Rate your GM (QUAD 3 Octerber 1st 2023- January 31st 2024

3-6 players
Nightbane house rules, character creation, etc.
DM: Borger
AGM: OPEN
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The Horrors of the day are...?

Poll ended at Thu Feb 08, 2024 6:22 am

10 - The perfect horrors
1
25%
9 - Great horror
2
50%
8 - Really spooky
1
25%
7 - Mostly spooky
0
No votes
6 - Rightly frightening
0
No votes
5 - The scare is just right
0
No votes
4 - Passable
0
No votes
3 - Could forget to be scared
0
No votes
2 - Going to jump once
0
No votes
1 - Not scary
0
No votes
 
Total votes: 4

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Borger
Game Master
Posts: 61
Joined: Fri Dec 02, 2022 10:59 am

Rate your GM (QUAD 3 Octerber 1st 2023- January 31st 2024

Post by Borger »

Game Master (GM) Duties:
Maintain a GM post rate at a minimum of one adventure post per week.
Have the IM contact info of each player in their group.
Notify all players in the group via IM or PM of new GM posts, and other important updates.
Maintain your adventure notes in the GM's Cabal. (Gist: If a random GM can't pick up and run the adventure from your notes, the notes are unsatisfactory.)
Be available for IM chat at least one day a week.
Coordinate with the AGM regarding expected adventure dates & time-frames.
Consult with AGM regarding XP awards.
Directly notify AGM via PM of any expected absences in addition to the Account Status Tracker.

Rewards:
GMs will be rated according to merit by their players every quadrimester.
Rating will be done by players on the following schedule:
Quad 1: June 1st
Quad 2: October 1st
Quad 3: February 1st
Each is responsible for creating his rating poll on the above schedule.
Players are responsible for rating the GMs within a week of the poll being posted, and posting notice that they have voted (in the same thread.)
Ratings will be conducted via poll and averaged to the nearest whole number.
Players who do not vote will be removed from the average.

10: You have earned 7 PP.
9: You have earned 6 PP.
8: You have earned 5 PP.
7: You have earned 4 PP.
4-6: You have earned only 2 PP, also, you're on probation.
1-3: Your position is now vacant.

This poll will close automatically on February 8th.
User avatar
Duke Malone
Posts: 39
Joined: Thu Feb 02, 2023 4:56 pm

Re: Rate your GM (QUAD 3 Octerber 1st 2023- January 31st 2024

Post by Duke Malone »

Fantastic!
viewtopic.php?t=18854Duke's Sheet
JEHOEL: Sword of Duke Malone
Lore: Secret Societies
Lore: Psychic:
Lore - Geomancy or Lines of Power
Lore: Magic
Archaeology
Mythology
HORROR/AWE 12

TRANSFORMATION:
OOC Comments
Mental Endurance roll under ME 19, Successful transformation, shift takes one action PPE for going Human 10 PPE
For Partial Transformations or turning back to Human, 10 PPE needed
DEFENCE:
OOC Comments
Wings, Body, AR 14, S.D.C.: 248, HP 82/ Janissary Brigandine Load Bearing Armor AR 11, S.D.C.: 95 , can get magically repaired./Studded Leather Armor (full) A.R.: 13, S.D.C.: 38
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Eddie Valentine
Posts: 33
Joined: Fri May 19, 2023 7:48 am

Re: Rate your GM (QUAD 3 Octerber 1st 2023- January 31st 2024

Post by Eddie Valentine »

Voted
Character sheet: viewtopic.php?t=18960
Passive:
Range: 90 feet/27.4 m
I.S.P.: 2
Can not be surprised by a sneak attack from behind.
+6 initiative / +2 to parry / +3 to dodge


I.Q.: 14
M.E.: 15
M.A.: 20
P.S.: 33
P.P.: 23
P.E.: 25
P.B.: 13
Speed: 31

Race: Wompyr
P.P.E.: 6
I.S.P.: 60 (+8/lvl)
H.P.: 36
S.D.C.: 134
--
Natural Abilities
Perception: 36% (+3%)
Charm/Impress:
Trust/Intimidate: 60%
Encumbrance: 180 lbs
Carrying Weight: 1,650 lbs
Lifting Weight: 3,300 lbs
Jump Distance: 49.5' × 24.75'

Racial AbilitiesHorror Factor: 11
Super-regeneration - Heal 2D6 S.D.C./hit points every melee
Supernatural strength and endurance,
Half damage from metal weapons,
Immune to vampire mind control

Racial Vulnerabilities
Blood Dependency: Must drink one pint of blood every 72 hours. Blood frenzy onset after 1 week
Direct sunlight: 2D6 damage every minute (4 melees). Shade for 1 melee triggers healing

Psionics +1 per level
Death Trance
Presence Sense
Alter Aura (Self)
Sense Evil
Empathy
Deaden Pain
Mind Block
Induce Sleep
Hypnotic Suggestion
Summon Inner Strength
Sixth Sense
--
R.C.C/ O.C.C. Skills
Basic Math -- 60% (+5%)
Radio: Basic -- 75% (+5 %)
Native Language and Literacy -- 111% (+2%)
Computer Operation -- 65% (+5 %)
Pilot (Automobile) -- 81% (+3% )
First Aid -- 65% (+5%)

R.C.C. Related Skills (+2 at 6, +1 at 9 and 12)
Demolitions -- 71 % (+3%)
Detect Ambush -- 45% (+5%)
Detect Concealment -- 40% (+5%)
Land Navigation -- 49 % (+4%)
Rappelling -- 45% (+5%)
Wilderness Survival -- 45% (+5%)
Wrestling
Boxing
Gymnastics (3rd)
Acrobatics (3rd)
70% +5% per level - Sense of balance
66% +3% per level - Walk tightrope or high wire
66% +3% per level - Work parallel bars & rings
80% +5% per level - Back flip
84% +2% per level - Climb rope
40% base climb

Secondary Skills
Automotive Mechanics -- 50% (+4%)
Prowl 45% (+5%)
Athletics
Running
Body Building (3rd)
Swimming (3rd) -- 50% (+5)
--
HTH Martial Arts
Number of Attacks: 5
Initiative Bonus: +1
Strike Bonus: +6
Parry Bonus: +10
Dodge Bonus: +10
HTH Damage Bonus: +18
Roll w/Punch: +11
Pull Punch: +3
Disarm:
Other:
Restrained punch: 2d6
Full strength punch: 5d6
Power punch: d6x10

Weapons Proficiencies
W.P. Handguns +1 to strike at levels 2, 4, 6, 8, 10, 12, and 14.
W.P. Rifles +1 to strike at levels 1, 3, 5, 7, 9, 11, and 13.
W.P. Shotgun +1 to strike at levels 1, 3, 6, 10, and 14.
W.P. Blunt +1 to strike and parry at levels 1, 3, 6, 9, and 12. +1 to strike when thrown at levels 5, 10, and 15; not designed for throwing.
W.P. Knife +1 to strike at levels 2, 4, 7, 10, and 13. +1 to parry at levels, 1, 3, 6, 9, and 12. +1 to strike when thrown at levels, 1, 3, 6, 8, 10 and 13.

Saving Throw Bonuses
Coma/Death: 20%
Magic (varies): +5
Lethal Poison (14+): +5
Non-Lethal Poison (16+): +5
Insanity (12+):
Psionics (varies): +5 mind control/possession
Horror Factor (varies): +5
--
M1911 pistol
  • Range: 164 ft
  • Damage: 4D6
  • Cartridge: .45 ACP
  • Feed: 7 round box mag.
  • Ammunition: 3 magazines - 1 normal, 2 silver jacketed

Silver boot knife
  • Range: Close Combat
  • Damage: 1D6

1967 Ford Mustang
  • A.R. 5, S.D.C. 350
  • Cruising Speed: 80 mph
  • Max Speed: 150 mph
  • Stashed in hidden compartment in trunk:
    * Wooden baseball bat
    * Bandolier w/ 6 wooden stakes
    * Stakeout Ithica Shotgun - 12 gauge buckshot + silver buckshot
User avatar
Penny Elworth
Posts: 18
Joined: Fri Feb 03, 2023 3:15 pm

Re: Rate your GM (QUAD 3 Octerber 1st 2023- January 31st 2024

Post by Penny Elworth »

Vote in for Penny!
Penny Elworth
A Scorpion of Faith?

P.P.E.: 179 / 179

Facade H.P.: 23 / 23
Facade S.D.C.: 57 / 57

Morphus H.P.: 76 / 76
Morphus S.D.C.: 247 / 247
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