Perception:
1d100: [10] = 10
/ 86%
JIC:
1d20: [10] = 10
/
1d100: [60] = 60
CONDITIONS: John is at +1 foot, See Invisible, Radar, Immune to Possession, can't be touched by undead, can't be mind controlled by vampires, etc.
John pushes open the swinging, extra-long saloon doors of the legal offices and chungles up to the reception desk.
"Hi, it's me, John," he says. "I want to buy a building in the Mystic Quarter near the Drinky Sphinx and Kraskut's Manor. I care about sightlines and having the best views possible, even if that's of the drunk students at the Collegiate Arcane. I also need a backyard where Mr. Scritches can hang out."
He motions to Mr. Scritches, the person-sized "service" panthera-thinax.
"I'll also need citizenship papers with that, of course," John adds.
MercTown Real Estate Office (77)
- John Altfeld
- Diamond Level Patron
- Posts: 464
- Joined: Wed Aug 23, 2017 4:48 am
Re: MercTown Attorneys at Law (51)
Definitely Not a God. Yet.
P.P.E.: 16/16
H.P./M.D.C.: 148/148
Pebble M.D.C.: 300/300
Growth M.D.C.: +15/+150/+525/+1,290/15/150/510/1,290
P.P.E.: 16/16
H.P./M.D.C.: 148/148
Pebble M.D.C.: 300/300
Growth M.D.C.: +15/+150/+525/+1,290/15/150/510/1,290
Important Combat Stats
Immunities and Damage Reduction
Enhanced Sight Effects
- Tyrannosapiens Rex
- Game Master
- Posts: 176
- Joined: Fri Dec 29, 2023 5:31 am
MercTown Real Estate Office (77)
Granted a monopoly by the government, this semi-private real estate company auctions and sells land in the greater MercTown region. They also serve
as notaries, barristers and realty agents for private citizens wishing to buy or sell houses, businesses and industrial property .
as notaries, barristers and realty agents for private citizens wishing to buy or sell houses, businesses and industrial property .
- Jack Killian
- Diamond Level Patron
- Posts: 493
- Joined: Sat Jan 03, 2015 7:14 pm
- Location: Rifts: Australia
- Contact:
Re: MercTown Real Estate Office (77)
John and Jack Land Office
Perception: 72% 1d100: [33] = 33
JIC d20: 1d20: [5] = 5
JIC: 1d100: [71] = 71
Conditions:
Sense the Presence of Spirits Amulet
Talisman Invincible 200 MD (OFF)
Altess Eviscerator Count Bustamante
Jack follows John to this building.
He looks around as John talks. Nice little shack they got here. Better than a lean to in the Outback.
Count Bustamantes speaks up, “Oh, yes this would be a great place to live.”
Count Bustamantes states,“Oh here we go again. Jack these ladies might turn you into a toad,”
Jack to the Count, “This place might have Ladies too. I hear Lady lawyers love the Rough Scoundrel type. Besides I could ask one out to the Bar.”
Jacks looks for some lovely ladies.
Charm/Impress: 40% 1d100: [30] = 30
Perception: 72% 1d100: [33] = 33
JIC d20: 1d20: [5] = 5
JIC: 1d100: [71] = 71
Conditions:
Sense the Presence of Spirits Amulet
Talisman Invincible 200 MD (OFF)
Altess Eviscerator Count Bustamante
Jack follows John to this building.
He looks around as John talks. Nice little shack they got here. Better than a lean to in the Outback.
Count Bustamantes speaks up, “Oh, yes this would be a great place to live.”
Jack hears, 'drunk college students', and his mind become more alert to what John is doing and so is Count Bustamantes."Hi, it's me, John," he says. "I want to buy a building in the Mystic Quarter near the Drinky Sphinx and Kraskut's Manor. I care about sightlines and having the best views possible, even if that's of the drunk students at the Collegiate Arcane. I also need a backyard where Mr. Scritches can hang out."
Count Bustamantes states,“Oh here we go again. Jack these ladies might turn you into a toad,”
Jack to the Count, “This place might have Ladies too. I hear Lady lawyers love the Rough Scoundrel type. Besides I could ask one out to the Bar.”
Jacks looks for some lovely ladies.
Charm/Impress: 40% 1d100: [30] = 30
"Flash Fry, put another Shrimp on the Barbie" Gmail: Sinder.JKing@gmail.com
OOC Comments
- Tyrannosapiens Rex
- Game Master
- Posts: 176
- Joined: Fri Dec 29, 2023 5:31 am
Re: MercTown Real Estate Office (77)
The receptionist manages to smile while rolling her eyes. "Hi John. You got a last name? Cause even after the apocalypse there's about a million of you."
Some clicky clacky on a keyboard later, the receptionist looks up. "I think John can help you, John." She eyes the animal and the human companion. Looks pointedly at the neon orange vest on Mr. Scritches, shrugs visibly. "Have a seat John will be right out."
A completely plain nondescript brown haired browned eyed human in a blue button up and grey slacks appears out of a door several minutes later.
Yep. His name is John. You have an appointment to look at places tomorrow. He has to arrange viewings for the occupied locations.
Some clicky clacky on a keyboard later, the receptionist looks up. "I think John can help you, John." She eyes the animal and the human companion. Looks pointedly at the neon orange vest on Mr. Scritches, shrugs visibly. "Have a seat John will be right out."
A completely plain nondescript brown haired browned eyed human in a blue button up and grey slacks appears out of a door several minutes later.
Yep. His name is John. You have an appointment to look at places tomorrow. He has to arrange viewings for the occupied locations.
- John Altfeld
- Diamond Level Patron
- Posts: 464
- Joined: Wed Aug 23, 2017 4:48 am
Re: MercTown Real Estate Office (77)
ROLLS HELD
John laughs politely at the receptionist's joke. We are enemies now, receptionist.
John shakes John's hand. "Thank you, I look forward to touring properties with you."
I wonder if I can pay him to change his name.
After scheduling their meeting for the next day, John goes to The Crimson Dragon.
John laughs politely at the receptionist's joke. We are enemies now, receptionist.
John shakes John's hand. "Thank you, I look forward to touring properties with you."
I wonder if I can pay him to change his name.
After scheduling their meeting for the next day, John goes to The Crimson Dragon.
Definitely Not a God. Yet.
P.P.E.: 16/16
H.P./M.D.C.: 148/148
Pebble M.D.C.: 300/300
Growth M.D.C.: +15/+150/+525/+1,290/15/150/510/1,290
P.P.E.: 16/16
H.P./M.D.C.: 148/148
Pebble M.D.C.: 300/300
Growth M.D.C.: +15/+150/+525/+1,290/15/150/510/1,290
Important Combat Stats
Immunities and Damage Reduction
Enhanced Sight Effects
- John Altfeld
- Diamond Level Patron
- Posts: 464
- Joined: Wed Aug 23, 2017 4:48 am
Re: MercTown Real Estate Office (77)
Perception:
1d100: [100] = 100
/ 86%
JIC: 1d20: [9] = 9 / 1d100: [82] = 82
CONDITIONS: John is at +1 foot, See Invisible, Radar, Immune to Possession, can't be touched by undead, Mind Block Autodefense, Sixth Sense, can't be mind controlled by vampires, etc.
John re-enters the office and checks if this is one of the receptionists from last night at the near apocalypse.
He smiles and says, "Hey, it's me, John, again. Here to see John. And houses. Good morning!"
Invoke Trust: 1d100: [14] = 14 / 45%
JIC: 1d20: [9] = 9 / 1d100: [82] = 82
CONDITIONS: John is at +1 foot, See Invisible, Radar, Immune to Possession, can't be touched by undead, Mind Block Autodefense, Sixth Sense, can't be mind controlled by vampires, etc.
John re-enters the office and checks if this is one of the receptionists from last night at the near apocalypse.
He smiles and says, "Hey, it's me, John, again. Here to see John. And houses. Good morning!"
Invoke Trust: 1d100: [14] = 14 / 45%
Definitely Not a God. Yet.
P.P.E.: 16/16
H.P./M.D.C.: 148/148
Pebble M.D.C.: 300/300
Growth M.D.C.: +15/+150/+525/+1,290/15/150/510/1,290
P.P.E.: 16/16
H.P./M.D.C.: 148/148
Pebble M.D.C.: 300/300
Growth M.D.C.: +15/+150/+525/+1,290/15/150/510/1,290
Important Combat Stats
Immunities and Damage Reduction
Enhanced Sight Effects
- Tyrannosapiens Rex
- Game Master
- Posts: 176
- Joined: Fri Dec 29, 2023 5:31 am
Re: MercTown Real Estate Office (77)
John, the office is locked up with a sign on the door.
Real Estate John wheels a set of keys on his finger. "There are three on the block you want available and I got those keys already. But we have about 100 properties to choose from if you don't like them."
Assuming John follows the directions, the brown-haired slick corpo John arrives at the door with a plastic smile within a minute or so and lets you in. "Hey there John. You wanna come in and browse some listings, or just walk through what's available in the block you are looking?"Note wrote:Receptionist Called Out
Ring Doorbell for Assistance
Real Estate John wheels a set of keys on his finger. "There are three on the block you want available and I got those keys already. But we have about 100 properties to choose from if you don't like them."
- John Altfeld
- Diamond Level Patron
- Posts: 464
- Joined: Wed Aug 23, 2017 4:48 am
Re: MercTown Real Estate Office (77)
Perception:
1d100: [69] = 69
/ 86%
JIC: 1d20: [7] = 7 / 1d100: [66] = 66
CONDITIONS: John is at +1 foot, See Invisible, Radar, Immune to Possession, can't be touched by undead, Mind Block Autodefense, Sixth Sense, can't be mind controlled by vampires, etc.
John shakes John's hand and says, "Sure, let's take a look at the three you've got lined up. You're the expert, right?"
100 properties is a lot... but good to have choices!
JIC: 1d20: [7] = 7 / 1d100: [66] = 66
CONDITIONS: John is at +1 foot, See Invisible, Radar, Immune to Possession, can't be touched by undead, Mind Block Autodefense, Sixth Sense, can't be mind controlled by vampires, etc.
John shakes John's hand and says, "Sure, let's take a look at the three you've got lined up. You're the expert, right?"
100 properties is a lot... but good to have choices!
Definitely Not a God. Yet.
P.P.E.: 16/16
H.P./M.D.C.: 148/148
Pebble M.D.C.: 300/300
Growth M.D.C.: +15/+150/+525/+1,290/15/150/510/1,290
P.P.E.: 16/16
H.P./M.D.C.: 148/148
Pebble M.D.C.: 300/300
Growth M.D.C.: +15/+150/+525/+1,290/15/150/510/1,290
Important Combat Stats
Immunities and Damage Reduction
Enhanced Sight Effects