G-Mail: mdgiest77@gmail.com
Discord: gmlegion
Link to Ledger: https://www.pbprpg.org/forums/viewtopic ... 7&start=50
Character Name: Hellen
Alias: TDB later
Race: Quick-Flex
O.C.C.: Gunfighter
Alignment: Aberrant
XP Level: 3rd
XP Points: 4,801 [UG 02JUN24]
Next Level @ XP: 8,401
Sentiments/Non-Humans: Dismissive, everyone is just a hit that hasn't happened yet.
Sentiments/Coalition: Just like above, she is neither here nor there with the CS. If it was worth the money, and she thought she could pull it off, she would take a contract on Prosek himself. Not that it's personal, to her it's all just business.
Disposition: Cold most of the time, she shows very little empathy, in particular when it comes to killing. She does have her own code of ethics however, and will refuse to break these self-assigned rules for anyone or any reason. That being said, laws, as set down by a government or city etc are of little to no concern. That's not to say she goes around randomly breaking laws, but if she needed to do so in order to complete a contract, she would without thinking twice.
Family: Has a brother named Lemmy (https://www.pbprpg.org/forums/viewtopic ... ilit=Lemmy)
Insanity: None so far.
ATTRIBUTES
I.Q.: 13
M.E.: 11
M.A.: 12
P.S.: 13
P.P.: 20 (+3)
P.E.: 14
P.B.: 7
Speed: 55 (37.5 mph)
PHYSICAL DATA
P.P.E.: 11
H.P.: 20
S.D.C.: 42
Age: 23
Sex: Female
Height: 5' 5"
Weight: 133 lbs.
Description: Light red hair (cyber hair color), hazel eyes, and slim but athletic build. She keeps her cyber-disguise set to a human appearance of a young Asian woman.
Racial Abilities
Ambidextrous.
+1 strike with all modern guns or any type of bow, even if she does not have the W.P. for it.
Natural Abilities
Perception: 39%
Max. Encumbrance: 53 lbs.
Max. Carrying Weight: 130 lbs.
Max. Lifting Weight: 260 lbs.
Max. Jumping Ability: 8'x8' standing still, 12'x12' with a running start
Special Abilities
Weapon Master; Can pick up, figure out and use most types of handguns, rifles, rocket launchers, and light artillery, whether they fire projectiles or energy blasts.
+1 attack per melee when using any type of gun, from handguns to rail guns.
+3 to disarm on a Called shot.
+1 save vs. Horror Factor @ levels 1, 3, 5, 6, 9, & 12.
Weapon Repairs; She can take apart, clean, and put together her favorite types of weapons blindfolded. She can also clear jams, make repairs to weapons, reload her own ammo, or make/modify her own special ammunition, jury-rig an E-clip charger form a vehicle, generator, or robot and similar.
Quick-Draw Initiative: Pistols & Rifles; +1/2 PP above 16.
Paired Weapons: Pistols; she can draw and fire 2 pistols at the same time and she can even fire each gun at a different target. Roll a strike roll for each target, but bonus to strike is reduced by half.
Sharpshooting: Handgun, Rifle, Energy Pistol, & Energy Rifle; Can fire a 2 handed weapon with 1 hand without penalty, can shoot over her shoulder by using a mirror etc without penalty, she can accurately shoot from a moving horse or vehicle but bonus to strike is half and called shots are not possible, she can shoot accurately while standing on her head or hanging upside down without penalty, she can dodge, roll, or somersault and come up shooting but with no bonus or penalty (just the straight dice roll only), she can ricochet a shot off of a suitable surface (mirrored for lasers) this shot does 1 point of damage to the first surface and and full damage to the intended target and this is done at half bonus to strike (see W.P. section for bonuses).
Reputation & Horror Factor; None until 6th level.
Bionics & Cybernetics
Head
Cyber-Disguise Type AA-I; A complete cybernetic disguise built into the face. (Bionics Sourcebook pg. 46, +15% to Disguise skill)
Cyber-Disguise Type ASH Supplement; Cybernetic hair that can change both color and length (2 to 10 inches). (Bionics Sourcebook pg. 46)
Racial Skills
Combat Driving
Escape Artist 65% +5%
W.P. - Paired Weapons
W.P. - Quick Draw
W.P. - Targeting
Language: American 102% +1%
Language: Dragonese/Elven 69% +3%
O.C.C. Skills
Language: Euro 101% +3%
Language: Spanish 101% +3%
Land Navigation 53% +4%
Detect Ambush 60% +5%
Detect Concealment 50% +5%
Find Contraband 50% +4%
Recognize Weapon Quality 60% +5%
Electronics: Basic 50% +5%
Field Armorer & Munitions Expert 65% +5%
Sniper +2 strike on Aimed & Called shots, but only with single shots.
Pilot: Jet Pack 64% +4%
Horsemanship: General
Hand to Hand: Commando
W.P. - Handgun
W.P. - Rifle
W.P. - Energy Pistol
W.P. - Energy Rifle
W.P. - Sharpshooting: Rifle
W.P. - Knife
O.C.C. Related Skills
Gymnastics
- Sense of Balance 59% +3%
Work Parallel Bars & Rings 69% +3%
Back Flip 76% +2%
Climb 25%
Climb Rope 66% +2%
Prowl 45% +5%
Boxing (1st lvl)
Secondary Skills
Literacy: American 55% +5%
Literacy: Euro 45% +5%
Lore: D-Bees 30% +5% (1st lvl)
Running (1st lvl)
Combat Data
HTH Type: Commando
Number of Attacks: 6 (+2 when using guns)
Initiative Bonus: +4
Strike Bonus:+5
Parry Bonus: +9
Dodge Bonus:+7
Auto-Dodge Bonus: +6
HTH Damage Bonus: +0
Bonus to Roll w/Punch: +8
Bonus to Pull a Punch: +5
Bonus to Disarm: +1
Backward Sweep Kick: no damage, knocks opponent down, cannot be parried so they must dodge.
Karate Punch: 2d4 S.D.
Kick: 2d4 S.D.
HTH Type: Combat Driving
Number of Attacks: 6 (+2 when using guns)
Initiative Bonus: +4
Strike Bonus:+5
Parry Bonus: +9
Dodge Bonus:+9
Auto-Dodge Bonus: +6
Survive Crash/Impact: +2
Weapon Proficiency's (+1 strike with all modern guns)
W.P. - Paired Weapons; Modern & Ancient Weapons
W.P. - Knife; +1 strike, +2 parry, +2 thrown
W.P. - Quick Draw (Ancient Weapons); +2 initiative
W.P. - Targeting; +2 thrown
W.P. - Handgun; +1 strike
W.P. - Rifle; +2 strike
W.P. - Energy Pistol; +2 strike
W.P. - Energy Rifle; +1 strike
W.P. - Sub-Machinegun; +2 strike
W.P. - Sharpshooting: Handgun, Energy Pistol, Rifle, & Energy Rifle; Aimed Shot: +1 strike, Called Shot: +1 strike, Quick-Draw: +1 initiative, +1 attack per melee, plus she gets all 6 Trick Shot abilities on pg. 81 of Worldbook 14 New West.
Saving Throw Bonuses
Coma/Death: +0%
Magic (varies): +0
Lethal Poison (14+): +0
Non-Lethal Poison (16+): +0
Insanity (12+): +0
Psionics (16+): +0
Horror Factor (varies): +2