Level up Sheet

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GM: Nurse Ratchet
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Nurse Ratchet
Game Master
Posts: 202
Joined: Thu Dec 10, 2020 9:05 am

Level up Sheet

Post by Nurse Ratchet »

Roll your ugly level up dice here and keep that character sheet clean, clutter free and very pretty!
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Zathark
Bronze Level Patron
Posts: 76
Joined: Wed Dec 23, 2020 6:26 pm

Re: Level up Sheet

Post by Zathark »

Zathark level up to 4th level

I.S.P.: 1d6: [2] = 2
M.D.C.: 1d6: [6] = 6
"'HEY! Mind yer own Bizness!"

MDC: 61/61
ISP: 38/48
PPE: 98/98

NE-BA-26 Special Body Armor
M.D.C. by Location:
Helmet: 50/50 MDC
Right Arm: 40/40 MDC
Left arm: 40/40 MDC
Right Leg: 50/50 MDC
Left Leg: 50/50 MDC
Main Body: 33/90 MDC
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Zathark
Bronze Level Patron
Posts: 76
Joined: Wed Dec 23, 2020 6:26 pm

Re: Level up Sheet

Post by Zathark »

Zathark Level 5 increases
1d6: [6] = 6 MDC

1d6: [1] = 1 ISP
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Phara Vin
Posts: 62
Joined: Thu Feb 10, 2022 3:29 pm

Re: Level up Sheet

Post by Phara Vin »

I hear tell that Phara levelled up to 4th level, so I'll start updating her sheet for it.

Level up HP roll: 1d6: [5] = 5
Phara Vin
An Atlantean who's a bit too in-tune with her gear.

The Atlantean Herself
P.P.E.: 38 / 38
H.P.: 48 / 48
S.D.C.: 157 / 157

Warlock Combat Armor
Main Body M.D.C.: 398 / 400

Permanent Conditions
  • Impervious to shape-changing/metamorphosis.
  • Sense the presence of vampires/VI's within 1,000 feet.
  • Sense Ley-Lines up to 5 miles away, Nexus Points up to 10 miles away, and open Rifts within 20 miles.
Whispers
  • Warlock Combat Armor whispers with burgundy, italicized text. (#800020)
  • Other, familiar objects whisper with green, italicized text. (green)
  • Miscellaneous objects whisper with orange, italicized text. (orange)
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Phara Vin
Posts: 62
Joined: Thu Feb 10, 2022 3:29 pm

Re: Level up Sheet

Post by Phara Vin »

Level-Up Roll

H.P.: 1d6: [6] = 6
Phara Vin
An Atlantean who's a bit too in-tune with her gear.

The Atlantean Herself
P.P.E.: 38 / 38
H.P.: 48 / 48
S.D.C.: 157 / 157

Warlock Combat Armor
Main Body M.D.C.: 398 / 400

Permanent Conditions
  • Impervious to shape-changing/metamorphosis.
  • Sense the presence of vampires/VI's within 1,000 feet.
  • Sense Ley-Lines up to 5 miles away, Nexus Points up to 10 miles away, and open Rifts within 20 miles.
Whispers
  • Warlock Combat Armor whispers with burgundy, italicized text. (#800020)
  • Other, familiar objects whisper with green, italicized text. (green)
  • Miscellaneous objects whisper with orange, italicized text. (orange)
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The Machine
Posts: 134
Joined: Mon Dec 21, 2020 5:24 pm

Re: Level up Sheet

Post by The Machine »

HP: 1d6: [3] = 3
I.S.P.: 1d4+1: [3]+1 = 4
P.P.E.: 2d6: [6, 5] = 11
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Ashrak
Posts: 67
Joined: Fri Jun 02, 2023 7:41 am

Re: Level up Sheet

Post by Ashrak »

H.P.: 1d6: [4] = 4
I.S.P.: 3d6: [4, 3, 1] = 8
Ash, your friendly, local, floating, tentacle monster
Link to Ledger

M.D.C.: 184/184
I.S.P.: 192/192

Horror Factor: 13 | Exceptional Vision [Rabbit up to 2 miles] | Natural Flight (max 30MPH) | Heightened Sense of Touch (always on) |
HU2E, pg 256 | Always on| Invisible to All forms of mechanical/technological detection and scanning (appears as barely noticeable blur), has to physically trip alarms | Hard to notice by anyone: +10 Prowl/Palming/Concealment | Can cloak one additional individual at level 3


Coma/Death: +6%
Magic (varies): +2
Lethal Poison (14+): +2
Non-Lethal Poison (16+): +2
Insanity (12+): +7
Psionics (varies): +5
Possession (varies): +4
Illusions (varies): +3
Horror Factor (varies): +6
When Blinded: -5 instead of -8
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Ashrak
Posts: 67
Joined: Fri Jun 02, 2023 7:41 am

Re: Level up Sheet

Post by Ashrak »

Level 6:
H.P.: 1d6: [1] = 1
I.S.P: 3d6: [6, 5, 6] = 17
Ash, your friendly, local, floating, tentacle monster
Link to Ledger

M.D.C.: 184/184
I.S.P.: 192/192

Horror Factor: 13 | Exceptional Vision [Rabbit up to 2 miles] | Natural Flight (max 30MPH) | Heightened Sense of Touch (always on) |
HU2E, pg 256 | Always on| Invisible to All forms of mechanical/technological detection and scanning (appears as barely noticeable blur), has to physically trip alarms | Hard to notice by anyone: +10 Prowl/Palming/Concealment | Can cloak one additional individual at level 3


Coma/Death: +6%
Magic (varies): +2
Lethal Poison (14+): +2
Non-Lethal Poison (16+): +2
Insanity (12+): +7
Psionics (varies): +5
Possession (varies): +4
Illusions (varies): +3
Horror Factor (varies): +6
When Blinded: -5 instead of -8
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