G-Mail: arcticfrogstudios
Character Name: John Claymore
Alias: Jane Claymore, Calamity John
Race: Human
O.C.C.: Black Market Merchant
Alignment: Aberrant
XP Level: 4
XP Points: 10,506 [UG 01FEB25]
Next Level @ XP: 14,101
Experience Chart
Sentiments/Non-Humans: They have money too.Sentiments/Coalition: Stupid imperialists getting in the way of making an easy buck.
Disposition: Gregarious and Entrepreneurial
Insanity: Depersonalization Disorder
ATTRIBUTES
I.Q.: 18
M.E.: 10
M.A.: 15
P.S.: 6
P.P.: 9
P.E.: 17
P.B.: 14
Speed: 15
PHYSICAL DATA
P.P.E.: 6
H.P.: 30
S.D.C.: 35
Age: 21
Sex: Male
Height: 5'9"
Weight: 155 lbs.
Description: Highly variable. Check back frequently. An armor clad cowboy with brown hair and blue eyes.
Natural Abilities
Perception Bonus: 28% +5% pertaining to a good deal (+3%/lvl)
Charm/Impress: 25% (Including Leadership)
Invoke Trust/Intimidate: 35% (+5% with Military Personnel- from Leadership)
Max. Encumbrance: 46.5 lbs.
Max. Carrying Weight: 60 lbs.
Max. Lifting Weight: 93 lbs.
Max. Jumping Ability: 3' long, 1.5' high
Special Abilities
Black Market Benefits (see SB8, p.74)
- Black Market Professional Courtesy and Connections
- Black Market Line of Credit
- Black Market Business Enterprises
Fence
OOC Comments
Friends in Low Places
OOC Comments
Antiquities Trader
OOC Comments
Street Rep: Trustworthy
OOC Comments
Game Player
OOC Comments
Travel Information & Tips (class skill)
OOC Comments
MGP SkillsArchaeology 39%/29% (+5%) (@3rd level)
Leadership (@3rd level)
O.C.C. Skills
Appraise Goods 124% (+5%)
Barter 108% (+4%)
Detect Ambush 54% (+5%)
General Repair & Maintenance 64% (+5%)
Horsemanship: General 66/46% (+4%)
Land Navigation 57% (+4%, +7% more along his usual route))
Language: Native (American) 97% (+1%)
Language: Spanish 78% (+3%)
Language Dragonese 78% (+3%)
Law: General 59% (+5%)
Mathematics: Basic 85% (+5%)
Pilot: Hovercraft (Ground) 79% (+5%)
Pilot: Truck 72% (+4%)
Public Speaking 54% (+5%)
Recognize Weapon Quality 59% (+5%)
Roadwise 92% (+4%, +10% for traveling merchants))
W.P. Rifle
W.P. Energy Rifle
Hand to Hand: Basic
O.C.C. Related Skills
Radio: Basic 69% (+5%)
Gambling (standard) 64% (+5%)
Lore: Magic
--General Knowledge: 54% (+5%)
--Recognize Magic Circles, Runes, etc: 44% (+5%)
--Recognize Enchantment 36% (+4%)
Wardrobe and Grooming (Professional Quality) 89% (+5%)
Gemology 54% (+5%, via Fence))
History: Pre-Rifts (American Empire) 71/63% (+5%, via Antiquities Trader))
Find Contraband, Weapons, & Cybernetics 84% (+4%, +5% when using Black Market connections, selected @ 3rd level)
Secondary Skills
Running
Literacy (Native): American 59% (+5%)
Basic Electronics 54% (+5%)
Basic Mechanics 54% (+5%)
Research 99% (+5%, selected @ 3rd level)
Combat Data
HTH Type: Basic
Number of Attacks: 4
Initiative Bonus:
Strike Bonus: +1
Parry Bonus: +2
Dodge Bonus: +2
HTH Damage Bonus:
Bonus to Roll w/Punch: +2
Bonus to Pull a Punch: +2
Bonus to Disarm: +1
Weapon Proficiencies
Aimed Shots: +3 to Strike Bonus (costs 2 actions)
Burst Shots: +1 to Strike Bonus
Called/Aimed Shots: +3 to Strike Bonus, 12+ Strike Roll Required (costs 3 actions)
Melee Called Shots: No bonus to Strike, No extra action cost
W.P. Rifle: +2 to strike
W.P. Energy Rifle: +2 to Strike
Saving Throw Bonuses
Coma/Death: +5%
Magic (varies): +1
Lethal Poison (14+): +1
Non-Lethal Poison (16+): +1
Insanity (12+):
Psionics (15+):
Horror Factor (varies):