G-Mail: jwmohan78@gmail.com or jmohan@mail.usf.edu
Character Name: Az' Rael
Alias: Alexandros Drakos (Public name)
Race: True Atlantean
O.C.C.:Sunaj Shadow Assassin
Alignment: Aberrant
XP Level: 8
XP Points:73,093 (Updated 2024-02-01 by DSM)
Next Level @ XP: 88,001
Sentiments/Non-Humans: His hatred of the Spluggorth and their minions is only dwarfed by his hatred toward the weak minded sheep who pose as True Atlanteans.
Disposition: Alexandros is soft spoken, not outwardly excitable unless the subject turns to one of his more passionate topics then he can become almost possessed by his convictions.
Insanity: None
ATTRIBUTES
I.Q.: 16
M.E.: 31
M.A.: 20
P.S.: 20
P.P.: 20
P.E.: 17
P.B.: 15
Speed: 43
PHYSICAL DATA
P.P.E.: 138
I.S.P.: 47
H.P.: 51
S.D.C.: 95
Age: 23
Sex: Male
Height: 6' 2"
Weight: 220
Description: A short muscular man compared to his brethren. His features are somewhat dark and mysterious.
Racial Abilities
Tattoos of Heritage
Tattoo Name (PPE required to use)
- Flaming Sword (10)
- Staked Heart (15)
- Explosion (20/40)
- Black Sun (40)
Perception Bonus: 61% (+3%)
Perception mods
Charm/Impress: 25%Invoke Trust/Intimidate: 60%
Horror/Awe Factor: 12
Max. Encumbrance: 220
Max. Carrying Weight: 380
Max. Lifting Weight: 760
Max. Jumping Ability: 14.25 ft / 15 ft
Special Racial Abilities
Healing Abilities (special)
Ley Line Phasing (special)
Impervious to Shape-Changing/Metamorphosis (special)
P.P.E Recovery (special) 10 points per hr of rest or sleep.15 P.P.E per hour of meditation
Recognize Vampires by appearance (special) 40% (+10%)
Sense the Presence of Vampire and Vampire Intelligences (Special)
Sence Rifts and Ley Lines (special)
Operate Dimensional Pyramids 45% (+5%)
Modifiers to Special Abilities
PsionicsMinor
- Mind Block (4)
- Intuitive Combat (10)
- IC Bonuses
- Telepathy (4)
5 P.P.E. per level per action for Shadow Magic (30 PPE/Action)
3 P.P.E. per level per action for Other (18 PPE/Action)
Shadow Magic
Spell Strength: 14
- Animate Shadows (6)
- Shadow Mask (4)
- Shadow Cast (6)
- Shadow Walk (6)
- Shadow Bolt (6)
- Shadow Defense (10)
- Shadow Strike (6)
- Shadow Skin (8)
- Shade Armor (10)
- Ride the Night Wind (12)
- Whispering Shadows (8)
- Shadow Meld (10)
- Shadow Puppet (24)
- Shadow Stalker (40)
- Shadow Shift (16)
- Shadesword (22)
- Moonlight (22)
- Shadow Sight (15)
- Shadow Senses (16)
Language: Greek (Ancient Dialect) 108% (+1%)
Language: Dragonese/Elven 108% (+1%)
Language: Trade Four 108% (+1%)
Language: Whisper (SoA, p. 88)78% (+2%)
Language: Demogogian 86% (+3%)
Language: Faerie Speak 86% (+3%)
Literacy: Greek (Ancient Dialect) 108% (+1%)
Literacy: Trade Four 124% (+3%)
Literacy: Dragonese/Elven 124% (+3%)
Lore: Demons & Monsters 87% (+5%)
Lore: Dimensions 72% (+5%) (R.C.C Skill)
Lore: Magic
--General Knowledge: 82% (+5%)
--Recog. Magic Circles, Runes, etc: 72% (+5%)
--Recognize Enchantment 58% (+4%)
Locksmith 97% (+5%)
Basic Electronics 77% (+5%)
Mathematics: Basic 127% (+5%)
Disguise 77% (+5%)
Intelligence 81% (+4%)
Land Navigation 80% (+4%)
Prowl 82% (+5%)
Surveillance 82% (+5%)
Meditation 98% (+2%) (R.C.C Skill)
Tracking: People 77% (+5%)
HTH Commando (lvl 8 )
W.P. Energy Pistol +4 to strike
W.P. Energy Rifles +4 to strike
W.P. Staff - +3 to strike +3 to parry
W.P. Knife - +3 to strike +3 to parry +4 to strike when thrown
W.P. Sword - +3 to strike +2 to parry +2 to strike when thrown
W.P. Paired Weapons (see RUE p. 327)
O.C.C. Related Skills
Demolitions 91% (+3%)
Impersonation 79%/47% (+4%)
Undercover Ops 87% (+5%)
Detect Ambush 87% (+5%)
Forgery 67% (+5%) lvl 5
Computer Operation 87% (+5%)
Research 97% (+5%)
Electronic Countermeasures 80% (+5%)
Cryptography 85% (+5%) lvl 10
Pilot: Spacecraft Advanced 61% (+4%) lvl 6
Lore: Psychics & Psionics 70% (+5%) lvl 8
Detect Concealment 25% (+5%) lvl 1
Secondary Skills +2 new secondary skills at levels 9, 12, 15
First Aid 87% (+5%)
Pilot: Hover Craft (Ground) 92% (+5%)
Horsemanship: General 75%/47% (+4%)
Climbing/Rappelling 82/72% (+5%)
Radio: Basic 87% (+5%) lvl 6
Sensory Equipment 62% (+5%) lvl 6
Computer Programming 30% (+5%) PP Purchase lvl 5
Athletics (General)
Running
Combat Data
HTH Type: Commando (lvl 8 )
Number of Attacks: 6 (+1 attack when in shadow or darkness)
Initiative Bonus: +6
Strike Bonus: +7 (+2 attack when in shadow or darkness)
Parry Bonus: +9 (+2 attack when in shadow or darkness)
Dodge Bonus: +9 (+2 attack when in shadow or darkness)
Entangle: +2
HTH Damage Bonus: +7
Bonus to Roll w/Punch: +4
Bonus to Pull a Punch: +7
Bonus to Disarm: +2
Bonus to Automatic Body Flip: +1
Bonus to Automatic Dodge: +4
Other:
Weapon Proficiencies
Aimed Shots: +3 to Strike Bonus (costs 2 actions)
Burst Shots: +1 to Strike Bonus
Called/Aimed Shots: +3 to Strike Bonus, 12+ Strike Roll Required (costs 3 actions)
Melee Called Shots: No bonus to Strike, No extra action cost
W.P. Energy Pistol +3 to strike
W.P. Energy Rifles +3 to strike
W.P. Staff - +2 to strike +2 to parry
W.P. Knife - +2 to strike +3 to parry +3 to strike when thrown
W.P. Sword - +3 to strike +2 to parry +1 to strike when thrown
W.P. Paired Weapons (see RUE p. 327)
Saving Throw Bonuses
Coma/Death: +5%
Magic (varies): +3
Lethal Poison (14+):
Non-Lethal Poison (16+):
Insanity (12+): +8
Psionics (varies): +8
Mind Control via psionics or drugs: +1
Horror Factor (varies): +10