Level Up Sheet.

A few good people crusading against the chaos of this broken world.
GM: Consumer
AGM: Mad Dawg
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Consumer
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Posts: 1942
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Level Up Sheet.

Post by Consumer »

Please post your Character level up rolls here so as to not clutter up the board or your character sheets.
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Dhaltuun Onyxforge
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Posts: 357
Joined: Mon Jan 16, 2017 11:10 am
Location: Ottawa, Ontario

Re: Level Up Sheet.

Post by Dhaltuun Onyxforge »

roll for PP purchase stat boost - MA: +[dice]0[/dice]
Dhaltuun Onyxforge
http://www.pbprpg.org/forums/vi ... 80&t=16028
OOC Comments
S.D.C.: 64/64
Hit Points: 49/49
P.P.E.: 115/115

Armor Worn: Mage armor
Weapon(s) Carried and Locations: WI-SR15 Sniper Rifle with Kisentite bayonet (slung over left shoulder), NEMA Automag (AMT) Pistol (on CAF Elite Corps Load-Bearing Chest Rig), Kisentite Cutlass with silvered basket (strapped to left hip in a scabbard), Nuhr Rune Grappling Hook & Line (Tied to right hip), BigBore "Buccaneer" Breech-Lock Pistol (L-R)/TW Firebolt Pistol (R-L)(on old style baldric)

Current Conditions:


Saving Throws, Bonuses, and other handy information
Coma/Death: +14%
Magic (varies): +4
Lethal Poison (14+): +4
Non-Lethal Poison (16+): +4
Insanity (12+): --
Psionic (15+): --
Possession: +2
Horror Factor: +11

Nightvision 300 feet
Sharp vision (doesn’t deteriorate with time)
Augmented P.S.
Superior endurance (fatigues at 1/4 normal rate)
Max. Encumbrance: 108 lbs
Max. Carrying Weight: 460 lbs
Max. Lifting Weight: 920 lbs
Max. Jumping Ability: Leap 5' long X 4' ft high
Swimming: can swim 69 yards/meters per round for 88 rounds

Special Abilities
Dimensional Rift Home
  • Can always find his way home from another dimension.
    Can always dimensional teleport home at the cost of a paltry 75 P.P.E.
    Only applies to himself and his familiar as well as gear carried and not anybody else (a full rift or dimensional portal is necessary to take others with him).
    Uses 1 melee action
    Rifting on same world - 1/2 ppe of dimension rift home
    Limit - must have visited location before or use communication rift
    Will appear on nexus near desired location (or stone pyramid)
    Can even use on ley line to move along it or jump to a nearby ley line
Sense Rifts
  • Range - within 90 miles +20 miles per level
    Will detect new rift if it opens along the line I am on, regardless of distance (will know where rift is as well as size)
    Can detect teleports and other dimension disturbances at 45 miles +10 miles per level
    He will also instantly know what general direction the rift is located and whether the rift is big or small.
    Note: This sensing ability specifically relates to dimensional portals/rifts and not ley nexuses and ley lines.
Dimension Sense - 49% (+5%)
  • Concentrate for 1d6+2 mins to know: type of dimension, if it supports human life, its magic Level, how it was created, if it will close soon, its frequency of opening, any dimensional monsters nearby or in portal (-10% skill), plus unusual characteristics, just by reading portal or meditating after stepping thru
    See O.C.C. description for further details
Dimensional Travel
[/list]Cost: 125 P.P.E. for familiar and caster / +25 P.P.E. per person / remains open for 1 min
When targeting a random dimension - can open anywhere / drawn to locations rich in P.P.E.
When targeting home dimension - 100% random location appearance
When targeting dimensions visited - will appear in random, but hospitable location
Can use Re-Open Gateway or Dimensional portal at 1/2 P.P.E. in ritual / takes 1d6x10+15 min / open for 1 min per level (4th lvl = 4 mins), close it at will, manipulate size at will (max 10 ft tall x 10 ft wide per level)(4th Lvl = 40 ft tall x 40 ft wide)[/list]

Communication Rift
  • P.P.E.: on or within 1/2 mile of nexus - 50 P.P.E. / on or within 1/2 mile of ley line - 100 P.P.E. / anywhere else away from ley line - 200 P.P.E.
    Duration: 1 min per level (4th = 4 mins)
    Success ratio 34% +5% if done as ritual gives +20% success
    Time to open: 1d4 rds / as ritual: takes 1d6x10+15 min
    If fail but within 20% will contact correct location but not necessarily the right target
    Send familiar - must return in time or trapped until a portal can be opened (x1 per 24 hrs)
Familiar Link
  • Linked to – Marcella the Osprey (monsters and animals pg 158-159)
    Mentally and physically linked with familiar
    Familiar is linked to the shifter and obeys his every command, verbal and mental.
    If the familiar is killed, the shifter will permanently lose 10 hit points; see description for full consequences.
Summoning
  • Battle of wills - roll above my MA +ME bonus; 3 out of 5x (if fail is subservient)
    If save - roll init....if I win close rift / if fail creature appears and might attack
    If beat creature - use pact
    If lose to creature - the shifter might be attacked or the being escapes
    Max # of Minions: 2 lesser (4 sub demons) - sub demons or imp-like minor being, poltergeists or haunting entity = 1 lesser/2 lesser beings = 1 greater
Townsend

Re: Level Up Sheet.

Post by Townsend »

EP-purchased attribute stat rolls for Rufus

[dice]0[/dice]

[dice]1[/dice]

This is in addition to the following purchases in the same transaction:
+25% Perception
"Fly as the Eagle" spell
"Sustain" spell
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Dhaltuun Onyxforge
Diamond Level Patron
Posts: 357
Joined: Mon Jan 16, 2017 11:10 am
Location: Ottawa, Ontario

Re: Level Up Sheet.

Post by Dhaltuun Onyxforge »

Level up to level 4
P.P.E.: 108 +[dice=string]0[/dice] =
H.P.: 44 +[dice=string]1[/dice] =
h-h expert: +1 attack
Spells listed – Force bonds
Protection or summoning – summon shadow beast
Any spell up to level 4 – fist of fury
Dhaltuun Onyxforge
http://www.pbprpg.org/forums/vi ... 80&t=16028
OOC Comments
S.D.C.: 64/64
Hit Points: 49/49
P.P.E.: 115/115

Armor Worn: Mage armor
Weapon(s) Carried and Locations: WI-SR15 Sniper Rifle with Kisentite bayonet (slung over left shoulder), NEMA Automag (AMT) Pistol (on CAF Elite Corps Load-Bearing Chest Rig), Kisentite Cutlass with silvered basket (strapped to left hip in a scabbard), Nuhr Rune Grappling Hook & Line (Tied to right hip), BigBore "Buccaneer" Breech-Lock Pistol (L-R)/TW Firebolt Pistol (R-L)(on old style baldric)

Current Conditions:


Saving Throws, Bonuses, and other handy information
Coma/Death: +14%
Magic (varies): +4
Lethal Poison (14+): +4
Non-Lethal Poison (16+): +4
Insanity (12+): --
Psionic (15+): --
Possession: +2
Horror Factor: +11

Nightvision 300 feet
Sharp vision (doesn’t deteriorate with time)
Augmented P.S.
Superior endurance (fatigues at 1/4 normal rate)
Max. Encumbrance: 108 lbs
Max. Carrying Weight: 460 lbs
Max. Lifting Weight: 920 lbs
Max. Jumping Ability: Leap 5' long X 4' ft high
Swimming: can swim 69 yards/meters per round for 88 rounds

Special Abilities
Dimensional Rift Home
  • Can always find his way home from another dimension.
    Can always dimensional teleport home at the cost of a paltry 75 P.P.E.
    Only applies to himself and his familiar as well as gear carried and not anybody else (a full rift or dimensional portal is necessary to take others with him).
    Uses 1 melee action
    Rifting on same world - 1/2 ppe of dimension rift home
    Limit - must have visited location before or use communication rift
    Will appear on nexus near desired location (or stone pyramid)
    Can even use on ley line to move along it or jump to a nearby ley line
Sense Rifts
  • Range - within 90 miles +20 miles per level
    Will detect new rift if it opens along the line I am on, regardless of distance (will know where rift is as well as size)
    Can detect teleports and other dimension disturbances at 45 miles +10 miles per level
    He will also instantly know what general direction the rift is located and whether the rift is big or small.
    Note: This sensing ability specifically relates to dimensional portals/rifts and not ley nexuses and ley lines.
Dimension Sense - 49% (+5%)
  • Concentrate for 1d6+2 mins to know: type of dimension, if it supports human life, its magic Level, how it was created, if it will close soon, its frequency of opening, any dimensional monsters nearby or in portal (-10% skill), plus unusual characteristics, just by reading portal or meditating after stepping thru
    See O.C.C. description for further details
Dimensional Travel
[/list]Cost: 125 P.P.E. for familiar and caster / +25 P.P.E. per person / remains open for 1 min
When targeting a random dimension - can open anywhere / drawn to locations rich in P.P.E.
When targeting home dimension - 100% random location appearance
When targeting dimensions visited - will appear in random, but hospitable location
Can use Re-Open Gateway or Dimensional portal at 1/2 P.P.E. in ritual / takes 1d6x10+15 min / open for 1 min per level (4th lvl = 4 mins), close it at will, manipulate size at will (max 10 ft tall x 10 ft wide per level)(4th Lvl = 40 ft tall x 40 ft wide)[/list]

Communication Rift
  • P.P.E.: on or within 1/2 mile of nexus - 50 P.P.E. / on or within 1/2 mile of ley line - 100 P.P.E. / anywhere else away from ley line - 200 P.P.E.
    Duration: 1 min per level (4th = 4 mins)
    Success ratio 34% +5% if done as ritual gives +20% success
    Time to open: 1d4 rds / as ritual: takes 1d6x10+15 min
    If fail but within 20% will contact correct location but not necessarily the right target
    Send familiar - must return in time or trapped until a portal can be opened (x1 per 24 hrs)
Familiar Link
  • Linked to – Marcella the Osprey (monsters and animals pg 158-159)
    Mentally and physically linked with familiar
    Familiar is linked to the shifter and obeys his every command, verbal and mental.
    If the familiar is killed, the shifter will permanently lose 10 hit points; see description for full consequences.
Summoning
  • Battle of wills - roll above my MA +ME bonus; 3 out of 5x (if fail is subservient)
    If save - roll init....if I win close rift / if fail creature appears and might attack
    If beat creature - use pact
    If lose to creature - the shifter might be attacked or the being escapes
    Max # of Minions: 2 lesser (4 sub demons) - sub demons or imp-like minor being, poltergeists or haunting entity = 1 lesser/2 lesser beings = 1 greater
User avatar
Jason Long
Diamond Level Patron
Posts: 427
Joined: Sat Nov 12, 2011 8:37 am
Location: Charlotte, NC
Contact:

Re: Level Up Sheet.

Post by Jason Long »

Level up to 6.
HP +1d6 [dice]0[/dice]


EP purchased stat rolls:
1d6 to PP [dice]1[/dice]
1d6 to PS [dice]2[/dice]
1d6 to MA [dice]3[/dice]

Fortune and Glory: Agile and Dexterous roll: 1d4 [dice]4[/dice] +3 bonus to Initiative
Jason Long
OOC Comments
HP: 49/21
SDC: 52/52
Triarius Heavy Armor
• Helmet: 100
• Main Body: 200
• Arms: 125 each
• Legs: 150 each
• Arm Shield: 300
Modifiers: -15% to physical skills, +1 to strike with ranged weapons
User avatar
Salomón
Diamond Level Patron
Posts: 160
Joined: Sun Jul 29, 2018 4:54 pm

Re: Level Up Sheet.

Post by Salomón »

Chargen & Level 1 rolls below this line

rolls for Aikido are already on Salomón's character sheet (embedded at the bottom of Further Character Development

roll for IQ increase (EP purchase): rolling [dice]0[/dice]

Level 2 rolls below this line

hp: [dice]1[/dice]

PPE: [dice]2[/dice]

ISP: [dice]3[/dice] + 1 = 5
Salomón, High Magus
Important Information
Current Status
S.D.C.: 723/723
Hit Points: 243/243
P.P.E.: 252/252
I.S.P.: 73/73


Armor and Weapons Carried and Locations

Always On:
See the Invisible (via Amulet)
Cannot be touched by any undead inc. vampires (via Amulet)
Sixth Sense
Nightvision 1000 feet (305 m)
A.R.: Skin has a natural Armor Rating (A.R.) of 16
Damage Resistance: Amaki are naturally resistant to most forms of damage; all non-magical attacks, including physical and energy attacks, do only half damage. Magical and psionic attacks do normal damage.
Enhanced Senses: Exceptionally good hearing and vision (slightly above the best human levels)
Rapid healing: heals damage five times faster than humans

Fatigues at half normal rate, can hold breath for 3 minutes, has good balance (+5%) and coordination.
User avatar
Dexter Portlywright
Diamond Level Patron
Posts: 112
Joined: Wed Nov 01, 2017 5:38 pm

Re: Level Up Sheet.

Post by Dexter Portlywright »

Level 4

HP: [dice]0[/dice]
I.S.P.:[dice]1[/dice]
P.P.E.: [dice]2[/dice]
Dexter Portlywright

P.P.E. - 93/93
I.S.P. - 34/34

S.D.C. - 20/20
Hit Points - 27/27

[ooc=Equipment][/ooc]
User avatar
Two Claws
Diamond Level Patron
Posts: 70
Joined: Wed Sep 27, 2017 6:38 pm

Re: Level Up Sheet.

Post by Two Claws »

Level 4 Rolls

I.S.P. - [dice]0[/dice]

Hit Points converted to M.D.C.- [dice]1[/dice]
M.D. : 78 / 78
I.S.P. : 32 / 32
P.P.E. : 91 / 91

Two Claws
User avatar
Salomón
Diamond Level Patron
Posts: 160
Joined: Sun Jul 29, 2018 4:54 pm

Re: Level Up Sheet.

Post by Salomón »

Level 3

HP [dice]0[/dice]
PPE [dice]1[/dice]
ISP [dice]2[/dice]
Salomón, High Magus
Important Information
Current Status
S.D.C.: 723/723
Hit Points: 243/243
P.P.E.: 252/252
I.S.P.: 73/73


Armor and Weapons Carried and Locations

Always On:
See the Invisible (via Amulet)
Cannot be touched by any undead inc. vampires (via Amulet)
Sixth Sense
Nightvision 1000 feet (305 m)
A.R.: Skin has a natural Armor Rating (A.R.) of 16
Damage Resistance: Amaki are naturally resistant to most forms of damage; all non-magical attacks, including physical and energy attacks, do only half damage. Magical and psionic attacks do normal damage.
Enhanced Senses: Exceptionally good hearing and vision (slightly above the best human levels)
Rapid healing: heals damage five times faster than humans

Fatigues at half normal rate, can hold breath for 3 minutes, has good balance (+5%) and coordination.
User avatar
Dhaltuun Onyxforge
Diamond Level Patron
Posts: 357
Joined: Mon Jan 16, 2017 11:10 am
Location: Ottawa, Ontario

Re: Level Up Sheet.

Post by Dhaltuun Onyxforge »

Level up to level 5
P.P.E.: 115 + [dice]0[/dice]
H.P.: 49 + [dice]1[/dice]

Spells –
Spells listed – Influence the Beast (12)
Protection or summoning – Summon & Control Animals (125)
Any spell up to level 5 – (lvl 5) Domination (10)

Hand-Hand: Expert - kick 1d6 dam

Minions – 3 at lvl 5 / +1 at lvl 7, 9, 11, 13, 15 (slot 1 - Jessie / slot 2 - vlad / 3 - open) Request - Fenry Wolf (pg 222 CB1)
Dhaltuun Onyxforge
http://www.pbprpg.org/forums/vi ... 80&t=16028
OOC Comments
S.D.C.: 64/64
Hit Points: 49/49
P.P.E.: 115/115

Armor Worn: Mage armor
Weapon(s) Carried and Locations: WI-SR15 Sniper Rifle with Kisentite bayonet (slung over left shoulder), NEMA Automag (AMT) Pistol (on CAF Elite Corps Load-Bearing Chest Rig), Kisentite Cutlass with silvered basket (strapped to left hip in a scabbard), Nuhr Rune Grappling Hook & Line (Tied to right hip), BigBore "Buccaneer" Breech-Lock Pistol (L-R)/TW Firebolt Pistol (R-L)(on old style baldric)

Current Conditions:


Saving Throws, Bonuses, and other handy information
Coma/Death: +14%
Magic (varies): +4
Lethal Poison (14+): +4
Non-Lethal Poison (16+): +4
Insanity (12+): --
Psionic (15+): --
Possession: +2
Horror Factor: +11

Nightvision 300 feet
Sharp vision (doesn’t deteriorate with time)
Augmented P.S.
Superior endurance (fatigues at 1/4 normal rate)
Max. Encumbrance: 108 lbs
Max. Carrying Weight: 460 lbs
Max. Lifting Weight: 920 lbs
Max. Jumping Ability: Leap 5' long X 4' ft high
Swimming: can swim 69 yards/meters per round for 88 rounds

Special Abilities
Dimensional Rift Home
  • Can always find his way home from another dimension.
    Can always dimensional teleport home at the cost of a paltry 75 P.P.E.
    Only applies to himself and his familiar as well as gear carried and not anybody else (a full rift or dimensional portal is necessary to take others with him).
    Uses 1 melee action
    Rifting on same world - 1/2 ppe of dimension rift home
    Limit - must have visited location before or use communication rift
    Will appear on nexus near desired location (or stone pyramid)
    Can even use on ley line to move along it or jump to a nearby ley line
Sense Rifts
  • Range - within 90 miles +20 miles per level
    Will detect new rift if it opens along the line I am on, regardless of distance (will know where rift is as well as size)
    Can detect teleports and other dimension disturbances at 45 miles +10 miles per level
    He will also instantly know what general direction the rift is located and whether the rift is big or small.
    Note: This sensing ability specifically relates to dimensional portals/rifts and not ley nexuses and ley lines.
Dimension Sense - 49% (+5%)
  • Concentrate for 1d6+2 mins to know: type of dimension, if it supports human life, its magic Level, how it was created, if it will close soon, its frequency of opening, any dimensional monsters nearby or in portal (-10% skill), plus unusual characteristics, just by reading portal or meditating after stepping thru
    See O.C.C. description for further details
Dimensional Travel
[/list]Cost: 125 P.P.E. for familiar and caster / +25 P.P.E. per person / remains open for 1 min
When targeting a random dimension - can open anywhere / drawn to locations rich in P.P.E.
When targeting home dimension - 100% random location appearance
When targeting dimensions visited - will appear in random, but hospitable location
Can use Re-Open Gateway or Dimensional portal at 1/2 P.P.E. in ritual / takes 1d6x10+15 min / open for 1 min per level (4th lvl = 4 mins), close it at will, manipulate size at will (max 10 ft tall x 10 ft wide per level)(4th Lvl = 40 ft tall x 40 ft wide)[/list]

Communication Rift
  • P.P.E.: on or within 1/2 mile of nexus - 50 P.P.E. / on or within 1/2 mile of ley line - 100 P.P.E. / anywhere else away from ley line - 200 P.P.E.
    Duration: 1 min per level (4th = 4 mins)
    Success ratio 34% +5% if done as ritual gives +20% success
    Time to open: 1d4 rds / as ritual: takes 1d6x10+15 min
    If fail but within 20% will contact correct location but not necessarily the right target
    Send familiar - must return in time or trapped until a portal can be opened (x1 per 24 hrs)
Familiar Link
  • Linked to – Marcella the Osprey (monsters and animals pg 158-159)
    Mentally and physically linked with familiar
    Familiar is linked to the shifter and obeys his every command, verbal and mental.
    If the familiar is killed, the shifter will permanently lose 10 hit points; see description for full consequences.
Summoning
  • Battle of wills - roll above my MA +ME bonus; 3 out of 5x (if fail is subservient)
    If save - roll init....if I win close rift / if fail creature appears and might attack
    If beat creature - use pact
    If lose to creature - the shifter might be attacked or the being escapes
    Max # of Minions: 2 lesser (4 sub demons) - sub demons or imp-like minor being, poltergeists or haunting entity = 1 lesser/2 lesser beings = 1 greater
User avatar
The Bos
Assistant Game Master
Posts: 150
Joined: Fri May 26, 2017 12:07 pm
Location: Rifts: G.I.R.L.S. of Merctown

Re: Level Up Sheet.

Post by The Bos »

Rufus going up to level 6

PPE: [dice]0[/dice]
HP: [dice]1[/dice]

Ley Line Spells (did not take one at lvl 5):
- Rift Teleportation (200 PPE)
- Rift to Limbo (160 PPE)


Spells:
- Heal Wounds (lvl 5, 10 PPE)
User avatar
Salomón
Diamond Level Patron
Posts: 160
Joined: Sun Jul 29, 2018 4:54 pm

Re: Level Up Sheet.

Post by Salomón »

Level 4

HP: [dice]0[/dice]
PPE: [dice]1[/dice]
ISP:
Salomón, High Magus
Important Information
Current Status
S.D.C.: 723/723
Hit Points: 243/243
P.P.E.: 252/252
I.S.P.: 73/73


Armor and Weapons Carried and Locations

Always On:
See the Invisible (via Amulet)
Cannot be touched by any undead inc. vampires (via Amulet)
Sixth Sense
Nightvision 1000 feet (305 m)
A.R.: Skin has a natural Armor Rating (A.R.) of 16
Damage Resistance: Amaki are naturally resistant to most forms of damage; all non-magical attacks, including physical and energy attacks, do only half damage. Magical and psionic attacks do normal damage.
Enhanced Senses: Exceptionally good hearing and vision (slightly above the best human levels)
Rapid healing: heals damage five times faster than humans

Fatigues at half normal rate, can hold breath for 3 minutes, has good balance (+5%) and coordination.
User avatar
Salomón
Diamond Level Patron
Posts: 160
Joined: Sun Jul 29, 2018 4:54 pm

Re: Level Up Sheet.

Post by Salomón »

Level 5

HP: [dice]0[/dice]
PPE: [dice]1[/dice]
ISP: [dice=total]2[/dice]
Salomón, High Magus
Important Information
Current Status
S.D.C.: 723/723
Hit Points: 243/243
P.P.E.: 252/252
I.S.P.: 73/73


Armor and Weapons Carried and Locations

Always On:
See the Invisible (via Amulet)
Cannot be touched by any undead inc. vampires (via Amulet)
Sixth Sense
Nightvision 1000 feet (305 m)
A.R.: Skin has a natural Armor Rating (A.R.) of 16
Damage Resistance: Amaki are naturally resistant to most forms of damage; all non-magical attacks, including physical and energy attacks, do only half damage. Magical and psionic attacks do normal damage.
Enhanced Senses: Exceptionally good hearing and vision (slightly above the best human levels)
Rapid healing: heals damage five times faster than humans

Fatigues at half normal rate, can hold breath for 3 minutes, has good balance (+5%) and coordination.
User avatar
Leo
Bronze Level Patron
Posts: 165
Joined: Mon Apr 29, 2019 5:23 am

Re: Level Up Sheet.

Post by Leo »

Level 5 HP
[dice]0[/dice]
Leo, Titan Juicer
Theme song: Thunderstruck - AC/DC
OOC Comments

H.P.: 343/343
S.D.C.: 570/1070

Titan Plate armor
M.D.C. by Location:
Helmet: 70/70
Right Arm: 50/50
Left Arm: 50/50
Right Leg: 60/60
left Leg: 60/60
Main Body: 79/195
User avatar
The Bos
Assistant Game Master
Posts: 150
Joined: Fri May 26, 2017 12:07 pm
Location: Rifts: G.I.R.L.S. of Merctown

Re: Level Up Sheet.

Post by The Bos »

"Welcome to Level Seven," Rufus...

Hit Points: [dice]0[/dice]

PPE: [dice]1[/dice]

OCC Bonuses:
+1 to spell strength
+5% on Perception Rolls (double when on a ley line)

Ley Line Magic:
- Ley Line Transmission (30 PPE)

New Spell Taken:
Dispell Magic Barriers (20 PPE)
User avatar
Murdoc
Diamond Level Patron
Posts: 361
Joined: Thu Feb 13, 2014 11:30 am
Location: Rifts: Templar (PC)

Re: Level Up Sheet.

Post by Murdoc »

5th lvl HP [dice]0[/dice]
Travis Murdoc

OOC Comments
ImageImageImage
User avatar
Murdoc
Diamond Level Patron
Posts: 361
Joined: Thu Feb 13, 2014 11:30 am
Location: Rifts: Templar (PC)

Re: Level Up Sheet.

Post by Murdoc »

6th lvl HP 1d6: [1] = 1
Travis Murdoc

OOC Comments
ImageImageImage
User avatar
Jason Long
Diamond Level Patron
Posts: 427
Joined: Sat Nov 12, 2011 8:37 am
Location: Charlotte, NC
Contact:

Re: Level Up Sheet.

Post by Jason Long »

Level 9: HP 1d6: [4] = 4
Jason Long
OOC Comments
HP: 49/21
SDC: 52/52
Triarius Heavy Armor
• Helmet: 100
• Main Body: 200
• Arms: 125 each
• Legs: 150 each
• Arm Shield: 300
Modifiers: -15% to physical skills, +1 to strike with ranged weapons
User avatar
Leo
Bronze Level Patron
Posts: 165
Joined: Mon Apr 29, 2019 5:23 am

Re: Level Up Sheet.

Post by Leo »

PPE roll for Leo

2d4: [2, 3] = 5

I totally meant 2D6!

2d6: [3, 2] = 5
Leo, Titan Juicer
Theme song: Thunderstruck - AC/DC
OOC Comments

H.P.: 343/343
S.D.C.: 570/1070

Titan Plate armor
M.D.C. by Location:
Helmet: 70/70
Right Arm: 50/50
Left Arm: 50/50
Right Leg: 60/60
left Leg: 60/60
Main Body: 79/195
User avatar
Quinn
Posts: 98
Joined: Sun Apr 08, 2018 6:56 pm

Re: Level Up Sheet.

Post by Quinn »

P.P.E.: 2d6: [5, 1] = 6
Dr. Quinn

HP: 24/ 24
SDC: 26/ 26
Current Equipment
NG-35 Heavy Laser Pistol
  • Range: 800'
  • Damage: 3D6 M.D.
  • Rate of Fire: Single shots only
  • Payload: 14 shots per E-clip, 22 per LE-Clip
    • Current: Short E-Clip: 14/14

NG-A15 Peacekeeper Armor
M.D.C. by Location: (With tactical armor addition)
  • Helmet:50/ 50
  • Arms: 25(50)/25 (50)
  • Legs: 35(55)/ 35 (55)
  • Main Body: 40(85)/ 40 (85)

Modifiers: -5% (-15%) to Physical Skills
User avatar
Teres Barton
Diamond Level Patron
Posts: 192
Joined: Wed Sep 23, 2020 12:25 am

Re: Level Up Sheet.

Post by Teres Barton »

ISP:
2d4: [1, 2] = 3 +2

HP:
1d6: [4] = 4
Chasing Rainbows all my Days
Where I Go I Do Not Know
I only know The Place I've been
Dreams they come And Go, Ever shall be so
Nothing's real until you See


Image

Teres Barton
HP: 19/19
SDC: 33/33
ISP: 68/88
Equipment:
OOC Comments
Armor:
Wrangler Riding Armor
M.D.C. by Location:
Helmet: 70
Arms: 32 each
Legs: 45 each
Main Body: 85
Branaghan Overcoat
M.D.C. by Location:
Helmet: 40
Arms: +8 with an overcoat
Legs: +12 with an overcoat
Main Body: +28 with an overcoat
Weapons:
Tesla Bow (Patron Item)
Range: 1,500'
Damage: 4D6 per bolt of lightning + Tesla Effect
Rate of Fire: per the skill of the archer
Payload: Unlimited
Weight: 8 lbs.
Features: Does M.D. in a mega-damage environment
Tesla Effect: Stunned (lose initiative & 1 APM) for 1 melee round per each hit and failed to save vs. non-lethal toxins; effective even against environmental M.D.C. armor
Modifiers: +2 to strike; two-handed weapon; no minimum strength to use
Modified NA-LB1 Laser Bow
Range: 1000'
Damage: 3D6 M.D.
Rate of Fire: Single shots only
Payload: Effectively unlimited, but bow string needs replacement after 500 shots; 20 shots if E-Clip is used for emergencies (port included)
Weight: 4 lbs.
Features: M.D.C. material (150 M.D.C, can only be damaged if directly targeted); can fire normal arrows as well
IP-12 Ion Pistol
Range: 500'
Damage: 3D6 M.D.
Rate of Fire: Single shots only
Payload: 10 shots per E-Clip, 20 shots per LE-Clip
Arrows:
Leg Quivers:
Each holds 12 arrows
• Left Leg: 2 Explosive Arrows (1 Heavy and 1 light), 2 MD Arrows, 1 Smoke Arrow, 1 IR Flare Arrow, 4 Wooden Stake Arrows, 2 Neural Disrupter Arrows.
• Right Leg: 2 Explosive Arrows (1 Heavy and 1 light), 2 MD Arrows, 1 Smoke Arrow, 1 IR Flare Arrow, 4 Wooden Stake Arrows, 2 Neural Disrupter Arrows.
Bow quiver:
4 stun, 1 smoke, 1 Flare
(in case bow gets taken from her she keeps the lethal arrows on her to prevent them from being used against her)
Quiver x2:
each Holds 24 Arrows.
• 4 Smoke Arrows
• 4 IR Flare Arrows
• 12 MD Arrows
• 4 Neural Disrupter Arrows
User avatar
Servo
Assistant Game Master
Posts: 54
Joined: Fri Feb 05, 2021 10:22 am

Re: Level Up Sheet.

Post by Servo »

Rufus leveling up to 8th...

HP: 1d6: [2] = 2
PPE: 3d6: [2, 4, 2] = 8

Select one spell from lvls 1-8: Wall of Wind (40 PPE)

Select one additional Secondary Skill: History: Post-Apocolypse 35/30% (+5%)

NOTE: Will need to commune with a ley line to gain a new ley line spell.

NOTE: Also purchased Turn Dead (6 PPE) from the PP menu along with a PPE boost of 1d4*10: [4]*10 = 40
User avatar
Murdoc
Diamond Level Patron
Posts: 361
Joined: Thu Feb 13, 2014 11:30 am
Location: Rifts: Templar (PC)

Re: Level Up Sheet.

Post by Murdoc »

Murdoc to 7th
HP 1d6: [1] = 1
Travis Murdoc

OOC Comments
ImageImageImage
User avatar
Leo
Bronze Level Patron
Posts: 165
Joined: Mon Apr 29, 2019 5:23 am

Re: Level Up Sheet.

Post by Leo »

Level 7 HP
1d6: [1] = 1

AGAIN?!? WTF?
Leo, Titan Juicer
Theme song: Thunderstruck - AC/DC
OOC Comments

H.P.: 343/343
S.D.C.: 570/1070

Titan Plate armor
M.D.C. by Location:
Helmet: 70/70
Right Arm: 50/50
Left Arm: 50/50
Right Leg: 60/60
left Leg: 60/60
Main Body: 79/195
User avatar
Teres Barton
Diamond Level Patron
Posts: 192
Joined: Wed Sep 23, 2020 12:25 am

Re: Level Up Sheet.

Post by Teres Barton »

ISP:
2d4: [1, 2] = 3

HP:
1d6: [1] = 1
Chasing Rainbows all my Days
Where I Go I Do Not Know
I only know The Place I've been
Dreams they come And Go, Ever shall be so
Nothing's real until you See


Image

Teres Barton
HP: 19/19
SDC: 33/33
ISP: 68/88
Equipment:
OOC Comments
Armor:
Wrangler Riding Armor
M.D.C. by Location:
Helmet: 70
Arms: 32 each
Legs: 45 each
Main Body: 85
Branaghan Overcoat
M.D.C. by Location:
Helmet: 40
Arms: +8 with an overcoat
Legs: +12 with an overcoat
Main Body: +28 with an overcoat
Weapons:
Tesla Bow (Patron Item)
Range: 1,500'
Damage: 4D6 per bolt of lightning + Tesla Effect
Rate of Fire: per the skill of the archer
Payload: Unlimited
Weight: 8 lbs.
Features: Does M.D. in a mega-damage environment
Tesla Effect: Stunned (lose initiative & 1 APM) for 1 melee round per each hit and failed to save vs. non-lethal toxins; effective even against environmental M.D.C. armor
Modifiers: +2 to strike; two-handed weapon; no minimum strength to use
Modified NA-LB1 Laser Bow
Range: 1000'
Damage: 3D6 M.D.
Rate of Fire: Single shots only
Payload: Effectively unlimited, but bow string needs replacement after 500 shots; 20 shots if E-Clip is used for emergencies (port included)
Weight: 4 lbs.
Features: M.D.C. material (150 M.D.C, can only be damaged if directly targeted); can fire normal arrows as well
IP-12 Ion Pistol
Range: 500'
Damage: 3D6 M.D.
Rate of Fire: Single shots only
Payload: 10 shots per E-Clip, 20 shots per LE-Clip
Arrows:
Leg Quivers:
Each holds 12 arrows
• Left Leg: 2 Explosive Arrows (1 Heavy and 1 light), 2 MD Arrows, 1 Smoke Arrow, 1 IR Flare Arrow, 4 Wooden Stake Arrows, 2 Neural Disrupter Arrows.
• Right Leg: 2 Explosive Arrows (1 Heavy and 1 light), 2 MD Arrows, 1 Smoke Arrow, 1 IR Flare Arrow, 4 Wooden Stake Arrows, 2 Neural Disrupter Arrows.
Bow quiver:
4 stun, 1 smoke, 1 Flare
(in case bow gets taken from her she keeps the lethal arrows on her to prevent them from being used against her)
Quiver x2:
each Holds 24 Arrows.
• 4 Smoke Arrows
• 4 IR Flare Arrows
• 12 MD Arrows
• 4 Neural Disrupter Arrows
User avatar
Rory
Posts: 111
Joined: Sat Jul 17, 2021 3:35 am

Re: Level Up Sheet.

Post by Rory »

PPE:
3d6: [3, 2, 6] = 11

HP:
1d6: [3] = 3
User avatar
Jason Long
Diamond Level Patron
Posts: 427
Joined: Sat Nov 12, 2011 8:37 am
Location: Charlotte, NC
Contact:

Re: Level Up Sheet.

Post by Jason Long »

Level 10: HP 1d6: [5] = 5
Jason Long
OOC Comments
HP: 49/21
SDC: 52/52
Triarius Heavy Armor
• Helmet: 100
• Main Body: 200
• Arms: 125 each
• Legs: 150 each
• Arm Shield: 300
Modifiers: -15% to physical skills, +1 to strike with ranged weapons
User avatar
Teres Barton
Diamond Level Patron
Posts: 192
Joined: Wed Sep 23, 2020 12:25 am

Re: Level Up Sheet.

Post by Teres Barton »

Level: 6
ISP: 2d4: [4, 1] = 5 +2 I.S.P
Hit Points: 1d6: [3] = 3
Chasing Rainbows all my Days
Where I Go I Do Not Know
I only know The Place I've been
Dreams they come And Go, Ever shall be so
Nothing's real until you See


Image

Teres Barton
HP: 19/19
SDC: 33/33
ISP: 68/88
Equipment:
OOC Comments
Armor:
Wrangler Riding Armor
M.D.C. by Location:
Helmet: 70
Arms: 32 each
Legs: 45 each
Main Body: 85
Branaghan Overcoat
M.D.C. by Location:
Helmet: 40
Arms: +8 with an overcoat
Legs: +12 with an overcoat
Main Body: +28 with an overcoat
Weapons:
Tesla Bow (Patron Item)
Range: 1,500'
Damage: 4D6 per bolt of lightning + Tesla Effect
Rate of Fire: per the skill of the archer
Payload: Unlimited
Weight: 8 lbs.
Features: Does M.D. in a mega-damage environment
Tesla Effect: Stunned (lose initiative & 1 APM) for 1 melee round per each hit and failed to save vs. non-lethal toxins; effective even against environmental M.D.C. armor
Modifiers: +2 to strike; two-handed weapon; no minimum strength to use
Modified NA-LB1 Laser Bow
Range: 1000'
Damage: 3D6 M.D.
Rate of Fire: Single shots only
Payload: Effectively unlimited, but bow string needs replacement after 500 shots; 20 shots if E-Clip is used for emergencies (port included)
Weight: 4 lbs.
Features: M.D.C. material (150 M.D.C, can only be damaged if directly targeted); can fire normal arrows as well
IP-12 Ion Pistol
Range: 500'
Damage: 3D6 M.D.
Rate of Fire: Single shots only
Payload: 10 shots per E-Clip, 20 shots per LE-Clip
Arrows:
Leg Quivers:
Each holds 12 arrows
• Left Leg: 2 Explosive Arrows (1 Heavy and 1 light), 2 MD Arrows, 1 Smoke Arrow, 1 IR Flare Arrow, 4 Wooden Stake Arrows, 2 Neural Disrupter Arrows.
• Right Leg: 2 Explosive Arrows (1 Heavy and 1 light), 2 MD Arrows, 1 Smoke Arrow, 1 IR Flare Arrow, 4 Wooden Stake Arrows, 2 Neural Disrupter Arrows.
Bow quiver:
4 stun, 1 smoke, 1 Flare
(in case bow gets taken from her she keeps the lethal arrows on her to prevent them from being used against her)
Quiver x2:
each Holds 24 Arrows.
• 4 Smoke Arrows
• 4 IR Flare Arrows
• 12 MD Arrows
• 4 Neural Disrupter Arrows
User avatar
Calvin_Wallace
Posts: 96
Joined: Thu May 18, 2023 6:54 pm

Re: Level Up Sheet.

Post by Calvin_Wallace »

Level 4:
ISP: 1d6+1: [2]+1 = 3
PPE: 2d6: [5, 4] = 9
MDC: 2d6: [6, 4] = 10
Calvin's sheet.
Calvin's favorite song.
Quick Stats:
P.P.E.: 135
I.S.P.: 50
M.D.C.: 215
Perception: 52% see rules here
Charm/Impress: 60%
Invoke Trust/Intimidate: 35%
Impervious to all Energy and Heat, Magic Fire, Ley Line Storms, Cold does half damage
Regenerates 1d6 x 5MDC every minute.

Code of Conduct of The Knights of TOWR:
  • Protect the lives and liberties of the innocent
  • Champion justice and equality for all
  • Fight evil in all its guises and against all odds
  • Destroy the Mystic Knights and their evil masters
  • Seek enlightenment, goodness and nobility
  • Dare to tread where others fear to go and where justice is most needed
  • Never betray a member of the OWR, never reveal the location of the camp under torture or threat of death
User avatar
Rufus
Diamond Level Patron
Posts: 370
Joined: Wed May 06, 2015 8:03 pm
Location: Rifts Merctown: The Templar
Contact:

Re: Level Up Sheet.

Post by Rufus »

Rufus at 9th level:

PPE: 3d6: [6, 1, 3] = 10

HP: 1d6: [5] = 5
User avatar
Teres Barton
Diamond Level Patron
Posts: 192
Joined: Wed Sep 23, 2020 12:25 am

Re: Level Up Sheet.

Post by Teres Barton »

ISP
OOC Comments
2d4: [1, 1] = 2 +2
HP
OOC Comments
1d6: [3] = 3
Chasing Rainbows all my Days
Where I Go I Do Not Know
I only know The Place I've been
Dreams they come And Go, Ever shall be so
Nothing's real until you See


Image

Teres Barton
HP: 19/19
SDC: 33/33
ISP: 68/88
Equipment:
OOC Comments
Armor:
Wrangler Riding Armor
M.D.C. by Location:
Helmet: 70
Arms: 32 each
Legs: 45 each
Main Body: 85
Branaghan Overcoat
M.D.C. by Location:
Helmet: 40
Arms: +8 with an overcoat
Legs: +12 with an overcoat
Main Body: +28 with an overcoat
Weapons:
Tesla Bow (Patron Item)
Range: 1,500'
Damage: 4D6 per bolt of lightning + Tesla Effect
Rate of Fire: per the skill of the archer
Payload: Unlimited
Weight: 8 lbs.
Features: Does M.D. in a mega-damage environment
Tesla Effect: Stunned (lose initiative & 1 APM) for 1 melee round per each hit and failed to save vs. non-lethal toxins; effective even against environmental M.D.C. armor
Modifiers: +2 to strike; two-handed weapon; no minimum strength to use
Modified NA-LB1 Laser Bow
Range: 1000'
Damage: 3D6 M.D.
Rate of Fire: Single shots only
Payload: Effectively unlimited, but bow string needs replacement after 500 shots; 20 shots if E-Clip is used for emergencies (port included)
Weight: 4 lbs.
Features: M.D.C. material (150 M.D.C, can only be damaged if directly targeted); can fire normal arrows as well
IP-12 Ion Pistol
Range: 500'
Damage: 3D6 M.D.
Rate of Fire: Single shots only
Payload: 10 shots per E-Clip, 20 shots per LE-Clip
Arrows:
Leg Quivers:
Each holds 12 arrows
• Left Leg: 2 Explosive Arrows (1 Heavy and 1 light), 2 MD Arrows, 1 Smoke Arrow, 1 IR Flare Arrow, 4 Wooden Stake Arrows, 2 Neural Disrupter Arrows.
• Right Leg: 2 Explosive Arrows (1 Heavy and 1 light), 2 MD Arrows, 1 Smoke Arrow, 1 IR Flare Arrow, 4 Wooden Stake Arrows, 2 Neural Disrupter Arrows.
Bow quiver:
4 stun, 1 smoke, 1 Flare
(in case bow gets taken from her she keeps the lethal arrows on her to prevent them from being used against her)
Quiver x2:
each Holds 24 Arrows.
• 4 Smoke Arrows
• 4 IR Flare Arrows
• 12 MD Arrows
• 4 Neural Disrupter Arrows
User avatar
Toshiko Hayashi
Posts: 32
Joined: Tue Jul 25, 2023 12:17 pm

Re: Level Up Sheet.

Post by Toshiko Hayashi »

Toshiko Level up (Lvl 4)

H.P.: 1d6: [2] = 2
Toshiko Hayashi
Samurai of nature and metal

H.P.: 28 / 28
S.D.C.: 42 / 42
AT-A14 Body Armor
M.D.C. by Location
  • Helmet - 66 / 66 M.D.C.
  • Main Body - 95 / 95 M.D.C.
  • Right Arm - 57 / 57 M.D.C.
  • Left Arm - 57 / 57 M.D.C.
  • Right Leg - 76 / 76 M.D.C.
  • Left Leg - 76 / 76 M.D.C.
Skill Modifiers
  • Prowl: -10%
  • All other physical skills: -15%
Features
  • All features standard to environmental armor.
  • Electromagnetic pads on back to which standard issue army rucksacks can be sealed.
  • Helmet has sound filtration and muffler system to protect against explosions and rail gun fire.
  • Thermo-imaging (2000' range).
  • Laser distancing and targeting sight (+1 to strike; 1000' range).
M.D.C. by Location
Head - None! Head is flesh & blood, and must be protected with M.D.C. helmets or power armor.
Main Body - 180 / 180 M.D.C.
Right Hand - 25 / 25 M.D.C.
Left Hand - 25 / 25 M.D.C.
Right Arm - 60 / 60 M.D.C.
Left Arm - 60 / 60 M.D.C.
Right Leg - 45 / 45 M.D.C.
Left Leg - 45 / 45 M.D.C.
Right Foot - 15 / 15 M.D.C.
Left Foot - 15 / 15 M.D.C.
Daisho
Paired Samurai Rune Sword Bonuses
  • +1 to initative
  • +3 to pull punch/sword strike
  • +1 attack per melee
  • +1 to all saving throws
Permanent Effects
Horror Factor: 10
Amplified Hearing: Can hear almost inaudible sounds up to 360 feet away; can track by sound as a skill at 50%.
Passive Nightvision: Nightvision using ambient light out to 2,000'
Light Filters: Reduces glare.
Sound Filters: Diminishes potentially damaging sounds.
Lung with Gas Filter and Oxygen Storage: Can breathe w/out air for up to 2 hours; immune to toxic gases, 94% chance nerve and poison gas do nothing.
Motion Detector: Detects speeding objects within 500', people/things moving within 40', and sudden changes in air current/pressure.
Radiation Detector: Audibly sounds in radioactive zones, with a visual display of severity.
Radar Detection: Warning is transmitted when 'borg is scanned by radar.
User avatar
Calvin_Wallace
Posts: 96
Joined: Thu May 18, 2023 6:54 pm

Re: Level Up Sheet.

Post by Calvin_Wallace »

Calvin Level Up (lvl 5)
MDC: 2d6: [5, 5] = 10
ISP: 1d6+1: [6]+1 = 7
PPE: 2d6: [1, 5] = 6
Calvin's sheet.
Calvin's favorite song.
Quick Stats:
P.P.E.: 135
I.S.P.: 50
M.D.C.: 215
Perception: 52% see rules here
Charm/Impress: 60%
Invoke Trust/Intimidate: 35%
Impervious to all Energy and Heat, Magic Fire, Ley Line Storms, Cold does half damage
Regenerates 1d6 x 5MDC every minute.

Code of Conduct of The Knights of TOWR:
  • Protect the lives and liberties of the innocent
  • Champion justice and equality for all
  • Fight evil in all its guises and against all odds
  • Destroy the Mystic Knights and their evil masters
  • Seek enlightenment, goodness and nobility
  • Dare to tread where others fear to go and where justice is most needed
  • Never betray a member of the OWR, never reveal the location of the camp under torture or threat of death
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