Jack Killian (Human Burster) LEVEL UP!

True Grit: Only the crustiest mercs can do the crustiest work.
GM: Tyrannosapiens Rex
AGM: No AGM
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Jack Killian
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Posts: 488
Joined: Sat Jan 03, 2015 7:14 pm
Location: Rifts: Australia
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Jack Killian (Human Burster) LEVEL UP!

Post by Jack Killian »

Player Name: John King
YIM Handle: zathmath@yahoo.com
Ledger Link: here

Character Name: Jack Killian
Alias: Jack of Hearts, Jack Of Diamonds, The Fireman, Red Knight
Race: Human - Master Psionic
O.C.C.: Burster
Alignment: Unprincipled (leaning toward anarchist)
XP Level: 9
XP Points: 80,989 (Updated 2024-10-04 Mr Rogers)
Next Level @ XP: 95,001
Sentiments/Non-Humans: They're just trying to scratch out a living in this harsh wasteland like the rest of us. If they want to kill others now that is a different story.
Sentiments/Tech-Cities: They need to lighten up concerning the rest of us. If they push us they better expect a bloody nose for their effort.
Sentiments/Outbackers: Good people, in a harsh environment, I give them a little help now and then. If you’re evil and hurt these good people expect the same for you.
Sentiments/Aboriginals: Just folk, making do with what life gave them. We can all learn about life in the Outback from them.
Disposition: An optimist, lets all get along and the world will be a better place
Insanity: Obsessive Compulsive about Safety/Security; Death Wish (feels unworthy of life after having caused the needless deaths of a dozen people in one of his fires)

ATTRIBUTES
I.Q.: 18 (updated 4-21-17)
M.E.: 18 (updated 4-21-17
M.A.: 14 +2 =16
P.S.: 23 4=27
P.P.: 16+2=18 (updated 8-21-16)
P.E.: 22
P.B.: 18 (updated 4-22-17)
Speed: 20

PHYSICAL DATA
P.P.E.: 4
I.S.P.: 98+10+23+10+10+10=206 (02/06/2020) (6/2/23)
H.P.: 42
S.D.C.: 69 +9+10+2=90
Age: 22
Sex: Male
Height: 6'2"
Weight: 200 lbs.
Description: Shoulder length Red Hair, Blue green eyes, hefty, scruffy beard and moustache, tattoo of a Red Bellied Black Snake, mouth open curled around his right arm. Tiger Snake mouth open curled around his right arm.

Natural Abilities
Perception Bonus:67% (15 Base 18 for levels 5 bonus and 4 for IQ)+25
Charm/Impress: 40% (updated 8-21-17)
Invoke Trust/Intimidate: 30%
Max. Encumbrance: 66 lbs.
Max. Carrying Weight: 420 lbs..
Max. Lifting Weight: 840 lbs.
Max. Jumping Ability: 10.5' Horizontal/ 5' Vertical

Special Abilities (updated 02/07/2020) (6/2/23)
Impervious to Fire and Heat:
• Absolutely immune to heat based attacks, M.D. or otherwise.
• M.D. Electricity does half damage, S.D.C. does nothing.

Extinguish Fires:
• Ability to psionically snuff out fire.
--Range: 100' +10'/Level Currently 180
--Radius of Effect: 200' /Level (Variable) Currently 1800'
--I.S.P. Cost: 4

Flame Burst (Self):
• Able to conjure a fiery aura, protecting himself and his belongings. (Combusts flammables that come into contact with the psychic)
--Range: Self
--Duration: 2 minutes per level of experience 18 min
--S.D.C. Damage: 6d6 S.D.C. per strike to anyone or anything touched; 1d4 M.D. can also be inflicted within 1 mile of a nexus, 2d4 if directly on it. In addition, all combustibles ignite dealing the specified amount per round until extinguished.
--Mega-Damage: 1d6 M.D. can be inflicted with intense concentration; 2d6 M.D. on a ley line, 3d6 if on a nexus. This concentration costs an additional 8 I.S.P. and lasts only 1 melee per level; each attack requires a total of two melee actions/attacks.
--I.S.P. Cost: 4; an extra 2 to turn S.D.C. into M.D. on a nexus or lay line.

Flame Burst Body Protection (Special):
• The aura also provides limited M.D.C. protection at no additional cost.
--30 M.D.C +6/Level Currently 78
--Renews at a rate of 3d6 per melee

Fire Bolt:
• A fiery energy bolt can be projected by the psychic
--Range: 200' +20'/Level Currently 360'
--Duration: Instant; 1 melee action/attack
--Strike Bonus: +4; line of sight
--Damage: Mini-bolt 2d6, medium bolt 4d6, or heavy bolt 6d6 S.D.C; Plasma bolt 2d6 M.D.
--I.S.P. Cost: 2 for an S.D.C bolt; 4 for M.D.

Fire Eruption:
• The pyro is able to erupt fire in front of a person or area of choice (never directly on a person)
• Combustibles ignite and create their own fire in 1d4 melee rounds
• If rendered unconscious, all flames maintained by the psychic end; any flames created as a result of combustion, remain.
--Range: 100' +20'/Level Currently 260'; A specific target must be visible, while a location can be approximate. -25% accuracy to hit a target if the location is unknown and smaller than 20' in diameter.
--Duration: 10 minutes initially with an additional 10 minutes per 1 I.S.P spent; Concentration must be maintained, reducing all melee actions by half and rendering the psychic unable to perform attacks.
--Accuracy: 52% +4%/Additional level; a failed role indicates 2d6 yards/meters off target. Currently 84%
--S.D.C. Damage: Tiny flame 1d4, 3-6' 4d6, 6' + 1d4x10, 6 meters or larger 2d4x10 S.D.C. per contact or melee round
--Mega-Damage: Fire wall or pillar 2d6, 20' area 4d6, + 40' area 6d6 M.D. per contact or melee round; M.D. fire spreads 4x faster than S.D.C. flames.
--I.S.P. Cost: 10 for S.D.C flame, 20 for M.D.
--Size limitations: 20' +5'/Level Currently 60'

Sense Fire:
• The psychic can spend 1 melee round concentrating to sense the location and nature of a nearby fire; Direction, size, arson, duration, and location (inside or outside).
• Also grants the ability to "object read" burnt objects or ashes.
• Affinity enables the psychic to recognize fire elementals, fire-based demons, fire demon automatons, and fire/earth fusionists.
--Range: 800' +100 '/Level Currently 1600', to sense; examination of burnt debris requires physical contact.
--Duration: 15 seconds of concentration results in 4 minutes of psychic impression.
--I.S.P. Cost: 2

Super Fuel Flame:
• The pyro is able to feed an existing flame with psychic energy, increasing its size anywhere from twofold up to tenfold.
--Range: 100'/Level Currently 900'
--Area of Effect: 20 feet/Level 180'
--Damage: Proportional to the size of fire.
--I.S.P. Cost: 8

  • Psionic
    Master

    Psychic Body Field (Self; 30 I.S.P.)
    Regeneration (Self; 6 I.S.P.)
    Telekinesis (varies.)
    Healing Touch (6 I.S.P.)
    See Aura ( 6 I.S.P.)
    Empathy (4 I.S.P.)
    Levitation (I.S.P. : Small: 2, medium: 6, large: 6 plus 1 per every 10 Ibs)
    Mind Block (4 I.S.P.)
    Telepathy (4 I.S.P.)
    Deaden Pain (4 I.S.P.)
    Enhanced Perception (10 I.S.P., Rifter 25; +15% to Perception, +1 to strike, +2 to parry and dodge, and a +10% to any skill that relies on any of the basic senses)
    Strength of Mind (10)
    Psychic Diagnosis (4)
    Psychic Purification (8)
    Psychic Surgery (14)
    Resist Magic (15) Rifter 25
    Astral Projection (8)
    Suppress Fear (8)
    Telekinetic Force (10/50) Rifter 25
    Hydrokinesis (Varries)

    O.C.C. Skills (updated 02-08-18) Updated 06/09/2019 02/06/2020 (6/2/23)
    Language: English/Australian 98%
    Language: Aboriginal 102% (+3%)
    Athletics (General)
    Land Navigation 81% (+4%)
    Mathematics: Basic 102% (+5%)
    Automobile 89% (+2%)
    Truck 85% (+4%)
    Streetwise 65% (+4%)
    W.P. Archery
    W.P. Targeting
    W.P. Flame Thrower

    HTH Expert

    O.C.C. Related Skills (Armstrong 08/02/2019)[/size] Updated 06/09/2019 02/06/2020 (6/2/23)
    Boxing
    Gymnastics
    • Sense of Balance 77% (+3%)
    • Work Parallel Bars & Rings 86% (+3%)
    • Back Flip 89% (+2%)
    • Basic Prowl 33%
    • Basic Climb 28%
    • Climb Rope/Rappel 81% (+2%)

    Physical: Physical Labor
    Skin & Prepare Animal Hides 78% (+5%)
    Physical: Outdoorsmanship
    Hover craft 93% (+4%)
    Forced March (3rd level)
    W.P. Shotgun (3rd level)
    Sensory Equipment, 64% (+5%) (3rd level)
    Basic Radio, 79% (+5%) (3rd level)
    Weapon System, 69% (+5%) (3d level)
    Surveillance, 58% (+5%)
    Computer Operations, 68% (+5%)
    Basic Electronics, 58% (+5%)
    Hover Cycle 89% (+3%)
    Appraise Goods 44%(+5%)

    Secondary Skills (updated 6-14-16) Updated 06/09/2019, 02/06/2020 (6/2/23)
    Leather Works 88% (+5%)
    Identify Plants & Fruit 73% (+5%)
    Wilderness: Wilderness Survival 78% (+5%)
    Sewing 73% (+5%)
    Sword
    Energy Rifle
    Literacy: English 95% (+2%) (2nd level)
    Hunting (5th level)
    Body Building (3rd level)
    Running (3rd level)
    Find Contraband (1st level) 26% (+4%)

    Combat Data
    HTH Type: Expert (updated 02-08-18) Updated 06/09/2019, 02/06/2020(6/2/23)
    Number of Attacks: 7
    Initiative Bonus: +2
    Strike Bonus: +4
    Parry Bonus: +8
    Dodge Bonus: +8
    HTH Damage Bonus: + 6
    Bonus to Roll w/Punch: +9
    Bonus to Pull a Punch: +4
    Kick Attack: 1d8
    Disarm: +3
    Karate Punch: 2D4
    Karate kick: 2D6
    Critical Strike 18, 19 and 20
    WP Paired Weapons and Backhand Strike 1d4
    Body Flip Throw: does 1d6 Damage and victim loses initiative and one attack

    Weapon Proficiencies(6/2/23)
    Aimed Shots: +3 to Strike Bonus (costs 2 actions)
    Burst Shots: +1 to Strike Bonus
    Called/Aimed Shots: +3 to Strike Bonus, 12+ Strike Roll Required (costs 3 actions)
    Melee Called Shots: No bonus to Strike, No extra action cost

    W.P. Archery +5 to Strike, +2 to Parry, +2 Disarm, 6 shots per melee
    W.P. Flame Thrower +2 to Strike
    W.P. Energy Rifle +4 to Strike
    W.P. Target +4 to Strike, +2 to Parry; +2 to Throw
    W.P. Sword +4 to Strike, +3 parry
    W.P. Shotgun +3 Strike

    Saving Throw Bonuses
    Coma/Death: 8%
    Magic (varies): +4
    Lethal Poison (14+): +4
    Non-Lethal Poison (16+): +4
    Insanity (12+): +2
    Psionics (10+): +2
    Horror Factor (Varies): +3
Last edited by Jack Killian on Fri Jun 02, 2023 10:59 am, edited 69 times in total.
"Flash Fry, put another Shrimp on the Barbie" Gmail: Sinder.JKing@gmail.com
OOC Comments
viewtopic.php?t=14446Jack Killian[/url]
OOC Comments
P.P.E.: 4
I.S.P.: 196/196
H.P.: 42/ 42 MD
S.D.C.: 90/ 90

NE-BA-50 “Raider” Heavy Body Armor
M.D.C. by Location:
Helmet: 80
Arms: 55 each
Legs: 80 each
Main Body: 140
Weight: 30 lbs.
Modifiers: -20% to physical skills
Features:
Naruni Thermo-Kinetic Armor (p.35-36, DB8)
Book Reference: p.40, DB8

Weapon Carried:

CP-50 "Dragonfire" Assault Pulse Laser and Grenade Launcher
Range:
Laser: 2,000'
Grenade Launcher: 1,200'
Damage:
Single shot: 2d6 M.D.
Burst: 6d6 M.D.
Grenade: 2D6 M.D. to a 12' area of effect
Micro-fusion grenade: 6d6 M.D. to a 12' area of effect
Rate of Fire: Single shots or 3-shot pulse bursts only; 1 grenade or 4-grenade bursts only
Payload:
E-Clip: 21 shots

Altess Eviscerator (Patron Item)
Damage: 6D6
Special Abilities
• Electrical Discharge:
• • Range: Touch or up to 200'
• • Damage: 4D6

MP-3 MageFire Bolt Pistol

Range: 500'
Damage: 3D6+3 M.D.

NeraTech Pn-50 "Splatter Gun"
Range: 60', Payload: 18/clip,
2 clips (current)Acid: 4D6 S.D.C. or 2D6 M.D. to a 3 foot radius.

CN-1 Net

Skorblade Short Sword
Damage: 1D8 M.D.
Weight: 3 lbs.
Features: excellent balance and craftsmanship
Modifiers: +1 to strike and parry
Book Reference: p.152, MercOps

TW "Dragonfire" Flamethrower
Range: 100'
Damage: single Shot: 1D6x10 M.D.
Spray: 1D6x10 M.D. to all targets in a 100' long & 10' wide arc (3 APM)
Rate of Fire: single shots & sprays only
Payload: 5 blasts per P.P.E. clip
Weight: 8 lbs.



Sense the Presence of Spirits Amulet

The amulet changes color whenever an entity is within 100'

Image
User avatar
Jack Killian
Diamond Level Patron
Posts: 488
Joined: Sat Jan 03, 2015 7:14 pm
Location: Rifts: Australia
Contact:

Re: Jack Killian (WIP, Australia)

Post by Jack Killian »

Equipment

Jack's Room
Powerful Contact: Loard Coake : Cyberknight
Died Finn Lahz, a Psi Warrior instructor & leader of a Company (about 200 Psi-Warriors) of Psyscape defenders

RS-101-ATVV Romper Stomper

Carried/In Hand
CP-50 "Dragonfire" Assault Pulse Laser and Grenade Launcher

Worn on Person
Tinted goggles
Blue jeans & red/blue plaid shirt
Non-Secure NGMI Card: 6,142,349.43 credits (Blackhaunt 3/21/2024)
NG-EX10 Gladius Light Exo-Skeleton Battle Armor
Sense the Presence of Spirits Amulet
Talisman Invincible 200 MD
Talisman of Mystic Invisibility
Talisman of Time Slip

CAF Elite Corps Load-Bearing Chest Rig (Patron Item)
Image
Features:
• 12 attachment points
• Integrated IRMSS: 20,000 credits to recharge (R:UE, p.263)
Attachment points can be utilized to carry 1 each of the following item types: sidearm, magazine, E-clip, grenade, canteen, food ration pack, minor items or individual tools.

• Attachment: Grenade plasma
• Attachment: BigBore "Big Boss" Magnum Revolver
• Attachment: MP-3 MageFire Bolt Pistol
• Attachment: BigBore "Big Boss" Magnum Revolver
• Attachment: Altess Eviscerator
• Attachment: canteen
• Attachment: E-Clip
• Attachment: E-Clip
• Attachment: E-Clip
• Attachment: Skorblade Short Sword
• Attachment: Rations
• Attachment: TW "Dragonfire" Flamethrower

Backpack
The backpack is padded, sealable, and lightly armored. Internal space can be utilized to carry a variety of items. Internal capacity is 30" long, 18" wide, and 6" deep. Items larger than a grenade will require more than one space.
• Space: Grenade plasma
• Space: Rations
• Space: Grenade plasma
• Space: Rations
• Space: Rations
• Space: Grenade Frag
• Space: BigBore "Big Boss" Magnum Revolver ammo
• Space: Fancy clothes
• Space: Air Filter
• Space: canteen

Stored in Vehicle
Fancy clothes
7 Hand Grenades
16 Flares
Sleeping Bag
BigBore "Big Boss" Magnum Revolver

Gear Stats

RS-101-ATVV Romper Stomper
Image
M.D.C. by Location:
  • *Headlights (2) - 2 each
  • *Optional Weapon Turrets ( 1 -3) 50 each
  • Extendable Robotic Legs (4) 115
  • *Wheels (4) 50 each
  • Reinforced Pilot's Compartment (cockpit) - 75
  • Main Body - 225

* Requires a called shot at -3 to strike
Statistical Data:
Maximum Speed: 100 mph
Cruising Speed: 60 mph
Range: unlimited
Modifiers: +1 to dodge when running or driving, pilot skill penalties halved on rough terrain
Crew: One pilot with up to three additional passengers inside; two more can easily ride outside on the back of the vehicle.
Class: All-Terrain Variable Vehicle
Dimensions: 5' tall with legs retracted, to 25' with legs at full 20' extension; 11' wide between the wheels/legs, overall width is 14'; 18' long; 15,000 lbs.
Cargo: room enough for 2 rifles, 2 pistols, a suit of armor, and 10 other items
Power System: nuclear power system
Weapon Systems:
None.
Features of Note:
  • Can be environmentally sealed but cannot travel underwater. It has a 12 hour oxygen supply & 3 sets of breathing masks.
  • The extendable legs have the equivalent of a Robotic P.S. of 24.
  • 3 available emplacements for mounted weapons

Book Reference: p.165-155, SB8


Image
Model Type: NG-A70 Mk II
Class: All-Purpose Sky Cycle Air Combat Vehicle
Crew: One
M.D.C. by Location:
  • Forward Mounted Nose Laser – 40
  • ail Gun and Mini-Missile Launchers (2) – 50 each
  • Landing Struts (3) – 20 each
  • Rear Jets (2) – 50 each
  • Top Fin – 90
  • Bottom Fin – 70
  • Main Body – 155


* A single asterisk indicates a small and difficult target to strike, requiring the attacker to make a “Called Shot,” and even then the attacker is -4 to strike. Destroying the top fin reduces speed and altitude by 30% and imposes a -15% piloting skill penalty. Destroying the bottom fin reduces speed by 20% and imposes a -10% piloting skill penalty. Penalties are cumulative.
** Depleting the M.D.C. of the main body will shut the vehicle down completely, knocking it out of the sky.
Statistical Data:
  • Flight Speed: The rocket propulsion system enables the Sky King to hover stationary up to 1,000' or fly. Maximum flying speed is 570 mph, but cruising speed is considered to range between 100-200 mph. Maximum altitude is 10,000'. VTOL capable. To land, a tripod-style trio of struts unfold from the undercarriage (20 M.D.C. per strut).
  • Range: The nuclear power supply gives the Sky King 12 years of life, but the jet rockets get hot and need to cool after 24 hours of continuous flight at top speed; 48 hours at cruising speed.
  • Dimensions: 17' high, 5'6" wide, 11'5" long, 2,600 pounds fully loaded.
  • Cargo: Minimal storage space; about four feet behind the seat for extra clothing, weapons, and personal items.
  • Power System: Nuclear; average energy life is 12 years.

Weapon Systems:
  • NG-SK101 Dual Rail Gun and Mini-Missile Launcher (2):
    A rail gun and mini-missile launcher is mounted on either side of the Sky King, near the midsection.
  • Rail Guns:
    Damage:1D4x10 M.D. per 30 round burst from one rail gun, or 2D4x10 M.D. per dual burst from both at the same target simultaneously.
    Rail Guns: 4,000'
    Payload: Rail Guns
    have 810 rounds each, enough for 27 bursts each. Each rail gun burst counts as one melee attack.
  • Mini-Missiles: Varies with mini-missile type.
    Damage: Missiles can be replaced with mini-torpedoes (2D4x10 M.D. for high explosive or 1D6x10 M.D. for plasma).
    Range: Missiles: One mile
    Rate of Fire: Missiles: One at a time or in volleys of two.
    Payload: Mini-Missiles: 12 total, 6 in each side launcher.
  • Forward Mounted Heavy Laser (1):
    A heavy laser is mounted in the nose of the jet hover vehicle. It is fixed forward and can only shoot straight ahead.
    Range: 4,000'
    Damage: 4D6 M.D. per blast.
    Rate of Fire: Each blast counts as one melee attack.
    Payload: Effectively unlimited.


Sensor System Note: Has all the standard robot sensors and communications capabilities, including radar.
Modifiers: +2 to dodge when flying at cruising speeds and +5 to dodge when flying over 350 mph

Range Weapons
CP-50 "Dragonfire" Assault Pulse Laser and Grenade Launcher
Image
  • Range:
    • Laser: 2,000'
    • Grenade Launcher: 1,200'
  • Damage:
    • Single shot: 2d6 M.D.
    • Burst: 6d6 M.D.
    • Grenade: 2D6 M.D. to a 12' area of effect
    • Micro-fusion grenade: 6d6 M.D. to a 12' area of effect
  • Rate of Fire: Single shots or 3-shot pulse bursts only; 1 grenade or 4-grenade bursts only
  • Payload:
    • E-Clip: 21 shots
    • LE-Clip: 30 shots
    • E-Canister: adds 60 shots to overall payload
  • Weight: 10 lbs.; 4 lbs. for an E-canister
  • Features: Passive nightvision scope (2,000') and laser targeting
  • Modifiers: +1 to strike with laser on an aimed shot
  • Book Reference: p.92-93, WB11


Thompson Submachine Gun
Image
  • Range: 656'
  • Damage:
    • Short Burst: 8d6 (5 rounds)
    • Long Burst: 2d6x10 (10 rounds)
    • Short Spray: 4d6 to 1d4 targets (5 rounds)
    • Long Spray: 4d6 to 1d8 targets (10 rounds)
  • Rate of Fire: Short & long bursts & sprays only
  • Payload: 30 round vertical box feed (.45 ACP)
  • Weight: 10 lbs.
  • Features:
  • Modifiers:
  • Book Reference: None


[b(2)]NG-EX10 Gladius Light Exo-Skeleton Battle Armor[/b]
Image
M.D.C. by Location:
  • Helmet: 80
  • Arms: 70 each
  • Legs: 90 each
  • Main Body: 180

Weight: 80 lbs.
Modifiers: +1 APM & +1 to initiative
Features:
  • All features standard to environmental armor
  • +4" of height to wearer; adjustable to fit wearers from 5'-6'10" tall
  • Exoskeleton: Robotic P.S. 20, 40 mph max speed, -70% fatigue rate
  • Power System: Electrical Battery (96 hours of continual use)

Book Reference: p.101, Mercenaries

one with N-F50 B Superheavy Force Field 280,000 credits for the integral model (N-50B) for NG-EX10 Gladius Light Exo-Skeleton Battle Armor
N-F50A Superheavy Force Field
Image
M.D.C. by Location:
  • Force Field: 160

Weight: 15 lbs.
Modifiers: none
Features:
  • 6 hour duration per E-clip

Book Reference: p.122, DB2


NE-BA-50 “Raider” Heavy Body Armor
Image
M.D.C. by Location:
  • Helmet: 80
  • Arms: 55 each
  • Legs: 80 each
  • Main Body: 140

Weight: 30 lbs.
Modifiers: -20% to physical skills
Features:
  • Naruni Thermo-Kinetic Armor (p.35-36, DB8)

Book Reference: p.40, DB8


NG-E12 Heavy Plasma Ejector
Image
  • Range: 2,000'
  • Damage: 1D6x10 M.D.
  • Rate of Fire: Single shots only
  • Payload: 6 shots per E-clip, 12 per LE-clip, 42 with Power Pack (regenerates 4 blasts per hour)
  • Weight: 30 lbs.; 20 lbs. for power pack
  • Features: None
  • Modifiers: None
  • Book Reference: p.204, WB33

b]CN-1 Net-Gun[/b]
Image
  • Range: 40'
  • Damage: none
    • Takes two melees to cut free with M.D. blades
    • Entanglement: 1d4 minutes for normal person, 3d4 minutes for animals, 1-2 melees for those with supernatural P.S.
  • Rate of Fire: One-shot weapon
  • Payload: one net canister; propellant enough for 6 shots before recharge is required
  • Weight: 10 lbs.
  • Features: None
  • Modifiers: None
  • Book Reference: p.51, WB13


NeraTech PN-50 SplatterGun
Image
  • Range: 60'
  • Damage: varies according to pellet types
    • Acid: 4D6 S.D.C. or 2D6 M.D., depending on what type of target it hits, in a 1 yard splatter radius.
    • Sleep Agent: those not in EBA must save vs non-lethal toxin or fall asleep within 1D4 melee rounds. 1 yard AoE per pellet fired. Victims sleep for 1D4+2 minutes per pellet of exposure.
    • Toxin or Nerve Gas: those not in EBA must save vs lethal toxin. Save Fail: target is racked by convulsions (incapable of fighting or running), 1d6x10 damage direct to H.P. (1D4x10 M.D. if an M.D. being), and fall unconsciousness for 2D4+4 minutes.
    • Save Success: target takes 1D6+1 direct to H.P. (or M.D.C.). The gas cloud has a 1 yard AoE per pellet fired.
  • Rate of Fire: Single shots, bursts, and sprays
  • Payload: 18 pellets to a clip
  • Weight: 1.8 lbs.
  • Features:
  • Modifiers:
  • Book Reference: p.212, WB19


2 BigBore "Big Boss" Magnum Revolver
Image
  • Range: 200'
  • Damage: 2D4 M.D.+knockdown
  • Rate of Fire: Single shots only
  • Payload: 4 shells
  • Weight: 4 lbs.
  • Features: None
  • Modifiers:
    • P.S. 22+ required to fire or -2 strike & knockdown
    • Augmented P.S. 20+ required to fire 1-handed
  • Book Reference: p.138, Black Market



NG-57 Heavy-Duty Ion Blaster
Image
  • Range: 500'
  • Damage: 2D4 M.D. or 3D6 M.D.
  • Rate of Fire: Single shots only
  • Payload: 10 shots per E-Clip
  • Weight: 5 lbs.
  • Features: None
  • Modifiers: None
  • Book Reference: p.199, WB33


Vibro-Sword
Image
  • Damage: 3D6 M.D.
  • Payload: 1 E-Clip will last for approximately 1 hour of use
  • Weight: 4 lbs.
  • Features: None
  • Modifiers: None
    144 Rounds
  • Book Reference: p.259, R:UE


Skorblade Short Sword
Image
  • Damage: 1D8 M.D.
  • Weight: 3 lbs.
  • Features: excellent balance and craftsmanship
  • Modifiers: +1 to strike and parry
  • Book Reference: p.152, MercOps


Altess Eviscerator (Patron Item)
Image
Originally developed by an Altess aristocrat who had been literally burned one too many times, the Eviscerator was deliberately designed as a technological equivalent to a lesser rune weapon for a fraction of the cost. As an added bonus, the AI driving the system has become expert in using its personality mapping to deliver just the right amount of flattery without being too obvious a kiss-ass about it. This powerful, two-handed weapon is a bit much for your average Altessian noble, but looks very nice mounted above a fireplace.
Type: Techno-Rune Weapon
Damage: 6D6
Alignment: Varies;see personality entry below
1. Artificial Intelligence; I.Q.: 20
2. Communicates through nano-telepathy.
3. M.D.C.: 500
4. Nano-regeneration: 2D6 M.D.C. per hour self-repair
5. Damage is in M.D. when in a mega-damage environment
6. Nano-telepathic bond is maintained through contact only; broken if separated from bearer.
7. When a bearer bonds with the weapon, it injects nano-machines into the character. It then uses these to map the character's genetic I.D. and to communicate with the bearer. This process takes one hour to complete.
8. The A.I. will only ever map to one bearer, and will attack any other who touches it thereafter with aggressive nanites doing 4D6 damage per melee of maintained contact.
Special Abilities
• Electrical Discharge:
• • Range: Touch or up to 200'
• • Damage: 4D6
• • Payload: 4; regenerates 4 charges per hour
• Skill Database:
• • Select six skills from Communications, Pilot Related, Science, or Technical skill categories; 98% proficiency for all skills. These skills are permanent and do not change.
• • Computer Operations
• • Computer Programing
• • Research
• • Excavation
• • Mining
• • Artifical Inteligence
• Modifiers: Two-handed weapon
Personality: The personality and ethics subroutine of the A.I. is unique and develops over time as the weapon maps itself to its bearer.
Weight: 7 lbs.


b]TW "Dragonfire" Flamethrower[/b]
Image
  • Range: 100'
  • Damage:
    • Single Shot: 1D6x10 M.D.
    • Spray: 1D6x10 M.D. to all targets in a 100' long & 10' wide arc (3 APM)
  • Rate of Fire: single shots & sprays only
  • Payload: 5 blasts per P.P.E. clip
  • Weight: 8 lbs.
  • Features: None
  • Modifiers: None

TW Characteristics:
  • TW Functions: Fire gout (equivalent)
  • Book Reference: p.117, WB16


MP-3 MageFire Bolt Pistol
Image
  • Range: 500'
  • Damage: 3D6+3 M.D.
  • Rate of Fire: Single shots only
  • Payload: 8 shots per charge
  • Weight: 4 lbs.
  • Features: None
  • Modifiers: None

TW Characteristics:
  • TW Functions:
  • Activation Cost: 12 P.P.E. to recharge
  • Book Reference: p.146, MercOps


Sense the Presence of Spirits Amulet
Image
Uncommon Amulet
Magic Effect:
  • The amulet changes color whenever an entity is within 100'

Curse: (if any)
History: (if any)


Talisman of Mystic Invisibility
Image
Talisman
Magic Features
  • Mystic Invisibility
  • Undetectable by psionics or magic. Includes Psi-Stalker/Dog boy or similar. No aura.
  • Duration: 25 minutes
  • Charges: 3

Book Reference: p.150, BoM


Talisman of Time Slip
Image
Talisman
Magic Features
  • Time Slip
  • Charges: 3

Book Reference: p.150, BoM
Last edited by Jack Killian on Wed Jun 12, 2024 8:55 am, edited 64 times in total.
"Flash Fry, put another Shrimp on the Barbie" Gmail: Sinder.JKing@gmail.com
OOC Comments
viewtopic.php?t=14446Jack Killian[/url]
OOC Comments
P.P.E.: 4
I.S.P.: 196/196
H.P.: 42/ 42 MD
S.D.C.: 90/ 90

NE-BA-50 “Raider” Heavy Body Armor
M.D.C. by Location:
Helmet: 80
Arms: 55 each
Legs: 80 each
Main Body: 140
Weight: 30 lbs.
Modifiers: -20% to physical skills
Features:
Naruni Thermo-Kinetic Armor (p.35-36, DB8)
Book Reference: p.40, DB8

Weapon Carried:

CP-50 "Dragonfire" Assault Pulse Laser and Grenade Launcher
Range:
Laser: 2,000'
Grenade Launcher: 1,200'
Damage:
Single shot: 2d6 M.D.
Burst: 6d6 M.D.
Grenade: 2D6 M.D. to a 12' area of effect
Micro-fusion grenade: 6d6 M.D. to a 12' area of effect
Rate of Fire: Single shots or 3-shot pulse bursts only; 1 grenade or 4-grenade bursts only
Payload:
E-Clip: 21 shots

Altess Eviscerator (Patron Item)
Damage: 6D6
Special Abilities
• Electrical Discharge:
• • Range: Touch or up to 200'
• • Damage: 4D6

MP-3 MageFire Bolt Pistol

Range: 500'
Damage: 3D6+3 M.D.

NeraTech Pn-50 "Splatter Gun"
Range: 60', Payload: 18/clip,
2 clips (current)Acid: 4D6 S.D.C. or 2D6 M.D. to a 3 foot radius.

CN-1 Net

Skorblade Short Sword
Damage: 1D8 M.D.
Weight: 3 lbs.
Features: excellent balance and craftsmanship
Modifiers: +1 to strike and parry
Book Reference: p.152, MercOps

TW "Dragonfire" Flamethrower
Range: 100'
Damage: single Shot: 1D6x10 M.D.
Spray: 1D6x10 M.D. to all targets in a 100' long & 10' wide arc (3 APM)
Rate of Fire: single shots & sprays only
Payload: 5 blasts per P.P.E. clip
Weight: 8 lbs.



Sense the Presence of Spirits Amulet

The amulet changes color whenever an entity is within 100'

Image
User avatar
Jack Killian
Diamond Level Patron
Posts: 488
Joined: Sat Jan 03, 2015 7:14 pm
Location: Rifts: Australia
Contact:

Re: Jack Killian (WIP, Australia)

Post by Jack Killian »

Background Story

A large military hover traveling fast over the desert.

(We see Captain Katie Watson speaking after the raid over secure communications)

As Capt. Watson sits with a file in her hands. She keys the mike, "Dregger this is Catspaw. We've taken out Outpost 15, all there are neutralized. Went off like we practiced. Dregger suffered zero dead zero wounded. Got several boxes of intel, computers, hard files, videos, discs, medical equipment and samples. Then burned the place down, left evidence that road gangs hit the place. Captive is freed, initial assessment is he is William."

(Pause as she listens to someone over the Radio, but we can't hear)

"Looks like us. Had Granddad’s, chess piece the black crystal knight, and may know where the information is. Got a DNA swab from his mouth and then some blood just to be sure."

(Pause as she listens to someone over the Radio, but we can't hear)

"Yes I did inject the tracker in him at the same time, and told him to get the hell out of there. Also gave him a secure comm."

(Pause as she listens to someone over the Radio, but we can't hear)

"No."

(Pause as she listens to someone over the Radio, but we can't hear)

"Seems to be trying to hide his abilities. Their files have no indication of his ability."

(Pause as she listens to someone over the Radio, but we can't hear)

"Yes he almost has to. Too many people would want him dead if he showed off."

(Pause as she listens to someone over the Radio, but we can't hear)

"Yes."

(Pause as she listens to someone over the Radio, but we can't hear)

"Yes we got their hard copy files, they had one on William. Oh he goes by Jack Killian, they have other files. Not sure they have narrowed it down as to who they have. Not sure why the outpost was there. We will have to go through the Intel to see what they know. They have an extensive amount of information on Ole Sidney Towne. They might have someone in there under deep cover."

(Pause as she listens to someone over the Radio, but we can't hear)

"Yes sir, I almost broke down when he wanted to go with us. Was the hardest thing I have ever done to abandon him once we finally found him he was just a babe when the hover was shot down. I gave him a big hug, and kiss, told him that parents were alive. But I swear he saw the tears rolling down my cheek."

(Pause as she listens to someone over the Radio, but we can't hear)

"Yes I know that the information we got and he has is vital for us."

(Pause as she listens to someone over the Radio, but we can't hear but she laughs)

"He looks healthy, no ribs showing on his side, Bloody hell, I don't know where that boy finds that much food in the outback. He must have eaten an entire croc by himself."

(Pause as she listens to someone over the Radio, but we can't hear)

"No he look fit as a fiddle, no scars, or wounds of any type. Got the video of him at the interrogation and my video of the rescue as well."

(Pause as she listens to someone over the Radio, but we can't hear)

"Copy, Dregger out."

In her hands is a chess piece similar to the one Jack had but it is a white crystal.
Last edited by Jack Killian on Sat Jan 10, 2015 10:15 am, edited 4 times in total.
"Flash Fry, put another Shrimp on the Barbie" Gmail: Sinder.JKing@gmail.com
OOC Comments
viewtopic.php?t=14446Jack Killian[/url]
OOC Comments
P.P.E.: 4
I.S.P.: 196/196
H.P.: 42/ 42 MD
S.D.C.: 90/ 90

NE-BA-50 “Raider” Heavy Body Armor
M.D.C. by Location:
Helmet: 80
Arms: 55 each
Legs: 80 each
Main Body: 140
Weight: 30 lbs.
Modifiers: -20% to physical skills
Features:
Naruni Thermo-Kinetic Armor (p.35-36, DB8)
Book Reference: p.40, DB8

Weapon Carried:

CP-50 "Dragonfire" Assault Pulse Laser and Grenade Launcher
Range:
Laser: 2,000'
Grenade Launcher: 1,200'
Damage:
Single shot: 2d6 M.D.
Burst: 6d6 M.D.
Grenade: 2D6 M.D. to a 12' area of effect
Micro-fusion grenade: 6d6 M.D. to a 12' area of effect
Rate of Fire: Single shots or 3-shot pulse bursts only; 1 grenade or 4-grenade bursts only
Payload:
E-Clip: 21 shots

Altess Eviscerator (Patron Item)
Damage: 6D6
Special Abilities
• Electrical Discharge:
• • Range: Touch or up to 200'
• • Damage: 4D6

MP-3 MageFire Bolt Pistol

Range: 500'
Damage: 3D6+3 M.D.

NeraTech Pn-50 "Splatter Gun"
Range: 60', Payload: 18/clip,
2 clips (current)Acid: 4D6 S.D.C. or 2D6 M.D. to a 3 foot radius.

CN-1 Net

Skorblade Short Sword
Damage: 1D8 M.D.
Weight: 3 lbs.
Features: excellent balance and craftsmanship
Modifiers: +1 to strike and parry
Book Reference: p.152, MercOps

TW "Dragonfire" Flamethrower
Range: 100'
Damage: single Shot: 1D6x10 M.D.
Spray: 1D6x10 M.D. to all targets in a 100' long & 10' wide arc (3 APM)
Rate of Fire: single shots & sprays only
Payload: 5 blasts per P.P.E. clip
Weight: 8 lbs.



Sense the Presence of Spirits Amulet

The amulet changes color whenever an entity is within 100'

Image
User avatar
Jack Killian
Diamond Level Patron
Posts: 488
Joined: Sat Jan 03, 2015 7:14 pm
Location: Rifts: Australia
Contact:

Re: Jack Killian (Human Burster)

Post by Jack Killian »

Jack Killian PP Boost Roll for Milestone Attribute boost
[dice]1d6[/dice]
"Flash Fry, put another Shrimp on the Barbie" Gmail: Sinder.JKing@gmail.com
OOC Comments
viewtopic.php?t=14446Jack Killian[/url]
OOC Comments
P.P.E.: 4
I.S.P.: 196/196
H.P.: 42/ 42 MD
S.D.C.: 90/ 90

NE-BA-50 “Raider” Heavy Body Armor
M.D.C. by Location:
Helmet: 80
Arms: 55 each
Legs: 80 each
Main Body: 140
Weight: 30 lbs.
Modifiers: -20% to physical skills
Features:
Naruni Thermo-Kinetic Armor (p.35-36, DB8)
Book Reference: p.40, DB8

Weapon Carried:

CP-50 "Dragonfire" Assault Pulse Laser and Grenade Launcher
Range:
Laser: 2,000'
Grenade Launcher: 1,200'
Damage:
Single shot: 2d6 M.D.
Burst: 6d6 M.D.
Grenade: 2D6 M.D. to a 12' area of effect
Micro-fusion grenade: 6d6 M.D. to a 12' area of effect
Rate of Fire: Single shots or 3-shot pulse bursts only; 1 grenade or 4-grenade bursts only
Payload:
E-Clip: 21 shots

Altess Eviscerator (Patron Item)
Damage: 6D6
Special Abilities
• Electrical Discharge:
• • Range: Touch or up to 200'
• • Damage: 4D6

MP-3 MageFire Bolt Pistol

Range: 500'
Damage: 3D6+3 M.D.

NeraTech Pn-50 "Splatter Gun"
Range: 60', Payload: 18/clip,
2 clips (current)Acid: 4D6 S.D.C. or 2D6 M.D. to a 3 foot radius.

CN-1 Net

Skorblade Short Sword
Damage: 1D8 M.D.
Weight: 3 lbs.
Features: excellent balance and craftsmanship
Modifiers: +1 to strike and parry
Book Reference: p.152, MercOps

TW "Dragonfire" Flamethrower
Range: 100'
Damage: single Shot: 1D6x10 M.D.
Spray: 1D6x10 M.D. to all targets in a 100' long & 10' wide arc (3 APM)
Rate of Fire: single shots & sprays only
Payload: 5 blasts per P.P.E. clip
Weight: 8 lbs.



Sense the Presence of Spirits Amulet

The amulet changes color whenever an entity is within 100'

Image
User avatar
Jack Killian
Diamond Level Patron
Posts: 488
Joined: Sat Jan 03, 2015 7:14 pm
Location: Rifts: Australia
Contact:

Re: Jack Killian (Human Burster)

Post by Jack Killian »

Jack Killian PP Boost Roll for Milestone Attribute boost
[dice]0[/dice]
HP for 7th [dice]1[/dice]
Last edited by Jack Killian on Sun Jun 09, 2019 2:26 pm, edited 1 time in total.
"Flash Fry, put another Shrimp on the Barbie" Gmail: Sinder.JKing@gmail.com
OOC Comments
viewtopic.php?t=14446Jack Killian[/url]
OOC Comments
P.P.E.: 4
I.S.P.: 196/196
H.P.: 42/ 42 MD
S.D.C.: 90/ 90

NE-BA-50 “Raider” Heavy Body Armor
M.D.C. by Location:
Helmet: 80
Arms: 55 each
Legs: 80 each
Main Body: 140
Weight: 30 lbs.
Modifiers: -20% to physical skills
Features:
Naruni Thermo-Kinetic Armor (p.35-36, DB8)
Book Reference: p.40, DB8

Weapon Carried:

CP-50 "Dragonfire" Assault Pulse Laser and Grenade Launcher
Range:
Laser: 2,000'
Grenade Launcher: 1,200'
Damage:
Single shot: 2d6 M.D.
Burst: 6d6 M.D.
Grenade: 2D6 M.D. to a 12' area of effect
Micro-fusion grenade: 6d6 M.D. to a 12' area of effect
Rate of Fire: Single shots or 3-shot pulse bursts only; 1 grenade or 4-grenade bursts only
Payload:
E-Clip: 21 shots

Altess Eviscerator (Patron Item)
Damage: 6D6
Special Abilities
• Electrical Discharge:
• • Range: Touch or up to 200'
• • Damage: 4D6

MP-3 MageFire Bolt Pistol

Range: 500'
Damage: 3D6+3 M.D.

NeraTech Pn-50 "Splatter Gun"
Range: 60', Payload: 18/clip,
2 clips (current)Acid: 4D6 S.D.C. or 2D6 M.D. to a 3 foot radius.

CN-1 Net

Skorblade Short Sword
Damage: 1D8 M.D.
Weight: 3 lbs.
Features: excellent balance and craftsmanship
Modifiers: +1 to strike and parry
Book Reference: p.152, MercOps

TW "Dragonfire" Flamethrower
Range: 100'
Damage: single Shot: 1D6x10 M.D.
Spray: 1D6x10 M.D. to all targets in a 100' long & 10' wide arc (3 APM)
Rate of Fire: single shots & sprays only
Payload: 5 blasts per P.P.E. clip
Weight: 8 lbs.



Sense the Presence of Spirits Amulet

The amulet changes color whenever an entity is within 100'

Image
User avatar
Jack Killian
Diamond Level Patron
Posts: 488
Joined: Sat Jan 03, 2015 7:14 pm
Location: Rifts: Australia
Contact:

Re: Jack Killian (Human Burster)

Post by Jack Killian »

Authority of Snafu

Super Natural Strength + [dice]0[/dice]

Psyscape Powers
SDC [dice]1[/dice]
ISP [dice]2[/dice]
"Flash Fry, put another Shrimp on the Barbie" Gmail: Sinder.JKing@gmail.com
OOC Comments
viewtopic.php?t=14446Jack Killian[/url]
OOC Comments
P.P.E.: 4
I.S.P.: 196/196
H.P.: 42/ 42 MD
S.D.C.: 90/ 90

NE-BA-50 “Raider” Heavy Body Armor
M.D.C. by Location:
Helmet: 80
Arms: 55 each
Legs: 80 each
Main Body: 140
Weight: 30 lbs.
Modifiers: -20% to physical skills
Features:
Naruni Thermo-Kinetic Armor (p.35-36, DB8)
Book Reference: p.40, DB8

Weapon Carried:

CP-50 "Dragonfire" Assault Pulse Laser and Grenade Launcher
Range:
Laser: 2,000'
Grenade Launcher: 1,200'
Damage:
Single shot: 2d6 M.D.
Burst: 6d6 M.D.
Grenade: 2D6 M.D. to a 12' area of effect
Micro-fusion grenade: 6d6 M.D. to a 12' area of effect
Rate of Fire: Single shots or 3-shot pulse bursts only; 1 grenade or 4-grenade bursts only
Payload:
E-Clip: 21 shots

Altess Eviscerator (Patron Item)
Damage: 6D6
Special Abilities
• Electrical Discharge:
• • Range: Touch or up to 200'
• • Damage: 4D6

MP-3 MageFire Bolt Pistol

Range: 500'
Damage: 3D6+3 M.D.

NeraTech Pn-50 "Splatter Gun"
Range: 60', Payload: 18/clip,
2 clips (current)Acid: 4D6 S.D.C. or 2D6 M.D. to a 3 foot radius.

CN-1 Net

Skorblade Short Sword
Damage: 1D8 M.D.
Weight: 3 lbs.
Features: excellent balance and craftsmanship
Modifiers: +1 to strike and parry
Book Reference: p.152, MercOps

TW "Dragonfire" Flamethrower
Range: 100'
Damage: single Shot: 1D6x10 M.D.
Spray: 1D6x10 M.D. to all targets in a 100' long & 10' wide arc (3 APM)
Rate of Fire: single shots & sprays only
Payload: 5 blasts per P.P.E. clip
Weight: 8 lbs.



Sense the Presence of Spirits Amulet

The amulet changes color whenever an entity is within 100'

Image
User avatar
Jack Killian
Diamond Level Patron
Posts: 488
Joined: Sat Jan 03, 2015 7:14 pm
Location: Rifts: Australia
Contact:

Re: Jack Killian (Human Burster)

Post by Jack Killian »

Experience Point Table
Burster,
1 0,00-2,050
2 2,051-4,100
3 4,101-8,250
4 8,251-16,500
5 16,501-24,600
6 24,601-34,700
7 34,701-49,800
8 49,801-69,900
9 69,901-95,000
10 95,001-130,100
11 130,101-180,200
12 180,201-230,300
13 230,301-280,400
14 280,401-340,500
15 340,501-400,600
"Flash Fry, put another Shrimp on the Barbie" Gmail: Sinder.JKing@gmail.com
OOC Comments
viewtopic.php?t=14446Jack Killian[/url]
OOC Comments
P.P.E.: 4
I.S.P.: 196/196
H.P.: 42/ 42 MD
S.D.C.: 90/ 90

NE-BA-50 “Raider” Heavy Body Armor
M.D.C. by Location:
Helmet: 80
Arms: 55 each
Legs: 80 each
Main Body: 140
Weight: 30 lbs.
Modifiers: -20% to physical skills
Features:
Naruni Thermo-Kinetic Armor (p.35-36, DB8)
Book Reference: p.40, DB8

Weapon Carried:

CP-50 "Dragonfire" Assault Pulse Laser and Grenade Launcher
Range:
Laser: 2,000'
Grenade Launcher: 1,200'
Damage:
Single shot: 2d6 M.D.
Burst: 6d6 M.D.
Grenade: 2D6 M.D. to a 12' area of effect
Micro-fusion grenade: 6d6 M.D. to a 12' area of effect
Rate of Fire: Single shots or 3-shot pulse bursts only; 1 grenade or 4-grenade bursts only
Payload:
E-Clip: 21 shots

Altess Eviscerator (Patron Item)
Damage: 6D6
Special Abilities
• Electrical Discharge:
• • Range: Touch or up to 200'
• • Damage: 4D6

MP-3 MageFire Bolt Pistol

Range: 500'
Damage: 3D6+3 M.D.

NeraTech Pn-50 "Splatter Gun"
Range: 60', Payload: 18/clip,
2 clips (current)Acid: 4D6 S.D.C. or 2D6 M.D. to a 3 foot radius.

CN-1 Net

Skorblade Short Sword
Damage: 1D8 M.D.
Weight: 3 lbs.
Features: excellent balance and craftsmanship
Modifiers: +1 to strike and parry
Book Reference: p.152, MercOps

TW "Dragonfire" Flamethrower
Range: 100'
Damage: single Shot: 1D6x10 M.D.
Spray: 1D6x10 M.D. to all targets in a 100' long & 10' wide arc (3 APM)
Rate of Fire: single shots & sprays only
Payload: 5 blasts per P.P.E. clip
Weight: 8 lbs.



Sense the Presence of Spirits Amulet

The amulet changes color whenever an entity is within 100'

Image
User avatar
Jack Killian
Diamond Level Patron
Posts: 488
Joined: Sat Jan 03, 2015 7:14 pm
Location: Rifts: Australia
Contact:

Re: Jack Killian (Human Burster) level up

Post by Jack Killian »

level 8
HP [dice]0[/dice]
"Flash Fry, put another Shrimp on the Barbie" Gmail: Sinder.JKing@gmail.com
OOC Comments
viewtopic.php?t=14446Jack Killian[/url]
OOC Comments
P.P.E.: 4
I.S.P.: 196/196
H.P.: 42/ 42 MD
S.D.C.: 90/ 90

NE-BA-50 “Raider” Heavy Body Armor
M.D.C. by Location:
Helmet: 80
Arms: 55 each
Legs: 80 each
Main Body: 140
Weight: 30 lbs.
Modifiers: -20% to physical skills
Features:
Naruni Thermo-Kinetic Armor (p.35-36, DB8)
Book Reference: p.40, DB8

Weapon Carried:

CP-50 "Dragonfire" Assault Pulse Laser and Grenade Launcher
Range:
Laser: 2,000'
Grenade Launcher: 1,200'
Damage:
Single shot: 2d6 M.D.
Burst: 6d6 M.D.
Grenade: 2D6 M.D. to a 12' area of effect
Micro-fusion grenade: 6d6 M.D. to a 12' area of effect
Rate of Fire: Single shots or 3-shot pulse bursts only; 1 grenade or 4-grenade bursts only
Payload:
E-Clip: 21 shots

Altess Eviscerator (Patron Item)
Damage: 6D6
Special Abilities
• Electrical Discharge:
• • Range: Touch or up to 200'
• • Damage: 4D6

MP-3 MageFire Bolt Pistol

Range: 500'
Damage: 3D6+3 M.D.

NeraTech Pn-50 "Splatter Gun"
Range: 60', Payload: 18/clip,
2 clips (current)Acid: 4D6 S.D.C. or 2D6 M.D. to a 3 foot radius.

CN-1 Net

Skorblade Short Sword
Damage: 1D8 M.D.
Weight: 3 lbs.
Features: excellent balance and craftsmanship
Modifiers: +1 to strike and parry
Book Reference: p.152, MercOps

TW "Dragonfire" Flamethrower
Range: 100'
Damage: single Shot: 1D6x10 M.D.
Spray: 1D6x10 M.D. to all targets in a 100' long & 10' wide arc (3 APM)
Rate of Fire: single shots & sprays only
Payload: 5 blasts per P.P.E. clip
Weight: 8 lbs.



Sense the Presence of Spirits Amulet

The amulet changes color whenever an entity is within 100'

Image
User avatar
Tyrannosapiens Rex
Game Master
Posts: 165
Joined: Fri Dec 29, 2023 5:31 am

Re: Jack Killian (Human Burster) LEVEL UP!

Post by Tyrannosapiens Rex »

Plot Item
Screenshot 2024-02-26 212718.png
Screenshot 2024-02-26 212718.png (110.93 KiB) Viewed 1981 times
Weird necklace syringe.
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