Link to PbP RPG Ledger: Ledger
G-Mail: csc2551@gmail.com
Discord: Chris C#9679
Character Name:SSG Charles Dresden
Alias:
Occupation: Rescue Specialist
O.C.C.: D-Shifter
Alignment: Scrupulous
XP Level: 3
XP Points: 6,125 (M&J 06/07/2023)
Next Level @ XP: 9,600
Disposition: Dedicated to his job, generally good guy. Always tries to do what is right and best.
Insanity: None (Saved)
ATTRIBUTES
I.Q. 18
M.E. 17
M.A. 15
P.S. 23 SN (33 Augmented - Armor)
P.P. 28
P.E. 28
P.B. 12
Speed 22 (36 Armor)
PHYSICAL DATA
M.D.C.: 117 (147 within 500' of a Blue Zone)
P.P.E.: 106
Age: 22
Sex: Male
Height: 6'2" (7' - Armor)
Weight: 240 lbs (310 lbs - Armor)
Description: Charles is a tall Athletic built man, with brown hair and and blue eyes.
Natural Abilities
Perception: 25% see rules here
Charm/Impress: 10%
Invoke Trust/Intimidate: 35%
Max. Encumbrance: 240 lbs (160 lbs in Armor) see rules here
Max. Carrying Weight: 1,150 lbs (840 lbs - Armor)
Max. Lifting Weight: 2,300 lbs (1680 lbs - Armor
Max. Jumping Ability: 34.5' Length, 17.25' Height (26' Length, 18' Height - Armor) see rules here
Special Abilities
Powers Blue Zone
Abilities From Armor
Light Laser Tool - Used for Cutting and Welding
Laser Distancer Exact Range Up to 1000', 2000' with 20% Margin Of Error
Multiscreen HUD Up to 6 Distinct Images
Passive Night Vision 2000'
Telescopic Vision 6000'
Macro-Lens 6x Magnification
Thermo-Imager 1000'
Light Filters
Fatigue Reduced By 60%
Normal Fire Does No Damage
Mega Damage Fire Reduced by 10%
M.O.S. Skills
54% (+5%)
48%/34% (+4%)
Basic Electronics - 59% +5%
Basic Mechanics - 69% +5%
Computer Operation - 85% +3%
Demolitions - 90% +3%
Excavation & Rescue - 74% +5%
Jury-Rig - 54% +5%
Mining - 64% +5%
Paramedic - 74% +5%
Nuclear, Biological & Chemical (NBC) Warfare - 64% +5%
Read (& Operate) Sensory Equipment - 59% +5%
Spelunking - 69% +5%
O.C.C. Skills
Climbing - 91%/81% (86%/76% in Armor) +5%
Mathematics: Basic - 102% +3%
Language: Native Tongue (English) 94%+1%
Language: Other (Spanish) 65%+3%
Literacy: Native Language (English) 88%+2%
Literacy: Other 59%+5%
Radio: Basic - 74%+5%
Pilot: Truck - 78% +4%
Pilot: Hover Craft (Ground) 64% (+5%)
Swimming - 74% +5%
Running
W.P. Battle Axe
W.P. Sword
W.P. Energy Rifle
Hand to Hand: Basic
Related O.C.C./Occupational Skills
Acrobatics
- Sense of Balance 74% (59% in Armor) +5%
- Walk Tightrope/High Wire 70% (55% in Armor) +3%
- Prowl - 39% (24% in Armor)
Gymnastics
- Work Parallel Bars & Rings - 70% (55% in Armor) +3%
- Climb Rope - 78% (63% in Armor) +2%
- Back Flip - 84% (69% in Armor) +5%
Boxing
Pilot: Robots and Power Armor 62% (+3%)
Mechanical Engineer - 44% +5%
Secondary Skills
Athletics (General)
Body Building/Weight Lifting
General Repair & Maintenance - 59% +5%
Combat Data
Number of Attacks: 5
Initiative Bonus: +0 (+1 When dealing with Supernatural and Dimensional Anomalies)
Strike Bonus: +8
Parry Bonus: +14
Dodge Bonus: +14
HTH Damage Bonus: +8
Bonus to Roll w/Punch: +6
Bonus to Pull a Punch: +4
Bonus to Disarm: +0
Other:
Restrained Melee Attack: 4d6+8 SD
Regular Melee Attack: 2d6 MD
Power Melee Attack: 4d6 MD (Counts as Two Melee Attacks)
In Fire/Rescue Armor:
Punch: 1d6+18 SD
Kick Attack: 2d4+18 SD
Power Punch/Kick: 2d4 MD (Counts as Two Melee Attacks)
Weapon Proficiencies
Aimed Shots: +3 to Strike Bonus (costs 2 actions)
Burst Shots: +1 to Strike Bonus
Called/Aimed Shots: +3 to Strike Bonus, 12+ Strike Roll Required (costs 3 actions)
Melee Called Shots: No bonus to Strike, No extra action cost
W.P. name--List totaled bonuses from W.P. only
W.P. Axe - +1 to Strike
- +1 to strike and parry at levels 2, 5, 8, 12, and 15. +1 to strike when thrown at levels 5, 8, and 12; not designed for throwing.
W.P. Sword - +2 to Strike, +1 Parry
- +1 to strike at levels 1, 3, 6, 9, 12, and 15. +1 to parry at levels 2, 4, 7, 10, and 13. +1 to strike when thrown at levels 4, 8, and 12; not designed for throwing.
W.P. Energy Rifle - +1 to Strike
- +1 to strike at levels 2, 4, 6, 8, 10, 12, and 14.
Saving Throw Bonuses
Coma/Death: +28%
Magic (varies): +7
Lethal Poison (14+): +7
Non-Lethal Poison (16+): +7
Insanity (12+): +2
Psionics (15+): +2
Horror Factor (varies): +4
Possession: +3 (Even when they fail to save, the possessing spirit will find the D-Shifter an uncomfortable vessel, and leave when someone better comes along).
Add others as needed