G-Mail: jpatrick2040@gmail.com
Discord: Foxx2661
Link to Ledger: Ledger
Character Name: Lithium Meg
Alias: Milkbones
Race: Zenith Moon Warper
O.C.C.: Black Market Zenith Moon Warper
Alignment: Aberrant
XP Level: 4
XP Points: 14,610 [UG 01FEB25]
Next Level @ XP: 17,201
Sentiments/Non-Humans: Has had mostly good experiences with D-Bees and accepts them as equals without doubt or suspicion. Suspicious of creatures of magic and supernatural beings.
Sentiments/Coalition: The character Dislikes and distrusts the Coalition. The character is well-informed and knows a lot about the C S's philosophies, laws, and activities, and they seem to be pretty unjust if not outright evil.
Disposition: Gambler. He likes to take chances for himself and always looks for a way to even the odds and make a big score.
Insanity:
Homicidal Rage. Despite the name, the character often seems outwardly calm and composed but is extremely intense and focused on revenge/striking out at the person or cause of his quiet, burning rage. May seriously hurt or kill someone without realizing it. Penalties: Cannot pull a punch, will not dodge, does an extra 1d6 damage in all physical attacks, and does triple damage on a Natural 20; has extreme difficulty controlling himself/stopping himself from going too far (may need somebody to pull him off his opponent). This even applies to minor provocations where the character gets caught in a brawl or becomes the target of insults, is cut off in traffic (road rage), etc., let alone the heat of actual combat. Friends and associates should be prepared to intercede and pull the character off his victims. Note: This is not a berserker rage, and the character can be reasoned with, calmed down, and will not attack friends without considerable provocation.
ATTRIBUTES
I.Q.: 14
M.E.: 13
M.A.: 30
P.S.: 21 (supernatural)
P.P.: 20
P.E.: 23 (supernatural)
P.B.: 19
Speed: 41
PHYSICAL DATA
P.P.E: 114
I.S.P.: 61
M.D.C.: 56
Age: 24
Sex: Female
Height: 6'
Weight: 150 lbs.
Description: She is mysterious. She is beautiful. She will bite your face off if you make the wrong move.
Natural Abilities
Perception: 27% (+3) see rules here
Charm/Impress: 45%(P.B. 15=25%, 14=20%, etc.)
Invoke Trust/Intimidate: 97% (+10% Intimidate; Street Rep: Hardcase to be Feared)
Max. Encumbrance: 180 lbs. see rules here
Max. Carrying Weight: 150 lbs.
Max. Lifting Weight: 2,000 lbs
Max. Jumping Ability: 15' high and 31' across (50% higher or farther with a running stat)
Special Abilities
Black Market Benefits
Professional Courtesy & Connections
Black Market Loans & Credit Loans
Black Market Enterprises
Black Market Special Abilities
- Game Player.
- Sincerity
- Steady Nerves.
- Suave and Debonair.
- Street Rep: Hardcase to be Feared.
- Ambidextrous (able to use both hands with equal skill and control), double-jointed, Nightvision 1000', swim 60%, climb 80%/70%
- Bio-regenerate 3d6 M.D.C. points per hour
- Shapechange (unique): They can assume a completely human appearance and take on different facial appearances and skin tones. However, they are forced to assume their natural form for a 1D4-hour period when the moon reaches its zenith in the sky.
- Powers of the Full Moon (special) - P.S., M.D.C., and I.S.P. increase 20%, as well as being +2 t o save v s poison, drugs, possession, and mind control, +2 on the initiative, +1 to strike, +1 attack per melee round, +2 to save vs Horror Factor whenever the moon is full or nearly full, about six days a month.
Major
Psychic Invisibility (10)
Deaden Pain (4)
Induce Sleep (4)
Empathy (4)
Intuitive Combat (10)
Sixth Sense (2)
Spell Knowledge
Spell Strength: (starts at 12 in most cases)
Can perform each spell as a natural ability; costs half the normal P.P.E. to cast.
Swap Places (150)
Teleport Lesser (8)
Escape (4)
Tongues (6)
O.C.C. Skills
Appraise Goods 65% (+5%)
Cardsharp 59% (+4%)
Concealment 51% (+4%)
Escape Artist 65% (+5%)
Intelligence 73% (+4%)
Land Navigation 62% (+4%)
Language: Native (Gobbley) 92% (+1%)
Language: American 82% (+3%)
Pick Pockets 65% (+5%)
Palming 54% (+5%)
Seduction 85% (+3% plus Attribute bonuses)
Streetwise 55% (+5%)
Wilderness Survival 55% (+5%)
O.C.C. Related Skills
(Used 2 O.C.C. points to buy Black Market Abilities.)
Banking for Black Market Special Ability: 0
Find Contraband 42% (+4%) (+15% Black Market Channels)
Wardrobe & Grooming 81% (+4%)
Gymnastics
--Sense of Balance 62% (+3%)
--Work Parallel Bars & Rings 62% (+3%)
--Back Flip 78% (+2%)
--Basic Prowl Ability 30% (or adds +5% to Prowl skill)
--Basic Climb Ability 25% (or adds +5% to Climbing skill)
--Climb Rope/Rappel 62% (+2%)
Prowl 45% (+5%)
Literacy: Other (American) 50% (+5%)] (3rd LVL)
Secondary Skills
Radio: Basic 60% (+5%)
Swimming 70% (+5%)
Pilot: Hovercycles, Skycycles & Rocket Bikes 82% (+3%)
Combat Data
HTH Type: Expert
Number of Attacks: 5
Initiative Bonus: +1
Strike Bonus: +5
Parry Bonus: +6
Dodge Bonus: +6
HTH Damage Bonus: +6
Bonus to Roll w/Punch: +2
Bonus to Pull a Punch: +3
Bonus to Disarm: +2
Other:
Restrained Punch 4d6+5 S.D.C
Punch 2d6 M.D.C.
Kick 1d8 M.D.C.
Karate Punch 2d4 M.D.C.
Power Punch 4d6 M.D.C. (two melee attacks)
Weapon Proficiencies
Aimed Shots: +3 to Strike Bonus (costs two actions)
Burst Shots: +1 to Strike Bonus
Called/Aimed Shots: +3 to Strike Bonus, 12+ Strike Roll Required (costs three actions)
Melee Called Shots: No bonus to Strike, No extra action cost
W.P. Energy Pistol +2 strike
W.P. Shotgun +2 strike
W.P. Sword +2 strike/+2 parry
W.P. Quickdraw +2 Initiative
Saving Throw Bonuses
Coma/Death: 16%
Magic (varies): +4
Lethal Poison (14+): +4
Non-Lethal Poison (16+): +4
Insanity (12+): +2
Psionics (varies): +0
Horror Factor (varies): +2