Rate CHIMERA (Quad 3: October 1, 2023 - January 31, 2024)

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DM: Blackhaunt
GM: CHIMERA

Moderators: Game Masters, AGMs

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Which character from the literary classic Ulysses does CHIMERA remind you most of?

Poll ended at Fri Feb 09, 2024 4:45 am

10. Stephen Dedalus - "A man of genius makes no mistakes. His errors are volitional and are the portals of discovery."
5
56%
9. Molly Bloom - "I was a Flower of the mountain yes"
3
33%
8. Leopold Bloom - "a levelheaded individual who could give points to not a few in point of shrewd observation"
1
11%
7. Martin Cunningham - "Sympathetic human man he is. Intelligent. Like Shakespeare's face. Always a good word to say."
0
No votes
6. Buck Mulligan - "Stately, plump... A yellow dressinggown, ungirdled, was sustained gently behind him on the mild morning air."
0
No votes
5. Ned Lambert - "High falutin stuff. Bladderbags."
0
No votes
4. Paddy Dignam - "I hope he is in purgatory now because he went to confession to Father Conroy on Saturday night."
0
No votes
3. Punch Costello - "he nauseated the wretch that seemed to him a cropeared creature of a misshapen gibbosity"
0
No votes
2. The Citizen - "puffing and blowing with the dropsy"
0
No votes
1. Blazes Boylan - "Worst man in Dublin."
0
No votes
 
Total votes: 9

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CHIMERA
Assistant Game Master
Posts: 336
Joined: Sun Feb 01, 2015 4:00 pm
Location: GM - HU:CS (Bravo); AGM - HU:CS (Alpha)

Rate CHIMERA (Quad 3: October 1, 2023 - January 31, 2024)

Post by CHIMERA »

Game Master (GM) Duties:
Maintain a GM post rate at a minimum of one adventure post per week.
Have the IM contact info of each player in their group.
Notify all players in the group via IM or PM of new GM posts, and other important updates.
Maintain your adventure notes in the GM's Cabal. (Gist: If a random GM can't pick up and run the adventure from your notes, the notes are unsatisfactory.)
Be available for IM chat at least one day a week.
Coordinate with the AGM regarding expected adventure dates & time-frames.
Consult with AGM regarding XP awards.
Directly notify AGM via PM of any expected absences in addition to the Account Status Tracker.

Rewards:
GMs will be rated according to merit by their players every quadrimester.
Rating will be done by players on the following schedule:
Quad 1: June 1st
Quad 2: October 1st
Quad 3: February 1st
Each is responsible for creating his rating poll on the above schedule.
Players are responsible for rating the GMs within a week of the poll being posted, and posting notice that they have voted (in the same thread.)
Ratings will be conducted via poll and averaged to the nearest whole number.
Players who do not vote will be removed from the average.

10: You have earned 7 PP.
9: You have earned 6 PP.
8: You have earned 5 PP.
7: You have earned 4 PP.
4-6: You have earned only 2 PP, also, you're on probation.
1-3: Your position is now vacant.

This poll will close automatically on February 8th.
User avatar
Jeremy Lancaster
Posts: 83
Joined: Tue Jul 26, 2022 1:43 pm

Re: Rate CHIMERA (Quad 3: October 1, 2023 - January 31, 2024)

Post by Jeremy Lancaster »

Voted. Awesome stuff
User avatar
Steiblah
Posts: 101
Joined: Tue May 31, 2022 4:49 am

Re: Rate CHIMERA (Quad 3: October 1, 2023 - January 31, 2024)

Post by Steiblah »

Voted.
User avatar
Diomedes
Posts: 188
Joined: Mon Mar 12, 2018 9:59 am

Re: Rate CHIMERA (Quad 3: October 1, 2023 - January 31, 2024)

Post by Diomedes »

Great job juggling the smaller groups! I appreciated not having to manage conversations with a dozen other people.
Diomedes, EP Record

M.D.C.: 275
Sense Vampires: 600'
User avatar
Red Sable
Posts: 25
Joined: Fri May 05, 2023 4:11 pm

Re: Rate CHIMERA (Quad 3: October 1, 2023 - January 31, 2024)

Post by Red Sable »

Voted. Nice way of bringing things together and keeping the story moving.
Character Sheet: viewtopic.php?t=18917

Red = Bionics
I.Q.: 14
M.E.: 11
M.A.: 13
P.S.: 16 (28)
P.P.: 13 (26)
P.E.: 23
P.B.: 12 (up to 24 depending on Disguise roll)
Speed: 20 (88)

Carry: 560 lbs -- Lift: 1,120 lbs (.5 tons)
Encumbrance: 150 lbs
Standing Jump: 20' x 8.5' (+2'x.5')
Running Jump: 58' x 31.5' (+2' x .5')

HP: 23
SDC: 75
Age: 32
Sex: Female
Height: 5'9"
Weight: 145 lbs (250 lbs)
--

Perception -- 21% (+3%)
  • Vision (day or night) -- 41%
  • Hearing -- 41%
  • Motion -- 26%


Scholastic Skills
Basic Mathematics -- 40% (+5%)
Pilot Automobile -- 64% (+2%)
Read/Write/Speak English (+20%)

Espionage: Bodyguard/Assassin Skill Program
Detect Ambush -- 50% (+5%)
Detect Concealment -- 50% (+5%)
Sniper, (+1 to strike)
Surveillance Systems -- 50% (+5%)
Tracking -- 45% (+5%)

Espionage: Deep Cover
Cryptography -- 50% (+5%)
Disguise -- 55% (+5%) (+27% from implants)
Escape Artist -- 55% (+5%)
Forgery -- 45% (+5%)
Impersonation -- 43%/29% (+4%) (+10% voice from implant)
Photography -- 55% (+5%)
Radio: Basic Communications -- 65% (+5%)
Acrobatics
Gymnastics
  • 64% +2% per level - Sense of balance
  • 66% +3% per level - Walk tightrope or high wire
  • 66% +3% per level - Work parallel bars & rings
  • 48% +4% per level - Climbing
  • 74% +2% per level - Climb rope
  • 74% +2% per level - Back flip
  • 40% base climb ability (does not increase)
Pilot: Advanced Program
Navigation -- 65% (+5%)
Read Sensory Equipment 55% (+5%)
Aircraft Mechanics 55% (+5%)
Hovercycles, Skycycles & Rocket Bikes 76% (+3%)
Pilot Motorcycle 68% (+4%)
Pilot Airplane 58% (+4%)
Pilot Helicopter -- 45% (+5%)

Basic: Language
Speak: 66% (+3%)
Literacy: 50% (+5%)
  • Spanish
  • Russian
  • German
  • French
Physical Program
Boxing
Rappelling -- 45% (+5%)
SCUBA -- 35% (+5%)
Wrestling

Secondary Skills
Athletics
Prowl -- 45% (+5%)
Running
Swimming -- 70% (+5%)
Automotive Mechanics 35% (+5%)
Basic Electronics 40% (+5%)
(3rd) First Aid 40% (+5%)
(3rd) Pick Locks 25% (+5%)
--

HTH Type: Martial Arts
Number of Attacks: 5
Initiative Bonus: +3
Strike Bonus: +9
Parry Bonus: +14
Dodge Bonus: +15
Disarm Bonus: +2
HTH Damage Bonus: +13
Bonus to Roll w/Punch: +10
Bonus to Pull a Punch: +3

Weapon Proficiencies
W.P. Blunt - +1 to strike and parry at levels 1, 3, 6, 9, and 12. +1 to strike when thrown at levels 5, 10, and 15; not designed for throwing.
W.P. Knife - +1 to strike at levels 2, 4, 7, 10, and 13. +1 to parry at levels, 1, 3, 6, 9, and 12. +1 to strike when thrown at levels, 1, 3, 6, 8, 10 and 13.
W.P. Paired Weapons (see RUE p. 327)
W.P. Targeting - +1 to strike at levels, 1, 3, 7, and 10.

Modern Weapons
W.P. Handguns - +1 to strike at levels 2, 4, 6, 8, 10, 12, and 14.
W.P. Rifles - +1 to strike at levels 1, 3, 5, 7, 9, 11, and 13.
W.P. Shotgun - +1 to strike at levels 1, 3, 6, 10, and 14.
W.P. Sub-Machine Gun - +1 to strike at levels 1, 3, 6, 9, 12, and 15.
W.P. Energy Pistol - +1 to strike at levels 1, 3, 5, 7, 9, 11, 13, and 15.

Saving Throw Bonuses
Coma/Death: 16%
Toxins (15+): +4
Magic (varies): +4
Lethal Poison (14+): +4
Non-Lethal Poison (16+): +4
Insanity (12+):
Psionics (varies):
--
Jumpsuit, Light Body Armor (AR: 11, SDC: 120)
Undercover Shirt, Concealed Light Body Armor (AR: 10, SDC: 50)

Glock w/ TI .50 ACE mod
  • Range: 165'
  • Damage: 6D6
  • Rate of Fire: Single shots only
  • Payload: 15 round magazine
  • Weight: 1.5 lbs.
  • Features: W.P. Handguns, 9mm Parabellum cartridge, Laser Targeting (1,200'); fits on pistols & revolvers only
  • Modifiers: +1 to strike on aimed shots
  • Book Reference: Century Station

Polycarbonate Knife
  • Range: Close Combat
  • Damage: 1D6
  • Weight: 1 lb

Nightstick (2)
  • Range: Close Combat
  • Damage: 1D6
  • Weight: 1 lb

Pepper Gas/Spray
  • Range: 6 feet
  • Damage: No damage.
  • Penalties: -10 to Strike, Parry and Dodge for 5D4 Minutes.
  • Saving Throw: None.
  • Rate of Fire: Single shots only.
  • Payload: 35 shots.
  • Weight: 0.5 oz
User avatar
Edison
Posts: 106
Joined: Thu Dec 02, 2021 10:10 am

Re: Rate CHIMERA (Quad 3: October 1, 2023 - January 31, 2024)

Post by Edison »

I'm not supposed to vote here, but I think CHIMERA is doing great.
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Dawn Breaker
Posts: 37
Joined: Tue Dec 06, 2022 3:13 pm

Re: Rate CHIMERA (Quad 3: October 1, 2023 - January 31, 2024)

Post by Dawn Breaker »

Voted

-APS Merury: An attacker must roll a 16 or higher to strike and inflict damage. All kinetic attacks (punches, bullets, etc. ) that inflict damage (from a roll to a strike of 16 or higher) only do half the damage!
Explosions do only 10% of their normal damage, but any explosive damage greater than 50 points will blow the character apart. However, the super being can reform within 1D6 melee rounds (in under two minutes).

- The skin has a Natural A.R. of 14. An opponent's roll to strike must be 15 or higher to inflict damage. Rolls under 14 may hit but do NO damage.

- Heals at a rate of 1d4 Hit Points or S.D.C. per minute 2d4x10 H.P. or S.D.C. per hour for serious injury (heavy trauma, like the character losing all his S.D.C. and/or half or more of his Hit Points Equal to a doctor's surgical skill of 75%

- Heals twice as quickly as an ordinary human

- if the character fails to save, any disease, illness, poison, toxin, or Bio- Manipulation is at half its normal strength, damage, effect, and duration.
Penalties: These bonuses also apply to saves against good lifesaving chemicals and drugs.

-Hypnotic Mental Conditioning
Impervious to possession.


Character sheet
Comsec Music mix:
Ozzy Osbourne - Crazy Train (Acid Techno Live Remix)
Iron Maiden - The Trooper (Acid Techno Live Remix)
Sabaton - Gott Mit Uns (Max Subzero Ethereal Party Dance Remix)

Quick post items:
Personal Mission Notes:
Location:
Situation:
Points of contact:
Objectives:
Insertion Method:
Orders given:
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Eve
Diamond Level Patron
Posts: 85
Joined: Tue Oct 04, 2022 11:27 pm

Re: Rate CHIMERA (Quad 3: October 1, 2023 - January 31, 2024)

Post by Eve »

Fantastic well developed story with interesting characters. Quite enjoying the action and intrigue. Running so many threads at once for a Quad, then neatly tying them together, and covering for Blackhaunt when he was away deserves extra points. Anyone scoring under 10 should reconsider with this in mind while there is time.

Without Chimera there would have been no Quad in this dimension. 10/10. Happy to duel anyone at sunset who thinks differently.
Eve|Ledger
H.P.: 81/81, S.D.C.: 210/210
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Sicilia
Diamond Level Patron
Posts: 160
Joined: Mon Jun 01, 2020 11:20 pm

Re: Rate CHIMERA (Quad 3: October 1, 2023 - January 31, 2024)

Post by Sicilia »

Vote is in!
Sicilia
An Italian Noodle who bites back!
Gear and Current Status
Quick Stats
I.S.P.: 44/44
H.P.: 25/45
S.D.C.: 99/99
Stone Form S.D.C.: 600/600
Omega Suit S.D.C.: 126/250



Omega Suit v3.1.7
S.D.C.:
  • Main Body: 126 / 250
  • *Body Camera: 15 / 15

Weight: 6 lbs
Modifiers:
  • AR: 17
  • *Body Camera (-2 to strike via aimed shot only)

Features:
  • Hyper-mimetic alloy fibers change size and molecular composition to fit wearer regardless of APS powers, shape or size changes.
  • Built-in short range encrypted radio transceiver (Omega freq only).
  • Built-in RFID transponder for C.S.P.D. verifies wearer is a Centurion to all C.S.P.D. and their precise GPS location within 20'
  • Body Camera located in center of chest.
  • Anti-Tamper system
  • Tail mounted computer - allows real-time tracking of Omega agents in the field


APS: Stone Transformation Bonuses/Changes

-Natural A.R. 16
-S.D.C.:
566 / 600 (replaces natural S.D.C. while transformed)
-Normal punches, kicks, knives, swords, clubs, bullets, and similar deal no damage regardless of strike roll
-Extraordinary, Superhuman P.S. deal quarter damage with strike roll below 17, deal full damage on 17+ strike roll
-Supernatural P.S. deals half damage with strike roll below 17, deals full damage on 17+ strike roll
-Fire, plasma, electricity, laser, energy bolts deal half damage with strike roll below 17, deal full damage on 17+ strike roll
-Impervious to cold
-Resistant to heat: 200 degrees F or below deals no damage, half damage between 201-299 degrees F, full damage at 300+ degrees F
-AP bullets, explosives rounds, grenades and light explosives deal half damage with strike roll below 17, deal full damage on 17+ strike roll
-Gas, ingested drugs, magic, and psionics have full effect
-Powerful explosions, infernos with blast-furnace like heat (300+ degrees F), hurricanes, earthquakes do full damage and do not require a strike roll
-Endure underwater pressure up to depths of 800 ft
-Function in vacuum until air supply is gone


-Weight is tripled
-P.S. increased by 16, considered Superhuman
-Can carry 200 times P.S. in pounds, can life 300 times P.S. in pounds
-Fatigues at half rate


-S.D.C. of stone (600) recovers at three times normal rate
-Radiates no heat in stone form, invisible to infrared and heat sensors
-Speed reduced by half in stone form
-Hold breath twice as long in stone form
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