The Longest Night
The Longest Night
The middle of the night
On the streets of Washington DC.
Spring
The party of four and their cargo have made it to the streets quickly as they ever could, roughly so it may be. Hectic though it already was there was no thought it could worsen for them. It would be a few short minutes later where they would learn how wrong how close to complete their mission is. Their best bet is to get to base as quickly as they can regardless of who or what may try to stop them. This short time later seems to be when they hear the first groggy groan from the Senator as he begins to come out of the psionic paralysis in the back seat.
The street lamps cast their shadows and the streets seem all but deserted, the isolation on the road broken only by the occasional late-night driver or big rig. Off the roads it is difficult to tell if the shapes in the vague night are people, plants, or some other thing with the rush of the vehicle from their situation.
The Senator lets out a scream as he seems to finally realize his surroundings. "AAAAAGH!"
They all get the sensation something supernatural has come from above, but the night sky makes identification difficult if not entirely impossible. Then it comes down from the skies. Unnatural wings of otherworldly origin. A dive is made to the vehicle's left, then its right. But nothing happens, only the dive as though to identify something. Something rams the roof of the vehicle, shaking the movement of the vehicle. (I'll need two pilot skill rolls to see if the vehicle stays stable and driving at its current speed from whom ever is driving)
How do you proceed?
On the streets of Washington DC.
Spring
The party of four and their cargo have made it to the streets quickly as they ever could, roughly so it may be. Hectic though it already was there was no thought it could worsen for them. It would be a few short minutes later where they would learn how wrong how close to complete their mission is. Their best bet is to get to base as quickly as they can regardless of who or what may try to stop them. This short time later seems to be when they hear the first groggy groan from the Senator as he begins to come out of the psionic paralysis in the back seat.
The street lamps cast their shadows and the streets seem all but deserted, the isolation on the road broken only by the occasional late-night driver or big rig. Off the roads it is difficult to tell if the shapes in the vague night are people, plants, or some other thing with the rush of the vehicle from their situation.
The Senator lets out a scream as he seems to finally realize his surroundings. "AAAAAGH!"
They all get the sensation something supernatural has come from above, but the night sky makes identification difficult if not entirely impossible. Then it comes down from the skies. Unnatural wings of otherworldly origin. A dive is made to the vehicle's left, then its right. But nothing happens, only the dive as though to identify something. Something rams the roof of the vehicle, shaking the movement of the vehicle. (I'll need two pilot skill rolls to see if the vehicle stays stable and driving at its current speed from whom ever is driving)
How do you proceed?
- Eddie Valentine
- Posts: 33
- Joined: Fri May 19, 2023 7:48 am
Re: The Longest Night
Perception (36%):
d100: [91] = 91
JIC: (100) d100: [88] = 88 -- JIC: (20) d20: [17] = 17
===
Eddie glances over his shoulder. "Aww somebody shut him up... Wait." He looks upwards.
He does have nightvision, so if he gets a good enough look at the thing and can figure out what it is, he calls it out.
JIC: (100) d100: [88] = 88 -- JIC: (20) d20: [17] = 17
===
Eddie glances over his shoulder. "Aww somebody shut him up... Wait." He looks upwards.
Eddie lets loose a string of obscenities. A million questions race through his mind about how they tracked and/or found them, but his primary focus is to keep from crashing.Borger wrote: ↑Sun Feb 25, 2024 12:01 pm The middle of the night
On the streets of Washington DC.
Spring
Something rams the roof of the vehicle, shaking the movement of the vehicle. (I'll need two pilot skill rolls to see if the vehicle stays stable and driving at its current speed from whom ever is driving)
He does have nightvision, so if he gets a good enough look at the thing and can figure out what it is, he calls it out.
- Not crashing: ((Pilot (Automobile) --
d100: [68] = 68
<= 81%))
Keeps moving at speed: ((Pilot (Automobile) -- d100: [79] = 79 <= 81% (Barely but wahoo))) !
Re: The Longest Night
Perception: 31% /
1d100: [8] = 8
JIC: 1d20: [19] = 19 / 1d100: [43] = 43
+13 v HF, +5 v Lethal/Non-lethal Toxins, +18% vs Coma/Death, +13 vs Magic, +0 vs Insanity, +6 vs Psionics
He then unloads into the roof with the pistol in his right hand.
Almost as an after- thought he begins to prepare his magical shield. ”HH, can you get out there and run interference? I’ll be right behind you!”
(OOC: Planning to cast Mage Armor first round next string before exiting the vehicle)
Sixth Sense (2 PPE)24 ISP Remaining
In case of violence:
Initiative: 1d20+12: 1d20+6: [20]+6 = 26 (+6 from Sixth Sense)
Actions performed not necessarily in this order
Action 1: Reserved for Dodge
Action 2: Reserved for Dodge
Action 3: Strike: Glock 23 1d20+7: [12]+7 = 19 , Damage – (4D6): 4d6: [6, 6, 4, 3] = 19
Action 4: Strike: Glock 23 1d20+7: [9]+7 = 16 , Damage – (4D6): 4d6: [3, 6, 3, 4] = 16
Action 5: Strike: Glock 23 1d20+7: [20]+7 = 27 , Damage – (4D6): 4d6: [5, 1, 3, 2] = 11
Action 6: Strike: Glock 23 1d20+7: [13]+7 = 20 , Damage – (4D6): 4d6: [1, 1, 3, 3] = 8
Action 7: Strike: Glock 23 1d20+7: [10]+7 = 17 , Damage – (4D6): 4d6: [6, 3, 2, 2] = 13
Parries (+7 included): 1d20+9: [18]+9 = 27 , 1d20+9: [11]+9 = 20 , 1d20+9: [7]+9 = 16 , 1d20+9: [12]+9 = 21 , 1d20+9: [1]+9 = 10
Dodges (+7 included): 1d20+10: [2]+10 = 12 , 1d20+10: [14]+10 = 24 , 1d20+10: [20]+10 = 30 , 1d20+10: [7]+10 = 17 , 1d20+10: [10]+10 = 20
JIC: 1d20: [19] = 19 / 1d100: [43] = 43
+13 v HF, +5 v Lethal/Non-lethal Toxins, +18% vs Coma/Death, +13 vs Magic, +0 vs Insanity, +6 vs Psionics
Borger wrote: The Senator lets out a scream as he seems to finally realize his surroundings. "AAAAAGH!"
Rhonen gives the Senator a stern look and when that doesn’t quiet the man, he elbows him in the face to stun him, ripping a length of cloth from the Senator’s clothing and ties a gag around his head. Rhonen then checks to make sure the gag is not so tight to block off all air or blocking his nose as well. I’m not a complete animal…Fangs wrote: Eddie glances over his shoulder. "Aww somebody shut him up... Wait." He looks upwards.
Looking up at the roof Rhonen echo’s Fangs’ string of obscenities and adds, ”Of course, wings….nothing good ever comes with wings....unless it is Buffalo Sauce.”Borger wrote: Then it comes down from the skies. Unnatural wings of otherworldly origin. A dive is made to the vehicle's left, then its right. But nothing happens, only the dive as though to identify something. Something rams the roof of the vehicle, shaking the movement of the vehicle.
He then unloads into the roof with the pistol in his right hand.
Almost as an after- thought he begins to prepare his magical shield. ”HH, can you get out there and run interference? I’ll be right behind you!”
(OOC: Planning to cast Mage Armor first round next string before exiting the vehicle)
Sixth Sense (2 PPE)24 ISP Remaining
In case of violence:
Initiative: 1d20+12: 1d20+6: [20]+6 = 26 (+6 from Sixth Sense)
Actions performed not necessarily in this order
Action 1: Reserved for Dodge
Action 2: Reserved for Dodge
Action 3: Strike: Glock 23 1d20+7: [12]+7 = 19 , Damage – (4D6): 4d6: [6, 6, 4, 3] = 19
Action 4: Strike: Glock 23 1d20+7: [9]+7 = 16 , Damage – (4D6): 4d6: [3, 6, 3, 4] = 16
Action 5: Strike: Glock 23 1d20+7: [20]+7 = 27 , Damage – (4D6): 4d6: [5, 1, 3, 2] = 11
Action 6: Strike: Glock 23 1d20+7: [13]+7 = 20 , Damage – (4D6): 4d6: [1, 1, 3, 3] = 8
Action 7: Strike: Glock 23 1d20+7: [10]+7 = 17 , Damage – (4D6): 4d6: [6, 3, 2, 2] = 13
Parries (+7 included): 1d20+9: [18]+9 = 27 , 1d20+9: [11]+9 = 20 , 1d20+9: [7]+9 = 16 , 1d20+9: [12]+9 = 21 , 1d20+9: [1]+9 = 10
Dodges (+7 included): 1d20+10: [2]+10 = 12 , 1d20+10: [14]+10 = 24 , 1d20+10: [20]+10 = 30 , 1d20+10: [7]+10 = 17 , 1d20+10: [10]+10 = 20
- Duke Malone
- Posts: 37
- Joined: Thu Feb 02, 2023 4:56 pm
Re: The Longest Night
The Longest Night
Perception: 59% 1d100: [8] = 8
JIC: 20 1d20: [1] = 1
JIC: 100 1d100: [22] = 22
Initiative: 1d20+3 1d20+3: [15]+3 = 18
Condition:
Out of the astral plain
Has SN Strength
IS Fully transformed 19 1d20: [8] = 8
Invoke Trust/Intimidate: 45% 1d100: [5] = 5 for the senator to calm down.
What the Hell is going on out there?
HH answers the comment from Timmer, “I resemble that fact, and I do love Buffalo Wings.”
Rhonen/Timer then unloads into the roof with the pistol in his right hand.
Technical: Lore Nightbanes 55% 1d100: [80] = 80 to have some Idea what wing creature it might be? Must be one of Several Creatures.
HH will depending on if he takes the Double or someone else takes care of it. He tris to time it so so that when the attacks from the Wing ones hit. He transforms completely and the trunk opens.
Here goes Nothing
6 Actions
1.pops trunk lid if there are a three or more winged
2.Transform into full Gregorian
3. Springs forth ( Carrying or not Carrying Double) Heads Away at 90 degrees from the Car. fly at a speed of up to 70 mph
4. Attack flyer HTH SN Strength 6d6 + Fiery Claws 3d6
Right Hand Strike 1d20+10 1d20: [5] = 5 9d6: [3, 3, 2, 2, 2, 6, 4, 3, 2] = 27
Left Hand Strike 1d20+10 1d20+10: [1]+10 = 11 9d6: [6, 3, 6, 4, 5, 1, 3, 6, 3] = 37
5. Attack flyer HTH SN Strength 6d6 + Fiery Claws 3d6
Right Hand Strike 1d20+10 1d20+10: [14]+10 = 24 9d6: [6, 2, 2, 3, 1, 3, 5, 5, 2] = 29
Left Hand Strike 1d20+10 1d20+10: [18]+10 = 28 9d6: [6, 3, 3, 1, 3, 1, 5, 4, 4] = 30
6. Attack flyer HTH SN Strength 6d6 + Fiery Claws 3d6
Right Hand Strike 1d20+10 1d20+10: [11]+10 = 21 9d6: [3, 3, 4, 4, 2, 2, 5, 2, 6] = 31
Left Hand Strike 1d20+10 1d20+10: [11]+10 = 21 9d6: [5, 4, 6, 3, 3, 2, 3, 4, 1] = 31
if less than three
1.pops trunk lid
2.Starts Shooting pistol Strike 1d20+9 1d20+9: [13]+9 = 22 Damage 4d+6 4d6: [1, 3, 4, 5] = 13
3. Shooting pistol Strike 1d20+9 1d20+9: [7]+9 = 16 Damage 4d+6 4d6: [4, 4, 2, 4] = 14
4. Shooting pistol Strike 1d20+9 1d20+9: [17]+9 = 26 Damage 4d+6 4d6: [6, 6, 6, 6] = 24
5. Shooting pistol Strike 1d20+9 1d20+9: [3]+9 = 12 Damage 4d+6 4d6: [5, 2, 5, 5] = 17
6. Shooting pistol Strike 1d20+9 1d20+9: [12]+9 = 21 Damage 4d+6 4d6: [4, 1, 3, 6] = 14
Parry: 1d20+13: [11]+13 = 24 , 1d20+13: [17]+13 = 30 1d20+13, 1d20+13: [18]+13 = 31 , 1d20+13: [18]+13 = 31
Perception: 59% 1d100: [8] = 8
JIC: 20 1d20: [1] = 1
JIC: 100 1d100: [22] = 22
Initiative: 1d20+3 1d20+3: [15]+3 = 18
Condition:
Out of the astral plain
Has SN Strength
IS Fully transformed 19 1d20: [8] = 8
HH yells at the Senator from the trunk, “Shut up Senator! We are the good guys, that just save your life from a body double so cut us some slack!” Dang Jerk I save his Life and he attracts attention.The Senator lets out a scream as he seems to finally realize his surroundings. "AAAAAGH!"
Invoke Trust/Intimidate: 45% 1d100: [5] = 5 for the senator to calm down.
Looking up at the roof ,Rhonen/Timer echo’s Fangs’ string of obscenities and adds, ”Of course, wings….nothing good ever comes with wings....unless it is Buffalo Sauce.”
What the Hell is going on out there?
HH answers the comment from Timmer, “I resemble that fact, and I do love Buffalo Wings.”
Rhonen/Timer then unloads into the roof with the pistol in his right hand.
HH comes up with a plan, “You Know I’m holding the Senators Double here? How many are out there and What are they. Somebody needs to cover this one,If I leave. I Guess I can take him with me as a decoy?”Almost as an after- thought he begins to prepare his magical shield. ”HH, can you get out there and run interference? I’ll be right behind you!”
Technical: Lore Nightbanes 55% 1d100: [80] = 80 to have some Idea what wing creature it might be? Must be one of Several Creatures.
HH will depending on if he takes the Double or someone else takes care of it. He tris to time it so so that when the attacks from the Wing ones hit. He transforms completely and the trunk opens.
Here goes Nothing
6 Actions
1.pops trunk lid if there are a three or more winged
2.Transform into full Gregorian
3. Springs forth ( Carrying or not Carrying Double) Heads Away at 90 degrees from the Car. fly at a speed of up to 70 mph
4. Attack flyer HTH SN Strength 6d6 + Fiery Claws 3d6
Right Hand Strike 1d20+10 1d20: [5] = 5 9d6: [3, 3, 2, 2, 2, 6, 4, 3, 2] = 27
Left Hand Strike 1d20+10 1d20+10: [1]+10 = 11 9d6: [6, 3, 6, 4, 5, 1, 3, 6, 3] = 37
5. Attack flyer HTH SN Strength 6d6 + Fiery Claws 3d6
Right Hand Strike 1d20+10 1d20+10: [14]+10 = 24 9d6: [6, 2, 2, 3, 1, 3, 5, 5, 2] = 29
Left Hand Strike 1d20+10 1d20+10: [18]+10 = 28 9d6: [6, 3, 3, 1, 3, 1, 5, 4, 4] = 30
6. Attack flyer HTH SN Strength 6d6 + Fiery Claws 3d6
Right Hand Strike 1d20+10 1d20+10: [11]+10 = 21 9d6: [3, 3, 4, 4, 2, 2, 5, 2, 6] = 31
Left Hand Strike 1d20+10 1d20+10: [11]+10 = 21 9d6: [5, 4, 6, 3, 3, 2, 3, 4, 1] = 31
if less than three
1.pops trunk lid
2.Starts Shooting pistol Strike 1d20+9 1d20+9: [13]+9 = 22 Damage 4d+6 4d6: [1, 3, 4, 5] = 13
3. Shooting pistol Strike 1d20+9 1d20+9: [7]+9 = 16 Damage 4d+6 4d6: [4, 4, 2, 4] = 14
4. Shooting pistol Strike 1d20+9 1d20+9: [17]+9 = 26 Damage 4d+6 4d6: [6, 6, 6, 6] = 24
5. Shooting pistol Strike 1d20+9 1d20+9: [3]+9 = 12 Damage 4d+6 4d6: [5, 2, 5, 5] = 17
6. Shooting pistol Strike 1d20+9 1d20+9: [12]+9 = 21 Damage 4d+6 4d6: [4, 1, 3, 6] = 14
Parry: 1d20+13: [11]+13 = 24 , 1d20+13: [17]+13 = 30 1d20+13, 1d20+13: [18]+13 = 31 , 1d20+13: [18]+13 = 31
viewtopic.php?t=18854Duke's Sheet
JEHOEL: Sword of Duke Malone
Lore: Secret Societies
Lore: Psychic:
Lore - Geomancy or Lines of Power
Lore: Magic
Archaeology
Mythology
HORROR/AWE 12
TRANSFORMATION:
JEHOEL: Sword of Duke Malone
Lore: Secret Societies
Lore: Psychic:
Lore - Geomancy or Lines of Power
Lore: Magic
Archaeology
Mythology
HORROR/AWE 12
TRANSFORMATION:
OOC Comments
DEFENCE:OOC Comments
Re: The Longest Night
The middle of the night
On the streets of Washington DC.
Spring
Eddie only just manages to keep control of the vehicle as one of the winged aggressors dives bombs them, tires screaming with the swerve as he rights the vehicle. The new combat around the vehicle does not make speeding down the road any easier. What is true for one of these aggressors is probably true for the others of the flock, however it may turn out to be. These creatures are black as the night around them with long wings and a build like that of a great bird of prey, but these things looked humanoid and in way could they be birds of prey, likely creatures that come from the Nightlands.
The thing that came from the skies has a friend and Rhonen manages to avoid getting struck by the thing. He too sees that there is more than one.
Better judgement tells Duke to pop the trunk. Everything says three have given them hostile company for this time of night.
There is only seconds of silence before one of the creatures takes another dive at their vehicle, Eddie driving, Rhonen good at avoiding getting struck and Duke taking to an entirely different form to confront them directly, taking a peck from the beak of one of the foul creatures. This same creature of the three takes a bullet from Rhonen. This attack prompts Duke to shoot to the skies where is almost immediately met with a different one of three that only manages to tear his shirt with its terrible, unkempt claws.
Rhonen seems to have kept the attention of the one he already shot and fires again, but it by some power missed his shot. The third that had managed to avoid the team just long enough now had its clammy hands on the doppelganger that was stuffed in the trunk. The Senator himself was barely holding together with everything going on. A bullet is set on trajectory with this one, clipping a shoulder or something going by its jerk.
Rhonen fires again, returning his aim to the one that wants into the car, getting a good shot into it. Duke gets plenty of punches into his adversary in the air which cannot hope to keep up with the flurry of fists sent upon it from the Gregorian, all but helplessly getting battered.
*I will need two more pilot skill rolls from the driver.
Rhonen has 8 darts per gun remaining and has used 5 bullets of one clip.
Eddie has 7 darts remaining and has used 6 of 60 ISP.
Penny has 6 darts before having to reload.
Duke has used 70 ISP of 178 and is 239/248SDC.
Prepare for Round Two
On the streets of Washington DC.
Spring
Eddie only just manages to keep control of the vehicle as one of the winged aggressors dives bombs them, tires screaming with the swerve as he rights the vehicle. The new combat around the vehicle does not make speeding down the road any easier. What is true for one of these aggressors is probably true for the others of the flock, however it may turn out to be. These creatures are black as the night around them with long wings and a build like that of a great bird of prey, but these things looked humanoid and in way could they be birds of prey, likely creatures that come from the Nightlands.
The thing that came from the skies has a friend and Rhonen manages to avoid getting struck by the thing. He too sees that there is more than one.
Better judgement tells Duke to pop the trunk. Everything says three have given them hostile company for this time of night.
There is only seconds of silence before one of the creatures takes another dive at their vehicle, Eddie driving, Rhonen good at avoiding getting struck and Duke taking to an entirely different form to confront them directly, taking a peck from the beak of one of the foul creatures. This same creature of the three takes a bullet from Rhonen. This attack prompts Duke to shoot to the skies where is almost immediately met with a different one of three that only manages to tear his shirt with its terrible, unkempt claws.
Rhonen seems to have kept the attention of the one he already shot and fires again, but it by some power missed his shot. The third that had managed to avoid the team just long enough now had its clammy hands on the doppelganger that was stuffed in the trunk. The Senator himself was barely holding together with everything going on. A bullet is set on trajectory with this one, clipping a shoulder or something going by its jerk.
Rhonen fires again, returning his aim to the one that wants into the car, getting a good shot into it. Duke gets plenty of punches into his adversary in the air which cannot hope to keep up with the flurry of fists sent upon it from the Gregorian, all but helplessly getting battered.
*I will need two more pilot skill rolls from the driver.
Rhonen has 8 darts per gun remaining and has used 5 bullets of one clip.
Eddie has 7 darts remaining and has used 6 of 60 ISP.
Penny has 6 darts before having to reload.
Duke has used 70 ISP of 178 and is 239/248SDC.
Prepare for Round Two
Re: The Longest Night
Perception: 31% /
1d100: [4] = 4
JIC: 1d20: [2] = 2 / 1d100: [41] = 41
+13 v HF, +5 v Lethal/Non-lethal Toxins, +18% vs Coma/Death, +13 vs Magic, +0 vs Insanity, +6 vs Psionics
”Scribbles, protect the Senator. Don’t let them get him.”
In case of violence:
Initiative: 1d20+6: 1d20+6: [9]+6 = 15
Actions performed not necessarily in this order
Action 1: Cast Mage Armor on Senator
Action 2: Cast Mage Armor on Rhonen
Action 3: Strike: Glock .40 1d20+7: [3]+7 = 10 , Damage – (4D6): 4d6: [1, 3, 1, 3] = 8
Action 4: Strike: Glock .40 1d20+7: [6]+7 = 13 , Damage – (4D6): 4d6: [5, 6, 2, 3] = 16
Action 5: Strike: Glock .40 1d20+7: [11]+7 = 18 , Damage – (4D6): 4d6: [5, 6, 5, 3] = 19
Action 6: Strike: Glock .40 1d20+7: [12]+7 = 19 , Damage – (4D6): 4d6: [2, 3, 4, 2] = 11
Action 7: Reserved for Dodge
Parries (+7 included): 1d20+7: [2]+7 = 9 , 1d20+7: [20]+7 = 27 , 1d20+7: [6]+7 = 13 , 1d20+7: [19]+7 = 26 , 1d20+7: [10]+7 = 17
Dodges (+7 included): 1d20+7: [15]+7 = 22 , 1d20+7: [15]+7 = 22 , 1d20+7: [8]+7 = 15 , 1d20+7: [6]+7 = 13 , 1d20+7: [15]+7 = 22
JIC: 1d20: [2] = 2 / 1d100: [41] = 41
+13 v HF, +5 v Lethal/Non-lethal Toxins, +18% vs Coma/Death, +13 vs Magic, +0 vs Insanity, +6 vs Psionics
Seeing that the creatures appear to not care who they hurt, Rhonen casts Mage Armor on the Senator, then goes through the same process to cast it on himself.Borger wrote: Rhonen seems to have kept the attention of the one he already shot and fires again, but it by some power missed his shot. The third that had managed to avoid the team just long enough now had its clammy hands on the doppelganger that was stuffed in the trunk. The Senator himself was barely holding together with everything going on. A bullet is set on trajectory with this one, clipping a shoulder or something going by its jerk.
Rhonen fires again, returning his aim to the one that wants into the car, getting a good shot into it. Duke gets plenty of punches into his adversary in the air which cannot hope to keep up with the flurry of fists sent upon it from the Gregorian, all but helplessly getting battered.
OOC Comments
Once certain he has done what he can to armor the Senator and himself, Rhonen turns his attention to the creature going after the doppleganger. Firing through the back window, he gets to his knees, ready to push through the window and go hand to hand to fight for the Doppleganger.”Scribbles, protect the Senator. Don’t let them get him.”
In case of violence:
Initiative: 1d20+6: 1d20+6: [9]+6 = 15
Actions performed not necessarily in this order
Action 1: Cast Mage Armor on Senator
Action 2: Cast Mage Armor on Rhonen
Action 3: Strike: Glock .40 1d20+7: [3]+7 = 10 , Damage – (4D6): 4d6: [1, 3, 1, 3] = 8
Action 4: Strike: Glock .40 1d20+7: [6]+7 = 13 , Damage – (4D6): 4d6: [5, 6, 2, 3] = 16
Action 5: Strike: Glock .40 1d20+7: [11]+7 = 18 , Damage – (4D6): 4d6: [5, 6, 5, 3] = 19
Action 6: Strike: Glock .40 1d20+7: [12]+7 = 19 , Damage – (4D6): 4d6: [2, 3, 4, 2] = 11
Action 7: Reserved for Dodge
Parries (+7 included): 1d20+7: [2]+7 = 9 , 1d20+7: [20]+7 = 27 , 1d20+7: [6]+7 = 13 , 1d20+7: [19]+7 = 26 , 1d20+7: [10]+7 = 17
Dodges (+7 included): 1d20+7: [15]+7 = 22 , 1d20+7: [15]+7 = 22 , 1d20+7: [8]+7 = 15 , 1d20+7: [6]+7 = 13 , 1d20+7: [15]+7 = 22
- Duke Malone
- Posts: 37
- Joined: Thu Feb 02, 2023 4:56 pm
Re: The Longest Night
The Longest Night/ Round 2:the Sword of Fire and Death
Perception: 59% 1d100: [8] = 8
JIC: 20 1d20: 1d20: [11] = 11
JIC: 100 1d100: 1d100: [37] = 37
Initiative: 1d20+3 1d20+3: [6]+3 = 9
Condition:
Out of the astral plain
Has SN Strength
IS Fully transformed: Gregorian
They all must die! For all that is holy Duke let s it be known, ”I smite thee with all my might!” Then a fiery rapier appears in his right hand. As he continues the onslaught against the flyers, he will go after the closet to the car until it dies. Then go after another.
6 Actions
Attack flyer HTH Damage, right hand SN Strength 6d6 + Psi Sword 7d6 , left SN Strength 6d6 + Fiery Claws 3d6
1. Call forth the Psi Sword-30 ISP
2. Attack flyer
Right Hand Strike 1d20+10 1d20+10: 1d20+10: [3]+10 = 13 Damage: 13d6: [2, 6, 2, 3, 6, 3, 1, 2, 1, 6, 5, 3, 3] = 43
Left Hand Strike 1d20+10 1d20+10: 1d20+10: [5]+10 = 15 Damage: 9d6: [1, 2, 3, 3, 3, 2, 2, 4, 2] = 22
3. Attack flyer
Right Hand Strike 1d20+10 1d20+10: 1d20+10: [3]+10 = 13 Damage: 13d6: [4, 5, 5, 5, 6, 2, 4, 5, 4, 6, 2, 2, 1] = 51
Left Hand Strike 1d20+10 1d20+10: 1d20+10: [4]+10 = 14 Damage: 9d6: [5, 3, 4, 3, 5, 4, 6, 2, 6] = 38
4 Attack flyer
Right Hand Strike 1d20+10 1d20+10: 1d20+10: [15]+10 = 25 Damage: 13d6: [3, 2, 3, 4, 6, 1, 6, 2, 4, 5, 1, 5, 1] = 43
Left Hand Strike 1d20+10 1d20+10: 1d20+10: [9]+10 = 19 Damage: 9d6: [2, 4, 5, 2, 5, 2, 4, 3, 5] = 32
5. Attack flyer
Right Hand Strike 1d20+10 1d20+10: 1d20+10: [2]+10 = 12 Damage: 13d6: [6, 5, 6, 3, 4, 2, 4, 5, 1, 4, 5, 2, 3] = 50
Left Hand Strike 1d20+10 1d20+10: 1d20+10: [7]+10 = 17 Damage: 9d6: [2, 5, 3, 4, 4, 5, 6, 1, 4] = 34
6. Attack flyer
Right Hand Strike 1d20+10 1d20+10: 1d20+10: [8]+10 = 18 Damage: 13d6: [1, 6, 1, 6, 5, 3, 1, 1, 1, 2, 3, 4, 4] = 38
Left Hand Strike 1d20+10 1d20+10: 1d20+10: [6]+10 = 16 Damage: 9d6: [3, 4, 1, 6, 5, 2, 1, 5, 3] = 30
Parry: 1d20+13: 1d20+13: [19]+13 = 32 , 1d20+13: 1d20+13: [9]+13 = 22 , 1d20+13 1d20+13: [9]+13 = 22 , 1d20+13 1d20+13: [1]+13 = 14 , 1d20+13 1d20+13: [4]+13 = 17 , 1d20+13 1d20+13: [7]+13 = 20
Perception: 59% 1d100: [8] = 8
JIC: 20 1d20: 1d20: [11] = 11
JIC: 100 1d100: 1d100: [37] = 37
Initiative: 1d20+3 1d20+3: [6]+3 = 9
Condition:
Out of the astral plain
Has SN Strength
IS Fully transformed: Gregorian
OOC Comments
HH is Going full Vindicator on these Evil Creatures
OOC Comments
They all must die! For all that is holy Duke let s it be known, ”I smite thee with all my might!” Then a fiery rapier appears in his right hand. As he continues the onslaught against the flyers, he will go after the closet to the car until it dies. Then go after another.
6 Actions
Attack flyer HTH Damage, right hand SN Strength 6d6 + Psi Sword 7d6 , left SN Strength 6d6 + Fiery Claws 3d6
1. Call forth the Psi Sword-30 ISP
2. Attack flyer
Right Hand Strike 1d20+10 1d20+10: 1d20+10: [3]+10 = 13 Damage: 13d6: [2, 6, 2, 3, 6, 3, 1, 2, 1, 6, 5, 3, 3] = 43
Left Hand Strike 1d20+10 1d20+10: 1d20+10: [5]+10 = 15 Damage: 9d6: [1, 2, 3, 3, 3, 2, 2, 4, 2] = 22
3. Attack flyer
Right Hand Strike 1d20+10 1d20+10: 1d20+10: [3]+10 = 13 Damage: 13d6: [4, 5, 5, 5, 6, 2, 4, 5, 4, 6, 2, 2, 1] = 51
Left Hand Strike 1d20+10 1d20+10: 1d20+10: [4]+10 = 14 Damage: 9d6: [5, 3, 4, 3, 5, 4, 6, 2, 6] = 38
4 Attack flyer
Right Hand Strike 1d20+10 1d20+10: 1d20+10: [15]+10 = 25 Damage: 13d6: [3, 2, 3, 4, 6, 1, 6, 2, 4, 5, 1, 5, 1] = 43
Left Hand Strike 1d20+10 1d20+10: 1d20+10: [9]+10 = 19 Damage: 9d6: [2, 4, 5, 2, 5, 2, 4, 3, 5] = 32
5. Attack flyer
Right Hand Strike 1d20+10 1d20+10: 1d20+10: [2]+10 = 12 Damage: 13d6: [6, 5, 6, 3, 4, 2, 4, 5, 1, 4, 5, 2, 3] = 50
Left Hand Strike 1d20+10 1d20+10: 1d20+10: [7]+10 = 17 Damage: 9d6: [2, 5, 3, 4, 4, 5, 6, 1, 4] = 34
6. Attack flyer
Right Hand Strike 1d20+10 1d20+10: 1d20+10: [8]+10 = 18 Damage: 13d6: [1, 6, 1, 6, 5, 3, 1, 1, 1, 2, 3, 4, 4] = 38
Left Hand Strike 1d20+10 1d20+10: 1d20+10: [6]+10 = 16 Damage: 9d6: [3, 4, 1, 6, 5, 2, 1, 5, 3] = 30
Parry: 1d20+13: 1d20+13: [19]+13 = 32 , 1d20+13: 1d20+13: [9]+13 = 22 , 1d20+13 1d20+13: [9]+13 = 22 , 1d20+13 1d20+13: [1]+13 = 14 , 1d20+13 1d20+13: [4]+13 = 17 , 1d20+13 1d20+13: [7]+13 = 20
viewtopic.php?t=18854Duke's Sheet
JEHOEL: Sword of Duke Malone
Lore: Secret Societies
Lore: Psychic:
Lore - Geomancy or Lines of Power
Lore: Magic
Archaeology
Mythology
HORROR/AWE 12
TRANSFORMATION:
JEHOEL: Sword of Duke Malone
Lore: Secret Societies
Lore: Psychic:
Lore - Geomancy or Lines of Power
Lore: Magic
Archaeology
Mythology
HORROR/AWE 12
TRANSFORMATION:
OOC Comments
DEFENCE:OOC Comments
- Eddie Valentine
- Posts: 33
- Joined: Fri May 19, 2023 7:48 am
Re: The Longest Night
Perception (36%):
d100: [78] = 78
JIC: (100) d100: [35] = 35 -- JIC: (20) d20: [6] = 6
===
He remembers how powerful Duke was at their recruitment interview and hopes that fight wasn't a fluke.
JIC: (100) d100: [35] = 35 -- JIC: (20) d20: [6] = 6
===
- Not crashing: ((Pilot (Automobile) --
d100: [59] = 59
<= 81%)) Woohoo!
Keeps moving at speed: ((Pilot (Automobile) -- d100: [87] = 87 <= 81% )) DOH!!
He remembers how powerful Duke was at their recruitment interview and hopes that fight wasn't a fluke.
Re: The Longest Night
The middle of the night
On the streets of Washington DC.
Spring
There is a moment in this chase where Eddie nearly loses control of the vehicle as Rhonen casts mage armor on the senator. One of the creature from the nightlands still hasn't let up on whatever it's objective is as it lashes out for Eddie, narrowly missing as it reaches around the car's frame and window. A glow in the sky above is the signal that Duke has summoned a fiery rapier letting out a battle cry as he does. There is a thunk to the rear of the vehicle as the third aggressor bangs against the vehicle as it continues to try to retrieve the doppelganger. There is screaming from both the senator and his doppelganger.
Rhonen is quick to also cast mage armor on himself right before the creature attacking the occupants of the car decides to ram against it. Above the car, Duke leaves no room for the reaction of his adversary with the swings of his rapier. his adversary similarly lashes out at him. The third party of the creatures of the nightlands begins to retreat from the chase with a curious expression only Rhonen and Duke notice for a split second.
Rhonen shoots at the one seemingly trying to escape and lands a lucky hit, earning a hollow squawk in turn. The one attacking them and vehicle again throws itself against their get away car with the Senator crying out "My car!"
Duke continues to leave his opponent zero room for victory and finds himself already feeling himself on the verge of victory, even in its attempt to dodge out of the way. The doppelganger is carried just that much further away, kicking and screaming the grasp of a creature from the Nightlands.
A bullet from Rhonen's glock catches their regular assailant as it decides it would once again try to knock the vehicle off the road. Duke finds his opponent defeated and removed from the world in a cold blast of inky black before the second swing of his latest flourish can even meet. the creature with the doppeganger continues to go straight up.
The rest of the round continues is a strongly similar way of Eddie hoping to keep control of the Senator's car as Rhonen and Duke fight off the creatures they know have come from the nightlands.
*I will need two more pilot skill rolls from the driver.
Rhonen has 8 darts per gun remaining and has used 5 bullets of one clip. Has 84 of 98 PPE remaining.
Eddie has 7 darts remaining and has used 6 of 60 ISP.
Penny has 6 darts before having to reload.
Duke has used 70 ISP of 178 and is 227/248SDC.
Now begins round three
On the streets of Washington DC.
Spring
There is a moment in this chase where Eddie nearly loses control of the vehicle as Rhonen casts mage armor on the senator. One of the creature from the nightlands still hasn't let up on whatever it's objective is as it lashes out for Eddie, narrowly missing as it reaches around the car's frame and window. A glow in the sky above is the signal that Duke has summoned a fiery rapier letting out a battle cry as he does. There is a thunk to the rear of the vehicle as the third aggressor bangs against the vehicle as it continues to try to retrieve the doppelganger. There is screaming from both the senator and his doppelganger.
Rhonen is quick to also cast mage armor on himself right before the creature attacking the occupants of the car decides to ram against it. Above the car, Duke leaves no room for the reaction of his adversary with the swings of his rapier. his adversary similarly lashes out at him. The third party of the creatures of the nightlands begins to retreat from the chase with a curious expression only Rhonen and Duke notice for a split second.
Rhonen shoots at the one seemingly trying to escape and lands a lucky hit, earning a hollow squawk in turn. The one attacking them and vehicle again throws itself against their get away car with the Senator crying out "My car!"
Duke continues to leave his opponent zero room for victory and finds himself already feeling himself on the verge of victory, even in its attempt to dodge out of the way. The doppelganger is carried just that much further away, kicking and screaming the grasp of a creature from the Nightlands.
A bullet from Rhonen's glock catches their regular assailant as it decides it would once again try to knock the vehicle off the road. Duke finds his opponent defeated and removed from the world in a cold blast of inky black before the second swing of his latest flourish can even meet. the creature with the doppeganger continues to go straight up.
The rest of the round continues is a strongly similar way of Eddie hoping to keep control of the Senator's car as Rhonen and Duke fight off the creatures they know have come from the nightlands.
*I will need two more pilot skill rolls from the driver.
Rhonen has 8 darts per gun remaining and has used 5 bullets of one clip. Has 84 of 98 PPE remaining.
Eddie has 7 darts remaining and has used 6 of 60 ISP.
Penny has 6 darts before having to reload.
Duke has used 70 ISP of 178 and is 227/248SDC.
Now begins round three
Re: The Longest Night
Perception: 31% /
1d100: [15] = 15
JIC: 1d20: [15] = 15 / 1d100: [29] = 29
+13 v HF, +5 v Lethal/Non-lethal Toxins, +18% vs Coma/Death, +13 vs Magic, +0 vs Insanity, +6 vs Psionics
Feeling the car take another hit he decides to change tactics. HH will have to chase that one.
As he pulls himself out the back window, closing the trunk with his butt, he looks to the senator. ”Stay down and out of sight and hope you are worth all this trouble.”
Seated on the trunk with his legs through the back window curved around the back of the seat to steady him and attempts to drive the claws of his left hand through the roof of the car to hold on….
In case of violence:
Initiative: 1d20+6: 1d20+6: [14]+6 = 20
Actions performed not necessarily in this order
Action 1: Crawl out the back window
Action 2: Reserved for Dodge
Action 3: Strike: Glock 23 1d20+7: [6]+7 = 13 , Damage – (4D6): 4d6: [4, 6, 1, 1] = 12
Action 4: Strike: Glock 23 1d20+7: [16]+7 = 23 , Damage – (4D6): 4d6: [6, 4, 5, 4] = 19
Action 5: Strike: Glock 23 1d20+7: [18]+7 = 25 , Damage – (4D6): 4d6: [2, 4, 4, 4] = 14
Action 6: Strike: Glock 23 1d20+7: [7]+7 = 14 , Damage – (4D6): 4d6: [3, 3, 4, 2] = 12
Action 7: Strike: Glock 23 1d20+7: [10]+7 = 17 , Damage – (4D6): 4d6: [3, 2, 2, 3] = 10
If it ends up HTH:
Action 1: Crawl out the back window
Action 2: Reserved for Dodge
Action 3: Strike: Right Claw 1d20+7: [5]+7 = 12 , Damage – (5D6+11): 5d6+11: [2, 4, 1, 5, 4]+11 = 27
Left Claw – Ready to Parry (Ambidextrous)
Action 4: Strike: ight Claw 1d20+7: [2]+7 = 9 , Damage – (5D6+11): 5d6+11: [1, 4, 3, 1, 1]+11 = 21
Left Claw – Ready to Parry (Ambidextrous)
Action 5: ight Claw 1d20+7: [11]+7 = 18 , Damage – (5D6+11): 5d6+11: [3, 1, 3, 2, 5]+11 = 25
Left Claw – Ready to Parry (Ambidextrous)
Action 6: ight Claw 1d20+7: [20]+7 = 27 , Damage – (5D6+11): 5d6+11: [2, 3, 2, 1, 3]+11 = 22
Left Claw – Ready to Parry (Ambidextrous)
Parries (+7 included): 1d20+7: [3]+7 = 10 , 1d20+7: [20]+7 = 27 , 1d20+7: [20]+7 = 27 , 1d20+7: [15]+7 = 22 , 1d20+7: [14]+7 = 21
Dodges (+7 included): 1d20+7: [2]+7 = 9 , 1d20+7: [10]+7 = 17 , 1d20+7: [7]+7 = 14 , 1d20+7: [11]+7 = 18 , 1d20+7: [6]+7 = 13
JIC: 1d20: [15] = 15 / 1d100: [29] = 29
+13 v HF, +5 v Lethal/Non-lethal Toxins, +18% vs Coma/Death, +13 vs Magic, +0 vs Insanity, +6 vs Psionics
Rhonen continues to shoot as he sees the creature with the Doppleganger get further away. crap, pretty soon he will be out of range.Borger wrote: The third party of the creatures of the nightlands begins to retreat from the chase with a curious expression only Rhonen and Duke notice for a split second….The doppelganger is carried just that much further away, kicking and screaming the grasp of a creature from the Nightlands.
Feeling the car take another hit he decides to change tactics. HH will have to chase that one.
As he pulls himself out the back window, closing the trunk with his butt, he looks to the senator. ”Stay down and out of sight and hope you are worth all this trouble.”
Seated on the trunk with his legs through the back window curved around the back of the seat to steady him and attempts to drive the claws of his left hand through the roof of the car to hold on….
OOC Comments
In case of violence:
Initiative: 1d20+6: 1d20+6: [14]+6 = 20
Actions performed not necessarily in this order
Action 1: Crawl out the back window
Action 2: Reserved for Dodge
Action 3: Strike: Glock 23 1d20+7: [6]+7 = 13 , Damage – (4D6): 4d6: [4, 6, 1, 1] = 12
Action 4: Strike: Glock 23 1d20+7: [16]+7 = 23 , Damage – (4D6): 4d6: [6, 4, 5, 4] = 19
Action 5: Strike: Glock 23 1d20+7: [18]+7 = 25 , Damage – (4D6): 4d6: [2, 4, 4, 4] = 14
Action 6: Strike: Glock 23 1d20+7: [7]+7 = 14 , Damage – (4D6): 4d6: [3, 3, 4, 2] = 12
Action 7: Strike: Glock 23 1d20+7: [10]+7 = 17 , Damage – (4D6): 4d6: [3, 2, 2, 3] = 10
If it ends up HTH:
Action 1: Crawl out the back window
Action 2: Reserved for Dodge
Action 3: Strike: Right Claw 1d20+7: [5]+7 = 12 , Damage – (5D6+11): 5d6+11: [2, 4, 1, 5, 4]+11 = 27
Left Claw – Ready to Parry (Ambidextrous)
Action 4: Strike: ight Claw 1d20+7: [2]+7 = 9 , Damage – (5D6+11): 5d6+11: [1, 4, 3, 1, 1]+11 = 21
Left Claw – Ready to Parry (Ambidextrous)
Action 5: ight Claw 1d20+7: [11]+7 = 18 , Damage – (5D6+11): 5d6+11: [3, 1, 3, 2, 5]+11 = 25
Left Claw – Ready to Parry (Ambidextrous)
Action 6: ight Claw 1d20+7: [20]+7 = 27 , Damage – (5D6+11): 5d6+11: [2, 3, 2, 1, 3]+11 = 22
Left Claw – Ready to Parry (Ambidextrous)
Parries (+7 included): 1d20+7: [3]+7 = 10 , 1d20+7: [20]+7 = 27 , 1d20+7: [20]+7 = 27 , 1d20+7: [15]+7 = 22 , 1d20+7: [14]+7 = 21
Dodges (+7 included): 1d20+7: [2]+7 = 9 , 1d20+7: [10]+7 = 17 , 1d20+7: [7]+7 = 14 , 1d20+7: [11]+7 = 18 , 1d20+7: [6]+7 = 13
- Duke Malone
- Posts: 37
- Joined: Thu Feb 02, 2023 4:56 pm
Re: The Longest Night
The Longest Night or Which one is Which, Switch?
Perception: 59% 1d100: [69] = 69
JIC: 20 1d20: [1] = 1
JIC: 100 1d100: [89] = 89
Initiative: 1d20+3 1d20+3: [10]+3 = 13
Condition:
Out of the astral plain
Has SN Strength
Gregorian Form:
When in Range of the flying creature he uses Bio-Manipulation (the evil eye)
6 Actions
Attack flyer HTH Damage, right hand SN Strength 6d6 + Psi Sword 7d6 , left SN Strength 6d6 + Fiery Claws 3d6
1. Attack flyer that has Congressman/ Doppleganger Using Bio-Manipulation
2. Attack flyer
Right Hand Strike 1d20+10 1d20+10: 1d20+10: [12]+10 = 22 Damage: 13d6: 13d6: [4, 6, 1, 4, 1, 5, 3, 2, 2, 3, 2, 5, 3] = 41
Left Hand Strike 1d20+10 1d20+10: 1d20+10: [12]+10 = 22 Damage: 9d6: 9d6: [3, 2, 6, 6, 2, 1, 4, 3, 2] = 29
3. Attack flyer
Right Hand Strike 1d20+10 1d20+10: 1d20+10: [14]+10 = 24 Damage: 13d6: 13d6: [2, 2, 5, 4, 5, 2, 3, 1, 5, 2, 5, 2, 5] = 43
Left Hand Strike 1d20+10 1d20+10: 1d20+10: [19]+10 = 29 Damage: 9d6: 9d6: [3, 1, 3, 3, 5, 2, 6, 6, 6] = 35
4 Attack flyer
Right Hand Strike 1d20+10 1d20+10: 1d20+10: [5]+10 = 15 Damage: 13d6: 13d6: [3, 2, 4, 3, 1, 2, 3, 6, 1, 3, 3, 1, 6] = 38
Left Hand Strike 1d20+10 1d20+10: 1d20+10: [16]+10 = 26 Damage: 9d6: 9d6: [2, 3, 1, 4, 1, 2, 2, 2, 6] = 23
5. Attack flyer
Right Hand Strike 1d20+10 1d20+10: 1d20+10: [12]+10 = 22 Damage: 13d6: 13d6: [2, 2, 4, 4, 3, 1, 4, 6, 3, 4, 3, 6, 2] = 44
Left Hand Strike 1d20+10 1d20+10: 1d20+10: [9]+10 = 19 Damage: 9d6: 9d6: [2, 4, 6, 4, 3, 3, 2, 2, 2] = 28
6. Attack flyer or grab the Congressman/ Doppleganger
Right Hand Strike
1d20+10 1d20+10: 1d20+10: [16]+10 = 26 Damage: 13d6: 13d6: [2, 6, 2, 4, 2, 3, 6, 5, 6, 4, 1, 4, 4] = 49
Left Hand Strike / grab
1d20+10 1d20+10: 1d20+10: [5]+10 = 15 Damage: 9d6: 9d6: [4, 2, 6, 3, 2, 3, 4, 1, 4] = 29
Parry: 1d20+13, 1d20+13: [7]+13 = 20 1d20+13, 1d20+13: [16]+13 = 29 1d20+13, 1d20+13: [7]+13 = 20 1d20+13, 1d20+13: [4]+13 = 17 1d20+13, 1d20+13: [11]+13 = 24
Perception: 59% 1d100: [69] = 69
JIC: 20 1d20: [1] = 1
JIC: 100 1d100: [89] = 89
Initiative: 1d20+3 1d20+3: [10]+3 = 13
Condition:
Out of the astral plain
Has SN Strength
Gregorian Form:
OOC Comments
Psi-Sword: OOC Comments
What is going on with them running from a Fight? Don't they know they must be destroyd by my hands!Above the car, Duke leaves no room for the reaction of his adversary with the swings of his rapier. his adversary similarly lashes out at him. The third party of the creatures of the Nightlands begins to retreat from the chase with a curious expression only Rhonen and Duke notice for a split second.
That is odd? Did they get the real Senator?Duke continues to leave his opponent zero room for victory and finds himself already feeling himself on the verge of victory, even in it’s attempt to dodge out of the way. The doppelganger is carried just that much further away, kicking and screaming the grasp of a creature from the Nightlands.
HH, Duke, after finishing with his latest target starts after the one carrying the doppleganger.Duke finds his opponent defeated and removed from the world in a cold blast of inky black before the second swing of his latest flourish can even meet. The creature with the doppleganger continues to go straight up.
When in Range of the flying creature he uses Bio-Manipulation (the evil eye)
OOC Comments
Then he closes fast on his prey 6 Actions
Attack flyer HTH Damage, right hand SN Strength 6d6 + Psi Sword 7d6 , left SN Strength 6d6 + Fiery Claws 3d6
1. Attack flyer that has Congressman/ Doppleganger Using Bio-Manipulation
2. Attack flyer
Right Hand Strike 1d20+10 1d20+10: 1d20+10: [12]+10 = 22 Damage: 13d6: 13d6: [4, 6, 1, 4, 1, 5, 3, 2, 2, 3, 2, 5, 3] = 41
Left Hand Strike 1d20+10 1d20+10: 1d20+10: [12]+10 = 22 Damage: 9d6: 9d6: [3, 2, 6, 6, 2, 1, 4, 3, 2] = 29
3. Attack flyer
Right Hand Strike 1d20+10 1d20+10: 1d20+10: [14]+10 = 24 Damage: 13d6: 13d6: [2, 2, 5, 4, 5, 2, 3, 1, 5, 2, 5, 2, 5] = 43
Left Hand Strike 1d20+10 1d20+10: 1d20+10: [19]+10 = 29 Damage: 9d6: 9d6: [3, 1, 3, 3, 5, 2, 6, 6, 6] = 35
4 Attack flyer
Right Hand Strike 1d20+10 1d20+10: 1d20+10: [5]+10 = 15 Damage: 13d6: 13d6: [3, 2, 4, 3, 1, 2, 3, 6, 1, 3, 3, 1, 6] = 38
Left Hand Strike 1d20+10 1d20+10: 1d20+10: [16]+10 = 26 Damage: 9d6: 9d6: [2, 3, 1, 4, 1, 2, 2, 2, 6] = 23
5. Attack flyer
Right Hand Strike 1d20+10 1d20+10: 1d20+10: [12]+10 = 22 Damage: 13d6: 13d6: [2, 2, 4, 4, 3, 1, 4, 6, 3, 4, 3, 6, 2] = 44
Left Hand Strike 1d20+10 1d20+10: 1d20+10: [9]+10 = 19 Damage: 9d6: 9d6: [2, 4, 6, 4, 3, 3, 2, 2, 2] = 28
6. Attack flyer or grab the Congressman/ Doppleganger
Right Hand Strike
1d20+10 1d20+10: 1d20+10: [16]+10 = 26 Damage: 13d6: 13d6: [2, 6, 2, 4, 2, 3, 6, 5, 6, 4, 1, 4, 4] = 49
Left Hand Strike / grab
1d20+10 1d20+10: 1d20+10: [5]+10 = 15 Damage: 9d6: 9d6: [4, 2, 6, 3, 2, 3, 4, 1, 4] = 29
Parry: 1d20+13, 1d20+13: [7]+13 = 20 1d20+13, 1d20+13: [16]+13 = 29 1d20+13, 1d20+13: [7]+13 = 20 1d20+13, 1d20+13: [4]+13 = 17 1d20+13, 1d20+13: [11]+13 = 24
- Dice rolls
- 133d6: [2, 6, 1, 6, 5, 6, 5, 5, 3, 3, 2, 2, 1, 5, 2, 5, 2, 2, 3, 2, 6, 5, 3, 3, 1, 1, 6, 4, 6, 2, 1, 2, 6, 2, 6, 1, 2, 3, 1, 5, 1, 2, 4, 1, 3, 5, 2, 4, 4, 5, 3, 4, 5, 1, 3, 5, 5, 2, 4, 6, 1, 1, 2, 3, 1, 1, 5, 5, 4, 2, 1, 5, 5, 2, 3, 4, 5, 2, 5, 4, 6, 4, 5, 6, 1, 1, 4, 1, 4, 1, 4, 4, 6, 3, 1, 5, 1, 1, 5, 6, 5, 4, 2, 4, 4, 6, 2, 4, 2, 3, 2, 1, 5, 3, 4, 6, 3, 1, 6, 1, 2, 5, 4, 2, 3, 2, 3, 3, 6, 4, 3, 3, 2] = 443
viewtopic.php?t=18854Duke's Sheet
JEHOEL: Sword of Duke Malone
Lore: Secret Societies
Lore: Psychic:
Lore - Geomancy or Lines of Power
Lore: Magic
Archaeology
Mythology
HORROR/AWE 12
TRANSFORMATION:
JEHOEL: Sword of Duke Malone
Lore: Secret Societies
Lore: Psychic:
Lore - Geomancy or Lines of Power
Lore: Magic
Archaeology
Mythology
HORROR/AWE 12
TRANSFORMATION:
OOC Comments
DEFENCE:OOC Comments
- Eddie Valentine
- Posts: 33
- Joined: Fri May 19, 2023 7:48 am
Re: The Longest Night
Perception (36%):
d100: [98] = 98
JIC: (100) d100: [53] = 53 -- JIC: (20) d20: [20] = 20
===
Staying as focused as he can on his Sixth Sense, he holds the car steady and dodges if he senses claws coming anywhere near the driver's side window or tires.
==
2 actions for Dodges if needed: d20 + 10: [18] = 18 -- d20 + 10: [19] = 19
JIC: (100) d100: [53] = 53 -- JIC: (20) d20: [20] = 20
===
- Not crashing: ((Pilot (Automobile) --
d100: [56] = 56
<= 81%))
Keeps moving at speed: ((Pilot (Automobile) -- d100: [83] = 83 <= 81% ))
Staying as focused as he can on his Sixth Sense, he holds the car steady and dodges if he senses claws coming anywhere near the driver's side window or tires.
==
2 actions for Dodges if needed: d20 + 10: [18] = 18 -- d20 + 10: [19] = 19
Re: The Longest Night
The middle of the night
On the streets of Washington DC.
Spring
Conflict continues to churn around the car yet the driver, Eddie continues to maintain control of the vehicle even as the creature of the Nightlands slams against the vehicle. Rhonen decides it was time to personally go after said supernatural creature through the back. Duke, having lost his initial combatant decides it was time to get back their doppelganger prisoner from the sluggish kidnapper of the abducted doppelganger.
Being a Werepanther, he slashes and tears at the damnable thing attacking their get away car to the screams of the Senator in their custody. The words of encouragement do not seem to ease the Senator's panic, but, at least, momentarily mutes the sound. Even though it is obvious the creature really wants to see that he bleed, nothing it does seems to even shave the fur of the Werepanther.
The fight between Duke and the one trying to make off with their prisoner is a different tale. In short, it was over when he caught up and the hunter Nightlands creature may as well have never bothered fight back in any capacity. Be it the speed of his Psi-sword swings of mastery or the incompetence of his aggressor, Duke near effortlessly avoided striking the doppelganger even when used as a shield. There is a momentary fumble as his fight ends faster that killing blow dragging it back to the Nightlands in a haze of ice cold black and he realizes it truly is over. Never the less, he does catch the doppelganger that is still in a panic.
Rhonen has 8 darts per gun remaining and has used 5 bullets of one clip. Has 84 of 98 PPE remaining
Eddie has 7 darts remaining and has used 6 of 60 ISP.
Penny has 6 darts before having to reload.
Duke has used 70 ISP of 178 and is 227/248SDC.
Come round Four
On the streets of Washington DC.
Spring
Conflict continues to churn around the car yet the driver, Eddie continues to maintain control of the vehicle even as the creature of the Nightlands slams against the vehicle. Rhonen decides it was time to personally go after said supernatural creature through the back. Duke, having lost his initial combatant decides it was time to get back their doppelganger prisoner from the sluggish kidnapper of the abducted doppelganger.
Being a Werepanther, he slashes and tears at the damnable thing attacking their get away car to the screams of the Senator in their custody. The words of encouragement do not seem to ease the Senator's panic, but, at least, momentarily mutes the sound. Even though it is obvious the creature really wants to see that he bleed, nothing it does seems to even shave the fur of the Werepanther.
The fight between Duke and the one trying to make off with their prisoner is a different tale. In short, it was over when he caught up and the hunter Nightlands creature may as well have never bothered fight back in any capacity. Be it the speed of his Psi-sword swings of mastery or the incompetence of his aggressor, Duke near effortlessly avoided striking the doppelganger even when used as a shield. There is a momentary fumble as his fight ends faster that killing blow dragging it back to the Nightlands in a haze of ice cold black and he realizes it truly is over. Never the less, he does catch the doppelganger that is still in a panic.
Rhonen has 8 darts per gun remaining and has used 5 bullets of one clip. Has 84 of 98 PPE remaining
Eddie has 7 darts remaining and has used 6 of 60 ISP.
Penny has 6 darts before having to reload.
Duke has used 70 ISP of 178 and is 227/248SDC.
Come round Four
Re: The Longest Night
Perception: 31% /
1d100: [3] = 3
JIC: 1d20: [15] = 15 / 1d100: [49] = 49
+13 v HF, +5 v Lethal/Non-lethal Toxins, +18% vs Coma/Death, +13 vs Magic, +0 vs Insanity, +6 vs Psionics
As he secures and reloads the weapon his mind runs scenarios. "Fangs, we need to get off the grid and into another vehicle. Find a parking ramp where we can switch cars under cover.”
He then turns to scribbles, ”Any luck on getting ahold of HQ for a pick-up/switch?”
In case of violence:
Initiative: 1d20+6: 1d20+6: [13]+6 = 19
Actions performed not necessarily in this order
Action 1: Reserved for Dodge
Action 2: Reserved for Dodge
Action 3: Strike: Glock 23 1d20+7: [10]+7 = 17 , Damage – (4D6): 4d6: [3, 2, 2, 3] = 10
Action 4: Strike: Glock 23 1d20+7: [17]+7 = 24 , Damage – (4D6): 4d6: [4, 1, 3, 2] = 10
Action 5: Strike: Glock 23 1d20+7: [17]+7 = 24 , Damage – (4D6): 4d6: [5, 1, 2, 5] = 13
Action 6: Strike: Glock 23 1d20+7: [18]+7 = 25 , Damage – (4D6): 4d6: [5, 4, 5, 6] = 20
Action 7: Strike: Glock 23 1d20+7: [9]+7 = 16 , Damage – (4D6): 4d6: [6, 2, 3, 1] = 12
Parries (+7 included): 1d20+7: [2]+7 = 9 , 1d20+7: [11]+7 = 18 , 1d20+7: [7]+7 = 14 , 1d20+7: [5]+7 = 12 , 1d20+7: [14]+7 = 21
Dodges (+7 included): 1d20+7: [19]+7 = 26 , 1d20+7: [7]+7 = 14 ,
JIC: 1d20: [15] = 15 / 1d100: [49] = 49
+13 v HF, +5 v Lethal/Non-lethal Toxins, +18% vs Coma/Death, +13 vs Magic, +0 vs Insanity, +6 vs Psionics
Falcon looks around for other opponents and sees HH take out the last. Yeah, I really need to get a way to fly. He slips back into the back seat and gives the senator a look that says, “shut the F- up” while retrieving the pistol he dropped into the car when going HTH with the creature.Borger wrote: Being a Werepanther, he slashes and tears at the damnable thing attacking their get away car to the screams of the Senator in their custody. The words of encouragement do not seem to ease the Senator's panic, but, at least, momentarily mutes the sound. Even though it is obvious the creature really wants to see that he bleed, nothing it does seems to even shave the fur of the Werepanther.
As he secures and reloads the weapon his mind runs scenarios. "Fangs, we need to get off the grid and into another vehicle. Find a parking ramp where we can switch cars under cover.”
He then turns to scribbles, ”Any luck on getting ahold of HQ for a pick-up/switch?”
In case of violence:
Initiative: 1d20+6: 1d20+6: [13]+6 = 19
Actions performed not necessarily in this order
Action 1: Reserved for Dodge
Action 2: Reserved for Dodge
Action 3: Strike: Glock 23 1d20+7: [10]+7 = 17 , Damage – (4D6): 4d6: [3, 2, 2, 3] = 10
Action 4: Strike: Glock 23 1d20+7: [17]+7 = 24 , Damage – (4D6): 4d6: [4, 1, 3, 2] = 10
Action 5: Strike: Glock 23 1d20+7: [17]+7 = 24 , Damage – (4D6): 4d6: [5, 1, 2, 5] = 13
Action 6: Strike: Glock 23 1d20+7: [18]+7 = 25 , Damage – (4D6): 4d6: [5, 4, 5, 6] = 20
Action 7: Strike: Glock 23 1d20+7: [9]+7 = 16 , Damage – (4D6): 4d6: [6, 2, 3, 1] = 12
Parries (+7 included): 1d20+7: [2]+7 = 9 , 1d20+7: [11]+7 = 18 , 1d20+7: [7]+7 = 14 , 1d20+7: [5]+7 = 12 , 1d20+7: [14]+7 = 21
Dodges (+7 included): 1d20+7: [19]+7 = 26 , 1d20+7: [7]+7 = 14 ,
- Duke Malone
- Posts: 37
- Joined: Thu Feb 02, 2023 4:56 pm
Re: The Longest Night
The Longest Night/ Round 3: What do you do with the Spare?
Perception: 59% 1d100: [59] = 59
JIC: 20 1d20: 1d20: [9] = 9
JIC: 100 1d100: 1d100: [34] = 34
Initiative: 1d20+3 1d20+3: [6]+3 = 9
Condition:
Out of the astral plain
Has SN Strength
IS Fully transformed: Gregorian height 7 feet (2.1 m), but weight stays the same. The Pyros are tall and wiry, bordering on lanky. Skin is a deep metallic bronze. Hair becomes a fiery red and seems to writhe and flow as though a constant wind were blowing through it. The eyes of a Pyros burn with divine fire when he is angry. Wings are a metallic silver or bronze. Weight does not affect flight (the ability to fly is as much magical as anything
Psi-Sword
HH, Duke carries the Doppelganger back toward the others he speaks a warning to the Doppelganger, “Your life may be shorter the more you struggle. I would like it if both you survive!”
As he approaches the car he doesn’t land but speaks to the group, “Tell them we have the Doppelganger with us they might want to pick a different site for retrieval. I’m not sure if this one can be traced or if it is of any good?”
Strikes if necessary .
6 Actions
Attack flyer HTH Damage, right hand SN Strength 6d6 + Psi Sword 7d6 , left SN Strength 6d6 + Fiery Claws 3d6
1, Attack
Right Hand Strike 1d20+10 1d20+10: [1]+10 = 11 Damage: 13d6: [3, 5, 4, 4, 5, 1, 5, 5, 6, 5, 5, 5, 3] = 56 critical miss
Left Hand Strike holding Doppelganger
2. Attack flyer
Right Hand Strike 1d20+10 1d20+10: [18]+10 = 28 Damage: 13d6: [2, 5, 4, 5, 6, 6, 5, 6, 2, 4, 4, 3, 1] = 53
Left Hand Strike holding Doppelganger
3. Attack flyer
Right Hand Strike 1d20+10 1d20+10: [13]+10 = 23 Damage: 13d6: [3, 5, 3, 1, 5, 5, 3, 5, 1, 6, 4, 2, 6] = 49
Left Hand Strike holding Doppelganger
4 Attack flyer
Right Hand Strike 1d20+10 1d20+10: [20]+10 = 30 Damage: 13d6: [6, 2, 6, 2, 1, 6, 1, 6, 5, 3, 4, 4, 3] = 49 critical Strike 98
Left Hand Strike holding Doppelganger
5. Attack flyer
Right Hand Strike 1d20+10 1d20+10: [8]+10 = 18 Damage: 13d6: [4, 6, 6, 3, 5, 5, 4, 2, 4, 2, 2, 1, 3] = 47
Left Hand Strike holding Doppelganger
6. Attack flyer
Right Hand Strike 1d20+10 1d20+10: [4]+10 = 14 Damage: 13d6: [5, 6, 5, 6, 4, 5, 6, 1, 3, 1, 2, 5, 1] = 50
Left Hand Strike holding Doppelganger
Perception: 59% 1d100: [59] = 59
JIC: 20 1d20: 1d20: [9] = 9
JIC: 100 1d100: 1d100: [34] = 34
Initiative: 1d20+3 1d20+3: [6]+3 = 9
Condition:
Out of the astral plain
Has SN Strength
IS Fully transformed: Gregorian height 7 feet (2.1 m), but weight stays the same. The Pyros are tall and wiry, bordering on lanky. Skin is a deep metallic bronze. Hair becomes a fiery red and seems to writhe and flow as though a constant wind were blowing through it. The eyes of a Pyros burn with divine fire when he is angry. Wings are a metallic silver or bronze. Weight does not affect flight (the ability to fly is as much magical as anything
Psi-Sword
HH, Duke carries the Doppelganger back toward the others he speaks a warning to the Doppelganger, “Your life may be shorter the more you struggle. I would like it if both you survive!”
As he approaches the car he doesn’t land but speaks to the group, “Tell them we have the Doppelganger with us they might want to pick a different site for retrieval. I’m not sure if this one can be traced or if it is of any good?”
Strikes if necessary .
6 Actions
Attack flyer HTH Damage, right hand SN Strength 6d6 + Psi Sword 7d6 , left SN Strength 6d6 + Fiery Claws 3d6
1, Attack
Right Hand Strike 1d20+10 1d20+10: [1]+10 = 11 Damage: 13d6: [3, 5, 4, 4, 5, 1, 5, 5, 6, 5, 5, 5, 3] = 56 critical miss
Left Hand Strike holding Doppelganger
2. Attack flyer
Right Hand Strike 1d20+10 1d20+10: [18]+10 = 28 Damage: 13d6: [2, 5, 4, 5, 6, 6, 5, 6, 2, 4, 4, 3, 1] = 53
Left Hand Strike holding Doppelganger
3. Attack flyer
Right Hand Strike 1d20+10 1d20+10: [13]+10 = 23 Damage: 13d6: [3, 5, 3, 1, 5, 5, 3, 5, 1, 6, 4, 2, 6] = 49
Left Hand Strike holding Doppelganger
4 Attack flyer
Right Hand Strike 1d20+10 1d20+10: [20]+10 = 30 Damage: 13d6: [6, 2, 6, 2, 1, 6, 1, 6, 5, 3, 4, 4, 3] = 49 critical Strike 98
Left Hand Strike holding Doppelganger
5. Attack flyer
Right Hand Strike 1d20+10 1d20+10: [8]+10 = 18 Damage: 13d6: [4, 6, 6, 3, 5, 5, 4, 2, 4, 2, 2, 1, 3] = 47
Left Hand Strike holding Doppelganger
6. Attack flyer
Right Hand Strike 1d20+10 1d20+10: [4]+10 = 14 Damage: 13d6: [5, 6, 5, 6, 4, 5, 6, 1, 3, 1, 2, 5, 1] = 50
Left Hand Strike holding Doppelganger
viewtopic.php?t=18854Duke's Sheet
JEHOEL: Sword of Duke Malone
Lore: Secret Societies
Lore: Psychic:
Lore - Geomancy or Lines of Power
Lore: Magic
Archaeology
Mythology
HORROR/AWE 12
TRANSFORMATION:
JEHOEL: Sword of Duke Malone
Lore: Secret Societies
Lore: Psychic:
Lore - Geomancy or Lines of Power
Lore: Magic
Archaeology
Mythology
HORROR/AWE 12
TRANSFORMATION:
OOC Comments
DEFENCE:OOC Comments
- Eddie Valentine
- Posts: 33
- Joined: Fri May 19, 2023 7:48 am
Re: The Longest Night
Perception (36%):
d100: [87] = 87
JIC: (100) d100: [70] = 70 -- JIC: (20) d20: [18] = 18
===
Eddie eventually stops the car when he can tell that the coast is clear so everyone can regroup.
It takes Eddie a minute to process the sight of Duke's arrival in his transformed state. He'd never seen anything like him before.
"Are we sure he's not the way they were able to track us?" Eddie asks, pointing to the creature. "Is he really worth keeping? He wasn't part of the mission."
He supports whatever decision the others make and drives to a suitable location to make the switch.
JIC: (100) d100: [70] = 70 -- JIC: (20) d20: [18] = 18
===
Eddie eventually stops the car when he can tell that the coast is clear so everyone can regroup.
"No problem. This town has no shortage of shitty areas with cheap cars to break into."
Duke Malone wrote: ↑Sat Apr 06, 2024 6:18 pm HH, Duke carries the Doppelganger back toward the others he speaks a warning to the Doppelganger, “Your life may be shorter the more you struggle. I would like it if both you survive!”
As he approaches the car he doesn’t land but speaks to the group, “Tell them we have the Doppelganger with us they might want to pick a different site for retrieval. I’m not sure if this one can be traced or if it is of any good?”
It takes Eddie a minute to process the sight of Duke's arrival in his transformed state. He'd never seen anything like him before.
"Are we sure he's not the way they were able to track us?" Eddie asks, pointing to the creature. "Is he really worth keeping? He wasn't part of the mission."
He supports whatever decision the others make and drives to a suitable location to make the switch.
Re: The Longest Night
The middle of the night
On the streets of Washington DC.
Spring
Eddie steers as Rhonen continues to fight of the nightlands creature harassing their get away vehicle ad the final of the three are drug back to whence it came within the next few seconds, albeit a violent next few seconds. Senator and Doppelganger once again in proximity to see each other start screaming that the truth the other exist. There is a stop in motion as the group get in contact with HQ and the two way conversation begins, with interjection from a certain senator and Doppelganger to confirm things. Their next plan and step is to get to a wide open parking lot. Should be a simple task. Right?
A couple minutes back on the road and they know they're getting close to their destination, Senator and Doppelganger separated with the behavior akin to that of toddler twins that refuse to get along, but the trip so far now a quiet trip. Of the party, everyone but Eddie noticed to girl in black on the sidewalk gliding in grace for the brief moment they were able to see her as they drove by at speed. Odd for this time of night for anyone to be out, especially alone.
Though Eddie did not see anything on the road, he bore witness to something else, something no one else would see. It was sudden and a brief sight of a fanged maw lunging from the dark in a gnashing, hissed bite at his face.
Rhonen too saw something else. They were on the road and the world cracked like a mirror right before his eyes and began to drift apart...
The party makes it to the turn in to the parking lot without incident.
Rhonen has 8 darts per gun remaining and has used 5 bullets of one clip. Has 84 of 98 PPE remaining. He has used 2 of 26ISP.
Eddie has 7 darts remaining and has used 8 of 60 ISP.
Penny has 6 darts before having to reload. [this character has left the party as of this post]
Duke has used 70 ISP of 178 and is 227/248SDC.
On the streets of Washington DC.
Spring
Eddie steers as Rhonen continues to fight of the nightlands creature harassing their get away vehicle ad the final of the three are drug back to whence it came within the next few seconds, albeit a violent next few seconds. Senator and Doppelganger once again in proximity to see each other start screaming that the truth the other exist. There is a stop in motion as the group get in contact with HQ and the two way conversation begins, with interjection from a certain senator and Doppelganger to confirm things. Their next plan and step is to get to a wide open parking lot. Should be a simple task. Right?
A couple minutes back on the road and they know they're getting close to their destination, Senator and Doppelganger separated with the behavior akin to that of toddler twins that refuse to get along, but the trip so far now a quiet trip. Of the party, everyone but Eddie noticed to girl in black on the sidewalk gliding in grace for the brief moment they were able to see her as they drove by at speed. Odd for this time of night for anyone to be out, especially alone.
Though Eddie did not see anything on the road, he bore witness to something else, something no one else would see. It was sudden and a brief sight of a fanged maw lunging from the dark in a gnashing, hissed bite at his face.
Rhonen too saw something else. They were on the road and the world cracked like a mirror right before his eyes and began to drift apart...
The party makes it to the turn in to the parking lot without incident.
Rhonen has 8 darts per gun remaining and has used 5 bullets of one clip. Has 84 of 98 PPE remaining. He has used 2 of 26ISP.
Eddie has 7 darts remaining and has used 8 of 60 ISP.
Penny has 6 darts before having to reload. [this character has left the party as of this post]
Duke has used 70 ISP of 178 and is 227/248SDC.
- Duke Malone
- Posts: 37
- Joined: Thu Feb 02, 2023 4:56 pm
Re: The Longest Night
The Longest Night/ Round 2:Parking lot of Hope
Perception: 59% 1d100: [19] = 19
JIC: 20 1d20: 1d20: [7] = 7
JIC: 100 1d100: 1d100: [80] = 80
Duke / HH still holding the Doppelganger and keeps his body between them. HH is busy making s sure this evil fiend doesn’t have a chance.
Once at the parking lot He looks around for the contacts and says, “Anyone see anything? Check the radios.”
Perception: 59% 1d100: [19] = 19
JIC: 20 1d20: 1d20: [7] = 7
JIC: 100 1d100: 1d100: [80] = 80
Duke / HH still holding the Doppelganger and keeps his body between them. HH is busy making s sure this evil fiend doesn’t have a chance.
Once at the parking lot He looks around for the contacts and says, “Anyone see anything? Check the radios.”
viewtopic.php?t=18854Duke's Sheet
JEHOEL: Sword of Duke Malone
Lore: Secret Societies
Lore: Psychic:
Lore - Geomancy or Lines of Power
Lore: Magic
Archaeology
Mythology
HORROR/AWE 12
TRANSFORMATION:
JEHOEL: Sword of Duke Malone
Lore: Secret Societies
Lore: Psychic:
Lore - Geomancy or Lines of Power
Lore: Magic
Archaeology
Mythology
HORROR/AWE 12
TRANSFORMATION:
OOC Comments
DEFENCE:OOC Comments
- Eddie Valentine
- Posts: 33
- Joined: Fri May 19, 2023 7:48 am
Re: The Longest Night
Perception (36%):
d100: [20] = 20
JIC: (100) d100: [27] = 27 -- JIC: (20) d20: [6] = 6
===
Eddie's eyes dart all around looking on high alert. He slams on the brakes as they reach the parking lot. "Outta the car. Now!" He opens the door so forcefully that he likely rips it off its hinges with his supernatural strength. If it does come off, he holds onto it with one hand as he has the feeling he will need a shield or a weapon or both.
HF: 11 -- HF Save: d20+5: [9]+5 = 14
Magic Save: d20+5: [2]+5 = 7
Psionics Save: d20+5: [1]+5 = 6
Initiative: d20 + 6: [11] = 11
JIC: (100) d100: [27] = 27 -- JIC: (20) d20: [6] = 6
===
"The fu--!?!"
Eddie's eyes dart all around looking on high alert. He slams on the brakes as they reach the parking lot. "Outta the car. Now!" He opens the door so forcefully that he likely rips it off its hinges with his supernatural strength. If it does come off, he holds onto it with one hand as he has the feeling he will need a shield or a weapon or both.
HF: 11 -- HF Save: d20+5: [9]+5 = 14
Magic Save: d20+5: [2]+5 = 7
Psionics Save: d20+5: [1]+5 = 6
Initiative: d20 + 6: [11] = 11
Re: The Longest Night
Perception: 31% /
1d100: [68] = 68
JIC: 1d20: [3] = 3 / 1d100: [32] = 32
+13 v HF, +5 v Lethal/Non-lethal Toxins, +18% vs Coma/Death, +13 vs Magic, +0 vs Insanity, +6 vs Psionics
As Eddie rips his way from the car, Rhonen opens his own door and yanks the Senator with him as he exits. He briefly glances at the Senator, ”I don’t have time to coddle you. If you want to live you grab onto my belt and keep with me.” then attempts to control his own voice ”Easy Fangs. We can do this.” He then uses the car as cover at his back and strains his senses, both normal and supernatural, searching for any threat.
In case of violence:
Initiative: 1d20+6: 1d20+6: [5]+6 = 11
Actions performed not necessarily in this order
Action 1: Crawl out the back window
Action 2: Reserved for Dodge
Action 3: Strike: Glock 23 1d20+7: [17]+7 = 24 , Damage – (4D6): 4d6: [1, 4, 6, 2] = 13
Action 4: Strike: Glock 23 1d20+7: [6]+7 = 13 , Damage – (4D6): 4d6: [4, 5, 5, 5] = 19
Action 5: Strike: Glock 23 1d20+7: [4]+7 = 11 , Damage – (4D6): 4d6: [3, 4, 4, 4] = 15
Action 6: Strike: Glock 23 1d20+7: [10]+7 = 17 , Damage – (4D6): 4d6: [2, 3, 5, 6] = 16
Action 7: Strike: Glock 23 1d20+7: [15]+7 = 22 , Damage – (4D6): 4d6: [3, 3, 1, 3] = 10
Parries (+7 included): 1d20+7: [5]+7 = 12 , 1d20+7: [1]+7 = 8 , 1d20+7: [15]+7 = 22 , 1d20+7: [9]+7 = 16 , 1d20+7: [20]+7 = 27
Dodges (+7 included): 1d20+7: [18]+7 = 25 , 1d20+7: [13]+7 = 20 , 1d20+7: [13]+7 = 20 , 1d20+7: [11]+7 = 18 , 1d20+7: [7]+7 = 14
JIC: 1d20: [3] = 3 / 1d100: [32] = 32
+13 v HF, +5 v Lethal/Non-lethal Toxins, +18% vs Coma/Death, +13 vs Magic, +0 vs Insanity, +6 vs Psionics
Rhonen looks around as they enter the open parking lot. who the hell chose this location? No cover, no concealment.Eddie wrote: Eddie's eyes dart all around looking on high alert. He slams on the brakes as they reach the parking lot. "Outta the car. Now!" He opens the door so forcefully that he likely rips it off its hinges with his supernatural strength. If it does come off, he holds onto it with one hand as he has the feeling he will need a shield or a weapon or both.
As Eddie rips his way from the car, Rhonen opens his own door and yanks the Senator with him as he exits. He briefly glances at the Senator, ”I don’t have time to coddle you. If you want to live you grab onto my belt and keep with me.” then attempts to control his own voice ”Easy Fangs. We can do this.” He then uses the car as cover at his back and strains his senses, both normal and supernatural, searching for any threat.
Borger wrote: Rhonen too saw something else. They were on the road and the world cracked like a mirror right before his eyes and began to drift apart...
Rhonen continues to search for both enemies, and a better defensive position among the buildings. ”I thought I was someone, a shadow back on the road. Keep your eyes open. He then shakes his head. Not certain what that other was, but not going to mention it.HH wrote: “Anyone see anything? Check the radios.”
In case of violence:
Initiative: 1d20+6: 1d20+6: [5]+6 = 11
Actions performed not necessarily in this order
Action 1: Crawl out the back window
Action 2: Reserved for Dodge
Action 3: Strike: Glock 23 1d20+7: [17]+7 = 24 , Damage – (4D6): 4d6: [1, 4, 6, 2] = 13
Action 4: Strike: Glock 23 1d20+7: [6]+7 = 13 , Damage – (4D6): 4d6: [4, 5, 5, 5] = 19
Action 5: Strike: Glock 23 1d20+7: [4]+7 = 11 , Damage – (4D6): 4d6: [3, 4, 4, 4] = 15
Action 6: Strike: Glock 23 1d20+7: [10]+7 = 17 , Damage – (4D6): 4d6: [2, 3, 5, 6] = 16
Action 7: Strike: Glock 23 1d20+7: [15]+7 = 22 , Damage – (4D6): 4d6: [3, 3, 1, 3] = 10
Parries (+7 included): 1d20+7: [5]+7 = 12 , 1d20+7: [1]+7 = 8 , 1d20+7: [15]+7 = 22 , 1d20+7: [9]+7 = 16 , 1d20+7: [20]+7 = 27
Dodges (+7 included): 1d20+7: [18]+7 = 25 , 1d20+7: [13]+7 = 20 , 1d20+7: [13]+7 = 20 , 1d20+7: [11]+7 = 18 , 1d20+7: [7]+7 = 14
- Duke Malone
- Posts: 37
- Joined: Thu Feb 02, 2023 4:56 pm
Re: The Longest Night
The Longest Night/ Round 3 Oh where or where is anyone?
Perception: 59% 1d100: [19] = 19
JIC: 20 1d20: 1d20: [3] = 3
JIC: 100 1d100: 1d100: [71] = 71
Initiative: 1d20+3 1d20+3: [4]+3 = 7
Condition:
Out of the astral plain
Has SN Strength
IS Fully transformed: Gregorian height 7 feet (2.1 m), but weight stays the same. The Pyros are tall and wiry, bordering on lanky. Skin is a deep metallic bronze. Hair becomes a fiery red and seems to writhe and flow as though a constant wind were blowing through it. The eyes of a Pyros burn with divine fire when he is angry. Wings are a metallic silver or bronze. Weight does not affect flight (the ability to fly is as much magical as anything
HH or Duke is out of the car dragging the Doppelganger with him. A quick question comes to mind and he speaks it, “OK, did everyone se What I thought I saw? Are we even in the right parking lot on the right Earth?”
Strikes if necessary .
6 Actions
Attack flyer HTH Damage, right hand SN Strength 6d6 + Psi Sword 7d6 , left SN Strength 6d6 + Fiery Claws 3d6
1, Attack
Right Hand Strike 1d20+10 : 1d20+10: [17]+10 = 27 Damage: 13d6: [4, 5, 5, 1, 2, 6, 3, 6, 3, 6, 1, 5, 5] = 52
Left Hand Strike holding Doppelganger
2. Attack flyer
Right Hand Strike 1d20+10 1d20+10: [18]+10 = 28 1d20+10: Damage: 13d6: [3, 4, 5, 6, 5, 1, 1, 1, 2, 5, 2, 5, 3] = 43 [
Left Hand Strike holding Doppelganger
3. Attack flyer
Right Hand Strike 1d20+10 1d20+10: [16]+10 = 26 1d20+10: Damage: 13d6: [3, 5, 1, 5, 6, 2, 4, 4, 5, 3, 1, 3, 3] = 45
Left Hand Strike holding Doppelganger
4 Attack flyer
Right Hand Strike 1d20+10 1d20+10: [16]+10 = 26 1d20+10: Damage: 13d6: [6, 5, 2, 3, 2, 4, 2, 6, 1, 3, 1, 2, 5] = 42
Left Hand Strike holding Doppelganger
5. Attack flyer
Right Hand Strike 1d20+10 1d20+10: [13]+10 = 23 Damage: 13d6: [6, 3, 1, 6, 2, 6, 4, 3, 5, 2, 1, 5, 3] = 47
Left Hand Strike holding Doppelganger
6. Attack flyer
Right Hand Strike 1d20+10 1d20+10: [15]+10 = 25 1d20+10: Damage: 13d6: [2, 2, 5, 2, 5, 2, 3, 4, 5, 2, 1, 5, 3] = 41
Left Hand Strike holding Doppelganger
Perception: 59% 1d100: [19] = 19
JIC: 20 1d20: 1d20: [3] = 3
JIC: 100 1d100: 1d100: [71] = 71
Initiative: 1d20+3 1d20+3: [4]+3 = 7
Condition:
Out of the astral plain
Has SN Strength
IS Fully transformed: Gregorian height 7 feet (2.1 m), but weight stays the same. The Pyros are tall and wiry, bordering on lanky. Skin is a deep metallic bronze. Hair becomes a fiery red and seems to writhe and flow as though a constant wind were blowing through it. The eyes of a Pyros burn with divine fire when he is angry. Wings are a metallic silver or bronze. Weight does not affect flight (the ability to fly is as much magical as anything
HH or Duke is out of the car dragging the Doppelganger with him. A quick question comes to mind and he speaks it, “OK, did everyone se What I thought I saw? Are we even in the right parking lot on the right Earth?”
Strikes if necessary .
6 Actions
Attack flyer HTH Damage, right hand SN Strength 6d6 + Psi Sword 7d6 , left SN Strength 6d6 + Fiery Claws 3d6
1, Attack
Right Hand Strike 1d20+10 : 1d20+10: [17]+10 = 27 Damage: 13d6: [4, 5, 5, 1, 2, 6, 3, 6, 3, 6, 1, 5, 5] = 52
Left Hand Strike holding Doppelganger
2. Attack flyer
Right Hand Strike 1d20+10 1d20+10: [18]+10 = 28 1d20+10: Damage: 13d6: [3, 4, 5, 6, 5, 1, 1, 1, 2, 5, 2, 5, 3] = 43 [
Left Hand Strike holding Doppelganger
3. Attack flyer
Right Hand Strike 1d20+10 1d20+10: [16]+10 = 26 1d20+10: Damage: 13d6: [3, 5, 1, 5, 6, 2, 4, 4, 5, 3, 1, 3, 3] = 45
Left Hand Strike holding Doppelganger
4 Attack flyer
Right Hand Strike 1d20+10 1d20+10: [16]+10 = 26 1d20+10: Damage: 13d6: [6, 5, 2, 3, 2, 4, 2, 6, 1, 3, 1, 2, 5] = 42
Left Hand Strike holding Doppelganger
5. Attack flyer
Right Hand Strike 1d20+10 1d20+10: [13]+10 = 23 Damage: 13d6: [6, 3, 1, 6, 2, 6, 4, 3, 5, 2, 1, 5, 3] = 47
Left Hand Strike holding Doppelganger
6. Attack flyer
Right Hand Strike 1d20+10 1d20+10: [15]+10 = 25 1d20+10: Damage: 13d6: [2, 2, 5, 2, 5, 2, 3, 4, 5, 2, 1, 5, 3] = 41
Left Hand Strike holding Doppelganger
viewtopic.php?t=18854Duke's Sheet
JEHOEL: Sword of Duke Malone
Lore: Secret Societies
Lore: Psychic:
Lore - Geomancy or Lines of Power
Lore: Magic
Archaeology
Mythology
HORROR/AWE 12
TRANSFORMATION:
JEHOEL: Sword of Duke Malone
Lore: Secret Societies
Lore: Psychic:
Lore - Geomancy or Lines of Power
Lore: Magic
Archaeology
Mythology
HORROR/AWE 12
TRANSFORMATION:
OOC Comments
DEFENCE:OOC Comments
Re: The Longest Night
The middle of the night
On the streets of Washington DC.
Spring
The next seconds seem longer than they were as the Nightbane fumble with what some seen and cannot match up in conversation, but they each are certain what they seen is real and coming. They maintain their confusion in the light of a parking lot light as they discern they are safely in an almost barren Walmart parking lot. Their company being the distant looks of a drug deal and the very few vehicles spread vastly apart here. The chill of spring night brewed in the atmosphere of the distant sea shore neither seen nor smelled. The hung grin of the waning crescent in the sky looking down on the parking lot for a late night riddle.
The radios came through normally. T-minus 6 minutes to retrieval, since an accident slowed the pick up crew, an inconvenience surely, but not a catastrophic one. A quiet night even after two of three swore to have seen something terrible coming there way.
From here on in this post, read carefully to know for certain which illusion is your character's.
Eddie:
The party settles for the short wait on edge given what they are sure to know. Even Senator and Doppelganger, though separated by Duke, who seems ever enthused by this have found a calm,even if secured by threat of silence.
"Rabbit." He hears come from the parking lot from a soft hum of a woman's voice in a tease. "What're you doing Rabbit? This place isn't safe."
Rhonen:
At first he sees it just bob and sway at he edge of his sight. It was just a figure he could surmise had two arms, two legs, a head, and a torso. Then it suddenly convulsed in place and opened its eyes, if two pure white holes where eye sockets would be count as eyes. It just stared back, then began to wave with its head cocked to one side. After a short time two long, rabbit like ears erected atop its head as it continued to creepily wave, otherwise stiff as a board.
Duke:
One lonely rabbit hopping through the tulips
paused to sniff the bight colored flowers.
Happy with its petals, gave it a nibble and soon was back on its waaaaay-
Hums in tune like a song on the breeze around the vehicle, though Duke could see no one singing from any direction. at the end of the last word an emaciated house cat faded into being before his eyes on the hood of the car that sat facing away from him and turned its head alone 180 degrees around to cast its beady yellow eyes on Duke and grinned ear to ear impossibly and starred at him. The others in the car seemed to see it too, flabbergasted beyond response.
Rhonen has 8 darts per gun remaining and has used 5 bullets of one clip. Has 84 of 98 PPE remaining. He has used 2 of 26ISP.
Eddie has 7 darts remaining and has used 8 of 60 ISP.
Penny has 6 darts before having to reload. [this character has left the party as of this post]
Duke has used 70 ISP of 178 and is 227/248SDC.
There will need to be a save vs illusions to break free of the illusions
What do you do?
On the streets of Washington DC.
Spring
The next seconds seem longer than they were as the Nightbane fumble with what some seen and cannot match up in conversation, but they each are certain what they seen is real and coming. They maintain their confusion in the light of a parking lot light as they discern they are safely in an almost barren Walmart parking lot. Their company being the distant looks of a drug deal and the very few vehicles spread vastly apart here. The chill of spring night brewed in the atmosphere of the distant sea shore neither seen nor smelled. The hung grin of the waning crescent in the sky looking down on the parking lot for a late night riddle.
The radios came through normally. T-minus 6 minutes to retrieval, since an accident slowed the pick up crew, an inconvenience surely, but not a catastrophic one. A quiet night even after two of three swore to have seen something terrible coming there way.
From here on in this post, read carefully to know for certain which illusion is your character's.
Eddie:
The party settles for the short wait on edge given what they are sure to know. Even Senator and Doppelganger, though separated by Duke, who seems ever enthused by this have found a calm,even if secured by threat of silence.
"Rabbit." He hears come from the parking lot from a soft hum of a woman's voice in a tease. "What're you doing Rabbit? This place isn't safe."
Rhonen:
At first he sees it just bob and sway at he edge of his sight. It was just a figure he could surmise had two arms, two legs, a head, and a torso. Then it suddenly convulsed in place and opened its eyes, if two pure white holes where eye sockets would be count as eyes. It just stared back, then began to wave with its head cocked to one side. After a short time two long, rabbit like ears erected atop its head as it continued to creepily wave, otherwise stiff as a board.
Duke:
One lonely rabbit hopping through the tulips
paused to sniff the bight colored flowers.
Happy with its petals, gave it a nibble and soon was back on its waaaaay-
Hums in tune like a song on the breeze around the vehicle, though Duke could see no one singing from any direction. at the end of the last word an emaciated house cat faded into being before his eyes on the hood of the car that sat facing away from him and turned its head alone 180 degrees around to cast its beady yellow eyes on Duke and grinned ear to ear impossibly and starred at him. The others in the car seemed to see it too, flabbergasted beyond response.
Rhonen has 8 darts per gun remaining and has used 5 bullets of one clip. Has 84 of 98 PPE remaining. He has used 2 of 26ISP.
Eddie has 7 darts remaining and has used 8 of 60 ISP.
Penny has 6 darts before having to reload. [this character has left the party as of this post]
Duke has used 70 ISP of 178 and is 227/248SDC.
There will need to be a save vs illusions to break free of the illusions
What do you do?
Re: The Longest Night
Perception: 31% /
1d100: [21] = 21
JIC: 1d20: [3] = 3 / 1d100: [71] = 71
+13 v HF, +5 v Lethal/Non-lethal Toxins, +18% vs Coma/Death, +13 vs Magic, +0 vs Insanity, +6 vs Psionics
Track by Smell: 60%
”Uh, guys. Anyone else seeing something out of a dark version of Alice and the Looking Glass?”
In case of violence:
Initiative: 1d20+6: 1d20+6: [4]+6 = 10
Actions performed not necessarily in this order
Action 1: Crawl out the back window
Action 2: Reserved for Dodge
Action 3: Strike: Glock 23 1d20+7: [15]+7 = 22 , Damage – (4D6): 4d6: [6, 5, 1, 4] = 16
Action 4: Strike: Glock 23 1d20+7: [16]+7 = 23 , Damage – (4D6): 4d6: [5, 4, 4, 1] = 14
Action 5: Strike: Glock 23 1d20+7: [10]+7 = 17 , Damage – (4D6): 4d6: [6, 4, 5, 3] = 18
Action 6: Strike: Glock 23 1d20+7: [11]+7 = 18 , Damage – (4D6): 4d6: [3, 2, 2, 1] = 8
Action 7: Strike: Glock 23 1d20+7: [10]+7 = 17 , Damage – (4D6): 4d6: [6, 2, 2, 2] = 12
Parries (+7 included): 1d20+7: [8]+7 = 15 , 1d20+7: [2]+7 = 9 , 1d20+7: [19]+7 = 26 , 1d20+7: [13]+7 = 20 , 1d20+7: [2]+7 = 9
Dodges (+7 included): 1d20+7: [5]+7 = 12 , 1d20+7: [2]+7 = 9 , 1d20+7: [7]+7 = 14 , 1d20+7: [11]+7 = 18 , 1d20+7: [8]+7 = 15
JIC: 1d20: [3] = 3 / 1d100: [71] = 71
+13 v HF, +5 v Lethal/Non-lethal Toxins, +18% vs Coma/Death, +13 vs Magic, +0 vs Insanity, +6 vs Psionics
Track by Smell: 60%
Rhonen stretches his senses, knowing his nose and ears are likely more powerful than some of the team’s. Come on. Can I catch something on the wind. As he sniffs in every direction.borger wrote: At first he sees it just bob and sway at he edge of his sight. It was just a figure he could surmise had two arms, two legs, a head, and a torso. Then it suddenly convulsed in place and opened its eyes, if two pure white holes where eye sockets would be count as eyes. It just stared back, then began to wave with its head cocked to one side. After a short time two long, rabbit like ears erected atop its head as it continued to creepily wave, otherwise stiff as a board.
”Uh, guys. Anyone else seeing something out of a dark version of Alice and the Looking Glass?”
In case of violence:
Initiative: 1d20+6: 1d20+6: [4]+6 = 10
Actions performed not necessarily in this order
Action 1: Crawl out the back window
Action 2: Reserved for Dodge
Action 3: Strike: Glock 23 1d20+7: [15]+7 = 22 , Damage – (4D6): 4d6: [6, 5, 1, 4] = 16
Action 4: Strike: Glock 23 1d20+7: [16]+7 = 23 , Damage – (4D6): 4d6: [5, 4, 4, 1] = 14
Action 5: Strike: Glock 23 1d20+7: [10]+7 = 17 , Damage – (4D6): 4d6: [6, 4, 5, 3] = 18
Action 6: Strike: Glock 23 1d20+7: [11]+7 = 18 , Damage – (4D6): 4d6: [3, 2, 2, 1] = 8
Action 7: Strike: Glock 23 1d20+7: [10]+7 = 17 , Damage – (4D6): 4d6: [6, 2, 2, 2] = 12
Parries (+7 included): 1d20+7: [8]+7 = 15 , 1d20+7: [2]+7 = 9 , 1d20+7: [19]+7 = 26 , 1d20+7: [13]+7 = 20 , 1d20+7: [2]+7 = 9
Dodges (+7 included): 1d20+7: [5]+7 = 12 , 1d20+7: [2]+7 = 9 , 1d20+7: [7]+7 = 14 , 1d20+7: [11]+7 = 18 , 1d20+7: [8]+7 = 15
- Eddie Valentine
- Posts: 33
- Joined: Fri May 19, 2023 7:48 am
Re: The Longest Night
Perception (36%):
d100: [78] = 78
JIC: (100) d100: [6] = 6 -- JIC: (20) d20: [20] = 20
HF: 11 -- HF Save: d20+5: [15]+5 = 20
Magic Save: d20+5: [18]+5 = 23
Psionics Save: d20+5: [3]+5 = 8
===
Eddie's head swivels, looking for the source of the voice. He keeps hold of the car door like a shield, swiftly drawing his M1911 with the other hand.
Seeing nothing in the wide-open parking lot despite possessing night vision and there being no cover, he sweeps his aim in a wide arc. "You're damn right it's not safe. Come out."
With his sixth sense already triggered, and getting too-surreal feeling from his surroundings, he throws up a
JIC: (100) d100: [6] = 6 -- JIC: (20) d20: [20] = 20
HF: 11 -- HF Save: d20+5: [15]+5 = 20
Magic Save: d20+5: [18]+5 = 23
Psionics Save: d20+5: [3]+5 = 8
===
"You hear that?"Borger wrote: ↑Sun Apr 21, 2024 3:42 pm The middle of the night
On the streets of Washington DC.
Spring
Eddie:
The party settles for the short wait on edge given what they are sure to know. Even Senator and Doppelganger, though separated by Duke, who seems ever enthused by this have found a calm, even if secured by threat of silence.
"Rabbit." He hears come from the parking lot from a soft hum of a woman's voice in a tease. "What're you doing Rabbit? This place isn't safe."
Eddie's head swivels, looking for the source of the voice. He keeps hold of the car door like a shield, swiftly drawing his M1911 with the other hand.
Seeing nothing in the wide-open parking lot despite possessing night vision and there being no cover, he sweeps his aim in a wide arc. "You're damn right it's not safe. Come out."
With his sixth sense already triggered, and getting too-surreal feeling from his surroundings, he throws up a
- Initiative:
d20+7: [16]+7 = 23
(Sixth Sense)
Action 1: Draw pistol
Action 2: Mind Block
((If perceived or actual violence ensues))
Action 3: Shoot d20+5: [4]+5 = 9
Action 4: Shoot d20+5: [3]+5 = 8
Action 5 (reserved): Dodge d20+5: [15]+5 = 20
Parries: d20+5: [6]+5 = 11 -- d20+5: [16]+5 = 21 -- d20+5: [7]+5 = 12 -- d20+5: [1]+5 = 6 -- d20+5: [20]+5 = 25
- Duke Malone
- Posts: 37
- Joined: Thu Feb 02, 2023 4:56 pm
Re: The Longest Night
The Longest Night/ Round 4 Hippity Hop goes the Bunny, And the Cat smiles
Perception: 59% 1d100: [35] = 35
JIC: 20 1d20: 1d20: [16] = 16
JIC: 100 1d100: 1d100: [70] = 70
Initiative: 1d20+3
Condition:
Out of the astral plain
Has SN Strength
IS Fully transformed:
HH stills holds on to the Doppelganger, and speaks to it, “You make a snezze, I kill you, anything not benefiting us I kill you. I don’t want you, they want you! Just be a good Puppet and I won’t cut your Strings. You Got it! I said you got it?"
Strikes if necessary.
6 Actions
Attack flyer HTH Damage, right hand SN Strength 6d6 + Psi Sword 7d6 , left SN Strength 6d6 + Fiery Claws 3d6
1, Attack
Right Hand Strike 1d20+10 1d20+10: [4]+10 = 14 Damage: 13d6: [4, 3, 3, 2, 4, 4, 3, 5, 4, 6, 3, 1, 1] = 43
Left Hand Strike holding Doppelganger
2. Attack flyer
Right Hand Strike 1d20+10 1d20+10: [9]+10 = 19 Damage: 13d6: [4, 6, 1, 1, 3, 4, 5, 3, 5, 6, 5, 5, 1] = 49
Left Hand Strike holding Doppelganger
3. Attack flyer
Right Hand Strike 1d20+10 1d20+10: [2]+10 = 12 Damage: 13d6: [2, 5, 3, 3, 5, 5, 5, 4, 6, 3, 6, 6, 4] = 57
Left Hand Strike holding Doppelganger
4 Attack flyer
Right Hand Strike 1d20+10 1d20+10: [2]+10 = 12 Damage: 13d6: [2, 3, 5, 6, 5, 2, 4, 2, 4, 1, 6, 2, 1] = 43
Left Hand Strike holding Doppelganger
5. Attack flyer
Right Hand Strike 1d20+10 1d20+10: [7]+10 = 17 Damage: 13d6: [2, 2, 4, 3, 1, 6, 4, 1, 4, 6, 4, 1, 3] = 41
Left Hand Strike holding Doppelganger
6. Attack flyer
Right Hand Strike 1d20+10 1d20+10: [9]+10 = 19 Damage: 13d6: [6, 5, 3, 3, 4, 2, 5, 1, 3, 1, 3, 3, 6] = 45
Left Hand Strike holding Doppelganger
Perception: 59% 1d100: [35] = 35
JIC: 20 1d20: 1d20: [16] = 16
JIC: 100 1d100: 1d100: [70] = 70
Initiative: 1d20+3
Condition:
Out of the astral plain
Has SN Strength
IS Fully transformed:
OOC Comments
Duke/ HH is confused, A play off of Alice I Wonderland? and speaks up, “Anyone else having weird things happening. Guys just be careful.”One lonely rabbit hopping through the tulips
paused to sniff the bight colored flowers.
Happy with its petals, gave it a nibble and soon was back on its waaaaay-
Hums in tune like a song on the breeze around the vehicle, though Duke could see no one singing from any direction. at the end of the last word an emaciated house cat faded into being before his eyes on the hood of the car that sat facing away from him and turned its head alone 180 degrees around to cast its beady yellow eyes on Duke and grinned ear to ear impossibly and starred at him. The others in the car seemed to see it too, flabbergasted beyond response.
HH responds, “I See a rabbit Tulips and the Cheshire Cat. and there is an Odd tune. Can someone silence that?”Oldtimer
”Uh, guys. Anyone else seeing something out of a dark version of Alice and the Looking Glass?”
HH stills holds on to the Doppelganger, and speaks to it, “You make a snezze, I kill you, anything not benefiting us I kill you. I don’t want you, they want you! Just be a good Puppet and I won’t cut your Strings. You Got it! I said you got it?"
Strikes if necessary.
6 Actions
Attack flyer HTH Damage, right hand SN Strength 6d6 + Psi Sword 7d6 , left SN Strength 6d6 + Fiery Claws 3d6
1, Attack
Right Hand Strike 1d20+10 1d20+10: [4]+10 = 14 Damage: 13d6: [4, 3, 3, 2, 4, 4, 3, 5, 4, 6, 3, 1, 1] = 43
Left Hand Strike holding Doppelganger
2. Attack flyer
Right Hand Strike 1d20+10 1d20+10: [9]+10 = 19 Damage: 13d6: [4, 6, 1, 1, 3, 4, 5, 3, 5, 6, 5, 5, 1] = 49
Left Hand Strike holding Doppelganger
3. Attack flyer
Right Hand Strike 1d20+10 1d20+10: [2]+10 = 12 Damage: 13d6: [2, 5, 3, 3, 5, 5, 5, 4, 6, 3, 6, 6, 4] = 57
Left Hand Strike holding Doppelganger
4 Attack flyer
Right Hand Strike 1d20+10 1d20+10: [2]+10 = 12 Damage: 13d6: [2, 3, 5, 6, 5, 2, 4, 2, 4, 1, 6, 2, 1] = 43
Left Hand Strike holding Doppelganger
5. Attack flyer
Right Hand Strike 1d20+10 1d20+10: [7]+10 = 17 Damage: 13d6: [2, 2, 4, 3, 1, 6, 4, 1, 4, 6, 4, 1, 3] = 41
Left Hand Strike holding Doppelganger
6. Attack flyer
Right Hand Strike 1d20+10 1d20+10: [9]+10 = 19 Damage: 13d6: [6, 5, 3, 3, 4, 2, 5, 1, 3, 1, 3, 3, 6] = 45
Left Hand Strike holding Doppelganger
viewtopic.php?t=18854Duke's Sheet
JEHOEL: Sword of Duke Malone
Lore: Secret Societies
Lore: Psychic:
Lore - Geomancy or Lines of Power
Lore: Magic
Archaeology
Mythology
HORROR/AWE 12
TRANSFORMATION:
JEHOEL: Sword of Duke Malone
Lore: Secret Societies
Lore: Psychic:
Lore - Geomancy or Lines of Power
Lore: Magic
Archaeology
Mythology
HORROR/AWE 12
TRANSFORMATION:
OOC Comments
DEFENCE:OOC Comments
Re: The Longest Night
The middle of the night
On the streets of Washington DC.
Spring
Just as earlier, be mindful of illusion your character is a part of.
Rhonen
His eyes and ears don't seem to fail him. It's just him, the party, and the fully erect rabbit waving back at him.
Everyone does confirm the do indeed see what he sees and sound just as confused as he is... well all but the Senator, he sees to want to at least try to talk to it.
Rhonen decided to shoot at the creature instead of communicate, bullets piecing through, but instead of falling to its death or at least bleeding and retaliating, where a bullet passes through there is a trail of inky black immaterial matter behind the rabbit. It stops waving and casually stalks walking closer. In the light of a parking lot light, it comes to light that it is a smiling rabbit mask and an all black body suit. "Such a naughty kitty cat... So naughty."
At some moment during the interaction, it is as though something changed ever so slightly and what exactly seems improbable to pin point exactly. The humanoid in the rabbit costume too, also seemed to notice but didn't seem to actually react.
Eddie
He gets assurance from the others, whom seem to be looking around for the source as well and coming up short. Eddie even goes so far as to call out the owner of the voice. Even as the owner emerges from nothing and reveals herself as absolutely gorgeous with flowing, brunet hair what he sees cracks like an tub television losing service for a second and he finds himself in the parking lot as it were when they pulled into the parking lot. Was it really all in his head? Broken by a decision to put up a mind block?
It would seem he left a false reality. It is hard to tell, real as it all seemed.
Duke
Duke continues to have his interaction with the cat, everyone responding as though experiencing exactly what he is.
"So angry tonight," The Chesire teases not moving an inch initially. Its head turns front again with sound of a cracking neck and stretchs like a normal feline before laying on the hood of the vehicle. "It's not like I'm here to kill you so late in the night.." The cat puts a paw under its chin in thought a moment as though considering why it was there at all.
At some moment during the interaction, it is as though something changed ever so slightly and what exactly seems improbable to pin point exactly. The cat too, also seemed to notice but shrugged it off.
Rhonen has 8 darts per gun remaining and has used 5 bullets of one clip. Has 84 of 98 PPE remaining. He has used 2 of 26ISP.
Eddie has 7 darts remaining and has used 12 of 60 ISP.
Penny has 6 darts before having to reload. [this character has left the party as of this post]
Duke has used 70 ISP of 178 and is 227/248SDC.
What do you do?
On the streets of Washington DC.
Spring
Just as earlier, be mindful of illusion your character is a part of.
Rhonen
His eyes and ears don't seem to fail him. It's just him, the party, and the fully erect rabbit waving back at him.
Everyone does confirm the do indeed see what he sees and sound just as confused as he is... well all but the Senator, he sees to want to at least try to talk to it.
Rhonen decided to shoot at the creature instead of communicate, bullets piecing through, but instead of falling to its death or at least bleeding and retaliating, where a bullet passes through there is a trail of inky black immaterial matter behind the rabbit. It stops waving and casually stalks walking closer. In the light of a parking lot light, it comes to light that it is a smiling rabbit mask and an all black body suit. "Such a naughty kitty cat... So naughty."
At some moment during the interaction, it is as though something changed ever so slightly and what exactly seems improbable to pin point exactly. The humanoid in the rabbit costume too, also seemed to notice but didn't seem to actually react.
Eddie
He gets assurance from the others, whom seem to be looking around for the source as well and coming up short. Eddie even goes so far as to call out the owner of the voice. Even as the owner emerges from nothing and reveals herself as absolutely gorgeous with flowing, brunet hair what he sees cracks like an tub television losing service for a second and he finds himself in the parking lot as it were when they pulled into the parking lot. Was it really all in his head? Broken by a decision to put up a mind block?
It would seem he left a false reality. It is hard to tell, real as it all seemed.
Duke
Duke continues to have his interaction with the cat, everyone responding as though experiencing exactly what he is.
"So angry tonight," The Chesire teases not moving an inch initially. Its head turns front again with sound of a cracking neck and stretchs like a normal feline before laying on the hood of the vehicle. "It's not like I'm here to kill you so late in the night.." The cat puts a paw under its chin in thought a moment as though considering why it was there at all.
At some moment during the interaction, it is as though something changed ever so slightly and what exactly seems improbable to pin point exactly. The cat too, also seemed to notice but shrugged it off.
Rhonen has 8 darts per gun remaining and has used 5 bullets of one clip. Has 84 of 98 PPE remaining. He has used 2 of 26ISP.
Eddie has 7 darts remaining and has used 12 of 60 ISP.
Penny has 6 darts before having to reload. [this character has left the party as of this post]
Duke has used 70 ISP of 178 and is 227/248SDC.
What do you do?
Re: The Longest Night
Perception: 31% /
1d100: [83] = 83
JIC: 1d20: [10] = 10 / 1d100: [77] = 77
+13 v HF, +5 v Lethal/Non-lethal Toxins, +18% vs Coma/Death, +13 vs Magic, +0 vs Insanity, +6 vs Psionics
Lore: Demon (50%): 1d100: [33] = 33
Rhonen also strengthens his mind and adds the ability to see the invisible to his other senses.
Seeing as normal bullets are doing no good, Rhonen takes a moment to reload his Glock with silver bullets and prepares for roast rabbit.
”You know, we naughty kitties eat rabbits, right? But I’m willing to play nice. You stop where you are and we can talk. What is it you want?”
In case of violence:
Initiative: 1d20+6: 1d20+6: [2]+6 = 8
Actions performed not necessarily in this order
Action 1: Activate Mind Block (4 ISP)
Action 2: Activate See the Invisible (4 ISP)
Action 3: Reserved for Dodge
Action 4: Reload with Silver Bullets
Action 5: Strike: Glock 23 1d20+7: [17]+7 = 24 , Damage – (4D6): 4d6: [2, 6, 3, 6] = 17
Action 6: Strike: Fire Bolt (7 PPE) 115’ 1d20+4: [11]+4 = 15 , Damage – (6D6): 6d6: [5, 6, 1, 2, 4, 6] = 24
Parries (+7 included): 1d20+7: [13]+7 = 20 , 1d20+7: [17]+7 = 24 , 1d20+7: [9]+7 = 16 , 1d20+7: [15]+7 = 22 , 1d20+7: [2]+7 = 9
Dodges (+7 included): 1d20+7: [14]+7 = 21 , 1d20+7: [20]+7 = 27 , 1d20+7: [8]+7 = 15 , 1d20+7: [11]+7 = 18 , 1d20+7: [9]+7 = 16
JIC: 1d20: [10] = 10 / 1d100: [77] = 77
+13 v HF, +5 v Lethal/Non-lethal Toxins, +18% vs Coma/Death, +13 vs Magic, +0 vs Insanity, +6 vs Psionics
Seeing the bullets pass through the creature doing little or no damage, Rhonen’s level of caution ups a notch. What the hell is this?Borger wrote: Rhonen decided to shoot at the creature instead of communicate, bullets piecing through, but instead of falling to its death or at least bleeding and retaliating, where a bullet passes through there is a trail of inky black immaterial matter behind the rabbit. It stops waving and casually stalks walking closer. In the light of a parking lot light, it comes to light that it is a smiling rabbit mask and an all black body suit. "Such a naughty kitty cat... So naughty."
At some moment during the interaction, it is as though something changed ever so slightly and what exactly seems improbable to pin point exactly. The humanoid in the rabbit costume too, also seemed to notice but didn't seem to actually react.
Lore: Demon (50%): 1d100: [33] = 33
Rhonen also strengthens his mind and adds the ability to see the invisible to his other senses.
Seeing as normal bullets are doing no good, Rhonen takes a moment to reload his Glock with silver bullets and prepares for roast rabbit.
”You know, we naughty kitties eat rabbits, right? But I’m willing to play nice. You stop where you are and we can talk. What is it you want?”
OOC Comments
In case of violence:
Initiative: 1d20+6: 1d20+6: [2]+6 = 8
Actions performed not necessarily in this order
Action 1: Activate Mind Block (4 ISP)
Action 2: Activate See the Invisible (4 ISP)
Action 3: Reserved for Dodge
Action 4: Reload with Silver Bullets
Action 5: Strike: Glock 23 1d20+7: [17]+7 = 24 , Damage – (4D6): 4d6: [2, 6, 3, 6] = 17
Action 6: Strike: Fire Bolt (7 PPE) 115’ 1d20+4: [11]+4 = 15 , Damage – (6D6): 6d6: [5, 6, 1, 2, 4, 6] = 24
Parries (+7 included): 1d20+7: [13]+7 = 20 , 1d20+7: [17]+7 = 24 , 1d20+7: [9]+7 = 16 , 1d20+7: [15]+7 = 22 , 1d20+7: [2]+7 = 9
Dodges (+7 included): 1d20+7: [14]+7 = 21 , 1d20+7: [20]+7 = 27 , 1d20+7: [8]+7 = 15 , 1d20+7: [11]+7 = 18 , 1d20+7: [9]+7 = 16
- Duke Malone
- Posts: 37
- Joined: Thu Feb 02, 2023 4:56 pm
Re: The Longest Night
The Longest Night/ Round 5 the Cat smiles or Where is the catnip when you need it?
Perception: 59% 1d100: [63] = 63
JIC: 20 1d20: 1d20: [13] = 13
JIC: 100 1d100: 1d100: [89] = 89
Initiative: 1d20+3 1d20+3: [13]+3 = 16
Condition:
Out of the astral plain
Has SN Strength
IS Fully transformed: Gregorian height 7 feet (2.1 m), but weight stays the same. The Pyros are tall and wiry, bordering on lanky. Skin is a deep metallic bronze. Hair becomes a fiery red and seems to writhe and flow as though a constant wind were blowing through it. The eyes of a Pyros burn with divine fire when he is angry. Wings are a metallic silver or bronze. Weight does not affect flight (the ability to fly is as much magical as anything.
lore: Demons and Monsters 75% What creature can cause illusions. 1d100: [78] = 78
Am I detecting any other Nightbane with this ability around.
Technical: Lore Nightbanes 55% 1d100: [84] = 84
Strikes if necessary.
6 Actions
Attack flyer HTH Damage, right hand SN Strength 6d6 + Psi Sword 7d6 , left SN Strength 6d6 + Fiery Claws 3d6
1, Attack
Sun Light glow
2. Attack
Right Hand Strike 1d20+10 1d20+10: [7]+10 = 17 Damage: 13d6: [2, 6, 3, 3, 4, 3, 2, 3, 3, 3, 1, 3, 5] = 41
Left Hand Strike holding Doppelganger
3. Attack
Right Hand Strike 1d20+10 1d20+10: [8]+10 = 18 Damage: 13d6: [1, 5, 6, 3, 2, 2, 6, 5, 6, 6, 4, 2, 4] = 52
Left Hand Strike holding Doppelganger
4 Attack
Right Hand Strike 1d20+10 1d20+10: [3]+10 = 13 Damage: 13d6: [2, 2, 4, 1, 3, 5, 3, 6, 4, 6, 4, 3, 2] = 45
Left Hand Strike holding Doppelganger
5. Attack
Right Hand Strike 1d20+10 1d20+10: [8]+10 = 18 Damage: 13d6: [3, 2, 6, 1, 2, 5, 5, 3, 6, 4, 5, 6, 4] = 52
Left Hand Strike holding Doppelganger
6. Attack
Right Hand Strike 1d20+10 1d20+10: [16]+10 = 26 Damage: 13d6: [4, 4, 4, 6, 5, 4, 3, 3, 3, 1, 6, 5, 4] = 52
Left Hand Strike holding Doppelganger
Sunlight glow
Perception: 59% 1d100: [63] = 63
JIC: 20 1d20: 1d20: [13] = 13
JIC: 100 1d100: 1d100: [89] = 89
Initiative: 1d20+3 1d20+3: [13]+3 = 16
Condition:
Out of the astral plain
Has SN Strength
IS Fully transformed: Gregorian height 7 feet (2.1 m), but weight stays the same. The Pyros are tall and wiry, bordering on lanky. Skin is a deep metallic bronze. Hair becomes a fiery red and seems to writhe and flow as though a constant wind were blowing through it. The eyes of a Pyros burn with divine fire when he is angry. Wings are a metallic silver or bronze. Weight does not affect flight (the ability to fly is as much magical as anything.
"So angry tonight," The Chesire teases not moving an inch initially. Its head turns front again with sound of a cracking neck and stretchs like a normal feline before laying on the hood of the vehicle. "It's not like I'm here to kill you so late in the night.." The cat puts a paw under its chin in thought a moment as though considering why it was there at all.
HH/Duke keeps an eye on the smiling cat, I wonder what creature has the ability to create such an Illusion. And how does one Combat such things. Maybe some light might help. Duke speaks, “Well it is my Job to be angry. I do like cats so I’m hoping it doesn’t come down to claws and teeth. I wonder whose forces are trying to get in here? Team any idea how to deal with this illusion? I’m thinking I can shed some light on this old man, you Got your SPF up rated?”At some moment during the interaction, it is as though something changed ever so slightly and what exactly seems improbable to pin point exactly. The cat too, also seemed to notice but shrugged it off.
lore: Demons and Monsters 75% What creature can cause illusions. 1d100: [78] = 78
Am I detecting any other Nightbane with this ability around.
Technical: Lore Nightbanes 55% 1d100: [84] = 84
Strikes if necessary.
6 Actions
Attack flyer HTH Damage, right hand SN Strength 6d6 + Psi Sword 7d6 , left SN Strength 6d6 + Fiery Claws 3d6
1, Attack
Sun Light glow
2. Attack
Right Hand Strike 1d20+10 1d20+10: [7]+10 = 17 Damage: 13d6: [2, 6, 3, 3, 4, 3, 2, 3, 3, 3, 1, 3, 5] = 41
Left Hand Strike holding Doppelganger
3. Attack
Right Hand Strike 1d20+10 1d20+10: [8]+10 = 18 Damage: 13d6: [1, 5, 6, 3, 2, 2, 6, 5, 6, 6, 4, 2, 4] = 52
Left Hand Strike holding Doppelganger
4 Attack
Right Hand Strike 1d20+10 1d20+10: [3]+10 = 13 Damage: 13d6: [2, 2, 4, 1, 3, 5, 3, 6, 4, 6, 4, 3, 2] = 45
Left Hand Strike holding Doppelganger
5. Attack
Right Hand Strike 1d20+10 1d20+10: [8]+10 = 18 Damage: 13d6: [3, 2, 6, 1, 2, 5, 5, 3, 6, 4, 5, 6, 4] = 52
Left Hand Strike holding Doppelganger
6. Attack
Right Hand Strike 1d20+10 1d20+10: [16]+10 = 26 Damage: 13d6: [4, 4, 4, 6, 5, 4, 3, 3, 3, 1, 6, 5, 4] = 52
Left Hand Strike holding Doppelganger
Sunlight glow
viewtopic.php?t=18854Duke's Sheet
JEHOEL: Sword of Duke Malone
Lore: Secret Societies
Lore: Psychic:
Lore - Geomancy or Lines of Power
Lore: Magic
Archaeology
Mythology
HORROR/AWE 12
TRANSFORMATION:
JEHOEL: Sword of Duke Malone
Lore: Secret Societies
Lore: Psychic:
Lore - Geomancy or Lines of Power
Lore: Magic
Archaeology
Mythology
HORROR/AWE 12
TRANSFORMATION:
OOC Comments
DEFENCE:OOC Comments
- Eddie Valentine
- Posts: 33
- Joined: Fri May 19, 2023 7:48 am
Re: The Longest Night
Perception (36%):
d100: [46] = 46
JIC: (100) d100: [55] = 55 -- JIC: (20) d20: [2] = 2
HF: 11 -- HF Save: d20+5: [17]+5 = 22
Magic Save: d20+5: [17]+5 = 22
Psionics Save: d20+5: [6]+5 = 11
Active power: Mind Block
===
Initiative: d20+1: [20]+1 = 21
"Tez, it ain't real!" He reaches for him, but sees that he's coming to as well ((Because his first action on round 2 was also Mind Block)).
He turns to the angel. "Double-H they're messing with our heads."
Action 1: Holster weapon
Action 2: Knock Rhonen's arm down so he stops shooting. d20+5: [19]+5 = 24
Action 3: Try to hold Duke back. d20+5: [4]+5 = 9
((...and in case Rhonen thinks I'm part of the illusion))
Action 4: Dodge d20+5: [18]+5 = 23
Action 5: Dodge d20+5: [14]+5 = 19
Parries: d20+5: [15]+5 = 20 -- d20+5: [14]+5 = 19 -- d20+5: [15]+5 = 20 -- d20+5: [2]+5 = 7 -- d20+5: [13]+5 = 18
JIC: (100) d100: [55] = 55 -- JIC: (20) d20: [2] = 2
HF: 11 -- HF Save: d20+5: [17]+5 = 22
Magic Save: d20+5: [17]+5 = 22
Psionics Save: d20+5: [6]+5 = 11
Active power: Mind Block
===
Eddie swivels his pistol toward the brunette when the illusion distorts in response his mind block. It takes him another second of looking around at the empty lot and the sound of Rhonen's gunshots for reality to register. He drops his "shield" and holsters his gun.Borger wrote: ↑Mon May 06, 2024 1:10 am The middle of the night
On the streets of Washington DC.
Spring
Eddie
Even as the owner emerges from nothing and reveals herself as absolutely gorgeous with flowing, brunette hair what he sees cracks like a tube television losing service for a second and he finds himself in the parking lot as it were when they pulled into the parking lot. Was it really all in his head? Broken by a decision to put up a mind block?
It would seem he left a false reality. It is hard to tell, real as it all seemed.
Initiative: d20+1: [20]+1 = 21
"Tez, it ain't real!" He reaches for him, but sees that he's coming to as well ((Because his first action on round 2 was also Mind Block)).
He turns to the angel. "Double-H they're messing with our heads."
Action 1: Holster weapon
Action 2: Knock Rhonen's arm down so he stops shooting. d20+5: [19]+5 = 24
Action 3: Try to hold Duke back. d20+5: [4]+5 = 9
((...and in case Rhonen thinks I'm part of the illusion))
Action 4: Dodge d20+5: [18]+5 = 23
Action 5: Dodge d20+5: [14]+5 = 19
Parries: d20+5: [15]+5 = 20 -- d20+5: [14]+5 = 19 -- d20+5: [15]+5 = 20 -- d20+5: [2]+5 = 7 -- d20+5: [13]+5 = 18
Re: The Longest Night
The middle of the night
On the streets of Washington DC.
Spring
Rhonen
"We want you to join us kitty cat." The person in the bunny costume continues their approach. "You'll live longer if you join us.
Their arms open wide when their only ten steps away, stopping abruptly. It's like only the two are there outside the vehicle. "Join us kitty cat."
An arm not there, grabs Rhonen's gun hand abruptly. Suddenly, Rhonen watches the world around shatter like glass and come crumbling down around him and it was like none of what he was seeing ever existed.
Duke
The cat raises and looks at a paw, comically large claws exposed for a cat of its size, the typical size of a domestic house cat, even if emaciated and everything is off about the feline.
"Oh, The feline seems to get their hopes up, "Then joining us will be so much easier" The feline the stretches longer than one would think possible. "There's plenty of cats where I'm from."
Eddie's voice grabs Duke's attention from much closer than he knows he is. But how? Everything seems to dissolve in a haze as the realization it was all an illusion and most if it, at least, was all a facade.
Eddie and Duke
Having broken free of the illusion first, Eddie tries to break the rest off the team free of the illusion, but it is a strong one, and Rhonen seemed to take a moment longer than Duke had.
Stepping into the light of a street light comes a tall man in a suit with a cane he likely does not need as is purely there for show. Laying across one arm is a black cat with perfect green eyes. He walks like he would be one of those gentlemen types of a bygone time. "Well it is quite late tonight for a stop at the shop isn't it?"
"Why would you lot be out this late?"
The familiar sound of their radio in their vehicle buzzes.
Rhonen has 8 darts per gun remaining and has used 5 bullets of one clip. Has 84 of 98 PPE remaining. He has used 2 of 26ISP.
Eddie has 7 darts remaining and has used 12 of 60 ISP.
Penny has 6 darts before having to reload. [this character has left the party as of this post]
Duke has used 70 ISP of 178 and is 227/248SDC.
What are your intentions?
On the streets of Washington DC.
Spring
Rhonen
"We want you to join us kitty cat." The person in the bunny costume continues their approach. "You'll live longer if you join us.
Their arms open wide when their only ten steps away, stopping abruptly. It's like only the two are there outside the vehicle. "Join us kitty cat."
An arm not there, grabs Rhonen's gun hand abruptly. Suddenly, Rhonen watches the world around shatter like glass and come crumbling down around him and it was like none of what he was seeing ever existed.
Duke
The cat raises and looks at a paw, comically large claws exposed for a cat of its size, the typical size of a domestic house cat, even if emaciated and everything is off about the feline.
"Oh, The feline seems to get their hopes up, "Then joining us will be so much easier" The feline the stretches longer than one would think possible. "There's plenty of cats where I'm from."
Eddie's voice grabs Duke's attention from much closer than he knows he is. But how? Everything seems to dissolve in a haze as the realization it was all an illusion and most if it, at least, was all a facade.
Eddie and Duke
Having broken free of the illusion first, Eddie tries to break the rest off the team free of the illusion, but it is a strong one, and Rhonen seemed to take a moment longer than Duke had.
Stepping into the light of a street light comes a tall man in a suit with a cane he likely does not need as is purely there for show. Laying across one arm is a black cat with perfect green eyes. He walks like he would be one of those gentlemen types of a bygone time. "Well it is quite late tonight for a stop at the shop isn't it?"
"Why would you lot be out this late?"
The familiar sound of their radio in their vehicle buzzes.
Rhonen has 8 darts per gun remaining and has used 5 bullets of one clip. Has 84 of 98 PPE remaining. He has used 2 of 26ISP.
Eddie has 7 darts remaining and has used 12 of 60 ISP.
Penny has 6 darts before having to reload. [this character has left the party as of this post]
Duke has used 70 ISP of 178 and is 227/248SDC.
What are your intentions?
Re: The Longest Night
Perception: 31% /
1d100: [52] = 52
JIC: 1d20: [3] = 3 / 1d100: [98] = 98
+13 v HF, +5 v Lethal/Non-lethal Toxins, +18% vs Coma/Death, +13 vs Magic, +0 vs Insanity, +6 vs Psionics
Trying to keep his Glock on the bunny, Rhonen bares his fangs and the claws of his left hand and turns to rip the throat out of his attacker.
Directing his attention to the newcomer Rhonen attempts to sense what it is. (Sorcerous Proficiency). ”So, any idea what to do now?” I hate to owe a bloodsucker, but have to admit Fangs came through. If there is no active contract on him I may have to let him live when this is all done.
In case of violence:
Initiative: 1d20+6: 1d20+6: [14]+6 = 20
Actions performed not necessarily in this order
Action 1: Reserved for Dodge
Action 2: Reserved for Dodge
Action 3: Strike: Left Claw 1d20+7: [4]+7 = 11 , Damage – (5D6+11): 5d6+11: [2, 4, 1, 2, 6]+11 = 26
Action 4: Strike: Left Claw 1d20+7: [9]+7 = 16 , Damage – (5D6+11): 5d6+11: [4, 4, 5, 2, 1]+11 = 27
Action 5: Strike: Left Claw 1d20+7: [12]+7 = 19 , Damage – (5D6+11): 5d6+11: [5, 6, 6, 3, 5]+11 = 36
Action 6: Strike: Glock 23 1d20+7: [20]+7 = 27 , Damage – (4D6): 4d6: [4, 6, 4, 3] = 17
Action 7: Strike: Glock 23 1d20+7: [20]+7 = 27 , Damage – (4D6): 4d6: [2, 6, 2, 2] = 12
Parries (+7 included): 1d20+7: [11]+7 = 18 , 1d20+7: [14]+7 = 21 , 1d20+7: [20]+7 = 27 , 1d20+7: [11]+7 = 18 , 1d20+7: [15]+7 = 22
Dodges (+7 included): 1d20+7: [16]+7 = 23 , 1d20+7: [18]+7 = 25 , 1d20+7: [6]+7 = 13 , 1d20+7: [15]+7 = 22 , 1d20+7: [15]+7 = 22
JIC: 1d20: [3] = 3 / 1d100: [98] = 98
+13 v HF, +5 v Lethal/Non-lethal Toxins, +18% vs Coma/Death, +13 vs Magic, +0 vs Insanity, +6 vs Psionics
Rhonen raises his freshly reloaded Glock to take aim at the masked man, right between the bunny eyes. God I hope this works. While concerned on the inside, his professionalism and bravado push through. ”Sorry Buggs. I already have a contract. Maybe if you had come as Sylvester.”Borger wrote: "We want you to join us kitty cat." The person in the bunny costume continues their approach. "You'll live longer if you join us.
Their arms open wide when their only ten steps away, stopping abruptly. It's like only the two are there outside the vehicle. "Join us kitty cat."
Rhonen starts in surprise as his right arm is pulled down. What the F….. It is not often something can get through his senses, both natural and supernatural, to get this close without warning.Borger wrote: An arm not there, grabs Rhonen's gun hand abruptly.
Trying to keep his Glock on the bunny, Rhonen bares his fangs and the claws of his left hand and turns to rip the throat out of his attacker.
Seeing Fangs holding his arm Rhonen stops himself just short of attacking Eddie. ”Hey Fangs. Cutting it close there.”Borger wrote: Suddenly, Rhonen watches the world around shatter like glass and come crumbling down around him and it was like none of what he was seeing ever existed.
Directing his attention to the newcomer Rhonen attempts to sense what it is. (Sorcerous Proficiency). ”So, any idea what to do now?” I hate to owe a bloodsucker, but have to admit Fangs came through. If there is no active contract on him I may have to let him live when this is all done.
In case of violence:
Initiative: 1d20+6: 1d20+6: [14]+6 = 20
Actions performed not necessarily in this order
Action 1: Reserved for Dodge
Action 2: Reserved for Dodge
Action 3: Strike: Left Claw 1d20+7: [4]+7 = 11 , Damage – (5D6+11): 5d6+11: [2, 4, 1, 2, 6]+11 = 26
Action 4: Strike: Left Claw 1d20+7: [9]+7 = 16 , Damage – (5D6+11): 5d6+11: [4, 4, 5, 2, 1]+11 = 27
Action 5: Strike: Left Claw 1d20+7: [12]+7 = 19 , Damage – (5D6+11): 5d6+11: [5, 6, 6, 3, 5]+11 = 36
Action 6: Strike: Glock 23 1d20+7: [20]+7 = 27 , Damage – (4D6): 4d6: [4, 6, 4, 3] = 17
Action 7: Strike: Glock 23 1d20+7: [20]+7 = 27 , Damage – (4D6): 4d6: [2, 6, 2, 2] = 12
Parries (+7 included): 1d20+7: [11]+7 = 18 , 1d20+7: [14]+7 = 21 , 1d20+7: [20]+7 = 27 , 1d20+7: [11]+7 = 18 , 1d20+7: [15]+7 = 22
Dodges (+7 included): 1d20+7: [16]+7 = 23 , 1d20+7: [18]+7 = 25 , 1d20+7: [6]+7 = 13 , 1d20+7: [15]+7 = 22 , 1d20+7: [15]+7 = 22
- Duke Malone
- Posts: 37
- Joined: Thu Feb 02, 2023 4:56 pm
Re: The Longest Night
The Longest Night/ Round 6 Wow that was a trip
Perception: 59% 1d100: [12] = 12
JIC: 20 1d20: 1d20: [12] = 12
JIC: 100 1d100: 1d100: [1] = 1
Initiative: 1d20+3 1d20+3: [15]+3 = 18
Condition:
Sunlight glow
Has SN Strength
IS Fully transformed: Gregorian height 7 feet (2.1 m), but weight stays the same. The Pyros are tall and wiry, bordering on lanky. Skin is a deep metallic bronze. Hair becomes a fiery red and seems to writhe and flow as though a constant wind were blowing through it. The eyes of a Pyros burn with divine fire when he is angry. Wings are a metallic silver or bronze. Weight does not affect flight (the ability to fly is as much magical as anything
Duke, HH Shakes off the Illusion and speaks, "I'm back and thanks,"
Duke/ HH quips back, "Just out for a nice drive with a bunch of friends. Ran into someone's car jackers buddy's, sorry if they were your friends. If not no Harm No Foul, Right? I mean you look to well dressed for the likes of them. Do you mind me asking who is your Tailor ? He does fantastic work."
The familiar sound of their radio in their vehicle buzzes. Jack keys his mike, "Hey Buddy we are here bit Fuzzy but things are clearing up. Where are you and beware there is a gentleman with his cat out for a bit of night air. Copy?"
Perception: 59% 1d100: [12] = 12
JIC: 20 1d20: 1d20: [12] = 12
JIC: 100 1d100: 1d100: [1] = 1
Initiative: 1d20+3 1d20+3: [15]+3 = 18
Condition:
Sunlight glow
Has SN Strength
IS Fully transformed: Gregorian height 7 feet (2.1 m), but weight stays the same. The Pyros are tall and wiry, bordering on lanky. Skin is a deep metallic bronze. Hair becomes a fiery red and seems to writhe and flow as though a constant wind were blowing through it. The eyes of a Pyros burn with divine fire when he is angry. Wings are a metallic silver or bronze. Weight does not affect flight (the ability to fly is as much magical as anything
Eddie's voice grabs Duke's attention from much closer than he knows he is. But how? Everything seems to dissolve in a haze as the realization it was all an illusion and most if it, at least, was all a facade."Oh, The feline seems to get their hopes up, "Then joining us will be so much easier" The feline the stretches longer than one would think possible. "There's plenty of cats where I'm from."
Duke, HH Shakes off the Illusion and speaks, "I'm back and thanks,"
Stepping into the light of a street light comes a tall man in a suit with a cane he likely does not need as is purely there for show. Laying across one arm is a black cat with perfect green eyes. He walks like he would be one of those gentlemen types of a bygone time. "Well it is quite late tonight for a stop at the shop isn't it?"
"Why would you lot be out this late?"
Duke/ HH quips back, "Just out for a nice drive with a bunch of friends. Ran into someone's car jackers buddy's, sorry if they were your friends. If not no Harm No Foul, Right? I mean you look to well dressed for the likes of them. Do you mind me asking who is your Tailor ? He does fantastic work."
The familiar sound of their radio in their vehicle buzzes. Jack keys his mike, "Hey Buddy we are here bit Fuzzy but things are clearing up. Where are you and beware there is a gentleman with his cat out for a bit of night air. Copy?"
viewtopic.php?t=18854Duke's Sheet
JEHOEL: Sword of Duke Malone
Lore: Secret Societies
Lore: Psychic:
Lore - Geomancy or Lines of Power
Lore: Magic
Archaeology
Mythology
HORROR/AWE 12
TRANSFORMATION:
JEHOEL: Sword of Duke Malone
Lore: Secret Societies
Lore: Psychic:
Lore - Geomancy or Lines of Power
Lore: Magic
Archaeology
Mythology
HORROR/AWE 12
TRANSFORMATION:
OOC Comments
DEFENCE:OOC Comments
- Eddie Valentine
- Posts: 33
- Joined: Fri May 19, 2023 7:48 am
Re: The Longest Night
Perception (36%):
d100: [91] = 91
JIC: (100) d100: [61] = 61 -- JIC: (20) d20: [14] = 14
HF: 11 -- HF Save: d20+5: [14]+5 = 19
Magic Save: d20+5: [12]+5 = 17
Psionics Save: d20+5: [9]+5 = 14
Active power: Mind Block
===
In light of everything that went down, Eddie can only hope their package was secure and that neither "Senator" ran off.
He tenses, ready to spring in a heartbeat.
Initiative: Make that 1d20+1 (oops): 1d20+6: [4]+6 = 10
JIC: (100) d100: [61] = 61 -- JIC: (20) d20: [14] = 14
HF: 11 -- HF Save: d20+5: [14]+5 = 19
Magic Save: d20+5: [12]+5 = 17
Psionics Save: d20+5: [9]+5 = 14
Active power: Mind Block
===
In light of everything that went down, Eddie can only hope their package was secure and that neither "Senator" ran off.
Eddie's first instinct was to re-draw his sidearm, but fights it, not wanting to waste the ammo on what could be any variety of Nightbane. What else would just waltz out of the dark with such dramatic flair in front of a were-tiger and a warrior angel? Despite the loss of his sixth sense, he's glad he kept his mind block up.Borger wrote: ↑Mon May 20, 2024 10:17 am Stepping into the light of a street light comes a tall man in a suit with a cane he likely does not need as is purely there for show. Laying across one arm is a black cat with perfect green eyes. He walks like he would be one of those gentlemen types of a bygone time. "Well it is quite late tonight for a stop at the shop isn't it?"
"Why would you lot be out this late?"
"Cut the shit, Blofeld. What do you want?"Duke Malone wrote: ↑Sat May 25, 2024 6:04 pm Duke/ HH quips back, "Just out for a nice drive with a bunch of friends. Ran into someone's car jackers buddy's, sorry if they were your friends. If not no Harm No Foul, Right? I mean you look to well dressed for the likes of them. Do you mind me asking who is your Tailor ? He does fantastic work."
The familiar sound of their radio in their vehicle buzzes. Jack keys his mike, "Hey Buddy we are here bit Fuzzy but things are clearing up. Where are you and beware there is a gentleman with his cat out for a bit of night air. Copy?"
He tenses, ready to spring in a heartbeat.
Initiative: Make that 1d20+1 (oops): 1d20+6: [4]+6 = 10
Re: The Longest Night
The middle of the night
On the streets of Washington DC.
Spring
Dahlia comes over the radio confused. What? What does a guy in a suit have to do with anything. Unless we have to reroute, stay put, we're almost there.
The man in the suit calmly and politely as any gentleman allows the party to converse among themselves until there is a break in the words shared, Why thank you kind sir. She is a plump elderly woman by the name Nora Fith. If you do go for her services, do know her hearing isn't the best these days."
"My business here tonight." He reminds himself just as much as the party what's been going on without needing context. "It is late, so I will respectfully keep this short unless you kind folk have the time to go in depth. I offer proposition of joining the organization I represent."
He holds up his cane when Eddie interrupts. "I'm glad you asked young man. I'm with the Gentlemen of Orderly Professions. A kind group of souls looking for at least some order in this chaotic time.
"What do you say? Is there consideration?" He even reaches for a business card in his coat pocket. "Maybe even from the individual in the back seat of your vehicle?
The Senator doesn't respond potentially from not being able to properly hear the conversation.
After a couple minutes in the parking lot and discussion of if one or more of their party is at all interested in what the man offers, the turn signal of a van becomes vaguely visible of it turning into their parking lot.
Rhonen has 8 darts per gun remaining and has used 5 bullets of one clip. Has 84 of 98 PPE remaining. He has used 2 of 26ISP.
Eddie has 7 darts remaining and has used 12 of 60 ISP.
Penny has 6 darts before having to reload. [this character has left the party as of this post]
Duke has used 70 ISP of 178 and is 227/248SDC.
What are your intentions?
On the streets of Washington DC.
Spring
Dahlia comes over the radio confused. What? What does a guy in a suit have to do with anything. Unless we have to reroute, stay put, we're almost there.
The man in the suit calmly and politely as any gentleman allows the party to converse among themselves until there is a break in the words shared, Why thank you kind sir. She is a plump elderly woman by the name Nora Fith. If you do go for her services, do know her hearing isn't the best these days."
"My business here tonight." He reminds himself just as much as the party what's been going on without needing context. "It is late, so I will respectfully keep this short unless you kind folk have the time to go in depth. I offer proposition of joining the organization I represent."
He holds up his cane when Eddie interrupts. "I'm glad you asked young man. I'm with the Gentlemen of Orderly Professions. A kind group of souls looking for at least some order in this chaotic time.
"What do you say? Is there consideration?" He even reaches for a business card in his coat pocket. "Maybe even from the individual in the back seat of your vehicle?
The Senator doesn't respond potentially from not being able to properly hear the conversation.
After a couple minutes in the parking lot and discussion of if one or more of their party is at all interested in what the man offers, the turn signal of a van becomes vaguely visible of it turning into their parking lot.
Rhonen has 8 darts per gun remaining and has used 5 bullets of one clip. Has 84 of 98 PPE remaining. He has used 2 of 26ISP.
Eddie has 7 darts remaining and has used 12 of 60 ISP.
Penny has 6 darts before having to reload. [this character has left the party as of this post]
Duke has used 70 ISP of 178 and is 227/248SDC.
What are your intentions?
- Eddie Valentine
- Posts: 33
- Joined: Fri May 19, 2023 7:48 am
Re: The Longest Night
Perception (36%):
d100: [93] = 93
JIC: (100) d100: [19] = 19 -- JIC: (20) d20: [14] = 14
HF: 11 -- HF Save: d20+5: [17]+5 = 22
Magic Save: d20+5: [18]+5 = 23
Psionics Save: d20+5: [5]+5 = 10
Active power: Mind Block
===
Seeing no one attacking each other, Eddie dials it back a notch.
JIC: (100) d100: [19] = 19 -- JIC: (20) d20: [14] = 14
HF: 11 -- HF Save: d20+5: [17]+5 = 22
Magic Save: d20+5: [18]+5 = 23
Psionics Save: d20+5: [5]+5 = 10
Active power: Mind Block
===
Seeing no one attacking each other, Eddie dials it back a notch.
Eddie holds back a chuckle. "You work for the G.O.P?" He regards the others to gauge their disposition about this guy, then extends his hand to take the business card. "So did we just pass your audition or something? How the hell did you even know we were here?"Borger wrote: ↑Thu May 30, 2024 10:17 am "I'm glad you asked young man. I'm with the Gentlemen of Orderly Professions. A kind group of souls looking for at least some order in this chaotic time.
"What do you say? Is there consideration?" He even reaches for a business card in his coat pocket. "Maybe even from the individual in the back seat of your vehicle?
Eddie scans the area to make sure both "Senators" were secure. "C'mon let's wrap this up."
- Duke Malone
- Posts: 37
- Joined: Thu Feb 02, 2023 4:56 pm
Re: The Longest Night
The Longest Night/ Round 6 New Job?
Perception: 59% 1d100: [34] = 34
JIC: 20 1d20: 1d20: [2] = 2
JIC: 100 1d100: 1d20: [17] = 17
Initiative: 1d20+3 1d20+3: [8]+3 = 11
Condition:
Sunlight glow
Has SN Strength
IS Fully transformed: Gregorian height 7 feet (2.1 m), but weight stays the same. The Pyros are tall and wiry, bordering on lanky. Skin is a deep metallic bronze. Hair becomes a fiery red and seems to writhe and flow as though a constant wind were blowing through it. The eyes of a Pyros burn with divine fire when he is angry. Wings are a metallic silver or bronze. Weight does not affect flight (the ability to fly is as much magical as anything
Perception: 59% 1d100: [34] = 34
JIC: 20 1d20: 1d20: [2] = 2
JIC: 100 1d100: 1d20: [17] = 17
Initiative: 1d20+3 1d20+3: [8]+3 = 11
Condition:
Sunlight glow
Has SN Strength
IS Fully transformed: Gregorian height 7 feet (2.1 m), but weight stays the same. The Pyros are tall and wiry, bordering on lanky. Skin is a deep metallic bronze. Hair becomes a fiery red and seems to writhe and flow as though a constant wind were blowing through it. The eyes of a Pyros burn with divine fire when he is angry. Wings are a metallic silver or bronze. Weight does not affect flight (the ability to fly is as much magical as anything
My business here tonight." He reminds himself just as much as the party what's been going on without needing context. "It is late, so I will respectfully keep this short unless you kind folk have the time to go in depth. I offer proposition of joining the organization I represent."
He holds up his cane when Eddie interrupts. "I'm glad you asked young man. I'm with the Gentlemen of Orderly Professions. A kind group of souls looking for at least some order in this chaotic time.
Duke/HH looks around at the others, then speaks up, “Sir, as honorable gentlemen we have a previous engagement and we must first complete our current job, I know you will understand. Our word is our Honor. When the time comes to get in contact with you and the group you represent, How may we do so? I am sure this would be the proper thing to do if the circumstances were reversed? Thank you for the offer.”"What do you say? Is there consideration?" He even reaches for a business card in his coat pocket. "Maybe even from the individual in the back seat of your vehicle?
viewtopic.php?t=18854Duke's Sheet
JEHOEL: Sword of Duke Malone
Lore: Secret Societies
Lore: Psychic:
Lore - Geomancy or Lines of Power
Lore: Magic
Archaeology
Mythology
HORROR/AWE 12
TRANSFORMATION:
JEHOEL: Sword of Duke Malone
Lore: Secret Societies
Lore: Psychic:
Lore - Geomancy or Lines of Power
Lore: Magic
Archaeology
Mythology
HORROR/AWE 12
TRANSFORMATION:
OOC Comments
DEFENCE:OOC Comments
Re: The Longest Night
Perception: 31% /
1d100: [8] = 8
JIC: 1d20: [5] = 5 / 1d100: [17] = 17
+13 v HF, +5 v Lethal/Non-lethal Toxins, +18% vs Coma/Death, +13 vs Magic, +0 vs Insanity, +6 vs Psionics
In case of violence:
Initiative: 1d20+6: 1d20+6: [11]+6 = 17
Actions performed not necessarily in this order
Action 1: Crawl out the back window
Action 2: Reserved for Dodge
Action 3: Strike: Glock 23 1d20+7: [14]+7 = 21 , Damage – (4D6): 4d6: [2, 1, 3, 3] = 9
Action 4: Strike: Glock 23 1d20+7: [8]+7 = 15 , Damage – (4D6): 4d6: [5, 3, 6, 4] = 18
Action 5: Strike: Glock 23 1d20+7: [2]+7 = 9 , Damage – (4D6): 4d6: [5, 2, 3, 3] = 13
Action 6: Right Claw 1d20+7: [9]+7 = 16 , Damage – (5D6+11): 5d6+11: [4, 6, 6, 3, 4]+11 = 34
Left Claw – Ready to Parry (Ambidextrous)
Action 7: Right Claw 1d20+7: [7]+7 = 14 , Damage – (5D6+11): 5d6+11: [1, 2, 5, 1, 6]+11 = 26
Parries (+7 included): 1d20+7: [5]+7 = 12 , 1d20+7: [4]+7 = 11 , 1d20+7: [5]+7 = 12 , 1d20+7: [19]+7 = 26 , 1d20+7: [11]+7 = 18
Dodges (+7 included): 1d20+7: [8]+7 = 15 , 1d20+7: [18]+7 = 25 , 1d20+7: [11]+7 = 18 , 1d20+7: [1]+7 = 8 , 1d20+7: [8]+7 = 15
JIC: 1d20: [5] = 5 / 1d100: [17] = 17
+13 v HF, +5 v Lethal/Non-lethal Toxins, +18% vs Coma/Death, +13 vs Magic, +0 vs Insanity, +6 vs Psionics
Fangs wrote: Eddie holds back a chuckle. "You work for the G.O.P?" He regards the others to gauge their disposition about this guy, then extends his hand to take the business card. "So did we just pass your audition or something? How the hell did you even know we were here?"
HH wrote: Duke/HH looks around at the others, then speaks up, “Sir, as honorable gentlemen we have a previous engagement and we must first complete our current job, I know you will understand. Our word is our Honor. When the time comes to get in contact with you and the group you represent, How may we do so? I am sure this would be the proper thing to do if the circumstances were reversed? Thank you for the offer.”
Seeing that Fangs and HH have the visitor taken care of, Rhonen growls a bit and backs towards the car to make sure he can cover both the Senator and doppleganger.Penny wrote:………………
Rhonen strains to confirm the identity of the van. I am so ready for this night to be over.Borger wrote: After a couple minutes in the parking lot and discussion of if one or more of their party is at all interested in what the man offers, the turn signal of a van becomes vaguely visible of it turning into their parking lot.
In case of violence:
Initiative: 1d20+6: 1d20+6: [11]+6 = 17
Actions performed not necessarily in this order
Action 1: Crawl out the back window
Action 2: Reserved for Dodge
Action 3: Strike: Glock 23 1d20+7: [14]+7 = 21 , Damage – (4D6): 4d6: [2, 1, 3, 3] = 9
Action 4: Strike: Glock 23 1d20+7: [8]+7 = 15 , Damage – (4D6): 4d6: [5, 3, 6, 4] = 18
Action 5: Strike: Glock 23 1d20+7: [2]+7 = 9 , Damage – (4D6): 4d6: [5, 2, 3, 3] = 13
Action 6: Right Claw 1d20+7: [9]+7 = 16 , Damage – (5D6+11): 5d6+11: [4, 6, 6, 3, 4]+11 = 34
Left Claw – Ready to Parry (Ambidextrous)
Action 7: Right Claw 1d20+7: [7]+7 = 14 , Damage – (5D6+11): 5d6+11: [1, 2, 5, 1, 6]+11 = 26
Parries (+7 included): 1d20+7: [5]+7 = 12 , 1d20+7: [4]+7 = 11 , 1d20+7: [5]+7 = 12 , 1d20+7: [19]+7 = 26 , 1d20+7: [11]+7 = 18
Dodges (+7 included): 1d20+7: [8]+7 = 15 , 1d20+7: [18]+7 = 25 , 1d20+7: [11]+7 = 18 , 1d20+7: [1]+7 = 8 , 1d20+7: [8]+7 = 15
Re: The Longest Night
The middle of the night
On the streets of Washington DC.
Spring
"And there was no audition. Just a gentleman out late at night and in the mood to promote the organization I represent." He answers as he gives Eddie a with a smile.
Rhonen gets his sights on the senator and his doppelganger, both of whom seem to have tried to slip away, but current events had found them caught again in the end. The van being their undoing in the long run. A van Rhonen easily identifies as the very van they were delivered to the mansion in.
Their attention draw to the van somehow seems more than enough time for the gentleman to disappear entirely from the area, the dread a prince having been in the area hitting Rhonen hard though there is no physical way one was around suddenly.
"Oh my god. Fangs! How do you get it done then let them loose?" Daliah shouts at them from the van window as the vehicle stops hard, seeing that two individuals that look like the senator drug out of bed are loose in the parking lot.
Rhonen has 8 darts per gun remaining and has used 5 bullets of one clip. Has 84 of 98 PPE remaining. He has used 2 of 26ISP.
Eddie has 7 darts remaining and has used 12 of 60 ISP.
Penny has 6 darts before having to reload. [this character has left the party as of this post]
Duke has used 70 ISP of 178 and is 227/248SDC.
What are your intentions?
On the streets of Washington DC.
Spring
He smirks before answering, "An unfortunate acronym, yes. But I am not the one that chose it."Eddie Valentine wrote: ↑Fri May 31, 2024 8:33 amEddie holds back a chuckle. "You work for the G.O.P?" He regards the others to gauge their disposition about this guy, then extends his hand to take the business card. "So did we just pass your audition or something? How the hell did you even know we were here?"
"And there was no audition. Just a gentleman out late at night and in the mood to promote the organization I represent." He answers as he gives Eddie a with a smile.
"Oh I most certainly do, I just offer you all give it at least a consideration. Nothing wrong with at least an attempt." He answers with a smileDuke Malone wrote: ↑Fri May 31, 2024 4:24 pmDuke/HH looks around at the others, then speaks up, “Sir, as honorable gentlemen we have a previous engagement and we must first complete our current job, I know you will understand. Our word is our Honor. When the time comes to get in contact with you and the group you represent, How may we do so? I am sure this would be the proper thing to do if the circumstances were reversed? Thank you for the offer.”
Rhonen gets his sights on the senator and his doppelganger, both of whom seem to have tried to slip away, but current events had found them caught again in the end. The van being their undoing in the long run. A van Rhonen easily identifies as the very van they were delivered to the mansion in.
Their attention draw to the van somehow seems more than enough time for the gentleman to disappear entirely from the area, the dread a prince having been in the area hitting Rhonen hard though there is no physical way one was around suddenly.
"Oh my god. Fangs! How do you get it done then let them loose?" Daliah shouts at them from the van window as the vehicle stops hard, seeing that two individuals that look like the senator drug out of bed are loose in the parking lot.
Rhonen has 8 darts per gun remaining and has used 5 bullets of one clip. Has 84 of 98 PPE remaining. He has used 2 of 26ISP.
Eddie has 7 darts remaining and has used 12 of 60 ISP.
Penny has 6 darts before having to reload. [this character has left the party as of this post]
Duke has used 70 ISP of 178 and is 227/248SDC.
What are your intentions?
Re: The Longest Night
Perception: 31% /
1d100: [84] = 84
JIC: 1d20: [7] = 7 / 1d100: [39] = 39
+13 v HF, +5 v Lethal/Non-lethal Toxins, +18% vs Coma/Death, +13 vs Magic, +0 vs Insanity, +6 vs Psionics
As he takes off after the two, knowing they can’t outrun him, let alone HH, he yells back over his shoulder. ”Not Fangs’ fault. Penny was in charge of corralling them. Besides, we brought you a bonus and everyone knows twins are harder to care for than just one.”
Once he gets his hands on the two Rhonen is not gentle. Gripping tight enough to dig his claws in, but not draw blood, and shaking them a bit.
In case of violence:
Initiative: 1d20+6: 1d20+6: [2]+6 = 8
Actions performed not necessarily in this order
Action 1: Reserved for Dodge
Action 2: Reserved for Dodge
Action 3: Strike: Glock 23 1d20+7: [12]+7 = 19 , Damage – (4D6): 4d6: [2, 2, 4, 4] = 12
Action 4: Strike: Glock 23 1d20+7: [9]+7 = 16 , Damage – (4D6): 4d6: [5, 3, 3, 2] = 13
Action 5: Strike: Glock 23 1d20+7: [7]+7 = 14 , Damage – (4D6): 4d6: [5, 4, 6, 3] = 18
Action 6: Strike: Glock 23 1d20+7: [12]+7 = 19 , Damage – (4D6): 4d6: [1, 6, 5, 2] = 14
Action 7: Strike: Glock 23 1d20+7: [8]+7 = 15 , Damage – (4D6): 4d6: [2, 1, 3, 5] = 11
Parries (+7 included): 1d20+7: [18]+7 = 25 , 1d20+7: [1]+7 = 8 , 1d20+7: [19]+7 = 26 , 1d20+7: [14]+7 = 21 , 1d20+7: [8]+7 = 15
Dodges (+7 included): 1d20+7: [15]+7 = 22 , 1d20+7: [18]+7 = 25 , 1d20+7: [11]+7 = 18 , 1d20+7: [4]+7 = 11 , 1d20+7: [5]+7 = 12
JIC: 1d20: [7] = 7 / 1d100: [39] = 39
+13 v HF, +5 v Lethal/Non-lethal Toxins, +18% vs Coma/Death, +13 vs Magic, +0 vs Insanity, +6 vs Psionics
Rhonen looks around hoping no one notices his shiver as the force of the feeling washes over him. Hmmmm. Didn’t feel that when fancy guy was here.Borger wrote: Their attention draw to the van somehow seems more than enough time for the gentleman to disappear entirely from the area, the dread a prince having been in the area hitting Rhonen hard though there is no physical way one was around suddenly.
A low growl rumbles from Rhonen as he spots the two trying to run. How stupid are they?Borger wrote: Rhonen gets his sights on the senator and his doppelganger, both of whom seem to have tried to slip away, but current events had found them caught again in the end…."Oh my god. Fangs! How do you get it done then let them loose?" Daliah shouts at them from the van window as the vehicle stops hard, seeing that two individuals that look like the senator drug out of bed are loose in the parking lot.
As he takes off after the two, knowing they can’t outrun him, let alone HH, he yells back over his shoulder. ”Not Fangs’ fault. Penny was in charge of corralling them. Besides, we brought you a bonus and everyone knows twins are harder to care for than just one.”
Once he gets his hands on the two Rhonen is not gentle. Gripping tight enough to dig his claws in, but not draw blood, and shaking them a bit.
In case of violence:
Initiative: 1d20+6: 1d20+6: [2]+6 = 8
Actions performed not necessarily in this order
Action 1: Reserved for Dodge
Action 2: Reserved for Dodge
Action 3: Strike: Glock 23 1d20+7: [12]+7 = 19 , Damage – (4D6): 4d6: [2, 2, 4, 4] = 12
Action 4: Strike: Glock 23 1d20+7: [9]+7 = 16 , Damage – (4D6): 4d6: [5, 3, 3, 2] = 13
Action 5: Strike: Glock 23 1d20+7: [7]+7 = 14 , Damage – (4D6): 4d6: [5, 4, 6, 3] = 18
Action 6: Strike: Glock 23 1d20+7: [12]+7 = 19 , Damage – (4D6): 4d6: [1, 6, 5, 2] = 14
Action 7: Strike: Glock 23 1d20+7: [8]+7 = 15 , Damage – (4D6): 4d6: [2, 1, 3, 5] = 11
Parries (+7 included): 1d20+7: [18]+7 = 25 , 1d20+7: [1]+7 = 8 , 1d20+7: [19]+7 = 26 , 1d20+7: [14]+7 = 21 , 1d20+7: [8]+7 = 15
Dodges (+7 included): 1d20+7: [15]+7 = 22 , 1d20+7: [18]+7 = 25 , 1d20+7: [11]+7 = 18 , 1d20+7: [4]+7 = 11 , 1d20+7: [5]+7 = 12