Omega Base: Plainsong

In Century Station Operation Overlord has begun, villains beware!

Moderators: AGMs, Game Masters

User avatar
CHIMERA
Assistant Game Master
Posts: 442
Joined: Sun Feb 01, 2015 4:00 pm
Location: GM - HU:CS (Bravo); AGM - HU:CS (Alpha)

Omega Base: Plainsong

Post by CHIMERA »

Act I: Here Comes the Weekend
Omega Base, 616 Grayson Street, Retropolis
Date: Saturday, April 18th, 2043
Time: 7:00 am
Weather: Bright morning (63 degrees Fahrenheit)

What's your ideal Saturday morning? Some people like to spend that time lazing about, maybe drinking coffee in bed while watching the morning news and reading a book. Those people don't work for the Omegas. Trent Holloway walks into the Omega Base around 7:00 am. Actually he jogs in, wearing orange striped shorts, a gray Copernicus Law t-shirt, a blue backpack. He carries a large box of danishes and bear claws from a local bakery, which he drops off in the Omega Base kitchen before hitting the showers.

Once he's changed into jeans and a polo shirt, he goes to the war room. He turns on the police scanner and lets it drone in the background while he reads The Station Ledger, a weekly magazine that specializes in long-form journalism. If he catches any situation that requires the Omega's intervention, he will notify whoever is on base. But it's a quiet day, so the heroes can wake up at their leisure.

WHAT ARE YOUR INTENTIONS?
User avatar
Steiblah
Posts: 146
Joined: Tue May 31, 2022 4:49 am

Re: Omega Base: Plainsong

Post by Steiblah »

-----------------------------------
Perception: d%: [10] = 10 | 81%
JIC: 1d20: [10] = 10 | d%: [64] = 64
-----------------------------------
Steiblah Character Sheet
  • Nightvision 120 ft, keen normal vision, see the invisible
  • Turn into mist at will
  • Track by smell 45% (+15% to track a blood scent)
  • Dimensional teleport 51%
  • Bio-regenerates 3d6 MDC (HP or SDC) per melee round
  • Resistant to cold (half damage); impervious to toxic gases, heat, and fire (plasma/MD/magic fire does half damage)
  • Self and up to 300 additional pounds up to five miles away at will, 73%+3%/level
  • Magically speaks and understands all languages at 98%
  • Can shape change into any living creature, intelligent or animal, as long as it is no smaller than one foot and no larger than 10 feet. Impersonation skill is 96% if the subject is in her presence, 82% if very familiar with the individual or working from photos/video, 40% if working from memory and with little personal knowledge of the subject. The Raksasha may use her shapechanging abilities to alter or improve the disguise at any time.
  • 94% if the Raksasha is very familiar with the individual, 80% if working from a good sound recording, 30% if working from memory or with little knowledge of the subject.
  • Silver weapons do equivalent MD. In SDC worlds: Weapons made of, or coated in, silver do double damage.
    • Increased Range by 50%: All the ranges of super powers, psionics, magic, senses (even mundane ones) receive the +50%
    • Increased S.D.C. by 50%
    • Increased ISP by 50%:
      plus recovers 9 per hour of meditation, 3 per hour of rest/sleep
    • Increased PPE by 50%: plus recovers 15 per hour of meditation, 8 per hour of rest
    • Increased Healing: rolled 2+1=3. x3 multiplier
    • Incredible ISP Recovery [Mega Psi Power]: recovers ISP at 6 per minute of meditation or rest, 1 per minute of activity.
    • Achilles Heel: Extremely Bound to Good Karma Needs to act according to good karma (GM discretion). Without the aid of good karma, the hero has all combat bonuses reduced in half, loses one attack, and skills are -35%.

  • PPE: 900/900
    ISP: 1050/1050
    HP: 78/78 +5 (SoM)
    SDC: 45/45
    Natural AR: 10
Saving Throw Bonuses
Coma/Death: +28% (SoM)
Toxins (15+): +10 +2(SoM)
Magic (varies): +11 +2(SoM)
Lethal Poison (14+): +10 +2(SoM)
Non-Lethal Poison (16+): +10 +2(SoM)
Insanity (12+): +7
Psionics (10+): +7
HF: +12
Possession: +2 (additional)
+4 to all other saving throws

Image Steven Resch, human psi-healer.
Conditions
    • Presents as level 2.
    • No alignment alteration.
    • Psychic ability: Show ISP level to be lower, ~50-100 total ISP.
    • Conceal amount of base PPE. Only 1-2 points.
    • Conceal the presence of magic.
    • Attributes appear to be 1/2 of what they really are.
    2hrs 20.25 min.
  • Enhanced Perception. 10.00 min. +15% Perception, +1 strike, +2 parry/dodge, +10% to any skill that relies on basic senses. +50% to all natural senses.
Before going to bed the night before, Steiblah will enter into a discussion with Diomedes about a means by which both of them could be fully rejuvenated with magical energy by morning.

"Friend Diomedes. My psychic energy reserves replenish rather quickly. I can therefore use my psychic energies to channel PPE to replenish your reserves. However, I am also a dabbler in magic and my PPE reserves are slow to replenish. So if you would be willing to freely offer your PPE to replenish mine, I can then in turn replenish your magic reserves using my psychic energy." Steve explains hopefully. To be able to optimally regenerate his mental reserves, he requires another with their own reserves to willingly offer the energy to him.

Steiblah replenishes 6 ISP per minute of rest = 360 ISP per hr. Restore PPE is (4+) target other. Costs twice as much ISP to restore PPE. 404 ISP expenditure of a single Restore PPE = 200 PPE restored to other. Willing participants can gift up to 70% of their PPE. This PPE can be replenished with another restore PPE until Steiblah is full up at great cost to his ISP.


"If we can repeat this process, I can perhaps also boost your capabilities by creating PPE battery talismans for you in case of emergencies. Maybe we go requisition a stack of quarters and I will make each one a PPE battery talisman for you." Steve suggests as a means of 'payment' for such services. The reformed demon is not yet shaken off the demonic hierarchy's tendency for needing quid pro quo, so may not be aware of how such an offer might be offensive to the noble Diomedes.

Should Diomedes be amenable, Steiblah will put his plan into action before going to bed for the night. Ideally leaving his mind drained mostly of ISP and not PPE at that point. If the undead slayer is too wary to offer up his PPE willingly, Steiblah will not pressure the man and will acknowledge his right to make such a decision.

=========

In the morning, Steve will be lazing about in the common room as cats are generally wont to do. And will try to catch Trent's attention when he passes through.

"Good morning General Counsel Trent Holloway." Steve will address formally. "When you can spare a moment, I would very much like to pick your brain about your extended family."

Should he be granted the green light, Steve will continue, "What sort of firm is Opie Holloway's brother partner or owner in?" Steiblah had assumed it was a law firm, but it is likely prudent not to make such assumptions and to instead get more concrete answers. Steve will ask a few follow-up questions about the name of the firm, what it specializes in and contact information. "And what does his son do?" Steve will follow-up.

Opie's thoughts moments before Eve captured him inside her dimensional prison were incomplete. And Trent is likely the best person to fill in some of those knowledge gaps. If not, perhaps he can at least point me in the right direction. I really hope that neither of them are affiliated with Grizz van der Ourse. It would be nice to encounter just one nefarious scheme that is not secretly being run by demons.
User avatar
Diomedes
Posts: 244
Joined: Mon Mar 12, 2018 9:59 am

Re: Omega Base: Plainsong

Post by Diomedes »

Perception: 1d100: [76] = 76 vs 38% +30% vs Vampires/Undead, +20% Demons/Monsters
JIC: 1d20: [18] = 18 , 1d100: [99] = 99

  • Natural AR: 13
  • H.P..: 259/259
  • S.D.C.: 107/107
  • P.P.E.: 280/280
  • Spd: 75'/action




  • Omega Suit | S.D.C. - Main Body 250/250, Arms 90 each, Legs 100 each, Body Camera 15 |
  • Omega Field Kit |


Wiping a way the steam on the mirror, Diomedes looks at his body through the hazing reflection having showered after his morning work out. He does some basic posing to critically review his body checking for areas that he needs to focus on and his tattoos. As usual, despite any injuries he's received, his tattoos look pristine and unfaded as when they had been inked. Unlike many Undead Slayers, Diomedes has no addiction to seeing his body covered in ink. Each of them is a tool to be used to defeat evil. Each one has been carefully placed to be accessible when needed. His sensory tattoos are arranged as if they were a necklace around his neck, while utlity tattoos were arranged like a belt at his waist. Animals and monsters were on his broad back. Each one a display of his sacrifice and committment to atone for the mistakes his ancestors made eons ago.

I haven't had that stretched, strained feeling of having a new tattoo in a while now. I think I am ready to receive one or two new tattoos. I should probably tell Agent Apizza that I will be away for a week maybe two, though considering this place is a version of the past of my own world, it may be that time moves faster in my dimension that this one, and I will only be gone a day or two.

Once Diomedes has pulled on an undamaged Omega Suit, he steps out of his room. Diomedes looks over at Guardian's room. Last night he'd gone to the room to see what Guardian had left behind. There had been nothing. The man hadn't been here long enough to leave a trace except in the minds of those he'd met. Eve for all her talk yesterday appears to have been affected more than she let on, as he heard her moving in the middle of the night and had found her room empty as well. I suspect most of these heroes had their greatness thrust upon them, few were trained to know that death can come quickly and senselessly at times. Diomedes lets the sadness in his heart drift away, letting the memories of the deeds and accomplishments remain of those he's lost over the years.

As he moves towards the kitchen, he thinks back to his conversation with Steiblah and his 'offer'. He had looked quizzically at the demon, his shoulders hunch a bit at being called 'friend' by a demon. Unfortunately, it's a visible reaction that he has to calm his mind and relax before responding, "Based on what you've said about your abilities, I can see the benefit it could offer when we are out in the field, but can you not sense that we are on a ley line? It is weaker than I am used to, but I sense that it can still be tapped. Are you unable to draw upon it?" Diomedes thoughts file the information away, if the demon can't sense it. He's confirmed the lore that Rakshasas have vast psychic and magical ability. When the time comes will I come up with a way to use this information when he shows his true face? Diomedes still hasn't wrapped his head around the idea of a 'good' demon, let alone accepting gifts from one. "Steiblah, I'd like to say that I know you mean well by your offer. But I don't. Every fiber of my being tells me that demons can not be good. You did well yesterday, but are not machinations your kind's life's blood? The leadership of the Omegas believe you have changed your stripes, and to that end, I do not hide my distrust to demonstrate to you what honesty is. We will work together, but it will be a long while before I voluntarily accept something made by your magic."

Sometime between 8am and 10am, Diomedes finds himself in front of a terminal. He punches in the code to contact Agent Apizza, when he finally answers, Diomedes cuts him off mid hello, "Friend Apizza! Good Morning! I see from the dark shadows under your eyes, you had another late night. Is this your fourth or fifth cup of coffee this morning?" Diomedes' face turns to sorrow as he continues, "Did you see the reports from yesterday, we lost Guardian, not in battle, but to someone's greed." He shakes his head and changes the subject, "I've called to say that I wish to take a few days to return to my home. However, if there is something pressing that needs my talents, I will hold off. I didn't want to just take off without telling anyone that I plan on returning." When pressed on the reason, Diomedes shrugs trying to play it off, "I have been gone many months from my perspective. When you hop dimensions, it can sometimes be years. Just like you must file reports on what you've done, I too must report to my clan and tell them what I have been up to." He decides on a little deception won't hurt, "As you've seen, the tattoos I bear are magical, at times the magic must be renewed." Better to let them think they are not permanent. "But my quest is not done, so I know I will return to this land and continue to help the Omegas while I search for the fiend Marissa."
Diomedes, EP Record

M.D.C.: 275
Sense Vampires: 600'
User avatar
Steiblah
Posts: 146
Joined: Tue May 31, 2022 4:49 am

Re: Omega Base: Plainsong

Post by Steiblah »

((rolls carried over))
Diomedes wrote: Wed May 08, 2024 8:57 amAs he moves towards the kitchen, he thinks back to his conversation with Steiblah and his 'offer'. He had looked quizzically at the demon, his shoulders hunch a bit at being called 'friend' by a demon. Unfortunately, it's a visible reaction that he has to calm his mind and relax before responding, "Based on what you've said about your abilities, I can see the benefit it could offer when we are out in the field, but can you not sense that we are on a ley line? It is weaker than I am used to, but I sense that it can still be tapped. Are you unable to draw upon it?"
Steiblah's eyes catch the Atlantean's reaction to his using the term 'friend'. I had thought that such references was merely a peculiarity with his speech and that he would appreciate my effort to speak as he does when addressing him. Seems I was wrong and he genuinely considers others friends and myself not.

Nodding faintly along with Diomedes, Steiblah replies, "I admit, the magical energy coursing through this world is greatly diminished to what I am more familiar with, so yes, the fact that we currently reside on a ley line has eluded me. I am rather rudimentary in my understanding of magic, but will try to make an effort to draw from the ley line as per your suggestion."
Diomedes wrote: Wed May 08, 2024 8:57 am"Steiblah, I'd like to say that I know you mean well by your offer. But I don't. Every fiber of my being tells me that demons can not be good. You did well yesterday, but are not machinations your kind's life's blood? The leadership of the Omegas believe you have changed your stripes, and to that end, I do not hide my distrust to demonstrate to you what honesty is. We will work together, but it will be a long while before I voluntarily accept something made by your magic."
Again, Steiblah finds himself nodding with Diomedes in understanding. And also notes the distinct lack of the use of 'friend' prior to addressing him.

No doubt he has come across my kind before then. And such caution is well-warranted. It would not be beyond one of my kind to befriend the Atlantean before backstabbing them in a critical moment or perhaps leveraging the situation into advantage in some other way. The fact that such actions do not align with 'Good Guy' Steiblah matters little to him. I will not sway him at this moment in time with mere words.

"I see. Thank you for your candor, Diomedes." Steiblah pauses a moment before continuing, "I will abide by your wishes then. But simply ask that if you ever change your mind, that you do not hesitate in letting me know. I would greatly welcome such a day that I have earned your trust."
User avatar
Jeremy Lancaster
Posts: 144
Joined: Tue Jul 26, 2022 1:43 pm

Re: Omega Base: Plainsong

Post by Jeremy Lancaster »

Perception: 1d100: [20] = 20 /27%
JIC: 1d20: [13] = 13 / 1d100: [81] = 81

When his alarm goes off before the rising sun like it does everyday, but instead of getting up, he grabs a shoe and throws it at the clock. This display breaks the clock completely, given his newfound strength hasn't registered to still exist and reminds him in the throwing of the shoe. Jeremy opens an eye to the sound of his clocks destruction and lets out a groan of a man that doesn't want to be awake or move this early on a Saturday morning. He rolls onto his back and lays there in the soreness of everything he's been through the day before, staring at the ceiling for a while.

When he does get up he pulls his pants on and leaves his room, dawn truly upon city by now and not seeming to care. He does pull himself down the hall as though he had been about a dozen forms and hit in the gut the day before as he goes down the hall. He heads to the kitchen with a metal pint and fills it with something probably healthier than coffee, a smoothie of like five different fruit, a couple vegetables, and whatever cream he finds in the refrigerator, chucking it in a blender, pureeing it, pouring into the pint, and walking away.

He sits in a chair at the center in the common area with his drink and turns on the television for a horror movie while no one can tell him no.

By seven, he is sitting on the couch with a bowl of cheerios and watching early South Park, still only in cargo pants, showing, in fact, he does not have a six but instead is squishy and potentially bruised in a place or two from fighting Gurgoyle recently.
User avatar
Sentinel
Diamond Level Patron
Posts: 410
Joined: Fri Jul 08, 2016 7:05 pm

Re: Omega Base: Plainsong

Post by Sentinel »

Sentinel Prime
Location: Omega station.

Perception: 1d100: [57] = 57 /88% (+15% to recognizing the arcane,+15% regarding technology)
D20 JiC: 1d20: [2] = 2 D100 JiC: 1d100: [74] = 74

Skills:


Conditions: Immune to Magic, Illusions, Possession, Poison, Drugs, And Disease. Mind Block Auto-Defense. Does not tire. Half damage from Cold. Radiates no heat and is invisible to infrared and heat sensors. Immune to pressure; solid stone. Regenerates 6d6 SDC/Melee. Detect magic (also items), Psionics, Supernatural, Seismic, and Dimensional/Teleportation. He is aware of any technology in his vicinity or targeting him along and senses the presence of surveillance bugs, listening devices, concealed cameras, and spy robots.
A divine radiance coming from Sentinel and his voice is more than a little compelling to those listening. Awe and/or Horror Factor 14: Enemies must roll a 15 or higher on a twenty-sided die to avoid being momentarily awestruck. A failed roll means the individual loses initiative, one of his melee attacks. In this case, roll each melee round in which the character with the divine aura is attacked or speaks.
Abnormal Energy Sense: Sense the Use of Psionics or Magic: Range: 150 feet/level. (1200ft radius) Base Skill: (roll once every melee round). 89% / 1d100: [68] = 68
Track Abnormal Energy Trail (magic or psionics) Range: 150 feet/level. (1200ft radius) (roll once every melee round), provided the energy is long-lasting or repeatedly released over and over. 99% / 1d100: [31] = 31
OOC Comments
Can feel when magic or psionic powers are used and can tell whether it is magic or psychic energy (or both), whether it is near or far, and whether the emanations are strong/powerful or weak (i.e. a simple magic spell or a mystic battle or high level). In addition, the super being recognizes enchantment cast upon others (i.e. mystical charms, trances, disguises, etc.), and possession, and can also sense the presence of an enchanted weapon or object that grants its user superpowers or enables its user to cast magic spells, including rune weapons, but again, only when the item is in use or by touch.


Spells:
Butcher Bill:
OOC Comments
Equipment:
What he has carried with him is the radios for himself and his ectypes, Draupnir ring, and his Kanabō. Everything else is readily available to Sentinel in his dimensional room.
He stares lidlessly at the ceiling of his room in the Omega Station sleep just out of reach. Habits belonging to humans feel fresh despite a thousand years separating fact from the fiction. With no sleep comes plenty of time for the past to rolls over and over in the mind of the Ex-General/Emperor/Guardian. What am I going to do… the uncertainty of his past and present identity fill him with dread. Am I who I think I am or am I who I was? Just a General? Just an Emperor? An Omega? he thinks the trademark Omega suit hangs unused on a chair nearby. Memories of Qin Shi Haung and General Xang’s clash. If I am not Qin why would my Children try and destroy me? The contradictions play over and over with no answer apparent. Older advise than he whispers, If you don’t know where you are then all you can do is take a step at a time until you do.

Movement around the base tingles his senses. One of many abilities he seems to have sensing movement and vibrations through the floor. He remembers, but feels out of place like a piece of corn kernel agitating the tongue. Swinging his feet off the bed he stands before the omega suit. Uniforms are a part of a military and something he understands. Putting on the suit is a struggle over his statuesque body but he manages it. Strolling out and into the common area he sees two new faces and the back of a head eating something from a bowl on a sofa.

”Who are you…" he starts to demand as a General would but catches himself changing tactics, ”Hmm, have me met?” he asks looking towards the trio, two chatting, and glances over at the third eating on the couch.
Yellow Dragon Ledger
OOC Comments
Languages: N: Class-Chinese/Mandarin, English, Spanish, Arabic, Russian, Japanese, Hindi/Urdu, Dragonese
P.P.E.: 478/478| H.P.: N/A | S.D.C.: 756/756 AR: 16 Save vs. Awe/Horror:14 (16) for words spoken and each attack against Sentinel
Spell reference at this Link

Sentinel Prime
Location: Absorbed

Ectype 1
Location: Dimension of Asgard.

Ectype 2
Location: At Occult shop in Century Station for a lead on magical resources.

Ectype 3
Location: Absorbed.

Ectype 4
Location: At Century Station primary Hospital.

Ectype 5
Location: Absorbed

Ectype 6
Location: Absorbed

Ectype 7
Location: Absorbed

Ectype 8
Location: Absorbed
User avatar
Steiblah
Posts: 146
Joined: Tue May 31, 2022 4:49 am

Re: Omega Base: Plainsong

Post by Steiblah »

((rolls carried over))
Sentinel wrote: Mon May 13, 2024 8:29 pm”Who are you…" he starts to demand as a General would but catches himself changing tactics, ”Hmm, have me met?” he asks looking towards the trio, two chatting, and glances over at the third eating on the couch.
Save vs Sentinel Divine Radiance (vs HF 14): 1d20+12: [14]+12 = 26

Peeling off from his conversation with Diomedes, Steiblah (still in the humble form of psi-healer Steven Resch) turns his attention toward Sentinel. Immediately, the obvious divinity of the living terracotta golem washes over the reformed Raksasha. And he also feels the compulsion of that radiance to listen and obey. Who is this? Another Omega hero I hope.

Instinctively, Steiblah leans into the feeling and plays along. He lowers his head in reverence.

"Greetings. I am Steiblah," he answers plainly, "And we have not yet met."

Keeping his head bowed low, Steiblah knows that those who demand obedience from others rarely want to hear more than what they demand. And so he does not elaborate further at this time. He likewise waits patiently for Sentinel's eminence to also wash over Diomedes and is inwardly quite curious at how the Atlantean will react. A part of him thinks that the tattooed man will be too proud to kowtow.
User avatar
Jeremy Lancaster
Posts: 144
Joined: Tue Jul 26, 2022 1:43 pm

Re: Omega Base: Plainsong

Post by Jeremy Lancaster »

[Rolls Carried]

He continues to consume cheerios and watch South Park even if he hears voices talking around him. He turns his head with a complete question asked, "Huh?"

"Who and whyyyyyyyy is that there?"He shifts to have a better field of vision on the terracotta statue that wasn't there before, though knowing somehow, some way, it was speaking to him. How and why is there a statue there now? "Anyway..., I'm Jeremy." He answers with a nod in Steiblah's general direction in introduction.
User avatar
CHIMERA
Assistant Game Master
Posts: 442
Joined: Sun Feb 01, 2015 4:00 pm
Location: GM - HU:CS (Bravo); AGM - HU:CS (Alpha)

Re: Omega Base: Plainsong

Post by CHIMERA »

Act I: Here Comes the Weekend
Omega Base, 616 Grayson Street, Retropolis
Date: Saturday, April 18th, 2043
Time: 8:30 am
Weather: Bright morning (63 degrees Fahrenheit)

The Omegas get a slow roll to the start of their morning. Before anyone else had woken up, Eve left to get ready for morning classes at her dojo. Shortly afterwards, Steiblah wakes up and decides to prowl around the mansion. When he hears noise in the War Room, he stalks in to find Trent comfortably settled in. He smiles as he sees Steiblah approach. "Hello Steiblah!"
Steiblah wrote:"Good morning General Counsel Trent Holloway. When you can spare a moment, I would very much like to pick your brain about your extended family."
"Sure." Trent puts down his magazine and the smile fades. "What would you like to know about them?"
Steiblah wrote:"What sort of firm is Opie Holloway's brother partner or owner in?"
"Well, Opie is my uncle, so you must mean my father, Deuce. He's the senior named partner at Holloway, Holloway, & Taynor. I was supposed to follow in his footsteps and join the firm when I finished law school." He lets out a sheepish sigh and gestures around the room, "But I decided on a different career path. I didn't like the type of shameless business my family did. They'll work for the worst people in the city if they pay well, and I want to make Century Station a better place to live. It's a source of tension between me and my parents."

Trent's cell vibrates on the table, he glances at it and then looks back to Steiblah. "That would be my father," he says. "He has been trying to get me to rush Uncle Opie's arraignment so he can post bail. Unfortunately, I've got too much work to do to call up a judge for a special hearing today." He picks up his magazine and slowly opens it, hinting at his important work, with a devilish smirk. He lowers his magazine again, though, not wanting to chase Steiblah away. "Is there anything else I can help you with? Preferably not related to my relatives?"

Diomedes rolls out of bed a little later. After getting changed he picks up his phone and places a video calls to his old handler, Vincent Apizza. The agent sits on a sofa in his office, his tie slack, his shirt untucked and sleeves rolled.
Diomedes wrote:"Friend Apizza! Good Morning! I see from the dark shadows under your eyes, you had another late night. Is this your fourth or fifth cup of coffee this morning?"
"It's been a week, 'Friend Frog'," Agent Apizza responds with a smirk. "How are things going with your team?"
Diomedes wrote:"Did you see the reports from yesterday, we lost Guardian, not in battle, but to someone's greed."
"I didn't," Apizza replies shaking his head. "Cossa t'aspet? This is Century Station, nino. There are a lot of reckless and greedy people here that don't care what they break to make a quick buck. Be careful, and don't trust the people in charge to have your best interests." Speaking of that, Diomedes then makes his request.
Diomedes wrote:"I've called to say that I wish to take a few days to return to my home. However, if there is something pressing that needs my talents, I will hold off. I didn't want to just take off without telling anyone that I plan on returning."
Apizza sits up straight when Diomedes says he wants to head home. "That's a big request," Apizza says clearing his throat. "You might have forgotten, but technically you are still under CHIMERA's supervision. You aren't allowed to leave the city, let alone this plane of reality, without some kind of escort. Do you know how much trouble I'd get if I let you go?"
Diomedes wrote:"I have been gone many months from my perspective. When you hop dimensions, it can sometimes be years. Just like you must file reports on what you've done, I too must report to my clan and tell them what I have been up to."
"Well that's the rub, isn't it? Bouncing between dimensions is always uncertain. If we let you go there's no guarantee that you will come back. Or you might come back years from now." Apizza can see the disappointment in Diomedes eyes, and before the Atlantean can make another plea, the CHIMERA agent suggests something, "Look, if you're feeling homesick, I actually got this thing that I could use your help on." Apizza wipes his chin and looks around. "I can't say much over this line, it isn't exactly secure. But why don't you meet me at Sailor Jerry's over in Zericho? Sit at the corner and order a chef's special."

While Diomedes is considering if he should meet with Agent Apizza, Jeremy and Sentinel start to mill around the Omega Base and meet for the first time. Shortly, more of their teammates will wake up.

WHAT ARE YOUR INTENTIONS?
User avatar
Shazbut
Diamond Level Patron
Posts: 215
Joined: Thu Sep 16, 2021 6:59 pm
Location: Century Station

Re: Omega Base: Plainsong

Post by Shazbut »

JIC: 1d20: [2] = 2 , 1d100: [12] = 12
Perception: 59% / 1d100: [46] = 46 (SUCCESS)

  • Mimic active: no
  • Conditions: None
  • Passive Abilities
    • Feel vibrations 72% accuracy. Cannot be snuck upon or caught by surprise from a nearby opponent. Range 45ft. (13.6m).
    • Impervious to radiation that is normally deadly to humans.
    • Immune to horrific nauseating scents.
    • Superior vision about five times better than normal humans, which means an 18 inch sign can be read a mile away.
    • Nightvision - 500 feet (152.4 m).
    • Can see ultraviolet light.
    • Radiates low levels of radiation.
  • H.P.: 28/28
  • S.D.C.: 268/268
  • A.R.: 17 (Omega Suit), 10 (Void Form)
  • Omega Suit S.D.C by location: Arms 90/90 each, Legs: 100 each, Main Body: 250, *Body Camera: 15


So good to be back! What a beautiful day it is!

Leaving the hover-truck behind with a musical hum that exudes gleeful satisfaction, Shazbut glides through the Omega HQ hallways, his usual cheerful greetings in the air. He throws a casual two-finger salute towards the memorial hedge garden, a place of quiet reflection dedicated to fallen Omegas. With a twinkle in his eye, he calls out, "Good afternoon, beautiful dead people! May your victories echo through the halls of eternity!"

The sight of the enormous swimming pool and diving board ahead draws another playful remark. Shazbut throws his arms wide in a theatrical gesture, a wide grin splitting his face. "Good afternoon, beautiful skinny dipping pool! Perhaps later, after a lunch, but not too soon after lunch!" he winks at anyone present at the time.

Reaching the lounge area, the flashing lights of the arcade machines catch his eye. His Skunkiness cannot resist a quick hello. Stopping in front of a classic Space Invaders machine, he leans in conspiratorially. "Good afternoon, beautiful arcade machine! Many a quarter shall sacrifice at your pixelated altar. Perhaps later? We already had to fight one space invader today!" he winks, already moving on.

Xenomancer! Who would have known that today I would clash with someone who knows something about me. I wonders what more the lovely blue lady will find out.

At some point the skunk finds his bed, and sleeps blissfully through the night. Upon awakening, he repeats his greeting to Omega staff, heroes, and even ordinary household objects he happens by.

His stroll is interrupted by the sight of some fellow Omegas. He looks at Jeremy the Pizza Guy. But ever the social butterfly, Shazbut approaches with a flourish. "Greetings and good morning, beautiful doggy pizza man person!" His greeting is marked by his signature wide grin. He spots the reformed demon and his face lights up. (If it is even possible for him to light any more than he already is without bursting into happy flame).

"Good morning, Steiblah, beautiful cat-" Shazbut begins, his voice warm and welcoming. He trails off mid-sentence, however, as his gaze falls upon the imposing statue of the Chinese warlord standing sentinel further down the hall.

"Oh, that is the WORST statue I've ever seen!" he exclaims, his voice laced with sudden displeasure. "It won't match the decor in here at all! Who is the decorator? It's obviously a cheap knock-off! I will have a TALK with them!" he declares, puffing out his chest in mock indignation.

Does Shazbut realize that the object of his criticism isn't just any statue? Has he even met Sentinel before? If he has, the golem has likely not said more than a handful of words to him previously, so it probably does not count. If he has, perhaps the skunk is playing with him. (Who knows, I'm just the author here!)

If no one stops him, he joyfully continues on to the sparring room.
Shazbut
Natural Abilities
  • Feel vibrations 72% accuracy. Cannot be snuck upon or caught by surprise from a nearby opponent. Range 45ft. (13.6m).
  • Impervious to radiation that is normally deadly to humans.
  • Can see ultraviolet light.
  • Radiates low levels of radiation.
User avatar
Maia
Posts: 127
Joined: Mon Jun 01, 2020 6:07 am

Re: Omega Base: Plainsong

Post by Maia »

JIC: 1d20: [18] = 18 , 1d100: [75] = 75
PER: 1d100: [47] = 47 vs. 76%

Maia couldn’t care less about any past conflict between Alpha Prime and the other Omegas, but then she doesn’t particularly care about individual humans as a rule. She largely just ignores these, aside from a quick intimidation of the witness that yields some modest results. Merc…enary? The plant being frowns as she searches the Xenomancer’s words for their meaning. This was about money? How absurd. She does however manage a smile of sorts for the captain as she looms over him and he confesses. ”CAN. STILL. SQUEEZE.” But she relents. Poor form to threaten and then follow through despite getting what you want. She allows Alpha Prime to ‘restrain’ her, and after the Xenomancer is taken away Maia returns to her regular size and turns to Shaz in a calmer frame of mind. ”NO. LASAGNE. YES. LUNCH. GARDEN. NEED. SOIL. SUN. WATER. BACK?” Once it becomes clear that their task in the park is done, Maia releases her possessed plants back to the forest and begins the arduous journey back to base where she can rest in her tree again. She will ignore the other Omegas on base unless any of them pay her a visit in her garden.
SAY MY NAME, INSECTS
Passive abilities: See infrared/ultraviolet (range 450ft.), Life sense (powerful life forms including supernatural, super-powered, magic, major/master psychics, hurt/dying; 1800ft. range).
4/4 healing touches today; 930/930 SDC remaining.
User avatar
Sicilia
Diamond Level Patron
Posts: 166
Joined: Mon Jun 01, 2020 11:20 pm

Re: Omega Base: Plainsong

Post by Sicilia »

Perception: 1d100: [87] = 87 / 63% +5% to perceive tactile characteristics
JiC d100: 1d100: [70] = 70 ; JiC d20: 1d20: [19] = 19

Sicilia wakes up late, and she wakes up hungry. Why's it so dark? the serpent thinks to herself, before shifting slightly, feeling feathers slide across scales. The sudden sensation briefly startles her, getting her reptilian eyes to snap open, seeing only darkness. Until she raises a wing, that is, the warm light of the sun getting an almost human-like wince out of her, pupil dilating ever so slightly. Confusion fills her momentarily, until the events of the previous day come back. Oh, right, that. I guess these are real, then, huh?

Slowly, she pulls herself out of her own coils, pilled up atop the pillows and blankets on the floor, her Omega suit, tablet, and utility belt lazily tossed over the unused mattress of her bed. She stretches a wing, only to flinch again as the limb awkwardly strikes her desk, the snake hissing in annoyance. How does Eve deal with this? she can't help but think, tail flicking once as she looks about. And why am I so hungry? Ugh, it's only been three days since I had that leg of bison. Shouldn't be feeling peckish until tomorrow.

As she boots up her computer, her bleary eyes carefully kept focused on her door rather than the bright light of the screen, a wing crosses into her vision again. Maybe that whole... thing... has something to do with it? With an internal sigh, she checks her feeds of various news outlets, before closing out the browser, mind too unfocused to get anything from it. She glances to her tablet, floating it over in her TK and powering it up, noting that she forgot to charge it the night prior.

She flicks through her notes on the previous day, shaking her head slightly at the drop in quality after the addition of her wings had distracted her. She stares at the words for a moment longer, realizing she's read the sentence Pages burning to ash when ripped. Potentially magic in book itself three or four times and setting it down. I need food, she decides finally, slipping out of her room. She only knocks one of her wings on the door frame as she gets out, the moment of soreness more an annoyance than anything.
Shazbut wrote:"Oh, that is the WORST statue I've ever seen!" he exclaims, his voice laced with sudden displeasure. "It won't match the decor in here at all! Who is the decorator? It's obviously a cheap knock-off! I will have a TALK with them!" he declares, puffing out his chest in mock indignation.
Slithering out into the common room, Sicilia catches Shazbut's comments on Sentinel's statuesque appearance. Despite her mood and distraction, she lets out a mental giggle for the room to hear as she crosses to the kitchen in search of a dozen pounds of meat or so. Her words float in the alien's mind, Buongiorno, Shazbut. È bello vedere che sei di umore migliore del mio. (
Morning, Shazbut. Good to see you're in a better mood than I am.
) The serpent takes a moment of satisfaction in being able to speak her native tongue with the other hero, before switching back to English. Don't mind the addition, she continues, flapping a wing once as she refers to it, I'll tell you the story when I'm not quite so hungry. While her speech is directed towards Shazbut, everyone can hear the snake's mental words, and proceeds to briefly greet the other Omegas in the room.
Sicilia
An Italian Noodle who bites back!
Gear and Current Status
Quick Stats
I.S.P.: 44/44
H.P.: 25/45
S.D.C.: 99/99
Stone Form S.D.C.: 600/600
Omega Suit S.D.C.: 126/250



Omega Suit v3.1.7
S.D.C.:
  • Main Body: 126 / 250
  • *Body Camera: 15 / 15

Weight: 6 lbs
Modifiers:
  • AR: 17
  • *Body Camera (-2 to strike via aimed shot only)

Features:
  • Hyper-mimetic alloy fibers change size and molecular composition to fit wearer regardless of APS powers, shape or size changes.
  • Built-in short range encrypted radio transceiver (Omega freq only).
  • Built-in RFID transponder for C.S.P.D. verifies wearer is a Centurion to all C.S.P.D. and their precise GPS location within 20'
  • Body Camera located in center of chest.
  • Anti-Tamper system
  • Tail mounted computer - allows real-time tracking of Omega agents in the field


APS: Stone Transformation Bonuses/Changes

-Natural A.R. 16
-S.D.C.:
566 / 600 (replaces natural S.D.C. while transformed)
-Normal punches, kicks, knives, swords, clubs, bullets, and similar deal no damage regardless of strike roll
-Extraordinary, Superhuman P.S. deal quarter damage with strike roll below 17, deal full damage on 17+ strike roll
-Supernatural P.S. deals half damage with strike roll below 17, deals full damage on 17+ strike roll
-Fire, plasma, electricity, laser, energy bolts deal half damage with strike roll below 17, deal full damage on 17+ strike roll
-Impervious to cold
-Resistant to heat: 200 degrees F or below deals no damage, half damage between 201-299 degrees F, full damage at 300+ degrees F
-AP bullets, explosives rounds, grenades and light explosives deal half damage with strike roll below 17, deal full damage on 17+ strike roll
-Gas, ingested drugs, magic, and psionics have full effect
-Powerful explosions, infernos with blast-furnace like heat (300+ degrees F), hurricanes, earthquakes do full damage and do not require a strike roll
-Endure underwater pressure up to depths of 800 ft
-Function in vacuum until air supply is gone


-Weight is tripled
-P.S. increased by 16, considered Superhuman
-Can carry 200 times P.S. in pounds, can life 300 times P.S. in pounds
-Fatigues at half rate


-S.D.C. of stone (600) recovers at three times normal rate
-Radiates no heat in stone form, invisible to infrared and heat sensors
-Speed reduced by half in stone form
-Hold breath twice as long in stone form
User avatar
Diomedes
Posts: 244
Joined: Mon Mar 12, 2018 9:59 am

Re: Omega Base: Plainsong

Post by Diomedes »

Perception: 1d100: [81] = 81 vs 38% +30% vs Vampires/Undead, +20% Demons/Monsters
JIC: 1d20: [10] = 10 , 1d100: [31] = 31

  • Natural AR: 13
  • H.P..: 259/259
  • S.D.C.: 107/107
  • P.P.E.: 280/280
  • Spd: 75'/action




  • Omega Suit | S.D.C. - Main Body 250/250, Arms 90 each, Legs 100 each, Body Camera 15 |
  • Omega Field Kit |



Despite having just informed Agent Apizza about Guardian's death, the Agent stating that Diomedes can't leave generates a different reaction. The laugh from Diomedes starts deep in his belly and rolls out across the Omega headquarters. "Friend Apizza, your jokes are amazing. This one is almost as funny as the time I thought my door was stuck, but had you locked the door to my bedroom while I was sleeping and I had to break the hinges so I could go out for my morning walk." He chuckles a bit more wiping the tears from his eyes so he doesn't see whatever expression is on Agent Apizza's face. "But seriously, I had thought about taking my friend Gwenfrey with me to provide a dimensional 'anchor' you might say, but if you want to come along, I suppose I could take you. Having you been keeping up with your exercises and lost anymore weight? I do have a limit on how much extra mass I can take along." He reaches down and picks up the mouse he'd knocked on to the floor and carefully puts it back on the desk. "Very well, friend Apizza, I will join you at this Sailor Jerry's you speak of."

Diomedes ends the call before Agent Apizza can reply and gets up from the station. Standing up, he can't help but think back to when he first met Agent Apizza and his blithely ignorant attitude towards magic and the supernatural and now to him thinking has any real knowledge about moving to different dimensions. These people all think they have any idea of what this universe and other dimensions are really like. What will he do when a large and moving Torb shows up? or that of a giant Sloar? Will he be willing to be roasted like so many Shubs and Zuuls before he lets go of his pride?

He asks his fellow Omegas about how to get to Sailor Jerry's, eventually looking for Eddie or Amanda to either give him a ride or directions for him to get there himself and then heads out.

When he arrives at Sailor Jerry's he does as instructed, find a corner and ordering the Chef's Special ready to see what joke Agent Apizza has in store for him.
Diomedes, EP Record

M.D.C.: 275
Sense Vampires: 600'
User avatar
Shazbut
Diamond Level Patron
Posts: 215
Joined: Thu Sep 16, 2021 6:59 pm
Location: Century Station

Re: Omega Base: Plainsong

Post by Shazbut »

((Rolls carried over))
Sicilia wrote: Tue May 21, 2024 11:50 am Slithering out into the common room, Sicilia catches Shazbut's comments on Sentinel's statuesque appearance. Despite her mood and distraction, she lets out a mental giggle for the room to hear as she crosses to the kitchen in search of a dozen pounds of meat or so. Her words float in the alien's mind, Buongiorno, Shazbut. È bello vedere che sei di umore migliore del mio. (
Morning, Shazbut. Good to see you're in a better mood than I am.
)
Shazbut hears Sicilia's mental giggle, and he puts aside thoughts of interior design disasters. He turns and sees the snake as she speaks further.

Ohh! Something is different.

Shazbut's countenance becomes one of pure awe. He cannot help but gasp, and a wide grin spreads across his face.

"Buongiorno, bellissima Serpente!" he exclaims, his voice warm and his Italian rolling off his tongue like a song.

"Good morning, beautiful Snake!"


"You look like the caterpillar who emerged the most beautiful butterfly! Those wings are incredible!" His green eyes sparkle with genuine curiosity, and he walks in a circle around Sicilia to get a good view from all the angles.
Sicilia wrote: Tue May 21, 2024 11:50 am Don't mind the addition, she continues, flapping a wing once as she refers to it, I'll tell you the story when I'm not quite so hungry. While her speech is directed towards Shazbut, everyone can hear the snake's mental words, and proceeds to briefly greet the other Omegas in the room.
He tilts his head with a most playful look in his eyes. "Tell me everything, mia amica," he continues, also switching to English. "When you are ready." He smiles and does not push for more details when Sicilia doesn't seem willing.

She say she in no good mood, but why? He tries to lighten her mood in parting, and mimics Sicilia.

"Now where can I get a pair of wings like those I wonders?" With a silent whoosh, two small, feathered wings sprouted from his back – not quite as majestic as Sicilia's. (One does not simply upstage a giant snake who has not yet had breakfast!) But they are undeniably cute; black with a pair of white stripes.

Shazbut pretends to be wholly ignorant of his new wings. "Hmm," he adds, and a serious look of speculation is fixed on his face.

"I see you later, I have to go and do gym stuff. The other morning I see Diomedes do this in morning, and I learn! Then breakfast! Ha!"

As he departs, he sings loudly and with great joy. Shazbut belts out a song in Italian, and the melody echoes off the walls of the common room.

"♫♪Valore! Oh oh! Cantare oh, oh!♫♪" he sang, his voice rich and full of life.
Flying! Oh oh! Singing, oh, oh!

"♫♪Nel blu dipinto di blu! Felice di stare lassù!♫♪" he sang, his voice rich and full of life.
In the blue-painted blue sky! Happy to be up there!


And with that he starts to flutter and glide as he moves. Soon reaching the gym area.
Shazbut
Natural Abilities
  • Feel vibrations 72% accuracy. Cannot be snuck upon or caught by surprise from a nearby opponent. Range 45ft. (13.6m).
  • Impervious to radiation that is normally deadly to humans.
  • Can see ultraviolet light.
  • Radiates low levels of radiation.
User avatar
Steiblah
Posts: 146
Joined: Tue May 31, 2022 4:49 am

Re: Omega Base: Plainsong

Post by Steiblah »

-----------------------------------
Perception: d%: [88] = 88 | 81%
JIC: 1d20: [6] = 6 | d%: [30] = 30
-----------------------------------
Steiblah Character Sheet
  • Nightvision 120 ft, keen normal vision, see the invisible
  • Turn into mist at will
  • Track by smell 45% (+15% to track a blood scent)
  • Dimensional teleport 51%
  • Bio-regenerates 3d6 MDC (HP or SDC) per melee round
  • Resistant to cold (half damage); impervious to toxic gases, heat, and fire (plasma/MD/magic fire does half damage)
  • Self and up to 300 additional pounds up to five miles away at will, 73%+3%/level
  • Magically speaks and understands all languages at 98%
  • Can shape change into any living creature, intelligent or animal, as long as it is no smaller than one foot and no larger than 10 feet. Impersonation skill is 96% if the subject is in her presence, 82% if very familiar with the individual or working from photos/video, 40% if working from memory and with little personal knowledge of the subject. The Raksasha may use her shapechanging abilities to alter or improve the disguise at any time.
  • 94% if the Raksasha is very familiar with the individual, 80% if working from a good sound recording, 30% if working from memory or with little knowledge of the subject.
  • Silver weapons do equivalent MD. In SDC worlds: Weapons made of, or coated in, silver do double damage.
    • Increased Range by 50%: All the ranges of super powers, psionics, magic, senses (even mundane ones) receive the +50%
    • Increased S.D.C. by 50%
    • Increased ISP by 50%:
      plus recovers 9 per hour of meditation, 3 per hour of rest/sleep
    • Increased PPE by 50%: plus recovers 15 per hour of meditation, 8 per hour of rest
    • Increased Healing: rolled 2+1=3. x3 multiplier
    • Incredible ISP Recovery [Mega Psi Power]: recovers ISP at 6 per minute of meditation or rest, 1 per minute of activity.
    • Achilles Heel: Extremely Bound to Good Karma Needs to act according to good karma (GM discretion). Without the aid of good karma, the hero has all combat bonuses reduced in half, loses one attack, and skills are -35%.

  • PPE: 900/900
    ISP: 1050/1050
    HP: 78/78 +5 (SoM)
    SDC: 45/45
    Natural AR: 10
Saving Throw Bonuses
Coma/Death: +28% (SoM)
Toxins (15+): +10 +2(SoM)
Magic (varies): +11 +2(SoM)
Lethal Poison (14+): +10 +2(SoM)
Non-Lethal Poison (16+): +10 +2(SoM)
Insanity (12+): +7
Psionics (10+): +7
HF: +12
Possession: +2 (additional)
+4 to all other saving throws

Image Steven Resch, human psi-healer.
Conditions
    • Presents as level 2.
    • No alignment alteration.
    • Psychic ability: Show ISP level to be lower, ~50-100 total ISP.
    • Conceal amount of base PPE. Only 1-2 points.
    • Conceal the presence of magic.
    • Attributes appear to be 1/2 of what they really are.
    2hrs 20.25 min.
  • Enhanced Perception. 10.00 min. +15% Perception, +1 strike, +2 parry/dodge, +10% to any skill that relies on basic senses. +50% to all natural senses.
Before going to bed the night before, Steiblah will enter into a discussion with Diomedes about a means by which both of them could be fully rejuvenated with magical energy by morning.

As Trent shares, Steiblah nods along, listening astutely.
CHIMERA wrote: Mon May 20, 2024 7:13 am"Is there anything else I can help you with? Preferably not related to my relatives?"
"Thank you very much for sharing. I can't imagine it easy for you to walk a path that your family disproves of. You have my gratitude. Thank you." For a moment, Steiblah seems to chew on the information and Trent's reluctance to speak further about his relatives.

Holloway, Holloway and Traynor. First Holloway is Deuce Holloway, Trent's father. Second is likely another within his extended family... but what about the third... Despite being still adjacent to a topic he is hesitant to talk about, Steiblah risks it nonetheless. Perhaps Trent's lawyer-mind will accept Steiblah's adherence to the precise words restricting topics of discussion, if not the spirit of the restriction.

"Holloway, your father. Second Holloway, I presume another of your extended family. But what about Traynor? Who is that? Must be a brilliant legal mind to have risen to the pinnacles of your family's business. How recently did Traynor make named partner?" Steiblah asks, trying to be careful in how hard he pushes Trent for information. Not wanting to offend their General Counsel.
Shazbut wrote: Tue May 21, 2024 1:25 am"Good morning, Steiblah, beautiful cat-" Shazbut begins, his voice warm and welcoming. He trails off mid-sentence, however, as his gaze falls upon the imposing statue of the Chinese warlord standing sentinel further down the hall.
A warm smile bubbles in Steiblah's belly and barely makes it to his face when he spots Shazbut making the rounds throughout the Omega base. It is still a strange feeling for the reformed demon, so he is prone to chalking it up to perhaps some bad shellfish. "Good morning to you also, Shazbut." Steiblah replies, even if he isn't certain that the skunkiest skunk registers his reply.
Shazbut wrote: Tue May 21, 2024 5:22 pm
Sicilia wrote: Tue May 21, 2024 11:50 am Don't mind the addition, she continues, flapping a wing once as she refers to it, I'll tell you the story when I'm not quite so hungry. While her speech is directed towards Shazbut, everyone can hear the snake's mental words, and proceeds to briefly greet the other Omegas in the room.
He tilts his head with a most playful look in his eyes. "Tell me everything, mia amica," he continues, also switching to English. "When you are ready." He smiles and does not push for more details when Sicilia doesn't seem willing.
Steiblah waves in Sicilia's direction greeting her in return. "I would like to hear the story of your day too! Let's get you some food!" the reformed Raksasha pipes up in response. With a wave of his hand, he creates some bread and milk ((Create Bread and Milk. -15 PPE)) and offers it to the flying serpent. Should she refuse and instead require meat product, he will escort her to the kitchen area to fetch some.

Once back and Sicilia is satiated, Steiblah will inquire again about her prior day. Some say curiosity killed the cat. But perhaps this cat simply has a nagging suspicion that the events of the prior day might be interconnected somehow.

Likewise, Steiblah will share (since Eve and Diomedes may not be sticking around the Omega Base) the events that happened at the dojo and Everett Community College. He will encourage others that look like they have something to say to speak up. If he does not spot the connections, perhaps some of his teammates will.
User avatar
Jeremy Lancaster
Posts: 144
Joined: Tue Jul 26, 2022 1:43 pm

Re: Omega Base: Plainsong

Post by Jeremy Lancaster »

Perception: 1d100: [1] = 1 /27%
JIC: 1d20: [3] = 3 / 1d100: [72] = 72
Shazbut wrote: Tue May 21, 2024 1:25 am"Oh, that is the WORST statue I've ever seen!" he exclaims, his voice laced with sudden displeasure. "It won't match the decor in here at all! Who is the decorator? It's obviously a cheap knock-off! I will have a TALK with them!" he declares, puffing out his chest in mock indignation.
"I know right?" He says after Shabut refers to him and it registers. "And I'm pretty sure it asked my name."
Shazbut wrote: Tue May 21, 2024 5:22 pm"Now where can I get a pair of wings like those I wonders?" With a silent whoosh, two small, feathered wings sprouted from his back – not quite as majestic as Sicilia's. (One does not simply upstage a giant snake who has not yet had breakfast!) But they are undeniably cute; black with a pair of white stripes.
"I was there when she got 'em fighting these big ass rock lizards on two feet." He pipes up as he gets up with an empty bowl, "Punched a couple to dust at the same time." He says as he makes his way to the kitchen with the bowl and returning empty handed.

"Having fun with your wings?" He asks Sicilia. "Or still getting used to them?"
Diomedes wrote: Tue May 21, 2024 12:02 pmHe asks his fellow Omegas about how to get to Sailor Jerry's, eventually looking for Eddie or Amanda to either give him a ride or directions for him to get there himself and then heads out.
"Huh? Where. Pretty sure that isn't far. He finds himself quickly thinking of the areas in Century he's been, even if he knows he's been through most of it at one point or another. "If anything, I got a map of the city in my truck from when I delivered pizza."

If asked, he goes out to his truck, gets the map out of the old vehicle and lays it out flat on the hood of the truck and lays out a couple ways to get there with a rough drive time for each, and the offer of driving if he needs it.
User avatar
Shazbut
Diamond Level Patron
Posts: 215
Joined: Thu Sep 16, 2021 6:59 pm
Location: Century Station

Re: Omega Base: Plainsong

Post by Shazbut »

((Rolls carried))
Jeremy Lancaster wrote: Thu May 23, 2024 3:23 pm
Shazbut wrote: Tue May 21, 2024 1:25 am"Oh, that is the WORST statue I've ever seen!" he exclaims, his voice laced with sudden displeasure. "It won't match the decor in here at all! Who is the decorator? It's obviously a cheap knock-off! I will have a TALK with them!" he declares, puffing out his chest in mock indignation.
"I know right?" He says after Shabut refers to him and it registers. "And I'm pretty sure it asked my name."
Shazbut's eyes widen as Jeremy's words sink in.

"The statue talks?" he asks in a surprised voice. His green eyes dart sideways, flicking between Jeremy and the imposing statue of the chinese warlord Sentinel.

A smirk spreads across the skunk's face. He leans in secretively towards Jeremy, and whispers in a loud voice (though his power to warp sound ensures Sentinel does not hear) "But where do the batteries go?"

With a discreet finger, he gestures towards Sentinel's imposing stone posterior. A fit of giggles follow, which grows to laughter that echoes through the base.

Shaking his head vigorously, he adds, "Forget I asked! I no want to know!" Shazbut winks at Jeremy, satisfied the implications are quite clear.
Steiblah wrote: Thu May 23, 2024 11:02 am Likewise, Steiblah will share (since Eve and Diomedes may not be sticking around the Omega Base) the events that happened at the dojo and Everett Community College. He will encourage others that look like they have something to say to speak up. If he does not spot the connections, perhaps some of his teammates will.
"Whoa, hold on a little second," Shazbut interjects. "Did you say there was a huge kung-fu battle in a dojo and I missed it? I MISSED THAT?!" More questions follow, that might remind folk of a song. "So was everybody Kung Fu Fighting? Were the kicks as fast as lightning? Was a little bit frightening? Did they fight with expert timing?"

Unless someone shuts him down, the skunk gets very excited hearing about the battle and will throw in questions like, "What powers did they use? Did the badguys have powers? Did anyone get punched so hard they exploded? I've seen that in comic books!"

Eventually Steiblah should be able to finish his story, and the skunk looks thoughtful while digesting this huge news, and the aftermath of what was behind the whole caper. "Sorry I know nothings about the sneaky fraud business this Oswald guy is up to. But I have experience in the sneakings and peekings in places no one wants skunks visiting. If you wants to snoop around this ninja dojo place, I am your skunk!" He thinks of Trent, and realises something...

I don't even know what the rules are for that sort of thing.

"Though we probably should ask Trent about it, I no know what Omega rules are with that sort of thing."

He thinks more on the epic fight he missed, and wonders. "Who do you think would win a kung fu battle between those two?" he asked, throwing the question out to the room. "Diomedes versus Eve? Ooh that's a tough one, but Steiblah you see them both. What do you think?"

If Steiblah is tired of questions, this is his unlucky day. The skunk has more! "You think Eve could take a skunk in a class? I should practice my skunk-fu some more! Someday I will run into a bunch of badguys who don't believe in rap battles... and then what?!"

If anyone is interested, Shazbut will tell of the battle with the demons, Maia's mighty smashings, the lava and his own skunky rap battle. In fact, he even conjures up a little illusion over the vidscreen to give everyone a look of the highlights of what went down. The skunk even repeats the rap verses he sang, as well as the demonic replies rapped right back at him.

"What kinds of demons were those Steiblah?" the skunk asks, and projects an illusion of the
Image
replete with armor and armblades. The
Image
as well as the
Image
with wings, MUSCLES, and the bad bad bad hair cut that led the demon hit-squad.

Suddenly, a practical thought strikes him. He scans the room, searching for any Omega agents who might be present. "Hey," he calls out, "by any chance, is there a way to see the footage from the body cameras? You know, from the fight at the college? I'd love to see Eve's fighting style in action, and maybe pick up a tip or two."

Contingency: If no agents were present, Shazbut saunters over to a nearby console. His fingers tap out a quick
Subject: Top Secret (but mostly Fun!) Request - Body Cam Footage: Dojo Showdown?

Hey Agent Trent,

Steiblah was filling us in on the epic battle at Everett Community College, and let me tell you, it sounds GROOVY! Especially Eve with the super cool angel powers.

As you know, I can mimic the powers of peoples like Eve and Maia and Barricade. Thought it might be super helpful (and also, tons of fun!) to see the body cam footage from that fight. You know, to see their techniques, see their moves in combat. To see how someone experienced with their powers use them.

When I copy something I never try before, it sometimes take time to figure out how best to use it. Time sometimes you not have in a crisis. Watching this sort of thing, with maybe some popcorn, will make me a more well-rounded fighter and all that jazz!

Would it be possible to swing me a copy of that footage, Agent Trent?

Thanks a bunch!

Shazbut
.
Shazbut
Natural Abilities
  • Feel vibrations 72% accuracy. Cannot be snuck upon or caught by surprise from a nearby opponent. Range 45ft. (13.6m).
  • Impervious to radiation that is normally deadly to humans.
  • Can see ultraviolet light.
  • Radiates low levels of radiation.
User avatar
Sicilia
Diamond Level Patron
Posts: 166
Joined: Mon Jun 01, 2020 11:20 pm

Re: Omega Base: Plainsong

Post by Sicilia »

Perception: 1d100: [96] = 96 / 63% +5% to perceive tactile characteristics
JiC d100: 1d100: [44] = 44 ; JiC d20: 1d20: [11] = 11
Shazbut wrote:"Buongiorno, bellissima Serpente!" he exclaims, his voice warm and his Italian rolling off his tongue like a song.

"You look like the caterpillar who emerged the most beautiful butterfly! Those wings are incredible!" His green eyes sparkle with genuine curiosity, and he walks in a circle around Sicilia to get a good view from all the angles.
While it is quite impossible for the serpent to blush, it's not hard to tell she's a touch flustered from the compliments. She definitely isn't used to them. Oh, thanks! she replies in the skunk's mind, even as she watches Steiblah approach, making sure her words are "audible" to him as well, I haven't inspected them yet, not really. Been tired. And hungry.
Shazbut wrote:"Now where can I get a pair of wings like those I wonders?" With a silent whoosh, two small, feathered wings sprouted from his back – not quite as majestic as Sicilia's.
Jeremy wrote:"I was there when she got 'em fighting these big ass rock lizards on two feet." He pipes up as he gets up with an empty bowl, "Punched a couple to dust at the same time." He says as he makes his way to the kitchen with the bowl and returning empty handed.

"Having fun with your wings?" He asks Sicilia. "Or still getting used to them?"
The snake gives another mental giggle at Shaz's antics, before swinging an eye to stare in Jeremy's direction. Pretty accurate, if a bit truncated a tale. I'll spin it better when I'm not thinking about eating anything that moves. Her gaze flicks to her wings, one of them splaying out - awkwardly bumping into a wall before she hastily retracts it. Still, uh, figuring it out. I was hoping Eve would be here so I could ask her about maintenance and, uh, flying practice, but I don't think she's around. She's pretty noticeable.
Steiblah wrote:Steiblah waves in Sicilia's direction greeting her in return. "I would like to hear the story of your day too! Let's get you some food!" the reformed Raksasha pipes up in response. With a wave of his hand, he creates some bread and milk ((Create Bread and Milk. -15 PPE)) and offers it to the flying serpent. Should she refuse and instead require meat product, he will escort her to the kitchen area to fetch some.
Sicilia nods in the demon's direction, quietly memorizing his scent so she can differentiate between it and other demons'. Tilting her head down, she replies apologetically, Sorry, but I can't consume grain or dairy. Not very much of it, anyways. I can do seasonings and spices, and often cook with them, but definitely not those as a meal on their own.

She moves with her teammate to the fridge, opening it with her telekinesis promptly, tail flicking once as the serpent surveys her options. Her wings flick reflexively against her sides as she pulls out a side of lamb, inspecting it carefully before setting it to the side, her psionic ability floating out a variety of seasonings to prep it with before she pauses, examining her hunger, and setting them aside. I'd love to cook this, but I want to eat now, and it'll take too long. I'll just have it raw.

She then moves to a corner of the room, consuming the side of lamb whole. It should be unsurprising that her jaw can still unhinge, even at her mutated stature. Fortunately the side of lamb isn't visible for too long once she swallows it completely. It is odd for her to be able to talk mentally while eating, although her words are noticeable distracted from any small talk.

After a few minutes have passed and her mind relaxes a bit on the whole "consume prey" angle of things, Sicilia begins to relay to Steiblah (and Shaz, if he hasn't scampered off to do gym class yet), the story of the previous day, making sure to stay neutral on most of her comments on the various comments and actions of Jeremy's that she found rather unhelpful, but retains a positive tone overall of the events prior.

Sicilia's Story Time
So, she begins, opting not to take a seat, instead curling up on her coils after a few moments of sorting out her feathers, Trent asked Jeremy and I to head out and do some investigation on- oh, hold on. A few minutes later, she's resettled with her tablet, flicking back through the notes with her tongue. Right, sorry. Helps me keep things straight. Anyways, Trent wanted us to look into that mansion that Jeremy rode to hell and back. Quite literally, I might add, if I understand his... minimal story correctly.

He was originally sent there because of a pizza order, of all things. She flicks her gaze up from her notes. I've only been in Century Station a little over a year now, but that struck me as odd. I don't think the fancy folk here would be dining on fast food pizza. Anyways, her reptilian eyes return to her screen. That might have been intentional. Maybe needed one more sacrifice for the ritual. In any case, they managed to get back the people who were sent off to Hades. Trent wanted to know what actually happened. You know, what caused it.

So, we went. First, we did a little digging at Jeremy's old job. He and his boss talked about how only a day passed here but about a week passed for Jeremy, along with the order. We got a name, Scott Erqvist Brown. Guy had a mansion built and was into cryptocurrency about five years back. It didn't go well, but I guess he had enough other finances to not really care about that.

The snake readjusts, pausing the story for just a moment to shift some of her notes around into a more readable format instead of the stream-of-consciousness she usually wrote down. Let's see... we went to the manor, and it was gone. I could barely even get a whiff of the demonic stuff that had been there. Even Jeremy's scent was pretty faint. Just a big hole in the ground. So, we went and talked to the realtor who was in charge of the lot, and the lawyer who was in charge of Scott's affairs.

Sicilia's gaze snaps directly to Steiblah after that. Falcon Law and Hauser's Housing, though I bet the latter's thoroughly closed at this point, I'll get to that. The lawyer place, though? It reeked of demons. Actual demons. Not quite your scent, but similar enough for me to recognize. I can't claim my tongue as evidence, else I would've scoured that place myself. She gives a mental sigh and grumble, before moving on, The person working the desk at Falcon, didn't get his name in my notes, wasn't very helpful, but Gilly offered to show off the property; I pretended Jeremy and I were potential buyers. We went back to the site, and started pressing Gilly when she showed off the pit. She tilts her head, re-reading a portion of her notes.

Oh, yes, I had forgotten to move that around. That hole I mentioned earlier? It looked like someone started digging out a basement or a pool or something but stopped after getting the shape down. Dirt walls and a single ladder. When Gilly realized we weren't there to buy and instead to pry, she said something. It was... She squints her eyes in a surprisingly human gesture as she tries to read the name, 'In the name of your Lord Iag'hul Coldstone, attack!' Pretty obviously culty. She stabbed me with a dagger that slipped right through my obsidian scales and hurt deep. Probably struck my soul or mind or something, if I had to take a guess.

She flicks to the next page of her notes, shaking her head slightly. My notes on what happened are a little fuzzy after that. I felt really hot and itchy, and within a few moments I had my wings. It wasn't at all like when I got my stone powers. I had to molt for that. This was sudden, almost painful. Her eyes turn to her wings, staring at them for a few moments as she idly flexes one this way and that, soft feathers contrasting with her scaling. I think I went down into the hole once Gilly was down, and the minions she had summoned were toast. She was just a normal human, I knocked her out cold pretty immediately, and the demons she had with her weren't much tougher. Jeremy was down there, he was getting the worst of it.

It takes her a moment to parse the next section of her less-than-adequate notes, even typing in and re-writing portions of them as she speaks, Fought some gargoyles, I think? They were more dirt than stone, though, and there was a big one. That might have been Iag'hul, but I'm not certain on that. We crushed them all, and the big one mentioned that it didn't want to be contained in it's Rock again. Her brow furrows, and she hisses thoughtfully, scrolling back on her notes for a while to find the ones she had taken back in Montana. I think you mentioned something about a Rock at some point, right? Don't know if I have that in my notes or not.

She shakes her head, flipping back to the previous day's adventure. Regardless, we found Gilly had woken up at some point and driven back to Hauser's Housing. I went in to grab her, while Jeremy tried to find evidence of Falcon Law being involved. He didn't find anything, but I found Gilly. She was ripping up a book; the pages were burning to ash the moment she pulled them out of the binding. She went down clean again. Hopefully she doesn't have brain damage; she'd be a good source of information.

She pauses, flicking her eyes about as she tries to recall anything else. I... didn't really know what to do with the wings. Still don't. The things seem to be getting in the way more than anything. I'm used to being relatively thin and lithe and unless I'm focusing on it they just... jut out. All the time. And they popped up in the middle of a fight, so I didn't have any time to even think about it, and the demons kept referring to me... oddly after that. In hindsight, it sends a shiver down my spine. And I've got a long spine for a shiver to go down.

The serpent is silent for a good few moments, before turning her attention back to the Raksasha. So, that was my yesterday. How was yours?
Sicilia
An Italian Noodle who bites back!
Gear and Current Status
Quick Stats
I.S.P.: 44/44
H.P.: 25/45
S.D.C.: 99/99
Stone Form S.D.C.: 600/600
Omega Suit S.D.C.: 126/250



Omega Suit v3.1.7
S.D.C.:
  • Main Body: 126 / 250
  • *Body Camera: 15 / 15

Weight: 6 lbs
Modifiers:
  • AR: 17
  • *Body Camera (-2 to strike via aimed shot only)

Features:
  • Hyper-mimetic alloy fibers change size and molecular composition to fit wearer regardless of APS powers, shape or size changes.
  • Built-in short range encrypted radio transceiver (Omega freq only).
  • Built-in RFID transponder for C.S.P.D. verifies wearer is a Centurion to all C.S.P.D. and their precise GPS location within 20'
  • Body Camera located in center of chest.
  • Anti-Tamper system
  • Tail mounted computer - allows real-time tracking of Omega agents in the field


APS: Stone Transformation Bonuses/Changes

-Natural A.R. 16
-S.D.C.:
566 / 600 (replaces natural S.D.C. while transformed)
-Normal punches, kicks, knives, swords, clubs, bullets, and similar deal no damage regardless of strike roll
-Extraordinary, Superhuman P.S. deal quarter damage with strike roll below 17, deal full damage on 17+ strike roll
-Supernatural P.S. deals half damage with strike roll below 17, deals full damage on 17+ strike roll
-Fire, plasma, electricity, laser, energy bolts deal half damage with strike roll below 17, deal full damage on 17+ strike roll
-Impervious to cold
-Resistant to heat: 200 degrees F or below deals no damage, half damage between 201-299 degrees F, full damage at 300+ degrees F
-AP bullets, explosives rounds, grenades and light explosives deal half damage with strike roll below 17, deal full damage on 17+ strike roll
-Gas, ingested drugs, magic, and psionics have full effect
-Powerful explosions, infernos with blast-furnace like heat (300+ degrees F), hurricanes, earthquakes do full damage and do not require a strike roll
-Endure underwater pressure up to depths of 800 ft
-Function in vacuum until air supply is gone


-Weight is tripled
-P.S. increased by 16, considered Superhuman
-Can carry 200 times P.S. in pounds, can life 300 times P.S. in pounds
-Fatigues at half rate


-S.D.C. of stone (600) recovers at three times normal rate
-Radiates no heat in stone form, invisible to infrared and heat sensors
-Speed reduced by half in stone form
-Hold breath twice as long in stone form
User avatar
Shazbut
Diamond Level Patron
Posts: 215
Joined: Thu Sep 16, 2021 6:59 pm
Location: Century Station

Re: Omega Base: Plainsong

Post by Shazbut »

((Rolls carried))
Sicilia wrote: Sun May 26, 2024 5:36 pm
Sicilia's Story Time
So, she begins, opting not to take a seat, instead curling up on her coils after a few moments of sorting out her feathers, Trent asked Jeremy and I to head out and do some investigation on- oh, hold on. A few minutes later, she's resettled with her tablet, flicking back through the notes with her tongue. Right, sorry. Helps me keep things straight. Anyways, Trent wanted us to look into that mansion that Jeremy rode to hell and back. Quite literally, I might add, if I understand his... minimal story correctly.

He was originally sent there because of a pizza order, of all things. She flicks her gaze up from her notes. I've only been in Century Station a little over a year now, but that struck me as odd. I don't think the fancy folk here would be dining on fast food pizza. Anyways, her reptilian eyes return to her screen. That might have been intentional. Maybe needed one more sacrifice for the ritual. In any case, they managed to get back the people who were sent off to Hades. Trent wanted to know what actually happened. You know, what caused it.

So, we went. First, we did a little digging at Jeremy's old job. He and his boss talked about how only a day passed here but about a week passed for Jeremy, along with the order. We got a name, Scott Erqvist Brown. Guy had a mansion built and was into cryptocurrency about five years back. It didn't go well, but I guess he had enough other finances to not really care about that.

The snake readjusts, pausing the story for just a moment to shift some of her notes around into a more readable format instead of the stream-of-consciousness she usually wrote down. Let's see... we went to the manor, and it was gone. I could barely even get a whiff of the demonic stuff that had been there. Even Jeremy's scent was pretty faint. Just a big hole in the ground. So, we went and talked to the realtor who was in charge of the lot, and the lawyer who was in charge of Scott's affairs.

Sicilia's gaze snaps directly to Steiblah after that. Falcon Law and Hauser's Housing, though I bet the latter's thoroughly closed at this point, I'll get to that. The lawyer place, though? It reeked of demons. Actual demons. Not quite your scent, but similar enough for me to recognize. I can't claim my tongue as evidence, else I would've scoured that place myself. She gives a mental sigh and grumble, before moving on, The person working the desk at Falcon, didn't get his name in my notes, wasn't very helpful, but Gilly offered to show off the property; I pretended Jeremy and I were potential buyers. We went back to the site, and started pressing Gilly when she showed off the pit. She tilts her head, re-reading a portion of her notes.

Oh, yes, I had forgotten to move that around. That hole I mentioned earlier? It looked like someone started digging out a basement or a pool or something but stopped after getting the shape down. Dirt walls and a single ladder. When Gilly realized we weren't there to buy and instead to pry, she said something. It was... She squints her eyes in a surprisingly human gesture as she tries to read the name, 'In the name of your Lord Iag'hul Coldstone, attack!' Pretty obviously culty. She stabbed me with a dagger that slipped right through my obsidian scales and hurt deep. Probably struck my soul or mind or something, if I had to take a guess.

She flicks to the next page of her notes, shaking her head slightly. My notes on what happened are a little fuzzy after that. I felt really hot and itchy, and within a few moments I had my wings. It wasn't at all like when I got my stone powers. I had to molt for that. This was sudden, almost painful. Her eyes turn to her wings, staring at them for a few moments as she idly flexes one this way and that, soft feathers contrasting with her scaling. I think I went down into the hole once Gilly was down, and the minions she had summoned were toast. She was just a normal human, I knocked her out cold pretty immediately, and the demons she had with her weren't much tougher. Jeremy was down there, he was getting the worst of it.

It takes her a moment to parse the next section of her less-than-adequate notes, even typing in and re-writing portions of them as she speaks, Fought some gargoyles, I think? They were more dirt than stone, though, and there was a big one. That might have been Iag'hul, but I'm not certain on that. We crushed them all, and the big one mentioned that it didn't want to be contained in it's Rock again. Her brow furrows, and she hisses thoughtfully, scrolling back on her notes for a while to find the ones she had taken back in Montana. I think you mentioned something about a Rock at some point, right? Don't know if I have that in my notes or not.

She shakes her head, flipping back to the previous day's adventure. Regardless, we found Gilly had woken up at some point and driven back to Hauser's Housing. I went in to grab her, while Jeremy tried to find evidence of Falcon Law being involved. He didn't find anything, but I found Gilly. She was ripping up a book; the pages were burning to ash the moment she pulled them out of the binding. She went down clean again. Hopefully she doesn't have brain damage; she'd be a good source of information.

She pauses, flicking her eyes about as she tries to recall anything else. I... didn't really know what to do with the wings. Still don't. The things seem to be getting in the way more than anything. I'm used to being relatively thin and lithe and unless I'm focusing on it they just... jut out. All the time. And they popped up in the middle of a fight, so I didn't have any time to even think about it, and the demons kept referring to me... oddly after that. In hindsight, it sends a shiver down my spine. And I've got a long spine for a shiver to go down.

The serpent is silent for a good few moments, before turning her attention back to the Raksasha. So, that was my yesterday. How was yours?
Shazbut's a sucker for a good story, and this is one he doesn't interrupt. The whole demon business is over his head, but he listens attentively while Steiblah shares whatever wisdom he's going to share.

Next demons I meet might not want to rap, I should listen and learn what I can before that day comes.

When there's a suitable pause, the skunk asks, "You say the demon dudes refer to you 'oddly'. What do you mean? What did they call you?"

He thinks more on it, though demon lore is something he knows very little about. "Some funny business is going on here. I think your wings are no accident. I think about this some more and maybe we can talk about it later. Now I need the exercise, before all this fuzz turn to flab! Ha!"

With that the skunk departs in a rather thoughtful mood. Sicilia's demony news, as well as the recent demon rap battle of his own, plays on his mind. A frown creases his brow.

He eyeballs the gym equipment, but makes no move towards them. He wrestles instead with his thoughts.

"What if they didn't rap battle? What if Doctor Lang had no powers? Could I win a real fight?" he mumbles to himself, a touch of unease settling in. "Maia can squish the things easy peasy. But what if Maia no there? Would a lone skunk get ... skunked?"

He paces the gym thinking furiously. He envisions facing the demons again, but without Maia by his side. The thought of his powerful teammate absent sends a shiver down his spine.

But then, as quickly as the worry arose, it was replaced by a spark of curiosity. He stops mid-step, his green eyes gleaming with an epiphany. "Skunked," he muses, rolling the word on his tongue. "Why is being skunked a negative thing? When a human calls a person a skunk, it's an insult! Same with snakes! You call a man a snake and it's bad." He folds his arms defiantly and huffs. "But Sicilia is a nice snake! And I'm not a bad skunk either!"

OK, no frowny faces. What you need is the action! Turn that mush into muscles!

He pulls out his trusty golden knife and watches the light glint off its polished surface. With a practiced flick of his wrist, he twirls the weapon, a blur of motion in his hand. He switches hands, repeating the exercise with the same effortless dexterity.

Taking it a step further, Shazbut casts an illusion. A duplicate knife shimmers into existence in his off-hand. ooOOOooo double trouble!

With a mischievous grin he twirls both knives menacingly in front of a mirror. One real, the other mere illusion. But who knows which is real and which is unreal?

"Not bad," he thinks, a hint of satisfaction in his voice.

Never one to stop at the simple, Shazbut makes the illusion even more elaborate. With a flourish, two illusory arms sprout from his back; each wielding a spectral knife.

He admires himself in the mirror, a skunk with a whirlwind of arms and gleaming blades. He lets out an evil laugh. "Now that would be confusing to fight!"

Another thoughtful look replaces the amusement. So my fighting style is based on the deception? A deeper question gnaws at him.

Who was I before I arrived on Earth? He wonders at it, thinking about what the Xenomancer said.
Xenomancer wrote: Mon May 20, 2024 8:45 pm He complies: "There was once a deep space biological lab hidden on the fringes of what you call the Small Magellanic Cloud. Then a terrorist attack released all its specimens. I bribed one of the former guards for details about some of the creatures that escaped."
Xenomancer wrote: Mon May 20, 2024 8:45 pm "That is quite an interesting lead," Alpha says. "I'll continue questioning him along this line while he is in custody. I will share everything I know with you. Every. Thing." And on that note, Alpha Prime and the CSWAT officers take the Xenomancer into custody.
He thinks about it, and soon realises there's not much he can do really. Alpha says she'll share all the goodies with me later, and she looks like the professional snooper type. Still, I should probably learn something about the basics so I no embarrass myself when we talk.

He departs the gym, and hits one of the internet consoles in the common room. He pursues a few lines of research, well, as much as a simple amnesiac space skunk can manage on his lonesome.

Research 77%: 1d100: [8] = 8 "Small Magellanic Cloud"
Research 77%: 1d100: [58] = 58 "Small Magellanic Cloud Aliens"
Research 77%: 1d100: [16] = 16 "Alpha Prime"
Research 77%: 1d100: [7] = 7 "Winged Snake Demon Legend Stuff"
Shazbut
Natural Abilities
  • Feel vibrations 72% accuracy. Cannot be snuck upon or caught by surprise from a nearby opponent. Range 45ft. (13.6m).
  • Impervious to radiation that is normally deadly to humans.
  • Can see ultraviolet light.
  • Radiates low levels of radiation.
User avatar
Diomedes
Posts: 244
Joined: Mon Mar 12, 2018 9:59 am

Re: Omega Base: Plainsong

Post by Diomedes »

(Rolls Carried)


"Excellent!" Diomedes exclaims as Jeremy indicates that Sailor Jerry's isn't far from Omega Headquarters, "Lead on friend Jeremy, let us go to your truck and peruse this map." As they walk, Diomedes comments, "You have been a humble worker of this city? Then it would seem this heroic life, working for the Omegas I mean, has been thrust upon you and not something you choose for yourself. Many people think it would be easy to stand up against evil if only they had the power to do so, but this is not true. It is a true test of character to put your life on the line for others, I commend you."

At the truck, Diomedes looks down at the map spread on the hood, and puts his weight on the hood as he leans and arm upon it causing it to dip alarmingly. He puts a hand out to steady it from bouncing, "Ah! Sorry about that." He puts his hands behind his back to keep them out of the way. "Yes, I see, there is the park, and here we are, and you say that is where the restaurant is located? Good, good." He steps back and looks around at the various Omega emblemed vehicles a look of concern on his face. Agent Apizza, addressed me as Agent Frog, not as Diomedes.

He smiles and nods in agreement when Jeremy asks if he'd like a ride, "Yes, I had planned to ask Eddie, but showing up as an Omega might be inviting trouble, which is why I dressed like this." He spreads his hands, wrists exposed to show his marks of heritage, to gesture at his pastel blue t-shirt (it might have been a darker blue before it had been stretched across his wide chest), cargo shorts, and sneakers. "I would be a grateful for a ride, friend Jeremy, I believe Agent Apizza was asking for a bit of discretion. Showing up in an Omega vehicle or Omega suit may be calling more attention than is required."
Diomedes, EP Record

M.D.C.: 275
Sense Vampires: 600'
User avatar
Steiblah
Posts: 146
Joined: Tue May 31, 2022 4:49 am

Re: Omega Base: Plainsong

Post by Steiblah »

((rolls carried over))

Sicilia's rejection of conjured food is met with a soft nod in compliance. Steiblah does not press the point.

When the serpent dives into her day, the reformed Raksasha listens with rapt attention, trying to keep an ear out for details that matter in piecing together the greater puzzle.

Lord Iag'hul Coldstone? A demon? A gargoyle... lord? he thinks as he reflects on his personal knowledge of the matter. Though he may not be as familiar with the gargoyle sub-demon hierarchy, perhaps at some point someone prominent from that caste was used as a foil or pawn in some greater demon's plot.

((Lore: Demon/Monster. d%: [63] = 63 | 105%))

At mention of the Rocks, Steiblah re-iterates, "The Rocks is a series of interdimensional prisons for holding aberrant demon-kind. And forces re-habilitation back to our evil demonic ways. The more successful a demon was at doing evil missions, the less horrible their Rocks confines became. So this Lord Iag'hul Coldstone most likely is doing the bidding of some greater demonic plot. If they are reluctant to return to the Rocks, perhaps they can be persuaded when next encountered to either provide useful intelligence, counter-scheme, or even outright betray on the promise of freedom from the Rocks. Was Coldstone wearing any sort of strange jewelry that seemed out of place? A necklace, bracelet or ankle-band?"
Sicilia wrote: Sun May 26, 2024 5:36 pmThe serpent is silent for a good few moments, before turning her attention back to the Raksasha. So, that was my yesterday. How was yours?
"Amazingly detailed recollection. You certainly have a knack for its retelling." Steiblah opens as he ponders how best to compile his own adventures into a compact summary.

"Our day began when Amanda Davos, Omega PR agent, convinced Eve, a couple of her students and me to journey to a new dojo open house to do some neighborhood public relations. And to try to build the foundation of trust between us."

"Torotoro No Purun Dojo. After an exchange of greetings and my outing of being a demon from a keen-eyed ancient sage... It was immediately clear that there was some sort of rivalry that the instructors of that dojo felt toward Eve because of her sword-fighting school." Steiblah explains.
Shazbut wrote: Thu May 23, 2024 11:19 pm"Whoa, hold on a little second," Shazbut interjects. "Did you say there was a huge kung-fu battle in a dojo and I missed it? I MISSED THAT?!" More questions follow, that might remind folk of a song. "So was everybody Kung Fu Fighting? Were the kicks as fast as lightning? Was a little bit frightening? Did they fight with expert timing?"
The reformed Raksasha nods before asking permission, "Indeed... Let me show you." And he taps his psychic abilities to perfectly recall ((Total Recall -2 ISP)) the events that transpired so that he can project a re-viewing of the action through illusions ((Mental Illusion. -20 ISP)) while he re-tells the events in


"Eve and the other dojo master, Hitome had quite the heated duel. Whilst the sage and I had an exchange of poetry." Steiblah emphasizes Eve and Hitome's acrobatic display in the reproduced illusion and downplays his own role in engaging with the Father of Orphans.

"It was quite the impressive show from both participants. And certainly showed an expertise in skill suggesting that Hitome would be quite the worthy opponent if we ever had to fight her proper-like." The Raksasha's illusion pans around the gathered audience applauding at the conclusion of the display.

"Once done, we were on our way out when Diomede's and Ajax's mission from Everett Community College spilled over into the dojo." The tattooed Atlantean is next to be on prominent illusion display as he easily man-handles a fast-moving motorcycle, sending its occupant flying.

"Apparently, several of Hitome's students hired themselves out to infiltrate and steal canisters of Melvium from the community college. The thieves were intent on using the loophole of dojo law as a means of securing sanctuary from law enforcement..." Here, there is a pause in both Steiblah's words and also in the animation of the illusions accompanying his retelling.

Amanda Davos said that she 'worked a few dojo cases back when she was a paralegal for old man Holloway'... Which Holloway was that? Could it be Trent's father? Should I be suspicious of her motives? Well, yes, of course I should. It is always the paranoid demons that keep themselves from disincorporation the longest.

The pause is fleeting. The Raksasha becomes animated once more, "We kept the thieves outside the dojo as best we could and then Eve negotiated a dojo challenge that Hitome then set the terms of. And Amanda refereed. Diomedes, Eve and I then melee brawled NewJean, Father of Orphans and Kai for the three remaining canisters." Steiblah's illusions shift to show the action packed display of the 3v3. "My contribution to the grand melee was perhaps underwhelming and most aptly described as 'comic-relief punching bag'."

"But we emerged victorious in the end. And secured the canisters for their return. But we also discovered some unsettling information that the person who hired Hitome's students to steal the canisters was none other than Opie Holloway himself! The benefactor of the Melvium research paid for their theft!" Steiblah shakes his head slowly and shrugs at the same time. "And so we journeyed to Everett Community College to question Opie and try to find some more dots to connect about the underlying 'why' for the theft." Looking longingly in the direction of a long-departed Diomedes, he finishes, "But I am uncertain that beyond a confession, we were able to able to learn more... I was not present for the questioning of Opie. I was in the ambulance checking on the injured post-doc. So you may need to ask Diomedes or Eve about the specifics."

His illusions fade and Steiblah falls silent, indicating the completion of his answer to "How was your day?".
.
User avatar
Sicilia
Diamond Level Patron
Posts: 166
Joined: Mon Jun 01, 2020 11:20 pm

Re: Omega Base: Plainsong

Post by Sicilia »

((Rolls Carried))
Shazbut wrote:When there's a suitable pause, the skunk asks, "You say the demon dudes refer to you 'oddly'. What do you mean? What did they call you?"
Sicilia tilts her head, checking her notes, irritated that she hasn't written down the exact(ish) words said to her. My notes on the fight are sparse, sorry. I think... 'You aren't normal' or 'This isn't normal.' Wasn't in the pit with the gargoyle who said that, but they were loud enough to hear where I was, and there was a pause in my tussle with Gilly.

She racks her brain, trying to remember the other details, her mental voice tinged slightly with her self-annoyance. 'You reek of armageddon?' One of the terms for the end of the world. They first tried to get me to join them as a demon, but attempted to kill me when I said no. Her snout moves close to her tablet as she flicks forward in her notes.

Nothing major, but a touch concerning that my change seemed to unnerve them in a distinctly not earthly way. Something to think about, I guess.
Shazbut wrote:He thinks more on it, though demon lore is something he knows very little about. "Some funny business is going on here. I think your wings are no accident. I think about this some more and maybe we can talk about it later. Now I need the exercise, before all this fuzz turn to flab! Ha!"
That's what I'm afraid of, the serpent responds with a nod, an edge of worry present in her telepathic words. Let's hope it's nothing serious, and just an advantage. Tilting her head, her tone takes a flat, half-joking note. I also hope I don't smell demonic. Don't like the smell. No offense, Steiblah. She offers a sheepish apology to the reformed demon. Have a good workout, Shaz! I'll be down in the gym tomorrow, I think.
Steiblah wrote:At mention of the Rocks, Steiblah re-iterates, "The Rocks is a series of interdimensional prisons for holding aberrant demon-kind. And forces re-habilitation back to our evil demonic ways. The more successful a demon was at doing evil missions, the less horrible their Rocks confines became. So this Lord Iag'hul Coldstone most likely is doing the bidding of some greater demonic plot. If they are reluctant to return to the Rocks, perhaps they can be persuaded when next encountered to either provide useful intelligence, counter-scheme, or even outright betray on the promise of freedom from the Rocks. Was Coldstone wearing any sort of strange jewelry that seemed out of place? A necklace, bracelet or ankle-band?"
Sicilia takes down those notes in detail, writing down almost verbatim what she's told by the Raksasha. A demon prison, huh? Interesting inversion of prisons here on Earth, for the most part. At his questions, Sici pauses, eyes flicking back and forth slightly as she searches her memory, before shaking her head. I can't say. I only got a good look at his arms, and I don't remember seeing anything there. Most of him was merged into the stone and dirt, though, so if he was wearing something it was probably well out of view from me, sorry.
Steiblah wrote:"Amazingly detailed recollection. You certainly have a knack for its retelling." Steiblah opens as he ponders how best to compile his own adventures into a compact summary.
The winged snake tilts her head down in her version of a smile, her mental voice a light giggle, Thanks, she begins as she shifts, coils dryly sliding along each other as she gets into a new position on the ground, but most of my recollection was from my notes. I don't have a spectacular memory, so I keep my tablet on me to write notes down in.

She glances at the device fondly, her tail flicking up to run along an edge. Extremely useful for a journalist like myself. I need to turn this into a story, which will involve a heap of editing to make it interesting and readable. Which hopefully I can get done quickly, now that I've gotten some food in me. Unless I fall asleep first.
Steiblah wrote:The reformed Raksasha nods before asking permission, "Indeed... Let me show you." And he taps his psychic abilities to perfectly recall ((Total Recall -2 ISP)) the events that transpired so that he can project a re-viewing of the action through illusions ((Mental Illusion. -20 ISP)) while he re-tells the events in summary.
She gives a nod, allowing Steiblah to do his thing. The moment the illusion pops up, Sicilia's eyes snap to it, Steiblah's warning and softer push rather than the usual 'attack' of the psychic ability letting her know immediately the psionic nature of the illusion. Despite her instincts telling her to bite, instead she only tenses briefly as she watches and listens to the events.

As Steiblah retells the events, her tongue flicks out, tapping out notes on her tablet on what occurred on the dojo with interest, the asp remaining silent until the show and story are done.
Steiblah wrote:"...So you may need to ask Diomedes or Eve about the specifics."
I'll do that. I've been meaning to talk to Eve anyways. She lifts a wing shyly. She's the only other one who's got feathered wings. Her eyes flick to the hall Shaz departed in, even as she also thinks of Jeremy. Permanently, I mean. I've got no idea how to maintain these, if I even need to. I also need flying lessons. I was able to go short distances, but I start thinking about it and suddenly I'm flapping all wrong and I'm crashing hard.
Sicilia
An Italian Noodle who bites back!
Gear and Current Status
Quick Stats
I.S.P.: 44/44
H.P.: 25/45
S.D.C.: 99/99
Stone Form S.D.C.: 600/600
Omega Suit S.D.C.: 126/250



Omega Suit v3.1.7
S.D.C.:
  • Main Body: 126 / 250
  • *Body Camera: 15 / 15

Weight: 6 lbs
Modifiers:
  • AR: 17
  • *Body Camera (-2 to strike via aimed shot only)

Features:
  • Hyper-mimetic alloy fibers change size and molecular composition to fit wearer regardless of APS powers, shape or size changes.
  • Built-in short range encrypted radio transceiver (Omega freq only).
  • Built-in RFID transponder for C.S.P.D. verifies wearer is a Centurion to all C.S.P.D. and their precise GPS location within 20'
  • Body Camera located in center of chest.
  • Anti-Tamper system
  • Tail mounted computer - allows real-time tracking of Omega agents in the field


APS: Stone Transformation Bonuses/Changes

-Natural A.R. 16
-S.D.C.:
566 / 600 (replaces natural S.D.C. while transformed)
-Normal punches, kicks, knives, swords, clubs, bullets, and similar deal no damage regardless of strike roll
-Extraordinary, Superhuman P.S. deal quarter damage with strike roll below 17, deal full damage on 17+ strike roll
-Supernatural P.S. deals half damage with strike roll below 17, deals full damage on 17+ strike roll
-Fire, plasma, electricity, laser, energy bolts deal half damage with strike roll below 17, deal full damage on 17+ strike roll
-Impervious to cold
-Resistant to heat: 200 degrees F or below deals no damage, half damage between 201-299 degrees F, full damage at 300+ degrees F
-AP bullets, explosives rounds, grenades and light explosives deal half damage with strike roll below 17, deal full damage on 17+ strike roll
-Gas, ingested drugs, magic, and psionics have full effect
-Powerful explosions, infernos with blast-furnace like heat (300+ degrees F), hurricanes, earthquakes do full damage and do not require a strike roll
-Endure underwater pressure up to depths of 800 ft
-Function in vacuum until air supply is gone


-Weight is tripled
-P.S. increased by 16, considered Superhuman
-Can carry 200 times P.S. in pounds, can life 300 times P.S. in pounds
-Fatigues at half rate


-S.D.C. of stone (600) recovers at three times normal rate
-Radiates no heat in stone form, invisible to infrared and heat sensors
-Speed reduced by half in stone form
-Hold breath twice as long in stone form
User avatar
Jeremy Lancaster
Posts: 144
Joined: Tue Jul 26, 2022 1:43 pm

Re: Omega Base: Plainsong

Post by Jeremy Lancaster »

[Rolls Carried]
Diomedes wrote: Mon May 27, 2024 5:24 am "Excellent!" Diomedes exclaims as Jeremy indicates that Sailor Jerry's isn't far from Omega Headquarters, "Lead on friend Jeremy, let us go to your truck and peruse this map." As they walk, Diomedes comments, "You have been a humble worker of this city? Then it would seem this heroic life, working for the Omegas I mean, has been thrust upon you and not something you choose for yourself. Many people think it would be easy to stand up against evil if only they had the power to do so, but this is not true. It is a true test of character to put your life on the line for others, I commend you."
"Yep. Met all sorts of people. Got scooped up not long after fightin' the big ass pile of trash. Given the choice to join or be hunted."

"Ironic, given I've been trying to live like a normal guy since moving into the city."
Diomedes wrote: Mon May 27, 2024 5:24 amAt the truck, Diomedes looks down at the map spread on the hood, and puts his weight on the hood as he leans and arm upon it causing it to dip alarmingly. He puts a hand out to steady it from bouncing, "Ah! Sorry about that." He puts his hands behind his back to keep them out of the way. "Yes, I see, there is the park, and here we are, and you say that is where the restaurant is located? Good, good." He steps back and looks around at the various Omega emblemed vehicles a look of concern on his face. Agent Apizza, addressed me as Agent Frog, not as Diomedes.
He chuckles to Diomedes jumping back after leaning on the hood and hears the springs of yesterday as he keeps the truck from bouncing. "Bucket may be old as me, but she does a good job."

"I'd say I've done good keepin 'er goin too."
Diomedes wrote: Mon May 27, 2024 5:24 amHe smiles and nods in agreement when Jeremy asks if he'd like a ride, "Yes, I had planned to ask Eddie, but showing up as an Omega might be inviting trouble, which is why I dressed like this." He spreads his hands, wrists exposed to show his marks of heritage, to gesture at his pastel blue t-shirt (it might have been a darker blue before it had been stretched across his wide chest), cargo shorts, and sneakers. "I would be a grateful for a ride, friend Jeremy, I believe Agent Apizza was asking for a bit of discretion. Showing up in an Omega vehicle or Omega suit may be calling more attention than is required."
"Who was eddie again? Burnt lasagna face?" He asks in an attempt to remember who that was.

"You more 'am just a big ole tattooed guy?" He responds, not knowing anything about tattoo magic or atlaneans and only sees a big guy with tattoos. "And whyyy you need discretion? It's a seafood joint. Sounds like it anyway"
User avatar
CHIMERA
Assistant Game Master
Posts: 442
Joined: Sun Feb 01, 2015 4:00 pm
Location: GM - HU:CS (Bravo); AGM - HU:CS (Alpha)

Re: Omega Base: Plainsong

Post by CHIMERA »

Act I: Here Comes the Weekend
Omega Base, 616 Grayson Street, Retropolis
Date: Saturday, April 18th, 2043
Time: 8:30 am
Weather: Bright morning (63 degrees Fahrenheit)

As the morning continues, Sentinel gets to know some of his teammates. Or rather they comment on his statuesque looks, and he in turn... just stands there. Eventually they lose interest and go about with their days. Steiblah has further questions Trent about his family's practice.
Steiblah wrote:"Holloway, your father. Second Holloway, I presume another of your extended family. But what about Traynor? Who is that? Must be a brilliant legal mind to have risen to the pinnacles of your family's business. How recently did Traynor make named partner?"
"So the senior partners," Trent says with a sigh. "are my aunt, Sally Holloway, and Reince Taynor. Aunt Sally oversees family law, where she earned the nickname 'Solomon' for her... ahem... cavalier attitude towards parental custody. Thankfully neither she nor her partner have ever wanted kids. 'Ree' is the oldest of the named partners. Started at the firm as an intern under my grandfather, Oswald Grant Holloway, and quickly became the firm's top criminal defense lawyer. He's never met a client he wouldn't defend, nor a defense too sleazy to try in court. He's so shameless it's actually charming. I can see why Poppa OG took him under his wing." A twinkle flashes in Trent's eye as he thinks about his grandfather, perhaps remembering the first time he took Trent to the dog track at the tender age of 5. "I don't like the work my family does, but they generally avoid getting involved in anything overtly criminal (Uncle Opie not withstanding). That's part of the reason I'm here. If they ever do get caught up in mega-crime, then we can stop them before they do anything too catastrophic (Uncle Opie not withstanding)."

After concluding that conversation, Steiblah joins Shazbut and Sicilia to trade notes on their adventures from the day before. There is much to brag about between the three of them. Steiblah helped stop a heist that was orchestrated by Trent's uncle and expose a criminal operation based at a local dojo; Shazbut arrested an intergalactic criminal who might know more about his past; and Sicilia seems to have shut down another Rock. On that last note, Steiblah's ears perk up and he asks Sicilia for more details.

Based on what she describes, it sounds like Steiblah can deduce that the gargoyle lord was the demon who was tied to the property in Kerguelen, similar to how the jinn, Benee, was tied to the property in Montana. Every time that someone bought the Kerguelen place, they got caught up with the demons, gargoyles in this case, from the Rocks. They would build the house of their dreams, and once it was complete they would face a tragic and violent end. And like in Montana, the house would be destroyed to begin the cycle again. The ritual afterwards was likely a way of capturing more souls because that's what demons do. If Sicilia truly defeated the gargoyle lord, then she broke the link between Earth and that particular Rock.

After that the morning proceeds as normal.

Brunch Punch
Sailor Jerry's, 578 W Hardy Blvd, Zericho
Date: Saturday, April 18th, 2043
Time: 10:00 am
Weather: Bright morning (65 degrees Fahrenheit)

Diomedes takes Jeremy up on his offer, and the two drive off to one of the more up and coming parts of Zericho. Abandoned duplexes have been converted into artisan workshops - a wrought iron candlestick maker has a shop next to an all whittled wood showroom next to a custom leather worker - and the streets are dotted with trendy cocktail bars and chic brunch spots like Sailor Jerry's. It is a large brick building with open bay windows.

Even dressed in their civies, Diomedes and Jeremy stand out among a clientele that is dressed in what could best be described as steampunk vis-a-vis psycho-billy. Men dressed in Victorian waistcoats and shirts that cover sleeve tattoos put elegant patterns into foam lattes over an unvarnished wood bar. A group of young women wearing corset dresses and trucker hats share a carafe of mimosas. A waitress dressed like Rosie the Riveter with butterfly tattoos leading from her hands to her neck leads the two heroes to a back table. "Today's specials are venison benedict over oatcakes, crepes stuffed with apples in a maple walnut caramel, and our daily mushroom toast is hen of the woods and morel. Do you need a moment with the menu or can I start you with a drink?"

Diomedes politely says he wants 'the house special'. The waitress smiles. "Our exclusive Bloody Mary Bar is by invitation only. Can you please tell me who referred you to our establishment?"

Presumably, Diomedes will mention Vincent Apizza's name. And if he does, the waitress nods and leads him and Jeremy to a stairwell that takes them to the restaurant's basement. The waitress opens a rusted metal door into a dimly lit chamber. Agent Apizza, just as disheveled as he was on the video call, is standing next to a young man. Diomedes immediately recognizes him as a fellow Atlantean; he even notices a Black Sun tattoo on the back of his hand, creeping out from the sleeve of a faded blue army coat. "Friend Frogg!" Apizza says with a weary smile. "I see you brought a friend." He looks at Jeremy and introduces himself, "Vincent Apizza, special agent with CHIMERA's paranormal investigations. Now let me introduce you two to my friend, Azzaraxes Deutenor. He is going to be a witness in a federal mega-crime trial, but he needs protection until U.S. Marshals can pick him up next Friday. Can you help?"

WHAT ARE YOUR INTENTIONS?
User avatar
Jeremy Lancaster
Posts: 144
Joined: Tue Jul 26, 2022 1:43 pm

Re: Omega Base: Plainsong

Post by Jeremy Lancaster »

Perception: 1d100: [53] = 53 /27%
JIC: 1d20: [17] = 17 / 1d100: [87] = 87
CHIMERA wrote: Sat Jun 01, 2024 8:32 pmDiomedes takes Jeremy up on his offer, and the two drive off to one of the more up and coming parts of Zericho. Abandoned duplexes have been converted into artisan workshops - a wrought iron candlestick maker has a shop next to an all whittled wood showroom next to a custom leather worker - and the streets are dotted with trendy cocktail bars and chic brunch spots like Sailor Jerry's. It is a large brick building with open bay windows.
Where have I found myself? Jeremy scans buildings to see what all was around in an area he was not exactly familiar with. Not that he'd complain, he found himself considering going in a couple, even if just to see what they had inside. Seeing Sailor Jerry's has him question if he even knew what the location was. This doesn't look like a seafood spot.
CHIMERA wrote: Sat Jun 01, 2024 8:32 pmEven dressed in their civies, Diomedes and Jeremy stand out among a clientele that is dressed in what could best be described as steampunk vis-a-vis psycho-billy. Men dressed in Victorian waistcoats and shirts that cover sleeve tattoos put elegant patterns into foam lattes over an unvarnished wood bar. A group of young women wearing corset dresses and trucker hats share a carafe of mimosas. A waitress dressed like Rosie the Riveter with butterfly tattoos leading from her hands to her neck leads the two heroes to a back table. "Today's specials are venison benedict over oatcakes, crepes stuffed with apples in a maple walnut caramel, and our daily mushroom toast is hen of the woods and morel. Do you need a moment with the menu or can I start you with a drink?"
And it's not. His train of thought continues as he enters and is led to a table, almost distracted by the tattoos going from hand to neck on the waitress and sleeves of some of the others around.

Am I going to like seeing the prices here? He asks himself as he hears the specials even if he's familiar with the individual parts. He starts to look at what's on the menu as he answers their waitress's question, "I'll start with a sweet tea."
CHIMERA wrote: Sat Jun 01, 2024 8:32 pmPresumably, Diomedes will mention Vincent Apizza's name. And if he does, the waitress nods and leads him and Jeremy to a stairwell that takes them to the restaurant's basement. The waitress opens a rusted metal door into a dimly lit chamber. Agent Apizza, just as disheveled as he was on the video call, is standing next to a young man. Diomedes immediately recognizes him as a fellow Atlantean; he even notices a Black Sun tattoo on the back of his hand, creeping out from the sleeve of a faded blue army coat. "Friend Frogg!" Apizza says with a weary smile. "I see you brought a friend." He looks at Jeremy and introduces himself, "Vincent Apizza, special agent with CHIMERA's paranormal investigations. Now let me introduce you two to my friend, Azzaraxes Deutenor. He is going to be a witness in a federal mega-crime trial, but he needs protection until U.S. Marshals can pick him up next Friday. Can you help?"
Dark, spooky hallway. Okay. He follows where he's led in the basement. He speaks up when acknowledged, "Big guy asked fer a lift."

"Jeremy." He returns, extending a hand.

"Whoooo or what does he need protecting from?" He asks having heard the 'paranormal investigations' part of the agent's introduction. "Prob'ly not gonna say no, just might be good to know."
User avatar
Diomedes
Posts: 244
Joined: Mon Mar 12, 2018 9:59 am

Re: Omega Base: Plainsong

Post by Diomedes »

Perception: 1d100: [14] = 14 vs 41% +30% vs Vampires/Undead, +20% Demons/Monsters
JIC: 1d20: [16] = 16 , 1d100: [26] = 26

  • Natural AR: 13
  • H.P..: 279/279
  • S.D.C.: 107/107
  • P.P.E.: 290/290
  • Spd: 75'/action





  • Omega Suit | S.D.C. - Main Body 250/250, Arms 90 each, Legs 100 each, Body Camera 15 | Not currently worn
  • Omega Field Kit | Not currently worn



Diomedes has been to many strange places full of aliens and strange cultures. He takes in the scene and quickly files it away as just another unique place feature of this Earth. This is not a sign that he is unalert, he scans the crowd assessing them into two main categories: Monsters or D-Bees/Humans.

A head taller, and probably twice as wide as most of the people in the restaurant, Diomedes, like a bow of ship, cuts through the crowd with an occasional, "Excuse us//Coming Through//Pardon me." as he moves through groups in conversation.

When the waitress asks for them to follow her after asking for the special and naming Agent Apizza, Diomedes grunts a bit as he unwedges himself carefully from the table to make sure he doesn't just snap it. "Come friend Jeremy, I did not think today was going to be a day of mysteries. Let us see where this takes us."

Upon arriving and seeing that they are just in a room, sans food, Diomedes face doesn't show his disappointment, but his belly gives him away with a growl. He grins and places a hand on his stomach. He turns back to the waitress, and nods his head, "Thank you miss." He turns back to Agent Apizza when he calls his name, "Hello there!" Reaching out, he puts a hand on Jeremy's should as he introduces himself and says conspiratorially, "He's on the team."

Streetwise 40% vs 1d100: [99] = 99 | Fail | Is Azzaraxes a real gangster, or wannabe one? Nope, pure as the driven snow this one is.

His brow wrinkles as Azzaraxes is introduced. Another True-Atlantean, here? He holds out his right hand to shake towards Azzaraxes, his palm up showing the crest of his mark of heritage. Diomedes asks in Greek, "Αδελφέ, σε τι μπελάδες μπήκες? Πες μου, ποια είναι η φυλή σου?"
Brother, what trouble have you gotten yourself in? Tell me, what is your clan?
He looks back at Agent Apizza as Jeremy asks the question on his own mind. From whom does he need protection? "Yes, friend Apizza, tell us more. Of course, I will help you." The desire to help another True-Atlantean overriding his desire to head home.

As Agent Apizza finishes filling in the details, Diomedes asks, "Does it matter where he is located between now and Friday?" This would have right up Glory's alley, she could have stashed him in limbo for the week, untraceable. Perhaps, our next stop after this is to her dojo to see if she is there. I think I remember the name, Steiblah or Amanda would know.
Diomedes, EP Record

M.D.C.: 275
Sense Vampires: 600'
User avatar
Shazbut
Diamond Level Patron
Posts: 215
Joined: Thu Sep 16, 2021 6:59 pm
Location: Century Station

Re: Omega Base: Plainsong

Post by Shazbut »

JIC: 1d20: [6] = 6 , 1d100: [7] = 7
Perception: 70% / 1d100: [67] = 67 (SUCCESS)

  • Mimic active: no
  • Conditions: None
  • Passive Abilities
    • Feel vibrations 72% accuracy. Cannot be snuck upon or caught by surprise from a nearby opponent. Range 45ft. (13.6m).
    • Impervious to radiation that is normally deadly to humans.
    • Immune to horrific nauseating scents.
    • Superior vision about five times better than normal humans, which means an 18 inch sign can be read a mile away.
    • Nightvision - 500 feet (152.4 m).
    • Can see ultraviolet light.
    • Radiates low levels of radiation.
  • H.P.: 28/28
  • S.D.C.: 268/268
  • A.R.: 17 (Omega Suit), 10 (Void Form)
  • Omega Suit S.D.C by location: Arms 90/90 each, Legs: 100 each, Main Body: 250, *Body Camera: 15


Shazbut struts his skunky stuff as he leaves the gym, and a satisfied sigh escapes his lips.

"Bella mattina!"

His practice session had been productive – a good mix of illusionary flourishes, knife twirling that would make any circus performer jealous, and a healthy dose of his signature skunk-fu. Alas his stomach rumbles, and he is reminded of a more pressing concern. Food.

He heads that way. But as Shazbut saunters down the Omega corridor, he does it with style. The skunk is a vision in black and white. Oh with a healthy dose of swagger. Swagger is important! His glossy black fur shimmers under the artificial lights, his signature bushy tail swishes with a carefree rhythm. Certainly, there may be a faint, musky aroma in his wake – but some might consider it skunk-tastic. It isn't at all like the stuff he drenched the demons; that's for special occasions only!

With his head held high, and quite the mischievous glint in his emerald eyes, a benevolent smirk plays upon his lips. Every step exudes the confidence held by all skunks. One that borders on arrogance. It is as if he were King of the Jungle, any yet who in the jungle would argue with a fully loaded skunk? But yet somehow Shazbut remains endearingly playful.

I am an enigma wrapped in a riddle, a walking contradiction – a skunky warrior with a heart of pure song, all housed in the body of an undeniably sexy skunk. Look out ladies!

Heads may turn as he passes, some smiles might bloom in response to his infectious mojo. He winks at any curious glances, letting them enjoy his flamboyant nature. One thing is certain – Shazbut struts down that corridor, wiggling his tail provocatively, almost dancing with joy, and owning every inch of space.

Charm/Impress if anyone present 80%: 1d100: [30] = 30 (SUCCESS by 50%! Woah baby!)


He eventually reaches the kitchen, though he does detour wildly, passing by all the major rooms and facilities of the base. If Balisong's office is in the building, he is sure the walk by there once or twice. Same for other Omega leaders!

Eventually he finds himself in the kitchen. No more foraging through bins for me! Omega life is good! Soon he is piling ingredients for a towering salami sandwich, and he drools in anticipation.

Then a thought strikes him. He thinks of Sicilia's story of the demon's peculiar reaction to Sicilia's wings. Sure, anyone would be surprised to see a snake sprout feathers, but a demon? There must be more to it. Something demonish, perhaps a secret weakness to winged serpents in their bedtime nightmares?

Suddenly, Shazbut freezes, his epic sandwich half constructed... He blinks, and a bewildered frown forms on his face.

"Didn't I just do that?" he mumbles, staring at the half-assembled creation with suspicion. He frowns as he tries to recall. Had he just researched on the computers for hints of what the demons' fear of winged snakes might be, or was his mind playing tricks on him?
OOC Comments
Posted research last post, but no mention of it from our GM, so I'm assuming it hasn't happened yet!
The memory is elusive, shrouded in a hazy fog. This probably happen when you miss the breakfast! Next time, I eat before the gym!

Shazbut shrugs and nods. Yes, blame the hunger.

"Must add cheese," he mutters, tossing a number of cheese slices into his sandwich. "Cheese fixes everything." He then adds a generous helping of tomato slices and a perfectly good salami sandwich is complete; ready to be devoured!

He takes a seat and yums it up.

If no one needs Shazbut for anything in particular, he then hits the terminals, and researches for real this time.
Shazbut
Natural Abilities
  • Feel vibrations 72% accuracy. Cannot be snuck upon or caught by surprise from a nearby opponent. Range 45ft. (13.6m).
  • Impervious to radiation that is normally deadly to humans.
  • Can see ultraviolet light.
  • Radiates low levels of radiation.
User avatar
Maia
Posts: 127
Joined: Mon Jun 01, 2020 6:07 am

Re: Omega Base: Plainsong

Post by Maia »

JIC: 1d20: [10] = 10 , 1d100: [88] = 88
PER: 1d100: [62] = 62 vs. 76%

Bonsai: 1d100: [30] = 30 vs. 112%
Floral Arrangement (Ikebana): 1d100: [20] = 20 vs. 108%
Gardening: 1d100: [78] = 78 vs. 108%
Continuing her efforts to beautify the garden.

As is standard for her between missions, Maia eschews contact with the rest of the team and largely remains sequestered in her tree in the garden. She will at one point leave to do a couple circuits of the garden itself, and check in on all the various plant life there to make sure it is all flourishing and none of it dying. She will even depart at one point to flit through the Omegas’ HQ to check on the environs, but the cold and sterile interior are particularly unsettling to her in energy form and she doesn’t linger long unless someone addresses her directly. Shazbut looks like he has some connection to the Xenomancer. No doubt other invaders will come looking for him. Best be ready. Once she’s done with her rounds, Maia heads back to the garden and focuses on coaxing as much as she can out of the plants there, with the goal of making it as beautiful a refuge as possible.
SAY MY NAME, INSECTS
Passive abilities: See infrared/ultraviolet (range 450ft.), Life sense (powerful life forms including supernatural, super-powered, magic, major/master psychics, hurt/dying; 1800ft. range).
4/4 healing touches today; 930/930 SDC remaining.
User avatar
Steiblah
Posts: 146
Joined: Tue May 31, 2022 4:49 am

Re: Omega Base: Plainsong

Post by Steiblah »

-----------------------------------
Perception: d%: [58] = 58 | 81%
JIC: 1d20: [5] = 5 | d%: [21] = 21
-----------------------------------
Steiblah Character Sheet
  • Nightvision 120 ft, keen normal vision, see the invisible
  • Turn into mist at will
  • Track by smell 45% (+15% to track a blood scent)
  • Dimensional teleport 51%
  • Bio-regenerates 3d6 MDC (HP or SDC) per melee round
  • Resistant to cold (half damage); impervious to toxic gases, heat, and fire (plasma/MD/magic fire does half damage)
  • Self and up to 300 additional pounds up to five miles away at will, 73%+3%/level
  • Magically speaks and understands all languages at 98%
  • Can shape change into any living creature, intelligent or animal, as long as it is no smaller than one foot and no larger than 10 feet. Impersonation skill is 96% if the subject is in her presence, 82% if very familiar with the individual or working from photos/video, 40% if working from memory and with little personal knowledge of the subject. The Raksasha may use her shapechanging abilities to alter or improve the disguise at any time.
  • 94% if the Raksasha is very familiar with the individual, 80% if working from a good sound recording, 30% if working from memory or with little knowledge of the subject.
  • Silver weapons do equivalent MD. In SDC worlds: Weapons made of, or coated in, silver do double damage.
    • Increased Range by 50%: All the ranges of super powers, psionics, magic, senses (even mundane ones) receive the +50%
    • Increased S.D.C. by 50%
    • Increased ISP by 50%:
      plus recovers 9 per hour of meditation, 3 per hour of rest/sleep
    • Increased PPE by 50%: plus recovers 15 per hour of meditation, 8 per hour of rest
    • Increased Healing: rolled 2+1=3. x3 multiplier
    • Incredible ISP Recovery [Mega Psi Power]: recovers ISP at 6 per minute of meditation or rest, 1 per minute of activity.
    • Achilles Heel: Extremely Bound to Good Karma Needs to act according to good karma (GM discretion). Without the aid of good karma, the hero has all combat bonuses reduced in half, loses one attack, and skills are -35%.

  • PPE: 900/900
    ISP: 1050/1050
    HP: 78/78 +5 (SoM)
    SDC: 45/45
    Natural AR: 10
Saving Throw Bonuses
Coma/Death: +28% (SoM)
Toxins (15+): +10 +2(SoM)
Magic (varies): +11 +2(SoM)
Lethal Poison (14+): +10 +2(SoM)
Non-Lethal Poison (16+): +10 +2(SoM)
Insanity (12+): +7
Psionics (10+): +7
HF: +12
Possession: +2 (additional)
+4 to all other saving throws

Image Steven Resch, human psi-healer.
Conditions
    • Presents as level 2.
    • No alignment alteration.
    • Psychic ability: Show ISP level to be lower, ~50-100 total ISP.
    • Conceal amount of base PPE. Only 1-2 points.
    • Conceal the presence of magic.
    • Attributes appear to be 1/2 of what they really are.
    2hrs 20.25 min.
  • Enhanced Perception. 10.00 min. +15% Perception, +1 strike, +2 parry/dodge, +10% to any skill that relies on basic senses. +50% to all natural senses.
CHIMERA wrote: Sat Jun 01, 2024 8:32 pm"So the senior partners," Trent says with a sigh. "are my aunt, Sally Holloway, and Reince Taynor. Aunt Sally oversees family law, where she earned the nickname 'Solomon' for her... ahem... cavalier attitude towards parental custody. Thankfully neither she nor her partner have ever wanted kids. 'Ree' is the oldest of the named partners. Started at the firm as an intern under my grandfather, Oswald Grant Holloway, and quickly became the firm's top criminal defense lawyer. He's never met a client he wouldn't defend, nor a defense too sleazy to try in court. He's so shameless it's actually charming. I can see why Poppa OG took him under his wing." A twinkle flashes in Trent's eye as he thinks about his grandfather, perhaps remembering the first time he took Trent to the dog track at the tender age of 5. "I don't like the work my family does, but they generally avoid getting involved in anything overtly criminal (Uncle Opie not withstanding). That's part of the reason I'm here. If they ever do get caught up in mega-crime, then we can stop them before they do anything too catastrophic (Uncle Opie not withstanding)."
Steiblah nods along and listens intently to Trent's descriptions of his family's law firm's senior partners. Internally, he chews on the implications.

Reince Taynor, or 'Ree' certainly has the potential to be a demonic plant. It would be a long con, but would enable a demon to do all sorts of evil over the entire lifespan of a human. But the question is whether such a plant serves some greater purpose... well, aside from the general distribution of evil into the world... and is part of a larger plot. He will certainly require further investigation. Perhaps under the ruse of a nefarious criminal we apprehend...
Sicilia wrote: Tue May 28, 2024 3:55 pmShe glances at the device fondly, her tail flicking up to run along an edge. Extremely useful for a journalist like myself. I need to turn this into a story, which will involve a heap of editing to make it interesting and readable.
Turning toward Sicilia, a thought occurs to him. "I don't suppose your profession of 'journalist' happens to also optionally have the word 'investigative' appended to the front? I have a few thoughts on paths we should explore further, but frankly don't have the know-how to dig through official records. I'm more of a people-person when it comes to extracting information."

Should Sicilia prove amenable, Steiblah explains, "First, I believe there is a pattern for these Rock anchors. Whichever piece of property they are anchored on seem to cycle through owners who suffer tragic ends. This was true of the Kerguelen place you explored just now and also with the Al Aden mansion off Lake Tatsiumpi we neutralized when we first met and you were investigating the children's Camp Guthrie. Persistent exposure to demons inevitably leads to tragedy."

With a light of inspiration in his eye, he continues, "Perhaps looking into either the news or real estate records might reveal other properties with a similar pattern. And give us targets of investigation on the off-chance that they also house The Rocks anchors. Do you suppose that is something we could look into? I would certainly lean on your technical expertise in the matter."

After Sicilia either agrees or disagrees, Steiblah lays out his second request, "Secondly, I have this... itch, we'll say. And would appreciate if you could pull up all the documentation for trials defended by Reince Taynor of Holloway, Holloway & Taynor. I want a face-to-face meeting and want a sense of what sort of criminal would be most appealing to him."

Though he is speaking to Sicilia, Steiblah speaks with enough volume that if Trent wanted to weigh in on the matter to save them all some time, he could.
User avatar
CHIMERA
Assistant Game Master
Posts: 442
Joined: Sun Feb 01, 2015 4:00 pm
Location: GM - HU:CS (Bravo); AGM - HU:CS (Alpha)

Re: Omega Base: Plainsong

Post by CHIMERA »

Act II: New Kids on the Block
Omega Base, 616 Grayson Street, Retropolis
Date: Tuesday, April 21st, 2043
Time: 9:00 am
Weather: Slightly cloudy morning (58 degrees Fahrenheit)

As the morning progresses, Barricade, Edison, and Lenok wake up at their leisure; they had a late night. What started as another PR event for the Omegas, attending a cocktail reception for the upper brass of the CSFD, devolved into heady night of booze, baked ziti, cigars in a back alley outside the venue, more booze, light snacking, axe throwing, putting the kids to bed, cocktails, pizza and takeout Chinese from Marco Polo, and late run through the back nine of the secret golf course inside Century Park followed by more cigars. This is a normal Friday for Century Station's top ranked firefighters. Nonetheless, it leaves the three a worn out the following day.

They are awake enough to receive the grim news from Sentinel: Spiderweb is dead, killed by rogue ectypes. Realizing that he has much to learn about his past, Sentinel has decided to take a leave of absence. He shares fond goodbyes with the teammates he knows, says a few polite things to the new Omegas he never got to fight alongside, and then teleports to parts unknown. "That is unfortunate," Trent says. "We'll hold a memorial service for Barney on Monday. In the meantime, that is going to change the way we restructure the Alpha and Bravo squadrons. We'll wait until Carla is back to active duty to take care of that."

In the ensuing days, Steiblah continues to hunt for demons within Century Station's legal system. He wrangles Sicilia into looking for more information on Reince Taynor, the star defense attorney at Holloway, Holloway & Taynor. They are unable to get an appointment with him, as you don't get Ree Taynor unless you pay a very large one upfront. However, Sicilia is able to find a number of articles on some of his more high profile cases. There is nothing about them that indicates 'demon'. He's an incredibly unscrupulous lawyer, and he has a gift for making the most awful crimes seem almost charming, plus his personal life is a hot mess, but all of this is incredibly human (not supernatural) behavior. The crawl through real estate records is much slower, and by Tuesday, Steiblah has not found any leads.

Any research he planned on doing that day is interrupted when Carla calls a team meeting to start the day. With all the Omegas on site gathered in the War Room, Carla starts by saying, "I'm so happy to be back to active duty. While suspended, I've been working behind the scenes to rehabilitate the team's reputation with the City Council. And I've got good news and bad news to report."

"First of all, Glory is going to be off base for the rest of the week. One of her students has entered in the a qualifying tournament for the Junior Olympics, so she will be in Megapolis coaching. I also got a message from Agent Apizza in Paranormal Investigations saying that Diomedes and Jeremy are helping him out with a ... well the rest is in what I think is Italian, but it's completely indecipherable... so I think that means they're on a top-secret assignment."

Carla continues, "Those aren't the only roster shake-up we'll be dealing with. I know Trent has notified you about the loss of Spiderweb and Sentinel, but we will be getting some new recruits as well. In fact, Enigma, if you will..."

Enigma steps forward, standing next to her is a tall, muscular woman with red hair in a black body suit and an Omegas windbreaker. Enigma points to her companion and says, "This is Gina, aka the Red Sable. I worked a mission with her last night and she reminds me of many people who have joined the Omegas: talented, resourceful, and in a tough spot without any friends. I think she'll fit right in, and she'll be a useful asset for any covert missions we encounter. Please make her feel at home."

"Welcome to the team, Red Sable," Carla says. "I'm looking forward to working with you. I'm Carla, the team's manager and chief legal council." She points to Trent, a man in his early 30's with floppy blonde hair and wearing a perfectly tailored blue suit with a plain yellow tie made from fine silk. "Trent Holloway is my assistant legal council, and occasionally handles dispatch when the Omegas are in the field. I'll introduce you to the rest of the staff when they are on base."

Before the group can disband and get to know their new teammate, Carla clears her throat, "One last thing. I have managed to convince CHIMERA brass that we do not need Sector 10 agents patrolling the Omega Base." There are some sighs of relief and even one or two cheers from the group. "Unfortunately, they now want to assign two of their agents on th team. They will arrive either today or tomorrow, and don't want anyone to rush to judgement about them. That's it for now, carry on with the rest of your day."

WHAT ARE YOUR INTENTIONS?

Diomedes and Jeremy - Tattoo You
Sailor Jerry's, 578 W Hardy Blvd, Zericho
Date: Saturday, April 18th, 2043
Time: 10:05 am
Weather: Bright morning (65 degrees Fahrenheit)

Diomedes brings his usual gusto when he meets a fellow stranded Atlantean. Before even saying hello to his old colleague, he goes straight to greet Azzaraxes. Azzaraxes is decidedly less enthusiastic, cautiously extending his own right hand. Diomedes catches a glimpse of Azzaraxes' crest - a heart with a stake through it, though in this case the heart is completely inked in creating a black silhouette broken by the clarity of the unfilled stake. Diomedes doesn't notice this as being odd though, because the crest itself is surrounded by an intricate lattice of black and red lines. An array of small quasi-demonic figures fill the space between the lines. If nothing else, Diomedes knows that Azzaraxes is a connoisseur of fine ink.

"Ἐγὼ ἦμην τοῦ Φυλῆς Μαρτσινίσιν. Πρὸ πολλῶν ἐτῶν ἦμην μέρος τινὸς πρεσβείας ἡ διανοούμενη τὴν διάστασιν ταύτην. Ἐγὼ δὲ διεφώνησα μετὰ τοῦ ἡγεμόνος μου, καὶ αὐτὸς ἐκρίνεν με καταλελοιπέναι ἐνταῦθα."
I was of Clan Marciniszyn. Many years ago I was part of a delegation exploring this dimension. I had a disagreement with my leader and he decided to leave me stranded here.


Before Diomedes can ask anymore questions, his stomach rumbles a second time.

"Sounds like we got a bue affamad on our hands," Agent Appiza jokes making an exaggerated gesture as he adds some Italian to the mix. He looks to the heavily tattooed waitress that led Diomedes and Jeremy to the restaurant's lower room and says, "Can we get a platter of sweet and savory crepes for my guys. And maybe several carafes of juice too."

The waitress nods and scampers off leaving the heroes with their mission.

YOUR ADVENTURE CONTINUES HERE!!!
User avatar
Lenok
Diamond Level Patron
Posts: 191
Joined: Fri Sep 03, 2021 6:30 am
Location: USA

Re: Omega Base: Plainsong

Post by Lenok »

Perception 94%: 1d100: [11] = 11
JIC: 1d20: [6] = 6
JIC: 1d100: [1] = 1
Initiative: 1d20+6: [15]+6 = 21
APM: 11
Sense Communication Systems 95% 1d100: [79] = 79

human/dragon/superhero form inactive

OOC Comments
Lenok would had powered down his superhero form before bed, placed his sword next to himself and nighty night, since his supernatural self would have been normally immune to the Alcohol in this realm, I will continue to move forward as such as was a simple oversight.
Waking up he will go to the shower and get his day started, going through the normal hygiene ritual, ending with brushing, flossing, gargle, etc.

Towels off, dresses in his normal off duty clothing of jeans, Tee shirt, belt, boots. Walking through the base to the kitchen, he stops when he sees different faces for a moment, trying to remember all the new faces, ~I know it's been a couple of weeks, have I not met everyone?~ That is until the meeting later in which he learns of the changes, death, and departures. ~Somethings never change, regardless of the dimension, I got used to working alone to or with other immortals to avoid all the needless death of teammates, attachment, and loss~ This Lenok's coping method was apparently becoming a bit more of an introvert, when it comes to mortals anyway.

During the Introduction of Gina, aka Red Sable ~I guess it's her moniker due to her hair color? Because she certainly doesn't look weasley, then again isn't that more of a personality flaw or trait rather than appearance? Hope she isn't too squishy. At least she seems agile, but so did Steele.~

After the announcement about the Sector 10 agents being added to the teams, Leo Shrugs, as he had already assumed that was the case with Edison on the team, Agents being in the roster is old hat for him.

He considers introducing himself for a moment, but decides later is probably better for two reasons, everyone else is probably going to do so now, and knowing the curse of the Omegas she might not be around long enough to get to know. He will continue to put on a smile though and not point out the life expectancy of a super around here.
OOC Comments
I really tried resisting the cynical dark take on another "replacement" so fast, but we just had Iron Maidens death two weeks ago IC time, and then Barney and lenok never even met him lol, bright side, this makes it easier for him to not get attached since everyone seems to die even faster than during his tenure.
Lenok
Description
Normal Human Description: A 27 year old Japanese/Caucasian male, approximately 5'10" appearing around 180 lbs, dark hair and eyes, wearing a black shirt, jeans, and boots. (when not in Omega suit) Appears to be in peak physical condition. Picture available on character sheet.

Dragon form Appearance: 30 ft long in 15' tall, Weight: 8,000 lbs. Violet Serpentine winged dragon, wearing some sort of Uniform (Omega suit) / Horror factor: 17, Picture available on character sheet.
User avatar
Shazbut
Diamond Level Patron
Posts: 215
Joined: Thu Sep 16, 2021 6:59 pm
Location: Century Station

Re: Omega Base: Plainsong

Post by Shazbut »

JIC: 1d20: [4] = 4 , 1d100: [11] = 11
Perception: 70% / 1d100: [9] = 9 (SUCCESS)

  • Mimic active: no
  • Conditions: None
  • Passive Abilities
    • Feel vibrations 72% accuracy. Cannot be snuck upon or caught by surprise from a nearby opponent. Range 45ft. (13.6m).
    • Impervious to radiation that is normally deadly to humans.
    • Immune to horrific nauseating scents.
    • Superior vision about five times better than normal humans, which means an 18 inch sign can be read a mile away.
    • Nightvision - 500 feet (152.4 m).
    • Can see ultraviolet light.
    • Radiates low levels of radiation.
  • H.P.: 28/28
  • S.D.C.: 268/268
  • A.R.: 17 (Omega Suit), 10 (Void Form)
  • Omega Suit S.D.C by location: Arms 90/90 each, Legs: 100 each, Main Body: 250, *Body Camera: 15


The bad news of heroic deaths and departures is all quite a downer, but Red Sable's introduction sends a thrill through Shazbut.

Ooh! Red sable! Sounds fancy! Is that like... does she have super strong squirrel powers or something?

She looks mighty, towering over the skunk at an impressive 5 foot 9 inches! Of course everyone over the age of 12 towers of Shazbut, but he is nonetheless both impressed and enthusiastic!

Her fiery hair and aura of quiet intensity draw him closer for Shazbut is ever the social butterfly. He cannot wait to make her feel welcome. And so he bounds over, his skunky swagger enhanced by a charming grin.

I should sound like Brute when he welcomed me! That seems to be the way to greet the new peoples!

"Greetings, Red Sable!" he enthuses, his voice is rich and inviting. Gone is the Italian accent, for the skunk is capable of blending in when he wants to. His accent and tone is more like their absent leader Brute, but still the content of his speech is all Shazbut.

"Welcome to the glorious chaos that is Omega HQ! I, for one, am Shazbut, bard of ballads and singer of serenades magnifico! My love of pies is legendary, and sometimes we have karaoke nights. Do you like the karaoke nights?" He winks, throwing his head back in a dramatic flourish. "But fear not," he continues, his voice dropping to a sneaky whisper, "There are no words to contain all my skunkiness. I am so cunning, crafty and clever, and loving and trusting. As diabolical as a vulpine, but as fun as a ... well... a skunk!"

"I'm also a master of mimicry and, of course, the resident skunk-fu champion! Looking forward to working with you, Red. I have a feeling we'll kick some glorious bottom together!"

OOC Comments
I am heading overseas in the next 24 hours and will be away for some time. If I have time, I might post some shenanigans in the base while everyone is being heroic. And he works on his research as described in previous posts.
Shazbut
Natural Abilities
  • Feel vibrations 72% accuracy. Cannot be snuck upon or caught by surprise from a nearby opponent. Range 45ft. (13.6m).
  • Impervious to radiation that is normally deadly to humans.
  • Can see ultraviolet light.
  • Radiates low levels of radiation.
User avatar
Red Sable
Posts: 54
Joined: Fri May 05, 2023 4:11 pm

Re: Omega Base: Plainsong

Post by Red Sable »

  • Base (21%)
  • Vision (day or night) -- 41%
  • Hearing -- 41%
  • Motion -- 26%
d100: [79] = 79
JIC: (100) d100: [76] = 76 -- JIC: (20) d20: [12] = 12
===
Gina arrives at the base wearing her newly repaired bodysuit, but no visor. Her hair has brightened back to its normal coppery tone and her facial silicone implants have been inactive long enough to return her features to normal as well.
Shazbut wrote: Sat Jun 15, 2024 1:41 pm "Greetings, Red Sable!" he enthuses, his voice is rich and inviting. Gone is the Italian accent, for the skunk is capable of blending in when he wants to. His accent and tone is more like their absent leader Brute, but still the content of his speech is all Shazbut.

"Welcome to the glorious chaos that is Omega HQ! I, for one, am Shazbut, bard of ballads and singer of serenades magnifico! My love of pies is legendary, and sometimes we have karaoke nights. Do you like the karaoke nights?"
Once she manages to process the fact that she is being greeted by a talking skunk, she blinks at the question. I don't know. Do I?

"That could be fun," she says with a chuckle. "You can call me Gina when we're not in the field."
Shazbut wrote: Sat Jun 15, 2024 1:41 pm He winks, throwing his head back in a dramatic flourish. "But fear not," he continues, his voice dropping to a sneaky whisper, "There are no words to contain all my skunkiness. I am so cunning, crafty and clever, and loving and trusting. As diabolical as a vulpine, but as fun as a ... well... a skunk!"

"I'm also a master of mimicry and, of course, the resident skunk-fu champion! Looking forward to working with you, Red. I have a feeling we'll kick some glorious bottom together!"
"Nice to meet you, uh, Shazbut. I'm sure we will." She refrains from asking what the heck he is, guessing he's the lab creation of an eccentric mad scientist.

She notices the shy dude in the back and waves. "Heya."
Character Sheet: https://pbprpg.org/forums/viewtopic.php?t=18917

Red = Bionics
I.Q.: 14
M.E.: 11
M.A.: 19
P.S.: 16 (28)
P.P.: 13 (26)
P.E.: 23
P.B.: 12 (up to 24 depending on Disguise roll)
Speed: 20 (88)

Carry: 560 lbs -- Lift: 1,120 lbs (.5 tons)
Encumbrance: 150 lbs
Standing Jump: 20' x 8.5' (+2'x.5')
Running Jump: 58' x 31.5' (+2' x .5')

HP: 29
SDC: 75
Age: 32
Sex: Female
Height: 5'9"
Weight: 155 lbs (250 lbs)
--

HTH Type: Martial Arts
Number of Attacks: 6
Initiative Bonus: +3
Strike Bonus: +6 (+9 unarmed)
Parry Bonus: +9 (+14 unarmed)
Dodge Bonus: +15
Disarm Bonus: +2
HTH Damage Bonus: +13
Bonus to Roll w/Punch: +10
Bonus to Pull a Punch: +3

Weapon Proficiencies
W.P. Blunt - +1 to strike and parry at levels 1, 3, 6, 9, and 12. +1 to strike when thrown at levels 5, 10, and 15; not designed for throwing.
W.P. Knife - +1 to strike at levels 2, 4, 7, 10, and 13. +1 to parry at levels, 1, 3, 6, 9, and 12. +1 to strike when thrown at levels, 1, 3, 6, 8, 10 and 13.
W.P. Paired Weapons (see RUE p. 327)
W.P. Targeting - +1 to strike at levels, 1, 3, 7, and 10.

Modern Weapons
W.P. Handguns - +1 to strike at levels 2, 4, 6, 8, 10, 12, and 14.
W.P. Rifles - +1 to strike at levels 1, 3, 5, 7, 9, 11, and 13.
W.P. Shotgun - +1 to strike at levels 1, 3, 6, 10, and 14.
W.P. Sub-Machine Gun - +1 to strike at levels 1, 3, 6, 9, 12, and 15.
W.P. Energy Pistol - +1 to strike at levels 1, 3, 5, 7, 9, 11, 13, and 15.

Saving Throw Bonuses
Coma/Death: 16%
Toxins (15+): +4
Magic (varies): +4
Lethal Poison (14+): +4
Non-Lethal Poison (16+): +4
Insanity (12+):
Psionics (varies):
--
Omega Suit
AR: 17
S.D.C. by Location:
  • Arms: 90 each
  • Legs: 100 each
  • Main Body: 250
  • *Body Camera: 15
or

Bespoke Armored Seal Suit
S.D.C. by Location:
  • Arms: 20 each
  • Legs: 30 each
  • Main Body: 70
Features: The suit forms seals at the cuffs and collar.

Glock w/ TI .50 ACE mod
  • Range: 165'
  • Damage: 6D6 (Explosive = 8D6)
  • Rate of Fire: Single shots only
  • Payload: 15 round magazine
  • Weight: 1.5 lbs.
  • Features: W.P. Handguns, 9mm Parabellum cartridge, Laser Targeting (1,200'); fits on pistols & revolvers only
  • Modifiers: +1 to strike on aimed shots
  • Book Reference: Century Station

Polycarbonate Knife
  • Range: Close Combat
  • Damage: 1D6
  • Weight: 1 lb

Nightstick (2)
  • Range: Close Combat
  • Damage: 1D6
  • Weight: 1 lb

Pepper Gas/Spray
  • Range: 6 feet
  • Damage: No damage.
  • Penalties: -10 to Strike, Parry and Dodge for 5D4 Minutes.
  • Saving Throw: None.
  • Rate of Fire: Single shots only.
  • Payload: 35 shots.
  • Weight: 0.5 oz
User avatar
Edison
Posts: 154
Joined: Thu Dec 02, 2021 10:10 am

Re: Omega Base: Plainsong

Post by Edison »

Perception: 1d100: [75] = 75 /56%
Just in Case: 1d20: [3] = 3 ; 1d100: [27] = 27
Conditions: None.

Marcus sleeps in for the first time in a while, having had an eventful two weeks, it seemed only fair that he get one day to do so. Marcus spends the first thirty to forty minutes of the morning getting cleaned up, carefully shaving, and getting dressed for the day in his usual outfit of work pants and a t-shirt. During this, Marcus thinks on the PR event a few days ago and cringes at the remembrance of the massive hangover he had. Marcus finally makes his way out into the kitchen for coffee and breakfast, grabbing some peanut butter, bananas, and granola on toast, and a hot cup of coffee to make his way to the table.

When Carla runs the introductions, Marcus nods. "Marcus Davidson, Code name Edison." Marcus says a bit hoarsely. Going back to chew his breakfast.
Carla wrote:"One last thing. I have managed to convince CHIMERA brass that we do not need Sector 10 agents patrolling the Omega Base. Unfortunately, they now want to assign two of their agents on th team. They will arrive either today or tomorrow, and don't want anyone to rush to judgement about them. That's it for now, carry on with the rest of your day."
Marcus nods. "Given they seem to have moles and turncoats all seeded among them, seems like a good idea. Two we can keep an eye on a lot easier." Marcus says flatly.

Once Marcus is done eating, he looks to the others. "How's it going?"


Once Marcus has some time, he makes his way into the armory to work on his projects, sending out orders for parts, and requisitions for other items. Marcus does this for a few hours each day till he's caught up with his new suit.
Edison
“Why is it my job to save these people? Why do I have to be some kind of hero?” ~Dean Winchester
User avatar
Red Sable
Posts: 54
Joined: Fri May 05, 2023 4:11 pm

Re: Omega Base: Plainsong

Post by Red Sable »

Edison wrote: Wed Jun 19, 2024 12:00 pm Marcus nods. "Given they seem to have moles and turncoats all seeded among them, seems like a good idea. Two we can keep an eye on a lot easier." Marcus says flatly.
Gina gives Enigma a pointed look. "You never mentioned that Sector 10 had a presence on your team."

It's not like there was an open warrant out on her. That would be counterintuitive to Sector 6's cover-up. The S10 hit squad that came after her was likely off-book. But still, remaining this close to them made her uneasy. Of course, how was she supposed to get answers otherwise?

"Two agents, huh? So, the docks mission wasn't just my audition was it?" It was more of a statement than a question.
Last edited by Red Sable on Thu Jun 20, 2024 12:23 pm, edited 1 time in total.
Character Sheet: https://pbprpg.org/forums/viewtopic.php?t=18917

Red = Bionics
I.Q.: 14
M.E.: 11
M.A.: 19
P.S.: 16 (28)
P.P.: 13 (26)
P.E.: 23
P.B.: 12 (up to 24 depending on Disguise roll)
Speed: 20 (88)

Carry: 560 lbs -- Lift: 1,120 lbs (.5 tons)
Encumbrance: 150 lbs
Standing Jump: 20' x 8.5' (+2'x.5')
Running Jump: 58' x 31.5' (+2' x .5')

HP: 29
SDC: 75
Age: 32
Sex: Female
Height: 5'9"
Weight: 155 lbs (250 lbs)
--

HTH Type: Martial Arts
Number of Attacks: 6
Initiative Bonus: +3
Strike Bonus: +6 (+9 unarmed)
Parry Bonus: +9 (+14 unarmed)
Dodge Bonus: +15
Disarm Bonus: +2
HTH Damage Bonus: +13
Bonus to Roll w/Punch: +10
Bonus to Pull a Punch: +3

Weapon Proficiencies
W.P. Blunt - +1 to strike and parry at levels 1, 3, 6, 9, and 12. +1 to strike when thrown at levels 5, 10, and 15; not designed for throwing.
W.P. Knife - +1 to strike at levels 2, 4, 7, 10, and 13. +1 to parry at levels, 1, 3, 6, 9, and 12. +1 to strike when thrown at levels, 1, 3, 6, 8, 10 and 13.
W.P. Paired Weapons (see RUE p. 327)
W.P. Targeting - +1 to strike at levels, 1, 3, 7, and 10.

Modern Weapons
W.P. Handguns - +1 to strike at levels 2, 4, 6, 8, 10, 12, and 14.
W.P. Rifles - +1 to strike at levels 1, 3, 5, 7, 9, 11, and 13.
W.P. Shotgun - +1 to strike at levels 1, 3, 6, 10, and 14.
W.P. Sub-Machine Gun - +1 to strike at levels 1, 3, 6, 9, 12, and 15.
W.P. Energy Pistol - +1 to strike at levels 1, 3, 5, 7, 9, 11, 13, and 15.

Saving Throw Bonuses
Coma/Death: 16%
Toxins (15+): +4
Magic (varies): +4
Lethal Poison (14+): +4
Non-Lethal Poison (16+): +4
Insanity (12+):
Psionics (varies):
--
Omega Suit
AR: 17
S.D.C. by Location:
  • Arms: 90 each
  • Legs: 100 each
  • Main Body: 250
  • *Body Camera: 15
or

Bespoke Armored Seal Suit
S.D.C. by Location:
  • Arms: 20 each
  • Legs: 30 each
  • Main Body: 70
Features: The suit forms seals at the cuffs and collar.

Glock w/ TI .50 ACE mod
  • Range: 165'
  • Damage: 6D6 (Explosive = 8D6)
  • Rate of Fire: Single shots only
  • Payload: 15 round magazine
  • Weight: 1.5 lbs.
  • Features: W.P. Handguns, 9mm Parabellum cartridge, Laser Targeting (1,200'); fits on pistols & revolvers only
  • Modifiers: +1 to strike on aimed shots
  • Book Reference: Century Station

Polycarbonate Knife
  • Range: Close Combat
  • Damage: 1D6
  • Weight: 1 lb

Nightstick (2)
  • Range: Close Combat
  • Damage: 1D6
  • Weight: 1 lb

Pepper Gas/Spray
  • Range: 6 feet
  • Damage: No damage.
  • Penalties: -10 to Strike, Parry and Dodge for 5D4 Minutes.
  • Saving Throw: None.
  • Rate of Fire: Single shots only.
  • Payload: 35 shots.
  • Weight: 0.5 oz
User avatar
Steiblah
Posts: 146
Joined: Tue May 31, 2022 4:49 am

Re: Omega Base: Plainsong

Post by Steiblah »

-----------------------------------
Perception: d%: [81] = 81 | 81%
JIC: 1d20: [1] = 1 | d%: [98] = 98
-----------------------------------
Steiblah Character Sheet
  • Nightvision 120 ft, keen normal vision, see the invisible
  • Turn into mist at will
  • Track by smell 45% (+15% to track a blood scent)
  • Dimensional teleport 51%
  • Bio-regenerates 3d6 MDC (HP or SDC) per melee round
  • Resistant to cold (half damage); impervious to toxic gases, heat, and fire (plasma/MD/magic fire does half damage)
  • Self and up to 300 additional pounds up to five miles away at will, 73%+3%/level
  • Magically speaks and understands all languages at 98%
  • Can shape change into any living creature, intelligent or animal, as long as it is no smaller than one foot and no larger than 10 feet. Impersonation skill is 96% if the subject is in her presence, 82% if very familiar with the individual or working from photos/video, 40% if working from memory and with little personal knowledge of the subject. The Raksasha may use her shapechanging abilities to alter or improve the disguise at any time.
  • 94% if the Raksasha is very familiar with the individual, 80% if working from a good sound recording, 30% if working from memory or with little knowledge of the subject.
  • Silver weapons do equivalent MD. In SDC worlds: Weapons made of, or coated in, silver do double damage.
    • Increased Range by 50%: All the ranges of super powers, psionics, magic, senses (even mundane ones) receive the +50%
    • Increased S.D.C. by 50%
    • Increased ISP by 50%:
      plus recovers 9 per hour of meditation, 3 per hour of rest/sleep
    • Increased PPE by 50%: plus recovers 15 per hour of meditation, 8 per hour of rest
    • Increased Healing: rolled 2+1=3. x3 multiplier
    • Incredible ISP Recovery [Mega Psi Power]: recovers ISP at 6 per minute of meditation or rest, 1 per minute of activity.
    • Achilles Heel: Extremely Bound to Good Karma Needs to act according to good karma (GM discretion). Without the aid of good karma, the hero has all combat bonuses reduced in half, loses one attack, and skills are -35%.

  • PPE: 900/900
    ISP: 1050/1050
    HP: 78/78 +5 (SoM)
    SDC: 45/45
    Natural AR: 10
Saving Throw Bonuses
Coma/Death: +28% (SoM)
Toxins (15+): +10 +2(SoM)
Magic (varies): +11 +2(SoM)
Lethal Poison (14+): +10 +2(SoM)
Non-Lethal Poison (16+): +10 +2(SoM)
Insanity (12+): +7
Psionics (10+): +7
HF: +12
Possession: +2 (additional)
+4 to all other saving throws

Steiblah's preferred form is that of a diminutive, skinny, brown-tabby furred humanoid with the head of a lynx or housecat.
Conditions
    • Presents as level 2.
    • No alignment alteration.
    • Psychic ability: Show ISP level to be lower, ~50-100 total ISP.
    • Conceal amount of base PPE. Only 1-2 points.
    • Conceal the presence of magic.
    • Attributes appear to be 1/2 of what they really are.
    2hrs 20.25 min.
  • Enhanced Perception. 10.00 min. +15% Perception, +1 strike, +2 parry/dodge, +10% to any skill that relies on basic senses. +50% to all natural senses.
Though mildly disappointed that his attempt at investigation didn't prove more fruitful, Steiblah's viewpoint horizon is long and he doesn't overly concern himself over the missed opportunity. He tucks his seed of paranoia into the recesses of his mind to allow it some more time to develop before needing to bring it to the forefront again at some time in the future. Sometime over the research period, he has also reverted back to his preferred form over that of Steve, the psi-healer.
CHIMERA wrote: Fri Jun 14, 2024 8:58 pmCarla continues, "Those aren't the only roster shake-up we'll be dealing with. I know Trent has notified you about the loss of Spiderweb and Sentinel, but we will be getting some new recruits as well. In fact, Enigma, if you will..."
Any sadness that might be felt by the others in the squad over Spiderweb's untimely demise and Sentinel's departure are not felt so acutely for the reformed demon. Not only did he not know the individuals in question very well, but his time within the demonic hierarchy had developed healthy callouses towards loss of workplace teammates. There would sometimes be catastrophic losses (especially if his superiors were thoroughly bamboozled by some Deevil scheme) and the remnants would be tasked with linking up with another group of demons and sent on another mission. Sometimes the sustained battle-wounds wouldn't even be fully healed. These sorts of decisions often-times were among the last decisions such superiors made. Whether by coincidence or design, their leadership follies would tend to catch up to them on such missions. With a surprising number of wounds received from behind.

Good Guy Steiblah isn't spiteful though. Instead, will greet the newcomers with optimism and warmth. The Raksasha thinks to himself, resetting his mental moral compass after thinking about his past life.

"Welcome, Gina." Steiblah offers when it is his turn in the round of introductions. "My name is Steiblah." Good Guy Steiblah. he thinks reflexively to himself, but has learned better than to introduce himself as such out loud to minimize confusion. "I haven't been part of the team long either. But it is a good diverse group of individuals. I'm sure we will all be further forged together through the crucible of adversity!"
Edison wrote: Wed Jun 19, 2024 12:00 pmOnce Marcus has some time, he makes his way into the armory to work on his projects, sending out orders for parts, and requisitions for other items. Marcus does this for a few hours each day till he's caught up with his new suit.
"Can I come along and help?" Steiblah asks again. Curiosity seems to have gripped the cat in him and the mysteries of 'technology' certainly seem to be something that Steiblah is keen to unravel. If Marcus lets him, Steiblah will do his best to be a faithful and useful assistant in the Hardware Expert's repairs. Having already been turned down from the possibility of using magic to expedite the process, he will do his best to help in the mundane. And will try to learn what he can from doing. If he is turned down, Steiblah will ask one more time to demonstrate his legitimate desire, but will not ask a third if he is rebuffed a second time.
User avatar
Shazbut
Diamond Level Patron
Posts: 215
Joined: Thu Sep 16, 2021 6:59 pm
Location: Century Station

Re: Omega Base: Plainsong

Post by Shazbut »

(rolls carried)

Shazbut's grin widens at Red Sable's response, and seems completely oblivious to any skepticism in her voice as to what the heck Shazbut is.

"Excellent!" he exclaims, a touch too loud, as his tail swishes with uncontainable enthusiasm.

"The more the merrier, I says! Maybe you can teach me some of your hero skills – I bet they'd be great!" He winks again, and seems completely devoid of any hidden sarcasm or ulterior motive.

Edison wrote: Wed Jun 19, 2024 12:00 pm Marcus nods. "Given they seem to have moles and turncoats all seeded among them, seems like a good idea. Two we can keep an eye on a lot easier." Marcus says flatly.
Red Sable wrote: Thu Jun 20, 2024 9:07 am Gina gives Enigma a pointed look. "You never mentioned that Sector 10 had a presence on your team."

It's not like there was an open warrant out on her. That would be counterintuitive to Sector 6's cover-up. The S10 hit squad that came after her was likely off-book. But still, remaining this close to them made her uneasy. Of course, how was she supposed to get answers otherwise?

"Two agents, huh? So, the docks mission wasn't just my audition was it?" It was more of a statement than a question.
The news of two new agents from Sector 10 piques Shazbut's almost hyperactive curiosity. He tilts his head, thinking out loud.

"Sector 10, eh?" he muses, his voice dripping with genuine wonder. "Never heard of it! Is it like a super-secret spy school hidden in a volcano or something? Top-notch Operativos, trained in the art of disguise and silent takedowns? Do they wear the cool gadgets and have laser beams shooting out of their eyeballs?" His voice bubbles with excitement, his naivety shining through as he envisioned a world of thrilling espionage ripped straight from a science fiction comic book.

He nudges the nearest Omega, his eyes wide with childish trust. "Do you think they'll be our friends? Maybe they'll bring us some cool gadgets to play with! We can teach them all about Omega HQ, and they can teach us all their secret spy stuff!" His enthusiasm may be infectious, or it may annoy the hell out of colleagues with more experience in what Sector 10 is.

Invoke Trust 96%: 1d100: [83] = 83

His thoughts on equipment lead him down another path. "Hey, you think I can ask for some gadgets from the Omega boss? Is there a catalogue we can order from?"

While others might have questions about jurisdiction or collaboration, Shazbut sees only the opportunity for new friends and exciting adventures.

It's good to be The Shaz.
Shazbut
Natural Abilities
  • Feel vibrations 72% accuracy. Cannot be snuck upon or caught by surprise from a nearby opponent. Range 45ft. (13.6m).
  • Impervious to radiation that is normally deadly to humans.
  • Can see ultraviolet light.
  • Radiates low levels of radiation.
User avatar
Shazbut
Diamond Level Patron
Posts: 215
Joined: Thu Sep 16, 2021 6:59 pm
Location: Century Station

Re: Omega Base: Plainsong

Post by Shazbut »

(Rolls carried))

Shazbut is a busy skunk indeed. While half his multi-tasking mind concerns itself with meetings and greetings of new Omegas, the second half of his mind churns on the inner problem. What could it be?

Well dear readers, the skunkster is well aware that at any moment Alpha Prime might make contact requesting a meeting. She could punch the informations out of Xenomancer very quick. Am I ready for that meeting? No no, there is much to prepare! I needs.. His split mind thinks furiously for a few minutes, imagining all kinds of scenarios.

The Xenomancer's capture by the Omegas meant a thorough interrogation by Alpha Prime. Long forgotten information about Shazbut's past might be spilled. Would it be a stain he wouldn't be able to scrub clean? Or would he learn there's a whole world of Shazbut's out there in the deep starry night sky? The possibilities sent alternating shivers down his spine and well as waves of giddy anticipation. Could Alpha Prime unravel his life story? Would it be good or bad?

What the outcome would be was beyond Shazbut's control. But what he could control was the here and now. I am going to meet with the Alpha Prime. There will be the coffee and chit chat. First impressions are everything, that is what I need to think about.

And so as conversations roll on between the Omegas he privately envisions himself in various scenarios with Alpha Prime; hearing good or bad news. In all situations he is intent on being smooth, charming, and skunky. After a time Shazbut sighs, and the mental rehearsal no longer offers any benefit.

I can not affect the future until it is comes to me, but I can prepare. And for that I need someone. Someone cool. Someone skunky. Someone wise. He thinks. But whom?

He looks at the Omegas one by one with appraising eyes, and strokes his chin thoughtfully.

Lenok? He thinks. The mighty dragon, masquerading as the human? Shazbut winces. Lenok leans heavily towards the... well, warrior stuff. I am the strongest. I am the fightiest. I have the biggest bottom of them all! Blah blah. And he has no sense of humour that I have seen. And wearing the jeans and t-shirt? Ugh. So Arthur Fonzarelli!

But he then realizes something. What one wears is important, especially for the first impressions. If he went about wearing Lenok's attire for the Alpha Prime meeting he'd have to kick his own skunky butt.

He looks at the others, thinking along these lines. Edison? The mecha genius? With the high tech metal suit? No no, Mecha-Shaz is not what I needs right now.

Jeremy, the pizza guy? Now that is the stretch. Jeremy has the "casual coolness," but his fashion sense revolves around long shifts delivering greasy goodness. And, he spends most of his time as a dog avoiding peoples.

Steiblah, the reformed demon? He is now a cat-person, which gives him extra cool points. And he have an unknown knowledge of fashion. Hmm. No, the whole demonic cat-person helper vibe is a bad fit for the air credibility I needs for Alpha Prime.

Red Sable? No. I am NOT dying my fur red!

Shazbut sighs. I needs the fashion consigliere and it is a challenge. A touch of disappointment tinges Shazbut's flamboyant spirit. None of his team mates seemed like the right fit. Lenok? Too barbaric. Edison? Too metallic. Jeremy? To canine. Steiblah? Too sinister. Red Sable? Too red. Wifi? Too dead.

Just then, his gaze lands on Amanda. There she is, a vision that is the Omegas' PR extraordinaire. Indeed, a vision of colour and confidence. A bright and beautiful African-American woman, Amanda who defies age with her youthful energy. Her outfit a delightful blend of professional chic and playful flirtation, always incorporating a subtle insect motif.

He approaches her with a grin.

"Oooh the colour!" Shazbut says with appreciation. His eyes sparkle with renewed hope. Amanda's wardrobe is the world of vibrant hues, not the drab seriousness of the others! She is perfecto!

"Oooh the flirtiness!" he continues, a sly grin tugging at his lips. Look! Amanda's confidence is undeniable, and she knows how to use it!

"Oooh the... the... skunkiness!" Amanda's insect theme is undeniably unique, which the skunk appreciates. He'd have gone with strategically placed rhinestones himself, but choosing the unusual rather than the popular earns Amanda Skunky Points.

And so our skunky hero flamboyantly sidles up to Amanda. There's an earnest look that shines in his green eyes. Perhaps a little mischievous too, but really that's how he always looks at folk.

"Amanda, buongiorno mia cara," he begins, almost dripping with exaggerated charm, "How is the finest PR officer in Century Station today?"

After some small talk, Shazbut gets to the point, "I finds myself in need of your expertise. I needs the fashion consigliere!"


If she decides to hear the skunk out, he continues.

"I have a headwear situation," Shazbut sighs dramatically, patting his head where a hat should be, "and it is simply unacceptable. A skunk needs the topper to reflect his inner... well," he pauses, snapping his fingers, "my inner sophisticated skunky gangster!"

With a wave of his hand the skunk conjures an illusion around himself. He is clad in a sharp, pinstriped suit, a fedora tilted at a jaunty angle casting a shadow over his eyes.

"Hrmmm. Something like this yes?" Looking closer, Shazbut imagines deeper details, which soon appear.

The foundation of the outfit is that sharply tailored suit. The skunk thinks back to the 1950's and his mobster buddies and creates thin, vertical stripes of contrasting colours; deep navy blue with pinstripes of crisp white. The cut of the suit is fitted, hugging Shazbut's skunky form and emphasizing his broad shoulders.

A crisp silk shirt also peeks out from the collar of the suit. The colour is a bold choice; a luxurious emerald green. It adds a pop of colour. There's also a thin tie with diagonal stripes, complementing the pinstripes of the suit, and is knotted around his neck.

The key element, the essential fedora, sits atop Shazbut's head at a jaunty angle. The illusionary felt is a rich dark colour, and a wide white ribbon much like cream encircles the base. There's a white feather tucked in the ribbon, and the brim snaps down low at the front, casting a shadow over Shazbut's green eyes.

"The hat adds the air of mystery? What you think Amanda? I knew some Goodfellas who dressed like this. I almost sad it not in fashion so much now."

"Yes," Shazbut announces, snapping his fingers to dispel the illusion, "the fedora magic is essential I think. The suit too!"

"Like any great chef will tell you, the first bite of a meal is with the eye! Presentation is everything! But," Shazbut adds with a shrug, "My imaginings are long time out of date. I needs your keen eye for fashion, Amanda. I am at a crossroads of fashion and fate."

He leans in and explains the reason for all this. "I am to soon have an audience with the formidable Alpha Prime herself, and she might have the informations about my past." Shazbut quickly adds, "So, you see, a good first impression is importante. Not just for me, but for the Omegas as a whole. Alpha Prime is a pillar of this city yes? A good impression is in everyone's best interest."

Shazbut winks, a playful look in his eyes. "Which is where you, my dear Amanda, come in. I needs your keen eye and wit for fashion."

He takes her hand and bends a knee, as if to propose. "Amanda, will you shop with me?"

Charm/Impress 80%: 1d100: [18] = 18 (SUCCESS)
Shazbut
Natural Abilities
  • Feel vibrations 72% accuracy. Cannot be snuck upon or caught by surprise from a nearby opponent. Range 45ft. (13.6m).
  • Impervious to radiation that is normally deadly to humans.
  • Can see ultraviolet light.
  • Radiates low levels of radiation.
User avatar
Maia
Posts: 127
Joined: Mon Jun 01, 2020 6:07 am

Re: Omega Base: Plainsong

Post by Maia »

JIC: 1d20: [7] = 7 , 1d100: [68] = 68
PER: 1d100: [91] = 91 vs. 76%

Maia reluctantly leaves her garden to join the team briefing- as much as she hates the indoors and the humans’ silly little traditions she has to remind herself that her participation serves a greater purpose. Cognizant of how her immaterial form might inhibit her ability to participate in (or even follow) the briefing, she assembles a modest body from the stray vegetation and lurches inside. She ignores the new recruits, and expresses bafflement at all the concern about Sector 10 agents. Why is one agent different from another? Why do they insist on using all these labels? If pressed for an introduction to the newcomers, she simply rumbles off her full name. ”WE. ARE. MAIA’GLTHYRA’MAXAL-AIUSU.” and leaves it at that. Ultimately, one group of the infestation or another matters little to Maia. When the briefing is concluded without any new directives (or, more importantly, ne’er do wells to feed to The Life), Maia is among the first to march off. She ‘mutters’ with an irritated edge to her voice, ”LEFT. TREE. FOR THIS?” She then hurries back to her garden where she promptly dissolves her body and returns to her tree and to work.
SAY MY NAME, INSECTS
Passive abilities: See infrared/ultraviolet (range 450ft.), Life sense (powerful life forms including supernatural, super-powered, magic, major/master psychics, hurt/dying; 1800ft. range).
4/4 healing touches today; 930/930 SDC remaining.
User avatar
Edison
Posts: 154
Joined: Thu Dec 02, 2021 10:10 am

Re: Omega Base: Plainsong

Post by Edison »

((Rolls carried Over))
Steiblah wrote:"Can I come along and help?"
Marcus looks at the reformed demon and thinks briefly. "Sure, but no parties this time, if everyone starts piling in the armory, I'm kicking everyone out." Marcus says, remembering the last time he tried to get some work done. Who am I to stop the curious. Marcus thinks.

Shazbut's commentary gets Marcus' attention.
Shazbut wrote:"Sector 10, eh? Never heard of it! Is it like a super-secret spy school hidden in a volcano or something? Top-notch Operativos, trained in the art of disguise and silent takedowns? Do they wear the cool gadgets and have laser beams shooting out of their eyeballs? Do you think they'll be our friends? Maybe they'll bring us some cool gadgets to play with! We can teach them all about Omega HQ, and they can teach us all their secret spy stuff!"
"Probably not. They're more like SWAT than spies. I was one up till a few weeks ago, they're clannish, and likely have a grudge against supers. So I'd be careful around them, the last few I personally dealt with were corrupt to the core." Marcus says.

When Maia makes an apperance, Marcus watches. I Don't think I've heard them say two words since I joined. They sound a little grumpy. Marcus thinks.
Edison
“Why is it my job to save these people? Why do I have to be some kind of hero?” ~Dean Winchester
User avatar
CHIMERA
Assistant Game Master
Posts: 442
Joined: Sun Feb 01, 2015 4:00 pm
Location: GM - HU:CS (Bravo); AGM - HU:CS (Alpha)

Re: Omega Base: Plainsong

Post by CHIMERA »

Act II: New Kids on the Block
616 Grayson Street, Retropolis, Yesterday Park
Date: Tuesday, April 21st, 2043
Weather: Slightly cloudy morning (59 degrees Fahrenheit)
Time: 9:30 am

The Omegas morning team meeting wraps up with a warm welcome for Red Sable. Shazbut goes out of his way to make her a part of the team, as he does. The talking skunk is just the first odd sight that Gina has as she also meets a sentient plant creature, a telepathic snake, and a reformed demon. But all of that is mundane compared to the talk of Sector 10. In this, Gina is not alone, as Edison chimes in.
Edison wrote:"Given they seem to have moles and turncoats all seeded among them, seems like a good idea. Two we can keep an eye on a lot easier."
Red Sable wrote:"You never mentioned that Sector 10 had a presence on your team. Two agents, huh? So, the docks mission wasn't just my audition was it?"
"Sector 10 has openly collaborated with CHIMERA since its inception," Enigma says, immediately muttering under her breath, "but what they don't do in the open is what worries us." She then continues, "But I guess I should have mentioned that Sector 10 is also actively involved with the Omegas. They used to provide security for our base, but this is a new development."

Glancing at Edison, Enigma goes on to say, "But Edison, here is right, this will make keeping tabs on them easier. And it will be easier to keep them from getting their hooks in you as well. By the way, this is Agent Davidson, aka Edison. He transferred over from Sector 10 last month. I think you two will find you have a lot in common, specifically your trust of Sector agents."
Shazbut wrote:"Sector 10, eh? Never heard of it! Is it like a super-secret spy school hidden in a volcano or something? Top-notch Operativos, trained in the art of disguise and silent takedowns? Do they wear the cool gadgets and have laser beams shooting out of their eyeballs? Do you think they'll be our friends? Maybe they'll bring us some cool gadgets to play with! We can teach them all about Omega HQ, and they can teach us all their secret spy stuff"
Engima then answers Shaz's questions about Sector 10. "You joined our team a little after our problems with base security. But Sector 10 are a domestic intelligence agency that provides resources and agents to law enforcement branches around the country. You'd think that's a good thing." Edison also chimes in with his perspective.
Edison wrote:"Probably not. They're more like SWAT than spies. I was one up till a few weeks ago, they're clannish, and likely have a grudge against supers. So I'd be careful around them, the last few I personally dealt with were corrupt to the core."
"Exactly," Engima replies. "They seem to have their own agenda, and I'd like to know what it is. Our best approach for the time being is to gather intelligence and keep them in check."

Edison then heads down to the basement to work on a new set of body armor. Gizmo is already in the workshop and ready to assist. Stieblah perks at the idea of building something and tags along. In another part of the mansion, Shazbut decides to upgrade his wardrobe and goes to the only person he can trust with such important matters, Amanda.
Shazbut wrote:"Amanda, buongiorno mia cara... will you shop with me?"
Amanda is delighted with the hat that Shazbut models for her, and sees plenty of sartorial potential in the savvy skunk. "Yes!" she says with unabated glee. "If you are going to be the public face of the Omegas, and you should be, we need to get you some new looks. I think the hat will be great for when you're around town, but you'll need something sleeker if you want to impress Alpha Prime. I know some designers that have studios in Bocatello, why don't we go visit a few this afternoon. Let me tell the others."

Amanda tells all the Omegas on the base her plan to go shopping with Shazbut. Anyone that wants to join may write a post describing one or two shops their PC goes to visit, some of the outfits they try on, and even RP Amanda as she gives feedback on the outfit. Treat this as a chance to write a short scene, and have fun!

The rest Omegas are free to pursue their own interests at the Omega Base for the rest of the day. Anyone interested in getting new equipment can post in the procurement thread, and RP testing out weapons or building gear in the R&D lab with Gizmo. Heroes that want to learn more about Century Station or socialize with the Omega Staff can check in with Carla, Trent, Dr. Lang, or Enigma, as well. Or they can talk amongst themselves. Sorry, but your GM is getting a little verklampt. I'll give you a topic: famed British archaeologist General Augustus Pitt-Rivers was neither a general nor named Pitt-Rivers, discuss, discuss.

WHAT ARE YOUR INTENTIONS?
User avatar
Shazbut
Diamond Level Patron
Posts: 215
Joined: Thu Sep 16, 2021 6:59 pm
Location: Century Station

Re: Omega Base: Plainsong

Post by Shazbut »

JIC: 1d20: [9] = 9 , 1d100: [78] = 78
Perception: 70% / 1d100: [72] = 72 (FAIL)

  • Mimic active: no
  • Conditions: None
  • Passive Abilities
    • Feel vibrations 72% accuracy. Cannot be snuck upon or caught by surprise from a nearby opponent. Range 45ft. (13.6m).
    • Impervious to radiation that is normally deadly to humans.
    • Immune to horrific nauseating scents.
    • Superior vision about five times better than normal humans, which means an 18 inch sign can be read a mile away.
    • Nightvision - 500 feet (152.4 m).
    • Can see ultraviolet light.
    • Radiates low levels of radiation.
  • H.P.: 28/28
  • S.D.C.: 268/268
  • A.R.: 17 (Omega Suit), 10 (Void Form)
  • Omega Suit S.D.C by location: Arms 90/90 each, Legs: 100 each, Main Body: 250, *Body Camera: 15

Shazbut wrote:"Amanda, buongiorno mia cara... will you shop with me?"
Amanda wrote: Fri Jun 28, 2024 10:18 am Amanda is delighted with the hat that Shazbut models for her, and sees plenty of sartorial potential in the savvy skunk. "Yes!" she says with unabated glee. "If you are going to be the public face of the Omegas, and you should be, we need to get you some new looks. I think the hat will be great for when you're around town, but you'll need something sleeker if you want to impress Alpha Prime. I know some designers that have studios in Bocatello, why don't we go visit a few this afternoon. Let me tell the others."

Amanda tells all the Omegas on the base her plan to go shopping with Shazbut. Anyone that wants to join may write a post describing one or two shops their PC goes to visit, some of the outfits they try on, and even RP Amanda as she gives feedback on the outfit. Treat this as a chance to write a short scene, and have fun!

The rest Omegas are free to pursue their own interests boring at the Omega Base for the rest of the day. Anyone interested in getting new equipment can post in the snoozefest procurement thread, blah blah blah
Shazbut sports a triumphant grin at the news. Amanda's enthusiastic "Yes!" echoes in his ears and it is like a symphony sweeter than any opera.

"The public face of the Omegas, eh?" he chuckles, feeling the urge to celebrate but also a little confused.

Inside Shazbut's head, a brief but comical conference erupts between the two halves of his multi-tasking mind.

What does that mean? queries one, a voice tinged with confusion.

What? echoed the other, equally bewildered.

The Public Face of the Omegas! the first half repeats, enunciating each word carefully.

Oh, that. Hmm. I really don't know! admits his second half. But it sounds importante!

It does, doesn't it? the first half agrees, a touch of seriousness creeping in.

He says the next part out loud to Amanda, "You know what this means? It is time to do the Dance of Joy!"

And with that, Shazbut launches into an impromptu jig mixed in with a flamboyant display of twirls and kicks. Naturally, it is accompanied by song.

"Dance of Joy, gotta move my feet
Shopping spree, can't be beat!
Sparkling threads and treasures untold
A hero's style, worth more than gold! (Woohoo!)"


After he finishes his jig, he wipes a playful tear from his eye. "Alright, alright, enough celebrating, for now. Bocatello awaits!"

The idea of a shopping spree, orchestrated by the ever-fashionable Amanda, fills our skunky, amorous hero with a delightful shiver of anticipation. Not long ago, Shaz was a homeless skunk, scrounging for scraps in dumpsters. For decades, his radioactive nature forced him to live a solitary life, drifting from place to place.

Now, here he is, a kind of intergalactic bard turned hero, seemingly embraced by the Omegas. He not only has a roof over his head and a job, but he finds himself shopping with someone who actually enjoyed his company. The day unfolds into a whirlwind of fabrics and fittings. Amanda, with a keen eye and fashionably savvy wit, steers Shazbot through a delightful assortment of boutiques. These vibrant displays are quote a contrast to the dingy alleys Shazbut once sought refuge in. The whole experience fills the skunk with a childlike wonder. Indeed, a wide grin seems permanently plastered on his face throughout the day.

"These places are so much more fun during the day!"


First Stop: Classy Stylings
Their initial stop is a boutique specialising in sharp, tailored suits. Shazbut immediately gravitates towards a sleek charcoal number with a pinstripe that shimmers with a subtle iridescence. "A regular pinstripe is simply too simple yes?"

Amanda, however, steers him towards a more classic navy suit, its cut both sophisticated and comfortable.

Then comes the hat. The Hat!

As Amanda pulls The Hat from the rack, a knowing smile plays on her lips. She spotted it earlier whilst Shazbut was in the change room and knew it was The One. It is a fedora, as Shazbut described in his illusionary imaginings. A classic style perfect the skunk's desired "sophisticated gangster" look. But it isn't your average fedora. The felt is a rich, midnight black, the colour of a moonless night sky. Circling the base, a band of crisp white ribbon provides a sharp contrast, mimicking the stripe down a skunk's back.

And the pièce de résistance? A single, elegant white feather curled from the brim, adding a touch of skunky flair.

Shazbut's green eyes widen as he beholds the hat. It is as if the hat had been plucked from his dreams.

"Amanda... you realise what you have there?" Shazbut looks at the hat from all angles, and starts getting philosophical.

"The black, it resonates with the past, the unknowable history of Shazbut lost in the void of the amnesia. But the white ribbon is a nod to the bright future with the Omegas yes? And the feather – well, that is pure skunkiness!" A delighted chuckle escapes him.

"Amanda," he exclaims, holding the hat aloft, as if it were the Holy Grail itself, "you've done it again! This hat practically sings my name!" He places it on his head at a jaunty angle, the white feather pointing cockily upwards. A satisfied grin spreads across his face. In the fedora, and the suit, he finally has the image he’s been striving for – a hero with a hint of hidden mischief, a happy bard with a touch of undeniable style.

"With this hat, I can be The Skunkfather!"

A hearty laugh bubbles forth from Amanda. "The Skunkfather, huh?" she chuckles, wiping a playful tear from her eye. "I like it, Shazbut. But remember, a good gangster uses his influence for good, not bad."

Shazbut's grin falters for a moment, replaced by a hastily composed expression of mock seriousness. "Of course, of course, my dear Amanda!" he declares, waving a hand dismissively. "The Skunkfather is a force for justice, a protector of the innocent, a paragon of… well, let's say, a very specific kind of virtue." He winks at her. "The violence is always a last resort. Although," he adds with a mischievous grin, "some folks tend to like the hard way, wouldn't you say? Just ask the Xenomancer or those Pollutioner people."

Amanda pays for the items on the Omega card, then looks at the exit.

"Where next?" she ponders, tapping her chin thoughtfully.

Shazbut provides a suggestion. "TO THE LEDERHOSEN SHOP!"

To be continued....
Last edited by Shazbut on Tue Jul 02, 2024 12:09 am, edited 1 time in total.
Shazbut
Natural Abilities
  • Feel vibrations 72% accuracy. Cannot be snuck upon or caught by surprise from a nearby opponent. Range 45ft. (13.6m).
  • Impervious to radiation that is normally deadly to humans.
  • Can see ultraviolet light.
  • Radiates low levels of radiation.
User avatar
Shazbut
Diamond Level Patron
Posts: 215
Joined: Thu Sep 16, 2021 6:59 pm
Location: Century Station

Re: Omega Base: Plainsong

Post by Shazbut »

.... right now! ((Rolls carried))

Second Stop: The Edelweiss Lodge at Millions Pavillion

Bocatello is home to the sprawling Millions Pavilion mall of Century Station. Millions Pavilion, that hulking behemoth of a shopping center, boasts having almost everything under the sun, and The Edelweiss Lodge is an example of how vast the range of goods truly is.

The store lies tucked away in a charming corner of this stupidly huge mall. Nestled between clothing stores and shops hawking the latest modern fashions, the Edelweiss Lodge offers a delightful escape into a bygone era.

Wooden panels line the walls, their warm tones a stark contrast to the sleek chrome and glass of the neighbouring stores. There's a distinct Austrian theme that permeates the atmosphere. Paintings adorn the walls, and they depict lush Alpine meadows dotted with wildflowers and snow-capped peaks reaching for the sky.

Wide eyed, Shazbut enters the store with Amanda.

"Listen!" he says in an awed whisper. And there it is, a gentle yodelling melody, barely audible above the mall's usual hum. It drifts from cleverly hidden wireless speakers, completing the illusion of a quaint European village nestled amongst the futuristic shopping mall.

Despite the vastness of Millions Pavilion, The Edelweiss Lodge isn't large. Its cozy confines, however, hold a surprising variety of lederhosen. Racks display an array of styles – classic brown leather for the traditionalist, bold emerald green for the fashion-forward, and even a few pairs crafted from a luxurious, deep red suede. But the selection goes beyond just aesthetics. Sturdy pairs with reinforced knees hint at their original purpose as hard-wearing workwear for farmers and hunters. Others, lighter and more supple, suggest a shift towards a more recreational or even ceremonial use.

A small placard near the entrance offers a brief history lesson. Lederhosen, it explains, originated centuries ago in the Alpine regions of Europe. Originally crafted from readily available deer or chamois leather, they were designed for practicality – offering protection from the harsh mountain elements and freedom of movement for navigating treacherous terrain. Over time, the humble garment evolved, becoming a symbol of cultural identity and regional pride. Now, lederhosen were worn not just for work, but for celebrations and festivals, a reminder of a simpler time and a connection to one's heritage.

Alas, our skunky hero hails from the unknown reaches of the galaxy, and not the idyllic slopes of the Alps. Yet, even without a cultural connection, Shazbut's infectious enthusiasm permeates the cozy space. The gentle yodelling melody snags his attention, pulling one half of his multitasking mind away from Amanda's playful suggestions on more practical outfits.

Hey! one half chimes in, and there's a hint of amusement in its tone, that music... kind of catchy, yes?

The other half, focuses on the wonderous array of lederhosen, agrees wholeheartedly. Yes yes, very good!

The first half, however, isn't satisfied with simple agreement. Good? It is fantastico! You know, I bets it would throw a villain off guard completely. Imagine a standoff with another intergalactic baddie, then BAM! You hit them with a surprise yodelling attack!

The other half chuckles. Right, in a universe as big as this there must be somewhere the villain with a yodelling weakness.

Exactly! the musical half declares in triumph. You never know when it might come in handy when saving the universe. I listen and I learn this now.

Shazbut, caught up in the amusing dialogue between his two halves, turns towards the friendly store attendant, a woman with rosy cheeks and braids that rival Princess Leia's.

"Excuse me, miss," he inquires, tipping his new fedora. "This yodelling music is brilliant! It makes me want to dance!"

He winks at Amanda, his mischievous grin widening. "One can never underestimate the power of yodelling. I will have to try this later!"

Amanda simply rolls her eyes and chuckles. At this point Shazbut can no longer resist the siren song of the lederhosen, and so they move onto trying outfits!

The skunk grabs a pair in an eye-watering shade of lime green – a colour so vibrant it practically glows under the soft lighting.

"YES!" he enthuses. The leather, though sturdy, looks more suited to a mad science fiction musical than practical wear. He gleefully shimmies into them, and indeed the bright green clashes spectacularly with ... well, everything!

Spinning around, Shazbut strikes a dramatic pose "Behold!" he declares, his voice echoing slightly in the cozy store. "The Green Terror! Defender of justice and… well, don't I look fabulous?!"

Amanda, stifling a laugh, can't deny the outfit had a certain… pizzazz. "Shazbut," she begins carefully, noticing her cheeks are starting to ache from smirking all day long, "while that colour is certainly… memorable, perhaps something a little less… conspicuous might be more practical for everyday wear?"

Shazbut bows dramatically in deference to her wisdom. "Is not the subtlety," he says with an airy tone, "the enemy of style? But very good, I am open to the suggestions!"

Amanda scans the racks, and soon her eyes settle on a beautiful pair made from dark brown leather. These lederhosen, unlike the lime green ones, offer a classic look with a touch of personality. They are made of a rich, supple leather that promise both comfort and flexibility. Delicate white embroidery snakes up the sides, depicting a winding mountain path that seems to echo the paintings on the shop walls.

"These," Amanda announces, pulling them out, "might be more your thing. They're still stylish, but offer a bit more protection and freedom of movement. Perfect for someone who might, you know, need to dodge a laser blast or two."

Shazbut literally squeals delightedly at the sight of them and his eyes practically bulge out of his head. Forget the changing room! In a flurry of movement the lime green lederhosen is shed right there on the shop floor.

With the enthusiasm of a child unwrapping the greatest present ever, Shazbut wriggles his skunky butt into the brown ones. One or two shoppers, browsing nearby, can't help but gape in surprise at the display. An elderly woman with a fluffy white poodle even chuckles, the poodle itself cocking its head in bewilderment.

Undeterred, Shazbut strikes a triumphant heroic pose, and one can see the rich brown leather contrasts beautifully with his black and white fur.

"OOoooo," he declares, his voice thick with satisfaction, "Ahhhhh!" He wiggles his bottom in a store mirror. "This is it! Practical, stylish, and perfect!" He winks at Amanda, who is trying her best to stifle a laugh at his impossible nature.

"An eccellente choice, Amanda!" he decides, striking a more heroic pose this time. "As a defender of Century Station, I am at your service!"


Then Shazbut spies the CD rack and he picks out a few choice titles. "Hold on just a second, Amanda," he declares, his voice excited. "I haven't heard these. Anything new is good!" He scans the selection, and picks out a few fun looking titles.
  • Heinrich's Greatest Alpine Love Songs - a CD that features bold, red lettering. The cover art depicts a lovesick cow gazing longingly at a mountain peak, a single tear rolling down its cheek.
  • Yodeling Grandmas: Don't Mess with Omas Who Can Yodel - this disc cover is a riot of colour and defiance. Against a backdrop of snow-capped Alpine peaks stand four formidable elderly grandma grandmothers. They are shoulder-to-shoulder, like the Horsemen of the Apocalypse. However they are mounted atop giant mountain goats, and their arms are crossed in a show of fierceness. One Oma, with a shock of fiery red hair, slutches a hefty hunting horn. Another, sports a fierce countenance, wears a pair of sparkly pink glasses, and brandishes a rolling pin like a weapon. The third and fourth Omas, with a neatly braided buns and a stern expressions, hold either side of a massive golden yodeling competition trophy

    Emblazoned across the bottom of the cover, in bold red lettering, is the warning: 'Yodel at your own peril.'
  • Yodel Your Way to Zen: Calming Melodies for the Modern Mind - this disc cover shows a serene mountain lake reflected upon a cloudless sky. In the foreground, a lone figure sits cross-legged on a smooth rock, eyes closed in peaceful meditation. This figure, however, isn't an eastern yogi. Dressed in a traditional Austrian dirndl, complete with a flower tucked behind her ear, she holds a gleaming yodeling horn.

    The title, in soft, flowing script, promises a unique path to inner peace. Below it, a tagline proclaims: "Yodel your stress away! Unlock the power of Alpine serenity." A series of bullet points listed the supposed benefits:
    • Reduce Anxiety
    • Boost Confidence
    • Improve Sleep
    • Find Inner Harmony
    • Yodel Your Way to Good Health!

The skunks grabs one of each, then pauses. That third one would be a great gift!

"Actually," he says with a thoughtful expression, "make that two copies of the relaxation album. You know, for Brute?"

Amanda's smile softens. Brute, their hulking leader, is indeed still recovering from a nasty encounter. "That's a very kind thought, Shazbut," she says, touched by his concern. "I'm sure Brute will appreciate the... erm ... relaxation techniques."
Shazbut
Natural Abilities
  • Feel vibrations 72% accuracy. Cannot be snuck upon or caught by surprise from a nearby opponent. Range 45ft. (13.6m).
  • Impervious to radiation that is normally deadly to humans.
  • Can see ultraviolet light.
  • Radiates low levels of radiation.
User avatar
Edison
Posts: 154
Joined: Thu Dec 02, 2021 10:10 am

Re: Omega Base: Plainsong

Post by Edison »

Perception: 1d100: [16] = 16 /56%
Just in Case: 1d20: [20] = 20 ; 1d100: [24] = 24
Conditions: None.

"Well Steiblah, let's get to it I guess." Marcus says as he makes his way downstairs. When Marcus sees Gizmo, he nods. "Morning, gonna finally finish this new suit, then hopefully get some of the extra add-ons started." Marcus says as he moves to the bench where he left his unfinished project. "Where was I?" Marcus asks rhetorically as he shifts his project too and fro, considering what to work on.

"So I don't know if I told you guys the story before, but my current suit is a general reproduction of one my Great Grandfather designed and wore during world war two. He was attached to a proto-OSS unit in Europe fighting the Nazis and other things." Marcus says as he pulls out his battered notebook, opening it to a particular page. and checking a wiring diagram he drew there.

"Most folk today would be infuriated that I prefer to write my plans on paper versus using digital media. Personally I find it more secure nowadays, with the average hacker being able to breach normal computer security systems." Marcus says as he looks about. "Steiblah can you hand me that spool of wire there, the blue colored one." Marcus adds.

"So when I was teen, I found out my Great Grandfather had a garage that was still owned by the family. I found the keys and took a look and found what likely would have passed as a pretty top of the line fabrication space for the seventies and eighties. He had piles of binders and notebooks that I poured through, it really gave me the jump start to my chosen career path. College, then off to the corporation work, helping design next gen DOD armors." Marcus says as he works on his suits wiring.

"Industrial spy tried to steal a prototype, and I happened to be in his way. Hit me with a beaker of acid and gave me the face I have today. Ended up moving into the private sector and found my way into Sector Ten. That didn't really last long though, and now I'm a super hero it seems. I doubt its the most unique story, but it's mine." Marcus says. "Hey Gizmo do we have any specs from the Maxamillion suit?" Marcus asks.

The rest of the time in the workshop goes much like this, Edison slowly working through the tasks to get the suit up in running, while asking Steiblah and Gizmo for help as needed.
Edison
“Why is it my job to save these people? Why do I have to be some kind of hero?” ~Dean Winchester
User avatar
Steiblah
Posts: 146
Joined: Tue May 31, 2022 4:49 am

Re: Omega Base: Plainsong

Post by Steiblah »

-----------------------------------
Perception: d%: [51] = 51 | 81%
JIC: 1d20: [19] = 19 | d%: [42] = 42
-----------------------------------
Steiblah Character Sheet
  • Nightvision 120 ft, keen normal vision, see the invisible
  • Turn into mist at will
  • Track by smell 45% (+15% to track a blood scent)
  • Dimensional teleport 51%
  • Bio-regenerates 3d6 MDC (HP or SDC) per melee round
  • Resistant to cold (half damage); impervious to toxic gases, heat, and fire (plasma/MD/magic fire does half damage)
  • Self and up to 300 additional pounds up to five miles away at will, 73%+3%/level
  • Magically speaks and understands all languages at 98%
  • Can shape change into any living creature, intelligent or animal, as long as it is no smaller than one foot and no larger than 10 feet. Impersonation skill is 96% if the subject is in her presence, 82% if very familiar with the individual or working from photos/video, 40% if working from memory and with little personal knowledge of the subject. The Raksasha may use her shapechanging abilities to alter or improve the disguise at any time.
  • 94% if the Raksasha is very familiar with the individual, 80% if working from a good sound recording, 30% if working from memory or with little knowledge of the subject.
  • Silver weapons do equivalent MD. In SDC worlds: Weapons made of, or coated in, silver do double damage.
    • Increased Range by 50%: All the ranges of super powers, psionics, magic, senses (even mundane ones) receive the +50%
    • Increased S.D.C. by 50%
    • Increased ISP by 50%:
      plus recovers 9 per hour of meditation, 3 per hour of rest/sleep
    • Increased PPE by 50%: plus recovers 15 per hour of meditation, 8 per hour of rest
    • Increased Healing: rolled 2+1=3. x3 multiplier
    • Incredible ISP Recovery [Mega Psi Power]: recovers ISP at 6 per minute of meditation or rest, 1 per minute of activity.
    • Achilles Heel: Extremely Bound to Good Karma Needs to act according to good karma (GM discretion). Without the aid of good karma, the hero has all combat bonuses reduced in half, loses one attack, and skills are -35%.

  • PPE: 900/900
    ISP: 1050/1050
    HP: 78/78 +5 (SoM)
    SDC: 45/45
    Natural AR: 10
Saving Throw Bonuses
Coma/Death: +28% (SoM)
Toxins (15+): +10 +2(SoM)
Magic (varies): +11 +2(SoM)
Lethal Poison (14+): +10 +2(SoM)
Non-Lethal Poison (16+): +10 +2(SoM)
Insanity (12+): +7
Psionics (10+): +7
HF: +12
Possession: +2 (additional)
+4 to all other saving throws

Steiblah's preferred form is that of a diminutive, skinny, brown-tabby furred humanoid with the head of a lynx or housecat.
Conditions
    • Presents as level 2.
    • No alignment alteration.
    • Psychic ability: Show ISP level to be lower, ~50-100 total ISP.
    • Conceal amount of base PPE. Only 1-2 points.
    • Conceal the presence of magic.
    • Attributes appear to be 1/2 of what they really are.
    2hrs 20.25 min.
  • Enhanced Perception. 10.00 min. +15% Perception, +1 strike, +2 parry/dodge, +10% to any skill that relies on basic senses. +50% to all natural senses.
Edison wrote: Mon Jul 01, 2024 6:58 pm"Well Steiblah, let's get to it I guess." Marcus says as he makes his way downstairs.
Steiblah gasps wordlessly and fist-pumps the air in excitement. He quickly falls into step behind Edison and joins him in his workshop.

He said yes! Okay, play it cool. Don't mess this up. Just stay calm, help and don't pester.
Edison wrote: Mon Jul 01, 2024 6:58 pm"Steiblah can you hand me that spool of wire there, the blue colored one." Marcus adds.
"Blue... blue..." the reformed Raksasha echoes softly as he digs around the supplies for the requested item. Once he finds it, he hands it to Edison nonchalantly. "So these wires carry the power... the energy... the electricity from the source connecting it to the thing that needs it?" Steiblah asks, confirming an exceptionally basic notion. Upon confirmation, he nods and continues watching Edison work, but remaining prepared to assist should he be requested to.

It should become clear to Edison that Steiblah has next to understanding of mechanics or electronics. And that his understanding of how things occur might have a mystical leaning to it. Constantly mis-speaking about electricity more generically as 'energy' and mechanical components simplified into 'motion'. Should the hardware expert ever ask Steiblah to do math (either basic or advanced), he will likely be surprised by how effortlessly such answers come to him, almost intuitively. Regardless, Steiblah will remain engaged and might even have a bit of a knack for it, if the knack can be defined as something intuitive or psychic ((Steiblah may lean on electrokinesis or telemechanics to better understand some of Edison's more advanced explanations)).

After the session is done, Steiblah will thank Edison graciously, and ask if he can be invited to future repair or tinkering sessions.

Other tasks on his mind include minor procurement ((see procurement thread)) requests and should he be allotted what he asked for, some time alone working on creating magical trinkets from mundane items ((I will specify later if/when procurement request is confirmed)).
User avatar
Red Sable
Posts: 54
Joined: Fri May 05, 2023 4:11 pm

Re: Omega Base: Plainsong

Post by Red Sable »

  • Base (39%)
  • Vision (day or night) -- 59%
  • Hearing -- 59%
  • Motion -- 44%
d100: [45] = 45
JIC: (100) d100: [53] = 53 -- JIC: (20) d20: [12] = 12
===
As the group breaks up, Gina says, "Hey I'd like to see the workshop and meet your tech nerd."

She tags along into the basement, also curious to learn more about Edison, the one member of the team so far that she might have anything in common with.
Edison wrote: Mon Jul 01, 2024 6:58 pm The rest of the time in the workshop goes much like this, Edison slowly working through the tasks to get the suit up in running, while asking Steiblah and Gizmo for help as needed.
When she hears Edison's story, she hopes that they aren't planning to share origin stories, as she had no idea what hers was. The little she did know did not paint her in a very positive light. For all she knows, she could have known the spy who did that to Edison's face. She wonders how badly she was disfigured by the explosion that almost killed her.

When the opportunity presents itself, she introduces herself to Gizomo. "What do you have in the way of electronics analysis down here? Enigma said something about running tests on my chip circuitry and nanotech to narrow down the origins and, well, figure out how the hell it works."
Last edited by Red Sable on Wed Jul 10, 2024 2:56 pm, edited 1 time in total.
Character Sheet: https://pbprpg.org/forums/viewtopic.php?t=18917

Red = Bionics
I.Q.: 14
M.E.: 11
M.A.: 19
P.S.: 16 (28)
P.P.: 13 (26)
P.E.: 23
P.B.: 12 (up to 24 depending on Disguise roll)
Speed: 20 (88)

Carry: 560 lbs -- Lift: 1,120 lbs (.5 tons)
Encumbrance: 150 lbs
Standing Jump: 20' x 8.5' (+2'x.5')
Running Jump: 58' x 31.5' (+2' x .5')

HP: 29
SDC: 75
Age: 32
Sex: Female
Height: 5'9"
Weight: 155 lbs (250 lbs)
--

HTH Type: Martial Arts
Number of Attacks: 6
Initiative Bonus: +3
Strike Bonus: +6 (+9 unarmed)
Parry Bonus: +9 (+14 unarmed)
Dodge Bonus: +15
Disarm Bonus: +2
HTH Damage Bonus: +13
Bonus to Roll w/Punch: +10
Bonus to Pull a Punch: +3

Weapon Proficiencies
W.P. Blunt - +1 to strike and parry at levels 1, 3, 6, 9, and 12. +1 to strike when thrown at levels 5, 10, and 15; not designed for throwing.
W.P. Knife - +1 to strike at levels 2, 4, 7, 10, and 13. +1 to parry at levels, 1, 3, 6, 9, and 12. +1 to strike when thrown at levels, 1, 3, 6, 8, 10 and 13.
W.P. Paired Weapons (see RUE p. 327)
W.P. Targeting - +1 to strike at levels, 1, 3, 7, and 10.

Modern Weapons
W.P. Handguns - +1 to strike at levels 2, 4, 6, 8, 10, 12, and 14.
W.P. Rifles - +1 to strike at levels 1, 3, 5, 7, 9, 11, and 13.
W.P. Shotgun - +1 to strike at levels 1, 3, 6, 10, and 14.
W.P. Sub-Machine Gun - +1 to strike at levels 1, 3, 6, 9, 12, and 15.
W.P. Energy Pistol - +1 to strike at levels 1, 3, 5, 7, 9, 11, 13, and 15.

Saving Throw Bonuses
Coma/Death: 16%
Toxins (15+): +4
Magic (varies): +4
Lethal Poison (14+): +4
Non-Lethal Poison (16+): +4
Insanity (12+):
Psionics (varies):
--
Omega Suit
AR: 17
S.D.C. by Location:
  • Arms: 90 each
  • Legs: 100 each
  • Main Body: 250
  • *Body Camera: 15
or

Bespoke Armored Seal Suit
S.D.C. by Location:
  • Arms: 20 each
  • Legs: 30 each
  • Main Body: 70
Features: The suit forms seals at the cuffs and collar.

Glock w/ TI .50 ACE mod
  • Range: 165'
  • Damage: 6D6 (Explosive = 8D6)
  • Rate of Fire: Single shots only
  • Payload: 15 round magazine
  • Weight: 1.5 lbs.
  • Features: W.P. Handguns, 9mm Parabellum cartridge, Laser Targeting (1,200'); fits on pistols & revolvers only
  • Modifiers: +1 to strike on aimed shots
  • Book Reference: Century Station

Polycarbonate Knife
  • Range: Close Combat
  • Damage: 1D6
  • Weight: 1 lb

Nightstick (2)
  • Range: Close Combat
  • Damage: 1D6
  • Weight: 1 lb

Pepper Gas/Spray
  • Range: 6 feet
  • Damage: No damage.
  • Penalties: -10 to Strike, Parry and Dodge for 5D4 Minutes.
  • Saving Throw: None.
  • Rate of Fire: Single shots only.
  • Payload: 35 shots.
  • Weight: 0.5 oz
User avatar
CHIMERA
Assistant Game Master
Posts: 442
Joined: Sun Feb 01, 2015 4:00 pm
Location: GM - HU:CS (Bravo); AGM - HU:CS (Alpha)

Re: Omega Base: Plainsong

Post by CHIMERA »

Act II: New Kids on the Block
Omega Base, 616 Grayson Street, Retropolis
Date: Wednesday, April 22nd, 2043
Time: 9:30 am
Weather: Slightly cloudy morning (58 degrees Fahrenheit)

The Omegas have a fairly relaxed afternoon. The most exciting business is in the basement R&D lab, where Edison is retooling is body armor*. Steiblah tags along to help, and during that time the two bond a little more. Red Sable also joins them, but she spends her time in the lab talking to Gizmo.
Red Sable wrote:"What do you have in the way of electronics analysis down here? Enigma said something about running tests on my chip circuitry and nano-tech to narrow down the origins and, well, figure out how the hell it works."
"Aye," Gizmo says. "Val mentioned that ye ha' some interesting implants in ye. Ye'll wan' t' talk to Dr. Lang over in the med bay across the hall. He'll be able to scan and diagnose ye."

Dr. Lang runs some scans and his results are: "Well, my dear, someone spent well over six million dollars on all these implants. Was it Sector 6? Who's to say. They're banned from operating on U.S. soil, so I've never officially seen their cybernetics. Unofficially, now..." He lets out a casual chuckle and adjusts his glasses like a folksy elder. "The real good news is I was able to run some diagnostic software on your implants, and I don't detect any dummy programs or trapdoors. No one is listening in, nor can they take control of you."

Meanwhile Shaz does things so delightful that your GM dares not add or attempt to improve on. He takes Amanda out for a lovely afternoon shopping. His taste is unimpeachable, as are his charms. And if Amanda already didn't have a barely hidden crush on Trent, she would be just as pashed with the mutant skunk as Alpha Prime was. They return to the base with many outfits that he can (and likely will) model for his teammates.

The next morning Carla calls another team meeting: "As I mentioned yesterday, Sector 10 has requested that it got to select at least one active member of the Omegas." She clears her throat uncomfortably, as if she had just the seen the ghost of a former co-worker. "So with that in mind, I'd like to introduce everyone to Dawn Breaker. She comes to us highly recommended. I'll leave everyone to get to know each other, while I take care of some admin work. Trent and Amanda will be around for anything you need. Gizmo and Dr. Lang are in their respective labs as well."

WHAT ARE YOUR INTENTIONS?

* The Omega armor will be statted and cleared for use by the time you need it. Apologies for the delays.
User avatar
Red Sable
Posts: 54
Joined: Fri May 05, 2023 4:11 pm

Re: Omega Base: Plainsong

Post by Red Sable »

CHIMERA wrote: Wed Jul 10, 2024 2:37 pm Dr. Lang runs some scans and his results are: "Well, my dear, someone spent well over six million dollars on all these implants. Was it Sector 6? Who's to say. They're banned from operating on U.S. soil, so I've never officially seen their cybernetics. Unofficially, now..." He lets out a casual chuckle and adjusts his glasses like a folksy elder. "The real good news is I was able to run some diagnostic software on your implants, and I don't detect any dummy programs or trapdoors. No one is listening in, nor can they take control of you."
While relieved to have it confirmed that the cyberdoc Gina had found did his job right by removing the tracker and didn't screw her over in the process, the lack of new intel is frustrating. During the procedure, she talks up Dr Lang as she predicts they'll be working together a lot as she learns more.

"So you're the medbay doctor and a cybernetics expert?" She glances in the general direction of the workshop and remarks dryly, "And I suppose you had to get a vet's license to work here, too. What can you tell me about this place?"

She spends most of the rest of that day getting fitted for her new armor and training.
CHIMERA wrote: Wed Jul 10, 2024 2:37 pm The next morning Carla calls another team meeting: "As I mentioned yesterday, Sector 10 has requested that it got to select at least one active member of the Omegas." She clears her throat uncomfortably, as if she had just the seen the ghost of a former co-worker. "So with that in mind, I'd like to introduce everyone to Dawn Breaker. She comes to us highly recommended. I'll leave everyone to get to know each other, while I take care of some admin work. Trent and Amanda will be around for anything you need. Gizmo and Dr. Lang are in their respective labs as well."
Gina sits on top of the big table with her legs crossed over the edge as introductions are made. She looks different than the last time she and Dawn met, now with a deeper red tone to her hair and slightly different cheekbones and jawline. And her glasses are off. Her cybernetic eye matches her natural green eye exactly. Though her black outfit is the same, the spiffy Omegas windbreaker is new, too.

"Hey, Robyn Hood. Ever find your car?"
Last edited by Red Sable on Fri Jul 12, 2024 7:43 am, edited 2 times in total.
Character Sheet: https://pbprpg.org/forums/viewtopic.php?t=18917

Red = Bionics
I.Q.: 14
M.E.: 11
M.A.: 19
P.S.: 16 (28)
P.P.: 13 (26)
P.E.: 23
P.B.: 12 (up to 24 depending on Disguise roll)
Speed: 20 (88)

Carry: 560 lbs -- Lift: 1,120 lbs (.5 tons)
Encumbrance: 150 lbs
Standing Jump: 20' x 8.5' (+2'x.5')
Running Jump: 58' x 31.5' (+2' x .5')

HP: 29
SDC: 75
Age: 32
Sex: Female
Height: 5'9"
Weight: 155 lbs (250 lbs)
--

HTH Type: Martial Arts
Number of Attacks: 6
Initiative Bonus: +3
Strike Bonus: +6 (+9 unarmed)
Parry Bonus: +9 (+14 unarmed)
Dodge Bonus: +15
Disarm Bonus: +2
HTH Damage Bonus: +13
Bonus to Roll w/Punch: +10
Bonus to Pull a Punch: +3

Weapon Proficiencies
W.P. Blunt - +1 to strike and parry at levels 1, 3, 6, 9, and 12. +1 to strike when thrown at levels 5, 10, and 15; not designed for throwing.
W.P. Knife - +1 to strike at levels 2, 4, 7, 10, and 13. +1 to parry at levels, 1, 3, 6, 9, and 12. +1 to strike when thrown at levels, 1, 3, 6, 8, 10 and 13.
W.P. Paired Weapons (see RUE p. 327)
W.P. Targeting - +1 to strike at levels, 1, 3, 7, and 10.

Modern Weapons
W.P. Handguns - +1 to strike at levels 2, 4, 6, 8, 10, 12, and 14.
W.P. Rifles - +1 to strike at levels 1, 3, 5, 7, 9, 11, and 13.
W.P. Shotgun - +1 to strike at levels 1, 3, 6, 10, and 14.
W.P. Sub-Machine Gun - +1 to strike at levels 1, 3, 6, 9, 12, and 15.
W.P. Energy Pistol - +1 to strike at levels 1, 3, 5, 7, 9, 11, 13, and 15.

Saving Throw Bonuses
Coma/Death: 16%
Toxins (15+): +4
Magic (varies): +4
Lethal Poison (14+): +4
Non-Lethal Poison (16+): +4
Insanity (12+):
Psionics (varies):
--
Omega Suit
AR: 17
S.D.C. by Location:
  • Arms: 90 each
  • Legs: 100 each
  • Main Body: 250
  • *Body Camera: 15
or

Bespoke Armored Seal Suit
S.D.C. by Location:
  • Arms: 20 each
  • Legs: 30 each
  • Main Body: 70
Features: The suit forms seals at the cuffs and collar.

Glock w/ TI .50 ACE mod
  • Range: 165'
  • Damage: 6D6 (Explosive = 8D6)
  • Rate of Fire: Single shots only
  • Payload: 15 round magazine
  • Weight: 1.5 lbs.
  • Features: W.P. Handguns, 9mm Parabellum cartridge, Laser Targeting (1,200'); fits on pistols & revolvers only
  • Modifiers: +1 to strike on aimed shots
  • Book Reference: Century Station

Polycarbonate Knife
  • Range: Close Combat
  • Damage: 1D6
  • Weight: 1 lb

Nightstick (2)
  • Range: Close Combat
  • Damage: 1D6
  • Weight: 1 lb

Pepper Gas/Spray
  • Range: 6 feet
  • Damage: No damage.
  • Penalties: -10 to Strike, Parry and Dodge for 5D4 Minutes.
  • Saving Throw: None.
  • Rate of Fire: Single shots only.
  • Payload: 35 shots.
  • Weight: 0.5 oz
User avatar
Shazbut
Diamond Level Patron
Posts: 215
Joined: Thu Sep 16, 2021 6:59 pm
Location: Century Station

Re: Omega Base: Plainsong

Post by Shazbut »

JIC: 1d20: [12] = 12 , 1d100: [92] = 92
Perception: 70% / 1d100: [13] = 13 (SUCCESS)

  • Mimic active: no
  • Conditions: None
  • Passive Abilities
    • Feel vibrations 72% accuracy. Cannot be snuck upon or caught by surprise from a nearby opponent. Range 45ft. (13.6m).
    • Impervious to radiation that is normally deadly to humans.
    • Immune to horrific nauseating scents.
    • Superior vision about five times better than normal humans, which means an 18 inch sign can be read a mile away.
    • Nightvision - 500 feet (152.4 m).
    • Can see ultraviolet light.
    • Radiates low levels of radiation.
  • H.P.: 28/28
  • S.D.C.: 268/268
  • A.R.: 17 (Omega Suit), 10 (Void Form)
  • Omega Suit S.D.C by location: Arms 90/90 each, Legs: 100 each, Main Body: 250, *Body Camera: 15


Shazbut’s eyes widen as Dawn Breaker steps forward. A strangled gasp escapes his lips.

Wifi? Here? But... the Bravo Team Fire meme hero die from some kind of demon fish outside the city? Yes? No? No! She alive!

As others greet Dawn Breaker the skunk's opposing minds discuss the puzzle.

It's Wifi! Back from the dead, somehow! one half declares, a touch of awe in its voice. Coming back from the dead is a pretty cool trick.

How you come back from the dead after being eaten by hundreds of tiny little demon fish? the other half argues.

Maybe.. there is a pause. Wifi was cloned! They finds little iddy bits of Wifi floating in the demons fish lake, put it in a lab, and bingo! Another Wifi! A Wifi clone!

The other half snorts and laughs. Who in their right mind would clone Wifi? You remember the coffee memes?

For a moment there is silence, as they reminisce over the recent spate of memes that took place when Wifi took a coffee break instead of saving people from a burning building.
Sicilia wrote:
wifi meme from Sicilia.png
OK you got the big point. No one be crazy enough to clone the Wifi. But look!

And there she is, Dawn Breaker. A puzzled silence falls as Shazbut explores other possibilities.

So, it IS Wifi, the first half concludes. She faked her death with the demon fish.

Ahh! And with demon fish there no body! Very suspicious! the other half agrees.

So Wifi is here, but undercover. Look at her! Hiding in that baggy hoodie, new name… same face. That is one terrible disguise.

Oh it is! And Cargo pants! Yuckitty yuck yuck! She needs to go out with Amanda for a new wardrobe.

Shazbut recalls an earlier conversation about Sector 10.
Edison wrote:"Probably not. They're more like SWAT than spies. I was one up till a few weeks ago, they're clannish, and likely have a grudge against supers. So I'd be careful around them, the last few I personally dealt with were corrupt to the core."
Enigma wrote: Fri Jun 28, 2024 10:18 am "Exactly," Engima replies. "They seem to have their own agenda, and I'd like to know what it is. Our best approach for the time being is to gather intelligence and keep them in check."
Sector 10, the second half smoothly steers the topic away from clothes, Enigma say they are secretive, and hold a grudge against supers… and Wifi has been working for them all this time?

That is stupido! Why would Wifi disguise herself as Wifi and infiltrate the Omegas where she already worked in the first place!

Shazbut finds himself revelling in the intrigue. And the other half of his mind has a theory.

What if Wifi is in Sector 10 as a spy? Our very own double agent?

And so Shazbut concludes that Wifi, the hero with a penchant for inopportune coffee breaks, is indeed alive and now a secret agent infiltrating a group that dislikes supers. Both halves of his mind agree this is a plot twist of epic proportions!

A slow grin, wide and mischievous, spreads across Shaz’s face. He decides to play along.

He leans forward on the meeting room desk, resting his chin on his hands, and there is a a playful look in his eyes.

"Dawn Breaker," he says in a voice dripping with mock seriousness, "welcome to the Omegas." He looks Dawn Breaker from head to toe, and his gaze lingers on the oversized hoodie and cargo pants. So many fashion crimes. What a badass.

A song gets stuck in his head. ♫♫Why do you have to be a ... Dawn Breaker. Is it a lesson that I never knew?♫♫
Red Sable wrote: Wed Jul 10, 2024 3:38 pm "Hey, Robyn Hood. Ever find your car?"
The skunk raises an eyebrow at this, not knowing anything about a car. He adds his own question, "So, Wi.. I mean.. Dawn Breaker," he continues, his voice adopting a tone of exaggerated curiosity, "tell us all about yourself. What's your favourite colour? Do you prefer your sandwiches toasted or untoasted? And most importantly," he leans in further, his voice dropping to a conspiratorial whisper, "what's your top-secret mission all about?"

Then, with a deliberate slowness, Shazbut shutters one eye in a sly wink.
Shazbut
Natural Abilities
  • Feel vibrations 72% accuracy. Cannot be snuck upon or caught by surprise from a nearby opponent. Range 45ft. (13.6m).
  • Impervious to radiation that is normally deadly to humans.
  • Can see ultraviolet light.
  • Radiates low levels of radiation.
User avatar
Dawn Breaker
Posts: 109
Joined: Tue Dec 06, 2022 3:13 pm

Re: Omega Base: Plainsong

Post by Dawn Breaker »

Perception: 1d100: [35] = 35 / 36%
JiC d20 | d100: 1d20: [19] = 19 | 1d100: [88] = 88
Amanda wrote:"As I mentioned yesterday, Sector 10 has requested that it got to select at least one active member of the Omegas." She clears her throat uncomfortably, as if she had just the seen the ghost of a former co-worker. "So with that in mind, I'd like to introduce everyone to Dawn Breaker. She comes to us highly recommended. I'll leave everyone to get to know each other, while I take care of some admin work. Trent and Amanda will be around for anything you need. Gizmo and Dr. Lang are in their respective labs as well."
Noted, Director.” she nods remaining neutral. The same reaction as Agent Cereal. Perhaps I need to look into this Wi-Fi more and check if she was a rogue clone. That would explain her sanity slipping. Mark 6's were always a be twitchy. Dawn considers a few ideas she had lingering. Her train of thought was interrupted. An odd creature this one. Odd or not there was no reason for her to be rude.
Shaz wrote:"Dawn Breaker," he says in a voice dripping with mock seriousness, "welcome to the Omegas."
"So, Wi.. I mean.. Dawn Breaker," he continues, his voice adopting a tone of exaggerated curiosity, "tell us all about yourself. What's your favourite colour? Do you prefer your sandwiches toasted or untoasted? And most importantly,"
Thank you, I prefer dark colors, toasted. And not sandwiches, wraps.” she answers looking at the skunk with a smile. She was reserved and careful about her response. Better to not get attached. I am not a hero.

Wi? As in Wi-Fi? That confirms it. She had to be a rogue mark 6. Magician won't be happy. At least they would not need to send out hunters to find the clone. For a magician he does does not like things disappearing on him. The Great Erik Wiez, the infamous Harry Houdini. ladies and gentlemen the woman thinks.
Shaz wrote:"what's your top-secret mission all about?"
Nothing I can tell anyone. Besides, it is all very boring compared to the excitement here anyway”, she says looking from Shaz back to Red Sable.
Red Sable wrote:"Hey, Robyn Hood. Ever find your car?"
No, I was dragged away for paper work before I could get a good search. That is what insurance is for anyway. It was a common brand so a replacement will be found. I did call them before coming here. so I should get a new van soon.” she shrugs and looks to Red Sable “How are things with you? Last I saw your busy yourself.”.

Current Adaption
- does not suffer from dehydration, heat blisters, sunstroke, fatigue, or discomfort usually associated with extreme heat and sun exposure.
- temperatures up to 1 60 degrees Fahrenheit have no ill effect (feels like a warm Spring day)
- only needs the equivalent of two glasses of water (roughly 1 6 ounces) per 24 hours to function at 1 00%
- Even exposure to temperatures up to 200 degrees inflicts only 20% of its normal damage and penalties.

-APS Merury: An attacker must roll a 16 or higher to strike and inflict damage. All kinetic attacks (punches, bullets, etc. ) that inflict damage (from a roll to a strike of 16 or higher) only do half the damage!
Explosions do only 10% of their normal damage, but any explosive damage greater than 50 points will blow the character apart. However, the super being can reform within 1D6 melee rounds (in under two minutes).

- The skin has a Natural A.R. of 14. An opponent's roll to strike must be 15 or higher to inflict damage. Rolls under 14 may hit but do NO damage.

- Heals at a rate of 1d4 Hit Points or S.D.C. per minute 2d4x10 H.P. or S.D.C. per hour for serious injury (heavy trauma, like the character losing all his S.D.C. and/or half or more of his Hit Points Equal to a doctor's surgical skill of 75%

- Heals twice as quickly as an ordinary human

- if the character fails to save, any disease, illness, poison, toxin, or Bio- Manipulation is at half its normal strength, damage, effect, and duration.
Penalties: These bonuses also apply to saves against good lifesaving chemicals and drugs.

-Hypnotic Mental Conditioning
Impervious to possession.




Character sheet
Comsec Music mix:
Ozzy Osbourne - Crazy Train (Acid Techno Live Remix)
Iron Maiden - The Trooper (Acid Techno Live Remix)
Sabaton - Gott Mit Uns (Max Subzero Ethereal Party Dance Remix)

Quick post items:
Personal Mission Notes:
Location:
Situation:
Points of contact:
Objectives:
Insertion Method:
Orders given:
Locked

Return to “Century Station: Operation Overlord Adventures”