Hangovers, But Meeting Time at the Crimson Dragon

These fuckers are too stubborn to die.
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Tyrannosapiens Rex
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Hangovers, But Meeting Time at the Crimson Dragon

Post by Tyrannosapiens Rex »

The sun is too bright. The day is too cheery and too cold at the same time.

You've all arrived to find out what sort of deal the Roughnecks are making with this dragon.
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Jack Killian
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Location: Rifts: Australia
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Re: Hangovers, But Meeting Time at the Crimson Dragon

Post by Jack Killian »

Perception: 72% 1d100: [52] = 52
JIC d20: 1d20: [12] = 12
JIC: 1d100: [36] = 36

Conditions:
Sense the Presence of Spirits Amulet
Talisman Invincible 200 MD (OFF) waiting to be Recharged
Talisman of Mystic Invisibility
Altess Eviscerator Count Bustamante

Jack arrives at Crimson Dragon with the other team mates, He is excited as to what Ignatos found for him. He is wearing his light armor just incase. Still thinking about the teams encounter with the Bikers from yesterday. He is glad that he didn't resort to burning anyone.

When he sees Ignatos He greets him, "Greetings Sir."
"Flash Fry, put another Shrimp on the Barbie" Gmail: Sinder.JKing@gmail.com
OOC Comments
viewtopic.php?t=14446Jack Killian[/url]
OOC Comments
P.P.E.: 4
I.S.P.: 196/196
H.P.: 42/ 42 MD
S.D.C.: 90/ 90

NE-BA-50 “Raider” Heavy Body Armor
M.D.C. by Location:
Helmet: 80
Arms: 55 each
Legs: 80 each
Main Body: 140
Weight: 30 lbs.
Modifiers: -20% to physical skills
Features:
Naruni Thermo-Kinetic Armor (p.35-36, DB8)
Book Reference: p.40, DB8

Weapon Carried:

CP-50 "Dragonfire" Assault Pulse Laser and Grenade Launcher
Range:
Laser: 2,000'
Grenade Launcher: 1,200'
Damage:
Single shot: 2d6 M.D.
Burst: 6d6 M.D.
Grenade: 2D6 M.D. to a 12' area of effect
Micro-fusion grenade: 6d6 M.D. to a 12' area of effect
Rate of Fire: Single shots or 3-shot pulse bursts only; 1 grenade or 4-grenade bursts only
Payload:
E-Clip: 21 shots

Altess Eviscerator (Patron Item)
Damage: 6D6
Special Abilities
• Electrical Discharge:
• • Range: Touch or up to 200'
• • Damage: 4D6

MP-3 MageFire Bolt Pistol

Range: 500'
Damage: 3D6+3 M.D.

NeraTech Pn-50 "Splatter Gun"
Range: 60', Payload: 18/clip,
2 clips (current)Acid: 4D6 S.D.C. or 2D6 M.D. to a 3 foot radius.

CN-1 Net

Skorblade Short Sword
Damage: 1D8 M.D.
Weight: 3 lbs.
Features: excellent balance and craftsmanship
Modifiers: +1 to strike and parry
Book Reference: p.152, MercOps

TW "Dragonfire" Flamethrower
Range: 100'
Damage: single Shot: 1D6x10 M.D.
Spray: 1D6x10 M.D. to all targets in a 100' long & 10' wide arc (3 APM)
Rate of Fire: single shots & sprays only
Payload: 5 blasts per P.P.E. clip
Weight: 8 lbs.



Sense the Presence of Spirits Amulet

The amulet changes color whenever an entity is within 100'

Image
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Ash, the kid (Theros)
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Re: Hangovers, But Meeting Time at the Crimson Dragon

Post by Ash, the kid (Theros) »

Perception: 34% (+15% involving vampires or undead) 1d100: [85] = 85
JIC: 1d20: [18] = 18
JIC: 1d100: [76] = 76
Initiative 1d20+1: [2]+1 = 3
Sense vampires/undead always active
Recognize Secondary Vampires by Appearance (1000ft/special) 40% 1d100: [72] = 72
Recognize Wild Vampires by Appearance (1000ft/special) 70% 1d100: [40] = 40
Recognize Master Vampires by Appearance (1000ft/special)40% 1d100: [10] = 10


Walking through the door, looking out of place, the kid looks around and spots Jack.

~Phew, glad someone was here before me~

Ash walks over to Jack and waves a small gesture. Then proceeds to do his best wall flower impersonation after thinking about last night's events and already feeling a tinge of guilt, so this time he is trying his best to not interfere with anyone's good time or business.

Looks around the place while waiting for the others.
Theros
Description
Outside of his armor's, appears to be a early teenager, despite his age. Dark red hair (Auburn) Light Blue/Grey eyes, sparse freckles on body, tall, athletic build. He has his marks of heritage on his wrists as do every True Atlantean, he wears leather bracers over them outside of his armor's. Tattoos are placed mainly on his torso, so not as visible if worn with regular clothing, along with quite a number of talismans that look like dogtags around his neck.
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Venenifer
Posts: 117
Joined: Thu Feb 06, 2020 10:09 am

Re: Hangovers, But Meeting Time at the Crimson Dragon

Post by Venenifer »

Perception: 1d100: [38] = 38 /63%
JiC: 1d20: [14] = 14 / 1d100: [20] = 20

Conditions:
MDC: 640/640 | Barding MDC: 640/640(Barding BR: 2d6/melee) | P.P.E.: 136/136 | I.S.P.: 144/152
| HF (when identified as a dragon): 11 (13 w/Frills extended in Dragon Form) | Nightvision: 200ft | See Invisible (at will) | Shadow Meld (at will) | Cold/Fire 1/2 DMG | Impervious to All Forms Of Paralysis | Bio-Regen: 1d4*10 MDC/min | Sense Ley Lines/Nexuses/Dragons 20mi | Visually ID dragons within 4,000ft | Sixth Sense [Active, 2ISP] |
Range: 100 ft (30.5 m) plus 50ft (15.2m) per level for prove, or 200ft (61m) plus 100ft (30.5) for two-way communication
Duration: Two minutes per level of experience.
I.S.P.: 8
Just like the lesser Sensitive power of telepathy, Telepathy: Superior grants the ability to hear surface thoughts, or send and receive telepathic messages. However, this superior form of the power gives the character the ability to read deeper or even subconscious thoughts. If the victim fails the saving through, the psychic will be able to read thoughts on any subject he wants. This can include passwords, names of contacts, the victim's true name, and even skills. Sometimes (65% (40%+3% per level)) the character will be able to see or hear parts of memories associated with the thoughts they are reading from the victim. A saving throw should be rolled for each skill/memory/thought that the character tries to read. The character can make one attempt to pull information for each attack per melee.
[/quote]

Skill


Post
Jack wrote:"Greetings Sir."
Ven is still in the store, or loitering nearby when Jack Killian and Theros arrive. This store has quite a collection of items. I wouldn't mind collecting such artifacts later on in life, but I can't help but think they make him a target. Though, we are far away from Splynn here. Ven considers to herself, her experience in Atlantis still weighing on her. When the others arrive, she likely appears from behind one of the shelves as she is perusing. "Ah, my friends. I decided against waiting and wanted to meet Ignatos before our official gathering. " Ven addressed Jack and Theros. "Ash. Jack. I trust the others are arriving soon as well." Ven asks with a smile before turning back to Ignatos.

"Pardon me for not disclosing who my friends were when we met. I wanted to greet you, dragon to dragon. Now I can admit, I am quite curious what job you could have for us." Ven says to Ignatos.
Venenifer, the Royal Frilled Dragon

P.P.E.: 136 | I.S.P.: 152 | Natural A.R.: 13 | Personal MDC: 630 | Barding MDC: 630D/315H
(+ 1 on all other saving throws not listed here) )
Coma/Death: 28%
Magic (varies): +6
Lethal Poison (14+): +6
Non-Lethal Poison (16+): +6
Insanity (12+): +11
Psionics (varies): +9
Mind Control (varies): +3
Horror Factor (varies): +6

HF/Awe: 11/13 when frills flared. | Nightvision 200ft | See Invisible at Will | Shadow Meld at Will | Half Damage Fire/Plasma/Cold | Impervious to all forms of Paralysis | Bio-Regen: 1d4*10 MDC/minute | Sense Ley Lines, Nexuses, Pyramids and Dragons within 20 miles | Visually see past other dragon's illusions within 4,000ft


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Tyrannosapiens Rex
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Re: Hangovers, But Meeting Time at the Crimson Dragon

Post by Tyrannosapiens Rex »

Everyone manages to drag themselves to the meeting the next morning.*

The shelves lining the walls are filled to the brim with an eclectic assortment of magical artifacts, each pulsating with it's unique energy. Glowing crystals, enchanted weapons, and shimmering potions vie for attention amidst the sea of mystical wonders.

As the Roughnecks take in their surroundings, those in the know can't help but feel a sense of awe and reverence for the vast array of magical treasures that surround them.

"Welcome, Roughnecks," Ignatos says, his voice echoing in the spacious interior of The Crimson Dragon. "I trust your journey was not too arduous?"

When Ven identifies herself as one of the Roughnecks, he appraises her again. "Well, that ensures at least someone will survive to answer some questions at least."

[Ash, you notice a peculiar symbol etched into the floor beneath Ven's feet, glowing faintly with an ethereal light. It bears the mark of ancient Atlantean magic, hinting at another connection to your heritage in as many days.]

[William Summers, as you step into The Crimson Dragon, you notice a display of ancient tomes you hadn't spotted before tucked away in a corner, their spines adorned with intricate runes. They seem to beckon to you, promising hidden knowledge and untold power.]

[Wolf Whitaker, as you lead your robotic companions towards The Crimson Dragon, you notice a group of shady figures lurking in the alley nearby, eyeing the store suspiciously.]

"The job is both simple and complicated. I have someone a month overdue for a meeting to report on an errand I sent him on. A Dwarf Techno-Wizard by the name of Thurin Granitebeard. He's supposed to be bringing me some melt glass from Northern Canada. He last reported in finding the correct region to collect samples when he came to Old Bones for supplies. Not long after that, I lost the ability to scry on him. I have coordinates for the dig site, but it may be better to follow his trail from Old Bones. If he's late, escort him to me. If he's dead, find out how. If he's trying to cheat me, teach everyone a lesson and use him as an example. Either way, the melt glass is a bonus for me so if you can't find anything about him, I'll be happy with the glass. If he fucked me or is dead, getting me at least some of the glass is a bonus."

"The pay is your set of rings, and 250k up front to cover incidental expenses."

Ignatos's presence looms large over the room, his gaze unwavering as he awaits the Roughnecks' response, tinted with a mixture of curiosity and anticipation.

John shows up as soon as the dragon finishes his pitch.

[John Altfeld, your radar senses come alive as you step inside, detecting a strange anomaly—a faint but distinct presence that seems to be invisible to the naked eye, lurking in the far corner of the room.]

*There are several of you in the tracker. Assume you are with the group and manage to overcome the hangover enough to respond coherently when you get back.
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Ash, the kid (Theros)
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Re: Hangovers, But Meeting Time at the Crimson Dragon

Post by Ash, the kid (Theros) »

Perception: 34% (+15% involving vampires or undead) 1d100: [86] = 86
JIC: 1d20: [6] = 6
JIC: 1d100: [18] = 18
Initiative 1d20+1: [5]+1 = 6
Sense vampires/undead always active
Recognize Secondary Vampires by Appearance (1000ft/special) 40% 1d100: [42] = 42
Recognize Wild Vampires by Appearance (1000ft/special) 70% 1d100: [73] = 73
Recognize Master Vampires by Appearance (1000ft/special)40% 1d100: [43] = 43


Looking at Ven and the spot she is standing, the kid walks over to her all the while keeping an eye on the symbol under her, he motions to the ground beneath her. "That seem familiar to you as well? Just to be safe Miss Vennifer, can you take a few steps off it." as he tries to get a better look at it while Will and the Red Dragon speak.
Theros
Description
Outside of his armor's, appears to be a early teenager, despite his age. Dark red hair (Auburn) Light Blue/Grey eyes, sparse freckles on body, tall, athletic build. He has his marks of heritage on his wrists as do every True Atlantean, he wears leather bracers over them outside of his armor's. Tattoos are placed mainly on his torso, so not as visible if worn with regular clothing, along with quite a number of talismans that look like dogtags around his neck.
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Venenifer
Posts: 117
Joined: Thu Feb 06, 2020 10:09 am

Re: Hangovers, But Meeting Time at the Crimson Dragon

Post by Venenifer »

Perception: 1d100: [81] = 81 /63%
JiC: 1d20: [20] = 20 / 1d100: [48] = 48

Conditions:
MDC: 640/640 | Barding MDC: 640/640(Barding BR: 2d6/melee) | P.P.E.: 136/136 | I.S.P.: 144/152
| HF (when identified as a dragon): 11 (13 w/Frills extended in Dragon Form) | Nightvision: 200ft | See Invisible (at will) | Shadow Meld (at will) | Cold/Fire 1/2 DMG | Impervious to All Forms Of Paralysis | Bio-Regen: 1d4*10 MDC/min | Sense Ley Lines/Nexuses/Dragons 20mi | Visually ID dragons within 4,000ft | Sixth Sense [Active, 2ISP] |
Range: 100 ft (30.5 m) plus 50ft (15.2m) per level for prove, or 200ft (61m) plus 100ft (30.5) for two-way communication
Duration: Two minutes per level of experience.
I.S.P.: 8
Just like the lesser Sensitive power of telepathy, Telepathy: Superior grants the ability to hear surface thoughts, or send and receive telepathic messages. However, this superior form of the power gives the character the ability to read deeper or even subconscious thoughts. If the victim fails the saving through, the psychic will be able to read thoughts on any subject he wants. This can include passwords, names of contacts, the victim's true name, and even skills. Sometimes (65% (40%+3% per level)) the character will be able to see or hear parts of memories associated with the thoughts they are reading from the victim. A saving throw should be rolled for each skill/memory/thought that the character tries to read. The character can make one attempt to pull information for each attack per melee.
[/quote]

Skill


Post
Ignatos wrote:"Well, that ensures at least someone will survive to answer some questions at least."
Ven raises a hand and waves off the comment as if it were a compliment. "Oh, I'm quite sure you'll be pleased with these and their abilities to finish a job." Ven teases, rolling her neck to look at John and William.
Ash wrote:"That seem familiar to you as well? Just to be safe Miss Vennifer, can you take a few steps off it."
Ven glances down at her feet then back to Ash and nods. "No it isn't familiar to me." She answers, stepping back from whatever symbol Ash pointed to on the floor. Curious. A dragon charm, perhaps. Not that it should be needed. Perhaps an inactive but primed ward. Ven muses, glancing back towards Ignatos as he continues his disclosure.
Ignatos wrote:"Either way, the melt glass is a bonus for me so if you can't find anything about him, I'll be happy with the glass. If he fucked me or is dead, getting me at least some of the glass is a bonus."

"The pay is your set of rings, and 250k up front to cover incidental expenses."
Ven smiles coyly. "If I may, I have some questions. Inferring you want this done quickly, as you've already been waiting, yes? Anything unusual about the geographic area this melt grass grows? These rings, what would they do?" She asks blatantly, showing off her ringless hands. "And what is this little rune on the floor?" She points to what Ash pointed out earlier as if she had a lightbulb moment and remembered.
Venenifer, the Royal Frilled Dragon

P.P.E.: 136 | I.S.P.: 152 | Natural A.R.: 13 | Personal MDC: 630 | Barding MDC: 630D/315H
(+ 1 on all other saving throws not listed here) )
Coma/Death: 28%
Magic (varies): +6
Lethal Poison (14+): +6
Non-Lethal Poison (16+): +6
Insanity (12+): +11
Psionics (varies): +9
Mind Control (varies): +3
Horror Factor (varies): +6

HF/Awe: 11/13 when frills flared. | Nightvision 200ft | See Invisible at Will | Shadow Meld at Will | Half Damage Fire/Plasma/Cold | Impervious to all forms of Paralysis | Bio-Regen: 1d4*10 MDC/minute | Sense Ley Lines, Nexuses, Pyramids and Dragons within 20 miles | Visually see past other dragon's illusions within 4,000ft


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Tyrannosapiens Rex
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Re: Hangovers, But Meeting Time at the Crimson Dragon

Post by Tyrannosapiens Rex »

Dragon Q&A

The dragon blinks. "Oh Mister Summers didn't share his concept with you? He's commissioned six of them. The price tag is in the low 8 figures."

"He is a month overdue at this point, and has been out of contact for five months. You just returned, however, so I understand if you need to recover before you get on the trail. The up front money is for rearming, of course. The trail might get cold if you wait too long, however."

"I don't rightly know to be honest. It was placed there by someone who was working for me. An Atlantean, of course. As far as I can tell it doesn't do anything but look interesting. It reads of faint magic, but it doesn't scry on me, it hasn't blown up on anyone, and it seems harmless and fits the decor."
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Ash, the kid (Theros)
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Re: Hangovers, But Meeting Time at the Crimson Dragon

Post by Ash, the kid (Theros) »

Perception: 34% (+15% involving vampires or undead) 1d100: [62] = 62
JIC: 1d20: [7] = 7
JIC: 1d100: [34] = 34
Initiative 1d20+1: [14]+1 = 15
Sense vampires/undead always active
Recognize Secondary Vampires by Appearance (1000ft/special) 40% 1d100: [62] = 62
Recognize Wild Vampires by Appearance (1000ft/special) 70% 1d100: [64] = 64
Recognize Master Vampires by Appearance (1000ft/special)40% 1d100: [20] = 20
Operate Dimensional Pyramids (special): Base Skill: 60% 1d100: [89] = 89
rue Atlanteans know Lore: Dimensions at 51% 1d100: [89] = 89

Crimon dragon wrote:"I don't rightly know to be honest. It was placed there by someone who was working for me. An Atlantean, of course. As far as I can tell it doesn't do anything but look interesting. It reads of faint magic, but it doesn't scry on me, it hasn't blown up on anyone, and it seems harmless and fits the decor."]
Curiously looking at the Rune after hearing a Fellow Atlantean did the work. ~Our stone builders work on pyramids, I wonder if that is a sigil for travelling~ he thinks back to the pyramids he used during training and his travels to the rifts earth dimension.

He bends over and leans down, balancing his body weight on his knees and heels in a crotched position, and lets his fingers run over the carved emblem while thinking back to the dimensional travel and communication controls, trying to recall what they all looked like.
Theros
Description
Outside of his armor's, appears to be a early teenager, despite his age. Dark red hair (Auburn) Light Blue/Grey eyes, sparse freckles on body, tall, athletic build. He has his marks of heritage on his wrists as do every True Atlantean, he wears leather bracers over them outside of his armor's. Tattoos are placed mainly on his torso, so not as visible if worn with regular clothing, along with quite a number of talismans that look like dogtags around his neck.
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John Altfeld
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Joined: Wed Aug 23, 2017 4:48 am

Re: Hangovers, But Meeting Time at the Crimson Dragon

Post by John Altfeld »

Perception: 1d100: [58] = 58 / 86%
JIC: 1d20: [9] = 9 / 1d100: [44] = 44

CONDITIONS: John is at +1 foot, See Invisible (500'), Radar, Immune to Possession, Mindblock Autodefense, can't be touched by undead, can't be mind controlled by vampires, etc.

John, without a hangover, walks in after his meeting at the real estate office, finding that the rest of the team is already there and talking to Ignatos. He gives a broad wave to them and crosses the shop to join them, entering the conversation in time to say, "And what, exactly is melt glass? So we know what we're looking for - obsidian?"


I thought Will and Wolf would be here by now...

Noting the strange presence in the corner, he actively avoids looking at it with his eyes, instead trying to determine what it might be.
Interpret Shapes: 1d100: [58] = 58 / 85%

John nods at the mention of the rings.

"Is there a picture of your courier or some kind of intelligence packet we can flip through?"
Definitely Not a God. Yet.
P.P.E.: 16/16
H.P./M.D.C.: 148/148
Pebble M.D.C.: 300/300
Growth M.D.C.: +15/+150/+525/+1,290/15/150/510/1,290
Important Combat Stats
Number of Attacks: 10
Initiative Bonus: +13
Strike Bonus: +8 (+8/+8/+10/+10)
Parry Bonus: +12(+12/+12/+14/+14) +2 with sword/staff
Dodge Bonus: +17 (+19/+19/+15/+15)
Auto-Dodge Bonus: +5 (+5/+5/+1/+1)
Bonus to Disarm: +3
Supernatural Strength Punch Damage: 3d6(5d6)+12/5d6(6d6)+12/1d6x10+22(+32)/1d6x10+72(+82)
Juicer Football Body Block/Tackle: Knocks one's opponent to the ground (90% chance if target is smaller than attacker, 60% if the same weight, 50% if target is up to 50% larger, 20% if 100% larger, no chance if target is over 100% larger).
Immunities and Damage Reduction
Immune to:
• Cold
• Radiation
• Suffocation (can breathe without air)
• Depressurization
• Ocean depths/pressure (unlimited)
• Vampire bite/can't be turned undead
• Blindness and Darkness (except in smoke/sandstorm/fog that fouls Radar power)
• Fatigue (Never tires)
• Small bits of flying debris

Reduced Damage From:
• Magic Cold - Half Damage
• Heat/Fire - Half Damage
• Poison/Toxins/Drugs - Duration, penalties and symptoms are 1/3 normal
Enhanced Sight Effects
• Radar 1100'
• See the invisible
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Tyrannosapiens Rex
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Re: Hangovers, But Meeting Time at the Crimson Dragon

Post by Tyrannosapiens Rex »

Mini Update

Ash does recognize the symbol vaguely. It is present on the interior of some pyramids he has visited. It is not integral to the functioning of the pyramid, is not Stone Magic and the best Ash can recall of any previous inquiries about it other than 'i don't know' or 'it looks cool' is that it is supposed to be some sort of good luck charm and a sign of trust.

John, it is a humanoid.

Ignatos points at a tablet on the counter. "Of course. It's all on that thing."
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Jack Killian
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Location: Rifts: Australia
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Re: Hangovers, But Meeting Time at the Crimson Dragon

Post by Jack Killian »

Perception: 72% 1d100: [56] = 56
JIC d20: 1d20: [7] = 7
JIC: 1d20: [8] = 8 20

Conditions:
Sense the Presence of Spirits Amulet
Talisman Invincible 200 MD (OFF) waiting to be Recharged
Talisman of Mystic Invisibility
Altess Eviscerator Count Bustamante

When Ignatos appears Jack waits his turn after most of the others have talk And Ignatos explains the mission. Jack Speaks up, "Who is providing the Transport up there Teleport, rift then around the area do we bring our own? Special Gear we might need? Canada, Cold right? Any luck on finding the Items I requested."
"Flash Fry, put another Shrimp on the Barbie" Gmail: Sinder.JKing@gmail.com
OOC Comments
viewtopic.php?t=14446Jack Killian[/url]
OOC Comments
P.P.E.: 4
I.S.P.: 196/196
H.P.: 42/ 42 MD
S.D.C.: 90/ 90

NE-BA-50 “Raider” Heavy Body Armor
M.D.C. by Location:
Helmet: 80
Arms: 55 each
Legs: 80 each
Main Body: 140
Weight: 30 lbs.
Modifiers: -20% to physical skills
Features:
Naruni Thermo-Kinetic Armor (p.35-36, DB8)
Book Reference: p.40, DB8

Weapon Carried:

CP-50 "Dragonfire" Assault Pulse Laser and Grenade Launcher
Range:
Laser: 2,000'
Grenade Launcher: 1,200'
Damage:
Single shot: 2d6 M.D.
Burst: 6d6 M.D.
Grenade: 2D6 M.D. to a 12' area of effect
Micro-fusion grenade: 6d6 M.D. to a 12' area of effect
Rate of Fire: Single shots or 3-shot pulse bursts only; 1 grenade or 4-grenade bursts only
Payload:
E-Clip: 21 shots

Altess Eviscerator (Patron Item)
Damage: 6D6
Special Abilities
• Electrical Discharge:
• • Range: Touch or up to 200'
• • Damage: 4D6

MP-3 MageFire Bolt Pistol

Range: 500'
Damage: 3D6+3 M.D.

NeraTech Pn-50 "Splatter Gun"
Range: 60', Payload: 18/clip,
2 clips (current)Acid: 4D6 S.D.C. or 2D6 M.D. to a 3 foot radius.

CN-1 Net

Skorblade Short Sword
Damage: 1D8 M.D.
Weight: 3 lbs.
Features: excellent balance and craftsmanship
Modifiers: +1 to strike and parry
Book Reference: p.152, MercOps

TW "Dragonfire" Flamethrower
Range: 100'
Damage: single Shot: 1D6x10 M.D.
Spray: 1D6x10 M.D. to all targets in a 100' long & 10' wide arc (3 APM)
Rate of Fire: single shots & sprays only
Payload: 5 blasts per P.P.E. clip
Weight: 8 lbs.



Sense the Presence of Spirits Amulet

The amulet changes color whenever an entity is within 100'

Image
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Tyrannosapiens Rex
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Re: Hangovers, But Meeting Time at the Crimson Dragon

Post by Tyrannosapiens Rex »

(Mini Update)

"Transportation to the mission area is normally the freelancer's problem to figure out, or I'm supposed to negotiate downward, right? I'm sorry, but I don't often hire you guys, you buy trinkets from me and ask me about bloodstained trinkets you pried off some still-smoking corpse. I could probably whip up a teleportation circle, but you may want to follow his tracks. His route to Old Bones in the first place is in the mission notes."

The dragon holds down a small round disk on a chain. "I have the talisman you requested, Burster. The rest of it is quite exotic. I have put out.... feelers?.... for the other items you seek."*

*After accounting for suggested penalties, Jack didn't pass availability for any of the other items. Not even close enough that a contact could help.
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John Altfeld
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Re: Hangovers, But Meeting Time at the Crimson Dragon

Post by John Altfeld »

Perception: 1d100: [36] = 36 / 86%
JIC: 1d20: [6] = 6 / 1d100: [54] = 54

CONDITIONS: John is at +1 foot, See Invisible (500'), Radar, Immune to Possession, Mindblock Autodefense, can't be touched by undead, can't be mind controlled by vampires, etc.

John internally sighs at Jack. "Don't worry, Mr. Ignatos, we've got transportation. It's not a problem. And thank you for the information packet."

"I think everyone will be impressed with the rings Will designed." Not me, I didn't help. No need to put that out there.

John then pretends to browse through the shop, gradually working his way closer to the humanoid figure hiding in the corner. If/when he gets there, he tries to grab it. If the figure tries to make a break for it, John moves as fast as necessary to catch it.

Prowl: 1d100: [29] = 29 / 100%

Strike: 1d20+8: [16]+8 = 24 , 1d20+8: [10]+8 = 18 , 1d20+8: [15]+8 = 23
Definitely Not a God. Yet.
P.P.E.: 16/16
H.P./M.D.C.: 148/148
Pebble M.D.C.: 300/300
Growth M.D.C.: +15/+150/+525/+1,290/15/150/510/1,290
Important Combat Stats
Number of Attacks: 10
Initiative Bonus: +13
Strike Bonus: +8 (+8/+8/+10/+10)
Parry Bonus: +12(+12/+12/+14/+14) +2 with sword/staff
Dodge Bonus: +17 (+19/+19/+15/+15)
Auto-Dodge Bonus: +5 (+5/+5/+1/+1)
Bonus to Disarm: +3
Supernatural Strength Punch Damage: 3d6(5d6)+12/5d6(6d6)+12/1d6x10+22(+32)/1d6x10+72(+82)
Juicer Football Body Block/Tackle: Knocks one's opponent to the ground (90% chance if target is smaller than attacker, 60% if the same weight, 50% if target is up to 50% larger, 20% if 100% larger, no chance if target is over 100% larger).
Immunities and Damage Reduction
Immune to:
• Cold
• Radiation
• Suffocation (can breathe without air)
• Depressurization
• Ocean depths/pressure (unlimited)
• Vampire bite/can't be turned undead
• Blindness and Darkness (except in smoke/sandstorm/fog that fouls Radar power)
• Fatigue (Never tires)
• Small bits of flying debris

Reduced Damage From:
• Magic Cold - Half Damage
• Heat/Fire - Half Damage
• Poison/Toxins/Drugs - Duration, penalties and symptoms are 1/3 normal
Enhanced Sight Effects
• Radar 1100'
• See the invisible
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Venenifer
Posts: 117
Joined: Thu Feb 06, 2020 10:09 am

Re: Hangovers, But Meeting Time at the Crimson Dragon

Post by Venenifer »

Perception: 1d100: [30] = 30 /63%
JiC: 1d20: [7] = 7 / 1d100: [67] = 67

Conditions:
MDC: 640/640 | Barding MDC: 640/640(Barding BR: 2d6/melee) | P.P.E.: 136/136 | I.S.P.: 144/152
| HF (when identified as a dragon): 11 (13 w/Frills extended in Dragon Form) | Nightvision: 200ft | See Invisible (at will) | Shadow Meld (at will) | Cold/Fire 1/2 DMG | Impervious to All Forms Of Paralysis | Bio-Regen: 1d4*10 MDC/min | Sense Ley Lines/Nexuses/Dragons 20mi | Visually ID dragons within 4,000ft | Sixth Sense [Active, 2ISP] |
Range: 100 ft (30.5 m) plus 50ft (15.2m) per level for prove, or 200ft (61m) plus 100ft (30.5) for two-way communication
Duration: Two minutes per level of experience.
I.S.P.: 8
Just like the lesser Sensitive power of telepathy, Telepathy: Superior grants the ability to hear surface thoughts, or send and receive telepathic messages. However, this superior form of the power gives the character the ability to read deeper or even subconscious thoughts. If the victim fails the saving through, the psychic will be able to read thoughts on any subject he wants. This can include passwords, names of contacts, the victim's true name, and even skills. Sometimes (65% (40%+3% per level)) the character will be able to see or hear parts of memories associated with the thoughts they are reading from the victim. A saving throw should be rolled for each skill/memory/thought that the character tries to read. The character can make one attempt to pull information for each attack per melee.
[/quote]

Skill
Lore, Demons and Monsters: 1d100: [39] = 39 /55% [What does Ven know about the Xiticix in Canada]

Post

Ven listens to Ignatos explain the rings, then the runic symbol that was at her feet. Despite his assurances that it is nothing uncouth, she steps away from it. Looking to John as he asks for some more details information about who and what, she returns her gaze to her fellow Dragon. Ven doesn't make a move for the Tablet that Ignatos points out, instead allowing one of her more technologically inclined friends to do that for her. I expect when we find this courier, someone will say something. She considers to herself.

Ven makes no move to follow John on his little perusal of the store, instead thinking about the mission at hand. "We will discuss transportation and a timeline among ourselves, but I don't suspect we will wait much longer now that we have the information we need. I am curious of one other thing." She pauses, placing her finger to her chin as she thinks. I remember from my time in Atlantis the mention of a rather ruthless bug people living in the north of this continent. I wonder if they got the courier... Ven considers. "I've heard rumors of bug people that live up north. Rumors only, though. What do you know about them, and do you think your little courier could've fallen prey to them?" Ven asks
Venenifer, the Royal Frilled Dragon

P.P.E.: 136 | I.S.P.: 152 | Natural A.R.: 13 | Personal MDC: 630 | Barding MDC: 630D/315H
(+ 1 on all other saving throws not listed here) )
Coma/Death: 28%
Magic (varies): +6
Lethal Poison (14+): +6
Non-Lethal Poison (16+): +6
Insanity (12+): +11
Psionics (varies): +9
Mind Control (varies): +3
Horror Factor (varies): +6

HF/Awe: 11/13 when frills flared. | Nightvision 200ft | See Invisible at Will | Shadow Meld at Will | Half Damage Fire/Plasma/Cold | Impervious to all forms of Paralysis | Bio-Regen: 1d4*10 MDC/minute | Sense Ley Lines, Nexuses, Pyramids and Dragons within 20 miles | Visually see past other dragon's illusions within 4,000ft


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Ash, the kid (Theros)
Diamond Level Patron
Posts: 97
Joined: Tue Sep 07, 2021 1:28 pm

Re: Hangovers, But Meeting Time at the Crimson Dragon

Post by Ash, the kid (Theros) »

Perception: 34% (+15% involving vampires or undead) 1d100: [84] = 84
JIC: 1d20: [19] = 19
JIC: 1d100: [9] = 9
Initiative 1d20+1: [15]+1 = 16
Sense vampires/undead always active
Recognize Secondary Vampires by Appearance (1000ft/special) 40% 1d100: [54] = 54
Recognize Wild Vampires by Appearance (1000ft/special) 70% 1d100: [78] = 78
Recognize Master Vampires by Appearance (1000ft/special)40% 1d100: [84] = 84


Realizing the gist of what the carving is, he relaxes a bit visibly, not realizing he was a bit tense until that moment, before Ven's second glance at the Rune. "I think I recall what that is, it's usually just in the pyramids, so it was a bit out of place and confusing, but its basically a seal of approval in a nutshell. It being placed here is a sort of sign of respect for fellow Atlanteans to recognize for this place, or more accurately, him" as he gestures to Ignatos.

~Bug people? That's different, and sounds messy~ As he imagines stepping on giant bugs trying to crawl around in an unusually large kitchen. Scrunches his face a bit at the imagery of the ~Stomp~ and a huge wave of guts flowing from under a giant foot, like a water balloon full of slime. ~Gross~
Theros
Description
Outside of his armor's, appears to be a early teenager, despite his age. Dark red hair (Auburn) Light Blue/Grey eyes, sparse freckles on body, tall, athletic build. He has his marks of heritage on his wrists as do every True Atlantean, he wears leather bracers over them outside of his armor's. Tattoos are placed mainly on his torso, so not as visible if worn with regular clothing, along with quite a number of talismans that look like dogtags around his neck.
User avatar
Tyrannosapiens Rex
Game Master
Posts: 123
Joined: Fri Dec 29, 2023 5:31 am

Re: Hangovers, But Meeting Time at the Crimson Dragon

Post by Tyrannosapiens Rex »

Mini Update
Venenifer wrote: Sun Jun 09, 2024 6:57 pm "I've heard rumors of bug people that live up north. Rumors only, though. What do you know about them, and do you think your little courier could've fallen prey to them?" Ven asks
"You mean the Xy-tick-icks*, I think. They are quite a ways west of old Labrador, which is the northeastern reached claimed by Free Quebec but rarely inhabited in the last decade or so by anyone other than Inuit tribesmen. Before that the Splugorth had a base there that local sellswords such as yourself wiped off the map. The melt glass I sent Mister Granitebeard to acquire for me is the only physical remains of that base, other than a blast crater. So, unless Thurin got hopelessly lost, the bug men are not to blame. Free Quebec itself is far more likely if he came to a hostile end."

John, the figure you are attempting to corner pulls an MC Escher- walks up the wall and stands on the interior of the roof where Ignatos seems to lair when he's showing his scales. The figure pulls this off well before John gets anywhere near him.

Ignatos looks puzzledly** at John browsing the store in the middle of a work meeting.

*Its a pretty good transliteration of Xiticix.

**Only Ven picks up on this body language.
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Jack Killian
Diamond Level Patron
Posts: 469
Joined: Sat Jan 03, 2015 7:14 pm
Location: Rifts: Australia
Contact:

Re: Hangovers, But Meeting Time at the Crimson Dragon

Post by Jack Killian »

Perception: 72% 1d100: [45] = 45
JIC d20: 1d20: [7] = 7
JIC: 1d100: [25] = 25

Conditions:
Sense the Presence of Spirits Amulet
Talisman Invincible 200 MD (OFF) waiting to be Recharged
Talisman of Mystic Invisibility
Talisman of Time Slip
Altess Eviscerator Count Bustamante
The dragon holds down a small round disk on a chain. "I have the talisman you requested, Burster. The rest of it is quite exotic. I have put out.... feelers?.... for the other items you seek."
Jack holds his hands opens and thanks Ignatos, “I thank you for this and all you can do to find the others.” Jack takes the chain and then drapes the talisman around his neck.”
John internally sighs at Jack. "Don't worry, Mr. Ignatos, we've got transportation. It's not a problem. And thank you for the information packet."
Jack smiles and speaks up, “I didn’t me to Insult you. I have a new ride, I wanted to try out. I guess I can do that for this mission. “

Jack stays in the background as other things are discussed. Jack hears talk about Xiticix in Canada, What the hell are those.

Count Bustamante responds,
Research 98% 1d100: [52] = 52
“They seem to be rather large flying humanoid bug monsters that prey on those with abilities in magic and psi.” After a pause,
"They are located in Minnesota, and not near Old bones which is east and north of us.
"Flash Fry, put another Shrimp on the Barbie" Gmail: Sinder.JKing@gmail.com
OOC Comments
viewtopic.php?t=14446Jack Killian[/url]
OOC Comments
P.P.E.: 4
I.S.P.: 196/196
H.P.: 42/ 42 MD
S.D.C.: 90/ 90

NE-BA-50 “Raider” Heavy Body Armor
M.D.C. by Location:
Helmet: 80
Arms: 55 each
Legs: 80 each
Main Body: 140
Weight: 30 lbs.
Modifiers: -20% to physical skills
Features:
Naruni Thermo-Kinetic Armor (p.35-36, DB8)
Book Reference: p.40, DB8

Weapon Carried:

CP-50 "Dragonfire" Assault Pulse Laser and Grenade Launcher
Range:
Laser: 2,000'
Grenade Launcher: 1,200'
Damage:
Single shot: 2d6 M.D.
Burst: 6d6 M.D.
Grenade: 2D6 M.D. to a 12' area of effect
Micro-fusion grenade: 6d6 M.D. to a 12' area of effect
Rate of Fire: Single shots or 3-shot pulse bursts only; 1 grenade or 4-grenade bursts only
Payload:
E-Clip: 21 shots

Altess Eviscerator (Patron Item)
Damage: 6D6
Special Abilities
• Electrical Discharge:
• • Range: Touch or up to 200'
• • Damage: 4D6

MP-3 MageFire Bolt Pistol

Range: 500'
Damage: 3D6+3 M.D.

NeraTech Pn-50 "Splatter Gun"
Range: 60', Payload: 18/clip,
2 clips (current)Acid: 4D6 S.D.C. or 2D6 M.D. to a 3 foot radius.

CN-1 Net

Skorblade Short Sword
Damage: 1D8 M.D.
Weight: 3 lbs.
Features: excellent balance and craftsmanship
Modifiers: +1 to strike and parry
Book Reference: p.152, MercOps

TW "Dragonfire" Flamethrower
Range: 100'
Damage: single Shot: 1D6x10 M.D.
Spray: 1D6x10 M.D. to all targets in a 100' long & 10' wide arc (3 APM)
Rate of Fire: single shots & sprays only
Payload: 5 blasts per P.P.E. clip
Weight: 8 lbs.



Sense the Presence of Spirits Amulet

The amulet changes color whenever an entity is within 100'

Image
User avatar
Venenifer
Posts: 117
Joined: Thu Feb 06, 2020 10:09 am

Re: Hangovers, But Meeting Time at the Crimson Dragon

Post by Venenifer »

Perception: 1d100: [16] = 16 /63%
JiC: 1d20: [19] = 19 / 1d100: [75] = 75

Conditions:
MDC: 640/640 | Barding MDC: 640/640(Barding BR: 2d6/melee) | P.P.E.: 136/136 | I.S.P.: 144/152
| HF (when identified as a dragon): 11 (13 w/Frills extended in Dragon Form) | Nightvision: 200ft | See Invisible (at will) | Shadow Meld (at will) | Cold/Fire 1/2 DMG | Impervious to All Forms Of Paralysis | Bio-Regen: 1d4*10 MDC/min | Sense Ley Lines/Nexuses/Dragons 20mi | Visually ID dragons within 4,000ft | Sixth Sense [Active, 2ISP] |
Range: 100 ft (30.5 m) plus 50ft (15.2m) per level for prove, or 200ft (61m) plus 100ft (30.5) for two-way communication
Duration: Two minutes per level of experience.
I.S.P.: 8
Just like the lesser Sensitive power of telepathy, Telepathy: Superior grants the ability to hear surface thoughts, or send and receive telepathic messages. However, this superior form of the power gives the character the ability to read deeper or even subconscious thoughts. If the victim fails the saving through, the psychic will be able to read thoughts on any subject he wants. This can include passwords, names of contacts, the victim's true name, and even skills. Sometimes (65% (40%+3% per level)) the character will be able to see or hear parts of memories associated with the thoughts they are reading from the victim. A saving throw should be rolled for each skill/memory/thought that the character tries to read. The character can make one attempt to pull information for each attack per melee.
[/quote]

Skill


Post
Ignatos wrote:"You mean the Xy-tick-icks*, I think. They are quite a ways west of old Labrador, which is the northeastern reached claimed by Free Quebec but rarely inhabited in the last decade or so by anyone other than Inuit tribesmen. Before that the Splugorth had a base there that local sellswords such as yourself wiped off the map. The melt glass I sent Mister Granitebeard to acquire for me is the only physical remains of that base, other than a blast crater. So, unless Thurin got hopelessly lost, the bug men are not to blame. Free Quebec itself is far more likely if he came to a hostile end."
Ven nods in understanding. "I appreciate the background information. I'm not as up to date with the going's on this side of the Pacific Pond." Ven admits her relatively newer status to the North American continent. When Ignatos' gaze fixes onto John with a puzzled look, Ven narrows her own eyes then follows his gaze to John. "He must've seen something that caught his eye." Ven informs her fellow dragon, still unaware of what John is actually hunting. "He's no thief, though." Ven adds. I do so hope Ignatos doesn't suspect John of being a thief. Though, what is he doing over there? Ven ponders, her gaze returning to John.

"John. Find something... interesting? Would you like to share with the rest of us?" Ven openly asks.
Venenifer, the Royal Frilled Dragon

P.P.E.: 136 | I.S.P.: 152 | Natural A.R.: 13 | Personal MDC: 630 | Barding MDC: 630D/315H
(+ 1 on all other saving throws not listed here) )
Coma/Death: 28%
Magic (varies): +6
Lethal Poison (14+): +6
Non-Lethal Poison (16+): +6
Insanity (12+): +11
Psionics (varies): +9
Mind Control (varies): +3
Horror Factor (varies): +6

HF/Awe: 11/13 when frills flared. | Nightvision 200ft | See Invisible at Will | Shadow Meld at Will | Half Damage Fire/Plasma/Cold | Impervious to all forms of Paralysis | Bio-Regen: 1d4*10 MDC/minute | Sense Ley Lines, Nexuses, Pyramids and Dragons within 20 miles | Visually see past other dragon's illusions within 4,000ft


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