodge for the first melee after danger occurs; cannot be surprise attacked
,
Eagle-like vision, and can see in total darkness
,
Automatically detects rifts, dimensional envelopes and pockets, four- and two-dimensional beings, astral travelers, and invisible energy essence of alien intelligences and entities. Range is one mile or line of sight, whichever is less.
,
Can negate any spell that directly targets the adept for 5 ISP per spell. Spells that create energies and magical weapons are unaffected.
User avatar
The Machine
Posts: 128
Joined: Mon Dec 21, 2020 5:24 pm

Re: [VR] Theora System Part 3

Post by The Machine »

Perception: 1d100: [67] = 67 /55%
Just in Case: 1d20: [20] = 20 ; 1d100: [84] = 84
Conditions: None.
HP: 35/35
S.D.C.: 22/22
I.S.P.: 42/42
P.P.E.: 155/155
Armor: TW Modified Environmental Armor (Heavy)
M.D.C. (Main Body): 200/200
Weapon in hand: WI-GL8 Automatic Shotgun/Grenade Launcher
Ammo: 60/60 Shotgun shells.


Bert's finally almost ready to start actually working on his project, when his radio squawks.
Dr. White wrote:”Hellooooo, uh, Bert and others! Doctor White here, bringing back a pair of pris- erm, patients! Yeah, patients with me. Can you arrange somewhere secure to house them after I drop them off? Ideally under a guard of some sort. I should probably get back soon and help the others take the ship and whatnot.”
"Understood, I'll find some manner of hold for them." Bert responds before sighing and getting up from the computer station. "Griz do you have a brig?" Bert asks as he picks up his helmet. Reminds me, I have to build a helmet for that very nice Altess woman. Bert thinks as he seals his helmet and powers the holo-mask.

Bert makes his way over to the airlock and awaits the patients. "Well Dr. White is gonna be busy, and whatever doesn't go right Zilch is probably going to eat." Bert say to no one in particular.
They call me The Machine.
"When one wants to not be caught, one should have a cover identity that is very different to themselves." ~Burt.
User avatar
Zilch
Posts: 89
Joined: Mon Oct 10, 2022 10:21 pm

Re: [VR] Theora System Part 3

Post by Zilch »

JIC: 1d20: [3] = 3 , 1d100: [37] = 37
Perception: 32% (47% in darkness) / 1d100: [90] = 90 (FAIL)

Conditions:
Range: 900 feet. Alerts to the presence of powerful life forms who are more than human, such as supernatural creatures, other super beings (including mutants and aliens), Major and Master Psychics, and those imbued with magic. It cannot identify or pinpoint the location of the superhuman life forms but will let the character know they are within his sensing range. Life Sense also warns the character when he is severely injured and his own life is in danger of slipping away. This occurs when the character is down to 20% of his M.D.C. or less, as well as when he has just eaten or been injected with lethal poison/venom. Furthermore, the character can sense when others within range are hurt and dying. In the latter case, the superhuman can actually track the sensation to the injured, dying individual (if a good guy, it is to help find and rescue the person, if a bad guy, it may be to gloat or finish the poor soul off).
,
The character's stomach into a bottomless pit, capable of eating nearly anything and his teeth and jaws are capable of chewing steel bars. The stomach of this person transforms 95% of everything eaten into pure energy, meaning that no mater how much he eats, it is digested or harmlessly dispersed.
, Immune to Psionics


A sizzling scorch mark blackens a patch of the monster’s fur, but Zilch seems unfazed.

This opponent, unlike so many others, doesn’t seem blinded by Zilch's darkness. An intrigued expression shows in Zilch's mismatched eyes.

With a hearty laugh that echoes through the chamber, Zilch dismisses his darkness.

"This is fun," he rumbles, his voice dripping with amusement. A toothy grin, wide enough to showcase a disturbing number of razor-sharp fangs, shows in his blue face. "I must admit," he continues, his voice revealing a hint of dark glee, "I enjoy playing with my food!"

In a flash, Zilch launches into a new attack. His cosmic naginata swings high in a wide arc, aimed to cleave his opponent in two. He attacks in the same boring way until his enemy retaliates; then Zilch launches into the contingency described

Initiative: 1d20+5: [19]+5 = 24
APM: 9

Horror Factor: 16 !!


Action 1: Cosmic Naginata Strike 1d20+9: [20]+9 = 29 , Damage 1d4*10+6d6+6: [3]*10+[1, 1, 1, 5, 3, 3]+6 = 50 CRIT 100 damage

**Action 2: Cosmic Naginata Strike 1d20+9: [9]+9 = 18 , Damage 1d4*10+6d6+6: [1]*10+[3, 4, 3, 2, 1, 1]+6 = 30

Action 3: Cosmic Naginata Strike 1d20+9: [1]+9 = 10 , Damage 1d4*10+6d6+6: [2]*10+[4, 1, 5, 6, 3, 4]+6 = 49

Action 4: Cosmic Naginata Strike 1d20+9: [8]+9 = 17 , Damage 1d4*10+6d6+6: [3]*10+[2, 2, 6, 4, 5, 6]+6 = 61

Action 5: Cosmic Naginata Strike 1d20+9: [9]+9 = 18 , Damage 1d4*10+6d6+6: [1]*10+[2, 4, 2, 2, 2, 3]+6 = 31

Action 6: Cosmic Naginata Strike 1d20+9: [16]+9 = 25 , Damage 1d4*10+6d6+6: [4]*10+[2, 5, 1, 5, 1, 1]+6 = 61

Action 7: Cosmic Naginata Strike 1d20+9: [16]+9 = 25 , Damage 1d4*10+6d6+6: [2]*10+[6, 2, 1, 2, 5, 4]+6 = 46

Action 8: Cosmic Naginata Strike 1d20+9: [8]+9 = 17 , Damage 1d4*10+6d6+6: [2]*10+[1, 5, 5, 2, 6, 6]+6 = 51

*** This sequence only until his enemy swings at Zilch - see contingent dispersal dodge and drum solo attack below ***

Parries (+13 included): 1d20+13: [2]+13 = 15 , 1d20+13: [10]+13 = 23 , 1d20+13: [16]+13 = 29 , 1d20+13: [18]+13 = 31 , 1d20+13: [10]+13 = 23 , 1d20+13: [4]+13 = 17 , 1d20+13: [6]+13 = 19 , 1d20+13: [12]+13 = 25 ,

Auto Dodge (+7): 1d20+7: [6]+7 = 13 , 1d20+7: [12]+7 = 19 , 1d20+7: [2]+7 = 9 , 1d20+7: [2]+7 = 9 , 1d20+7: [5]+7 = 12 , 1d20+7: [12]+7 = 19 , 1d20+7: [15]+7 = 22

Contingency:
If an incoming strike comes to hit Zilch he dodges using his Dispersal power (+3 bonus to dodge: 1d20+16: [17]+16 = 33 ). He will reform (2 apm) behind his enemy and grab his opponent by the leg, (Grab strike 1d20+9: [16]+9 = 25 ) swinging him bodily at the hard floor as hard as supernaturally possible.

“Do you enjoy drumming?” Zilch asks sweetly as he swings his enemy like a club. “It’s a wonderful way to tenderise a meal!”

Play Musical Instrument (Drumming with victim’s body) 80% : 1d100: [40] = 40 (PASS BY 40%!)

Zilch does not release his grip, but instead uses his opponent as a drumstick to batter the ceiling, wall and floor over and over until his opponent stops twitching.

Power Attacks (2 APM each) and Regular slams (1 APM) use as many as remaining APM allow (can’t be more than 7)

Power slam enemy 2 APM 1d20+9: [19]+9 = 28 , Damage 2d4*10: [4, 3]*10 = 70
Power slam enemy 2 APM 1d20+9: [14]+9 = 23 , Damage 2d4*10: [4, 1]*10 = 50
Power slam enemy 2 APM [roll] 1d20+9: [14]+9 = 23 , Damage 2d4*10: [4, 3]*10 = 70
Slam Enemy 1d20+9: [3]+9 = 12 , Damage 6d6: [6, 6, 4, 5, 6, 3] = 30
Last edited by Zilch on Fri Jul 12, 2024 1:59 am, edited 2 times in total.
OMM-nom-nom-nom...
M.D.C.: 440/581
Hyperactive metabolism M.D.C.: 45/45
Assuming Zilch ate at least 100lbs of food in the last hour
,
P.P.E.: 62/62
,
Nightvision: Can see perfectly in ordinary, magical and his own unnatural darkness. Range: 900 feet (274 m) in normal darkness; 45 feet (13.7 m) in his own, unnatural, darkness.
User avatar
MOD
Group Leader
Posts: 167
Joined: Wed Dec 23, 2020 1:41 pm

Re: [VR] Theora System Part 3

Post by MOD »

Perception (33%) 1d100<33: [65] = 0
JiC 1d20: [13] = 13 / 1d100: [45] = 45

Stuff
Energy form: RAF Roundel

Combat Stuff
APM: 5
Initiative 1d20+4: [14]+4 = 18
Actions: 1. Shoot energy beam at enemy 1d20+5: [14]+5 = 19 / damage 8d6: [5, 4, 5, 5, 4, 3, 3, 1] = 30
2. Shoot energy beam at enemy 1d20+5: [17]+5 = 22 / damage 8d6: [3, 5, 3, 3, 5, 3, 1, 4] = 27
3. Shoot energy beam at enemy 1d20+5: [8]+5 = 13 / damage 8d6: [1, 3, 1, 6, 1, 4, 5, 2] = 23
4. Shoot energy beam at enemy 1d20+5: [17]+5 = 22 / damage 8d6: [4, 6, 3, 1, 3, 6, 3, 6] = 32
5. Shoot energy beam at enemy 1d20+5: [10]+5 = 15 / damage 8d6: [4, 2, 1, 5, 3, 5, 4, 6] = 30

Scanning around for signs of life isn't as fruitful as MOD had hoped, which in its own way is a blessing. Fux it. It's not like I need to find any more corporeals in my life. I should go search the ship for A to Z instead. Ey floats towards the back of the ship where ey thinks Ashrak and Zilch are.

If/when ey encounters the repair bots ey will open fire eir energy beam to disable them. Once they are destroyed, or if ey doesn't encounter the drones, ey will proceed to engineering and find the two engaged with the floating crew member. From a distance, ey fires eir energy beam at the enemy.

Once the creature is (hopefully) down, MOD turns to Ashrak then Zilch and asks, "What the fux was that?"
MOD (pronouns: ey/em/eir)
M.D.C. (Energy Form): 50 | M.D.C. (Physical Shell): 70 | P.P.E.: 468
Bright lights, big sounds, always chaotic |MOD's jam of the month (7/24)
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Nurse Ratchet
Game Master
Posts: 189
Joined: Thu Dec 10, 2020 9:05 am

Re: [VR] Theora System Part 3

Post by Nurse Ratchet »

Ashrak, Zilch and finally MOD:

The Assailant's face covering betrayed no emotion, but her posture and body language otherwise betray her. Gone was her confidence. Zilch's arrival had turned the fight. Looking to make a tactical retreat, she attempts to left hold her hand out, trying to cast something.

Ashrak flashes an evil glint and springs into action. Attacking with reckless abandon, Ashrak forces her to parry with her right hand. Cancelling the incantation mid flight, she retreats begrudgingly.

Zilch comes in from the flank and thrusts at the attacker with his naginata. She dodges proficiently, but it is obvious that the damage on her armor is concerning her.

Foregoing one of her parries, she manages to squeeze off a telekinetic barrier around Ashrak. Trapped inside the forcefield bubble, Ashrak proceeds to attack the barrier but buying a few scant moments of reprieve for the assailant.

The assailant is still looking to flee and tries the same trick on Zilch. However, Zilch suddenly disperses into many many little pieces. The assailant's body language is one of alarm. She turns to flee but within yards, Zilch reforms behind her. And carnage ensues.

Zilch manages to grab the assailant's left arm. Try as she might, she cannot dis-entangle from his grasp. Swinging her like a floppy drum stick, she tried to break the impact with rolling with the blow, succeeding at first, but hitting the ceiling with her hind quarters on the second try.

A thin stream of water vapor suddenly escapes from her suit. All the while, the assailant is frantically trying to cover the cracks in her compromised armor. She is physically straining. Peering through her face visor, Zilch can see the sheer look of shock and horror as his opponent struggles to breathe.

Meanwhile, MOD enters the room energy beams a-blazing. Targetting the first repair drone, Ey dismisses the poor robot in a few short blasts. The second drone decides to continue targetting both Ashrak and Zilch. Zilch seems to be dancing around the beams, Ashrak re-doubles his efforts as the remaining foe is helping to free him and MOD gets one more good blast in, before it in turn, successfully retreats.

Dr. White and The Machine:

Dr. White manages to stabilize the thoroughly frost bitten pleasurer while the CAF officer seems remarkably sedate.

Grizzelblak replies to Bert:

"Mr. Machine, there are two rooms on the port side of the ship, towards the leading edge of the space craft. It's at the base of my left wing. It's across the hall way from some crew quarters and it is right next to an air lock. They lock from the outside."

"You might want to grab a stretcher from the sick bay."

As they disembark, the CAF Officer helps Dr. White to move the injured spacer off the ship. The CAF Officer continues to help the pleasurer into the sick bay. Once they arrive at the healing tank, the CAF Officer's eyes fall on the elaborate array of instruments and facilities. She gently whistles in amazement, a seemingly innocuous gesture.

Suddenly, Grizzelblak says Bert over his armor's radio :
"I'm gonna be quiet now. And you be careful of the officer, I can sense her surface thoughts. She is scared and she might resist confinement."


WHAT ARE YOUR INTENTIONS
User avatar
Zilch
Posts: 89
Joined: Mon Oct 10, 2022 10:21 pm

Re: [VR] Theora System Part 3

Post by Zilch »

JIC: 1d20: [18] = 18 , 1d100: [82] = 82
Perception: 32% (47% in darkness) / 1d100: [6] = 6 (SUCCESS)

Conditions:
Range: 900 feet. Alerts to the presence of powerful life forms who are more than human, such as supernatural creatures, other super beings (including mutants and aliens), Major and Master Psychics, and those imbued with magic. It cannot identify or pinpoint the location of the superhuman life forms but will let the character know they are within his sensing range. Life Sense also warns the character when he is severely injured and his own life is in danger of slipping away. This occurs when the character is down to 20% of his M.D.C. or less, as well as when he has just eaten or been injected with lethal poison/venom. Furthermore, the character can sense when others within range are hurt and dying. In the latter case, the superhuman can actually track the sensation to the injured, dying individual (if a good guy, it is to help find and rescue the person, if a bad guy, it may be to gloat or finish the poor soul off).
,
The character's stomach into a bottomless pit, capable of eating nearly anything and his teeth and jaws are capable of chewing steel bars. The stomach of this person transforms 95% of everything eaten into pure energy, meaning that no mater how much he eats, it is digested or harmlessly dispersed.
, Immune to Psionics


Zilch's mismatched eyes gleam with a predatory hunger. The sort a cat gives when it captures a mouse. Here is a plaything that had put up a fight and shown to have a little bite of her own. With a chuckle that would send shivers down the spines of most beings, Zilch tightens his grip on the assailant's captured arm. A hungry smile stretches across Zilch's blue face, and that smile reveals a forest of razor-sharp teeth.

It is a look of pure, primal hunger and satisfaction.

Finally, a worthy snack! All that squirming and pummeling must have tenderized the meat nicely.

With a sickening yank, Zilch twists the arm, aiming to shatter bone and tear muscle. If she persists in fighting back, Zilch will pummel her until she dangles as limply as one's dinner really ought to be.

Then Zilch's monstrous jaw unhinges with an audible snap. It stretches impossibly wide thanks to his Super Consumption ability, and within the once-cocky attacker can clearly see rows of sharp teeth. With a sickening crunch, Zilch lunges forward, his maw engulfing the woman's head whole.

There might be a muffled gurgle, or pleas for mercy, or even a final spasm, but Zilch will ignore all that.

With a sickening wet slurp, Zilch begins to swallow. The woman's body will soon disappear entirely within his monstrous gullet.

When it is done, Zilch licks his chops and his googly eyes gleam with a horrifying satisfaction. Dinner is served.

"MmmmmMmm yum."

The aftertaste of the kill lingers, a pleasant metallic tang on his tongue. Zilch looks at his crewmates, and chuckles, "Well, that was fun. Now, where were we?"

His gaze flickers around the room for other threats, and there's a spark of curiosity about his new surroundings.
OMM-nom-nom-nom...
M.D.C.: 440/581
Hyperactive metabolism M.D.C.: 45/45
Assuming Zilch ate at least 100lbs of food in the last hour
,
P.P.E.: 62/62
,
Nightvision: Can see perfectly in ordinary, magical and his own unnatural darkness. Range: 900 feet (274 m) in normal darkness; 45 feet (13.7 m) in his own, unnatural, darkness.
User avatar
Dr. White
Posts: 129
Joined: Wed Dec 23, 2020 5:30 am

Re: [VR] Theora System Part 3

Post by Dr. White »

JIC: 1d20: [2] = 2 , 1d100: [9] = 9
PER: 1d100: [90] = 90 vs. 75%

Conditions:
18m45s, RUEP.183, 80% expertise
,
4m00s, DB2P.35, most attacks -4 to strike, increase spd to 250
,
4m00s, DB2P.34, non-magical attacks have damage divided by 10, does not affect phase blasts or punches/kicks.
,
1m15s, RUEP.184, 50ft range, -1APM and -5% skills to maintain control.


White works away at the Pleasurer seemingly oblivious to all other concerns, though in reality he’s keeping half an eye out for trouble and thinking that the prisoners might choose this opportunity to become difficult. At the officer’s reaction to their facilities, White can’t help but grin in appropriated pride. ”Quite something, isn’t it? Now, you can stay here and watch if you want, but do us all a favor and don’t make any sudden moves, m’kay? You two are technically prisoners until I hear otherwise, so let’s just all relax while I do my work and wait for the cap’n to come back.” I suppose worst case I could always paralyze and then vivisect her. But really, how much new ground is there to cover with humans nowadays, anyway? Should the CAF officer become distressed, violent, or otherwise problematic White will hit her with two psionics- suppress fear and empathic transmission: trust ((-14 ISP, not deducted)) to try and calm her down.
For SCIENCE!
Force Field: 0/75, Body SDC: 405/408
;
373/495
,
60/60
,
GR-15AR: 0/30 rounds left; NE-4: 8/10 shots left.

+6 initiative, +2 parry, +3 dodge for the first melee after danger occurs; cannot be surprise attacked
,
Eagle-like vision, and can see in total darkness
,
Automatically detects rifts, dimensional envelopes and pockets, four- and two-dimensional beings, astral travelers, and invisible energy essence of alien intelligences and entities. Range is one mile or line of sight, whichever is less.
,
Can negate any spell that directly targets the adept for 5 ISP per spell. Spells that create energies and magical weapons are unaffected.
User avatar
Ashrak
Posts: 59
Joined: Fri Jun 02, 2023 7:41 am

Re: [VR] Theora System Part 3

Post by Ashrak »

Perception: 1d100: [54] = 54 /42% (+20 regarding explosives)
JiC: 1d20: [5] = 5 / 1d100: [41] = 41
Initiative: 1d20+7: [8]+7 = 15 [In Space/Void]

Conditions: Natural HF: 13 | Exceptional vision [2 miles] | Naturally floating [Max 30 MPH] |
HU2E, pg 256 | Invisible to All forms of mechanical/technological detection and scanning (appears as barely noticeable blur), has to physically trip alarms | Hard to notice by anyone: +10 Prowl/Palming/Concealment | Can cloak one additional individual at level 3
|
[HU2E, pg 234 | Easily recognize different textures: 70%+2%/Lvl | Identify Fabric or Material: 60%+2%/Lvl | Notice minute temperature changes: 60%+2%/Lvl | +10% to Rogue/ Card Sharp, Palming, Concealment, Pick Pockets/Locks, All Electronics/Mechanical/Medical skills | +1 Strike Aimed/Called Shots | -5 when Blinded v -8]
|
Duration: 12 days in space before he needs to find an atmosphere. Bonuses in space: +1 APM, +2 Strike, +1 Parry/Disarm/Pull, +3 Dodge, +25 SDC (MDC for MDC Settings) | Half Damage from Magic-based Cold, Impervious to all other forms of Cold Damage | Half Damage from attacks Gravity Manipulation attacks | Impervious to all forms of radiation.
| Current Numbers: I.S.P.: 160/184 |Sixth Sense [Active, 2ISP] | Forcefield: 88/110 | Electrokinesis [Manipulate Electrical Devices | 65ft | 4ISP | 7m:30s] | Psi-Blade [19m:45s | 6d6 MDC ] | Mind's Eye [8 ISP | 300 ft | +3 Init, +1 Strike, +2 Parry/Dodge]

Skills
Mechanical Engineer: 1d100: [29] = 29 /65% [Rig the engine to blow if MOD agrees]
Demolitions: 1d100: [92] = 92 /100% [Rig the engine to blow if MOD agrees]

Post

When Ashrak finds himself locked underneath the Telekinetic Forcefield, he giggles. "Hehehe, you should've tried containing my blue friend." Ashrak taunts as he coils his tail and floats gleefully within the shield as he watches Zilch reveals his hunger and chomps down on the assailant. Each snap and yank ZIlch causes, each cry from the assailant prompts Ashrak to snicker as he watches Zilch consume the assailant.

When the assailant is lost within Zilch, and the forcefield breaks, Ashrak floats up. "My, my. You are most impressive, Zilch. The next port we visit, I'll see to it you get your pick of edibles before we leave." Ashrak offers
Zilch wrote:"Well, that was fun. Now, where were we?"
It is as if a lightbulb sparks in Ashraks mind at the comment. "Ah, yes. I was going to rig this vessel to explode! Unless we want to salvage it. Who doesn't want a pirate fleet!? Hehehe" Ashrak exclaims, moving back to the engine control Yes, yes. A red wire here, a green wire there, ba boom goes the ship! as MOD flies in. "If you want to deal with that other repair drone, please be my guest, oh Captain. Also, would you like me to detonate this ship, or have you aspirations to keep it?" Ashrak asks MOD, not bothering to chase the drone that retreated.
Ash, your friendly, local, floating, tentacle monster
Link to Ledger

M.D.C.: 184/184
I.S.P.: 192/192

Horror Factor: 13 | Exceptional Vision [Rabbit up to 2 miles] | Natural Flight (max 30MPH) | Heightened Sense of Touch (always on) |
HU2E, pg 256 | Always on| Invisible to All forms of mechanical/technological detection and scanning (appears as barely noticeable blur), has to physically trip alarms | Hard to notice by anyone: +10 Prowl/Palming/Concealment | Can cloak one additional individual at level 3


Coma/Death: +6%
Magic (varies): +2
Lethal Poison (14+): +2
Non-Lethal Poison (16+): +2
Insanity (12+): +7
Psionics (varies): +5
Possession (varies): +4
Illusions (varies): +3
Horror Factor (varies): +6
When Blinded: -5 instead of -8
User avatar
MOD
Group Leader
Posts: 167
Joined: Wed Dec 23, 2020 1:41 pm

Re: [VR] Theora System Part 3

Post by MOD »

Perception (33%) 1d100<33: [69] = 0
JiC 1d20: [3] = 3 / 1d100: [58] = 58

Stuff
Energy form: RAF Roundel

The red circle at the center of M's energy form contracts as ey watches Zilch eat his opponent.
Zilch wrote: Fri Jul 19, 2024 9:53 pm"MmmmmMmm yum"
There's so much one has to wonder about: does that taste good? Does an EBA have any nutritional value? Oh, and what the fux was that thing? But I'm just too mesmerized by the carnage.
Zilch wrote: Fri Jul 19, 2024 9:53 pm"Well, that was fun. Now, where were we?"
Ashrak wrote: Sun Jul 21, 2024 11:24 am"If you want to deal with that other repair drone, please be my guest, oh Captain. Also, would you like me to detonate this ship, or have you aspirations to keep it?"
"As gratifying as detonation is," M ponders aloud, "Bert would hate to waste any salvageable parts. Check in with Grizz and then start scrapping this for parts. Once we got what we need, then we can scuttle this. Now if you'll excuse me I got a drone to disable."

With that said, MOD floats off to explore the ship further on eir own.
MOD (pronouns: ey/em/eir)
M.D.C. (Energy Form): 50 | M.D.C. (Physical Shell): 70 | P.P.E.: 468
Bright lights, big sounds, always chaotic |MOD's jam of the month (7/24)
User avatar
The Machine
Posts: 128
Joined: Mon Dec 21, 2020 5:24 pm

Re: [VR] Theora System Part 3

Post by The Machine »

Perception: 1d100: [47] = 47 /55%
Just in Case: 1d20: [2] = 2 ; 1d100: [79] = 79
Conditions: None.
HP: 35/35
S.D.C.: 22/22
I.S.P.: 42/42
P.P.E.: 155/155
Armor: TW Modified Environmental Armor (Heavy)
M.D.C. (Main Body): 200/200
Weapon in hand: WI-GL8 Automatic Shotgun/Grenade Launcher
Ammo: 60/60 Shotgun shells.

Nurse Ratchet wrote:"Mr. Machine, there are two rooms on the port side of the ship, towards the leading edge of the space craft. It's at the base of my left wing. It's across the hall way from some crew quarters and it is right next to an air lock. They lock from the outside. You might want to grab a stretcher from the sick bay."
"Noted." Bert says as he jogs to the medbay for a stretcher, before making his way back to the airlock.
Nurse Ratchet wrote:"I'm gonna be quiet now. And you be careful of the officer, I can sense her surface thoughts. She is scared and she might resist confinement."
Bert nods. "Alright if you'd kindly follow me we have accommodations for you." Bert says, gesturing towards the direction he'd like them to go. Hopefully leading the CAF officer to the suggested room. "This is only temporary, till something better can be worked out, so if you would please enter this room here." Bert says, trying to not sound threatening, but more bored, which isn't far from the truth as Bert would rather be doing pretty much anything else than leading surprise passengers to locked rooms.

If the officer causes trouble, Bert will channel
Range: Self or others by touch. Duration: 2 melee rounds per level. Saving Throw: None. P.P.E.: 10.
Effect: The incantation magically gives the character a Supernatural Strength of 30 and a P.E. of 24, as well as adds 30 S.D.C. for the duration of the magic. Supernatural strength, and endurance and bonuses last for the duration of the magic.
(10 P.P.E.) through his armor and grabs the officer, to toss them in the room. (Strike: 1d20+2: [15]+2 = 17 ; Damage: 3d6: [1, 3, 6] = 10 M.D.) Before closing the door and locking it.

If the officer doesn't cause an issue. "I'll have some grub brought as soon as we're away from here." Bert says before closing the door and locking it.

Once done with the new passengers Bert will open up on the radio. "MOD what's the word. Is that ship clear? What are we doing with it?" Bert radios, before again making his way to the airlock to go over to look.

Once MOD or anyone else gives him a plan, Bert will begin to go over the Reign of Death looking for valuable salvage.
They call me The Machine.
"When one wants to not be caught, one should have a cover identity that is very different to themselves." ~Burt.
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Ashrak
Posts: 59
Joined: Fri Jun 02, 2023 7:41 am

Re: [VR] Theora System Part 3

Post by Ashrak »

Ashrak wrote: Sun Jul 21, 2024 11:24 am Perception: 1d100: [54] = 54 /42% (+20 regarding explosives)
JiC: 1d20: [5] = 5 / 1d100: [41] = 41
Initiative: 1d20+7: [8]+7 = 15 [In Space/Void]

Conditions: Natural HF: 13 | Exceptional vision [2 miles] | Naturally floating [Max 30 MPH] |
HU2E, pg 256 | Invisible to All forms of mechanical/technological detection and scanning (appears as barely noticeable blur), has to physically trip alarms | Hard to notice by anyone: +10 Prowl/Palming/Concealment | Can cloak one additional individual at level 3
|
[HU2E, pg 234 | Easily recognize different textures: 70%+2%/Lvl | Identify Fabric or Material: 60%+2%/Lvl | Notice minute temperature changes: 60%+2%/Lvl | +10% to Rogue/ Card Sharp, Palming, Concealment, Pick Pockets/Locks, All Electronics/Mechanical/Medical skills | +1 Strike Aimed/Called Shots | -5 when Blinded v -8]
|
Duration: 12 days in space before he needs to find an atmosphere. Bonuses in space: +1 APM, +2 Strike, +1 Parry/Disarm/Pull, +3 Dodge, +25 SDC (MDC for MDC Settings) | Half Damage from Magic-based Cold, Impervious to all other forms of Cold Damage | Half Damage from attacks Gravity Manipulation attacks | Impervious to all forms of radiation.
| Current Numbers: I.S.P.: 160/184 |Sixth Sense [Active, 2ISP] | Forcefield: 88/110 | Electrokinesis [Manipulate Electrical Devices | 65ft | 4ISP | 7m:30s] | Psi-Blade [19m:45s | 6d6 MDC ] | Mind's Eye [8 ISP | 300 ft | +3 Init, +1 Strike, +2 Parry/Dodge]

Skills
Mechanical Engineer: 1d100: [29] = 29 /65% [Begin dissecting the ship]
Demolitions: 1d100: [92] = 92 /100% [Still rigging it to blow but with a button press at Ashrak's leisure, will use some of his K-Hex.]
MOD wrote:"As gratifying as detonation is," M ponders aloud, "Bert would hate to waste any salvageable parts. Check in with Grizz and then start scrapping this for parts. Once we got what we need, then we can scuttle this. Now if you'll excuse me I got a drone to disable."
Mr Machine wrote:"MOD what's the word. Is that ship clear? What are we doing with it?"
Ashrak lets loose a sigh then a giggle. "Fiine, fine. Option 3. Strip it for parts... rig it to blow, and ram it into something!" Ashrak responds with glee as he then opens a radio channel with Grizz. Maybe we use it to blow up that filty pirate's space station. Line it with explosives, ram it into the side. BOOM. Fireworks in space! They always say fire in space is an oddity and not natural... unless what is being blown up is filled with oxygen, yes. Then it makes pretty colors with other gases. Yes. Ashrak finds himself thinking.

"Ooooh Grizzz! How much storage space do you have, it seems we are dissecting this ship for parts. Have you laser cutters or the like? Oh, Also! Mr Machine, are you listening? Would you come over here and tell me what you want to keep? MOD wants to check in with you before we... hehehe, blow it." Ashrak asks over the radio.
Ash, your friendly, local, floating, tentacle monster
Link to Ledger

M.D.C.: 184/184
I.S.P.: 192/192

Horror Factor: 13 | Exceptional Vision [Rabbit up to 2 miles] | Natural Flight (max 30MPH) | Heightened Sense of Touch (always on) |
HU2E, pg 256 | Always on| Invisible to All forms of mechanical/technological detection and scanning (appears as barely noticeable blur), has to physically trip alarms | Hard to notice by anyone: +10 Prowl/Palming/Concealment | Can cloak one additional individual at level 3


Coma/Death: +6%
Magic (varies): +2
Lethal Poison (14+): +2
Non-Lethal Poison (16+): +2
Insanity (12+): +7
Psionics (varies): +5
Possession (varies): +4
Illusions (varies): +3
Horror Factor (varies): +6
When Blinded: -5 instead of -8
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