Special Agent Benjamin Shepard (Demon/Witch Hunter)

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Benjamin Shepard
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Joined: Mon Apr 29, 2024 8:12 am

Special Agent Benjamin Shepard (Demon/Witch Hunter)

Post by Benjamin Shepard »

Player's Name: Bryan
Link to PbP RPG Ledger:
G-Mail: bryancbrown87@gmail.com
Discord: _b_c_b_


Character Name: Benjamin Shepard
Alias:
Occupation: Federal Agent
O.C.C.: Demon/Witch Hunter
Alignment: Unprincipled
XP Level: 1
XP Points: 0,000
Next Level @ XP: 2,050
Disposition: Shepard is generally amicable, but tends to keep to himself.
Insanity: Thinks he's being followed/watched

ATTRIBUTES
I.Q.: 13
M.E.: 25
M.A.: 9
P.S.: 15
P.P.: 12
P.E.: 13
P.B.: 12
Speed: 25

PHYSICAL DATA
P.P.E.: 25
H.P.: 15
S.D.C.: 30
Age: 34
Sex: Male
Height: 5'11
Weight: 180 lbs
Description: A dark-haired man sporting a week of stubble. He seems to be looking over his shoulder from time to time.

Natural Abilities
Perception: 15%
Charm/Impress: 20%
Invoke Trust/Intimidate: 20%
Max. Encumbrance: 54 lbs.
Max. Carrying Weight: 54 lbs.
Max. Lifting Weight: 54 lbs.
Max. Jumping Ability: 7ft length, 3ft height

Demon/Witch Hunter Abilities

Monster Hunting
Arcane Knowledge
Think like the demonic enemy

O.C.C. Skills
(s) Mathematics: Basic (82%+3%)
(s) Computer Operation75% +3%
Language: Native Tongue (88%+1%)
Literacy: Native Language (80%+2%): 86%
(s) Lore: Demons & Monsters - 75% +5%
(s) Lore: Magic - 50% +5%
(s) Lore: Mythology - 50% +5%
(s) Lore: Religion - 95% +3%
(s) Lore: Psychic & Psionics - 40% +5%
(s) Motorcycle - 70% +4%
(s) Automobile (65%+3%)
(s) Radio: Basic - 55%+5%
(s) Land Navigation - 46% +4%
Tracking (people) - 35% +5%
(s) Climbing - 40%/30% +5%
Athletics (General)
W.P. (Sword)
W.P. (Grappling Hook)
W.P (Revolver)
W.P. (Automatic Rifle)
W.P. (Energy Pistol)
Hand-to-Hand (Expert)


Related O.C.C./Occupational Skills
(s) Cryptography - 25%+5%
(s) Fishing - 40%+5%
(s) Basic Electronics - 30% +5%
Interrogation Techniques - 35% +5%
(s) Horsemanship: General - 40%/20% +4%
(s) Basic Mechanics - 40% +5%
(s) First Aid - 45% +5%
Running
(s) Boat: Motor & Hydrofoil - 55% +5%
(s) Streetwise - 20% +4%
Anthropology - 40% +5%
(s) Lore: Indians - 42% +5%
W.P. (Energy Rifle)
(s) Wilderness Survival - 30% +5%

Secondary Skills
(s) Swimming - 50% +5%

Combat Data
HTH Type: Expert
Number of Attacks: 4
Initiative Bonus: 0
Strike Bonus: 0
Parry Bonus: +1
Dodge Bonus: +1
HTH Damage Bonus: 0
Bonus to Roll w/Punch: +3
Bonus to Pull a Punch: +3
Bonus to Disarm: 0
Other: Kick Attack - 1d8 DMG

Weapon Proficiencies
Aimed Shots: +3 to Strike Bonus (costs 2 actions)
Burst Shots: +1 to Strike Bonus
Called/Aimed Shots: +3 to Strike Bonus, 12+ Strike Roll Required (costs 3 actions)
Melee Called Shots: No bonus to Strike, No extra action cost

W.P. (Sword): +1 to strike and parry
W.P. (Grappling Hook): +1 to strike or entangle starting at lvl. 3
W.P (Revolver):
W.P. (Automatic Rifle):
W.P. (Energy Pistol):

Saving Throw Bonuses
Coma/Death: 0
Magic (varies): +1
Possession: +4
Lethal Poison (14+): 0
Non-Lethal Poison (16+): 0
Insanity (12+): +5
Psionics (varies): +5
Horror Factor (varies): +3
Last edited by Benjamin Shepard on Wed May 01, 2024 12:43 pm, edited 14 times in total.
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Benjamin Shepard
Posts: 19
Joined: Mon Apr 29, 2024 8:12 am

Re: Special Agent Benjamin Shepard (Demon/Witch Hunter)

Post by Benjamin Shepard »

Instructions:
  • Starting equipment will be negotiated between each player and the Game Master.
  • Items which have stats have their name in bold type.
  • Items which have stats or images are fully listed under Gear Stats.
  • As such, there should be no stats or images above the Gear Stats header.
Equipment

Allocate your items into the categories listed in green!

Vehicles/Mounts are listed first.

Carried/In Hand

Worn on Person
Be descriptive, and don't forget to include the basics: what clothing your character is wearing!

Stored in Vehicle


Gear Stats
Last edited by Benjamin Shepard on Wed May 01, 2024 7:41 am, edited 1 time in total.
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Benjamin Shepard
Posts: 19
Joined: Mon Apr 29, 2024 8:12 am

Re: Special Agent Benjamin Shepard (Demon/Witch Hunter)

Post by Benjamin Shepard »

Background Story

Special Agent Benjamin Shepard switched off the small TV set in his basement office in the Knoxville branch of the Federal Bureau of Investigation. Something about rising tensions in South America, but he hadn't really been paying attention.

Tennesse wasn't exactly a dream assignment, but his superiors back in Denver had wanted him gone. They'd tried to convince him to take a transfer and were overjoyed when he'd picked the Knoxville office. However, there was method to his apparent madness in transferring...

Shepard pulled a manila folder from the stack on his desk and opened it up. A photo showing the oddly charismatic features of the leader of The Children of the Three Gods, Sebastian Barrett, took up the upper left corner of the folder.

The Children had been brought to the attention of the Bureau months earlier, but no one an interest in a bunch of Satan-worshiping, drug-addled hippies. No one but Shepard.

He leaned back in his chair and glanced at the wall of books on the occult and demonology that flanked his office. Shepard didn't consider himself a religious man, but he'd immersed himself in a variety of sources from scripture to the scrawlings of madmen to better understand his quarry. He'd tracked the cult to Whitwell and tomorrow he'd show the evidence to the supervising agent.

It seemed the Children of the Three Gods had other plans.

Shepard awoke bound and gagged in a large hall flanked by other captives and masked cult members. The last thing he remembered was leaving his car and now here he was. Sebastian Barrett raised a bloody knife over the corpse of a young woman. Shepard couldn't make out what he was saying, but the ground began to shake and strange creatures began to pour out of a light behind the cult leader.

The next moments were chaos as the creatures tore both cultist and captive apart. In the scuffle, Shepard managed to free himself. Taking up one of the cultist's ceremonial blades, Shepard fought his way out of the house, completely unprepared for the pandemonium that awaited him.

Demon and Witch Hunter Experience
1. 0,000 - 2,050
2. 2,051 - 4,100
3. 4,101 - 8,250
4. 8,251 - 16,050
5. 16,051 - 24,600
6. 24,601 - 34,700
7. 34,701 - 49,800
8. 49,801 - 69,900
9. 69,901 - 95,000
10. 95,001 - 130,100
11. 130,101 - 180,200
12. 180,201 - 230,300
13. 230,301 - 280,400
14. 1280,401 - 340,500
15. 340,501 - 400,600
Last edited by Benjamin Shepard on Wed May 01, 2024 7:13 am, edited 2 times in total.
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Benjamin Shepard
Posts: 19
Joined: Mon Apr 29, 2024 8:12 am

Re: Special Agent Benjamin Shepard (Demon/Witch Hunter)

Post by Benjamin Shepard »

Dice Rolls

Attribute Rolls

4d6: [6, 3, 5, 5] = 19
(16)
Exceptional Attribute: 1d6: [6] = 6
Extra roll on a 6 for exceptional attribute: 1d6: [3] = 3
Final Total: 25
4d6: [1, 3, 6, 3] = 13
12
4d6: [4, 1, 3, 5] = 13
12
4d6: [3, 5, 1, 6] = 15
14
4d6: [5, 2, 5, 3] = 15
13
4d6: [3, 3, 2, 6] = 14
12
4d6: [6, 3, 3, 3] = 15
12
4d6: [3, 1, 3, 3] = 10
9

Roll for Psionics: 1d100: [30] = 30 None

General Athletics: Spd 1d6: [3] = 3 ; SDC 1d8: [7] = 7
Running: Spd 4d4: [1, 2, 3, 4] = 10 ; SDC 1d6: [6] = 6
PPE: 3d6+12: [5, 5, 3]+12 = 25
Base SDC: 2d6+12: [2, 3]+12 = 17
HP: 1d6+13: [2]+13 = 15
Dice rolls
4d6: [5, 4, 2, 3] = 14
3d6: [3, 2, 3] = 8
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