Conditions wrote:Current Time/Date in Merctown: Tuesday, October 112PA,
Environmental Conditions: Internal Temp; 16*C (57*F), relatively cool breeze with a bright sun.
Ley Line/Nexus Presence: Merctown Nexus within five miles.
It is on a faithful Tuesday afternoon that Daisuke radios his return to Haven with a potential job and their patron. The group is able to be warned of her incoming arrival to Haven so that everyone may be present. About a minute or so before Daisuke and Fang Lo arrive at Haven, Gloriosa feels the sensation of another dragon to be close-by. Gloriosa's suspicion is confirmed when Diasuke introduces Fang Lo to the group. Fang Lo will address Ronith first.
"Thank you for hearing me, I am Fang Lo. As your beautiful counterpart as already sensed, I am a dragon from Africa. I was sent here to hire your group to return with me so that we may save the world. Your reputation is known, and unfortunately simply throwing numbers at this problem won't solve it." She states, placing two hands together, standing and looking at the Heroes. "Your presence is requested at Lake Malawi to attend a Gathering of Heroes. Transportation will be provided with a sign-on payment of ten million universal credits, and another forty million universal credits upon completion. The mission is to save the continent, and the world, from an apocalypse none would survive." Fang Lo states.
Weight: 25 lbs.
Modifiers: +5% to prowl, +6 to P.S., +4 to P.P., +1 APM, +3 to initiative, +1 to parry and dodge, +3 to disarm, +6 to roll w/impact, -10% to electronic perception Features:
All Features of Triax EBA
Molecular Adhesion Pads on hands and feet
Impact Absorbing Systems (p.89, MercOps)
Triples wearer's speed, fatigue reduced to 20% usual rate
Rate of Fire: Single shots or 10-round bursts only
Payload: 300, 600 or 1,200 round disintegrating belt or belt fed drum
Weight: 85 lbs.
Features: None
Modifiers: None
Book Reference: p.121, Merc Ops
Saving Throw Bonuses (if Mimic/revert to base stats) Eye of Odin grants +1 save vs all (not included below)
Coma/Death: 28% (+4%)
Toxins (15+): +7 (+1)
Magic (varies): +7 (+1)
Magic (Illusions): +10 (+2)
Magic (mind-altering): +15 (+7)
Lethal Poison (14+): +7 (+1)
Non-Lethal Poison (16+): +7 (+1)
Insanity (12+): +16
Psionics (12+): +7
Horror Factor: +12
Disease: +7 (+2)
Drugs (mind-altering): +8 (+6)
Possession: +13 (+6)
Conditions
Sustain | BOM 109 | 33 Days | Provides Air, Food, Water, only needs 2 hours of sleep per night.
Copy Animal Attribute: Monkey ((
+10% prowl when climbing, +15% palming, pick pockets, and concealment, +5% acrobatics and/or gymnastics, +1 to PP
, Swing line,
+2d4(7) PP, +3d4(8) Spd, +1 APM, +3 auto-dodge, +10% skills requiring dexterity and prowess, prowl, gymnastics, climb, etc.
,
+1 parry, +2 dodge, +6 initiative, +15% perception, Estimate distance of sound 90%, Estimate speed and direction of approach 80%, Recognize voice or sound 70%, Imitate voice 60%
))
Hemlock wrote: ↑Fri Mar 08, 2024 1:50 pmIntrigued, Hemlock raises an eyebrow. "Cyber-knight code, huh? Never heard of it. What exactly does this 'code' entail? Does it, by any chance, have a clause about proper waste disposal? Like, 'Thou Shalt Not Leaveth Dragon Droppings Scattered Within a Half Mile Of Camp'? And by any chance, is there a written copy somewhere? I'm always taken by a good set of rules, especially ones involving nobility."
"Perhaps there is some form of 'Cyber-Knight Handbook' written somewhere. But my understanding is that the tradition is passed down orally in a mentor/mentee relationship. And is ultimately subject to individual interpretation." Daisuke makes a thinking face for a moment. "The core tenants are chivalric in nature: Honor, Valor, Fair Play, Loyalty. You do bring up an excellent point however and I will see what I can do about securing you a written resource of some sort."
Prior to his wandering ((and the second encounter with Fang Lo)), Daisuke will hit up a bookstore for a copy of Erin Tarn's Traversing the Modern World ((and anything else she may have published that the bookstore has)). Erin Tarn is a famous author after all. And word was her travelling companion was a native american cyber-knight. So chances were good that a portion of the book may be dedicated to discussion about the order.
=======
Later...
=======
Underguard wrote: ↑Sun Mar 10, 2024 9:48 pm"Thank you for hearing me, I am Fang Lo. As your beautiful counterpart as already sensed, I am a dragon from Africa. I was sent here to hire your group to return with me so that we may save the world. Your reputation is known, and unfortunately simply throwing numbers at this problem won't solve it." She states, placing two hands together, standing and looking at the Heroes. "Your presence is requested at Lake Malawi to attend a Gathering of Heroes. Transportation will be provided with a sign-on payment of ten million universal credits, and another forty million universal credits upon completion. The mission is to save the continent, and the world, from an apocalypse none would survive." Fang Lo states.
There should be no higher calling... A Gathering of Heroes to prevent a world-ending apocalypse. I will be immensely surprised if Sir Ronith turns this opportunity down. The Arismal thinks to himself. He remains silent and stands at attention while he awaits senior leaderships' decision on the matter.
His gaze slowly shifts between Sir Ronith and Grant for their assessment.
After an unremarkable, nostalgic, and mildly bittersweet trip back to the Granite Hall to find that all is well Ronith returns late one night. The trip had been long, and seemed to wear harder than it used to. I suppose I’ve never done this particular run at 400. Or maybe I’m just tired of being away from home. After four or five days away, the cyber-knight is ready to return and enjoy some of the modest comforts he’s been denying himself. After a few days of that, Ronith is feeling much better and about to go back to Fixer’s to see about some new jobs when Daisuke arrives bearing one. Upon being introduced to Fang Lo Ronith bows fractionally at the waist. ”I appreciate you being so upfront about your true nature. Certainly, the fee you offer would seem apocalyptic.” Ronith resists the urge to groan. Not another one.”And of course, I am not in the habit of ignoring such threats. I suppose I am duty bound to accept, for myself. But before I can order my team into battle I must know more. What is the nature of this threat? Where is this Lake… Malawi? And why have you chosen to come here? There are undoubtedly many powerful champions of the light who would answer the call without the need for financial inducements, to say nothing of armies.” Upon learning of Lake Malawi’s location in Africa, Ronith directs Grant to take the advance. ”We can’t afford to get bogged down by terrain or roadways on this campaign. Take that and make sure everyone is outfitted with some sort of personal transportation. All-terrain. Everyone needs to be able to run or fly for extended periods of time. I have my hovercycle, and there might be another one in the garage if anyone is able to repair the battery system. While you’re at it, assess the group’s needs.”I should check and see if I need to stock up on grenades.
See the Invisible, including spirits and Astral Beings
Sense Ley Line: 94%
Sense Ley Line Nexus 104%
Sense a Rift: Automatic | 160mi
Sense Magic in Use: 1100'
Half Damage from magical cold, heat, and fire
Immune to Possession
Regenerate 2d6 M.D.C. per minute
Fatigues at half normal rate, hold breath up to 3 minutes
Base Spell Strength: 15
Spell Range doubled
Spells, psionic attacks, drugs, and disease that cause confusion, dizziness, or dull the senses are half as effective (penalties and duration)
Silver and 90% pure iron weapons inflict their S.D.C. equivalent damage in M.D.C. Rune weapons and holy weapons do double damage. Suffers double damage from Ley Line Storms
Turn Invisible at will (Simple)
Stats
M.D.C.: 101/101
I.S.P.: 98/98
P.P.E.: 710/710
Lord Magus Armor • Main Body: 50/50 Head: 45/45 Arms: 15/15 Legs:30/30
| 10 PPE| BOM 109 | 8 Days | Provides Air, Food, Water, only needs 2 hours of sleep per night.
120 PPE | BOM 140 | 15 Days | 1100 PPE
It had only taken 3 real days for someone to reach out Zoe to inquire purchasing Grant's Draining Blade. Grant's irritation about being summoned from the time hole early quickly disapapated as the credits were transferred to him. The buyer had barely stepped out the door before Grant disappeared with a pop, transporting himself quickly around Merc-Town to make a series of purchases.
With the purchases accomplished, he sets up his mystical alarm and returns to time hole for another 4 real days before being summoned again. Hoping it was a buyer for the Mage Armor, he is only slightly disappointed that it wasn't. Work is always welcome. I've made good progress, but it looks like I will have to put my research on hold for the time being. A few more weeks I think and I'll have cracked this particular nut.
With a quick cleanse and look in the mirror, Grant walks out of his room as if he had actually been there for the last week and joins the group. He looks from Fang Lo to Gloriosa as she mentions they are both dragons. Well, I must have missed a lot this last week. He scratches his head as Fang Lo provides a broad outline. 10 million credits just to show up? 50 million total, whose deep pocket is this coming from. He finds a spot to sit down.
History: Pre Rifts -- 81% vs
1d100: [87] = 87 | General knowledge about Africa pre rifts
History: Post Apocalypse -- 95% vs
1d100: [70] = 70 | General knowledge about Africa post rifts.
He listens to Sir Ronith's response asking for more details about the mission. "I've seen maybe a few pre-rifts picture books that mentioned Africa. I think one was a now useless atlas. But I vaguely remember plains full of wild beasts along with deserts. What is the terrain and climate like in Africa, what is it truly like? Are there formal nations or city-states with a level of technology equal to Merc-Town?" He takes, the advance from Fang Lo. "It wouldn't do outfit us for a day at the beach, if it were actually freezing cold there now. Thinking about what they have in the garage, the mage adds, "The APC would still make a reasonable mobile home for us, but if mobility is key, then 3 or 4 semi-disposable vehicles would be best."
Constant Special Abilities
• Sense Ley Line: 89% | 100mi • Sense Ley Line Nexus: 99% • Sense a Rift: Automatic | 1500mi • Sense Magic in Use: 1000'
Equipped Gear of Note
MA-2 TW Combat Mage Armor • Main Body: 50/50 • Armor of Ithan: 50/50 [Off]MP-6 Firebolt Pistol • Alien Submachine-gun
6'x6' Canvas Mat - rolled and slung over shoulder by an adjustable strap.
Keiko spends her time generally out and about. Popping back into for one thing or another. She picks up a few new items including a new TW axe that she seems overly invested in.
Keiko seems to be in a better mood then normal when the visitor arrives. "Oh, wow. Another one. It just raining dragons here isn't it. First Gloriosa, then an old friend of mine, and now one is offering us a job. We must just be lucky." Keiko smiles and winks as she takes a seat to listen. Keiko's tail swishes back and forth in anticipation as the conversation get rolling. What's this? Ronith is being cautious and asking for more details? Looks like old dogs can learn new tricks. Good on him. 50 mil total...that's a lot. It will be one hell of a split. Other heroes...Huh. I wonder what they're like? grant seems to know a lot of the area we are going to. So exciting!
Keiko listens through the questions. Everyone else already hit on the good questions. I guess I can go look for cheap transportation. Ronith is right that we don't want to get bogged down in adverse conditions. Now I wish I'd looked into some kind of flight spell. Oh well. She waits for a pause in the conversation after Ronith tells Grant to take the advance. Keiko lets her voice flutter in the room, "Sounds like a job for the story books. I'll help find us some reasonably priced hover transports. Just let me know how much we have to work with and I'll get us some bikes...wait can everyone ride?"
Energy Sphere: 1500 P.P.E. for 30 days
Heightened Presence Sense: constant 100ft range
Sustain: 15 days
Hemlock cleaves the practice dummy's head clean off, a rather experimental red katana hissing in her grip. Unnatural fire dances along the blade, a hint at the powerful fire spirit she had possess the weapon in recent days. This wasn't her usual brand of magic - the playful illusions and tricks she favoured in the Asgardian woods. This is raw, primal power, and frankly, she was finding it exhilarating.
When Fang Lo arrives and the heroes assemble to hear her words, Hemlock stands at the back with the katana held loose at her shoulder. The flames have died down to embers and present no threat. Hemlock listens with half an ear, mostly preoccupied with the way the red power pulses beneath the surface of the blade.
Undamaged. She thinks, her finger traces the lines of fiery energy along the blade. Seems like a good fit.
As Fang Lo drones on about credits and saving the world, Hemlock's mind wanders. Millennia of faerie revelry hadn't exactly prepared her for world-ending threats. The summoning of Cloudjumper, building her Owl-Staff, and the flames of the katana are a power she hadn't wielded in ages. Yet it resonated deep within her. Her emerald eyes were especially intense in recent days, ever since she worried over what form of doom was coming that needed her attentions. For the first time in her life she was flexing her considerable might and preparing for battle.
And now, here it is. A dragon comes with a tale of a coming doom. I am rather glad I spent all that time preparing some weapons. Ronith had my number sparring weeks ago, a good warning that I need to get more creative.
Three millennia spent amongst mischievous fae had given her a dry wit and a fondness for chaos, but beneath that twinkle lurks a deadly resolve. Hemlock wasn't Freya, the formidable goddess of war. No, Hemlock reveled in creativity and magic, the kind that could turn a pumpkin into a carriage or a forgotten Transformer toy into someone's new best friend. Millennia of dodging pixies and placating cranky gods had honed her into a different kind of godling. Am I the right one for this task?
Looking down at the crimson blade, veins of power pulsing within its metallic heart, Hemlock almost pitied anything that stood in her way.
I have no idea what I'm capable of when I put my mind to it. No one's ever thrown an apocalypse at me before.
Just as Fang Lo finished her spiel, she waits for her new allies to ask their questions.
Hemlock speaks up. Her voice surprisingly bright and steady for someone who was recently decapitating straw men with fiery abandon.
"Right," she said, the katana glinting dangerously. "So, this is some form of Midgaardian Ragnarok? What exactly are we up against?"
Am I ready?
The Road goes ever on and on Spell Strength +10 (victims need 22 to save vs. Hemlock's magic)
Senses: Intelligent presences and manned surveillance systems (100 ft/90% chance), and Rifts (350 miles).
Daisuke wrote: ↑Thu Mar 07, 2024 9:23 am
He unconsciously swallows a gulp before speaking up in Gloriosa's direction, "Friendly reminder about the code by which Heroes for Hire operates. Loosely based on the cyber-knight code, acquired gold should be obtained by noble means without causing suffering to those less fortunate." Then, the Arismal ventures to answer Gloriosa's original question, "But like Keiko said, you are welcome here. And we have no malicious intent toward you."
"Noble like nobility or noble like idealistic? Either way, I'm in. I could look pretty cool in a crown I think. A human crown is like a ring for me though, so that might not be the best idea. Maybe I could start my horde off with a crown. That would be neat. Oh! And thanks for not trying to kill me. I don't like it when that happens."
Hemlock wrote: ↑Fri Mar 08, 2024 1:50 pm
Intrigued, Hemlock raises an eyebrow. "Cyber-knight code, huh? Never heard of it. What exactly does this 'code' entail? Does it, by any chance, have a clause about proper waste disposal? Like, 'Thou Shalt Not Leaveth Dragon Droppings Scattered Within a Half Mile Of Camp'? And by any chance, is there a written copy somewhere? I'm always taken by a good set of rules, especially ones involving nobility."
"Hey, I did that ONE time!" Now:
Keiko wrote: ↑Wed Mar 13, 2024 5:43 pm"Oh, wow. Another one. It just raining dragons here isn't it. First Gloriosa, then an old friend of mine, and now one is offering us a job. We must just be lucky."
"No. ONE dragon, specifically me, is lucky. Two dragons is doable but stay away from my stuff. But THREE?" Gloriosa the child, walks up to Fang Lo and points at them. "Check it. You can come in. But you can't touch my stuff. Also you look really nice. But not one of our kind has been nice to me yet and I'm a little on edge about it. How'd you get the hair to look like that? Ummm... Also, I'm in for saving the world. I live on it and stuff."
Keiko wrote: ↑Wed Mar 13, 2024 5:43 pm"Sounds like a job for the story books. I'll help find us some reasonably priced hover transports. Just let me know how much we have to work with and I'll get us some bikes...wait can everyone ride?"
Conditions wrote:Current Time/Date in Merctown: Tuesday, October 112PA,
Environmental Conditions: Internal Temp; 16*C (57*F), relatively cool breeze with a bright sun.
Ley Line/Nexus Presence: Merctown Nexus within five miles.
[The Pre-Gathering] Heroes Haven
Fang-Lo returns Ronith's bow and nods at his decorum. "The matter is urgent and we needed to ensure you understood the stakes." She answers, then looks to the others as she continues. Fang-Lo smiles towards Gloriosa. "Of course, Flamewind, and I agree. Most of our kind is quite intolerable." Fang-Lo briefly offers Gloriosa a moment of dragonic bonding unheard of in the wild; Fang-Lo obviously spends too much time around humans. "Please, we should sit." Fang-Lo continues and after the group is in a better location than the foyer, she continues. "Lake Malawi is in Africa, as is the threat. I'm sure you've heard stories about the mythical Four Horsemen of the Apocalypse." She states [Religion or Lore: Demons and Monsters at a penalty]. "Though we don't know how, one has risen. Where one rises, the others will awaken and they will seek each other out, to unite in Egypt. When four become one, this world will end and be thrown into darkness. Not even the Gods of Light or the feared Splurgoth would be able to stop it if it comes to that. Divided though, they are weaker, easier to target and put to rest. We don't answer this with armies that can falter, we don't need governments who would aim to control our land after it's over or worse, betray us." She continues, allowing her words time to soak. "I am here because we need warriors; Champions willing to not only hunt these horsemen, but also to face them and put them to rest." She states strongly. "If you will accept, everything else will be discussed at the Gathering."
As she talks, the group listens. Grant furrows his brow as he struggles to remember anything about Africa before the Cataclysm. After the fact, he has heard many of the rumors escaping Africa but doesn't know many specifics [See WB4, pg 109, Highlights Section]. The others begin talk of planning about Africa and the job, what they'll need and how best to do it. After a few minutes of the group talking, Fang-Lo will interrupt. "Does this mean you will help us, then?" She wants a confirmation and once it is given, she places both hands together and bows her head. "Excellent. I must return at once to relay the news; please be ready for transport on Friday, I will return here that morning." She says and will wait for last minute questions. If there are none, a yellowish aura of energy seems to surround her before she teleports out of sight; Gloriosa notices that she no longer senses Fang-Lo nearby.
What are you doing?
GM Note: 10 Mill credit card, go nuts.
Energy Sphere: 1500 P.P.E. for 30 days
Heightened Presence Sense: constant 100ft range
Sustain: 15 days
Hemlock, with her wild red hair and piercing green eyes, feels a knot of tension finally release in her gut. Weeks of waiting in this strange world, summoned by Freya to deal with an unknown threat, had left her more anxious than she dared admit. Now, with Fang-Lo's words, the enemy had a face – or rather, four faces. The mythical Horsemen of the Apocalypse.
"Finally I know who I've come for!" She breathes a sigh of relief. It might seem odd to some; the godling having the opposite reaction to what others might in this situation.
Her eyes narrow in concentration as Fang-Lo reveals more details about their fearsome foes.
Lore: Demons & Monsters 128%:
1d100: [19] = 19(SUCCESS by 109%)
As the dragon speaks of the Horsemen, a flicker of recognition sparks in Hemlock's long memory. It may not be a perfect match, but elements resonate with stories she'd heard over a thousand years ago. Clearing her throat, she adds to the Lo Fang's descriptions when there is a pause, "Forgive me, but this talk of horsemen… it stirs a memory from olden days."
When there is a pause in the room, and attention turns to the Asgardian, Hemlock will elaborate.
"It's a very old poem, a skald's work I heard over a thousand years ago. I don't know how relevant it is, but…" She trails off, then she takes a deep breath, her voice transforming. It became a rich, melodic instrument, imbued with the power of ages past. If one is gong to tell a story, one ought to do it right.
Performance 63%:
1d100: [48] = 48(SUCCESS)
Hemlock steps on a lounge to gain a little height, her posture adopting the dramatic stance of a skald reciting epic tales.
"Hark! From the mists of Niflheim they ride,
Four grim shadows cloaked where sunlight hides.
The first, a wraith with eyes of hollowed night,
Death himself, on Nightmare's back takes flight.
With bony hand and scythe that chills the soul,
He claims his due, a reaper taking toll.
Kings and beggars, all fall to his might,
Lost in the silence of eternal night.
Next comes Pestilence, on a pale steed's stride,
His touch a plague, disease he leaves behind.
Rot and fever follow in his wake,
Mortals wither, bodies start to ache.
Famine rides a skeletal mare thin and gaunted,
Her hollow eyes where life has slowly flaunted.
Barren fields and skies devoid of rain,
Her hunger gnaws, a never-ending pain.
War, the last, on a stallion red as flame,
Brings chaos, clash of steel, a whispered name.
Shields are shattered, swords drink deepest red,
Blood paints the earth where fallen warriors bled.
Four harbingers of doom, a ghastly sight,
They herald Ragnarök, the final night.
May the Valkyries shield the brave and bold,
When these dark riders claim the world of old."
Her voice rises and falls, weaving a tapestry of dread as she describes each Horseman. For Death, her voice drops to a chilling whisper, one to send shivers down spines. For Pestilence, it becomes raspy and diseased. For Famine, a hollow echo resonates through the room. And for War, it becomes a powerful roar, a battle cry to send tremors through the very air.
When she finishes, Hemlock allows a moment of silence. Hemlock wonders if she managed to convey the proper weight of the imagery she'd hoped to conjure up.
"Like I said," she offers with a shrug, breaking the silence, "it's very old. Perhaps not entirely relevant…"
As the discussion progresses she finds herself in a situation that is entirely foreign. Even the Gods and the monstrous Splurgoth wouldn't stand against all four united? She frowns, trying to imagine such a power, and then imagines what tricks she had to even the odds. She broods over the problem while others discuss it, only lifting her head if addressed directly.
Fang Lo wrote: ↑Mon Mar 18, 2024 8:14 pm"Does this mean you will help us, then?"
The urgency in Fang-Lo's voice triggers Hemlock before she could stop herself. "Yes of course," she blurts, before realising the acceptance was meant for Ronith to decide. If Ronith reacts, she answers with a smirk and a shrug, and says in elven, "Couldn't help myself."
Despite her thousands of years of experience in magic use, a flicker of doubt crosses Hemlock's mind. Untested in a battle of this magnitude, she wasn't naive. It is time to summon a familiar. It feels the right time. A mischievous grin tugs at the corner of her lips. When she put her mind to it, she could be devastating. And she was doing just that.
She waits for the others to discuss the problem, content to observe and respond to questions directed at her.
When the time is right, and Fang Lo departs, Hemlock steps towards the exit. She grins evilly at the others.
"Asgard is well known for fantastical steeds, Odin himself riding that eight-legged monstrosity." She laughs grimly. "If these Horseman are as terrible as I've heard, perhaps such fantastic steeds are worth having. I've been considering a rather nasty idea for one, and now I feel is the time to make that idea a reality."
She stops at the door, then looks back to Ronith. "Oh, the magicians guild wants credits for guild membership. I promised to pay them when I saw them next. Can I have fifteen thousand credits out of that ten million to pay them before I leave this city?"
If anyone seems interested in observing Hemlock's summonings, she grins. "Feel free to come along if you wish, likely you'll not see anything like it soon."
No horse for me, oh no, I shall conjure a magnificent elk! Its size and power a match for any battlefield. But I won't stop there.
Her fingers twitch, a plan for the elemental fury she would weave into the beast well formed in her mind.
It will be a steed of legend!
Last edited by Hemlock on Tue Apr 16, 2024 5:18 pm, edited 1 time in total.
The Road goes ever on and on Spell Strength +10 (victims need 22 to save vs. Hemlock's magic)
Senses: Intelligent presences and manned surveillance systems (100 ft/90% chance), and Rifts (350 miles).
A continent-spanning search and destroy mission to try and locate… What? A dark god, or a piece of one anyway? I suppose it’s a testament to the team’s reputation, or at least to mine, that word has reached so far away that they thought to contact us. Then again, maybe they’re casting a wide net and looking for little more than cannon fodder, despite what this dragon says. Even with less-than-subtle targets, searching an entire continent requires bodies. But this dragon is willing to part with a substantial portion of her hoard to retain us; I don’t think we can afford to assume she’s lying. Ronith sits when prompted and considers Fang Lo’s words silently. When she’s finished, the cyber-knight doesn’t wait long for his reply, though he does give Hemlock an odd look at her poem.
”The pay is worth the risk, and besides my team and I have a vested interest in this world. We shall go to this Gathering you speak of. I presume we shall require some sort of transport of our own once we are on the other side? Are there any conditions or terrain we should plan for? My memory is hazy but I want to say desert and jungle.”Will that be a problem for hovercraft? I’ve never noticed any in the west but that might be different conditions.
Once Ronith has some idea of what to expect, he hands the credit chip to Grant. ”See to it that the others are properly outfitted, especially the new arrivals. Make sure everyone has some sort of personal transport suitable for most terrain- ideally, with room for passengers.” When Helmock asks about money for guild membership, Ronith nods to her and Grant ”Request granted. They are a useful resource for all of our magic-users.” While the others attend to their preparations, Ronith will try to radio the Granite Hall- or any other cyber-knight facility within range of MercTown, and see if any of his brother knights have heard of these Horsemen.
Ohh gathering of Champions...sounds like we're going to be part of a larger force. I wonder what kind of others they've gathered...The four horseman of the Apocalypse? I have a bad feeling about this. Keiko thinks to herself as Hemlock breaks into her performance.
Lore: Demons & Monsters:
1d100: [8] = 8/75% (Success by 67%)
Keiko's fur stands up along her spine as Hemlock's voice weaves its way through the story. Keiko leans forward entranced by the woman's skillful story telling. Upon completion of the skald, Keiko jumps up and hugs Hemlock. "That was beautiful. It gave me chills! It hit all the right points. How did you get your voice into that low of a range?" Keiko lets go and spins herself back into her seat and smooths her fur back down. While her tone still sounds cheery her words are anything but, "That Skald has the gist of it. I heard a few things myself during my travels. Even temporal raiders give these guys respect and a wide birth. Keiko stiffens ever so slightly, but seems to maybe just recalling an unpleasant memory, "Either way. These guys are bad news...for like everyone." Keiko's tail twitches nervously.
Once Ronith starts sending everyone out to obtain supplies needed for this endeavor, Keiko moves next to Grant. "I'll help too. I can drive hovercycles and a like. I know their room is limited to one extra person, but they can be very versatile in a range of environments. I can be a passenger too we we decide on a different type of vehicle."
See the Invisible, including spirits and Astral Beings
Sense Ley Line: 94%
Sense Ley Line Nexus 104%
Sense a Rift: Automatic | 160mi
Sense Magic in Use: 1100'
Half Damage from magical cold, heat, and fire
Immune to Possession
Regenerate 2d6 M.D.C. per minute
Fatigues at half normal rate, hold breath up to 3 minutes
Base Spell Strength: 15
Spell Range doubled
Spells, psionic attacks, drugs, and disease that cause confusion, dizziness, or dull the senses are half as effective (penalties and duration)
Silver and 90% pure iron weapons inflict their S.D.C. equivalent damage in M.D.C. Rune weapons and holy weapons do double damage. Suffers double damage from Ley Line Storms
Turn Invisible at will (Simple)
Stats
M.D.C.: 101/101
I.S.P.: 98/98
P.P.E.: 710/710
Lord Magus Armor • Main Body: 50/50 Head: 45/45 Arms: 15/15 Legs:30/30
| 10 PPE| BOM 109 | 8 Days | Provides Air, Food, Water, only needs 2 hours of sleep per night.
120 PPE | BOM 140 | 15 Days | 1100 PPE
Lore: Demons & Monsters 139% vs
1d100: [39] = 39 | Knowledge of the Horseman
Lore: Religion 109% vs
1d100: [43] = 43 | Norse Religion
Grants mind is whirring as he considers what they may need to be successful. "Northern Africa is still mostly desert, but Lake Malawi, that is in the south, right?" He stands and looks out a window, though his eyes are focused on an imaginary map in his mind. "Southern Africa is mostly savannas I think, grasslands with scattered trees." Grant turns back to face Fang Lo, "Which Horseman has arisen? How far away from Lake Malawi has it last been seen?"
An irritated look crosses Grants face as Hemlock begins singing. Is this really the time for song? But his expression changes to a look of focus as he realizes it is about the Horseman. When Hemlock finishes, he asks, "Have the Norse crossed paths with the four horseman before? Was there any stories passed down on how they were defeated?"
With the conversation wrapping up and knowledge they have a few days before they leave, he acknowledges Keiko, "Good, before joining Heroes 4 Hire, I had dreams of a commercial empire and learned how to drive full size hover vehicles." A wistful look crosses his face as he thinks about how his plans and life has changed. He looks towards the others, "What types of vehicles are you able to operate?" Grant grabs a notepad and pen off a nearby table and jots down notes. "We will probably need a large vehicle that can carry extra fuel, and two or three hover cycles. A general survival pack for each of us, as well as radios." Looking down at the credit stick, he adds, "We probably should also convert some of these credits into gold, silver, and gems."
Standing up he turns to Keiko, "Let's go see what we can find. I've still got some studying to do before we leave on Friday."
Constant Special Abilities
• Sense Ley Line: 89% | 100mi • Sense Ley Line Nexus: 99% • Sense a Rift: Automatic | 1500mi • Sense Magic in Use: 1000'
Equipped Gear of Note
MA-2 TW Combat Mage Armor • Main Body: 50/50 • Armor of Ithan: 50/50 [Off]MP-6 Firebolt Pistol • Alien Submachine-gun
6'x6' Canvas Mat - rolled and slung over shoulder by an adjustable strap.
Weight: 25 lbs.
Modifiers: +5% to prowl, +6 to P.S., +4 to P.P., +1 APM, +3 to initiative, +1 to parry and dodge, +3 to disarm, +6 to roll w/impact, -10% to electronic perception Features:
All Features of Triax EBA
Molecular Adhesion Pads on hands and feet
Impact Absorbing Systems (p.89, MercOps)
Triples wearer's speed, fatigue reduced to 20% usual rate
Rate of Fire: Single shots or 10-round bursts only
Payload: 300, 600 or 1,200 round disintegrating belt or belt fed drum
Weight: 85 lbs.
Features: None
Modifiers: None
Book Reference: p.121, Merc Ops
Saving Throw Bonuses (if Mimic/revert to base stats) Eye of Odin grants +1 save vs all (not included below)
Coma/Death: 28% (+4%)
Toxins (15+): +7 (+1)
Magic (varies): +7 (+1)
Magic (Illusions): +10 (+2)
Magic (mind-altering): +15 (+7)
Lethal Poison (14+): +7 (+1)
Non-Lethal Poison (16+): +7 (+1)
Insanity (12+): +16
Psionics (12+): +7
Horror Factor: +12
Disease: +7 (+2)
Drugs (mind-altering): +8 (+6)
Possession: +13 (+6)
Conditions
Sustain | BOM 109 | 33 Days | Provides Air, Food, Water, only needs 2 hours of sleep per night.
Copy Animal Attribute: Monkey ((
+10% prowl when climbing, +15% palming, pick pockets, and concealment, +5% acrobatics and/or gymnastics, +1 to PP
, Swing line,
+2d4(7) PP, +3d4(8) Spd, +1 APM, +3 auto-dodge, +10% skills requiring dexterity and prowess, prowl, gymnastics, climb, etc.
,
+1 parry, +2 dodge, +6 initiative, +15% perception, Estimate distance of sound 90%, Estimate speed and direction of approach 80%, Recognize voice or sound 70%, Imitate voice 60%
))
”What about salvage rights? With a gathering of heroes, I imagine we may collectively leave behind a trail of destruction.” The Arismal asks Fang Lo. Though it is not necessarily as foremost on his mind as Kondo might prefer, he is a man of rules and wishes to know the expectations in advance.
Grant Latham wrote: ↑Fri Mar 22, 2024 8:47 amHe looks towards the others, "What types of vehicles are you able to operate?" Grant grabs a notepad and pen off a nearby table and jots down notes. "We will probably need a large vehicle that can carry extra fuel, and two or three hover cycles. A general survival pack for each of us, as well as radios." Looking down at the credit stick, he adds, "We probably should also convert some of these credits into gold, silver, and gems."
”Small military spacecraft, anti-grav transportation, horse, jet packs, tanks & APCs, warships & patrol boats, robots and power armor.” Daisuke answers realizing most of his piloting skills won’t be appropriate for the outrider role and that he will most likely be assigned to pilot the large vehicle.
As much as I would like to bring the robot, I don’t believe I can justify it.
He decides merely to requisition funds to more fully purchase the complete ammo box of silver-coated ammunition ((+900 rounds to reach 1200)).
Grant is writing down the types of vehicles Daisuke rattles off, listening, but not listening. After writing them down, he re-reads what he wrote, Small military spacecraft, anti-grav transportation, horse... He looks up from his notepad, a grin on his face. "Spacecraft? With any other group, I'd say that's not likely to happen, but never say never, that could come in handy. He taps the pen to his lips and adds, "I know a handful of Space magic spells and gotten the impression that it was a whole branch of magic. Ah the opportunity to study it would be grand. However, I am not sure I am ready to leave good ol'spaceship Earth just yet. It's where I keep all my stuff."
Constant Special Abilities
• Sense Ley Line: 89% | 100mi • Sense Ley Line Nexus: 99% • Sense a Rift: Automatic | 1500mi • Sense Magic in Use: 1000'
Equipped Gear of Note
MA-2 TW Combat Mage Armor • Main Body: 50/50 • Armor of Ithan: 50/50 [Off]MP-6 Firebolt Pistol • Alien Submachine-gun
6'x6' Canvas Mat - rolled and slung over shoulder by an adjustable strap.
"Oh, she's really nice. I like her. Why is she so nice?" Gloriosa sits when directed and listens to what's being said. "Africa? I've always wanted to go there since now." His smile diminishes a little when Fang Lo vanishes. Dragons aren't supposed to be nice...is that my friend now?
Gloriosa watcches and listens as Hemlock tells the tale of the Horsemen. Once done, he says "I think Death is the worst because you can get over being sick or hungry or even a bad fight, but for most beings, death is final. Also because why does it have to be cold? I hate the cold."
"I don't operate vehicles, silly. I am a vehicle! I can fly and if you're real nice, I can give you a ride! I don't have like a saddle though. I should probably find... who makes dragon saddles?!"
Gloriosa wrote: ↑Sat Mar 30, 2024 10:49 amGloriosa watcches and listens as Hemlock tells the tale of the Horsemen. Once done, he says "I think Death is the worst because you can get over being sick or hungry or even a bad fight, but for most beings, death is final. Also because why does it have to be cold? I hate the cold."
When their newly minted resident dragon mentions ‘Death’, Daisuke suddenly perks up again.
Death? That is the name of one of the horsemen?
And the Arismal is forced to admit that he did not pay particular attention to Hemlock’s lyrical explanation when she first spoke the rhyme. He reviews his internal recollection and thinks on the implications.
Hemlock wrote: ↑Tue Mar 19, 2024 3:13 amHemlock steps on a lounge to gain a little height, her posture adopting the dramatic stance of a skald reciting epic
"Hark! From the mists of Niflheim they ride,
Four grim shadows cloaked where sunlight hides.
The first, a wraith with eyes of hollowed night,
Death himself, on Nightmare's back takes flight.
With bony hand and scythe that chills the soul,
He claims his due, a reaper taking toll.
Kings and beggars, all fall to his might,
Lost in the silence of eternal night.
Next comes Pestilence, on a pale steed's stride,
His touch a plague, disease he leaves behind.
Rot and fever follow in his wake,
Mortals wither, bodies start to ache.
Famine rides a skeletal mare thin and gaunted,
Her hollow eyes where life has slowly flaunted.
Barren fields and skies devoid of rain,
Her hunger gnaws, a never-ending pain.
War, the last, on a stallion red as flame,
Brings chaos, clash of steel, a whispered name.
Shields are shattered, swords drink deepest red,
Blood paints the earth where fallen warriors bled.
Four harbingers of doom, a ghastly sight,
They herald Ragnarök, the final night.
May the Valkyries shield the brave and bold,
When these dark riders claim the world of old."
It is quickly obvious that they are soon to be involved is some manner of epic conflict with entities that have truly devastating powers.
Turning toward Hemlock, he asks, ”These ‘Horsemen’ are beings of deific power? What do the stories say about their nature and how the gathering of heroes is meant to defeat them? From the sounds of your poem, we are meant to expend our lives. Are there some manner of legendary equipment the heroes are meant to gather in order to stem this dark tide? Or do we simply need to rush in as a bulwark and hope for the best?”
Lilith has spent much of her time with H4H to herself. The mutant bee finds it... eerie, being a part of a group so willing to give for others with no thought to themselves, with the exception of some monetary compensation. And even then, she finds herself thinking several times as others mention codes of honor and rules of engagement, It sounds like they'd give up a contract just to save a life. It's in sharp contrast to everything she's ever been taught. Aside from the whole 'give up your life for humanity' bit the CS tried to drill into her that never took.
So it is that the woman has kept herself somewhat secretive, spending her time whittling small bits of wood in her room into sculptures of the members of the group. A spar here, a short conversation there, she's kept her less than spectacular past hidden thus far, and fully intends on keeping quiet on it as long as possible. It is because of that past, however, that Lilith can hardly hide the moment of surprise at the payment of their job and the threat that the group would be dealing with.
Passed by 33! - Lore: Demons and Monsters:
1d100: [27] = 27 / 60% - Recognize the reference to the Four Horsemen.
Before she can think too long on that, however, Hemlock stands up and sings about the upcoming threat. Lilith leans back in her seat and crosses both pairs of arms across her chest as she listens silently, rather enthralled with the tale. It takes effort not to clap once it's done. Talk about impressive. Why am I here again with all of them? I've saved a grand total of one life before - my own, and certainly can't hold a candle to half of them.
Not one to self-deprecate for long, Lilith pushes the thought out of her head. She was here, and she was nominally a part of the H4H, not that she hadn't noticed the occasional glance Ronith had given her (which had perhaps added to her hiding herself away). Now isn't the time for that. Or for being shy, this is far too dangerous a task I'm running into to not say anything. She chooses to brush past the fact she doesn't second-guess her decision to keep with the group.
Grant wrote:He looks towards the others, "What types of vehicles are you able to operate?"
Grateful for the practical invitation to speak and help avoid the awkwardness of having not spoken more than a sentence or two to the mage, Lilith shrugs (an interesting sight with four arms) and replies in a buzzy tone. "Wheeled cars and horses. Not the ideal for what we're going for, I don't think, but in a pinch might be useful." As she speaks, she lays her lower pair of arms on the table, hands tapping together. "Had a scout vehicle, but that's somewhere in the frozen north. Bit out of our way at the moment."
Passed! - Whittling & Sculpting:
1d100: [25] = 25 / 45% - Passing the time away.
Energy Bolts: 4D6 M.D.; Range: 1,000' (2,000' at additional P.P.E. cost)
Battle Fury Blade: 6D6 M.D.; Can activate Battle Fury for 3 minutes, increasing damage to 2D4*10 M.D., attacking twice per APM used (second attack is parried at a -5), and gaining a 100 M.D.C. magical suit of armor.
Flaming Dagger: 2D6 M.D.; lasts 6 minutes per activation.
Constant Effects
Gives the character the ability to hear very faint sounds (light footsteps, small animals breathing). The character can also overhear conversation at a much greater distance than is normally possible. + 1 on initiative.
Can see double the usual distance and detail of normal human vision.
Range: 1,000'; must be starlight or some other light source available. If in a completely blacked out area, a cave for example, nothing will be visible.
The Mystic Knight is impervious to lasers, ion blasts, particle beams, plasma bolts, electricity, fire, heat and radiation.
Magically created energy and ley line storms inflict half damage.
Rune weapons, holy weapons, and most magical weapons of all kinds do full damage. Likewise, ordinary swords, clubs, spears, etc., as well as bullets, arrows, Vibro-Blades, thrown rocks, falls, punches and most kinetic based attacks, do full damage.
Applies to all armor worn as well, as it is both an inherit trait and automatically generated field that surrounds the Mystic Knight.
The Mystic Knight is able to feel whether there is a ley line within the area of their sensing abilities, 30 miles (+10 miles).
The knight will automatically feel the sensation of a Rift opening or closing anywhere within 70 miles (+10 miles) of them. Although they cannot tell exactly where this Rift is, the knight knows if it is near or far and whether it is big or small. Note: When actually on a ley line, the Mystic Knight will know exactly where the Rift is located and can sense one where it is, as long as it is on the ley line or a connecting line.
: The expenditure of magic in the form of a spell, Rifting, or Techno-Wizardy can be felt, if not seen, up to 300' (+100') away. The Mystic Knight will not know the location nor be able to trace it, but they will feel its energy and know that magic is being used in the area of their sensing range. Note: This does not include the use of psionic powers.
Sixth Sense
The Sixth Sense is a power that gives the psychic a precognitive flash of imminent danger to themself or somebody near them (within 90'). The character will not know what the danger is or where it will come from, nor who it will be directed at when in a group. All they know is that something life threatening will happen within the next 60 seconds! The Sixth Sense is triggered automatically, without the consent of the psychic, whenever their life is in great peril or the life of somebody they greatly care about (friend, partner, loved one, etc.). The Sixth Sense is only triggered by an unexpected, life threatening event (a trap or ambush is within 90' or a flash flood is rushing their way) which is already set into motion and will happen any second. The power can not be called upon at will to sense for traps or ambush. Instead, it works like an automatic reflex. If the character has used all their I.S.P. the Sixth Sense is temporarily rendered inoperative.
Range: 90'
Duration: Until the danger passes or happens. Bonuses apply only to the first round of the attack from the source of the sensed danger.
I.S.P.: 2
Saving Throw: None.
Bonuses: The sudden flash of insight provides the following bonuses. All bonuses apply only to the first, initial melee when the attack/danger occurs. Bonuses are lost in subsequent melee rounds after the danger is revealed. +6 on initiative roll, +2 to parry, +3 to dodge, and the character can not be surprised by a sneak attack from behind.
Conditions wrote:Current Time/Date in Merctown: Thursday, October 112PA,
Environmental Conditions: Internal Temp; 19*C (61*F), relatively cool breeze with a bright sun.
Ley Line/Nexus Presence: Merctown Nexus within five miles.
Fang-Lo provides some final confirmation about travel requirements whilst overseas. Something like We each have a part to play. and Speed, flexibility and adaptability would be highly encouraged. She confirms that Africa still has a rather large and lush forest, several mountain ranges, and a sweeping desert. Ronith picks up a sense of urgency from Fang-Lo as she departs, as if she's already been gone too long.
The group's time has been constructive in Fang-Lo's absence. Ronith gives Grant the paystick with his orders then reaches out to any of his fellow Cyber-Knights that might've heard of them. Hemlock finds that she has heard a great deal through her own deific grapevine about the supposed Horsemen of Eschaton. Keiko has heard of them from a Dimensional Raider long ago. Liltih's not sure where she heard them from, but much of it is familiar to her as well. Hemlock recites what she knows of their epic tale with a natural grace to her performance, somehow lightening the darkened news. A couple key things do stick out for Hemlock in her mind regarding the Horsemen. First, they start alone and cross the lands towards Egypt, Secondly, they can sense each other's presence on a dimension but not directly locate each other, this is why they head to Egypt. Grant recalls another specific detail, that the Horsemen seek each other out to combine their powers, and if they are allowed to reach Egypt, the world will be plunged into darkness. Keiko also remembers another key factor; the Horsemen need Egypt's powerful Nexus and the aid of another to combine. So even if they find each other in the wild, they will not merge until Egypt. Liltih's heard the rumor for the horsemen, that the Pale Rider is always the last to fall. How much of it is accurate, embellishment or fable is hard to say considering these avatars haven't been awakened in over 50,000 years.
Granite Hall responds with alarm at the news a day later, and confirms much of Hemlock's tales. Though not formally invited, Granite Hall suggests they are preparing to send aid as well, whatever that means. Grant, Daisuke and a couple others tend to business around Merctown, such as getting the new magical members registered. Grant finds his old past in handy as they acquire most of what they need. Lilith spends the time carving a rather beautiful piece of wood.
Hemlock, Gloriosa and Keiko find time meandering around Merctown and find their way to a popular tavern. The tavern is busting with activity of all kinds, a certain type of hub for all sorts of powers that are jovially colliding. Zand arrived in Merctown earlier in the week and found comfort in the Sphinx Tavern while looking for work. Something about Zand catches the trio's eye and by the time they leave the tavern, Zand is invited to follow to help save the world. When Hemlock, Gloriosa and Keiko return to the Haven, Ronith finds they have a new tag-along. An atlantean.
What are you doing?
GM Note: Next post we launch to Africa, let's wrap the prep up. Introducing Zand, he has been extremely patient with my move. I'm stable now. Thanks for everyone's patience.
Energy Sphere: 1500 P.P.E. for 30 days
Heightened Presence Sense: constant 100ft range
Sustain: 15 days
Hemlock strides confidently into the Haven, a hint of satisfaction in her emerald eyes. I do enjoy a good tavern outing! It was a rather fruitful exercise.
Flanking her is a newcomer, the tattooed Atlantean named Zand. The godling turns to Zand with a mischievous grin.
"Alright then, new friend," she says in a gentle voice, though one that carries a touch of amusement, "why don't you introduce yourself to the crew? Let them know the pleasure of your company."
Hemlock's eyes flicker towards Sir Ronith. The elf stands a good head taller than her, and with a playful smile she gestures towards their leader and adds, "This fine fellow here is Sir Ronith, our leader. Champion knight and the one who keeps this band of heroes moving along in the right direction. If you're to join us, you'll need to convince him."
The Road goes ever on and on Spell Strength +10 (victims need 22 to save vs. Hemlock's magic)
Senses: Intelligent presences and manned surveillance systems (100 ft/90% chance), and Rifts (350 miles).
"The mead was good, but why do I feel very very sober? Aren't these alcoholic drinks supposed to... do something?" Gloriosa the Man drops his disguise and transforms into Gloriosa the Dragon as soon as he crosses the threshold of the Haven. "They also need to hire a cleaner because that place smelled like... spoiled cabbage, pipespice and feet." Turning around to their newcomer, he says "Zand, you, I like. You're a totally tubular dude."
Once introductions are complete, Gloriosa will head to his room and get himself geared up for Africa. "Alright! Let's go save the earth and stuff!" he says as he shows up kitted out.
When the introductions are done, Hemlock takes Gloriosa aside for a little Godling to Dragon chat. Her green eyes sparkle with mischief as she steers Gloriosa, still in human form, away from the main group. A sly grin spreads across her face.
"Zand isn't the only help coming for our little African adventure, I've been summoning a few helpers also," she whispers in conspiratorial tone. "I didn't forget about you my dear Gloriosa."
With a wink, Hemlock instructs, "Now Gloriosa, close your eyes and extend a hand."
When he does so, the dragon feels the weight of the small yellow Volkswagen toy in his open palm.
"Meet Bumblebee," Hemlock announces with a flourish. "Though this little fella might look like a child's plaything, there's more than meets the eye."
She smirks delightedly. "Bumblebee, transform!"
Gloriosa sees the once ordinary toy car shudder. Plastic parts twist and fold in an epic display of mechanical ingenuity. In moments a small, squat yellow robot stands in the Volkswagon's place.
Hemlock throws an arm around Gloriosa's shoulder, and with a wide grin explains. "Behold, the Tectonic Spirit in all its miniature glory! Bumblebee's your new partner-in-crime, Gloriosa. He might be small, but trust me, he packs a punch. I hope you two will be buddies and look after one another."Just in case something happens to me.
To the little bot, Hemlock says, "And Bumblebee, this is Gloriosa, my best friend. Please watch over him and help one another."
The Road goes ever on and on Spell Strength +10 (victims need 22 to save vs. Hemlock's magic)
Senses: Intelligent presences and manned surveillance systems (100 ft/90% chance), and Rifts (350 miles).
Underguard wrote: ↑Sun Apr 14, 2024 8:55 pm
Hemlock, Gloriosa and Keiko find time meandering around Merctown and find their way to a popular tavern. The tavern is busting with activity of all kinds, a certain type of hub for all sorts of powers that are jovially colliding. Zand arrived in Merctown earlier in the week and found comfort in the Sphinx Tavern while looking for work. Something about Zand catches the trio's eye and by the time they leave the tavern, Zand is invited to follow to help save the world. When Hemlock, Gloriosa and Keiko return to the Haven, Ronith finds they have a new tag-along. An atlantean.
Keiko awkwardly throws an arm around Zand's shoulder given the 11 inch height difference, "Ronith. Look what we found! An Atlantean! Can we keep him? Please, Please, PLEASE!!!" Keiko's barely restrained giggles makes it clear she's joking at Zand's expense. She eventually releases him without contest. She smiles brightly waiting for what ever comes next.
Keiko gasps slightly when Hemlock show's off the new spirits in the toys, "You mean you were able to get your spirits to inhabit those toys...That's so cool!" Keiko gives a little elbow to Gloriosa, "Lucky." Keiko smiles warmly at the dragon.
Keiko's attitude suddenly shifts as the fun ends, "In all seriousness. A temporal raider I once knew had an encounter with these beings before. If I remember correctly he said they require the Egypt Nexus in order to combine their powers. Something special about that Nexus I guess. He also said they should be taken on individually, if possible, to keep them from reinforcing each other."
Upon receiving the reply from Granite Hall, Ronith nods but isn’t terribly surprised. Such a tale is too far-fetched to be made up, even if dragons were inclined towards such pranks. Ronith will send a brief reply acknowledging the knights’ response, and thanking them for any aid they can muster but also stating that he doesn’t believe Heroes for Hire can wait to deploy to Africa. Ronith will also make time for a brief pilgrimage to the Shrine of the Warrior, where he will make obeisance and murmur a quick prayer to Odin. ”Milord, we go to fight a mighty evil in Africa, one that could consume this entire world. I pray that you shall watch over us and give us the strength of body and heart to overcome such a challenge.” Otherwise, he will hang around the Haven (politely declining the others’ invitation to the bar) and help Grant with any preparations (along with additional credits if necessary). Upon Zand’s arrival at the Haven, Ronith will ignore any obvious signs of drunkenness amongst the others and give the Atlantean a cool look up and down. ”I’m afraid we have a big job ahead of us, one that will take us quite far away from MercTown. But then, if I recognize your tattoos correctly, it’s probably not that far by the standards of your people. If you would joins us, then just know that while the pay is great so too is the danger. We shall all have to do what we can to protect the innocent on top of our charge to fight these… horsemen.”Dark gods? Demon lords? Something else? I suppose it doesn’t matter all that much. What does matter is Fang Lo seems to think we can make a difference. Far be it from me to gainsay her, I just hope we’re not biting off more than we can chew.
See the Invisible, including spirits and Astral Beings
Sense Ley Line: 94%
Sense Ley Line Nexus 104%
Sense a Rift: Automatic | 160mi
Sense Magic in Use: 1100'
Half Damage from magical cold, heat, and fire
Immune to Possession
Regenerate 2d6 M.D.C. per minute
Fatigues at half normal rate, hold breath up to 3 minutes
Base Spell Strength: 15
Spell Range doubled
Spells, psionic attacks, drugs, and disease that cause confusion, dizziness, or dull the senses are half as effective (penalties and duration)
Silver and 90% pure iron weapons inflict their S.D.C. equivalent damage in M.D.C. Rune weapons and holy weapons do double damage. Suffers double damage from Ley Line Storms
Turn Invisible at will (Simple)
Stats
M.D.C.: 101/101
I.S.P.: 98/98
P.P.E.: 710/710
Lord Magus Armor • Main Body: 50/50 Head: 45/45 Arms: 15/15 Legs:30/30
| 10 PPE| BOM 109 | 8 Days | Provides Air, Food, Water, only needs 2 hours of sleep per night.
120 PPE | BOM 140 | 15 Days | 1100 PPE
With the job to help Fang-Lo accepted and the task issued by Sir Ronith, Grant's mind is awhirl as he recalls the various equipment catalogs of the vendors in Merc-Town. Reviewing his list, he comments before leaving, "We were lucky when we saved Ashlynn from the creature that possessed her. The APC is a sturdy vehicle, but the terrain was basically impassible by conventional means. I think it's time to obtain something that can hover, if not fly. I suggest we attempt a trade for a comparable vehicle. If memory serves, I believe Northern Gun might have a vehicle that will fit our needs. It should be large enough to store a hover cycle or two and," he looks over to Gloriosa, "possibly a young growing dragon."
Grant leaves the Haven and heads to the Arms Bazaar and spends the day delighted haggling with the vendors. By the end of the day he has trade the APC for a Skybunker as well as purchased two robots to serve as pilots, mechanics, and gunners, along with various miscellaneous equipment with the idea that their chances of purchasing gears once in the field will be extremely limited. With the SkyBunker and robots stored in their garage at the outskirts of Merc-Town, he issues orders to the robots.
Pointing to the left one, he says, "Your designation is now Butch. Your duties will be piloting and maintenance of the Skybunker." To the one on the right he adds, "Your designation is now Sundance. Your primary responsibility is weapon system management and maintenance of the Skybunker. Sundance, in the event Butch is disabled, you will assume piloting duties." Pointing at the Skybunker, he addresses both, The safety of the Skybunker is your primary responsibility. Defend the Skybunker from unauthorized personnel who attempt to board the Skybunker or who attack. Aggressive action is authorized when retreat is not an option. These orders may countermanded by a member of the Heroes 4 Hire mercenary team. I will identify these people later. Do you understand?" If anyone accompanied him on his shopping trip, he identifies them as an ally and crew member of the Skybunker.
Robots aren't the best solution, but it will allow us to leave our mobile base defended when we are away. The sales rep recommended making use of any troops when aggressive action is necessary. I'll need to pick up some weaponry for the two robots to supplement their on board weaponry, The mage thinks as he makes his way back to the Haven. A combination of energy and projective weapons along with at least one melee weapon will provide them options.
Upon his return to, he provides a summary of what he has purchased so far, and a basic idea of what additional equipment he plans to purchase the following day. Upon meeting Zand, he holds out his hand and introduces himself, "Welcome to the team, my name is Grant. From what I can gather, the idea of defeating yet another ultimate evil has piqued your interest. Sounds like you are our kind of people. I specialize in magic, what skills do you have?"
When everyone prepares to go to bed over the remaining days in Merctown, Grant returns to his room and casts Time Hole and continues to work on modifying the Fleet Feet spell. I am close to figuring it out, I know it. I'll have it cracked in the next few days, worst case a couple of weeks.
Constant Special Abilities
• Sense Ley Line: 89% | 100mi • Sense Ley Line Nexus: 99% • Sense a Rift: Automatic | 1500mi • Sense Magic in Use: 1000'
Equipped Gear of Note
MA-2 TW Combat Mage Armor • Main Body: 50/50 • Armor of Ithan: 50/50 [Off]MP-6 Firebolt Pistol • Alien Submachine-gun
6'x6' Canvas Mat - rolled and slung over shoulder by an adjustable strap.
Weight: 25 lbs.
Modifiers: +5% to prowl, +6 to P.S., +4 to P.P., +1 APM, +3 to initiative, +1 to parry and dodge, +3 to disarm, +6 to roll w/impact, -10% to electronic perception Features:
All Features of Triax EBA
Molecular Adhesion Pads on hands and feet
Impact Absorbing Systems (p.89, MercOps)
Triples wearer's speed, fatigue reduced to 20% usual rate
M.D.C.: 20
Crew: One
Power System: Electric
Maximum Speed: 120 mph
Maximum Altitude: 1,200'
Maximum Range: 500 miles
Dimensions: 3' long, 30 lbs.
Book Reference: p.267, R:UE
CA-4 Dead Boy EBA
M.D.C. by Location:
Helmet: 70
Arms: 60 each
Legs: 80 each
Main Body: 100
Weight: 20 lbs.
Modifiers: -5% to climb, -20% to other physical skills Features:
All standard Dead Boy EBA features (p.100, WB11)
Book Reference: p.100, WB11
NG Bush Pilot Armored Jumpsuit
M.D.C. by Location:
Flight Helmet: 35
Arms: 9 each
Legs: 20 each
Main Body: 25
Weight: 6 lbs.
Modifiers: None Features:
Flight helmet includes built-in radio and nightvision goggles
Book Reference: p.77-78, WB33
NE-BA-26 Special Body Armor
M.D.C. by Location:
Helmet: 50
Arms: 40 each
Legs: 50 each
Main Body: 90
Weight: 21 lbs. for human equivalent, 35 lbs. for giant-sized.
Modifiers: -10% to physical skills Features:
All standard NE environmental armor features (p.35-36, DB8)
Upgrades and Packages
HUD Visor Allows 6 different screens to be viewed without impairing vision.
Basic Weapons Package
Retractable Energy Blade (Right Forearm)
Damage: 3D6 M.D.
Garrote Strangle Cord (Left Wrist)
Damage: 4D6 (+P.S. Damage Bonus)
Plasma Flame Thrower
Range: 200' (20' AoE)
Damage: 5D6 M.D.
Payload: 15 Shots per E-Clip
Utility Laser Finger
Range: 1,000'
Damage: 2D6 M.D.
Payload: 20 shots. (Standard E-Clip)
Robotic Exoskeleton
Robotic P.S. of 25, +4 P.P., +20 Speed, +10' to leaps, +10% to Climbing, Reduce Fatigue by 75%
Telescopic Vision (up to 20x Magnification): 1 mile
Macro-Lens (6x Magnification)
Thermo-Imager: 2,000'
Light Polarization
Mini-Radar/Sonar System
Can track up to 12 targets
Range: 2 miles
Integrated Sensor Pod
360° scanning capability
+3 Initiative, +2 to Parry, +2 to Dodge, +5 to Roll w/, allows user to dodge all attack, even those from behind and/or surprise
Advanced Communication Package
Includes: Basic receiver/transmitter, secure cryptological encoding, burst transmission capability, and if the Suit has the HUD Enhancement is capable of sending and receiving text communications
Range: 30 miles
IFF & Targeting Computer
Computerized recognition and identification system similar to the Wilk's PC-2020 Field Identifier System
Can Identify up to 6,000 targets with 92% accuracy
Psionic Electromagnetic Dampers
+2 to Save vs all Psionic Attacks and Possession Attempts, +1 to Save vs Magic Illusion and Mind Control
Identification Package
Laser, Holographic, Portable Computer, Programmed with thousands of images of known enemy insignia, uniforms, body armor, weapons, robots, and combat vehicles.
Includes: Passive Night Vision Goggles, Portable Language Translator, and a Laser Distancer
Book Reference: p.37-39, DB8
Wilk's 1000 Pulse Laser Cannon
Range: 3000'
Damage: 5D6+3 M.D. per shot or 3D4x10 M.D. per 3-pulse burst
Rate of Fire: Single shots or 10-round bursts only
Payload: 300, 600 or 1,200 round disintegrating belt or belt fed drum
Weight: 85 lbs.
Features: None
Modifiers: None
Book Reference: p.121, Merc Ops
Saving Throw Bonuses (if Mimic/revert to base stats) Eye of Odin grants +1 save vs all (not included below)
Coma/Death: 28% (+4%)
Toxins (15+): +7 (+1)
Magic (varies): +7 (+1)
Magic (Illusions): +10 (+2)
Magic (mind-altering): +15 (+7)
Lethal Poison (14+): +7 (+1)
Non-Lethal Poison (16+): +7 (+1)
Insanity (12+): +16
Psionics (12+): +7
Horror Factor: +12
Disease: +7 (+2)
Drugs (mind-altering): +8 (+6)
Possession: +13 (+6)
Conditions
Sustain | BOM 109 | 33 Days | Provides Air, Food, Water, only needs 2 hours of sleep per night.
Copy Animal Attribute: Monkey ((
+10% prowl when climbing, +15% palming, pick pockets, and concealment, +5% acrobatics and/or gymnastics, +1 to PP
, Swing line,
+2d4(7) PP, +3d4(8) Spd, +1 APM, +3 auto-dodge, +10% skills requiring dexterity and prowess, prowl, gymnastics, climb, etc.
,
+1 parry, +2 dodge, +6 initiative, +15% perception, Estimate distance of sound 90%, Estimate speed and direction of approach 80%, Recognize voice or sound 70%, Imitate voice 60%
))
While the magically inclined among the Heroes geek out about the new additions to the team, Daisuke can only look on from afar and try to absorb what he can about understanding the finger-waggling mumbo jumbo that elicit what seem to be miracles. When mention of spirits is reiterated by Keiko, the Arismal's interest about their collective safety is triggered.
Keiko wrote: ↑Thu Apr 18, 2024 6:43 am"You mean you were able to get your spirits to inhabit those toys...That's so cool!"
"Toys inhabited and animated by spirits? Is there some manner of 'off' switch or command word in case the toys run amok? It would simply be highly inconvenient to figure that out in the midst of combat against world-ending evil deific horsemen... So I'm asking now out of an abundance of caution." Daisuke inquires in Hemlock's direction. Though he would just as readily accept any answer from any of the other magically-inclined within the squad.
When Grant returns from his shopping expedition with a new mode of transportation and two robotic assistants, Daisuke demonstrates how egalitarian his paranoia is and inquires the same of Grant... 'Off' switches or commands for the new robots in case they run amok.
The advance provided to us seem to be quickly leveraged to dramatically improve our combat capabilities and battlefield footprint. Who knew that additional funding was what was needed to unlock this squad's potential. I should keep that in mind and keep an eye out for future monetary opportunities.
Zand's arrival elicits a nod from Daisuke's direction. He waits his turn for senior leadership to be done with him before Daisuke extends his own humble welcome. "Greetings Zand and welcome. I am Daisuke Hamamatsu. Trained for special operations."
Outside the meet and greet, Daisuke checks his equipment and makes sure he is prepared to deploy.
Gloriosa, thinking he's in some sort of trouble, heads to the side with Hemlock. Did I say something bad? I thought Tubular was a good word! Relieved that he's receiving a present instead, he closes his eyes and puts his hand out. When the object is placed in his palm, he opens and observes the yellow VW Bug. Well that's neat. Hemlock's words of transformation make the toy change before his very eyes and Gloriosa's jaw drops, leaving his mouth agape.
Hemlock wrote: ↑Tue Apr 16, 2024 8:36 pm"Behold, the Tectonic Spirit in all its miniature glory! Bumblebee's your new partner-in-crime, Gloriosa. He might be small, but trust me, he packs a punch. I hope you two will be buddies and look after one another."
"This! Is! SO cool! Thank you Hemmy! Hi Bumblebee!"
Hemlock wrote: ↑Tue Apr 16, 2024 8:36 pmTo the little bot, Hemlock says, "And Bumblebee, this is Gloriosa, my best friend. Please watch over him and help one another."
"Hey Gloriosa, we're gonna be good buddies!" Bumblebee points to the ground to be let down and Gloriosa does so. There, Bumblebee transforms back into a toy car and rolls around the floor for a while.
Keiko wrote: ↑Thu Apr 18, 2024 6:43 am"You mean you were able to get your spirits to inhabit those toys...That's so cool!" Keiko gives a little elbow to Gloriosa, "Lucky." Keiko smiles warmly at the dragon.
Daisuke wrote: ↑Fri Apr 19, 2024 9:46 am"Toys inhabited and animated by spirits? Is there some manner of 'off' switch or command word in case the toys run amok?"
"No silly, he's gonna roll amok! See!? Keiko gets it."
Gloriosa wrote: ↑Fri Apr 19, 2024 11:52 am"This! Is! SO cool! Thank you Hemmy! Hi Bumblebee!"
There is an innocence in Gloriosa's eyes that tug at Hemlock's heart. In Gloriosa, Hemlock sees a reflection of her own past. One without parents and gifts. The godling, millennia ago, largely fended for herself in the company of faerie folk. The sight of Gloriosa's genuine delight brings a warmth to Hemlock's chest.
Keiko wrote: ↑Thu Apr 18, 2024 6:43 am"You mean you were able to get your spirits to inhabit those toys...That's so cool!" Keiko gives a little elbow to Gloriosa, "Lucky." Keiko smiles warmly at the dragon.
"Of course," Hemlock smiles. "Just like your own spirit, it needs a vessel. Only these ones use toys."
Daisuke wrote: ↑Fri Apr 19, 2024 9:46 am"Toys inhabited and animated by spirits? Is there some manner of 'off' switch or command word in case the toys run amok?"
"Do you have an off switch?" Hemlock asks rhetorically with a frown of disapproval. "Bumblebee is an immortal sentient being. If you need Bumblebee to stop doing something, just ask nicely as you would anyone else. He understands just about every language you'll ever hear, and he has agreed to help us. Not for any of the dragon's millions of credits, but for love of this world. The same for Cloudjumper and Firefox. We are lucky to have them."
Though the elemental possessing the Elk took brute force of will to play along. Elementals just don't get it.
The Road goes ever on and on Spell Strength +10 (victims need 22 to save vs. Hemlock's magic)
Senses: Intelligent presences and manned surveillance systems (100 ft/90% chance), and Rifts (350 miles).
Hemlock wrote: ↑Tue Apr 16, 2024 5:25 pm"Alright then, new friend," she says in a gentle voice, though one that carries a touch of amusement, "why don't you introduce yourself to the crew? Let them know the pleasure of your company."
Zand gives a deep nod, "Thank you Hemlock. I am Zand, a member of the Bagh-Dach clan of Altanteans. I'm seeking worthy causes to lend my strength to until my family and I are able to coordinate a reunion." Zand pauses wondering to himself "Is it appropriate to call Yiorgis family? We never made things official, but we had plans for the future and would have sought my parents out." With a wry smile he continues, "Mind you it's not uncommon for decades to pass between such meetings. My parents, like most of my people, have a hard time walking away from a cry for help. It can make arranging a rendez-vouz difficult"
Gloriosa wrote: ↑Tue Apr 16, 2024 8:15 pm"Zand, you, I like. You're a totally tubular dude."
Keiko wrote: ↑Thu Apr 18, 2024 6:43 am
Keiko awkwardly throws an arm around Zand's shoulder given the 11 inch height difference, "Ronith. Look what we found! An Atlantean! Can we keep him? Please, Please, PLEASE!!!" Keiko's barely restrained giggles makes it clear she's joking at Zand's expense. She eventually releases him without contest. She smiles brightly waiting for what ever comes next.
Ronith wrote: ↑Thu Apr 18, 2024 8:22 am
Upon Zand’s arrival at the Haven, Ronith will ignore any obvious signs of drunkenness amongst the others and give the Atlantean a cool look up and down. ”I’m afraid we have a big job ahead of us, one that will take us quite far away from MercTown. But then, if I recognize your tattoos correctly, it’s probably not that far by the standards of your people. If you would joins us, then just know that while the pay is great so too is the danger. We shall all have to do what we can to protect the innocent on top of our charge to fight these… horsemen.”
While crouching down to make things easier for Keiko Zand adds congenially, "While I'm not as well traveled as many of my people, I'm not afraid of travel. I would like to request that we leave word of where to find me, if any of my clan happen to look for me here. Most things worth doing in this world come with risk, and this sounds like a worthy cause."
Grant Latham wrote: ↑Thu Apr 18, 2024 7:57 pm
Upon his return to, he provides a summary of what he has purchased so far, and a basic idea of what additional equipment he plans to purchase the following day. Upon meeting Zand, he holds out his hand and introduces himself, "Welcome to the team, my name is Grant. From what I can gather, the idea of defeating yet another ultimate evil has piqued your interest. Sounds like you are our kind of people. I specialize in magic, what skills do you have?"
Daisuke wrote: ↑Fri Apr 19, 2024 9:46 am
Zand's arrival elicits a nod from Daisuke's direction. He waits his turn for senior leadership to be done with him before Daisuke extends his own humble welcome. "Greetings Zand and welcome. I am Daisuke Hamamatsu. Trained for special operations."
In response to Granth's request and as a response to Daisuke's volunteered information "I'm a defender of my people. I specifically trained for police work and investigation. All who follow my calling are trained for combat, in this world the weak are often preyed upon and it behooves those of us with the means to intervene to do so." Remembering what Yiorgis has told him of non-Atlantean's knowledge of Atlantean culture Zand adds "I have and can use magic tattoos. While I'm not as focused on defeating evil as an undead slayer, I do have significant martial skill that I wield in the effort to protect those in my community."
Hearing people's information about the looming threat Zand grows a bit more grim, "This is more like the kind of quest my parents generally sought. No one can say it's not heroic. I hope I survive this well enough to see Yiorgis and my family again." Experiencing a moment of shame he chastises himself "All that live on this planet are in danger and one of my first thoughts is hoping to survive to see my lover."
Zand shakes himself to focus on the actual issue at hand, "I have a horse that's carried me for awhile now, is it wise to take her with us? Or is there a safe way to stable her while we go? I'm not familiar with Africa of the world."
Personal MDC 170/171 PPE 167/192
Crystal Guardian Armor MDC: Unenergized: 125/125 Energized: 225/225
Armor abilities energized and not Breathe Without Air, Impervious to Cold, Impervious to Fire, and electricity, lasers and light-based attacks do half damage
Abilities:Immune to transformation.
HF 12 to things that fear Atlanteans
Currently Sustain 10 days left
Other gear of note: Talisman Necklace, Dwarven Katana, Lightblade, Kingdom Come pistol
HTH Type: Expert
Number of Attacks: 7
Initiative Bonus: +2
Strike Bonus melee: +9
Strike bonus ranged: +7
Parry Bonus: +14
Dodge Bonus: +17
HTH Damage Bonus: +18 in SDC dmg.
Bonus to Roll w/Punch: +13
Bonus to Pull a Punch: +5
Bonus to Disarm: +6
Horror Factor (varies): +12
Possession: +4
Crit on nat 18-20
Auto-dodge+9
Sense of balance 88%
Automatically roll with fall/impact/explosions
Lore: Magic 134% vs
1d100: [19] = 19 | Tattoo magic
Lore: D-Bees 134% vs
1d100: [100] = 100 | Beings that use magical tattoos | That's a big no
Magic Tattoos? Grant muses as Zand explains what he can do. Ah I am blanking on what beings use them. Time will tell, but both Keiko and Hemlock seem to think he is on the up and up."If my memory serves, the abilities the tattoos can be quite powerful. I have no doubt you will be able to pull your weight."
The mage pulls out his trust notepad and pen, holding it up, he asks Zand, "As you've heard we are leaving for our next mission very soon. Is there any equipment that you think you need? Do any of your weapons or armor need repair or replacement? I am sure we can find a stable for your horse if you want to leave it behind. I think we could accommodate a horse in our Skybunker. Easy when we aren't being shot at, but we'd need to rig some sort of protective harness to keep it from falling when we are taking evasive action." How to magically restrain a live horse has intrigued Grant, he follows up, "We could restrain the animal with a magic net or a carpet of adhesion I suppose. Maybe cast a spell to reduce it's weight. If only Reduce Self worked on others, looks like an item to put on the spell modification list. I wonder if an animal could trigger a talisman."
Constant Special Abilities
• Sense Ley Line: 89% | 100mi • Sense Ley Line Nexus: 99% • Sense a Rift: Automatic | 1500mi • Sense Magic in Use: 1000'
Equipped Gear of Note
MA-2 TW Combat Mage Armor • Main Body: 50/50 • Armor of Ithan: 50/50 [Off]MP-6 Firebolt Pistol • Alien Submachine-gun
6'x6' Canvas Mat - rolled and slung over shoulder by an adjustable strap.
As the others prepare themselves by drinking, Lilith declines shortly. "Alcohol doesn't work well with my physiology," is her simple but understandable excuse. The bee woman had thrown up the last time she had gone drinking, and wasn't exactly wanting to repeat the experience. Instead, the insect spends time checking over the gear she has on her. She doesn't spend all of the time to herself, though, knowing that she needs to spend some time with the rest of the team. Being a loner wouldn't gain anyone's trust.
So it is that she's present when meeting Zand, watching the interactions between him and the others with a carefully considered smile. "That all sounds useful in what we'll be going off to deal with," she says with a buzz of her wings, "It's good to have you. I'm Lilith, and this'll be my own first showing with this group."First Atlantean I've ever met that wasn't shooting at me. This will be interesting. So long as I don't die out there, this'll do well to get me settled in. Maybe even make up for some of the shit I've pulled in the past. Rather than letting herself get lost in the past, she instead focuses on Gloriosa's delight at his new toy-friend. She can't help but be bemused at the thought of a grand dragon so innocently playing with a small toy. It reminds her of the few propoganda pieces she was given as 'toys' in her own childhood, if much more well-intentioned.
Energy Bolts: 4D6 M.D.; Range: 1,000' (2,000' at additional P.P.E. cost)
Battle Fury Blade: 6D6 M.D.; Can activate Battle Fury for 3 minutes, increasing damage to 2D4*10 M.D., attacking twice per APM used (second attack is parried at a -5), and gaining a 100 M.D.C. magical suit of armor.
Flaming Dagger: 2D6 M.D.; lasts 6 minutes per activation.
Constant Effects
Gives the character the ability to hear very faint sounds (light footsteps, small animals breathing). The character can also overhear conversation at a much greater distance than is normally possible. + 1 on initiative.
Can see double the usual distance and detail of normal human vision.
Range: 1,000'; must be starlight or some other light source available. If in a completely blacked out area, a cave for example, nothing will be visible.
The Mystic Knight is impervious to lasers, ion blasts, particle beams, plasma bolts, electricity, fire, heat and radiation.
Magically created energy and ley line storms inflict half damage.
Rune weapons, holy weapons, and most magical weapons of all kinds do full damage. Likewise, ordinary swords, clubs, spears, etc., as well as bullets, arrows, Vibro-Blades, thrown rocks, falls, punches and most kinetic based attacks, do full damage.
Applies to all armor worn as well, as it is both an inherit trait and automatically generated field that surrounds the Mystic Knight.
The Mystic Knight is able to feel whether there is a ley line within the area of their sensing abilities, 30 miles (+10 miles).
The knight will automatically feel the sensation of a Rift opening or closing anywhere within 70 miles (+10 miles) of them. Although they cannot tell exactly where this Rift is, the knight knows if it is near or far and whether it is big or small. Note: When actually on a ley line, the Mystic Knight will know exactly where the Rift is located and can sense one where it is, as long as it is on the ley line or a connecting line.
: The expenditure of magic in the form of a spell, Rifting, or Techno-Wizardy can be felt, if not seen, up to 300' (+100') away. The Mystic Knight will not know the location nor be able to trace it, but they will feel its energy and know that magic is being used in the area of their sensing range. Note: This does not include the use of psionic powers.
Sixth Sense
The Sixth Sense is a power that gives the psychic a precognitive flash of imminent danger to themself or somebody near them (within 90'). The character will not know what the danger is or where it will come from, nor who it will be directed at when in a group. All they know is that something life threatening will happen within the next 60 seconds! The Sixth Sense is triggered automatically, without the consent of the psychic, whenever their life is in great peril or the life of somebody they greatly care about (friend, partner, loved one, etc.). The Sixth Sense is only triggered by an unexpected, life threatening event (a trap or ambush is within 90' or a flash flood is rushing their way) which is already set into motion and will happen any second. The power can not be called upon at will to sense for traps or ambush. Instead, it works like an automatic reflex. If the character has used all their I.S.P. the Sixth Sense is temporarily rendered inoperative.
Range: 90'
Duration: Until the danger passes or happens. Bonuses apply only to the first round of the attack from the source of the sensed danger.
I.S.P.: 2
Saving Throw: None.
Bonuses: The sudden flash of insight provides the following bonuses. All bonuses apply only to the first, initial melee when the attack/danger occurs. Bonuses are lost in subsequent melee rounds after the danger is revealed. +6 on initiative roll, +2 to parry, +3 to dodge, and the character can not be surprised by a sneak attack from behind.
Grant Latham wrote: ↑Mon Apr 22, 2024 10:32 am
The mage pulls out his trust notepad and pen, holding it up, he asks Zand, "As you've heard we are leaving for our next mission very soon. Is there any equipment that you think you need? Do any of your weapons or armor need repair or replacement? I am sure we can find a stable for your horse if you want to leave it behind. I think we could accommodate a horse in our Skybunker. Easy when we aren't being shot at, but we'd need to rig some sort of protective harness to keep it from falling when we are taking evasive action." How to magically restrain a live horse has intrigued Grant, he follows up, "We could restrain the animal with a magic net or a carpet of adhesion I suppose. Maybe cast a spell to reduce it's weight. If only Reduce Self worked on others, looks like an item to put on the spell modification list. I wonder if an animal could trigger a talisman."
Hemlock watches the exchange with interest, and grins. "I've a mount myself that I intend to bring along. If there is no room in your transport for such beings let me know and I will change plans."
When Zand is catered for and Grant has a moment, Hemlock approaches him with a change of topic.
"So," Hemlock's voice, naturally cheerful, holds a touch of seriousness, "Four Horsemen of the Apocalypse, huh? A story whispered across countless worlds. The good and the bad – everyone's going to be watching this one unfold."
Her grin falters slightly. "And with all that attention, who knows who else might come sniffing around. Could that dragon we met have been followed, or located if only momentarily?"
Hemlock taps her chin, her playful demeanor momentarily replaced by a thoughtful frown. "Which is why I have a suggestion. Unless of course you've already done so?" She raises an inquiring eyebrow, and the mischievous glint returns to her eyes. "I can cast a Sanctum spell. It'll keep magical prying eyes out of our conference room – or the whole building, if you're feeling especially concerned."
"I also noticed an unfinished teleportation circle. Would you like it finished? We might find a place in Africa where we might build the flip side of it. But this is your home, so the decision is yours."
The Road goes ever on and on Spell Strength +10 (victims need 22 to save vs. Hemlock's magic)
Senses: Intelligent presences and manned surveillance systems (100 ft/90% chance), and Rifts (350 miles).
Grant is sitting at a table, reviewing his list of last minute purchases when Hemlock finds him alone. He looks up from his notepad. The notepad itself written in clean block lettering, organized by section of the city and the type of items to purchase. He nods at Hemlock, "So, do you think there are players out there in the multiverse waiting to swoop in once the battle is done? Fang Lo's money is good, but I find it strange that she's approaching a relatively small group like ours. Hopefully she is off trying to convince governments to join and fight this menace. I'd hate to show up and have her say we were the only ones dumb enough to accept."And then find out she is the dark power that set this scenario up.
He frowns at the idea of someone watching them. "It's entirely possible, but it seems like these Horseman are more like forces of nature with a single minded goal that they've tried on more than one occasion to achieve. They are probably not interested in us. Now, the group that has summoned them may be more practical, but then again, they too are summoning creatures that basically just want to destroy everything, are they going to be concerned with who knows what they are planning? Have you heard any stories where the Horseman share power, or spare those that call them? I have to think that the would be puppet masters know that the forces of good are going to rally. But improving our own security isn't a bad idea." He holds up the notepad, "As you can see, Sir Ronith, isn't one for details. So far his own personal abilities have seen him through countless victories, I think he just expects his reputation to carry the day. That being said, if you are able to ward the whole building, I am not opposed and think it's a great idea."
Grant follows her to the room with the partially constructed circle, and looks down at it and scratches the back of his head. "This isn't my work, I had forgotten about this. When I first joined I saw this, but I wasn't skilled enough at the time to know its purpose. Thinking about it now, maybe the mage realized that having a portal with unrestricted access could be dangerous. While it would be convenient to have this portal active to a place in Africa, we could be opening ourselves up for uninvited guests." He looks up and holds up a finger, "Could the Sanctum spell be cast on the Skybunker? Could we have the second circle be on the Skybunker as well." Seeing the negative response, Grant continues, "Ah, it sounded to good to be true even as the words were coming out of my mouth. I'd say complete the first circle here, and if we happen to come across a reasonable, secure spot for the second, then we set it up. However, I think we will have to rely on our own abilities to get back here if needed."
In a moment of awkward silence between the two, Grant says, "From what I've seen over the last few days, you seem to be much more skilled in the magical arts, but I still think I need to give you a warning. Despite my own desires to travel and trade across dimensions, I followed the path of a Ley Line Walker, rather than a Shifter. The idea of enslaving others to my will is not something I agree with. I know that not all Shifters revel in dominating others, but even if your intentions are good, if the recent allies you've recruited haven't joined you of their own free will, then," Grant pauses for a second and shrugs before continuing, "we may not be the right group for you, long term."
Constant Special Abilities
• Sense Ley Line: 89% | 100mi • Sense Ley Line Nexus: 99% • Sense a Rift: Automatic | 1500mi • Sense Magic in Use: 1000'
Equipped Gear of Note
MA-2 TW Combat Mage Armor • Main Body: 50/50 • Armor of Ithan: 50/50 [Off]MP-6 Firebolt Pistol • Alien Submachine-gun
6'x6' Canvas Mat - rolled and slung over shoulder by an adjustable strap.
"I can finish this half of the circle, and we can decide on the other half later. But I get the feeling a circle within this Skybunker of yours would work. We can experiment later if you wish."
"The Sanctum magic I can also work on the building. I can cancel it afterwards if you find it burdensome, otherwise it will last as long as I do. However I feel this magic would not work in the mobile Skybunker."
When Grant gives his warning of shifters and possible partings of ways Hemlock's eyes narrow slightly. However, it quickly flickers away, and is replaced by a disarming smile that stretches across her face.
"Ah, Grant," she begins, her voice playful, "I'm glad you said that. True, I am a Shifter, but fear not, I'm not one to enslave others. Nor do I consort with demons. Shifters who do so are fools. If I force something to work with me, it will be for good cause and for as short a time as possible. My will is vast, but I like to think I use it wisely and justly."
She leans back, looks at the ceiling a moment and her wild red hair cascades down her back. "Think of it this way," she continues, her tone turning a touch more serious, "my skills are like a vast toolbox. Shifter is just one of the tools I've collected over the millennia, it does not central to my being. I have mastered other disciplines, some magical." She adds this with a wink, but does not explain she is also a High Magus.
Hemlock gestures to her owl staff and fiery red katana. "Now, about these dear beings you are concerned for," she says, her voice softening. "Firefox and Cloudjumper? They are not forced. I asked nicely, and chose them carefully for these spirits too have a stake in this world's survival. They are Kachina spirits you see, and dwell on this very continent."
She smiles. "And Bumblebee? He's a lesser Kachina spirit, and was also asked. He is a funny one!"
"In truth I don't think I've had any companions for a good few centuries now. But these Horsemen seem a good reason for the extra help."
Hemlock's easy smile falters slightly, and is replaced by a more earnest expression. "Where I come from, freedom is paramount. I've spent my entire life free to roam the woods as a please, and my faerie friends likewise do not do domination of others. One of the few benefits of not having doting parents around I suppose. We live free as I feel most should, no one ever told me I need to do this or that. If any of my summoned companions ever wished to leave, I wouldn't stand in their way. That wouldn't be right."
She leans forward, her green eyes locking with his. "Truth be told, the reason I even came to Earth was whispers of a race called the Splugorth enslaving faerie folk. Now, that's a fight worth having. But," she admits with a shrug, "if I get the feeling the Heroes for Hire wouldn't be on board with tackling that kind of evil, then our paths might diverge."
A beat of silence follows before she continues, a playful smirk once more returning to her face. "For now, though, these Horsemen of the Apocalypse in Africa seem like a much more immediate concern. Splugorth can wait a bit longer, and frankly, I need some time to get the hang of this whole dimension anyway."
With the days that remain Hemlock casts Sanctum on the Haven's rooms, drawing P.P.E. reserves from the ley line as needed. She also completes the Circle as per Grant's wishes; leaving the other half for a future discussion. She invites Grant to join her if he wishes to observe or participate.
The Road goes ever on and on Spell Strength +10 (victims need 22 to save vs. Hemlock's magic)
Senses: Intelligent presences and manned surveillance systems (100 ft/90% chance), and Rifts (350 miles).
Zand wrote: ↑Sat Apr 20, 2024 7:10 am
While crouching down to make things easier for Keiko Zand adds congenially, "While I'm not as well traveled as many of my people, I'm not afraid of travel. I would like to request that we leave word of where to find me, if any of my clan happen to look for me here. Most things worth doing in this world come with risk, and this sounds like a worthy cause."
Keiko giggles as Zand lowers himself so Keiko has an easier time, "Oh Such a gentleman!" Keiko whispers in Zand's ear, "Careful, you might make girls swoon for you, doing that." Keiko winks as she lets him go. Keiko listens to the others for a little bit before heading off to get her gear ready to leave. Once she's done prepping her gear for departure she tracks down Barracuda and spends the remainder of their time in his company.
(rolls carried over)
Responding to Grant's question Zand blushes slightly, "I don't have much money for shopping. But if you all have an extra magic sword laying around I'd appreciate it." He rests a hand on his light blade hilt, "This blade is great, especially against the undead, but it takes a bite out of me first. As my armor also hurts me over time as I use it, having a powerful sword that only ran off of magic would give me some options if we get in a tight spot."
"I would be interested in bringing my horse with us if we can safely bring and care for her. I don't want to slow us down." Although Zand doesn't directly comment on Grant's proposed magic horse restraints, he doesn't show any discomfort at the ideas, and perks up at the mention of a talisman "My tattoos can get a bit costly to activate. In an extended engagement some energy storage to fuel them could be life saving in the right situation."
To Lilith he offers an earnest if nervous smile, "Here's hoping this is a successful mission and we have a good showing that leads to us being a part of more noble tasks as this."
Personal MDC 170/171 PPE 167/192
Crystal Guardian Armor MDC: Unenergized: 125/125 Energized: 225/225
Armor abilities energized and not Breathe Without Air, Impervious to Cold, Impervious to Fire, and electricity, lasers and light-based attacks do half damage
Abilities:Immune to transformation.
HF 12 to things that fear Atlanteans
Currently Sustain 10 days left
Other gear of note: Talisman Necklace, Dwarven Katana, Lightblade, Kingdom Come pistol
HTH Type: Expert
Number of Attacks: 7
Initiative Bonus: +2
Strike Bonus melee: +9
Strike bonus ranged: +7
Parry Bonus: +14
Dodge Bonus: +17
HTH Damage Bonus: +18 in SDC dmg.
Bonus to Roll w/Punch: +13
Bonus to Pull a Punch: +5
Bonus to Disarm: +6
Horror Factor (varies): +12
Possession: +4
Crit on nat 18-20
Auto-dodge+9
Sense of balance 88%
Automatically roll with fall/impact/explosions
Zand wrote: ↑Wed Apr 24, 2024 1:22 pm
Responding to Grant's question Zand blushes slightly, "I don't have much money for shopping. But if you all have an extra magic sword laying around I'd appreciate it." He rests a hand on his light blade hilt, "This blade is great, especially against the undead, but it takes a bite out of me first. As my armor also hurts me over time as I use it, having a powerful sword that only ran off of magic would give me some options if we get in a tight spot."
Hemlock's ears perk up at Zand's mention of needing a weapon. Well I know that feeling, I was in exactly the same place a week or so ago!
"Hold that thought!" she exclaims, a mischievous glint in her green eyes. "I've been tinkering with a similar problem this past week, and I might just have something you like."
With a flurry of red hair, Hemlock disappears into the room she shares with Gloriosa. A moment later, she reappears, a cloth bundle cradled in her arms.
"I figured one of these would be perfect for Gloriosa," she announces, a hint of pride in her voice. "Lucky I made extras!"
Reaching a table, she lays the bundle down and calls out, "Gloriosa, you might want to take a peek at this too."
Unfurling the cloth with a flourish, Hemlock offers a playful apology. "More complex enchantments would have taken longer, but we have no time. Why is it that when the world is ending, it must do so in an aching hurry? No matter, these should hold you over for now."
Three sheathed blades and a set of daggers lay revealed. With a flourish, Hemlock draws the first weapon - a familiar hefty falchion used by both Gloriosa and Hemlock in the past. Its edges glow with a soft magical light. "This one's a reliable workhorse," she explains, hefting the blade with surprising ease. "Been with me through countless scrapes."
The next weapon is a longsword unlike any Gloriosa or Zand had likely encountered. I've never seen anything like it either! I must get seeds for this form of tree and bring it back home someday. Its hilt is simple, but the blade itself seems to vibrate with anticipation. "This beauty is made from SteelTree," Hemlock declares, her voice brimming with pride. "Rare wood from a faraway southern land, I'm told. Don't be fooled by its looks - it's tougher than steel."
[b]Enchanted SteelTree Longsword[/b]
[img]https://www.pbprpg.org/images/albums/userpics/14459/17/SteelTree_Longsword.png[/img]
[size=85][list][*]Range: Close Combat
[*]Damage: 6D6
[*]Weight: 7 lbs
[*]Features: [list]W.P. Sword; one-handed and 4' long.[*]Vulnerable to M.D. heat and takes 50% greater damage from M.D. fire and plasma, including magic fire attacks.[*]300 M.D.C. enchanted weapon[/list]
[*]Modifiers: Enchantment duration 15 months
[*]Book Reference: p.79, WB26[/list][/size]
Finally, she unveils a katana, its design a fascinating blend of Eastern and Dwarven craftsmanship. "This one," Hemlock announces, drawing the blade partway, "comes from a new dwarven friend who has a shop nearby. Like all the others, it's infused with a touch of my magic. Packs a punch like the SteelTree, but handles like a dream. I have its twin, but unlike mine, this one isn't haunted by any helpful spirits." She winks.
Hemlock scans their faces, gauging their reactions. "The falchion's a classic, a dependable choice," she offers. "SteelTree's heavier, demands more finesse. And the katana? Pure speed and power, perfect for a nimble fighter. All are enchanted by me, and will pack twice the punch they ought to. That lasts for a little over a year."
A wide grin stretches across Hemlock's face as they make their selections. "Excellent choice! Now, let's see how it performs in the sparring room."
With a flourish, Hemlock gestures towards the sparring room. "Care to try it out?" she purrs, her grin widening like a mischievous cat.
Inside, she reveals the daggers, their hilts are cool and inviting in her hand. She tosses one to Zand and another to Gloriosa, her eyes twinkling with amusement.
"Now, these enchanted blades," she chortles, a hint of pride in her voice, "also pack twice the punch they should. But the real fun comes with this little surprise." She holds aloft a brass talisman, a triple-dagger symbol freshly is etched into its surface.
"Each talisman holds three castings of one of my favorite spells, Spinning Blades," Hemlock explains, her voice brimming with enthusiasm. "Facing a horde? These daggers will be your best friends."
With a flourish, she draws her own dagger, its tip brushing the talisman. In a dazzling display of magic, the blade shimmer and split in two. Then two become four, then eight, until a swirling vortex of fifteen daggers materialise around Hemlock. They whir about her defensively, tracing deadly arcs in the air, ready to intercept any attack.
"Fifteen minutes of floating defense," Hemlock announces, her voice laced with a hint of warning. "But don't think they're just for show." With a flick of her wrist, the daggers pirouette, transforming into a whirlwind of razor-sharp projectiles that tear into a nearby practice dummy, leaving it a shredded mess. ([roll]30d6[/roll] damage!) As each dagger hits, it vanishes, until only the original dagger remains.
With a satisfied grimace, Hemlock picks the dagger up sheathes it. With a patient smile, she
(see p.119 of Rifts Book of Magic)
the intricacies of the Spinning Blades spell, ensuring Zand and Gloriosa understood its capabilities before handing them each a dagger and its corresponding talisman.
One dagger and talisman for both Zand and Gloriosa.
[b]Talisman of Spinning Blades[/b]
[img]https://www.pbprpg.org/images/albums/userpics/14459/17/Talisman_Spinning_Blades.png[/img]
[size=85][i]Talisman[/i]
[u]Magic Features[/u]
[list][*]Defense[list]Fifteen blades magically move to parry all physical attacks, +6 to parry most hand to hand attacks, but only +2 to parry energy blasts and projectiles.[/list]
[*]Offense[list]Impossible to parry.[*]Fan of Blades Attack[list]15 blades and 2D6 M.D. per blade at 900' max.[*]Vanish after they strike, misses can be redirected[/list] [*]Single or Pair of Blades Attack: [list]2D6 M.D. per blade at 1500' max.[*]Vanish after thrown, hit or miss.[*]+3 to strike; cannot be dodged.[/list][/list]
[*]Duration: 15 melee rounds
[*]Saving Throw: Parry when applicable and dodge
[*]Charges: 3[/list]
Book Reference: p.102/150, BoM[/size]
OOC Comments
I will add more weapons to the shopping list if you all need more of a particular item, but there's no guarantees they'll be available.
The Road goes ever on and on Spell Strength +10 (victims need 22 to save vs. Hemlock's magic)
Senses: Intelligent presences and manned surveillance systems (100 ft/90% chance), and Rifts (350 miles).
Daisuke wrote: ↑Fri Apr 19, 2024 9:46 am"Toys inhabited and animated by spirits? Is there some manner of 'off' switch or command word in case the toys run amok?"
"Do you have an off switch?" Hemlock asks rhetorically with a frown of disapproval. "Bumblebee is an immortal sentient being. If you need Bumblebee to stop doing something, just ask nicely as you would anyone else. He understands just about every language you'll ever hear, and he has agreed to help us. Not for any of the dragon's millions of credits, but for love of this world. The same for Cloudjumper and Firefox. We are lucky to have them."
Daisuke performs a curt half-bow of concession in Hemlock's direction. "Pardon my ignorance. I am quite unfamiliar with matters of magic. And so as one who does not understand the rules, I merely sought clarification. Not offense."
This Hemlock is able to channel immortal sentient beings into possessing inanimate objects? No doubt she will be a powerful ally, especially when we face the supernatural. The Arismal muses to himself.
Daisuke wrote: ↑Fri Apr 19, 2024 9:46 amZand's arrival elicits a nod from Daisuke's direction. He waits his turn for senior leadership to be done with him before Daisuke extends his own humble welcome. "Greetings Zand and welcome. I am Daisuke Hamamatsu. Trained for special operations."
In response to Granth's request and as a response to Daisuke's volunteered information "I'm a defender of my people. I specifically trained for police work and investigation. All who follow my calling are trained for combat, in this world the weak are often preyed upon and it behooves those of us with the means to intervene to do so."
"A law-keeper," Daisuke echoes with a nod, "A noble profession." The rest of Zand's words about 'using' tattoos again slides past his area of understanding and the Arismal simply stores the tidbit of knowledge away, looking forward to the future when the ability is demonstrated.
Zand wrote: ↑Sat Apr 20, 2024 7:10 amZand shakes himself to focus on the actual issue at hand, "I have a horse that's carried me for awhile now, is it wise to take her with us? Or is there a safe way to stable her while we go? I'm not familiar with Africa of the world."
Zand wrote: ↑Wed Apr 24, 2024 1:22 pm"I would be interested in bringing my horse with us if we can safely bring and care for her. I don't want to slow us down."
"If you are concerned about your equine companion, I believe I can temporarily store her within a swallowing limbo until such a time as you wish to deploy her. A few days at a time." Daisuke offers, "The major limitation is that her storage and deployment will require my proximity."
Hemlock wrote: ↑Mon Apr 22, 2024 1:42 pmHemlock watches the exchange with interest, and grins. "I've a mount myself that I intend to bring along. If there is no room in your transport for such beings let me know and I will change plans."
"If I am able to stable Zand's mount in the limbo, I also offer similar stabling to your mount, Hemlock." Daisuke pipes up helpfully.
Should it come time to test out his offer, Daisuke will try to capture one of the mounts into a swallowing limbo and get a feel for whether it is possible. And if it is possible, if the mount occupies the same amount of 'space' as a single person, or more.
Telepathy RUE | 177 4 ISP | 22 min | Surface Thoughts 60'
With Hemlock
Grant listens and observes her intently, open his 'inner eye' as she mentions that the staff and sword both contain entities, Kachina as she's called them. He nods in agreement as she describes her ethos. "Thank you, knowing this then, I have a charge for you. You will need to mentor Keiko, she is too eager, too excited about being a Shifter and the skills she's learned, I could see her enthusiasm when you mentioned summoning help. You will need to provide the temperance and guidance on what to and particularly not summon. It is all too easy to be suckered by those that would answer a summons."How do they know if what answers their call is what they say they are, I suppose there is some sort of shifter handshake that is taught in shifter school.
Gesturing to her staff, the mage asks, "You don't mind, if I speak to Cloudjumper do you?" Activating his own power of telepathy, Grant reaches out with his mind to the owl figurine. Hello Cloudjumper, I am Grant Latham. You have heard our discussion. Are you content? Are you free to depart? If you are here willingly and wish to help those in need, you and FireFox are both welcome.
Assuming that Cloudjumper doesn't suddenly spill the tea on how wicked Hemlock is, the conversation continues. "I support freedom as well, as long as it doesn't endanger or infringe on the rights of others. And while I do enjoy a good joke, I hope you are not prone to malicious pranks like most faerie folk are want to do. I have dealt with some of the Splugorth's minions in the past," Literally, in the past, 300 or so years ago from Grant's perspective. "Rumors tell of a vast kingdom, across the ocean to the east. A truly wretched hive and scum and villany or so I have been told."
With Zand and the group
"We have a set of mage armor that we've recently refurbished in the armory you are welcome to use," Grant says to Zand, "and I have provide a set of utilitarian talismans to the others of the team, I can provide a set for you as well." He goes to his room and returns a short while later with a silver chain with a series of pendants/charms attached. "It's up to you, but we could size this as a necklace or as a bracelet. Like with what Hemlock has offered, each of these can be used three times before they will need to be recharged."
[b]Talisman of Cleanse[/b]
[img]http://pbprpg.org/images/upload/2019/01/26/20190126131236-e522d633.png[/img]
[size=85][i]Talisman[/i]
[u]Magic Features[/u]
[list][*]Cleanse
[*]Charges: 3[/list]
Book Reference: p.150, BoM[/size]
[b]Talisman of Sustain[/b]
[img]http://pbprpg.org/images/upload/2019/01/26/20190126131236-e522d633.png[/img]
[size=85][i]Talisman[/i]
[u]Magic Features[/u]
[list][*]Sustain
[*]Require no food, water, or breath, need only 2 hours of sleep/night. Can survive almost all environmental conditions
[*]Duration: 10 days
[*]Charges: 3[/list]
Book Reference: p.150, BoM[/size]
[b]Talisman of Invulnerability[/b]
[img]http://pbprpg.org/images/upload/2019/01/26/20190126131236-e522d633.png[/img]
[size=85][i]Talisman[/i]
[u]Magic Features[/u]
[list][*]Invulnerability
[*]M.D.C.: 50
[*]Impervious to cold, disease, drugs, gases, energy, poison, and toxins
[*]+10 vs magic, psionics, & horror factor
[*]Duration: 10 melees
[*]Charges: 3[/list]
Book Reference: p.150, BoM[/size]
[b]P.P.E. Battery Talisman[/b]
[img]http://pbprpg.org/images/upload/2019/01/26/20190126131236-e522d633.png[/img]
[size=85][i]Talisman[/i]
[u]Magic Features[/u]
[list]P.P.E.: 60 (50 Max on recharge)[/list]
Book Reference: p.150, BoM[/size]
[b]Talisman of Breathe without Air[/b]
[img]http://pbprpg.org/images/upload/2019/01/26/20190126131236-e522d633.png[/img]
[size=85][i]Talisman[/i]
[u]Magic Features[/u]
[list][*]Breathe without Air
[*]Impervious to natural and man-made gases
[*]Duration: 30 minutes
[*]Charges: 3[/list]
Book Reference: p.96, BoM[/size]
[b]Talisman of Fly as an Eagle[/b]
[img]http://pbprpg.org/images/upload/2019/01/26/20190126131236-e522d633.png[/img]
[size=85][i]Talisman[/i]
[u]Magic Features[/u]
[list][*]Fly as an Eagle
[*]Speed: 50 mph
[*]Bonuses: +1 Parry, +2 Dodge, +2 Damage from diving attack
[*]Duration: 200 minutes
[*]Charges: 3[/list]
Book Reference: p.115, BoM[/size]
Constant Special Abilities
• Sense Ley Line: 89% | 100mi • Sense Ley Line Nexus: 99% • Sense a Rift: Automatic | 1500mi • Sense Magic in Use: 1000'
Equipped Gear of Note
MA-2 TW Combat Mage Armor • Main Body: 50/50 • Armor of Ithan: 50/50 [Off]MP-6 Firebolt Pistol • Alien Submachine-gun
6'x6' Canvas Mat - rolled and slung over shoulder by an adjustable strap.
Zand is stunned by the wealth and generosity of his new comrades in arms.
To Hemlock he'll say "I am very interested in wielding the dwarven sword. I've heard great things about their craftsmanship and have always wanted to try it out firsthand."
He'll also accept the talisman and dagger, "Thank you. I'm starting to see that you like to be prepared for things. Thank you for sharing that preparation with me.
In the training room Zand pays rapt attention to the demonstration and commits to memory Hemlock's directions, recognizing a potential lifesaving tool when he sees one.
Daisuke wrote: ↑Thu Apr 25, 2024 12:37 pm "If you are concerned about your equine companion, I believe I can temporarily store her within a swallowing limbo until such a time as you wish to deploy her. A few days at a time." Daisuke offers, "The major limitation is that her storage and deployment will require my proximity."
Hemlock wrote: ↑Mon Apr 22, 2024 1:42 pmHemlock watches the exchange with interest, and grins. "I've a mount myself that I intend to bring along. If there is no room in your transport for such beings let me know and I will change plans."
"If I am able to stable Zand's mount in the limbo, I also offer similar stabling to your mount, Hemlock." Daisuke pipes up helpfully.
Intrigued by the Daisuke's offer, "I'm not familiar with that ability, but if it can safely and quickly give us more options, then it sounds like a fantastic option. Will she be safe? Will it scare her?"
Finally, to Grant, "Thank you! Some of these I think I can reproduce with my tattoos, but there is no such thing as too prepared. I am honored to wear such a thing. If it could be in a loose necklace that may work best with my own magic. In regard to the armor, I have a special set that allows me to touch and interact with my tattoos while I wear it, I thank you for the offer of additional armor."
Personal MDC 170/171 PPE 167/192
Crystal Guardian Armor MDC: Unenergized: 125/125 Energized: 225/225
Armor abilities energized and not Breathe Without Air, Impervious to Cold, Impervious to Fire, and electricity, lasers and light-based attacks do half damage
Abilities:Immune to transformation.
HF 12 to things that fear Atlanteans
Currently Sustain 10 days left
Other gear of note: Talisman Necklace, Dwarven Katana, Lightblade, Kingdom Come pistol
HTH Type: Expert
Number of Attacks: 7
Initiative Bonus: +2
Strike Bonus melee: +9
Strike bonus ranged: +7
Parry Bonus: +14
Dodge Bonus: +17
HTH Damage Bonus: +18 in SDC dmg.
Bonus to Roll w/Punch: +13
Bonus to Pull a Punch: +5
Bonus to Disarm: +6
Horror Factor (varies): +12
Possession: +4
Crit on nat 18-20
Auto-dodge+9
Sense of balance 88%
Automatically roll with fall/impact/explosions
Conditions wrote:Current Time/Date in Merctown: Friday, October 112PA,
Environmental Conditions: Internal Temp; 24*C (75*F), very humid.
Ley Line/Nexus Presence: Nexus within ten miles; ley line overhead.
[Before leaving Merctown]
Hemlock spends some time outfitting the Heroes with some of her advanced magic and outfitting everyone as best she can. Hemlock gifts Gloriosa with a possessed doll that resembles a toy car Keiko and Grant buy enough munitions to fund a small war. Grant introduces Butch and Sundance, the robots, to his job of piloting the APC during their time out there. They both acknowledge the instructions and assume their given positions, waiting. Ronith offers a prayer to Odin the Allfather the night before and though it is unanswered, Ronith feels it wasn't unnoticed. All in all, the group can consider their days of preparation to be a good use of their time. Zand is relatively overwhelmed by the task that will end up becoming his first job with the Heroes, though he takes it in stride and tells the Heroes of his abilities going into it. Lilith, like Zand, are both eager to prove themselves with the Heroes as the big day approaches. As Zand mentions his own lack of personal funds, Hemlock intervenes and grants the Defender an enchanted blade for him to use. Gloriosa also receives the offer, though only three blades are available. [Zand has taken the Dwarven Katana; please ensure it is on your sheet.] Grant also provides Zand and Lilith the customary Heroes Talisman loadout to help supplement their abilities.
Later, Hemlock and Grant take time to discuss some additional protections for the group and come up with the use of a Circle of Transportation in the lobby of the Haven, and the main hold of the Skybunker. A way home in the event they are forced to retreat or gain additional supplies. The thought of Sanctum comes up although Hemlock is confident it couldn't be applied to the Skybunker. Hemlock is able to provide a Sanctum casting to the Haven.
The long awaited day arrives and on queue, Fang-Lo arrives just outside the Heroes Haven and greets the heroes again. "I trust you've made your preparations for time is of the essence." She states. Ronith, Grant and Daisuke all sense a great deal of urgency from her, moreso than her first visit. Fang-Lo wasted no timel fashioning a portal in the Heroes courtyard to transport them and their equipment to Africa. It is large enough to transport the Skybunker.
[Gathering of Heroes]
The Heroes Arrive in the southern region of Africa, the safest place in Africa right now which is saying a lot to those who have researched the lands. The northern wastelands of Africa are considered to be the deadliest region, though Fang-Lo expresses that Africa has changed dramatically and the dangers the Horsemen bring are only exponentialized by the lay of the land. Fang Lo mentions that this is the first Gathering of Heroes in some years, and certain persons are already in the field, as it were.
Fang-Lo explains that that the City of Taunak is hosting their Gathering. A city of former minions of the gods that have rebelled to gain their own freedom. This City is impossible to see from the air, hiding under a heavy canopy from the jungle. There is a decent sized nexus a few miles away from the city that many can sense. This may be the first time many in the Heroes encounter a Crocodillian or Tauton. Species that normally inspire fear are seen acting in a community. The sensations throw many of the team's senses for a loop, as countless creatures ping as both evil and magic but not a threat. "These people only wish to live their lives out in peace and recognize the threat posed. Do not explore in this city, they value their privacy." Fang-Lo warns as a Crocodillian greets Fang-Lo and the Heroes as arrive in the city.
"Mistress, Lo Fung and the others are awaiting your arrival. Please, follow me." He says in a well-mannered voice, despite his appearance and aura. The Heroes follow Fang-Lo to a small stone pyramid that seems to descend into the ground. The Crocadillian leaves them to the stone pyramid as they descend.
After several flights of stone steps, the Heroes arrive in a large room that the Tattooed Defender recognizes as a Pyramid's antechamber. Inside, there is a bustle of activity. Ronith immediately recognizes a contingent of Cyber Knights from Granite Hall; how they got there remains a mystery though the sight is reassuring. In addition to the Granite Knights, there is a set of tribesman; shaman and leaders. It seems several of the local tribes have also been called to aid. There also sits a third group of mixed design that reminds the Heroes of themselves. In the center stands a robed oriental
Lo Fung.jpg (12.87 KiB) Viewed 12441 times
with a long and thin white beard descending to his chest. He looks unimposing until he looks at you. Gloriosa senses yet another dragonkin in the man, an old dragon.
"Everyone has arrived. Come, time is short." He beckons and everyone's talking silences without further prompting. "I am Lo Fung. Some of you know me, some do not. What matters now is our shared threat that even this small city has recognized. They have graciously offered to host our initial strike; we will not be returning here." Lo Fung begins. "Six days ago, Pharaoh Rama-Set of the Phoenix Empire sent his council to awaken the Horsemen and usher in a new age of darkness while he prepares for their arrival in Egypt. Short of plunging the world into chaos with this news, we have quietly gathered select groups here that will see this threat remedied." He explains.
"The four are traveling to Egypt as we speak, taking their time and enjoying the carnage in their wake. It is their pleasure for pain that is our ally as it gives us time. There are three Horsemen within striking distance right now, and the fourth is beyond the Congo. We do not know their exact location, but they leave a wake that is easy to follow. What must be decided here and now is how to defeat them before they reach Egypt." He states.
"The Tribesmen of the East are doing their best to slow the advance of the Horsemen on the East. The Horsemen on the west are currently unchallenged. We have reason to believe that the two in the East will unite within the day or two. We have not identified which horsemen is which." Lo Fung states, turning his eyes now to Ronith. "The Heroes from Merctown are our most potent group and have seen considerable conflict themselves. I would like to hear their opinion on how to best combat these forces."
Keiko secures down her gear in the new transport. "This is an awesome ride you got us Grant." Keiko checks her weapons only last time before they all depart. She doesn't say anything to the sudden urgency in the dragon's tone. Isn't she the one who gave us the previous day to prepare? If things have changed that much over the course of a day then it would already be too late to do anything about them. Egh what am i worried about she's likely just being impatient.
Once through the portal Keiko takes in the surrounding areas. I've never been down this way before. It's pretty. Keiko nods at the exploration warning, but says nothing about it. I guess I can understand that. Too bad I really wanted to get a better look at this area. Meet the people. Oh well.
Once inside Keiko looks over the gathered forces. Looks like a bunch more Roniths. Should be helpful. Some shamans and another merc group. I guess after that omega dimension I was expecting something more. Seems like such a small force to send after the Horseman." Keiko listens to the briefing, interesting. Seems that have a good idea of where they are. Two of them meeting up is not good. But that is almost good. We can be sure one of them is not Death. I remember something about Death needing to go last. If we can intercept before they unite we can at least get one if not both as long as they are not Death. Oh they are asking for our opinion...wait did he say we were the most potent group. Lets hope we live up to expectations. I wonder if Ronith is going to have a plan. Egh it's not the time to be modest.
Keiko looks at Grant and Ronith for a moment before speaking up, "So I was thinking we should hit the two that are close to meeting up. Prevent the meeting. If I remember correctly Death should be dealt with last or that's what I heard. With the two meeting up we can be absolutely sure that one of them is not Death. So we are guaranteed to encounter at least one Horseman who is not Death. We take that one out and if the other happens to also not be Death then we can drop their number in half with one strike. On the other hand if Death is present we'll know that and be able to prevent him from meeting up and supporting the other horseman. Either way when we're finished we can take the fight to the other's. Keiko looks around to see how her idea has been taken. "One question though. About how fast are they moving? Like how many miles per day?"
See the Invisible, including spirits and Astral Beings
Sense Ley Line: 94%
Sense Ley Line Nexus 104%
Sense a Rift: Automatic | 160mi
Sense Magic in Use: 1100'
Half Damage from magical cold, heat, and fire
Immune to Possession
Regenerate 2d6 M.D.C. per minute
Fatigues at half normal rate, hold breath up to 3 minutes
Base Spell Strength: 15
Spell Range doubled
Spells, psionic attacks, drugs, and disease that cause confusion, dizziness, or dull the senses are half as effective (penalties and duration)
Silver and 90% pure iron weapons inflict their S.D.C. equivalent damage in M.D.C. Rune weapons and holy weapons do double damage. Suffers double damage from Ley Line Storms
Turn Invisible at will (Simple)
Stats
M.D.C.: 101/101
I.S.P.: 98/98
P.P.E.: 710/710
Lord Magus Armor • Main Body: 50/50 Head: 45/45 Arms: 15/15 Legs:30/30
| 10 PPE| BOM 109 | 11 Days | Provides Air, Food, Water, only needs 2 hours of sleep per night.
120 PPE | BOM 140 | 22 Days | 1100 PPE
Grant waits impatiently as his final orders are delivered to the Skybunker. As the trucks arrive and begin unloading, Grant calls out to Butch and Sundance, "Load and stow the equipment into the vehicle. Be careful as some of them are explosive." As he opens the cases, he stops the pair and says, "Both of you are to carry the vibroswords and NG-Super Laser Pistol for general defense of the SkyBunker. The laser cannon and rail gun should be deployed when analysis warrants it." He checks the time, "Butch, prepare to pilot the Skybunker through the rift once it opens."We will see what I have forgotten soon enough/
To Keiko, he nods in acknowledgement of the vehicle, "Your suggestion of trading in the APC is what made it possible. If we make it through this, I have some definite ideas on improvements, a Naruni force field as well as some Techno-Wizardry upgrades to start."
Sense Ley Line: 94% vs
1d100: [85] = 85
Sense Ley Line Nexus: 104% vs
1d100: [4] = 4
With the energy of the ley line, Grant renews his Sustain and Energy Sphere spells, before passing through the Rift. When they arrive, Grant's sense are at full alert. He pulls our the Wilks FLIR and takes multiple pictures of their arrival spot (Did we exit on a Ley Line or Nexus?) He uses his abilities to identify the various ley lines and nexi around them. With the initial sight seeing over, Grant joins the group and follows into the pyramid.
Grant nods and raises his hand to Keiko with a gesture of 'go ahead' and listens to her idea. "I agree, if we can stop two from joining forces, that would be best. However, even if we are successful, we will most likely have to fight the second immediately afterwards or be prepared to flee and regroup." The mage steps forward and looks at the map, "What is the scale of this map, I know the continent is huge, but I believe both the two to the west is easily a thousand miles away, and the one to west maybe four times the distance. Does anyone have any knowledge of nexi that would allow us to traverse the distance quickly? Also, what rumors we know are diluted by an ocean's worth of distance. What can you tell us of each Horseman and possible weaknesses we may be able to exploit?"
Constant Special Abilities
• Sense Ley Line: 89% | 100mi • Sense Ley Line Nexus: 99% • Sense a Rift: Automatic | 1500mi • Sense Magic in Use: 1000'
Equipped Gear of Note
MA-2 TW Combat Mage Armor • Main Body: 50/50 • Armor of Ithan: 50/50 [Off]MP-6 Firebolt Pistol • Alien Submachine-gun
6'x6' Canvas Mat - rolled and slung over shoulder by an adjustable strap.
Weight: 25 lbs.
Modifiers: +5% to prowl, +6 to P.S., +4 to P.P., +1 APM, +3 to initiative, +1 to parry and dodge, +3 to disarm, +6 to roll w/impact, -10% to electronic perception Features:
All Features of Triax EBA
Molecular Adhesion Pads on hands and feet
Impact Absorbing Systems (p.89, MercOps)
Triples wearer's speed, fatigue reduced to 20% usual rate
M.D.C.: 20
Crew: One
Power System: Electric
Maximum Speed: 120 mph
Maximum Altitude: 1,200'
Maximum Range: 500 miles
Dimensions: 3' long, 30 lbs.
Book Reference: p.267, R:UE
CA-4 Dead Boy EBA
M.D.C. by Location:
Helmet: 70
Arms: 60 each
Legs: 80 each
Main Body: 100
Weight: 20 lbs.
Modifiers: -5% to climb, -20% to other physical skills Features:
All standard Dead Boy EBA features (p.100, WB11)
Book Reference: p.100, WB11
NG Bush Pilot Armored Jumpsuit
M.D.C. by Location:
Flight Helmet: 35
Arms: 9 each
Legs: 20 each
Main Body: 25
Weight: 6 lbs.
Modifiers: None Features:
Flight helmet includes built-in radio and nightvision goggles
Book Reference: p.77-78, WB33
NE-BA-26 Special Body Armor
M.D.C. by Location:
Helmet: 50
Arms: 40 each
Legs: 50 each
Main Body: 90
Weight: 21 lbs. for human equivalent, 35 lbs. for giant-sized.
Modifiers: -10% to physical skills Features:
All standard NE environmental armor features (p.35-36, DB8)
Upgrades and Packages
HUD Visor Allows 6 different screens to be viewed without impairing vision.
Basic Weapons Package
Retractable Energy Blade (Right Forearm)
Damage: 3D6 M.D.
Garrote Strangle Cord (Left Wrist)
Damage: 4D6 (+P.S. Damage Bonus)
Plasma Flame Thrower
Range: 200' (20' AoE)
Damage: 5D6 M.D.
Payload: 15 Shots per E-Clip
Utility Laser Finger
Range: 1,000'
Damage: 2D6 M.D.
Payload: 20 shots. (Standard E-Clip)
Robotic Exoskeleton
Robotic P.S. of 25, +4 P.P., +20 Speed, +10' to leaps, +10% to Climbing, Reduce Fatigue by 75%
Telescopic Vision (up to 20x Magnification): 1 mile
Macro-Lens (6x Magnification)
Thermo-Imager: 2,000'
Light Polarization
Mini-Radar/Sonar System
Can track up to 12 targets
Range: 2 miles
Integrated Sensor Pod
360° scanning capability
+3 Initiative, +2 to Parry, +2 to Dodge, +5 to Roll w/, allows user to dodge all attack, even those from behind and/or surprise
Advanced Communication Package
Includes: Basic receiver/transmitter, secure cryptological encoding, burst transmission capability, and if the Suit has the HUD Enhancement is capable of sending and receiving text communications
Range: 30 miles
IFF & Targeting Computer
Computerized recognition and identification system similar to the Wilk's PC-2020 Field Identifier System
Can Identify up to 6,000 targets with 92% accuracy
Psionic Electromagnetic Dampers
+2 to Save vs all Psionic Attacks and Possession Attempts, +1 to Save vs Magic Illusion and Mind Control
Identification Package
Laser, Holographic, Portable Computer, Programmed with thousands of images of known enemy insignia, uniforms, body armor, weapons, robots, and combat vehicles.
Includes: Passive Night Vision Goggles, Portable Language Translator, and a Laser Distancer
Book Reference: p.37-39, DB8
Wilk's 1000 Pulse Laser Cannon
Range: 3000'
Damage: 5D6+3 M.D. per shot or 3D4x10 M.D. per 3-pulse burst
Rate of Fire: Single shots or 10-round bursts only
Payload: 300, 600 or 1,200 round disintegrating belt or belt fed drum
Weight: 85 lbs.
Features: None
Modifiers: None
Book Reference: p.121, Merc Ops
Saving Throw Bonuses (if Mimic/revert to base stats) Eye of Odin grants +1 save vs all (not included below)
Coma/Death: 28% (+4%)
Toxins (15+): +7 (+1)
Magic (varies): +7 (+1)
Magic (Illusions): +10 (+2)
Magic (mind-altering): +15 (+7)
Lethal Poison (14+): +7 (+1)
Non-Lethal Poison (16+): +7 (+1)
Insanity (12+): +16
Psionics (12+): +7
Horror Factor: +12
Disease: +7 (+2)
Drugs (mind-altering): +8 (+6)
Possession: +13 (+6)
Conditions
Sustain | BOM 109 | 33 Days | Provides Air, Food, Water, only needs 2 hours of sleep per night.
Copy Animal Attribute: Monkey ((
+10% prowl when climbing, +15% palming, pick pockets, and concealment, +5% acrobatics and/or gymnastics, +1 to PP
, Swing line,
+2d4(7) PP, +3d4(8) Spd, +1 APM, +3 auto-dodge, +10% skills requiring dexterity and prowess, prowl, gymnastics, climb, etc.
,
+1 parry, +2 dodge, +6 initiative, +15% perception, Estimate distance of sound 90%, Estimate speed and direction of approach 80%, Recognize voice or sound 70%, Imitate voice 60%
))
Zand wrote: ↑Sun Apr 28, 2024 5:09 amIntrigued by the Daisuke's offer, "I'm not familiar with that ability, but if it can safely and quickly give us more options, then it sounds like a fantastic option. Will she be safe? Will it scare her?"
”Time will not pass for her when she is inside the limbo. The change in location from her point of view might be abrupt and a little disorienting, but should not cause direct harm.” Daisuke explains. Assuming he is able ((80 MDC horse barding weighs less than 600 lbs)), he will store both Betsy [Zand] and Ghost [Hemlock] within his swallowing limbo for transport.
When the Skybunker is presented, Daisuke echoes Keiko’s enthusiasm. ”Flight will also offer some tactical advantages that the prior APC did not. And especially for a mission like this where speed is critical… A wise choice.” Nodding in the direction of the two robot laborers moving supplies, the Arismal also gives a generous helping of praise, ”And the ‘bots will certainly lighten the burden of labor for the rest of us. It is greatly appreciated.”
It may be that even newly equipped through the down payment funds, that we may not have enough to defeat a god-like being. Daisuke muses once they are at the Gathering of Heroes debrief.
Underguard wrote: ↑Sun Apr 28, 2024 5:19 pm"The Tribesmen of the East are doing their best to slow the advance of the Horsemen on the East. The Horsemen on the west are currently unchallenged. We have reason to believe that the two in the East will unite within the day or two. We have not identified which horsemen is which." Lo Fung states, turning his eyes now to Ronith. "The Heroes from Merctown are our most potent group and have seen considerable conflict themselves. I would like to hear their opinion on how to best combat these forces."
We, a small squad, are the most potent group at this gathering? Perhaps this is a situation where numbers are a disadvantage and quality trumps quantity.
”How are the Tribesman of the East slowing the Horsemen of the East’s advance? Hopefully they are not just throwing themselves bodily at them and sacrificing themselves. Anything that has been gleaned from combat against these beings could prove useful knowledge in how to defeat them. Do they grow stronger the more suffering they have absorbed? Are they drawn to population centers? Vulnerable to traditional weaponry?” Daisuke asks in earnest, hoping something can be shared from the defenders’ experience to gain them an advantage.
Nonetheless, Daisuke agrees with his teammates about confronting the two Horsement to the East first. And that stopping them from consolidating and getting stronger should be their top priority.
Zand wrote: ↑Sat Apr 20, 2024 7:10 am"While I'm not as well traveled as many of my people, I'm not afraid of travel. I would like to request that we leave word of where to find me, if any of my clan happen to look for me here. Most things worth doing in this world come with risk, and this sounds like a worthy cause."
Ronith nods. ”Of course. You may leave word with Zoe, who manages the Haven while we are out on missions. It might also be a good idea to mention it to Fixer, down at the Job Market Café. The JMC is a logical first stop for anyone new to town looking for work, or presumably a clansman.” Ronith otherwise takes a backseat to the team’s preparations- Grant seems to have dispersing the advance from their new employer well in hand, and the new recruits all seem to be getting on well with one another. There is a new energy here. It makes me feel old. While he can’t help but crane his neck for a curious glance at Hemlock’s creations (with a slow nod to himself to admire their craftsmanship), Ronith doesn’t linger long- all the new faces in the Haven are making him a little claustrophobic after so long on his own, and on some level the cyber-knight feels the need to maintain a certain distance from his command.
When the time comes to depart, Ronith will supervise the loading of the team’s supplies (such as they are) into their new transport. When he next spies Grant, he will signal his approval of the new purchase. ”Well done. I’m almost afraid to ask if there’s any of the advance left. But I suppose it doesn’t matter. She’s almost big enough that she merits a name; what do you think?” Ronith will repeat the question to the team later, once they’re all aboard.
Once they arrive in Africa, Ronith will keep his armor on after hearing Fang Lo’s description of their first destination. I should have familiarized myself with the gods of this land prior to coming. If there are any who have feuded with Odin, it might be best to keep a low profile. I wonder if Hemlock intends to do the same. It is not without some unease that Ronith heads into the pyramid after they land- too many unpleasant memories. Best get used to them, old man. Inside, Ronith feels a wash of relief and excitement as he spots several brother cyber-knights from across the room. He will remove his helmet at the sight and greet them with a small smile and a wave. While he would normally go over and introduce himself, the briefing starts so he decides to wait. Ronith is shocked when the briefing concludes quickly, and he finds himself confronted with a question of grand strategy after having so recently arrived. ”I… huh.” Ronith cups his chin, frowns, and studies the map for a few moments. ”What can you tell me of this Pharoah, and this… Empire of the Phoenix?” But all Ronith really needs to hear in response is that they are allies of the Splugorth- in which case he grimaces, and his frown deepens into a scowl as he continues to stare at the map. He mutters. ”Surely Splynncryth would not be this insane.”And just as surely, we cannot rely upon any Splugorth to assist us with this. Ronith waves the thought away.
He'll partly listen to the others on his team as they speak, their thoughts generally echoing his own. Ronith will nod along with the suggestions that they proceed towards the two horsemen that are in danger of uniting, but he remains silent for the time being while he works through the angles. Rushing into battle with such a powerful being without taking time to gather knowledge of its abilities and weaknesses seems foolhardy- I would have asked Fang Lo to speed up our timetable had I known the situation would be this dire. But I suppose there’s no helping what a mad king in Egypt might do.”I must agree with my teammates. All we truly know of these beings is their immense power; it is a logical deduction that fighting two would be exponentially more difficult than fighting one. I don’t imagine we have the resources in that area to prevent their meetup, without engaging or provoking them?” He looks back at the map, frowns again, then points to a spot roughly halfway between Taumuk and the Giza nexus- just south of imperial territory. ”There are two other major ley line nexuses in Africa- one held by our enemy, and one on the opposite end of the continent controlled by gods-know-whom. Unless we intend to abuse our hosts’ hospitality, the nexuses would therefore appear to be closed to us. The ley lines, however, are a different matter. All else being equal, this spot would be good for a forward camp of sorts. Somewhere to rest and recover between battles. If we can spare a few ley line walkers and shifters, this could serve as a useful forward base and fallback point. We recover there between battles, and launch our next attack before the Horsemen can join forces. The magic users will be the most taxed during the fighting, so a position on a ley line would enable them to recover their energies relatively quickly. If there are any techno-wizards afoot I’d imagine something could be done about depleted e-clips. Rounds and explosives will have to be rifted in, but I don’t think there’s any way around that regardless. If we have a few spellcasters who can open rifts that we can keep in reserve, they can bring in supplies as needed and be ready to go again in a matter of minutes. I don’t know the terrain in the area, but if we can find something easily defensible with a minimum time investment that would be ideal. Worst-case, it would also give us an avenue of attack into Giza should we be unable to stop the horsemen from reaching their destination.”
”Any embellishments to this plan, Master Fung, would be dependent on how much manpower you have at your disposal. Ideally, a small and fast-moving force would head west to try and keep the horseman there pinned up against the Atlantic coastline while we deal with the two in the East. It might not prevent the two in the west from meeting up, but it would hopefully keep them out of Rama-Set’s territory while also providing us with useful intel. At the same time an advance scouting force, such as my team and I, could do the same for the horsemen here in the East. If we have any way to delay their reunion, via the terrain or some magical means, we could deploy that and then choose the best way to engage the pair. Separately, if at all possible.”
”The only other thing I can add is to explore the possibility of additional allies. I assume at least some of the gods of light have been made aware of this threat- are there others we can contact? I have reached out to Odin myself, but the Norse are undoubtedly facing their own threats. But I cannot imagine the ruler of Atlantis would look kindly upon his hunting ground being turned into a wasteland. And while I’ve certainly had my differences with them, the human governments in America and Europe must also have a vested interest in this conflict. Times like these require us to put aside ideological differences, and join forces for the greater good no matter how… unpleasant, it might be. Then again, if you came after my company I’d imagine this all has already occurred to you.” Ronith grunts. ”Do these tribesmen you speak of have any local legends of value? Such things can lead the way to powerful artifacts, weapons that we could use in this fight.”
Energy Sphere: 1500 P.P.E. for 30 days
Heightened Presence Sense: constant 100ft range
Sustain: 15 days
Hemlock has been rather busy with magical work of various sorts and the time passes quickly. Soon enough she finds herself departing Merctown and in a strange faraway place.
She listens quietly to the exchanges, a contemplative expression on her face.
Daisuke wrote: ↑Wed May 01, 2024 3:11 pm”How are the Tribesman of the East slowing the Horsemen of the East’s advance? Hopefully they are not just throwing themselves bodily at them and sacrificing themselves. Anything that has been gleaned from combat against these beings could prove useful knowledge in how to defeat them. Do they grow stronger the more suffering they have absorbed? Are they drawn to population centers? Vulnerable to traditional weaponry?” Daisuke asks in earnest, hoping something can be shared from the defenders’ experience to gain them an advantage.
Nonetheless, Daisuke agrees with his teammates about confronting the two Horsement to the East first. And that stopping them from consolidating and getting stronger should be their top priority.
Hemlock nods in agreement. "We need whatever details you can offer," she says softly. "Weaknesses, strengths, anything you can tell us. The tales I've heard of the Four Horsemen might be little more than campfire stories – Death, Pestilence, War, and Famine, riding on pale steeds. But I've heard nothing from anyone who has actually faced these beings. Are they Demons? Spirits? Gods?"
"And those beasts they ride," she adds, "surely they're more than just ordinary horses? What do witnesses say?"
Ronith wrote: ↑Wed May 01, 2024 3:21 pm”What can you tell me of this Pharoah, and this… Empire of the Phoenix?” But all Ronith really needs to hear in response is that they are allies of the Splugorth- in which case he grimaces, and his frown deepens into a scowl as he continues to stare at the map. He mutters. ”Surely Splynncryth would not be this insane.”
Hemlock's brow furrows in concentration. The mention of the Phoenix Empire and Splynncryth draws a complete blank, their names are completely foreign to her. She leans closer to the map, scrutinizing the scant details with intensity. Finally, she tapped a finger on each of the four prominent "H" symbols.
"These locations," she asks, her voice fair but firm, "what kind of territories are they? Wastelands? Kingdoms with established rulers? I'd like to know if these lands are populated and, more importantly, friendly or hostile to our cause."
She turns to Ronith. "And who is Splynncryth?"
Ronith wrote: ↑Wed May 01, 2024 3:21 pm"The only other thing I can add is to explore the possibility of additional allies. I assume at least some of the gods of light have been made aware of this threat- are there others we can contact? I have reached out to Odin myself, but the Norse are undoubtedly facing their own threats."
Oh my dear Ronith, he's helped you even before you asked.
Hemlock's expression flickers with a hint of amusement. "I'm sure he has something in mind." her tone is light but laced with a knowing smile. "When isn't the All-Father on top of things? He might have someone sent along to help out. Or ask someone, oh I don't know, like Freya perhaps, to find someone suitable. I'm sure they'll get around to it."
The godling decides against declaring herself as the help Odin sent into this world. Either Ronith's forgotten, or thinks I'm not helpful enough and expects some cousin of mine to also come along, or he does not trust these folk to know my origins.
She looks closely at the assembled folk, wondering if anything here has made Ronith rightly suspicious. She assumes this is the reason, and let's the matter pass.
The Road goes ever on and on Spell Strength +10 (victims need 22 to save vs. Hemlock's magic)
Senses: Intelligent presences and manned surveillance systems (100 ft/90% chance), and Rifts (350 miles).
Ronith wrote: ↑Wed May 01, 2024 3:21 pm
Ronith nods. ”Of course. You may leave word with Zoe, who manages the Haven while we are out on missions. It might also be a good idea to mention it to Fixer, down at the Job Market Café. The JMC is a logical first stop for anyone new to town looking for work, or presumably a clansman.”
Zand thanks Ronith quickly and hurries to ask Zoe, "I hope it's not too inconvenient, would you mind letting any Bragh-Dach who visit know where I am would you mind passing this info along to Fixer? Thank you."
Later, adding to the bustle of departure, Zand hurries to put on his crystal armor, but not activate the tattoo, "I don't want to drain myself too early.
As they meet in the pyramid, Zand looks around, trying to discern if this is a pyramid he could operate if he needed to. Enjoying seeing the crocodilians and tautons. "I love earth. So many people to meet, so many cultures to encounter.
As the council of war begins, he'll sit back and observe his new compatriot. Jumping in as they speak of ley lines "Wouldn't our enemies also benefit from being around ley lines? I know I prefer to fight near one, or a nexus. These horsemen probably have at least our ability to draw on the energy there."
Looking to Ronith, "I'll trust you to know best where we should fight them. I don't know the strength of this team."
Dice rolls
JIC: [roll1d20]1d20[/roll], [roll]1d100[/roll] PER: [roll]1d100[/roll] vs. 29%: [7]+[3]+[35]+[42] = 87
Personal MDC 170/171 PPE 167/192
Crystal Guardian Armor MDC: Unenergized: 125/125 Energized: 225/225
Armor abilities energized and not Breathe Without Air, Impervious to Cold, Impervious to Fire, and electricity, lasers and light-based attacks do half damage
Abilities:Immune to transformation.
HF 12 to things that fear Atlanteans
Currently Sustain 10 days left
Other gear of note: Talisman Necklace, Dwarven Katana, Lightblade, Kingdom Come pistol
HTH Type: Expert
Number of Attacks: 7
Initiative Bonus: +2
Strike Bonus melee: +9
Strike bonus ranged: +7
Parry Bonus: +14
Dodge Bonus: +17
HTH Damage Bonus: +18 in SDC dmg.
Bonus to Roll w/Punch: +13
Bonus to Pull a Punch: +5
Bonus to Disarm: +6
Horror Factor (varies): +12
Possession: +4
Crit on nat 18-20
Auto-dodge+9
Sense of balance 88%
Automatically roll with fall/impact/explosions
Conditions wrote:Current Time/Date in Africa: Friday, October 112PA,
Environmental Conditions: Internal Temp; 30*C (86*F), very humid.
Ley Line/Nexus Presence: Ley line overhead, Nexus 5-10 miles north.
[Gathering of Heroes]
Grant senses the presence of a series of ley lines converging somewhat north of the city, though the presence of a Ley Line is right over head. The Nexus sits some few miles north and it appears to be roughly the same size as Merctown's Nexus. He takes this time to recast his Sustain and Energy Sphere spell, using the local ley line and nexus as able to avoid depleting his stores. The mage recognizes that there likely won't always be a Ley Line available.
As Lo Fung leaves the floor open for the Heroes for Hire to speak, Keiko speaks first with the idea of stopping the two from meeting in the east and potentially cutting their power in half. Grant agrees with this plan by Keiko, prompting a couple questions of his own. The question of distance and travel speed weighing heavily on the Heroes. Daisuke considers the fact that Lo Fung called the Heroes their most potent allies as he looks among the others and with Lo Fung's comment about plunging the world into chaos, Daisuke takes heart in quality of quantity. He questions how the Tribesman are slowing the Horsemen, and what else might be in their path. Ronith takes time to study the map closely then adds his comments. Zand finds himself somewhat overwhelmed by the powers that surround him, and places his trust in Ronith's call. When the Heroes finish their words, Lo Fung turns to Fang Lo who nods.
"The Horsemen's speed depends greatly on what is around them. The one in the Sahara is moving the fastest towards the Phoenix Empire, easily several hundred per day. The one on the western coast in the Congo seems to be moving the slowest, less than a hundred per day right now" Fang Lo begins, then turning towards Grant with a nod. "As you noted, this map is not to scale. Even with the continent's size, it's shrunk greatly along the coastlines in the past century. The two in the East are roughly 900 miles apart and each moving four to five hundred a day. Both moving towards the Egypt in a curve that will let them intersect. Contrary to popular belief, the Horsemen can find each other and hone in on their positions. This pair wants to join. As for the Tribesman..." Fang Lo pauses as a Shaman steps forward
"I am the Shaman Muti. I represent the Eastern Tribes." Muti steps forward, holding a large staff. The Eastern Tribes know well the risks, we have already seen our land taken by the Splurgoth and Raiders. And we could do nothing. We can do something here, even if it is slowing them down. Our people will survive. We always survive." Muti answers as confidently as he can, though some of the more experienced in the Heroes can tell his people are fighting a losing battle right now. Another tribesmen with the Shaman steps forward and places a hand on Muti's shoulder, prompting the shaman to nod and closes his eyes as they step back. Lo Fung returns his gaze towards the Heroes.
"The gods have their own troubles, though if The Horsemen are allowed to Merge our very world is at risk. The Splurgoth are aware of the threat, and I did send an emissary to their outpost on the continent. We cannot rely on their assistance, though they do appear to be mobilizing their resources." Lo Fung answers and all of the Heroes can see his lips purse at the mention of an emissary. Lo fung turns to the other two groups. "Granite Knights, Dawn Patrol. While the Heroes engage the eastern Horsemen, you will be tasked with routing and, if within your means, engaging the western Horsemen. Your goal will be to delay them until more force can be brought to bear." Lo Fung states, and one of the Granite Knights steps forward.
"We will route the one in the Congo, Master Fung and be ready for the call." The knight states. One from the other mercenary unit, the Dawn Patrol, then steps forward.
"We can slow the one in the Sahara. But a question remains unanswered, how will we get to our drop zones from here. We are several thousand miles south of the closest Horsemen." The Dawn Mercenary states and at this, Fang-Lo steps forward
"Ah, I will transport you. One unit at a time and we will stay in contact throughout. I am quite adept at transportation magic." Fang Lo says, with Lo Fung then nodding.
"Other myths or rumors to dispel. These Horsemen create entropy by simply existing in a certain proximity and we suspect that they each have a Handler with them from the Pharaoh. The Pharaoh is an evil, insane man who sent his council to die in the Horsemen's name. He cannot be bargained with, and his council is equally as corrupt. Each Horsemen rides an apocalypse beast as their mount. Large, monstrous creatures. As to their weaknesses..." Lo Fung pauses, obviously looking defeated before continuing. "These creatures have not walked the Earth in over fifty thousand years.. what weaknesses they may have we don't know. However we know their strengths. If we were to send armies at them, it would be a slaughter and the world would end all the faster. They are expecting armies to challenge them, not teams as strong as armies themselves. You are their weakness." Lo Fung states, suggesting he is relying on the mobility and power of the smaller groups, much like Daisuke was thinking earlier.
"Please, do not be shy with your questions. Once we leave here, we will be moving very quickly." Lo Fung adds, apparently awaiting another round of questions.
Lilith taps a finger on the table as she looks over the map. Silently, she contemplates the task before her and the rest of the Heroes. Being a newer member, she remains silent as the more senior and experienced speak up. Cut in and separate. Seems basic enough. Just on a larger scale. Downplaying the threat in her head made it a bit more understandable for the bee, who has certainly never faced an apocalyptic threat before.
Mulling over the dragon's words, her second pair of hands gently flicking over each of the talismans Grant gifted her in preparation, having been a touch suspicious at the initial offering. Given the Horsemans' threat, however, she wasn't going to question the generosity of her new team member too heavily. Familiar with their use and ability now, though, Lilith uses their presence to help calm her tense nerves, if only a touch.
It lets her focus enough to hone in one one of the things Lo Fung had mentioned. "A handler?" she asks, finally speaking up. She pauses for a hair as the attention of the room shifts to her. Sheesh, haven't had this many eyes on me since the labs. Shaking the flash of memory away, she continues, a hand moving up to rest her chin on, "Any details on that? What their purpose would be, and would removing them would do? It sounds like this Pharaoh doesn't have as much control as he'd like over these Horsemen if he has to have handlers at their side to corral them."
Energy Bolts: 4D6 M.D.; Range: 1,000' (2,000' at additional P.P.E. cost)
Battle Fury Blade: 6D6 M.D.; Can activate Battle Fury for 3 minutes, increasing damage to 2D4*10 M.D., attacking twice per APM used (second attack is parried at a -5), and gaining a 100 M.D.C. magical suit of armor.
Flaming Dagger: 2D6 M.D.; lasts 6 minutes per activation.
Constant Effects
Gives the character the ability to hear very faint sounds (light footsteps, small animals breathing). The character can also overhear conversation at a much greater distance than is normally possible. + 1 on initiative.
Can see double the usual distance and detail of normal human vision.
Range: 1,000'; must be starlight or some other light source available. If in a completely blacked out area, a cave for example, nothing will be visible.
The Mystic Knight is impervious to lasers, ion blasts, particle beams, plasma bolts, electricity, fire, heat and radiation.
Magically created energy and ley line storms inflict half damage.
Rune weapons, holy weapons, and most magical weapons of all kinds do full damage. Likewise, ordinary swords, clubs, spears, etc., as well as bullets, arrows, Vibro-Blades, thrown rocks, falls, punches and most kinetic based attacks, do full damage.
Applies to all armor worn as well, as it is both an inherit trait and automatically generated field that surrounds the Mystic Knight.
The Mystic Knight is able to feel whether there is a ley line within the area of their sensing abilities, 30 miles (+10 miles).
The knight will automatically feel the sensation of a Rift opening or closing anywhere within 70 miles (+10 miles) of them. Although they cannot tell exactly where this Rift is, the knight knows if it is near or far and whether it is big or small. Note: When actually on a ley line, the Mystic Knight will know exactly where the Rift is located and can sense one where it is, as long as it is on the ley line or a connecting line.
: The expenditure of magic in the form of a spell, Rifting, or Techno-Wizardy can be felt, if not seen, up to 300' (+100') away. The Mystic Knight will not know the location nor be able to trace it, but they will feel its energy and know that magic is being used in the area of their sensing range. Note: This does not include the use of psionic powers.
Sixth Sense
The Sixth Sense is a power that gives the psychic a precognitive flash of imminent danger to themself or somebody near them (within 90'). The character will not know what the danger is or where it will come from, nor who it will be directed at when in a group. All they know is that something life threatening will happen within the next 60 seconds! The Sixth Sense is triggered automatically, without the consent of the psychic, whenever their life is in great peril or the life of somebody they greatly care about (friend, partner, loved one, etc.). The Sixth Sense is only triggered by an unexpected, life threatening event (a trap or ambush is within 90' or a flash flood is rushing their way) which is already set into motion and will happen any second. The power can not be called upon at will to sense for traps or ambush. Instead, it works like an automatic reflex. If the character has used all their I.S.P. the Sixth Sense is temporarily rendered inoperative.
Range: 90'
Duration: Until the danger passes or happens. Bonuses apply only to the first round of the attack from the source of the sensed danger.
I.S.P.: 2
Saving Throw: None.
Bonuses: The sudden flash of insight provides the following bonuses. All bonuses apply only to the first, initial melee when the attack/danger occurs. Bonuses are lost in subsequent melee rounds after the danger is revealed. +6 on initiative roll, +2 to parry, +3 to dodge, and the character can not be surprised by a sneak attack from behind.
See the Invisible, including spirits and Astral Beings
Sense Ley Line: 94%
Sense Ley Line Nexus 104%
Sense a Rift: Automatic | 160mi
Sense Magic in Use: 1100'
Half Damage from magical cold, heat, and fire
Immune to Possession
Regenerate 2d6 M.D.C. per minute
Fatigues at half normal rate, hold breath up to 3 minutes
Base Spell Strength: 15
Spell Range doubled
Spells, psionic attacks, drugs, and disease that cause confusion, dizziness, or dull the senses are half as effective (penalties and duration)
Silver and 90% pure iron weapons inflict their S.D.C. equivalent damage in M.D.C. Rune weapons and holy weapons do double damage. Suffers double damage from Ley Line Storms
Turn Invisible at will (Simple)
Stats
M.D.C.: 101/101
I.S.P.: 98/98
P.P.E.: 710/710
Lord Magus Armor • Main Body: 50/50 Head: 45/45 Arms: 15/15 Legs:30/30
| 10 PPE| BOM 109 | 11 Days | Provides Air, Food, Water, only
120 PPE | BOM 140 | 22 Days | 1100 PPE
Grant nods his head in apology at his misunderstanding about the Horseman, "My apologies, Lo Fung, it seemed like you were stating that the Horseman have been summoned repeatedly perhaps decades apart, but if it was fifty thousand years ago, then I would think that technology is the edge that must be employed. Magic has only recently returned to this world, only a few hundred years if we believe the legends of the golden age of Earth. It doesn't seem like the Horseman are going to have a strong understanding of technology outside of their focus if they are truly the incarnations of their names. So, perhaps, War and Death has kept up with the tools of destruction, but would Pestilence or Famine? The latter two may know about bioengineering. If we can shut down their magical capability and attack with energy weapons and missiles from a distance, that may make the task from seemingly impossible to extremely difficult."Would we do the opposite for War and Death, rely on magic? No it still seems like we need to limit the flexibility that magic provides, but we may need access to our own magic. Ah I wish I had made more progress on the spell research I had been considering on how to locally block the effects of an anti-magic cloud. That would have even the odds dramatically.
The mage had glossed over the idea of a 'handler' focused as he was about the distances involved, but is glad that Lilith had brought it up. "If the Horseman actually listen to these handlers, if we can misdirect them, we might be able to choose the field of battle when the time comes."
Grant scratches his chin, "In any event, the major advantage we need to secure will need to be communication. When the teams go out, the intel they gather could be meaningful to the other groups, even if defeated. What means do we have to communicate across the vast distance of the continent? Do we rely on Shifters to communicate via rifts, or is radio communication possible?"
Constant Special Abilities
• Sense Ley Line: 89% | 100mi • Sense Ley Line Nexus: 99% • Sense a Rift: Automatic | 1500mi • Sense Magic in Use: 1000'
Equipped Gear of Note
MA-2 TW Combat Mage Armor • Main Body: 50/50 • Armor of Ithan: 50/50 [Off]MP-6 Firebolt Pistol • Alien Submachine-gun
6'x6' Canvas Mat - rolled and slung over shoulder by an adjustable strap.
Weight: 25 lbs.
Modifiers: +5% to prowl, +6 to P.S., +4 to P.P., +1 APM, +3 to initiative, +1 to parry and dodge, +3 to disarm, +6 to roll w/impact, -10% to electronic perception Features:
All Features of Triax EBA
Molecular Adhesion Pads on hands and feet
Impact Absorbing Systems (p.89, MercOps)
Triples wearer's speed, fatigue reduced to 20% usual rate
M.D.C.: 20
Crew: One
Power System: Electric
Maximum Speed: 120 mph
Maximum Altitude: 1,200'
Maximum Range: 500 miles
Dimensions: 3' long, 30 lbs.
Book Reference: p.267, R:UE
CA-4 Dead Boy EBA
M.D.C. by Location:
Helmet: 70
Arms: 60 each
Legs: 80 each
Main Body: 100
Weight: 20 lbs.
Modifiers: -5% to climb, -20% to other physical skills Features:
All standard Dead Boy EBA features (p.100, WB11)
Book Reference: p.100, WB11
NG Bush Pilot Armored Jumpsuit
M.D.C. by Location:
Flight Helmet: 35
Arms: 9 each
Legs: 20 each
Main Body: 25
Weight: 6 lbs.
Modifiers: None Features:
Flight helmet includes built-in radio and nightvision goggles
Book Reference: p.77-78, WB33
NE-BA-26 Special Body Armor
M.D.C. by Location:
Helmet: 50
Arms: 40 each
Legs: 50 each
Main Body: 90
Weight: 21 lbs. for human equivalent, 35 lbs. for giant-sized.
Modifiers: -10% to physical skills Features:
All standard NE environmental armor features (p.35-36, DB8)
Upgrades and Packages
HUD Visor Allows 6 different screens to be viewed without impairing vision.
Basic Weapons Package
Retractable Energy Blade (Right Forearm)
Damage: 3D6 M.D.
Garrote Strangle Cord (Left Wrist)
Damage: 4D6 (+P.S. Damage Bonus)
Plasma Flame Thrower
Range: 200' (20' AoE)
Damage: 5D6 M.D.
Payload: 15 Shots per E-Clip
Utility Laser Finger
Range: 1,000'
Damage: 2D6 M.D.
Payload: 20 shots. (Standard E-Clip)
Robotic Exoskeleton
Robotic P.S. of 25, +4 P.P., +20 Speed, +10' to leaps, +10% to Climbing, Reduce Fatigue by 75%
Telescopic Vision (up to 20x Magnification): 1 mile
Macro-Lens (6x Magnification)
Thermo-Imager: 2,000'
Light Polarization
Mini-Radar/Sonar System
Can track up to 12 targets
Range: 2 miles
Integrated Sensor Pod
360° scanning capability
+3 Initiative, +2 to Parry, +2 to Dodge, +5 to Roll w/, allows user to dodge all attack, even those from behind and/or surprise
Advanced Communication Package
Includes: Basic receiver/transmitter, secure cryptological encoding, burst transmission capability, and if the Suit has the HUD Enhancement is capable of sending and receiving text communications
Range: 30 miles
IFF & Targeting Computer
Computerized recognition and identification system similar to the Wilk's PC-2020 Field Identifier System
Can Identify up to 6,000 targets with 92% accuracy
Psionic Electromagnetic Dampers
+2 to Save vs all Psionic Attacks and Possession Attempts, +1 to Save vs Magic Illusion and Mind Control
Identification Package
Laser, Holographic, Portable Computer, Programmed with thousands of images of known enemy insignia, uniforms, body armor, weapons, robots, and combat vehicles.
Includes: Passive Night Vision Goggles, Portable Language Translator, and a Laser Distancer
Book Reference: p.37-39, DB8
Wilk's 1000 Pulse Laser Cannon
Range: 3000'
Damage: 5D6+3 M.D. per shot or 3D4x10 M.D. per 3-pulse burst
Rate of Fire: Single shots or 10-round bursts only
Payload: 300, 600 or 1,200 round disintegrating belt or belt fed drum
Weight: 85 lbs.
Features: None
Modifiers: None
Book Reference: p.121, Merc Ops
Saving Throw Bonuses (if Mimic/revert to base stats) Eye of Odin grants +1 save vs all (not included below)
Coma/Death: 28% (+4%)
Toxins (15+): +7 (+1)
Magic (varies): +7 (+1)
Magic (Illusions): +10 (+2)
Magic (mind-altering): +15 (+7)
Lethal Poison (14+): +7 (+1)
Non-Lethal Poison (16+): +7 (+1)
Insanity (12+): +16
Psionics (12+): +7
Horror Factor: +12
Disease: +7 (+2)
Drugs (mind-altering): +8 (+6)
Possession: +13 (+6)
Conditions
Sustain | BOM 109 | 33 Days | Provides Air, Food, Water, only needs 2 hours of sleep per night.
Copy Animal Attribute: Monkey ((
+10% prowl when climbing, +15% palming, pick pockets, and concealment, +5% acrobatics and/or gymnastics, +1 to PP
, Swing line,
+2d4(7) PP, +3d4(8) Spd, +1 APM, +3 auto-dodge, +10% skills requiring dexterity and prowess, prowl, gymnastics, climb, etc.
,
+1 parry, +2 dodge, +6 initiative, +15% perception, Estimate distance of sound 90%, Estimate speed and direction of approach 80%, Recognize voice or sound 70%, Imitate voice 60%
))
50,000 years? Daisuke muses. By planetary history a LOT has changed since then. But even though there have been advances in technology, a resurgence of magic... perhaps the horsemen also have grown in power. It would be wise not to underestimate them.
Grant Latham wrote: ↑Wed May 08, 2024 11:48 am"My apologies, Lo Fung, it seemed like you were stating that the Horseman have been summoned repeatedly perhaps decades apart, but if it was fifty thousand years ago, then I would think that technology is the edge that must be employed. Magic has only recently returned to this world, only a few hundred years if we believe the legends of the golden age of Earth. It doesn't seem like the Horseman are going to have a strong understanding of technology outside of their focus if they are truly the incarnations of their names. So, perhaps, War and Death has kept up with the tools of destruction, but would Pestilence or Famine? The latter two may know about bioengineering. If we can shut down their magical capability and attack with energy weapons and missiles from a distance, that may make the task from seemingly impossible to extremely difficult."
The Arismal nods in agreement with Grant as he speaks what is also on Daisuke's mind. "I also would be wary about brandishing technological weapons against a being named 'War' for fear that those very same weapons would somehow be turned against us. Ultimately since their emergence is so rare, I believe we will need to engage one in battle to learn how best to fight them. And fight them soon. Because each moment we tarry is potentially another tribesman's life forfeit."
Pausing a moment, he then considers, "It would be beneficial if we had some means of communication between each force that is engaging the horsemen so that any lessons learned or updates had could be quickly disseminated. I cannot think of a technological solution for that. I don't suppose there is a non-technological solution?"
Regardless of the answers, Daisuke is ready. He mounts up with the squad and moves out when they are deployed.