UPS: NG/TI Requisitions

Exploring the Pacific Northwest with the backing of Northern Gun.
GM: Underguard
AGM: No AGM
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Underguard
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Location: CAF, UPS and GIRLS GM - nphilip90s/ScytheNP#2513

UPS: NG/TI Requisitions

Post by Underguard »

Almost any Northern Gun or Titan Industries product can be requested and sent to Outpost 46 for the expedition. However not all requests will be approved, and the more high value the request is, the greater the scrutiny.

TL:DR -- Use the rarity rolls below on items which will be used to help determine if requests are approved or denied. Personal requests cannot be made by others (No skill sharing).
Applicable Skills
Appraise Goods
Anthropology/Archaeology*
Barter
Find Conttraband
Invoke ttrust/Charm & Impress*
Any Lore skill*
Research
Roadwise/Sttreetwise*
*ttreated as the same skill for check purposes

Rarity Color Guide
Common
No skill checks required
No Modifiers
Uncommon
1 successful skill check required
No Modifiers
Rare
2 successful skill checks required
Suggested Modifier: -10%
Very rare
3 successful skill checks required
Suggested Modifier: -20%
Ulttra-Rare
4 successful skill checks required
Suggested Modifier: -35%
Unique / Legendary
5 successful skill checks required
Suggested Modifier: -50%
PW: CAF GM || UPS GM || GIRLS GM|| Theme Song
PCs: | Exe (PW GA) | Ronan (Spook Squad) | Venenifer (Roughnecks) | Glitch (PW GR) | Granas (PFRPG) ||
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Arvid Hammerson
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Location: San Antonio, TX

Re: UPS: NG/TI Requisitions

Post by Arvid Hammerson »

NG Bush Pilot Armored Jumpsuit
Cost: 18,000 credits; uncommon availability at NG retail outlets, unavailable elsewhere
Top
Invoke trust/Charm & Impress* Trust 25% 1d100: [89] = 89 Charm and impress 40% 1d100: [27] = 27 needed one got it

NG-RA15 Cannonball Ride Armor
Cost: 22,500 credits; common availability

[*]Upgrade: Helmet Lamp
Cost: 1,200 credits
CODE: SELECT ALL

[*]Upgrade: Head Cam
Cost: 3,500 credits

[*]Upgrade: Gas mask/air filtration unit
Cost: 1,000 credits

[*]Upgrade: Independent Oxygen Hookup
Cost: 4,500 credits

Armored M.D.C. Aviator’s Bomber Jacket
Cost: 4,200 credits; common availability
+30-50% credits for custom-made

MH-550 Armored Huntsman’s Choice Jumpsuit
Cost: 3,500 credits; uncommon availability
Invoke trust/Charm & Impress* Trust 25% 1d100: [78] = 78 Charm and impress 40% 1d100: [3] = 3 needed one got it

NG-B50 "Thunderer" BigBore Combat Hammer
Cost: 17,000 credits; common availability across North America
M.D. shotgun shells: 1,200 credits for box of 20, or 100 credits each
Wooden Shells: 5 credits each (slug or buckshot)
Silver-Coated Shells: 500 credits each

NG-B40 Big Bangstick BigBore Anti-Vampire Weapon
Cost: 8,000 credits; common availability across North America
• M.D. shotgun shells: 1,200 credits for box of 20, or 100 credits each
Wooden Shells: 5 credits each (slug or buckshot)
Silver-Coated Shells: 500 credits each

Portable Field Computer (Standard programs, scanner, laser distancer (2,000'), 2 universal cyberjack plugs w/10' connection cords; 5 lbs.)
Cost: 2,500 credits; common availability

BB Shotgun Rounds (2D4 M.D)
Cost: 16,000 credits for a box of 144 shells; common availability in Black Market outfits, uncommon availability elsewhere in North America
Invoke trust/Charm & Impress* Trust 25% 1d100: [98] = 98 Charm and impress 40% 1d100: [30] = 30 needed one got it
Last edited by Arvid Hammerson on Mon Sep 04, 2023 5:26 pm, edited 5 times in total.
The BOLT
https://www.pbprpg.org/forums/viewtopic ... Hammerson
OOC Comments
Avrid Hammerson
Zapper/Air Warlock
OOC Comments
Description: Large,7-foot, handsome, male shoulder length blonde hair. jovial, smiles, (What does he have to fear, and he comes from the ruling class of Asgard) Muscles(Yes, his muscles have muscles and he is not trying to show off) Wears boots up to his knees. Hooded, light tan, surcoat with light blue pipping and, a Bear Skull, hooded Polar Bear Cape. Around his neck is a pendant with a large sapphire. Smiles, friendly, 20-ish looking, real age about 100.

Horror Factor:10 When they realize what they are up against
PPE: 126
MDC: 449
ISP:160
Racial Abilities
See the Invisible
Resistant to toxins, fire, cold (half as effective/damage)
Nightvision (200')
Regeneration: 1D6x5 M.D.C. per minute

Natural Abilities
OOC Comments
Perception: 31%
Charm/Impress: 40%
Invoke Trust/Intimidate: 25%
OOC Comments
Max. Encumbrance: Supernatural P.S.: 100% of Body Weight
Max. Carrying Weight: 2150 lbs.
Max. Lifting Weight: 4300 lbs. above its waist for one minute per P.E. point.
Max. Jumping Ability:
Length 51 feet/Hight 25.5 feet
MDC: 449
OOC Comments
Electrified Body Protection: 24 MDC
Armor: Helmet: 35
Arms: 15 each (+15 to each shoulder)
Legs: 27 each
Main Body: 42 (+10 to the chest and neck area)
Carried/In Hand
NG-B40 Big Bangstick BigBore Anti-Vampire Weapon

Worn on Person
NG-RA15 Cannonball Ride Armor
Air Elemental Symbol (Large Sapphire)


CAF Elite Corps Load-Bearing Chest Rig (Patron Item)
OOC Comments
• Attachment: Canteen Lower Back
• Attachment: Secure Universal Card: 26,000 credits
• Attachment: Vibro-Sword Across Back
• Attachment: Knife Left Boot
• Attachment: NG-B50 "Thunderer" BigBore Combat Hammer
• Attachment: [4]BB Shotgun rounds
• Attachment: [4]BB Shotgun rounds
• Attachment: [4]BB Shotgun rounds
• Attachment: [4]BB Shotgun rounds
• Attachment: [4]BB Shotgun rounds
• Attachment:[4]BB Shotgun rounds
• Attachment: [4]BB Shotgun rounds
Backpack
OOC Comments
The backpack is padded, sealable, and lightly armored. Internal space can be utilized to carry a variety of items. Internal capacity is 30" long, 18" wide, and 6" deep. Items larger than a grenade will require more than one space.
• Space: Sleeping bag
• Space: Canteen
• Space: Universal Energy to Matter Converter
• Space:MH-550 Armored Huntsman’s Choice Jumpsuit or Fatigues
• Space: Set of clothing
• Space: BB Shotgun Rounds 102
• Space: Food rations
• Space: Boots
• Space: Elemental symbol
• Space: First-aid kit
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Tiree
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Re: UPS: NG/TI Requisitions

Post by Tiree »

NG-AT46 "Mammoth" APC and Cargo Transport
Solid Oxide: 23 million credits; rare availability in Northern Gun

Code: Select all

[b]NG-AT46 "Mammoth" APC and Cargo Transport[/b]
[img]http://pbprpg.org/images/upload/2018/12/20/20181220092819-ee1a357f.png[/img]
[size=85][u][b]M.D.C. by Location:[/b][/u]
[list][*]Rear Gate-Ramps (2): 150 each
[*]* Side Hatches (2): 120 each
[*]* Roof Hatch: 40
[*]* M.D.C. Armored Wheels (4): 100 each
[*]* Rearview Mirrors (2): 5 each
[*]* Headlights (4): 10 each
[*]* Roof Spotlights (2): 15 each
[*]* Pilot’s Cockpit: 100
[*]* Winches (2, front and back): 15 each
[*]* Laser Turret (1, nose): 75
[*]* Rail Gun Turret (1, roof): 150
[*]* Side Hatch Guns (2): 20 each
[*]* Ram Prow Bumper: 250
[*]* Reinforced Troop Compartment (1, lower level only): 100
[*]* Reinforced Crew Compartment: 100
[*]Main Body: 445
[*][inline=Armor Notes]* Requires a called shot at -3 to strike[/inline][/list] [u][b]Statistical Data:[/b][/u]
Maximum Speed: 90 mph on ideal terrain, 45 mph in sand, water, or snow to 5'. See entry for further details.
Range: [color=#FF0000]choose from options below & note here[/color]
Modifiers: -5% to piloting skill on sand & mud to 2'; -10% in water or snow 6'+, or on ice
Crew: 5; 1 pilot, 1 co-pilot, 1 communications engineer, 1 gunner, +1 passenger in crew compartment
Class: All-Terrain Armored Personnel Carrier and Cargo Transport
Dimensions: 23' high, 16' wide, 38' long, 12 tons empty
Cargo: open-air cargo bay (32 tons), additional cargo can be strapped externally; 40 ton towing capacity. See entry for further details.
Power System: [color=#FF0000]choose from options below & note here[/color]
[u][b]Weapon Systems:[/b][/u]
[list][*][inline=NG-AT326 Rail Gun Turret]
[list][*]Range: 5,000'
[*]Damage: 1D6x10 M.D. burst
[*]Rate of Fire: 60 round bursts only
[*]Payload: 12,000 rounds
[*]Features: Mounted on roof, 360° horizontal rotation, 45° vertical arc[/list][/inline]
[*][inline=NG-AT126 Laser Turret][list][*]Range: 2,000'
[*]Damage: 5D6 M.D.
[*]Rate of Fire: Single shots only
[*]Payload: Unlimited
[*]Features: This weapon is mounted on the front nose next to the pilots compartment and can rotate 180° with a fire arc of 45° up and down.[/list][/inline]
[*][inline=NG-AT226 Ion Hatch Turrets]
[list][*]Range: 1,400'
[*]Damage: 4D6 M.D.
[*]Rate of Fire: Single shots only
[*]Payload: Unlimited
[*]Features: 1 mounted above each of the side doors, 90° horizontal arc, 30° vertical arc[/list][/inline]
[*][inline=Ram Prow]
[list][*]Damage: Bump/Swipe: 2D6 M.D., Low-Speed Ram: 4D6 M.D. (2 APM), High-Speed Ram: 1D6x10 M.D. (40+ mph, 3 APM)[/list][/inline][/list][u]Features of Note:[/u]
[list][*]All standard features common to Robot Combat Vehicles (p.273, R:UE)[/list] Book Reference: p.231-233, WB34[/size]

Skill Checks:
Military: Etiquette -- 2d100: [56, 84] = 140 / 100%
Lore: Zentraedi -- 2d100: [78, 56] = 134 / 85%
Barter -- 2d100: [7, 19] = 26 / 69%
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Underguard
Dimension Master
Posts: 1036
Joined: Mon Jun 03, 2019 6:41 pm
Location: CAF, UPS and GIRLS GM - nphilip90s/ScytheNP#2513

Re: UPS: NG/TI Requisitions

Post by Underguard »

All the items are approved.

Arvid's requisition is completed immediately with the supplies on hand
Beckett's requisition will take 48hrs to get to location.
PW: CAF GM || UPS GM || GIRLS GM|| Theme Song
PCs: | Exe (PW GA) | Ronan (Spook Squad) | Venenifer (Roughnecks) | Glitch (PW GR) | Granas (PFRPG) ||
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Kraul
Posts: 22
Joined: Wed Apr 19, 2023 12:27 pm

Re: UPS: NG/TI Requisitions

Post by Kraul »

NG-P9 Heavy Particle Beam Rifle
Cost: 45,000 credits; uncommon availability in Northern Gun, rare elsewhere in North America
135,000 credits outside of Ishpeming

Barter 30%: d100: [90] = 90
Find Contraband 54%: d100: [49] = 49
Streetwise 45%: d100: [36] = 36

LE-Clip 3
Note: 2D4+15 minutes to recharge
Cost: 9,000 - 12,000 credits (27,000-36,000 credits); uncommon availability in North America & Eurasia, unavailable elsewhere
Recharge: 2,000 credits
Barter 30%: d100: [51] = 51
Find Contraband 54%: d100: [45] = 45
Streetwise 45%: d100: [35] = 35


This small, personal jet pack is a Wilk’s “knock-off” that NG has been selling for years as the NG-WJ10 Speedpack. The jet pack has a backpack-like harness as well as modular connectors that hook up to most NG body armor and power armor. It also comes with a helmet, neck support, short-range radio (3 miles/4.8 km), and a compass.
Crew: One.
Maximum Speed: 120 mph (192 km).
Maximum Range: Combustion: 400 mile (640 km) range and electric: 800 miles (1,280 km). Solid Oxide and nuclear are unlimited, although any version of the pack may overheat if used continuously for more than four hours (01-40%). Overheating will burn out the internal systems, destroying the machine. The jet pack should be allowed to cool for two hours after every two or three hours of continuous use. For power armors, the Speedpack can be wired to draw upon the power supply of the armor itself for unlimited flight capabilities and range. However, 96% of those who use a jet pack require it to be a separate removable, even disposable, piece of equipment to be used as necessary, not a permanent part of the armor.
Maximum Altitude: 1,400 feet (426 m). Size: 3 feet (0.9 m), 45 lbs (20 kg).
M.D.C. by Location: Main Body: 30.

Black Market Cost: 38,000 credits gasoline engine or 60,000 credits for electric, 350,000 for Solid Oxide or 875,000 credits for nuclear with a 10 year life. Weapons: None built into the pack, but normal handguns and rifles can be used in flight.

Not in Armory so unsure of availability. Will take whatever version they are willing to get or have available.

Barter 30%: d100: [86] = 86
Find Contraband 54%: d100: [95] = 95
Streetwise 45%: d100: [87] = 87
Invoke Trust 40%: d100: [82] = 82
Charm 10%: d100: [63] = 63

Titan Plate EBA
Environmental suit: 110,000 credits; uncommon availability
Non-environmental armor: 85,000 credits (10 lbs. lighter); uncommon availability
Barter 30%: d100: [62] = 62
Find Contraband 54%: d100: [57] = 57
Streetwise 45%: d100: [45] = 45
Invoke Trust 40%: d100: [92] = 92
Charm 10%: d100: [51] = 51
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Tiree
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Re: UPS: NG/TI Requisitions

Post by Tiree »

I’d also like to request mini-missiles of all types. Approximately 10 each. Looking to do a mini missile launcher on the vehicle
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Underguard
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Re: UPS: NG/TI Requisitions

Post by Underguard »

Kraul
NG-P9 Heavy Particle Beam Rifle is on hand and available.
The Titan Armor and Jetpack will be arriving with the vehicle Beckett requested.

Beckett
They have fragmentation and plasma mini-missiles on-site.
The remaining types will be arriving with the vehicle.
PW: CAF GM || UPS GM || GIRLS GM|| Theme Song
PCs: | Exe (PW GA) | Ronan (Spook Squad) | Venenifer (Roughnecks) | Glitch (PW GR) | Granas (PFRPG) ||
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Dhaltuun Onyxforge
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Location: Ottawa, Ontario

Re: UPS: NG/TI Requisitions

Post by Dhaltuun Onyxforge »

NG-AT26 Road Buster
Space for Fenry Wolf
Short Range Radio (4 miles)
Engine Readout Display
Weapon Mount (rear window) - chainsaw mounted
Winch and Cable (Front and Rear; 100’ cable.)
Computer Atlas Program - known North America (see the map of rifts - USA)
Laptop Mount
Oversized Armored Wheels (Aqua wheels - pg 183 NG 2)
Carry Boxes (2 on the roof) - 1 in each fender / main pack on the roof

Invoke Trust/Intimidate: 45% 1d100: [83] = 83
Lore: Dimension Lore 74% 1d100: [2] = 2
Lore: Magic - General Knowledge: 74% 1d100: [82] = 82



Robo assistant for my mom
Invoke Trust/Intimidate: 45% 1d100: [73] = 73
Lore: Dimension Lore 74% 1d100: [33] = 33
Lore: Magic - General Knowledge: 74% 1d100: [17] = 17



NG-11S "Sawed-Off”
Black Market Cost: 4,000 credits.
Explosive Shells cost 150 credits a piece;
APRJ rounds cost 200 credits each.
Bandoleer - x2 . holds 50 shells each

Invoke Trust/Intimidate: 45% 1d100: [54] = 54
Lore: Dimension Lore 74% 1d100: [60] = 60
Lore: Magic - General Knowledge: 74% 1d100: [47] = 47
Dhaltuun Onyxforge
http://www.pbprpg.org/forums/vi ... 80&t=16028
OOC Comments
S.D.C.: 64/64
Hit Points: 49/49
P.P.E.: 115/115

Armor Worn: Mage armor
Weapon(s) Carried and Locations: WI-SR15 Sniper Rifle with Kisentite bayonet (slung over left shoulder), NEMA Automag (AMT) Pistol (on CAF Elite Corps Load-Bearing Chest Rig), Kisentite Cutlass with silvered basket (strapped to left hip in a scabbard), Nuhr Rune Grappling Hook & Line (Tied to right hip), BigBore "Buccaneer" Breech-Lock Pistol (L-R)/TW Firebolt Pistol (R-L)(on old style baldric)

Current Conditions:


Saving Throws, Bonuses, and other handy information
Coma/Death: +14%
Magic (varies): +4
Lethal Poison (14+): +4
Non-Lethal Poison (16+): +4
Insanity (12+): --
Psionic (15+): --
Possession: +2
Horror Factor: +11

Nightvision 300 feet
Sharp vision (doesn’t deteriorate with time)
Augmented P.S.
Superior endurance (fatigues at 1/4 normal rate)
Max. Encumbrance: 108 lbs
Max. Carrying Weight: 460 lbs
Max. Lifting Weight: 920 lbs
Max. Jumping Ability: Leap 5' long X 4' ft high
Swimming: can swim 69 yards/meters per round for 88 rounds

Special Abilities
Dimensional Rift Home
  • Can always find his way home from another dimension.
    Can always dimensional teleport home at the cost of a paltry 75 P.P.E.
    Only applies to himself and his familiar as well as gear carried and not anybody else (a full rift or dimensional portal is necessary to take others with him).
    Uses 1 melee action
    Rifting on same world - 1/2 ppe of dimension rift home
    Limit - must have visited location before or use communication rift
    Will appear on nexus near desired location (or stone pyramid)
    Can even use on ley line to move along it or jump to a nearby ley line
Sense Rifts
  • Range - within 90 miles +20 miles per level
    Will detect new rift if it opens along the line I am on, regardless of distance (will know where rift is as well as size)
    Can detect teleports and other dimension disturbances at 45 miles +10 miles per level
    He will also instantly know what general direction the rift is located and whether the rift is big or small.
    Note: This sensing ability specifically relates to dimensional portals/rifts and not ley nexuses and ley lines.
Dimension Sense - 49% (+5%)
  • Concentrate for 1d6+2 mins to know: type of dimension, if it supports human life, its magic Level, how it was created, if it will close soon, its frequency of opening, any dimensional monsters nearby or in portal (-10% skill), plus unusual characteristics, just by reading portal or meditating after stepping thru
    See O.C.C. description for further details
Dimensional Travel
[/list]Cost: 125 P.P.E. for familiar and caster / +25 P.P.E. per person / remains open for 1 min
When targeting a random dimension - can open anywhere / drawn to locations rich in P.P.E.
When targeting home dimension - 100% random location appearance
When targeting dimensions visited - will appear in random, but hospitable location
Can use Re-Open Gateway or Dimensional portal at 1/2 P.P.E. in ritual / takes 1d6x10+15 min / open for 1 min per level (4th lvl = 4 mins), close it at will, manipulate size at will (max 10 ft tall x 10 ft wide per level)(4th Lvl = 40 ft tall x 40 ft wide)[/list]

Communication Rift
  • P.P.E.: on or within 1/2 mile of nexus - 50 P.P.E. / on or within 1/2 mile of ley line - 100 P.P.E. / anywhere else away from ley line - 200 P.P.E.
    Duration: 1 min per level (4th = 4 mins)
    Success ratio 34% +5% if done as ritual gives +20% success
    Time to open: 1d4 rds / as ritual: takes 1d6x10+15 min
    If fail but within 20% will contact correct location but not necessarily the right target
    Send familiar - must return in time or trapped until a portal can be opened (x1 per 24 hrs)
Familiar Link
  • Linked to – Marcella the Osprey (monsters and animals pg 158-159)
    Mentally and physically linked with familiar
    Familiar is linked to the shifter and obeys his every command, verbal and mental.
    If the familiar is killed, the shifter will permanently lose 10 hit points; see description for full consequences.
Summoning
  • Battle of wills - roll above my MA +ME bonus; 3 out of 5x (if fail is subservient)
    If save - roll init....if I win close rift / if fail creature appears and might attack
    If beat creature - use pact
    If lose to creature - the shifter might be attacked or the being escapes
    Max # of Minions: 2 lesser (4 sub demons) - sub demons or imp-like minor being, poltergeists or haunting entity = 1 lesser/2 lesser beings = 1 greater
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Tiree
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Re: UPS: NG/TI Requisitions

Post by Tiree »

Samantha is going to request one of the Glitterboy Suits that were found by the team in the last mission.
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